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SC:R Launch Detected - Page 33

Forum Index > BW General
973 CommentsPost a Reply
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HaN-
Profile Blog Joined June 2009
France1920 Posts
Last Edited: 2017-07-31 11:06:53
July 31 2017 10:39 GMT
#641
Isn't it possible to play 16: 9 with the minimap at the same location that in 4:3? I'm pretty sure I've heard devs mentioning it.

Edit: Yes I was right + Show Spoiler +
[image loading]
Calendaraka Foxhan
[sc1f]eonzerg
Profile Blog Joined February 2010
Belgium6997 Posts
Last Edited: 2017-07-31 10:52:20
July 31 2017 10:51 GMT
#642
look at this picture,and the minerals,this is obviously not game i did see yesterday or now on streams,is blizzard not showing us the final form yet ? [image loading]

or is the orange tileset the factor ?
riotjune
Profile Blog Joined January 2008
United States3394 Posts
July 31 2017 11:11 GMT
#643
why the fuck i gotta wait two weeks
ejac
Profile Blog Joined January 2009
United States1195 Posts
Last Edited: 2017-07-31 11:16:25
July 31 2017 11:12 GMT
#644
esq>n
c3rberUs
Profile Blog Joined December 2010
Japan11286 Posts
July 31 2017 11:18 GMT
#645
I'd pay money to be at that table Damn, so many gods and legends at the table and I only a few guys I don't recognize.
WriterMovie, 진영화 : "StarCraft will never die".
c3rberUs
Profile Blog Joined December 2010
Japan11286 Posts
Last Edited: 2017-07-31 11:26:28
July 31 2017 11:26 GMT
#646
On July 31 2017 19:26 [sc1f]eonzerg wrote:
[image loading] do u like it ?

Getting nuked... in High Definition lmao.

Rain being a boss in a PC Bang. I like his mode. 3:4 HD

edit - oh I posted on the same thread -_-
WriterMovie, 진영화 : "StarCraft will never die".
Chef
Profile Blog Joined August 2005
10810 Posts
July 31 2017 13:51 GMT
#647
I really dislike the new Terran explosion graphics. It was distracting me during all the matches the other day. Hard to tell what died or didn't, 3 frame smoke plume looks janky, tanks explosion is stupid large. Glave attack has similar problem, can't tell if rine died or not for a second or so before it disappears.

Man I can't get into it So much just looks wrong to me. Like hydras have one direction where they are the brightest thing on the screen. Little crap like that. SCVs are really bright. I don't know if I'll be able to watch tournaments this way. Maybe it'll be better once the games aren't an infomercial for SCR, zooming in on units and zooming out at weird times.
LEGEND!! LEGEND!!
ProMeTheus112
Profile Joined December 2009
France2027 Posts
Last Edited: 2017-07-31 15:37:55
July 31 2017 15:05 GMT
#648
On July 31 2017 13:01 L_Master wrote:
Show nested quote +
On July 31 2017 10:15 Ancestral wrote:
On July 31 2017 04:14 L_Master wrote:
On July 29 2017 04:27 JungleTerrain wrote:
On July 29 2017 02:41 ProMeTheus112 wrote:
On July 29 2017 00:09 JungleTerrain wrote:
For those that have pixelation issues on 1.19, try reselecting full screen option even if you are already on full screen mode. This fixes it for me, although I'm not sure if it will help anyone else. No harm in trying though.

hey I tried it I was on "windowed full screen" before, but the "full screen" mode doesn't cut it for me for 2 reasons, mouse behavior changes in a bad way (heavy and slow, input lag? without vsync), and the screen refresh rate gets set to a low(er) value in full screen mode which makes the screen flashy, however allows using gamma corrector again which I'd like to be able to do cause its too dark sometimes . .


That's funny because it is the opposite for me 0_o windowed fullscreen has a weird slow and heavy feeling for the mouse and fullscreen is crisp.


Yep. This.

Windowed fullscreen gives a completely unplayable mouse that feels like I moving the cursor through a thick, syrupy liquid.



Windowed fullscreen the mouse behaves exactly as it does in your OS because the resolution doesn't change. However, that's not what most people are used to.


That would make sense. But that is most certainly NOT how the mouse moves at all. It's dramatically slower. A full mouse movement from the left edge to the right edge of the mouse pad moves the mouse a much smaller portion of the way across the screen than it does on an open desktop.

Additionally, there is that "mouse through syrup" feeling. Which is absolutely different as far as I can tell from a slow mouse. If I go adjust my mouse down to the lowest setting in windows and move it around my desktop it feels...slow. But not "syrupy" the way it does in BW.

Now, normally I don't used windowed mode at all...so it wouldn't be an issue. Unfortunately, the new update messed up fullscreen for me. The mouse movements aren't the same as before, and I've already mentioned the small cursor and issues clicking the minimap.

1.19 is completely unplayable for me at the moment, which is unfortunate. If the remaster behaves like this...I'll be incredibly frustrated.

"syrup" feeling I think is probably input lag? not sure I have any myself, input lag is terrible thing for mouse, hardly playable
right now 1.19 is not good for me either, bad pixelated display even with bilinear (horrible without) in windowed fullscreen, menus take sometimes 5 seconds to load (create game or options) and flickering in fullscreen mode + small cursor and still pixelated I think, there is some slight performance issues also like framerate issue maybe or smtg? (unstable framerate, some actual stuttering, maybe missing inputs) idk but this isn't performing well (1.18 was performing well, only some menus were responding slightly slow but not super slow like now its just bad, 5 secs for loading text on a menu on windowed fullscreen what's going on?)
(my comp is core2 duo 3.33ghz radeon HD 5700 ram 4GB, BW must work flawless seriously, been playing it perfect on 166Mhz computers with no GPU and 256MB ram or smtg... 2017)
L_Master
Profile Blog Joined April 2009
United States8017 Posts
July 31 2017 19:24 GMT
#649
On August 01 2017 00:05 ProMeTheus112 wrote:
Show nested quote +
On July 31 2017 13:01 L_Master wrote:
On July 31 2017 10:15 Ancestral wrote:
On July 31 2017 04:14 L_Master wrote:
On July 29 2017 04:27 JungleTerrain wrote:
On July 29 2017 02:41 ProMeTheus112 wrote:
On July 29 2017 00:09 JungleTerrain wrote:
For those that have pixelation issues on 1.19, try reselecting full screen option even if you are already on full screen mode. This fixes it for me, although I'm not sure if it will help anyone else. No harm in trying though.

hey I tried it I was on "windowed full screen" before, but the "full screen" mode doesn't cut it for me for 2 reasons, mouse behavior changes in a bad way (heavy and slow, input lag? without vsync), and the screen refresh rate gets set to a low(er) value in full screen mode which makes the screen flashy, however allows using gamma corrector again which I'd like to be able to do cause its too dark sometimes . .


That's funny because it is the opposite for me 0_o windowed fullscreen has a weird slow and heavy feeling for the mouse and fullscreen is crisp.


Yep. This.

Windowed fullscreen gives a completely unplayable mouse that feels like I moving the cursor through a thick, syrupy liquid.



Windowed fullscreen the mouse behaves exactly as it does in your OS because the resolution doesn't change. However, that's not what most people are used to.


That would make sense. But that is most certainly NOT how the mouse moves at all. It's dramatically slower. A full mouse movement from the left edge to the right edge of the mouse pad moves the mouse a much smaller portion of the way across the screen than it does on an open desktop.

Additionally, there is that "mouse through syrup" feeling. Which is absolutely different as far as I can tell from a slow mouse. If I go adjust my mouse down to the lowest setting in windows and move it around my desktop it feels...slow. But not "syrupy" the way it does in BW.

Now, normally I don't used windowed mode at all...so it wouldn't be an issue. Unfortunately, the new update messed up fullscreen for me. The mouse movements aren't the same as before, and I've already mentioned the small cursor and issues clicking the minimap.

1.19 is completely unplayable for me at the moment, which is unfortunate. If the remaster behaves like this...I'll be incredibly frustrated.

"syrup" feeling I think is probably input lag? not sure I have any myself, input lag is terrible thing for mouse, hardly playable
right now 1.19 is not good for me either, bad pixelated display even with bilinear (horrible without) in windowed fullscreen, menus take sometimes 5 seconds to load (create game or options) and flickering in fullscreen mode + small cursor and still pixelated I think, there is some slight performance issues also like framerate issue maybe or smtg? (unstable framerate, some actual stuttering, maybe missing inputs) idk but this isn't performing well (1.18 was performing well, only some menus were responding slightly slow but not super slow like now its just bad, 5 secs for loading text on a menu on windowed fullscreen what's going on?)
(my comp is core2 duo 3.33ghz radeon HD 5700 ram 4GB, BW must work flawless seriously, been playing it perfect on 166Mhz computers with no GPU and 256MB ram or smtg... 2017)


Yea for me its frustrating because 1.18 was as good as I could ask for really. I hardly had any issues with it. Now I can't even play on 1.19.

This, while an annoyance, wouldn't be the end of the world since SC: R is just around the corner, except......

SC:R IS 1.19 from what I've heard, minus the options for better Gfx, the matchmaking, etc. I'm not sure why I'm suddenly having problems, but my biggest concern is it's monitor related. I have an old 19" 5:4 monitor from about 12 years ago that I'm using, and I could see that if the updated was designed to change stuff for 16 that could be why I'm having problems (but alas I don't have sufficient tech knowledge to know if that's plausible or comically ridiculous conjecture).

If that's the case it's not the end of the world to update and get a new/better 16 modern display...but I also don't want to drop several hundred bucks for a new monitor unless that is absolutely guaranteed to fix the issue.
EffOrt and Soulkey Hwaiting!
ii.blitzkrieg
Profile Joined November 2006
Canada1122 Posts
July 31 2017 19:39 GMT
#650
1.19 is playable for me but it feels like shit, doesn't matter what settings I try (and I have tried everything i've seen posted and messed around with it myself for a couple hours) the graphics are pixelated and the mouse/inputs and ui are laggy. Using either my ~4yo laptop or desktop (both 16 : 9)

1.18 was working pretty much fine after they fixed the initial issues so hopefully they can get shit sorted before the 14th...
iloveoov / Flash / Fantasy / Midas / Boxer -BW forever
Dazed.
Profile Blog Joined March 2008
Canada3301 Posts
Last Edited: 2017-07-31 19:44:11
July 31 2017 19:42 GMT
#651
1.18 barely worked for me, it was force alt tabbing me for months. Now you know a fraction of my pain!
~~~~
How big of an advantage would be an increased screen size, really? I guess we wont know until we actually use it. I can see a longer screen giving an immediate advantage in tank vs tank battles, as you would be able to judge the length of shots easier--- provided you had vision already with a building. Maybe it would impact muta micro in some sense? Recall defense? Outside of a few specific scenarios, I'm not sure if theres an advantage to be had. Seeing more of the screen and requiring less mouse movement may actually be quite helpful, but it also might reduce your focus on the central battles going on in the middle of the screen. I dont know. I wish a pro would give an analysis on this. If the showcased graphics are the ones they release, with massive explosions and blinding scv lights and no gore on hydras, etc, then remastered will be utterly terrible. Especially if it comes with a host of technical issues and competitive disadvantages. This sc:R shit could either revitalize or destroy and split the community. Fuck!
Never say Die! ||| Fight you? No, I want to kill you.
L_Master
Profile Blog Joined April 2009
United States8017 Posts
Last Edited: 2017-07-31 21:00:33
July 31 2017 20:58 GMT
#652
On August 01 2017 04:42 Dazed. wrote:
1.18 barely worked for me, it was force alt tabbing me for months. Now you know a fraction of my pain!
~~~~
How big of an advantage would be an increased screen size, really? I guess we wont know until we actually use it. I can see a longer screen giving an immediate advantage in tank vs tank battles, as you would be able to judge the length of shots easier--- provided you had vision already with a building. Maybe it would impact muta micro in some sense? Recall defense? Outside of a few specific scenarios, I'm not sure if theres an advantage to be had. Seeing more of the screen and requiring less mouse movement may actually be quite helpful, but it also might reduce your focus on the central battles going on in the middle of the screen. I dont know. I wish a pro would give an analysis on this. If the showcased graphics are the ones they release, with massive explosions and blinding scv lights and no gore on hydras, etc, then remastered will be utterly terrible. Especially if it comes with a host of technical issues and competitive disadvantages. This sc:R shit could either revitalize or destroy and split the community. Fuck!


Hah yea, I do. It's really interesting to me how much different specs seem to wreak havoc with code (only thing I can think of that explains such varying responses in 1.18)

With response to the monitor portion, if that was partially in reply to me, my interest in the monitor wouldn't be for the screen advantage (though having seen the zoom in GG together I do think their is some level of advantage there), but just for something that's going to ensure the game looks and plays properly with respect to movement of the cursor. Honestly, if that's fucked playing BW just isn't that fun at that point.

On August 01 2017 04:39 ii.blitzkrieg wrote:
1.19 is playable for me but it feels like shit, doesn't matter what settings I try (and I have tried everything i've seen posted and messed around with it myself for a couple hours) the graphics are pixelated and the mouse/inputs and ui are laggy. Using either my ~4yo laptop or desktop (both 16 : 9)

1.18 was working pretty much fine after they fixed the initial issues so hopefully they can get shit sorted before the 14th...


This is exactly where I am at. Except with a different monitor type. That and I wouldn't call a badly pixelated screen with a laggy mouse playable, but I that's semantics up to a point

I'm not too worried they won't eventually fix the issues...but I'm going to be bummed as fuck if I get back from vacation on the 15th can can't have some BW: R fun before school goes haywire the next week.
EffOrt and Soulkey Hwaiting!
AmstAff
Profile Blog Joined January 2008
Germany949 Posts
July 31 2017 21:32 GMT
#653
Oh boy made my first game since years and it was a huge mistake.
[image loading]
[image loading]

I hope blizzard will adress this stuff, otherwise new players will very fast get disappointed because of the hackers or the "skillgap" if they dont know the other guy hacked.

well i guess i will just wait some more weeks for some private server wft/pgt plz xD
after 2 years i reached it = marine icon
Dazed.
Profile Blog Joined March 2008
Canada3301 Posts
July 31 2017 21:42 GMT
#654
On August 01 2017 05:58 L_Master wrote:
Show nested quote +
On August 01 2017 04:42 Dazed. wrote:
1.18 barely worked for me, it was force alt tabbing me for months. Now you know a fraction of my pain!
~~~~
How big of an advantage would be an increased screen size, really? I guess we wont know until we actually use it. I can see a longer screen giving an immediate advantage in tank vs tank battles, as you would be able to judge the length of shots easier--- provided you had vision already with a building. Maybe it would impact muta micro in some sense? Recall defense? Outside of a few specific scenarios, I'm not sure if theres an advantage to be had. Seeing more of the screen and requiring less mouse movement may actually be quite helpful, but it also might reduce your focus on the central battles going on in the middle of the screen. I dont know. I wish a pro would give an analysis on this. If the showcased graphics are the ones they release, with massive explosions and blinding scv lights and no gore on hydras, etc, then remastered will be utterly terrible. Especially if it comes with a host of technical issues and competitive disadvantages. This sc:R shit could either revitalize or destroy and split the community. Fuck!


Hah yea, I do. It's really interesting to me how much different specs seem to wreak havoc with code (only thing I can think of that explains such varying responses in 1.18)

With response to the monitor portion, if that was partially in reply to me,
Was just a general question about the HD/SD potential competitive disadvantages. Anyone got a clue if you can scroll out as far as the observers did, even in a real melee game, or is that ob only?
Never say Die! ||| Fight you? No, I want to kill you.
JungleTerrain
Profile Joined January 2012
Chile799 Posts
July 31 2017 22:11 GMT
#655
On August 01 2017 06:42 Dazed. wrote:
Show nested quote +
On August 01 2017 05:58 L_Master wrote:
On August 01 2017 04:42 Dazed. wrote:
1.18 barely worked for me, it was force alt tabbing me for months. Now you know a fraction of my pain!
~~~~
How big of an advantage would be an increased screen size, really? I guess we wont know until we actually use it. I can see a longer screen giving an immediate advantage in tank vs tank battles, as you would be able to judge the length of shots easier--- provided you had vision already with a building. Maybe it would impact muta micro in some sense? Recall defense? Outside of a few specific scenarios, I'm not sure if theres an advantage to be had. Seeing more of the screen and requiring less mouse movement may actually be quite helpful, but it also might reduce your focus on the central battles going on in the middle of the screen. I dont know. I wish a pro would give an analysis on this. If the showcased graphics are the ones they release, with massive explosions and blinding scv lights and no gore on hydras, etc, then remastered will be utterly terrible. Especially if it comes with a host of technical issues and competitive disadvantages. This sc:R shit could either revitalize or destroy and split the community. Fuck!


Hah yea, I do. It's really interesting to me how much different specs seem to wreak havoc with code (only thing I can think of that explains such varying responses in 1.18)

With response to the monitor portion, if that was partially in reply to me,
Was just a general question about the HD/SD potential competitive disadvantages. Anyone got a clue if you can scroll out as far as the observers did, even in a real melee game, or is that ob only?


Seems like it is Obs and replay mode only. Haven't seen anyone do it ingame, out of the many games I've seen.
www.broodwarmaps.net
JungleTerrain
Profile Joined January 2012
Chile799 Posts
July 31 2017 22:12 GMT
#656
On July 31 2017 19:51 [sc1f]eonzerg wrote:
look at this picture,and the minerals,this is obviously not game i did see yesterday or now on streams,is blizzard not showing us the final form yet ? [image loading]

or is the orange tileset the factor ?


That picture is like 2-3 months old
www.broodwarmaps.net
arb
Profile Blog Joined April 2008
Noobville17922 Posts
August 01 2017 02:28 GMT
#657
On August 01 2017 06:32 AmstAff wrote:
Oh boy made my first game since years and it was a huge mistake.
[image loading]
[image loading]

I hope blizzard will adress this stuff, otherwise new players will very fast get disappointed because of the hackers or the "skillgap" if they dont know the other guy hacked.

well i guess i will just wait some more weeks for some private server wft/pgt plz xD

Hackers are blatantly obvious in BW.
Besides the fact its a new ladder in general of course people are going to lose a lot.
You think those baddies that larva was shitting on expected to be playing him? Nope.

Back in my day we used to be thankful for ladder resets cause it was the only time youd get to play top Korean players or even your favorite foreigner before they got too far in rank to give you time of day.

Managed to play Idra,Nony,Oversky,Ret and quite a few others cause of this and was pretty happy about it. Even though I played Oversky like 4 seasons on different accounts and was brutally violated every time:<
Artillery spawned from the forges of Hell
Flameling
Profile Joined July 2010
United States413 Posts
Last Edited: 2017-08-01 02:38:24
August 01 2017 02:38 GMT
#658
On August 01 2017 06:32 AmstAff wrote:
Oh boy made my first game since years and it was a huge mistake.

I hope blizzard will adress this stuff, otherwise new players will very fast get disappointed because of the hackers or the "skillgap" if they dont know the other guy hacked.

well i guess i will just wait some more weeks for some private server wft/pgt plz xD


You sure that's a hacker, or did you play that on a rigged UMS map?
FusionCutter
Profile Joined October 2004
Canada974 Posts
Last Edited: 2017-08-01 05:04:06
August 01 2017 05:03 GMT
#659
How's the reaction/news been like in Korea, since after the GG together event?
AmstAff
Profile Blog Joined January 2008
Germany949 Posts
Last Edited: 2017-08-01 22:33:01
August 01 2017 22:28 GMT
#660
On August 01 2017 11:28 arb wrote:
Hackers are blatantly obvious in BW.
Besides the fact its a new ladder in general of course people are going to lose a lot.
You think those baddies that larva was shitting on expected to be playing him? Nope.

Back in my day we used to be thankful for ladder resets cause it was the only time youd get to play top Korean players or even your favorite foreigner before they got too far in rank to give you time of day.

Managed to play Idra,Nony,Oversky,Ret and quite a few others cause of this and was pretty happy about it. Even though I played Oversky like 4 seasons on different accounts and was brutally violated every time:<


The thing is, thats you, me and maybe 80% of the old starcraft players with this kind of mindset, our "generation" is very different compared to the "new generation".

I remember when SC2 was announced and the board got floated with people who wanted to prepare for SC2 by learning SC and most of them just cried about imbalance or that the ladder sucks or whatever. Everything was fault besides them.
I remember that in our generation people were sitting in private channels and playing 10 or more games in a row vs someone who crushed them and asking for advice or study the replay and improve.
Nowadays in other games like LoL (I always take LoL since its the only game i regularly play since i stopped SC2) they will cry and blame everyone but theirself (even the nonkorean pros, hey dardoch and piglet xD) and if you give them some advice they will throw some "fuck off muted and reported" and keep doing the same mistakes.

Even the hackers in SC had more class/elegance than the hackers you see in LoL for example. I mean SC hackers who wanted to climb ranks would try to hide their hack and get respect inr eturn for their "skill", LoL-Hackers dont even try to hide anything at all.

Overall the new generation is very whiney and they have a ton of other alternatives than SC so I think its very important to focus on their problems and concerns and dont have a "we also dealed with this" attitude.
Its like when your grandparents keep talking about how much "harder" life was. When in fact it wasnt harder, it was just different and not comparable.

On August 01 2017 11:38 Flameling wrote:
You sure that's a hacker, or did you play that on a rigged UMS map?


Im pretty sure it was top vs bot, since i had the bgh/hunters games available and browsed the gamemodes
after 2 years i reached it = marine icon
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