This week, TeamLiquid got a chance to visit the Blizzard Headquarters on Monday for a press meeting regarding StarCraft: Remastered. During this visit, we were able to retrieve some crucial details regarding the game's release which includes game promises, the release date, and retail value among others. We were also able to play the newest build of the game and will share with you our experiences, including any changes that have been made to the client.
Finally, we sat down with the main players from the small classic team that are responsible for bringing us SC: Remastered. We ask them questions regarding the new graphics, observer mode, and the recent issues with the 1.18 patch.
There is a 1-to-1 art reproduction. A key point was made not to change the silhouettes of units There will be an observer mode, but it won’t go the all-out style that StarCraft II did.
The lack of observer features creates suspense.
Observers will be able to zoom mode
Lan mode will exist
Profiles will be getting an upgrade
Tabs in your profile include: Summary, Statistics, Replays, Seasons, Collections, Profile Settings
Statistics include winrate, winrate vs races, apm, resources collected, etc…
The chat looks more like SC2’s chat channels.
Accounts won't time out anymore after x days, meaning your account will never disappear due to inactivity.
There will be a global leaderboard/ladder similar to SC2.
The game comes out August 14th
Retail Price: $14.99 USD, 14.99 Euros
Interesting Tidbits
The StarCraft Remastered project began 18 months ago.
A core philosophy when designing the game was to not change the classics from a gameplay perspective.
“Don’t be disruptive”
The team has been to Korea 10 times last year.
1.17 was an intended patch that fixed compatibility issues, but it was pulled in the 11th hour because it might have fragmented the community.
1.18 was dubbed “The Sleeper Beta”
A key bug was found that when the refreshed rate was capped at 300/sec, some players’ commands wouldn’t go through because their apm was higher.
Up Close and Personal with SC:R
You often forget that you're playing a remastered version because of how close the current build is to the original. Features we discovered while playing the game:
There is a menu you can use to set your customizable hotkeys in the client.
Pressing F5 toggles between standard BW SQ mode and HD wide screen mode.
An option for an in-game clock now exists.
There is an option for the game to send out an alert when your apm drops below a certain threshold, either with text or audio. This feature was not yet fully implemented.
Interview with the Developers
Teamliquid: Can you introduce yourselves and your role on SC:R?
Pete: Pete Stilwell, Senior Producer at Classic Games.
Matt: Matt Morris, Lead Designer at Classic Games
TL: What would you say is the split in your roles between Senior Producer and Lead Designer?
Peter: I’m probably usually more aware of what’s want and Matt figures out how to make it happen. Or I’m the funnel? The conduit, there we go. I’m the conduit for information and for requirements and making sure that it actually comes to fruition through all of the developors, through the art team, through the engineers. And Matt takes the vision of “Oh, this is what people are asking for, let me figure out how to articulate that so the rest of the devs can make it a reality”
Matt: Looking at SC:R, the game design is already complete, right? It’s a well balanced game. There’s no community asking for a change in the Zealot or Dragoon or things like that. All the stuff in my day-to-day on the team is really working with the UI artists and the online engineers to put in the new game screens and stuff like that. Talking about matchmaking, ladder profiles, observer modes, how we’re going to get all these six campaigns from two different games on one screen. While I have a lot of design experience, most of my design at this point is about the user experience. That’s my contribution to team so far.
TL: Matt, you were on the SCII Co-op team prior to SC:R. However, it has been said that SC:R has been in the works way prior to your official move to SC:R. Were you internally working on SC:R way before that or did you move onto the team in the middle of development?
Matt: Even towards the end, I’d say. The things that Pete was pioneering with his team and the goal of classic games really appealed to me... I like the small team. I like the passion that these guys have put into the game. And that was the selling point for me.
Pete: If you backtrack twelve months, it was four engineers and me. And it was tech debt. Fix the old stuff, get it on the modern stack. It wasn’t design challenges or even art challenges really yet. It was just make the game compile again….It was just so much tech debt. That’s one of those kind of lessons learned. That we as a company need to do better to mothball things and make them easier to rediscover as a development team.
As soon as we got to that point, we talked about matchmaking, all these new things that roll around in a designer’s brain. That’s when we fired up that signal flare that we needed that type of person. And that’s when Matt came over.
TL: Have there been any new challenges the team has encountered since SC:R was announced a few months ago?
Peter: The biggest challenge, honestly, was the stuff with 1.18 with the inputs. We didn’t touch the gameplay engine, but we did have to touch the graphics engine. You need x number of refreshes in order to get the inputs in. This is why you see pros vigorously shaking their mouse to get their frame rate up, because the game used to refresh based on mouse cursor. When they’re shaking it vigorously, it’s so that when they’re at 300+ apm, they’re actually getting that framerate out of the game. We were trying not to mow peoples’ computers so we put that cap in. But that also meant that it was capping their inputs. It was one of those little things that drove us nuts. ‘We didn’t change anything about the gameplay.
Why are the inputs different?’ 1.18 was awesome in that it did smoke that out long before the Remastered was going to go out and tarnish that moment. 1.18 has been bittersweet in that respect. Some of the things we said with surety ‘We got this, no problem’ came out as like ‘Uh are you sure guys? Cause I see some inputs that are missing’. But again, great dialogue with the community. I’d be in tears if we couldn’t resolve it. But ultimately it was a tough situation that I think has turned to our advantage because it showed that we weren’t lying when we said we’ll do whatever we can to make it right.
TL: How has this particular issue been addressed? Has the frame rate been raised? Or is it gone altogether?
Peter: It’s a different answer for some of the different issues that have been resolved. We still do have the cap and the ability for the player not to melt their computer. The inputs are less tied to the actual framerates now. It still does require us to monitor the number of inputs though.
TL: In a recent press release, there were new official gifs and screenshots of SC:R. Some posters on Teamliquid noticed that some of the art assets were a bit different, specifically the models for Mutalisks and Archons and the death animations for Marines and Zerglings. Has there been a new direction with the art or is it just assets updating.
Pete: Oh a new iteration on art from what we first showed? Yea, just that; we’re refining. Every unit you mentioned was one of the ones we did earlier on. So it’s probably more that we’re giving them a pass to bring them more up to whatever standards we established for the other units that were done later on, because you always kind of find your way along the way. So it’s probably more likely that it’s just little tweaks that we’re making, which is still ongoing. That’s the fun thing. With the sprites and everything, it’s actually pretty easy to make a small change, export it, drop it in the game, and see if we like it or not, see if it’s juxtaposing properly against the tileset and things like that.
At first we basically had Jungle, one of the more popular tilesets that we used anyway. But then we introduced Ashworld and Twilight that are darker. Especially Ashworld that’s a bit busier with all the lava flecks everywhere. You start to realize, ah that’s not reading as well. Ultimately, above all else, you need it to play properly, read that this unit is still coming off of the terrain behind it. I would assume it’s just natural iteration.
TL: There has been negative feedback regarding some of the new models, especially the Archon.
Pete: There was a huge amount of chatter about his portrait and we agreed with it. There was also the fact that we gave to the forums a still of his portrait and the High Templar’s portrait as they were coming out of the shadows and gives you a quick glance as he’s coming into the light and back. We picked that moment just so we’d have something. Most of the time he’s in shadow, so the community was like “What the hell are you doing? This guy’s supposed to be in the shadow.” And then one of our devs who made a forum post (with the full portrait animation). As as soon as they saw he does spend most of his time in shadow and he just kind of pops out occasionally. They were like “Oh ok, you are maintaining it.”
We love the art critique we’re getting. And it helps us refine it. As you know with any project you love, you do get a little close to it sometimes and you need a fresh perspective on it. So it’s great that we are sharing things ahead of time so we can make course corrections. We have a very talented dedicated art team who wants to get it right. And sometimes if we introduce a little bit too much of our own flair, the community starts to say, “You’re a little too far away from what we expect the remastered to be,” that’s healthy.
Matt: I would say going back to one of your core values on the team, which is “listening to the community”. This is part of the process for us. We’re going to put out what we think is pretty good. And our job at this point is to listen to the community so if they have some criticism on the art, we can go back and we can make some changes. Even the stuff you’re playing right now, right now, Brian, the art lead on the team is walking around talking to some of the guys. He’s point out, yea we still need to fix this, we still need to fix that. It’s a work in progress so to speak. It gives of a chance to get it right.
TL: One of the new moderizations for SC:R is observer mode. We know some of the feedback you got from commentators is that one of the appeals of StarCraft is you don’t know exactly what’s fully going on. In the presentation, you mentioned you were careful which modern observer features to implement. Can you talk a little bit about that, how you chose which features would go in the final product. What’s an example of a feature you implement and what’s an example of a feature that you consciously left out for this reason?
Pete: Matt did most of the designing of how they work, but I’ll start with the setup, again, the conduit part of this. When we talked to commentators and fans that watch, there’s this sense that BW is a bit more visceral, a little bit more reactionary. If a team in football told you their play before they went up there and did it every play, it would be less exciting, because you’d be expecting what would happen. The discovery of that moment is what makes us react and guess what the next play will be and so on and so forth. If you inundate with too much information, you pull people out of that sense of discovery. They’re now doing too much analysis, too much forethought and too much ‘Oh the game is probably over now because according to this statistic, he now loses 97% of the time if this happens’. That’s terrible.
So we want to take more of the approach of: there’s some low hanging fruit, if you will. Here are some definite features and everyone across the board is like ‘I wish I could hit a button and all the UI would be gone and I could just enjoy a moment, a big battle.’ Things like that 100% should be in there. SCII has it and people have seen that and go ‘yea, that one’s right’. There are other things where people say ‘Don’t want that, don’t need that, keep it out of my game.’ And I think our approach is much more: let’s introduce some of the things that are across the board getting an endorsement on...and we’ll add in others over time. Rather than throw in too much stuff and either have it not used or change the way people watch it in a negative way, let’s be slow in our approach.
Matt: It’s built in a way so that we can scale. The feedback that we get about classics like this ‘Don’t change too much. Don’t change the gameplay. We’re familiar with the screens, we’re familiar with the way we get into the game.’ Getting onto the modern platform, there were some changes such as matchmaking environment.
But with observer mode, we had examples of two cases. We had SCI where you just have little minerals. And then you have SCII. So it was kind of a ‘start here and start talking to the community: What do you want to see?” And it just kept on coming down. So we’re more than what we were before but obviously not somewhere where SCII is. For us, that’s a good decision. If there’s an audience that wants to see more, we can add to it based on what everyone else wants. Versus we gave too much, they don’t want it, they hate it, and start scaling back.
"1.17 was an intended patch that fixed compatibility issues, but it was pulled in the 11th hour because it might have fragmented the community."
ya, unlike 1.18 and custom hotkeys along with a $15 price tag for ladder? more like "pulled because we couldn't monetize it correctly"
edit: "Pressing F5 toggles between standard BW SQ mode and HD wide screen mode." does that mean that 'bw sq' ISNT wide screen????????? only hd........? if so then it's a competitive disadvantage for not wanting to play with the new models...
Viper must be having an orgasm somewhere while reading all this nonsense about "creating the suspense"!
Anyway, the whole part about the observer mode is such an amazing description of what is currently wrong with almost all software - instead of letting the users (in this case the broadcasters) chose on their own from a variety of options, they are gonna not provide the options at all, because they know better and GOD FORBID there were some options that aren't commonly used or, even worse, the options were too many and "confusing", because everyone nowadays is a total idiot and can't handle more than three checkboxes per screen! There is so much shit like that across SC2, so I should be happy that the BW guys also get a taste of the brave new world.
I still don't understand what is the point of this whole thing when they aren't changing almost anything. We have known for a while that it wouldn't solve the reasons why I don't want to play BW and it apparently also is not going to address much of the reasons I don't want to watch it (apart from the terrible old graphics).
How about the clan system? You gonna need to create separate and new account to have your in-game clan tag to be changed? Or there is a join/leave clan system? (no idea how SC2 works).
On June 30 2017 20:54 opisska wrote: Viper must be having an orgasm somewhere while reading all this nonsense about "creating the suspense"!
Anyway, the whole part about the observer mode is such an amazing description of what is currently wrong with almost all software - instead of letting the users (in this case the broadcasters) chose on their own from a variety of options, they are gonna not provide the options at all, because they know better and GOD FORBID there were some options that aren't commonly used or, even worse, the options were too many and "confusing", because everyone nowadays is a total idiot and can't handle more than three checkboxes per screen! There is so much shit like that across SC2, so I should be happy that the BW guys also get a taste of the brave new world.
I still don't understand what is the point of this whole thing when they aren't changing almost anything. We have known for a while that it wouldn't solve the reasons why I don't want to play BW and it apparently also is not going to address much of the reasons I don't want to watch it (apart from the terrible old graphics).
I know that this is just your opinion, so it's difficult for me to say that you are outright wrong, because it is just your preference.
But as a BW player/watcher, my opinion is that your opinion is dogshit. People complain about BW "elitists" showing up in their SC2* forums and saying shit like "I don't want to play and I don't want to watch it either rofl," but here we are.
On June 30 2017 20:54 opisska wrote: Viper must be having an orgasm somewhere while reading all this nonsense about "creating the suspense"!
Anyway, the whole part about the observer mode is such an amazing description of what is currently wrong with almost all software - instead of letting the users (in this case the broadcasters) chose on their own from a variety of options, they are gonna not provide the options at all, because they know better and GOD FORBID there were some options that aren't commonly used or, even worse, the options were too many and "confusing", because everyone nowadays is a total idiot and can't handle more than three checkboxes per screen! There is so much shit like that across SC2, so I should be happy that the BW guys also get a taste of the brave new world.
I still don't understand what is the point of this whole thing when they aren't changing almost anything. We have known for a while that it wouldn't solve the reasons why I don't want to play BW and it apparently also is not going to address much of the reasons I don't want to watch it (apart from the terrible old graphics).
I have to repeat this, I am mostly disappointed in Observer mode not made better. I don't know how much fun I am going to have watching SC:R without such features. They should have included it and let tournaments/caster decide if to use or not.
On June 30 2017 20:54 opisska wrote: Viper must be having an orgasm somewhere while reading all this nonsense about "creating the suspense"!
Anyway, the whole part about the observer mode is such an amazing description of what is currently wrong with almost all software - instead of letting the users (in this case the broadcasters) chose on their own from a variety of options, they are gonna not provide the options at all, because they know better and GOD FORBID there were some options that aren't commonly used or, even worse, the options were too many and "confusing", because everyone nowadays is a total idiot and can't handle more than three checkboxes per screen! There is so much shit like that across SC2, so I should be happy that the BW guys also get a taste of the brave new world.
I still don't understand what is the point of this whole thing when they aren't changing almost anything. We have known for a while that it wouldn't solve the reasons why I don't want to play BW and it apparently also is not going to address much of the reasons I don't want to watch it (apart from the terrible old graphics).
I know that this is just your opinion, so it's difficult for me to say that you are outright wrong, because it is just your preference.
But as a BW player/watcher, my opinion is that your opinion is dogshit. People complain about BW "elitists" showing up in their forums and saying shit like "I don't want to play and I don't want to watch it either rofl," but here we are.
You are exactly the elitist nobody likes. He is not asking for observer tools to be forced to be always on. If they existed and if not having them is so superior then I am sure people will not be using them in major tournaments, right?
On June 30 2017 20:54 opisska wrote: Viper must be having an orgasm somewhere while reading all this nonsense about "creating the suspense"!
Anyway, the whole part about the observer mode is such an amazing description of what is currently wrong with almost all software - instead of letting the users (in this case the broadcasters) chose on their own from a variety of options, they are gonna not provide the options at all, because they know better and GOD FORBID there were some options that aren't commonly used or, even worse, the options were too many and "confusing", because everyone nowadays is a total idiot and can't handle more than three checkboxes per screen! There is so much shit like that across SC2, so I should be happy that the BW guys also get a taste of the brave new world.
I still don't understand what is the point of this whole thing when they aren't changing almost anything. We have known for a while that it wouldn't solve the reasons why I don't want to play BW and it apparently also is not going to address much of the reasons I don't want to watch it (apart from the terrible old graphics).
I have to repeat this, I am mostly disappointed in Observer mode not made better. I don't know how much fun I am going to have watching SC:R without such features. They should have included it and let tournaments/caster decide if to use or not.
That would never work. Everybody would turn everything on, and if they didn't, viewers would complain. Having Blizzard just send word down from above and decide to not add such features is the only feasible way to preserve the unknown. Whether or not that's a good idea, I don't know, but if their design intent is to hide stuff in obs mode, then there's no other way to do it.
On June 30 2017 20:54 opisska wrote: Viper must be having an orgasm somewhere while reading all this nonsense about "creating the suspense"!
Anyway, the whole part about the observer mode is such an amazing description of what is currently wrong with almost all software - instead of letting the users (in this case the broadcasters) chose on their own from a variety of options, they are gonna not provide the options at all, because they know better and GOD FORBID there were some options that aren't commonly used or, even worse, the options were too many and "confusing", because everyone nowadays is a total idiot and can't handle more than three checkboxes per screen! There is so much shit like that across SC2, so I should be happy that the BW guys also get a taste of the brave new world.
I still don't understand what is the point of this whole thing when they aren't changing almost anything. We have known for a while that it wouldn't solve the reasons why I don't want to play BW and it apparently also is not going to address much of the reasons I don't want to watch it (apart from the terrible old graphics).
I have to repeat this, I am mostly disappointed in Observer mode not made better. I don't know how much fun I am going to have watching SC:R without such features. They should have included it and let tournaments/caster decide if to use or not.
That would never work. Everybody would turn everything on, and if they didn't, viewers would complain. Having Blizzard just send word down from above and decide to not add such features is the only feasible way to preserve the unknown. Whether or not that's a good idea, I don't know, but if their design intent is to hide stuff in obs mode, then there's no other way to do it.
The problem I have as a caster is that I utilize these features for non-ASL events through the MCALauncher. So I'm still going to have to find a 3rd party program when I want to do any of my other casts (which is pretty much all of my casts now as I'm taking a break from ASL casting).
edit: I have never had anyone complain I have to many or little features in my casts.
On June 30 2017 20:54 opisska wrote: Viper must be having an orgasm somewhere while reading all this nonsense about "creating the suspense"!
Anyway, the whole part about the observer mode is such an amazing description of what is currently wrong with almost all software - instead of letting the users (in this case the broadcasters) chose on their own from a variety of options, they are gonna not provide the options at all, because they know better and GOD FORBID there were some options that aren't commonly used or, even worse, the options were too many and "confusing", because everyone nowadays is a total idiot and can't handle more than three checkboxes per screen! There is so much shit like that across SC2, so I should be happy that the BW guys also get a taste of the brave new world.
I still don't understand what is the point of this whole thing when they aren't changing almost anything. We have known for a while that it wouldn't solve the reasons why I don't want to play BW and it apparently also is not going to address much of the reasons I don't want to watch it (apart from the terrible old graphics).
I have to repeat this, I am mostly disappointed in Observer mode not made better. I don't know how much fun I am going to have watching SC:R without such features. They should have included it and let tournaments/caster decide if to use or not.
That would never work. Everybody would turn everything on, and if they didn't, viewers would complain. Having Blizzard just send word down from above and decide to not add such features is the only feasible way to preserve the unknown. Whether or not that's a good idea, I don't know, but if their design intent is to hide stuff in obs mode, then there's no other way to do it.
And we will complain even now, don't worry. SC2 also had basic observer tools at launch and they were improved upon later.
On June 30 2017 20:54 opisska wrote: Viper must be having an orgasm somewhere while reading all this nonsense about "creating the suspense"!
Anyway, the whole part about the observer mode is such an amazing description of what is currently wrong with almost all software - instead of letting the users (in this case the broadcasters) chose on their own from a variety of options, they are gonna not provide the options at all, because they know better and GOD FORBID there were some options that aren't commonly used or, even worse, the options were too many and "confusing", because everyone nowadays is a total idiot and can't handle more than three checkboxes per screen! There is so much shit like that across SC2, so I should be happy that the BW guys also get a taste of the brave new world.
I still don't understand what is the point of this whole thing when they aren't changing almost anything. We have known for a while that it wouldn't solve the reasons why I don't want to play BW and it apparently also is not going to address much of the reasons I don't want to watch it (apart from the terrible old graphics).
I have to repeat this, I am mostly disappointed in Observer mode not made better. I don't know how much fun I am going to have watching SC:R without such features. They should have included it and let tournaments/caster decide if to use or not.
That would never work. Everybody would turn everything on, and if they didn't, viewers would complain. Having Blizzard just send word down from above and decide to not add such features is the only feasible way to preserve the unknown. Whether or not that's a good idea, I don't know, but if their design intent is to hide stuff in obs mode, then there's no other way to do it.
And we will complain even now, don't worry. SC2 also had basic observer tools at launch and they were improved upon later.
Then go play SC2 and don't shit up the thread? That's what I implied to opisska but it seems you're too dense for the message.
On June 30 2017 20:54 opisska wrote: Viper must be having an orgasm somewhere while reading all this nonsense about "creating the suspense"!
Anyway, the whole part about the observer mode is such an amazing description of what is currently wrong with almost all software - instead of letting the users (in this case the broadcasters) chose on their own from a variety of options, they are gonna not provide the options at all, because they know better and GOD FORBID there were some options that aren't commonly used or, even worse, the options were too many and "confusing", because everyone nowadays is a total idiot and can't handle more than three checkboxes per screen! There is so much shit like that across SC2, so I should be happy that the BW guys also get a taste of the brave new world.
I still don't understand what is the point of this whole thing when they aren't changing almost anything. We have known for a while that it wouldn't solve the reasons why I don't want to play BW and it apparently also is not going to address much of the reasons I don't want to watch it (apart from the terrible old graphics).
I have to repeat this, I am mostly disappointed in Observer mode not made better. I don't know how much fun I am going to have watching SC:R without such features. They should have included it and let tournaments/caster decide if to use or not.
That would never work. Everybody would turn everything on, and if they didn't, viewers would complain. Having Blizzard just send word down from above and decide to not add such features is the only feasible way to preserve the unknown. Whether or not that's a good idea, I don't know, but if their design intent is to hide stuff in obs mode, then there's no other way to do it.
And we will complain even now, don't worry. SC2 also had basic observer tools at launch and they were improved upon later.
Then go play SC2 and don't shit up the thread? That's what I implied to opisska but it seems you're too dense for the message.
No I will not. I will play SC:R and complain about lack of Observer tools. What will you do about it?
On June 30 2017 20:54 opisska wrote: Viper must be having an orgasm somewhere while reading all this nonsense about "creating the suspense"!
Anyway, the whole part about the observer mode is such an amazing description of what is currently wrong with almost all software - instead of letting the users (in this case the broadcasters) chose on their own from a variety of options, they are gonna not provide the options at all, because they know better and GOD FORBID there were some options that aren't commonly used or, even worse, the options were too many and "confusing", because everyone nowadays is a total idiot and can't handle more than three checkboxes per screen! There is so much shit like that across SC2, so I should be happy that the BW guys also get a taste of the brave new world.
I still don't understand what is the point of this whole thing when they aren't changing almost anything. We have known for a while that it wouldn't solve the reasons why I don't want to play BW and it apparently also is not going to address much of the reasons I don't want to watch it (apart from the terrible old graphics).
I have to repeat this, I am mostly disappointed in Observer mode not made better. I don't know how much fun I am going to have watching SC:R without such features. They should have included it and let tournaments/caster decide if to use or not.
That would never work. Everybody would turn everything on, and if they didn't, viewers would complain. Having Blizzard just send word down from above and decide to not add such features is the only feasible way to preserve the unknown. Whether or not that's a good idea, I don't know, but if their design intent is to hide stuff in obs mode, then there's no other way to do it.
And we will complain even now, don't worry. SC2 also had basic observer tools at launch and they were improved upon later.
The key difference is that you can complain all you like at Blizzard (they don't give a shit, they're used to it), but for casters and content creators and such people it's a different story.
On June 30 2017 21:55 R1CH wrote: "TL: There has been negative feedback that some of the new models, especially the Archon." seems like an incomplete question. What was the feedback?
That's the extent of that statement. Since this is a transcriber oral interview I'm sure it sounded better with an audible influx.
On June 30 2017 20:54 opisska wrote: I still don't understand what is the point of this whole thing when they aren't changing almost anything. We have known for a while that it wouldn't solve the reasons why I don't want to play BW and it apparently also is not going to address much of the reasons I don't want to watch it (apart from the terrible old graphics).
From the very day they announced SC:R, they said they wanted to keep a lot of the core concepts the same. You are not their target demographic. And the whole point of it is a lot of people enjoy StarCraft: Brood War. Fish server peaked at 15-20k people a day before SC:R was even announced, and I can only assume it is more now. That is literally 1/10th of the current active 1v1 users on SC2 all logged in at once. I'm pretty sure more Koreans play StarCraft: Brood War than StarCraft 2. I have noticed a lot of hostility on reddit and teamliquid from SC2-exclusive players who are probably upset that the descending state of their game might dwindle even further with StarCraft: Remastered coming out. I don't even think it will, but that is the impression I'm getting from people coming in topics for a game they don't even plan on trying or watching just to complain. It looks sadly pathetic.
On June 30 2017 20:54 opisska wrote: There is so much shit like that across SC2, so I should be happy that the BW guys also get a taste of the brave new world.
So, because there are some things you consider crappy in the game that you like and they are making you miserable, you will be happy if another game makes the other fans miserable... This is a common trend among us, Slavic folk, we never seem to be able to not be envious of another man's happiness. So sad, imo.
On June 30 2017 20:54 opisska wrote: I still don't understand what is the point of this whole thing when they aren't changing almost anything. We have known for a while that it wouldn't solve the reasons why I don't want to play BW and it apparently also is not going to address much of the reasons I don't want to watch it (apart from the terrible old graphics).
Ah, then I guess you should've mailed the Classic team at Blizzard and told them what exactly is stopping you from enjoying this 19 year old game so they could, you know, buff the graphics in 3d, balance the gameplay somehow, put mbs, automining in, I don't know, make it more palatable for you.
I have no complaints, but is it just me that I get irked by the Protoss interface? In the part between unit selections and the minimap at the bottom left, it looks like there are six 0s (zeroes) for each of the Protoss icons. :p I just can't seem to unsee it.
On June 30 2017 20:54 opisska wrote: I still don't understand what is the point of this whole thing when they aren't changing almost anything. We have known for a while that it wouldn't solve the reasons why I don't want to play BW and it apparently also is not going to address much of the reasons I don't want to watch it (apart from the terrible old graphics).
From the very day they announced SC:R, they said they wanted to keep a lot of the core concepts the same. You are not their target demographic. And the whole point of it is a lot of people enjoy StarCraft: Brood War. Fish server peaked at 15-20k people a day before SC:R was even announced, and I can only assume it is more now. That is literally 1/10th of the current active 1v1 users on SC2 all logged in at once. I'm pretty sure more Koreans play StarCraft: Brood War than StarCraft 2. I have noticed a lot of hostility on reddit and teamliquid from SC2-exclusive players who are probably upset that the descending state of their game might dwindle even further with StarCraft: Remastered coming out. I don't even think it will, but that is the impression I'm getting from people coming in topics for a game they don't even plan on trying or watching just to complain. It looks sadly pathetic.
From my point of view while I still don't exactly trust Blizzard to get all of this reasonably right the amount of "Yeah but that's not going to make me finally want to play BW!" that I'm seeing thrown around tells me that this is going in the direction they promised and that I'd love to see realized.
I want to be able to enjoy BW on a modern OS without much hassle, so from my point of view 1.18 with a ladder and a functioning anti-cheat would have done the trick already. While SC:R does include some things I can understand as necessary evils to bring it to the modern age (Hotkey remapping for patrol/hold or widescreen come to mind) it overall seems like a decent package so far.
The last bit I'm hoping that makes it in are three graphics modes: 4:3 "original" as well as widescreen with both the old and the HD models. Would be a shame if I felt forced into using the HD models simply due to the aspect ratios. The difference in screen estate is pretty massive in the end - hell the difference between 16-9 and 16-10 is already rough for competitive games in general.
The lack of observer tools creates suspense? Way to dig deep and find that silver lining. So when is SC2 going to get the suspense treatment and lose all the observer tools?
Also, will custom maps from BW be playable with SC:R? That is a pretty important feature for bringing people a long.
So, to me - and I think a lot of others - the bad aspects of SC:R in terms of the graphics/artwork are:
- Archons: Too uniformly spherical with far too smooth edges. First off, it deviates fundamentally from the core design, which we were lead to believe that Blizzard would adhere to "Switching from SC:BW to SC:R should feel like having watched the former without glasses, and then putting them on". Secondly, it makes them look fat and quite honestly, goofy.
- Dragoon attacks: Seems as though the way the 'Phase disruptor" projectiles travel across the screen has been altered by having the speed be nearly constant as opposed to constantly accelerating. This is one of the many examples regarding elements of this game's design that you don't realize you care about until someone tampers with it.
A Dragoon attack should be akin to the cracking of a whip or the firing of a catapult. It just isn't visually satisfying otherwise. The impact of the projectiles as is (in SC:R currently) simply doesn't pack any punch.
- Death animations: The death animations all suffer from a serious and seemingly systematic flaw - they take too long. This is a problem for a number of reasons.
1) It clutters up the screen. This is mostly, if not exclusively, a consequence of this flaw as it relates to unit explosions (not so much other death animations). This problem leads to decreased visibility for the player and creates a lot of distracting "white noise" on screen for spectators.
2) Having prolonged death-animations - almost 'slow motion'-like when compared to SC:BW - lessens the positive audio/visual experience for players and viewers alike. In SC:BW unit deaths are "short and sweet", giving an immediate and high-intensity punch to the viewer's/player's senses - just the way it should be.
Also, please stick to your own stated design philosophy and simply focus on improving the graphics instead of reinventing the artwork. I'm specifically thinking of how the deaths of Zealots, Marines, Zerglings and Ultralisks have all been changed dramatically for the worse.
Not only is there less blood in the case of Zerglings and Ultralisks, but there is also a non-aestethic problem stemming from the way in which Marines perish, or more specifically the immediate aftereffects of them having died. Previously (in SC:BW) when a Marine had just died a ring of blood was created centered on the spot where it had stood which enabled viewers/players to visually estimate how many had been killed in a particular engagement.
In short, please refrain from being hijacked by your impulses to put your own stamp on the game's artwork and animations and simply stick to your initial goal of making SC:R a more high resolution version of SC:BW
On July 01 2017 00:10 BronzeKnee wrote: The lack of observer tools creates suspense? Way to dig deep and find that silver lining.
So when is SC2 going to get the suspense treatment and lose all the observer tools?
to be fair i have actually heard people say stuff like that when saying that scbw has a better viewing experience.. i have never heard a point by point explanation of it though, especially since the later broadcasts from like 2008+ had unit counters and the such
On July 01 2017 00:11 Tadah wrote: A MESSAGE TO THE BLIZZARD SC:R TEAM
So, to me - and I think a lot of others - the bad aspects of SC:R in terms of the graphics/artwork are:
- Archons: Too uniformly spherical with far too smooth edges. First off, it deviates fundamentally from the core design, which we were lead to believe that Blizzard would adhere to "Switching from SC:BW to SC:R should feel like having watched the former without glasses, and then putting them on". Secondly, it makes them look fat and quite honestly, goofy.
- Dragoon attacks: Seems as though the way the 'Phase disruptor" projectiles travel across the screen has been altered by having the speed be nearly constant as opposed to constantly accelerating. This is one of the many examples regarding elements of this game's design that you don't realize you care about until someone tampers with it.
A Dragoon attack should be akin to the cracking of a whip or the firing of a catapult. It just isn't visually satisfying otherwise. The impact of the projectiles as is (in SC:R currently) simply doesn't pack any punch.
- Death animations: The death animations all suffer from a serious and seemingly systematic flaw - they take too long. This is a problem for a number of reasons.
1) It clutters up the screen. This is mostly, if not exclusively, a consequence of this flaw as it relates to unit explosions (not so much other death animations). This problem leads to decreased visibility for the player and creates a lot of distracting "white noise" on screen for spectators.
2) Having prolonged death-animations - almost 'slow motion'-like when compared to SC:BW - lessens the positive audio/visual experience for players and viewers alike. In SC:BW unit deaths are "short and sweet", giving an immediate and high-intensity punch to the viewers/players senses - just the way it should be.
Also, please stick to your own stated design philosophy and simply focus on improving the graphics instead of reinventing the artwork. I'm specifically thinking of how the deaths Zealots, Marines, Zerglings and Ultralisk have all been changed dramtically for the worse.
Not only is there less blood in the case of Zerglings and Ultralisks, but there is also a non-aestethic problem stemming form the way in which Marines perish, or more specifically the immediate aftereffects of them having died. Previously (in SC:BW) when a Marine had just died a ring of blood was created centered on the spot where it had stood which enabled viewers/players to visually estimate how many had been killed in a particular engagement.
In short, please refrain from being hijacked by your impulses to put your own stamp on the game's artwork and animations and simply stick to your initial goal of making SC:R a more high resolution version of SC:BW
THANKS.
blizzard doesn't read this forum and even if they did your condescending attitude probably wouldn't go over too well.
On July 01 2017 00:11 Tadah wrote: A MESSAGE TO THE BLIZZARD SC:R TEAM
So, to me - and I think a lot of others - the bad aspects of SC:R in terms of the graphics/artwork are:
- Archons: Too uniformly spherical with far too smooth edges. First off, it deviates fundamentally from the core design, which we were lead to believe that Blizzard would adhere to "Switching from SC:BW to SC:R should feel like having watched the former without glasses, and then putting them on". Secondly, it makes them look fat and quite honestly, goofy.
- Dragoon attacks: Seems as though the way the 'Phase disruptor" projectiles travel across the screen has been altered by having the speed be nearly constant as opposed to constantly accelerating. This is one of the many examples regarding elements of this game's design that you don't realize you care about until someone tampers with it.
A Dragoon attack should be akin to the cracking of a whip or the firing of a catapult. It just isn't visually satisfying otherwise. The impact of the projectiles as is (in SC:R currently) simply doesn't pack any punch.
- Death animations: The death animations all suffer from a serious and seemingly systematic flaw - they take too long. This is a problem for a number of reasons.
1) It clutters up the screen. This is mostly, if not exclusively, a consequence of this flaw as it relates to unit explosions (not so much other death animations). This problem leads to decreased visibility for the player and creates a lot of distracting "white noise" on screen for spectators.
2) Having prolonged death-animations - almost 'slow motion'-like when compared to SC:BW - lessens the positive audio/visual experience for players and viewers alike. In SC:BW unit deaths are "short and sweet", giving an immediate and high-intensity punch to the viewers/players senses - just the way it should be.
Also, please stick to your own stated design philosophy and simply focus on improving the graphics instead of reinventing the artwork. I'm specifically thinking of how the deaths Zealots, Marines, Zerglings and Ultralisk have all been changed dramtically for the worse.
Not only is there less blood in the case of Zerglings and Ultralisks, but there is also a non-aestethic problem stemming form the way in which Marines perish, or more specifically the immediate aftereffects of them having died. Previously (in SC:BW) when a Marine had just died a ring of blood was created centered on the spot where it had stood which enabled viewers/players to visually estimate how many had been killed in a particular engagement.
In short, please refrain from being hijacked by your impulses to put your own stamp on the game's artwork and animations and simply stick to your initial goal of making SC:R a more high resolution version of SC:BW
THANKS.
blizzard doesn't read this forum and even if they did your condescending attitude probably wouldn't go over too well.
Blizzard does read the TL forums. SC2 Community Feedback Updates has proven that. Also, aside from the bolded sentence at the end I thought the poster shared their thoughts in a reasonable manor. you could try replying with counterpoints if you disagree with the posted though. It my just be me, but I dream of a day where we all stop responding to each other because we have something negative to say about someone else's post. Please be constructive guys, I know you are all capable of better posting on TL then what has transpired over the last month.
On July 01 2017 00:11 Tadah wrote: A MESSAGE TO THE BLIZZARD SC:R TEAM
So, to me - and I think a lot of others - the bad aspects of SC:R in terms of the graphics/artwork are:
- Archons: Too uniformly spherical with far too smooth edges. First off, it deviates fundamentally from the core design, which we were lead to believe that Blizzard would adhere to "Switching from SC:BW to SC:R should feel like having watched the former without glasses, and then putting them on". Secondly, it makes them look fat and quite honestly, goofy.
- Dragoon attacks: Seems as though the way the 'Phase disruptor" projectiles travel across the screen has been altered by having the speed be nearly constant as opposed to constantly accelerating. This is one of the many examples regarding elements of this game's design that you don't realize you care about until someone tampers with it.
A Dragoon attack should be akin to the cracking of a whip or the firing of a catapult. It just isn't visually satisfying otherwise. The impact of the projectiles as is (in SC:R currently) simply doesn't pack any punch.
- Death animations: The death animations all suffer from a serious and seemingly systematic flaw - they take too long. This is a problem for a number of reasons.
1) It clutters up the screen. This is mostly, if not exclusively, a consequence of this flaw as it relates to unit explosions (not so much other death animations). This problem leads to decreased visibility for the player and creates a lot of distracting "white noise" on screen for spectators.
2) Having prolonged death-animations - almost 'slow motion'-like when compared to SC:BW - lessens the positive audio/visual experience for players and viewers alike. In SC:BW unit deaths are "short and sweet", giving an immediate and high-intensity punch to the viewers/players senses - just the way it should be.
Also, please stick to your own stated design philosophy and simply focus on improving the graphics instead of reinventing the artwork. I'm specifically thinking of how the deaths Zealots, Marines, Zerglings and Ultralisk have all been changed dramtically for the worse.
Not only is there less blood in the case of Zerglings and Ultralisks, but there is also a non-aestethic problem stemming form the way in which Marines perish, or more specifically the immediate aftereffects of them having died. Previously (in SC:BW) when a Marine had just died a ring of blood was created centered on the spot where it had stood which enabled viewers/players to visually estimate how many had been killed in a particular engagement.
In short, please refrain from being hijacked by your impulses to put your own stamp on the game's artwork and animations and simply stick to your initial goal of making SC:R a more high resolution version of SC:BW
THANKS.
blizzard doesn't read this forum and even if they did your condescending attitude probably wouldn't go over too well.
Blizzard does read the TL forums. SC2 Community Feedback Updates has proven that. Also, aside from the bolded sentence at the end I thought the poster shared their thoughts in a reasonable manor. you could try replying with counterpoints if you disagree with the posted though. It my just be me, but I dream of a day where we all stop responding to each other because we have something negative to say about someone else's post. Please be constructive guys, I know you are all capable of better posting on TL then what has transpired over the last month.
i thought i was being constructive. good points were spoiled by the petty jab at the end.
On July 01 2017 00:11 Tadah wrote: A MESSAGE TO THE BLIZZARD SC:R TEAM
So, to me - and I think a lot of others - the bad aspects of SC:R in terms of the graphics/artwork are:
- Archons: Too uniformly spherical with far too smooth edges. First off, it deviates fundamentally from the core design, which we were lead to believe that Blizzard would adhere to "Switching from SC:BW to SC:R should feel like having watched the former without glasses, and then putting them on". Secondly, it makes them look fat and quite honestly, goofy.
- Dragoon attacks: Seems as though the way the 'Phase disruptor" projectiles travel across the screen has been altered by having the speed be nearly constant as opposed to constantly accelerating. This is one of the many examples regarding elements of this game's design that you don't realize you care about until someone tampers with it.
A Dragoon attack should be akin to the cracking of a whip or the firing of a catapult. It just isn't visually satisfying otherwise. The impact of the projectiles as is (in SC:R currently) simply doesn't pack any punch.
- Death animations: The death animations all suffer from a serious and seemingly systematic flaw - they take too long. This is a problem for a number of reasons.
1) It clutters up the screen. This is mostly, if not exclusively, a consequence of this flaw as it relates to unit explosions (not so much other death animations). This problem leads to decreased visibility for the player and creates a lot of distracting "white noise" on screen for spectators.
2) Having prolonged death-animations - almost 'slow motion'-like when compared to SC:BW - lessens the positive audio/visual experience for players and viewers alike. In SC:BW unit deaths are "short and sweet", giving an immediate and high-intensity punch to the viewers/players senses - just the way it should be.
Also, please stick to your own stated design philosophy and simply focus on improving the graphics instead of reinventing the artwork. I'm specifically thinking of how the deaths Zealots, Marines, Zerglings and Ultralisk have all been changed dramtically for the worse.
Not only is there less blood in the case of Zerglings and Ultralisks, but there is also a non-aestethic problem stemming form the way in which Marines perish, or more specifically the immediate aftereffects of them having died. Previously (in SC:BW) when a Marine had just died a ring of blood was created centered on the spot where it had stood which enabled viewers/players to visually estimate how many had been killed in a particular engagement.
In short, please refrain from being hijacked by your impulses to put your own stamp on the game's artwork and animations and simply stick to your initial goal of making SC:R a more high resolution version of SC:BW
THANKS.
blizzard doesn't read this forum and even if they did your condescending attitude probably wouldn't go over too well.
There was no condescension on my part. Was appropriately polite and respectful throughout. I don't think you have any idea whether they read this forum or not, the fact that this is the largest foreign BW forum on the internet makes me think they actually do, hence my post.
On July 01 2017 00:11 Tadah wrote: A MESSAGE TO THE BLIZZARD SC:R TEAM
So, to me - and I think a lot of others - the bad aspects of SC:R in terms of the graphics/artwork are:
- Archons: Too uniformly spherical with far too smooth edges. First off, it deviates fundamentally from the core design, which we were lead to believe that Blizzard would adhere to "Switching from SC:BW to SC:R should feel like having watched the former without glasses, and then putting them on". Secondly, it makes them look fat and quite honestly, goofy.
- Dragoon attacks: Seems as though the way the 'Phase disruptor" projectiles travel across the screen has been altered by having the speed be nearly constant as opposed to constantly accelerating. This is one of the many examples regarding elements of this game's design that you don't realize you care about until someone tampers with it.
A Dragoon attack should be akin to the cracking of a whip or the firing of a catapult. It just isn't visually satisfying otherwise. The impact of the projectiles as is (in SC:R currently) simply doesn't pack any punch.
- Death animations: The death animations all suffer from a serious and seemingly systematic flaw - they take too long. This is a problem for a number of reasons.
1) It clutters up the screen. This is mostly, if not exclusively, a consequence of this flaw as it relates to unit explosions (not so much other death animations). This problem leads to decreased visibility for the player and creates a lot of distracting "white noise" on screen for spectators.
2) Having prolonged death-animations - almost 'slow motion'-like when compared to SC:BW - lessens the positive audio/visual experience for players and viewers alike. In SC:BW unit deaths are "short and sweet", giving an immediate and high-intensity punch to the viewers/players senses - just the way it should be.
Also, please stick to your own stated design philosophy and simply focus on improving the graphics instead of reinventing the artwork. I'm specifically thinking of how the deaths Zealots, Marines, Zerglings and Ultralisk have all been changed dramtically for the worse.
Not only is there less blood in the case of Zerglings and Ultralisks, but there is also a non-aestethic problem stemming form the way in which Marines perish, or more specifically the immediate aftereffects of them having died. Previously (in SC:BW) when a Marine had just died a ring of blood was created centered on the spot where it had stood which enabled viewers/players to visually estimate how many had been killed in a particular engagement.
In short, please refrain from being hijacked by your impulses to put your own stamp on the game's artwork and animations and simply stick to your initial goal of making SC:R a more high resolution version of SC:BW
THANKS.
blizzard doesn't read this forum and even if they did your condescending attitude probably wouldn't go over too well.
There was no condescension on my part. Was appropriately polite and respectful throughout. I don't think you have any idea whether they read this forum or not, the fact that this is the largest foreign BW forum on the internet makes me think they actually do, hence my post.
On July 01 2017 00:11 Tadah wrote: A MESSAGE TO THE BLIZZARD SC:R TEAM
So, to me - and I think a lot of others - the bad aspects of SC:R in terms of the graphics/artwork are:
- Archons: Too uniformly spherical with far too smooth edges. First off, it deviates fundamentally from the core design, which we were lead to believe that Blizzard would adhere to "Switching from SC:BW to SC:R should feel like having watched the former without glasses, and then putting them on". Secondly, it makes them look fat and quite honestly, goofy.
- Dragoon attacks: Seems as though the way the 'Phase disruptor" projectiles travel across the screen has been altered by having the speed be nearly constant as opposed to constantly accelerating. This is one of the many examples regarding elements of this game's design that you don't realize you care about until someone tampers with it.
A Dragoon attack should be akin to the cracking of a whip or the firing of a catapult. It just isn't visually satisfying otherwise. The impact of the projectiles as is (in SC:R currently) simply doesn't pack any punch.
- Death animations: The death animations all suffer from a serious and seemingly systematic flaw - they take too long. This is a problem for a number of reasons.
1) It clutters up the screen. This is mostly, if not exclusively, a consequence of this flaw as it relates to unit explosions (not so much other death animations). This problem leads to decreased visibility for the player and creates a lot of distracting "white noise" on screen for spectators.
2) Having prolonged death-animations - almost 'slow motion'-like when compared to SC:BW - lessens the positive audio/visual experience for players and viewers alike. In SC:BW unit deaths are "short and sweet", giving an immediate and high-intensity punch to the viewer's/player's senses - just the way it should be.
Also, please stick to your own stated design philosophy and simply focus on improving the graphics instead of reinventing the artwork. I'm specifically thinking of how the deaths of Zealots, Marines, Zerglings and Ultralisk have all been changed dramatically for the worse.
Not only is there less blood in the case of Zerglings and Ultralisks, but there is also a non-aestethic problem stemming from the way in which Marines perish, or more specifically the immediate aftereffects of them having died. Previously (in SC:BW) when a Marine had just died a ring of blood was created centered on the spot where it had stood which enabled viewers/players to visually estimate how many had been killed in a particular engagement.
In short, please refrain from being hijacked by your impulses to put your own stamp on the game's artwork and animations and simply stick to your initial goal of making SC:R a more high resolution version of SC:BW
THANKS.
Oi vey somebody got told their opinion was important and really took it to heart.
On June 30 2017 22:35 imre wrote: Observer improvements have been terrible for SC2 casting which is 90% made of reading on screen info. Glad they're not going on this track.
If you believe that's the truth, then blame the casters, not the UI
On June 30 2017 22:35 imre wrote: Observer improvements have been terrible for SC2 casting which is 90% made of reading on screen info. Glad they're not going on this track.
If you believe that's the truth, then blame the casters, not the UI
heh, but if you have the information available and the casters don't use it, all the viewers are gonna bitch that they aren't paying attention and can't see that CLEARLY there's a DARK TEMPLAR being made and WHY DON'T THE OBSERVERS SEE EVERYTHING it's RIGHT THERE ON THE UI etc etc etc ad nauseum
On June 30 2017 21:34 iPlaY.NettleS wrote: Do all of those above screenshots have this F7 extra graphics effects mode on?
I don't think so. According to the Arstechnica article, F7 wasn't working in the build they were trying at the summit.
Hmmm I saw the actual guy tinkering with it, but he seemed to be a guy who was super in tune with technical details (and I'm not). maybe it just wasn't fully implemented in the way he knew it was intended t o be.
On June 30 2017 21:34 iPlaY.NettleS wrote: Do all of those above screenshots have this F7 extra graphics effects mode on?
I don't think so. According to the Arstechnica article, F7 wasn't working in the build they were trying at the summit.
Hmmm I saw the actual guy tinkering with it, but he seemed to be a guy who was super in tune with technical details (and I'm not). maybe it just wasn't fully implemented in the way he knew it was intended t o be.
Seems like I was a little mistaken since I went back to the article, and it said that F7 was implemented but was also super buggy in the build. Makes sense that they wouldn't want to show that yet in the newly released media.
Super excited that they're not copying SC2 observer mode. Keeping things hidden makes the games so much more exciting, to see at some points that even the casters are not sure who's ahead and analyze it in real-time, makes for some more interesting thinking as well. Whenever I tune in to SC2 and I see someone being ahead with 50-100 supply and the casters just say "look at the supply" all the time makes it super uninteresting.
On July 01 2017 00:11 Tadah wrote: A MESSAGE TO THE BLIZZARD SC:R TEAM
So, to me - and I think a lot of others - the bad aspects of SC:R in terms of the graphics/artwork are:
- Archons: Too uniformly spherical with far too smooth edges. First off, it deviates fundamentally from the core design, which we were lead to believe that Blizzard would adhere to "Switching from SC:BW to SC:R should feel like having watched the former without glasses, and then putting them on". Secondly, it makes them look fat and quite honestly, goofy.
- Dragoon attacks: Seems as though the way the 'Phase disruptor" projectiles travel across the screen has been altered by having the speed be nearly constant as opposed to constantly accelerating. This is one of the many examples regarding elements of this game's design that you don't realize you care about until someone tampers with it.
A Dragoon attack should be akin to the cracking of a whip or the firing of a catapult. It just isn't visually satisfying otherwise. The impact of the projectiles as is (in SC:R currently) simply doesn't pack any punch.
- Death animations: The death animations all suffer from a serious and seemingly systematic flaw - they take too long. This is a problem for a number of reasons.
1) It clutters up the screen. This is mostly, if not exclusively, a consequence of this flaw as it relates to unit explosions (not so much other death animations). This problem leads to decreased visibility for the player and creates a lot of distracting "white noise" on screen for spectators.
2) Having prolonged death-animations - almost 'slow motion'-like when compared to SC:BW - lessens the positive audio/visual experience for players and viewers alike. In SC:BW unit deaths are "short and sweet", giving an immediate and high-intensity punch to the viewer's/player's senses - just the way it should be.
Also, please stick to your own stated design philosophy and simply focus on improving the graphics instead of reinventing the artwork. I'm specifically thinking of how the deaths of Zealots, Marines, Zerglings and Ultralisk have all been changed dramatically for the worse.
Not only is there less blood in the case of Zerglings and Ultralisks, but there is also a non-aestethic problem stemming from the way in which Marines perish, or more specifically the immediate aftereffects of them having died. Previously (in SC:BW) when a Marine had just died a ring of blood was created centered on the spot where it had stood which enabled viewers/players to visually estimate how many had been killed in a particular engagement.
In short, please refrain from being hijacked by your impulses to put your own stamp on the game's artwork and animations and simply stick to your initial goal of making SC:R a more high resolution version of SC:BW
THANKS.
Oi vey somebody got told their opinion was important and really took it to heart.
Well why wouldn't it be important here If what I am saying is correct and If the things I pointed out matters? Both of which appears to be the case judging by the plethora of posts here and on Blizzard's forums echoing many of the concerns I outlined.
On June 30 2017 20:54 opisska wrote: Viper must be having an orgasm somewhere while reading all this nonsense about "creating the suspense"!
Anyway, the whole part about the observer mode is such an amazing description of what is currently wrong with almost all software - instead of letting the users (in this case the broadcasters) chose on their own from a variety of options, they are gonna not provide the options at all, because they know better and GOD FORBID there were some options that aren't commonly used or, even worse, the options were too many and "confusing", because everyone nowadays is a total idiot and can't handle more than three checkboxes per screen! There is so much shit like that across SC2, so I should be happy that the BW guys also get a taste of the brave new world.
I still don't understand what is the point of this whole thing when they aren't changing almost anything. We have known for a while that it wouldn't solve the reasons why I don't want to play BW and it apparently also is not going to address much of the reasons I don't want to watch it (apart from the terrible old graphics).
I know that this is just your opinion, so it's difficult for me to say that you are outright wrong, because it is just your preference.
But as a BW player/watcher, my opinion is that your opinion is dogshit. People complain about BW "elitists" showing up in their forums and saying shit like "I don't want to play and I don't want to watch it either rofl," but here we are.
You are exactly the elitist nobody likes. He is not asking for observer tools to be forced to be always on. If they existed and if not having them is so superior then I am sure people will not be using them in major tournaments, right?
Not really. People do things that aren't to their benefit just because they can all the time. Drugs, unhealthy food, etc.
I watched a video about an experiment where people were given a button which shocked them when pressed. They pressed it, found out it shocked them, and when asked if they wanted to press the button again, of course they said no. Then the person was left to wait in a room, and the button was left with them. The majority of people pressed the button at least once while waiting, just out of boredom.
The point is, people don't act rationally much of the time, and it's actually irrational to expect that they will. If the options are offered, they will likely be used, even to the detriment of the overall viewer experience. The observer options in SC2 are a terrific and relevant example to this.
I'm not saying the options they choose to (or not to) implement will be the perfect choice. I'm just saying more isn't necessarily better.
On July 01 2017 03:28 Freezard wrote: Super excited that they're not copying SC2 observer mode. Keeping things hidden makes the games so much more exciting, to see at some points that even the casters are not sure who's ahead and analyze it in real-time, makes for some more interesting thinking as well. Whenever I tune in to SC2 and I see someone being ahead with 50-100 supply and the casters just say "look at the supply" all the time makes it super uninteresting.
I'm with you,watching BW has been super interesting for me,especially because of the absence of tools like production tab/supply.
On June 30 2017 20:54 opisska wrote: Viper must be having an orgasm somewhere while reading all this nonsense about "creating the suspense"!
Anyway, the whole part about the observer mode is such an amazing description of what is currently wrong with almost all software - instead of letting the users (in this case the broadcasters) chose on their own from a variety of options, they are gonna not provide the options at all, because they know better and GOD FORBID there were some options that aren't commonly used or, even worse, the options were too many and "confusing", because everyone nowadays is a total idiot and can't handle more than three checkboxes per screen! There is so much shit like that across SC2, so I should be happy that the BW guys also get a taste of the brave new world.
I still don't understand what is the point of this whole thing when they aren't changing almost anything. We have known for a while that it wouldn't solve the reasons why I don't want to play BW and it apparently also is not going to address much of the reasons I don't want to watch it (apart from the terrible old graphics).
Haha you can not like it, but it's true that there is more suspense if you don't know everything. With that being said, i still would say that the features should be in the game, if you wanna use it or not that's another question.
Well now it's possible to play broodwar on modern technology and it looks decent. That's the purpose i guess, also new features like matchmaking and profiles, etc. I am happy with it
the thing you will hate most about SC:R observing for the first three months is the observers abusing the infinite zoom in/out, because like the rest of us, they can't be disciplined with their great new toys.
A couple questions for further refs or if you get to ask Blizzard later: Will we be able to make unlimited accounts? (like now) How about the clan system? (tags) Crosserver rankings (a la overwatch?) or one rank per server? Race based ranking? (one per race?) Will it be possible to play the campaign offline? (i assume it will)
Thx for this article!
Edit: 2 more questions: will there be tools for clan league/nation war support?
disappointed on the lack of observer features, because it would be cool to see casts on the sc2 guys like soulkey and rain who have switched back play on the remastered version
On July 01 2017 04:24 Waxangel wrote: the thing you will hate most about SC:R observing for the first three months is the observers abusing the infinite zoom in/out, because like the rest of us, they can't be disciplined with their great new toys.
LOL. You're totally right. That's going to make for some frustrating moments when you're wanting to see one thing but the obs is busy having a zoom party :D
On July 01 2017 00:11 Tadah wrote: A MESSAGE TO THE BLIZZARD SC:R TEAM
So, to me - and I think a lot of others - the bad aspects of SC:R in terms of the graphics/artwork are:
- Archons: Too uniformly spherical with far too smooth edges. First off, it deviates fundamentally from the core design, which we were lead to believe that Blizzard would adhere to "Switching from SC:BW to SC:R should feel like having watched the former without glasses, and then putting them on". Secondly, it makes them look fat and quite honestly, goofy.
- Dragoon attacks: Seems as though the way the 'Phase disruptor" projectiles travel across the screen has been altered by having the speed be nearly constant as opposed to constantly accelerating. This is one of the many examples regarding elements of this game's design that you don't realize you care about until someone tampers with it.
A Dragoon attack should be akin to the cracking of a whip or the firing of a catapult. It just isn't visually satisfying otherwise. The impact of the projectiles as is (in SC:R currently) simply doesn't pack any punch.
- Death animations: The death animations all suffer from a serious and seemingly systematic flaw - they take too long. This is a problem for a number of reasons.
1) It clutters up the screen. This is mostly, if not exclusively, a consequence of this flaw as it relates to unit explosions (not so much other death animations). This problem leads to decreased visibility for the player and creates a lot of distracting "white noise" on screen for spectators.
2) Having prolonged death-animations - almost 'slow motion'-like when compared to SC:BW - lessens the positive audio/visual experience for players and viewers alike. In SC:BW unit deaths are "short and sweet", giving an immediate and high-intensity punch to the viewer's/player's senses - just the way it should be.
Also, please stick to your own stated design philosophy and simply focus on improving the graphics instead of reinventing the artwork. I'm specifically thinking of how the deaths of Zealots, Marines, Zerglings and Ultralisks have all been changed dramatically for the worse.
Not only is there less blood in the case of Zerglings and Ultralisks, but there is also a non-aestethic problem stemming from the way in which Marines perish, or more specifically the immediate aftereffects of them having died. Previously (in SC:BW) when a Marine had just died a ring of blood was created centered on the spot where it had stood which enabled viewers/players to visually estimate how many had been killed in a particular engagement.
In short, please refrain from being hijacked by your impulses to put your own stamp on the game's artwork and animations and simply stick to your initial goal of making SC:R a more high resolution version of SC:BW
THANKS.
pretty much in full agreement with this. When we first saw those gifs there were complaints (some from me) about how much they had changed from BW and earlier videos of SC:R. A lot of responses to that were along the lines of "why complain about a compressed gif? Who knows what it actually looks like!!!" Well now we see it loks pretty much like the gifs. I'm not a fan of how so many of the sprites are changed. The buildings and units themselves are looking pretty good, but the marine and zergling death splats, the tank explosions, the mutas popping all look different, have different silhouettes if you like. A unit dying is just as important to understanding what's happening as a live one is. Wish they weren't making all these changes
On July 01 2017 03:28 Freezard wrote: Super excited that they're not copying SC2 observer mode. Keeping things hidden makes the games so much more exciting, to see at some points that even the casters are not sure who's ahead and analyze it in real-time, makes for some more interesting thinking as well. Whenever I tune in to SC2 and I see someone being ahead with 50-100 supply and the casters just say "look at the supply" all the time makes it super uninteresting.
If I'm not mistaken, I think supply and resource counts are in the observer mode added in patch 1.18.
On July 01 2017 00:11 Tadah wrote: A MESSAGE TO THE BLIZZARD SC:R TEAM
So, to me - and I think a lot of others - the bad aspects of SC:R in terms of the graphics/artwork are:
- Archons: Too uniformly spherical with far too smooth edges. First off, it deviates fundamentally from the core design, which we were lead to believe that Blizzard would adhere to "Switching from SC:BW to SC:R should feel like having watched the former without glasses, and then putting them on". Secondly, it makes them look fat and quite honestly, goofy.
- Dragoon attacks: Seems as though the way the 'Phase disruptor" projectiles travel across the screen has been altered by having the speed be nearly constant as opposed to constantly accelerating. This is one of the many examples regarding elements of this game's design that you don't realize you care about until someone tampers with it.
A Dragoon attack should be akin to the cracking of a whip or the firing of a catapult. It just isn't visually satisfying otherwise. The impact of the projectiles as is (in SC:R currently) simply doesn't pack any punch.
- Death animations: The death animations all suffer from a serious and seemingly systematic flaw - they take too long. This is a problem for a number of reasons.
1) It clutters up the screen. This is mostly, if not exclusively, a consequence of this flaw as it relates to unit explosions (not so much other death animations). This problem leads to decreased visibility for the player and creates a lot of distracting "white noise" on screen for spectators.
2) Having prolonged death-animations - almost 'slow motion'-like when compared to SC:BW - lessens the positive audio/visual experience for players and viewers alike. In SC:BW unit deaths are "short and sweet", giving an immediate and high-intensity punch to the viewer's/player's senses - just the way it should be.
Also, please stick to your own stated design philosophy and simply focus on improving the graphics instead of reinventing the artwork. I'm specifically thinking of how the deaths of Zealots, Marines, Zerglings and Ultralisks have all been changed dramatically for the worse.
Not only is there less blood in the case of Zerglings and Ultralisks, but there is also a non-aestethic problem stemming from the way in which Marines perish, or more specifically the immediate aftereffects of them having died. Previously (in SC:BW) when a Marine had just died a ring of blood was created centered on the spot where it had stood which enabled viewers/players to visually estimate how many had been killed in a particular engagement.
In short, please refrain from being hijacked by your impulses to put your own stamp on the game's artwork and animations and simply stick to your initial goal of making SC:R a more high resolution version of SC:BW
THANKS.
pretty much in full agreement with this. When we first saw those gifs there were complaints (some from me) about how much they had changed from BW and earlier videos of SC:R. A lot of responses to that were along the lines of "why complain about a compressed gif? Who knows what it actually looks like!!!" Well now we see it loks pretty much like the gifs. I'm not a fan of how so many of the sprites are changed. The buildings and units themselves are looking pretty good, but the marine and zergling death splats, the tank explosions, the mutas popping all look different, have different silhouettes if you like. A unit dying is just as important to understanding what's happening as a live one is. Wish they weren't making all these changes
Yep. I agree as well. I also noted the valkryie vollies take up so much visual space, hard to see the muta count under them.
Does anyone know if there going to fix the tank death animation? The rest of the graphics look good, or at least something ill get used to, but the tank death animation is genuinely horrific.
Also, theres rumours that match making will be confined only to SC:R, anyone know one way or the other?
If scR is released with the capacity to, at a whim increase the total size and space of what you see, the game will be broken. Irreparably. If they release tanks as is, the game will be broken until they change the animation. If they release scR with matchmaking, but dont give it to those who didnt buy the game, they destroyed the community again-- or at least, kicked it in the balls. We lost our private ladder thanks to this, and in return...we have to pay just to get it back? Break my legs and make me pay for the crutches, oh, and I should be grateful as well?
They did a good job on everything else but these things could destroy everything. TL needs to be asking real questions and not posting fluff pieces like this, honestly. This isnt CNN, is it?
On July 01 2017 08:45 fabiano wrote: I agree, the tank death is obscenely exagerated!
That explosion is more fitting for the nuke.
Oh wow fabiano, did you know Lady Gaga made a song about you?
Also I agree, the death animations are kinda... bizarre. I want a 200/200 fight to not be covered in death animations, but focused on the micro and battle itself.
Pre purchased here! I will continue to mostly stick to sc2 during my free time, but when I get hyped I'll be glad to fire up SC r. Also, I feel this is a must have in all my devices (laptops, old pcs, etc). I can always get my sc fix regardless of my pc specs
On June 30 2017 20:54 opisska wrote: Viper must be having an orgasm somewhere while reading all this nonsense about "creating the suspense"!
Anyway, the whole part about the observer mode is such an amazing description of what is currently wrong with almost all software - instead of letting the users (in this case the broadcasters) chose on their own from a variety of options, they are gonna not provide the options at all, because they know better and GOD FORBID there were some options that aren't commonly used or, even worse, the options were too many and "confusing", because everyone nowadays is a total idiot and can't handle more than three checkboxes per screen! There is so much shit like that across SC2, so I should be happy that the BW guys also get a taste of the brave new world.
I still don't understand what is the point of this whole thing when they aren't changing almost anything. We have known for a while that it wouldn't solve the reasons why I don't want to play BW and it apparently also is not going to address much of the reasons I don't want to watch it (apart from the terrible old graphics).
Made a post about these gripes. Hope I didnt come off to hostile or anything.
I think they made a big mistake by not being transparent, but I think paying for auto matchmaking is absolutely the right call. One of the few reasonable deterrents against hardcore smurfing or endless account abuse. On ICCup that wasn't a big deal, so what if some guy wanted to make 25 accounts and smash noobs to C.
On an MMR skill based ladder, that kind of stuff can impact the entire ladder...totally defeating the point of having matchmaking based on actual skill.
Moreover, there is little chance of it splitting the community. Serious games are going to be played on BW: R, so are tournaments. Any decent BW player that likes the game will purchase BW: R, I just don't see a risk of community splitting. If some new players don't buy BW: R (and tbh, I can only really imagine new players playing because of BW: R), that's not a big loss to me. No big deal if they don't want to ladder.
Pressing F5 toggles between standard BW SQ mode and HD wide screen mode.
Aww that's a pity. I was hoping I would be able to play in wide screen with the original textures. Guess I'm in the minority on that point
Will there be a Collector's Edition or a special edition for BW:R? I don't want to pre-order now only to find out that a special edition will be available later on.
Pressing F5 toggles between standard BW SQ mode and HD wide screen mode.
Aww that's a pity. I was hoping I would be able to play in wide screen with the original textures. Guess I'm in the minority on that point
Will there be a Collector's Edition or a special edition for BW:R? I don't want to pre-order now only to find out that a special edition will be available later on.
I agree, I think if you buy the remaster you should definitely be able to play in wide screen with the lower res.
Also I think it's a bit silly to say that the two versions are compatible while making it so that one has a wide screen version which allows you to see more. So in that sense, there is actually a legitimate advantage for buying remastered and making it slightly pay 2 win. Granted, its 15 dollars, but I think the extra resolution will definitely bring about an advantage.
Ok a very very very very super SeriousO question to the community..
Will you stop playing SC2? Or are you like me and already have?
And the cycle completes. I started with BW - played until Wings came out then played HotS, then Legacy. Of these games I played BW the most then Wings, then HotS then Legacy.
On July 01 2017 14:03 TT1 wrote: in b4 morrow beats idra in the finals of tsl4
I think you can just say Idra beats Idra in the finals of TSL4, that's what usually happens, the opponent doesn't even matter that much... Should be another TSL though, hope that's happening!
On June 30 2017 20:54 opisska wrote: Viper must be having an orgasm somewhere while reading all this nonsense about "creating the suspense"!
Anyway, the whole part about the observer mode is such an amazing description of what is currently wrong with almost all software - instead of letting the users (in this case the broadcasters) chose on their own from a variety of options, they are gonna not provide the options at all, because they know better and GOD FORBID there were some options that aren't commonly used or, even worse, the options were too many and "confusing", because everyone nowadays is a total idiot and can't handle more than three checkboxes per screen! There is so much shit like that across SC2, so I should be happy that the BW guys also get a taste of the brave new world.
I still don't understand what is the point of this whole thing when they aren't changing almost anything. We have known for a while that it wouldn't solve the reasons why I don't want to play BW and it apparently also is not going to address much of the reasons I don't want to watch it (apart from the terrible old graphics).
Haha you can not like it, but it's true that there is more suspense if you don't know everything. With that being said, i still would say that the features should be in the game, if you wanna use it or not that's another question.
Well now it's possible to play broodwar on modern technology and it looks decent. That's the purpose i guess, also new features like matchmaking and profiles, etc. I am happy with it
A lot of the suspense is derived from knowing more than any single individual player, and this will include things like production and supply. Knowing that there's cloaked banshees on the way, and watching if the other player can scout and react in time creates suspense for the viewer.
the same suspense created from the observer panning into the terran's base and see the control tower lighting up.
BW is a slower game, allows for the OH SHIT moments of it, its why you used to get doom zooms in the middle of a big fight and still not miss much action, although these days because of player cams we don't get them anymore.
Thanks for doing the interview guys and I'm happy the Devs are communicating so much with the community and taking note of things brought forward.
I feel however like a huge amount of the interview was spent discussing graphics, which as someone who is going to be playing SQ I really don't care about either way. I know this is the primary feature of Remastered, but I am buying Remastered for the improved ladder and patch support and possibly new map editor, I wish there had been a higher focus on performance, gameplay impacting issues and map making.
There is a menu you can use to set your customizable hotkeys in the client. Pressing F5 toggles between standard BW SQ mode and HD wide screen mode. An option for an in-game clock now exists. There is an option for the game to send out an alert when your apm drops below a certain threshold, either with text or audio. This feature was not yet fully implemented.
Questions I have: 1. Are there any input issues for SQ as this is not tied to the graphics update? Will SQ run on older machines like 1.16.1 did because currently 1.18 is a huge drain on CPU resources just from patch? Having no FPS cap in SQ should not make your computer melt.
2. In-game clock, can you position and resize this? (Any feature that is worse and less customizable than user-made plugins from 1.16.1 (see chaoslauncher and all other plugins compatible with it) is a downgrade imo)
3. APMAlert, They could ask Tec27 for his source code of APMalert or look at the APMlive plugin, none of these plugins are particularly difficult to reproduce, is there a reason for the holdup there? (Not that I think the alert is useful for improvement)
4. 13 Language support, can you seamlessly switch language options in menu or have to re-download the game assets? Will a cd-key bought anywhere bring the option of choosing to download whatever language you want through the online platform later? Will different languages have different hotkeys (even if these are customizable) by default? What 13 languages are being supported?
5. Will there be a new and improved map editor? Will terrain bugs (like certain terrain creating issues mineral gathering at totally unrelated parts of the map, Black holes like FS 12oclock ramp, vision bugs on ramps) be fixed? What support if any will be provided to 3rd party map tools like the most powerful one out there, SCMDraft?
6. What about other issues such as CCMU (cannot create more units) limits that particularly affect 3v3+ or UMS maps and could be fixed? Bullet limits, sprite limits? Are these all considered gameplay impacting and thus not going to be addressed at all? This would be a big blow as CCMU has been a really frustrating part of playing UMS maps and 3v3 fastest games over the years.
7. There will be a global leaderboard/ladder similar to SC2. As someone who is not up to date with SC2, could you expand on this? How will a global leaderboard work when matchmaking is restricted by regional servers, or is there going to be global matchmaking? Having someone from Europe battle.net as with an equal win percentage to someone playing on Fish on a global leaderboard would be a joke.
8. Will you be able to have unlimited accounts or will it be 1 account per copy of game, how will that work with legacy support? Can you have one main account and then give it different display aliases, thus tying your stats to your account but allowing you to show up with different names?
On July 01 2017 00:10 BronzeKnee wrote: Also, will custom maps from BW be playable with SC:R? That is a pretty important feature for bringing people a long.
I thought it's been announced for a while that that's the plan yeah? Unless they backpedaled recently?
On the one hand it's obviously beneficial for old maps to be playable as-is right away, but on the other I'm slightly disappointed since that would mean no significant overhaul to the way maps and map-making tool works... but hey, praise the 5 bearded wizards who still know the arcane rituals of hypertriggers in 2017.
On July 01 2017 23:16 DeepElemBlues wrote: ...chat is going to be more similar to SC2?
Well that's not a good change at all.
How is that not a good change in any way? The UI and UX of Brood War is atrocious by today's standards. WoW Trade Chat, D3 general chat, SC2 general chat on their own are better designed to let you easily communicate with everyone connected and they don't hurt your eyes when you're trying to read them, and there so, so many other features that work well and are easy to understand and use in all three games.
I haven't seen anyone explain their stance for keeping things like the chat the same as the 1998 version, so why is it not a good change at all? Well, actually I should say: I haven't seen anyone explain without saying "because BW > SC2".
On July 01 2017 23:16 DeepElemBlues wrote: ...chat is going to be more similar to SC2?
Well that's not a good change at all.
yeah I'm worried about that one I havent experienced the chat of SC2 since before they added the channels but.. it never seemed to be as good as the older bnet
also nice questions by darknethunter
basically what worries me is if I end up prefering to use 1.18/original over remastered I dont mind having bought remastered but then by playing original am I out of some functionality like MM? ladder??
It will be interesting to see this go head to head vs SC2. I think people might be surprised at how well this will do comparatively.
The only thing I'm worried about are the new sounds. Because all the sounds in SC1 are vastly superior to those of SC2. I hope Blizzard didn't go in and SC2-ify all the audio. That would be horrific. Might want to make make me play the original despite the old graphics.
On July 01 2017 23:16 DeepElemBlues wrote: ...chat is going to be more similar to SC2?
Well that's not a good change at all.
How is that not a good change in any way? The UI and UX of Brood War is atrocious by today's standards. WoW Trade Chat, D3 general chat, SC2 general chat on their own are better designed to let you easily communicate with everyone connected and they don't hurt your eyes when you're trying to read them, and there so, so many other features that work well and are easy to understand and use in all three games.
I haven't seen anyone explain their stance for keeping things like the chat the same as the 1998 version, so why is it not a good change at all? Well, actually I should say: I haven't seen anyone explain without saying "because BW > SC2".
i dont think theres anything wrong with the old BW chat UI and UX
bnet 2.0 chat is very pushed off to the side and the social aspect of the game is hurt because of it
no one talks in d3 or sc2 general chat. rarely do i see it. because it's pushed off to the corner. it may be easy to communicate with everyone connected but people sure dont do that. i dunno how its easy to read any bnet 2.0 chat without hurting your eyes unless you resize the window.
i dont see why new features that old bnet chat didnt have couldnt be in SC:R chat without having the default setting of the chat window be the size of a postage stamp (ok a little hyperbole there) in the corner of the screen and nobody interacting with each other.
blizzards attitude seems to be go play your game and then play another game and then play another game and chat is an afterthought. chat was up front and center in BW and that's part of why the game was so fun. it was very easy to make friends, gather in a channel, and go from there. i rarely see that happening in sc2 or d3.
On July 01 2017 23:16 DeepElemBlues wrote: ...chat is going to be more similar to SC2?
Well that's not a good change at all.
How is that not a good change in any way? The UI and UX of Brood War is atrocious by today's standards. WoW Trade Chat, D3 general chat, SC2 general chat on their own are better designed to let you easily communicate with everyone connected and they don't hurt your eyes when you're trying to read them, and there so, so many other features that work well and are easy to understand and use in all three games.
I haven't seen anyone explain their stance for keeping things like the chat the same as the 1998 version, so why is it not a good change at all? Well, actually I should say: I haven't seen anyone explain without saying "because BW > SC2".
i dont think theres anything wrong with the old BW chat UI and UX
bnet 2.0 chat is very pushed off to the side and the social aspect of the game is hurt because of it
no one talks in d3 or sc2 general chat. rarely do i see it. because it's pushed off to the corner. it may be easy to communicate with everyone connected but people sure dont do that. i dunno how its easy to read any bnet 2.0 chat without hurting your eyes unless you resize the window.
i dont see why new features that old bnet chat didnt have couldnt be in SC:R chat without having the default setting of the chat window be the size of a postage stamp (ok a little hyperbole there) in the corner of the screen and nobody interacting with each other.
blizzards attitude seems to be go play your game and then play another game and then play another game and chat is an afterthought. chat was up front and center in BW and that's part of why the game was so fun. it was very easy to make friends, gather in a channel, and go from there. i rarely see that happening in sc2 or d3.
You also don't see people playing BW yet you see people playing D3 and SC2. I think the chat isn't used as much because the rest of the game is easy to use, so you can't say that their chat functions are bad because there is another factor there. People are forced to use BW chat despite its flaws, but that doesn't discount those flaws existing or that the UX (User Experience) overall is quite poor.
On July 01 2017 23:16 DeepElemBlues wrote: ...chat is going to be more similar to SC2?
Well that's not a good change at all.
How is that not a good change in any way? The UI and UX of Brood War is atrocious by today's standards. WoW Trade Chat, D3 general chat, SC2 general chat on their own are better designed to let you easily communicate with everyone connected and they don't hurt your eyes when you're trying to read them, and there so, so many other features that work well and are easy to understand and use in all three games.
I haven't seen anyone explain their stance for keeping things like the chat the same as the 1998 version, so why is it not a good change at all? Well, actually I should say: I haven't seen anyone explain without saying "because BW > SC2".
i dont think theres anything wrong with the old BW chat UI and UX
bnet 2.0 chat is very pushed off to the side and the social aspect of the game is hurt because of it
no one talks in d3 or sc2 general chat. rarely do i see it. because it's pushed off to the corner. it may be easy to communicate with everyone connected but people sure dont do that. i dunno how its easy to read any bnet 2.0 chat without hurting your eyes unless you resize the window.
i dont see why new features that old bnet chat didnt have couldnt be in SC:R chat without having the default setting of the chat window be the size of a postage stamp (ok a little hyperbole there) in the corner of the screen and nobody interacting with each other.
blizzards attitude seems to be go play your game and then play another game and then play another game and chat is an afterthought. chat was up front and center in BW and that's part of why the game was so fun. it was very easy to make friends, gather in a channel, and go from there. i rarely see that happening in sc2 or d3.
You also don't see people playing BW yet you see people playing D3 and SC2. I think the chat isn't used as much because the rest of the game is easy to use, so you can't say that their chat functions are bad because there is another factor there. People are forced to use BW chat despite its flaws, but that doesn't discount those flaws existing or that the UX (User Experience) overall is quite poor.
I don't understand @_@ whats wrong with the user experience in old bnet? Only thing I can think of, is sometimes it takes a bunch of tries to start a game in 3v3 or smtg but at the same time the advantages of this interface outweigh that so... and people are playing obviously lol as for the chat I mean woot it is important channels etc, yeah you need the space for the text there and clear screen with some options so you can just chat efficiently I guess lol
On July 01 2017 23:16 DeepElemBlues wrote: ...chat is going to be more similar to SC2?
Well that's not a good change at all.
How is that not a good change in any way? The UI and UX of Brood War is atrocious by today's standards. WoW Trade Chat, D3 general chat, SC2 general chat on their own are better designed to let you easily communicate with everyone connected and they don't hurt your eyes when you're trying to read them, and there so, so many other features that work well and are easy to understand and use in all three games.
I haven't seen anyone explain their stance for keeping things like the chat the same as the 1998 version, so why is it not a good change at all? Well, actually I should say: I haven't seen anyone explain without saying "because BW > SC2".
i dont think theres anything wrong with the old BW chat UI and UX
bnet 2.0 chat is very pushed off to the side and the social aspect of the game is hurt because of it
no one talks in d3 or sc2 general chat. rarely do i see it. because it's pushed off to the corner. it may be easy to communicate with everyone connected but people sure dont do that. i dunno how its easy to read any bnet 2.0 chat without hurting your eyes unless you resize the window.
i dont see why new features that old bnet chat didnt have couldnt be in SC:R chat without having the default setting of the chat window be the size of a postage stamp (ok a little hyperbole there) in the corner of the screen and nobody interacting with each other.
blizzards attitude seems to be go play your game and then play another game and then play another game and chat is an afterthought. chat was up front and center in BW and that's part of why the game was so fun. it was very easy to make friends, gather in a channel, and go from there. i rarely see that happening in sc2 or d3.
You also don't see people playing BW yet you see people playing D3 and SC2. I think the chat isn't used as much because the rest of the game is easy to use, so you can't say that their chat functions are bad because there is another factor there. People are forced to use BW chat despite its flaws, but that doesn't discount those flaws existing or that the UX (User Experience) overall is quite poor.
nobody is forced to use BW chat, you dont have to use it at all
the UX overall is not poor at all, maybe it is for you but there's millions - and millions - over the last 20 years who'd disagree
i see people playing BW, maybe you dont
i think the chat isnt used because the UI for bnet 2.0 is treated as an afterthought and it is not easy or fun to use in the sense that to make it easy or fun to use you have to expend several clicks that most people dont want to bother expending. you dont have to expend those clicks with old bnet chat.
and yes the chat in bnet 2.0 is bad, there isnt another factor that the games are just so fun to play that people arent interested in chatting. d2 and bw and war3 were and are very fun to play yet they had vibrant chat.
what b-royal said is exactly right, old bnet chat was inviting, bnet 2.0 chat is not. the differences in UI are the main reason for this. bnet 2.0 chat is a box in the corner of the screen and the rest of the screen is graphics which do nothing but look nice, and buttons. or, if you're playing d3, the rest of the screen is the game itself that you're playing. the whole setup of bnet 2.0 is get in your game and start playing immediately. the appeal of socializing has been greatly minimized by the design.
there's too many distractions on the screen for bnet 2.0 chat to be inviting.
Maybe comfortable and inviting because it feels like the 90s, but that leads me back to everyone arguing that the only reason it's better is because they prefer 1998s BW over any modern RTS and 2010-17s SC2. I don't see any good reason not to update it along with everything else they are doing unless Blizz wants people to forever need rose tinted glasses in order to thoroughly enjoy their experience without feeling that the game is incredibly dated and/or clunky.
On June 30 2017 21:35 -Archangel- wrote: You are exactly the elitist nobody likes. He is not asking for observer tools to be forced to be always on. If they existed and if not having them is so superior then I am sure people will not be using them in major tournaments, right?
Speak for yourself, I like J just only for a fact that he pissing off some of SC2 invaders here
On June 30 2017 21:35 -Archangel- wrote: You are exactly the elitist nobody likes. He is not asking for observer tools to be forced to be always on. If they existed and if not having them is so superior then I am sure people will not be using them in major tournaments, right?
Speak for yourself, I like J just only for a fact that he pissing off some of SC2 invaders here
There's no such thing as an "SC2" or "BW" invader here. We're all StarCraft players and StarCraft fans.
On June 30 2017 21:35 -Archangel- wrote: You are exactly the elitist nobody likes. He is not asking for observer tools to be forced to be always on. If they existed and if not having them is so superior then I am sure people will not be using them in major tournaments, right?
Speak for yourself, I like J just only for a fact that he pissing off some of SC2 invaders here
There's no such thing as an "SC2" or "BW" invader here. We're all StarCraft players and StarCraft fans.
SC2 fans are not called "invaders" by me. Only the guys who came here -BW forum- suggesting some "improvements" in SC:R and than they call others "nostalgic" or "living the past" when the more radical BW fans say they hate their ideas.
On July 02 2017 00:29 blunderfulguy wrote: Maybe comfortable and inviting because it feels like the 90s, but that leads me back to everyone arguing that the only reason it's better is because they prefer 1998s BW over any modern RTS and 2010-17s SC2. I don't see any good reason not to update it along with everything else they are doing unless Blizz wants people to forever need rose tinted glasses in order to thoroughly enjoy their experience without feeling that the game is incredibly dated and/or clunky.
Why do you assume that everyone who plays BW for the first time today thinks it is dated or clunky like you do? And why do you assume that only people with rose-tinted nostalgia-glasses perfer some of its design decisions?
On July 02 2017 00:29 blunderfulguy wrote: Maybe comfortable and inviting because it feels like the 90s, but that leads me back to everyone arguing that the only reason it's better is because they prefer 1998s BW over any modern RTS and 2010-17s SC2. I don't see any good reason not to update it along with everything else they are doing unless Blizz wants people to forever need rose tinted glasses in order to thoroughly enjoy their experience without feeling that the game is incredibly dated and/or clunky.
I'm not sure I follow you're argument, you accept that its comfortable and inviting and we know its functional...I mean if it ain't broke.
if you're looking for an "updated" experience then this isn't the game for you, its supposed to be the same as it always was, and for what its worth I like the 1.18 chat channel design.
On July 02 2017 00:29 blunderfulguy wrote: Maybe comfortable and inviting because it feels like the 90s, but that leads me back to everyone arguing that the only reason it's better is because they prefer 1998s BW over any modern RTS and 2010-17s SC2. I don't see any good reason not to update it along with everything else they are doing unless Blizz wants people to forever need rose tinted glasses in order to thoroughly enjoy their experience without feeling that the game is incredibly dated and/or clunky.
I'm not sure I follow you're argument, you accept that its comfortable and inviting and we know its functional...I mean if it ain't broke.
if you're looking for an "updated" experience then this isn't the game for you, its supposed to be the same as it always was, and for what its worth I like the 1.18 chat channel design.
It isn't supposed to be the same that it always was. If it was supposed to be the same then they would have no reason to put 18 months of work into and then sell it. It's meant to update several aspects of the game to let it better fit in the modern world, and the chat is part of that right along with a ladder, matchmaking, new art, modern resolution, etc.
On July 02 2017 00:29 blunderfulguy wrote: Maybe comfortable and inviting because it feels like the 90s, but that leads me back to everyone arguing that the only reason it's better is because they prefer 1998s BW over any modern RTS and 2010-17s SC2. I don't see any good reason not to update it along with everything else they are doing unless Blizz wants people to forever need rose tinted glasses in order to thoroughly enjoy their experience without feeling that the game is incredibly dated and/or clunky.
Updating just for the sake of it, when the updated version is worse for most people just isn't right.I understand you don't like the old UI, but "comfortable and inviting" is a thing for a lot of people, including me, who haven't played the game for a long time, and definitely not since 1998, so the nostalgia argument is just nonsense.
On July 02 2017 00:29 blunderfulguy wrote: Maybe comfortable and inviting because it feels like the 90s, but that leads me back to everyone arguing that the only reason it's better is because they prefer 1998s BW over any modern RTS and 2010-17s SC2. I don't see any good reason not to update it along with everything else they are doing unless Blizz wants people to forever need rose tinted glasses in order to thoroughly enjoy their experience without feeling that the game is incredibly dated and/or clunky.
I'm not sure I follow you're argument, you accept that its comfortable and inviting and we know its functional...I mean if it ain't broke.
if you're looking for an "updated" experience then this isn't the game for you, its supposed to be the same as it always was, and for what its worth I like the 1.18 chat channel design.
It isn't supposed to be the same that it always was. If it was supposed to be the same then they would have no reason to put 18 months of work into and then sell it. It's meant to update several aspects of the game to let it better fit in the modern world, and the chat is part of that right along with a ladder, matchmaking, new art, modern resolution, etc.
let me reiterate,chat isn't broken, you telling me chat is broken isn't worth anything, 1.18's chat is a reorientation while still making it the core, I'm really not fond of the modern take of chat in SC2/D3/WoW/OW. I like my chat channels to be the center of my lobby experience.
I'm fully aware that don't need to ping people to look for standard games anymore, but the chat experience in BW is so much more than that, in fact most people play UMS over standard laddering, even when we have matchmaking that will not change much.
On July 02 2017 00:29 blunderfulguy wrote: Maybe comfortable and inviting because it feels like the 90s, but that leads me back to everyone arguing that the only reason it's better is because they prefer 1998s BW over any modern RTS and 2010-17s SC2. I don't see any good reason not to update it along with everything else they are doing unless Blizz wants people to forever need rose tinted glasses in order to thoroughly enjoy their experience without feeling that the game is incredibly dated and/or clunky.
Updating just for the sake of it, when the updated version is worse for most people just isn't right.I understand you don't like the old UI, but "comfortable and inviting" is a thing for a lot of people, including me, who haven't played the game for a long time, and definitely not since 1998, so the nostalgia argument is just nonsense.
I'm not saying you can't like the old UI, what I'm saying is there's no good reason to say things like "oh, it's going to be like X? well that's not a good change at all". There are reasons things are getting updated, just because some prefer one thing and others prefer another doesn't mean it can't nor shouldn't get changed to better fit modern UI/UX design principles. The old UI and chat look and feel straight out of the 90s. The point of this is to take the game out of the 90s.
On July 02 2017 00:29 blunderfulguy wrote: Maybe comfortable and inviting because it feels like the 90s, but that leads me back to everyone arguing that the only reason it's better is because they prefer 1998s BW over any modern RTS and 2010-17s SC2. I don't see any good reason not to update it along with everything else they are doing unless Blizz wants people to forever need rose tinted glasses in order to thoroughly enjoy their experience without feeling that the game is incredibly dated and/or clunky.
Updating just for the sake of it, when the updated version is worse for most people just isn't right.I understand you don't like the old UI, but "comfortable and inviting" is a thing for a lot of people, including me, who haven't played the game for a long time, and definitely not since 1998, so the nostalgia argument is just nonsense.
I'm not saying you can't like the old UI, what I'm saying is there's no good reason to say things like "oh, it's going to be like X? well that's not a good change at all". There are reasons things are getting updated, just because some prefer one thing and others prefer another doesn't mean it can't nor shouldn't get changed to better fit modern UI/UX design principles. The old UI and chat look and feel straight out of the 90s. The point of this is to take the game out of the 90s.
You're basically telling people to not give their subjective opinion on something while you're giving your subjective opinion on the same exact thing.
On July 02 2017 00:29 blunderfulguy wrote: Maybe comfortable and inviting because it feels like the 90s, but that leads me back to everyone arguing that the only reason it's better is because they prefer 1998s BW over any modern RTS and 2010-17s SC2. I don't see any good reason not to update it along with everything else they are doing unless Blizz wants people to forever need rose tinted glasses in order to thoroughly enjoy their experience without feeling that the game is incredibly dated and/or clunky.
Updating just for the sake of it, when the updated version is worse for most people just isn't right.I understand you don't like the old UI, but "comfortable and inviting" is a thing for a lot of people, including me, who haven't played the game for a long time, and definitely not since 1998, so the nostalgia argument is just nonsense.
I'm not saying you can't like the old UI, what I'm saying is there's no good reason to say things like "oh, it's going to be like X? well that's not a good change at all". There are reasons things are getting updated, just because some prefer one thing and others prefer another doesn't mean it can't nor shouldn't get changed to better fit modern UI/UX design principles. The old UI and chat look and feel straight out of the 90s. The point of this is to take the game out of the 90s.
You're basically telling people to not give their subjective opinion on something while you're giving your subjective opinion on the same exact thing.
Which goes back to the very beginning.
On July 01 2017 23:16 DeepElemBlues wrote: ...chat is going to be more similar to SC2?
Well that's not a good change at all.
"Change is bad. They are changing X. Therefore, X will be bad."
That logic assumes that "Change is bad" is true, which it isn't.
If you think something is bad, say why it's bad. If it's just because it's different then you're whining while also being closed-minded. Edit: SC2 isn't "bad" either. It isn't flawless, but it is fairly modern.
On July 02 2017 00:29 blunderfulguy wrote: Maybe comfortable and inviting because it feels like the 90s, but that leads me back to everyone arguing that the only reason it's better is because they prefer 1998s BW over any modern RTS and 2010-17s SC2. I don't see any good reason not to update it along with everything else they are doing unless Blizz wants people to forever need rose tinted glasses in order to thoroughly enjoy their experience without feeling that the game is incredibly dated and/or clunky.
Updating just for the sake of it, when the updated version is worse for most people just isn't right.I understand you don't like the old UI, but "comfortable and inviting" is a thing for a lot of people, including me, who haven't played the game for a long time, and definitely not since 1998, so the nostalgia argument is just nonsense.
I'm not saying you can't like the old UI, what I'm saying is there's no good reason to say things like "oh, it's going to be like X? well that's not a good change at all". There are reasons things are getting updated, just because some prefer one thing and others prefer another doesn't mean it can't nor shouldn't get changed to better fit modern UI/UX design principles. The old UI and chat look and feel straight out of the 90s. The point of this is to take the game out of the 90s.
You're basically telling people to not give their subjective opinion on something while you're giving your subjective opinion on the same exact thing.
On July 01 2017 23:16 DeepElemBlues wrote: ...chat is going to be more similar to SC2?
Well that's not a good change at all.
"Change is bad. They are changing X. Therefore, X will be bad."
That logic assumes that "Change is bad" is true, which it isn't.
If you think something is bad, say why it's bad. If it's just because it's different then you're whining while also being closed-minded.
You're missing that when people say that something is bad, there is almost allways an implied "I think" before the statement. And you're guilty of the same thing because if I were to try and interpret your statements from a logical angle all you're saying is "new is better than old"
On July 02 2017 00:29 blunderfulguy wrote: Maybe comfortable and inviting because it feels like the 90s, but that leads me back to everyone arguing that the only reason it's better is because they prefer 1998s BW over any modern RTS and 2010-17s SC2. I don't see any good reason not to update it along with everything else they are doing unless Blizz wants people to forever need rose tinted glasses in order to thoroughly enjoy their experience without feeling that the game is incredibly dated and/or clunky.
Updating just for the sake of it, when the updated version is worse for most people just isn't right.I understand you don't like the old UI, but "comfortable and inviting" is a thing for a lot of people, including me, who haven't played the game for a long time, and definitely not since 1998, so the nostalgia argument is just nonsense.
I'm not saying you can't like the old UI, what I'm saying is there's no good reason to say things like "oh, it's going to be like X? well that's not a good change at all". There are reasons things are getting updated, just because some prefer one thing and others prefer another doesn't mean it can't nor shouldn't get changed to better fit modern UI/UX design principles. The old UI and chat look and feel straight out of the 90s. The point of this is to take the game out of the 90s.
You're basically telling people to not give their subjective opinion on something while you're giving your subjective opinion on the same exact thing.
Which goes back to the very beginning.
On July 01 2017 23:16 DeepElemBlues wrote: ...chat is going to be more similar to SC2?
Well that's not a good change at all.
"Change is bad. They are changing X. Therefore, X will be bad."
That logic assumes that "Change is bad" is true, which it isn't.
If you think something is bad, say why it's bad. If it's just because it's different then you're whining while also being closed-minded.
You're missing that when people say that something is bad, there is almost allways an implied "I think" before the statement. And you're guilty of the same thing because if I were to try and interpret your statements from a logical angle all you're saying is "new is better than old"
In the case of SC:R the entire reason they are putting all of their energy and money into it as a product is to make it newer and better fit into the modern gaming space and modern esports space, and in order to pay for that work they need to get funding, and in order to get funding they eventually need a product worth selling.
Blizzard wants to sell BW again. In order to sell a game, it has to be modernized. Blizzard is modernizing BW, so that they can sell BW.
Without updating BW, there is no point in working on and selling BW again.
On July 02 2017 00:29 blunderfulguy wrote: Maybe comfortable and inviting because it feels like the 90s, but that leads me back to everyone arguing that the only reason it's better is because they prefer 1998s BW over any modern RTS and 2010-17s SC2. I don't see any good reason not to update it along with everything else they are doing unless Blizz wants people to forever need rose tinted glasses in order to thoroughly enjoy their experience without feeling that the game is incredibly dated and/or clunky.
Updating just for the sake of it, when the updated version is worse for most people just isn't right.I understand you don't like the old UI, but "comfortable and inviting" is a thing for a lot of people, including me, who haven't played the game for a long time, and definitely not since 1998, so the nostalgia argument is just nonsense.
I'm not saying you can't like the old UI, what I'm saying is there's no good reason to say things like "oh, it's going to be like X? well that's not a good change at all". There are reasons things are getting updated, just because some prefer one thing and others prefer another doesn't mean it can't nor shouldn't get changed to better fit modern UI/UX design principles. The old UI and chat look and feel straight out of the 90s. The point of this is to take the game out of the 90s.
You're basically telling people to not give their subjective opinion on something while you're giving your subjective opinion on the same exact thing.
Which goes back to the very beginning.
On July 01 2017 23:16 DeepElemBlues wrote: ...chat is going to be more similar to SC2?
Well that's not a good change at all.
"Change is bad. They are changing X. Therefore, X will be bad."
That logic assumes that "Change is bad" is true, which it isn't.
If you think something is bad, say why it's bad. If it's just because it's different then you're whining while also being closed-minded.
You're missing that when people say that something is bad, there is almost allways an implied "I think" before the statement. And you're guilty of the same thing because if I were to try and interpret your statements from a logical angle all you're saying is "new is better than old"
In the case of SC:R the entire reason they are putting all of their energy and money into it as a product is to make it newer and better fit into the modern gaming space and modern esports space, and in order to pay for that work they need to get funding, and in order to get funding they eventually need a product worth selling.
Blizzard wants to sell BW again. In order to sell a game, it has to be modernized. Blizzard is modernizing BW, so that they can sell BW.
Without updating BW, there is no point in working on and selling BW again.
Except lack of true modernizations is going to bite them in the ass. At least half of new players are going to not like it. And there is a certain number of old players like me that also expected more changes than we got. I fear all they are going to get is same small group of people that already played it for years and Blizzard is going to abandon it after that. Even worse, they might think twice about making Diablo 2: Remastered which is what I want even more.
On July 02 2017 00:29 blunderfulguy wrote: Maybe comfortable and inviting because it feels like the 90s, but that leads me back to everyone arguing that the only reason it's better is because they prefer 1998s BW over any modern RTS and 2010-17s SC2. I don't see any good reason not to update it along with everything else they are doing unless Blizz wants people to forever need rose tinted glasses in order to thoroughly enjoy their experience without feeling that the game is incredibly dated and/or clunky.
Updating just for the sake of it, when the updated version is worse for most people just isn't right.I understand you don't like the old UI, but "comfortable and inviting" is a thing for a lot of people, including me, who haven't played the game for a long time, and definitely not since 1998, so the nostalgia argument is just nonsense.
I'm not saying you can't like the old UI, what I'm saying is there's no good reason to say things like "oh, it's going to be like X? well that's not a good change at all". There are reasons things are getting updated, just because some prefer one thing and others prefer another doesn't mean it can't nor shouldn't get changed to better fit modern UI/UX design principles. The old UI and chat look and feel straight out of the 90s. The point of this is to take the game out of the 90s.
You're basically telling people to not give their subjective opinion on something while you're giving your subjective opinion on the same exact thing.
Which goes back to the very beginning.
On July 01 2017 23:16 DeepElemBlues wrote: ...chat is going to be more similar to SC2?
Well that's not a good change at all.
"Change is bad. They are changing X. Therefore, X will be bad."
That logic assumes that "Change is bad" is true, which it isn't.
If you think something is bad, say why it's bad. If it's just because it's different then you're whining while also being closed-minded.
You're missing that when people say that something is bad, there is almost allways an implied "I think" before the statement. And you're guilty of the same thing because if I were to try and interpret your statements from a logical angle all you're saying is "new is better than old"
In the case of SC:R the entire reason they are putting all of their energy and money into it as a product is to make it newer and better fit into the modern gaming space and modern esports space, and in order to pay for that work they need to get funding, and in order to get funding they eventually need a product worth selling.
Blizzard wants to sell BW again. In order to sell a game, it has to be modernized. Blizzard is modernizing BW, so that they can sell BW.
Without updating BW, there is no point in working on and selling BW again.
Except lack of true modernizations is going to bite them in the ass. At least half of new players are going to not like it. And there is a certain number of old players like me that also expected more changes than we got. I fear all they are going to get is same small group of people that already played it for years and Blizzard is going to abandon it after that. Even worse, they might think twice about making Diablo 2: Remastered which is what I want even more.
I have faith that it will bring in enough western fans to play the campaign and have a short go online and bring in enough Korean fans who are growing tired of seeing the same old graphics that it will be well worth it. There is a need for them to change but without going full-on, staying in an odd middle territory, which I think could do what you fear, but not in a huge way.
I'm optimistic about it as a whole, maybe in two years we'll see D2 news when they're finishing up another expansion people have been whispering about. (or War1...?)
On July 02 2017 00:29 blunderfulguy wrote: Maybe comfortable and inviting because it feels like the 90s, but that leads me back to everyone arguing that the only reason it's better is because they prefer 1998s BW over any modern RTS and 2010-17s SC2. I don't see any good reason not to update it along with everything else they are doing unless Blizz wants people to forever need rose tinted glasses in order to thoroughly enjoy their experience without feeling that the game is incredibly dated and/or clunky.
Updating just for the sake of it, when the updated version is worse for most people just isn't right.I understand you don't like the old UI, but "comfortable and inviting" is a thing for a lot of people, including me, who haven't played the game for a long time, and definitely not since 1998, so the nostalgia argument is just nonsense.
I'm not saying you can't like the old UI, what I'm saying is there's no good reason to say things like "oh, it's going to be like X? well that's not a good change at all". There are reasons things are getting updated, just because some prefer one thing and others prefer another doesn't mean it can't nor shouldn't get changed to better fit modern UI/UX design principles. The old UI and chat look and feel straight out of the 90s. The point of this is to take the game out of the 90s.
You're basically telling people to not give their subjective opinion on something while you're giving your subjective opinion on the same exact thing.
Which goes back to the very beginning.
On July 01 2017 23:16 DeepElemBlues wrote: ...chat is going to be more similar to SC2?
Well that's not a good change at all.
"Change is bad. They are changing X. Therefore, X will be bad."
That logic assumes that "Change is bad" is true, which it isn't.
If you think something is bad, say why it's bad. If it's just because it's different then you're whining while also being closed-minded.
You're missing that when people say that something is bad, there is almost allways an implied "I think" before the statement. And you're guilty of the same thing because if I were to try and interpret your statements from a logical angle all you're saying is "new is better than old"
In the case of SC:R the entire reason they are putting all of their energy and money into it as a product is to make it newer and better fit into the modern gaming space and modern esports space, and in order to pay for that work they need to get funding, and in order to get funding they eventually need a product worth selling.
Blizzard wants to sell BW again. In order to sell a game, it has to be modernized. Blizzard is modernizing BW, so that they can sell BW.
Without updating BW, there is no point in working on and selling BW again.
Since neither of us is involved with Blizzard's decision making, I wouldn't speak as if I knew exactly what they are thinking.
You have to look at who they are selling the game to as well. Korea rejected SC2, even though all the progamers switched, the regular gamers prefered BW. Of course SC2 declined because of its flaws and now BW is bouncing back.
And personally I think a big one of Blizzard's objectives is to keep Starcraft relevant in Korea, because it's a huge market for them, so they're updating the parts of the game that can be updated without upsetting the korean base. I think that's where their priorities lie, with the korean starcraft scene, and their 'modern esports space' very much want it to stay the same, save for the graphics. But as I said, none of us work at Blizzard so any comment about their desicion making is just speculation.
The weird thing about making the chat channels more like sc2, is that they've already designed and tested a version of chat channels that feels very authentically bw. So what was that all about?
On July 02 2017 00:29 blunderfulguy wrote: Maybe comfortable and inviting because it feels like the 90s, but that leads me back to everyone arguing that the only reason it's better is because they prefer 1998s BW over any modern RTS and 2010-17s SC2. I don't see any good reason not to update it along with everything else they are doing unless Blizz wants people to forever need rose tinted glasses in order to thoroughly enjoy their experience without feeling that the game is incredibly dated and/or clunky.
Updating just for the sake of it, when the updated version is worse for most people just isn't right.I understand you don't like the old UI, but "comfortable and inviting" is a thing for a lot of people, including me, who haven't played the game for a long time, and definitely not since 1998, so the nostalgia argument is just nonsense.
I'm not saying you can't like the old UI, what I'm saying is there's no good reason to say things like "oh, it's going to be like X? well that's not a good change at all". There are reasons things are getting updated, just because some prefer one thing and others prefer another doesn't mean it can't nor shouldn't get changed to better fit modern UI/UX design principles. The old UI and chat look and feel straight out of the 90s. The point of this is to take the game out of the 90s.
You're basically telling people to not give their subjective opinion on something while you're giving your subjective opinion on the same exact thing.
Which goes back to the very beginning.
On July 01 2017 23:16 DeepElemBlues wrote: ...chat is going to be more similar to SC2?
Well that's not a good change at all.
"Change is bad. They are changing X. Therefore, X will be bad."
That logic assumes that "Change is bad" is true, which it isn't.
If you think something is bad, say why it's bad. If it's just because it's different then you're whining while also being closed-minded.
You're missing that when people say that something is bad, there is almost allways an implied "I think" before the statement. And you're guilty of the same thing because if I were to try and interpret your statements from a logical angle all you're saying is "new is better than old"
In the case of SC:R the entire reason they are putting all of their energy and money into it as a product is to make it newer and better fit into the modern gaming space and modern esports space, and in order to pay for that work they need to get funding, and in order to get funding they eventually need a product worth selling.
Blizzard wants to sell BW again. In order to sell a game, it has to be modernized. Blizzard is modernizing BW, so that they can sell BW.
Without updating BW, there is no point in working on and selling BW again.
Since neither of us is involved with Blizzard's decision making, I wouldn't speak as if I knew exactly what they are thinking.
You have to look at who they are selling the game to as well. Korea rejected SC2, even though all the progamers switched, the regular gamers prefered BW. Of course SC2 declined because of its flaws and now BW is bouncing back.
And personally I think a big one of Blizzard's objectives is to keep Starcraft relevant in Korea, because it's a huge market for them, so they're updating the parts of the game that can be updated without upsetting the korean base. I think that's where their priorities lie, with the korean starcraft scene, and their 'modern esports space' very much want it to stay the same, save for the graphics. But as I said, none of us work at Blizzard so any comment about their desicion making is just speculation.
Of course it's speculation, yeah. I disagree that SC2 declined because of its flaws, I believe it declined for the same reasons that BW declined in the west, notably it being damn hard to play and being on focused on 1v1 instead of teams, but I would agree, and the Korean-only CE is evidence of this, that they put their focus on that audience. The campaign changes seem directed more so to the west.
Now, BW bouncing back again in Korea makes it a great time to launch SC:R regardless of the rest of the world's esports or casual gaming spaces. It really makes me wonder not just how it's going to do but what would be good for War1/2/3, D2, or other old games that don't seem to have the same "Renaissance" eras that BW has in Korea. Games like Baldur's Gate, Icewind Dale, Age of Empires have gotten HD remasters but not to this scale/quality and kind of just make it off of GOG/Steam sales. Planescape: Torment has gotten similar HD treatment (iirc) and even a "spiritual successor/remake" in Torment: Tides of Numenera, which was hyped to the extreme during the incredibly huge Kickstarter but not so much at launch.
notably it being damn hard to play and being on focused on 1v1 instead of teams
That never stopped any of the shitloads of people who only played BGH / even fancier UMS in the past... just saying bro. And in my experience Quake, UT, CS 1.6 were the same. Most of the people in the community only played simple, custom modes like Clan Arena, Rocket Arena, TAM in UT 2k4, and usually simpler maps in CS like fy_snow, de_dust2_long etc. Even Team Fortress 2 had its own variant, 24/7 ctf_2fort servers.
It doesn't matter how hard the game is at a competitive level, or whether the eSports side is team-focused or not. What matters if there's something fun for the casual player to do, preferably with friends.
Now SC2, despite having an absolutely incredible map editor, had atrocious garbage support for custom maps for at least the first 2 years of its launch.
On July 02 2017 02:57 Dazed. wrote: The weird thing about making the chat channels more like sc2, is that they've already designed and tested a version of chat channels that feels very authentically bw. So what was that all about?
I assume the chat channels will be exactly like what they showed off in the official preview article, which was very similar to the chat in 1.18 except with more features.
notably it being damn hard to play and being on focused on 1v1 instead of teams
That never stopped any of the shitloads of people who only played BGH / even fancier UMS in the past... just saying bro. And in my experience Quake, UT, CS 1.6 were the same. Most of the people in the community only played simple, custom modes like Clan Arena, Rocket Arena, TAM in UT 2k4, and usually simpler maps in CS like fy_snow, de_dust2_long etc. Even Team Fortress 2 had its own variant, 24/7 ctf_2fort servers.
It doesn't matter how hard the game is at a competitive level, or whether the eSports side is team-focused or not. What matters if there's something fun for the casual player to do, preferably with friends.
Now SC2, despite having an absolutely incredible map editor, had atrocious garbage support for custom maps for at least the first 2 years of its launch.
notably it being damn hard to play and being on focused on 1v1 instead of teams
That never stopped any of the shitloads of people who only played BGH / even fancier UMS in the past... just saying bro. And in my experience Quake, UT, CS 1.6 were the same. Most of the people in the community only played simple, custom modes like Clan Arena, Rocket Arena, TAM in UT 2k4, and usually simpler maps in CS like fy_snow, de_dust2_long etc. Even Team Fortress 2 had its own variant, 24/7 ctf_2fort servers.
It doesn't matter how hard the game is at a competitive level, or whether the eSports side is team-focused or not. What matters if there's something fun for the casual player to do, preferably with friends.
Now SC2, despite having an absolutely incredible map editor, had atrocious garbage support for custom maps for at least the first 2 years of its launch.
I didn't say it was bad that the games are hard.
My point was that it's irrelevant whether they're hard or not...
On July 02 2017 06:18 RealityIsKing wrote: I really dislike some of the death/building destruction animation.
They last way too long and deters from the gameplay. But otherwise, everything else is okay.
They've gone a bit too far when it comes to marines and toss buildings imho
I like the big deaths. I think they made zerglings have too little blood.
Marines break apart just like they do in SCBW. In fact more blood overall would have been nice. And I think the SCV explosions were shrunken too much. I liked the satisfying big explosions when killing workers in the original.
On July 02 2017 04:26 blunderfulguy wrote: Now, BW bouncing back again in Korea makes it a great time to launch SC:R regardless of the rest of the world's esports or casual gaming spaces. It really makes me wonder not just how it's going to do but what would be good for War1/2/3, D2, or other old games that don't seem to have the same "Renaissance" eras that BW has in Korea. Games like Baldur's Gate, Icewind Dale, Age of Empires have gotten HD remasters but not to this scale/quality and kind of just make it off of GOG/Steam sales. Planescape: Torment has gotten similar HD treatment (iirc) and even a "spiritual successor/remake" in Torment: Tides of Numenera, which was hyped to the extreme during the incredibly huge Kickstarter but not so much at launch.
Getting off topic though.
War 1 and War 2 have not held up well.D1 they tried to remake it in D3 or somethinga few years ago.Wasn't great apparently.
Diablo 2 and War3 are good possibilities for a remastered version when the classic games team has finished SC remastered. Personally i think it could be D2 remastered followed by War3
so many nit-picky keyboard warriors when it comes to the remaster. I'm sure people would find something else to complain about if everything people complained about was changed.
no game is perfect on release these days, look at how different every modern multiplayer game changes over the course of it's lifetime. Stuff like more observing features will easily come.
On July 02 2017 04:26 blunderfulguy wrote: Now, BW bouncing back again in Korea makes it a great time to launch SC:R regardless of the rest of the world's esports or casual gaming spaces. It really makes me wonder not just how it's going to do but what would be good for War1/2/3, D2, or other old games that don't seem to have the same "Renaissance" eras that BW has in Korea. Games like Baldur's Gate, Icewind Dale, Age of Empires have gotten HD remasters but not to this scale/quality and kind of just make it off of GOG/Steam sales. Planescape: Torment has gotten similar HD treatment (iirc) and even a "spiritual successor/remake" in Torment: Tides of Numenera, which was hyped to the extreme during the incredibly huge Kickstarter but not so much at launch.
Getting off topic though.
War 1 and War 2 have not held up well.D1 they tried to remake it in D3 or somethinga few years ago.Wasn't great apparently.
Diablo 2 and War3 are good possibilities for a remastered version when the classic games team has finished SC remastered. Personally i think it could be D2 remastered followed by War3
D1 in D3 was just done earlier this year, and it wasn't even a remaster. It was literally D3 dungeons with reskinned monsters with a pixelated shader and 8-direction movement.
WC3 is a good possibility since background images were datamined from the Blizzard app years ago. Since classic BW is going up on the Blizzard app when SC:R releases, WC3 could see a similar treatment, though it doesn't need a remaster as much.
On July 02 2017 04:26 blunderfulguy wrote: Now, BW bouncing back again in Korea makes it a great time to launch SC:R regardless of the rest of the world's esports or casual gaming spaces. It really makes me wonder not just how it's going to do but what would be good for War1/2/3, D2, or other old games that don't seem to have the same "Renaissance" eras that BW has in Korea. Games like Baldur's Gate, Icewind Dale, Age of Empires have gotten HD remasters but not to this scale/quality and kind of just make it off of GOG/Steam sales. Planescape: Torment has gotten similar HD treatment (iirc) and even a "spiritual successor/remake" in Torment: Tides of Numenera, which was hyped to the extreme during the incredibly huge Kickstarter but not so much at launch.
Getting off topic though.
War 1 and War 2 have not held up well.D1 they tried to remake it in D3 or somethinga few years ago.Wasn't great apparently.
Diablo 2 and War3 are good possibilities for a remastered version when the classic games team has finished SC remastered. Personally i think it could be D2 remastered followed by War3
D1 in D3 was just done earlier this year, and it wasn't even a remaster. It was literally D3 dungeons with reskinned monsters with a pixelated shader and 8-direction movement.
WC3 is a good possibility since background images were datamined from the Blizzard app years ago. Since classic BW is going up on the Blizzard app when SC:R releases, WC3 could see a similar treatment, though it doesn't need a remaster as much.
it could use with fixing some of the faces in the portraits, like have you see Arthas' head? i shudder when i think about it. but other than that the game looks fine as is
Need confirmation as to whether it will be possible to use original graphics in widescreen on remastered as this would be my preferable choice.If it's only 4:3 i will have to use new settings.
i'd like a checkbox in OPTIONS to decide if you want the original death animations or the new death animations.
i thought i would hate the crazy death animations in LotV while playing 1v1 Ladder; i wanted a return to the simple animations of WoL. After playing some LotV ladder games.. It turned out i liked the new LotV death animations.
its hard to know ahead of time what you'll like until you actually play the game.
On July 02 2017 14:40 youngjiddle wrote: no game is perfect on release these days, look at how different every modern multiplayer game changes over the course of it's lifetime. Stuff like more observing features will easily come.
to add to your point.. SC1 was far from perfect upon its release date in March 31 ,1998. ( the day after Raven gave the greatest speech in WCW Nitro history). SC1 went through a lot of fundamental changes. pretty sure larva production speed was lowered.. Academy price went down... all kinds of basic stuff was wrong. SC1 was an ambitious title with lots of small flaws due to Blizzard's ambitious lofty goals.
On July 02 2017 14:40 youngjiddle wrote: no game is perfect on release these days, look at how different every modern multiplayer game changes over the course of it's lifetime. Stuff like more observing features will easily come.
to add to your point.. SC1 was far from perfect upon its release date in March 31 ,1998. ( the day after Raven gave the greatest speech in WCW Nitro history). SC1 went through a lot of fundamental changes. pretty sure larva production speed was lowered.. Academy price went down... all kinds of basic stuff was wrong. SC1 was an ambitious title with lots of small flaws due to Blizzard's ambitious lofty goals.
most important change was the spawning pool increasing from 150 minerals to 200, hardcore nerfing gosu 4pool timings on bloodbath
out of every single picture i like only the dragoon and the factory. Hand drawn style is killing the good for me. Its like im watching some cartoon. Nothing was improved in graphics but rather the opposite. This lacks so much depth and the distinction between units and buildings on screen is gone. There is super bad blurry details on almost every unit and building making it looking like unfinished photoshop work rather than a game engine. Its like everything melts together like in a painting and some units and buildings looking like stickers flapped on the screen, its pretty a poor job. SC original looking more real than the remastered, SCR simply lacks real depth on the screen.
I haven't really paid too much attention to news related to SC:R, but one questions stands out to me (let me know if this have already been answered!); Why scatter a community that is already small over several different servers? The number of players will probably increase with time, but since it is P2P would it not be more suitable for all users to be in the same server when it comes to time spent finding games etc.? The amount of good players is quite small per region, so having to jump back and forth between 3 servers seems like a waste of time.
On July 03 2017 04:27 dr.shrinker wrote: I haven't really paid too much attention to news related to SC:R, but one questions stands out to me (let me know if this have already been answered!); Why scatter a community that is already small over several different servers? The number of players will probably increase with time, but since it is P2P would it not be more suitable for all users to be in the same server when it comes to time spent finding games etc.? The amount of good players is quite small per region, so having to jump back and forth between 3 servers seems like a waste of time.
Because sc2 failed in korea and because Blizzard want money. And do i need to say they dont care about fans(but their money)? They killed the proscene once for sc2, now dividing the remnants of the player base untill there is nothing left they can suck out from this game, the fun years are gone its all business now.
looking again at the screenshots, archon looking like a cheap version of the real one. Tank unit portrait looking like fat mexican and terran women voice portrait is almost profile perspective which does not look right. Its far from remastered version, something like cartoon or alternate version will fit better. I doubt it will get properly done, they couldnt do a better game with so much money put into sc2, what about this side project. The reason many of todays games suck is because people does not put their heart into it, like it was in the 90s. Its all about business, sales and standarts. Game companies make noise for some release then we see that its empty and shallow. Much like movies and music nowdays, most of them are effects showtime. Its hard to put soul to business corporate stuff, but hey thats the capitalism for u, growth wealth and more money, its all thats important right?
On July 03 2017 04:27 dr.shrinker wrote: I haven't really paid too much attention to news related to SC:R, but one questions stands out to me (let me know if this have already been answered!); Why scatter a community that is already small over several different servers? The number of players will probably increase with time, but since it is P2P would it not be more suitable for all users to be in the same server when it comes to time spent finding games etc.? The amount of good players is quite small per region, so having to jump back and forth between 3 servers seems like a waste of time.
they dont care about fans(but their money)? They killed the proscene once for sc2, now dividing the remnants of the player base untill there is nothing left they can suck out from this game, the fun years are gone its all business now.
Tank unit portrait looking like fat mexican
The reason many of todays games suck is because people does not put their heart into it, like it was in the 90s. Its all about business, sales and standarts. Game companies make noise for some release then we see that its empty and shallow. Much like movies and music nowdays, most of them are effects showtime. Its hard to put soul to business corporate stuff, but hey thats the capitalism for u, growth wealth and more money, its all thats important right?
Lol. So they implement measures to prevent current pro competitions. They make old school servers impractical for novel users. Put $15 on the ladder pricetag. And people are meant to swallow this.
On July 04 2017 14:43 Jealous wrote: Lol. So they implement measures to prevent current pro competitions. They make old school servers impractical for novel users. Put $15 on the ladder pricetag. And people are meant to swallow this.
Kk
1. No?
2. I think locking matchmaking behind a paywall was the only way it was ever going to go. The ladder would just be filled with hackers otherwise and even if they got banned they could make 100 other accounts for free.
On July 04 2017 14:43 Jealous wrote: Lol. So they implement measures to prevent current pro competitions. They make old school servers impractical for novel users. Put $15 on the ladder pricetag. And people are meant to swallow this.
Kk
1. No?
2. I think locking matchmaking behind a paywall was the only way it was ever going to go. The ladder would just be filled with hackers otherwise and even if they got banned they could make 100 other accounts for free.
1. Correction, their lack of response to Afreeca Team Battle is eloquently not a measure against, just a measure not for.
2. As stated on the B.Net post, initially it was promised as nothing but a graphical incentive + perhaps some ease of access* but then they recanted it to remove ladder matchmaking.
What about the people who dont like the remastered version and still want to play ladder? For me original feels alive and have life to it, remastered is cartoon and plastic. 15 dollars isnt that much i would buy remastered if they make some sort of unlock feature for original sc ladder. They are lazy and dont want to work on original anymore after 1.18 i guess.
On July 04 2017 15:20 _Animus_ wrote: They are lazy and dont want to work on original anymore after 1.18 i guess.
Guy complains that a company doesn't work on a now free game they released 20 years ago.
Wow.... Reality check when?
When they provide the services they broke for free and stop expecting people who kept playing and contributing to the fledgling foreign scene to pay money for what they already have and already would have gotten for free through other services like Shield Battery (assuming they are even allowed to run a competing ladder at this point).
On June 30 2017 20:28 Endymion wrote: "1.17 was an intended patch that fixed compatibility issues, but it was pulled in the 11th hour because it might have fragmented the community."
ya, unlike 1.18 and custom hotkeys along with a $15 price tag for ladder? more like "pulled because we couldn't monetize it correctly"
edit: "Pressing F5 toggles between standard BW SQ mode and HD wide screen mode." does that mean that 'bw sq' ISNT wide screen????????? only hd........? if so then it's a competitive disadvantage for not wanting to play with the new models...
wtf ur talking ^^ of bw sq isnt widescreen bw sq means the current game, the NOW version, u see any widescreen ? xD
I simply hope the old bw version will at least get some form of ranking system. If you wanna play that version there still should be a way to somehow define how good you are compared to other players so you can have fair matches.
On June 30 2017 20:54 opisska wrote: Viper must be having an orgasm somewhere while reading all this nonsense about "creating the suspense"!
Anyway, the whole part about the observer mode is such an amazing description of what is currently wrong with almost all software - instead of letting the users (in this case the broadcasters) chose on their own from a variety of options, they are gonna not provide the options at all, because they know better and GOD FORBID there were some options that aren't commonly used or, even worse, the options were too many and "confusing", because everyone nowadays is a total idiot and can't handle more than three checkboxes per screen! There is so much shit like that across SC2, so I should be happy that the BW guys also get a taste of the brave new world.
I still don't understand what is the point of this whole thing when they aren't changing almost anything. We have known for a while that it wouldn't solve the reasons why I don't want to play BW and it apparently also is not going to address much of the reasons I don't want to watch it (apart from the terrible old graphics).
Haha you can not like it, but it's true that there is more suspense if you don't know everything. With that being said, i still would say that the features should be in the game, if you wanna use it or not that's another question.
Well now it's possible to play broodwar on modern technology and it looks decent. That's the purpose i guess, also new features like matchmaking and profiles, etc. I am happy with it
I guess what often happens is that they show the zerg player producing something and you want to know what it is, so you are in suspense. So the camera has to sort of wait around and check back to discover, meaning you are part of some process of discovery. If on the other hand you can just look at the production tab and immediately see the answer it is more boring.
When I watch BW I rarely miss observer tools, only if I've become accustomed to them from watching only SC2 for a while. I think this is the problem with the idea of more choices = more chance to find the sweet spot. Because once the viewer is used to something they can no longer cope with it being gone and they have to go through a painful learning process. Casters also don't have enough discipline to avoid overutilization of new tools.
It's the same when I play BW: fine in itself, but once you're used to interface control options from SC2 it's hard to go back.
On July 02 2017 04:26 blunderfulguy wrote: Now, BW bouncing back again in Korea makes it a great time to launch SC:R regardless of the rest of the world's esports or casual gaming spaces. It really makes me wonder not just how it's going to do but what would be good for War1/2/3, D2, or other old games that don't seem to have the same "Renaissance" eras that BW has in Korea. Games like Baldur's Gate, Icewind Dale, Age of Empires have gotten HD remasters but not to this scale/quality and kind of just make it off of GOG/Steam sales. Planescape: Torment has gotten similar HD treatment (iirc) and even a "spiritual successor/remake" in Torment: Tides of Numenera, which was hyped to the extreme during the incredibly huge Kickstarter but not so much at launch.
Getting off topic though.
War 1 and War 2 have not held up well.D1 they tried to remake it in D3 or somethinga few years ago.Wasn't great apparently.
Diablo 2 and War3 are good possibilities for a remastered version when the classic games team has finished SC remastered. Personally i think it could be D2 remastered followed by War3
D1 in D3 was just done earlier this year, and it wasn't even a remaster. It was literally D3 dungeons with reskinned monsters with a pixelated shader and 8-direction movement.
WC3 is a good possibility since background images were datamined from the Blizzard app years ago. Since classic BW is going up on the Blizzard app when SC:R releases, WC3 could see a similar treatment, though it doesn't need a remaster as much.
I think WC3 could benefit from a remake where they change some of the mechanics and spells and such, which I would never find acceptable for BW. WC3 combat is predicated not on unit movement and finicky pathfinding mechanics, but on spells and abilities that can easily be tweaked used by a stable of heroes which can be easily expanded. I think DotA proves that such games benefit from constant mothering, because they operate on the principle of more = better, as opposed to BW which is more chess-like in having the minimum set of units to create compelling dynamics.
Well i would like it to have these features simply because you theoretically could show these things when analyzing the game. In my ideal world that would happen after the game is already done, some sort of analysis desk.
I like the argument in the interview:
They’re now doing too much analysis, too much forethought and too much ‘Oh the game is probably over now because according to this statistic, he now loses 97% of the time if this happens’. That’s terrible.
That's exactly the problem imo. WHen talking about observer mode before i oftentimes used a similar concept. Would anybody really want to see win% in different scenarious all the time? That would be even more information, but why then even watch the game? Watching the game should be entertainment, it gets less and less entertaining though the more information you have. Just like you don't wanna know immediately who the murderer is in the mystery novel, same concept.
But as i said before, having all these tools for analysis would be great. Players who watch the game also want to learn how to play the game. At that point a lack of features is a negative.
On July 04 2017 14:43 Jealous wrote: Lol. So they implement measures to prevent current pro competitions. They make old school servers impractical for novel users. Put $15 on the ladder pricetag. And people are meant to swallow this.
Kk
Ya? 15 bucks is nothing for a revised brood war scene with a good matchmaking system and updated graphics.
Blizz made a dumb move saying matchmaking would be implemented in 1.18, but no one is entitled to new features for free.
Blizz made a dumb move saying matchmaking would be implemented in 1.18, but no one is entitled to new features for free.
Ultimately yeah this is what it comes down to... they should've announced it this way from the start and no one would have batted an eye. As it stands, some people are feeling like they've been bait and switched and with good reason.
On July 02 2017 04:26 blunderfulguy wrote: Now, BW bouncing back again in Korea makes it a great time to launch SC:R regardless of the rest of the world's esports or casual gaming spaces. It really makes me wonder not just how it's going to do but what would be good for War1/2/3, D2, or other old games that don't seem to have the same "Renaissance" eras that BW has in Korea. Games like Baldur's Gate, Icewind Dale, Age of Empires have gotten HD remasters but not to this scale/quality and kind of just make it off of GOG/Steam sales. Planescape: Torment has gotten similar HD treatment (iirc) and even a "spiritual successor/remake" in Torment: Tides of Numenera, which was hyped to the extreme during the incredibly huge Kickstarter but not so much at launch.
Getting off topic though.
War 1 and War 2 have not held up well.D1 they tried to remake it in D3 or somethinga few years ago.Wasn't great apparently.
Diablo 2 and War3 are good possibilities for a remastered version when the classic games team has finished SC remastered. Personally i think it could be D2 remastered followed by War3
D1 in D3 was just done earlier this year, and it wasn't even a remaster. It was literally D3 dungeons with reskinned monsters with a pixelated shader and 8-direction movement.
WC3 is a good possibility since background images were datamined from the Blizzard app years ago. Since classic BW is going up on the Blizzard app when SC:R releases, WC3 could see a similar treatment, though it doesn't need a remaster as much.
I think WC3 could benefit from a remake where they change some of the mechanics and spells and such, which I would never find acceptable for BW. WC3 combat is predicated not on unit movement and finicky pathfinding mechanics, but on spells and abilities that can easily be tweaked used by a stable of heroes which can be easily expanded. I think DotA proves that such games benefit from constant mothering, because they operate on the principle of more = better, as opposed to BW which is more chess-like in having the minimum set of units to create compelling dynamics.
Uhm... Pathing and stuff seems even more important in wc3, all the bodyblocks' surrounds.... Are you mad?
On July 05 2017 01:21 B-royal wrote: I am sorely missing observer tools when watching my own replays for analysis purposes.
That could be an interesting compromise. More observer tools when watching replays but not when watching live games. It could be good for post-game analysis without tempting observers to use them in live games.
On June 30 2017 21:46 Jealous wrote: Then go play SC2 and don't shit up the thread? That's what I implied to opisska but it seems you're too dense for the message.
User was temp banned for this post.
Can someone explain why this is worthy of a ban? Unless everyone here are 12 years old I think people can handle being called dense without having to ban someone.
On July 05 2017 01:02 The_Red_Viper wrote: Well i would like it to have these features simply because you theoretically could show these things when analyzing the game. In my ideal world that would happen after the game is already done, some sort of analysis desk.
They’re now doing too much analysis, too much forethought and too much ‘Oh the game is probably over now because according to this statistic, he now loses 97% of the time if this happens’. That’s terrible.
That's exactly the problem imo. WHen talking about observer mode before i oftentimes used a similar concept. Would anybody really want to see win% in different scenarious all the time? That would be even more information, but why then even watch the game? Watching the game should be entertainment, it gets less and less entertaining though the more information you have. Just like you don't wanna know immediately who the murderer is in the mystery novel, same concept.
But as i said before, having all these tools for analysis would be great. Players who watch the game also want to learn how to play the game. At that point a lack of features is a negative.
This exists for chess broadcasts: the computer engine evaluation of a position, which tells you with very high confidence who is winning, and what the best moves to play are. But a lot of people complain about this, and many commentators try to avoid abusing it, only occasionally mentioning (with some embarrassment) that according to the engine this or that move they overlooked is winning.
The analogy doesn't hold completely though, because the chess engine also gives you move suggestions and this brings something to broadcasts because you can learn about interesting tactics possible in positions. And in Starcraft it's typically more obvious who is winning based on supply numbers and some general knowledge, while chess strategy and tactics are more obscure.
It could be argued that the engine evaluation in chess serves to give full information, akin to removing the fog of war. It then creates suspense because you are wondering whether the players will find the solution. The tension created by the juxtaposition between the player's limited perspective and the viewer's omniscience has been noted as one of the main draws of BW broadcasts by Korean commentators.
On July 05 2017 01:21 B-royal wrote: I am sorely missing observer tools when watching my own replays for analysis purposes.
That could be an interesting compromise. More observer tools when watching replays but not when watching live games. It could be good for post-game analysis without tempting observers to use them in live games.
I think the basic issue here is that Blizzard has to develop tools only so that people can not use them when watching live games. And it is a slippery slope, because once the tools exist for replays Blizzard will be pressured to add them to live games too.
On July 02 2017 04:26 blunderfulguy wrote: Now, BW bouncing back again in Korea makes it a great time to launch SC:R regardless of the rest of the world's esports or casual gaming spaces. It really makes me wonder not just how it's going to do but what would be good for War1/2/3, D2, or other old games that don't seem to have the same "Renaissance" eras that BW has in Korea. Games like Baldur's Gate, Icewind Dale, Age of Empires have gotten HD remasters but not to this scale/quality and kind of just make it off of GOG/Steam sales. Planescape: Torment has gotten similar HD treatment (iirc) and even a "spiritual successor/remake" in Torment: Tides of Numenera, which was hyped to the extreme during the incredibly huge Kickstarter but not so much at launch.
Getting off topic though.
War 1 and War 2 have not held up well.D1 they tried to remake it in D3 or somethinga few years ago.Wasn't great apparently.
Diablo 2 and War3 are good possibilities for a remastered version when the classic games team has finished SC remastered. Personally i think it could be D2 remastered followed by War3
D1 in D3 was just done earlier this year, and it wasn't even a remaster. It was literally D3 dungeons with reskinned monsters with a pixelated shader and 8-direction movement.
WC3 is a good possibility since background images were datamined from the Blizzard app years ago. Since classic BW is going up on the Blizzard app when SC:R releases, WC3 could see a similar treatment, though it doesn't need a remaster as much.
I think WC3 could benefit from a remake where they change some of the mechanics and spells and such, which I would never find acceptable for BW. WC3 combat is predicated not on unit movement and finicky pathfinding mechanics, but on spells and abilities that can easily be tweaked used by a stable of heroes which can be easily expanded. I think DotA proves that such games benefit from constant mothering, because they operate on the principle of more = better, as opposed to BW which is more chess-like in having the minimum set of units to create compelling dynamics.
Uhm... Pathing and stuff seems even more important in wc3, all the bodyblocks' surrounds.... Are you mad?
I don't think this is worth discussing, but pathfinding is way more important relatively to the feel of BW than it is for WC3. You literally only have to keep the ability to block units and otherwise you can use any arbitrary type of pathfinding for WC3, since you're controlling every unit individually anyway. Also, I'm of the opinion that WC3 is slightly too blocky and slow-paced and that it could benefit from an improved pathfinding (and assorted changes for unit stats) while not affecting the essence of the game. I don't think this is true for the transition from BW to SC2, where changing the unit movement was incredibly fundamental and necessitated throwing everything overboard.
On June 30 2017 21:46 Jealous wrote: Then go play SC2 and don't shit up the thread? That's what I implied to opisska but it seems you're too dense for the message.
User was temp banned for this post.
Can someone explain why this is worthy of a ban? Unless everyone here are 12 years old I think people can handle being called dense without having to ban someone.
This question is best asked and answered in Website Feedback.
On July 02 2017 04:26 blunderfulguy wrote: Now, BW bouncing back again in Korea makes it a great time to launch SC:R regardless of the rest of the world's esports or casual gaming spaces. It really makes me wonder not just how it's going to do but what would be good for War1/2/3, D2, or other old games that don't seem to have the same "Renaissance" eras that BW has in Korea. Games like Baldur's Gate, Icewind Dale, Age of Empires have gotten HD remasters but not to this scale/quality and kind of just make it off of GOG/Steam sales. Planescape: Torment has gotten similar HD treatment (iirc) and even a "spiritual successor/remake" in Torment: Tides of Numenera, which was hyped to the extreme during the incredibly huge Kickstarter but not so much at launch.
Getting off topic though.
War 1 and War 2 have not held up well.D1 they tried to remake it in D3 or somethinga few years ago.Wasn't great apparently.
Diablo 2 and War3 are good possibilities for a remastered version when the classic games team has finished SC remastered. Personally i think it could be D2 remastered followed by War3
D1 in D3 was just done earlier this year, and it wasn't even a remaster. It was literally D3 dungeons with reskinned monsters with a pixelated shader and 8-direction movement.
WC3 is a good possibility since background images were datamined from the Blizzard app years ago. Since classic BW is going up on the Blizzard app when SC:R releases, WC3 could see a similar treatment, though it doesn't need a remaster as much.
I think WC3 could benefit from a remake where they change some of the mechanics and spells and such, which I would never find acceptable for BW. WC3 combat is predicated not on unit movement and finicky pathfinding mechanics, but on spells and abilities that can easily be tweaked used by a stable of heroes which can be easily expanded. I think DotA proves that such games benefit from constant mothering, because they operate on the principle of more = better, as opposed to BW which is more chess-like in having the minimum set of units to create compelling dynamics.
Uhm... Pathing and stuff seems even more important in wc3, all the bodyblocks' surrounds.... Are you mad?
Yeah I was about to write this, for another time/thread, though.
Does anyone know if Blizzard has indicated which multiplayer maps will ship with remastered? I would assume laddering will be on well known balanced maps like circuit breaker, fighting spirit etc
Would be cool if they had a whole bunch of kespa maps instead of their own lul
Seeing how drones can have the same kind of explosion sprite as firebats and siege tanks makes me believe that animation is a placeholder. I wish someone from Blizz would step in and clear that up. I'm interested to see the additional F7 effects in action.
Seeing how drones can have the same kind of explosion sprite as firebats and siege tanks makes me believe that animation is a placeholder. I wish someone from Blizz would step in and clear that up. I'm interested to see the additional F7 effects in action.
Drones had the same explosion sprite as firebats in classic BW as well. Siege tanks had a slightly different explosion, and I think they still arguably have a slightly different explosion in SC:R as well. Going back to the videos, siege tanks explode with a slightly longer animation that has more of a radiating orange tint. Small explosions, like SCVs, vultures, firebats, goliaths, and drones share a smaller explosion that is smokier.
It seems that they're replacing the explosion sprites, but not making a greater variation of explosion sprites between units.
Seeing how drones can have the same kind of explosion sprite as firebats and siege tanks makes me believe that animation is a placeholder. I wish someone from Blizz would step in and clear that up. I'm interested to see the additional F7 effects in action.
Drones had the same explosion sprite as firebats in classic BW as well. Siege tanks had a slightly different explosion, and I think they still arguably have a slightly different explosion in SC:R as well. Going back to the videos, siege tanks explode with a slightly longer animation that has more of a radiating orange tint. Small explosions, like SCVs, vultures, firebats, goliaths, and drones share a smaller explosion that is smokier.
It seems that they're replacing the explosion sprites, but not making a greater variation of explosion sprites between units.
I knew drones exploded when they had gas/minerals but I didn't know they had the same death animation as firebats. I just confirmed that myself. I guess I just don't like the way it looks so it stands out to me a lot
What do you guys think about the gifs on the Protoss spotlight post? I can't tell conclusively if its the gif quality that got better or the game gfx or both. Either way, it looks much closer now to how I want remastered to look like.
On July 08 2017 02:11 DropBear wrote: Does anyone know if Blizzard has indicated which multiplayer maps will ship with remastered? I would assume laddering will be on well known balanced maps like circuit breaker, fighting spirit etc
Would be cool if they had a whole bunch of kespa maps instead of their own lul
Come on, who doesn't want to ladder on maps like Ashrigo, Rivalry and Lost Temple?
On July 08 2017 02:11 DropBear wrote: Does anyone know if Blizzard has indicated which multiplayer maps will ship with remastered? I would assume laddering will be on well known balanced maps like circuit breaker, fighting spirit etc
Would be cool if they had a whole bunch of kespa maps instead of their own lul
Come on, who doesn't want to ladder on maps like Ashrigo, Rivalry and Lost Temple?
Having played Lost Temple on Bnet a few times now i never realized just how awful of a map it actually was
On July 08 2017 02:11 DropBear wrote: Does anyone know if Blizzard has indicated which multiplayer maps will ship with remastered? I would assume laddering will be on well known balanced maps like circuit breaker, fighting spirit etc
Would be cool if they had a whole bunch of kespa maps instead of their own lul
Come on, who doesn't want to ladder on maps like Ashrigo, Rivalry and Lost Temple?
All this chat about the chat UI... I personally don't feel like using the chat function in pretty much any game, and I don't think it's because of the way the UI is. I think it has a lot more to do with the fact that there are so many ways to communicate today, with all the Skype, Discord, Teamspeak, etc. When I play games, I use these tools to communicate and I think it's the main reason why we don't see much people using the chat functions in games anymore. Before, if you wanted to play you logged in the game and saw who was available, now everyone is online all the time on different platforms and it's easier to talk to my friends on let's say Discord than BNet, even if it's the old BNet.
idk personally i dont use microphone to play and actually prefer not hearing voices most of the time so obviously you need the text then and why would it be on a exterior interface lol for me the quality of the chat on bnet is very important appreciate things such as enter/leave notification as option etc and i think stuff like icons for the chat is a nice bonus its fun, i saw a pic recently that showed if you want to unlock a scv portrait, it takes 700 T wins????^^^^^^^^^^^^^^^^^^ how about 50 for a worker and then... different numbers for each race??^^ what for random???? 50 Z : gling or drone 100 P : zealot 50 T : scv or marine 50 R : ??? heroes?
Who on earth would complain about 15$ for a game you already love getting a facelift, new ladder (remember the old one? lol), new this, new that. Wait until it's out, watch streams for a few days, let the first few hotfixes/patches pass and then decide if that absurd amount of money is worth it to you, maybe? €: And yes Blizzard, leave the old chat alone, rerender it, tweak functionality and that's it. Nobody needs the absolute horseshit that was implemented in SC2.
i dont think people are complaining about 15$ but the fact that blizzard didnt make clear from the begin if match making was free.the more i play 1.18 the less i like 1.16,sure the graphics showed so far arent that great but based in gorush coments we didnt see all yet ?
The sluggish and clunky UI is still bothering me. Seems to be some sort of webpage. I haven't had it crash yet like this. Maybe someone here can tell us a bit more about this? Can something be done on the user's end to make it more smooth?
1. Slow loading time 2. Slow menu transitions (jerky, laggy) 3. UI freeze upon opening game list first time. 4. We need more keyboard shortcuts for navigation.
On July 11 2017 23:52 B-royal wrote: The sluggish and clunky UI is still bothering me. Seems to be some sort of webpage. I haven't had it crash yet like this. Maybe someone here can tell us a bit more about this? Can something be done on the user's end to make it more smooth?
1. Slow loading time 2. Slow menu transitions (jerky, laggy) 3. UI freeze upon opening game list first time. 4. We need more keyboard shortcuts for navigation.
Wait wtf? That happened to someone? It looks like it's photoshopped or something lol. If it isn't, then wow I'm impressed.
Just to be clear, before you basically had to buy a "blizzard flatrate" as a pc bang owner to use their games, but for remastered they want 22 cents for each dollar?
Until now, Every PC Bang have to buy Blizzard package, but they didnt pay another charge.
But after Remaster, every PC Bang will have to pay 0.22 USD per hour to Blizzard.
So this conflict is big issue in this country.
PC Bang is very important for SCR's Success.
Im so worried...
I can't wait to see the lapdogs trip over their own feet as they struggle to come up with a pathetic justification of how this is okay or going to help BW lmao.
On July 12 2017 10:29 B-royal wrote: What are you guys complaining about? All this money will probably be invested into stacraft remastered tournaments /sarcasm
Yeah, i hope so.
Blizzard has much power than pc bangs, so we cant touch it.
Also, we cant blame blizzard. It is just company which want to generate more profit.
So only one thing we can anticipate is more support in league.
OGN starleague, SSL classic S2, ASL S4... and so on..
I don't really understand how this works legally. Whichever government set up laws so that the PC bangs ownerz can't just install buy a copy for each PC and install it deserve to be thrown out of the window. Seriously, this is not the time to shit on Blizzard, they are a corporation which is almost obligated to use a way to make money when such gets so openly offered, this is the time to realize how stupid IP laws are all around the world.
On July 12 2017 10:29 B-royal wrote: What are you guys complaining about? All this money will probably be invested into stacraft remastered tournaments /sarcasm
Yeah, i hope so.
Blizzard has much power than pc bangs, so we cant touch it.
Also, we cant blame blizzard. It is just company which want to generate more profit.
So only one thing we can anticipate is more support in league.
OGN starleague, SSL classic S2, ASL S4... and so on..
If their way of "generating profit" leads to PC bangs not going along with it then they might have to kiss quite a bit of profit goodbye.
Probably a licensing issue? I'm guessing Blizzards EULA doesn't allow an unlimited amount of different users on each copy (license), hence they are forcing PC Bangs to pay an additional fee if they are to allow unlimited players to use their game. (This is pretty much what the Music industry does).
The PC Bangs could cover this fee by charging 1.3 USD per hour instead (which is still a pretty reasonable price) but yeah, that's a 30 % price increase by the hour. Ouch.
On July 12 2017 11:57 opisska wrote: I don't really understand how this works legally. Whichever government set up laws so that the PC bangs ownerz can't just install buy a copy for each PC and install it deserve to be thrown out of the window. Seriously, this is not the time to shit on Blizzard, they are a corporation which is almost obligated to use a way to make money when such gets so openly offered, this is the time to realize how stupid IP laws are all around the world.
It's simple these institutions are generating profit off of the product that Blizzard created, so Blizzard demands a portion of that profit. The same way a composer is receiving money when his songs are being played on the radio/TV/Club. Saying " Whichever government set up laws so that the PC bangs ownerz can't just install buy a copy for each PC and install it " is like saying "Why can't radio owners buy an album of X artist and just play it"... It doesn't work that way.
On July 12 2017 11:57 opisska wrote: I don't really understand how this works legally. Whichever government set up laws so that the PC bangs ownerz can't just install buy a copy for each PC and install it deserve to be thrown out of the window. Seriously, this is not the time to shit on Blizzard, they are a corporation which is almost obligated to use a way to make money when such gets so openly offered, this is the time to realize how stupid IP laws are all around the world.
It's simple these institutions are generating profit off of the product that Blizzard created, so Blizzard demands a portion of that profit. The same way a composer is receiving money when his songs are being played on the radio/TV/Club. Saying " Whiczhever government set up laws so that the PC bangs ownerz can't just install buy a copy for each PC and install it " is like saying "Why can't radio owners buy an album of X artist and just play it"... It doesn't work that way.
Except that: - they already make the PC bangs pay for a fixed fee package - 22% is a gigantic fee - if PC bangs are outraged by this, it certainly isn't a common practice.
On July 12 2017 11:57 opisska wrote: I don't really understand how this works legally. Whichever government set up laws so that the PC bangs ownerz can't just install buy a copy for each PC and install it deserve to be thrown out of the window. Seriously, this is not the time to shit on Blizzard, they are a corporation which is almost obligated to use a way to make money when such gets so openly offered, this is the time to realize how stupid IP laws are all around the world.
It's simple these institutions are generating profit off of the product that Blizzard created, so Blizzard demands a portion of that profit. The same way a composer is receiving money when his songs are being played on the radio/TV/Club. Saying " Whichever government set up laws so that the PC bangs ownerz can't just install buy a copy for each PC and install it " is like saying "Why can't radio owners buy an album of X artist and just play it"... It doesn't work that way.
Indeed it doesn't, that's true. It's also monstrously absurd, but people got so accustomed to it that they will jump up and defend it. This special status of anything that can be conceivably labelled as "creative work" needs to end as soon as possible. I can choose from an enormous gamut of products that I can buy, for a one-off fee, and generate profit from them, as long as they are physical items, so why suddenly it "makes sense" that it is so different for "intelectual property".
TL;DR: if you country has a pirate party, vote for it
On July 12 2017 11:57 opisska wrote: I don't really understand how this works legally. Whichever government set up laws so that the PC bangs ownerz can't just install buy a copy for each PC and install it deserve to be thrown out of the window. Seriously, this is not the time to shit on Blizzard, they are a corporation which is almost obligated to use a way to make money when such gets so openly offered, this is the time to realize how stupid IP laws are all around the world.
It's simple these institutions are generating profit off of the product that Blizzard created, so Blizzard demands a portion of that profit. The same way a composer is receiving money when his songs are being played on the radio/TV/Club. Saying " Whiczhever government set up laws so that the PC bangs ownerz can't just install buy a copy for each PC and install it " is like saying "Why can't radio owners buy an album of X artist and just play it"... It doesn't work that way.
Except that: - they already make the PC bangs pay for a fixed fee package - 22% is a gigantic fee - if PC bangs are outraged by this, it certainly isn't a common practice.
The amount of the fee is a product of negotiations, I don't think that we know enough to make a decision, whether 22% is gigantic or not. For me it's just an arbitrary number. The "PC bangs" are leveraging their position to get better deal. This is why they are "outraged"(To be fair, Blizzard is doing the same.)... These are all common practices during negotiations.
On July 12 2017 11:57 opisska wrote: I don't really understand how this works legally. Whichever government set up laws so that the PC bangs ownerz can't just install buy a copy for each PC and install it deserve to be thrown out of the window. Seriously, this is not the time to shit on Blizzard, they are a corporation which is almost obligated to use a way to make money when such gets so openly offered, this is the time to realize how stupid IP laws are all around the world.
It's simple these institutions are generating profit off of the product that Blizzard created, so Blizzard demands a portion of that profit. The same way a composer is receiving money when his songs are being played on the radio/TV/Club. Saying " Whichever government set up laws so that the PC bangs ownerz can't just install buy a copy for each PC and install it " is like saying "Why can't radio owners buy an album of X artist and just play it"... It doesn't work that way.
Indeed it doesn't, that's true. It's also monstrously absurd, but people got so accustomed to it that they will jump up and defend it. This special status of anything that can be conceivably labelled as "creative work" needs to end as soon as possible. I can choose from an enormous gamut of products that I can buy, for a one-off fee, and generate profit from them, as long as they are physical items, so why suddenly it "makes sense" that it is so different for "intelectual property".
TL;DR: if you country has a pirate party, vote for it
Umm, I don't agree with that so I won't vote for any such party
On July 12 2017 11:57 opisska wrote: I don't really understand how this works legally. Whichever government set up laws so that the PC bangs ownerz can't just install buy a copy for each PC and install it deserve to be thrown out of the window. Seriously, this is not the time to shit on Blizzard, they are a corporation which is almost obligated to use a way to make money when such gets so openly offered, this is the time to realize how stupid IP laws are all around the world.
It's simple these institutions are generating profit off of the product that Blizzard created, so Blizzard demands a portion of that profit. The same way a composer is receiving money when his songs are being played on the radio/TV/Club. Saying " Whichever government set up laws so that the PC bangs ownerz can't just install buy a copy for each PC and install it " is like saying "Why can't radio owners buy an album of X artist and just play it"... It doesn't work that way.
so why arent streamers, who generate donations by playing a Blizzard product, are not getting a Blizzard email telling them to give them 22% of their income or else getting sued? this sounds like the youtube let`s play - monetization incident. although i dont know Blizzard EULA good enough to know if that is legal, or Blizzard is just too nice by still allowing us to do it.
So TL:DR - from what I understand, this isn't something specific with the release of SC:R but rather a trend consistent with Blizzard games at PC bangs in general. I guess the Korean PC Bang Association figured this was a perfect time to push their agenda once again.
I do wonder if the "buy once, use forever" policy for the original Brood War at PC bangs (a pricing policy that almost no popular game offers to PC bang owners anymore) will actually make PC bang owners reluctant to opt into Remastered, pushing ppl to keep playing 1.18 instead.
Ok so just to be clear, this isn't new and already happens with every blizzard game? I get that pc bangs don't like it, but it's consistent at least right, not blizzard trying to be extra greedy. At the same time one can certainly argue if it should be like that
I guess PC Bang regulars don't really care about ladder (the are used to play on fish) or graphics anyways and continue to play 1.18 (or whatever the name for the "free" version will be after SCRs launch).
PC Bangs will lose potencially new or returning players that are drawn in by the new release if they don't offer it or charge extra.
It's only a temporal problem though. Sooner or later a platform will offer SCRs online content for free. Shield Battery is already close and if tec27 stays true to his promise and makes it open source, there will be a korean Shield Battery version for PC Bangs (that keeps out dirty foreigners) in no time.
After that it's business as usual (one copy of SCR for the entire PC Bang to use the assets, and then set up the custom server for each place).
On July 14 2017 05:56 BigFan wrote: I like this. The original was really dark so hard to see. Also, someone in comments mentioned this is fan made?
LOL it's fun but yeah, no way in hell this is Blizzard's work. They're 100% about the CG. People may not remember but their cinematics were hyped as fuck back in the day.
interesting vod + im less worried about the graphics now. + thanks for reminding the love letter back in 2000-2001 i was pretty good writting love letters that my class mates did ask me to make letters for them,sadly i didnt copy blizzard model :D
On July 14 2017 08:32 [sc1f]eonzerg wrote: interesting vod + im less worried about the graphics now. + thanks for reminding the love letter back in 2000-2001 i was pretty good writting love letters that my class mates did ask me to make letters for them,sadly i didnt copy blizzard model :D https://www.youtube.com/watch?v=wDuaZm7YTl4
Interesting to see widescreen versions of the 4:3 UI in addition to the 16: 9 UI. It arguably looks more polished than the 16: 9 UI, and I wonder if they will have another option to switch between the UI layouts.
Please NO! Real actors making it bad. Its like some sort of command and conquer rip off, terrible damage to the intro. And that finger movement of the firebat look like one of cheap costume. Completely 3d model remake wouldve been so much better.
Please NO! Real actors making it bad. Its like some sort of command and conquer rip off, terrible damage to the intro. And that finger movement of the firebat look like one of cheap costume. Completely 3d model remake wouldve been so much better.
Please NO! Real actors making it bad. Its like some sort of command and conquer rip off, terrible damage to the intro. And that finger movement of the firebat look like one of cheap costume. Completely 3d model remake wouldve been so much better.
"Actors" xDDD i wouldnt call them "actors" xD
I want to see a real Starcraft movie with real actors. I want Sandra Bullock to be Kerrigan. Brad Pitt as Jim Raynor and Morgan Freeman as the Overmind.
Please NO! Real actors making it bad. Its like some sort of command and conquer rip off, terrible damage to the intro. And that finger movement of the firebat look like one of cheap costume. Completely 3d model remake wouldve been so much better.
"Actors" xDDD i wouldnt call them "actors" xD
Cosplayers trying to act, it's more like
That trailer was a ripoff of the official remastered trailer, a WCS trailer, and a fan-made remake of the BW intro.
Please NO! Real actors making it bad. Its like some sort of command and conquer rip off, terrible damage to the intro. And that finger movement of the firebat look like one of cheap costume. Completely 3d model remake wouldve been so much better.
"Actors" xDDD i wouldnt call them "actors" xD
I want to see a real Starcraft movie with real actors. I want Sandra Bullock to be Kerrigan. Brad Pitt as Jim Raynor and Morgan Freeman as the Overmind.
I have no idea who the other voice actors are, but I think Tricia Helfer is already a pretty good cast for Kerrigan
SC documentary seems nice. The only thing that sucks is that I'm starting new work at the SC:R premiere date and I'm leaving the town for some training, so I hope the hotel will handle WiFi so I can spam games after work :d
Since the remake is going to be on the bnet launcher, does that still mean i can play it offline i.e singleplayer? I've never used the bnet launcher so idk how it works with the games being on there.
On July 16 2017 06:47 ICanFlyLow wrote: Since the remake is going to be on the bnet launcher, does that still mean i can play it offline i.e singleplayer? I've never used the bnet launcher so idk how it works with the games being on there.
They confirmed that you can play offline. You'll still need the bnet launcher to install and update the game, which means you'll need to install the bnet launcher app, login to that with your bnet 2.0 account (which you should have to buy SC:R digitally), and then download and install SC:R from the list games in the launcher.
I strongly speculate that you'd still be able to launch the game directly from the executable outside of the Bnet app once it's installed.
how the hell would they know if a pc client in a pc bang was using sc RM. i think they want that in because there was no other way to make post-sale micro transactions to recoup their development costs if they kept offline LAN around. this makes me quit bw completely and im sure a lot of old ppl like myself. cant be bothered with this bs anymore gg , was even thinking of putting up a pc bang of my own just for scr, i guess thats over
I played a fuckton of BW back in the days and had a pretty decent level (~B+ on ICCUP), I stopped playing in 2008-2009 and plan to come back playing a bit once SC:R is released. Did the meta change (I doubt it but we never know) ? What are the good replay sites ? Is there another way of watching stream than Afreeca ? (it's so laggy even in medium quality.. Thanks in advance guys !
Actually it's pretty surprising to me that 5.1 million have watched that remastered trailer on blizzards facebook page. More than i expected i gotta admit.
Who would have thought that Blizzard would make it so incredibly hard for me to give them my money
I moved back to the UK recently, but my battle.net account was created while living in Germany. To get a UK debit card added to a German battle.net account took freaking ages...
Volvo makes it much easier for me to waste my salary on useless stuff
On July 16 2017 19:08 Lylat wrote: I played a fuckton of BW back in the days and had a pretty decent level (~B+ on ICCUP), I stopped playing in 2008-2009 and plan to come back playing a bit once SC:R is released. Did the meta change (I doubt it but we never know) ? What are the good replay sites ? Is there another way of watching stream than Afreeca ? (it's so laggy even in medium quality.. Thanks in advance guys !
I would say it's changed from 2009 a bit (that was when I quit was early 2010). TvZ was starting to switch over to late game mech in 2010 and has been perfected and the norm in almost every TvZ. PvZ has a lot more gate openings into a 2-3 zealot harass with forge expand.
From the zerg side, those were 2 major changes from that era I noticed. I don't see as much Forge FE like it was back in 08/09.
I've noticed that tvz has shifted back to bio lately. Flash and last seem content to play that SK style with mines added sometimes but dont see huge tank deathballs anymore.
On July 18 2017 12:46 ROOTFayth wrote: Are PC bang even lucrative nowadays? Everybody has a good internet connection and a decent computer
It's not about that. It's about hanging out with friends playing a game and there's a culture behind it. Kids would go there after school with friends from what I heard.
yes, pc bang's still remain a core part of korean culture despite advances in technology. it's just not the same playing games at home with your friends on discord compared to going to a pc bang together.
On July 18 2017 12:46 ROOTFayth wrote: Are PC bang even lucrative nowadays? Everybody has a good internet connection and a decent computer
It defintely is. I went on holiday to korea last summer and the pc bangs were full of kids having fun after school. it's still very popular because its cheap and there's all necessities in terms of cheap drinks and food
SC:R Launching event - 'GG together' *7/30 20:00 KST *Blizzard store (including 5,000 SCR complete pack) *Special show (EDM .. why they select it? wtf) *Event March 1set TheBOy vs Grrrr… 2set BoxeR vs Yellow 3set Nada vs Reach Castor and commentor :Tasteless, Wolf
Korean commentators are MC Jun, Um Jae-kyung and TheMarine - a signal that OGN definitely are doing SC:R content. Also shows that Kim Carrier is done with Starcraft for good
On July 20 2017 15:51 K.H.J wrote: TBLS reject Blizzard's invitation.
Instead of launching event, they will stream SC:R in AfreecaTV PCBang.
I'm kinda worried now, if OGN does announce a tournament would afreeca force its partners and best BJs to not participate?
Only one thing that i know is that AfreecaTV doesnt want to let Flash go Busan. JD and Bisu are under Kongdoo now, and Stork didnt join any company. So these 3 guys can participate any tournament if they want. But Flash is under AfreecaTV, so he is diffrent. PartnerBJ and BestBJ are diffrent from that. These two BJs are just forbidden for streaming other platform. BJ grade cant affect tournament.
On July 20 2017 17:49 GTR wrote: so technically while flash can only stream on afreeca, jaedong/bisu/stork can restream on youtube/twitch/kakaotv?
No. It's a separate issue. As far as I know, NaDa, Flash, and Jaedong are all Partner BJs, who have certain contractual obligations towards AfreecaTV, the extent of which is more widespread than someone like Stork, for example. As you can see, NaDa is participating in this upcoming tournament, despite being a Partner BJ just like Flash or Jaedong.
I repeat, the classification of these streamers under the AfreecaTV brand, and the varying restrictions that come with it, has nothing to do with what is going on here. This is not the time to be discussing the policies AfreecaTV imposes on its streamers, considering it basically has little relevance to the topic of why players like Flash isn't participating.
With that said, I think the possibility of a power struggle being at play is certainly likely. Or maybe some of these players didn't want to go all the way to Busan for the fee that was offered to them. There are no official announcements, and if this is the result of some friction between AfreecaTV and Blizzard, you know there ever won't be one. Blizzard is using casters employed by Ongamenet, while several iconic Brood War players with close ties to AfreecaTV have plans elsewhere.
For those surprised at the possibility of a power struggle between separate bodies who have vested interests in the upcoming future of the Korean Brood War scene, welcome the party. Watch the shit-fest unfold while people pick different sides and pretend it's a necessary growing pain for Brood War, while in truth it is a necessary evil for whoever comes out on top. My bet's on Blizzard.
There definitely isn't a lack of marketing budget. I just saw the ad for the event running on the lightning of the Gwangan bridge in Busan, which must be incredibly expensive given the scale of the thing (it was literarly a mile long SC ad) and the visibility of the place.
yeah glad that there will be global leaderboard it was just super awkward that there wasn't one in sc2 glad to hear that (well won't you add it to sc2^^)
On July 20 2017 21:51 opisska wrote: There definitely isn't a lack of marketing budget. I just saw the ad for the event running on the lightning of the Gwangan bridge in Busan, which must be incredibly expensive given the scale of the thing (it was literarly a mile long SC ad) and the visibility of the place.
Damn, that is epic lol, need pics / video of that man.
Features & Improvements General Battle.net A Battle.net account is required to access multiplayer gateways Save Legacy Profiles forever by pairing them to a modern Battle.net Account Create or link up to three Profiles per gateway Friend’s list now contains whisper and status for friends playing modern Blizzard games NumPad+0 stats ordered by player name Popular maps display based upon the most played maps in the last 24 hours Replays and saved games are cloud saved and accessible upon login
Chat Panels Added to all multiplayer screens Click the Channel name in the Message Entry box to display the last channels Change message target with /1, /2, or /w (player)
Search Games Screen Open games automatically update with player information and availability Games list auto-refresh has replaced by a refresh button Added filters for name, game type, private, acceptable ping, and player count
Observer Mode Right click player name to follow their camera Right click to follow a unit Left click player name to toggle their field of vision Alt+U hides/shows Units section Alt+E hides/shows Economy section Alt+P hides/shows Research section Alt+I hides/shows Minimap Alt+W hides/shows Button section
Options H.O.T.K.E.Y.s have arrived – again Added an option to disable custom hotkeys in Create menu An expanded version of Options can now be found on the main menu screen
Bug Fixes Ending a game in an Observer slot is handled gracefully Carriage returns in map details are preserved
Known Bugs Asian and Cyrillic characters not supported in PTR's Legacy Chat
Features & Improvements General Battle.net A Battle.net account is required to access multiplayer gateways Save Legacy Profiles forever by pairing them to a modern Battle.net Account Create or link up to three Profiles per gateway Friend’s list now contains whisper and status for friends playing modern Blizzard games NumPad+0 stats ordered by player name Popular maps display based upon the most played maps in the last 24 hours Replays and saved games are cloud saved and accessible upon login
Chat Panels Added to all multiplayer screens Click the Channel name in the Message Entry box to display the last channels Change message target with /1, /2, or /w (player)
Search Games Screen Open games automatically update with player information and availability Games list auto-refresh has replaced by a refresh button Added filters for name, game type, private, acceptable ping, and player count
Observer Mode Right click player name to follow their camera Right click to follow a unit Left click player name to toggle their field of vision Alt+U hides/shows Units section Alt+E hides/shows Economy section Alt+P hides/shows Research section Alt+I hides/shows Minimap Alt+W hides/shows Button section
Options H.O.T.K.E.Y.s have arrived – again Added an option to disable custom hotkeys in Create menu An expanded version of Options can now be found on the main menu screen
Bug Fixes Ending a game in an Observer slot is handled gracefully Carriage returns in map details are preserved
Known Bugs Asian and Cyrillic characters not supported in PTR's Legacy Chat
Cool thanks for sharing I didn't notice, DLing now and it's taking awhile to rewrite the old installation, I guess this is a bigger PTR than before.
Oh nice, options can be accessed in the main menu now. The Technology® is finally here.
Also worth noting this in the main thread
Radical,
That will be a news and updates spot long term. The Editor will launch from the Blizzard Launcher, not from the game anymore. The SCR ad is placeholder while we get the news feed working.
That's interesting. I can already see a few people ticking that "Disabled" button on this forum. Wonder if tournaments will enable or disable the hotkeys. Won't effect me either way, as I don't intend on changing any hotkeys except for Patrol, but even then it wouldn't matter to me. I imagine we'll know soon!
On July 21 2017 04:46 blade55555 wrote: That's interesting. I can already see a few people ticking that "Disabled" button on this forum. Wonder if tournaments will enable or disable the hotkeys. Won't effect me either way, as I don't intend on changing any hotkeys except for Patrol, but even then it wouldn't matter to me. I imagine we'll know soon!
I'd imagine most people wouldn't really care and would be open just to get faster games, assuming patrol rebound doesn't completely break the game.
I really hope matchmaking will not allow players to filter for hotkeys / no hotkeys. I don't want to feel like i'm playing second league when using hotkeys.
Also, these new graphics options like smooth unit turning and environment effects look interesting...
Overall, pretty similar to what Blizzard showed in one of their articles for Remastered . For me, the UI feels kinda laggy and choppy unless I'm in windowed mode.
On July 21 2017 05:00 tobai wrote: I really hope matchmaking will not allow players to filter for hotkeys / no hotkeys. I don't want to feel like i'm playing second league when using hotkeys.
Also, these new graphics options like smooth unit turning and environment effects look interesting...
I can't imagine that would the case. That would segregate a small playerbase and would be a turn off to a returning casual base. It's just something for competitive play/elitists who want to make sure no ones using keybinds, at least native keybinds.
On July 21 2017 05:11 shin ken wrote: So - in the old Battle.net Launcher, there was a new game called "Starcraft Internal Alpha" which has gone away after the update to the new UI.
I have a silly bug that makes 1.19 PTR unplayable atm, My screen resolution is wrong no matter what I try, although I am going to just play windowed mode and stretch it out to the task bar, that is the best I can do until this issue is resolved.at the moment.
Yeah. I don't think the pro's are going to switch until remastered comes out is my guess. I know Jaedong/Flash have said they like 1.18, but the others don't' I am assuming.
Currently, the 1.19 PTR contains all of the files for the remaster. The HD mode checkbox is just disabled if you don't own SC:R.
That's sort of concerning - it implies that all SC users everywhere will be forced to have SC:R files taking up space, even if they don't ever intend to use them/own HD mode.
Looks nice and another little change I like is mineral lines show up on undiscovered areas on the minimap. Really liking the development of Remastered so far. Hopefully the PTR gets most of the buggy shit out for release.
On July 21 2017 08:05 KrOjah wrote: Looks nice and another little change I like is mineral lines show up on undiscovered areas on the minimap. Really liking the development of Remastered so far. Hopefully the PTR gets most of the buggy shit out for release.
I guess it's a nice compromise instead of revealing the entire terrain like in SC2.
This is so hype, I wish it was august 14th already lol. I will def. be up at midnight - 3 AM on the 14th in order to jump into the ladder immediately, SO HYPE.
On July 21 2017 08:05 KrOjah wrote: Looks nice and another little change I like is mineral lines show up on undiscovered areas on the minimap. Really liking the development of Remastered so far. Hopefully the PTR gets most of the buggy shit out for release.
I guess it's a nice compromise instead of revealing the entire terrain like in SC2.
On July 21 2017 08:11 GGzerG wrote: This is so hype, I wish it was august 14th already lol. I will def. be up at midnight - 3 AM on the 14th in order to jump into the ladder immediately, SO HYPE.
Ehh based on past Blizzard history it'll probably be out around 10am-12pm PDT.
Ah so they did decide to add better Observer tools. I can live without a production tab if the research tab shows upgrades also being researched and not only those that are done.
On July 21 2017 05:00 eviltomahawk wrote: New Battle.net screens
Overall, pretty similar to what Blizzard showed in one of their articles for Remastered . For me, the UI feels kinda laggy and choppy unless I'm in windowed mode.
Man... I can't believe they are really fucking up the UI... Typical Blizz though, they had a great UI and their new and shiny version is downright inferior... Can't even enter a password on the join screen (aka have to click the game first?) and it probably still wont remember the name of the game you last played....
From my experience playing mostly team games and ums the latency of the host plays little part in how laggy the game will be.A lot of the time someone who lags the game shows up as 4 or 5 green in the lobby so personally i don't agree with the new filter system.
On July 21 2017 05:00 eviltomahawk wrote: New Battle.net screens
Overall, pretty similar to what Blizzard showed in one of their articles for Remastered . For me, the UI feels kinda laggy and choppy unless I'm in windowed mode.
Man... I can't believe they are really fucking up the UI... Typical Blizz though, they had a great UI and their new and shiny version is downright inferior... Can't even enter a password on the join screen (aka have to click the game first?) and it probably still wont remember the name of the game you last played....
You had to click on the game to enter the password in 1.18 too.
While there are a handful of things that haven't been ported over from 1.16 Battlenet, I think there are a lot of nice new features in the new one. Having a search bar, map preview, and player count in 1.18 was good. Adding a refresh button and game type tag onto the custom games list is also a good in 1.19, as is being able to chat while in the custom games list.
My two criticisms for 1.19 compared to 1.18 is that they took away the popular games list afaik, and the game type filter is put behind the filter menu which necessitates a couple more clicks.
just me or bw became laggier... maybe its my computer but 1.18 was fine.... I should technically be able to play flawlessly even on this 4 y/o 300$ comp...
On July 20 2017 13:52 GTR wrote: Korean commentators are MC Jun, Um Jae-kyung and TheMarine - a signal that OGN definitely are doing SC:R content. Also shows that Kim Carrier is done with Starcraft for good
I don't know why you would expect anyone to invite Kim Carrier after what has transpired in past couple of months + Korean culture.
On July 20 2017 13:52 GTR wrote: Korean commentators are MC Jun, Um Jae-kyung and TheMarine - a signal that OGN definitely are doing SC:R content. Also shows that Kim Carrier is done with Starcraft for good
I don't know why you would expect anyone to invite Kim Carrier after what has transpired in past couple of months + Korean culture.
By the way, if somebody messes with their Starcraft exe for 1.19, they can probably bypass the SC:R checks and toggle HD mode. The HD assets are already in place in the 1.19 client.
For example, 1.18: sound/terran/vessel/tvewht03.wav - hash: d4d7a0f3b38bb3d25687270d2b2ea04a
On July 20 2017 13:52 GTR wrote: Korean commentators are MC Jun, Um Jae-kyung and TheMarine - a signal that OGN definitely are doing SC:R content. Also shows that Kim Carrier is done with Starcraft for good
I don't know why you would expect anyone to invite Kim Carrier after what has transpired in past couple of months + Korean culture.
What happened?
I would also be interested in hearing this. Obviously I've missed some of this news.
On July 21 2017 13:13 dcemuser wrote: By the way, if somebody messes with their Starcraft exe for 1.19, they can probably bypass the SC:R checks and toggle HD mode. The HD assets are already in place in the 1.19 client.
For example, 1.18: sound/terran/vessel/tvewht03.wav - hash: d4d7a0f3b38bb3d25687270d2b2ea04a
Korean e-Sports is constantly in a purgatory state of being at the brink of being accepted into the mainstream culture, and also a couple of steps away from being banished as an unwholesome source of entertainment for the tumultuous, game-addicted youth of today. It means that anything that can shed the gaming industry in a bad light sets back years of progress, which can be best seen by the repercussions of the match-fixing scandals.
Caster Kim Tae Young was one of the most recognizable faces in the industry, being present since the earliest days of Brood War. He has since moved on to other means of making money (contributing towards the Seoul nightlife), the specific details of which I won't bother getting into, but it will suffice to say any appearances he makes as a e-Sports personality will worsen the public perception of e-Sports as a whole.
On July 21 2017 14:22 Letmelose wrote: Korean e-Sports is constantly in a purgatory state of being at the brink of being accepted into the mainstream culture, and also a couple of steps away from being banished as an unwholesome source of entertainment for the tumultuous, game-addicted youth of today. It means that anything that can shed the gaming industry in a bad light sets back years of progress, which can be best seen by the repercussions of the match-fixing scandals.
Caster Kim Tae Young was one of the most recognizable faces in the industry, being present since the earliest days of Brood War. He has since moved on to other means of making money (contributing towards the Seoul nightlife), the specific details of which I won't bother getting into, but it will suffice to say any appearances he makes as a e-Sports personality will worsen the public perception of e-Sports as a whole.
Rather it seems nearly impossible. It's not just what he did recently, it was the entire buildup which climaxed with the recent decisions.
- didn't really get the vibe of afreecatv/streaming - got frustrated by a lack of support/sponsors - despite constructive criticisms, he didn't take anything on board and started to alienate fans - falling out with kcm/zeus/other people over revenue sharing and some other crap
tl:dr - didn't understand how afreeca worked, was too demanding, had a shitty attitude in general and eventually was frozen out of the scene.
as letmelose said, he now runs a room salon (there's a blog on this stuff on tl somewhere)
People complaining and throwing tantrums about a log-in screen that they see less than 10 seconds. I wonder how much more ridiculous this community can get, but you guys never cease to amaze me in this regard.
On July 21 2017 00:14 ProMeTheus112 wrote: yeah glad that there will be global leaderboard it was just super awkward that there wasn't one in sc2 glad to hear that (well won't you add it to sc2^^)
On July 21 2017 20:48 404AlphaSquad wrote: People complaining and throwing tantrums about a log-in screen that they see less than 10 seconds. I wonder how much more ridiculous this community can get, but you guys never cease to amaze me in this regard.
Can you stop being so dismissive of other people's valid criticisms? It doesn't matter if it's about something seemingly inconsequential. Most sane people won't let the decision of buying remastered hinge on something this small, but it still has to be said. There is room for improvement and pointing this out is vital.
And it's getting really tiresome seeing you complain about the brood war community in every single post you make. Please go back to the Sc2 community, which you were clearly enjoying very much.
On July 21 2017 13:13 dcemuser wrote: By the way, if somebody messes with their Starcraft exe for 1.19, they can probably bypass the SC:R checks and toggle HD mode. The HD assets are already in place in the 1.19 client.
For example, 1.18: sound/terran/vessel/tvewht03.wav - hash: d4d7a0f3b38bb3d25687270d2b2ea04a
On July 21 2017 20:48 404AlphaSquad wrote: People complaining and throwing tantrums about a log-in screen that they see less than 10 seconds. I wonder how much more ridiculous this community can get, but you guys never cease to amaze me in this regard.
When you get sunburned, even the slightest smack on your skin will sting a lot more than it would otherwise. And a lot of people got sunburned by SC2.
That looks so much better than those pictures that were released a few weeks ago it's ridiculous. Guess that's what happens when you got low res pics like that though
For people having the 2:78 error, after uninstalling the PTR and installing a fresh copy of PTR it works for me. The build number is different, so I expect that it has the fix.
Guys, is a physical version of SC:R gonna be released on Europe or USA? I don't know if I should be doing the digital pre-purchase or not because of that :\
It's very much a work in progress; I hope. The installation is a monstrous hybrid of CASC and MPQ, resulting in a filesize for the game of 5.5GB (up from ~1GB in Patch 1.18) that eclipses what either format's overall filesize would have been alone.
The CASC archives contain: the MPQ archives, a copy of the SD files, a copy of the HD files, and a copy of some weird intermediate 'HD2' files which are lower resolution than the default files but higher resolution than the SD files.
Then the MPQ archives (contained in the CASC archives but extracted to the root directory during installation) contain their own set of many of those assets, including a full copy of the SD files and a spattering of HD assets (mainly UI).
The worst part is that despite CASC having file deduplication technology (files are stored by contenthash, not by filename, allowing differently named files with the same content to occupy the same space), it doesn't actually work here. This is because the copy of the SD files contained in the MPQs and the copy of the SD files contained outside the MPQs have slightly different hashes due to the compression inherent in the MPQ format.
Hopefully they figure out a better way to handle this, but they don't appear to have a lot of time before launch.
On July 22 2017 13:35 Sero wrote: Anyone know how to fix pixelation in 1.19?
One fullscreen/fullscreen windowed option gives terrible pixellation the other cuts off the sides of your viewing window.Better to stick with 1.18 until they fix it.
On July 23 2017 21:29 StarscreamG1 wrote: Guys, is a physical version of SC:R gonna be released on Europe or USA? I don't know if I should be doing the digital pre-purchase or not because of that :\
am i the only one whose fps gets dropped during large battles or travelling around main base? Its retry sad that my comp can't handle it... Looks like i may need to buy a refurbished hp so i can at least play rm
Do you have 2 monitors? If so, make sure everything on the 2nd monitor is closed or minimized. I don't have any lag issues and frankly, you shouldn't either unless your computer is super old. BW should be able to be ran on any computer from the late 90's to today without lag problems at all.
On July 24 2017 12:25 Shinokuki wrote: am i the only one whose fps gets dropped during large battles or travelling around main base? Its retry sad that my comp can't handle it... Looks like i may need to buy a refurbished hp so i can at least play rm
Dude if your com lags playing BW its time to upgrade.
On July 24 2017 15:48 blade55555 wrote: Do you have 2 monitors? If so, make sure everything on the 2nd monitor is closed or minimized. I don't have any lag issues and frankly, you shouldn't either unless your computer is super old. BW should be able to be ran on any computer from the late 90's to today without lag problems at all.
Maybe try scanning your computer for virus's?
i bought this comp in 2014... and i dont have any virus. Lag was bad in windows 7 so i upgraded to windows 10 just so i can play bw more flawlessly on 1.19. Also I was able to play flawlessly on 1.16 and 1.18 and now i can't.... on 1.19
On July 24 2017 12:25 Shinokuki wrote: am i the only one whose fps gets dropped during large battles or travelling around main base? Its retry sad that my comp can't handle it... Looks like i may need to buy a refurbished hp so i can at least play rm
Dude if your com lags playing BW its time to upgrade.
the thing is i was able to play on 1.16 and 1.18 and now i cant seem to flawlessly play on 1.19.... mouse starts lagging screen starts buffering whenever there is a huge battle
On July 24 2017 12:25 Shinokuki wrote: am i the only one whose fps gets dropped during large battles or travelling around main base? Its retry sad that my comp can't handle it... Looks like i may need to buy a refurbished hp so i can at least play rm
Dude if your com lags playing BW its time to upgrade.
On July 23 2017 21:29 StarscreamG1 wrote: Guys, is a physical version of SC:R gonna be released on Europe or USA? I don't know if I should be doing the digital pre-purchase or not because of that :\
99% no physical copy for EU/NA. And honestly given that LOTV/HOTS both contained DVDs with a battle.net installer and nothing else on them I'm ok with that. PC is just an awful platform if you want to buy your games physical. Almost everything is either digital only or the DVD only contains the installer for an online service.
On July 24 2017 12:25 Shinokuki wrote: am i the only one whose fps gets dropped during large battles or travelling around main base? Its retry sad that my comp can't handle it... Looks like i may need to buy a refurbished hp so i can at least play rm
Dude if your com lags playing BW its time to upgrade.
Or time for the dev team to optimize.
Definitely this. 1.19 is the Remastered engine with the remastered and HD features disabled. If they're going this route with the classic version to ensure cross-compatibility with the Remaster, they gotta optimize it some more. The menus were choppy for me unless I was in windowed mode.
Looks like the new patch just released. Was on Fish and was told to upgrade.
Also lol, played a custom on Fish with one on one settings on for computer, left midway through and lost 30 points wtf lol. Then reverted itself back to where I was, weird .
So 1.19 just came out, and tomorrow there's a maintenance for the Battle.Net launcher. I wonder if that's when they'll be adding the StarCraft button to it so you can just launch it from there?
Edit: 99% sure that's the case, since you can now message players on the new BNet from Brood War now. Awesome
Also it now tells everyone when you're playing Brood War (although it calls it Remastered lol)
seems they fixed several things in the UI but can we please have the old function where you could just type the game name and password directly? it s annoying to have to search it
For some reason on 1.19, when ever i start a game i can see everything BUT the terrain/units/buildings. I can see the cursor, menu, money/gas, i can select and move units, but cant see them. Anyone run into this and have a fix? This is driving me crazy
On July 25 2017 12:00 not0rious wrote: For some reason on 1.19, when ever i start a game i can see everything BUT the terrain/units/buildings. I can see the cursor, menu, money/gas, i can select and move units, but cant see them. Anyone run into this and have a fix? This is driving me crazy
Only thing I can think of is messing with video settings to see if it comes back(like switching between windowed and fullscreen). Other than that, probably just do clean install.
Can anyone explain how the linking stuff works? So far what I can see, its just a way to get from server to server more quickly. Is there any actual benefit to linking accounts/profiles?
On July 25 2017 13:19 ProtossGG wrote: Can anyone explain how the linking stuff works? So far what I can see, its just a way to get from server to server more quickly. Is there any actual benefit to linking accounts/profiles?
It's to link to your Blizzard account so you can message people that are playing modern Blizzard games.
is there a way to play on the original client instead of the one blizzard released this year? I'm not liking their changes to the screens. They don't need to be changed for people not buying remastered.
Anyone else getting massive lags in 1.19? In 1.18 I could play on fish with no problems but now I'm getting huge lags in literally every game. It's unplayable.
I've seen many people post/complain about the fullscreen issues, particularly the black bars, mouse sensitivity, and choppy pixels.
Since BW 1.19 PTR, I've heard about few issues and decided to test few things out. Turns out, the new patch changed the game so that fullscreen isn't 640x480 anymore. While I believe that it just changes its size to your native resolution of your current monitor, I cannot confirm nor deny this since I haven't tested the game with different resolutions.
If you haven't understood what I meant, imagine game being run with windowed fullscreen option on your computer. The old fullscreen mode (1.18 and below) would change the resolution to 640x480 (or BW's native resolution), with windowed fullscreen showing everything on higher resolution but still keeping the 4:3 resolution (with added black bars on the side). The new fullscreen (1.19) is basically windowed fullscreen, except being truly fullscreen (can't have Chrome open on top of BW unlike windowed), rending at your native resolution but keeping the 4:3, which means adding black bars on the side.
These changes mean that stuff may look slightly choppy compared to 1.18 fullscreen, will definitely have different mouse sensitivity (you can use Mouse Scaling option to fix this, or calculate a new dpi), and will keep the resolution to 4:3 no matter what. I believe Blizzard did this to implement the seamless transition from SD to HD (without it, game would stall for bit while it changes resolution). So there you have it.
I'm not posting this to either complain nor praise Blizzard for this change (personally I don't mind, and I think its needed if they want seamless transition from SD->HD), but just documenting it so that people understand why this is happening.
Now, on a personal note, I hope mouse scaling works well. Cause if not, there'll be lot of angry players who have to either find new dpi (you can calculate this but not all dpi works out well), or get a new mouse (because some Korean pro players still use the old mouse such as Logitech Mini-Optical).
On July 25 2017 15:53 TT1 wrote: The old Asia server got renamed to Korea and they're making another Asia server for China/Japan/Taiwan etc.
Well then does that mean Korea will have both Fish and an official Bnet server? I'd be curious to know.
I assume so, there might be koreans who want to play games via the matchmaking system. MM system won't be available on Fish, they're sticking with their old ladder system.
BTW, made a thread listing a few bugs that i've encountered so far, feel free to post any additional issues:
I couldn't log in to fish in 1.19 on like 100 tries because authentication never ended. Then I tried to make an account on fish with the same name. Then it said that the accound already existed so i tried logging in and it worked.
My friend couldn't log in either so I told him to try and make a new account and it worked.
Weird... I'm happy it worked but weird.
I guess if anyone else can't login, try making a new acc on the server.
On July 25 2017 18:33 KungKras wrote: I couldn't log in to fish in 1.19 on like 100 tries because authentication never ended. Then I tried to make an account on fish with the same name. Then it said that the accound already existed so i tried logging in and it worked.
My friend couldn't log in either so I told him to try and make a new account and it worked.
Weird... I'm happy it worked but weird.
I guess if anyone else can't login, try making a new acc on the server.
I was able to login early this morning, but since coming back after going out it now just keeps my on select connection screen after accepting authenticator. It's going to be a longgggggggggggggggg morning.
1.19 is so buggy, really disappointed by this update.
Can't get the mouse to work properly, always feels slow/sluggish. Cursor appears tiny in game. Everything looks super pixelated in game. When I alt-tab out of BW everything else on my computer is super slow. All the chat/lobby commands not working properly in 1.18 are still not working. Besides the built-in obs mode and more people online I don't see any advantage over good old iCCup.
On July 26 2017 00:22 [sc1f]eonzerg wrote: i just cannot believe they are launching this game with this laggy UI problems.is just unreal.
Well they released it a few days in advance to iron out the bugs, there was a 1.19 PTR but no one played on it.
the problem was there since 1.18 PTR,it got better later on but was still a thing,just playing a lot somehow makes us think it was fixed.in 1.19 is even worse.
idk how blizzard QA can run 1.19 and be like "yep, it's buggy and doesn't run for most people... i know this patch is going against 1.16.1 which has been live and perfect for like... 14 years, but yeah!! no one will mind!"
personally, i can't even RUN 1.19.. i click on the "multiplayer" icon in the main menu and the whole thing just blue screens rofl
On July 26 2017 00:41 Endymion wrote: idk how blizzard QA can run 1.19 and be like "yep, it's buggy and doesn't run for most people... i know this patch is going against 1.16.1 which has been live and perfect for like... 14 years, but yeah!! no one will mind!"
personally, i can't even RUN 1.19.. i click on the "multiplayer" icon in the main menu and the whole thing just blue screens rofl
Really? Oh man I didn't know it would be that bad.
On July 25 2017 20:33 endy wrote: 1.19 is so buggy, really disappointed by this update.
Can't get the mouse to work properly, always feels slow/sluggish. Cursor appears tiny in game. Everything looks super pixelated in game. When I alt-tab out of BW everything else on my computer is super slow. All the chat/lobby commands not working properly in 1.18 are still not working. Besides the built-in obs mode and more people online I don't see any advantage over good old iCCup.
I like the pixelation though. Makes the game have a retro-ish look and it makes the original sprite art clear to see.
Since maintenance I cannot log into any battlenet gateways anymore. It just keeps asking me to log in to my battle net account. Feels like we are guinea pigs.
Still can't login to Europe, says error 3:2. First I couldn't link my account at all.
Then I finally logged in on US West and UI is terribad. Graphics is terribad. The thing that you have to connect via Blizzard app is awful. I don't have my /f list from EU, just from the Blizzard Launcher. Showing your Blizzard Launcher nickname on the top right is meh.
Generally this patch kinda killed some part of my hype :<
I have giant black bars cutting off the left and right side of my screen. The mouse feels funny even after fiddling with options, the game feels laggy, and I think theres a perspective difference (? might just be my brain tricking me because of the giant black bars running across my screen). Everythings pixelated to all hell.
Reading this thread makes me so sad... Hopefully wihin a year time we'll have a good working product? I can wait, I don't mind. But hopefully it isn't going to dent the Korean scene again, because then I'll get really pissed off.
If you were used to playing the game 16 stretched fullscreen it is going to look different and the mouse will probably feel different too. I have been playing window mode for a long time now and that doesn't seem to be any different for me.
I don't really have a problem with the new UI at this point I just want to be able to log in and play.
I think the UI has improved a lot already, more streamlined than before at least. I only have a few (major) gripes with it currently:
- Needing to use the mouse to create a private game
- Needing the mouse to be able to browse through folders effectively (it seems you can now shift-tab/tab towards them, but still can't use initials to quickly jump to folders or names in the directory).
- Having to log-in to my blizzard account every time I want to go online.
On July 26 2017 02:41 CobaltBlu wrote: If you were used to playing the game 16 stretched fullscreen it is going to look different and the mouse will probably feel different too. I have been playing window mode for a long time now and that doesn't seem to be any different for me.
I don't really have a problem with the new UI at this point I just want to be able to log in and play.
Anyone got a clue if there going to give an option for stretched fs or w/e? Black bars = terrible. What a joke.
On July 26 2017 02:41 CobaltBlu wrote: If you were used to playing the game 16 stretched fullscreen it is going to look different and the mouse will probably feel different too. I have been playing window mode for a long time now and that doesn't seem to be any different for me.
I don't really have a problem with the new UI at this point I just want to be able to log in and play.
Anyone got a clue if there going to give an option for stretched fs or w/e? Black bars = terrible. What a joke.
Wait, you actually like it when your mouse moves differently horizontally than it does vertically, and like everything to be really fat? The black bars are what's keeping the game looking and playing correctly.
On July 26 2017 02:41 CobaltBlu wrote: If you were used to playing the game 16 stretched fullscreen it is going to look different and the mouse will probably feel different too. I have been playing window mode for a long time now and that doesn't seem to be any different for me.
I don't really have a problem with the new UI at this point I just want to be able to log in and play.
Anyone got a clue if there going to give an option for stretched fs or w/e? Black bars = terrible. What a joke.
Should definitely give an option. For instance, I enjoy the black bars ... how I've always played and I'm sure there are others.
On July 26 2017 02:41 CobaltBlu wrote: If you were used to playing the game 16 stretched fullscreen it is going to look different and the mouse will probably feel different too. I have been playing window mode for a long time now and that doesn't seem to be any different for me.
I don't really have a problem with the new UI at this point I just want to be able to log in and play.
Anyone got a clue if there going to give an option for stretched fs or w/e? Black bars = terrible. What a joke.
If you really want:
Set your monitor to have 4:3 resolution Use GPU so that it stretches out your monitor on the 16 monitor Use windowed (fullscreen) option
On July 26 2017 02:38 Peeano wrote: Reading this thread makes me so sad... Hopefully wihin a year time we'll have a good working product? I can wait, I don't mind. But hopefully it isn't going to dent the Korean scene again, because then I'll get really pissed off.
koreans dont really give a fuck about nice ui design
How is increased field of view on the sides gonna change the game? Is now harass n stuff gonna be easier to block? and will it be easier to micro since u can react faster because you can see more compared to before
On July 26 2017 02:41 CobaltBlu wrote: If you were used to playing the game 16 stretched fullscreen it is going to look different and the mouse will probably feel different too. I have been playing window mode for a long time now and that doesn't seem to be any different for me.
I don't really have a problem with the new UI at this point I just want to be able to log in and play.
Anyone got a clue if there going to give an option for stretched fs or w/e? Black bars = terrible. What a joke.
Wait, you actually like it when your mouse moves differently horizontally than it does vertically, and like everything to be really fat? The black bars are what's keeping the game looking and playing correctly.
It's how ive always played bw, i had no idea other people were doing it with giant bars across their screen. lol
Since 1.19 is the same as remastered, I'm guessing it actually outputs 16 by 9 even in "sd mode" so that you can switch to HD graphics without changing the resolution. It's pretty much the only way to do it while playing without any delay. I know that some people like to stretch their 4 by 3 games while others like to use black bars. However, since SC uses a mouse cursor for input you should never ever have it stretch. Your horizontal movements will be faster than your vertical once and that is not how you use a mouse in any other context. If you are used to stretched mouse movement it'll will feel weird in remastered anyway since that will allow you to play in full 16 by 9 without black bars. Thus giving you the same mouse speed for horizontal and vertical movement.
1.18 was straight up amazing for me 1.19 feels... wrong? The laggy UI, the ads, the spacing and I can't put my finger on it but something just feels weird ingame as well in comparison.
On July 26 2017 04:51 Lorch wrote: Since 1.19 is the same as remastered, I'm guessing it actually outputs 16 by 9 even in "sd mode" so that you can switch to HD graphics without changing the resolution. It's pretty much the only way to do it while playing without any delay. I know that some people like to stretch their 4 by 3 games while others like to use black bars. However, since SC uses a mouse cursor for input you should never ever have it stretch. Your horizontal movements will be faster than your vertical once and that is not how you use a mouse in any other context. If you are used to stretched mouse movement it'll will feel weird in remastered anyway since that will allow you to play in full 16 by 9 without black bars. Thus giving you the same mouse speed for horizontal and vertical movement.
Remastered did feel weird, and I'll play with whatever handicap or aesthetic I please, really.
LOL changing the sensitivity in game actually changes the sensitivity in Windows... If they had tried to make the worst update in video game history they wouldn't have done better than 1.19
notably it being damn hard to play and being on focused on 1v1 instead of teams
That never stopped any of the shitloads of people who only played BGH / even fancier UMS in the past... just saying bro. And in my experience Quake, UT, CS 1.6 were the same. Most of the people in the community only played simple, custom modes like Clan Arena, Rocket Arena, TAM in UT 2k4, and usually simpler maps in CS like fy_snow, de_dust2_long etc. Even Team Fortress 2 had its own variant, 24/7 ctf_2fort servers.
It doesn't matter how hard the game is at a competitive level, or whether the eSports side is team-focused or not. What matters if there's something fun for the casual player to do, preferably with friends.
Now SC2, despite having an absolutely incredible map editor, had atrocious garbage support for custom maps for at least the first 2 years of its launch.
For the SC2 point I agree but wasn't it also an issue with the editor itself? it was very good and in-depth but it was very obtrusive and complicated for the average person to use whereas with the BW editor pretty much anyone could teach themselves to make simple maps.
As to your first point I also agree. Granted I think the ladder will be great but for someone like me who wasn't all that into ladders (played my fair share of iccup but I mostly just watched the pro scene) and had most of my fun dicking around on UMS/money maps I look for this to be a chance to revisit those and just chill and have fun again.
For the price I was honestly expecting it to be like $20 or something knowing Blizzard, despite some of the complaints I think $15 is pretty cheap and reasonable, at least on paper. Will have to wait and see if the ladder system is any good, although I don't like the new chat channels they have. I still think the old bw chat channels were the best.
Also should mention I guess I haven't played the newest PTR so I have no idea about the newer issues with it. 1.18 was ok but I hated the join game system and the channels, both were pretty shitty.
notably it being damn hard to play and being on focused on 1v1 instead of teams
That never stopped any of the shitloads of people who only played BGH / even fancier UMS in the past... just saying bro. And in my experience Quake, UT, CS 1.6 were the same. Most of the people in the community only played simple, custom modes like Clan Arena, Rocket Arena, TAM in UT 2k4, and usually simpler maps in CS like fy_snow, de_dust2_long etc. Even Team Fortress 2 had its own variant, 24/7 ctf_2fort servers.
It doesn't matter how hard the game is at a competitive level, or whether the eSports side is team-focused or not. What matters if there's something fun for the casual player to do, preferably with friends.
Now SC2, despite having an absolutely incredible map editor, had atrocious garbage support for custom maps for at least the first 2 years of its launch.
For the SC2 point I agree but wasn't it also an issue with the editor itself? it was very good and in-depth but it was very obtrusive and complicated for the average person to use whereas with the BW editor pretty much anyone could teach themselves to make simple maps.
It depends. Was it harder to make a simple SC2 map compared to BW or WC3? Quite possibly. Was it that much harder to the point of being inaccessible? I don't believe so. Also, do recall, pretty much all worthwhile BW maps are made in SCMDraft 2 (unless there's been a newer release since I last checked in 2009) which is a 3rd party program that tries its best to bypass some of the limitations of the vanilla StarEdit. And there's a bit of a learning curve to that one as well, I would know.
SC2's Galaxy Editor is basically like a more polished, more modular and more powerful verison of WC3's editor. And it's been this way since the beta. Yeah it's extremely comprehensive, but to anyone who has ever had decent programming experience or used some kind of SDK before, it is so much easier and more intuitive to work with compared to the lovecraftian arcane horror that was hypertriggers; god bless the people who discovered and mastered those back in the day. Like it's very clearly built from the ground up to be an extremely powerful, extremely customizable tool for content generation.
And regardless of this increase in learning curve, there were tonnes of mappers working around the clock to figure it out, push it to its limits and constantly churning out all kinds of proof of concept maps or mechanics for maps and whatnot. You can still find on Husky's channel his UMS showcase videos from like May and June of 2010, literally barely a month since the editor was first introduced in the WoL beta, and people had literally already managed to remake Metal Slug and Touhou, and even make a WASD+mouse First Person Shooter. I followed SC2Mapster and I believe another similarly-themed website that may or may not exist (but I can't recall the name for the life of me) up until like mid 2011; people were still working on all kinds of stuff, including even like a God of War style spectacle fighter with super cool custom moves and whatnot. But over time they must have realized that none of it matters because no one is playing their maps and no one will ever play their maps, because Blizzard's custom games system was stupid at the time and the only "custom games" anyone ever played were half ladder/tournament melee maps and half nexus wars and barebones tower defense. To think Blizzard had promised in advance that they would make a map marketplace of sorts for creators to be able to sell their finest works (and for the community to be able to support the creation of polished/complex maps like that), and then they can't even manage to make a working system that will let people see and play cool maps, like y'know their games from the previous decade.
And yeah, apologies for derailing this thread to talk about SC2's customs disaster, but I feel very strongly about it and to me this was the most disappointing aspect of SC2.
wow guys,today with the new patch the only problem left for me are the pixels,the UI is working really well,i love the follow friend to games thing,you can click in map preview and see it bigger.the obs mode is pretty cool too,one sugestion will be to remember your email,i feel annoying to type my email over and over.oh and the font are a bit small.
On July 26 2017 15:20 739 wrote: Anyone can connect to Europe? I keep getting some kind of Error 4:2. I can log to USW but not EU....
I can.
Damn. When I click on Europe it says error 4:2 and nothing happens. I can log to other gateaways like USW but not on EU. Meh, no idea what to do. Had a trouble to link my EU account as well as it said, that profile already exists... when I've linked USW account both USW and EU were added to my list but can't connect to EU. No idea what to do.
On July 26 2017 20:12 [sc1f]eonzerg wrote: wow guys,today with the new patch the only problem left for me are the pixels,the UI is working really well,i love the follow friend to games thing,you can click in map preview and see it bigger.the obs mode is pretty cool too,one sugestion will be to remember your email,i feel annoying to type my email over and over.oh and the font are a bit small.
What settings are you using to have your mouse behave properly? Mine still feels heavy.
On July 26 2017 20:12 [sc1f]eonzerg wrote: wow guys,today with the new patch the only problem left for me are the pixels,the UI is working really well,i love the follow friend to games thing,you can click in map preview and see it bigger.the obs mode is pretty cool too,one sugestion will be to remember your email,i feel annoying to type my email over and over.oh and the font are a bit small.
What settings are you using to have your mouse behave properly? Mine still feels heavy.
Just with mouse scaling,but now testing the game while streaming it lags like mad,only windows mode works fine,i suspect the full screen is not the old full screen from1.18
On July 26 2017 20:12 [sc1f]eonzerg wrote: wow guys,today with the new patch the only problem left for me are the pixels,the UI is working really well,i love the follow friend to games thing,you can click in map preview and see it bigger.the obs mode is pretty cool too,one sugestion will be to remember your email,i feel annoying to type my email over and over.oh and the font are a bit small.
What settings are you using to have your mouse behave properly? Mine still feels heavy.
Just with mouse scaling,but now testing the game while streaming it lags like mad,only windows mode works fine,i suspect the full screen is not the old full screen from1.18
I totally agree, the full screen mode is not the same, the mouse was perfect in full screen with 1.18. I've tried mouse scaling and it feels like there is some weird acceleration
Mouse going super tiny when hovering units/buildings is driving me crazy. Also they need to add back an option to auto-refresh the game list, as well as a checkbox filter for game types. People making their 1v1s in TvB, Melee, and One on One makes the filter pretty useless unless you're searching for UMS specifically.
Did install the patch today (mac) and actually had no problems except the mouse changes. A little trial and error on the options I got it back to normal with a little work.
Also I hope they life up to what they show here:
Uniting the community would be absolute hype. Pretty excited
On July 27 2017 03:10 Filco wrote: Can anyone with decent mental health watch this and still complain about the SCR? Enough negative attitude! It is absolutely perfect!!!
On July 27 2017 03:09 GoDannY wrote: Did install the patch today (mac) and actually had no problems except the mouse changes. A little trial and error on the options I got it back to normal with a little work.
Uniting the community would be absolute hype. Pretty excited
WTF!!!
@ 2:15 He says "The Community had ramps, so we decided one of the things we ARE going to add are Ramps and they're gonna be any sizes you want. You can expand them out or make them small."
Do you guys know what this means?
Inverted, custom, (12-angle?) ramps in the game for the first time since the game was released?
What this also means is that they will have to introduce new doodads or tiles, correct? What does that mean with backwards compatibility with 1.16 if the map has a different tileset?
Not only that, but the introduction of new ramp tiles also increases the possibilities of what can be done Tile-editing wise (giving us tiles that have properties we've never had, such as medium height on the bottom and low height on the top).
can someone please tell me where I can buy a hard copy of this game in Korea? I'll be in korea soon and I want to pick up a copy if they aren't zerg'd within seconds.
On July 26 2017 20:12 [sc1f]eonzerg wrote: wow guys,today with the new patch the only problem left for me are the pixels,the UI is working really well,i love the follow friend to games thing,you can click in map preview and see it bigger.the obs mode is pretty cool too,one sugestion will be to remember your email,i feel annoying to type my email over and over.oh and the font are a bit small.
I guess the logging in part will be obsolete once the game is integrated into the Blizzard App in 3 weeks
On July 27 2017 03:09 GoDannY wrote: Did install the patch today (mac) and actually had no problems except the mouse changes. A little trial and error on the options I got it back to normal with a little work.
Uniting the community would be absolute hype. Pretty excited
WTF!!!
@ 2:15 He says "The Community had ramps, so we decided one of the things we ARE going to add are Ramps and they're gonna be any sizes you want. You can expand them out or make them small."
Do you guys know what this means?
Inverted, custom, (12-angle?) ramps in the game for the first time since the game was released?
What this also means is that they will have to introduce new doodads or tiles, correct? What does that mean with backwards compatibility with 1.16 if the map has a different tileset?
Not only that, but the introduction of new ramp tiles also increases the possibilities of what can be done Tile-editing wise (giving us tiles that have properties we've never had, such as medium height on the bottom and low height on the top).
afaik, the new map editor is planned to be released sometime after SC:R's release. The new ramps could also just mean some features from third-party editors making their way into the official editor.
On July 27 2017 03:09 GoDannY wrote: Did install the patch today (mac) and actually had no problems except the mouse changes. A little trial and error on the options I got it back to normal with a little work.
Uniting the community would be absolute hype. Pretty excited
WTF!!!
@ 2:15 He says "The Community had ramps, so we decided one of the things we ARE going to add are Ramps and they're gonna be any sizes you want. You can expand them out or make them small."
Do you guys know what this means?
Inverted, custom, (12-angle?) ramps in the game for the first time since the game was released?
What this also means is that they will have to introduce new doodads or tiles, correct? What does that mean with backwards compatibility with 1.16 if the map has a different tileset?
Not only that, but the introduction of new ramp tiles also increases the possibilities of what can be done Tile-editing wise (giving us tiles that have properties we've never had, such as medium height on the bottom and low height on the top).
afaik, the new map editor is planned to be released sometime after SC:R's release. The new ramps could also just mean some features from third-party editors making their way into the official editor.
"We wanted to implement the lamp [ramp I think] in 12 different angles. There are a lot of map editors and exchanges, but I am worried about lamps [ramps] and implementing custom lamps [ramps]. We plan to localize it as a map editor. I am sharing various information with SCM Draft 2, and I am trying to expand this function. I think that there are lots of creativity in the case of custom maps. We will provide support for custom maps, but the map we have to give up in the remaster was EUD maps. I have an abuse case. I thought this would cause security problems for the player. I am still thinking about how to proceed with the support of community users and maps. I think EUD maps have a lot of problems right now. Usage maps will be compatible and implemented immediately after the remaster update."
So in summary... 1. Map editor will incorporate/expand features of SCM Draft 2 2. EUD maps wont be supported because of security issues 3. Support for custom maps will be given after remaster
So yes, it will be sometime after Remastered. Also I'm not sure if this post (taken from awhile back) is just trying to state that SCMDraft will be expanded upon (which SI is currently doing with vesion 0.9.) or if it means that they will be adding stuff themselves to SCMDraft.
And ramps are merely a collection of tiles that are taken from the list of tiles (index). Each tileset has about 1400-1600 lines, each 16 tiles long. That means that each tile is designated a number (1542.14 for example, meaning line 1542, tile #15 from the left). Therefore they are limited. So they will have to add tiles to tilesets or replace some null tiles with new ones or something like that. I'm just curious to see what they are going to do... (a map maker's excitement)
Black bars you'll have to change in Nvidia/AMD control panel in order to force it. You may also have to change the setting in your computer's BIOS if that doesn't work. The reason they have it with black bars is to have seamless switching between 169 HD and 43 SD. As for the pixelation, I think bilinear filtering is bugged. I notice that it works sometimes, other times not. I've had to change from windowed/borderless window to fullscreen while toggling settings in order to get it to work. I've had the most success changing it in the main menu, and little success when a game has started. Somethings wrong with the way the options work.
Edit: Here's the option in the Nvidia Control Panel.
I am very relieved to see that the implementation of dynamic lighting largely ameliorated the "cardboard 2-dimensional" look that the older screenshots had. They now look grungier and have depth, as they should.
On July 27 2017 07:54 Velitation wrote: Black bars you'll have to change in Nvidia/AMD control panel in order to force it. You may also have to change the setting in your computer's BIOS if that doesn't work. The reason they have it with black bars is to have seamless switching between 169 HD and 43 SD. As for the pixelation, I think bilinear filtering is bugged. I notice that it works sometimes, other times not. I've had to change from windowed/borderless window to fullscreen while toggling settings in order to get it to work. I've had the most success changing it in the main menu, and little success when a game has started. Somethings wrong with the way the options work.
Edit: Here's the option in the Nvidia Control Panel.
So to get ride of the black bars we need to ckeck "override the scalling..." ?
Blizzard screwed sth up with video settings. On my end I have left and right screen cut off: http://screenshot.sh/m7VJG5RAwxMjZ Be happy u have the black bars, better this than having more than your screen can handle :D
On July 27 2017 09:49 Bonyth wrote: Blizzard screwed sth up with video settings. On my end I have left and right screen cut off: http://screenshot.sh/m7VJG5RAwxMjZ Be happy u have the black bars, better this than having more than your screen can handle :D
you must be having a 5:4 resolution, others seem to have reported a similar problem.
On July 27 2017 07:54 Velitation wrote: Black bars you'll have to change in Nvidia/AMD control panel in order to force it. You may also have to change the setting in your computer's BIOS if that doesn't work. The reason they have it with black bars is to have seamless switching between 169 HD and 43 SD. As for the pixelation, I think bilinear filtering is bugged. I notice that it works sometimes, other times not. I've had to change from windowed/borderless window to fullscreen while toggling settings in order to get it to work. I've had the most success changing it in the main menu, and little success when a game has started. Somethings wrong with the way the options work.
Edit: Here's the option in the Nvidia Control Panel.
So to get ride of the black bars we need to ckeck "override the scalling..." ?
If we still have the black bars what to do ?
afaik it is now NOT POSSIBLE to get rid of the black bars if you use Fullscreen, as they are used as a placeholder for the ability to smoothly toggle between SD and HD, without having to change aspect ratios/stretching. the only ways to remove the black bars is to change your computer to 4:3 resolution, make your monitor/graphics card stretch it to 16.9 and then "maximize" the broodwar window (sort of as SNM said) i myself have not tested anything, i just repost what others have been posting.
When I log in sometimes, the UI gets super laggy, and there is an in-game lag. So, I tried logging out and logging back in to Fish server again, and it's fine. o.o
Edit: I set the FPS cap to the lowest (100), and now it doesn't cause FPS lag in-game, and my laptop's fans doesn't spin crazily. Everything's working fine now.
Is it just me, or is there a message stating Blizzard servers are busy and that I am #1 in queue. I don't think from memory that I have ever seen such a message in BW. Forums also don't appear to be loading. Perhaps server crash?
Blizzard has promised the "same timeless gameplay" but it simultaneously mentions several changes with unknown effects. Allowing users to rebind hotkeys means patrol micro can become trivial. This will make it much easier to multi task while being annoying as fuck with vultures. Does anyone actually know that fixing valks won't break TvZ?
It appears they added a new Server called 'Korea' aside from the Fish server, just logged on and there are tons of users as well. Doesn't seem anything is different except it says ' Patch 1.19 is live ' when logging in, I didn't notice this on other servers.
On July 28 2017 07:16 vonccc wrote: Blizzard has promised the "same timeless gameplay" but it simultaneously mentions several changes with unknown effects. Allowing users to rebind hotkeys means patrol micro can become trivial. This will make it much easier to multi task while being annoying as fuck with vultures. Does anyone actually know that fixing valks won't break TvZ?
Nobody makes that many valks in TvZ to cause a difference.
On July 28 2017 07:16 vonccc wrote: Blizzard has promised the "same timeless gameplay" but it simultaneously mentions several changes with unknown effects. Allowing users to rebind hotkeys means patrol micro can become trivial. This will make it much easier to multi task while being annoying as fuck with vultures. Does anyone actually know that fixing valks won't break TvZ?
Nobody makes that many valks in TvZ to cause a difference.
Thats the point, most people know thats not possible even in 1v1 games to a point cause they'll quit shooting. Hard to say what kind of impact this will have. I know if thats the case mass Wraith in TvT will be pretty much dead since valks rape them really hard and not stopping shooting is kinda silly at that
On July 28 2017 07:16 vonccc wrote: Blizzard has promised the "same timeless gameplay" but it simultaneously mentions several changes with unknown effects. Allowing users to rebind hotkeys means patrol micro can become trivial. This will make it much easier to multi task while being annoying as fuck with vultures. Does anyone actually know that fixing valks won't break TvZ?
Nobody makes that many valks in TvZ to cause a difference.
Thats the point, most people know thats not possible even in 1v1 games to a point cause they'll quit shooting. Hard to say what kind of impact this will have. I know if thats the case mass Wraith in TvT will be pretty much dead since valks rape them really hard and not stopping shooting is kinda silly at that
I thought they removed the Valk and Dragoon fixes after the 1.18 PTR?
On July 28 2017 07:16 vonccc wrote: Blizzard has promised the "same timeless gameplay" but it simultaneously mentions several changes with unknown effects. Allowing users to rebind hotkeys means patrol micro can become trivial. This will make it much easier to multi task while being annoying as fuck with vultures. Does anyone actually know that fixing valks won't break TvZ?
Nobody makes that many valks in TvZ to cause a difference.
Valks are more common than ever in extreme top level Korean TvZ. We have commonly seen Flash, Last, and many other notable Korean Terrans using them in late game situations against other top Zerg players, such as Larva, Jaedong, Soulkey, etc.
Depending what kind of late game Zerg plays against the Terran mech switch, Valkyries can be useful. For example, against mass mutalisks, denying overlord drops, hunting queens that are pooling energy, and zoning against queens trying to snipe tanks with Spawn Broodling. Terran typically has two Starports with Control Towers already to produce a good number of Science Vessels. These Starports can be used to quickly add a healthy number of Valkyries.
It would certainly not break the matchup. If anything, it would make it more interesting.
On July 28 2017 07:16 vonccc wrote: Blizzard has promised the "same timeless gameplay" but it simultaneously mentions several changes with unknown effects. Allowing users to rebind hotkeys means patrol micro can become trivial. This will make it much easier to multi task while being annoying as fuck with vultures. Does anyone actually know that fixing valks won't break TvZ?
Nobody makes that many valks in TvZ to cause a difference.
Valks are more common than ever in extreme top level Korean TvZ. We have commonly seen Flash, Last, and many other notable Korean Terrans using them in late game situations against other top Zerg players, such as Larva, Jaedong, Soulkey, etc.
Depending what kind of late game Zerg plays against the Terran mech switch, Valkyries can be useful. For example, against mass mutalisks, denying overlord drops, hunting queens that are pooling energy, and zoning against queens trying to snipe tanks with Spawn Broodling. Terran typically has two Starports with Control Towers already to produce a good number of Science Vessels. These Starports can be used to quickly add a healthy number of Valkyries.
It would certainly not break the matchup. If anything, it would make it more interesting.
they are never going to make 15+ valks vs zerg.... rven flash and last said it won't make any difference. Valk stops shooting at like 12 units... try making 15+ valks vs z in late game.
On July 28 2017 07:16 vonccc wrote: Blizzard has promised the "same timeless gameplay" but it simultaneously mentions several changes with unknown effects. Allowing users to rebind hotkeys means patrol micro can become trivial. This will make it much easier to multi task while being annoying as fuck with vultures. Does anyone actually know that fixing valks won't break TvZ?
Nobody makes that many valks in TvZ to cause a difference.
Valks are more common than ever in extreme top level Korean TvZ. We have commonly seen Flash, Last, and many other notable Korean Terrans using them in late game situations against other top Zerg players, such as Larva, Jaedong, Soulkey, etc.
Depending what kind of late game Zerg plays against the Terran mech switch, Valkyries can be useful. For example, against mass mutalisks, denying overlord drops, hunting queens that are pooling energy, and zoning against queens trying to snipe tanks with Spawn Broodling. Terran typically has two Starports with Control Towers already to produce a good number of Science Vessels. These Starports can be used to quickly add a healthy number of Valkyries.
It would certainly not break the matchup. If anything, it would make it more interesting.
they are never going to make 15+ valks vs zerg.... rven flash and last said it won't make any difference. Valk stops shooting at like 12 units... try making 15+ valks vs z in late game.
They sometimes make around that number. Regardless, I wasn't trying to say the bug would be a problem, but why not fix it if it won't make any difference? That means it won't upset the balance either. Who knows, maybe they start making even more of them. Weirder things have happened.
On July 28 2017 15:32 Ethelis wrote: TvT on the other hand....(not saying its a bad thing)
I don't think mass Wraiths will be viable anymore, Bcs/5-6 valks should shut that down pretty easy
People do Wraith/Valks or Goliaths, never seems to be BC/Valks. BC don't often come out out of wraith war TvTs actually. Wraith usually induces the opposing player to build Wraiths, who sometimes add a few Valks. Transitions to Goliaths are made occasionally to try and shut it down another way.
So i played 1.19 when it hit, it felt like the same broodwar I had been playing since coming back in 1.18.
Tonight though, I downloaded a new update and my cursor was a smaller size and my mouse felt so fuckin pinpoint accurate, everything felt so crisp and the responsiveness was so good. Was there some change that I don't know about? I'm like 100x more hyped for remaster now.
On July 28 2017 20:14 K.H.J wrote: Blizzard gave me email today. I can play SCR in my home from 7/30. I will give my Battlenet ID to one of the BW streamer.
On July 28 2017 20:14 K.H.J wrote: Blizzard gave me email today. I can play SCR in my home from 7/30. I will give my Battlenet ID to one of the BW streamer.
On July 28 2017 20:14 K.H.J wrote: Blizzard gave me email today. I can play SCR in my home from 7/30. I will give my Battlenet ID to one of the BW streamer.
wow so lucky, i thought private copies were only available on aug 14/15 :o
On July 28 2017 22:21 dr.shrinker wrote: Is the ingame image quality utter shit after upgrading to 1.19 for you guys as well? Looks like a mess.
It looks pixelated yeah. Hopefully it will be fixed.
yeah display not so good anymore with 1.19 (both ingame and chat font, pixelated and also disparity between some elements? bilinerar filtering off worsens it, but it doesnt look clean enough with it on, worse than before, it was upscaled more clean in 1.18), some nice improvements but bad display and also some menus have become slow, they lag for a few second not to mention the game takes a lot longer to start (title screen loading) but I don't mind that too much
pls don't make display remain bad to sell more hd graphics, many of us bought/are buying remastered anyway
For those that have pixelation issues on 1.19, try reselecting full screen option even if you are already on full screen mode. This fixes it for me, although I'm not sure if it will help anyone else. No harm in trying though.
On July 28 2017 07:16 vonccc wrote: Blizzard has promised the "same timeless gameplay" but it simultaneously mentions several changes with unknown effects. Allowing users to rebind hotkeys means patrol micro can become trivial. This will make it much easier to multi task while being annoying as fuck with vultures. Does anyone actually know that fixing valks won't break TvZ?
Nobody makes that many valks in TvZ to cause a difference.
Thats the point, most people know thats not possible even in 1v1 games to a point cause they'll quit shooting. Hard to say what kind of impact this will have. I know if thats the case mass Wraith in TvT will be pretty much dead since valks rape them really hard and not stopping shooting is kinda silly at that
I thought they removed the Valk and Dragoon fixes after the 1.18 PTR?
I've seen a few people mention that they reverted the Valk and Dragoon fixes, but I took a look at the patch notes for 1.19 and couldn't find any mentions of this. Can anyone confirm this?
On July 28 2017 07:16 vonccc wrote: Blizzard has promised the "same timeless gameplay" but it simultaneously mentions several changes with unknown effects. Allowing users to rebind hotkeys means patrol micro can become trivial. This will make it much easier to multi task while being annoying as fuck with vultures. Does anyone actually know that fixing valks won't break TvZ?
Nobody makes that many valks in TvZ to cause a difference.
Valks are more common than ever in extreme top level Korean TvZ. We have commonly seen Flash, Last, and many other notable Korean Terrans using them in late game situations against other top Zerg players, such as Larva, Jaedong, Soulkey, etc.
Depending what kind of late game Zerg plays against the Terran mech switch, Valkyries can be useful. For example, against mass mutalisks, denying overlord drops, hunting queens that are pooling energy, and zoning against queens trying to snipe tanks with Spawn Broodling. Terran typically has two Starports with Control Towers already to produce a good number of Science Vessels. These Starports can be used to quickly add a healthy number of Valkyries.
It would certainly not break the matchup. If anything, it would make it more interesting.
they are never going to make 15+ valks vs zerg.... rven flash and last said it won't make any difference. Valk stops shooting at like 12 units... try making 15+ valks vs z in late game.
They sometimes make around that number. Regardless, I wasn't trying to say the bug would be a problem, but why not fix it if it won't make any difference? That means it won't upset the balance either. Who knows, maybe they start making even more of them. Weirder things have happened.
Yeah I get what you mean, Terrans have been making more Valks to fight against Queens late game etc, but they are never going to make so many that the Valks stop shooting because it costs alot of gas and supply. There's zero impact to TvZ by fixing this.
On July 28 2017 07:16 vonccc wrote: Blizzard has promised the "same timeless gameplay" but it simultaneously mentions several changes with unknown effects. Allowing users to rebind hotkeys means patrol micro can become trivial. This will make it much easier to multi task while being annoying as fuck with vultures. Does anyone actually know that fixing valks won't break TvZ?
Nobody makes that many valks in TvZ to cause a difference.
Valks are more common than ever in extreme top level Korean TvZ. We have commonly seen Flash, Last, and many other notable Korean Terrans using them in late game situations against other top Zerg players, such as Larva, Jaedong, Soulkey, etc.
Depending what kind of late game Zerg plays against the Terran mech switch, Valkyries can be useful. For example, against mass mutalisks, denying overlord drops, hunting queens that are pooling energy, and zoning against queens trying to snipe tanks with Spawn Broodling. Terran typically has two Starports with Control Towers already to produce a good number of Science Vessels. These Starports can be used to quickly add a healthy number of Valkyries.
It would certainly not break the matchup. If anything, it would make it more interesting.
they are never going to make 15+ valks vs zerg.... rven flash and last said it won't make any difference. Valk stops shooting at like 12 units... try making 15+ valks vs z in late game.
They sometimes make around that number. Regardless, I wasn't trying to say the bug would be a problem, but why not fix it if it won't make any difference? That means it won't upset the balance either. Who knows, maybe they start making even more of them. Weirder things have happened.
Yeah I get what you mean, Terrans have been making more Valks to fight against Queens late game etc, but they are never going to make so many that the Valks stop shooting because it costs alot of gas and supply. There's zero impact to TvZ by fixing this.
What about TvT? Also, I occasionally see zergs switch into mass muta. Won't terrans want to make a ton of valks in that case?
On July 28 2017 07:16 vonccc wrote: Blizzard has promised the "same timeless gameplay" but it simultaneously mentions several changes with unknown effects. Allowing users to rebind hotkeys means patrol micro can become trivial. This will make it much easier to multi task while being annoying as fuck with vultures. Does anyone actually know that fixing valks won't break TvZ?
Nobody makes that many valks in TvZ to cause a difference.
Thats the point, most people know thats not possible even in 1v1 games to a point cause they'll quit shooting. Hard to say what kind of impact this will have. I know if thats the case mass Wraith in TvT will be pretty much dead since valks rape them really hard and not stopping shooting is kinda silly at that
I thought they removed the Valk and Dragoon fixes after the 1.18 PTR?
I've seen a few people mention that they reverted the Valk and Dragoon fixes, but I took a look at the patch notes for 1.19 and couldn't find any mentions of this. Can anyone confirm this?
They have never released a version of the game that had either of those changes, thus there is nothing to revert or put in patch notes
On July 29 2017 00:09 JungleTerrain wrote: For those that have pixelation issues on 1.19, try reselecting full screen option even if you are already on full screen mode. This fixes it for me, although I'm not sure if it will help anyone else. No harm in trying though.
hey I tried it I was on "windowed full screen" before, but the "full screen" mode doesn't cut it for me for 2 reasons, mouse behavior changes in a bad way (heavy and slow, input lag? without vsync), and the screen refresh rate gets set to a low(er) value in full screen mode which makes the screen flashy, however allows using gamma corrector again which I'd like to be able to do cause its too dark sometimes . .
On July 28 2017 07:16 vonccc wrote: Blizzard has promised the "same timeless gameplay" but it simultaneously mentions several changes with unknown effects. Allowing users to rebind hotkeys means patrol micro can become trivial. This will make it much easier to multi task while being annoying as fuck with vultures. Does anyone actually know that fixing valks won't break TvZ?
Nobody makes that many valks in TvZ to cause a difference.
Valks are more common than ever in extreme top level Korean TvZ. We have commonly seen Flash, Last, and many other notable Korean Terrans using them in late game situations against other top Zerg players, such as Larva, Jaedong, Soulkey, etc.
Depending what kind of late game Zerg plays against the Terran mech switch, Valkyries can be useful. For example, against mass mutalisks, denying overlord drops, hunting queens that are pooling energy, and zoning against queens trying to snipe tanks with Spawn Broodling. Terran typically has two Starports with Control Towers already to produce a good number of Science Vessels. These Starports can be used to quickly add a healthy number of Valkyries.
It would certainly not break the matchup. If anything, it would make it more interesting.
they are never going to make 15+ valks vs zerg.... rven flash and last said it won't make any difference. Valk stops shooting at like 12 units... try making 15+ valks vs z in late game.
They sometimes make around that number. Regardless, I wasn't trying to say the bug would be a problem, but why not fix it if it won't make any difference? That means it won't upset the balance either. Who knows, maybe they start making even more of them. Weirder things have happened.
Yeah I get what you mean, Terrans have been making more Valks to fight against Queens late game etc, but they are never going to make so many that the Valks stop shooting because it costs alot of gas and supply. There's zero impact to TvZ by fixing this.
What about TvT? Also, I occasionally see zergs switch into mass muta. Won't terrans want to make a ton of valks in that case?
Depends on the game, sometimes you see Valks, sometimes Goliaths and Vessels used well just do the job. The number of Mutalisks we've be seeing late game recently has and probably will trigger some Valks to be made more often, and in greater number than usual.
On July 29 2017 00:09 JungleTerrain wrote: For those that have pixelation issues on 1.19, try reselecting full screen option even if you are already on full screen mode. This fixes it for me, although I'm not sure if it will help anyone else. No harm in trying though.
hey I tried it I was on "windowed full screen" before, but the "full screen" mode doesn't cut it for me for 2 reasons, mouse behavior changes in a bad way (heavy and slow, input lag? without vsync), and the screen refresh rate gets set to a low(er) value in full screen mode which makes the screen flashy, however allows using gamma corrector again which I'd like to be able to do cause its too dark sometimes . .
That's funny because it is the opposite for me 0_o windowed fullscreen has a weird slow and heavy feeling for the mouse and fullscreen is crisp.
On July 28 2017 07:16 vonccc wrote: Blizzard has promised the "same timeless gameplay" but it simultaneously mentions several changes with unknown effects. Allowing users to rebind hotkeys means patrol micro can become trivial. This will make it much easier to multi task while being annoying as fuck with vultures. Does anyone actually know that fixing valks won't break TvZ?
Nobody makes that many valks in TvZ to cause a difference.
Valks are more common than ever in extreme top level Korean TvZ. We have commonly seen Flash, Last, and many other notable Korean Terrans using them in late game situations against other top Zerg players, such as Larva, Jaedong, Soulkey, etc.
Depending what kind of late game Zerg plays against the Terran mech switch, Valkyries can be useful. For example, against mass mutalisks, denying overlord drops, hunting queens that are pooling energy, and zoning against queens trying to snipe tanks with Spawn Broodling. Terran typically has two Starports with Control Towers already to produce a good number of Science Vessels. These Starports can be used to quickly add a healthy number of Valkyries.
It would certainly not break the matchup. If anything, it would make it more interesting.
they are never going to make 15+ valks vs zerg.... rven flash and last said it won't make any difference. Valk stops shooting at like 12 units... try making 15+ valks vs z in late game.
They sometimes make around that number. Regardless, I wasn't trying to say the bug would be a problem, but why not fix it if it won't make any difference? That means it won't upset the balance either. Who knows, maybe they start making even more of them. Weirder things have happened.
they dont make 15++ idk what game u are talking about but they have 6-8 valks in groups to snipe queens and even then nowadays they go valks 3/10 times if it goes late game. i seen so many flash last games vs larva. they emphasize heavy tank army with facts outside nat for vults. They go 2 starports for fast 4 vessels to make z make more lurks or 2 fast dropships for quick gg.
valkyrie and goon fix were never done afaik, they said it will be a fix way back in the announcement before 1.18 started. but when they instead did the 1.18 PTR, they never did the valk/goon fixes. it was never part of any patch note after the announcement afaik.
From that video the dynamic lighting looks rather bland and detracts from the clarity that is one of the hallmarks of BW. Clearly looks better without dynamic lighting.
i honestly can't even tell what is dynamic about it, it looks like they're just changing the isometric source of the lighting. doesn't dynamic lighting mean like explosions are meant to generate their own light source which would be reflected off of other units/terrain?
I feel annoyed by the laggy menus right now, they take a few seconds to load, like 5 seconds for the text to display after I click "create game" ? the text is loaded from where? 2017 lol I hope this gets fixed I really dislike unresponsive interfaces its irritating
On July 30 2017 06:10 ProMeTheus112 wrote: I feel annoyed by the laggy menus right now, they take a few seconds to load, like 5 seconds for the text to display after I click "create game" ? the text is loaded from where? 2017 lol I hope this gets fixed I really dislike unresponsive interfaces its irritating
On July 29 2017 23:37 Endymion wrote: i honestly can't even tell what is dynamic about it, it looks like they're just changing the isometric source of the lighting. doesn't dynamic lighting mean like explosions are meant to generate their own light source which would be reflected off of other units/terrain?
I think it means like, there are light sources in the game, like SCVS light up areas as opposed to the lighting be completely static.
On July 30 2017 11:42 Waxangel wrote: Making female characters more attractive in a graphical update--truly this is a remastering with Korea on the mind
On July 31 2017 01:41 claybones wrote: So I noticed that the health/shield bars don't have graduations. Is that a toggle option? Just looks weird to me.
Yeah I hope you can enable this, I thought it looked weird too.
I am in a pc bang now playing the remaster and the F5 function is my favorite thing they have done, you can switch between the old graphics and the new ones seamlessly, anywhere you are, it's so fucking sweet, I am having so much fun with it comparing units and such. I dont want to go back home to sleep, fuck that :D
On July 31 2017 01:49 Essbee wrote: I am in a pc bang now playing the remaster and the F5 function is my favorite thing they have done, you can switch between the old graphics and the new ones seamlessly, anywhere you are, it's so fucking sweet, I am having so much fun with it comparing units and such. I dont want to go back home to sleep, fuck that :D
can u turn off the dynamic lighting with f7? is there a way to turn of the scv boosters/jetpack?
And why exactly the game is released in Korea before everywhere else ? Obviously it's is done for realease... Why are they getting it before the rest of the world ? Also, why 2 more weeks of waiting ? As I said, obviously the game is done... I think that this is complete bullshit.
On July 31 2017 02:00 Pr0wler wrote: And why exactly the game is released in Korea before everywhere else ? Obviously it's is done for realease... Why are they getting it before the rest of the world ? Also, why 2 more weeks of waiting ? As I said, obviously the game is done... I think that this is complete bullshit.
Korea is the only place that really matters for Blizzard in regards to this game.
On July 31 2017 02:00 Pr0wler wrote: And why exactly the game is released in Korea before everywhere else ? Obviously it's is done for realease... Why are they getting it before the rest of the world ? Also, why 2 more weeks of waiting ? As I said, obviously the game is done... I think that this is complete bullshit.
Korea is the only place that really matters for Blizzard in regards to this game.
Still not a reason to release it there early. If it's done release it for everyone.
On July 31 2017 02:00 Pr0wler wrote: And why exactly the game is released in Korea before everywhere else ? Obviously it's is done for realease... Why are they getting it before the rest of the world ? Also, why 2 more weeks of waiting ? As I said, obviously the game is done... I think that this is complete bullshit.
Korea is the only place that really matters for Blizzard in regards to this game.
Still not a reason to release it there early. If it's done release it for everyone.
It's really an acknowledgment of how much Blizzard owes KOR.
SCII was only as hyped on release as it was thanks to Korea/ESPORTS. Imagine releasing a sequel to another random 1998 game 12 years later.
It seems unfair, but it's only in PC Bangs which not all other countries even have.
On July 31 2017 02:00 Pr0wler wrote: And why exactly the game is released in Korea before everywhere else ? Obviously it's is done for realease... Why are they getting it before the rest of the world ? Also, why 2 more weeks of waiting ? As I said, obviously the game is done... I think that this is complete bullshit.
Korea is the only place that really matters for Blizzard in regards to this game.
Still not a reason to release it there early. If it's done release it for everyone.
At least they get to test it for two weeks so they don't receive the same amount of hate they received after 1.18 was released, because something was not working like people expected.
On July 31 2017 02:00 Pr0wler wrote: And why exactly the game is released in Korea before everywhere else ? Obviously it's is done for realease... Why are they getting it before the rest of the world ? Also, why 2 more weeks of waiting ? As I said, obviously the game is done... I think that this is complete bullshit.
Korea is the only place that really matters for Blizzard in regards to this game.
Still not a reason to release it there early. If it's done release it for everyone.
It's really an acknowledgment of how much Blizzard owes KOR.
SCII was only as hyped on release as it was thanks to Korea/ESPORTS. Imagine releasing a sequel to another random 1998 game 12 years later.
It seems unfair, but it's only in PC Bangs which not all other countries even have.
Eh this is kind of an overstatement. Blizzard's name carries a ton of brand power and there are shit tons of people who will buy anything they release, day one even, as long as there is some kind of single-player component. Wasn't it in the same official statistic from Blizzard about selling over 5 million copies in 2010, that also mentioned more than half of them have only ever touched the campaign?
On the eSports side of things though, no doubt, what you're saying is spot on.
On July 31 2017 02:00 Pr0wler wrote: And why exactly the game is released in Korea before everywhere else ? Obviously it's is done for realease... Why are they getting it before the rest of the world ? Also, why 2 more weeks of waiting ? As I said, obviously the game is done... I think that this is complete bullshit.
Korea is the only place that really matters for Blizzard in regards to this game.
Still not a reason to release it there early. If it's done release it for everyone.
It's really an acknowledgment of how much Blizzard owes KOR.
SCII was only as hyped on release as it was thanks to Korea/ESPORTS. Imagine releasing a sequel to another random 1998 game 12 years later.
It seems unfair, but it's only in PC Bangs which not all other countries even have.
Eh this is kind of an overstatement. Blizzard's name carries a ton of brand power and there are shit tons of people who will buy anything they release, day one even, as long as there is some kind of single-player component. Wasn't it in the same official statistic from Blizzard about selling over 5 million copies in 2010, that also mentioned more than half of them have only ever touched the campaign?
On the eSports side of things though, no doubt, what you're saying is spot on.
If they wanted to do cash grab remasters they'd do war3 or diablo 2 and they'd put a 60$ price tag on them. Morhaime said before that the hole BW debacle was the biggest mistake of his career and I'm pretty sure that remastered is just an apology to the KR community.
@ladder map pool: So basically most people get to keep playing FS/CB/Python only and they threw in some more experimental maps as the other three. I'm pretty ok with that, though those 3 are some odd choices.
On July 31 2017 01:49 Essbee wrote: I am in a pc bang now playing the remaster and the F5 function is my favorite thing they have done, you can switch between the old graphics and the new ones seamlessly, anywhere you are, it's so fucking sweet, I am having so much fun with it comparing units and such. I dont want to go back home to sleep, fuck that :D
can u turn off the dynamic lighting with f7? is there a way to turn of the scv boosters/jetpack?
Sorry for the late answer, i was playing games, no i'm home, gotta sleep, but I havent tried F7, I didnt know that was a thing, I'll try tomorrow! Thanks for letting me know.
A few side notes about the remaster: - The matchmaking is awesome and works superbly well. - There doesn't seem to have a real ladder atm, is it because it's still technically a beta? - Also, I seem to be losing some clicks when I play, especially some left-clicks. It might have been the mouse at the pc bang but that was strange and frustrating. - The graphics are awesome to look at upclose, so many incredible details that make nostalgic nerds like me enjoy this incredible game even more (tip: use the magic key, F5, to compare). - Blizzard did a great job with the remaster and I am honestly so goddamn surprised, I could hardly contain my excitement while playing lol. - I hope my initial impression will last, because it is a great one.
Cheers, can't wait for mid-august when I can play at home with my own mouse instead.
On July 31 2017 02:00 Pr0wler wrote: And why exactly the game is released in Korea before everywhere else ? Obviously it's is done for realease... Why are they getting it before the rest of the world ? Also, why 2 more weeks of waiting ? As I said, obviously the game is done... I think that this is complete bullshit.
Korea is the only place that really matters for Blizzard in regards to this game.
Still not a reason to release it there early. If it's done release it for everyone.
It's really an acknowledgment of how much Blizzard owes KOR.
SCII was only as hyped on release as it was thanks to Korea/ESPORTS. Imagine releasing a sequel to another random 1998 game 12 years later.
It seems unfair, but it's only in PC Bangs which not all other countries even have.
Eh this is kind of an overstatement. Blizzard's name carries a ton of brand power and there are shit tons of people who will buy anything they release, day one even, as long as there is some kind of single-player component. Wasn't it in the same official statistic from Blizzard about selling over 5 million copies in 2010, that also mentioned more than half of them have only ever touched the campaign?
On the eSports side of things though, no doubt, what you're saying is spot on.
If they wanted to do cash grab remasters they'd do war3 or diablo 2 and they'd put a 60$ price tag on them. Morhaime said before that the hole BW debacle was the biggest mistake of his career and I'm pretty sure that remastered is just an apology to the KR community.
Yeah Morhaime is such a genuine and good guy... it's a shame the actual SC2 team constantly incurs the ire of the playerbase and polarizes hardcore fans against Blizzard with their decisions.
On July 31 2017 02:00 Pr0wler wrote: And why exactly the game is released in Korea before everywhere else ? Obviously it's is done for realease... Why are they getting it before the rest of the world ? Also, why 2 more weeks of waiting ? As I said, obviously the game is done... I think that this is complete bullshit.
Korea is the only place that really matters for Blizzard in regards to this game.
Still not a reason to release it there early. If it's done release it for everyone.
It's really an acknowledgment of how much Blizzard owes KOR.
SCII was only as hyped on release as it was thanks to Korea/ESPORTS. Imagine releasing a sequel to another random 1998 game 12 years later.
It seems unfair, but it's only in PC Bangs which not all other countries even have.
Eh this is kind of an overstatement. Blizzard's name carries a ton of brand power and there are shit tons of people who will buy anything they release, day one even, as long as there is some kind of single-player component. Wasn't it in the same official statistic from Blizzard about selling over 5 million copies in 2010, that also mentioned more than half of them have only ever touched the campaign?
On the eSports side of things though, no doubt, what you're saying is spot on.
If they wanted to do cash grab remasters they'd do war3 or diablo 2 and they'd put a 60$ price tag on them. Morhaime said before that the hole BW debacle was the biggest mistake of his career and I'm pretty sure that remastered is just an apology to the KR community.
Yeah Morhaime is such a genuine and good guy... it's a shame the actual SC2 team constantly incurs the ire of the playerbase and polarizes hardcore fans against Blizzard with their decisions.
Very happy with the map list, especially that it appears not to be a hard veto. Gotta get the community out of this hyper conservative rut of only two maps!
I like that, 3 maps common standard 3 maps less so, and you can't veto but you can reduce the frequency interesting can't wait to play on ladder again^^ with MM :O
On July 31 2017 03:30 ProMeTheus112 wrote: I like that, 3 maps common standard 3 maps less so, and you can't veto but you can reduce the frequency interesting can't wait to play on ladder again^^ with MM :O
On July 29 2017 00:09 JungleTerrain wrote: For those that have pixelation issues on 1.19, try reselecting full screen option even if you are already on full screen mode. This fixes it for me, although I'm not sure if it will help anyone else. No harm in trying though.
hey I tried it I was on "windowed full screen" before, but the "full screen" mode doesn't cut it for me for 2 reasons, mouse behavior changes in a bad way (heavy and slow, input lag? without vsync), and the screen refresh rate gets set to a low(er) value in full screen mode which makes the screen flashy, however allows using gamma corrector again which I'd like to be able to do cause its too dark sometimes . .
That's funny because it is the opposite for me 0_o windowed fullscreen has a weird slow and heavy feeling for the mouse and fullscreen is crisp.
Yep. This.
Windowed fullscreen gives a completely unplayable mouse that feels like I moving the cursor through a thick, syrupy liquid. With the release of 1.19, fullscreen is now terribly pixelated and while it might not be "unplayable" it looks horrible. Not sure there is an answer as far as I can tell, but 1.19 as it stands is a no go for me.
MTA: Actually to add to it, it seems like when I actually hover over a unit the cursor itself becomes small, perhaps half the size of a worker (I think this has already been reported). More importantly, when clicking the mini map, the selection area is not what it should be. When I go to click on an overlord via the minimap, even if I place the cursor right over the overlord, when I click I get a box left and down of the overlords actual location. If that isn't clear, think of it as instead of centering the box on cursor position, it is putting the top right corner of the box at the cursor location. In reality, it's actually putting the top right corner of the box a smidge down and left from the cursor, but that's the basic idea.
On July 31 2017 03:45 [sc1f]eonzerg wrote: Outsider Arcadia Circuit breaker fighting spirit nostalgia python
Which map is covenant ? and alien 1 ?
Alien 1 is Python, Alien 2 is Nostalgia ( ) and fighting spirit is covenant, cause fuck that map.
Wtf you guys talking about lol
Comparing BW maps to the Alien film franchise I guess, whose first two films were masterpieces of cinema in their respective genres, and have only received mediocre-at-best sequels, prequels and spinoffs in later decades.
On July 31 2017 05:48 Starlightsun wrote: The graphic "upgrades" look so terrible to me... it's basically the SC2 style. Artwork was one area of the game that definitely didn't need improving.
but that's the only area that DID have room for improving lol, everything else was perfection as we all know O_O
On July 31 2017 08:32 blade55555 wrote: Good thing is that if you don't like the graphics, you don't have to play with it. You can play with original graphics or just stay on normal BW.
Well I also like to watch professionals play... really hoping they stick to normal BW.
On July 29 2017 00:09 JungleTerrain wrote: For those that have pixelation issues on 1.19, try reselecting full screen option even if you are already on full screen mode. This fixes it for me, although I'm not sure if it will help anyone else. No harm in trying though.
hey I tried it I was on "windowed full screen" before, but the "full screen" mode doesn't cut it for me for 2 reasons, mouse behavior changes in a bad way (heavy and slow, input lag? without vsync), and the screen refresh rate gets set to a low(er) value in full screen mode which makes the screen flashy, however allows using gamma corrector again which I'd like to be able to do cause its too dark sometimes . .
That's funny because it is the opposite for me 0_o windowed fullscreen has a weird slow and heavy feeling for the mouse and fullscreen is crisp.
Yep. This.
Windowed fullscreen gives a completely unplayable mouse that feels like I moving the cursor through a thick, syrupy liquid.
Windowed fullscreen the mouse behaves exactly as it does in your OS because the resolution doesn't change. However, that's not what most people are used to.
On July 31 2017 05:48 Starlightsun wrote: The graphic "upgrades" look so terrible to me... it's basically the SC2 style. Artwork was one area of the game that definitely didn't need improving.
I have a few minor to moderate gripes too, but it in no way, shape, or form looks like "SC2 style."
On July 31 2017 10:28 Dazed. wrote: Windowed fullscreen is definitely many times slower than my regular mouse speed, in or out of a game.
Then it must be some in-game or application specific setting. Windowed fullscreen is just that - a window that takes up the whole screen. There's nothing to alter the native behavior of the mouse.
But it could definitely have some setting that breaks that behavior.
On July 31 2017 08:32 blade55555 wrote: Good thing is that if you don't like the graphics, you don't have to play with it. You can play with original graphics or just stay on normal BW.
That's not really an option when the HD version shows you quite a bit more screen estate unless you don't mind handicapping yourself.
i wouldn't say its a handicap - just look at counter-strike where a majority of the players still play in 4:3 despite the increase in the field of view when playing widescreen
On July 31 2017 08:32 blade55555 wrote: Good thing is that if you don't like the graphics, you don't have to play with it. You can play with original graphics or just stay on normal BW.
That's not really an option when the HD version shows you quite a bit more screen estate unless you don't mind handicapping yourself.
On July 31 2017 12:27 GTR wrote: i wouldn't say its a handicap - just look at counter-strike where a majority of the players still play in 4:3 despite the increase in the field of view when playing widescreen
CS and other old shooters, unlike today's Xbox generation games, were fully configurable through .ini and/or .cfg files (or the dev console) including FOV that went up as high as you needed it. And surely for competitions they're told exactly what FOV to use for their setup so they don't get an unfair advantage.
The real reason they use CRTs for those kind of games is because the refresh rate is substantially higher than your average LCD monitor which only does 60 Hz. In other words, there is a bigger advantage to a game running at higher than 60 fps (which those games obviously do), since the monitor itself is capable of updating the image on display at more than 60 Hz. Only recently did they start making fancy LCDs with the same goal in mind, but they're obviously far more expensive and aimed at a very niche PC-master-race-with-a-lot-of-money-to-spare demographic.
On July 31 2017 12:27 GTR wrote: i wouldn't say its a handicap - just look at counter-strike where a majority of the players still play in 4:3 despite the increase in the field of view when playing widescreen
I don't think that's a valid comparison. Main arguments from CSers I've heard (apart from the obvious "I'm used to it") are things like getting better aim from the slightly zoomed in view or a general better focus on the areas that matter all the way to simply performance issues, even on high end rigs. Compare the FoVs between for example Quake players and CS players and the differences become even more obvious. All in all CS is a game where the 'higher focus' you can gain from 4:3 is a lot more forgiving or even beneficial compared to other games or genres. Note that also, since it's a FPS the FoV can be set higher or lower even at different ratios. You can play Quake in 4:3 with 120 FoV if you'd like to for example which would be equivalent to playing Broodwar with a zoomhack.
A good example here is Dota, also a game where the "I'm used to it" argument could apply to quite a few pros but I can't think of a single one (are there any?) who plays with a 4:3 ratio, simply because seeing less is such a gigantic disadvantage. The differences are pretty massive (we're talking ~40% more screen estate if I remember correctly) and the only major thing you're losing is more distance to edge scroll.
If anything the situation in Dota 2 is a lot more comparable to BW than Counterstrike is.
On July 31 2017 12:27 GTR wrote: i wouldn't say its a handicap - just look at counter-strike where a majority of the players still play in 4:3 despite the increase in the field of view when playing widescreen
CS and other old shooters, unlike today's Xbox generation games, were fully configurable through .ini and/or .cfg files (or the dev console) including FOV that went up as high as you needed it. And surely for competitions they're told exactly what FOV to use for their setup so they don't get an unfair advantage.
The real reason they use CRTs for those kind of games is because the refresh rate is substantially higher than your average LCD monitor which only does 60 Hz. In other words, there is a bigger advantage to a game running at higher than 60 fps (which those games obviously do), since the monitor itself is capable of updating the image on display at more than 60 Hz. Only recently did they start making fancy LCDs with the same goal in mind, but they're obviously far more expensive and aimed at a very niche PC-master-race-with-a-lot-of-money-to-spare demographic.
144 Hz LCDs are plenty common now, so I think pixel response time and lag would be bigger issues than refresh rate.
On July 31 2017 12:27 GTR wrote: i wouldn't say its a handicap - just look at counter-strike where a majority of the players still play in 4:3 despite the increase in the field of view when playing widescreen
I don't think that's a valid comparison. Main arguments from CSers I've heard (apart from the obvious "I'm used to it") are things like getting better aim from the slightly zoomed in view or a general better focus on the areas that matter all the way to simply performance issues, even on high end rigs. Compare the FoVs between for example Quake players and CS players and the differences become even more obvious. All in all CS is a game where the 'higher focus' you can gain from 4:3 is a lot more forgiving or even beneficial compared to other games or genres. Note that also, since it's a FPS the FoV can be set higher or lower even at different ratios. You can play Quake in 4:3 with 120 FoV if you'd like to for example which would be equivalent to playing Broodwar with a zoomhack.
A good example here is Dota, also a game where the "I'm used to it" argument could apply to quite a few pros but I can't think of a single one (are there any?) who plays with a 4:3 ratio, simply because seeing less is such a gigantic disadvantage. The differences are pretty massive (we're talking ~40% more screen estate if I remember correctly) and the only major thing you're losing is more distance to edge scroll.
If anything the situation in Dota 2 is a lot more comparable to BW than Counterstrike is.
On July 29 2017 00:09 JungleTerrain wrote: For those that have pixelation issues on 1.19, try reselecting full screen option even if you are already on full screen mode. This fixes it for me, although I'm not sure if it will help anyone else. No harm in trying though.
hey I tried it I was on "windowed full screen" before, but the "full screen" mode doesn't cut it for me for 2 reasons, mouse behavior changes in a bad way (heavy and slow, input lag? without vsync), and the screen refresh rate gets set to a low(er) value in full screen mode which makes the screen flashy, however allows using gamma corrector again which I'd like to be able to do cause its too dark sometimes . .
That's funny because it is the opposite for me 0_o windowed fullscreen has a weird slow and heavy feeling for the mouse and fullscreen is crisp.
Yep. This.
Windowed fullscreen gives a completely unplayable mouse that feels like I moving the cursor through a thick, syrupy liquid.
Windowed fullscreen the mouse behaves exactly as it does in your OS because the resolution doesn't change. However, that's not what most people are used to.
That would make sense. But that is most certainly NOT how the mouse moves at all. It's dramatically slower. A full mouse movement from the left edge to the right edge of the mouse pad moves the mouse a much smaller portion of the way across the screen than it does on an open desktop.
Additionally, there is that "mouse through syrup" feeling. Which is absolutely different as far as I can tell from a slow mouse. If I go adjust my mouse down to the lowest setting in windows and move it around my desktop it feels...slow. But not "syrupy" the way it does in BW.
Now, normally I don't used windowed mode at all...so it wouldn't be an issue. Unfortunately, the new update messed up fullscreen for me. The mouse movements aren't the same as before, and I've already mentioned the small cursor and issues clicking the minimap.
1.19 is completely unplayable for me at the moment, which is unfortunate. If the remaster behaves like this...I'll be incredibly frustrated.
I really dislike the new Terran explosion graphics. It was distracting me during all the matches the other day. Hard to tell what died or didn't, 3 frame smoke plume looks janky, tanks explosion is stupid large. Glave attack has similar problem, can't tell if rine died or not for a second or so before it disappears.
Man I can't get into it So much just looks wrong to me. Like hydras have one direction where they are the brightest thing on the screen. Little crap like that. SCVs are really bright. I don't know if I'll be able to watch tournaments this way. Maybe it'll be better once the games aren't an infomercial for SCR, zooming in on units and zooming out at weird times.
On July 29 2017 00:09 JungleTerrain wrote: For those that have pixelation issues on 1.19, try reselecting full screen option even if you are already on full screen mode. This fixes it for me, although I'm not sure if it will help anyone else. No harm in trying though.
hey I tried it I was on "windowed full screen" before, but the "full screen" mode doesn't cut it for me for 2 reasons, mouse behavior changes in a bad way (heavy and slow, input lag? without vsync), and the screen refresh rate gets set to a low(er) value in full screen mode which makes the screen flashy, however allows using gamma corrector again which I'd like to be able to do cause its too dark sometimes . .
That's funny because it is the opposite for me 0_o windowed fullscreen has a weird slow and heavy feeling for the mouse and fullscreen is crisp.
Yep. This.
Windowed fullscreen gives a completely unplayable mouse that feels like I moving the cursor through a thick, syrupy liquid.
Windowed fullscreen the mouse behaves exactly as it does in your OS because the resolution doesn't change. However, that's not what most people are used to.
That would make sense. But that is most certainly NOT how the mouse moves at all. It's dramatically slower. A full mouse movement from the left edge to the right edge of the mouse pad moves the mouse a much smaller portion of the way across the screen than it does on an open desktop.
Additionally, there is that "mouse through syrup" feeling. Which is absolutely different as far as I can tell from a slow mouse. If I go adjust my mouse down to the lowest setting in windows and move it around my desktop it feels...slow. But not "syrupy" the way it does in BW.
Now, normally I don't used windowed mode at all...so it wouldn't be an issue. Unfortunately, the new update messed up fullscreen for me. The mouse movements aren't the same as before, and I've already mentioned the small cursor and issues clicking the minimap.
1.19 is completely unplayable for me at the moment, which is unfortunate. If the remaster behaves like this...I'll be incredibly frustrated.
"syrup" feeling I think is probably input lag? not sure I have any myself, input lag is terrible thing for mouse, hardly playable right now 1.19 is not good for me either, bad pixelated display even with bilinear (horrible without) in windowed fullscreen, menus take sometimes 5 seconds to load (create game or options) and flickering in fullscreen mode + small cursor and still pixelated I think, there is some slight performance issues also like framerate issue maybe or smtg? (unstable framerate, some actual stuttering, maybe missing inputs) idk but this isn't performing well (1.18 was performing well, only some menus were responding slightly slow but not super slow like now its just bad, 5 secs for loading text on a menu on windowed fullscreen what's going on?) (my comp is core2 duo 3.33ghz radeon HD 5700 ram 4GB, BW must work flawless seriously, been playing it perfect on 166Mhz computers with no GPU and 256MB ram or smtg... 2017)
On July 29 2017 00:09 JungleTerrain wrote: For those that have pixelation issues on 1.19, try reselecting full screen option even if you are already on full screen mode. This fixes it for me, although I'm not sure if it will help anyone else. No harm in trying though.
hey I tried it I was on "windowed full screen" before, but the "full screen" mode doesn't cut it for me for 2 reasons, mouse behavior changes in a bad way (heavy and slow, input lag? without vsync), and the screen refresh rate gets set to a low(er) value in full screen mode which makes the screen flashy, however allows using gamma corrector again which I'd like to be able to do cause its too dark sometimes . .
That's funny because it is the opposite for me 0_o windowed fullscreen has a weird slow and heavy feeling for the mouse and fullscreen is crisp.
Yep. This.
Windowed fullscreen gives a completely unplayable mouse that feels like I moving the cursor through a thick, syrupy liquid.
Windowed fullscreen the mouse behaves exactly as it does in your OS because the resolution doesn't change. However, that's not what most people are used to.
That would make sense. But that is most certainly NOT how the mouse moves at all. It's dramatically slower. A full mouse movement from the left edge to the right edge of the mouse pad moves the mouse a much smaller portion of the way across the screen than it does on an open desktop.
Additionally, there is that "mouse through syrup" feeling. Which is absolutely different as far as I can tell from a slow mouse. If I go adjust my mouse down to the lowest setting in windows and move it around my desktop it feels...slow. But not "syrupy" the way it does in BW.
Now, normally I don't used windowed mode at all...so it wouldn't be an issue. Unfortunately, the new update messed up fullscreen for me. The mouse movements aren't the same as before, and I've already mentioned the small cursor and issues clicking the minimap.
1.19 is completely unplayable for me at the moment, which is unfortunate. If the remaster behaves like this...I'll be incredibly frustrated.
"syrup" feeling I think is probably input lag? not sure I have any myself, input lag is terrible thing for mouse, hardly playable right now 1.19 is not good for me either, bad pixelated display even with bilinear (horrible without) in windowed fullscreen, menus take sometimes 5 seconds to load (create game or options) and flickering in fullscreen mode + small cursor and still pixelated I think, there is some slight performance issues also like framerate issue maybe or smtg? (unstable framerate, some actual stuttering, maybe missing inputs) idk but this isn't performing well (1.18 was performing well, only some menus were responding slightly slow but not super slow like now its just bad, 5 secs for loading text on a menu on windowed fullscreen what's going on?) (my comp is core2 duo 3.33ghz radeon HD 5700 ram 4GB, BW must work flawless seriously, been playing it perfect on 166Mhz computers with no GPU and 256MB ram or smtg... 2017)
Yea for me its frustrating because 1.18 was as good as I could ask for really. I hardly had any issues with it. Now I can't even play on 1.19.
This, while an annoyance, wouldn't be the end of the world since SC: R is just around the corner, except......
SC:R IS 1.19 from what I've heard, minus the options for better Gfx, the matchmaking, etc. I'm not sure why I'm suddenly having problems, but my biggest concern is it's monitor related. I have an old 19" 5:4 monitor from about 12 years ago that I'm using, and I could see that if the updated was designed to change stuff for 16 that could be why I'm having problems (but alas I don't have sufficient tech knowledge to know if that's plausible or comically ridiculous conjecture).
If that's the case it's not the end of the world to update and get a new/better 16 modern display...but I also don't want to drop several hundred bucks for a new monitor unless that is absolutely guaranteed to fix the issue.
1.19 is playable for me but it feels like shit, doesn't matter what settings I try (and I have tried everything i've seen posted and messed around with it myself for a couple hours) the graphics are pixelated and the mouse/inputs and ui are laggy. Using either my ~4yo laptop or desktop (both 16 : 9)
1.18 was working pretty much fine after they fixed the initial issues so hopefully they can get shit sorted before the 14th...
1.18 barely worked for me, it was force alt tabbing me for months. Now you know a fraction of my pain! ~~~~ How big of an advantage would be an increased screen size, really? I guess we wont know until we actually use it. I can see a longer screen giving an immediate advantage in tank vs tank battles, as you would be able to judge the length of shots easier--- provided you had vision already with a building. Maybe it would impact muta micro in some sense? Recall defense? Outside of a few specific scenarios, I'm not sure if theres an advantage to be had. Seeing more of the screen and requiring less mouse movement may actually be quite helpful, but it also might reduce your focus on the central battles going on in the middle of the screen. I dont know. I wish a pro would give an analysis on this. If the showcased graphics are the ones they release, with massive explosions and blinding scv lights and no gore on hydras, etc, then remastered will be utterly terrible. Especially if it comes with a host of technical issues and competitive disadvantages. This sc:R shit could either revitalize or destroy and split the community. Fuck!
On August 01 2017 04:42 Dazed. wrote: 1.18 barely worked for me, it was force alt tabbing me for months. Now you know a fraction of my pain! ~~~~ How big of an advantage would be an increased screen size, really? I guess we wont know until we actually use it. I can see a longer screen giving an immediate advantage in tank vs tank battles, as you would be able to judge the length of shots easier--- provided you had vision already with a building. Maybe it would impact muta micro in some sense? Recall defense? Outside of a few specific scenarios, I'm not sure if theres an advantage to be had. Seeing more of the screen and requiring less mouse movement may actually be quite helpful, but it also might reduce your focus on the central battles going on in the middle of the screen. I dont know. I wish a pro would give an analysis on this. If the showcased graphics are the ones they release, with massive explosions and blinding scv lights and no gore on hydras, etc, then remastered will be utterly terrible. Especially if it comes with a host of technical issues and competitive disadvantages. This sc:R shit could either revitalize or destroy and split the community. Fuck!
Hah yea, I do. It's really interesting to me how much different specs seem to wreak havoc with code (only thing I can think of that explains such varying responses in 1.18)
With response to the monitor portion, if that was partially in reply to me, my interest in the monitor wouldn't be for the screen advantage (though having seen the zoom in GG together I do think their is some level of advantage there), but just for something that's going to ensure the game looks and plays properly with respect to movement of the cursor. Honestly, if that's fucked playing BW just isn't that fun at that point.
On August 01 2017 04:39 ii.blitzkrieg wrote: 1.19 is playable for me but it feels like shit, doesn't matter what settings I try (and I have tried everything i've seen posted and messed around with it myself for a couple hours) the graphics are pixelated and the mouse/inputs and ui are laggy. Using either my ~4yo laptop or desktop (both 16 : 9)
1.18 was working pretty much fine after they fixed the initial issues so hopefully they can get shit sorted before the 14th...
This is exactly where I am at. Except with a different monitor type. That and I wouldn't call a badly pixelated screen with a laggy mouse playable, but I that's semantics up to a point
I'm not too worried they won't eventually fix the issues...but I'm going to be bummed as fuck if I get back from vacation on the 15th can can't have some BW: R fun before school goes haywire the next week.
Oh boy made my first game since years and it was a huge mistake.
I hope blizzard will adress this stuff, otherwise new players will very fast get disappointed because of the hackers or the "skillgap" if they dont know the other guy hacked.
well i guess i will just wait some more weeks for some private server wft/pgt plz xD
On August 01 2017 04:42 Dazed. wrote: 1.18 barely worked for me, it was force alt tabbing me for months. Now you know a fraction of my pain! ~~~~ How big of an advantage would be an increased screen size, really? I guess we wont know until we actually use it. I can see a longer screen giving an immediate advantage in tank vs tank battles, as you would be able to judge the length of shots easier--- provided you had vision already with a building. Maybe it would impact muta micro in some sense? Recall defense? Outside of a few specific scenarios, I'm not sure if theres an advantage to be had. Seeing more of the screen and requiring less mouse movement may actually be quite helpful, but it also might reduce your focus on the central battles going on in the middle of the screen. I dont know. I wish a pro would give an analysis on this. If the showcased graphics are the ones they release, with massive explosions and blinding scv lights and no gore on hydras, etc, then remastered will be utterly terrible. Especially if it comes with a host of technical issues and competitive disadvantages. This sc:R shit could either revitalize or destroy and split the community. Fuck!
Hah yea, I do. It's really interesting to me how much different specs seem to wreak havoc with code (only thing I can think of that explains such varying responses in 1.18)
With response to the monitor portion, if that was partially in reply to me,
Was just a general question about the HD/SD potential competitive disadvantages. Anyone got a clue if you can scroll out as far as the observers did, even in a real melee game, or is that ob only?
On August 01 2017 04:42 Dazed. wrote: 1.18 barely worked for me, it was force alt tabbing me for months. Now you know a fraction of my pain! ~~~~ How big of an advantage would be an increased screen size, really? I guess we wont know until we actually use it. I can see a longer screen giving an immediate advantage in tank vs tank battles, as you would be able to judge the length of shots easier--- provided you had vision already with a building. Maybe it would impact muta micro in some sense? Recall defense? Outside of a few specific scenarios, I'm not sure if theres an advantage to be had. Seeing more of the screen and requiring less mouse movement may actually be quite helpful, but it also might reduce your focus on the central battles going on in the middle of the screen. I dont know. I wish a pro would give an analysis on this. If the showcased graphics are the ones they release, with massive explosions and blinding scv lights and no gore on hydras, etc, then remastered will be utterly terrible. Especially if it comes with a host of technical issues and competitive disadvantages. This sc:R shit could either revitalize or destroy and split the community. Fuck!
Hah yea, I do. It's really interesting to me how much different specs seem to wreak havoc with code (only thing I can think of that explains such varying responses in 1.18)
With response to the monitor portion, if that was partially in reply to me,
Was just a general question about the HD/SD potential competitive disadvantages. Anyone got a clue if you can scroll out as far as the observers did, even in a real melee game, or is that ob only?
Seems like it is Obs and replay mode only. Haven't seen anyone do it ingame, out of the many games I've seen.
On July 31 2017 19:51 [sc1f]eonzerg wrote: look at this picture,and the minerals,this is obviously not game i did see yesterday or now on streams,is blizzard not showing us the final form yet ?
On August 01 2017 06:32 AmstAff wrote: Oh boy made my first game since years and it was a huge mistake.
I hope blizzard will adress this stuff, otherwise new players will very fast get disappointed because of the hackers or the "skillgap" if they dont know the other guy hacked.
well i guess i will just wait some more weeks for some private server wft/pgt plz xD
Hackers are blatantly obvious in BW. Besides the fact its a new ladder in general of course people are going to lose a lot. You think those baddies that larva was shitting on expected to be playing him? Nope.
Back in my day we used to be thankful for ladder resets cause it was the only time youd get to play top Korean players or even your favorite foreigner before they got too far in rank to give you time of day.
Managed to play Idra,Nony,Oversky,Ret and quite a few others cause of this and was pretty happy about it. Even though I played Oversky like 4 seasons on different accounts and was brutally violated every time:<
On August 01 2017 06:32 AmstAff wrote: Oh boy made my first game since years and it was a huge mistake.
I hope blizzard will adress this stuff, otherwise new players will very fast get disappointed because of the hackers or the "skillgap" if they dont know the other guy hacked.
well i guess i will just wait some more weeks for some private server wft/pgt plz xD
You sure that's a hacker, or did you play that on a rigged UMS map?
On August 01 2017 11:28 arb wrote: Hackers are blatantly obvious in BW. Besides the fact its a new ladder in general of course people are going to lose a lot. You think those baddies that larva was shitting on expected to be playing him? Nope.
Back in my day we used to be thankful for ladder resets cause it was the only time youd get to play top Korean players or even your favorite foreigner before they got too far in rank to give you time of day.
Managed to play Idra,Nony,Oversky,Ret and quite a few others cause of this and was pretty happy about it. Even though I played Oversky like 4 seasons on different accounts and was brutally violated every time:<
The thing is, thats you, me and maybe 80% of the old starcraft players with this kind of mindset, our "generation" is very different compared to the "new generation".
I remember when SC2 was announced and the board got floated with people who wanted to prepare for SC2 by learning SC and most of them just cried about imbalance or that the ladder sucks or whatever. Everything was fault besides them. I remember that in our generation people were sitting in private channels and playing 10 or more games in a row vs someone who crushed them and asking for advice or study the replay and improve. Nowadays in other games like LoL (I always take LoL since its the only game i regularly play since i stopped SC2) they will cry and blame everyone but theirself (even the nonkorean pros, hey dardoch and piglet xD) and if you give them some advice they will throw some "fuck off muted and reported" and keep doing the same mistakes.
Even the hackers in SC had more class/elegance than the hackers you see in LoL for example. I mean SC hackers who wanted to climb ranks would try to hide their hack and get respect inr eturn for their "skill", LoL-Hackers dont even try to hide anything at all.
Overall the new generation is very whiney and they have a ton of other alternatives than SC so I think its very important to focus on their problems and concerns and dont have a "we also dealed with this" attitude. Its like when your grandparents keep talking about how much "harder" life was. When in fact it wasnt harder, it was just different and not comparable.
On August 01 2017 11:38 Flameling wrote: You sure that's a hacker, or did you play that on a rigged UMS map?
Im pretty sure it was top vs bot, since i had the bgh/hunters games available and browsed the gamemodes
Was this discussed on TL anywhere? A mistake by Blizzard or did they do it on purpose? If so, why?
thats fucked up, can blizzard stop implementing their SC2 ladder rules, neither the game nor the maps are so volatile that positions can decide a game.
On August 03 2017 01:46 BigFan wrote: Wait what? Why do they get to decide spawns?
They own the game.
lol. This has nothing to do with that. They are deciding where my opponent spawns and limiting spawn positions. Complete bs. I want my opponent to spawn at random.
That bug was in an earlier 1.18 version as well. I guess it must have resurfaced. I really don't think blizz would turn 4 player maps into 2 player maps.
On August 03 2017 01:46 BigFan wrote: Wait what? Why do they get to decide spawns?
They own the game.
lol. This has nothing to do with that. They are deciding where my opponent spawns and limiting spawn positions. Complete bs. I want my opponent to spawn at random.
You asked why do they get to decide spawns... They own the game so they can do whatever they want. I answered your question.
If anyone will have problems with login (Error 2:5) go to Program Files (x86) > Starcraft > Starcraft Launcher > Run as Administrator. It will force the latest update and let you login.
It's interesting to me that you guys really want the rng of spawnpositions. I mean i don't care either way, but i am shocked that you are all 100% in favor of it.
On August 03 2017 01:58 739 wrote: If anyone will have problems with login (Error 2:5) go to Program Files (x86) > Starcraft > Starcraft Launcher > Run as Administrator. It will force the latest update and let you login.
Was this discussed on TL anywhere? A mistake by Blizzard or did they do it on purpose? If so, why?
thats fucked up, can blizzard stop implementing their SC2 ladder rules, neither the game nor the maps are so volatile that positions can decide a game.
rofl, scouting volatility DEFINITELY affects outcomes on 4 player maps
the real question is, is this volatility desirable or not
On August 03 2017 01:59 The_Red_Viper wrote: It's interesting to me that you guys really want the rng of spawnpositions. I mean i don't care either way, but i am shocked that you are all 100% in favor of it.
This is the way it's always been afaik and the way I've always played the game (and others too judging by the response).
On August 03 2017 01:58 739 wrote: If anyone will have problems with login (Error 2:5) go to Program Files (x86) > Starcraft > Starcraft Launcher > Run as Administrator. It will force the latest update and let you login.
You are a life saver, THANK YOU !
You're welcome ^_^ struggled with that for a couple of hours, lol.
Was this discussed on TL anywhere? A mistake by Blizzard or did they do it on purpose? If so, why?
thats fucked up, can blizzard stop implementing their SC2 ladder rules, neither the game nor the maps are so volatile that positions can decide a game.
It's hardly SC2 ladder rules when there have been 4 player spawns on SC2 ladder, lol.
On August 03 2017 01:59 The_Red_Viper wrote: It's interesting to me that you guys really want the rng of spawnpositions. I mean i don't care either way, but i am shocked that you are all 100% in favor of it.
This is the way it's always been afaik and the way I've always played the game (and others too judging by the response).
That's no real argument though. Just because it was always like that doesn't necessarily mean it's good
On August 03 2017 01:58 739 wrote: If anyone will have problems with login (Error 2:5) go to Program Files (x86) > Starcraft > Starcraft Launcher > Run as Administrator. It will force the latest update and let you login.
On August 03 2017 01:59 The_Red_Viper wrote: It's interesting to me that you guys really want the rng of spawnpositions. I mean i don't care either way, but i am shocked that you are all 100% in favor of it.
This is the way it's always been afaik and the way I've always played the game (and others too judging by the response).
That's no real argument though. Just because it was always like that doesn't necessarily mean it's good
Well it shouldn't be changed for the sake of change when no one asks for it. I personally like 4 player maps and random spawns. I never feel at a disadvantage and know that if I lose, it's not because of where I spawned!
On August 03 2017 01:59 The_Red_Viper wrote: It's interesting to me that you guys really want the rng of spawnpositions. I mean i don't care either way, but i am shocked that you are all 100% in favor of it.
This is the way it's always been afaik and the way I've always played the game (and others too judging by the response).
That's no real argument though. Just because it was always like that doesn't necessarily mean it's good
??? There is an argument. Lack of scouting information allows for particular kinds of rushes, or economic plays, that is one of the things that differentiates 4 player and 2 player maps [not merely how the map splits in late game]. It allows for different proxys, cross vs vertical spawns gives different strategical options, etc. Its part of the flavour of bw, nor is the balance difference between cross and vertical or horizontal spawns so egregious as to in itself cause massive swings in balance. It just opens up strategical options. There is no debate. If this isnt a mistake blizzard are fools. I'm sure it is a mistake.
On August 03 2017 01:59 The_Red_Viper wrote: It's interesting to me that you guys really want the rng of spawnpositions. I mean i don't care either way, but i am shocked that you are all 100% in favor of it.
This is the way it's always been afaik and the way I've always played the game (and others too judging by the response).
That's no real argument though. Just because it was always like that doesn't necessarily mean it's good
??? There is an argument. Lack of scouting information allows for particular kinds of rushes, or economic plays, that is one of the things that differentiates 4 player and 2 player maps [not merely how the map splits in late game]. It allows for different proxys, cross vs vertical spawns gives different strategical options, etc. Its part of the flavour of bw, nor is the balance difference between cross and vertical or horizontal spawns so egregious as to in itself cause massive swings in balance. It just opens up strategical options. There is no debate. If this isnt a mistake blizzard are fools. I'm sure it is a mistake.
You made an argument for it, saying "it was always like that" is none which is what i stated. As i said before, i don't care either way but random spawns obviously also has cons.
On August 03 2017 01:59 The_Red_Viper wrote: It's interesting to me that you guys really want the rng of spawnpositions. I mean i don't care either way, but i am shocked that you are all 100% in favor of it.
This is the way it's always been afaik and the way I've always played the game (and others too judging by the response).
That's no real argument though. Just because it was always like that doesn't necessarily mean it's good
??? There is an argument. Lack of scouting information allows for particular kinds of rushes, or economic plays, that is one of the things that differentiates 4 player and 2 player maps [not merely how the map splits in late game]. It allows for different proxys, cross vs vertical spawns gives different strategical options, etc. Its part of the flavour of bw, nor is the balance difference between cross and vertical or horizontal spawns so egregious as to in itself cause massive swings in balance. It just opens up strategical options. There is no debate. If this isnt a mistake blizzard are fools. I'm sure it is a mistake.
You made an argument for it, saying "it was always like that" is none which is what i stated. As i said before, i don't care either way but random spawns obviously also has cons.
No, that wasnt my argument, my argument was that all of the strategical options effect the metagame balance and are desirable as they are enjoyable. Its not a circular argument of 'lets keep it the same', its 'lets keep whats good'. You dont want to reduce strategical options and simplify scouting patterns, as then you lose STRATEGY.
What cons do random spawns give? I cant think of a single one.
On August 03 2017 01:59 The_Red_Viper wrote: It's interesting to me that you guys really want the rng of spawnpositions. I mean i don't care either way, but i am shocked that you are all 100% in favor of it.
This is the way it's always been afaik and the way I've always played the game (and others too judging by the response).
That's no real argument though. Just because it was always like that doesn't necessarily mean it's good
How about, and bear with me here because this is a more high-minded concept than strictly StarCraft, if you create a product for a niche audience with very specific and clear expectations, do not make any changes that said audience has not explicitly requested?
Beyond that, Dazed. gave the gist of it in his post above.
On August 03 2017 01:59 The_Red_Viper wrote: It's interesting to me that you guys really want the rng of spawnpositions. I mean i don't care either way, but i am shocked that you are all 100% in favor of it.
This is the way it's always been afaik and the way I've always played the game (and others too judging by the response).
That's no real argument though. Just because it was always like that doesn't necessarily mean it's good
??? There is an argument. Lack of scouting information allows for particular kinds of rushes, or economic plays, that is one of the things that differentiates 4 player and 2 player maps [not merely how the map splits in late game]. It allows for different proxys, cross vs vertical spawns gives different strategical options, etc. Its part of the flavour of bw, nor is the balance difference between cross and vertical or horizontal spawns so egregious as to in itself cause massive swings in balance. It just opens up strategical options. There is no debate. If this isnt a mistake blizzard are fools. I'm sure it is a mistake.
You made an argument for it, saying "it was always like that" is none which is what i stated. As i said before, i don't care either way but random spawns obviously also has cons.
No, that wasnt my argument, my argument was that all of the strategical options effect the metagame balance and are desirable as they are enjoyable. Its not a circular argument of 'lets keep it the same', its 'lets keep whats good'. You dont want to reduce strategical options and simplify scouting patterns, as then you lose STRATEGY.
What cons do random spawns give? I cant think of a single one.
I think i phrased that poorly. I am saying that the guy i responded to said "it was always like that" which is what i criticized. Your argument works and i can see it.
Well it's simply more volatile because of scouting and higher variance how the game goes depending on spawns. If that is an actual problem would need to be analysed, but it's obvious that there is some rng aspect with it. Again, i don't care either way but i was surprised that pretty much everyone wanted random spawns.
On August 03 2017 01:59 The_Red_Viper wrote: It's interesting to me that you guys really want the rng of spawnpositions. I mean i don't care either way, but i am shocked that you are all 100% in favor of it.
This is the way it's always been afaik and the way I've always played the game (and others too judging by the response).
That's no real argument though. Just because it was always like that doesn't necessarily mean it's good
??? There is an argument. Lack of scouting information allows for particular kinds of rushes, or economic plays, that is one of the things that differentiates 4 player and 2 player maps [not merely how the map splits in late game]. It allows for different proxys, cross vs vertical spawns gives different strategical options, etc. Its part of the flavour of bw, nor is the balance difference between cross and vertical or horizontal spawns so egregious as to in itself cause massive swings in balance. It just opens up strategical options. There is no debate. If this isnt a mistake blizzard are fools. I'm sure it is a mistake.
On August 03 2017 01:59 The_Red_Viper wrote: It's interesting to me that you guys really want the rng of spawnpositions. I mean i don't care either way, but i am shocked that you are all 100% in favor of it.
This is the way it's always been afaik and the way I've always played the game (and others too judging by the response).
That's no real argument though. Just because it was always like that doesn't necessarily mean it's good
How about, and bear with me here because this is a more high-minded concept than strictly StarCraft, if you create a product for a niche audience with very specific and clear expectations, do not make any changes that said audience has not explicitly requested?
Beyond that, Dazed. gave the gist of it in his post above.
Pretty much. I would've figured my post was explanatory enough despite being quite short lol.
if not random, does it mean you are always cross pos? or always at the same 2 pos on a 4 player map?? what the hell that's quite the loss of variation, I don't think it's good :/ there is some small cons to randomization like yeah you can get unlucky starts, for example in a PvP, your probe gets there late and his zealot is blocking already while his probe got into your base, but seriously losing the non cross pos games and the different possible pos that's too much loss, a much better way to lose that would be to just pinpoint your opponent starting location @game start (still randomizing locations)
I don't feel like I'll be happy that I'm not getting to play matches in this or that configuration, and also it's not bad that you don't get to scout your opponent always at the same timing, it helps making the early game a little different everytime and so the games themselves develop a little different being always cross pos gives emphasis to macro start?
edit: but now I see bisu, he is playing ladder MM and he gets non cross pos, so wrong info?? edit2: actually its non random non cross pos??? must be mistake then
On August 03 2017 01:59 The_Red_Viper wrote: It's interesting to me that you guys really want the rng of spawnpositions. I mean i don't care either way, but i am shocked that you are all 100% in favor of it.
This is the way it's always been afaik and the way I've always played the game (and others too judging by the response).
That's no real argument though. Just because it was always like that doesn't necessarily mean it's good
??? There is an argument. Lack of scouting information allows for particular kinds of rushes, or economic plays, that is one of the things that differentiates 4 player and 2 player maps [not merely how the map splits in late game]. It allows for different proxys, cross vs vertical spawns gives different strategical options, etc. Its part of the flavour of bw, nor is the balance difference between cross and vertical or horizontal spawns so egregious as to in itself cause massive swings in balance. It just opens up strategical options. There is no debate. If this isnt a mistake blizzard are fools. I'm sure it is a mistake.
You made an argument for it, saying "it was always like that" is none which is what i stated. As i said before, i don't care either way but random spawns obviously also has cons.
No, that wasnt my argument, my argument was that all of the strategical options effect the metagame balance and are desirable as they are enjoyable. Its not a circular argument of 'lets keep it the same', its 'lets keep whats good'. You dont want to reduce strategical options and simplify scouting patterns, as then you lose STRATEGY.
What cons do random spawns give? I cant think of a single one.
I think i phrased that poorly. I am saying that the guy i responded to said "it was always like that" which is what i criticized. Your argument works and i can see it.
Well it's simply more volatile because of scouting and higher variance how the game goes depending on spawns. If that is an actual problem would need to be analysed, but it's obvious that there is some rng aspect with it. Again, i don't care either way but i was surprised that pretty much everyone wanted random spawns.
Well, its like Dazed said...The upside is clear; it adds options and strategical/mind game depth and there aren't any known downside. Considered that way it shouldn't be surprising that people would be unanimously in favor of something that clearly deepens the strategy of the game with no negative effects.
From other games releases we know, that Blizzard launches servers at midnight of the local time for each server on the release date. Will we be able to play SC:R at midnight between 13th and 14th of August? If so, will it be including time zones or just one big launch for every server?
Will I be able to play SC:R at 0:01 on 14th of August?
On August 06 2017 04:07 GGzerG wrote: 1.19.5 is out now.
EDIT : I don't know about you guys, but my game won't seem to patch, it is on a patch / upgrade loop of 1.19.4 ~_~
Same here. I may not be able to play my HAY match.
EDIT: Someone posted a fix on the starcraft forums to bypass the update, so you can log on without it.
I'm gonna copy paste it here:
I found a way to bypass it.
NO PURCHASE NECESSARY OF STARCRAFT REMASTERED
1) Launch Starcraft 2) Once you open the application, click the "Pre-purchsae Now" button on the right side of the screen for Starcraft Remastered. 3) It will prompt you to input your credentials (Username and Password). 4) After just click the "X" on the Blizzard Checkout.
On August 03 2017 01:59 The_Red_Viper wrote: It's interesting to me that you guys really want the rng of spawnpositions. I mean i don't care either way, but i am shocked that you are all 100% in favor of it.
This is the way it's always been afaik and the way I've always played the game (and others too judging by the response).
That's no real argument though. Just because it was always like that doesn't necessarily mean it's good
that isn't one either. Just because that's the way it is in the current patch doesn't mean it's good
Can anybody get team melee replays to work? Mine keep crashing no matter where I try to view them. Online, LAN, Single Player or Shield Battery. 1.19 fucked up team melee replays =(
Dunno if it's been posted, but there are two new articles up on the Remastered site.
One is a portrait contest. Basically you draw a Starcraft portrait and send it to Blizzard, and if people like it enough you win some prizes and have the portrait incorporated into the actual game. Sounds pretty cool, too bad I can't into art.
The other is an advertiserment of the preorder base skins. I think the Zerg and Protoss ones look a bit less retarded than shown on the Remastered shop page. A pity, I was looking forward to trolling people with my ugly-beyond-belief hatcheries (while disabling the skins myself).
Just curious what other SC2 players that are returning to BW might feel. I feel like years of SC2 made me better at BW - not mechanically of course, but when it comes to strategy and patterns of thinking I feel far superior than when I last played 6 years ago. Although that could be age too.
The new building skins look like they could have been made by just playing with photoshop filters and hue/saturation. Especially the blue parts of the Aiur nexus looks like they just selected those parts, inverted the colours, and then changed the hue to blue :/
Just saying that new sprites and not recoloured old ones would have been nice as bonus content.
Edit, now that I think about it though, maybe they wanted the buildings to be recongizable when playing.
On August 06 2017 23:27 RaNgeD wrote: Just curious what other SC2 players that are returning to BW might feel. I feel like years of SC2 made me better at BW - not mechanically of course, but when it comes to strategy and patterns of thinking I feel far superior than when I last played 6 years ago. Although that could be age too.
You must have gotten better @RTS no doubt many skills transfer from SC2
On August 06 2017 23:27 RaNgeD wrote: Just curious what other SC2 players that are returning to BW might feel. I feel like years of SC2 made me better at BW - not mechanically of course, but when it comes to strategy and patterns of thinking I feel far superior than when I last played 6 years ago. Although that could be age too.
Yeah I felt the same way. I felt like my multi tasking/strategy/etc were way better. In ways SC2 helped me get better at BW. Hardest part for me was the AI and certain BO's.
On August 07 2017 01:13 TT1 wrote: Is the beta available to everyone now? My main screen was in HD before i logged in, first time that's happened.
Anyone else notice that we can rally on our units and the rally sticks now. Used to just rally to where the unit was last standing. I don't like change! lol
thats not a change, it has always been that. if you rally on a unit, all the units that spawn follow that unit. if the unit which has a rally on it dies, the rally stays on the spot where the unit died.
On August 07 2017 11:10 wishbonesaka wrote: Anyone else notice that we can rally on our units and the rally sticks now. Used to just rally to where the unit was last standing. I don't like change! lol
Nah, it's the same behavior as before. I just tested it. In both 1.19 and 1.16, rallied units will be stuck on a move/follow command onto the unit that the rally point is on. The rally point sticks onto that unit in either version.
On August 07 2017 11:10 wishbonesaka wrote: Anyone else notice that we can rally on our units and the rally sticks now. Used to just rally to where the unit was last standing. I don't like change! lol
Nah, it's the same behavior as before. I just tested it. In both 1.19 and 1.16, rallied units will be stuck on a move/follow command onto the unit that the rally point is on. The rally point sticks onto that unit in either version.
weird, I wonder if its just because the rally circle stays put, and SC:R being a new game, my mind assumed it was a new thing that units would follow the rally point even on other units. That feels like the most viable thinking process. Thanks for clearing that up.
I haven't had any luck finding the answer to this: Has it been said when RM will officially be playable? Wondering if it will be midnight of Monday the 14th, or if it won't be released till later that day? Trying to figure out if I should take off work Monday or Tuesday
On August 08 2017 03:50 GoShox wrote: I haven't had any luck finding the answer to this: Has it been said when RM will officially be playable? Wondering if it will be midnight of Monday the 14th, or if it won't be released till later that day? Trying to figure out if I should take off work Monday or Tuesday
On August 08 2017 03:50 GoShox wrote: I haven't had any luck finding the answer to this: Has it been said when RM will officially be playable? Wondering if it will be midnight of Monday the 14th, or if it won't be released till later that day? Trying to figure out if I should take off work Monday or Tuesday
No official word, but I would bet if not midnight it will release in the morning on Monday.
On August 08 2017 03:50 GoShox wrote: I haven't had any luck finding the answer to this: Has it been said when RM will officially be playable? Wondering if it will be midnight of Monday the 14th, or if it won't be released till later that day? Trying to figure out if I should take off work Monday or Tuesday
On August 08 2017 03:50 GoShox wrote: I haven't had any luck finding the answer to this: Has it been said when RM will officially be playable? Wondering if it will be midnight of Monday the 14th, or if it won't be released till later that day? Trying to figure out if I should take off work Monday or Tuesday
Can anyone else confirm: creep goes up a high ground even without any ramp? Just saw it on Hui stream where a sunken creep was on the high ground on the edge of the natural on CB
On August 08 2017 03:50 GoShox wrote: I haven't had any luck finding the answer to this: Has it been said when RM will officially be playable? Wondering if it will be midnight of Monday the 14th, or if it won't be released till later that day? Trying to figure out if I should take off work Monday or Tuesday
No official word, but I would bet if not midnight it will release in the morning on Monday.
Knowing Blizzard it will be noon Monday. Im hoping for midnight but i dont have high hopes
On August 12 2017 01:28 duke91 wrote: Can anyone else confirm: creep goes up a high ground even without any ramp? Just saw it on Hui stream where a sunken creep was on the high ground on the edge of the natural on CB
Creep cannot extend across a ramp, but if there is already creep on top of a ridge, the creep within the creep range of the hatchery/creep colony from the low ground stays. The same goes for the opposite case.
On August 12 2017 01:28 duke91 wrote: Can anyone else confirm: creep goes up a high ground even without any ramp? Just saw it on Hui stream where a sunken creep was on the high ground on the edge of the natural on CB
Creep cannot extend across a ramp, but if there is already creep on top of a ridge, the creep within the creep range of the hatchery/creep colony from the low ground stays. The same goes for the opposite case.
On August 12 2017 01:28 duke91 wrote: Can anyone else confirm: creep goes up a high ground even without any ramp? Just saw it on Hui stream where a sunken creep was on the high ground on the edge of the natural on CB
Creep cannot extend across a ramp, but if there is already creep on top of a ridge, the creep within the creep range of the hatchery/creep colony from the low ground stays. The same goes for the opposite case.
That's really interesting, thank you!
Yeah that's what I thought as well. But I just saw on Hui vs Sen stream that the creep extended with only one creep colony, without anything else before that.
On August 12 2017 01:28 duke91 wrote: Can anyone else confirm: creep goes up a high ground even without any ramp? Just saw it on Hui stream where a sunken creep was on the high ground on the edge of the natural on CB
Creep cannot extend across a ramp, but if there is already creep on top of a ridge, the creep within the creep range of the hatchery/creep colony from the low ground stays. The same goes for the opposite case.
That's really interesting, thank you!
Yeah that's what I thought as well. But I just saw on Hui vs Sen stream that the creep extended with only one creep colony, without anything else before that.
Do you have a VOD link with time stamp? The reason why creep usually cannot spread across ramps is, because you can't build on them. If the creep spreads there, that particular ramp has to be partly buildable.
What makes you think there was a ramp within creep range at all?
On August 12 2017 01:28 duke91 wrote: Can anyone else confirm: creep goes up a high ground even without any ramp? Just saw it on Hui stream where a sunken creep was on the high ground on the edge of the natural on CB
anyone found any news what time the release will be tomorrow? I've seen 10:00am in the US so most likely it will be equivalent in other time zones (+7-9h) or 10am over here too. what is it like it Korea?
On August 13 2017 19:47 GoDannY wrote: anyone found any news what time the release will be tomorrow? I've seen 10:00am in the US so most likely it will be equivalent in other time zones (+7-9h) or 10am over here too. what is it like it Korea?
On August 15 2017 00:34 diggurd wrote: And its going to be downloaded from the battlenet/blizzard app?
That's how it is here in korea, so yeah, I would expect the battle.net launcher to have an update when it's released!
I wish they would have made the update/download available beforehand. Was honestly kind of expecting battlenet launcher to have an update an hour or so ago.
On August 15 2017 00:34 diggurd wrote: And its going to be downloaded from the battlenet/blizzard app?
That's how it is here in korea, so yeah, I would expect the battle.net launcher to have an update when it's released!
I wish they would have made the update/download available beforehand. Was honestly kind of expecting battlenet launcher to have an update an hour or so ago.
apparently most of its downloaded with standard broodwar already.
To manage expectation: the maintenance starts at 10 - there will be no downtime - but based on current progress of migration into the Blizzard App the actual live moment will be around 1 PM PDT.
God how I hate blizzard. I can play pretty much any game on launch day at midnight if I preorder digitally. It doesn't matter if it's pc or console. I understand the reasoning behind a global launch, but at least pick a decent time. How about midnight in korea, your most important market? But hey that'd mean paying some people extra to come in on a sunday... It's not even the 14th in korea anymore and there'll be barely any day left in Europe... And the fact that they chose to communicate it only a few days in advance makes it even worse. I feel really sorry for anyone who took a day off work etc. Oh how I wish starcraft would have been made by a different company.
On August 15 2017 01:42 Lorch wrote: God how I hate blizzard. I can play pretty much any game on launch day at midnight if I preorder digitally. It doesn't matter if it's pc or console. I understand the reasoning behind a global launch, but at least pick a decent time. How about midnight in korea, your most important market? But hey that'd mean paying some people extra to come in on a sunday... It's not even the 14th in korea anymore and there'll be barely any day left in Europe... And the fact that they chose to communicate it only a few days in advance makes it even worse. I feel really sorry for anyone who took a day off work etc. Oh how I wish starcraft would have been made by a different company.
It already launched in South Korea two weeks ago didn't it?
On August 15 2017 01:42 Lorch wrote: God how I hate blizzard. I can play pretty much any game on launch day at midnight if I preorder digitally. It doesn't matter if it's pc or console. I understand the reasoning behind a global launch, but at least pick a decent time. How about midnight in korea, your most important market? But hey that'd mean paying some people extra to come in on a sunday... It's not even the 14th in korea anymore and there'll be barely any day left in Europe... And the fact that they chose to communicate it only a few days in advance makes it even worse. I feel really sorry for anyone who took a day off work etc. Oh how I wish starcraft would have been made by a different company.
It already launched in South Korea two weeks ago didn't it?
That was a beta pre-release for PC bangs and selected members of the community.
pre ordered remastered, it's now 1 p.m. est, i visited the remastered section in my battle.net account and there is no link for download. anyone having this issue?
On August 15 2017 02:04 ReachTheSky wrote: pre ordered remastered, it's now 1 p.m. est, i visited the remastered section in my battle.net account and there is no link for download. anyone having this issue?
Premiere is delayed. 3 hours more of wait till launch.
On August 15 2017 02:04 ReachTheSky wrote: pre ordered remastered, it's now 1 p.m. est, i visited the remastered section in my battle.net account and there is no link for download. anyone having this issue?
Premiere is delayed. 3 hours more of wait till launch.
Thank you for the quick response much appreciated good sir.
To manage expectation: the maintenance starts at 10 - there will be no downtime - but based on current progress of migration into the Blizzard App the actual live moment will be around 1 PM PDT.
On August 15 2017 02:19 LV_426 wrote: its downloadable already, just not active to play
Mhm, how come ?
They're deploying it to the launcher. I kinda wish they did this overnight though like they do with all other releases. i guess it's because the classic team are very small and based entirely in America.
On August 15 2017 02:19 LV_426 wrote: its downloadable already, just not active to play
Mhm, how come ?
They're deploying it to the launcher. I kinda wish they did this overnight though like they do with all other releases. i guess it's because the classic team are very small and based entirely in America.
But the game is not downloadable via Launcher or update, so I wanted to know how people claim it's downloadable for them.
It s a shame they didnt do it on Friday though. So even with a delay there was the weekend after it. Though that would mean having a backup team ready for the weekend. Anyways it s been 20yrs, an extra hour won't kill us
Was worried about mouse sensitivity changing, but luckily it's the same as before for me. So nothing to change! Didn't get too much time to mess around, but will take a little bit to get used to 16 but man does it look nice!
Do you guys think its important to unlock the fps? If i block them at 100fps my GPU don't use more than a 30% but if i unlock them my GPU uses 99% and reach 70º...
I just played some games and I have a huge mouse delay on mouse movement and just about any click (left and right) with both SC:R and normal graphics. My PC is not great but fine with a relatively bad video card though (Intel(R) Graphics Media Accelerator HD). Any solutions or I just have to upgrade the pc?
On August 15 2017 05:41 LRM)TechnicS wrote: I just played some games and I have a huge mouse delay on mouse movement and just about any click (left and right) with both SC:R and normal graphics. My PC is not great but fine with a relatively bad video card though (Intel(R) Graphics Media Accelerator HD). Any solutions or I just have to upgrade the pc?
Depends on processor speed, but any integrated graphics card is bad news in general
On August 15 2017 05:41 LRM)TechnicS wrote: I just played some games and I have a huge mouse delay on mouse movement and just about any click (left and right) with both SC:R and normal graphics. My PC is not great but fine with a relatively bad video card though (Intel(R) Graphics Media Accelerator HD). Any solutions or I just have to upgrade the pc?
I'd turn off all the settings except mouse speed to be honest, I had the same issue.
On August 15 2017 05:41 LRM)TechnicS wrote: I just played some games and I have a huge mouse delay on mouse movement and just about any click (left and right) with both SC:R and normal graphics. My PC is not great but fine with a relatively bad video card though (Intel(R) Graphics Media Accelerator HD). Any solutions or I just have to upgrade the pc?
I'd turn off all the settings except mouse speed to be honest, I had the same issue.
That's what I did and it got better but it was still amazingly hard to click properly on stuff and get used to the delay for mouse movements and clicks. The Intel i5 is a new generation one so it should be good for the job.
Guys, did they changed the Shift add units? I think now it's like SC2, you add units and the "new" group is instantly choose, no need of a double call. (Sorry, but I can't explin it well). But it's great :D
Does anyone know what the option for the classic unit/campaign voices is? The current voices ARE the old ones so I have no idea what that option is about.
On August 15 2017 06:05 739 wrote: Yeah, options going back to default after game restart is rather annoying.
Also I have no idea why but after reset the game starts in SD mode for me.
It was doing that for me too for a while and then just randomly stopped. I stopped loading up from my old icon and started using b.net launcher only, dont know if that was it or not.
HD mode is literally unplayable for me. Game runs perfect and buttery smooth in SD mode but as soon as I hit F5, unplayably low FPS. Feels like sub-15 FPS honestly and I can't even box all my SCVs unless I drag my mouse mega slow. This is on a perfectly fine computer that can run Witcher 3.
I understand not everyone has this issue but I really hope Blizzard fixes this. HD mode is in no way playable for me....
On August 15 2017 05:59 Dazed. wrote: Limit fps to 100, fixed all the problems for me.
edit: have to put it back on every load up though for some reason.
I tried that also but it didnt work for me. The biggest difference for me in terms of mouse/keyboard response time was when I switched from HD to normal graphics. With normal graphics it was significantly better but still frustratingly hard to select a drone for example.
On August 15 2017 06:17 shizaep wrote: HD mode is literally unplayable for me. Game runs perfect and buttery smooth in SD mode but as soon as I hit F5, unplayably low FPS. Feels like sub-15 FPS honestly and I can't even box all my SCVs unless I drag my mouse mega slow. This is on a perfectly fine computer that can run Witcher 3.
I understand not everyone has this issue but I really hope Blizzard fixes this. HD mode is in no way playable for me....
I have this issue in HD as well. My video card is integrated but I still see no reason to have a significant mouse/keyboard delay with the old graphics.
On August 15 2017 06:33 TT1 wrote: yea the ladder rankings arent working for me either
same, profile isnt working either. And when i finished my game I had an empty window and a "ok" button. nothing else... I dont really know what I said OK to.
I find the protoss graphics so ugly omg, it s like the probes are origami. I play low d...
And when I launch the game, I still have 4:3 SD loading screen and SD 4:3 menu up until I play a game and exit back to the main menu, at which point it becomes the new widescreen HD main menu.
Between the things I've experienced myself and other things people are mentioning, there are various very obvious bugs in different areas of the game. Not just one isolated issue. For a company of Blizzard's caliber, this launch feels incredibly underwhelming.
I guess I'll just play in SD mode for now and hope some patches drop in the next couple of days.
Another thing I noticed is that on some maps/spawning positions, you can't keep your base in the center of the screen when in widescreen mode, due to not having enough of the map to one side. It just feels mega-awkward when you try to double tap your CC to center it but it's actually to one edge of the screen.
Haven't played any game yet because of watching Day9 stream, however just sitting in Austria's channel, seeing people enjoy the game and meeting each other again and remembering old friends.
On August 15 2017 07:02 HeLToFF wrote: Profiles are working according to some, a guy on my reddit-thread even posted a screenshot: http://i.imgur.com/bjILfsL.jpg
i just retried and it doesnt work for me...
but well i guess we ll wait. but it s a bit underwhelming (to stay polite)
edit: so it works but takes a while to load. For some reason it works on EU, US West and korea but not us east...
On August 15 2017 07:02 HeLToFF wrote: Profiles are working according to some, a guy on my reddit-thread even posted a screenshot: http://i.imgur.com/bjILfsL.jpg
double clicking on an id switches my chat to whisper
On August 15 2017 06:38 TT1 wrote: i think they didnt implement a bunch of stuff yet, namely profiles and team games for matchmaking
how is mouse for you?
very good, same as before
can u tell me what resolution are you using ? in Windows.
I tried switching from 1650 x 1050 (the resolution I usually use) to 800 x 600 and it got significantly better for me. It still has annoying mouse delay but it is nothing compared to 1650 x 1050.
On August 15 2017 02:04 ReachTheSky wrote: pre ordered remastered, it's now 1 p.m. est, i visited the remastered section in my battle.net account and there is no link for download. anyone having this issue?
I'm having this issue as well... no link to download SC:R either in my battlenet account or through the battlenet launcher. When I click on Buy SCR it tells me that I've already bought the game, so it isn't that the transaction didn't go through. Anyone else still running into this?
On August 15 2017 07:02 HeLToFF wrote: Profiles are working according to some, a guy on my reddit-thread even posted a screenshot: http://i.imgur.com/bjILfsL.jpg
i just retried and it doesnt work for me...
but well i guess we ll wait. but it s a bit underwhelming (to stay polite)
edit: so it works but takes a while to load. For some reason it works on EU, US West and korea but not us east...
Does it let you login to different servers? Whenever I login, whether I click EU/Korea/US, it just puts me in the US West chat. Even though my username was made in Korea.
On August 15 2017 02:04 ReachTheSky wrote: pre ordered remastered, it's now 1 p.m. est, i visited the remastered section in my battle.net account and there is no link for download. anyone having this issue?
I'm having this issue as well... no link to download SC:R either in my battlenet account or through the battlenet launcher. When I click on Buy SCR it tells me that I've already bought the game, so it isn't that the transaction didn't go through. Anyone else still running into this?
Have you tried relaunching the battle.net launcher?
On August 15 2017 02:04 ReachTheSky wrote: pre ordered remastered, it's now 1 p.m. est, i visited the remastered section in my battle.net account and there is no link for download. anyone having this issue?
I'm having this issue as well... no link to download SC:R either in my battlenet account or through the battlenet launcher. When I click on Buy SCR it tells me that I've already bought the game, so it isn't that the transaction didn't go through. Anyone else still running into this?
Have you tried relaunching the battle.net launcher?
On August 15 2017 07:02 HeLToFF wrote: Profiles are working according to some, a guy on my reddit-thread even posted a screenshot: http://i.imgur.com/bjILfsL.jpg
i just retried and it doesnt work for me...
but well i guess we ll wait. but it s a bit underwhelming (to stay polite)
edit: so it works but takes a while to load. For some reason it works on EU, US West and korea but not us east...
Does it let you login to different servers? Whenever I login, whether I click EU/Korea/US, it just puts me in the US West chat. Even though my username was made in Korea.
On August 15 2017 02:04 ReachTheSky wrote: pre ordered remastered, it's now 1 p.m. est, i visited the remastered section in my battle.net account and there is no link for download. anyone having this issue?
I'm having this issue as well... no link to download SC:R either in my battlenet account or through the battlenet launcher. When I click on Buy SCR it tells me that I've already bought the game, so it isn't that the transaction didn't go through. Anyone else still running into this?
Have you tried relaunching the battle.net launcher?
now that you mention it, it puts me in west too, even though my account is from EU... also I played 2 games. I was at 1 0 after the first, won the 2ndm still 1 0 but different MMR and in the replay the 2nd game "erased" the first game, as if I never played it... so many weird things going on
When I lower my resolution from 1650 x 1050 to 1024 x 768 or 800 x 600the mouse response delay problem almost disappears but it still needs a lot of improvement. And from all of the units these look like that:
I just can't run this game, my laptop is not good, it only has an integrated card, but I remember was able to run BW before and even SCII with very low fps. What the lowest video configuration I can try is? I almost disabled everything in the video options and doesn't matter, it's terrible lag
Another big bug when laddering -- once you win a game, it usually shows how many points you win. However, it tends to say ERROR a lot during the points screen instead. So you get nothing. This happened at least 4-5 times for me now... and many others saying the same.
So many bugs but the graphics are actually very nice. I only have issues with some effects, a few portaits and hydralisks/mutalisks (the latter more). For the rest it looks awesome. I know bugs will be fixed so I'm not concerned about that.
I'm only concerned about turn rate 8 (!!) on match making. It's horrible.
On August 15 2017 09:36 Matto wrote: I just can't run this game, my laptop is not good, it only has an integrated card, but I remember was able to run BW before and even SCII with very low fps. What the lowest video configuration I can try is? I almost disabled everything in the video options and doesn't matter, it's terrible lag
If you use old style BW (4:3, SD graphics) it should run exactly like the old version.
On August 15 2017 10:04 ProtossGG wrote: Another big bug when laddering -- once you win a game, it usually shows how many points you win. However, it tends to say ERROR a lot during the points screen instead. So you get nothing. This happened at least 4-5 times for me now... and many others saying the same.
Me too. First two games were fine. 3rd gave the error and win appears to not have counted.
edit: It appears the profiles are now working. The interesting thing is it registers that I'm 5-0, so it's picking up on the 2 games that gave me the error, but they still don't show on the ladder/contribute the ladder pts.
On August 15 2017 10:04 ProtossGG wrote: Another big bug when laddering -- once you win a game, it usually shows how many points you win. However, it tends to say ERROR a lot during the points screen instead. So you get nothing. This happened at least 4-5 times for me now... and many others saying the same.
Me too. First two games were fine. 3rd gave the error and win appears to not have counted.
edit: It appears the profiles are now working. The interesting thing is it registers that I'm 5-0, so it's picking up on the 2 games that gave me the error, but they still don't show on the ladder/contribute the ladder pts.
i went 6-1 so far. 4 wins error not counted for record or MMR T_T
On August 15 2017 08:05 [sc1f]eonzerg wrote: if you open the blizzard app it will show first one ad to buy remastered,close it and the game will show to dl
anyone else getting sort of sluggish/stuttering camera movement? overall fps seems fine but the camera specifically seems slower than the rest of the game.
edit: it's actually lag/low fps with all UI elements, including box selection, not just the camera.
What's the deal with Fish server? Can't play ranked and no ladders and it says "only available on official blizzard servers" is it gonna work like it did before remastered? Doesn't that kinda kill the server?
Seems a bit silly that the starting MMR is 1500 when most programers struggled to break 2200. Inb4 "I played for 2 hours and I'm at 900 MMR what's this" threads.
Found another bug as well -- seems some strange bug that you can click a worker across the map by clicking it on the mini-map it self.
For instance, early game, you make your probe at 8, you go scout at the other corner ... probe just stalls/freezes. It's like clicking the corner at the mini map doesn't work or something. Very frustrating early game. Anyone else encounter it?
On August 15 2017 12:53 Zealgoon wrote: Seems a bit silly that the starting MMR is 1500 when most programers struggled to break 2200. Inb4 "I played for 2 hours and I'm at 900 MMR what's this" threads.
They might as well just keep the same math but start it at 0, i.e. so progamers struggle to break 700. And plebs are at -600.
SC:R was soft locking when opening the options screen. Turning off compatibility mode on the executable fixes the issue, if anyone else is having it.
I noticed that borrow/unborrow and siege/unsiege can now be bound to different keys. Alas, this doesn't let you box a mixed status group of units and get them all to the same state quickly.
I guess that would count as a gameplay change.
(For clarification, a selection with borrowed/unborrowed units will only attempt to borrow, not unborrow. Likewise, a group of sieged/unsieged tanks will only attempt to siege, not unsiege. This regardless of hotkey configuration).
I don't get it, they just released patch that fixes ladder and scoreboards and stuff (in theory) and I can't see anything if it comes to ladder/profiles etc.
Anyone with the same problem or that wasn't fixed yet?
Edit : Nevermind, I saw many people has still the problem.
On August 15 2017 12:47 Yikes64 wrote: What's the deal with Fish server? Can't play ranked and no ladders and it says "only available on official blizzard servers" is it gonna work like it did before remastered? Doesn't that kinda kill the server?
Most of the pros play on Korea now thank god. Fish is going to die!
On August 15 2017 15:47 Lazare1969 wrote: So do you guys like the new Nexus skin?
No, they are all terrible.
Anyway, The ladder was fucky for me earlier. I went 6-1 and it gave me 4 error screens after win screen. And no points or record was added. I was still able to queue up fine and play games, but one time it bugged out searching and I think they did some hotfix cuz I relogged and it did a quick DL or something.
So it was saying I was 2-1 with 1528 pts. Then I said fuck that and started to play melee. went to workout and came back just now and it says im 3-1 with 1555 pts and rank 311 west. And really on the ladder ranks im like 314, tied with like 30 other people.
So I'm still missing points and wins.
And I noticed the top ranked people with like 11 wins havent budged at all either.
PS- Its funny on the ladder, you can see people using smurf names but it shows their BNET launcher name underneath. EG; IncontrolTV is some vietnam name or something. Im gonna try and get a screen shot of ever person I recognize on there. Is screenshots still print screen, and where does the files go? Yea, its the same button and they save as jpegs now. They go into the my docu/starcraft/ folder
On August 15 2017 15:54 Ender2701 wrote: played about 12 games and didn't hit any Terrans tonight on US West, which seemed a bit strange
I played 7 and all of them were zerg except 1 terran. And they were all bad too, even the terran I lost to which was basically because of the map i never played that I thought I vetoed.
The thing says vote on 3 maps, but you dont really realize that you are vetoing 3 maps.
On August 15 2017 15:39 Qikz wrote: Fish wanted to keep their old rules and ladder which pros didnt like so they moved to Korea server on their own I think.
What old rules ? I'm shocked fish wouldn't bend over backwards for them, they must have so much leverage.
On August 15 2017 15:39 Qikz wrote: Fish wanted to keep their old rules and ladder which pros didnt like so they moved to Korea server on their own I think.
What old rules ? I'm shocked fish wouldn't bend over backwards for them, they must have so much leverage.
The only leverage Fish had was that the pros played on it. Now they all left Fish has nothing left :D
Hey I got a problem. When playing zerg I don't have any sound notification when my units finish producing as well as buildings. For example finishing overlord or extractor. It is very annoying and feels like gameplay change :D I checked all settings twice but nothing worked. Anyone has the same problem or just me?
On August 15 2017 15:39 Qikz wrote: Fish wanted to keep their old rules and ladder which pros didnt like so they moved to Korea server on their own I think.
What old rules ? I'm shocked fish wouldn't bend over backwards for them, they must have so much leverage.
The only leverage Fish had was that the pros played on it. Now they all left Fish has nothing left :D
I mean the pros have all the leverage.why wouldn't fish bend over backwards for pro's
On August 15 2017 15:39 Qikz wrote: Fish wanted to keep their old rules and ladder which pros didnt like so they moved to Korea server on their own I think.
What old rules ? I'm shocked fish wouldn't bend over backwards for them, they must have so much leverage.
The only leverage Fish had was that the pros played on it. Now they all left Fish has nothing left :D
Right now the official blizzard servers have no leverage unless pro's just intend on playing custom lobbies with each other all day. Or do you think they're going to keep playing a match making system with turn rate 8?
Hi guyz, i have a terrible mouse lag in HD mode, but the mouse scaling goes well when i play in 4:3, the standard mode. Anyone has the same problem?Or way to solve it? In proplyers's games it seems that their mouse scaling has no problems.....
On August 15 2017 20:28 SCSK wrote: Hi guyz, i have a terrible mouse lag in HD mode, but the mouse scaling goes well when i play in 4:3, the standard mode. Anyone has the same problem?Or way to solve it? In proplyers's games it seems that their mouse scaling has no problems.....
Ran through the campaign... Anyone else get completely turned off by those new portraits of e.g Kerrigan and Raynor? Raynor looks like a completely different dude that I've never seen before, and Kerrigan looks like some doofus drawing...
Also, I tend to keep my mouse scroll speed on quite high to do big adjustments to the camera, but I use mousewheel-click to do very small adjustments to the camera angle, however the sensitivity when pressing the mousewheel is bloody insane and it's impossible to make any small adjustments. Is there any way to change this?
On August 15 2017 15:58 PolarisSpark wrote: What servers are australians here playing on? kr?
US WEST
Anyway before the game came out looking at the static images of the preorder skins i disliked the nexus the most.Now in game it is easily my favourite of the three skins.
On August 15 2017 21:05 FueledUpAndReadyToGo wrote: Yeah the ladder stuff is not working properly. Not the blizzard quality standard
I thought multiplayer being broken during the release window of their games and every time there is an expansion *is* the Blizzard quality standard though.
On August 15 2017 21:12 sd_andeh wrote: Ran through the campaign... Anyone else get completely turned off by those new portraits of e.g Kerrigan and Raynor? Raynor looks like a completely different dude that I've never seen before, and Kerrigan looks like some doofus drawing...
Also, I tend to keep my mouse scroll speed on quite high to do big adjustments to the camera, but I use mousewheel-click to do very small adjustments to the camera angle, however the sensitivity when pressing the mousewheel is bloody insane and it's impossible to make any small adjustments. Is there any way to change this?
Yes, these portraits were poorly made, with no resemblance at all to the original ones. it seems like human kerrigan has lost the unique look in her eyes she had.
Well, the thing is, I was expecting once Remastered was launched Blizzard could do some patch to fix the poor graphics, lag, etc, we experienced in 1.19. I actually wasn't expecting be able to play in HD (because my laptop is not good enough), but I would be great for me just getting more online games using the old graphics. However, the reality is, in the old graphics view, it looks worse than in the past (same thing than 1.19), and I also get terrible image and mouse lag. Hoping Blizzard will deliver a patch improving this.
On August 15 2017 21:38 SOMAA wrote: So after upgrading to remastered, it just locked the nickname i randomly picked for broodwar europe server... can I use a diferent name now?
Yeah just connect to a server and then press escape
On August 15 2017 22:52 Matto wrote: Well, the thing is, I was expecting once Remastered was launched Blizzard could do some patch to fix the poor graphics, lag, etc, we experienced in 1.19. I actually wasn't expecting be able to play in HD (because my laptop is not good enough), but I would be great for me just getting more online games using the old graphics. However, the reality is, in the old graphics view, it looks worse than in the past (same thing than 1.19), and I also get terrible image and mouse lag. Hoping Blizzard will deliver a patch improving this.
basically I seem to have the same problems, the game in SD doesn't look as good as 1.18 (like 1.19, doesn't look as good as before), and I'm getting some framerate issues and unresponsive menus (like up to 10s for loading options screen during which I can't do anything, many menus on bnet are also slow to respond or just don't work, there is all around minor or not responsiveness problems for nearly everything even highlighting or scrolling text, window panes sliding may stutter and stuff, chat list take few seconds to load, game list (randomly also doesnt display at all), etc, pretty much everything). Btw I am above the recommended system reqs. The fonts on bnet chat don't downscale well as they are too small, making some things difficult/uncomfortable to read or almost invisible like ".". The biggest issue for me is the framerate drops during gameplay. I haven't really played much yet though.. The HD graphics seem to look great, except for archons feet^^
On August 15 2017 21:12 sd_andeh wrote: Ran through the campaign... Anyone else get completely turned off by those new portraits of e.g Kerrigan and Raynor? Raynor looks like a completely different dude that I've never seen before, and Kerrigan looks like some doofus drawing...
Also, I tend to keep my mouse scroll speed on quite high to do big adjustments to the camera, but I use mousewheel-click to do very small adjustments to the camera angle, however the sensitivity when pressing the mousewheel is bloody insane and it's impossible to make any small adjustments. Is there any way to change this?
Yes, these portraits were poorly made, with no resemblance at all to the original ones. it seems like human kerrigan has lost the unique look in her eyes she had.
In addition to this, the high res portraits make it painfully obvious there's no lip sync whatsoever. Maybe it's a necessary evil with high res graphics, but certainly looks awkward with some characters. At least general Duke is strikingly out of sync with his talk.
On August 15 2017 21:12 sd_andeh wrote: Ran through the campaign... Anyone else get completely turned off by those new portraits of e.g Kerrigan and Raynor? Raynor looks like a completely different dude that I've never seen before, and Kerrigan looks like some doofus drawing...
Also, I tend to keep my mouse scroll speed on quite high to do big adjustments to the camera, but I use mousewheel-click to do very small adjustments to the camera angle, however the sensitivity when pressing the mousewheel is bloody insane and it's impossible to make any small adjustments. Is there any way to change this?
Yes, these portraits were poorly made, with no resemblance at all to the original ones. it seems like human kerrigan has lost the unique look in her eyes she had.
In addition to this, the high res portraits make it painfully obvious there's no lip sync whatsoever. Maybe it's a necessary evil with high res graphics, but certainly looks awkward with some characters. At least general Duke is strikingly out of sync with his talk.
I assumed they used the classic ones from BW, cause ya know they didnt line up at all. I was hoping they'd fix that in Remaster, though.
I guess for the sake of completeness I'll say something positive. For Me SC:R worked out of the box, but only if I set the Wine Windows version to Windows 2003. Otherwise, it doesn't start with the error
err:module:attach_process_dlls "ClientSdk.dll" failed to initialize, aborting
Not sure if it would theoretically run better under a newer version. Also can't get dynamic lighting to work, which doesn't bother me too much since it makes Zealots look like bronze statues (maybe related to Windows version?). I can't check it because it says I don't have enough VRAM, although this is with my laptop with a 7500U. It might work on my desktop through Wine with a Radeon Pro Duo.
On August 15 2017 21:12 sd_andeh wrote: Ran through the campaign... Anyone else get completely turned off by those new portraits of e.g Kerrigan and Raynor? Raynor looks like a completely different dude that I've never seen before, and Kerrigan looks like some doofus drawing...
Also, I tend to keep my mouse scroll speed on quite high to do big adjustments to the camera, but I use mousewheel-click to do very small adjustments to the camera angle, however the sensitivity when pressing the mousewheel is bloody insane and it's impossible to make any small adjustments. Is there any way to change this?
Yes, these portraits were poorly made, with no resemblance at all to the original ones. it seems like human kerrigan has lost the unique look in her eyes she had.
In addition to this, the high res portraits make it painfully obvious there's no lip sync whatsoever. Maybe it's a necessary evil with high res graphics, but certainly looks awkward with some characters. At least general Duke is strikingly out of sync with his talk.
Haha yeah, played a bit of campaign, the lipsync is horrible. It always was horrible of course, so it's true to it's nature and no BW fan can get upset xD. But it looks so stupid.
I do like the HD portraits though. I never even knew Duke was in a marine suit, always thought that red thing was his confederate scarf for some reason. And the ghost old kerrigan face was just weird, nobody has eyebrows like that.
On August 15 2017 21:12 sd_andeh wrote: Ran through the campaign... Anyone else get completely turned off by those new portraits of e.g Kerrigan and Raynor? Raynor looks like a completely different dude that I've never seen before, and Kerrigan looks like some doofus drawing...
Also, I tend to keep my mouse scroll speed on quite high to do big adjustments to the camera, but I use mousewheel-click to do very small adjustments to the camera angle, however the sensitivity when pressing the mousewheel is bloody insane and it's impossible to make any small adjustments. Is there any way to change this?
Yes, these portraits were poorly made, with no resemblance at all to the original ones. it seems like human kerrigan has lost the unique look in her eyes she had.
In addition to this, the high res portraits make it painfully obvious there's no lip sync whatsoever. Maybe it's a necessary evil with high res graphics, but certainly looks awkward with some characters. At least general Duke is strikingly out of sync with his talk.
Haha yeah, played a bit of campaign, the lipsync is horrible. It always was horrible of course, so it's true to it's nature and no BW fan can get upset xD. But it looks so stupid.
I do like the HD portraits though. I never even knew Duke was in a marine suit, always thought that red thing was his confederate scarf for some reason. And the ghost old kerrigan face was just weird, nobody has eyebrows like that.
I think the thing is that you need to match the overall quality. Either HD animations with decent sync or 1998 graphical quality with 1998 animations. Any kind of mismatch seems out of place.
On August 15 2017 21:12 sd_andeh wrote: Ran through the campaign... Anyone else get completely turned off by those new portraits of e.g Kerrigan and Raynor? Raynor looks like a completely different dude that I've never seen before, and Kerrigan looks like some doofus drawing...
Also, I tend to keep my mouse scroll speed on quite high to do big adjustments to the camera, but I use mousewheel-click to do very small adjustments to the camera angle, however the sensitivity when pressing the mousewheel is bloody insane and it's impossible to make any small adjustments. Is there any way to change this?
Yes, these portraits were poorly made, with no resemblance at all to the original ones. it seems like human kerrigan has lost the unique look in her eyes she had.
In addition to this, the high res portraits make it painfully obvious there's no lip sync whatsoever. Maybe it's a necessary evil with high res graphics, but certainly looks awkward with some characters. At least general Duke is strikingly out of sync with his talk.
i just disabled animated portraits, it makes it look better in game, although the mission briefings still have the problem.
On August 15 2017 22:34 asel wrote: I have the issue that my game randomly disconnects from the b.net and the game i'm playing. It says Error 6:10. Any idea how to fix it?
Same problem here. And my internet is stable, only b.net disconnects. The problem is that I am also dropped from the game. In 1.16, losing the connection to b.net would at least let you finish the game.
I'm still having issues with my mouse and controlling units properly. It's particularly noticeable when I'm drawing boxes around my units or applying units to a hotkey. In BW, the box felt near instantaneous. Now, I feel that I have made the box two or three times just to be sure it selected what I'm trying to select. Any help????
On August 17 2017 03:57 EndingLife wrote: I'm still having issues with my mouse and controlling units properly. It's particularly noticeable when I'm drawing boxes around my units or applying units to a hotkey. In BW, the box felt near instantaneous. Now, I feel that I have made the box two or three times just to be sure it selected what I'm trying to select. Any help????
I got similar issues. Seems like the game can't keep up and under some circumstances the mouse becomes sluggish. The best setting is without Mouse scaleing and without Hardware Cursor but still it seems off.
On August 17 2017 03:57 EndingLife wrote: I'm still having issues with my mouse and controlling units properly. It's particularly noticeable when I'm drawing boxes around my units or applying units to a hotkey. In BW, the box felt near instantaneous. Now, I feel that I have made the box two or three times just to be sure it selected what I'm trying to select. Any help????
I got similar issues. Seems like the game can't keep up and under some circumstances the mouse becomes sluggish. The best setting is without Mouse scaleing and without Hardware Cursor but still it seems off.
I think I have some of this as well, it feels slightly unreliable/innacurate controls. I am guessing the game is not running at enough FPS, so some inputs are dropped? Even being above recommended syst reqs, and can't change this by using SD graphics or lowering options that I know of. Noticed this behavior since 1.19.
Can someone explain me? There are 5 official gateways, the Korea one is new (not talking about Fish). When I create profile and choose Korea it becomes Asia. When I want to create on Korea again with same nick it says "Profile already exists". Does Asia = Korea? Or is this bug?
Is there a way to follow a player into a game, i.e. when they create it you immediately join?
I swear I read that somewhere but can't figure out how to do it. It's easier than kicking people out if they join too quickly so your teammate(s) can get in a public game.
Hey, I'm not sure if this is the right thread for this. But I have a problem, I purchased sc:remastered last 7/30. However when I played the game, my free skin for the nexus/cc/hatch are not appearing. Do we have to apply it somewhere?
On August 17 2017 06:51 outscar wrote: Can someone explain me? There are 5 official gateways, the Korea one is new (not talking about Fish). When I create profile and choose Korea it becomes Asia. When I want to create on Korea again with same nick it says "Profile already exists". Does Asia = Korea? Or is this bug?
old asia server has been renamed to korea, new asian server is a brand new server created for sc:r.
On August 17 2017 12:57 Ancestral wrote: Is there a way to follow a player into a game, i.e. when they create it you immediately join?
I swear I read that somewhere but can't figure out how to do it. It's easier than kicking people out if they join too quickly so your teammate(s) can get in a public game.
add them to your friends list on battle.net, you can join through there
On August 17 2017 13:11 shin_toss wrote: Hey, I'm not sure if this is the right thread for this. But I have a problem, I purchased sc:remastered last 7/30. However when I played the game, my free skin for the nexus/cc/hatch are not appearing. Do we have to apply it somewhere?
Glad to see someone else is also having problems with clicks not registering. Mouse feels a bit awkward and sometimes it feels like the game doesn't register all clicks, especially in minimap. Is this a known problem or is this because of turn rate or because of general lag?
Anyone know how to lower the mwheelclick-sensitivity? It's what I use to make small adjustments to my camera angle, but in SC:R it's insanely fast and I can't find a way to lower it (my sens is quite low as well, 400dpi using windows sensitivity)
Has anyone had the issue where their bnet record was deleted?
It's not a big deal but I use the same name on West and East, but on West my record had 20 games and on East a few hundred. I "linked" both realms' IDs to my Bnet ID before remastered. After remastered the game seems to have deleted my East record and replaced it with my West record; whether logging into USE or USW, I have the 20 game record.
Edit: more intelligent Googling has revealed this is a bug that others have experienced. I don't really care, was just wondering.