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SC:R Launch Detected

Forum Index > BW General
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SC:R Launch Detected

Text byBisuDagger
Graphics byv1
June 30th, 2017 11:21 GMT
logo


This week, TeamLiquid got a chance to visit the Blizzard Headquarters on Monday for a press meeting regarding StarCraft: Remastered. During this visit, we were able to retrieve some crucial details regarding the game's release which includes game promises, the release date, and retail value among others. We were also able to play the newest build of the game and will share with you our experiences, including any changes that have been made to the client.

Finally, we sat down with the main players from the small classic team that are responsible for bringing us SC: Remastered. We ask them questions regarding the new graphics, observer mode, and the recent issues with the 1.18 patch.


[image loading]



Table of Contents


  • Intro

  • SC:R Launch Day Info and Other Details

    Interesting Tidbits

    Up Close and Personal with SC:R

    Interview with the Developers
  •  


Chapter1

SC:R Launch Day Info and Other Details


SC:R promises:
  • Same timeless gameplay
  • 4k UHD graphics and widescreen
  • Authentic audio at higher quality
  • Support for 13 languages

  • There is a 1-to-1 art reproduction. A key point was made not to change the silhouettes of units
    There will be an observer mode, but it won’t go the all-out style that StarCraft II did.
  • The lack of observer features creates suspense.
  • Observers will be able to zoom mode
  • Lan mode will exist

  • Profiles will be getting an upgrade
  • Tabs in your profile include: Summary, Statistics, Replays, Seasons, Collections, Profile Settings
  • Statistics include winrate, winrate vs races, apm, resources collected, etc…
  • The chat looks more like SC2’s chat channels.
  • Accounts won't time out anymore after x days, meaning your account will never disappear due to inactivity.
  • There will be a global leaderboard/ladder similar to SC2.
  • The game comes out August 14th
  • Retail Price: $14.99 USD, 14.99 Euros

  • [image loading]

    Chapter2

    Interesting Tidbits


  • The StarCraft Remastered project began 18 months ago.
  • A core philosophy when designing the game was to not change the classics from a gameplay perspective.
  • “Don’t be disruptive”
  • The team has been to Korea 10 times last year.
  • 1.17 was an intended patch that fixed compatibility issues, but it was pulled in the 11th hour because it might have fragmented the community.
  • 1.18 was dubbed “The Sleeper Beta”
  • A key bug was found that when the refreshed rate was capped at 300/sec, some players’ commands wouldn’t go through because their apm was higher.

  • [image loading]

    Chapter3

    Up Close and Personal with SC:R


    You often forget that you're playing a remastered version because of how close the current build is to the original. Features we discovered while playing the game:
  • There is a menu you can use to set your customizable hotkeys in the client.
  • Pressing F5 toggles between standard BW SQ mode and HD wide screen mode.
  • An option for an in-game clock now exists.
  • There is an option for the game to send out an alert when your apm drops below a certain threshold, either with text or audio. This feature was not yet fully implemented.


  • [image loading]

    Chapter4

    Interview with the Developers

    Teamliquid: Can you introduce yourselves and your role on SC:R?


    Pete: Pete Stilwell, Senior Producer at Classic Games.

    Matt: Matt Morris, Lead Designer at Classic Games

    TL: What would you say is the split in your roles between Senior Producer and Lead Designer?


    Peter: I’m probably usually more aware of what’s want and Matt figures out how to make it happen. Or I’m the funnel? The conduit, there we go. I’m the conduit for information and for requirements and making sure that it actually comes to fruition through all of the developors, through the art team, through the engineers. And Matt takes the vision of “Oh, this is what people are asking for, let me figure out how to articulate that so the rest of the devs can make it a reality”







    Matt: Looking at SC:R, the game design is already complete, right? It’s a well balanced game. There’s no community asking for a change in the Zealot or Dragoon or things like that. All the stuff in my day-to-day on the team is really working with the UI artists and the online engineers to put in the new game screens and stuff like that. Talking about matchmaking, ladder profiles, observer modes, how we’re going to get all these six campaigns from two different games on one screen. While I have a lot of design experience, most of my design at this point is about the user experience. That’s my contribution to team so far.

    TL: Matt, you were on the SCII Co-op team prior to SC:R. However, it has been said that SC:R has been in the works way prior to your official move to SC:R. Were you internally working on SC:R way before that or did you move onto the team in the middle of development?


    Matt: Even towards the end, I’d say. The things that Pete was pioneering with his team and the goal of classic games really appealed to me... I like the small team. I like the passion that these guys have put into the game. And that was the selling point for me.




    Pete: If you backtrack twelve months, it was four engineers and me. And it was tech debt. Fix the old stuff, get it on the modern stack. It wasn’t design challenges or even art challenges really yet. It was just make the game compile again….It was just so much tech debt. That’s one of those kind of lessons learned. That we as a company need to do better to mothball things and make them easier to rediscover as a development team.

    As soon as we got to that point, we talked about matchmaking, all these new things that roll around in a designer’s brain. That’s when we fired up that signal flare that we needed that type of person. And that’s when Matt came over.


    TL: Have there been any new challenges the team has encountered since SC:R was announced a few months ago?


    Peter: The biggest challenge, honestly, was the stuff with 1.18 with the inputs. We didn’t touch the gameplay engine, but we did have to touch the graphics engine. You need x number of refreshes in order to get the inputs in. This is why you see pros vigorously shaking their mouse to get their frame rate up, because the game used to refresh based on mouse cursor. When they’re shaking it vigorously, it’s so that when they’re at 300+ apm, they’re actually getting that framerate out of the game. We were trying not to mow peoples’ computers so we put that cap in. But that also meant that it was capping their inputs. It was one of those little things that drove us nuts. ‘We didn’t change anything about the gameplay.

    Why are the inputs different?’ 1.18 was awesome in that it did smoke that out long before the Remastered was going to go out and tarnish that moment. 1.18 has been bittersweet in that respect. Some of the things we said with surety ‘We got this, no problem’ came out as like ‘Uh are you sure guys? Cause I see some inputs that are missing’. But again, great dialogue with the community. I’d be in tears if we couldn’t resolve it. But ultimately it was a tough situation that I think has turned to our advantage because it showed that we weren’t lying when we said we’ll do whatever we can to make it right.


    TL: How has this particular issue been addressed? Has the frame rate been raised? Or is it gone altogether?


    Peter: It’s a different answer for some of the different issues that have been resolved. We still do have the cap and the ability for the player not to melt their computer. The inputs are less tied to the actual framerates now. It still does require us to monitor the number of inputs though.

    TL: In a recent press release, there were new official gifs and screenshots of SC:R. Some posters on Teamliquid noticed that some of the art assets were a bit different, specifically the models for Mutalisks and Archons and the death animations for Marines and Zerglings. Has there been a new direction with the art or is it just assets updating.


    Pete: Oh a new iteration on art from what we first showed? Yea, just that; we’re refining. Every unit you mentioned was one of the ones we did earlier on. So it’s probably more that we’re giving them a pass to bring them more up to whatever standards we established for the other units that were done later on, because you always kind of find your way along the way. So it’s probably more likely that it’s just little tweaks that we’re making, which is still ongoing. That’s the fun thing. With the sprites and everything, it’s actually pretty easy to make a small change, export it, drop it in the game, and see if we like it or not, see if it’s juxtaposing properly against the tileset and things like that.

    At first we basically had Jungle, one of the more popular tilesets that we used anyway. But then we introduced Ashworld and Twilight that are darker. Especially Ashworld that’s a bit busier with all the lava flecks everywhere. You start to realize, ah that’s not reading as well. Ultimately, above all else, you need it to play properly, read that this unit is still coming off of the terrain behind it. I would assume it’s just natural iteration.


    TL: There has been negative feedback regarding some of the new models, especially the Archon.


    Pete: There was a huge amount of chatter about his portrait and we agreed with it. There was also the fact that we gave to the forums a still of his portrait and the High Templar’s portrait as they were coming out of the shadows and gives you a quick glance as he’s coming into the light and back. We picked that moment just so we’d have something. Most of the time he’s in shadow, so the community was like “What the hell are you doing? This guy’s supposed to be in the shadow.” And then one of our devs who made a forum post (with the full portrait animation). As as soon as they saw he does spend most of his time in shadow and he just kind of pops out occasionally. They were like “Oh ok, you are maintaining it.”

    We love the art critique we’re getting. And it helps us refine it. As you know with any project you love, you do get a little close to it sometimes and you need a fresh perspective on it. So it’s great that we are sharing things ahead of time so we can make course corrections. We have a very talented dedicated art team who wants to get it right. And sometimes if we introduce a little bit too much of our own flair, the community starts to say, “You’re a little too far away from what we expect the remastered to be,” that’s healthy.










    Matt: I would say going back to one of your core values on the team, which is “listening to the community”. This is part of the process for us. We’re going to put out what we think is pretty good. And our job at this point is to listen to the community so if they have some criticism on the art, we can go back and we can make some changes. Even the stuff you’re playing right now, right now, Brian, the art lead on the team is walking around talking to some of the guys. He’s point out, yea we still need to fix this, we still need to fix that. It’s a work in progress so to speak. It gives of a chance to get it right.

    TL: One of the new moderizations for SC:R is observer mode. We know some of the feedback you got from commentators is that one of the appeals of StarCraft is you don’t know exactly what’s fully going on. In the presentation, you mentioned you were careful which modern observer features to implement. Can you talk a little bit about that, how you chose which features would go in the final product. What’s an example of a feature you implement and what’s an example of a feature that you consciously left out for this reason?


    Pete: Matt did most of the designing of how they work, but I’ll start with the setup, again, the conduit part of this. When we talked to commentators and fans that watch, there’s this sense that BW is a bit more visceral, a little bit more reactionary. If a team in football told you their play before they went up there and did it every play, it would be less exciting, because you’d be expecting what would happen. The discovery of that moment is what makes us react and guess what the next play will be and so on and so forth. If you inundate with too much information, you pull people out of that sense of discovery. They’re now doing too much analysis, too much forethought and too much ‘Oh the game is probably over now because according to this statistic, he now loses 97% of the time if this happens’. That’s terrible.

    So we want to take more of the approach of: there’s some low hanging fruit, if you will. Here are some definite features and everyone across the board is like ‘I wish I could hit a button and all the UI would be gone and I could just enjoy a moment, a big battle.’ Things like that 100% should be in there. SCII has it and people have seen that and go ‘yea, that one’s right’. There are other things where people say ‘Don’t want that, don’t need that, keep it out of my game.’ And I think our approach is much more: let’s introduce some of the things that are across the board getting an endorsement on...and we’ll add in others over time. Rather than throw in too much stuff and either have it not used or change the way people watch it in a negative way, let’s be slow in our approach.























    Matt: It’s built in a way so that we can scale. The feedback that we get about classics like this ‘Don’t change too much. Don’t change the gameplay. We’re familiar with the screens, we’re familiar with the way we get into the game.’ Getting onto the modern platform, there were some changes such as matchmaking environment.

    But with observer mode, we had examples of two cases. We had SCI where you just have little minerals. And then you have SCII. So it was kind of a ‘start here and start talking to the community: What do you want to see?” And it just kept on coming down. So we’re more than what we were before but obviously not somewhere where SCII is. For us, that’s a good decision. If there’s an audience that wants to see more, we can add to it based on what everyone else wants. Versus we gave too much, they don’t want it, they hate it, and start scaling back.



    [image loading]




     
    Writers: monk
    Graphics: v1
    Editors: BigFan, Bisudagger
    Photo Credits: Blizzard
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    ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
    Endymion
    Profile Blog Joined November 2009
    United States3701 Posts
    Last Edited: 2017-06-30 11:30:47
    June 30 2017 11:28 GMT
    #2
    "1.17 was an intended patch that fixed compatibility issues, but it was pulled in the 11th hour because it might have fragmented the community."

    ya, unlike 1.18 and custom hotkeys along with a $15 price tag for ladder? more like "pulled because we couldn't monetize it correctly"

    edit: "Pressing F5 toggles between standard BW SQ mode and HD wide screen mode."
    does that mean that 'bw sq' ISNT wide screen????????? only hd........? if so then it's a competitive disadvantage for not wanting to play with the new models...
    Have you considered the MMO-Champion forum? You are just as irrational and delusional with the right portion of nostalgic populism. By the way: The old Brood War was absolutely unplayable
    Glioburd
    Profile Joined April 2008
    France1911 Posts
    June 30 2017 11:36 GMT
    #3
    Yeah, but a small one.
    "You should hate loosing, but you should never fear defeat." NaDa.
    Cele
    Profile Blog Joined December 2008
    Germany4016 Posts
    June 30 2017 11:40 GMT
    #4
    sadly, the most interesting questions weren't asked (or not answered) in this interview. Well done tho.
    Broodwar for life!
    opisska
    Profile Blog Joined February 2011
    Poland8852 Posts
    June 30 2017 11:54 GMT
    #5
    Viper must be having an orgasm somewhere while reading all this nonsense about "creating the suspense"!

    Anyway, the whole part about the observer mode is such an amazing description of what is currently wrong with almost all software - instead of letting the users (in this case the broadcasters) chose on their own from a variety of options, they are gonna not provide the options at all, because they know better and GOD FORBID there were some options that aren't commonly used or, even worse, the options were too many and "confusing", because everyone nowadays is a total idiot and can't handle more than three checkboxes per screen! There is so much shit like that across SC2, so I should be happy that the BW guys also get a taste of the brave new world.

    I still don't understand what is the point of this whole thing when they aren't changing almost anything. We have known for a while that it wouldn't solve the reasons why I don't want to play BW and it apparently also is not going to address much of the reasons I don't want to watch it (apart from the terrible old graphics).
    "Jeez, that's far from ideal." - Serral, the king of mild trashtalk
    TL+ Member
    739
    Profile Blog Joined May 2009
    Bearded Elder29903 Posts
    June 30 2017 12:00 GMT
    #6
    How about the clan system? You gonna need to create separate and new account to have your in-game clan tag to be changed? Or there is a join/leave clan system? (no idea how SC2 works).
    WriterSalty oldboy that loves memes | One and only back-to-back Liquibet Winner
    oneill
    Profile Joined August 2004
    Philippines278 Posts
    June 30 2017 12:11 GMT
    #7
    How about automated match making like SC2?
    elmerpogs
    Profile Joined August 2011
    Philippines441 Posts
    Last Edited: 2017-06-30 12:26:48
    June 30 2017 12:19 GMT
    #8
    How did Black Overseer , prolly a korean modder able to have a gameplay video? If the release and preorder announced just hours ago.
    SKT [img]http://i.imgur.com/1NuGXvx.png[/img] is still the best [img]http://i.imgur.com/MsxcOXX.png[/img]
    Jealous
    Profile Blog Joined December 2011
    10107 Posts
    Last Edited: 2017-06-30 12:38:38
    June 30 2017 12:26 GMT
    #9
    On June 30 2017 20:54 opisska wrote:
    Viper must be having an orgasm somewhere while reading all this nonsense about "creating the suspense"!

    Anyway, the whole part about the observer mode is such an amazing description of what is currently wrong with almost all software - instead of letting the users (in this case the broadcasters) chose on their own from a variety of options, they are gonna not provide the options at all, because they know better and GOD FORBID there were some options that aren't commonly used or, even worse, the options were too many and "confusing", because everyone nowadays is a total idiot and can't handle more than three checkboxes per screen! There is so much shit like that across SC2, so I should be happy that the BW guys also get a taste of the brave new world.

    I still don't understand what is the point of this whole thing when they aren't changing almost anything. We have known for a while that it wouldn't solve the reasons why I don't want to play BW and it apparently also is not going to address much of the reasons I don't want to watch it (apart from the terrible old graphics).

    I know that this is just your opinion, so it's difficult for me to say that you are outright wrong, because it is just your preference.

    But as a BW player/watcher, my opinion is that your opinion is dogshit. People complain about BW "elitists" showing up in their SC2* forums and saying shit like "I don't want to play and I don't want to watch it either rofl," but here we are.
    "The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
    -Archangel-
    Profile Joined May 2010
    Croatia7457 Posts
    June 30 2017 12:33 GMT
    #10
    On June 30 2017 20:54 opisska wrote:
    Viper must be having an orgasm somewhere while reading all this nonsense about "creating the suspense"!

    Anyway, the whole part about the observer mode is such an amazing description of what is currently wrong with almost all software - instead of letting the users (in this case the broadcasters) chose on their own from a variety of options, they are gonna not provide the options at all, because they know better and GOD FORBID there were some options that aren't commonly used or, even worse, the options were too many and "confusing", because everyone nowadays is a total idiot and can't handle more than three checkboxes per screen! There is so much shit like that across SC2, so I should be happy that the BW guys also get a taste of the brave new world.

    I still don't understand what is the point of this whole thing when they aren't changing almost anything. We have known for a while that it wouldn't solve the reasons why I don't want to play BW and it apparently also is not going to address much of the reasons I don't want to watch it (apart from the terrible old graphics).

    I have to repeat this, I am mostly disappointed in Observer mode not made better.
    I don't know how much fun I am going to have watching SC:R without such features. They should have included it and let tournaments/caster decide if to use or not.
    iPlaY.NettleS
    Profile Blog Joined June 2010
    Australia4329 Posts
    June 30 2017 12:34 GMT
    #11
    Do all of those above screenshots have this F7 extra graphics effects mode on?
    https://www.youtube.com/watch?v=e7PvoI6gvQs
    -Archangel-
    Profile Joined May 2010
    Croatia7457 Posts
    Last Edited: 2017-06-30 12:35:43
    June 30 2017 12:35 GMT
    #12
    On June 30 2017 21:26 Jealous wrote:
    Show nested quote +
    On June 30 2017 20:54 opisska wrote:
    Viper must be having an orgasm somewhere while reading all this nonsense about "creating the suspense"!

    Anyway, the whole part about the observer mode is such an amazing description of what is currently wrong with almost all software - instead of letting the users (in this case the broadcasters) chose on their own from a variety of options, they are gonna not provide the options at all, because they know better and GOD FORBID there were some options that aren't commonly used or, even worse, the options were too many and "confusing", because everyone nowadays is a total idiot and can't handle more than three checkboxes per screen! There is so much shit like that across SC2, so I should be happy that the BW guys also get a taste of the brave new world.

    I still don't understand what is the point of this whole thing when they aren't changing almost anything. We have known for a while that it wouldn't solve the reasons why I don't want to play BW and it apparently also is not going to address much of the reasons I don't want to watch it (apart from the terrible old graphics).

    I know that this is just your opinion, so it's difficult for me to say that you are outright wrong, because it is just your preference.

    But as a BW player/watcher, my opinion is that your opinion is dogshit. People complain about BW "elitists" showing up in their forums and saying shit like "I don't want to play and I don't want to watch it either rofl," but here we are.

    You are exactly the elitist nobody likes. He is not asking for observer tools to be forced to be always on.
    If they existed and if not having them is so superior then I am sure people will not be using them in major tournaments, right?
    beef42
    Profile Blog Joined October 2008
    Denmark1037 Posts
    June 30 2017 12:36 GMT
    #13
    On June 30 2017 21:33 -Archangel- wrote:
    Show nested quote +
    On June 30 2017 20:54 opisska wrote:
    Viper must be having an orgasm somewhere while reading all this nonsense about "creating the suspense"!

    Anyway, the whole part about the observer mode is such an amazing description of what is currently wrong with almost all software - instead of letting the users (in this case the broadcasters) chose on their own from a variety of options, they are gonna not provide the options at all, because they know better and GOD FORBID there were some options that aren't commonly used or, even worse, the options were too many and "confusing", because everyone nowadays is a total idiot and can't handle more than three checkboxes per screen! There is so much shit like that across SC2, so I should be happy that the BW guys also get a taste of the brave new world.

    I still don't understand what is the point of this whole thing when they aren't changing almost anything. We have known for a while that it wouldn't solve the reasons why I don't want to play BW and it apparently also is not going to address much of the reasons I don't want to watch it (apart from the terrible old graphics).

    I have to repeat this, I am mostly disappointed in Observer mode not made better.
    I don't know how much fun I am going to have watching SC:R without such features. They should have included it and let tournaments/caster decide if to use or not.


    That would never work. Everybody would turn everything on, and if they didn't, viewers would complain. Having Blizzard just send word down from above and decide to not add such features is the only feasible way to preserve the unknown. Whether or not that's a good idea, I don't know, but if their design intent is to hide stuff in obs mode, then there's no other way to do it.
    BisuDagger
    Profile Blog Joined October 2009
    Bisutopia19208 Posts
    Last Edited: 2017-06-30 12:41:21
    June 30 2017 12:40 GMT
    #14
    On June 30 2017 21:36 beef42 wrote:
    Show nested quote +
    On June 30 2017 21:33 -Archangel- wrote:
    On June 30 2017 20:54 opisska wrote:
    Viper must be having an orgasm somewhere while reading all this nonsense about "creating the suspense"!

    Anyway, the whole part about the observer mode is such an amazing description of what is currently wrong with almost all software - instead of letting the users (in this case the broadcasters) chose on their own from a variety of options, they are gonna not provide the options at all, because they know better and GOD FORBID there were some options that aren't commonly used or, even worse, the options were too many and "confusing", because everyone nowadays is a total idiot and can't handle more than three checkboxes per screen! There is so much shit like that across SC2, so I should be happy that the BW guys also get a taste of the brave new world.

    I still don't understand what is the point of this whole thing when they aren't changing almost anything. We have known for a while that it wouldn't solve the reasons why I don't want to play BW and it apparently also is not going to address much of the reasons I don't want to watch it (apart from the terrible old graphics).

    I have to repeat this, I am mostly disappointed in Observer mode not made better.
    I don't know how much fun I am going to have watching SC:R without such features. They should have included it and let tournaments/caster decide if to use or not.


    That would never work. Everybody would turn everything on, and if they didn't, viewers would complain. Having Blizzard just send word down from above and decide to not add such features is the only feasible way to preserve the unknown. Whether or not that's a good idea, I don't know, but if their design intent is to hide stuff in obs mode, then there's no other way to do it.

    The problem I have as a caster is that I utilize these features for non-ASL events through the MCALauncher. So I'm still going to have to find a 3rd party program when I want to do any of my other casts (which is pretty much all of my casts now as I'm taking a break from ASL casting).

    edit: I have never had anyone complain I have to many or little features in my casts.
    ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
    -Archangel-
    Profile Joined May 2010
    Croatia7457 Posts
    June 30 2017 12:43 GMT
    #15
    On June 30 2017 21:36 beef42 wrote:
    Show nested quote +
    On June 30 2017 21:33 -Archangel- wrote:
    On June 30 2017 20:54 opisska wrote:
    Viper must be having an orgasm somewhere while reading all this nonsense about "creating the suspense"!

    Anyway, the whole part about the observer mode is such an amazing description of what is currently wrong with almost all software - instead of letting the users (in this case the broadcasters) chose on their own from a variety of options, they are gonna not provide the options at all, because they know better and GOD FORBID there were some options that aren't commonly used or, even worse, the options were too many and "confusing", because everyone nowadays is a total idiot and can't handle more than three checkboxes per screen! There is so much shit like that across SC2, so I should be happy that the BW guys also get a taste of the brave new world.

    I still don't understand what is the point of this whole thing when they aren't changing almost anything. We have known for a while that it wouldn't solve the reasons why I don't want to play BW and it apparently also is not going to address much of the reasons I don't want to watch it (apart from the terrible old graphics).

    I have to repeat this, I am mostly disappointed in Observer mode not made better.
    I don't know how much fun I am going to have watching SC:R without such features. They should have included it and let tournaments/caster decide if to use or not.


    That would never work. Everybody would turn everything on, and if they didn't, viewers would complain. Having Blizzard just send word down from above and decide to not add such features is the only feasible way to preserve the unknown. Whether or not that's a good idea, I don't know, but if their design intent is to hide stuff in obs mode, then there's no other way to do it.

    And we will complain even now, don't worry. SC2 also had basic observer tools at launch and they were improved upon later.
    Jealous
    Profile Blog Joined December 2011
    10107 Posts
    June 30 2017 12:46 GMT
    #16
    On June 30 2017 21:43 -Archangel- wrote:
    Show nested quote +
    On June 30 2017 21:36 beef42 wrote:
    On June 30 2017 21:33 -Archangel- wrote:
    On June 30 2017 20:54 opisska wrote:
    Viper must be having an orgasm somewhere while reading all this nonsense about "creating the suspense"!

    Anyway, the whole part about the observer mode is such an amazing description of what is currently wrong with almost all software - instead of letting the users (in this case the broadcasters) chose on their own from a variety of options, they are gonna not provide the options at all, because they know better and GOD FORBID there were some options that aren't commonly used or, even worse, the options were too many and "confusing", because everyone nowadays is a total idiot and can't handle more than three checkboxes per screen! There is so much shit like that across SC2, so I should be happy that the BW guys also get a taste of the brave new world.

    I still don't understand what is the point of this whole thing when they aren't changing almost anything. We have known for a while that it wouldn't solve the reasons why I don't want to play BW and it apparently also is not going to address much of the reasons I don't want to watch it (apart from the terrible old graphics).

    I have to repeat this, I am mostly disappointed in Observer mode not made better.
    I don't know how much fun I am going to have watching SC:R without such features. They should have included it and let tournaments/caster decide if to use or not.


    That would never work. Everybody would turn everything on, and if they didn't, viewers would complain. Having Blizzard just send word down from above and decide to not add such features is the only feasible way to preserve the unknown. Whether or not that's a good idea, I don't know, but if their design intent is to hide stuff in obs mode, then there's no other way to do it.

    And we will complain even now, don't worry. SC2 also had basic observer tools at launch and they were improved upon later.

    Then go play SC2 and don't shit up the thread? That's what I implied to opisska but it seems you're too dense for the message.

    User was temp banned for this post.
    "The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
    opisska
    Profile Blog Joined February 2011
    Poland8852 Posts
    June 30 2017 12:49 GMT
    #17
    I love you too Jelly, don't change. At least you have the passion!
    "Jeez, that's far from ideal." - Serral, the king of mild trashtalk
    TL+ Member
    -Archangel-
    Profile Joined May 2010
    Croatia7457 Posts
    June 30 2017 12:52 GMT
    #18
    On June 30 2017 21:46 Jealous wrote:
    Show nested quote +
    On June 30 2017 21:43 -Archangel- wrote:
    On June 30 2017 21:36 beef42 wrote:
    On June 30 2017 21:33 -Archangel- wrote:
    On June 30 2017 20:54 opisska wrote:
    Viper must be having an orgasm somewhere while reading all this nonsense about "creating the suspense"!

    Anyway, the whole part about the observer mode is such an amazing description of what is currently wrong with almost all software - instead of letting the users (in this case the broadcasters) chose on their own from a variety of options, they are gonna not provide the options at all, because they know better and GOD FORBID there were some options that aren't commonly used or, even worse, the options were too many and "confusing", because everyone nowadays is a total idiot and can't handle more than three checkboxes per screen! There is so much shit like that across SC2, so I should be happy that the BW guys also get a taste of the brave new world.

    I still don't understand what is the point of this whole thing when they aren't changing almost anything. We have known for a while that it wouldn't solve the reasons why I don't want to play BW and it apparently also is not going to address much of the reasons I don't want to watch it (apart from the terrible old graphics).

    I have to repeat this, I am mostly disappointed in Observer mode not made better.
    I don't know how much fun I am going to have watching SC:R without such features. They should have included it and let tournaments/caster decide if to use or not.


    That would never work. Everybody would turn everything on, and if they didn't, viewers would complain. Having Blizzard just send word down from above and decide to not add such features is the only feasible way to preserve the unknown. Whether or not that's a good idea, I don't know, but if their design intent is to hide stuff in obs mode, then there's no other way to do it.

    And we will complain even now, don't worry. SC2 also had basic observer tools at launch and they were improved upon later.

    Then go play SC2 and don't shit up the thread? That's what I implied to opisska but it seems you're too dense for the message.

    No I will not. I will play SC:R and complain about lack of Observer tools. What will you do about it?
    R1CH
    Profile Blog Joined May 2007
    Netherlands10340 Posts
    Last Edited: 2017-06-30 12:55:55
    June 30 2017 12:55 GMT
    #19
    "TL: There has been negative feedback that some of the new models, especially the Archon." seems like an incomplete question. What was the feedback?
    AdministratorTwitter: @R1CH_TL
    beef42
    Profile Blog Joined October 2008
    Denmark1037 Posts
    June 30 2017 13:00 GMT
    #20
    On June 30 2017 21:43 -Archangel- wrote:
    Show nested quote +
    On June 30 2017 21:36 beef42 wrote:
    On June 30 2017 21:33 -Archangel- wrote:
    On June 30 2017 20:54 opisska wrote:
    Viper must be having an orgasm somewhere while reading all this nonsense about "creating the suspense"!

    Anyway, the whole part about the observer mode is such an amazing description of what is currently wrong with almost all software - instead of letting the users (in this case the broadcasters) chose on their own from a variety of options, they are gonna not provide the options at all, because they know better and GOD FORBID there were some options that aren't commonly used or, even worse, the options were too many and "confusing", because everyone nowadays is a total idiot and can't handle more than three checkboxes per screen! There is so much shit like that across SC2, so I should be happy that the BW guys also get a taste of the brave new world.

    I still don't understand what is the point of this whole thing when they aren't changing almost anything. We have known for a while that it wouldn't solve the reasons why I don't want to play BW and it apparently also is not going to address much of the reasons I don't want to watch it (apart from the terrible old graphics).

    I have to repeat this, I am mostly disappointed in Observer mode not made better.
    I don't know how much fun I am going to have watching SC:R without such features. They should have included it and let tournaments/caster decide if to use or not.


    That would never work. Everybody would turn everything on, and if they didn't, viewers would complain. Having Blizzard just send word down from above and decide to not add such features is the only feasible way to preserve the unknown. Whether or not that's a good idea, I don't know, but if their design intent is to hide stuff in obs mode, then there's no other way to do it.

    And we will complain even now, don't worry. SC2 also had basic observer tools at launch and they were improved upon later.


    The key difference is that you can complain all you like at Blizzard (they don't give a shit, they're used to it), but for casters and content creators and such people it's a different story.
    BisuDagger
    Profile Blog Joined October 2009
    Bisutopia19208 Posts
    June 30 2017 13:05 GMT
    #21
    On June 30 2017 21:55 R1CH wrote:
    "TL: There has been negative feedback that some of the new models, especially the Archon." seems like an incomplete question. What was the feedback?

    That's the extent of that statement. Since this is a transcriber oral interview I'm sure it sounded better with an audible influx.
    ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
    R1CH
    Profile Blog Joined May 2007
    Netherlands10340 Posts
    June 30 2017 13:07 GMT
    #22
    It still doesn't make sense to me. Is it supposed to be about instead of that?
    AdministratorTwitter: @R1CH_TL
    BisuDagger
    Profile Blog Joined October 2009
    Bisutopia19208 Posts
    June 30 2017 13:16 GMT
    #23
    On June 30 2017 22:07 R1CH wrote:
    It still doesn't make sense to me. Is it supposed to be about instead of that?

    Hahaha, you are correct. I kept correcting it in my head by substituting "about". I'll fix that.
    ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
    imre
    Profile Blog Joined November 2011
    France9263 Posts
    June 30 2017 13:35 GMT
    #24
    Observer improvements have been terrible for SC2 casting which is 90% made of reading on screen info. Glad they're not going on this track.
    Zest fanboy.
    SCC-Faust
    Profile Blog Joined November 2007
    United States3736 Posts
    June 30 2017 13:40 GMT
    #25
    On June 30 2017 20:54 opisska wrote:
    I still don't understand what is the point of this whole thing when they aren't changing almost anything. We have known for a while that it wouldn't solve the reasons why I don't want to play BW and it apparently also is not going to address much of the reasons I don't want to watch it (apart from the terrible old graphics).


    From the very day they announced SC:R, they said they wanted to keep a lot of the core concepts the same. You are not their target demographic. And the whole point of it is a lot of people enjoy StarCraft: Brood War. Fish server peaked at 15-20k people a day before SC:R was even announced, and I can only assume it is more now. That is literally 1/10th of the current active 1v1 users on SC2 all logged in at once. I'm pretty sure more Koreans play StarCraft: Brood War than StarCraft 2. I have noticed a lot of hostility on reddit and teamliquid from SC2-exclusive players who are probably upset that the descending state of their game might dwindle even further with StarCraft: Remastered coming out. I don't even think it will, but that is the impression I'm getting from people coming in topics for a game they don't even plan on trying or watching just to complain. It looks sadly pathetic.

    + Show Spoiler +
    From early January snapshot of active log-ins on Fish Server
    [image loading]

    Current 1v1 ranked population on SC2
    http://www.rankedftw.com/stats/population/1v1/#v=2&r=-2&sy=c&sx=a
    [image loading]
    I want to fuck Soulkey with a Zelderan.
    IntoTheStorm
    Profile Blog Joined October 2016
    116 Posts
    June 30 2017 13:55 GMT
    #26
    On June 30 2017 20:54 opisska wrote:
    There is so much shit like that across SC2, so I should be happy that the BW guys also get a taste of the brave new world.

    So, because there are some things you consider crappy in the game that you like and they are making you miserable, you will be happy if another game makes the other fans miserable... This is a common trend among us, Slavic folk, we never seem to be able to not be envious of another man's happiness. So sad, imo.

    On June 30 2017 20:54 opisska wrote:
    I still don't understand what is the point of this whole thing when they aren't changing almost anything. We have known for a while that it wouldn't solve the reasons why I don't want to play BW and it apparently also is not going to address much of the reasons I don't want to watch it (apart from the terrible old graphics).

    Ah, then I guess you should've mailed the Classic team at Blizzard and told them what exactly is stopping you from enjoying this 19 year old game so they could, you know, buff the graphics in 3d, balance the gameplay somehow, put mbs, automining in, I don't know, make it more palatable for you.
    jcr2001
    Profile Blog Joined August 2004
    Singapore53 Posts
    June 30 2017 14:07 GMT
    #27
    I have no complaints, but is it just me that I get irked by the Protoss interface?
    In the part between unit selections and the minimap at the bottom left, it looks like there are six 0s (zeroes) for each of the Protoss icons. :p I just can't seem to unsee it.

    Picture for reference:
    + Show Spoiler +
    [image loading]
    Little-Chimp
    Profile Joined February 2008
    Canada948 Posts
    Last Edited: 2017-06-30 14:42:27
    June 30 2017 14:29 GMT
    #28
    Wow that's cheap, nice price. So does "similar ladder to SC2" imply matchmaking?

    Edit: nvm it's confirmed on their main page
    [sc1f]eonzerg
    Profile Blog Joined February 2010
    Belgium6505 Posts
    June 30 2017 14:50 GMT
    #29
    is there a part 2 of the interview ?
    r.Evo
    Profile Joined August 2006
    Germany14080 Posts
    Last Edited: 2017-06-30 14:54:28
    June 30 2017 14:51 GMT
    #30
    On June 30 2017 22:40 SCC-Faust wrote:
    Show nested quote +
    On June 30 2017 20:54 opisska wrote:
    I still don't understand what is the point of this whole thing when they aren't changing almost anything. We have known for a while that it wouldn't solve the reasons why I don't want to play BW and it apparently also is not going to address much of the reasons I don't want to watch it (apart from the terrible old graphics).


    From the very day they announced SC:R, they said they wanted to keep a lot of the core concepts the same. You are not their target demographic. And the whole point of it is a lot of people enjoy StarCraft: Brood War. Fish server peaked at 15-20k people a day before SC:R was even announced, and I can only assume it is more now. That is literally 1/10th of the current active 1v1 users on SC2 all logged in at once. I'm pretty sure more Koreans play StarCraft: Brood War than StarCraft 2. I have noticed a lot of hostility on reddit and teamliquid from SC2-exclusive players who are probably upset that the descending state of their game might dwindle even further with StarCraft: Remastered coming out. I don't even think it will, but that is the impression I'm getting from people coming in topics for a game they don't even plan on trying or watching just to complain. It looks sadly pathetic.

    + Show Spoiler +
    From early January snapshot of active log-ins on Fish Server
    [image loading]

    Current 1v1 ranked population on SC2
    http://www.rankedftw.com/stats/population/1v1/#v=2&r=-2&sy=c&sx=a
    [image loading]

    From my point of view while I still don't exactly trust Blizzard to get all of this reasonably right the amount of "Yeah but that's not going to make me finally want to play BW!" that I'm seeing thrown around tells me that this is going in the direction they promised and that I'd love to see realized.

    I want to be able to enjoy BW on a modern OS without much hassle, so from my point of view 1.18 with a ladder and a functioning anti-cheat would have done the trick already. While SC:R does include some things I can understand as necessary evils to bring it to the modern age (Hotkey remapping for patrol/hold or widescreen come to mind) it overall seems like a decent package so far.

    The last bit I'm hoping that makes it in are three graphics modes: 4:3 "original" as well as widescreen with both the old and the HD models. Would be a shame if I felt forced into using the HD models simply due to the aspect ratios. The difference in screen estate is pretty massive in the end - hell the difference between 16-9 and 16-10 is already rough for competitive games in general.
    "We don't make mistakes here, we call it happy little accidents." ~Bob Ross
    BronzeKnee
    Profile Joined March 2011
    United States5214 Posts
    Last Edited: 2017-06-30 15:12:52
    June 30 2017 15:10 GMT
    #31
    The lack of observer tools creates suspense? Way to dig deep and find that silver lining. So when is SC2 going to get the suspense treatment and lose all the observer tools?

    Also, will custom maps from BW be playable with SC:R? That is a pretty important feature for bringing people a long.
    Tadah
    Profile Joined February 2010
    Sweden120 Posts
    Last Edited: 2017-06-30 20:52:02
    June 30 2017 15:11 GMT
    #32
    A MESSAGE TO THE BLIZZARD SC:R TEAM

    So, to me - and I think a lot of others - the bad aspects of SC:R in terms of the graphics/artwork are:

    - Archons: Too uniformly spherical with far too smooth edges. First off, it deviates fundamentally from the core design, which we were lead to believe that Blizzard would adhere to "Switching from SC:BW to SC:R should feel like having watched the former without glasses, and then putting them on".
    Secondly, it makes them look fat and quite honestly, goofy.

    - Dragoon attacks: Seems as though the way the 'Phase disruptor" projectiles travel across the screen has been altered by having the speed be nearly constant as opposed to constantly accelerating. This is one of the many examples regarding elements of this game's design that you don't realize you care about until someone tampers with it.

    A Dragoon attack should be akin to the cracking of a whip or the firing of a catapult. It just isn't visually satisfying otherwise. The impact of the projectiles as is (in SC:R currently) simply doesn't pack any punch.

    - Death animations: The death animations all suffer from a serious and seemingly systematic flaw - they take too long. This is a problem for a number of reasons.

    1) It clutters up the screen. This is mostly, if not exclusively, a consequence of this flaw as it relates to unit explosions (not so much other death animations). This problem leads to decreased visibility for the player and creates a lot of distracting "white noise" on screen for spectators.

    2) Having prolonged death-animations - almost 'slow motion'-like when compared to SC:BW - lessens the positive audio/visual experience for players and viewers alike. In SC:BW unit deaths are "short and sweet", giving an immediate and high-intensity punch to the viewer's/player's senses - just the way it should be.

    Also, please stick to your own stated design philosophy and simply focus on improving the graphics instead of reinventing the artwork. I'm specifically thinking of how the deaths of Zealots, Marines, Zerglings and Ultralisks have all been changed dramatically for the worse.

    Not only is there less blood in the case of Zerglings and Ultralisks, but there is also a non-aestethic problem stemming from the way in which Marines perish, or more specifically the immediate aftereffects of them having died. Previously (in SC:BW) when a Marine had just died a ring of blood was created centered on the spot where it had stood which enabled viewers/players to visually estimate how many had been killed in a particular engagement.

    In short, please refrain from being hijacked by your impulses to put your own stamp on the game's artwork and animations and simply stick to your initial goal of making SC:R a more high resolution version of SC:BW

    THANKS.
    Endymion
    Profile Blog Joined November 2009
    United States3701 Posts
    June 30 2017 15:12 GMT
    #33
    On July 01 2017 00:10 BronzeKnee wrote:
    The lack of observer tools creates suspense? Way to dig deep and find that silver lining.

    So when is SC2 going to get the suspense treatment and lose all the observer tools?

    to be fair i have actually heard people say stuff like that when saying that scbw has a better viewing experience.. i have never heard a point by point explanation of it though, especially since the later broadcasts from like 2008+ had unit counters and the such
    Have you considered the MMO-Champion forum? You are just as irrational and delusional with the right portion of nostalgic populism. By the way: The old Brood War was absolutely unplayable
    ldv
    Profile Blog Joined April 2017
    United States103 Posts
    June 30 2017 15:45 GMT
    #34
    On July 01 2017 00:11 Tadah wrote:
    A MESSAGE TO THE BLIZZARD SC:R TEAM

    So, to me - and I think a lot of others - the bad aspects of SC:R in terms of the graphics/artwork are:

    - Archons: Too uniformly spherical with far too smooth edges. First off, it deviates fundamentally from the core design, which we were lead to believe that Blizzard would adhere to "Switching from SC:BW to SC:R should feel like having watched the former without glasses, and then putting them on".
    Secondly, it makes them look fat and quite honestly, goofy.

    - Dragoon attacks: Seems as though the way the 'Phase disruptor" projectiles travel across the screen has been altered by having the speed be nearly constant as opposed to constantly accelerating. This is one of the many examples regarding elements of this game's design that you don't realize you care about until someone tampers with it.

    A Dragoon attack should be akin to the cracking of a whip or the firing of a catapult. It just isn't visually satisfying otherwise. The impact of the projectiles as is (in SC:R currently) simply doesn't pack any punch.


    - Death animations: The death animations all suffer from a serious and seemingly systematic flaw - they take too long. This is a problem for a number of reasons.

    1) It clutters up the screen. This is mostly, if not exclusively, a consequence of this flaw as it relates to unit explosions (not so much other death animations). This problem leads to decreased visibility for the player and creates a lot of distracting "white noise" on screen for spectators.

    2) Having prolonged death-animations - almost 'slow motion'-like when compared to SC:BW - lessens the positive audio/visual experience for players and viewers alike. In SC:BW unit deaths are "short and sweet", giving an immediate and high-intensity punch to the viewers/players senses - just the way it should be.

    Also, please stick to your own stated design philosophy and simply focus on improving the graphics instead of reinventing the artwork. I'm specifically thinking of how the deaths Zealots, Marines, Zerglings and Ultralisk have all been changed dramtically for the worse.

    Not only is there less blood in the case of Zerglings and Ultralisks, but there is also a non-aestethic problem stemming form the way in which Marines perish, or more specifically the immediate aftereffects of them having died. Previously (in SC:BW) when a Marine had just died a ring of blood was created centered on the spot where it had stood which enabled viewers/players to visually estimate how many had been killed in a particular engagement.

    In short, please refrain from being hijacked by your impulses to put your own stamp on the game's artwork and animations and simply stick to your initial goal of making SC:R a more high resolution version of SC:BW

    THANKS.

    blizzard doesn't read this forum and even if they did your condescending attitude probably wouldn't go over too well.
    Vasoline73
    Profile Blog Joined February 2008
    United States7760 Posts
    June 30 2017 15:54 GMT
    #35
    I am neutral about the observer features but I don't doubt that if they were offered tournaments would display the maximum amount of info available.

    If they wanted to keep the "mystery" not having options was probably best.
    BisuDagger
    Profile Blog Joined October 2009
    Bisutopia19208 Posts
    June 30 2017 16:03 GMT
    #36
    On July 01 2017 00:45 ldv wrote:
    Show nested quote +
    On July 01 2017 00:11 Tadah wrote:
    A MESSAGE TO THE BLIZZARD SC:R TEAM

    So, to me - and I think a lot of others - the bad aspects of SC:R in terms of the graphics/artwork are:

    - Archons: Too uniformly spherical with far too smooth edges. First off, it deviates fundamentally from the core design, which we were lead to believe that Blizzard would adhere to "Switching from SC:BW to SC:R should feel like having watched the former without glasses, and then putting them on".
    Secondly, it makes them look fat and quite honestly, goofy.

    - Dragoon attacks: Seems as though the way the 'Phase disruptor" projectiles travel across the screen has been altered by having the speed be nearly constant as opposed to constantly accelerating. This is one of the many examples regarding elements of this game's design that you don't realize you care about until someone tampers with it.

    A Dragoon attack should be akin to the cracking of a whip or the firing of a catapult. It just isn't visually satisfying otherwise. The impact of the projectiles as is (in SC:R currently) simply doesn't pack any punch.


    - Death animations: The death animations all suffer from a serious and seemingly systematic flaw - they take too long. This is a problem for a number of reasons.

    1) It clutters up the screen. This is mostly, if not exclusively, a consequence of this flaw as it relates to unit explosions (not so much other death animations). This problem leads to decreased visibility for the player and creates a lot of distracting "white noise" on screen for spectators.

    2) Having prolonged death-animations - almost 'slow motion'-like when compared to SC:BW - lessens the positive audio/visual experience for players and viewers alike. In SC:BW unit deaths are "short and sweet", giving an immediate and high-intensity punch to the viewers/players senses - just the way it should be.

    Also, please stick to your own stated design philosophy and simply focus on improving the graphics instead of reinventing the artwork. I'm specifically thinking of how the deaths Zealots, Marines, Zerglings and Ultralisk have all been changed dramtically for the worse.

    Not only is there less blood in the case of Zerglings and Ultralisks, but there is also a non-aestethic problem stemming form the way in which Marines perish, or more specifically the immediate aftereffects of them having died. Previously (in SC:BW) when a Marine had just died a ring of blood was created centered on the spot where it had stood which enabled viewers/players to visually estimate how many had been killed in a particular engagement.

    In short, please refrain from being hijacked by your impulses to put your own stamp on the game's artwork and animations and simply stick to your initial goal of making SC:R a more high resolution version of SC:BW

    THANKS.

    blizzard doesn't read this forum and even if they did your condescending attitude probably wouldn't go over too well.

    Blizzard does read the TL forums. SC2 Community Feedback Updates has proven that. Also, aside from the bolded sentence at the end I thought the poster shared their thoughts in a reasonable manor. you could try replying with counterpoints if you disagree with the posted though. It my just be me, but I dream of a day where we all stop responding to each other because we have something negative to say about someone else's post. Please be constructive guys, I know you are all capable of better posting on TL then what has transpired over the last month.
    ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
    ldv
    Profile Blog Joined April 2017
    United States103 Posts
    June 30 2017 16:04 GMT
    #37
    On July 01 2017 01:03 BisuDagger wrote:
    Show nested quote +
    On July 01 2017 00:45 ldv wrote:
    On July 01 2017 00:11 Tadah wrote:
    A MESSAGE TO THE BLIZZARD SC:R TEAM

    So, to me - and I think a lot of others - the bad aspects of SC:R in terms of the graphics/artwork are:

    - Archons: Too uniformly spherical with far too smooth edges. First off, it deviates fundamentally from the core design, which we were lead to believe that Blizzard would adhere to "Switching from SC:BW to SC:R should feel like having watched the former without glasses, and then putting them on".
    Secondly, it makes them look fat and quite honestly, goofy.

    - Dragoon attacks: Seems as though the way the 'Phase disruptor" projectiles travel across the screen has been altered by having the speed be nearly constant as opposed to constantly accelerating. This is one of the many examples regarding elements of this game's design that you don't realize you care about until someone tampers with it.

    A Dragoon attack should be akin to the cracking of a whip or the firing of a catapult. It just isn't visually satisfying otherwise. The impact of the projectiles as is (in SC:R currently) simply doesn't pack any punch.


    - Death animations: The death animations all suffer from a serious and seemingly systematic flaw - they take too long. This is a problem for a number of reasons.

    1) It clutters up the screen. This is mostly, if not exclusively, a consequence of this flaw as it relates to unit explosions (not so much other death animations). This problem leads to decreased visibility for the player and creates a lot of distracting "white noise" on screen for spectators.

    2) Having prolonged death-animations - almost 'slow motion'-like when compared to SC:BW - lessens the positive audio/visual experience for players and viewers alike. In SC:BW unit deaths are "short and sweet", giving an immediate and high-intensity punch to the viewers/players senses - just the way it should be.

    Also, please stick to your own stated design philosophy and simply focus on improving the graphics instead of reinventing the artwork. I'm specifically thinking of how the deaths Zealots, Marines, Zerglings and Ultralisk have all been changed dramtically for the worse.

    Not only is there less blood in the case of Zerglings and Ultralisks, but there is also a non-aestethic problem stemming form the way in which Marines perish, or more specifically the immediate aftereffects of them having died. Previously (in SC:BW) when a Marine had just died a ring of blood was created centered on the spot where it had stood which enabled viewers/players to visually estimate how many had been killed in a particular engagement.

    In short, please refrain from being hijacked by your impulses to put your own stamp on the game's artwork and animations and simply stick to your initial goal of making SC:R a more high resolution version of SC:BW

    THANKS.

    blizzard doesn't read this forum and even if they did your condescending attitude probably wouldn't go over too well.

    Blizzard does read the TL forums. SC2 Community Feedback Updates has proven that. Also, aside from the bolded sentence at the end I thought the poster shared their thoughts in a reasonable manor. you could try replying with counterpoints if you disagree with the posted though. It my just be me, but I dream of a day where we all stop responding to each other because we have something negative to say about someone else's post. Please be constructive guys, I know you are all capable of better posting on TL then what has transpired over the last month.

    i thought i was being constructive. good points were spoiled by the petty jab at the end.
    Tadah
    Profile Joined February 2010
    Sweden120 Posts
    June 30 2017 16:23 GMT
    #38
    On July 01 2017 00:45 ldv wrote:
    Show nested quote +
    On July 01 2017 00:11 Tadah wrote:
    A MESSAGE TO THE BLIZZARD SC:R TEAM

    So, to me - and I think a lot of others - the bad aspects of SC:R in terms of the graphics/artwork are:

    - Archons: Too uniformly spherical with far too smooth edges. First off, it deviates fundamentally from the core design, which we were lead to believe that Blizzard would adhere to "Switching from SC:BW to SC:R should feel like having watched the former without glasses, and then putting them on".
    Secondly, it makes them look fat and quite honestly, goofy.

    - Dragoon attacks: Seems as though the way the 'Phase disruptor" projectiles travel across the screen has been altered by having the speed be nearly constant as opposed to constantly accelerating. This is one of the many examples regarding elements of this game's design that you don't realize you care about until someone tampers with it.

    A Dragoon attack should be akin to the cracking of a whip or the firing of a catapult. It just isn't visually satisfying otherwise. The impact of the projectiles as is (in SC:R currently) simply doesn't pack any punch.


    - Death animations: The death animations all suffer from a serious and seemingly systematic flaw - they take too long. This is a problem for a number of reasons.

    1) It clutters up the screen. This is mostly, if not exclusively, a consequence of this flaw as it relates to unit explosions (not so much other death animations). This problem leads to decreased visibility for the player and creates a lot of distracting "white noise" on screen for spectators.

    2) Having prolonged death-animations - almost 'slow motion'-like when compared to SC:BW - lessens the positive audio/visual experience for players and viewers alike. In SC:BW unit deaths are "short and sweet", giving an immediate and high-intensity punch to the viewers/players senses - just the way it should be.

    Also, please stick to your own stated design philosophy and simply focus on improving the graphics instead of reinventing the artwork. I'm specifically thinking of how the deaths Zealots, Marines, Zerglings and Ultralisk have all been changed dramtically for the worse.

    Not only is there less blood in the case of Zerglings and Ultralisks, but there is also a non-aestethic problem stemming form the way in which Marines perish, or more specifically the immediate aftereffects of them having died. Previously (in SC:BW) when a Marine had just died a ring of blood was created centered on the spot where it had stood which enabled viewers/players to visually estimate how many had been killed in a particular engagement.

    In short, please refrain from being hijacked by your impulses to put your own stamp on the game's artwork and animations and simply stick to your initial goal of making SC:R a more high resolution version of SC:BW

    THANKS.

    blizzard doesn't read this forum and even if they did your condescending attitude probably wouldn't go over too well.


    There was no condescension on my part. Was appropriately polite and respectful throughout. I don't think you have any idea whether they read this forum or not, the fact that this is the largest foreign BW forum on the internet makes me think they actually do, hence my post.
    ldv
    Profile Blog Joined April 2017
    United States103 Posts
    June 30 2017 16:24 GMT
    #39
    On July 01 2017 01:23 Tadah wrote:
    Show nested quote +
    On July 01 2017 00:45 ldv wrote:
    On July 01 2017 00:11 Tadah wrote:
    A MESSAGE TO THE BLIZZARD SC:R TEAM

    So, to me - and I think a lot of others - the bad aspects of SC:R in terms of the graphics/artwork are:

    - Archons: Too uniformly spherical with far too smooth edges. First off, it deviates fundamentally from the core design, which we were lead to believe that Blizzard would adhere to "Switching from SC:BW to SC:R should feel like having watched the former without glasses, and then putting them on".
    Secondly, it makes them look fat and quite honestly, goofy.

    - Dragoon attacks: Seems as though the way the 'Phase disruptor" projectiles travel across the screen has been altered by having the speed be nearly constant as opposed to constantly accelerating. This is one of the many examples regarding elements of this game's design that you don't realize you care about until someone tampers with it.

    A Dragoon attack should be akin to the cracking of a whip or the firing of a catapult. It just isn't visually satisfying otherwise. The impact of the projectiles as is (in SC:R currently) simply doesn't pack any punch.


    - Death animations: The death animations all suffer from a serious and seemingly systematic flaw - they take too long. This is a problem for a number of reasons.

    1) It clutters up the screen. This is mostly, if not exclusively, a consequence of this flaw as it relates to unit explosions (not so much other death animations). This problem leads to decreased visibility for the player and creates a lot of distracting "white noise" on screen for spectators.

    2) Having prolonged death-animations - almost 'slow motion'-like when compared to SC:BW - lessens the positive audio/visual experience for players and viewers alike. In SC:BW unit deaths are "short and sweet", giving an immediate and high-intensity punch to the viewers/players senses - just the way it should be.

    Also, please stick to your own stated design philosophy and simply focus on improving the graphics instead of reinventing the artwork. I'm specifically thinking of how the deaths Zealots, Marines, Zerglings and Ultralisk have all been changed dramtically for the worse.

    Not only is there less blood in the case of Zerglings and Ultralisks, but there is also a non-aestethic problem stemming form the way in which Marines perish, or more specifically the immediate aftereffects of them having died. Previously (in SC:BW) when a Marine had just died a ring of blood was created centered on the spot where it had stood which enabled viewers/players to visually estimate how many had been killed in a particular engagement.

    In short, please refrain from being hijacked by your impulses to put your own stamp on the game's artwork and animations and simply stick to your initial goal of making SC:R a more high resolution version of SC:BW

    THANKS.

    blizzard doesn't read this forum and even if they did your condescending attitude probably wouldn't go over too well.


    There was no condescension on my part. Was appropriately polite and respectful throughout. I don't think you have any idea whether they read this forum or not, the fact that this is the largest foreign BW forum on the internet makes me think they actually do, hence my post.

    uhhhhhhh... okay.


    User was warned for this post
    PntBttr
    Profile Joined April 2017
    7 Posts
    June 30 2017 17:05 GMT
    #40
    On July 01 2017 00:11 Tadah wrote:
    A MESSAGE TO THE BLIZZARD SC:R TEAM

    So, to me - and I think a lot of others - the bad aspects of SC:R in terms of the graphics/artwork are:

    - Archons: Too uniformly spherical with far too smooth edges. First off, it deviates fundamentally from the core design, which we were lead to believe that Blizzard would adhere to "Switching from SC:BW to SC:R should feel like having watched the former without glasses, and then putting them on".
    Secondly, it makes them look fat and quite honestly, goofy.

    - Dragoon attacks: Seems as though the way the 'Phase disruptor" projectiles travel across the screen has been altered by having the speed be nearly constant as opposed to constantly accelerating. This is one of the many examples regarding elements of this game's design that you don't realize you care about until someone tampers with it.

    A Dragoon attack should be akin to the cracking of a whip or the firing of a catapult. It just isn't visually satisfying otherwise. The impact of the projectiles as is (in SC:R currently) simply doesn't pack any punch.


    - Death animations: The death animations all suffer from a serious and seemingly systematic flaw - they take too long. This is a problem for a number of reasons.

    1) It clutters up the screen. This is mostly, if not exclusively, a consequence of this flaw as it relates to unit explosions (not so much other death animations). This problem leads to decreased visibility for the player and creates a lot of distracting "white noise" on screen for spectators.

    2) Having prolonged death-animations - almost 'slow motion'-like when compared to SC:BW - lessens the positive audio/visual experience for players and viewers alike. In SC:BW unit deaths are "short and sweet", giving an immediate and high-intensity punch to the viewer's/player's senses - just the way it should be.

    Also, please stick to your own stated design philosophy and simply focus on improving the graphics instead of reinventing the artwork. I'm specifically thinking of how the deaths of Zealots, Marines, Zerglings and Ultralisk have all been changed dramatically for the worse.

    Not only is there less blood in the case of Zerglings and Ultralisks, but there is also a non-aestethic problem stemming from the way in which Marines perish, or more specifically the immediate aftereffects of them having died. Previously (in SC:BW) when a Marine had just died a ring of blood was created centered on the spot where it had stood which enabled viewers/players to visually estimate how many had been killed in a particular engagement.

    In short, please refrain from being hijacked by your impulses to put your own stamp on the game's artwork and animations and simply stick to your initial goal of making SC:R a more high resolution version of SC:BW

    THANKS.

    Oi vey somebody got told their opinion was important and really took it to heart.

    User was warned for this post
    Waxangel
    Profile Blog Joined September 2002
    United States33192 Posts
    June 30 2017 17:20 GMT
    #41
    On June 30 2017 22:35 imre wrote:
    Observer improvements have been terrible for SC2 casting which is 90% made of reading on screen info. Glad they're not going on this track.


    If you believe that's the truth, then blame the casters, not the UI
    AdministratorHey HP can you redo everything youve ever done because i have a small complaint?
    eviltomahawk
    Profile Blog Joined August 2010
    United States11133 Posts
    June 30 2017 17:20 GMT
    #42
    On June 30 2017 21:34 iPlaY.NettleS wrote:
    Do all of those above screenshots have this F7 extra graphics effects mode on?

    I don't think so. According to the Arstechnica article, F7 wasn't working in the build they were trying at the summit.
    ㅇㅅㅌㅅ
    JimmyJRaynor
    Profile Blog Joined April 2010
    Canada16642 Posts
    June 30 2017 17:21 GMT
    #43
    thanks for creating this super insightful article!
    Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
    Kare
    Profile Joined March 2009
    Norway786 Posts
    June 30 2017 17:32 GMT
    #44
    The sunken colony on creep looks like a sticker, It looks like you imported it from paint over another image of a brood war background
    In life you can obtain all sorts of material wealth, but the real treasure is the epic feelings you get while doing something you love.
    ldv
    Profile Blog Joined April 2017
    United States103 Posts
    June 30 2017 17:44 GMT
    #45
    On July 01 2017 02:20 Waxangel wrote:
    Show nested quote +
    On June 30 2017 22:35 imre wrote:
    Observer improvements have been terrible for SC2 casting which is 90% made of reading on screen info. Glad they're not going on this track.


    If you believe that's the truth, then blame the casters, not the UI

    heh, but if you have the information available and the casters don't use it, all the viewers are gonna bitch that they aren't paying attention and can't see that CLEARLY there's a DARK TEMPLAR being made and WHY DON'T THE OBSERVERS SEE EVERYTHING it's RIGHT THERE ON THE UI etc etc etc ad nauseum
    Waxangel
    Profile Blog Joined September 2002
    United States33192 Posts
    June 30 2017 18:02 GMT
    #46
    On July 01 2017 02:20 eviltomahawk wrote:
    Show nested quote +
    On June 30 2017 21:34 iPlaY.NettleS wrote:
    Do all of those above screenshots have this F7 extra graphics effects mode on?

    I don't think so. According to the Arstechnica article, F7 wasn't working in the build they were trying at the summit.


    Hmmm I saw the actual guy tinkering with it, but he seemed to be a guy who was super in tune with technical details (and I'm not). maybe it just wasn't fully implemented in the way he knew it was intended t o be.
    AdministratorHey HP can you redo everything youve ever done because i have a small complaint?
    eviltomahawk
    Profile Blog Joined August 2010
    United States11133 Posts
    June 30 2017 18:15 GMT
    #47
    On July 01 2017 03:02 Waxangel wrote:
    Show nested quote +
    On July 01 2017 02:20 eviltomahawk wrote:
    On June 30 2017 21:34 iPlaY.NettleS wrote:
    Do all of those above screenshots have this F7 extra graphics effects mode on?

    I don't think so. According to the Arstechnica article, F7 wasn't working in the build they were trying at the summit.


    Hmmm I saw the actual guy tinkering with it, but he seemed to be a guy who was super in tune with technical details (and I'm not). maybe it just wasn't fully implemented in the way he knew it was intended t o be.

    Seems like I was a little mistaken since I went back to the article, and it said that F7 was implemented but was also super buggy in the build. Makes sense that they wouldn't want to show that yet in the newly released media.
    ㅇㅅㅌㅅ
    Freezard
    Profile Blog Joined April 2007
    Sweden1010 Posts
    June 30 2017 18:28 GMT
    #48
    Super excited that they're not copying SC2 observer mode. Keeping things hidden makes the games so much more exciting, to see at some points that even the casters are not sure who's ahead and analyze it in real-time, makes for some more interesting thinking as well. Whenever I tune in to SC2 and I see someone being ahead with 50-100 supply and the casters just say "look at the supply" all the time makes it super uninteresting.
    Tadah
    Profile Joined February 2010
    Sweden120 Posts
    June 30 2017 18:44 GMT
    #49
    On July 01 2017 02:05 PntBttr wrote:
    Show nested quote +
    On July 01 2017 00:11 Tadah wrote:
    A MESSAGE TO THE BLIZZARD SC:R TEAM

    So, to me - and I think a lot of others - the bad aspects of SC:R in terms of the graphics/artwork are:

    - Archons: Too uniformly spherical with far too smooth edges. First off, it deviates fundamentally from the core design, which we were lead to believe that Blizzard would adhere to "Switching from SC:BW to SC:R should feel like having watched the former without glasses, and then putting them on".
    Secondly, it makes them look fat and quite honestly, goofy.

    - Dragoon attacks: Seems as though the way the 'Phase disruptor" projectiles travel across the screen has been altered by having the speed be nearly constant as opposed to constantly accelerating. This is one of the many examples regarding elements of this game's design that you don't realize you care about until someone tampers with it.

    A Dragoon attack should be akin to the cracking of a whip or the firing of a catapult. It just isn't visually satisfying otherwise. The impact of the projectiles as is (in SC:R currently) simply doesn't pack any punch.


    - Death animations: The death animations all suffer from a serious and seemingly systematic flaw - they take too long. This is a problem for a number of reasons.

    1) It clutters up the screen. This is mostly, if not exclusively, a consequence of this flaw as it relates to unit explosions (not so much other death animations). This problem leads to decreased visibility for the player and creates a lot of distracting "white noise" on screen for spectators.

    2) Having prolonged death-animations - almost 'slow motion'-like when compared to SC:BW - lessens the positive audio/visual experience for players and viewers alike. In SC:BW unit deaths are "short and sweet", giving an immediate and high-intensity punch to the viewer's/player's senses - just the way it should be.

    Also, please stick to your own stated design philosophy and simply focus on improving the graphics instead of reinventing the artwork. I'm specifically thinking of how the deaths of Zealots, Marines, Zerglings and Ultralisk have all been changed dramatically for the worse.

    Not only is there less blood in the case of Zerglings and Ultralisks, but there is also a non-aestethic problem stemming from the way in which Marines perish, or more specifically the immediate aftereffects of them having died. Previously (in SC:BW) when a Marine had just died a ring of blood was created centered on the spot where it had stood which enabled viewers/players to visually estimate how many had been killed in a particular engagement.

    In short, please refrain from being hijacked by your impulses to put your own stamp on the game's artwork and animations and simply stick to your initial goal of making SC:R a more high resolution version of SC:BW

    THANKS.

    Oi vey somebody got told their opinion was important and really took it to heart.


    Well why wouldn't it be important here If what I am saying is correct and If the things I pointed out matters? Both of which appears to be the case judging by the plethora of posts here and on Blizzard's forums echoing many of the concerns I outlined.
    Dromar
    Profile Blog Joined June 2007
    United States2145 Posts
    June 30 2017 18:45 GMT
    #50
    On June 30 2017 21:35 -Archangel- wrote:
    Show nested quote +
    On June 30 2017 21:26 Jealous wrote:
    On June 30 2017 20:54 opisska wrote:
    Viper must be having an orgasm somewhere while reading all this nonsense about "creating the suspense"!

    Anyway, the whole part about the observer mode is such an amazing description of what is currently wrong with almost all software - instead of letting the users (in this case the broadcasters) chose on their own from a variety of options, they are gonna not provide the options at all, because they know better and GOD FORBID there were some options that aren't commonly used or, even worse, the options were too many and "confusing", because everyone nowadays is a total idiot and can't handle more than three checkboxes per screen! There is so much shit like that across SC2, so I should be happy that the BW guys also get a taste of the brave new world.

    I still don't understand what is the point of this whole thing when they aren't changing almost anything. We have known for a while that it wouldn't solve the reasons why I don't want to play BW and it apparently also is not going to address much of the reasons I don't want to watch it (apart from the terrible old graphics).

    I know that this is just your opinion, so it's difficult for me to say that you are outright wrong, because it is just your preference.

    But as a BW player/watcher, my opinion is that your opinion is dogshit. People complain about BW "elitists" showing up in their forums and saying shit like "I don't want to play and I don't want to watch it either rofl," but here we are.

    You are exactly the elitist nobody likes. He is not asking for observer tools to be forced to be always on.
    If they existed and if not having them is so superior then I am sure people will not be using them in major tournaments, right?


    Not really. People do things that aren't to their benefit just because they can all the time. Drugs, unhealthy food, etc.

    I watched a video about an experiment where people were given a button which shocked them when pressed. They pressed it, found out it shocked them, and when asked if they wanted to press the button again, of course they said no. Then the person was left to wait in a room, and the button was left with them. The majority of people pressed the button at least once while waiting, just out of boredom.

    The point is, people don't act rationally much of the time, and it's actually irrational to expect that they will. If the options are offered, they will likely be used, even to the detriment of the overall viewer experience. The observer options in SC2 are a terrific and relevant example to this.

    I'm not saying the options they choose to (or not to) implement will be the perfect choice. I'm just saying more isn't necessarily better.
    raff100
    Profile Joined April 2011
    498 Posts
    June 30 2017 19:11 GMT
    #51
    On July 01 2017 03:28 Freezard wrote:
    Super excited that they're not copying SC2 observer mode. Keeping things hidden makes the games so much more exciting, to see at some points that even the casters are not sure who's ahead and analyze it in real-time, makes for some more interesting thinking as well. Whenever I tune in to SC2 and I see someone being ahead with 50-100 supply and the casters just say "look at the supply" all the time makes it super uninteresting.

    I'm with you,watching BW has been super interesting for me,especially because of the absence of tools like production tab/supply.
    The_Red_Viper
    Profile Blog Joined August 2013
    19533 Posts
    Last Edited: 2017-06-30 19:42:53
    June 30 2017 19:17 GMT
    #52
    On June 30 2017 20:54 opisska wrote:
    Viper must be having an orgasm somewhere while reading all this nonsense about "creating the suspense"!

    Anyway, the whole part about the observer mode is such an amazing description of what is currently wrong with almost all software - instead of letting the users (in this case the broadcasters) chose on their own from a variety of options, they are gonna not provide the options at all, because they know better and GOD FORBID there were some options that aren't commonly used or, even worse, the options were too many and "confusing", because everyone nowadays is a total idiot and can't handle more than three checkboxes per screen! There is so much shit like that across SC2, so I should be happy that the BW guys also get a taste of the brave new world.

    I still don't understand what is the point of this whole thing when they aren't changing almost anything. We have known for a while that it wouldn't solve the reasons why I don't want to play BW and it apparently also is not going to address much of the reasons I don't want to watch it (apart from the terrible old graphics).



    Haha you can not like it, but it's true that there is more suspense if you don't know everything.
    With that being said, i still would say that the features should be in the game, if you wanna use it or not that's another question.

    Well now it's possible to play broodwar on modern technology and it looks decent. That's the purpose i guess, also new features like matchmaking and profiles, etc. I am happy with it
    IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
    Waxangel
    Profile Blog Joined September 2002
    United States33192 Posts
    Last Edited: 2017-06-30 19:24:40
    June 30 2017 19:24 GMT
    #53
    the thing you will hate most about SC:R observing for the first three months is the observers abusing the infinite zoom in/out, because like the rest of us, they can't be disciplined with their great new toys.
    AdministratorHey HP can you redo everything youve ever done because i have a small complaint?
    WGT-Baal
    Profile Blog Joined June 2008
    France3343 Posts
    Last Edited: 2017-06-30 19:30:11
    June 30 2017 19:26 GMT
    #54
    A couple questions for further refs or if you get to ask Blizzard later:
    Will we be able to make unlimited accounts? (like now)
    How about the clan system? (tags)
    Crosserver rankings (a la overwatch?) or one rank per server?
    Race based ranking? (one per race?)
    Will it be possible to play the campaign offline? (i assume it will)

    Thx for this article!

    Edit: 2 more questions: will there be tools for clan league/nation war support?
    Horang2 fan
    fishjie
    Profile Blog Joined September 2010
    United States1519 Posts
    June 30 2017 19:59 GMT
    #55
    disappointed on the lack of observer features, because it would be cool to see casts on the sc2 guys like soulkey and rain who have switched back play on the remastered version

    BUT OTHERWISE SICK SCREENSHOTS
    L_Master
    Profile Blog Joined April 2009
    United States8017 Posts
    June 30 2017 20:42 GMT
    #56
    On July 01 2017 04:24 Waxangel wrote:
    the thing you will hate most about SC:R observing for the first three months is the observers abusing the infinite zoom in/out, because like the rest of us, they can't be disciplined with their great new toys.


    LOL. You're totally right. That's going to make for some frustrating moments when you're wanting to see one thing but the obs is busy having a zoom party :D
    EffOrt and Soulkey Hwaiting!
    MamiyaOtaru
    Profile Blog Joined September 2008
    United States1687 Posts
    June 30 2017 21:04 GMT
    #57
    On July 01 2017 00:11 Tadah wrote:
    A MESSAGE TO THE BLIZZARD SC:R TEAM

    So, to me - and I think a lot of others - the bad aspects of SC:R in terms of the graphics/artwork are:

    - Archons: Too uniformly spherical with far too smooth edges. First off, it deviates fundamentally from the core design, which we were lead to believe that Blizzard would adhere to "Switching from SC:BW to SC:R should feel like having watched the former without glasses, and then putting them on".
    Secondly, it makes them look fat and quite honestly, goofy.

    - Dragoon attacks: Seems as though the way the 'Phase disruptor" projectiles travel across the screen has been altered by having the speed be nearly constant as opposed to constantly accelerating. This is one of the many examples regarding elements of this game's design that you don't realize you care about until someone tampers with it.

    A Dragoon attack should be akin to the cracking of a whip or the firing of a catapult. It just isn't visually satisfying otherwise. The impact of the projectiles as is (in SC:R currently) simply doesn't pack any punch.

    - Death animations: The death animations all suffer from a serious and seemingly systematic flaw - they take too long. This is a problem for a number of reasons.

    1) It clutters up the screen. This is mostly, if not exclusively, a consequence of this flaw as it relates to unit explosions (not so much other death animations). This problem leads to decreased visibility for the player and creates a lot of distracting "white noise" on screen for spectators.

    2) Having prolonged death-animations - almost 'slow motion'-like when compared to SC:BW - lessens the positive audio/visual experience for players and viewers alike. In SC:BW unit deaths are "short and sweet", giving an immediate and high-intensity punch to the viewer's/player's senses - just the way it should be.

    Also, please stick to your own stated design philosophy and simply focus on improving the graphics instead of reinventing the artwork. I'm specifically thinking of how the deaths of Zealots, Marines, Zerglings and Ultralisks have all been changed dramatically for the worse.

    Not only is there less blood in the case of Zerglings and Ultralisks, but there is also a non-aestethic problem stemming from the way in which Marines perish, or more specifically the immediate aftereffects of them having died. Previously (in SC:BW) when a Marine had just died a ring of blood was created centered on the spot where it had stood which enabled viewers/players to visually estimate how many had been killed in a particular engagement.

    In short, please refrain from being hijacked by your impulses to put your own stamp on the game's artwork and animations and simply stick to your initial goal of making SC:R a more high resolution version of SC:BW

    THANKS.

    pretty much in full agreement with this. When we first saw those gifs there were complaints (some from me) about how much they had changed from BW and earlier videos of SC:R. A lot of responses to that were along the lines of "why complain about a compressed gif? Who knows what it actually looks like!!!" Well now we see it loks pretty much like the gifs. I'm not a fan of how so many of the sprites are changed. The buildings and units themselves are looking pretty good, but the marine and zergling death splats, the tank explosions, the mutas popping all look different, have different silhouettes if you like. A unit dying is just as important to understanding what's happening as a live one is. Wish they weren't making all these changes
    eviltomahawk
    Profile Blog Joined August 2010
    United States11133 Posts
    June 30 2017 21:25 GMT
    #58
    On July 01 2017 03:28 Freezard wrote:
    Super excited that they're not copying SC2 observer mode. Keeping things hidden makes the games so much more exciting, to see at some points that even the casters are not sure who's ahead and analyze it in real-time, makes for some more interesting thinking as well. Whenever I tune in to SC2 and I see someone being ahead with 50-100 supply and the casters just say "look at the supply" all the time makes it super uninteresting.

    If I'm not mistaken, I think supply and resource counts are in the observer mode added in patch 1.18.
    ㅇㅅㅌㅅ
    dark.matter
    Profile Joined April 2017
    177 Posts
    June 30 2017 21:54 GMT
    #59
    On July 01 2017 06:04 MamiyaOtaru wrote:
    Show nested quote +
    On July 01 2017 00:11 Tadah wrote:
    A MESSAGE TO THE BLIZZARD SC:R TEAM

    So, to me - and I think a lot of others - the bad aspects of SC:R in terms of the graphics/artwork are:

    - Archons: Too uniformly spherical with far too smooth edges. First off, it deviates fundamentally from the core design, which we were lead to believe that Blizzard would adhere to "Switching from SC:BW to SC:R should feel like having watched the former without glasses, and then putting them on".
    Secondly, it makes them look fat and quite honestly, goofy.

    - Dragoon attacks: Seems as though the way the 'Phase disruptor" projectiles travel across the screen has been altered by having the speed be nearly constant as opposed to constantly accelerating. This is one of the many examples regarding elements of this game's design that you don't realize you care about until someone tampers with it.

    A Dragoon attack should be akin to the cracking of a whip or the firing of a catapult. It just isn't visually satisfying otherwise. The impact of the projectiles as is (in SC:R currently) simply doesn't pack any punch.

    - Death animations: The death animations all suffer from a serious and seemingly systematic flaw - they take too long. This is a problem for a number of reasons.

    1) It clutters up the screen. This is mostly, if not exclusively, a consequence of this flaw as it relates to unit explosions (not so much other death animations). This problem leads to decreased visibility for the player and creates a lot of distracting "white noise" on screen for spectators.

    2) Having prolonged death-animations - almost 'slow motion'-like when compared to SC:BW - lessens the positive audio/visual experience for players and viewers alike. In SC:BW unit deaths are "short and sweet", giving an immediate and high-intensity punch to the viewer's/player's senses - just the way it should be.

    Also, please stick to your own stated design philosophy and simply focus on improving the graphics instead of reinventing the artwork. I'm specifically thinking of how the deaths of Zealots, Marines, Zerglings and Ultralisks have all been changed dramatically for the worse.

    Not only is there less blood in the case of Zerglings and Ultralisks, but there is also a non-aestethic problem stemming from the way in which Marines perish, or more specifically the immediate aftereffects of them having died. Previously (in SC:BW) when a Marine had just died a ring of blood was created centered on the spot where it had stood which enabled viewers/players to visually estimate how many had been killed in a particular engagement.

    In short, please refrain from being hijacked by your impulses to put your own stamp on the game's artwork and animations and simply stick to your initial goal of making SC:R a more high resolution version of SC:BW

    THANKS.

    pretty much in full agreement with this. When we first saw those gifs there were complaints (some from me) about how much they had changed from BW and earlier videos of SC:R. A lot of responses to that were along the lines of "why complain about a compressed gif? Who knows what it actually looks like!!!" Well now we see it loks pretty much like the gifs. I'm not a fan of how so many of the sprites are changed. The buildings and units themselves are looking pretty good, but the marine and zergling death splats, the tank explosions, the mutas popping all look different, have different silhouettes if you like. A unit dying is just as important to understanding what's happening as a live one is. Wish they weren't making all these changes


    Yep. I agree as well. I also noted the valkryie vollies take up so much visual space, hard to see the muta count under them.
    TT1
    Profile Blog Joined December 2008
    Canada9990 Posts
    June 30 2017 23:21 GMT
    #60
    "The chat looks more like SC2’s chat channels."

    in what way? i hope this isn't the case
    ab = tl(i) + tl(pc), the grand answer to every tl.net debate
    Dazed.
    Profile Blog Joined March 2008
    Canada3301 Posts
    Last Edited: 2017-06-30 23:45:26
    June 30 2017 23:29 GMT
    #61
    Does anyone know if there going to fix the tank death animation? The rest of the graphics look good, or at least something ill get used to, but the tank death animation is genuinely horrific.

    Also, theres rumours that match making will be confined only to SC:R, anyone know one way or the other?


    If scR is released with the capacity to, at a whim increase the total size and space of what you see, the game will be broken. Irreparably. If they release tanks as is, the game will be broken until they change the animation. If they release scR with matchmaking, but dont give it to those who didnt buy the game, they destroyed the community again-- or at least, kicked it in the balls. We lost our private ladder thanks to this, and in return...we have to pay just to get it back? Break my legs and make me pay for the crutches, oh, and I should be grateful as well?

    They did a good job on everything else but these things could destroy everything. TL needs to be asking real questions and not posting fluff pieces like this, honestly. This isnt CNN, is it?
    Never say Die! ||| Fight you? No, I want to kill you.
    fabiano
    Profile Blog Joined August 2009
    Brazil4644 Posts
    June 30 2017 23:45 GMT
    #62
    I agree, the tank death is obscenely exagerated!

    That explosion is more fitting for the nuke.
    "When the geyser died, a probe came out" - SirJolt
    Dazed.
    Profile Blog Joined March 2008
    Canada3301 Posts
    Last Edited: 2017-07-01 00:03:47
    July 01 2017 00:02 GMT
    #63
    https://us.battle.net/forums/en/starcraft/topic/20757695749#1

    Made a post about these gripes. Hope I didnt come off to hostile or anything.
    Never say Die! ||| Fight you? No, I want to kill you.
    SCC-Faust
    Profile Blog Joined November 2007
    United States3736 Posts
    July 01 2017 00:37 GMT
    #64
    On July 01 2017 08:45 fabiano wrote:
    I agree, the tank death is obscenely exagerated!

    That explosion is more fitting for the nuke.


    Oh wow fabiano, did you know Lady Gaga made a song about you?

    Also I agree, the death animations are kinda... bizarre. I want a 200/200 fight to not be covered in death animations, but focused on the micro and battle itself.
    I want to fuck Soulkey with a Zelderan.
    stevemachine17
    Profile Joined April 2017
    45 Posts
    July 01 2017 03:48 GMT
    #65
    Pre purchased here! I will continue to mostly stick to sc2 during my free time, but when I get hyped I'll be glad to fire up SC r. Also, I feel this is a must have in all my devices (laptops, old pcs, etc). I can always get my sc fix regardless of my pc specs
    Marl
    Profile Joined January 2010
    United States692 Posts
    July 01 2017 04:22 GMT
    #66
    On June 30 2017 20:54 opisska wrote:
    Viper must be having an orgasm somewhere while reading all this nonsense about "creating the suspense"!

    Anyway, the whole part about the observer mode is such an amazing description of what is currently wrong with almost all software - instead of letting the users (in this case the broadcasters) chose on their own from a variety of options, they are gonna not provide the options at all, because they know better and GOD FORBID there were some options that aren't commonly used or, even worse, the options were too many and "confusing", because everyone nowadays is a total idiot and can't handle more than three checkboxes per screen! There is so much shit like that across SC2, so I should be happy that the BW guys also get a taste of the brave new world.

    I still don't understand what is the point of this whole thing when they aren't changing almost anything. We have known for a while that it wouldn't solve the reasons why I don't want to play BW and it apparently also is not going to address much of the reasons I don't want to watch it (apart from the terrible old graphics).



    go away, sc2 didn't succeed.
    L_Master
    Profile Blog Joined April 2009
    United States8017 Posts
    July 01 2017 04:29 GMT
    #67
    On July 01 2017 09:02 Dazed. wrote:
    https://us.battle.net/forums/en/starcraft/topic/20757695749#1

    Made a post about these gripes. Hope I didnt come off to hostile or anything.


    I think they made a big mistake by not being transparent, but I think paying for auto matchmaking is absolutely the right call. One of the few reasonable deterrents against hardcore smurfing or endless account abuse. On ICCup that wasn't a big deal, so what if some guy wanted to make 25 accounts and smash noobs to C.

    On an MMR skill based ladder, that kind of stuff can impact the entire ladder...totally defeating the point of having matchmaking based on actual skill.

    Moreover, there is little chance of it splitting the community. Serious games are going to be played on BW: R, so are tournaments. Any decent BW player that likes the game will purchase BW: R, I just don't see a risk of community splitting. If some new players don't buy BW: R (and tbh, I can only really imagine new players playing because of BW: R), that's not a big loss to me. No big deal if they don't want to ladder.
    EffOrt and Soulkey Hwaiting!
    MorroW
    Profile Joined August 2008
    Sweden3522 Posts
    July 01 2017 04:56 GMT
    #68
    in before they forget to add upside down ramps
    Progamerpls no copy pasterino
    JungleTerrain
    Profile Joined January 2012
    Chile799 Posts
    July 01 2017 05:00 GMT
    #69
    On July 01 2017 13:56 MorroW wrote:
    in before they forget to add upside down ramps


    Oh my god its MorroW
    www.broodwarmaps.net
    TT1
    Profile Blog Joined December 2008
    Canada9990 Posts
    July 01 2017 05:03 GMT
    #70
    in b4 morrow beats idra in the finals of tsl4
    ab = tl(i) + tl(pc), the grand answer to every tl.net debate
    BLinD-RawR
    Profile Blog Joined April 2010
    ALLEYCAT BLUES49886 Posts
    July 01 2017 05:05 GMT
    #71
    hmm, TSL...yeah.

    yeah.

    yep.

    totally yes.
    Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
    TL+ Member
    Hoender
    Profile Joined March 2011
    South Africa381 Posts
    Last Edited: 2017-07-01 06:13:42
    July 01 2017 06:12 GMT
    #72
    On June 30 2017 20:21 BisuDagger wrote:

    Pressing F5 toggles between standard BW SQ mode and HD wide screen mode.



    Aww that's a pity. I was hoping I would be able to play in wide screen with the original textures. Guess I'm in the minority on that point

    Will there be a Collector's Edition or a special edition for BW:R? I don't want to pre-order now only to find out that a special edition will be available later on.
    Die ou swepe sê: "daar's 'n raat vir elke kwaal," maar watse pil kou jy as die donker jou kom haal?
    FlaShFTW
    Profile Blog Joined February 2010
    United States10095 Posts
    July 01 2017 06:17 GMT
    #73
    On July 01 2017 15:12 Hoender wrote:
    Show nested quote +
    On June 30 2017 20:21 BisuDagger wrote:

    Pressing F5 toggles between standard BW SQ mode and HD wide screen mode.



    Aww that's a pity. I was hoping I would be able to play in wide screen with the original textures. Guess I'm in the minority on that point

    Will there be a Collector's Edition or a special edition for BW:R? I don't want to pre-order now only to find out that a special edition will be available later on.

    I agree, I think if you buy the remaster you should definitely be able to play in wide screen with the lower res.

    Also I think it's a bit silly to say that the two versions are compatible while making it so that one has a wide screen version which allows you to see more. So in that sense, there is actually a legitimate advantage for buying remastered and making it slightly pay 2 win. Granted, its 15 dollars, but I think the extra resolution will definitely bring about an advantage.
    Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
    TL+ Member
    CrymeaTerran
    Profile Joined May 2017
    149 Posts
    Last Edited: 2017-07-01 06:40:06
    July 01 2017 06:39 GMT
    #74
    All i want is to play ladder with old graphics on, hd looks like plastic, i don't like it, need widescreen too and no sc2 chat channel system.
    Sziky = Love
    thezanursic
    Profile Blog Joined July 2011
    5478 Posts
    July 01 2017 08:18 GMT
    #75
    Hyped as fuck
    http://i45.tinypic.com/9j2cdc.jpg Let it be so!
    AxiomBlurr
    Profile Blog Joined November 2012
    786 Posts
    July 01 2017 08:44 GMT
    #76
    Ok a very very very very super SeriousO question to the community..

    Will you stop playing SC2? Or are you like me and already have?

    And the cycle completes. I started with BW - played until Wings came out then played HotS, then Legacy. Of these games I played BW the most then Wings, then HotS then Legacy.


    Back to studying BW my friends!

    Kaolla
    Profile Joined January 2003
    China2999 Posts
    July 01 2017 08:59 GMT
    #77
    On July 01 2017 14:03 TT1 wrote:
    in b4 morrow beats idra in the finals of tsl4


    I think you can just say Idra beats Idra in the finals of TSL4, that's what usually happens, the opponent doesn't even matter that much... Should be another TSL though, hope that's happening!
    its me
    hexhaven
    Profile Joined July 2014
    Finland926 Posts
    July 01 2017 09:13 GMT
    #78
    On July 01 2017 04:17 The_Red_Viper wrote:
    Show nested quote +
    On June 30 2017 20:54 opisska wrote:
    Viper must be having an orgasm somewhere while reading all this nonsense about "creating the suspense"!

    Anyway, the whole part about the observer mode is such an amazing description of what is currently wrong with almost all software - instead of letting the users (in this case the broadcasters) chose on their own from a variety of options, they are gonna not provide the options at all, because they know better and GOD FORBID there were some options that aren't commonly used or, even worse, the options were too many and "confusing", because everyone nowadays is a total idiot and can't handle more than three checkboxes per screen! There is so much shit like that across SC2, so I should be happy that the BW guys also get a taste of the brave new world.

    I still don't understand what is the point of this whole thing when they aren't changing almost anything. We have known for a while that it wouldn't solve the reasons why I don't want to play BW and it apparently also is not going to address much of the reasons I don't want to watch it (apart from the terrible old graphics).



    Haha you can not like it, but it's true that there is more suspense if you don't know everything.
    With that being said, i still would say that the features should be in the game, if you wanna use it or not that's another question.

    Well now it's possible to play broodwar on modern technology and it looks decent. That's the purpose i guess, also new features like matchmaking and profiles, etc. I am happy with it



    A lot of the suspense is derived from knowing more than any single individual player, and this will include things like production and supply. Knowing that there's cloaked banshees on the way, and watching if the other player can scout and react in time creates suspense for the viewer.
    WriterI shoot events. | http://www.jussi.co/esports
    thezanursic
    Profile Blog Joined July 2011
    5478 Posts
    July 01 2017 09:44 GMT
    #79
    On July 01 2017 14:03 TT1 wrote:
    in b4 morrow beats idra in the finals of tsl4

    Ohh jeez, here's hoping for some real foreign ran tournaments for SC;R

    Another TSL, yes please.

    I'd kill for it.
    http://i45.tinypic.com/9j2cdc.jpg Let it be so!
    BLinD-RawR
    Profile Blog Joined April 2010
    ALLEYCAT BLUES49886 Posts
    July 01 2017 10:03 GMT
    #80
    the same suspense created from the observer panning into the terran's base and see the control tower lighting up.

    BW is a slower game, allows for the OH SHIT moments of it, its why you used to get doom zooms in the middle of a big fight and still not miss much action, although these days because of player cams we don't get them anymore.

    Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
    TL+ Member
    DarkNetHunter
    Profile Joined October 2012
    1224 Posts
    Last Edited: 2017-07-01 11:59:23
    July 01 2017 11:56 GMT
    #81
    Thanks for doing the interview guys and I'm happy the Devs are communicating so much with the community and taking note of things brought forward.

    I feel however like a huge amount of the interview was spent discussing graphics, which as someone who is going to be playing SQ I really don't care about either way.
    I know this is the primary feature of Remastered, but I am buying Remastered for the improved ladder and patch support and possibly new map editor, I wish there had been a higher focus on performance, gameplay impacting issues and map making.

    There is a menu you can use to set your customizable hotkeys in the client.
    Pressing F5 toggles between standard BW SQ mode and HD wide screen mode.
    An option for an in-game clock now exists.
    There is an option for the game to send out an alert when your apm drops below a certain threshold, either with text or audio. This feature was not yet fully implemented.


    Questions I have:
    1. Are there any input issues for SQ as this is not tied to the graphics update? Will SQ run on older machines like 1.16.1 did because currently 1.18 is a huge drain on CPU resources just from patch? Having no FPS cap in SQ should not make your computer melt.

    2. In-game clock, can you position and resize this? (Any feature that is worse and less customizable than user-made plugins from 1.16.1 (see chaoslauncher and all other plugins compatible with it) is a downgrade imo)

    3. APMAlert, They could ask Tec27 for his source code of APMalert or look at the APMlive plugin, none of these plugins are particularly difficult to reproduce, is there a reason for the holdup there? (Not that I think the alert is useful for improvement)

    4. 13 Language support, can you seamlessly switch language options in menu or have to re-download the game assets? Will a cd-key bought anywhere bring the option of choosing to download whatever language you want through the online platform later? Will different languages have different hotkeys (even if these are customizable) by default? What 13 languages are being supported?

    5. Will there be a new and improved map editor? Will terrain bugs (like certain terrain creating issues mineral gathering at totally unrelated parts of the map, Black holes like FS 12oclock ramp, vision bugs on ramps) be fixed? What support if any will be provided to 3rd party map tools like the most powerful one out there, SCMDraft?

    6. What about other issues such as CCMU (cannot create more units) limits that particularly affect 3v3+ or UMS maps and could be fixed? Bullet limits, sprite limits? Are these all considered gameplay impacting and thus not going to be addressed at all? This would be a big blow as CCMU has been a really frustrating part of playing UMS maps and 3v3 fastest games over the years.

    7. There will be a global leaderboard/ladder similar to SC2.
    As someone who is not up to date with SC2, could you expand on this? How will a global leaderboard work when matchmaking is restricted by regional servers, or is there going to be global matchmaking?
    Having someone from Europe battle.net as with an equal win percentage to someone playing on Fish on a global leaderboard would be a joke.

    8. Will you be able to have unlimited accounts or will it be 1 account per copy of game, how will that work with legacy support? Can you have one main account and then give it different display aliases, thus tying your stats to your account but allowing you to show up with different names?
    Learn from the mistakes of others. You can't live long enough to make them all yourself.
    207aicila
    Profile Joined January 2015
    1237 Posts
    Last Edited: 2017-07-01 12:20:57
    July 01 2017 12:20 GMT
    #82
    On July 01 2017 00:10 BronzeKnee wrote:
    Also, will custom maps from BW be playable with SC:R? That is a pretty important feature for bringing people a long.


    I thought it's been announced for a while that that's the plan yeah? Unless they backpedaled recently?

    On the one hand it's obviously beneficial for old maps to be playable as-is right away, but on the other I'm slightly disappointed since that would mean no significant overhaul to the way maps and map-making tool works... but hey, praise the 5 bearded wizards who still know the arcane rituals of hypertriggers in 2017.
    mfw people who never followed BW speak about sAviOr as if they know anything... -___-''''
    TL+ Member
    KameZerg
    Profile Blog Joined May 2007
    Sweden1757 Posts
    July 01 2017 13:42 GMT
    #83
    sorry but will there be a physical copy of the game?
    asdasdasdasdasd123123123
    DeepElemBlues
    Profile Blog Joined January 2011
    United States5079 Posts
    Last Edited: 2017-07-01 14:17:27
    July 01 2017 14:16 GMT
    #84
    ...chat is going to be more similar to SC2?

    Well that's not a good change at all.
    no place i'd rather be than the satellite of love
    blunderfulguy
    Profile Blog Joined April 2016
    United States1415 Posts
    July 01 2017 14:28 GMT
    #85
    On July 01 2017 23:16 DeepElemBlues wrote:
    ...chat is going to be more similar to SC2?

    Well that's not a good change at all.

    How is that not a good change in any way? The UI and UX of Brood War is atrocious by today's standards. WoW Trade Chat, D3 general chat, SC2 general chat on their own are better designed to let you easily communicate with everyone connected and they don't hurt your eyes when you're trying to read them, and there so, so many other features that work well and are easy to understand and use in all three games.

    I haven't seen anyone explain their stance for keeping things like the chat the same as the 1998 version, so why is it not a good change at all? Well, actually I should say: I haven't seen anyone explain without saying "because BW > SC2".
    Blunder Man doing everything thing a blunder can.
    ProMeTheus112
    Profile Joined December 2009
    France2027 Posts
    Last Edited: 2017-07-01 14:36:34
    July 01 2017 14:34 GMT
    #86
    On July 01 2017 23:16 DeepElemBlues wrote:
    ...chat is going to be more similar to SC2?

    Well that's not a good change at all.

    yeah I'm worried about that one I havent experienced the chat of SC2 since before they added the channels but.. it never seemed to be as good as the older bnet

    also nice questions by darknethunter

    basically what worries me is if I end up prefering to use 1.18/original over remastered I dont mind having bought remastered but then by playing original am I out of some functionality like MM? ladder??
    KungKras
    Profile Joined August 2008
    Sweden484 Posts
    Last Edited: 2017-07-01 14:42:51
    July 01 2017 14:41 GMT
    #87
    I pre bought it this morning.

    It will be interesting to see this go head to head vs SC2. I think people might be surprised at how well this will do comparatively.

    The only thing I'm worried about are the new sounds. Because all the sounds in SC1 are vastly superior to those of SC2. I hope Blizzard didn't go in and SC2-ify all the audio. That would be horrific. Might want to make make me play the original despite the old graphics.
    "When life gives me lemons, I go look for oranges"
    DeepElemBlues
    Profile Blog Joined January 2011
    United States5079 Posts
    July 01 2017 14:51 GMT
    #88
    On July 01 2017 23:28 blunderfulguy wrote:
    Show nested quote +
    On July 01 2017 23:16 DeepElemBlues wrote:
    ...chat is going to be more similar to SC2?

    Well that's not a good change at all.

    How is that not a good change in any way? The UI and UX of Brood War is atrocious by today's standards. WoW Trade Chat, D3 general chat, SC2 general chat on their own are better designed to let you easily communicate with everyone connected and they don't hurt your eyes when you're trying to read them, and there so, so many other features that work well and are easy to understand and use in all three games.

    I haven't seen anyone explain their stance for keeping things like the chat the same as the 1998 version, so why is it not a good change at all? Well, actually I should say: I haven't seen anyone explain without saying "because BW > SC2".


    i dont think theres anything wrong with the old BW chat UI and UX

    bnet 2.0 chat is very pushed off to the side and the social aspect of the game is hurt because of it

    no one talks in d3 or sc2 general chat. rarely do i see it. because it's pushed off to the corner. it may be easy to communicate with everyone connected but people sure dont do that. i dunno how its easy to read any bnet 2.0 chat without hurting your eyes unless you resize the window.

    i dont see why new features that old bnet chat didnt have couldnt be in SC:R chat without having the default setting of the chat window be the size of a postage stamp (ok a little hyperbole there) in the corner of the screen and nobody interacting with each other.

    blizzards attitude seems to be go play your game and then play another game and then play another game and chat is an afterthought. chat was up front and center in BW and that's part of why the game was so fun. it was very easy to make friends, gather in a channel, and go from there. i rarely see that happening in sc2 or d3.
    no place i'd rather be than the satellite of love
    blunderfulguy
    Profile Blog Joined April 2016
    United States1415 Posts
    July 01 2017 15:05 GMT
    #89
    On July 01 2017 23:51 DeepElemBlues wrote:
    Show nested quote +
    On July 01 2017 23:28 blunderfulguy wrote:
    On July 01 2017 23:16 DeepElemBlues wrote:
    ...chat is going to be more similar to SC2?

    Well that's not a good change at all.

    How is that not a good change in any way? The UI and UX of Brood War is atrocious by today's standards. WoW Trade Chat, D3 general chat, SC2 general chat on their own are better designed to let you easily communicate with everyone connected and they don't hurt your eyes when you're trying to read them, and there so, so many other features that work well and are easy to understand and use in all three games.

    I haven't seen anyone explain their stance for keeping things like the chat the same as the 1998 version, so why is it not a good change at all? Well, actually I should say: I haven't seen anyone explain without saying "because BW > SC2".


    i dont think theres anything wrong with the old BW chat UI and UX

    bnet 2.0 chat is very pushed off to the side and the social aspect of the game is hurt because of it

    no one talks in d3 or sc2 general chat. rarely do i see it. because it's pushed off to the corner. it may be easy to communicate with everyone connected but people sure dont do that. i dunno how its easy to read any bnet 2.0 chat without hurting your eyes unless you resize the window.

    i dont see why new features that old bnet chat didnt have couldnt be in SC:R chat without having the default setting of the chat window be the size of a postage stamp (ok a little hyperbole there) in the corner of the screen and nobody interacting with each other.

    blizzards attitude seems to be go play your game and then play another game and then play another game and chat is an afterthought. chat was up front and center in BW and that's part of why the game was so fun. it was very easy to make friends, gather in a channel, and go from there. i rarely see that happening in sc2 or d3.

    You also don't see people playing BW yet you see people playing D3 and SC2. I think the chat isn't used as much because the rest of the game is easy to use, so you can't say that their chat functions are bad because there is another factor there. People are forced to use BW chat despite its flaws, but that doesn't discount those flaws existing or that the UX (User Experience) overall is quite poor.
    Blunder Man doing everything thing a blunder can.
    B-royal
    Profile Joined May 2015
    Belgium1330 Posts
    July 01 2017 15:07 GMT
    #90
    Brood war chat is perfect because it literally feels like you are in a room, it feels comfortable and inviting.
    new BW-player (~E rank fish) twitch.tv/crispydrone || What plays 500 games a season but can't get better? => http://imgur.com/a/pLzf9 <= ||
    ProMeTheus112
    Profile Joined December 2009
    France2027 Posts
    Last Edited: 2017-07-01 15:19:01
    July 01 2017 15:16 GMT
    #91
    On July 02 2017 00:05 blunderfulguy wrote:
    Show nested quote +
    On July 01 2017 23:51 DeepElemBlues wrote:
    On July 01 2017 23:28 blunderfulguy wrote:
    On July 01 2017 23:16 DeepElemBlues wrote:
    ...chat is going to be more similar to SC2?

    Well that's not a good change at all.

    How is that not a good change in any way? The UI and UX of Brood War is atrocious by today's standards. WoW Trade Chat, D3 general chat, SC2 general chat on their own are better designed to let you easily communicate with everyone connected and they don't hurt your eyes when you're trying to read them, and there so, so many other features that work well and are easy to understand and use in all three games.

    I haven't seen anyone explain their stance for keeping things like the chat the same as the 1998 version, so why is it not a good change at all? Well, actually I should say: I haven't seen anyone explain without saying "because BW > SC2".


    i dont think theres anything wrong with the old BW chat UI and UX

    bnet 2.0 chat is very pushed off to the side and the social aspect of the game is hurt because of it

    no one talks in d3 or sc2 general chat. rarely do i see it. because it's pushed off to the corner. it may be easy to communicate with everyone connected but people sure dont do that. i dunno how its easy to read any bnet 2.0 chat without hurting your eyes unless you resize the window.

    i dont see why new features that old bnet chat didnt have couldnt be in SC:R chat without having the default setting of the chat window be the size of a postage stamp (ok a little hyperbole there) in the corner of the screen and nobody interacting with each other.

    blizzards attitude seems to be go play your game and then play another game and then play another game and chat is an afterthought. chat was up front and center in BW and that's part of why the game was so fun. it was very easy to make friends, gather in a channel, and go from there. i rarely see that happening in sc2 or d3.

    You also don't see people playing BW yet you see people playing D3 and SC2. I think the chat isn't used as much because the rest of the game is easy to use, so you can't say that their chat functions are bad because there is another factor there. People are forced to use BW chat despite its flaws, but that doesn't discount those flaws existing or that the UX (User Experience) overall is quite poor.

    I don't understand @_@ whats wrong with the user experience in old bnet? Only thing I can think of, is sometimes it takes a bunch of tries to start a game in 3v3 or smtg but at the same time the advantages of this interface outweigh that so... and people are playing obviously lol
    as for the chat I mean woot it is important channels etc, yeah you need the space for the text there and clear screen with some options so you can just chat efficiently I guess lol
    DeepElemBlues
    Profile Blog Joined January 2011
    United States5079 Posts
    Last Edited: 2017-07-01 15:21:43
    July 01 2017 15:17 GMT
    #92
    On July 02 2017 00:05 blunderfulguy wrote:
    Show nested quote +
    On July 01 2017 23:51 DeepElemBlues wrote:
    On July 01 2017 23:28 blunderfulguy wrote:
    On July 01 2017 23:16 DeepElemBlues wrote:
    ...chat is going to be more similar to SC2?

    Well that's not a good change at all.

    How is that not a good change in any way? The UI and UX of Brood War is atrocious by today's standards. WoW Trade Chat, D3 general chat, SC2 general chat on their own are better designed to let you easily communicate with everyone connected and they don't hurt your eyes when you're trying to read them, and there so, so many other features that work well and are easy to understand and use in all three games.

    I haven't seen anyone explain their stance for keeping things like the chat the same as the 1998 version, so why is it not a good change at all? Well, actually I should say: I haven't seen anyone explain without saying "because BW > SC2".


    i dont think theres anything wrong with the old BW chat UI and UX

    bnet 2.0 chat is very pushed off to the side and the social aspect of the game is hurt because of it

    no one talks in d3 or sc2 general chat. rarely do i see it. because it's pushed off to the corner. it may be easy to communicate with everyone connected but people sure dont do that. i dunno how its easy to read any bnet 2.0 chat without hurting your eyes unless you resize the window.

    i dont see why new features that old bnet chat didnt have couldnt be in SC:R chat without having the default setting of the chat window be the size of a postage stamp (ok a little hyperbole there) in the corner of the screen and nobody interacting with each other.

    blizzards attitude seems to be go play your game and then play another game and then play another game and chat is an afterthought. chat was up front and center in BW and that's part of why the game was so fun. it was very easy to make friends, gather in a channel, and go from there. i rarely see that happening in sc2 or d3.

    You also don't see people playing BW yet you see people playing D3 and SC2. I think the chat isn't used as much because the rest of the game is easy to use, so you can't say that their chat functions are bad because there is another factor there. People are forced to use BW chat despite its flaws, but that doesn't discount those flaws existing or that the UX (User Experience) overall is quite poor.


    nobody is forced to use BW chat, you dont have to use it at all

    the UX overall is not poor at all, maybe it is for you but there's millions - and millions - over the last 20 years who'd disagree

    i see people playing BW, maybe you dont

    i think the chat isnt used because the UI for bnet 2.0 is treated as an afterthought and it is not easy or fun to use in the sense that to make it easy or fun to use you have to expend several clicks that most people dont want to bother expending. you dont have to expend those clicks with old bnet chat.

    and yes the chat in bnet 2.0 is bad, there isnt another factor that the games are just so fun to play that people arent interested in chatting. d2 and bw and war3 were and are very fun to play yet they had vibrant chat.

    what b-royal said is exactly right, old bnet chat was inviting, bnet 2.0 chat is not. the differences in UI are the main reason for this. bnet 2.0 chat is a box in the corner of the screen and the rest of the screen is graphics which do nothing but look nice, and buttons. or, if you're playing d3, the rest of the screen is the game itself that you're playing. the whole setup of bnet 2.0 is get in your game and start playing immediately. the appeal of socializing has been greatly minimized by the design.

    there's too many distractions on the screen for bnet 2.0 chat to be inviting.
    no place i'd rather be than the satellite of love
    blunderfulguy
    Profile Blog Joined April 2016
    United States1415 Posts
    July 01 2017 15:29 GMT
    #93
    Maybe comfortable and inviting because it feels like the 90s, but that leads me back to everyone arguing that the only reason it's better is because they prefer 1998s BW over any modern RTS and 2010-17s SC2. I don't see any good reason not to update it along with everything else they are doing unless Blizz wants people to forever need rose tinted glasses in order to thoroughly enjoy their experience without feeling that the game is incredibly dated and/or clunky.
    Blunder Man doing everything thing a blunder can.
    hitthat
    Profile Joined January 2010
    Poland2260 Posts
    July 01 2017 15:33 GMT
    #94
    On June 30 2017 21:35 -Archangel- wrote:
    You are exactly the elitist nobody likes. He is not asking for observer tools to be forced to be always on.
    If they existed and if not having them is so superior then I am sure people will not be using them in major tournaments, right?


    Speak for yourself, I like J just only for a fact that he pissing off some of SC2 invaders here
    Shameless BroodWar separatistic, elitist, fanaticaly devoted puritan fanboy.
    blunderfulguy
    Profile Blog Joined April 2016
    United States1415 Posts
    July 01 2017 15:35 GMT
    #95
    On July 02 2017 00:33 hitthat wrote:
    Show nested quote +
    On June 30 2017 21:35 -Archangel- wrote:
    You are exactly the elitist nobody likes. He is not asking for observer tools to be forced to be always on.
    If they existed and if not having them is so superior then I am sure people will not be using them in major tournaments, right?


    Speak for yourself, I like J just only for a fact that he pissing off some of SC2 invaders here

    There's no such thing as an "SC2" or "BW" invader here. We're all StarCraft players and StarCraft fans.
    Blunder Man doing everything thing a blunder can.
    hitthat
    Profile Joined January 2010
    Poland2260 Posts
    Last Edited: 2017-07-01 15:39:37
    July 01 2017 15:38 GMT
    #96
    On July 02 2017 00:35 blunderfulguy wrote:
    Show nested quote +
    On July 02 2017 00:33 hitthat wrote:
    On June 30 2017 21:35 -Archangel- wrote:
    You are exactly the elitist nobody likes. He is not asking for observer tools to be forced to be always on.
    If they existed and if not having them is so superior then I am sure people will not be using them in major tournaments, right?


    Speak for yourself, I like J just only for a fact that he pissing off some of SC2 invaders here

    There's no such thing as an "SC2" or "BW" invader here. We're all StarCraft players and StarCraft fans.


    SC2 fans are not called "invaders" by me. Only the guys who came here -BW forum- suggesting some "improvements" in SC:R and than they call others "nostalgic" or "living the past" when the more radical BW fans say they hate their ideas.
    Shameless BroodWar separatistic, elitist, fanaticaly devoted puritan fanboy.
    KungKras
    Profile Joined August 2008
    Sweden484 Posts
    July 01 2017 15:42 GMT
    #97
    On July 02 2017 00:29 blunderfulguy wrote:
    Maybe comfortable and inviting because it feels like the 90s, but that leads me back to everyone arguing that the only reason it's better is because they prefer 1998s BW over any modern RTS and 2010-17s SC2. I don't see any good reason not to update it along with everything else they are doing unless Blizz wants people to forever need rose tinted glasses in order to thoroughly enjoy their experience without feeling that the game is incredibly dated and/or clunky.


    Why do you assume that everyone who plays BW for the first time today thinks it is dated or clunky like you do? And why do you assume that only people with rose-tinted nostalgia-glasses perfer some of its design decisions?
    "When life gives me lemons, I go look for oranges"
    hitthat
    Profile Joined January 2010
    Poland2260 Posts
    Last Edited: 2017-07-01 15:43:54
    July 01 2017 15:43 GMT
    #98
    They cannot understand its not nostalgia.
    Shameless BroodWar separatistic, elitist, fanaticaly devoted puritan fanboy.
    BLinD-RawR
    Profile Blog Joined April 2010
    ALLEYCAT BLUES49886 Posts
    Last Edited: 2017-07-01 15:51:08
    July 01 2017 15:45 GMT
    #99
    On July 02 2017 00:29 blunderfulguy wrote:
    Maybe comfortable and inviting because it feels like the 90s, but that leads me back to everyone arguing that the only reason it's better is because they prefer 1998s BW over any modern RTS and 2010-17s SC2. I don't see any good reason not to update it along with everything else they are doing unless Blizz wants people to forever need rose tinted glasses in order to thoroughly enjoy their experience without feeling that the game is incredibly dated and/or clunky.


    I'm not sure I follow you're argument, you accept that its comfortable and inviting and we know its functional...I mean if it ain't broke.

    if you're looking for an "updated" experience then this isn't the game for you, its supposed to be the same as it always was,
    and for what its worth I like the 1.18 chat channel design.
    Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
    TL+ Member
    blunderfulguy
    Profile Blog Joined April 2016
    United States1415 Posts
    July 01 2017 15:59 GMT
    #100
    On July 02 2017 00:45 BLinD-RawR wrote:
    Show nested quote +
    On July 02 2017 00:29 blunderfulguy wrote:
    Maybe comfortable and inviting because it feels like the 90s, but that leads me back to everyone arguing that the only reason it's better is because they prefer 1998s BW over any modern RTS and 2010-17s SC2. I don't see any good reason not to update it along with everything else they are doing unless Blizz wants people to forever need rose tinted glasses in order to thoroughly enjoy their experience without feeling that the game is incredibly dated and/or clunky.


    I'm not sure I follow you're argument, you accept that its comfortable and inviting and we know its functional...I mean if it ain't broke.

    if you're looking for an "updated" experience then this isn't the game for you, its supposed to be the same as it always was,
    and for what its worth I like the 1.18 chat channel design.

    It isn't supposed to be the same that it always was. If it was supposed to be the same then they would have no reason to put 18 months of work into and then sell it. It's meant to update several aspects of the game to let it better fit in the modern world, and the chat is part of that right along with a ladder, matchmaking, new art, modern resolution, etc.
    Blunder Man doing everything thing a blunder can.
    ProMeTheus112
    Profile Joined December 2009
    France2027 Posts
    July 01 2017 16:00 GMT
    #101
    yeah I like how chat is in 1.18 too would be perfect with few fixes (friend list bug, show channel first in right tab, icons? , profiles)
    ortseam
    Profile Joined April 2015
    996 Posts
    July 01 2017 16:03 GMT
    #102
    On July 02 2017 00:29 blunderfulguy wrote:
    Maybe comfortable and inviting because it feels like the 90s, but that leads me back to everyone arguing that the only reason it's better is because they prefer 1998s BW over any modern RTS and 2010-17s SC2. I don't see any good reason not to update it along with everything else they are doing unless Blizz wants people to forever need rose tinted glasses in order to thoroughly enjoy their experience without feeling that the game is incredibly dated and/or clunky.

    Updating just for the sake of it, when the updated version is worse for most people just isn't right.I understand you don't like the old UI, but "comfortable and inviting" is a thing for a lot of people, including me, who haven't played the game for a long time, and definitely not since 1998, so the nostalgia argument is just nonsense.
    BLinD-RawR
    Profile Blog Joined April 2010
    ALLEYCAT BLUES49886 Posts
    Last Edited: 2017-07-01 16:09:44
    July 01 2017 16:07 GMT
    #103
    On July 02 2017 00:59 blunderfulguy wrote:
    Show nested quote +
    On July 02 2017 00:45 BLinD-RawR wrote:
    On July 02 2017 00:29 blunderfulguy wrote:
    Maybe comfortable and inviting because it feels like the 90s, but that leads me back to everyone arguing that the only reason it's better is because they prefer 1998s BW over any modern RTS and 2010-17s SC2. I don't see any good reason not to update it along with everything else they are doing unless Blizz wants people to forever need rose tinted glasses in order to thoroughly enjoy their experience without feeling that the game is incredibly dated and/or clunky.


    I'm not sure I follow you're argument, you accept that its comfortable and inviting and we know its functional...I mean if it ain't broke.

    if you're looking for an "updated" experience then this isn't the game for you, its supposed to be the same as it always was,
    and for what its worth I like the 1.18 chat channel design.

    It isn't supposed to be the same that it always was. If it was supposed to be the same then they would have no reason to put 18 months of work into and then sell it. It's meant to update several aspects of the game to let it better fit in the modern world, and the chat is part of that right along with a ladder, matchmaking, new art, modern resolution, etc.


    let me reiterate,chat isn't broken, you telling me chat is broken isn't worth anything, 1.18's chat is a reorientation while still making it the core, I'm really not fond of the modern take of chat in SC2/D3/WoW/OW. I like my chat channels to be the center of my lobby experience.

    I'm fully aware that don't need to ping people to look for standard games anymore, but the chat experience in BW is so much more than that, in fact most people play UMS over standard laddering, even when we have matchmaking that will not change much.
    Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
    TL+ Member
    blunderfulguy
    Profile Blog Joined April 2016
    United States1415 Posts
    July 01 2017 16:10 GMT
    #104
    On July 02 2017 01:03 ortseam wrote:
    Show nested quote +
    On July 02 2017 00:29 blunderfulguy wrote:
    Maybe comfortable and inviting because it feels like the 90s, but that leads me back to everyone arguing that the only reason it's better is because they prefer 1998s BW over any modern RTS and 2010-17s SC2. I don't see any good reason not to update it along with everything else they are doing unless Blizz wants people to forever need rose tinted glasses in order to thoroughly enjoy their experience without feeling that the game is incredibly dated and/or clunky.

    Updating just for the sake of it, when the updated version is worse for most people just isn't right.I understand you don't like the old UI, but "comfortable and inviting" is a thing for a lot of people, including me, who haven't played the game for a long time, and definitely not since 1998, so the nostalgia argument is just nonsense.

    I'm not saying you can't like the old UI, what I'm saying is there's no good reason to say things like "oh, it's going to be like X? well that's not a good change at all". There are reasons things are getting updated, just because some prefer one thing and others prefer another doesn't mean it can't nor shouldn't get changed to better fit modern UI/UX design principles. The old UI and chat look and feel straight out of the 90s. The point of this is to take the game out of the 90s.
    Blunder Man doing everything thing a blunder can.
    KungKras
    Profile Joined August 2008
    Sweden484 Posts
    Last Edited: 2017-07-01 16:14:50
    July 01 2017 16:13 GMT
    #105
    On July 02 2017 01:10 blunderfulguy wrote:
    Show nested quote +
    On July 02 2017 01:03 ortseam wrote:
    On July 02 2017 00:29 blunderfulguy wrote:
    Maybe comfortable and inviting because it feels like the 90s, but that leads me back to everyone arguing that the only reason it's better is because they prefer 1998s BW over any modern RTS and 2010-17s SC2. I don't see any good reason not to update it along with everything else they are doing unless Blizz wants people to forever need rose tinted glasses in order to thoroughly enjoy their experience without feeling that the game is incredibly dated and/or clunky.

    Updating just for the sake of it, when the updated version is worse for most people just isn't right.I understand you don't like the old UI, but "comfortable and inviting" is a thing for a lot of people, including me, who haven't played the game for a long time, and definitely not since 1998, so the nostalgia argument is just nonsense.

    I'm not saying you can't like the old UI, what I'm saying is there's no good reason to say things like "oh, it's going to be like X? well that's not a good change at all". There are reasons things are getting updated, just because some prefer one thing and others prefer another doesn't mean it can't nor shouldn't get changed to better fit modern UI/UX design principles. The old UI and chat look and feel straight out of the 90s. The point of this is to take the game out of the 90s.


    You're basically telling people to not give their subjective opinion on something while you're giving your subjective opinion on the same exact thing.
    "When life gives me lemons, I go look for oranges"
    blunderfulguy
    Profile Blog Joined April 2016
    United States1415 Posts
    Last Edited: 2017-07-01 16:20:17
    July 01 2017 16:19 GMT
    #106
    On July 02 2017 01:13 KungKras wrote:
    Show nested quote +
    On July 02 2017 01:10 blunderfulguy wrote:
    On July 02 2017 01:03 ortseam wrote:
    On July 02 2017 00:29 blunderfulguy wrote:
    Maybe comfortable and inviting because it feels like the 90s, but that leads me back to everyone arguing that the only reason it's better is because they prefer 1998s BW over any modern RTS and 2010-17s SC2. I don't see any good reason not to update it along with everything else they are doing unless Blizz wants people to forever need rose tinted glasses in order to thoroughly enjoy their experience without feeling that the game is incredibly dated and/or clunky.

    Updating just for the sake of it, when the updated version is worse for most people just isn't right.I understand you don't like the old UI, but "comfortable and inviting" is a thing for a lot of people, including me, who haven't played the game for a long time, and definitely not since 1998, so the nostalgia argument is just nonsense.

    I'm not saying you can't like the old UI, what I'm saying is there's no good reason to say things like "oh, it's going to be like X? well that's not a good change at all". There are reasons things are getting updated, just because some prefer one thing and others prefer another doesn't mean it can't nor shouldn't get changed to better fit modern UI/UX design principles. The old UI and chat look and feel straight out of the 90s. The point of this is to take the game out of the 90s.


    You're basically telling people to not give their subjective opinion on something while you're giving your subjective opinion on the same exact thing.

    Which goes back to the very beginning.
    On July 01 2017 23:16 DeepElemBlues wrote:
    ...chat is going to be more similar to SC2?

    Well that's not a good change at all.

    "Change is bad. They are changing X. Therefore, X will be bad."

    That logic assumes that "Change is bad" is true, which it isn't.

    If you think something is bad, say why it's bad. If it's just because it's different then you're whining while also being closed-minded. Edit: SC2 isn't "bad" either. It isn't flawless, but it is fairly modern.
    Blunder Man doing everything thing a blunder can.
    KungKras
    Profile Joined August 2008
    Sweden484 Posts
    July 01 2017 16:24 GMT
    #107
    On July 02 2017 01:19 blunderfulguy wrote:
    Show nested quote +
    On July 02 2017 01:13 KungKras wrote:
    On July 02 2017 01:10 blunderfulguy wrote:
    On July 02 2017 01:03 ortseam wrote:
    On July 02 2017 00:29 blunderfulguy wrote:
    Maybe comfortable and inviting because it feels like the 90s, but that leads me back to everyone arguing that the only reason it's better is because they prefer 1998s BW over any modern RTS and 2010-17s SC2. I don't see any good reason not to update it along with everything else they are doing unless Blizz wants people to forever need rose tinted glasses in order to thoroughly enjoy their experience without feeling that the game is incredibly dated and/or clunky.

    Updating just for the sake of it, when the updated version is worse for most people just isn't right.I understand you don't like the old UI, but "comfortable and inviting" is a thing for a lot of people, including me, who haven't played the game for a long time, and definitely not since 1998, so the nostalgia argument is just nonsense.

    I'm not saying you can't like the old UI, what I'm saying is there's no good reason to say things like "oh, it's going to be like X? well that's not a good change at all". There are reasons things are getting updated, just because some prefer one thing and others prefer another doesn't mean it can't nor shouldn't get changed to better fit modern UI/UX design principles. The old UI and chat look and feel straight out of the 90s. The point of this is to take the game out of the 90s.


    You're basically telling people to not give their subjective opinion on something while you're giving your subjective opinion on the same exact thing.

    Which goes back to the very beginning.
    Show nested quote +
    On July 01 2017 23:16 DeepElemBlues wrote:
    ...chat is going to be more similar to SC2?

    Well that's not a good change at all.

    "Change is bad. They are changing X. Therefore, X will be bad."

    That logic assumes that "Change is bad" is true, which it isn't.

    If you think something is bad, say why it's bad. If it's just because it's different then you're whining while also being closed-minded.


    You're missing that when people say that something is bad, there is almost allways an implied "I think" before the statement.
    And you're guilty of the same thing because if I were to try and interpret your statements from a logical angle all you're saying is "new is better than old"
    "When life gives me lemons, I go look for oranges"
    blunderfulguy
    Profile Blog Joined April 2016
    United States1415 Posts
    Last Edited: 2017-07-01 16:30:24
    July 01 2017 16:28 GMT
    #108
    On July 02 2017 01:24 KungKras wrote:
    Show nested quote +
    On July 02 2017 01:19 blunderfulguy wrote:
    On July 02 2017 01:13 KungKras wrote:
    On July 02 2017 01:10 blunderfulguy wrote:
    On July 02 2017 01:03 ortseam wrote:
    On July 02 2017 00:29 blunderfulguy wrote:
    Maybe comfortable and inviting because it feels like the 90s, but that leads me back to everyone arguing that the only reason it's better is because they prefer 1998s BW over any modern RTS and 2010-17s SC2. I don't see any good reason not to update it along with everything else they are doing unless Blizz wants people to forever need rose tinted glasses in order to thoroughly enjoy their experience without feeling that the game is incredibly dated and/or clunky.

    Updating just for the sake of it, when the updated version is worse for most people just isn't right.I understand you don't like the old UI, but "comfortable and inviting" is a thing for a lot of people, including me, who haven't played the game for a long time, and definitely not since 1998, so the nostalgia argument is just nonsense.

    I'm not saying you can't like the old UI, what I'm saying is there's no good reason to say things like "oh, it's going to be like X? well that's not a good change at all". There are reasons things are getting updated, just because some prefer one thing and others prefer another doesn't mean it can't nor shouldn't get changed to better fit modern UI/UX design principles. The old UI and chat look and feel straight out of the 90s. The point of this is to take the game out of the 90s.


    You're basically telling people to not give their subjective opinion on something while you're giving your subjective opinion on the same exact thing.

    Which goes back to the very beginning.
    On July 01 2017 23:16 DeepElemBlues wrote:
    ...chat is going to be more similar to SC2?

    Well that's not a good change at all.

    "Change is bad. They are changing X. Therefore, X will be bad."

    That logic assumes that "Change is bad" is true, which it isn't.

    If you think something is bad, say why it's bad. If it's just because it's different then you're whining while also being closed-minded.


    You're missing that when people say that something is bad, there is almost allways an implied "I think" before the statement.
    And you're guilty of the same thing because if I were to try and interpret your statements from a logical angle all you're saying is "new is better than old"

    In the case of SC:R the entire reason they are putting all of their energy and money into it as a product is to make it newer and better fit into the modern gaming space and modern esports space, and in order to pay for that work they need to get funding, and in order to get funding they eventually need a product worth selling.

    Blizzard wants to sell BW again. In order to sell a game, it has to be modernized. Blizzard is modernizing BW, so that they can sell BW.

    Without updating BW, there is no point in working on and selling BW again.
    Blunder Man doing everything thing a blunder can.
    blunderfulguy
    Profile Blog Joined April 2016
    United States1415 Posts
    Last Edited: 2017-07-01 16:30:02
    July 01 2017 16:29 GMT
    #109
    -double post mb-
    Blunder Man doing everything thing a blunder can.
    HomoDeus
    Profile Joined July 2017
    Netherlands12 Posts
    July 01 2017 16:51 GMT
    #110
    Looking forward to the remastered version
    -Archangel-
    Profile Joined May 2010
    Croatia7457 Posts
    Last Edited: 2017-07-01 17:17:20
    July 01 2017 17:16 GMT
    #111
    On July 02 2017 01:28 blunderfulguy wrote:
    Show nested quote +
    On July 02 2017 01:24 KungKras wrote:
    On July 02 2017 01:19 blunderfulguy wrote:
    On July 02 2017 01:13 KungKras wrote:
    On July 02 2017 01:10 blunderfulguy wrote:
    On July 02 2017 01:03 ortseam wrote:
    On July 02 2017 00:29 blunderfulguy wrote:
    Maybe comfortable and inviting because it feels like the 90s, but that leads me back to everyone arguing that the only reason it's better is because they prefer 1998s BW over any modern RTS and 2010-17s SC2. I don't see any good reason not to update it along with everything else they are doing unless Blizz wants people to forever need rose tinted glasses in order to thoroughly enjoy their experience without feeling that the game is incredibly dated and/or clunky.

    Updating just for the sake of it, when the updated version is worse for most people just isn't right.I understand you don't like the old UI, but "comfortable and inviting" is a thing for a lot of people, including me, who haven't played the game for a long time, and definitely not since 1998, so the nostalgia argument is just nonsense.

    I'm not saying you can't like the old UI, what I'm saying is there's no good reason to say things like "oh, it's going to be like X? well that's not a good change at all". There are reasons things are getting updated, just because some prefer one thing and others prefer another doesn't mean it can't nor shouldn't get changed to better fit modern UI/UX design principles. The old UI and chat look and feel straight out of the 90s. The point of this is to take the game out of the 90s.


    You're basically telling people to not give their subjective opinion on something while you're giving your subjective opinion on the same exact thing.

    Which goes back to the very beginning.
    On July 01 2017 23:16 DeepElemBlues wrote:
    ...chat is going to be more similar to SC2?

    Well that's not a good change at all.

    "Change is bad. They are changing X. Therefore, X will be bad."

    That logic assumes that "Change is bad" is true, which it isn't.

    If you think something is bad, say why it's bad. If it's just because it's different then you're whining while also being closed-minded.


    You're missing that when people say that something is bad, there is almost allways an implied "I think" before the statement.
    And you're guilty of the same thing because if I were to try and interpret your statements from a logical angle all you're saying is "new is better than old"

    In the case of SC:R the entire reason they are putting all of their energy and money into it as a product is to make it newer and better fit into the modern gaming space and modern esports space, and in order to pay for that work they need to get funding, and in order to get funding they eventually need a product worth selling.

    Blizzard wants to sell BW again. In order to sell a game, it has to be modernized. Blizzard is modernizing BW, so that they can sell BW.

    Without updating BW, there is no point in working on and selling BW again.

    Except lack of true modernizations is going to bite them in the ass. At least half of new players are going to not like it.
    And there is a certain number of old players like me that also expected more changes than we got.
    I fear all they are going to get is same small group of people that already played it for years and Blizzard is going to abandon it after that.
    Even worse, they might think twice about making Diablo 2: Remastered which is what I want even more.
    blunderfulguy
    Profile Blog Joined April 2016
    United States1415 Posts
    Last Edited: 2017-07-01 17:26:55
    July 01 2017 17:25 GMT
    #112
    On July 02 2017 02:16 -Archangel- wrote:
    Show nested quote +
    On July 02 2017 01:28 blunderfulguy wrote:
    On July 02 2017 01:24 KungKras wrote:
    On July 02 2017 01:19 blunderfulguy wrote:
    On July 02 2017 01:13 KungKras wrote:
    On July 02 2017 01:10 blunderfulguy wrote:
    On July 02 2017 01:03 ortseam wrote:
    On July 02 2017 00:29 blunderfulguy wrote:
    Maybe comfortable and inviting because it feels like the 90s, but that leads me back to everyone arguing that the only reason it's better is because they prefer 1998s BW over any modern RTS and 2010-17s SC2. I don't see any good reason not to update it along with everything else they are doing unless Blizz wants people to forever need rose tinted glasses in order to thoroughly enjoy their experience without feeling that the game is incredibly dated and/or clunky.

    Updating just for the sake of it, when the updated version is worse for most people just isn't right.I understand you don't like the old UI, but "comfortable and inviting" is a thing for a lot of people, including me, who haven't played the game for a long time, and definitely not since 1998, so the nostalgia argument is just nonsense.

    I'm not saying you can't like the old UI, what I'm saying is there's no good reason to say things like "oh, it's going to be like X? well that's not a good change at all". There are reasons things are getting updated, just because some prefer one thing and others prefer another doesn't mean it can't nor shouldn't get changed to better fit modern UI/UX design principles. The old UI and chat look and feel straight out of the 90s. The point of this is to take the game out of the 90s.


    You're basically telling people to not give their subjective opinion on something while you're giving your subjective opinion on the same exact thing.

    Which goes back to the very beginning.
    On July 01 2017 23:16 DeepElemBlues wrote:
    ...chat is going to be more similar to SC2?

    Well that's not a good change at all.

    "Change is bad. They are changing X. Therefore, X will be bad."

    That logic assumes that "Change is bad" is true, which it isn't.

    If you think something is bad, say why it's bad. If it's just because it's different then you're whining while also being closed-minded.


    You're missing that when people say that something is bad, there is almost allways an implied "I think" before the statement.
    And you're guilty of the same thing because if I were to try and interpret your statements from a logical angle all you're saying is "new is better than old"

    In the case of SC:R the entire reason they are putting all of their energy and money into it as a product is to make it newer and better fit into the modern gaming space and modern esports space, and in order to pay for that work they need to get funding, and in order to get funding they eventually need a product worth selling.

    Blizzard wants to sell BW again. In order to sell a game, it has to be modernized. Blizzard is modernizing BW, so that they can sell BW.

    Without updating BW, there is no point in working on and selling BW again.

    Except lack of true modernizations is going to bite them in the ass. At least half of new players are going to not like it.
    And there is a certain number of old players like me that also expected more changes than we got.
    I fear all they are going to get is same small group of people that already played it for years and Blizzard is going to abandon it after that.
    Even worse, they might think twice about making Diablo 2: Remastered which is what I want even more.

    I have faith that it will bring in enough western fans to play the campaign and have a short go online and bring in enough Korean fans who are growing tired of seeing the same old graphics that it will be well worth it. There is a need for them to change but without going full-on, staying in an odd middle territory, which I think could do what you fear, but not in a huge way.

    I'm optimistic about it as a whole, maybe in two years we'll see D2 news when they're finishing up another expansion people have been whispering about. (or War1...?)
    Blunder Man doing everything thing a blunder can.
    KungKras
    Profile Joined August 2008
    Sweden484 Posts
    July 01 2017 17:53 GMT
    #113
    On July 02 2017 01:28 blunderfulguy wrote:
    Show nested quote +
    On July 02 2017 01:24 KungKras wrote:
    On July 02 2017 01:19 blunderfulguy wrote:
    On July 02 2017 01:13 KungKras wrote:
    On July 02 2017 01:10 blunderfulguy wrote:
    On July 02 2017 01:03 ortseam wrote:
    On July 02 2017 00:29 blunderfulguy wrote:
    Maybe comfortable and inviting because it feels like the 90s, but that leads me back to everyone arguing that the only reason it's better is because they prefer 1998s BW over any modern RTS and 2010-17s SC2. I don't see any good reason not to update it along with everything else they are doing unless Blizz wants people to forever need rose tinted glasses in order to thoroughly enjoy their experience without feeling that the game is incredibly dated and/or clunky.

    Updating just for the sake of it, when the updated version is worse for most people just isn't right.I understand you don't like the old UI, but "comfortable and inviting" is a thing for a lot of people, including me, who haven't played the game for a long time, and definitely not since 1998, so the nostalgia argument is just nonsense.

    I'm not saying you can't like the old UI, what I'm saying is there's no good reason to say things like "oh, it's going to be like X? well that's not a good change at all". There are reasons things are getting updated, just because some prefer one thing and others prefer another doesn't mean it can't nor shouldn't get changed to better fit modern UI/UX design principles. The old UI and chat look and feel straight out of the 90s. The point of this is to take the game out of the 90s.


    You're basically telling people to not give their subjective opinion on something while you're giving your subjective opinion on the same exact thing.

    Which goes back to the very beginning.
    On July 01 2017 23:16 DeepElemBlues wrote:
    ...chat is going to be more similar to SC2?

    Well that's not a good change at all.

    "Change is bad. They are changing X. Therefore, X will be bad."

    That logic assumes that "Change is bad" is true, which it isn't.

    If you think something is bad, say why it's bad. If it's just because it's different then you're whining while also being closed-minded.


    You're missing that when people say that something is bad, there is almost allways an implied "I think" before the statement.
    And you're guilty of the same thing because if I were to try and interpret your statements from a logical angle all you're saying is "new is better than old"

    In the case of SC:R the entire reason they are putting all of their energy and money into it as a product is to make it newer and better fit into the modern gaming space and modern esports space, and in order to pay for that work they need to get funding, and in order to get funding they eventually need a product worth selling.

    Blizzard wants to sell BW again. In order to sell a game, it has to be modernized. Blizzard is modernizing BW, so that they can sell BW.

    Without updating BW, there is no point in working on and selling BW again.


    Since neither of us is involved with Blizzard's decision making, I wouldn't speak as if I knew exactly what they are thinking.

    You have to look at who they are selling the game to as well. Korea rejected SC2, even though all the progamers switched, the regular gamers prefered BW. Of course SC2 declined because of its flaws and now BW is bouncing back.

    And personally I think a big one of Blizzard's objectives is to keep Starcraft relevant in Korea, because it's a huge market for them, so they're updating the parts of the game that can be updated without upsetting the korean base. I think that's where their priorities lie, with the korean starcraft scene, and their 'modern esports space' very much want it to stay the same, save for the graphics.
    But as I said, none of us work at Blizzard so any comment about their desicion making is just speculation.
    "When life gives me lemons, I go look for oranges"
    Dazed.
    Profile Blog Joined March 2008
    Canada3301 Posts
    July 01 2017 17:57 GMT
    #114
    The weird thing about making the chat channels more like sc2, is that they've already designed and tested a version of chat channels that feels very authentically bw. So what was that all about?
    Never say Die! ||| Fight you? No, I want to kill you.
    blunderfulguy
    Profile Blog Joined April 2016
    United States1415 Posts
    July 01 2017 19:26 GMT
    #115
    On July 02 2017 02:53 KungKras wrote:
    Show nested quote +
    On July 02 2017 01:28 blunderfulguy wrote:
    On July 02 2017 01:24 KungKras wrote:
    On July 02 2017 01:19 blunderfulguy wrote:
    On July 02 2017 01:13 KungKras wrote:
    On July 02 2017 01:10 blunderfulguy wrote:
    On July 02 2017 01:03 ortseam wrote:
    On July 02 2017 00:29 blunderfulguy wrote:
    Maybe comfortable and inviting because it feels like the 90s, but that leads me back to everyone arguing that the only reason it's better is because they prefer 1998s BW over any modern RTS and 2010-17s SC2. I don't see any good reason not to update it along with everything else they are doing unless Blizz wants people to forever need rose tinted glasses in order to thoroughly enjoy their experience without feeling that the game is incredibly dated and/or clunky.

    Updating just for the sake of it, when the updated version is worse for most people just isn't right.I understand you don't like the old UI, but "comfortable and inviting" is a thing for a lot of people, including me, who haven't played the game for a long time, and definitely not since 1998, so the nostalgia argument is just nonsense.

    I'm not saying you can't like the old UI, what I'm saying is there's no good reason to say things like "oh, it's going to be like X? well that's not a good change at all". There are reasons things are getting updated, just because some prefer one thing and others prefer another doesn't mean it can't nor shouldn't get changed to better fit modern UI/UX design principles. The old UI and chat look and feel straight out of the 90s. The point of this is to take the game out of the 90s.


    You're basically telling people to not give their subjective opinion on something while you're giving your subjective opinion on the same exact thing.

    Which goes back to the very beginning.
    On July 01 2017 23:16 DeepElemBlues wrote:
    ...chat is going to be more similar to SC2?

    Well that's not a good change at all.

    "Change is bad. They are changing X. Therefore, X will be bad."

    That logic assumes that "Change is bad" is true, which it isn't.

    If you think something is bad, say why it's bad. If it's just because it's different then you're whining while also being closed-minded.


    You're missing that when people say that something is bad, there is almost allways an implied "I think" before the statement.
    And you're guilty of the same thing because if I were to try and interpret your statements from a logical angle all you're saying is "new is better than old"

    In the case of SC:R the entire reason they are putting all of their energy and money into it as a product is to make it newer and better fit into the modern gaming space and modern esports space, and in order to pay for that work they need to get funding, and in order to get funding they eventually need a product worth selling.

    Blizzard wants to sell BW again. In order to sell a game, it has to be modernized. Blizzard is modernizing BW, so that they can sell BW.

    Without updating BW, there is no point in working on and selling BW again.


    Since neither of us is involved with Blizzard's decision making, I wouldn't speak as if I knew exactly what they are thinking.

    You have to look at who they are selling the game to as well. Korea rejected SC2, even though all the progamers switched, the regular gamers prefered BW. Of course SC2 declined because of its flaws and now BW is bouncing back.

    And personally I think a big one of Blizzard's objectives is to keep Starcraft relevant in Korea, because it's a huge market for them, so they're updating the parts of the game that can be updated without upsetting the korean base. I think that's where their priorities lie, with the korean starcraft scene, and their 'modern esports space' very much want it to stay the same, save for the graphics.
    But as I said, none of us work at Blizzard so any comment about their desicion making is just speculation.

    Of course it's speculation, yeah. I disagree that SC2 declined because of its flaws, I believe it declined for the same reasons that BW declined in the west, notably it being damn hard to play and being on focused on 1v1 instead of teams, but I would agree, and the Korean-only CE is evidence of this, that they put their focus on that audience. The campaign changes seem directed more so to the west.

    Now, BW bouncing back again in Korea makes it a great time to launch SC:R regardless of the rest of the world's esports or casual gaming spaces. It really makes me wonder not just how it's going to do but what would be good for War1/2/3, D2, or other old games that don't seem to have the same "Renaissance" eras that BW has in Korea. Games like Baldur's Gate, Icewind Dale, Age of Empires have gotten HD remasters but not to this scale/quality and kind of just make it off of GOG/Steam sales. Planescape: Torment has gotten similar HD treatment (iirc) and even a "spiritual successor/remake" in Torment: Tides of Numenera, which was hyped to the extreme during the incredibly huge Kickstarter but not so much at launch.

    Getting off topic though.
    Blunder Man doing everything thing a blunder can.
    207aicila
    Profile Joined January 2015
    1237 Posts
    July 01 2017 19:37 GMT
    #116
    On July 02 2017 04:26 blunderfulguy wrote:

    notably it being damn hard to play and being on focused on 1v1 instead of teams


    That never stopped any of the shitloads of people who only played BGH / even fancier UMS in the past... just saying bro. And in my experience Quake, UT, CS 1.6 were the same. Most of the people in the community only played simple, custom modes like Clan Arena, Rocket Arena, TAM in UT 2k4, and usually simpler maps in CS like fy_snow, de_dust2_long etc. Even Team Fortress 2 had its own variant, 24/7 ctf_2fort servers.

    It doesn't matter how hard the game is at a competitive level, or whether the eSports side is team-focused or not. What matters if there's something fun for the casual player to do, preferably with friends.

    Now SC2, despite having an absolutely incredible map editor, had atrocious garbage support for custom maps for at least the first 2 years of its launch.
    mfw people who never followed BW speak about sAviOr as if they know anything... -___-''''
    TL+ Member
    eviltomahawk
    Profile Blog Joined August 2010
    United States11133 Posts
    July 01 2017 19:43 GMT
    #117
    On July 02 2017 02:57 Dazed. wrote:
    The weird thing about making the chat channels more like sc2, is that they've already designed and tested a version of chat channels that feels very authentically bw. So what was that all about?

    I assume the chat channels will be exactly like what they showed off in the official preview article, which was very similar to the chat in 1.18 except with more features.
    ㅇㅅㅌㅅ
    blunderfulguy
    Profile Blog Joined April 2016
    United States1415 Posts
    July 01 2017 19:48 GMT
    #118
    On July 02 2017 04:37 207aicila wrote:
    Show nested quote +
    On July 02 2017 04:26 blunderfulguy wrote:

    notably it being damn hard to play and being on focused on 1v1 instead of teams


    That never stopped any of the shitloads of people who only played BGH / even fancier UMS in the past... just saying bro. And in my experience Quake, UT, CS 1.6 were the same. Most of the people in the community only played simple, custom modes like Clan Arena, Rocket Arena, TAM in UT 2k4, and usually simpler maps in CS like fy_snow, de_dust2_long etc. Even Team Fortress 2 had its own variant, 24/7 ctf_2fort servers.

    It doesn't matter how hard the game is at a competitive level, or whether the eSports side is team-focused or not. What matters if there's something fun for the casual player to do, preferably with friends.

    Now SC2, despite having an absolutely incredible map editor, had atrocious garbage support for custom maps for at least the first 2 years of its launch.

    I didn't say it was bad that the games are hard.
    Blunder Man doing everything thing a blunder can.
    207aicila
    Profile Joined January 2015
    1237 Posts
    July 01 2017 20:52 GMT
    #119
    On July 02 2017 04:48 blunderfulguy wrote:
    Show nested quote +
    On July 02 2017 04:37 207aicila wrote:
    On July 02 2017 04:26 blunderfulguy wrote:

    notably it being damn hard to play and being on focused on 1v1 instead of teams


    That never stopped any of the shitloads of people who only played BGH / even fancier UMS in the past... just saying bro. And in my experience Quake, UT, CS 1.6 were the same. Most of the people in the community only played simple, custom modes like Clan Arena, Rocket Arena, TAM in UT 2k4, and usually simpler maps in CS like fy_snow, de_dust2_long etc. Even Team Fortress 2 had its own variant, 24/7 ctf_2fort servers.

    It doesn't matter how hard the game is at a competitive level, or whether the eSports side is team-focused or not. What matters if there's something fun for the casual player to do, preferably with friends.

    Now SC2, despite having an absolutely incredible map editor, had atrocious garbage support for custom maps for at least the first 2 years of its launch.

    I didn't say it was bad that the games are hard.


    My point was that it's irrelevant whether they're hard or not...
    mfw people who never followed BW speak about sAviOr as if they know anything... -___-''''
    TL+ Member
    RealityIsKing
    Profile Joined August 2016
    613 Posts
    July 01 2017 21:18 GMT
    #120
    I really dislike some of the death/building destruction animation.

    They last way too long and deters from the gameplay. But otherwise, everything else is okay.
    PuroYO
    Profile Joined May 2014
    Norway163 Posts
    July 01 2017 21:57 GMT
    #121
    When you realise the SC Protoss HUD is cooler than the SC2 toss HUD.
    Science above all. - Go Snute!
    Ziggy
    Profile Blog Joined June 2013
    South Korea2105 Posts
    July 01 2017 22:01 GMT
    #122
    On July 02 2017 06:18 RealityIsKing wrote:
    I really dislike some of the death/building destruction animation.

    They last way too long and deters from the gameplay. But otherwise, everything else is okay.


    They've gone a bit too far when it comes to marines and toss buildings imho
    WriterDefeating a sandwich only makes it tastier. @imjustziggy
    KungKras
    Profile Joined August 2008
    Sweden484 Posts
    July 01 2017 22:20 GMT
    #123
    On July 02 2017 07:01 ZiggyPG wrote:
    Show nested quote +
    On July 02 2017 06:18 RealityIsKing wrote:
    I really dislike some of the death/building destruction animation.

    They last way too long and deters from the gameplay. But otherwise, everything else is okay.


    They've gone a bit too far when it comes to marines and toss buildings imho


    I like the big deaths. I think they made zerglings have too little blood.

    Marines break apart just like they do in SCBW. In fact more blood overall would have been nice. And I think the SCV explosions were shrunken too much. I liked the satisfying big explosions when killing workers in the original.
    "When life gives me lemons, I go look for oranges"
    ninazerg
    Profile Blog Joined October 2009
    United States7291 Posts
    July 02 2017 00:14 GMT
    #124
    On June 30 2017 20:36 Glioburd wrote:
    Yeah, but a small one.


    That's what she said.
    "If two pregnant women get into a fist fight, it's like a mecha-battle between two unborn babies." - Fyodor Dostoevsky
    iPlaY.NettleS
    Profile Blog Joined June 2010
    Australia4329 Posts
    Last Edited: 2017-07-02 04:44:05
    July 02 2017 04:42 GMT
    #125
    On July 02 2017 04:26 blunderfulguy wrote:
    Now, BW bouncing back again in Korea makes it a great time to launch SC:R regardless of the rest of the world's esports or casual gaming spaces. It really makes me wonder not just how it's going to do but what would be good for War1/2/3, D2, or other old games that don't seem to have the same "Renaissance" eras that BW has in Korea. Games like Baldur's Gate, Icewind Dale, Age of Empires have gotten HD remasters but not to this scale/quality and kind of just make it off of GOG/Steam sales. Planescape: Torment has gotten similar HD treatment (iirc) and even a "spiritual successor/remake" in Torment: Tides of Numenera, which was hyped to the extreme during the incredibly huge Kickstarter but not so much at launch.

    Getting off topic though.

    War 1 and War 2 have not held up well.D1 they tried to remake it in D3 or somethinga few years ago.Wasn't great apparently.

    Diablo 2 and War3 are good possibilities for a remastered version when the classic games team has finished SC remastered.
    Personally i think it could be D2 remastered followed by War3

    https://www.youtube.com/watch?v=e7PvoI6gvQs
    franzji
    Profile Joined September 2013
    United States581 Posts
    July 02 2017 05:40 GMT
    #126
    so many nit-picky keyboard warriors when it comes to the remaster. I'm sure people would find something else to complain about if everything people complained about was changed.

    no game is perfect on release these days, look at how different every modern multiplayer game changes over the course of it's lifetime. Stuff like more observing features will easily come.
    eviltomahawk
    Profile Blog Joined August 2010
    United States11133 Posts
    July 02 2017 06:16 GMT
    #127
    On July 02 2017 13:42 iPlaY.NettleS wrote:
    Show nested quote +
    On July 02 2017 04:26 blunderfulguy wrote:
    Now, BW bouncing back again in Korea makes it a great time to launch SC:R regardless of the rest of the world's esports or casual gaming spaces. It really makes me wonder not just how it's going to do but what would be good for War1/2/3, D2, or other old games that don't seem to have the same "Renaissance" eras that BW has in Korea. Games like Baldur's Gate, Icewind Dale, Age of Empires have gotten HD remasters but not to this scale/quality and kind of just make it off of GOG/Steam sales. Planescape: Torment has gotten similar HD treatment (iirc) and even a "spiritual successor/remake" in Torment: Tides of Numenera, which was hyped to the extreme during the incredibly huge Kickstarter but not so much at launch.

    Getting off topic though.

    War 1 and War 2 have not held up well.D1 they tried to remake it in D3 or somethinga few years ago.Wasn't great apparently.

    Diablo 2 and War3 are good possibilities for a remastered version when the classic games team has finished SC remastered.
    Personally i think it could be D2 remastered followed by War3


    D1 in D3 was just done earlier this year, and it wasn't even a remaster. It was literally D3 dungeons with reskinned monsters with a pixelated shader and 8-direction movement.

    WC3 is a good possibility since background images were datamined from the Blizzard app years ago. Since classic BW is going up on the Blizzard app when SC:R releases, WC3 could see a similar treatment, though it doesn't need a remaster as much.
    ㅇㅅㅌㅅ
    cutler
    Profile Joined March 2010
    Germany609 Posts
    July 02 2017 06:17 GMT
    #128
    On July 02 2017 14:40 youngjiddle wrote:
    so many nit-picky keyboard warriors...


    Thats Team Liquid in a Nutshell :-)
    arb
    Profile Blog Joined April 2008
    Noobville17920 Posts
    July 02 2017 07:35 GMT
    #129
    On July 02 2017 15:16 eviltomahawk wrote:
    Show nested quote +
    On July 02 2017 13:42 iPlaY.NettleS wrote:
    On July 02 2017 04:26 blunderfulguy wrote:
    Now, BW bouncing back again in Korea makes it a great time to launch SC:R regardless of the rest of the world's esports or casual gaming spaces. It really makes me wonder not just how it's going to do but what would be good for War1/2/3, D2, or other old games that don't seem to have the same "Renaissance" eras that BW has in Korea. Games like Baldur's Gate, Icewind Dale, Age of Empires have gotten HD remasters but not to this scale/quality and kind of just make it off of GOG/Steam sales. Planescape: Torment has gotten similar HD treatment (iirc) and even a "spiritual successor/remake" in Torment: Tides of Numenera, which was hyped to the extreme during the incredibly huge Kickstarter but not so much at launch.

    Getting off topic though.

    War 1 and War 2 have not held up well.D1 they tried to remake it in D3 or somethinga few years ago.Wasn't great apparently.

    Diablo 2 and War3 are good possibilities for a remastered version when the classic games team has finished SC remastered.
    Personally i think it could be D2 remastered followed by War3


    D1 in D3 was just done earlier this year, and it wasn't even a remaster. It was literally D3 dungeons with reskinned monsters with a pixelated shader and 8-direction movement.

    WC3 is a good possibility since background images were datamined from the Blizzard app years ago. Since classic BW is going up on the Blizzard app when SC:R releases, WC3 could see a similar treatment, though it doesn't need a remaster as much.

    it could use with fixing some of the faces in the portraits, like have you see Arthas' head? i shudder when i think about it. but other than that the game looks fine as is
    Artillery spawned from the forges of Hell
    iPlaY.NettleS
    Profile Blog Joined June 2010
    Australia4329 Posts
    Last Edited: 2017-07-02 09:36:20
    July 02 2017 09:35 GMT
    #130
    Need confirmation as to whether it will be possible to use original graphics in widescreen on remastered as this would be my preferable choice.If it's only 4:3 i will have to use new settings.
    https://www.youtube.com/watch?v=e7PvoI6gvQs
    Jubinell
    Profile Blog Joined September 2009
    333 Posts
    July 02 2017 14:20 GMT
    #131
    Will users using the Remastered version and the original version be able to play in the same server / game?
    Endymion
    Profile Blog Joined November 2009
    United States3701 Posts
    July 02 2017 14:26 GMT
    #132
    On July 02 2017 23:20 Jubinell wrote:
    Will users using the Remastered version and the original version be able to play in the same server / game?

    it was originally thought to be the case but no one knows at this point..
    Have you considered the MMO-Champion forum? You are just as irrational and delusional with the right portion of nostalgic populism. By the way: The old Brood War was absolutely unplayable
    JimmyJRaynor
    Profile Blog Joined April 2010
    Canada16642 Posts
    Last Edited: 2017-07-02 15:07:04
    July 02 2017 15:00 GMT
    #133
    i'd like a checkbox in OPTIONS to decide if you want the original death animations or the new death animations.

    i thought i would hate the crazy death animations in LotV while playing 1v1 Ladder; i wanted a return to the simple animations of WoL. After playing some LotV ladder games.. It turned out i liked the new LotV death animations.

    its hard to know ahead of time what you'll like until you actually play the game.
    Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
    JimmyJRaynor
    Profile Blog Joined April 2010
    Canada16642 Posts
    Last Edited: 2017-07-02 15:18:28
    July 02 2017 15:16 GMT
    #134
    On July 02 2017 14:40 youngjiddle wrote:
    no game is perfect on release these days, look at how different every modern multiplayer game changes over the course of it's lifetime. Stuff like more observing features will easily come.

    to add to your point.. SC1 was far from perfect upon its release date in March 31 ,1998. ( the day after Raven gave the greatest speech in WCW Nitro history). SC1 went through a lot of fundamental changes. pretty sure larva production speed was lowered.. Academy price went down... all kinds of basic stuff was wrong. SC1 was an ambitious title with lots of small flaws due to Blizzard's ambitious lofty goals.
    Ray Kassar To David Crane : "you're no more important to Atari than the factory workers assembling the cartridges"
    Endymion
    Profile Blog Joined November 2009
    United States3701 Posts
    July 02 2017 15:21 GMT
    #135
    On July 03 2017 00:16 JimmyJRaynor wrote:
    Show nested quote +
    On July 02 2017 14:40 youngjiddle wrote:
    no game is perfect on release these days, look at how different every modern multiplayer game changes over the course of it's lifetime. Stuff like more observing features will easily come.

    to add to your point.. SC1 was far from perfect upon its release date in March 31 ,1998. ( the day after Raven gave the greatest speech in WCW Nitro history). SC1 went through a lot of fundamental changes. pretty sure larva production speed was lowered.. Academy price went down... all kinds of basic stuff was wrong. SC1 was an ambitious title with lots of small flaws due to Blizzard's ambitious lofty goals.

    most important change was the spawning pool increasing from 150 minerals to 200, hardcore nerfing gosu 4pool timings on bloodbath
    Have you considered the MMO-Champion forum? You are just as irrational and delusional with the right portion of nostalgic populism. By the way: The old Brood War was absolutely unplayable
    digmouse
    Profile Blog Joined November 2010
    China6327 Posts
    July 02 2017 15:40 GMT
    #136
    On July 02 2017 23:20 Jubinell wrote:
    Will users using the Remastered version and the original version be able to play in the same server / game?

    I think realistically we might see matchmaking being limited to SCR, but custom games might be compatible.
    TranslatorIf you want to ask anything about Chinese esports, send me a PM or follow me @nerddigmouse.
    _Animus_
    Profile Joined February 2011
    Bulgaria1064 Posts
    Last Edited: 2017-07-02 17:06:11
    July 02 2017 16:27 GMT
    #137
    out of every single picture i like only the dragoon and the factory. Hand drawn style is killing the good for me. Its like im watching some cartoon. Nothing was improved in graphics but rather the opposite. This lacks so much depth and the distinction between units and buildings on screen is gone. There is super bad blurry details on almost every unit and building making it looking like unfinished photoshop work rather than a game engine. Its like everything melts together like in a painting and some units and buildings looking like stickers flapped on the screen, its pretty a poor job. SC original looking more real than the remastered, SCR simply lacks real depth on the screen.
    Luv ya BroodWar!
    dr.shrinker
    Profile Joined June 2009
    Norway369 Posts
    July 02 2017 19:27 GMT
    #138
    I haven't really paid too much attention to news related to SC:R, but one questions stands out to me (let me know if this have already been answered!); Why scatter a community that is already small over several different servers? The number of players will probably increase with time, but since it is P2P would it not be more suitable for all users to be in the same server when it comes to time spent finding games etc.? The amount of good players is quite small per region, so having to jump back and forth between 3 servers seems like a waste of time.
    Heyoka
    Profile Blog Joined March 2008
    Katowice25012 Posts
    Last Edited: 2017-07-02 21:30:31
    July 02 2017 21:11 GMT
    #139
    On July 01 2017 13:56 MorroW wrote:
    in before they forget to add upside down ramps


    I'm gonna be upset if we have proper reverse ramps and not the weird copy paste ones I've grown to love.
    @RealHeyoka | ESL / DreamHack StarCraft Lead
    _Animus_
    Profile Joined February 2011
    Bulgaria1064 Posts
    Last Edited: 2017-07-02 23:25:16
    July 02 2017 22:43 GMT
    #140
    On July 03 2017 04:27 dr.shrinker wrote:
    I haven't really paid too much attention to news related to SC:R, but one questions stands out to me (let me know if this have already been answered!); Why scatter a community that is already small over several different servers? The number of players will probably increase with time, but since it is P2P would it not be more suitable for all users to be in the same server when it comes to time spent finding games etc.? The amount of good players is quite small per region, so having to jump back and forth between 3 servers seems like a waste of time.

    Because sc2 failed in korea and because Blizzard want money. And do i need to say they dont care about fans(but their money)? They killed the proscene once for sc2, now dividing the remnants of the player base untill there is nothing left they can suck out from this game, the fun years are gone its all business now.

    looking again at the screenshots, archon looking like a cheap version of the real one. Tank unit portrait looking like fat mexican and terran women voice portrait is almost profile perspective which does not look right. Its far from remastered version, something like cartoon or alternate version will fit better. I doubt it will get properly done, they couldnt do a better game with so much money put into sc2, what about this side project.
    The reason many of todays games suck is because people does not put their heart into it, like it was in the 90s. Its all about business, sales and standarts. Game companies make noise for some release then we see that its empty and shallow. Much like movies and music nowdays, most of them are effects showtime. Its hard to put soul to business corporate stuff, but hey thats the capitalism for u, growth wealth and more money, its all thats important right?
    Luv ya BroodWar!
    Jonoman92
    Profile Blog Joined September 2006
    United States9102 Posts
    July 02 2017 23:50 GMT
    #141
    So, will there be automated match making or not?
    blunderfulguy
    Profile Blog Joined April 2016
    United States1415 Posts
    July 02 2017 23:51 GMT
    #142
    On July 03 2017 07:43 _Animus_ wrote:
    Show nested quote +
    On July 03 2017 04:27 dr.shrinker wrote:
    I haven't really paid too much attention to news related to SC:R, but one questions stands out to me (let me know if this have already been answered!); Why scatter a community that is already small over several different servers? The number of players will probably increase with time, but since it is P2P would it not be more suitable for all users to be in the same server when it comes to time spent finding games etc.? The amount of good players is quite small per region, so having to jump back and forth between 3 servers seems like a waste of time.

    they dont care about fans(but their money)? They killed the proscene once for sc2, now dividing the remnants of the player base untill there is nothing left they can suck out from this game, the fun years are gone its all business now.

    Tank unit portrait looking like fat mexican

    The reason many of todays games suck is because people does not put their heart into it, like it was in the 90s. Its all about business, sales and standarts. Game companies make noise for some release then we see that its empty and shallow. Much like movies and music nowdays, most of them are effects showtime. Its hard to put soul to business corporate stuff, but hey thats the capitalism for u, growth wealth and more money, its all thats important right?

    There's all kinds of wrong with this.
    Blunder Man doing everything thing a blunder can.
    Jealous
    Profile Blog Joined December 2011
    10107 Posts
    July 03 2017 01:01 GMT
    #143
    On July 03 2017 08:50 Jonoman92 wrote:
    So, will there be automated match making or not?

    Only for SC:R, not 1.18, from what I understand.

    Which is bullshit but ok.
    "The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
    Heyjoray
    Profile Joined September 2015
    240 Posts
    July 03 2017 03:19 GMT
    #144
    On July 03 2017 10:01 Jealous wrote:
    Show nested quote +
    On July 03 2017 08:50 Jonoman92 wrote:
    So, will there be automated match making or not?

    Only for SC:R, not 1.18, from what I understand.

    Which is bullshit but ok.

    No, its not
    bjornkavist
    Profile Blog Joined June 2009
    Canada1235 Posts
    July 04 2017 04:54 GMT
    #145
    So... D2:R next???
    https://soundcloud.com/bbols
    NinjaDuckBob
    Profile Joined March 2014
    177 Posts
    July 04 2017 05:01 GMT
    #146
    On June 30 2017 20:28 Endymion wrote:a $15 price tag for ladder? more like "pulled because we couldn't monetize it correctly"
    Pretty sure ladder is going to be made available for classic BW as well: https://us.battle.net/forums/en/starcraft/topic/20753795494#post-12

    UNLESS something has changed since I last knew.
    NinjaDuckBob ~ Fear the fuzzy!
    Chris_Havoc
    Profile Joined August 2016
    United States599 Posts
    July 04 2017 05:14 GMT
    #147
    On July 04 2017 14:01 NinjaDuckBob wrote:
    Show nested quote +
    On June 30 2017 20:28 Endymion wrote:a $15 price tag for ladder? more like "pulled because we couldn't monetize it correctly"
    Pretty sure ladder is going to be made available for classic BW as well: https://us.battle.net/forums/en/starcraft/topic/20753795494#post-12

    UNLESS something has changed since I last knew.


    Something has changed and Matchmaking/Ladder is now exclusive to Remastered.
    https://us.battle.net/forums/en/starcraft/topic/20757485677
    Owner of the SC2 Esports Anthology channel on YouTube: https://www.youtube.com/c/SC2EsportsAnthology
    Jealous
    Profile Blog Joined December 2011
    10107 Posts
    Last Edited: 2017-07-04 05:45:23
    July 04 2017 05:43 GMT
    #148
    Lol. So they implement measures to prevent current pro competitions. They make old school servers impractical for novel users. Put $15 on the ladder pricetag. And people are meant to swallow this.

    Kk
    "The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
    Qikz
    Profile Blog Joined November 2009
    United Kingdom12022 Posts
    July 04 2017 06:03 GMT
    #149
    On July 04 2017 14:43 Jealous wrote:
    Lol. So they implement measures to prevent current pro competitions. They make old school servers impractical for novel users. Put $15 on the ladder pricetag. And people are meant to swallow this.

    Kk


    1. No?

    2. I think locking matchmaking behind a paywall was the only way it was ever going to go. The ladder would just be filled with hackers otherwise and even if they got banned they could make 100 other accounts for free.
    FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
    Jealous
    Profile Blog Joined December 2011
    10107 Posts
    Last Edited: 2017-07-04 06:12:20
    July 04 2017 06:11 GMT
    #150
    On July 04 2017 15:03 Qikz wrote:
    Show nested quote +
    On July 04 2017 14:43 Jealous wrote:
    Lol. So they implement measures to prevent current pro competitions. They make old school servers impractical for novel users. Put $15 on the ladder pricetag. And people are meant to swallow this.

    Kk


    1. No?

    2. I think locking matchmaking behind a paywall was the only way it was ever going to go. The ladder would just be filled with hackers otherwise and even if they got banned they could make 100 other accounts for free.

    1. Correction, their lack of response to Afreeca Team Battle is eloquently not a measure against, just a measure not for.

    2. As stated on the B.Net post, initially it was promised as nothing but a graphical incentive + perhaps some ease of access* but then they recanted it to remove ladder matchmaking.
    "The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
    _Animus_
    Profile Joined February 2011
    Bulgaria1064 Posts
    Last Edited: 2017-07-04 06:30:57
    July 04 2017 06:20 GMT
    #151
    What about the people who dont like the remastered version and still want to play ladder?
    For me original feels alive and have life to it, remastered is cartoon and plastic.
    15 dollars isnt that much i would buy remastered if they make some sort of unlock feature for original sc ladder. They are lazy and dont want to work on original anymore after 1.18 i guess.
    Luv ya BroodWar!
    Velr
    Profile Blog Joined July 2008
    Switzerland10637 Posts
    July 04 2017 06:27 GMT
    #152
    Then you press F5...
    _Animus_
    Profile Joined February 2011
    Bulgaria1064 Posts
    July 04 2017 06:31 GMT
    #153
    i guess you are right.
    Luv ya BroodWar!
    iPlaY.NettleS
    Profile Blog Joined June 2010
    Australia4329 Posts
    July 04 2017 06:57 GMT
    #154
    On July 04 2017 15:20 _Animus_ wrote:
    They are lazy and dont want to work on original anymore after 1.18 i guess.

    Guy complains that a company doesn't work on a now free game they released 20 years ago.

    Wow.... Reality check when?
    https://www.youtube.com/watch?v=e7PvoI6gvQs
    Jealous
    Profile Blog Joined December 2011
    10107 Posts
    Last Edited: 2017-07-04 07:24:19
    July 04 2017 07:23 GMT
    #155
    On July 04 2017 15:57 iPlaY.NettleS wrote:
    Show nested quote +
    On July 04 2017 15:20 _Animus_ wrote:
    They are lazy and dont want to work on original anymore after 1.18 i guess.

    Guy complains that a company doesn't work on a now free game they released 20 years ago.

    Wow.... Reality check when?

    When they provide the services they broke for free and stop expecting people who kept playing and contributing to the fledgling foreign scene to pay money for what they already have and already would have gotten for free through other services like Shield Battery (assuming they are even allowed to run a competing ladder at this point).
    "The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
    Drake
    Profile Joined October 2010
    Germany6146 Posts
    July 04 2017 07:34 GMT
    #156
    On June 30 2017 20:28 Endymion wrote:
    "1.17 was an intended patch that fixed compatibility issues, but it was pulled in the 11th hour because it might have fragmented the community."

    ya, unlike 1.18 and custom hotkeys along with a $15 price tag for ladder? more like "pulled because we couldn't monetize it correctly"

    edit: "Pressing F5 toggles between standard BW SQ mode and HD wide screen mode."
    does that mean that 'bw sq' ISNT wide screen????????? only hd........? if so then it's a competitive disadvantage for not wanting to play with the new models...


    wtf ur talking ^^ of bw sq isnt widescreen bw sq means the current game, the NOW version, u see any widescreen ? xD
    Nb.Drake / CoL_Drake / Original Joined TL.net Tuesday, 15th of March 2005
    The_Red_Viper
    Profile Blog Joined August 2013
    19533 Posts
    July 04 2017 14:00 GMT
    #157
    I simply hope the old bw version will at least get some form of ranking system. If you wanna play that version there still should be a way to somehow define how good you are compared to other players so you can have fair matches.
    IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
    Grumbels
    Profile Blog Joined May 2009
    Netherlands7028 Posts
    July 04 2017 15:52 GMT
    #158
    On July 01 2017 04:17 The_Red_Viper wrote:
    Show nested quote +
    On June 30 2017 20:54 opisska wrote:
    Viper must be having an orgasm somewhere while reading all this nonsense about "creating the suspense"!

    Anyway, the whole part about the observer mode is such an amazing description of what is currently wrong with almost all software - instead of letting the users (in this case the broadcasters) chose on their own from a variety of options, they are gonna not provide the options at all, because they know better and GOD FORBID there were some options that aren't commonly used or, even worse, the options were too many and "confusing", because everyone nowadays is a total idiot and can't handle more than three checkboxes per screen! There is so much shit like that across SC2, so I should be happy that the BW guys also get a taste of the brave new world.

    I still don't understand what is the point of this whole thing when they aren't changing almost anything. We have known for a while that it wouldn't solve the reasons why I don't want to play BW and it apparently also is not going to address much of the reasons I don't want to watch it (apart from the terrible old graphics).



    Haha you can not like it, but it's true that there is more suspense if you don't know everything.
    With that being said, i still would say that the features should be in the game, if you wanna use it or not that's another question.

    Well now it's possible to play broodwar on modern technology and it looks decent. That's the purpose i guess, also new features like matchmaking and profiles, etc. I am happy with it

    I guess what often happens is that they show the zerg player producing something and you want to know what it is, so you are in suspense. So the camera has to sort of wait around and check back to discover, meaning you are part of some process of discovery. If on the other hand you can just look at the production tab and immediately see the answer it is more boring.

    When I watch BW I rarely miss observer tools, only if I've become accustomed to them from watching only SC2 for a while. I think this is the problem with the idea of more choices = more chance to find the sweet spot. Because once the viewer is used to something they can no longer cope with it being gone and they have to go through a painful learning process. Casters also don't have enough discipline to avoid overutilization of new tools.

    It's the same when I play BW: fine in itself, but once you're used to interface control options from SC2 it's hard to go back.

    Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
    Grumbels
    Profile Blog Joined May 2009
    Netherlands7028 Posts
    July 04 2017 15:59 GMT
    #159
    On July 02 2017 15:16 eviltomahawk wrote:
    Show nested quote +
    On July 02 2017 13:42 iPlaY.NettleS wrote:
    On July 02 2017 04:26 blunderfulguy wrote:
    Now, BW bouncing back again in Korea makes it a great time to launch SC:R regardless of the rest of the world's esports or casual gaming spaces. It really makes me wonder not just how it's going to do but what would be good for War1/2/3, D2, or other old games that don't seem to have the same "Renaissance" eras that BW has in Korea. Games like Baldur's Gate, Icewind Dale, Age of Empires have gotten HD remasters but not to this scale/quality and kind of just make it off of GOG/Steam sales. Planescape: Torment has gotten similar HD treatment (iirc) and even a "spiritual successor/remake" in Torment: Tides of Numenera, which was hyped to the extreme during the incredibly huge Kickstarter but not so much at launch.

    Getting off topic though.

    War 1 and War 2 have not held up well.D1 they tried to remake it in D3 or somethinga few years ago.Wasn't great apparently.

    Diablo 2 and War3 are good possibilities for a remastered version when the classic games team has finished SC remastered.
    Personally i think it could be D2 remastered followed by War3


    D1 in D3 was just done earlier this year, and it wasn't even a remaster. It was literally D3 dungeons with reskinned monsters with a pixelated shader and 8-direction movement.

    WC3 is a good possibility since background images were datamined from the Blizzard app years ago. Since classic BW is going up on the Blizzard app when SC:R releases, WC3 could see a similar treatment, though it doesn't need a remaster as much.

    I think WC3 could benefit from a remake where they change some of the mechanics and spells and such, which I would never find acceptable for BW. WC3 combat is predicated not on unit movement and finicky pathfinding mechanics, but on spells and abilities that can easily be tweaked used by a stable of heroes which can be easily expanded. I think DotA proves that such games benefit from constant mothering, because they operate on the principle of more = better, as opposed to BW which is more chess-like in having the minimum set of units to create compelling dynamics.
    Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
    The_Red_Viper
    Profile Blog Joined August 2013
    19533 Posts
    July 04 2017 16:02 GMT
    #160
    Well i would like it to have these features simply because you theoretically could show these things when analyzing the game. In my ideal world that would happen after the game is already done, some sort of analysis desk.

    I like the argument in the interview:
    They’re now doing too much analysis, too much forethought and too much ‘Oh the game is probably over now because according to this statistic, he now loses 97% of the time if this happens’. That’s terrible.


    That's exactly the problem imo. WHen talking about observer mode before i oftentimes used a similar concept. Would anybody really want to see win% in different scenarious all the time? That would be even more information, but why then even watch the game? Watching the game should be entertainment, it gets less and less entertaining though the more information you have. Just like you don't wanna know immediately who the murderer is in the mystery novel, same concept.

    But as i said before, having all these tools for analysis would be great. Players who watch the game also want to learn how to play the game. At that point a lack of features is a negative.
    IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
    B-royal
    Profile Joined May 2015
    Belgium1330 Posts
    July 04 2017 16:21 GMT
    #161
    I am sorely missing observer tools when watching my own replays for analysis purposes.
    new BW-player (~E rank fish) twitch.tv/crispydrone || What plays 500 games a season but can't get better? => http://imgur.com/a/pLzf9 <= ||
    Little-Chimp
    Profile Joined February 2008
    Canada948 Posts
    Last Edited: 2017-07-04 16:48:27
    July 04 2017 16:47 GMT
    #162
    On July 04 2017 14:43 Jealous wrote:
    Lol. So they implement measures to prevent current pro competitions. They make old school servers impractical for novel users. Put $15 on the ladder pricetag. And people are meant to swallow this.

    Kk


    Ya? 15 bucks is nothing for a revised brood war scene with a good matchmaking system and updated graphics.

    Blizz made a dumb move saying matchmaking would be implemented in 1.18, but no one is entitled to new features for free.
    207aicila
    Profile Joined January 2015
    1237 Posts
    July 04 2017 16:51 GMT
    #163
    On July 05 2017 01:47 Little-Chimp wrote:

    Blizz made a dumb move saying matchmaking would be implemented in 1.18, but no one is entitled to new features for free.


    Ultimately yeah this is what it comes down to... they should've announced it this way from the start and no one would have batted an eye. As it stands, some people are feeling like they've been bait and switched and with good reason.
    mfw people who never followed BW speak about sAviOr as if they know anything... -___-''''
    TL+ Member
    Velr
    Profile Blog Joined July 2008
    Switzerland10637 Posts
    July 04 2017 18:20 GMT
    #164
    On July 05 2017 00:59 Grumbels wrote:
    Show nested quote +
    On July 02 2017 15:16 eviltomahawk wrote:
    On July 02 2017 13:42 iPlaY.NettleS wrote:
    On July 02 2017 04:26 blunderfulguy wrote:
    Now, BW bouncing back again in Korea makes it a great time to launch SC:R regardless of the rest of the world's esports or casual gaming spaces. It really makes me wonder not just how it's going to do but what would be good for War1/2/3, D2, or other old games that don't seem to have the same "Renaissance" eras that BW has in Korea. Games like Baldur's Gate, Icewind Dale, Age of Empires have gotten HD remasters but not to this scale/quality and kind of just make it off of GOG/Steam sales. Planescape: Torment has gotten similar HD treatment (iirc) and even a "spiritual successor/remake" in Torment: Tides of Numenera, which was hyped to the extreme during the incredibly huge Kickstarter but not so much at launch.

    Getting off topic though.

    War 1 and War 2 have not held up well.D1 they tried to remake it in D3 or somethinga few years ago.Wasn't great apparently.

    Diablo 2 and War3 are good possibilities for a remastered version when the classic games team has finished SC remastered.
    Personally i think it could be D2 remastered followed by War3


    D1 in D3 was just done earlier this year, and it wasn't even a remaster. It was literally D3 dungeons with reskinned monsters with a pixelated shader and 8-direction movement.

    WC3 is a good possibility since background images were datamined from the Blizzard app years ago. Since classic BW is going up on the Blizzard app when SC:R releases, WC3 could see a similar treatment, though it doesn't need a remaster as much.

    I think WC3 could benefit from a remake where they change some of the mechanics and spells and such, which I would never find acceptable for BW. WC3 combat is predicated not on unit movement and finicky pathfinding mechanics, but on spells and abilities that can easily be tweaked used by a stable of heroes which can be easily expanded. I think DotA proves that such games benefit from constant mothering, because they operate on the principle of more = better, as opposed to BW which is more chess-like in having the minimum set of units to create compelling dynamics.


    Uhm... Pathing and stuff seems even more important in wc3, all the bodyblocks' surrounds.... Are you mad?
    eviltomahawk
    Profile Blog Joined August 2010
    United States11133 Posts
    July 04 2017 18:31 GMT
    #165
    On July 05 2017 01:21 B-royal wrote:
    I am sorely missing observer tools when watching my own replays for analysis purposes.

    That could be an interesting compromise. More observer tools when watching replays but not when watching live games. It could be good for post-game analysis without tempting observers to use them in live games.
    ㅇㅅㅌㅅ
    PuroYO
    Profile Joined May 2014
    Norway163 Posts
    July 05 2017 06:32 GMT
    #166
    On June 30 2017 21:46 Jealous wrote:
    Then go play SC2 and don't shit up the thread? That's what I implied to opisska but it seems you're too dense for the message.

    User was temp banned for this post.


    Can someone explain why this is worthy of a ban?
    Unless everyone here are 12 years old I think people can handle being called dense without having to ban someone.
    Science above all. - Go Snute!
    Grumbels
    Profile Blog Joined May 2009
    Netherlands7028 Posts
    Last Edited: 2017-07-05 09:20:03
    July 05 2017 09:04 GMT
    #167
    On July 05 2017 01:02 The_Red_Viper wrote:
    Well i would like it to have these features simply because you theoretically could show these things when analyzing the game. In my ideal world that would happen after the game is already done, some sort of analysis desk.

    I like the argument in the interview:
    Show nested quote +
    They’re now doing too much analysis, too much forethought and too much ‘Oh the game is probably over now because according to this statistic, he now loses 97% of the time if this happens’. That’s terrible.


    That's exactly the problem imo. WHen talking about observer mode before i oftentimes used a similar concept. Would anybody really want to see win% in different scenarious all the time? That would be even more information, but why then even watch the game? Watching the game should be entertainment, it gets less and less entertaining though the more information you have. Just like you don't wanna know immediately who the murderer is in the mystery novel, same concept.

    But as i said before, having all these tools for analysis would be great. Players who watch the game also want to learn how to play the game. At that point a lack of features is a negative.

    This exists for chess broadcasts: the computer engine evaluation of a position, which tells you with very high confidence who is winning, and what the best moves to play are. But a lot of people complain about this, and many commentators try to avoid abusing it, only occasionally mentioning (with some embarrassment) that according to the engine this or that move they overlooked is winning.

    The analogy doesn't hold completely though, because the chess engine also gives you move suggestions and this brings something to broadcasts because you can learn about interesting tactics possible in positions. And in Starcraft it's typically more obvious who is winning based on supply numbers and some general knowledge, while chess strategy and tactics are more obscure.

    It could be argued that the engine evaluation in chess serves to give full information, akin to removing the fog of war. It then creates suspense because you are wondering whether the players will find the solution. The tension created by the juxtaposition between the player's limited perspective and the viewer's omniscience has been noted as one of the main draws of BW broadcasts by Korean commentators.

    On July 05 2017 03:31 eviltomahawk wrote:
    Show nested quote +
    On July 05 2017 01:21 B-royal wrote:
    I am sorely missing observer tools when watching my own replays for analysis purposes.

    That could be an interesting compromise. More observer tools when watching replays but not when watching live games. It could be good for post-game analysis without tempting observers to use them in live games.

    I think the basic issue here is that Blizzard has to develop tools only so that people can not use them when watching live games. And it is a slippery slope, because once the tools exist for replays Blizzard will be pressured to add them to live games too.

    On July 05 2017 03:20 Velr wrote:
    Show nested quote +
    On July 05 2017 00:59 Grumbels wrote:
    On July 02 2017 15:16 eviltomahawk wrote:
    On July 02 2017 13:42 iPlaY.NettleS wrote:
    On July 02 2017 04:26 blunderfulguy wrote:
    Now, BW bouncing back again in Korea makes it a great time to launch SC:R regardless of the rest of the world's esports or casual gaming spaces. It really makes me wonder not just how it's going to do but what would be good for War1/2/3, D2, or other old games that don't seem to have the same "Renaissance" eras that BW has in Korea. Games like Baldur's Gate, Icewind Dale, Age of Empires have gotten HD remasters but not to this scale/quality and kind of just make it off of GOG/Steam sales. Planescape: Torment has gotten similar HD treatment (iirc) and even a "spiritual successor/remake" in Torment: Tides of Numenera, which was hyped to the extreme during the incredibly huge Kickstarter but not so much at launch.

    Getting off topic though.

    War 1 and War 2 have not held up well.D1 they tried to remake it in D3 or somethinga few years ago.Wasn't great apparently.

    Diablo 2 and War3 are good possibilities for a remastered version when the classic games team has finished SC remastered.
    Personally i think it could be D2 remastered followed by War3


    D1 in D3 was just done earlier this year, and it wasn't even a remaster. It was literally D3 dungeons with reskinned monsters with a pixelated shader and 8-direction movement.

    WC3 is a good possibility since background images were datamined from the Blizzard app years ago. Since classic BW is going up on the Blizzard app when SC:R releases, WC3 could see a similar treatment, though it doesn't need a remaster as much.

    I think WC3 could benefit from a remake where they change some of the mechanics and spells and such, which I would never find acceptable for BW. WC3 combat is predicated not on unit movement and finicky pathfinding mechanics, but on spells and abilities that can easily be tweaked used by a stable of heroes which can be easily expanded. I think DotA proves that such games benefit from constant mothering, because they operate on the principle of more = better, as opposed to BW which is more chess-like in having the minimum set of units to create compelling dynamics.


    Uhm... Pathing and stuff seems even more important in wc3, all the bodyblocks' surrounds.... Are you mad?

    I don't think this is worth discussing, but pathfinding is way more important relatively to the feel of BW than it is for WC3. You literally only have to keep the ability to block units and otherwise you can use any arbitrary type of pathfinding for WC3, since you're controlling every unit individually anyway. Also, I'm of the opinion that WC3 is slightly too blocky and slow-paced and that it could benefit from an improved pathfinding (and assorted changes for unit stats) while not affecting the essence of the game. I don't think this is true for the transition from BW to SC2, where changing the unit movement was incredibly fundamental and necessitated throwing everything overboard.
    Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
    nikj
    Profile Joined July 2010
    Canada669 Posts
    July 05 2017 22:07 GMT
    #168
    On July 05 2017 15:32 PuroYO wrote:
    Show nested quote +
    On June 30 2017 21:46 Jealous wrote:
    Then go play SC2 and don't shit up the thread? That's what I implied to opisska but it seems you're too dense for the message.

    User was temp banned for this post.


    Can someone explain why this is worthy of a ban?
    Unless everyone here are 12 years old I think people can handle being called dense without having to ban someone.


    This question is best asked and answered in Website Feedback.
    Y'know sometimes people ask me y'know like "What's your religion and stuff?" And I'm like "y' know it's like RTS." Uh, and they're like, "What's that?" And I'm like, "Y'know it's kinda like, kinda like Buddism."
    blunderfulguy
    Profile Blog Joined April 2016
    United States1415 Posts
    July 06 2017 06:02 GMT
    #169
    On July 05 2017 03:20 Velr wrote:
    Show nested quote +
    On July 05 2017 00:59 Grumbels wrote:
    On July 02 2017 15:16 eviltomahawk wrote:
    On July 02 2017 13:42 iPlaY.NettleS wrote:
    On July 02 2017 04:26 blunderfulguy wrote:
    Now, BW bouncing back again in Korea makes it a great time to launch SC:R regardless of the rest of the world's esports or casual gaming spaces. It really makes me wonder not just how it's going to do but what would be good for War1/2/3, D2, or other old games that don't seem to have the same "Renaissance" eras that BW has in Korea. Games like Baldur's Gate, Icewind Dale, Age of Empires have gotten HD remasters but not to this scale/quality and kind of just make it off of GOG/Steam sales. Planescape: Torment has gotten similar HD treatment (iirc) and even a "spiritual successor/remake" in Torment: Tides of Numenera, which was hyped to the extreme during the incredibly huge Kickstarter but not so much at launch.

    Getting off topic though.

    War 1 and War 2 have not held up well.D1 they tried to remake it in D3 or somethinga few years ago.Wasn't great apparently.

    Diablo 2 and War3 are good possibilities for a remastered version when the classic games team has finished SC remastered.
    Personally i think it could be D2 remastered followed by War3


    D1 in D3 was just done earlier this year, and it wasn't even a remaster. It was literally D3 dungeons with reskinned monsters with a pixelated shader and 8-direction movement.

    WC3 is a good possibility since background images were datamined from the Blizzard app years ago. Since classic BW is going up on the Blizzard app when SC:R releases, WC3 could see a similar treatment, though it doesn't need a remaster as much.

    I think WC3 could benefit from a remake where they change some of the mechanics and spells and such, which I would never find acceptable for BW. WC3 combat is predicated not on unit movement and finicky pathfinding mechanics, but on spells and abilities that can easily be tweaked used by a stable of heroes which can be easily expanded. I think DotA proves that such games benefit from constant mothering, because they operate on the principle of more = better, as opposed to BW which is more chess-like in having the minimum set of units to create compelling dynamics.


    Uhm... Pathing and stuff seems even more important in wc3, all the bodyblocks' surrounds.... Are you mad?

    Yeah I was about to write this, for another time/thread, though.
    Blunder Man doing everything thing a blunder can.
    739
    Profile Blog Joined May 2009
    Bearded Elder29903 Posts
    July 06 2017 06:56 GMT
    #170
    So tommorow is 7th July and we get unit presentation according to starcraft.com ?
    WriterSalty oldboy that loves memes | One and only back-to-back Liquibet Winner
    TelecoM
    Profile Blog Joined January 2010
    United States10666 Posts
    July 07 2017 16:51 GMT
    #171
    August 14th, the day that the world as we know changes. Can't wait! Thanks for the amazing post and write-up, answered a lot of my questions.
    AKA: TelecoM[WHITE] Protoss fighting
    DropBear
    Profile Blog Joined January 2011
    Australia4319 Posts
    July 07 2017 17:11 GMT
    #172
    Does anyone know if Blizzard has indicated which multiplayer maps will ship with remastered? I would assume laddering will be on well known balanced maps like circuit breaker, fighting spirit etc

    Would be cool if they had a whole bunch of kespa maps instead of their own lul
    Sucker for nostalgia
    NickHotS
    Profile Joined May 2014
    United States105 Posts
    July 07 2017 20:05 GMT
    #173
    On July 06 2017 15:56 739 wrote:
    So tommorow is 7th July and we get unit presentation according to starcraft.com ?

    Unit Spotlight: Protoss is now live!
    CobaltBlu
    Profile Blog Joined August 2009
    United States919 Posts
    July 07 2017 21:04 GMT
    #174
    On July 08 2017 05:05 NickHotS wrote:
    Show nested quote +
    On July 06 2017 15:56 739 wrote:
    So tommorow is 7th July and we get unit presentation according to starcraft.com ?

    Unit Spotlight: Protoss is now live!


    Seeing how drones can have the same kind of explosion sprite as firebats and siege tanks makes me believe that animation is a placeholder. I wish someone from Blizz would step in and clear that up. I'm interested to see the additional F7 effects in action.
    eviltomahawk
    Profile Blog Joined August 2010
    United States11133 Posts
    July 07 2017 21:26 GMT
    #175
    On July 08 2017 06:04 CobaltBlu wrote:
    Show nested quote +
    On July 08 2017 05:05 NickHotS wrote:
    On July 06 2017 15:56 739 wrote:
    So tommorow is 7th July and we get unit presentation according to starcraft.com ?

    Unit Spotlight: Protoss is now live!


    Seeing how drones can have the same kind of explosion sprite as firebats and siege tanks makes me believe that animation is a placeholder. I wish someone from Blizz would step in and clear that up. I'm interested to see the additional F7 effects in action.

    Drones had the same explosion sprite as firebats in classic BW as well. Siege tanks had a slightly different explosion, and I think they still arguably have a slightly different explosion in SC:R as well. Going back to the videos, siege tanks explode with a slightly longer animation that has more of a radiating orange tint. Small explosions, like SCVs, vultures, firebats, goliaths, and drones share a smaller explosion that is smokier.

    It seems that they're replacing the explosion sprites, but not making a greater variation of explosion sprites between units.
    ㅇㅅㅌㅅ
    ii.blitzkrieg
    Profile Joined November 2006
    Canada1122 Posts
    July 07 2017 21:33 GMT
    #176
    Pretty sure that explosion animation in the drone gif is the mineral the drone is carrying exploding (like in BW)

    Drones don't explode in BW but if they are carrying minerals the mineral will explode
    iloveoov / Flash / Fantasy / Midas / Boxer -BW forever
    CobaltBlu
    Profile Blog Joined August 2009
    United States919 Posts
    July 07 2017 21:59 GMT
    #177
    On July 08 2017 06:26 eviltomahawk wrote:
    Show nested quote +
    On July 08 2017 06:04 CobaltBlu wrote:
    On July 08 2017 05:05 NickHotS wrote:
    On July 06 2017 15:56 739 wrote:
    So tommorow is 7th July and we get unit presentation according to starcraft.com ?

    Unit Spotlight: Protoss is now live!


    Seeing how drones can have the same kind of explosion sprite as firebats and siege tanks makes me believe that animation is a placeholder. I wish someone from Blizz would step in and clear that up. I'm interested to see the additional F7 effects in action.

    Drones had the same explosion sprite as firebats in classic BW as well. Siege tanks had a slightly different explosion, and I think they still arguably have a slightly different explosion in SC:R as well. Going back to the videos, siege tanks explode with a slightly longer animation that has more of a radiating orange tint. Small explosions, like SCVs, vultures, firebats, goliaths, and drones share a smaller explosion that is smokier.

    It seems that they're replacing the explosion sprites, but not making a greater variation of explosion sprites between units.


    I knew drones exploded when they had gas/minerals but I didn't know they had the same death animation as firebats. I just confirmed that myself. I guess I just don't like the way it looks so it stands out to me a lot
    c3rberUs
    Profile Blog Joined December 2010
    Japan11285 Posts
    July 08 2017 05:49 GMT
    #178
    What do you guys think about the gifs on the Protoss spotlight post? I can't tell conclusively if its the gif quality that got better or the game gfx or both. Either way, it looks much closer now to how I want remastered to look like.

    Thanks for sharing!
    WriterMovie, 진영화 : "StarCraft will never die".
    GTR
    Profile Blog Joined September 2004
    51397 Posts
    July 08 2017 06:03 GMT
    #179
    On July 08 2017 02:11 DropBear wrote:
    Does anyone know if Blizzard has indicated which multiplayer maps will ship with remastered? I would assume laddering will be on well known balanced maps like circuit breaker, fighting spirit etc

    Would be cool if they had a whole bunch of kespa maps instead of their own lul


    Come on, who doesn't want to ladder on maps like Ashrigo, Rivalry and Lost Temple?
    Commentator
    arb
    Profile Blog Joined April 2008
    Noobville17920 Posts
    July 08 2017 06:20 GMT
    #180
    On July 08 2017 15:03 GTR wrote:
    Show nested quote +
    On July 08 2017 02:11 DropBear wrote:
    Does anyone know if Blizzard has indicated which multiplayer maps will ship with remastered? I would assume laddering will be on well known balanced maps like circuit breaker, fighting spirit etc

    Would be cool if they had a whole bunch of kespa maps instead of their own lul


    Come on, who doesn't want to ladder on maps like Ashrigo, Rivalry and Lost Temple?

    Having played Lost Temple on Bnet a few times now i never realized just how awful of a map it actually was
    Artillery spawned from the forges of Hell
    DropBear
    Profile Blog Joined January 2011
    Australia4319 Posts
    July 08 2017 18:06 GMT
    #181
    On July 08 2017 15:03 GTR wrote:
    Show nested quote +
    On July 08 2017 02:11 DropBear wrote:
    Does anyone know if Blizzard has indicated which multiplayer maps will ship with remastered? I would assume laddering will be on well known balanced maps like circuit breaker, fighting spirit etc

    Would be cool if they had a whole bunch of kespa maps instead of their own lul


    Come on, who doesn't want to ladder on maps like Ashrigo, Rivalry and Lost Temple?

    Please no

    I can imagine them putting Blood Bath 2.0 in
    Sucker for nostalgia
    Alfalfa091
    Profile Joined March 2015
    Canada3 Posts
    July 10 2017 15:32 GMT
    #182
    All this chat about the chat UI... I personally don't feel like using the chat function in pretty much any game, and I don't think it's because of the way the UI is. I think it has a lot more to do with the fact that there are so many ways to communicate today, with all the Skype, Discord, Teamspeak, etc. When I play games, I use these tools to communicate and I think it's the main reason why we don't see much people using the chat functions in games anymore. Before, if you wanted to play you logged in the game and saw who was available, now everyone is online all the time on different platforms and it's easier to talk to my friends on let's say Discord than BNet, even if it's the old BNet.
    I like cats
    ProMeTheus112
    Profile Joined December 2009
    France2027 Posts
    Last Edited: 2017-07-10 17:53:27
    July 10 2017 17:32 GMT
    #183
    idk personally i dont use microphone to play and actually prefer not hearing voices most of the time so obviously you need the text then and why would it be on a exterior interface lol
    for me the quality of the chat on bnet is very important appreciate things such as enter/leave notification as option etc
    and i think stuff like icons for the chat is a nice bonus its fun, i saw a pic recently that showed if you want to unlock a scv portrait, it takes 700 T wins????^^^^^^^^^^^^^^^^^^
    how about 50 for a worker and then... different numbers for each race??^^ what for random????
    50 Z : gling or drone
    100 P : zealot
    50 T : scv or marine
    50 R : ??? heroes?

    lol curious what its gonna be
    K.H.J
    Profile Blog Joined January 2017
    Korea (South)769 Posts
    July 11 2017 04:54 GMT
    #184
    In korea, Remaster completepack(collector's edition) is selling now.

    28,900won (about 25$)

    And it will be sold in offline continuosly.

    So if you want to buy it, it is easy to buy ebay or anywhere.

    Already 30,000 compelete pack is sold out now.
    GTR
    Profile Blog Joined September 2004
    51397 Posts
    Last Edited: 2017-07-11 07:13:36
    July 11 2017 07:13 GMT
    #185
    FWIW it's not on GMarket which does international shipping (yet) so I'm guessing its only exclusive to 11번 right now.
    Commentator
    [DUF]MethodMan
    Profile Blog Joined September 2006
    Germany1716 Posts
    Last Edited: 2017-07-11 07:52:22
    July 11 2017 07:50 GMT
    #186
    Who on earth would complain about 15$ for a game you already love getting a facelift, new ladder (remember the old one? lol), new this, new that. Wait until it's out, watch streams for a few days, let the first few hotfixes/patches pass and then decide if that absurd amount of money is worth it to you, maybe?
    €: And yes Blizzard, leave the old chat alone, rerender it, tweak functionality and that's it. Nobody needs the absolute horseshit that was implemented in SC2.
    [sc1f]eonzerg
    Profile Blog Joined February 2010
    Belgium6505 Posts
    July 11 2017 09:11 GMT
    #187
    i dont think people are complaining about 15$ but the fact that blizzard didnt make clear from the begin if match making was free.the more i play 1.18 the less i like 1.16,sure the graphics showed so far arent that great but based in gorush coments we didnt see all yet ?
    lagcats
    Profile Joined February 2016
    172 Posts
    July 11 2017 10:48 GMT
    #188
    holy fk #hype august omg
    http://www.twitter.com/lagcats <---> http://www.twitch.tv/lagcats Challenger League of Legends player.
    B-royal
    Profile Joined May 2015
    Belgium1330 Posts
    July 11 2017 14:52 GMT
    #189
    The sluggish and clunky UI is still bothering me. Seems to be some sort of webpage. I haven't had it crash yet like this. Maybe someone here can tell us a bit more about this? Can something be done on the user's end to make it more smooth?

    1. Slow loading time
    2. Slow menu transitions (jerky, laggy)
    3. UI freeze upon opening game list first time.
    4. We need more keyboard shortcuts for navigation.

    [image loading]
    new BW-player (~E rank fish) twitch.tv/crispydrone || What plays 500 games a season but can't get better? => http://imgur.com/a/pLzf9 <= ||
    JungleTerrain
    Profile Joined January 2012
    Chile799 Posts
    July 11 2017 16:05 GMT
    #190
    On July 11 2017 23:52 B-royal wrote:
    The sluggish and clunky UI is still bothering me. Seems to be some sort of webpage. I haven't had it crash yet like this. Maybe someone here can tell us a bit more about this? Can something be done on the user's end to make it more smooth?

    1. Slow loading time
    2. Slow menu transitions (jerky, laggy)
    3. UI freeze upon opening game list first time.
    4. We need more keyboard shortcuts for navigation.

    [image loading]


    Wait wtf? That happened to someone? It looks like it's photoshopped or something lol. If it isn't, then wow I'm impressed.
    www.broodwarmaps.net
    endy
    Profile Blog Joined May 2009
    Switzerland8970 Posts
    July 11 2017 21:41 GMT
    #191
    The new patch since the reboot 40 minutes ago totally fucked up bnet.
    ॐ
    Velitation
    Profile Joined April 2010
    Canada224 Posts
    July 11 2017 22:18 GMT
    #192
    I'd wait until the end of the business day (5pm PDT) at this point.

    K.H.J
    Profile Blog Joined January 2017
    Korea (South)769 Posts
    July 11 2017 23:47 GMT
    #193
    http://www.ilovepcbang.com/?mod=news&act=articleView&idxno=56323&sc_code=1450847049&page=&total

    Korea PC Bang Association criticize Blizzard now.

    This is their declaration.

    In korea, we usually paid 1 USD per hour.

    Until now, Every PC Bang have to buy Blizzard package, but they didnt pay another charge.

    But after Remaster, every PC Bang will have to pay 0.22 USD per hour to Blizzard.

    So this conflict is big issue in this country.

    PC Bang is very important for SCR's Success.

    Im so worried...
    The_Red_Viper
    Profile Blog Joined August 2013
    19533 Posts
    July 11 2017 23:58 GMT
    #194
    Just to be clear, before you basically had to buy a "blizzard flatrate" as a pc bang owner to use their games, but for remastered they want 22 cents for each dollar?
    IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
    [sc1f]eonzerg
    Profile Blog Joined February 2010
    Belgium6505 Posts
    July 12 2017 00:00 GMT
    #195
    Amazing love letter blizzard eh?
    K.H.J
    Profile Blog Joined January 2017
    Korea (South)769 Posts
    Last Edited: 2017-07-12 00:12:25
    July 12 2017 00:06 GMT
    #196
    PC Bang Association ciriticze 'Double Charge'

    For example, if i have a SCR and play it in PC Bang about 1hour

    Blizzard get income 2 ways.

    1. My package charge
    2. 0.22$

    They call it double charge.
    Peeano
    Profile Blog Joined March 2009
    Netherlands4817 Posts
    Last Edited: 2017-07-12 00:29:04
    July 12 2017 00:25 GMT
    #197
    On July 12 2017 09:06 K.H.J wrote:
    PC Bang Association ciriticze 'Double Charge'

    For example, if i have a SCR and play it in PC Bang about 1hour

    Blizzard get income 2 ways.

    1. My package charge
    2. 0.22$

    They call it double charge.

    Since Blizzard is a commercial company I can't say I'm too surprised. lol
    Every day Blizzard's greed becomes a bit more like Scrooge McDuck.
    FBH #1!
    207aicila
    Profile Joined January 2015
    1237 Posts
    July 12 2017 00:45 GMT
    #198
    On July 12 2017 08:47 K.H.J wrote:
    http://www.ilovepcbang.com/?mod=news&act=articleView&idxno=56323&sc_code=1450847049&page=&total

    Korea PC Bang Association criticize Blizzard now.

    This is their declaration.

    In korea, we usually paid 1 USD per hour.

    Until now, Every PC Bang have to buy Blizzard package, but they didnt pay another charge.

    But after Remaster, every PC Bang will have to pay 0.22 USD per hour to Blizzard.

    So this conflict is big issue in this country.

    PC Bang is very important for SCR's Success.

    Im so worried...


    I can't wait to see the lapdogs trip over their own feet as they struggle to come up with a pathetic justification of how this is okay or going to help BW lmao.

    What a sad, sad state of affairs...
    mfw people who never followed BW speak about sAviOr as if they know anything... -___-''''
    TL+ Member
    Bakuryu
    Profile Blog Joined August 2009
    Germany1065 Posts
    July 12 2017 01:04 GMT
    #199
    greed knows no borders.....
    BLinD-RawR
    Profile Blog Joined April 2010
    ALLEYCAT BLUES49886 Posts
    July 12 2017 01:15 GMT
    #200
    yuck, just so stupid.
    Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
    TL+ Member
    B-royal
    Profile Joined May 2015
    Belgium1330 Posts
    July 12 2017 01:29 GMT
    #201
    What are you guys complaining about? All this money will probably be invested into stacraft remastered tournaments /sarcasm
    new BW-player (~E rank fish) twitch.tv/crispydrone || What plays 500 games a season but can't get better? => http://imgur.com/a/pLzf9 <= ||
    K.H.J
    Profile Blog Joined January 2017
    Korea (South)769 Posts
    July 12 2017 01:35 GMT
    #202
    On July 12 2017 10:29 B-royal wrote:
    What are you guys complaining about? All this money will probably be invested into stacraft remastered tournaments /sarcasm


    Yeah, i hope so.

    Blizzard has much power than pc bangs, so we cant touch it.

    Also, we cant blame blizzard. It is just company which want to generate more profit.

    So only one thing we can anticipate is more support in league.

    OGN starleague, SSL classic S2, ASL S4... and so on..
    Trozz
    Profile Blog Joined November 2008
    Canada3454 Posts
    July 12 2017 01:55 GMT
    #203
    wtf
    An hourly rate is too much.
    Bangs won't stand for this.
    A build is not a guess, an estimation or a hunch, a feeling, or a foolish intuition. A build is a dependable, unwavering, unarguably accurate, portrayer of your ambition.
    BigFan
    Profile Blog Joined December 2010
    TLADT24920 Posts
    July 12 2017 01:56 GMT
    #204
    This move by Blizzard is questionable, really questionable...
    Former BW EiC"Watch Bakemonogatari or I will kill you." -Toad, April 18th, 2017
    opisska
    Profile Blog Joined February 2011
    Poland8852 Posts
    July 12 2017 02:57 GMT
    #205
    I don't really understand how this works legally. Whichever government set up laws so that the PC bangs ownerz can't just install buy a copy for each PC and install it deserve to be thrown out of the window. Seriously, this is not the time to shit on Blizzard, they are a corporation which is almost obligated to use a way to make money when such gets so openly offered, this is the time to realize how stupid IP laws are all around the world.
    "Jeez, that's far from ideal." - Serral, the king of mild trashtalk
    TL+ Member
    r.Evo
    Profile Joined August 2006
    Germany14080 Posts
    July 12 2017 04:29 GMT
    #206
    On July 12 2017 10:35 K.H.J wrote:
    Show nested quote +
    On July 12 2017 10:29 B-royal wrote:
    What are you guys complaining about? All this money will probably be invested into stacraft remastered tournaments /sarcasm


    Yeah, i hope so.

    Blizzard has much power than pc bangs, so we cant touch it.

    Also, we cant blame blizzard. It is just company which want to generate more profit.

    So only one thing we can anticipate is more support in league.

    OGN starleague, SSL classic S2, ASL S4... and so on..

    If their way of "generating profit" leads to PC bangs not going along with it then they might have to kiss quite a bit of profit goodbye.
    "We don't make mistakes here, we call it happy little accidents." ~Bob Ross
    merz
    Profile Blog Joined July 2004
    Sweden2760 Posts
    July 12 2017 06:42 GMT
    #207
    Probably a licensing issue? I'm guessing Blizzards EULA doesn't allow an unlimited amount of different users on each copy (license), hence they are forcing PC Bangs to pay an additional fee if they are to allow unlimited players to use their game. (This is pretty much what the Music industry does).

    The PC Bangs could cover this fee by charging 1.3 USD per hour instead (which is still a pretty reasonable price) but yeah, that's a 30 % price increase by the hour. Ouch.
    Winners never quit, quitters never win.
    Deleted User 26513
    Profile Joined February 2007
    2376 Posts
    July 12 2017 06:44 GMT
    #208
    On July 12 2017 11:57 opisska wrote:
    I don't really understand how this works legally. Whichever government set up laws so that the PC bangs ownerz can't just install buy a copy for each PC and install it deserve to be thrown out of the window. Seriously, this is not the time to shit on Blizzard, they are a corporation which is almost obligated to use a way to make money when such gets so openly offered, this is the time to realize how stupid IP laws are all around the world.

    It's simple these institutions are generating profit off of the product that Blizzard created, so Blizzard demands a portion of that profit. The same way a composer is receiving money when his songs are being played on the radio/TV/Club. Saying " Whichever government set up laws so that the PC bangs ownerz can't just install buy a copy for each PC and install it " is like saying "Why can't radio owners buy an album of X artist and just play it"... It doesn't work that way.
    endy
    Profile Blog Joined May 2009
    Switzerland8970 Posts
    July 12 2017 07:08 GMT
    #209
    On July 12 2017 15:44 Pr0wler wrote:
    Show nested quote +
    On July 12 2017 11:57 opisska wrote:
    I don't really understand how this works legally. Whichever government set up laws so that the PC bangs ownerz can't just install buy a copy for each PC and install it deserve to be thrown out of the window. Seriously, this is not the time to shit on Blizzard, they are a corporation which is almost obligated to use a way to make money when such gets so openly offered, this is the time to realize how stupid IP laws are all around the world.

    It's simple these institutions are generating profit off of the product that Blizzard created, so Blizzard demands a portion of that profit. The same way a composer is receiving money when his songs are being played on the radio/TV/Club. Saying " Whiczhever government set up laws so that the PC bangs ownerz can't just install buy a copy for each PC and install it " is like saying "Why can't radio owners buy an album of X artist and just play it"... It doesn't work that way.


    Except that:
    - they already make the PC bangs pay for a fixed fee package
    - 22% is a gigantic fee
    - if PC bangs are outraged by this, it certainly isn't a common practice.
    ॐ
    opisska
    Profile Blog Joined February 2011
    Poland8852 Posts
    July 12 2017 07:18 GMT
    #210
    On July 12 2017 15:44 Pr0wler wrote:
    Show nested quote +
    On July 12 2017 11:57 opisska wrote:
    I don't really understand how this works legally. Whichever government set up laws so that the PC bangs ownerz can't just install buy a copy for each PC and install it deserve to be thrown out of the window. Seriously, this is not the time to shit on Blizzard, they are a corporation which is almost obligated to use a way to make money when such gets so openly offered, this is the time to realize how stupid IP laws are all around the world.

    It's simple these institutions are generating profit off of the product that Blizzard created, so Blizzard demands a portion of that profit. The same way a composer is receiving money when his songs are being played on the radio/TV/Club. Saying " Whichever government set up laws so that the PC bangs ownerz can't just install buy a copy for each PC and install it " is like saying "Why can't radio owners buy an album of X artist and just play it"... It doesn't work that way.


    Indeed it doesn't, that's true. It's also monstrously absurd, but people got so accustomed to it that they will jump up and defend it. This special status of anything that can be conceivably labelled as "creative work" needs to end as soon as possible. I can choose from an enormous gamut of products that I can buy, for a one-off fee, and generate profit from them, as long as they are physical items, so why suddenly it "makes sense" that it is so different for "intelectual property".

    TL;DR: if you country has a pirate party, vote for it
    "Jeez, that's far from ideal." - Serral, the king of mild trashtalk
    TL+ Member
    Deleted User 26513
    Profile Joined February 2007
    2376 Posts
    Last Edited: 2017-07-12 09:00:01
    July 12 2017 07:26 GMT
    #211
    On July 12 2017 16:08 endy wrote:
    Show nested quote +
    On July 12 2017 15:44 Pr0wler wrote:
    On July 12 2017 11:57 opisska wrote:
    I don't really understand how this works legally. Whichever government set up laws so that the PC bangs ownerz can't just install buy a copy for each PC and install it deserve to be thrown out of the window. Seriously, this is not the time to shit on Blizzard, they are a corporation which is almost obligated to use a way to make money when such gets so openly offered, this is the time to realize how stupid IP laws are all around the world.

    It's simple these institutions are generating profit off of the product that Blizzard created, so Blizzard demands a portion of that profit. The same way a composer is receiving money when his songs are being played on the radio/TV/Club. Saying " Whiczhever government set up laws so that the PC bangs ownerz can't just install buy a copy for each PC and install it " is like saying "Why can't radio owners buy an album of X artist and just play it"... It doesn't work that way.


    Except that:
    - they already make the PC bangs pay for a fixed fee package
    - 22% is a gigantic fee
    - if PC bangs are outraged by this, it certainly isn't a common practice.

    The amount of the fee is a product of negotiations, I don't think that we know enough to make a decision, whether 22% is gigantic or not. For me it's just an arbitrary number. The "PC bangs" are leveraging their position to get better deal. This is why they are "outraged"(To be fair, Blizzard is doing the same.)... These are all common practices during negotiations.

    On July 12 2017 16:18 opisska wrote:
    Show nested quote +
    On July 12 2017 15:44 Pr0wler wrote:
    On July 12 2017 11:57 opisska wrote:
    I don't really understand how this works legally. Whichever government set up laws so that the PC bangs ownerz can't just install buy a copy for each PC and install it deserve to be thrown out of the window. Seriously, this is not the time to shit on Blizzard, they are a corporation which is almost obligated to use a way to make money when such gets so openly offered, this is the time to realize how stupid IP laws are all around the world.

    It's simple these institutions are generating profit off of the product that Blizzard created, so Blizzard demands a portion of that profit. The same way a composer is receiving money when his songs are being played on the radio/TV/Club. Saying " Whichever government set up laws so that the PC bangs ownerz can't just install buy a copy for each PC and install it " is like saying "Why can't radio owners buy an album of X artist and just play it"... It doesn't work that way.


    Indeed it doesn't, that's true. It's also monstrously absurd, but people got so accustomed to it that they will jump up and defend it. This special status of anything that can be conceivably labelled as "creative work" needs to end as soon as possible. I can choose from an enormous gamut of products that I can buy, for a one-off fee, and generate profit from them, as long as they are physical items, so why suddenly it "makes sense" that it is so different for "intelectual property".

    TL;DR: if you country has a pirate party, vote for it


    Umm, I don't agree with that so I won't vote for any such party
    Ej_
    Profile Blog Joined January 2013
    47656 Posts
    July 12 2017 07:36 GMT
    #212
    Haha, wouldn't be Blizzard if they didn't jump onto the opportunity to milk BW all the way up until it dies and they move onto HotS/OW/WoW.
    "Technically the dictionary has zero authority on the meaning or words" - Rodya
    onlystar
    Profile Joined March 2015
    United States971 Posts
    July 12 2017 08:16 GMT
    #213
    Greedy move fromblizzard asking hourly rages from pc bangs, this shows what they are capable of
    F*ck you blizzard
    iPlaY.NettleS
    Profile Blog Joined June 2010
    Australia4329 Posts
    July 12 2017 08:16 GMT
    #214
    A lot of PC Bangs will just stick with 1.18
    If koreans play on fish theres no need for blizzard matchmaking
    The move will backfire on Blizz.
    https://www.youtube.com/watch?v=e7PvoI6gvQs
    Bakuryu
    Profile Blog Joined August 2009
    Germany1065 Posts
    Last Edited: 2017-07-12 09:07:22
    July 12 2017 09:04 GMT
    #215
    On July 12 2017 15:44 Pr0wler wrote:
    Show nested quote +
    On July 12 2017 11:57 opisska wrote:
    I don't really understand how this works legally. Whichever government set up laws so that the PC bangs ownerz can't just install buy a copy for each PC and install it deserve to be thrown out of the window. Seriously, this is not the time to shit on Blizzard, they are a corporation which is almost obligated to use a way to make money when such gets so openly offered, this is the time to realize how stupid IP laws are all around the world.

    It's simple these institutions are generating profit off of the product that Blizzard created, so Blizzard demands a portion of that profit. The same way a composer is receiving money when his songs are being played on the radio/TV/Club. Saying " Whichever government set up laws so that the PC bangs ownerz can't just install buy a copy for each PC and install it " is like saying "Why can't radio owners buy an album of X artist and just play it"... It doesn't work that way.


    so why arent streamers, who generate donations by playing a Blizzard product, are not getting a Blizzard email telling them to give them 22% of their income or else getting sued? this sounds like the youtube let`s play - monetization incident.
    although i dont know Blizzard EULA good enough to know if that is legal, or Blizzard is just too nice by still allowing us to do it.
    739
    Profile Blog Joined May 2009
    Bearded Elder29903 Posts
    July 12 2017 09:06 GMT
    #216
    I feel like I'm an old man.

    I remember in the old, good BW days I used to play 1v1/2v2 only.

    Now I've installed SC:BW again, waiting for Remastered and keep playing 3v3/4v4 games with friends on Hunters only :D
    WriterSalty oldboy that loves memes | One and only back-to-back Liquibet Winner
    GTR
    Profile Blog Joined September 2004
    51397 Posts
    July 12 2017 09:28 GMT
    #217
    This drama reeks of Steam/Valve trying to enter the PC bang market back around the turn of the century.
    Guess how that turned out.
    Commentator
    K.H.J
    Profile Blog Joined January 2017
    Korea (South)769 Posts
    July 12 2017 09:31 GMT
    #218
    Umm... How about other countries' PC Bang?

    Is there same policy?
    739
    Profile Blog Joined May 2009
    Bearded Elder29903 Posts
    July 12 2017 09:32 GMT
    #219
    Doubt there are more countries with PC Bang.

    PC Bangs in Poland died like 10 years ago or something.
    WriterSalty oldboy that loves memes | One and only back-to-back Liquibet Winner
    GTR
    Profile Blog Joined September 2004
    51397 Posts
    Last Edited: 2017-07-12 09:46:46
    July 12 2017 09:34 GMT
    #220
    Waxangel clarified the article for me.



    So TL:DR - from what I understand, this isn't something specific with the release of SC:R but rather a trend consistent with Blizzard games at PC bangs in general. I guess the Korean PC Bang Association figured this was a perfect time to push their agenda once again.
    Commentator
    K.H.J
    Profile Blog Joined January 2017
    Korea (South)769 Posts
    July 12 2017 09:42 GMT
    #221
    On July 12 2017 18:34 GTR wrote:
    Waxangel clarified the article for me.
    https://twitter.com/SaintSnorlax/status/885069505776541696
    https://twitter.com/SaintSnorlax/status/885070296004403200


    Yeah, this 'double charge' is controversial issue.

    I'm so worried...
    Waxangel
    Profile Blog Joined September 2002
    United States33192 Posts
    Last Edited: 2017-07-12 12:38:37
    July 12 2017 12:38 GMT
    #222
    I do wonder if the "buy once, use forever" policy for the original Brood War at PC bangs (a pricing policy that almost no popular game offers to PC bang owners anymore) will actually make PC bang owners reluctant to opt into Remastered, pushing ppl to keep playing 1.18 instead.
    AdministratorHey HP can you redo everything youve ever done because i have a small complaint?
    The_Red_Viper
    Profile Blog Joined August 2013
    19533 Posts
    July 12 2017 14:39 GMT
    #223
    Ok so just to be clear, this isn't new and already happens with every blizzard game? I get that pc bangs don't like it, but it's consistent at least right, not blizzard trying to be extra greedy.
    At the same time one can certainly argue if it should be like that
    IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
    shin ken
    Profile Blog Joined October 2009
    Germany612 Posts
    July 12 2017 14:40 GMT
    #224
    I guess PC Bang regulars don't really care about ladder (the are used to play on fish) or graphics anyways and continue to play 1.18 (or whatever the name for the "free" version will be after SCRs launch).

    PC Bangs will lose potencially new or returning players that are drawn in by the new release if they don't offer it or charge extra.

    It's only a temporal problem though. Sooner or later a platform will offer SCRs online content for free. Shield Battery is already close and if tec27 stays true to his promise and makes it open source, there will be a korean Shield Battery version for PC Bangs (that keeps out dirty foreigners) in no time.

    After that it's business as usual (one copy of SCR for the entire PC Bang to use the assets, and then set up the custom server for each place).
    Cryoc
    Profile Joined July 2011
    Germany909 Posts
    July 13 2017 20:07 GMT
    #225
    For anyone interested, I stumbled upon a remake of the Broodwar intro sequence:
    http://www.twitch.tv/cryoc
    Peeano
    Profile Blog Joined March 2009
    Netherlands4817 Posts
    July 13 2017 20:33 GMT
    #226
    I liked the old one better. BW aint Red Alert.
    FBH #1!
    BigFan
    Profile Blog Joined December 2010
    TLADT24920 Posts
    July 13 2017 20:56 GMT
    #227
    I like this. The original was really dark so hard to see. Also, someone in comments mentioned this is fan made?
    Former BW EiC"Watch Bakemonogatari or I will kill you." -Toad, April 18th, 2017
    Ancestral
    Profile Blog Joined August 2007
    United States3230 Posts
    July 13 2017 21:27 GMT
    #228
    On July 14 2017 05:56 BigFan wrote:
    I like this. The original was really dark so hard to see. Also, someone in comments mentioned this is fan made?

    LOL it's fun but yeah, no way in hell this is Blizzard's work. They're 100% about the CG. People may not remember but their cinematics were hyped as fuck back in the day.
    The Nature and purpose of the martial way are universal; all selfish desires must be roasted in the tempering fires of hard training. - Masutatsu Oyama
    [sc1f]eonzerg
    Profile Blog Joined February 2010
    Belgium6505 Posts
    July 13 2017 23:32 GMT
    #229
    interesting vod + im less worried about the graphics now.
    + thanks for reminding the love letter back in 2000-2001 i was pretty good writting love letters that my class mates did ask me to make letters for them,sadly i didnt copy blizzard model :D
    eviltomahawk
    Profile Blog Joined August 2010
    United States11133 Posts
    Last Edited: 2017-07-14 06:12:43
    July 14 2017 00:26 GMT
    #230
    On July 14 2017 08:32 [sc1f]eonzerg wrote:
    interesting vod + im less worried about the graphics now.
    + thanks for reminding the love letter back in 2000-2001 i was pretty good writting love letters that my class mates did ask me to make letters for them,sadly i didnt copy blizzard model :D
    https://www.youtube.com/watch?v=wDuaZm7YTl4

    Interesting to see widescreen versions of the 4:3 UI in addition to the 16: 9 UI. It arguably looks more polished than the 16: 9 UI, and I wonder if they will have another option to switch between the UI layouts.
    ㅇㅅㅌㅅ
    _Animus_
    Profile Joined February 2011
    Bulgaria1064 Posts
    Last Edited: 2017-07-14 06:16:02
    July 14 2017 06:13 GMT
    #231
    On July 14 2017 05:07 Cryoc wrote:
    For anyone interested, I stumbled upon a remake of the Broodwar intro sequence:
    https://www.youtube.com/watch?v=c24mzfsHXAo#t=168s

    Please NO!
    Real actors making it bad. Its like some sort of command and conquer rip off, terrible damage to the intro. And that finger movement of the firebat look like one of cheap costume. Completely 3d model remake wouldve been so much better.
    Luv ya BroodWar!
    Drake
    Profile Joined October 2010
    Germany6146 Posts
    July 14 2017 07:42 GMT
    #232
    On July 14 2017 15:13 _Animus_ wrote:
    Show nested quote +
    On July 14 2017 05:07 Cryoc wrote:
    For anyone interested, I stumbled upon a remake of the Broodwar intro sequence:
    https://www.youtube.com/watch?v=c24mzfsHXAo#t=168s

    Please NO!
    Real actors making it bad. Its like some sort of command and conquer rip off, terrible damage to the intro. And that finger movement of the firebat look like one of cheap costume. Completely 3d model remake wouldve been so much better.


    "Actors" xDDD i wouldnt call them "actors" xD
    Nb.Drake / CoL_Drake / Original Joined TL.net Tuesday, 15th of March 2005
    JungleTerrain
    Profile Joined January 2012
    Chile799 Posts
    July 14 2017 07:48 GMT
    #233
    On July 14 2017 16:42 Drake wrote:
    Show nested quote +
    On July 14 2017 15:13 _Animus_ wrote:
    On July 14 2017 05:07 Cryoc wrote:
    For anyone interested, I stumbled upon a remake of the Broodwar intro sequence:
    https://www.youtube.com/watch?v=c24mzfsHXAo#t=168s

    Please NO!
    Real actors making it bad. Its like some sort of command and conquer rip off, terrible damage to the intro. And that finger movement of the firebat look like one of cheap costume. Completely 3d model remake wouldve been so much better.


    "Actors" xDDD i wouldnt call them "actors" xD


    I want to see a real Starcraft movie with real actors. I want Sandra Bullock to be Kerrigan. Brad Pitt as Jim Raynor and Morgan Freeman as the Overmind.
    www.broodwarmaps.net
    eviltomahawk
    Profile Blog Joined August 2010
    United States11133 Posts
    July 14 2017 09:01 GMT
    #234
    On July 14 2017 16:42 Drake wrote:
    Show nested quote +
    On July 14 2017 15:13 _Animus_ wrote:
    On July 14 2017 05:07 Cryoc wrote:
    For anyone interested, I stumbled upon a remake of the Broodwar intro sequence:
    https://www.youtube.com/watch?v=c24mzfsHXAo#t=168s

    Please NO!
    Real actors making it bad. Its like some sort of command and conquer rip off, terrible damage to the intro. And that finger movement of the firebat look like one of cheap costume. Completely 3d model remake wouldve been so much better.


    "Actors" xDDD i wouldnt call them "actors" xD

    Cosplayers trying to act, it's more like

    That trailer was a ripoff of the official remastered trailer, a WCS trailer, and a fan-made remake of the BW intro.
    ㅇㅅㅌㅅ
    opisska
    Profile Blog Joined February 2011
    Poland8852 Posts
    July 15 2017 04:49 GMT
    #235
    On July 14 2017 16:48 JungleTerrain wrote:
    Show nested quote +
    On July 14 2017 16:42 Drake wrote:
    On July 14 2017 15:13 _Animus_ wrote:
    On July 14 2017 05:07 Cryoc wrote:
    For anyone interested, I stumbled upon a remake of the Broodwar intro sequence:
    https://www.youtube.com/watch?v=c24mzfsHXAo#t=168s

    Please NO!
    Real actors making it bad. Its like some sort of command and conquer rip off, terrible damage to the intro. And that finger movement of the firebat look like one of cheap costume. Completely 3d model remake wouldve been so much better.


    "Actors" xDDD i wouldnt call them "actors" xD


    I want to see a real Starcraft movie with real actors. I want Sandra Bullock to be Kerrigan. Brad Pitt as Jim Raynor and Morgan Freeman as the Overmind.


    I have no idea who the other voice actors are, but I think Tricia Helfer is already a pretty good cast for Kerrigan
    "Jeez, that's far from ideal." - Serral, the king of mild trashtalk
    TL+ Member
    hitthat
    Profile Joined January 2010
    Poland2260 Posts
    Last Edited: 2017-07-15 07:25:51
    July 15 2017 07:25 GMT
    #236
    On July 14 2017 05:07 Cryoc wrote:
    For anyone interested, I stumbled upon a remake of the Broodwar intro sequence:
    https://www.youtube.com/watch?v=c24mzfsHXAo#t=168s


    NVM
    Shameless BroodWar separatistic, elitist, fanaticaly devoted puritan fanboy.
    K.H.J
    Profile Blog Joined January 2017
    Korea (South)769 Posts
    Last Edited: 2017-07-15 07:40:17
    July 15 2017 07:39 GMT
    #237
    Info about SC:R Launching event(7/30, 19:00 KST, Busan)

    Blizzard will sell 5,000 Complete package and broadcast SC documentary.

    Special pro event match(Maybe boxer, yellow, TBLS?? )

    Special Amateur event match will be played, too(preliminary is started today in Busan PC Bang)

    OGN will broadcast this launching event and they will announce something.


    SC documentary? Oh

    739
    Profile Blog Joined May 2009
    Bearded Elder29903 Posts
    July 15 2017 08:13 GMT
    #238
    SC documentary seems nice.
    The only thing that sucks is that I'm starting new work at the SC:R premiere date and I'm leaving the town for some training, so I hope the hotel will handle WiFi so I can spam games after work :d
    WriterSalty oldboy that loves memes | One and only back-to-back Liquibet Winner
    hexhaven
    Profile Joined July 2014
    Finland926 Posts
    July 15 2017 09:11 GMT
    #239
    I wonder if it's a new documentary or State of Play.
    WriterI shoot events. | http://www.jussi.co/esports
    JungleTerrain
    Profile Joined January 2012
    Chile799 Posts
    Last Edited: 2017-07-15 09:22:05
    July 15 2017 09:21 GMT
    #240
    Seem like on 7/30 I will have a big erection

    Edit: Hype
    www.broodwarmaps.net
    arb
    Profile Blog Joined April 2008
    Noobville17920 Posts
    July 15 2017 19:09 GMT
    #241
    On July 14 2017 05:33 Peeano wrote:
    I liked the old one better. BW aint Red Alert.

    ya that looks.. really bad
    Artillery spawned from the forges of Hell
    eviltomahawk
    Profile Blog Joined August 2010
    United States11133 Posts
    July 15 2017 21:43 GMT
    #242
    On July 16 2017 04:09 arb wrote:
    Show nested quote +
    On July 14 2017 05:33 Peeano wrote:
    I liked the old one better. BW aint Red Alert.

    ya that looks.. really bad

    It's fan-made, so it's no big deal.

    It has already been confirmed that they're just up-scaling the existing cinematics.
    ㅇㅅㅌㅅ
    KameZerg
    Profile Blog Joined May 2007
    Sweden1757 Posts
    July 15 2017 21:47 GMT
    #243
    Since the remake is going to be on the bnet launcher, does that still mean i can play it offline i.e singleplayer? I've never used the bnet launcher so idk how it works with the games being on there.
    asdasdasdasdasd123123123
    eviltomahawk
    Profile Blog Joined August 2010
    United States11133 Posts
    July 15 2017 23:17 GMT
    #244
    On July 16 2017 06:47 ICanFlyLow wrote:
    Since the remake is going to be on the bnet launcher, does that still mean i can play it offline i.e singleplayer? I've never used the bnet launcher so idk how it works with the games being on there.

    They confirmed that you can play offline. You'll still need the bnet launcher to install and update the game, which means you'll need to install the bnet launcher app, login to that with your bnet 2.0 account (which you should have to buy SC:R digitally), and then download and install SC:R from the list games in the launcher.

    I strongly speculate that you'd still be able to launch the game directly from the executable outside of the Bnet app once it's installed.
    ㅇㅅㅌㅅ
    Broodwar4lyf
    Profile Blog Joined February 2016
    304 Posts
    July 16 2017 06:38 GMT
    #245
    how the hell would they know if a pc client in a pc bang was using sc RM. i think they want that in because there was no other way to make post-sale micro transactions to recoup their development costs if they kept offline LAN around. this makes me quit bw completely and im sure a lot of old ppl like myself. cant be bothered with this bs anymore gg , was even thinking of putting up a pc bang of my own just for scr, i guess thats over
    https://cinesnipe.com
    LaStScan
    Profile Joined May 2011
    Korea (South)1289 Posts
    July 16 2017 09:30 GMT
    #246
    On July 15 2017 16:39 K.H.J wrote:
    Info about SC:R Launching event(7/30, 19:00 KST, Busan)

    Blizzard will sell 5,000 Complete package and broadcast SC documentary.

    Special pro event match(Maybe boxer, yellow, TBLS?? )

    Special Amateur event match will be played, too(preliminary is started today in Busan PC Bang)

    OGN will broadcast this launching event and they will announce something.


    SC documentary? Oh



    Amateur event match?
    Trying my best for ASL, ASTL
    Lylat
    Profile Joined August 2009
    France8575 Posts
    July 16 2017 10:08 GMT
    #247
    I played a fuckton of BW back in the days and had a pretty decent level (~B+ on ICCUP), I stopped playing in 2008-2009 and plan to come back playing a bit once SC:R is released. Did the meta change (I doubt it but we never know) ? What are the good replay sites ? Is there another way of watching stream than Afreeca ? (it's so laggy even in medium quality..
    Thanks in advance guys !
    iPlaY.NettleS
    Profile Blog Joined June 2010
    Australia4329 Posts
    July 16 2017 10:42 GMT
    #248
    Actually it's pretty surprising to me that 5.1 million have watched that remastered trailer on blizzards facebook page.
    More than i expected i gotta admit.
    https://www.youtube.com/watch?v=e7PvoI6gvQs
    sCuMBaG
    Profile Joined August 2006
    United Kingdom1144 Posts
    July 17 2017 14:31 GMT
    #249
    Who would have thought that Blizzard would make it so incredibly hard for me to give them my money

    I moved back to the UK recently, but my battle.net account was created while living in Germany.
    To get a UK debit card added to a German battle.net account took freaking ages...

    Volvo makes it much easier for me to waste my salary on useless stuff
    blade55555
    Profile Blog Joined March 2009
    United States17423 Posts
    July 17 2017 14:54 GMT
    #250
    On July 16 2017 19:08 Lylat wrote:
    I played a fuckton of BW back in the days and had a pretty decent level (~B+ on ICCUP), I stopped playing in 2008-2009 and plan to come back playing a bit once SC:R is released. Did the meta change (I doubt it but we never know) ? What are the good replay sites ? Is there another way of watching stream than Afreeca ? (it's so laggy even in medium quality..
    Thanks in advance guys !


    I would say it's changed from 2009 a bit (that was when I quit was early 2010). TvZ was starting to switch over to late game mech in 2010 and has been perfected and the norm in almost every TvZ. PvZ has a lot more gate openings into a 2-3 zealot harass with forge expand.


    From the zerg side, those were 2 major changes from that era I noticed. I don't see as much Forge FE like it was back in 08/09.

    No idea about TvT/PvP/TvP.
    When I think of something else, something will go here
    RowdierBob
    Profile Blog Joined May 2003
    Australia12958 Posts
    July 18 2017 03:39 GMT
    #251
    I've noticed that tvz has shifted back to bio lately. Flash and last seem content to play that SK style with mines added sometimes but dont see huge tank deathballs anymore.
    "Terrans are pretty much space-Australians" - H
    K.H.J
    Profile Blog Joined January 2017
    Korea (South)769 Posts
    Last Edited: 2017-07-18 03:43:58
    July 18 2017 03:39 GMT
    #252
    Now, Blizzard explain thier plan to korea PC Bang.

    [image loading]


    People in this picture are PC Bang owners.
    ROOTFayth
    Profile Joined January 2004
    Canada3351 Posts
    July 18 2017 03:46 GMT
    #253
    Are PC bang even lucrative nowadays? Everybody has a good internet connection and a decent computer
    JungleTerrain
    Profile Joined January 2012
    Chile799 Posts
    July 18 2017 03:56 GMT
    #254
    On July 18 2017 12:46 ROOTFayth wrote:
    Are PC bang even lucrative nowadays? Everybody has a good internet connection and a decent computer


    It's not about that. It's about hanging out with friends playing a game and there's a culture behind it.
    Kids would go there after school with friends from what I heard.
    www.broodwarmaps.net
    GTR
    Profile Blog Joined September 2004
    51397 Posts
    Last Edited: 2017-07-18 04:17:43
    July 18 2017 04:16 GMT
    #255
    yes, pc bang's still remain a core part of korean culture despite advances in technology.
    it's just not the same playing games at home with your friends on discord compared to going to a pc bang together.
    Commentator
    K.H.J
    Profile Blog Joined January 2017
    Korea (South)769 Posts
    July 18 2017 14:52 GMT
    #256
    Flash and JD will not participate in 7/30event.
    The_Red_Viper
    Profile Blog Joined August 2013
    19533 Posts
    July 18 2017 15:32 GMT
    #257
    Oh wow, is there a specific reason for that? :/
    IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
    Copymizer
    Profile Joined November 2010
    Denmark2081 Posts
    July 18 2017 16:32 GMT
    #258
    On July 18 2017 12:46 ROOTFayth wrote:
    Are PC bang even lucrative nowadays? Everybody has a good internet connection and a decent computer

    It defintely is. I went on holiday to korea last summer and the pc bangs were full of kids having fun after school. it's still very popular because its cheap and there's all necessities in terms of cheap drinks and food
    ~~Yo man ! MBCGame HERO Fighting !! Holy check !
    SCC-Faust
    Profile Blog Joined November 2007
    United States3736 Posts
    July 18 2017 21:41 GMT
    #259
    Blizzard (accidentally?) wiped the stats of accounts on USEast/USWest. Not sure why or what is happening.
    I want to fuck Soulkey with a Zelderan.
    TelecoM
    Profile Blog Joined January 2010
    United States10666 Posts
    July 18 2017 21:43 GMT
    #260
    On July 19 2017 06:41 SCC-Faust wrote:
    Blizzard (accidentally?) wiped the stats of accounts on USEast/USWest. Not sure why or what is happening.

    Might as well clear everyones stats and start off completely fresh. Lol, jk. Not sure why.
    AKA: TelecoM[WHITE] Protoss fighting
    Hider
    Profile Blog Joined May 2010
    Denmark9362 Posts
    July 18 2017 22:32 GMT
    #261
    On July 18 2017 12:46 ROOTFayth wrote:
    Are PC bang even lucrative nowadays? Everybody has a good internet connection and a decent computer


    Also korean parents don't want to see their kids playing computer at home. You can escape strict parents at pc bang.
    TelecoM
    Profile Blog Joined January 2010
    United States10666 Posts
    July 18 2017 22:37 GMT
    #262
    Now my stats say I am 150-120 on uswest when I haven't played near that many games lol
    AKA: TelecoM[WHITE] Protoss fighting
    opisska
    Profile Blog Joined February 2011
    Poland8852 Posts
    July 19 2017 07:20 GMT
    #263
    A main street in Busan is now lined with these:

    [image loading]
    "Jeez, that's far from ideal." - Serral, the king of mild trashtalk
    TL+ Member
    nukkuj
    Profile Blog Joined March 2010
    Finland403 Posts
    July 19 2017 09:34 GMT
    #264
    so launch event is on 30th of July, but release of the game is on 14th of August?

    typical Blizzard logic
    eviltomahawk
    Profile Blog Joined August 2010
    United States11133 Posts
    Last Edited: 2017-07-19 09:39:45
    July 19 2017 09:39 GMT
    #265
    On July 19 2017 18:34 nukkuj wrote:
    so launch event is on 30th of July, but release of the game is on 14th of August?

    typical Blizzard logic

    It launches on July 30th in Korea. August 14th is the launch date for the rest of the world.
    ㅇㅅㅌㅅ
    GTR
    Profile Blog Joined September 2004
    51397 Posts
    July 19 2017 09:46 GMT
    #266
    30th of july only in pc bangs.
    Commentator
    TT1
    Profile Blog Joined December 2008
    Canada9990 Posts
    July 19 2017 09:46 GMT
    #267
    On July 19 2017 18:39 eviltomahawk wrote:
    Show nested quote +
    On July 19 2017 18:34 nukkuj wrote:
    so launch event is on 30th of July, but release of the game is on 14th of August?

    typical Blizzard logic

    It launches on July 30th in Korea. August 14th is the launch date for the rest of the world.


    july 30th is the release date for pc bangs in korea, koreans get their private copy on aug 15 i believe
    ab = tl(i) + tl(pc), the grand answer to every tl.net debate
    Arvendilin
    Profile Joined February 2013
    Germany1878 Posts
    July 19 2017 11:27 GMT
    #268
    Will there be a hardcopy I can preorder too, or is it just the one to download?
    My heroes: Jangbi, Bisu, Stork and BeSt for BW, Rain, Zest and Stats for SC2! Need a better Signature tbh...
    Glioburd
    Profile Joined April 2008
    France1911 Posts
    July 19 2017 12:09 GMT
    #269
    On July 19 2017 20:27 Arvendilin wrote:
    Will there be a hardcopy I can preorder too, or is it just the one to download?

    Hardcopy is only in Korea, with their collector edition. Outside of Korea, there is only a digital version.
    "You should hate loosing, but you should never fear defeat." NaDa.
    K.H.J
    Profile Blog Joined January 2017
    Korea (South)769 Posts
    July 20 2017 04:40 GMT
    #270
    SC:R Launching event - 'GG together'
    *7/30 20:00 KST
    *Blizzard store (including 5,000 SCR complete pack)
    *Special show (EDM .. why they select it? wtf)
    *Event March
    1set TheBOy vs Grrrr…
    2set BoxeR vs Yellow
    3set Nada vs Reach
    Castor and commentor :Tasteless, Wolf

    GTR
    Profile Blog Joined September 2004
    51397 Posts
    Last Edited: 2017-07-20 04:55:14
    July 20 2017 04:52 GMT
    #271
    Korean commentators are MC Jun, Um Jae-kyung and TheMarine - a signal that OGN definitely are doing SC:R content.
    Also shows that Kim Carrier is done with Starcraft for good
    Commentator
    BLinD-RawR
    Profile Blog Joined April 2010
    ALLEYCAT BLUES49886 Posts
    July 20 2017 05:04 GMT
    #272
    EDM replacing kpop? its like replacing bad with worse.
    Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
    TL+ Member
    nukkuj
    Profile Blog Joined March 2010
    Finland403 Posts
    July 20 2017 05:10 GMT
    #273
    event line-up looks entertaining at least, I wonder what BoxeR vs. Yellow brings to us this time.
    blade55555
    Profile Blog Joined March 2009
    United States17423 Posts
    July 20 2017 05:53 GMT
    #274
    Mm I was kind of hoping for Effort/Bisu or some players of that caliber played. Boxer vs Yellow will be fun to watch though.
    When I think of something else, something will go here
    K.H.J
    Profile Blog Joined January 2017
    Korea (South)769 Posts
    July 20 2017 06:51 GMT
    #275
    TBLS reject Blizzard's invitation.

    Instead of launching event, they will stream SC:R in AfreecaTV PCBang.

    neptunusfisk
    Profile Blog Joined July 2012
    2286 Posts
    July 20 2017 07:23 GMT
    #276
    On July 20 2017 14:10 nukkuj wrote:
    event line-up looks entertaining at least, I wonder what BoxeR vs. Yellow brings to us this time.


    Bunker rushes, but now in HD
    maru G5L pls
    nukkuj
    Profile Blog Joined March 2010
    Finland403 Posts
    Last Edited: 2017-07-20 07:27:34
    July 20 2017 07:26 GMT
    #277
    On July 20 2017 16:23 neptunusfisk wrote:
    Show nested quote +
    On July 20 2017 14:10 nukkuj wrote:
    event line-up looks entertaining at least, I wonder what BoxeR vs. Yellow brings to us this time.


    Bunker rushes, but now in HD

    If there isn't one, I'm bit disappointed. Any idea if those showmatches are bo1 or bo3?
    Golgotha
    Profile Blog Joined January 2011
    Korea (South)8418 Posts
    July 20 2017 07:29 GMT
    #278
    On July 19 2017 21:09 Glioburd wrote:
    Show nested quote +
    On July 19 2017 20:27 Arvendilin wrote:
    Will there be a hardcopy I can preorder too, or is it just the one to download?

    Hardcopy is only in Korea, with their collector edition. Outside of Korea, there is only a digital version.


    do you know what stores in korea will have a hard copy? I'd like to get one.
    BLinD-RawR
    Profile Blog Joined April 2010
    ALLEYCAT BLUES49886 Posts
    July 20 2017 07:54 GMT
    #279
    On July 20 2017 15:51 K.H.J wrote:
    TBLS reject Blizzard's invitation.

    Instead of launching event, they will stream SC:R in AfreecaTV PCBang.


    I'm kinda worried now, if OGN does announce a tournament would afreeca force its partners and best BJs to not participate?
    Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
    TL+ Member
    K.H.J
    Profile Blog Joined January 2017
    Korea (South)769 Posts
    Last Edited: 2017-07-20 08:36:06
    July 20 2017 08:35 GMT
    #280
    On July 20 2017 16:54 BLinD-RawR wrote:
    Show nested quote +
    On July 20 2017 15:51 K.H.J wrote:
    TBLS reject Blizzard's invitation.

    Instead of launching event, they will stream SC:R in AfreecaTV PCBang.


    I'm kinda worried now, if OGN does announce a tournament would afreeca force its partners and best BJs to not participate?


    Only one thing that i know is that AfreecaTV doesnt want to let Flash go Busan.
    JD and Bisu are under Kongdoo now, and Stork didnt join any company.
    So these 3 guys can participate any tournament if they want.
    But Flash is under AfreecaTV, so he is diffrent.
    PartnerBJ and BestBJ are diffrent from that.
    These two BJs are just forbidden for streaming other platform.
    BJ grade cant affect tournament.
    GTR
    Profile Blog Joined September 2004
    51397 Posts
    July 20 2017 08:49 GMT
    #281
    so technically while flash can only stream on afreeca, jaedong/bisu/stork can restream on youtube/twitch/kakaotv?
    Commentator
    Letmelose
    Profile Blog Joined September 2006
    Korea (South)3227 Posts
    Last Edited: 2017-07-20 10:45:37
    July 20 2017 09:08 GMT
    #282
    On July 20 2017 17:49 GTR wrote:
    so technically while flash can only stream on afreeca, jaedong/bisu/stork can restream on youtube/twitch/kakaotv?


    No. It's a separate issue. As far as I know, NaDa, Flash, and Jaedong are all Partner BJs, who have certain contractual obligations towards AfreecaTV, the extent of which is more widespread than someone like Stork, for example. As you can see, NaDa is participating in this upcoming tournament, despite being a Partner BJ just like Flash or Jaedong.

    I repeat, the classification of these streamers under the AfreecaTV brand, and the varying restrictions that come with it, has nothing to do with what is going on here. This is not the time to be discussing the policies AfreecaTV imposes on its streamers, considering it basically has little relevance to the topic of why players like Flash isn't participating.

    With that said, I think the possibility of a power struggle being at play is certainly likely. Or maybe some of these players didn't want to go all the way to Busan for the fee that was offered to them. There are no official announcements, and if this is the result of some friction between AfreecaTV and Blizzard, you know there ever won't be one. Blizzard is using casters employed by Ongamenet, while several iconic Brood War players with close ties to AfreecaTV have plans elsewhere.

    For those surprised at the possibility of a power struggle between separate bodies who have vested interests in the upcoming future of the Korean Brood War scene, welcome the party. Watch the shit-fest unfold while people pick different sides and pretend it's a necessary growing pain for Brood War, while in truth it is a necessary evil for whoever comes out on top. My bet's on Blizzard.
    TL+ Member
    sabas123
    Profile Blog Joined December 2010
    Netherlands3122 Posts
    July 20 2017 10:16 GMT
    #283
    So bestBJs can't participate in tournaments hosted by another streaming company, while partnered BJs only can't stream on other platforms?

    With the relative success the ASL has gotten, is there any chance that OGN will try an OSL with a small prize pool?

    Will Afreeca do anything special with the TBLS stream?
    The harder it becomes, the more you should focus on the basics.
    [sc1f]eonzerg
    Profile Blog Joined February 2010
    Belgium6505 Posts
    July 20 2017 10:19 GMT
    #284
    I doubt so,recently effort jd and others were in some ogn event
    opisska
    Profile Blog Joined February 2011
    Poland8852 Posts
    July 20 2017 12:51 GMT
    #285
    There definitely isn't a lack of marketing budget. I just saw the ad for the event running on the lightning of the Gwangan bridge in Busan, which must be incredibly expensive given the scale of the thing (it was literarly a mile long SC ad) and the visibility of the place.
    "Jeez, that's far from ideal." - Serral, the king of mild trashtalk
    TL+ Member
    blade55555
    Profile Blog Joined March 2009
    United States17423 Posts
    July 20 2017 13:43 GMT
    #286
    On July 20 2017 15:51 K.H.J wrote:
    TBLS reject Blizzard's invitation.

    Instead of launching event, they will stream SC:R in AfreecaTV PCBang.



    I will not complain about that! I was curious if they would stream it at a PCBang, glad to get confirmation of that :D.
    When I think of something else, something will go here
    paralleluniverse
    Profile Joined July 2010
    4065 Posts
    Last Edited: 2017-07-20 15:07:45
    July 20 2017 15:07 GMT
    #287
    On June 30 2017 20:21 BisuDagger wrote:
    There will be a global leaderboard/ladder similar to SC2.

    Despite years of campaigning by many people including myself, SC2 does not have a "global leaderboard".
    ProMeTheus112
    Profile Joined December 2009
    France2027 Posts
    Last Edited: 2017-07-20 15:15:45
    July 20 2017 15:14 GMT
    #288
    yeah glad that there will be global leaderboard it was just super awkward that there wasn't one in sc2 glad to hear that (well won't you add it to sc2^^)
    TelecoM
    Profile Blog Joined January 2010
    United States10666 Posts
    July 20 2017 16:35 GMT
    #289
    On July 20 2017 21:51 opisska wrote:
    There definitely isn't a lack of marketing budget. I just saw the ad for the event running on the lightning of the Gwangan bridge in Busan, which must be incredibly expensive given the scale of the thing (it was literarly a mile long SC ad) and the visibility of the place.

    Damn, that is epic lol, need pics / video of that man.
    AKA: TelecoM[WHITE] Protoss fighting
    lestye
    Profile Blog Joined August 2010
    United States4149 Posts
    July 20 2017 16:48 GMT
    #290
    I'd imagine that would hurt a prospective OSL, being denied all that star power is significant.
    "You guys are just edgelords. Embrace your inner weeb desu" -Zergneedsfood
    Velitation
    Profile Joined April 2010
    Canada224 Posts
    Last Edited: 2017-07-20 18:20:10
    July 20 2017 18:18 GMT
    #291
    1.19 PTR is now live:

    https://us.battle.net/forums/en/starcraft/topic/20758015677

    Features & Improvements
    General Battle.net
    A Battle.net account is required to access multiplayer gateways
    Save Legacy Profiles forever by pairing them to a modern Battle.net Account
    Create or link up to three Profiles per gateway
    Friend’s list now contains whisper and status for friends playing modern Blizzard games
    NumPad+0 stats ordered by player name
    Popular maps display based upon the most played maps in the last 24 hours
    Replays and saved games are cloud saved and accessible upon login


    Chat Panels
    Added to all multiplayer screens
    Click the Channel name in the Message Entry box to display the last channels
    Change message target with /1, /2, or /w (player)


    Search Games Screen
    Open games automatically update with player information and availability
    Games list auto-refresh has replaced by a refresh button
    Added filters for name, game type, private, acceptable ping, and player count


    Observer Mode
    Right click player name to follow their camera
    Right click to follow a unit
    Left click player name to toggle their field of vision
    Alt+U hides/shows Units section
    Alt+E hides/shows Economy section
    Alt+P hides/shows Research section
    Alt+I hides/shows Minimap
    Alt+W hides/shows Button section


    Options
    H.O.T.K.E.Y.s have arrived – again
    Added an option to disable custom hotkeys in Create menu
    An expanded version of Options can now be found on the main menu screen


    Bug Fixes
    Ending a game in an Observer slot is handled gracefully
    Carriage returns in map details are preserved


    Known Bugs
    Asian and Cyrillic characters not supported in PTR's Legacy Chat
    TelecoM
    Profile Blog Joined January 2010
    United States10666 Posts
    July 20 2017 18:28 GMT
    #292
    On July 21 2017 03:18 Velitation wrote:
    1.19 PTR is now live:

    https://us.battle.net/forums/en/starcraft/topic/20758015677

    Show nested quote +
    Features & Improvements
    General Battle.net
    A Battle.net account is required to access multiplayer gateways
    Save Legacy Profiles forever by pairing them to a modern Battle.net Account
    Create or link up to three Profiles per gateway
    Friend’s list now contains whisper and status for friends playing modern Blizzard games
    NumPad+0 stats ordered by player name
    Popular maps display based upon the most played maps in the last 24 hours
    Replays and saved games are cloud saved and accessible upon login


    Chat Panels
    Added to all multiplayer screens
    Click the Channel name in the Message Entry box to display the last channels
    Change message target with /1, /2, or /w (player)


    Search Games Screen
    Open games automatically update with player information and availability
    Games list auto-refresh has replaced by a refresh button
    Added filters for name, game type, private, acceptable ping, and player count


    Observer Mode
    Right click player name to follow their camera
    Right click to follow a unit
    Left click player name to toggle their field of vision
    Alt+U hides/shows Units section
    Alt+E hides/shows Economy section
    Alt+P hides/shows Research section
    Alt+I hides/shows Minimap
    Alt+W hides/shows Button section


    Options
    H.O.T.K.E.Y.s have arrived – again
    Added an option to disable custom hotkeys in Create menu
    An expanded version of Options can now be found on the main menu screen


    Bug Fixes
    Ending a game in an Observer slot is handled gracefully
    Carriage returns in map details are preserved


    Known Bugs
    Asian and Cyrillic characters not supported in PTR's Legacy Chat

    Cool thanks for sharing I didn't notice, DLing now and it's taking awhile to rewrite the old installation, I guess this is a bigger PTR than before.
    AKA: TelecoM[WHITE] Protoss fighting
    Velitation
    Profile Joined April 2010
    Canada224 Posts
    July 20 2017 18:53 GMT
    #293
    I can't seem to connect to the server, so not sure if it is fully functional yet. There might be a patch shortly.

    In the meantime here's what some of the stuff looks like:

    [image loading]
    [image loading]
    [image loading]
    [image loading]
    [image loading]
    eviltomahawk
    Profile Blog Joined August 2010
    United States11133 Posts
    Last Edited: 2017-07-20 19:01:49
    July 20 2017 19:00 GMT
    #294
    Oh nice, options can be accessed in the main menu now. The Technology® is finally here.

    Also worth noting this in the main thread

    Radical,

    That will be a news and updates spot long term. The Editor will launch from the Blizzard Launcher, not from the game anymore. The SCR ad is placeholder while we get the news feed working.

    Cheers,
    Pete
    ㅇㅅㅌㅅ
    ProMeTheus112
    Profile Joined December 2009
    France2027 Posts
    Last Edited: 2017-07-20 19:06:31
    July 20 2017 19:05 GMT
    #295
    hey thats interesting
    David_y34h
    Profile Joined July 2017
    10 Posts
    July 20 2017 19:06 GMT
    #296
    The game will be on blizzard app/launcher? like sc2
    eviltomahawk
    Profile Blog Joined August 2010
    United States11133 Posts
    Last Edited: 2017-07-20 19:41:30
    July 20 2017 19:12 GMT
    #297
    On July 21 2017 04:06 David_y34h wrote:
    The game will be on blizzard app/launcher? like sc2

    The Remaster will definitely need the Blizzard app for installation and updates.

    The F2P classic version will also be added to the Blizzard app, but I'm not sure if it will need the Blizzard app.

    edit: They also added an option to enable/disable custom hotkeys when creating a game

    [image loading]
    ㅇㅅㅌㅅ
    blade55555
    Profile Blog Joined March 2009
    United States17423 Posts
    Last Edited: 2017-07-20 19:51:36
    July 20 2017 19:46 GMT
    #298
    That's interesting. I can already see a few people ticking that "Disabled" button on this forum. Wonder if tournaments will enable or disable the hotkeys. Won't effect me either way, as I don't intend on changing any hotkeys except for Patrol, but even then it wouldn't matter to me. I imagine we'll know soon!
    When I think of something else, something will go here
    jehlakj
    Profile Joined April 2017
    23 Posts
    July 20 2017 19:49 GMT
    #299
    On July 21 2017 04:12 eviltomahawk wrote:
    Show nested quote +
    On July 21 2017 04:06 David_y34h wrote:
    The game will be on blizzard app/launcher? like sc2

    The Remaster will definitely need the Blizzard app for installation and updates.

    The F2P classic version will also be added to the Blizzard app, but I'm not sure if it will need the Blizzard app.

    edit: They also added an option to enable/disable custom hotkeys when creating a game

    [image loading]


    Whoa. So is it possible that pro scenes won't allow custom hotkeys?

    Well, it's not like I'm gonna turn pro anyway.
    lestye
    Profile Blog Joined August 2010
    United States4149 Posts
    July 20 2017 19:53 GMT
    #300
    On July 21 2017 04:46 blade55555 wrote:
    That's interesting. I can already see a few people ticking that "Disabled" button on this forum. Wonder if tournaments will enable or disable the hotkeys. Won't effect me either way, as I don't intend on changing any hotkeys except for Patrol, but even then it wouldn't matter to me. I imagine we'll know soon!

    I'd imagine most people wouldn't really care and would be open just to get faster games, assuming patrol rebound doesn't completely break the game.
    "You guys are just edgelords. Embrace your inner weeb desu" -Zergneedsfood
    tobai
    Profile Joined April 2017
    28 Posts
    July 20 2017 20:00 GMT
    #301
    I really hope matchmaking will not allow players to filter for hotkeys / no hotkeys.
    I don't want to feel like i'm playing second league when using hotkeys.

    Also, these new graphics options like smooth unit turning and environment effects look interesting...
    eviltomahawk
    Profile Blog Joined August 2010
    United States11133 Posts
    Last Edited: 2017-07-20 20:02:12
    July 20 2017 20:00 GMT
    #302
    New Battle.net screens

    [image loading]

    [image loading]

    [image loading]

    [image loading]

    Overall, pretty similar to what Blizzard showed in one of their articles for Remastered . For me, the UI feels kinda laggy and choppy unless I'm in windowed mode.
    ㅇㅅㅌㅅ
    lestye
    Profile Blog Joined August 2010
    United States4149 Posts
    Last Edited: 2017-07-20 20:10:51
    July 20 2017 20:10 GMT
    #303
    On July 21 2017 05:00 tobai wrote:
    I really hope matchmaking will not allow players to filter for hotkeys / no hotkeys.
    I don't want to feel like i'm playing second league when using hotkeys.

    Also, these new graphics options like smooth unit turning and environment effects look interesting...

    I can't imagine that would the case. That would segregate a small playerbase and would be a turn off to a returning casual base. It's just something for competitive play/elitists who want to make sure no ones using keybinds, at least native keybinds.
    "You guys are just edgelords. Embrace your inner weeb desu" -Zergneedsfood
    shin ken
    Profile Blog Joined October 2009
    Germany612 Posts
    Last Edited: 2017-07-20 20:11:34
    July 20 2017 20:11 GMT
    #304
    So - in the old Battle.net Launcher, there was a new game called "Starcraft Internal Alpha" which has gone away after the update to the new UI.

    Any idea what this was?
    eviltomahawk
    Profile Blog Joined August 2010
    United States11133 Posts
    July 20 2017 20:14 GMT
    #305
    On July 21 2017 05:11 shin ken wrote:
    So - in the old Battle.net Launcher, there was a new game called "Starcraft Internal Alpha" which has gone away after the update to the new UI.

    Any idea what this was?

    Did it look like this?
    ㅇㅅㅌㅅ
    KameZerg
    Profile Blog Joined May 2007
    Sweden1757 Posts
    July 20 2017 20:38 GMT
    #306
    Is anyone else having problems logging in?
    asdasdasdasdasd123123123
    supernovamaniac
    Profile Blog Joined December 2009
    United States3046 Posts
    July 20 2017 20:42 GMT
    #307
    Screenshots of new obs mode (exclusive to obs slot, not replays or ums obs or anything else)

    [image loading]
    [image loading]
    ppp
    CobaltBlu
    Profile Blog Joined August 2009
    United States919 Posts
    Last Edited: 2017-07-20 20:51:09
    July 20 2017 20:50 GMT
    #308
    On July 21 2017 05:42 supernovamaniac wrote:
    Screenshots of new obs mode (exclusive to obs slot, not replays or ums obs or anything else)

    + Show Spoiler +
    [image loading]
    [image loading]


    Can observer not see/use the old UI?
    Velitation
    Profile Joined April 2010
    Canada224 Posts
    Last Edited: 2017-07-20 21:16:53
    July 20 2017 21:15 GMT
    #309
    On July 21 2017 05:38 ICanFlyLow wrote:
    Is anyone else having problems logging in?


    Apparently it is a bad locale value if you have error 2:78. Only people in US can log in at the moment.

    https://us.battle.net/forums/en/starcraft/topic/20758015677?page=2
    Error 2:78 is bad locale value. We are looking into this.
    TelecoM
    Profile Blog Joined January 2010
    United States10666 Posts
    July 20 2017 21:21 GMT
    #310
    I have a silly bug that makes 1.19 PTR unplayable atm, My screen resolution is wrong no matter what I try, although I am going to just play windowed mode and stretch it out to the task bar, that is the best I can do until this issue is resolved.at the moment.
    AKA: TelecoM[WHITE] Protoss fighting
    Scandral
    Profile Joined February 2013
    7 Posts
    July 20 2017 21:44 GMT
    #311
    On July 21 2017 05:42 supernovamaniac wrote:
    [image loading]


    So they're going to include a production tab now?
    tankgirl
    Profile Blog Joined May 2016
    354 Posts
    July 20 2017 21:49 GMT
    #312
    All the pros are still playing 1.16 or what?
    Larva appears to have gone for a 3 hatch spire into lurker into hive before muta, into defiler guardian...off 2 base...
    TL+ Member
    blade55555
    Profile Blog Joined March 2009
    United States17423 Posts
    July 20 2017 21:57 GMT
    #313
    Yeah. I don't think the pro's are going to switch until remastered comes out is my guess. I know Jaedong/Flash have said they like 1.18, but the others don't' I am assuming.
    When I think of something else, something will go here
    DOgMeAt
    Profile Joined August 2005
    Czech Republic142 Posts
    July 20 2017 22:14 GMT
    #314
    i cant run 1.18, 1.19, runs smooth thou. how long do they usually take to make test versions official?
    Ban Baal
    eviltomahawk
    Profile Blog Joined August 2010
    United States11133 Posts
    July 20 2017 22:15 GMT
    #315
    On July 21 2017 07:14 DOgMeAt wrote:
    i cant run 1.18, 1.19, runs smooth thou. how long do they usually take to make test versions official?

    1.19 will be the version that will release alongside the remaster.
    ㅇㅅㅌㅅ
    dcemuser
    Profile Joined August 2010
    United States3248 Posts
    July 20 2017 22:40 GMT
    #316
    Currently, the 1.19 PTR contains all of the files for the remaster. The HD mode checkbox is just disabled if you don't own SC:R.

    That's sort of concerning - it implies that all SC users everywhere will be forced to have SC:R files taking up space, even if they don't ever intend to use them/own HD mode.
    supernovamaniac
    Profile Blog Joined December 2009
    United States3046 Posts
    July 20 2017 22:44 GMT
    #317
    On July 21 2017 06:44 Scandral wrote:
    Show nested quote +
    On July 21 2017 05:42 supernovamaniac wrote:
    [image loading]


    So they're going to include a production tab now?

    I've tested, and it only shows upgrades at the moment. Not sure if they'll change it to include other information.
    ppp
    KrOjah
    Profile Joined March 2017
    United Kingdom68 Posts
    July 20 2017 23:05 GMT
    #318
    Looks nice and another little change I like is mineral lines show up on undiscovered areas on the minimap. Really liking the development of Remastered so far. Hopefully the PTR gets most of the buggy shit out for release.
    eviltomahawk
    Profile Blog Joined August 2010
    United States11133 Posts
    July 20 2017 23:07 GMT
    #319
    On July 21 2017 08:05 KrOjah wrote:
    Looks nice and another little change I like is mineral lines show up on undiscovered areas on the minimap. Really liking the development of Remastered so far. Hopefully the PTR gets most of the buggy shit out for release.

    I guess it's a nice compromise instead of revealing the entire terrain like in SC2.
    ㅇㅅㅌㅅ
    TelecoM
    Profile Blog Joined January 2010
    United States10666 Posts
    July 20 2017 23:11 GMT
    #320
    This is so hype, I wish it was august 14th already lol. I will def. be up at midnight - 3 AM on the 14th in order to jump into the ladder immediately, SO HYPE.
    AKA: TelecoM[WHITE] Protoss fighting
    KrOjah
    Profile Joined March 2017
    United Kingdom68 Posts
    July 20 2017 23:13 GMT
    #321
    On July 21 2017 08:07 eviltomahawk wrote:
    Show nested quote +
    On July 21 2017 08:05 KrOjah wrote:
    Looks nice and another little change I like is mineral lines show up on undiscovered areas on the minimap. Really liking the development of Remastered so far. Hopefully the PTR gets most of the buggy shit out for release.

    I guess it's a nice compromise instead of revealing the entire terrain like in SC2.


    Yeah agreed.
    Chris_Havoc
    Profile Joined August 2016
    United States599 Posts
    Last Edited: 2017-07-20 23:17:37
    July 20 2017 23:16 GMT
    #322
    On July 21 2017 08:11 GGzerG wrote:
    This is so hype, I wish it was august 14th already lol. I will def. be up at midnight - 3 AM on the 14th in order to jump into the ladder immediately, SO HYPE.


    Ehh based on past Blizzard history it'll probably be out around 10am-12pm PDT.
    Owner of the SC2 Esports Anthology channel on YouTube: https://www.youtube.com/c/SC2EsportsAnthology
    Chris_Havoc
    Profile Joined August 2016
    United States599 Posts
    Last Edited: 2017-07-20 23:17:25
    July 20 2017 23:17 GMT
    #323
    double post
    Owner of the SC2 Esports Anthology channel on YouTube: https://www.youtube.com/c/SC2EsportsAnthology
    -Archangel-
    Profile Joined May 2010
    Croatia7457 Posts
    Last Edited: 2017-07-21 00:51:58
    July 21 2017 00:51 GMT
    #324
    Ah so they did decide to add better Observer tools. I can live without a production tab if the research tab shows upgrades also being researched and not only those that are done.
    Kaolla
    Profile Joined January 2003
    China2999 Posts
    July 21 2017 01:34 GMT
    #325
    On July 21 2017 05:00 eviltomahawk wrote:
    New Battle.net screens

    [image loading]

    [image loading]

    [image loading]

    [image loading]

    Overall, pretty similar to what Blizzard showed in one of their articles for Remastered . For me, the UI feels kinda laggy and choppy unless I'm in windowed mode.


    Man... I can't believe they are really fucking up the UI... Typical Blizz though, they had a great UI and their new and shiny version is downright inferior... Can't even enter a password on the join screen (aka have to click the game first?) and it probably still wont remember the name of the game you last played....
    its me
    blade55555
    Profile Blog Joined March 2009
    United States17423 Posts
    July 21 2017 01:46 GMT
    #326
    I like the new UI personally. Although their join game method is a little silly, but oh well.
    When I think of something else, something will go here
    iPlaY.NettleS
    Profile Blog Joined June 2010
    Australia4329 Posts
    July 21 2017 01:50 GMT
    #327
    From my experience playing mostly team games and ums the latency of the host plays little part in how laggy the game will be.A lot of the time someone who lags the game shows up as 4 or 5 green in the lobby so personally i don't agree with the new filter system.
    https://www.youtube.com/watch?v=e7PvoI6gvQs
    eviltomahawk
    Profile Blog Joined August 2010
    United States11133 Posts
    Last Edited: 2017-07-21 03:22:45
    July 21 2017 02:28 GMT
    #328
    On July 21 2017 10:34 Kaolla wrote:
    Show nested quote +
    On July 21 2017 05:00 eviltomahawk wrote:
    New Battle.net screens

    [image loading]

    [image loading]

    [image loading]

    [image loading]

    Overall, pretty similar to what Blizzard showed in one of their articles for Remastered . For me, the UI feels kinda laggy and choppy unless I'm in windowed mode.


    Man... I can't believe they are really fucking up the UI... Typical Blizz though, they had a great UI and their new and shiny version is downright inferior... Can't even enter a password on the join screen (aka have to click the game first?) and it probably still wont remember the name of the game you last played....

    You had to click on the game to enter the password in 1.18 too.

    While there are a handful of things that haven't been ported over from 1.16 Battlenet, I think there are a lot of nice new features in the new one. Having a search bar, map preview, and player count in 1.18 was good. Adding a refresh button and game type tag onto the custom games list is also a good in 1.19, as is being able to chat while in the custom games list.

    My two criticisms for 1.19 compared to 1.18 is that they took away the popular games list afaik, and the game type filter is put behind the filter menu which necessitates a couple more clicks.
    ㅇㅅㅌㅅ
    Shinokuki
    Profile Joined July 2013
    United States859 Posts
    July 21 2017 02:45 GMT
    #329
    just me or bw became laggier... maybe its my computer but 1.18 was fine.... I should technically be able to play flawlessly even on this 4 y/o 300$ comp...
    Life is just life
    supernovamaniac
    Profile Blog Joined December 2009
    United States3046 Posts
    July 21 2017 03:03 GMT
    #330
    On July 20 2017 13:52 GTR wrote:
    Korean commentators are MC Jun, Um Jae-kyung and TheMarine - a signal that OGN definitely are doing SC:R content.
    Also shows that Kim Carrier is done with Starcraft for good

    I don't know why you would expect anyone to invite Kim Carrier after what has transpired in past couple of months + Korean culture.
    ppp
    eviltomahawk
    Profile Blog Joined August 2010
    United States11133 Posts
    July 21 2017 03:06 GMT
    #331
    On July 21 2017 12:03 supernovamaniac wrote:
    Show nested quote +
    On July 20 2017 13:52 GTR wrote:
    Korean commentators are MC Jun, Um Jae-kyung and TheMarine - a signal that OGN definitely are doing SC:R content.
    Also shows that Kim Carrier is done with Starcraft for good

    I don't know why you would expect anyone to invite Kim Carrier after what has transpired in past couple of months + Korean culture.

    What happened?
    ㅇㅅㅌㅅ
    dcemuser
    Profile Joined August 2010
    United States3248 Posts
    Last Edited: 2017-07-21 04:14:22
    July 21 2017 04:13 GMT
    #332
    By the way, if somebody messes with their Starcraft exe for 1.19, they can probably bypass the SC:R checks and toggle HD mode. The HD assets are already in place in the 1.19 client.

    For example,
    1.18:
    sound/terran/vessel/tvewht03.wav - hash: d4d7a0f3b38bb3d25687270d2b2ea04a

    1.19:
    sound/terran/vessel/tvewht03.wav - hash: 7add5bd1a96c8f02425a26d1eb6b27aa
    SD/sound/terran/vessel/tvewht03.wav - hash: d4d7a0f3b38bb3d25687270d2b2ea04a
    L_Master
    Profile Blog Joined April 2009
    United States8017 Posts
    July 21 2017 04:24 GMT
    #333
    On July 21 2017 12:06 eviltomahawk wrote:
    Show nested quote +
    On July 21 2017 12:03 supernovamaniac wrote:
    On July 20 2017 13:52 GTR wrote:
    Korean commentators are MC Jun, Um Jae-kyung and TheMarine - a signal that OGN definitely are doing SC:R content.
    Also shows that Kim Carrier is done with Starcraft for good

    I don't know why you would expect anyone to invite Kim Carrier after what has transpired in past couple of months + Korean culture.

    What happened?


    I would also be interested in hearing this. Obviously I've missed some of this news.
    EffOrt and Soulkey Hwaiting!
    XERX
    Profile Joined April 2017
    85 Posts
    Last Edited: 2017-07-21 05:23:07
    July 21 2017 05:12 GMT
    #334
    On July 21 2017 13:13 dcemuser wrote:
    By the way, if somebody messes with their Starcraft exe for 1.19, they can probably bypass the SC:R checks and toggle HD mode. The HD assets are already in place in the 1.19 client.

    For example,
    1.18:
    sound/terran/vessel/tvewht03.wav - hash: d4d7a0f3b38bb3d25687270d2b2ea04a

    1.19:
    sound/terran/vessel/tvewht03.wav - hash: 7add5bd1a96c8f02425a26d1eb6b27aa
    SD/sound/terran/vessel/tvewht03.wav - hash: d4d7a0f3b38bb3d25687270d2b2ea04a


    oh shit this is actually very possible since this game can be played on Lan so the server file checks that Blizzard does for other games won't work.

    Somebody on this forum whos talented with coding please find a way.
    Letmelose
    Profile Blog Joined September 2006
    Korea (South)3227 Posts
    July 21 2017 05:22 GMT
    #335
    Korean e-Sports is constantly in a purgatory state of being at the brink of being accepted into the mainstream culture, and also a couple of steps away from being banished as an unwholesome source of entertainment for the tumultuous, game-addicted youth of today. It means that anything that can shed the gaming industry in a bad light sets back years of progress, which can be best seen by the repercussions of the match-fixing scandals.

    Caster Kim Tae Young was one of the most recognizable faces in the industry, being present since the earliest days of Brood War. He has since moved on to other means of making money (contributing towards the Seoul nightlife), the specific details of which I won't bother getting into, but it will suffice to say any appearances he makes as a e-Sports personality will worsen the public perception of e-Sports as a whole.
    TL+ Member
    supernovamaniac
    Profile Blog Joined December 2009
    United States3046 Posts
    July 21 2017 05:23 GMT
    #336
    On July 21 2017 14:22 Letmelose wrote:
    Korean e-Sports is constantly in a purgatory state of being at the brink of being accepted into the mainstream culture, and also a couple of steps away from being banished as an unwholesome source of entertainment for the tumultuous, game-addicted youth of today. It means that anything that can shed the gaming industry in a bad light sets back years of progress, which can be best seen by the repercussions of the match-fixing scandals.

    Caster Kim Tae Young was one of the most recognizable faces in the industry, being present since the earliest days of Brood War. He has since moved on to other means of making money (contributing towards the Seoul nightlife), the specific details of which I won't bother getting into, but it will suffice to say any appearances he makes as a e-Sports personality will worsen the public perception of e-Sports as a whole.

    Rather it seems nearly impossible. It's not just what he did recently, it was the entire buildup which climaxed with the recent decisions.
    ppp
    fish_radio
    Profile Blog Joined March 2017
    182 Posts
    July 21 2017 05:43 GMT
    #337
    how to open it? CASC gives me garbage. folders 00,01,02,03 ~~ 0a,0b,0c ~~ fc,fd,fe,ff, etc....
    Sebyul Server W.I.P.
    GTR
    Profile Blog Joined September 2004
    51397 Posts
    Last Edited: 2017-07-21 05:46:29
    July 21 2017 05:44 GMT
    #338
    basically from what i understand:

    - didn't really get the vibe of afreecatv/streaming
    - got frustrated by a lack of support/sponsors
    - despite constructive criticisms, he didn't take anything on board and started to alienate fans
    - falling out with kcm/zeus/other people over revenue sharing and some other crap

    tl:dr - didn't understand how afreeca worked, was too demanding, had a shitty attitude in general and eventually was frozen out of the scene.

    as letmelose said, he now runs a room salon (there's a blog on this stuff on tl somewhere)
    Commentator
    XERX
    Profile Joined April 2017
    85 Posts
    Last Edited: 2017-07-21 06:16:59
    July 21 2017 06:07 GMT
    #339
    On July 21 2017 14:43 fish_radio wrote:
    how to open it? CASC gives me garbage. folders 00,01,02,03 ~~ 0a,0b,0c ~~ fc,fd,fe,ff, etc....


    Im trying to find the files where the locked options are scripted
    739
    Profile Blog Joined May 2009
    Bearded Elder29903 Posts
    July 21 2017 07:58 GMT
    #340
    Wait, they gonna introduce the updated Lost Temple map today ?!
    WriterSalty oldboy that loves memes | One and only back-to-back Liquibet Winner
    iFU.pauline
    Profile Joined September 2009
    France1496 Posts
    July 21 2017 08:51 GMT
    #341
    On July 21 2017 15:07 XERX wrote:
    Show nested quote +
    On July 21 2017 14:43 fish_radio wrote:
    how to open it? CASC gives me garbage. folders 00,01,02,03 ~~ 0a,0b,0c ~~ fc,fd,fe,ff, etc....


    Im trying to find the files where the locked options are scripted



    YES, DO IT, FUCKING DO IT!!!!
    No coward soul is mine, No trembler in the world's storm-troubled sphere, I see Heaven's glories shine, And Faith shines equal arming me from Fear
    DOgMeAt
    Profile Joined August 2005
    Czech Republic142 Posts
    July 21 2017 10:09 GMT
    #342
    cracking a $15 game must be the new low
    Ban Baal
    KameZerg
    Profile Blog Joined May 2007
    Sweden1757 Posts
    July 21 2017 10:41 GMT
    #343
    haha I hope you guys can pull this one off if you're trying to crack it
    asdasdasdasdasd123123123
    endy
    Profile Blog Joined May 2009
    Switzerland8970 Posts
    July 21 2017 11:36 GMT
    #344
    are we still going to be able to create as many accounts as we want? no smurfing is a deal breaker.
    ॐ
    404AlphaSquad
    Profile Joined October 2011
    839 Posts
    July 21 2017 11:48 GMT
    #345
    People complaining and throwing tantrums about a log-in screen that they see less than 10 seconds. I wonder how much more ridiculous this community can get, but you guys never cease to amaze me in this regard.

    User was temp banned for this post.
    aka Kalevi
    iFU.pauline
    Profile Joined September 2009
    France1496 Posts
    July 21 2017 11:53 GMT
    #346
    On July 21 2017 20:36 endy wrote:
    are we still going to be able to create as many accounts as we want? no smurfing is a deal breaker.


    no you are limited to 3 accounts per server and your bnet account aka is showing on chat with your nickname in parenthesis.
    No coward soul is mine, No trembler in the world's storm-troubled sphere, I see Heaven's glories shine, And Faith shines equal arming me from Fear
    paralleluniverse
    Profile Joined July 2010
    4065 Posts
    Last Edited: 2017-07-21 11:56:06
    July 21 2017 11:55 GMT
    #347
    On July 21 2017 00:14 ProMeTheus112 wrote:
    yeah glad that there will be global leaderboard it was just super awkward that there wasn't one in sc2 glad to hear that (well won't you add it to sc2^^)

    Completely agreed.
    RaNgeD
    Profile Blog Joined March 2009
    United States732 Posts
    July 21 2017 12:33 GMT
    #348
    This is gonna be so much fun :D
    Love never gives up, never loses faith, is always hopeful, and endures through every circumstance. 1 Corinthians 13:7
    B-royal
    Profile Joined May 2015
    Belgium1330 Posts
    July 21 2017 12:51 GMT
    #349
    On July 21 2017 20:48 404AlphaSquad wrote:
    People complaining and throwing tantrums about a log-in screen that they see less than 10 seconds. I wonder how much more ridiculous this community can get, but you guys never cease to amaze me in this regard.


    Can you stop being so dismissive of other people's valid criticisms? It doesn't matter if it's about something seemingly inconsequential. Most sane people won't let the decision of buying remastered hinge on something this small, but it still has to be said. There is room for improvement and pointing this out is vital.

    And it's getting really tiresome seeing you complain about the brood war community in every single post you make. Please go back to the Sc2 community, which you were clearly enjoying very much.
    new BW-player (~E rank fish) twitch.tv/crispydrone || What plays 500 games a season but can't get better? => http://imgur.com/a/pLzf9 <= ||
    TelecoM
    Profile Blog Joined January 2010
    United States10666 Posts
    July 21 2017 14:24 GMT
    #350
    Hmm...where is the Wizard when you need him, Blizzard knows people will crack into the game, is it possible though? Go go gadget hackers =P
    AKA: TelecoM[WHITE] Protoss fighting
    Garmer
    Profile Joined October 2010
    1286 Posts
    July 21 2017 15:04 GMT
    #351
    so what the progamers are saying about sc:r
    xboi209
    Profile Blog Joined June 2011
    United States1173 Posts
    July 21 2017 15:44 GMT
    #352
    On July 21 2017 13:13 dcemuser wrote:
    By the way, if somebody messes with their Starcraft exe for 1.19, they can probably bypass the SC:R checks and toggle HD mode. The HD assets are already in place in the 1.19 client.

    For example,
    1.18:
    sound/terran/vessel/tvewht03.wav - hash: d4d7a0f3b38bb3d25687270d2b2ea04a

    1.19:
    sound/terran/vessel/tvewht03.wav - hash: 7add5bd1a96c8f02425a26d1eb6b27aa
    SD/sound/terran/vessel/tvewht03.wav - hash: d4d7a0f3b38bb3d25687270d2b2ea04a

    For the record:
    SD bit rate is 352 kbps
    HD bit rate is 705 kbps
    http://www.reddit.com/r/broodwar/
    dcemuser
    Profile Joined August 2010
    United States3248 Posts
    Last Edited: 2017-07-21 15:53:28
    July 21 2017 15:52 GMT
    #353
    HD version of Terran1 (top) vs SD version of Terran1 (bottom) in Audacity: https://db.tt/iq79Gcib01

    New version is a little crisper (despite being 1/5 of the size, since it is .ogg instead of .wav).
    Pinkiehardt
    Profile Joined July 2017
    1 Post
    July 21 2017 16:10 GMT
    #354
    Someone posted on reddit the whole thing datamined: https://www.reddit.com/r/starcraft/comments/6oonce/starcraft_remastered_datamined_remastered_music/
    CadenZie
    Profile Blog Joined May 2010
    Korea (South)545 Posts
    July 21 2017 16:55 GMT
    #355
    am i going crazy or is the hd cursor smaller?
    [sc1f]eonzerg
    Profile Blog Joined February 2010
    Belgium6505 Posts
    July 21 2017 16:57 GMT
    #356
    It is
    endy
    Profile Blog Joined May 2009
    Switzerland8970 Posts
    Last Edited: 2017-07-21 17:09:58
    July 21 2017 17:09 GMT
    #357
    On July 21 2017 20:53 iFU.pauline wrote:
    Show nested quote +
    On July 21 2017 20:36 endy wrote:
    are we still going to be able to create as many accounts as we want? no smurfing is a deal breaker.


    no you are limited to 3 accounts per server and your bnet account aka is showing on chat with your nickname in parenthesis.


    Thanks! I guess 3 accounts is ok. But why the hell would they display the B.Net account name?
    ॐ
    TelecoM
    Profile Blog Joined January 2010
    United States10666 Posts
    July 21 2017 17:19 GMT
    #358
    On July 22 2017 01:10 Pinkiehardt wrote:
    Someone posted on reddit the whole thing datamined: https://www.reddit.com/r/starcraft/comments/6oonce/starcraft_remastered_datamined_remastered_music/

    Damn, those new pics and UI in game looks amazing, BW Evolution so hype =)
    AKA: TelecoM[WHITE] Protoss fighting
    sabas123
    Profile Blog Joined December 2010
    Netherlands3122 Posts
    July 21 2017 17:45 GMT
    #359
    On July 22 2017 02:09 endy wrote:
    Show nested quote +
    On July 21 2017 20:53 iFU.pauline wrote:
    On July 21 2017 20:36 endy wrote:
    are we still going to be able to create as many accounts as we want? no smurfing is a deal breaker.


    no you are limited to 3 accounts per server and your bnet account aka is showing on chat with your nickname in parenthesis.


    Thanks! I guess 3 accounts is ok. But why the hell would they display the B.Net account name?

    I don't know, but if they won't show the rank I most probably will like it.
    The harder it becomes, the more you should focus on the basics.
    KungKras
    Profile Joined August 2008
    Sweden484 Posts
    July 21 2017 19:28 GMT
    #360
    On July 21 2017 20:48 404AlphaSquad wrote:
    People complaining and throwing tantrums about a log-in screen that they see less than 10 seconds. I wonder how much more ridiculous this community can get, but you guys never cease to amaze me in this regard.


    When you get sunburned, even the slightest smack on your skin will sting a lot more than it would otherwise.
    And a lot of people got sunburned by SC2.
    "When life gives me lemons, I go look for oranges"
    eviltomahawk
    Profile Blog Joined August 2010
    United States11133 Posts
    Last Edited: 2017-07-21 20:09:02
    July 21 2017 19:57 GMT
    #361
    Here's the Lost Temple article that was just posted on the official site

    https://starcraft.com/en-us/articles/20930558

    Not much in there except reminiscing and a couple of close-up shots of the remastered terrain and doodads.

    I also find it funny that they're highlighting CholeraSC vids.
    ㅇㅅㅌㅅ
    Endymion
    Profile Blog Joined November 2009
    United States3701 Posts
    July 21 2017 20:04 GMT
    #362
    they should have had a remastered picture of a terran highgrounding a zerg natural with tanks, the truly quintessential LT image
    Have you considered the MMO-Champion forum? You are just as irrational and delusional with the right portion of nostalgic populism. By the way: The old Brood War was absolutely unplayable
    TelecoM
    Profile Blog Joined January 2010
    United States10666 Posts
    July 21 2017 20:05 GMT
    #363
    The HD updates on Terrain, Doodads and whatnot look amazing, really happy for the HD update, it looks great.
    AKA: TelecoM[WHITE] Protoss fighting
    ProMeTheus112
    Profile Joined December 2009
    France2027 Posts
    July 21 2017 20:11 GMT
    #364
    Yeah graphics on that page look rly rly good
    tobai
    Profile Joined April 2017
    28 Posts
    July 21 2017 20:25 GMT
    #365
    background image looks amazing
    L_Master
    Profile Blog Joined April 2009
    United States8017 Posts
    July 21 2017 20:32 GMT
    #366
    That looks so much better than those pictures that were released a few weeks ago it's ridiculous. Guess that's what happens when you got low res pics like that though
    EffOrt and Soulkey Hwaiting!
    739
    Profile Blog Joined May 2009
    Bearded Elder29903 Posts
    July 21 2017 21:34 GMT
    #367
    I thought they gonna remake it a bit, not just post a HD verion of LT ^_-
    WriterSalty oldboy that loves memes | One and only back-to-back Liquibet Winner
    Velitation
    Profile Joined April 2010
    Canada224 Posts
    July 21 2017 22:00 GMT
    #368
    For people having the 2:78 error, after uninstalling the PTR and installing a fresh copy of PTR it works for me. The build number is different, so I expect that it has the fix.
    Sero
    Profile Joined October 2010
    United States692 Posts
    July 22 2017 04:35 GMT
    #369
    Anyone know how to fix pixelation in 1.19?
    <3 FlaSh HiyA Stats HoeJJa
    dcemuser
    Profile Joined August 2010
    United States3248 Posts
    July 23 2017 02:52 GMT
    #370
    Somebody on Reddit asked for versions of the new SC:R HD backgrounds without watermarks.

    Here; I even kept much of the original file structure for posterity: http://www.mediafire.com/file/zq7q1yrclgcu0g5/HD_SCR_Backgrounds.7z
    starithm
    Profile Blog Joined July 2013
    United States118 Posts
    July 23 2017 04:05 GMT
    #371
    On July 22 2017 01:10 Pinkiehardt wrote:
    Someone posted on reddit the whole thing datamined: https://www.reddit.com/r/starcraft/comments/6oonce/starcraft_remastered_datamined_remastered_music/


    Wow, those HD backgrounds are amazing! The mission briefing rooms look really great, too. And the background music sounds better. SO HYPED! :D
    http://www.twitch.tv/starithm
    Drake
    Profile Joined October 2010
    Germany6146 Posts
    July 23 2017 05:29 GMT
    #372
    its feels rly swiming again, like all the speeds scrolling etc is so way off from 1.18
    Nb.Drake / CoL_Drake / Original Joined TL.net Tuesday, 15th of March 2005
    psd
    Profile Joined February 2016
    France91 Posts
    July 23 2017 08:55 GMT
    #373
    I can't see the whole screen in 1.19 when using '' fullscreen/windowed fullscreen'' and the option menu seems to take 4 seconds to pop.

    Feels like a lower version of 1.18
    StarscreamG1
    Profile Joined February 2011
    Portugal1652 Posts
    July 23 2017 12:29 GMT
    #374
    Guys, is a physical version of SC:R gonna be released on Europe or USA? I don't know if I should be doing the digital pre-purchase or not because of that :\
    dcemuser
    Profile Joined August 2010
    United States3248 Posts
    July 23 2017 12:42 GMT
    #375
    It's very much a work in progress; I hope. The installation is a monstrous hybrid of CASC and MPQ, resulting in a filesize for the game of 5.5GB (up from ~1GB in Patch 1.18) that eclipses what either format's overall filesize would have been alone.

    The CASC archives contain: the MPQ archives, a copy of the SD files, a copy of the HD files, and a copy of some weird intermediate 'HD2' files which are lower resolution than the default files but higher resolution than the SD files.

    Then the MPQ archives (contained in the CASC archives but extracted to the root directory during installation) contain their own set of many of those assets, including a full copy of the SD files and a spattering of HD assets (mainly UI).

    The worst part is that despite CASC having file deduplication technology (files are stored by contenthash, not by filename, allowing differently named files with the same content to occupy the same space), it doesn't actually work here. This is because the copy of the SD files contained in the MPQs and the copy of the SD files contained outside the MPQs have slightly different hashes due to the compression inherent in the MPQ format.

    Hopefully they figure out a better way to handle this, but they don't appear to have a lot of time before launch.
    iPlaY.NettleS
    Profile Blog Joined June 2010
    Australia4329 Posts
    Last Edited: 2017-07-23 14:43:23
    July 23 2017 14:41 GMT
    #376
    On July 22 2017 13:35 Sero wrote:
    Anyone know how to fix pixelation in 1.19?

    One fullscreen/fullscreen windowed option gives terrible pixellation the other cuts off the sides of your viewing window.Better to stick with 1.18 until they fix it.
    https://www.youtube.com/watch?v=e7PvoI6gvQs
    lestye
    Profile Blog Joined August 2010
    United States4149 Posts
    July 24 2017 02:54 GMT
    #377
    On July 23 2017 21:29 StarscreamG1 wrote:
    Guys, is a physical version of SC:R gonna be released on Europe or USA? I don't know if I should be doing the digital pre-purchase or not because of that :\

    They haven't announced anything like that.
    "You guys are just edgelords. Embrace your inner weeb desu" -Zergneedsfood
    Shinokuki
    Profile Joined July 2013
    United States859 Posts
    July 24 2017 03:25 GMT
    #378
    am i the only one whose fps gets dropped during large battles or travelling around main base? Its retry sad that my comp can't handle it... Looks like i may need to buy a refurbished hp so i can at least play rm
    Life is just life
    blade55555
    Profile Blog Joined March 2009
    United States17423 Posts
    July 24 2017 06:48 GMT
    #379
    Do you have 2 monitors? If so, make sure everything on the 2nd monitor is closed or minimized. I don't have any lag issues and frankly, you shouldn't either unless your computer is super old. BW should be able to be ran on any computer from the late 90's to today without lag problems at all.


    Maybe try scanning your computer for virus's?
    When I think of something else, something will go here
    Dante08
    Profile Blog Joined February 2008
    Singapore4121 Posts
    July 24 2017 07:26 GMT
    #380
    On July 24 2017 12:25 Shinokuki wrote:
    am i the only one whose fps gets dropped during large battles or travelling around main base? Its retry sad that my comp can't handle it... Looks like i may need to buy a refurbished hp so i can at least play rm


    Dude if your com lags playing BW its time to upgrade.
    Shinokuki
    Profile Joined July 2013
    United States859 Posts
    July 24 2017 08:47 GMT
    #381
    On July 24 2017 15:48 blade55555 wrote:
    Do you have 2 monitors? If so, make sure everything on the 2nd monitor is closed or minimized. I don't have any lag issues and frankly, you shouldn't either unless your computer is super old. BW should be able to be ran on any computer from the late 90's to today without lag problems at all.


    Maybe try scanning your computer for virus's?


    i bought this comp in 2014... and i dont have any virus. Lag was bad in windows 7 so i upgraded to windows 10 just so i can play bw more flawlessly on 1.19. Also I was able to play flawlessly on 1.16 and 1.18 and now i can't.... on 1.19
    Life is just life
    Shinokuki
    Profile Joined July 2013
    United States859 Posts
    July 24 2017 08:48 GMT
    #382
    On July 24 2017 16:26 Dante08 wrote:
    Show nested quote +
    On July 24 2017 12:25 Shinokuki wrote:
    am i the only one whose fps gets dropped during large battles or travelling around main base? Its retry sad that my comp can't handle it... Looks like i may need to buy a refurbished hp so i can at least play rm


    Dude if your com lags playing BW its time to upgrade.


    the thing is i was able to play on 1.16 and 1.18 and now i cant seem to flawlessly play on 1.19.... mouse starts lagging screen starts buffering whenever there is a huge battle
    Life is just life
    Glioburd
    Profile Joined April 2008
    France1911 Posts
    July 24 2017 09:27 GMT
    #383
    On July 24 2017 16:26 Dante08 wrote:
    Show nested quote +
    On July 24 2017 12:25 Shinokuki wrote:
    am i the only one whose fps gets dropped during large battles or travelling around main base? Its retry sad that my comp can't handle it... Looks like i may need to buy a refurbished hp so i can at least play rm


    Dude if your com lags playing BW its time to upgrade.

    Or time for the dev team to optimize.
    "You should hate loosing, but you should never fear defeat." NaDa.
    xReWxpilau
    Profile Joined June 2017
    9 Posts
    July 24 2017 13:23 GMT
    #384
    Is there a streaming link yet for the Korean launch event on Sunday?
    Lorch
    Profile Joined June 2011
    Germany3672 Posts
    July 24 2017 13:53 GMT
    #385
    On July 23 2017 21:29 StarscreamG1 wrote:
    Guys, is a physical version of SC:R gonna be released on Europe or USA? I don't know if I should be doing the digital pre-purchase or not because of that :\


    99% no physical copy for EU/NA. And honestly given that LOTV/HOTS both contained DVDs with a battle.net installer and nothing else on them I'm ok with that. PC is just an awful platform if you want to buy your games physical. Almost everything is either digital only or the DVD only contains the installer for an online service.

    Bakuryu
    Profile Blog Joined August 2009
    Germany1065 Posts
    July 24 2017 16:56 GMT
    #386
    not sure if already posted elsewhere

    JungleTerrain
    Profile Joined January 2012
    Chile799 Posts
    July 24 2017 17:24 GMT
    #387
    On July 25 2017 01:56 Bakuryu wrote:
    not sure if already posted elsewhere

    https://www.youtube.com/watch?v=89JVX1KkJss


    I like how everything in the video is so hype and then Mike Morhaime talks lol
    www.broodwarmaps.net
    andiCR
    Profile Blog Joined March 2008
    Costa Rica2273 Posts
    July 24 2017 17:27 GMT
    #388
    On July 25 2017 02:24 JungleTerrain wrote:
    Show nested quote +
    On July 25 2017 01:56 Bakuryu wrote:
    not sure if already posted elsewhere

    https://www.youtube.com/watch?v=89JVX1KkJss


    I like how everything in the video is so hype and then Mike Morhaime talks lol

    hahah couldn't have put it better myself
    Nightmare1795 wrote: I played a guy in bronze who said he was Japanese. That was the only game I ever dropped a nuke, which was purely coincidental.
    eviltomahawk
    Profile Blog Joined August 2010
    United States11133 Posts
    July 24 2017 17:36 GMT
    #389
    On July 24 2017 18:27 Glioburd wrote:
    Show nested quote +
    On July 24 2017 16:26 Dante08 wrote:
    On July 24 2017 12:25 Shinokuki wrote:
    am i the only one whose fps gets dropped during large battles or travelling around main base? Its retry sad that my comp can't handle it... Looks like i may need to buy a refurbished hp so i can at least play rm


    Dude if your com lags playing BW its time to upgrade.

    Or time for the dev team to optimize.

    Definitely this. 1.19 is the Remastered engine with the remastered and HD features disabled. If they're going this route with the classic version to ensure cross-compatibility with the Remaster, they gotta optimize it some more. The menus were choppy for me unless I was in windowed mode.
    ㅇㅅㅌㅅ
    MamiyaOtaru
    Profile Blog Joined September 2008
    United States1687 Posts
    July 24 2017 19:24 GMT
    #390
    On July 23 2017 11:52 dcemuser wrote:
    Somebody on Reddit asked for versions of the new SC:R HD backgrounds without watermarks.

    Here; I even kept much of the original file structure for posterity: http://www.mediafire.com/file/zq7q1yrclgcu0g5/HD_SCR_Backgrounds.7z

    was that me? https://www.reddit.com/r/starcraft/comments/6oonce/starcraft_remastered_datamined_remastered_music/dkjblm2/

    Either way, thanks!
    blade55555
    Profile Blog Joined March 2009
    United States17423 Posts
    Last Edited: 2017-07-25 01:54:01
    July 25 2017 01:25 GMT
    #391
    Looks like the new patch just released. Was on Fish and was told to upgrade.


    Also lol, played a custom on Fish with one on one settings on for computer, left midway through and lost 30 points wtf lol. Then reverted itself back to where I was, weird .
    When I think of something else, something will go here
    GoShox
    Profile Blog Joined December 2007
    United States1835 Posts
    Last Edited: 2017-07-25 01:49:33
    July 25 2017 01:39 GMT
    #392
    So 1.19 just came out, and tomorrow there's a maintenance for the Battle.Net launcher. I wonder if that's when they'll be adding the StarCraft button to it so you can just launch it from there?

    Edit: 99% sure that's the case, since you can now message players on the new BNet from Brood War now. Awesome

    Also it now tells everyone when you're playing Brood War (although it calls it Remastered lol)

    + Show Spoiler +
    [image loading]
    WGT-Baal
    Profile Blog Joined June 2008
    France3343 Posts
    July 25 2017 01:55 GMT
    #393
    seems they fixed several things in the UI but can we please have the old function where you could just type the game name and password directly? it s annoying to have to search it
    Horang2 fan
    not0rious
    Profile Joined April 2007
    United States12 Posts
    July 25 2017 03:00 GMT
    #394
    For some reason on 1.19, when ever i start a game i can see everything BUT the terrain/units/buildings. I can see the cursor, menu, money/gas, i can select and move units, but cant see them. Anyone run into this and have a fix? This is driving me crazy
    Whats good
    Velitation
    Profile Joined April 2010
    Canada224 Posts
    July 25 2017 04:05 GMT
    #395
    On July 25 2017 12:00 not0rious wrote:
    For some reason on 1.19, when ever i start a game i can see everything BUT the terrain/units/buildings. I can see the cursor, menu, money/gas, i can select and move units, but cant see them. Anyone run into this and have a fix? This is driving me crazy


    Only thing I can think of is messing with video settings to see if it comes back(like switching between windowed and fullscreen). Other than that, probably just do clean install.
    blabber
    Profile Blog Joined June 2007
    United States4448 Posts
    July 25 2017 04:06 GMT
    #396
    wow the new UI is awesome! Thanks Blizzard!! So excited for SC:R
    blabberrrrr
    not0rious
    Profile Joined April 2007
    United States12 Posts
    July 25 2017 04:06 GMT
    #397
    tried everything. Reinstalled 2 times already, nothing -_- so strange
    Whats good
    not0rious
    Profile Joined April 2007
    United States12 Posts
    July 25 2017 04:07 GMT
    #398
    1.18 worked perfectly btw, so did 1.16.
    Whats good
    SuGo
    Profile Joined March 2013
    United States681 Posts
    Last Edited: 2017-07-25 04:19:49
    July 25 2017 04:19 GMT
    #399
    Can anyone explain how the linking stuff works? So far what I can see, its just a way to get from server to server more quickly. Is there any actual benefit to linking accounts/profiles?
    Velitation
    Profile Joined April 2010
    Canada224 Posts
    July 25 2017 04:27 GMT
    #400
    On July 25 2017 13:06 not0rious wrote:
    tried everything. Reinstalled 2 times already, nothing -_- so strange


    Have you tried reinstalling graphics drivers? I'm out of ideas.
    Velitation
    Profile Joined April 2010
    Canada224 Posts
    July 25 2017 04:28 GMT
    #401
    On July 25 2017 13:19 ProtossGG wrote:
    Can anyone explain how the linking stuff works? So far what I can see, its just a way to get from server to server more quickly. Is there any actual benefit to linking accounts/profiles?


    It's to link to your Blizzard account so you can message people that are playing modern Blizzard games.
    Lazare1969
    Profile Joined September 2014
    United States318 Posts
    July 25 2017 04:29 GMT
    #402
    On July 25 2017 13:06 not0rious wrote:
    tried everything. Reinstalled 2 times already, nothing -_- so strange

    wat OS and GPU do u have
    6 trillion
    not0rious
    Profile Joined April 2007
    United States12 Posts
    July 25 2017 04:46 GMT
    #403
    windows 10 pro 64 bit
    GeForce Go 7900 GS (old dell xps laptop)
    Whats good
    TT1
    Profile Blog Joined December 2008
    Canada9990 Posts
    July 25 2017 05:25 GMT
    #404
    post your problems in this thread:

    https://us.battle.net/forums/en/starcraft/topic/20758386006?
    ab = tl(i) + tl(pc), the grand answer to every tl.net debate
    Marl
    Profile Joined January 2010
    United States692 Posts
    Last Edited: 2017-07-25 07:24:49
    July 25 2017 05:47 GMT
    #405
    is there a way to play on the original client instead of the one blizzard released this year? I'm not liking their changes to the screens. They don't need to be changed for people not buying remastered.


    Edit: https://iccup.com/starcraft/content/news/iccup_updated_to_1.16.1.html
    GTR
    Profile Blog Joined September 2004
    51397 Posts
    July 25 2017 05:53 GMT
    #406
    if you want to play iccup with 5 people online all the time sure
    Commentator
    Zealgoon
    Profile Joined January 2013
    China187 Posts
    July 25 2017 06:10 GMT
    #407
    Anyone else getting massive lags in 1.19? In 1.18 I could play on fish with no problems but now I'm getting huge lags in literally every game. It's unplayable.
    Marl
    Profile Joined January 2010
    United States692 Posts
    July 25 2017 06:15 GMT
    #408
    On July 25 2017 14:53 GTR wrote:
    if you want to play iccup with 5 people online all the time sure


    does shield battery have enough people?
    GTR
    Profile Blog Joined September 2004
    51397 Posts
    July 25 2017 06:28 GMT
    #409
    anyone noticed these?


    so cheesy
    Commentator
    GoShox
    Profile Blog Joined December 2007
    United States1835 Posts
    Last Edited: 2017-07-25 06:37:05
    July 25 2017 06:31 GMT
    #410
    Did this Korea server replace the Taiwan one? I don't remember a Korean server being added...

    Nvm, it's the same server as the Asia one
    wimpwimpwimp
    Profile Joined May 2012
    167 Posts
    July 25 2017 06:36 GMT
    #411
    On July 25 2017 15:15 Marl wrote:
    Show nested quote +
    On July 25 2017 14:53 GTR wrote:
    if you want to play iccup with 5 people online all the time sure


    does shield battery have enough people?


    He's joking with you - I haven't played for ten days or so but I could still see 200+ users on iccup few weeks ago.
    TT1
    Profile Blog Joined December 2008
    Canada9990 Posts
    Last Edited: 2017-07-25 06:54:06
    July 25 2017 06:53 GMT
    #412
    The old Asia server got renamed to Korea and they're making another Asia server for China/Japan/Taiwan etc.
    ab = tl(i) + tl(pc), the grand answer to every tl.net debate
    supernovamaniac
    Profile Blog Joined December 2009
    United States3046 Posts
    July 25 2017 07:02 GMT
    #413
    Copy pasting my post from B.net forums:

    I've seen many people post/complain about the fullscreen issues, particularly the black bars, mouse sensitivity, and choppy pixels.

    Since BW 1.19 PTR, I've heard about few issues and decided to test few things out. Turns out, the new patch changed the game so that fullscreen isn't 640x480 anymore. While I believe that it just changes its size to your native resolution of your current monitor, I cannot confirm nor deny this since I haven't tested the game with different resolutions.

    If you haven't understood what I meant, imagine game being run with windowed fullscreen option on your computer. The old fullscreen mode (1.18 and below) would change the resolution to 640x480 (or BW's native resolution), with windowed fullscreen showing everything on higher resolution but still keeping the 4:3 resolution (with added black bars on the side). The new fullscreen (1.19) is basically windowed fullscreen, except being truly fullscreen (can't have Chrome open on top of BW unlike windowed), rending at your native resolution but keeping the 4:3, which means adding black bars on the side.

    These changes mean that stuff may look slightly choppy compared to 1.18 fullscreen, will definitely have different mouse sensitivity (you can use Mouse Scaling option to fix this, or calculate a new dpi), and will keep the resolution to 4:3 no matter what. I believe Blizzard did this to implement the seamless transition from SD to HD (without it, game would stall for bit while it changes resolution). So there you have it.

    I'm not posting this to either complain nor praise Blizzard for this change (personally I don't mind, and I think its needed if they want seamless transition from SD->HD), but just documenting it so that people understand why this is happening.

    Now, on a personal note, I hope mouse scaling works well. Cause if not, there'll be lot of angry players who have to either find new dpi (you can calculate this but not all dpi works out well), or get a new mouse (because some Korean pro players still use the old mouse such as Logitech Mini-Optical).
    ppp
    Chris_Havoc
    Profile Joined August 2016
    United States599 Posts
    July 25 2017 07:04 GMT
    #414
    On July 25 2017 15:53 TT1 wrote:
    The old Asia server got renamed to Korea and they're making another Asia server for China/Japan/Taiwan etc.


    Well then does that mean Korea will have both Fish and an official Bnet server? I'd be curious to know.
    Owner of the SC2 Esports Anthology channel on YouTube: https://www.youtube.com/c/SC2EsportsAnthology
    BigFan
    Profile Blog Joined December 2010
    TLADT24920 Posts
    July 25 2017 07:06 GMT
    #415
    On July 25 2017 15:36 wimpwimpwimp wrote:
    Show nested quote +
    On July 25 2017 15:15 Marl wrote:
    On July 25 2017 14:53 GTR wrote:
    if you want to play iccup with 5 people online all the time sure


    does shield battery have enough people?


    He's joking with you - I haven't played for ten days or so but I could still see 200+ users on iccup few weeks ago.

    ICCup had 200+ people several days ago so I doubt it'll go down anytime soon.
    Former BW EiC"Watch Bakemonogatari or I will kill you." -Toad, April 18th, 2017
    Marl
    Profile Joined January 2010
    United States692 Posts
    July 25 2017 07:12 GMT
    #416
    On July 25 2017 16:06 BigFan wrote:
    Show nested quote +
    On July 25 2017 15:36 wimpwimpwimp wrote:
    On July 25 2017 15:15 Marl wrote:
    On July 25 2017 14:53 GTR wrote:
    if you want to play iccup with 5 people online all the time sure


    does shield battery have enough people?


    He's joking with you - I haven't played for ten days or so but I could still see 200+ users on iccup few weeks ago.

    ICCup had 200+ people several days ago so I doubt it'll go down anytime soon.

    awesome!
    arb
    Profile Blog Joined April 2008
    Noobville17920 Posts
    July 25 2017 07:36 GMT
    #417
    On July 25 2017 15:28 GTR wrote:
    anyone noticed these?
    https://twitter.com/GTR1H/status/889729971886866432

    so cheesy

    damn are those ptr numbers? thats a good sign for sure
    Artillery spawned from the forges of Hell
    TT1
    Profile Blog Joined December 2008
    Canada9990 Posts
    July 25 2017 07:43 GMT
    #418
    On July 25 2017 16:04 Chris_Havoc wrote:
    Show nested quote +
    On July 25 2017 15:53 TT1 wrote:
    The old Asia server got renamed to Korea and they're making another Asia server for China/Japan/Taiwan etc.


    Well then does that mean Korea will have both Fish and an official Bnet server? I'd be curious to know.


    I assume so, there might be koreans who want to play games via the matchmaking system. MM system won't be available on Fish, they're sticking with their old ladder system.

    BTW, made a thread listing a few bugs that i've encountered so far, feel free to post any additional issues:

    https://us.battle.net/forums/en/starcraft/topic/20758286131
    ab = tl(i) + tl(pc), the grand answer to every tl.net debate
    K.H.J
    Profile Blog Joined January 2017
    Korea (South)769 Posts
    July 25 2017 08:14 GMT
    #419
    [image loading]

    7/30 23:00 KST
    BW BJs will stream SC:R in afreecatv pc bang

    GTR
    Profile Blog Joined September 2004
    51397 Posts
    Last Edited: 2017-07-25 08:19:04
    July 25 2017 08:18 GMT
    #420
    full list of involved players for those that cant read korean

    guemchi
    britney
    shine
    piano
    sharp
    flash
    rush
    mong
    zeus
    cloud
    gorush
    hero
    larva
    last
    snow
    Commentator
    Marl
    Profile Joined January 2010
    United States692 Posts
    July 25 2017 09:16 GMT
    #421
    On July 25 2017 17:18 GTR wrote:
    full list of involved players for those that cant read korean

    guemchi
    britney
    shine
    piano
    sharp
    flash
    rush
    mong
    zeus
    cloud
    gorush
    hero
    larva
    last
    snow

    grats flash
    KungKras
    Profile Joined August 2008
    Sweden484 Posts
    July 25 2017 09:33 GMT
    #422
    I couldn't log in to fish in 1.19 on like 100 tries because authentication never ended. Then I tried to make an account on fish with the same name. Then it said that the accound already existed so i tried logging in and it worked.

    My friend couldn't log in either so I told him to try and make a new account and it worked.

    Weird... I'm happy it worked but weird.

    I guess if anyone else can't login, try making a new acc on the server.
    "When life gives me lemons, I go look for oranges"
    Wtfux
    Profile Blog Joined December 2010
    Northern Ireland163 Posts
    July 25 2017 09:34 GMT
    #423
    On July 25 2017 18:33 KungKras wrote:
    I couldn't log in to fish in 1.19 on like 100 tries because authentication never ended. Then I tried to make an account on fish with the same name. Then it said that the accound already existed so i tried logging in and it worked.

    My friend couldn't log in either so I told him to try and make a new account and it worked.

    Weird... I'm happy it worked but weird.

    I guess if anyone else can't login, try making a new acc on the server.


    I was able to login early this morning, but since coming back after going out it now just keeps my on select connection screen after accepting authenticator. It's going to be a longgggggggggggggggg morning.
    endy
    Profile Blog Joined May 2009
    Switzerland8970 Posts
    Last Edited: 2017-07-25 11:35:20
    July 25 2017 11:33 GMT
    #424
    1.19 is so buggy, really disappointed by this update.

    Can't get the mouse to work properly, always feels slow/sluggish. Cursor appears tiny in game. Everything looks super pixelated in game. When I alt-tab out of BW everything else on my computer is super slow. All the chat/lobby commands not working properly in 1.18 are still not working.
    Besides the built-in obs mode and more people online I don't see any advantage over good old iCCup.
    ॐ
    KungKras
    Profile Joined August 2008
    Sweden484 Posts
    July 25 2017 14:22 GMT
    #425
    I wish APM alert wasn't active when playing the campaign. I usually play it for relaxation so it gets a bit too hectic haha.
    "When life gives me lemons, I go look for oranges"
    skindzer
    Profile Blog Joined May 2005
    Chile5114 Posts
    July 25 2017 15:09 GMT
    #426
    Cant log in -_-
    Its not only the rain that brings the thunder
    blackmanpl
    Profile Blog Joined January 2017
    63 Posts
    July 25 2017 15:10 GMT
    #427
    This downgrade...

    ...just no.
    starithm
    Profile Blog Joined July 2013
    United States118 Posts
    July 25 2017 15:11 GMT
    #428
    On July 25 2017 17:14 K.H.J wrote:
    [image loading]

    7/30 23:00 KST
    BW BJs will stream SC:R in afreecatv pc bang



    Awesome! I'm getting up at 7:00 AM to watch this for sure.
    http://www.twitch.tv/starithm
    [sc1f]eonzerg
    Profile Blog Joined February 2010
    Belgium6505 Posts
    July 25 2017 15:22 GMT
    #429
    i just cannot believe they are launching this game with this laggy UI problems.is just unreal.
    TT1
    Profile Blog Joined December 2008
    Canada9990 Posts
    July 25 2017 15:25 GMT
    #430
    On July 26 2017 00:22 [sc1f]eonzerg wrote:
    i just cannot believe they are launching this game with this laggy UI problems.is just unreal.


    Well they released it a few days in advance to iron out the bugs, there was a 1.19 PTR but no one played on it.
    ab = tl(i) + tl(pc), the grand answer to every tl.net debate
    [sc1f]eonzerg
    Profile Blog Joined February 2010
    Belgium6505 Posts
    Last Edited: 2017-07-25 15:33:31
    July 25 2017 15:32 GMT
    #431
    On July 26 2017 00:25 TT1 wrote:
    Show nested quote +
    On July 26 2017 00:22 [sc1f]eonzerg wrote:
    i just cannot believe they are launching this game with this laggy UI problems.is just unreal.


    Well they released it a few days in advance to iron out the bugs, there was a 1.19 PTR but no one played on it.

    the problem was there since 1.18 PTR,it got better later on but was still a thing,just playing a lot somehow makes us think it was fixed.in 1.19 is even worse.

    i mean compared to 1.16 ... light years.
    Endymion
    Profile Blog Joined November 2009
    United States3701 Posts
    July 25 2017 15:41 GMT
    #432
    idk how blizzard QA can run 1.19 and be like "yep, it's buggy and doesn't run for most people... i know this patch is going against 1.16.1 which has been live and perfect for like... 14 years, but yeah!! no one will mind!"

    personally, i can't even RUN 1.19.. i click on the "multiplayer" icon in the main menu and the whole thing just blue screens rofl
    Have you considered the MMO-Champion forum? You are just as irrational and delusional with the right portion of nostalgic populism. By the way: The old Brood War was absolutely unplayable
    KungKras
    Profile Joined August 2008
    Sweden484 Posts
    July 25 2017 16:38 GMT
    #433
    On July 26 2017 00:41 Endymion wrote:
    idk how blizzard QA can run 1.19 and be like "yep, it's buggy and doesn't run for most people... i know this patch is going against 1.16.1 which has been live and perfect for like... 14 years, but yeah!! no one will mind!"

    personally, i can't even RUN 1.19.. i click on the "multiplayer" icon in the main menu and the whole thing just blue screens rofl


    Really?
    Oh man I didn't know it would be that bad.
    "When life gives me lemons, I go look for oranges"
    KungKras
    Profile Joined August 2008
    Sweden484 Posts
    July 25 2017 16:39 GMT
    #434
    On July 25 2017 20:33 endy wrote:
    1.19 is so buggy, really disappointed by this update.

    Can't get the mouse to work properly, always feels slow/sluggish. Cursor appears tiny in game. Everything looks super pixelated in game. When I alt-tab out of BW everything else on my computer is super slow. All the chat/lobby commands not working properly in 1.18 are still not working.
    Besides the built-in obs mode and more people online I don't see any advantage over good old iCCup.


    I like the pixelation though. Makes the game have a retro-ish look and it makes the original sprite art clear to see.
    "When life gives me lemons, I go look for oranges"
    Dazed.
    Profile Blog Joined March 2008
    Canada3301 Posts
    Last Edited: 2017-07-25 17:25:10
    July 25 2017 17:19 GMT
    #435
    Whats with this giant obnoxious "buy remastered" ? Jesus I feel like a con artist is trying to sell me something

    edit: holy shit the new ui is utter garbage. why do i have to load like 3 new screens just to filter my game type? LOL
    Never say Die! ||| Fight you? No, I want to kill you.
    CobaltBlu
    Profile Blog Joined August 2009
    United States919 Posts
    Last Edited: 2017-07-25 17:32:18
    July 25 2017 17:32 GMT
    #436
    Since maintenance I cannot log into any battlenet gateways anymore. It just keeps asking me to log in to my battle net account. Feels like we are guinea pigs.
    739
    Profile Blog Joined May 2009
    Bearded Elder29903 Posts
    July 25 2017 17:32 GMT
    #437
    Still can't login to Europe, says error 3:2. First I couldn't link my account at all.

    Then I finally logged in on US West and UI is terribad. Graphics is terribad. The thing that you have to connect via Blizzard app is awful. I don't have my /f list from EU, just from the Blizzard Launcher. Showing your Blizzard Launcher nickname on the top right is meh.

    Generally this patch kinda killed some part of my hype :<
    WriterSalty oldboy that loves memes | One and only back-to-back Liquibet Winner
    Dazed.
    Profile Blog Joined March 2008
    Canada3301 Posts
    Last Edited: 2017-07-25 17:35:44
    July 25 2017 17:35 GMT
    #438
    I have giant black bars cutting off the left and right side of my screen. The mouse feels funny even after fiddling with options, the game feels laggy, and I think theres a perspective difference (? might just be my brain tricking me because of the giant black bars running across my screen). Everythings pixelated to all hell.

    What the fuck is this trash?!
    Never say Die! ||| Fight you? No, I want to kill you.
    Peeano
    Profile Blog Joined March 2009
    Netherlands4817 Posts
    Last Edited: 2017-07-25 17:40:11
    July 25 2017 17:38 GMT
    #439
    Reading this thread makes me so sad... Hopefully wihin a year time we'll have a good working product? I can wait, I don't mind. But hopefully it isn't going to dent the Korean scene again, because then I'll get really pissed off.
    FBH #1!
    CobaltBlu
    Profile Blog Joined August 2009
    United States919 Posts
    July 25 2017 17:41 GMT
    #440
    If you were used to playing the game 16 stretched fullscreen it is going to look different and the mouse will probably feel different too. I have been playing window mode for a long time now and that doesn't seem to be any different for me.

    I don't really have a problem with the new UI at this point I just want to be able to log in and play.
    B-royal
    Profile Joined May 2015
    Belgium1330 Posts
    Last Edited: 2017-07-25 17:59:11
    July 25 2017 17:58 GMT
    #441
    I think the UI has improved a lot already, more streamlined than before at least. I only have a few (major) gripes with it currently:

    - Needing to use the mouse to create a private game

    - Needing the mouse to be able to browse through folders effectively (it seems you can now shift-tab/tab towards them, but still can't use initials to quickly jump to folders or names in the directory).

    - Having to log-in to my blizzard account every time I want to go online.

    - Having to set turn rate after every game
    new BW-player (~E rank fish) twitch.tv/crispydrone || What plays 500 games a season but can't get better? => http://imgur.com/a/pLzf9 <= ||
    Dazed.
    Profile Blog Joined March 2008
    Canada3301 Posts
    July 25 2017 18:06 GMT
    #442
    On July 26 2017 02:41 CobaltBlu wrote:
    If you were used to playing the game 16 stretched fullscreen it is going to look different and the mouse will probably feel different too. I have been playing window mode for a long time now and that doesn't seem to be any different for me.

    I don't really have a problem with the new UI at this point I just want to be able to log in and play.
    Anyone got a clue if there going to give an option for stretched fs or w/e? Black bars = terrible. What a joke.
    Never say Die! ||| Fight you? No, I want to kill you.
    NrG.ZaM
    Profile Joined March 2008
    United States267 Posts
    July 25 2017 18:30 GMT
    #443
    On July 26 2017 03:06 Dazed. wrote:
    Show nested quote +
    On July 26 2017 02:41 CobaltBlu wrote:
    If you were used to playing the game 16 stretched fullscreen it is going to look different and the mouse will probably feel different too. I have been playing window mode for a long time now and that doesn't seem to be any different for me.

    I don't really have a problem with the new UI at this point I just want to be able to log in and play.
    Anyone got a clue if there going to give an option for stretched fs or w/e? Black bars = terrible. What a joke.


    Wait, you actually like it when your mouse moves differently horizontally than it does vertically, and like everything to be really fat? The black bars are what's keeping the game looking and playing correctly.
    SuGo
    Profile Joined March 2013
    United States681 Posts
    July 25 2017 18:34 GMT
    #444
    On July 26 2017 03:06 Dazed. wrote:
    Show nested quote +
    On July 26 2017 02:41 CobaltBlu wrote:
    If you were used to playing the game 16 stretched fullscreen it is going to look different and the mouse will probably feel different too. I have been playing window mode for a long time now and that doesn't seem to be any different for me.

    I don't really have a problem with the new UI at this point I just want to be able to log in and play.
    Anyone got a clue if there going to give an option for stretched fs or w/e? Black bars = terrible. What a joke.


    Should definitely give an option. For instance, I enjoy the black bars ... how I've always played and I'm sure there are others.

    Preference.
    supernovamaniac
    Profile Blog Joined December 2009
    United States3046 Posts
    Last Edited: 2017-07-25 18:35:14
    July 25 2017 18:34 GMT
    #445
    On July 26 2017 03:06 Dazed. wrote:
    Show nested quote +
    On July 26 2017 02:41 CobaltBlu wrote:
    If you were used to playing the game 16 stretched fullscreen it is going to look different and the mouse will probably feel different too. I have been playing window mode for a long time now and that doesn't seem to be any different for me.

    I don't really have a problem with the new UI at this point I just want to be able to log in and play.
    Anyone got a clue if there going to give an option for stretched fs or w/e? Black bars = terrible. What a joke.

    If you really want:

    Set your monitor to have 4:3 resolution
    Use GPU so that it stretches out your monitor on the 16 monitor
    Use windowed (fullscreen) option

    edit: how do you escape emoji goddamnit
    ppp
    XERX
    Profile Joined April 2017
    85 Posts
    July 25 2017 18:51 GMT
    #446
    On July 26 2017 02:38 Peeano wrote:
    Reading this thread makes me so sad... Hopefully wihin a year time we'll have a good working product? I can wait, I don't mind. But hopefully it isn't going to dent the Korean scene again, because then I'll get really pissed off.


    koreans dont really give a fuck about nice ui design
    KameZerg
    Profile Blog Joined May 2007
    Sweden1757 Posts
    Last Edited: 2017-07-25 19:26:50
    July 25 2017 19:25 GMT
    #447
    How is increased field of view on the sides gonna change the game? Is now harass n stuff gonna be easier to block? and will it be easier to micro since u can react faster because you can see more compared to before
    asdasdasdasdasd123123123
    Dazed.
    Profile Blog Joined March 2008
    Canada3301 Posts
    July 25 2017 19:46 GMT
    #448
    On July 26 2017 03:30 NrG.ZaM wrote:
    Show nested quote +
    On July 26 2017 03:06 Dazed. wrote:
    On July 26 2017 02:41 CobaltBlu wrote:
    If you were used to playing the game 16 stretched fullscreen it is going to look different and the mouse will probably feel different too. I have been playing window mode for a long time now and that doesn't seem to be any different for me.

    I don't really have a problem with the new UI at this point I just want to be able to log in and play.
    Anyone got a clue if there going to give an option for stretched fs or w/e? Black bars = terrible. What a joke.


    Wait, you actually like it when your mouse moves differently horizontally than it does vertically, and like everything to be really fat? The black bars are what's keeping the game looking and playing correctly.
    It's how ive always played bw, i had no idea other people were doing it with giant bars across their screen. lol
    Never say Die! ||| Fight you? No, I want to kill you.
    Lorch
    Profile Joined June 2011
    Germany3672 Posts
    Last Edited: 2017-07-25 19:52:27
    July 25 2017 19:51 GMT
    #449
    Since 1.19 is the same as remastered, I'm guessing it actually outputs 16 by 9 even in "sd mode" so that you can switch to HD graphics without changing the resolution. It's pretty much the only way to do it while playing without any delay.
    I know that some people like to stretch their 4 by 3 games while others like to use black bars. However, since SC uses a mouse cursor for input you should never ever have it stretch. Your horizontal movements will be faster than your vertical once and that is not how you use a mouse in any other context. If you are used to stretched mouse movement it'll will feel weird in remastered anyway since that will allow you to play in full 16 by 9 without black bars. Thus giving you the same mouse speed for horizontal and vertical movement.
    r.Evo
    Profile Joined August 2006
    Germany14080 Posts
    July 25 2017 19:59 GMT
    #450
    1.18 was straight up amazing for me 1.19 feels... wrong? The laggy UI, the ads, the spacing and I can't put my finger on it but something just feels weird ingame as well in comparison.
    "We don't make mistakes here, we call it happy little accidents." ~Bob Ross
    Dazed.
    Profile Blog Joined March 2008
    Canada3301 Posts
    July 25 2017 20:12 GMT
    #451
    On July 26 2017 04:51 Lorch wrote:
    Since 1.19 is the same as remastered, I'm guessing it actually outputs 16 by 9 even in "sd mode" so that you can switch to HD graphics without changing the resolution. It's pretty much the only way to do it while playing without any delay.
    I know that some people like to stretch their 4 by 3 games while others like to use black bars. However, since SC uses a mouse cursor for input you should never ever have it stretch. Your horizontal movements will be faster than your vertical once and that is not how you use a mouse in any other context. If you are used to stretched mouse movement it'll will feel weird in remastered anyway since that will allow you to play in full 16 by 9 without black bars. Thus giving you the same mouse speed for horizontal and vertical movement.
    Remastered did feel weird, and I'll play with whatever handicap or aesthetic I please, really.

    ----

    Why are some games on the list greyed out?
    Never say Die! ||| Fight you? No, I want to kill you.
    B-royal
    Profile Joined May 2015
    Belgium1330 Posts
    July 25 2017 20:41 GMT
    #452
    I think those are games that have started already.
    new BW-player (~E rank fish) twitch.tv/crispydrone || What plays 500 games a season but can't get better? => http://imgur.com/a/pLzf9 <= ||
    endy
    Profile Blog Joined May 2009
    Switzerland8970 Posts
    July 25 2017 20:45 GMT
    #453
    LOL changing the sensitivity in game actually changes the sensitivity in Windows... If they had tried to make the worst update in video game history they wouldn't have done better than 1.19
    ॐ
    Enki
    Profile Blog Joined January 2007
    United States2548 Posts
    Last Edited: 2017-07-25 21:28:49
    July 25 2017 21:25 GMT
    #454
    On July 02 2017 04:37 207aicila wrote:
    Show nested quote +
    On July 02 2017 04:26 blunderfulguy wrote:

    notably it being damn hard to play and being on focused on 1v1 instead of teams


    That never stopped any of the shitloads of people who only played BGH / even fancier UMS in the past... just saying bro. And in my experience Quake, UT, CS 1.6 were the same. Most of the people in the community only played simple, custom modes like Clan Arena, Rocket Arena, TAM in UT 2k4, and usually simpler maps in CS like fy_snow, de_dust2_long etc. Even Team Fortress 2 had its own variant, 24/7 ctf_2fort servers.

    It doesn't matter how hard the game is at a competitive level, or whether the eSports side is team-focused or not. What matters if there's something fun for the casual player to do, preferably with friends.

    Now SC2, despite having an absolutely incredible map editor, had atrocious garbage support for custom maps for at least the first 2 years of its launch.


    For the SC2 point I agree but wasn't it also an issue with the editor itself? it was very good and in-depth but it was very obtrusive and complicated for the average person to use whereas with the BW editor pretty much anyone could teach themselves to make simple maps.

    As to your first point I also agree. Granted I think the ladder will be great but for someone like me who wasn't all that into ladders (played my fair share of iccup but I mostly just watched the pro scene) and had most of my fun dicking around on UMS/money maps I look for this to be a chance to revisit those and just chill and have fun again.

    For the price I was honestly expecting it to be like $20 or something knowing Blizzard, despite some of the complaints I think $15 is pretty cheap and reasonable, at least on paper. Will have to wait and see if the ladder system is any good, although I don't like the new chat channels they have. I still think the old bw chat channels were the best.

    Also should mention I guess I haven't played the newest PTR so I have no idea about the newer issues with it. 1.18 was ok but I hated the join game system and the channels, both were pretty shitty.
    "Practice, practice, practice. And when you're not practicing you should be practicing. It's the only way to get better. The only way." I run the Smix Fanclub!
    207aicila
    Profile Joined January 2015
    1237 Posts
    July 25 2017 21:55 GMT
    #455
    On July 26 2017 06:25 Enki wrote:
    Show nested quote +
    On July 02 2017 04:37 207aicila wrote:
    On July 02 2017 04:26 blunderfulguy wrote:

    notably it being damn hard to play and being on focused on 1v1 instead of teams


    That never stopped any of the shitloads of people who only played BGH / even fancier UMS in the past... just saying bro. And in my experience Quake, UT, CS 1.6 were the same. Most of the people in the community only played simple, custom modes like Clan Arena, Rocket Arena, TAM in UT 2k4, and usually simpler maps in CS like fy_snow, de_dust2_long etc. Even Team Fortress 2 had its own variant, 24/7 ctf_2fort servers.

    It doesn't matter how hard the game is at a competitive level, or whether the eSports side is team-focused or not. What matters if there's something fun for the casual player to do, preferably with friends.

    Now SC2, despite having an absolutely incredible map editor, had atrocious garbage support for custom maps for at least the first 2 years of its launch.


    For the SC2 point I agree but wasn't it also an issue with the editor itself? it was very good and in-depth but it was very obtrusive and complicated for the average person to use whereas with the BW editor pretty much anyone could teach themselves to make simple maps.


    It depends. Was it harder to make a simple SC2 map compared to BW or WC3? Quite possibly. Was it that much harder to the point of being inaccessible? I don't believe so. Also, do recall, pretty much all worthwhile BW maps are made in SCMDraft 2 (unless there's been a newer release since I last checked in 2009) which is a 3rd party program that tries its best to bypass some of the limitations of the vanilla StarEdit. And there's a bit of a learning curve to that one as well, I would know.

    SC2's Galaxy Editor is basically like a more polished, more modular and more powerful verison of WC3's editor. And it's been this way since the beta. Yeah it's extremely comprehensive, but to anyone who has ever had decent programming experience or used some kind of SDK before, it is so much easier and more intuitive to work with compared to the lovecraftian arcane horror that was hypertriggers; god bless the people who discovered and mastered those back in the day.
    Like it's very clearly built from the ground up to be an extremely powerful, extremely customizable tool for content generation.

    And regardless of this increase in learning curve, there were tonnes of mappers working around the clock to figure it out, push it to its limits and constantly churning out all kinds of proof of concept maps or mechanics for maps and whatnot. You can still find on Husky's channel his UMS showcase videos from like May and June of 2010, literally barely a month since the editor was first introduced in the WoL beta, and people had literally already managed to remake Metal Slug and Touhou, and even make a WASD+mouse First Person Shooter. I followed SC2Mapster and I believe another similarly-themed website that may or may not exist (but I can't recall the name for the life of me) up until like mid 2011; people were still working on all kinds of stuff, including even like a God of War style spectacle fighter with super cool custom moves and whatnot. But over time they must have realized that none of it matters because no one is playing their maps and no one will ever play their maps, because Blizzard's custom games system was stupid at the time and the only "custom games" anyone ever played were half ladder/tournament melee maps and half nexus wars and barebones tower defense. To think Blizzard had promised in advance that they would make a map marketplace of sorts for creators to be able to sell their finest works (and for the community to be able to support the creation of polished/complex maps like that), and then they can't even manage to make a working system that will let people see and play cool maps, like y'know their games from the previous decade.

    And yeah, apologies for derailing this thread to talk about SC2's customs disaster, but I feel very strongly about it and to me this was the most disappointing aspect of SC2.
    mfw people who never followed BW speak about sAviOr as if they know anything... -___-''''
    TL+ Member
    Sero
    Profile Joined October 2010
    United States692 Posts
    July 25 2017 22:23 GMT
    #456
    1.19 reintroduced tons of previously fixed bugs and made the UI even worse. Amazing update lol
    <3 FlaSh HiyA Stats HoeJJa
    sheaRZerg
    Profile Blog Joined June 2009
    United States613 Posts
    Last Edited: 2017-07-25 23:34:57
    July 25 2017 23:12 GMT
    #457
    Are hotkeys working in 1.19. I thought i changed them (and checked that they are enabled). But its still P for probe.

    Edit: Nevermind. Maybe i forgot to hit save.
    "Dude, just don't listen to what I say; listen to what I mean." -Sean Plott
    SkelA
    Profile Blog Joined January 2007
    Macedonia13021 Posts
    July 26 2017 05:48 GMT
    #458
    I wish sc remastered won't have the bitdefender antivrus blocking gateways thing. It's still not fixed after all that time...
    Stork and KHAN fan till 2012 ...
    TT1
    Profile Blog Joined December 2008
    Canada9990 Posts
    July 26 2017 06:00 GMT
    #459
    I have bitdefender free edition and i have no problem with the gateways.
    ab = tl(i) + tl(pc), the grand answer to every tl.net debate
    739
    Profile Blog Joined May 2009
    Bearded Elder29903 Posts
    July 26 2017 06:20 GMT
    #460
    Anyone can connect to Europe? I keep getting some kind of Error 4:2. I can log to USW but not EU....
    WriterSalty oldboy that loves memes | One and only back-to-back Liquibet Winner
    endy
    Profile Blog Joined May 2009
    Switzerland8970 Posts
    July 26 2017 11:09 GMT
    #461
    On July 26 2017 15:20 739 wrote:
    Anyone can connect to Europe? I keep getting some kind of Error 4:2. I can log to USW but not EU....


    I can.
    ॐ
    [sc1f]eonzerg
    Profile Blog Joined February 2010
    Belgium6505 Posts
    Last Edited: 2017-07-26 11:13:27
    July 26 2017 11:12 GMT
    #462
    wow guys,today with the new patch the only problem left for me are the pixels,the UI is working really well,i love the follow friend to games thing,you can click in map preview and see it bigger.the obs mode is pretty cool too,one sugestion will be to remember your email,i feel annoying to type my email over and over.oh and the font are a bit small.
    739
    Profile Blog Joined May 2009
    Bearded Elder29903 Posts
    July 26 2017 11:18 GMT
    #463
    On July 26 2017 20:09 endy wrote:
    Show nested quote +
    On July 26 2017 15:20 739 wrote:
    Anyone can connect to Europe? I keep getting some kind of Error 4:2. I can log to USW but not EU....


    I can.

    Damn. When I click on Europe it says error 4:2 and nothing happens. I can log to other gateaways like USW but not on EU. Meh, no idea what to do. Had a trouble to link my EU account as well as it said, that profile already exists... when I've linked USW account both USW and EU were added to my list but can't connect to EU. No idea what to do.
    WriterSalty oldboy that loves memes | One and only back-to-back Liquibet Winner
    Drake
    Profile Joined October 2010
    Germany6146 Posts
    July 26 2017 11:27 GMT
    #464
    shouldnt max turn rate be the normal ? like shouldnt we all play on 16 ?
    and when 8 is the common will matchmaking only be 8 ?

    remembers me like the old ladder was on speed 5 xD
    Nb.Drake / CoL_Drake / Original Joined TL.net Tuesday, 15th of March 2005
    endy
    Profile Blog Joined May 2009
    Switzerland8970 Posts
    July 26 2017 11:36 GMT
    #465
    On July 26 2017 20:12 [sc1f]eonzerg wrote:
    wow guys,today with the new patch the only problem left for me are the pixels,the UI is working really well,i love the follow friend to games thing,you can click in map preview and see it bigger.the obs mode is pretty cool too,one sugestion will be to remember your email,i feel annoying to type my email over and over.oh and the font are a bit small.


    What settings are you using to have your mouse behave properly? Mine still feels heavy.
    ॐ
    [sc1f]eonzerg
    Profile Blog Joined February 2010
    Belgium6505 Posts
    July 26 2017 12:40 GMT
    #466
    On July 26 2017 20:36 endy wrote:
    Show nested quote +
    On July 26 2017 20:12 [sc1f]eonzerg wrote:
    wow guys,today with the new patch the only problem left for me are the pixels,the UI is working really well,i love the follow friend to games thing,you can click in map preview and see it bigger.the obs mode is pretty cool too,one sugestion will be to remember your email,i feel annoying to type my email over and over.oh and the font are a bit small.


    What settings are you using to have your mouse behave properly? Mine still feels heavy.

    Just with mouse scaling,but now testing the game while streaming it lags like mad,only windows mode works fine,i suspect the full screen is not the old full screen from1.18
    BossPurple
    Profile Joined May 2011
    Sweden65 Posts
    July 26 2017 13:26 GMT
    #467
    I'm not expecting miracles on day one for SCR, but I hope they will have ironed all the issues until the next ASL season at least.
    SkelA
    Profile Blog Joined January 2007
    Macedonia13021 Posts
    July 26 2017 13:40 GMT
    #468
    On July 26 2017 15:00 TT1 wrote:
    I have bitdefender free edition and i have no problem with the gateways.


    Whenever virus shield is on there is no gateways but when I disable the virus shield gateways appear... It's the same since 1.18
    Stork and KHAN fan till 2012 ...
    HaN-
    Profile Blog Joined June 2009
    France1919 Posts
    July 26 2017 14:13 GMT
    #469
    My mouse feels amazing in 1.19, it behave just like in Windows.

    For info I'm using these settings + Show Spoiler +
    [image loading]
    [image loading]

    (16 : 9 monitor, 1800 dpi)
    Calendaraka Foxhan
    endy
    Profile Blog Joined May 2009
    Switzerland8970 Posts
    July 26 2017 15:39 GMT
    #470
    On July 26 2017 21:40 [sc1f]eonzerg wrote:
    Show nested quote +
    On July 26 2017 20:36 endy wrote:
    On July 26 2017 20:12 [sc1f]eonzerg wrote:
    wow guys,today with the new patch the only problem left for me are the pixels,the UI is working really well,i love the follow friend to games thing,you can click in map preview and see it bigger.the obs mode is pretty cool too,one sugestion will be to remember your email,i feel annoying to type my email over and over.oh and the font are a bit small.


    What settings are you using to have your mouse behave properly? Mine still feels heavy.

    Just with mouse scaling,but now testing the game while streaming it lags like mad,only windows mode works fine,i suspect the full screen is not the old full screen from1.18


    I totally agree, the full screen mode is not the same, the mouse was perfect in full screen with 1.18.
    I've tried mouse scaling and it feels like there is some weird acceleration
    ॐ
    Golgotha
    Profile Blog Joined January 2011
    Korea (South)8418 Posts
    Last Edited: 2017-07-26 16:19:47
    July 26 2017 16:18 GMT
    #471
    try turning off mouse sensitivity. that helped me and now my mouse is butter smooth and usa military precise.

    by the way, what does turn rate mean? never seen that before until today. what should we set it on?

    edit: loving this update. long live bW!
    Flameling
    Profile Joined July 2010
    United States413 Posts
    July 26 2017 16:33 GMT
    #472
    [image loading]

    Mouse going super tiny when hovering units/buildings is driving me crazy. Also they need to add back an option to auto-refresh the game list, as well as a checkbox filter for game types. People making their 1v1s in TvB, Melee, and One on One makes the filter pretty useless unless you're searching for UMS specifically.
    Dazed.
    Profile Blog Joined March 2008
    Canada3301 Posts
    Last Edited: 2017-07-26 17:37:43
    July 26 2017 17:37 GMT
    #473
    Well, I cant log in. Typed in my blizzard email and pw, authenticates and then just sits there. Sure am loving this remastered!
    Never say Die! ||| Fight you? No, I want to kill you.
    KungKras
    Profile Joined August 2008
    Sweden484 Posts
    Last Edited: 2017-07-26 18:15:33
    July 26 2017 18:07 GMT
    #474
    I hope the classic games team will listen to the feedback and live up to the sentiment that they express in these videos.

    www.youtube.com

    I mean all the complaints seem like tecnical stuff that should be able to be fixed pretty easily.
    "When life gives me lemons, I go look for oranges"
    GoDannY
    Profile Joined August 2006
    Germany442 Posts
    July 26 2017 18:09 GMT
    #475
    Did install the patch today (mac) and actually had no problems except the mouse changes. A little trial and error on the options I got it back to normal with a little work.

    Also I hope they life up to what they show here:


    Uniting the community would be absolute hype. Pretty excited
    Team LifeStyle - it's more than a game
    Filco
    Profile Joined October 2013
    France154 Posts
    July 26 2017 18:10 GMT
    #476
    Can anyone with decent mental health watch this and still complain about the SCR? Enough negative attitude! It is absolutely perfect!!!

    www.youtube.com
    Filco Channel on youtube for fpvs, replays, tutorials and thoughts on the game.
    KungKras
    Profile Joined August 2008
    Sweden484 Posts
    Last Edited: 2017-07-26 18:26:54
    July 26 2017 18:26 GMT
    #477
    On July 27 2017 03:10 Filco wrote:
    Can anyone with decent mental health watch this and still complain about the SCR? Enough negative attitude! It is absolutely perfect!!!

    www.youtube.com


    The attitude that they show in the video is perfect, and deserves a respectful tone back from the community.

    But obviously the patch has some technical issues and pointing that out is only healthy.
    "When life gives me lemons, I go look for oranges"
    JungleTerrain
    Profile Joined January 2012
    Chile799 Posts
    Last Edited: 2017-07-26 18:34:11
    July 26 2017 18:33 GMT
    #478
    On July 27 2017 03:09 GoDannY wrote:
    Did install the patch today (mac) and actually had no problems except the mouse changes. A little trial and error on the options I got it back to normal with a little work.

    Also I hope they life up to what they show here:
    https://www.youtube.com/watch?v=vCdLENLijM4

    Uniting the community would be absolute hype. Pretty excited



    WTF!!!

    @ 2:15 He says "The Community had ramps, so we decided one of the things we ARE going to add are Ramps and they're gonna be any sizes you want. You can expand them out or make them small."

    Do you guys know what this means?

    Inverted, custom, (12-angle?) ramps in the game for the first time since the game was released?

    What this also means is that they will have to introduce new doodads or tiles, correct? What does that mean with backwards compatibility with 1.16 if the map has a different tileset?

    Not only that, but the introduction of new ramp tiles also increases the possibilities of what can be done Tile-editing wise (giving us tiles that have properties we've never had, such as medium height on the bottom and low height on the top).
    www.broodwarmaps.net
    Golgotha
    Profile Blog Joined January 2011
    Korea (South)8418 Posts
    July 26 2017 19:02 GMT
    #479
    can someone please tell me where I can buy a hard copy of this game in Korea? I'll be in korea soon and I want to pick up a copy if they aren't zerg'd within seconds.
    Bakuryu
    Profile Blog Joined August 2009
    Germany1065 Posts
    July 26 2017 19:05 GMT
    #480
    you guys are reading way too much into a single hype video.
    LML
    Profile Blog Joined March 2007
    Germany1756 Posts
    July 26 2017 20:17 GMT
    #481
    On July 26 2017 20:12 [sc1f]eonzerg wrote:
    wow guys,today with the new patch the only problem left for me are the pixels,the UI is working really well,i love the follow friend to games thing,you can click in map preview and see it bigger.the obs mode is pretty cool too,one sugestion will be to remember your email,i feel annoying to type my email over and over.oh and the font are a bit small.


    I guess the logging in part will be obsolete once the game is integrated into the Blizzard App in 3 weeks
    LML
    eviltomahawk
    Profile Blog Joined August 2010
    United States11133 Posts
    July 26 2017 20:27 GMT
    #482
    On July 27 2017 03:33 JungleTerrain wrote:
    Show nested quote +
    On July 27 2017 03:09 GoDannY wrote:
    Did install the patch today (mac) and actually had no problems except the mouse changes. A little trial and error on the options I got it back to normal with a little work.

    Also I hope they life up to what they show here:
    https://www.youtube.com/watch?v=vCdLENLijM4

    Uniting the community would be absolute hype. Pretty excited



    WTF!!!

    @ 2:15 He says "The Community had ramps, so we decided one of the things we ARE going to add are Ramps and they're gonna be any sizes you want. You can expand them out or make them small."

    Do you guys know what this means?

    Inverted, custom, (12-angle?) ramps in the game for the first time since the game was released?

    What this also means is that they will have to introduce new doodads or tiles, correct? What does that mean with backwards compatibility with 1.16 if the map has a different tileset?

    Not only that, but the introduction of new ramp tiles also increases the possibilities of what can be done Tile-editing wise (giving us tiles that have properties we've never had, such as medium height on the bottom and low height on the top).

    afaik, the new map editor is planned to be released sometime after SC:R's release. The new ramps could also just mean some features from third-party editors making their way into the official editor.
    ㅇㅅㅌㅅ
    JungleTerrain
    Profile Joined January 2012
    Chile799 Posts
    July 26 2017 21:40 GMT
    #483
    On July 27 2017 05:27 eviltomahawk wrote:
    Show nested quote +
    On July 27 2017 03:33 JungleTerrain wrote:
    On July 27 2017 03:09 GoDannY wrote:
    Did install the patch today (mac) and actually had no problems except the mouse changes. A little trial and error on the options I got it back to normal with a little work.

    Also I hope they life up to what they show here:
    https://www.youtube.com/watch?v=vCdLENLijM4

    Uniting the community would be absolute hype. Pretty excited



    WTF!!!

    @ 2:15 He says "The Community had ramps, so we decided one of the things we ARE going to add are Ramps and they're gonna be any sizes you want. You can expand them out or make them small."

    Do you guys know what this means?

    Inverted, custom, (12-angle?) ramps in the game for the first time since the game was released?

    What this also means is that they will have to introduce new doodads or tiles, correct? What does that mean with backwards compatibility with 1.16 if the map has a different tileset?

    Not only that, but the introduction of new ramp tiles also increases the possibilities of what can be done Tile-editing wise (giving us tiles that have properties we've never had, such as medium height on the bottom and low height on the top).

    afaik, the new map editor is planned to be released sometime after SC:R's release. The new ramps could also just mean some features from third-party editors making their way into the official editor.


    SCMDraft is being supported by Blizzard now.

    From this source: https://us.battle.net/forums/en/starcraft/topic/20753705711
    originally translated from: http://m.post.naver.com/viewer/postView.nhn?volumeNo=6935865&memberNo=22031991

    "We wanted to implement the lamp [ramp I think] in 12 different angles. There are a lot of map editors and exchanges, but I am worried about lamps [ramps] and implementing custom lamps [ramps]. We plan to localize it as a map editor. I am sharing various information with SCM Draft 2, and I am trying to expand this function. I think that there are lots of creativity in the case of custom maps. We will provide support for custom maps, but the map we have to give up in the remaster was EUD maps. I have an abuse case. I thought this would cause security problems for the player. I am still thinking about how to proceed with the support of community users and maps. I think EUD maps have a lot of problems right now. Usage maps will be compatible and implemented immediately after the remaster update."

    Source: Q&A session from http://m.post.naver.com/viewer/postView.nhn?volumeNo=6935865&memberNo=22031991

    So in summary...
    1. Map editor will incorporate/expand features of SCM Draft 2
    2. EUD maps wont be supported because of security issues
    3. Support for custom maps will be given after remaster


    So yes, it will be sometime after Remastered. Also I'm not sure if this post (taken from awhile back) is just trying to state that SCMDraft will be expanded upon (which SI is currently doing with vesion 0.9.) or if it means that they will be adding stuff themselves to SCMDraft.

    And ramps are merely a collection of tiles that are taken from the list of tiles (index). Each tileset has about 1400-1600 lines, each 16 tiles long. That means that each tile is designated a number (1542.14 for example, meaning line 1542, tile #15 from the left). Therefore they are limited. So they will have to add tiles to tilesets or replace some null tiles with new ones or something like that. I'm just curious to see what they are going to do... (a map maker's excitement)
    www.broodwarmaps.net
    KaRnaGe[cF]
    Profile Joined September 2007
    United States355 Posts
    July 26 2017 22:25 GMT
    #484
    Anyone know how to get rid of the black bars and pixelation?
    "We must remember that one man is much the same as another, and that he is best who is trained in the severest school." - Athenian General Thucydides Quantum Gaming
    Ty2
    Profile Blog Joined March 2013
    United States1434 Posts
    July 26 2017 22:29 GMT
    #485
    Blizzard is doing a great job so far and I'm confident they're working hard to deliver like always.
    WriterI feel weird.
    Dazed.
    Profile Blog Joined March 2008
    Canada3301 Posts
    Last Edited: 2017-07-26 22:37:20
    July 26 2017 22:37 GMT
    #486
    On July 27 2017 07:25 KaRnaGe[cF] wrote:
    Anyone know how to get rid of the black bars and pixelation?
    This. Halp!
    Never say Die! ||| Fight you? No, I want to kill you.
    Velitation
    Profile Joined April 2010
    Canada224 Posts
    Last Edited: 2017-07-26 23:26:10
    July 26 2017 22:54 GMT
    #487
    Black bars you'll have to change in Nvidia/AMD control panel in order to force it. You may also have to change the setting in your computer's BIOS if that doesn't work. The reason they have it with black bars is to have seamless switching between 169 HD and 43 SD. As for the pixelation, I think bilinear filtering is bugged. I notice that it works sometimes, other times not. I've had to change from windowed/borderless window to fullscreen while toggling settings in order to get it to work. I've had the most success changing it in the main menu, and little success when a game has started. Somethings wrong with the way the options work.

    Edit: Here's the option in the Nvidia Control Panel.

    [image loading]
    phosphorylation
    Profile Blog Joined July 2009
    United States2935 Posts
    Last Edited: 2017-07-27 00:40:14
    July 27 2017 00:10 GMT
    #488
    I am very relieved to see that the implementation of dynamic lighting largely ameliorated the "cardboard 2-dimensional" look that the older screenshots had. They now look grungier and have depth, as they should.
    Buy prints of my photographs at Redbubble -> http://www.redbubble.com/people/shoenberg3
    KenZy
    Profile Joined February 2009
    France92 Posts
    July 27 2017 00:44 GMT
    #489
    On July 27 2017 07:54 Velitation wrote:
    Black bars you'll have to change in Nvidia/AMD control panel in order to force it. You may also have to change the setting in your computer's BIOS if that doesn't work. The reason they have it with black bars is to have seamless switching between 169 HD and 43 SD. As for the pixelation, I think bilinear filtering is bugged. I notice that it works sometimes, other times not. I've had to change from windowed/borderless window to fullscreen while toggling settings in order to get it to work. I've had the most success changing it in the main menu, and little success when a game has started. Somethings wrong with the way the options work.

    Edit: Here's the option in the Nvidia Control Panel.

    [image loading]


    So to get ride of the black bars we need to ckeck "override the scalling..." ?

    If we still have the black bars what to do ?
    Bonyth
    Profile Joined August 2010
    Poland541 Posts
    July 27 2017 00:49 GMT
    #490
    Blizzard screwed sth up with video settings. On my end I have left and right screen cut off: http://screenshot.sh/m7VJG5RAwxMjZ
    Be happy u have the black bars, better this than having more than your screen can handle :D
    Bakuryu
    Profile Blog Joined August 2009
    Germany1065 Posts
    July 27 2017 01:07 GMT
    #491
    On July 27 2017 09:49 Bonyth wrote:
    Blizzard screwed sth up with video settings. On my end I have left and right screen cut off: http://screenshot.sh/m7VJG5RAwxMjZ
    Be happy u have the black bars, better this than having more than your screen can handle :D


    you must be having a 5:4 resolution, others seem to have reported a similar problem.

    On July 27 2017 09:44 KenZy wrote:
    Show nested quote +
    On July 27 2017 07:54 Velitation wrote:
    Black bars you'll have to change in Nvidia/AMD control panel in order to force it. You may also have to change the setting in your computer's BIOS if that doesn't work. The reason they have it with black bars is to have seamless switching between 169 HD and 43 SD. As for the pixelation, I think bilinear filtering is bugged. I notice that it works sometimes, other times not. I've had to change from windowed/borderless window to fullscreen while toggling settings in order to get it to work. I've had the most success changing it in the main menu, and little success when a game has started. Somethings wrong with the way the options work.

    Edit: Here's the option in the Nvidia Control Panel.

    [image loading]


    So to get ride of the black bars we need to ckeck "override the scalling..." ?

    If we still have the black bars what to do ?


    afaik it is now NOT POSSIBLE to get rid of the black bars if you use Fullscreen, as they are used as a placeholder for the ability to smoothly toggle between SD and HD, without having to change aspect ratios/stretching.
    the only ways to remove the black bars is to change your computer to 4:3 resolution, make your monitor/graphics card stretch it to 16.9 and then "maximize" the broodwar window (sort of as SNM said)
    i myself have not tested anything, i just repost what others have been posting.
    KaRnaGe[cF]
    Profile Joined September 2007
    United States355 Posts
    July 27 2017 02:03 GMT
    #492
    how to get rid of pixilation?
    "We must remember that one man is much the same as another, and that he is best who is trained in the severest school." - Athenian General Thucydides Quantum Gaming
    JungleTerrain
    Profile Joined January 2012
    Chile799 Posts
    July 27 2017 03:09 GMT
    #493
    On July 27 2017 11:03 KaRnaGe[cF] wrote:
    how to get rid of pixilation?


    Sometimes my game looks pixelated and what usually solves it is going to the menu and reselecting the full screen option
    www.broodwarmaps.net
    starithm
    Profile Blog Joined July 2013
    United States118 Posts
    Last Edited: 2017-07-27 13:34:45
    July 27 2017 03:37 GMT
    #494
    When I log in sometimes, the UI gets super laggy, and there is an in-game lag. So, I tried logging out and logging back in to Fish server again, and it's fine. o.o

    Edit: I set the FPS cap to the lowest (100), and now it doesn't cause FPS lag in-game, and my laptop's fans doesn't spin crazily. Everything's working fine now.
    http://www.twitch.tv/starithm
    Keyboard Warrior
    Profile Joined December 2011
    United States1178 Posts
    July 27 2017 13:16 GMT
    #495
    This is epic! I hope the redesign doesnt take anything away from the original tho
    Not your regular Keyboard Warrior ¯\_(ツ)_/¯
    TelecoM
    Profile Blog Joined January 2010
    United States10666 Posts
    July 27 2017 14:52 GMT
    #496
    How do you fix this scaling issue on the AMD control panel so the game doesn't stretch over the edges? This sucks, can't even play now. T_T
    AKA: TelecoM[WHITE] Protoss fighting
    K.H.J
    Profile Blog Joined January 2017
    Korea (South)769 Posts
    July 27 2017 14:54 GMT
    #497
    I think it is mistake of Blizzard,

    SC:R is appeared in korea PC Bang about 30 miniutes.

    It is so cool, haha
    B-royal
    Profile Joined May 2015
    Belgium1330 Posts
    July 27 2017 15:10 GMT
    #498
    I thought it hit the 30th of july? That's still 2-3 more days no?
    new BW-player (~E rank fish) twitch.tv/crispydrone || What plays 500 games a season but can't get better? => http://imgur.com/a/pLzf9 <= ||
    HaN-
    Profile Blog Joined June 2009
    France1919 Posts
    July 27 2017 15:17 GMT
    #499
    wow lol, is there a stream of SCR somewhere?
    Calendaraka Foxhan
    739
    Profile Blog Joined May 2009
    Bearded Elder29903 Posts
    July 27 2017 15:20 GMT
    #500
    Wait what, what you mean it appeared? That you can download and play it or ?

    Can't believe that Blizzard made such a mistake and released game week too early.
    WriterSalty oldboy that loves memes | One and only back-to-back Liquibet Winner
    K.H.J
    Profile Blog Joined January 2017
    Korea (South)769 Posts
    Last Edited: 2017-07-27 15:24:52
    July 27 2017 15:23 GMT
    #501
    Some PC Bang owners who met Blizzard few days ago said that it is not mistake.

    Hmm... I dont know true, haha

    Edit : 'appeared' means, i played 1.19 and it changed SCR graphic.
    Velitation
    Profile Joined April 2010
    Canada224 Posts
    July 27 2017 16:24 GMT
    #502
    I'm guessing there is no embargo, so if PC bang owners already got their license to use it, then they are the lucky ones.
    JungleTerrain
    Profile Joined January 2012
    Chile799 Posts
    July 27 2017 17:43 GMT
    #503
    So is anyone streaming SCR?
    www.broodwarmaps.net
    Chris_Havoc
    Profile Joined August 2016
    United States599 Posts
    July 27 2017 17:56 GMT
    #504
    On July 28 2017 02:43 JungleTerrain wrote:
    So is anyone streaming SCR?


    I'm not sure if PC bangs allow streaming.
    Owner of the SC2 Esports Anthology channel on YouTube: https://www.youtube.com/c/SC2EsportsAnthology
    David_y34h
    Profile Joined July 2017
    10 Posts
    Last Edited: 2017-07-27 17:59:40
    July 27 2017 17:59 GMT
    #505
    3 days to the launch event and nobody make a post about it? (

    We need schedules, links, informatión... i don't know.
    HaN-
    Profile Blog Joined June 2009
    France1919 Posts
    July 27 2017 18:35 GMT
    #506
    On July 28 2017 02:59 David_y34h wrote:
    3 days to the launch event and nobody make a post about it? (

    We need schedules, links, informatión... i don't know.


    http://www.teamliquid.net/forum/bw-tournaments/525113-gg-together-starcraft-remastered-show-match
    Calendaraka Foxhan
    739
    Profile Blog Joined May 2009
    Bearded Elder29903 Posts
    July 27 2017 18:46 GMT
    #507
    http://www.inven.co.kr/board/powerbbs.php?come_idx=5014&l=1952
    http://www.inven.co.kr/board/powerbbs.php?come_idx=5014&p=2&l=1953
    http://www.inven.co.kr/board/powerbbs.php?come_idx=5014&l=1954
    http://www.inven.co.kr/board/powerbbs.php?come_idx=5014&p=2&l=1955
    http://www.inven.co.kr/board/powerbbs.php?come_idx=5014&p=2&l=1957
    WriterSalty oldboy that loves memes | One and only back-to-back Liquibet Winner
    Wtfux
    Profile Blog Joined December 2010
    Northern Ireland163 Posts
    July 27 2017 21:19 GMT
    #508
    Is it just me, or is there a message stating Blizzard servers are busy and that I am #1 in queue. I don't think from memory that I have ever seen such a message in BW. Forums also don't appear to be loading. Perhaps server crash?
    vonccc
    Profile Joined May 2016
    5 Posts
    July 27 2017 22:16 GMT
    #509
    Blizzard has promised the "same timeless gameplay" but it simultaneously mentions several changes with unknown effects. Allowing users to rebind hotkeys means patrol micro can become trivial. This will make it much easier to multi task while being annoying as fuck with vultures.
    Does anyone actually know that fixing valks won't break TvZ?
    tobai
    Profile Joined April 2017
    28 Posts
    Last Edited: 2017-07-27 23:25:40
    July 27 2017 23:02 GMT
    #510
    PC Bang Screenshots:
    http://imgur.com/gallery/m8d3Z
    (source: reddit)
    TelecoM
    Profile Blog Joined January 2010
    United States10666 Posts
    July 27 2017 23:15 GMT
    #511
    Amazing, thanks for sharing those screenshots and pictures! I can't wait man, this is so hype.
    AKA: TelecoM[WHITE] Protoss fighting
    ReTr0[p.S]
    Profile Joined March 2005
    Argentina1590 Posts
    July 27 2017 23:19 GMT
    #512
    Well the archons look amazing, gives me hope!
    lestye
    Profile Blog Joined August 2010
    United States4149 Posts
    July 28 2017 00:01 GMT
    #513
    Really digging the UI now.
    "You guys are just edgelords. Embrace your inner weeb desu" -Zergneedsfood
    starithm
    Profile Blog Joined July 2013
    United States118 Posts
    July 28 2017 00:31 GMT
    #514
    Holy crap! The graphics look really great from those PCBang screenshots! And the unit portrait for Mutalisk looks so REAL! :D
    http://www.twitch.tv/starithm
    GTR
    Profile Blog Joined September 2004
    51397 Posts
    July 28 2017 02:43 GMT
    #515
    On July 28 2017 02:56 Chris_Havoc wrote:
    Show nested quote +
    On July 28 2017 02:43 JungleTerrain wrote:
    So is anyone streaming SCR?


    I'm not sure if PC bangs allow streaming.


    they dont really care, but as the game isn't actually out yet then it will obviously cause issues
    Commentator
    GTR
    Profile Blog Joined September 2004
    51397 Posts
    July 28 2017 02:45 GMT
    #516
    also this is fucking sick
    [image loading]
    Commentator
    207aicila
    Profile Joined January 2015
    1237 Posts
    July 28 2017 02:52 GMT
    #517
    Live for the swarm!

    Damn that looks so dope.
    mfw people who never followed BW speak about sAviOr as if they know anything... -___-''''
    TL+ Member
    TelecoM
    Profile Blog Joined January 2010
    United States10666 Posts
    July 28 2017 03:42 GMT
    #518
    It appears they added a new Server called 'Korea' aside from the Fish server, just logged on and there are tons of users as well. Doesn't seem anything is different except it says ' Patch 1.19 is live ' when logging in, I didn't notice this on other servers.
    AKA: TelecoM[WHITE] Protoss fighting
    Dante08
    Profile Blog Joined February 2008
    Singapore4121 Posts
    July 28 2017 03:48 GMT
    #519
    On July 28 2017 07:16 vonccc wrote:
    Blizzard has promised the "same timeless gameplay" but it simultaneously mentions several changes with unknown effects. Allowing users to rebind hotkeys means patrol micro can become trivial. This will make it much easier to multi task while being annoying as fuck with vultures.
    Does anyone actually know that fixing valks won't break TvZ?


    Nobody makes that many valks in TvZ to cause a difference.
    arb
    Profile Blog Joined April 2008
    Noobville17920 Posts
    July 28 2017 03:58 GMT
    #520
    On July 28 2017 12:48 Dante08 wrote:
    Show nested quote +
    On July 28 2017 07:16 vonccc wrote:
    Blizzard has promised the "same timeless gameplay" but it simultaneously mentions several changes with unknown effects. Allowing users to rebind hotkeys means patrol micro can become trivial. This will make it much easier to multi task while being annoying as fuck with vultures.
    Does anyone actually know that fixing valks won't break TvZ?


    Nobody makes that many valks in TvZ to cause a difference.

    Thats the point, most people know thats not possible even in 1v1 games to a point cause they'll quit shooting. Hard to say what kind of impact this will have. I know if thats the case mass Wraith in TvT will be pretty much dead since valks rape them really hard and not stopping shooting is kinda silly at that
    Artillery spawned from the forges of Hell
    eviltomahawk
    Profile Blog Joined August 2010
    United States11133 Posts
    July 28 2017 04:19 GMT
    #521
    On July 28 2017 12:58 arb wrote:
    Show nested quote +
    On July 28 2017 12:48 Dante08 wrote:
    On July 28 2017 07:16 vonccc wrote:
    Blizzard has promised the "same timeless gameplay" but it simultaneously mentions several changes with unknown effects. Allowing users to rebind hotkeys means patrol micro can become trivial. This will make it much easier to multi task while being annoying as fuck with vultures.
    Does anyone actually know that fixing valks won't break TvZ?


    Nobody makes that many valks in TvZ to cause a difference.

    Thats the point, most people know thats not possible even in 1v1 games to a point cause they'll quit shooting. Hard to say what kind of impact this will have. I know if thats the case mass Wraith in TvT will be pretty much dead since valks rape them really hard and not stopping shooting is kinda silly at that

    I thought they removed the Valk and Dragoon fixes after the 1.18 PTR?
    ㅇㅅㅌㅅ
    NickHotS
    Profile Joined May 2014
    United States105 Posts
    Last Edited: 2017-07-28 05:02:30
    July 28 2017 04:57 GMT
    #522
    On July 28 2017 12:48 Dante08 wrote:
    Show nested quote +
    On July 28 2017 07:16 vonccc wrote:
    Blizzard has promised the "same timeless gameplay" but it simultaneously mentions several changes with unknown effects. Allowing users to rebind hotkeys means patrol micro can become trivial. This will make it much easier to multi task while being annoying as fuck with vultures.
    Does anyone actually know that fixing valks won't break TvZ?


    Nobody makes that many valks in TvZ to cause a difference.

    Valks are more common than ever in extreme top level Korean TvZ. We have commonly seen Flash, Last, and many other notable Korean Terrans using them in late game situations against other top Zerg players, such as Larva, Jaedong, Soulkey, etc.

    Depending what kind of late game Zerg plays against the Terran mech switch, Valkyries can be useful. For example, against mass mutalisks, denying overlord drops, hunting queens that are pooling energy, and zoning against queens trying to snipe tanks with Spawn Broodling. Terran typically has two Starports with Control Towers already to produce a good number of Science Vessels. These Starports can be used to quickly add a healthy number of Valkyries.

    It would certainly not break the matchup. If anything, it would make it more interesting.
    Shinokuki
    Profile Joined July 2013
    United States859 Posts
    July 28 2017 05:25 GMT
    #523
    On July 28 2017 13:57 NickHotS wrote:
    Show nested quote +
    On July 28 2017 12:48 Dante08 wrote:
    On July 28 2017 07:16 vonccc wrote:
    Blizzard has promised the "same timeless gameplay" but it simultaneously mentions several changes with unknown effects. Allowing users to rebind hotkeys means patrol micro can become trivial. This will make it much easier to multi task while being annoying as fuck with vultures.
    Does anyone actually know that fixing valks won't break TvZ?


    Nobody makes that many valks in TvZ to cause a difference.

    Valks are more common than ever in extreme top level Korean TvZ. We have commonly seen Flash, Last, and many other notable Korean Terrans using them in late game situations against other top Zerg players, such as Larva, Jaedong, Soulkey, etc.

    Depending what kind of late game Zerg plays against the Terran mech switch, Valkyries can be useful. For example, against mass mutalisks, denying overlord drops, hunting queens that are pooling energy, and zoning against queens trying to snipe tanks with Spawn Broodling. Terran typically has two Starports with Control Towers already to produce a good number of Science Vessels. These Starports can be used to quickly add a healthy number of Valkyries.

    It would certainly not break the matchup. If anything, it would make it more interesting.


    they are never going to make 15+ valks vs zerg.... rven flash and last said it won't make any difference. Valk stops shooting at like 12 units... try making 15+ valks vs z in late game.
    Life is just life
    NickHotS
    Profile Joined May 2014
    United States105 Posts
    Last Edited: 2017-07-28 05:43:34
    July 28 2017 05:42 GMT
    #524
    On July 28 2017 14:25 Shinokuki wrote:
    Show nested quote +
    On July 28 2017 13:57 NickHotS wrote:
    On July 28 2017 12:48 Dante08 wrote:
    On July 28 2017 07:16 vonccc wrote:
    Blizzard has promised the "same timeless gameplay" but it simultaneously mentions several changes with unknown effects. Allowing users to rebind hotkeys means patrol micro can become trivial. This will make it much easier to multi task while being annoying as fuck with vultures.
    Does anyone actually know that fixing valks won't break TvZ?


    Nobody makes that many valks in TvZ to cause a difference.

    Valks are more common than ever in extreme top level Korean TvZ. We have commonly seen Flash, Last, and many other notable Korean Terrans using them in late game situations against other top Zerg players, such as Larva, Jaedong, Soulkey, etc.

    Depending what kind of late game Zerg plays against the Terran mech switch, Valkyries can be useful. For example, against mass mutalisks, denying overlord drops, hunting queens that are pooling energy, and zoning against queens trying to snipe tanks with Spawn Broodling. Terran typically has two Starports with Control Towers already to produce a good number of Science Vessels. These Starports can be used to quickly add a healthy number of Valkyries.

    It would certainly not break the matchup. If anything, it would make it more interesting.


    they are never going to make 15+ valks vs zerg.... rven flash and last said it won't make any difference. Valk stops shooting at like 12 units... try making 15+ valks vs z in late game.

    They sometimes make around that number. Regardless, I wasn't trying to say the bug would be a problem, but why not fix it if it won't make any difference? That means it won't upset the balance either. Who knows, maybe they start making even more of them. Weirder things have happened.
    Ethelis
    Profile Blog Joined September 2008
    United States2396 Posts
    July 28 2017 06:32 GMT
    #525
    TvT on the other hand....(not saying its a bad thing)
    Disabled gamer - Diamond 3 (LoL) D+ Rank scrublord on BW. Bisu doesnt need DTs, He uses probes. just ask Flash.
    XERX
    Profile Joined April 2017
    85 Posts
    July 28 2017 06:59 GMT
    #526
    Yo can people link more screenshots / videos of SC:R being played in PC bangs

    If there are any ^^
    arb
    Profile Blog Joined April 2008
    Noobville17920 Posts
    July 28 2017 08:06 GMT
    #527
    On July 28 2017 15:32 Ethelis wrote:
    TvT on the other hand....(not saying its a bad thing)

    I don't think mass Wraiths will be viable anymore, Bcs/5-6 valks should shut that down pretty easy
    Artillery spawned from the forges of Hell
    NickHotS
    Profile Joined May 2014
    United States105 Posts
    Last Edited: 2017-07-28 08:19:54
    July 28 2017 08:19 GMT
    #528
    On July 28 2017 17:06 arb wrote:
    Show nested quote +
    On July 28 2017 15:32 Ethelis wrote:
    TvT on the other hand....(not saying its a bad thing)

    I don't think mass Wraiths will be viable anymore, Bcs/5-6 valks should shut that down pretty easy

    People do Wraith/Valks or Goliaths, never seems to be BC/Valks. BC don't often come out out of wraith war TvTs actually. Wraith usually induces the opposing player to build Wraiths, who sometimes add a few Valks. Transitions to Goliaths are made occasionally to try and shut it down another way.

    Wraiths will certainly still be viable.
    CrownRoyal
    Profile Blog Joined November 2005
    Vatican City State1872 Posts
    July 28 2017 09:40 GMT
    #529
    So i played 1.19 when it hit, it felt like the same broodwar I had been playing since coming back in 1.18.

    Tonight though, I downloaded a new update and my cursor was a smaller size and my mouse felt so fuckin pinpoint accurate, everything felt so crisp and the responsiveness was so good. Was there some change that I don't know about? I'm like 100x more hyped for remaster now.
    You're pretty when I'm drunk.
    Zealgoon
    Profile Joined January 2013
    China187 Posts
    July 28 2017 09:58 GMT
    #530
    [image loading]

    [image loading]

    [image loading]
    Scepty
    Profile Joined August 2011
    22 Posts
    July 28 2017 10:03 GMT
    #531
    @zealgoon none of your images is visible
    I reject your reality and substitute my own
    Levque
    Profile Joined October 2016
    88 Posts
    July 28 2017 10:07 GMT
    #532
    I see one of the images (Zerg hatchery, drones and overlord) Looks great!
    [sc1f]eonzerg
    Profile Blog Joined February 2010
    Belgium6505 Posts
    Last Edited: 2017-07-28 10:13:50
    July 28 2017 10:09 GMT
    #533
    Essbee
    Profile Blog Joined August 2008
    Canada2371 Posts
    July 28 2017 11:03 GMT
    #534
    I am in a pc bang now but I dont think we can play yet, no one is atm.
    K.H.J
    Profile Blog Joined January 2017
    Korea (South)769 Posts
    Last Edited: 2017-07-28 11:15:11
    July 28 2017 11:14 GMT
    #535
    Blizzard gave me email today. I can play SCR in my home from 7/30.
    I will give my Battlenet ID to one of the BW streamer.
    739
    Profile Blog Joined May 2009
    Bearded Elder29903 Posts
    July 28 2017 11:23 GMT
    #536
    On July 28 2017 20:14 K.H.J wrote:
    Blizzard gave me email today. I can play SCR in my home from 7/30.
    I will give my Battlenet ID to one of the BW streamer.

    Awesome. Post link to stream asap once it's live
    WriterSalty oldboy that loves memes | One and only back-to-back Liquibet Winner
    [sc1f]eonzerg
    Profile Blog Joined February 2010
    Belgium6505 Posts
    July 28 2017 11:38 GMT
    #537
    On July 28 2017 20:14 K.H.J wrote:
    Blizzard gave me email today. I can play SCR in my home from 7/30.
    I will give my Battlenet ID to one of the BW streamer.

    you are awesome =) give it to effort!!!!! :D
    TT1
    Profile Blog Joined December 2008
    Canada9990 Posts
    July 28 2017 12:14 GMT
    #538
    On July 28 2017 20:14 K.H.J wrote:
    Blizzard gave me email today. I can play SCR in my home from 7/30.
    I will give my Battlenet ID to one of the BW streamer.


    wow so lucky, i thought private copies were only available on aug 14/15 :o
    ab = tl(i) + tl(pc), the grand answer to every tl.net debate
    dr.shrinker
    Profile Joined June 2009
    Norway369 Posts
    July 28 2017 13:21 GMT
    #539
    Is the ingame image quality utter shit after upgrading to 1.19 for you guys as well? Looks like a mess.
    Glioburd
    Profile Joined April 2008
    France1911 Posts
    July 28 2017 13:24 GMT
    #540
    On July 28 2017 22:21 dr.shrinker wrote:
    Is the ingame image quality utter shit after upgrading to 1.19 for you guys as well? Looks like a mess.

    It looks pixelated yeah. Hopefully it will be fixed.
    "You should hate loosing, but you should never fear defeat." NaDa.
    EndingLife
    Profile Blog Joined December 2002
    United States1587 Posts
    July 28 2017 13:35 GMT
    #541
    I downloaded the new patch last night and couldn't even read the players name in a game.
    ProMeTheus112
    Profile Joined December 2009
    France2027 Posts
    Last Edited: 2017-07-28 14:56:19
    July 28 2017 14:41 GMT
    #542
    On July 28 2017 22:24 Glioburd wrote:
    Show nested quote +
    On July 28 2017 22:21 dr.shrinker wrote:
    Is the ingame image quality utter shit after upgrading to 1.19 for you guys as well? Looks like a mess.

    It looks pixelated yeah. Hopefully it will be fixed.

    yeah display not so good anymore with 1.19 (both ingame and chat font, pixelated and also disparity between some elements? bilinerar filtering off worsens it, but it doesnt look clean enough with it on, worse than before, it was upscaled more clean in 1.18), some nice improvements but bad display and also some menus have become slow, they lag for a few second
    not to mention the game takes a lot longer to start (title screen loading) but I don't mind that too much

    pls don't make display remain bad to sell more hd graphics, many of us bought/are buying remastered anyway
    JungleTerrain
    Profile Joined January 2012
    Chile799 Posts
    July 28 2017 15:09 GMT
    #543
    For those that have pixelation issues on 1.19, try reselecting full screen option even if you are already on full screen mode. This fixes it for me, although I'm not sure if it will help anyone else. No harm in trying though.
    www.broodwarmaps.net
    atrox_
    Profile Joined November 2010
    United Kingdom1710 Posts
    Last Edited: 2017-07-28 16:09:14
    July 28 2017 16:01 GMT
    #544
    edit: nvm
    vonccc
    Profile Joined May 2016
    5 Posts
    July 28 2017 16:51 GMT
    #545
    On July 28 2017 13:19 eviltomahawk wrote:
    Show nested quote +
    On July 28 2017 12:58 arb wrote:
    On July 28 2017 12:48 Dante08 wrote:
    On July 28 2017 07:16 vonccc wrote:
    Blizzard has promised the "same timeless gameplay" but it simultaneously mentions several changes with unknown effects. Allowing users to rebind hotkeys means patrol micro can become trivial. This will make it much easier to multi task while being annoying as fuck with vultures.
    Does anyone actually know that fixing valks won't break TvZ?


    Nobody makes that many valks in TvZ to cause a difference.

    Thats the point, most people know thats not possible even in 1v1 games to a point cause they'll quit shooting. Hard to say what kind of impact this will have. I know if thats the case mass Wraith in TvT will be pretty much dead since valks rape them really hard and not stopping shooting is kinda silly at that

    I thought they removed the Valk and Dragoon fixes after the 1.18 PTR?


    I've seen a few people mention that they reverted the Valk and Dragoon fixes, but I took a look at the patch notes for 1.19 and couldn't find any mentions of this. Can anyone confirm this?
    Dante08
    Profile Blog Joined February 2008
    Singapore4121 Posts
    July 28 2017 16:56 GMT
    #546
    On July 28 2017 14:42 NickHotS wrote:
    Show nested quote +
    On July 28 2017 14:25 Shinokuki wrote:
    On July 28 2017 13:57 NickHotS wrote:
    On July 28 2017 12:48 Dante08 wrote:
    On July 28 2017 07:16 vonccc wrote:
    Blizzard has promised the "same timeless gameplay" but it simultaneously mentions several changes with unknown effects. Allowing users to rebind hotkeys means patrol micro can become trivial. This will make it much easier to multi task while being annoying as fuck with vultures.
    Does anyone actually know that fixing valks won't break TvZ?


    Nobody makes that many valks in TvZ to cause a difference.

    Valks are more common than ever in extreme top level Korean TvZ. We have commonly seen Flash, Last, and many other notable Korean Terrans using them in late game situations against other top Zerg players, such as Larva, Jaedong, Soulkey, etc.

    Depending what kind of late game Zerg plays against the Terran mech switch, Valkyries can be useful. For example, against mass mutalisks, denying overlord drops, hunting queens that are pooling energy, and zoning against queens trying to snipe tanks with Spawn Broodling. Terran typically has two Starports with Control Towers already to produce a good number of Science Vessels. These Starports can be used to quickly add a healthy number of Valkyries.

    It would certainly not break the matchup. If anything, it would make it more interesting.


    they are never going to make 15+ valks vs zerg.... rven flash and last said it won't make any difference. Valk stops shooting at like 12 units... try making 15+ valks vs z in late game.

    They sometimes make around that number. Regardless, I wasn't trying to say the bug would be a problem, but why not fix it if it won't make any difference? That means it won't upset the balance either. Who knows, maybe they start making even more of them. Weirder things have happened.


    Yeah I get what you mean, Terrans have been making more Valks to fight against Queens late game etc, but they are never going to make so many that the Valks stop shooting because it costs alot of gas and supply. There's zero impact to TvZ by fixing this.
    vonccc
    Profile Joined May 2016
    5 Posts
    July 28 2017 16:59 GMT
    #547
    On July 29 2017 01:56 Dante08 wrote:
    Show nested quote +
    On July 28 2017 14:42 NickHotS wrote:
    On July 28 2017 14:25 Shinokuki wrote:
    On July 28 2017 13:57 NickHotS wrote:
    On July 28 2017 12:48 Dante08 wrote:
    On July 28 2017 07:16 vonccc wrote:
    Blizzard has promised the "same timeless gameplay" but it simultaneously mentions several changes with unknown effects. Allowing users to rebind hotkeys means patrol micro can become trivial. This will make it much easier to multi task while being annoying as fuck with vultures.
    Does anyone actually know that fixing valks won't break TvZ?


    Nobody makes that many valks in TvZ to cause a difference.

    Valks are more common than ever in extreme top level Korean TvZ. We have commonly seen Flash, Last, and many other notable Korean Terrans using them in late game situations against other top Zerg players, such as Larva, Jaedong, Soulkey, etc.

    Depending what kind of late game Zerg plays against the Terran mech switch, Valkyries can be useful. For example, against mass mutalisks, denying overlord drops, hunting queens that are pooling energy, and zoning against queens trying to snipe tanks with Spawn Broodling. Terran typically has two Starports with Control Towers already to produce a good number of Science Vessels. These Starports can be used to quickly add a healthy number of Valkyries.

    It would certainly not break the matchup. If anything, it would make it more interesting.


    they are never going to make 15+ valks vs zerg.... rven flash and last said it won't make any difference. Valk stops shooting at like 12 units... try making 15+ valks vs z in late game.

    They sometimes make around that number. Regardless, I wasn't trying to say the bug would be a problem, but why not fix it if it won't make any difference? That means it won't upset the balance either. Who knows, maybe they start making even more of them. Weirder things have happened.


    Yeah I get what you mean, Terrans have been making more Valks to fight against Queens late game etc, but they are never going to make so many that the Valks stop shooting because it costs alot of gas and supply. There's zero impact to TvZ by fixing this.


    What about TvT?
    Also, I occasionally see zergs switch into mass muta. Won't terrans want to make a ton of valks in that case?
    tec27
    Profile Blog Joined June 2004
    United States3696 Posts
    July 28 2017 17:17 GMT
    #548
    On July 29 2017 01:51 vonccc wrote:
    Show nested quote +
    On July 28 2017 13:19 eviltomahawk wrote:
    On July 28 2017 12:58 arb wrote:
    On July 28 2017 12:48 Dante08 wrote:
    On July 28 2017 07:16 vonccc wrote:
    Blizzard has promised the "same timeless gameplay" but it simultaneously mentions several changes with unknown effects. Allowing users to rebind hotkeys means patrol micro can become trivial. This will make it much easier to multi task while being annoying as fuck with vultures.
    Does anyone actually know that fixing valks won't break TvZ?


    Nobody makes that many valks in TvZ to cause a difference.

    Thats the point, most people know thats not possible even in 1v1 games to a point cause they'll quit shooting. Hard to say what kind of impact this will have. I know if thats the case mass Wraith in TvT will be pretty much dead since valks rape them really hard and not stopping shooting is kinda silly at that

    I thought they removed the Valk and Dragoon fixes after the 1.18 PTR?


    I've seen a few people mention that they reverted the Valk and Dragoon fixes, but I took a look at the patch notes for 1.19 and couldn't find any mentions of this. Can anyone confirm this?

    They have never released a version of the game that had either of those changes, thus there is nothing to revert or put in patch notes
    Can you jam with the console cowboys in cyberspace?
    ProMeTheus112
    Profile Joined December 2009
    France2027 Posts
    Last Edited: 2017-07-28 18:47:41
    July 28 2017 17:41 GMT
    #549
    On July 29 2017 00:09 JungleTerrain wrote:
    For those that have pixelation issues on 1.19, try reselecting full screen option even if you are already on full screen mode. This fixes it for me, although I'm not sure if it will help anyone else. No harm in trying though.

    hey I tried it I was on "windowed full screen" before, but the "full screen" mode doesn't cut it for me for 2 reasons, mouse behavior changes in a bad way (heavy and slow, input lag? without vsync), and the screen refresh rate gets set to a low(er) value in full screen mode which makes the screen flashy, however allows using gamma corrector again which I'd like to be able to do cause its too dark sometimes . .
    NickHotS
    Profile Joined May 2014
    United States105 Posts
    July 28 2017 18:40 GMT
    #550
    On July 29 2017 01:59 vonccc wrote:
    Show nested quote +
    On July 29 2017 01:56 Dante08 wrote:
    On July 28 2017 14:42 NickHotS wrote:
    On July 28 2017 14:25 Shinokuki wrote:
    On July 28 2017 13:57 NickHotS wrote:
    On July 28 2017 12:48 Dante08 wrote:
    On July 28 2017 07:16 vonccc wrote:
    Blizzard has promised the "same timeless gameplay" but it simultaneously mentions several changes with unknown effects. Allowing users to rebind hotkeys means patrol micro can become trivial. This will make it much easier to multi task while being annoying as fuck with vultures.
    Does anyone actually know that fixing valks won't break TvZ?


    Nobody makes that many valks in TvZ to cause a difference.

    Valks are more common than ever in extreme top level Korean TvZ. We have commonly seen Flash, Last, and many other notable Korean Terrans using them in late game situations against other top Zerg players, such as Larva, Jaedong, Soulkey, etc.

    Depending what kind of late game Zerg plays against the Terran mech switch, Valkyries can be useful. For example, against mass mutalisks, denying overlord drops, hunting queens that are pooling energy, and zoning against queens trying to snipe tanks with Spawn Broodling. Terran typically has two Starports with Control Towers already to produce a good number of Science Vessels. These Starports can be used to quickly add a healthy number of Valkyries.

    It would certainly not break the matchup. If anything, it would make it more interesting.


    they are never going to make 15+ valks vs zerg.... rven flash and last said it won't make any difference. Valk stops shooting at like 12 units... try making 15+ valks vs z in late game.

    They sometimes make around that number. Regardless, I wasn't trying to say the bug would be a problem, but why not fix it if it won't make any difference? That means it won't upset the balance either. Who knows, maybe they start making even more of them. Weirder things have happened.


    Yeah I get what you mean, Terrans have been making more Valks to fight against Queens late game etc, but they are never going to make so many that the Valks stop shooting because it costs alot of gas and supply. There's zero impact to TvZ by fixing this.


    What about TvT?
    Also, I occasionally see zergs switch into mass muta. Won't terrans want to make a ton of valks in that case?

    Depends on the game, sometimes you see Valks, sometimes Goliaths and Vessels used well just do the job. The number of Mutalisks we've be seeing late game recently has and probably will trigger some Valks to be made more often, and in greater number than usual.
    JungleTerrain
    Profile Joined January 2012
    Chile799 Posts
    July 28 2017 19:27 GMT
    #551
    On July 29 2017 02:41 ProMeTheus112 wrote:
    Show nested quote +
    On July 29 2017 00:09 JungleTerrain wrote:
    For those that have pixelation issues on 1.19, try reselecting full screen option even if you are already on full screen mode. This fixes it for me, although I'm not sure if it will help anyone else. No harm in trying though.

    hey I tried it I was on "windowed full screen" before, but the "full screen" mode doesn't cut it for me for 2 reasons, mouse behavior changes in a bad way (heavy and slow, input lag? without vsync), and the screen refresh rate gets set to a low(er) value in full screen mode which makes the screen flashy, however allows using gamma corrector again which I'd like to be able to do cause its too dark sometimes . .


    That's funny because it is the opposite for me 0_o windowed fullscreen has a weird slow and heavy feeling for the mouse and fullscreen is crisp.
    www.broodwarmaps.net
    eviltomahawk
    Profile Blog Joined August 2010
    United States11133 Posts
    July 28 2017 19:36 GMT
    #552
    New official article about the illustrated interludes that they're adding into the campaign

    https://starcraft.com/en-us/articles/20944297

    [image loading]

    Kinda reminds me of Homeworld.
    ㅇㅅㅌㅅ
    Shinokuki
    Profile Joined July 2013
    United States859 Posts
    July 28 2017 20:00 GMT
    #553
    On July 28 2017 14:42 NickHotS wrote:
    Show nested quote +
    On July 28 2017 14:25 Shinokuki wrote:
    On July 28 2017 13:57 NickHotS wrote:
    On July 28 2017 12:48 Dante08 wrote:
    On July 28 2017 07:16 vonccc wrote:
    Blizzard has promised the "same timeless gameplay" but it simultaneously mentions several changes with unknown effects. Allowing users to rebind hotkeys means patrol micro can become trivial. This will make it much easier to multi task while being annoying as fuck with vultures.
    Does anyone actually know that fixing valks won't break TvZ?


    Nobody makes that many valks in TvZ to cause a difference.

    Valks are more common than ever in extreme top level Korean TvZ. We have commonly seen Flash, Last, and many other notable Korean Terrans using them in late game situations against other top Zerg players, such as Larva, Jaedong, Soulkey, etc.

    Depending what kind of late game Zerg plays against the Terran mech switch, Valkyries can be useful. For example, against mass mutalisks, denying overlord drops, hunting queens that are pooling energy, and zoning against queens trying to snipe tanks with Spawn Broodling. Terran typically has two Starports with Control Towers already to produce a good number of Science Vessels. These Starports can be used to quickly add a healthy number of Valkyries.

    It would certainly not break the matchup. If anything, it would make it more interesting.


    they are never going to make 15+ valks vs zerg.... rven flash and last said it won't make any difference. Valk stops shooting at like 12 units... try making 15+ valks vs z in late game.

    They sometimes make around that number. Regardless, I wasn't trying to say the bug would be a problem, but why not fix it if it won't make any difference? That means it won't upset the balance either. Who knows, maybe they start making even more of them. Weirder things have happened.


    they dont make 15++ idk what game u are talking about but they have 6-8 valks in groups to snipe queens and even then nowadays they go valks 3/10 times if it goes late game. i seen so many flash last games vs larva. they emphasize heavy tank army with facts outside nat for vults. They go 2 starports for fast 4 vessels to make z make more lurks or 2 fast dropships for quick gg.
    Life is just life
    Bakuryu
    Profile Blog Joined August 2009
    Germany1065 Posts
    July 28 2017 21:32 GMT
    #554
    valkyrie and goon fix were never done afaik, they said it will be a fix way back in the announcement before 1.18 started. but when they instead did the 1.18 PTR, they never did the valk/goon fixes. it was never part of any patch note after the announcement afaik.
    Symeon
    Profile Joined April 2017
    17 Posts
    July 29 2017 08:02 GMT
    #555
    SC:R video. (UMS maps)



    source: reddit
    739
    Profile Blog Joined May 2009
    Bearded Elder29903 Posts
    July 29 2017 08:51 GMT
    #556
    Scarabs looks great
    WriterSalty oldboy that loves memes | One and only back-to-back Liquibet Winner
    JungleTerrain
    Profile Joined January 2012
    Chile799 Posts
    July 29 2017 09:03 GMT
    #557
    I wanna see it with the dynamic lighting!

    And will they use dynamic lighting for observer mode (pro matches)?
    www.broodwarmaps.net
    K.H.J
    Profile Blog Joined January 2017
    Korea (South)769 Posts
    July 29 2017 10:37 GMT
    #558
    [image loading]

    SC:R OST LP
    ProMeTheus112
    Profile Joined December 2009
    France2027 Posts
    July 29 2017 10:57 GMT
    #559
    vinyl ? amazing
    Endymion
    Profile Blog Joined November 2009
    United States3701 Posts
    July 29 2017 11:01 GMT
    #560
    On July 29 2017 18:03 JungleTerrain wrote:
    I wanna see it with the dynamic lighting!

    And will they use dynamic lighting for observer mode (pro matches)?


    are there any examples of the dynamic lighting yet??? i don't think i have seen it
    Have you considered the MMO-Champion forum? You are just as irrational and delusional with the right portion of nostalgic populism. By the way: The old Brood War was absolutely unplayable
    Lazix
    Profile Joined March 2010
    Australia378 Posts
    July 29 2017 12:04 GMT
    #561
    On July 29 2017 20:01 Endymion wrote:
    Show nested quote +
    On July 29 2017 18:03 JungleTerrain wrote:
    I wanna see it with the dynamic lighting!

    And will they use dynamic lighting for observer mode (pro matches)?


    are there any examples of the dynamic lighting yet??? i don't think i have seen it


    The below vid has some quick footage, around the two minute mark I think.

    Endymion
    Profile Blog Joined November 2009
    United States3701 Posts
    July 29 2017 13:34 GMT
    #562
    hmmm couldn't tell much from that video, it'll probably look better in action i'm thinking
    Have you considered the MMO-Champion forum? You are just as irrational and delusional with the right portion of nostalgic populism. By the way: The old Brood War was absolutely unplayable
    ortseam
    Profile Joined April 2015
    996 Posts
    July 29 2017 13:44 GMT
    #563
    https://www.youtube.com/watch?v=vCdLENLijM4
    Go to 2:08 and set to lowest speed
    Jae Zedong
    Profile Joined September 2016
    407 Posts
    July 29 2017 14:07 GMT
    #564
    From that video the dynamic lighting looks rather bland and detracts from the clarity that is one of the hallmarks of BW. Clearly looks better without dynamic lighting.
    Tyrant.
    Endymion
    Profile Blog Joined November 2009
    United States3701 Posts
    July 29 2017 14:37 GMT
    #565
    i honestly can't even tell what is dynamic about it, it looks like they're just changing the isometric source of the lighting. doesn't dynamic lighting mean like explosions are meant to generate their own light source which would be reflected off of other units/terrain?
    Have you considered the MMO-Champion forum? You are just as irrational and delusional with the right portion of nostalgic populism. By the way: The old Brood War was absolutely unplayable
    mishimaBeef
    Profile Blog Joined January 2010
    Canada2259 Posts
    July 29 2017 18:39 GMT
    #566
    anyone know if it's possible/likely that some people will be streaming remastered from the pc bangs today ?
    Dare to live the life you have dreamed for yourself. Go forward and make your dreams come true. - Ralph Waldo Emerson
    jehlakj
    Profile Joined April 2017
    23 Posts
    July 29 2017 19:18 GMT
    #567
    I was watching it without any sound and for a second I thought they were comparing their current design to an older one.

    But they're actually showcasing it as a bonus feature.

    A perfect example of being too attached to your work.
    ProMeTheus112
    Profile Joined December 2009
    France2027 Posts
    July 29 2017 21:10 GMT
    #568
    I feel annoyed by the laggy menus right now, they take a few seconds to load, like 5 seconds for the text to display after I click "create game" ? the text is loaded from where? 2017 lol
    I hope this gets fixed I really dislike unresponsive interfaces its irritating
    Shinokuki
    Profile Joined July 2013
    United States859 Posts
    July 29 2017 21:46 GMT
    #569
    On July 30 2017 06:10 ProMeTheus112 wrote:
    I feel annoyed by the laggy menus right now, they take a few seconds to load, like 5 seconds for the text to display after I click "create game" ? the text is loaded from where? 2017 lol
    I hope this gets fixed I really dislike unresponsive interfaces its irritating


    1.19.3. fixed this issue for me
    Life is just life
    lestye
    Profile Blog Joined August 2010
    United States4149 Posts
    July 30 2017 01:38 GMT
    #570
    On July 29 2017 23:37 Endymion wrote:
    i honestly can't even tell what is dynamic about it, it looks like they're just changing the isometric source of the lighting. doesn't dynamic lighting mean like explosions are meant to generate their own light source which would be reflected off of other units/terrain?

    I think it means like, there are light sources in the game, like SCVS light up areas as opposed to the lighting be completely static.
    "You guys are just edgelords. Embrace your inner weeb desu" -Zergneedsfood
    Chef
    Profile Blog Joined August 2005
    10810 Posts
    Last Edited: 2017-07-30 02:32:42
    July 30 2017 02:26 GMT
    #571
    On July 29 2017 17:02 Symeon wrote:
    SC:R video. (UMS maps)

    https://www.youtube.com/watch?v=UueqjmhKj7I

    source: reddit

    I watched it on my phone and thought it looked terrible (nexus 7p).

    Full screen on a large monitor it looks ok. At least things are clear and not objectively bad.

    I guess it just scales really terrible. Especially the dirt terrain and the marines look like garbage on a smaller screen.
    LEGEND!! LEGEND!!
    BLinD-RawR
    Profile Blog Joined April 2010
    ALLEYCAT BLUES49886 Posts
    July 30 2017 02:30 GMT
    #572


    last one got me
    Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
    TL+ Member
    Waxangel
    Profile Blog Joined September 2002
    United States33192 Posts
    Last Edited: 2017-07-30 02:42:23
    July 30 2017 02:42 GMT
    #573
    Making female characters more attractive in a graphical update--truly this is a remastering with Korea on the mind
    AdministratorHey HP can you redo everything youve ever done because i have a small complaint?
    Chris_Havoc
    Profile Joined August 2016
    United States599 Posts
    July 30 2017 02:56 GMT
    #574
    Here are the other Videos:

    Terran


    Protoss


    Extras & Pictures
    Owner of the SC2 Esports Anthology channel on YouTube: https://www.youtube.com/c/SC2EsportsAnthology
    andiCR
    Profile Blog Joined March 2008
    Costa Rica2273 Posts
    July 30 2017 03:20 GMT
    #575
    Amazing, really love the work they've done. Except for Raynor .Fuck he's like ugly shepard from mass effect
    Nightmare1795 wrote: I played a guy in bronze who said he was Japanese. That was the only game I ever dropped a nuke, which was purely coincidental.
    K.H.J
    Profile Blog Joined January 2017
    Korea (South)769 Posts
    July 30 2017 03:53 GMT
    #576
    [image loading]


    Box package
    c3rberUs
    Profile Blog Joined December 2010
    Japan11285 Posts
    Last Edited: 2017-07-30 04:07:54
    July 30 2017 03:57 GMT
    #577
    On July 30 2017 11:42 Waxangel wrote:
    Making female characters more attractive in a graphical update--truly this is a remastering with Korea on the mind

    This

    I can't read any signature on that SC:R box

    All the portrait vids have funny endings haha
    WriterMovie, 진영화 : "StarCraft will never die".
    JungleTerrain
    Profile Joined January 2012
    Chile799 Posts
    July 30 2017 05:17 GMT
    #578
    The top left of the box looks like it says "BITCH" lol
    www.broodwarmaps.net
    Bakuryu
    Profile Blog Joined August 2009
    Germany1065 Posts
    Last Edited: 2017-07-30 06:44:24
    July 30 2017 06:43 GMT
    #579
    Rush is at a pcbang, but just talking to camera now.... with mirrored image.... god how i fucking hate mirrored image

    edit: he finally changed it.
    ProMeTheus112
    Profile Joined December 2009
    France2027 Posts
    July 30 2017 10:40 GMT
    #580
    good stuff
    claybones
    Profile Blog Joined September 2011
    United States244 Posts
    July 30 2017 16:41 GMT
    #581
    So I noticed that the health/shield bars don't have graduations. Is that a toggle option? Just looks weird to me.
    TT1
    Profile Blog Joined December 2008
    Canada9990 Posts
    July 30 2017 16:45 GMT
    #582
    apparently some ppl have access to the closed beta (outside of korea)
    ab = tl(i) + tl(pc), the grand answer to every tl.net debate
    Ansibled
    Profile Joined November 2014
    United Kingdom9872 Posts
    Last Edited: 2017-07-30 16:45:46
    July 30 2017 16:45 GMT
    #583
    On July 31 2017 01:41 claybones wrote:
    So I noticed that the health/shield bars don't have graduations. Is that a toggle option? Just looks weird to me.

    Yeah I hope you can enable this, I thought it looked weird too.
    'StarCraft is just a fairy tale told to scare children actually.'
    TL+ Member
    Essbee
    Profile Blog Joined August 2008
    Canada2371 Posts
    July 30 2017 16:49 GMT
    #584
    I am in a pc bang now playing the remaster and the F5 function is my favorite thing they have done, you can switch between the old graphics and the new ones seamlessly, anywhere you are, it's so fucking sweet, I am having so much fun with it comparing units and such. I dont want to go back home to sleep, fuck that :D
    TT1
    Profile Blog Joined December 2008
    Canada9990 Posts
    July 30 2017 16:54 GMT
    #585
    On July 31 2017 01:49 Essbee wrote:
    I am in a pc bang now playing the remaster and the F5 function is my favorite thing they have done, you can switch between the old graphics and the new ones seamlessly, anywhere you are, it's so fucking sweet, I am having so much fun with it comparing units and such. I dont want to go back home to sleep, fuck that :D


    can u turn off the dynamic lighting with f7? is there a way to turn of the scv boosters/jetpack?
    ab = tl(i) + tl(pc), the grand answer to every tl.net debate
    Deleted User 26513
    Profile Joined February 2007
    2376 Posts
    Last Edited: 2017-07-30 17:00:43
    July 30 2017 17:00 GMT
    #586
    And why exactly the game is released in Korea before everywhere else ? Obviously it's is done for realease... Why are they getting it before the rest of the world ? Also, why 2 more weeks of waiting ? As I said, obviously the game is done... I think that this is complete bullshit.
    Wtfux
    Profile Blog Joined December 2010
    Northern Ireland163 Posts
    July 30 2017 17:03 GMT
    #587
    On July 31 2017 02:00 Pr0wler wrote:
    And why exactly the game is released in Korea before everywhere else ? Obviously it's is done for realease... Why are they getting it before the rest of the world ? Also, why 2 more weeks of waiting ? As I said, obviously the game is done... I think that this is complete bullshit.


    Korea is the only place that really matters for Blizzard in regards to this game.
    Deleted User 26513
    Profile Joined February 2007
    2376 Posts
    July 30 2017 17:06 GMT
    #588
    On July 31 2017 02:03 Wtfux wrote:
    Show nested quote +
    On July 31 2017 02:00 Pr0wler wrote:
    And why exactly the game is released in Korea before everywhere else ? Obviously it's is done for realease... Why are they getting it before the rest of the world ? Also, why 2 more weeks of waiting ? As I said, obviously the game is done... I think that this is complete bullshit.


    Korea is the only place that really matters for Blizzard in regards to this game.

    Still not a reason to release it there early. If it's done release it for everyone.
    CobaltBlu
    Profile Blog Joined August 2009
    United States919 Posts
    Last Edited: 2017-07-30 17:09:59
    July 30 2017 17:09 GMT
    #589
    It is kind of a closed beta before full release.

    PS that ladder map pool is strange
    TT1
    Profile Blog Joined December 2008
    Canada9990 Posts
    July 30 2017 17:13 GMT
    #590
    u can play bw:hd in 4:3 by selecting "letterbox" in the game options
    ab = tl(i) + tl(pc), the grand answer to every tl.net debate
    Ancestral
    Profile Blog Joined August 2007
    United States3230 Posts
    July 30 2017 17:20 GMT
    #591
    On July 31 2017 02:06 Pr0wler wrote:
    Show nested quote +
    On July 31 2017 02:03 Wtfux wrote:
    On July 31 2017 02:00 Pr0wler wrote:
    And why exactly the game is released in Korea before everywhere else ? Obviously it's is done for realease... Why are they getting it before the rest of the world ? Also, why 2 more weeks of waiting ? As I said, obviously the game is done... I think that this is complete bullshit.


    Korea is the only place that really matters for Blizzard in regards to this game.

    Still not a reason to release it there early. If it's done release it for everyone.

    It's really an acknowledgment of how much Blizzard owes KOR.

    SCII was only as hyped on release as it was thanks to Korea/ESPORTS. Imagine releasing a sequel to another random 1998 game 12 years later.

    It seems unfair, but it's only in PC Bangs which not all other countries even have.
    The Nature and purpose of the martial way are universal; all selfish desires must be roasted in the tempering fires of hard training. - Masutatsu Oyama
    Netto.
    Profile Blog Joined August 2010
    Poland523 Posts
    July 30 2017 17:26 GMT
    #592
    On July 31 2017 02:06 Pr0wler wrote:
    Show nested quote +
    On July 31 2017 02:03 Wtfux wrote:
    On July 31 2017 02:00 Pr0wler wrote:
    And why exactly the game is released in Korea before everywhere else ? Obviously it's is done for realease... Why are they getting it before the rest of the world ? Also, why 2 more weeks of waiting ? As I said, obviously the game is done... I think that this is complete bullshit.


    Korea is the only place that really matters for Blizzard in regards to this game.

    Still not a reason to release it there early. If it's done release it for everyone.


    At least they get to test it for two weeks so they don't receive the same amount of hate they received after 1.18 was released, because something was not working like people expected.
    Be the change you want to see in the world.
    ProMeTheus112
    Profile Joined December 2009
    France2027 Posts
    July 30 2017 17:28 GMT
    #593
    On July 31 2017 02:09 CobaltBlu wrote:
    It is kind of a closed beta before full release.

    PS that ladder map pool is strange

    what is the ladder map pool like?
    Ansibled
    Profile Joined November 2014
    United Kingdom9872 Posts
    July 30 2017 17:29 GMT
    #594
    Outsider, Arcadia, Circuit Breaker, FS, Nostalgia, Python.
    'StarCraft is just a fairy tale told to scare children actually.'
    TL+ Member
    207aicila
    Profile Joined January 2015
    1237 Posts
    July 30 2017 17:33 GMT
    #595
    On July 31 2017 02:20 Ancestral wrote:
    Show nested quote +
    On July 31 2017 02:06 Pr0wler wrote:
    On July 31 2017 02:03 Wtfux wrote:
    On July 31 2017 02:00 Pr0wler wrote:
    And why exactly the game is released in Korea before everywhere else ? Obviously it's is done for realease... Why are they getting it before the rest of the world ? Also, why 2 more weeks of waiting ? As I said, obviously the game is done... I think that this is complete bullshit.


    Korea is the only place that really matters for Blizzard in regards to this game.

    Still not a reason to release it there early. If it's done release it for everyone.

    It's really an acknowledgment of how much Blizzard owes KOR.

    SCII was only as hyped on release as it was thanks to Korea/ESPORTS. Imagine releasing a sequel to another random 1998 game 12 years later.

    It seems unfair, but it's only in PC Bangs which not all other countries even have.


    Eh this is kind of an overstatement. Blizzard's name carries a ton of brand power and there are shit tons of people who will buy anything they release, day one even, as long as there is some kind of single-player component. Wasn't it in the same official statistic from Blizzard about selling over 5 million copies in 2010, that also mentioned more than half of them have only ever touched the campaign?

    On the eSports side of things though, no doubt, what you're saying is spot on.
    mfw people who never followed BW speak about sAviOr as if they know anything... -___-''''
    TL+ Member
    TT1
    Profile Blog Joined December 2008
    Canada9990 Posts
    Last Edited: 2017-07-30 17:34:57
    July 30 2017 17:33 GMT
    #596
    [image loading]

    [image loading]
    ab = tl(i) + tl(pc), the grand answer to every tl.net debate
    Lorch
    Profile Joined June 2011
    Germany3672 Posts
    July 30 2017 17:37 GMT
    #597
    On July 31 2017 02:33 207aicila wrote:
    Show nested quote +
    On July 31 2017 02:20 Ancestral wrote:
    On July 31 2017 02:06 Pr0wler wrote:
    On July 31 2017 02:03 Wtfux wrote:
    On July 31 2017 02:00 Pr0wler wrote:
    And why exactly the game is released in Korea before everywhere else ? Obviously it's is done for realease... Why are they getting it before the rest of the world ? Also, why 2 more weeks of waiting ? As I said, obviously the game is done... I think that this is complete bullshit.


    Korea is the only place that really matters for Blizzard in regards to this game.

    Still not a reason to release it there early. If it's done release it for everyone.

    It's really an acknowledgment of how much Blizzard owes KOR.

    SCII was only as hyped on release as it was thanks to Korea/ESPORTS. Imagine releasing a sequel to another random 1998 game 12 years later.

    It seems unfair, but it's only in PC Bangs which not all other countries even have.


    Eh this is kind of an overstatement. Blizzard's name carries a ton of brand power and there are shit tons of people who will buy anything they release, day one even, as long as there is some kind of single-player component. Wasn't it in the same official statistic from Blizzard about selling over 5 million copies in 2010, that also mentioned more than half of them have only ever touched the campaign?

    On the eSports side of things though, no doubt, what you're saying is spot on.


    If they wanted to do cash grab remasters they'd do war3 or diablo 2 and they'd put a 60$ price tag on them. Morhaime said before that the hole BW debacle was the biggest mistake of his career and I'm pretty sure that remastered is just an apology to the KR community.

    @ladder map pool: So basically most people get to keep playing FS/CB/Python only and they threw in some more experimental maps as the other three. I'm pretty ok with that, though those 3 are some odd choices.
    Essbee
    Profile Blog Joined August 2008
    Canada2371 Posts
    July 30 2017 17:38 GMT
    #598
    On July 31 2017 01:54 TT1 wrote:
    Show nested quote +
    On July 31 2017 01:49 Essbee wrote:
    I am in a pc bang now playing the remaster and the F5 function is my favorite thing they have done, you can switch between the old graphics and the new ones seamlessly, anywhere you are, it's so fucking sweet, I am having so much fun with it comparing units and such. I dont want to go back home to sleep, fuck that :D


    can u turn off the dynamic lighting with f7? is there a way to turn of the scv boosters/jetpack?


    Sorry for the late answer, i was playing games, no i'm home, gotta sleep, but I havent tried F7, I didnt know that was a thing, I'll try tomorrow! Thanks for letting me know.
    Essbee
    Profile Blog Joined August 2008
    Canada2371 Posts
    July 30 2017 17:48 GMT
    #599
    A few side notes about the remaster:
    - The matchmaking is awesome and works superbly well.
    - There doesn't seem to have a real ladder atm, is it because it's still technically a beta?
    - Also, I seem to be losing some clicks when I play, especially some left-clicks. It might have been the mouse at the pc bang but that was strange and frustrating.
    - The graphics are awesome to look at upclose, so many incredible details that make nostalgic nerds like me enjoy this incredible game even more (tip: use the magic key, F5, to compare).
    - Blizzard did a great job with the remaster and I am honestly so goddamn surprised, I could hardly contain my excitement while playing lol.
    - I hope my initial impression will last, because it is a great one.

    Cheers, can't wait for mid-august when I can play at home with my own mouse instead.
    207aicila
    Profile Joined January 2015
    1237 Posts
    July 30 2017 17:50 GMT
    #600
    On July 31 2017 02:37 Lorch wrote:
    Show nested quote +
    On July 31 2017 02:33 207aicila wrote:
    On July 31 2017 02:20 Ancestral wrote:
    On July 31 2017 02:06 Pr0wler wrote:
    On July 31 2017 02:03 Wtfux wrote:
    On July 31 2017 02:00 Pr0wler wrote:
    And why exactly the game is released in Korea before everywhere else ? Obviously it's is done for realease... Why are they getting it before the rest of the world ? Also, why 2 more weeks of waiting ? As I said, obviously the game is done... I think that this is complete bullshit.


    Korea is the only place that really matters for Blizzard in regards to this game.

    Still not a reason to release it there early. If it's done release it for everyone.

    It's really an acknowledgment of how much Blizzard owes KOR.

    SCII was only as hyped on release as it was thanks to Korea/ESPORTS. Imagine releasing a sequel to another random 1998 game 12 years later.

    It seems unfair, but it's only in PC Bangs which not all other countries even have.


    Eh this is kind of an overstatement. Blizzard's name carries a ton of brand power and there are shit tons of people who will buy anything they release, day one even, as long as there is some kind of single-player component. Wasn't it in the same official statistic from Blizzard about selling over 5 million copies in 2010, that also mentioned more than half of them have only ever touched the campaign?

    On the eSports side of things though, no doubt, what you're saying is spot on.


    If they wanted to do cash grab remasters they'd do war3 or diablo 2 and they'd put a 60$ price tag on them. Morhaime said before that the hole BW debacle was the biggest mistake of his career and I'm pretty sure that remastered is just an apology to the KR community.


    Yeah Morhaime is such a genuine and good guy... it's a shame the actual SC2 team constantly incurs the ire of the playerbase and polarizes hardcore fans against Blizzard with their decisions.
    mfw people who never followed BW speak about sAviOr as if they know anything... -___-''''
    TL+ Member
    Weavel
    Profile Joined January 2010
    Finland9221 Posts
    July 30 2017 17:57 GMT
    #601
    On July 31 2017 02:50 207aicila wrote:
    Show nested quote +
    On July 31 2017 02:37 Lorch wrote:
    On July 31 2017 02:33 207aicila wrote:
    On July 31 2017 02:20 Ancestral wrote:
    On July 31 2017 02:06 Pr0wler wrote:
    On July 31 2017 02:03 Wtfux wrote:
    On July 31 2017 02:00 Pr0wler wrote:
    And why exactly the game is released in Korea before everywhere else ? Obviously it's is done for realease... Why are they getting it before the rest of the world ? Also, why 2 more weeks of waiting ? As I said, obviously the game is done... I think that this is complete bullshit.


    Korea is the only place that really matters for Blizzard in regards to this game.

    Still not a reason to release it there early. If it's done release it for everyone.

    It's really an acknowledgment of how much Blizzard owes KOR.

    SCII was only as hyped on release as it was thanks to Korea/ESPORTS. Imagine releasing a sequel to another random 1998 game 12 years later.

    It seems unfair, but it's only in PC Bangs which not all other countries even have.


    Eh this is kind of an overstatement. Blizzard's name carries a ton of brand power and there are shit tons of people who will buy anything they release, day one even, as long as there is some kind of single-player component. Wasn't it in the same official statistic from Blizzard about selling over 5 million copies in 2010, that also mentioned more than half of them have only ever touched the campaign?

    On the eSports side of things though, no doubt, what you're saying is spot on.


    If they wanted to do cash grab remasters they'd do war3 or diablo 2 and they'd put a 60$ price tag on them. Morhaime said before that the hole BW debacle was the biggest mistake of his career and I'm pretty sure that remastered is just an apology to the KR community.


    Yeah Morhaime is such a genuine and good guy... it's a shame the actual SC2 team constantly incurs the ire of the playerbase and polarizes hardcore fans against Blizzard with their decisions.
    Do you really want chat channels.
    Life/Seed//Mvp/NaNiwa fighting! ZeNEX forever!
    Dazed.
    Profile Blog Joined March 2008
    Canada3301 Posts
    July 30 2017 18:29 GMT
    #602
    On July 31 2017 02:33 TT1 wrote:
    [image loading]

    [image loading]
    Very happy with the map list, especially that it appears not to be a hard veto. Gotta get the community out of this hyper conservative rut of only two maps!
    Never say Die! ||| Fight you? No, I want to kill you.
    ProMeTheus112
    Profile Joined December 2009
    France2027 Posts
    July 30 2017 18:30 GMT
    #603
    I like that, 3 maps common standard 3 maps less so, and you can't veto but you can reduce the frequency interesting
    can't wait to play on ladder again^^ with MM :O
    [sc1f]eonzerg
    Profile Blog Joined February 2010
    Belgium6505 Posts
    July 30 2017 18:38 GMT
    #604
    On July 31 2017 03:30 ProMeTheus112 wrote:
    I like that, 3 maps common standard 3 maps less so, and you can't veto but you can reduce the frequency interesting
    can't wait to play on ladder again^^ with MM :O

    will u say prometheus is better than covenant ?
    Dazed.
    Profile Blog Joined March 2008
    Canada3301 Posts
    July 30 2017 18:41 GMT
    #605
    How is that even a question? Ofc its better than covenant, covenant was dog shit.
    Never say Die! ||| Fight you? No, I want to kill you.
    [sc1f]eonzerg
    Profile Blog Joined February 2010
    Belgium6505 Posts
    July 30 2017 18:45 GMT
    #606
    Outsider
    Arcadia
    Circuit breaker
    fighting spirit
    nostalgia
    python

    Which map is covenant ? and alien 1 ?
    TT1
    Profile Blog Joined December 2008
    Canada9990 Posts
    July 30 2017 18:51 GMT
    #607
    gotta play on either outsider/arcadia/nostalgia/python, im gonna pick the 1 that im sure ppl are gonna veto the most
    ab = tl(i) + tl(pc), the grand answer to every tl.net debate
    L_Master
    Profile Blog Joined April 2009
    United States8017 Posts
    Last Edited: 2017-07-30 19:25:08
    July 30 2017 19:14 GMT
    #608
    On July 29 2017 04:27 JungleTerrain wrote:
    Show nested quote +
    On July 29 2017 02:41 ProMeTheus112 wrote:
    On July 29 2017 00:09 JungleTerrain wrote:
    For those that have pixelation issues on 1.19, try reselecting full screen option even if you are already on full screen mode. This fixes it for me, although I'm not sure if it will help anyone else. No harm in trying though.

    hey I tried it I was on "windowed full screen" before, but the "full screen" mode doesn't cut it for me for 2 reasons, mouse behavior changes in a bad way (heavy and slow, input lag? without vsync), and the screen refresh rate gets set to a low(er) value in full screen mode which makes the screen flashy, however allows using gamma corrector again which I'd like to be able to do cause its too dark sometimes . .


    That's funny because it is the opposite for me 0_o windowed fullscreen has a weird slow and heavy feeling for the mouse and fullscreen is crisp.


    Yep. This.

    Windowed fullscreen gives a completely unplayable mouse that feels like I moving the cursor through a thick, syrupy liquid. With the release of 1.19, fullscreen is now terribly pixelated and while it might not be "unplayable" it looks horrible. Not sure there is an answer as far as I can tell, but 1.19 as it stands is a no go for me.

    MTA: Actually to add to it, it seems like when I actually hover over a unit the cursor itself becomes small, perhaps half the size of a worker (I think this has already been reported). More importantly, when clicking the mini map, the selection area is not what it should be. When I go to click on an overlord via the minimap, even if I place the cursor right over the overlord, when I click I get a box left and down of the overlords actual location. If that isn't clear, think of it as instead of centering the box on cursor position, it is putting the top right corner of the box at the cursor location. In reality, it's actually putting the top right corner of the box a smidge down and left from the cursor, but that's the basic idea.


    EffOrt and Soulkey Hwaiting!
    Dazed.
    Profile Blog Joined March 2008
    Canada3301 Posts
    Last Edited: 2017-07-30 21:39:53
    July 30 2017 19:49 GMT
    #609
    On July 31 2017 03:45 [sc1f]eonzerg wrote:
    Outsider
    Arcadia
    Circuit breaker
    fighting spirit
    nostalgia
    python

    Which map is covenant ? and alien 1 ?


    Alien 1 is Python, Alien 2 Aliens is Nostalgia ( ) and fighting spirit is covenant, cause fuck that map.
    Never say Die! ||| Fight you? No, I want to kill you.
    JungleTerrain
    Profile Joined January 2012
    Chile799 Posts
    July 30 2017 19:53 GMT
    #610
    On July 31 2017 04:49 Dazed. wrote:
    Show nested quote +
    On July 31 2017 03:45 [sc1f]eonzerg wrote:
    Outsider
    Arcadia
    Circuit breaker
    fighting spirit
    nostalgia
    python

    Which map is covenant ? and alien 1 ?


    Alien 1 is Python, Alien 2 is Nostalgia ( ) and fighting spirit is covenant, cause fuck that map.


    Wtf you guys talking about lol
    www.broodwarmaps.net
    toriak
    Profile Joined December 2008
    Slovakia477 Posts
    July 30 2017 20:02 GMT
    #611
    starcraft III
    207aicila
    Profile Joined January 2015
    1237 Posts
    July 30 2017 20:25 GMT
    #612
    On July 31 2017 04:53 JungleTerrain wrote:
    Show nested quote +
    On July 31 2017 04:49 Dazed. wrote:
    On July 31 2017 03:45 [sc1f]eonzerg wrote:
    Outsider
    Arcadia
    Circuit breaker
    fighting spirit
    nostalgia
    python

    Which map is covenant ? and alien 1 ?


    Alien 1 is Python, Alien 2 is Nostalgia ( ) and fighting spirit is covenant, cause fuck that map.


    Wtf you guys talking about lol


    Comparing BW maps to the Alien film franchise I guess, whose first two films were masterpieces of cinema in their respective genres, and have only received mediocre-at-best sequels, prequels and spinoffs in later decades.
    mfw people who never followed BW speak about sAviOr as if they know anything... -___-''''
    TL+ Member
    [sc1f]eonzerg
    Profile Blog Joined February 2010
    Belgium6505 Posts
    July 30 2017 20:29 GMT
    #613
    On July 31 2017 04:49 Dazed. wrote:
    Show nested quote +
    On July 31 2017 03:45 [sc1f]eonzerg wrote:
    Outsider
    Arcadia
    Circuit breaker
    fighting spirit
    nostalgia
    python

    Which map is covenant ? and alien 1 ?


    Alien 1 is Python, Alien 2 is Nostalgia ( ) and fighting spirit is covenant, cause fuck that map.

    for me alien 1 = Circuit Breaker,alien 2 Outsider covenant = nostalgia
    Psychobabas
    Profile Blog Joined March 2006
    2531 Posts
    July 30 2017 20:31 GMT
    #614
    Sounds promising, just need a multiselect tool. Not putting up with those 12 unit limits for zerg lol
    JungleTerrain
    Profile Joined January 2012
    Chile799 Posts
    July 30 2017 20:42 GMT
    #615
    On July 31 2017 05:31 Psychobabas wrote:
    Sounds promising, just need a multiselect tool. Not putting up with those 12 unit limits for zerg lol


    Oh no here we go again.

    Btw, it would break the game. Being able to stack air units would be way too op
    www.broodwarmaps.net
    Starlightsun
    Profile Blog Joined June 2016
    United States1405 Posts
    July 30 2017 20:48 GMT
    #616
    The graphic "upgrades" look so terrible to me... it's basically the SC2 style. Artwork was one area of the game that definitely didn't need improving.
    blade55555
    Profile Blog Joined March 2009
    United States17423 Posts
    July 30 2017 23:32 GMT
    #617
    Good thing is that if you don't like the graphics, you don't have to play with it. You can play with original graphics or just stay on normal BW.
    When I think of something else, something will go here
    NrG.NeverExpo
    Profile Blog Joined December 2008
    Canada2114 Posts
    July 31 2017 00:31 GMT
    #618
    On July 31 2017 05:48 Starlightsun wrote:
    The graphic "upgrades" look so terrible to me... it's basically the SC2 style. Artwork was one area of the game that definitely didn't need improving.

    but that's the only area that DID have room for improving lol, everything else was perfection as we all know O_O
    TwitteR: @NeverExpo follow me, i'll follow back :)
    Starlightsun
    Profile Blog Joined June 2016
    United States1405 Posts
    July 31 2017 00:57 GMT
    #619
    On July 31 2017 08:32 blade55555 wrote:
    Good thing is that if you don't like the graphics, you don't have to play with it. You can play with original graphics or just stay on normal BW.


    Well I also like to watch professionals play... really hoping they stick to normal BW.
    Ancestral
    Profile Blog Joined August 2007
    United States3230 Posts
    July 31 2017 01:15 GMT
    #620
    On July 31 2017 04:14 L_Master wrote:
    Show nested quote +
    On July 29 2017 04:27 JungleTerrain wrote:
    On July 29 2017 02:41 ProMeTheus112 wrote:
    On July 29 2017 00:09 JungleTerrain wrote:
    For those that have pixelation issues on 1.19, try reselecting full screen option even if you are already on full screen mode. This fixes it for me, although I'm not sure if it will help anyone else. No harm in trying though.

    hey I tried it I was on "windowed full screen" before, but the "full screen" mode doesn't cut it for me for 2 reasons, mouse behavior changes in a bad way (heavy and slow, input lag? without vsync), and the screen refresh rate gets set to a low(er) value in full screen mode which makes the screen flashy, however allows using gamma corrector again which I'd like to be able to do cause its too dark sometimes . .


    That's funny because it is the opposite for me 0_o windowed fullscreen has a weird slow and heavy feeling for the mouse and fullscreen is crisp.


    Yep. This.

    Windowed fullscreen gives a completely unplayable mouse that feels like I moving the cursor through a thick, syrupy liquid.



    Windowed fullscreen the mouse behaves exactly as it does in your OS because the resolution doesn't change. However, that's not what most people are used to.

    On July 31 2017 05:48 Starlightsun wrote:
    The graphic "upgrades" look so terrible to me... it's basically the SC2 style. Artwork was one area of the game that definitely didn't need improving.

    I have a few minor to moderate gripes too, but it in no way, shape, or form looks like "SC2 style."
    The Nature and purpose of the martial way are universal; all selfish desires must be roasted in the tempering fires of hard training. - Masutatsu Oyama
    Dazed.
    Profile Blog Joined March 2008
    Canada3301 Posts
    July 31 2017 01:28 GMT
    #621
    Windowed fullscreen is definitely many times slower than my regular mouse speed, in or out of a game.
    Never say Die! ||| Fight you? No, I want to kill you.
    Symeon
    Profile Joined April 2017
    17 Posts
    Last Edited: 2017-07-31 01:50:43
    July 31 2017 01:50 GMT
    #622
    Watching some Korean streams, looks like there are MMRs for Korea already.

    Does anyone know whether there separate MMR for each race? Otherwise players could always create 3 separate ID I guess.
    Ancestral
    Profile Blog Joined August 2007
    United States3230 Posts
    Last Edited: 2017-07-31 02:58:51
    July 31 2017 02:58 GMT
    #623
    On July 31 2017 10:28 Dazed. wrote:
    Windowed fullscreen is definitely many times slower than my regular mouse speed, in or out of a game.

    Then it must be some in-game or application specific setting. Windowed fullscreen is just that - a window that takes up the whole screen. There's nothing to alter the native behavior of the mouse.

    But it could definitely have some setting that breaks that behavior.
    The Nature and purpose of the martial way are universal; all selfish desires must be roasted in the tempering fires of hard training. - Masutatsu Oyama
    r.Evo
    Profile Joined August 2006
    Germany14080 Posts
    July 31 2017 03:10 GMT
    #624
    On July 31 2017 08:32 blade55555 wrote:
    Good thing is that if you don't like the graphics, you don't have to play with it. You can play with original graphics or just stay on normal BW.

    That's not really an option when the HD version shows you quite a bit more screen estate unless you don't mind handicapping yourself.
    "We don't make mistakes here, we call it happy little accidents." ~Bob Ross
    GTR
    Profile Blog Joined September 2004
    51397 Posts
    July 31 2017 03:27 GMT
    #625
    i wouldn't say its a handicap - just look at counter-strike where a majority of the players still play in 4:3 despite the increase in the field of view when playing widescreen
    Commentator
    Dante08
    Profile Blog Joined February 2008
    Singapore4121 Posts
    July 31 2017 03:32 GMT
    #626
    On July 31 2017 12:10 r.Evo wrote:
    Show nested quote +
    On July 31 2017 08:32 blade55555 wrote:
    Good thing is that if you don't like the graphics, you don't have to play with it. You can play with original graphics or just stay on normal BW.

    That's not really an option when the HD version shows you quite a bit more screen estate unless you don't mind handicapping yourself.


    Well you can always continue playing 1.16...
    207aicila
    Profile Joined January 2015
    1237 Posts
    Last Edited: 2017-07-31 03:44:39
    July 31 2017 03:43 GMT
    #627
    On July 31 2017 12:27 GTR wrote:
    i wouldn't say its a handicap - just look at counter-strike where a majority of the players still play in 4:3 despite the increase in the field of view when playing widescreen


    CS and other old shooters, unlike today's Xbox generation games, were fully configurable through .ini and/or .cfg files (or the dev console) including FOV that went up as high as you needed it. And surely for competitions they're told exactly what FOV to use for their setup so they don't get an unfair advantage.

    The real reason they use CRTs for those kind of games is because the refresh rate is substantially higher than your average LCD monitor which only does 60 Hz. In other words, there is a bigger advantage to a game running at higher than 60 fps (which those games obviously do), since the monitor itself is capable of updating the image on display at more than 60 Hz. Only recently did they start making fancy LCDs with the same goal in mind, but they're obviously far more expensive and aimed at a very niche PC-master-race-with-a-lot-of-money-to-spare demographic.
    mfw people who never followed BW speak about sAviOr as if they know anything... -___-''''
    TL+ Member
    r.Evo
    Profile Joined August 2006
    Germany14080 Posts
    July 31 2017 03:57 GMT
    #628
    On July 31 2017 12:27 GTR wrote:
    i wouldn't say its a handicap - just look at counter-strike where a majority of the players still play in 4:3 despite the increase in the field of view when playing widescreen

    I don't think that's a valid comparison. Main arguments from CSers I've heard (apart from the obvious "I'm used to it") are things like getting better aim from the slightly zoomed in view or a general better focus on the areas that matter all the way to simply performance issues, even on high end rigs. Compare the FoVs between for example Quake players and CS players and the differences become even more obvious. All in all CS is a game where the 'higher focus' you can gain from 4:3 is a lot more forgiving or even beneficial compared to other games or genres. Note that also, since it's a FPS the FoV can be set higher or lower even at different ratios. You can play Quake in 4:3 with 120 FoV if you'd like to for example which would be equivalent to playing Broodwar with a zoomhack.

    A good example here is Dota, also a game where the "I'm used to it" argument could apply to quite a few pros but I can't think of a single one (are there any?) who plays with a 4:3 ratio, simply because seeing less is such a gigantic disadvantage. The differences are pretty massive (we're talking ~40% more screen estate if I remember correctly) and the only major thing you're losing is more distance to edge scroll.

    If anything the situation in Dota 2 is a lot more comparable to BW than Counterstrike is.
    "We don't make mistakes here, we call it happy little accidents." ~Bob Ross
    Ancestral
    Profile Blog Joined August 2007
    United States3230 Posts
    Last Edited: 2017-07-31 04:02:16
    July 31 2017 03:59 GMT
    #629
    On July 31 2017 12:43 207aicila wrote:
    Show nested quote +
    On July 31 2017 12:27 GTR wrote:
    i wouldn't say its a handicap - just look at counter-strike where a majority of the players still play in 4:3 despite the increase in the field of view when playing widescreen


    CS and other old shooters, unlike today's Xbox generation games, were fully configurable through .ini and/or .cfg files (or the dev console) including FOV that went up as high as you needed it. And surely for competitions they're told exactly what FOV to use for their setup so they don't get an unfair advantage.

    The real reason they use CRTs for those kind of games is because the refresh rate is substantially higher than your average LCD monitor which only does 60 Hz. In other words, there is a bigger advantage to a game running at higher than 60 fps (which those games obviously do), since the monitor itself is capable of updating the image on display at more than 60 Hz. Only recently did they start making fancy LCDs with the same goal in mind, but they're obviously far more expensive and aimed at a very niche PC-master-race-with-a-lot-of-money-to-spare demographic.

    144 Hz LCDs are plenty common now, so I think pixel response time and lag would be bigger issues than refresh rate.

    On July 31 2017 12:57 r.Evo wrote:
    Show nested quote +
    On July 31 2017 12:27 GTR wrote:
    i wouldn't say its a handicap - just look at counter-strike where a majority of the players still play in 4:3 despite the increase in the field of view when playing widescreen

    I don't think that's a valid comparison. Main arguments from CSers I've heard (apart from the obvious "I'm used to it") are things like getting better aim from the slightly zoomed in view or a general better focus on the areas that matter all the way to simply performance issues, even on high end rigs. Compare the FoVs between for example Quake players and CS players and the differences become even more obvious. All in all CS is a game where the 'higher focus' you can gain from 4:3 is a lot more forgiving or even beneficial compared to other games or genres. Note that also, since it's a FPS the FoV can be set higher or lower even at different ratios. You can play Quake in 4:3 with 120 FoV if you'd like to for example which would be equivalent to playing Broodwar with a zoomhack.

    A good example here is Dota, also a game where the "I'm used to it" argument could apply to quite a few pros but I can't think of a single one (are there any?) who plays with a 4:3 ratio, simply because seeing less is such a gigantic disadvantage. The differences are pretty massive (we're talking ~40% more screen estate if I remember correctly) and the only major thing you're losing is more distance to edge scroll.

    If anything the situation in Dota 2 is a lot more comparable to BW than Counterstrike is.

    33 1/3% more screen real estate.
    The Nature and purpose of the martial way are universal; all selfish desires must be roasted in the tempering fires of hard training. - Masutatsu Oyama
    Ancestral
    Profile Blog Joined August 2007
    United States3230 Posts
    Last Edited: 2017-07-31 04:02:00
    July 31 2017 04:01 GMT
    #630
    Delete
    The Nature and purpose of the martial way are universal; all selfish desires must be roasted in the tempering fires of hard training. - Masutatsu Oyama
    L_Master
    Profile Blog Joined April 2009
    United States8017 Posts
    July 31 2017 04:01 GMT
    #631
    On July 31 2017 10:15 Ancestral wrote:
    Show nested quote +
    On July 31 2017 04:14 L_Master wrote:
    On July 29 2017 04:27 JungleTerrain wrote:
    On July 29 2017 02:41 ProMeTheus112 wrote:
    On July 29 2017 00:09 JungleTerrain wrote:
    For those that have pixelation issues on 1.19, try reselecting full screen option even if you are already on full screen mode. This fixes it for me, although I'm not sure if it will help anyone else. No harm in trying though.

    hey I tried it I was on "windowed full screen" before, but the "full screen" mode doesn't cut it for me for 2 reasons, mouse behavior changes in a bad way (heavy and slow, input lag? without vsync), and the screen refresh rate gets set to a low(er) value in full screen mode which makes the screen flashy, however allows using gamma corrector again which I'd like to be able to do cause its too dark sometimes . .


    That's funny because it is the opposite for me 0_o windowed fullscreen has a weird slow and heavy feeling for the mouse and fullscreen is crisp.


    Yep. This.

    Windowed fullscreen gives a completely unplayable mouse that feels like I moving the cursor through a thick, syrupy liquid.



    Windowed fullscreen the mouse behaves exactly as it does in your OS because the resolution doesn't change. However, that's not what most people are used to.


    That would make sense. But that is most certainly NOT how the mouse moves at all. It's dramatically slower. A full mouse movement from the left edge to the right edge of the mouse pad moves the mouse a much smaller portion of the way across the screen than it does on an open desktop.

    Additionally, there is that "mouse through syrup" feeling. Which is absolutely different as far as I can tell from a slow mouse. If I go adjust my mouse down to the lowest setting in windows and move it around my desktop it feels...slow. But not "syrupy" the way it does in BW.

    Now, normally I don't used windowed mode at all...so it wouldn't be an issue. Unfortunately, the new update messed up fullscreen for me. The mouse movements aren't the same as before, and I've already mentioned the small cursor and issues clicking the minimap.

    1.19 is completely unplayable for me at the moment, which is unfortunate. If the remaster behaves like this...I'll be incredibly frustrated.
    EffOrt and Soulkey Hwaiting!
    K.H.J
    Profile Blog Joined January 2017
    Korea (South)769 Posts
    July 31 2017 04:27 GMT
    #632
    [image loading]
    JungleTerrain
    Profile Joined January 2012
    Chile799 Posts
    July 31 2017 04:59 GMT
    #633
    Aw that's a cool pic
    www.broodwarmaps.net
    iamho
    Profile Joined June 2009
    United States3347 Posts
    July 31 2017 05:21 GMT
    #634
    How's the reaction to remastered been so far in Korea?
    Qikz
    Profile Blog Joined November 2009
    United Kingdom12022 Posts
    July 31 2017 05:56 GMT
    #635
    JD looks like he's fallen off his chair haha :D
    FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
    Broodwar4lyf
    Profile Blog Joined February 2016
    304 Posts
    July 31 2017 07:48 GMT
    #636
    so much talent in that table
    https://cinesnipe.com
    Golgotha
    Profile Blog Joined January 2011
    Korea (South)8418 Posts
    July 31 2017 08:35 GMT
    #637
    On July 31 2017 14:21 iamho wrote:
    How's the reaction to remastered been so far in Korea?


    my friends are all going nuts. I'll be in Korea tomorrow. I'll hit up pc bangs and see who's playing what.
    TelecoM
    Profile Blog Joined January 2010
    United States10666 Posts
    July 31 2017 08:43 GMT
    #638
    Awesome Pic, Grrrrr is chillin in the back :D
    AKA: TelecoM[WHITE] Protoss fighting
    Peeano
    Profile Blog Joined March 2009
    Netherlands4817 Posts
    July 31 2017 09:26 GMT
    #639
    Gyom seems like a really nice dude. I'd be really interested in an Old-boy with him instead of Nal_rA.
    FBH #1!
    [sc1f]eonzerg
    Profile Blog Joined February 2010
    Belgium6505 Posts
    July 31 2017 10:26 GMT
    #640
    [image loading] do u like it ?
    HaN-
    Profile Blog Joined June 2009
    France1919 Posts
    Last Edited: 2017-07-31 11:06:53
    July 31 2017 10:39 GMT
    #641
    Isn't it possible to play 16: 9 with the minimap at the same location that in 4:3? I'm pretty sure I've heard devs mentioning it.

    Edit: Yes I was right + Show Spoiler +
    [image loading]
    Calendaraka Foxhan
    [sc1f]eonzerg
    Profile Blog Joined February 2010
    Belgium6505 Posts
    Last Edited: 2017-07-31 10:52:20
    July 31 2017 10:51 GMT
    #642
    look at this picture,and the minerals,this is obviously not game i did see yesterday or now on streams,is blizzard not showing us the final form yet ? [image loading]

    or is the orange tileset the factor ?
    riotjune
    Profile Blog Joined January 2008
    United States3392 Posts
    July 31 2017 11:11 GMT
    #643
    why the fuck i gotta wait two weeks
    ejac
    Profile Blog Joined January 2009
    United States1195 Posts
    Last Edited: 2017-07-31 11:16:25
    July 31 2017 11:12 GMT
    #644
    esq>n
    c3rberUs
    Profile Blog Joined December 2010
    Japan11285 Posts
    July 31 2017 11:18 GMT
    #645
    I'd pay money to be at that table Damn, so many gods and legends at the table and I only a few guys I don't recognize.
    WriterMovie, 진영화 : "StarCraft will never die".
    c3rberUs
    Profile Blog Joined December 2010
    Japan11285 Posts
    Last Edited: 2017-07-31 11:26:28
    July 31 2017 11:26 GMT
    #646
    On July 31 2017 19:26 [sc1f]eonzerg wrote:
    [image loading] do u like it ?

    Getting nuked... in High Definition lmao.

    Rain being a boss in a PC Bang. I like his mode. 3:4 HD

    edit - oh I posted on the same thread -_-
    WriterMovie, 진영화 : "StarCraft will never die".
    Chef
    Profile Blog Joined August 2005
    10810 Posts
    July 31 2017 13:51 GMT
    #647
    I really dislike the new Terran explosion graphics. It was distracting me during all the matches the other day. Hard to tell what died or didn't, 3 frame smoke plume looks janky, tanks explosion is stupid large. Glave attack has similar problem, can't tell if rine died or not for a second or so before it disappears.

    Man I can't get into it So much just looks wrong to me. Like hydras have one direction where they are the brightest thing on the screen. Little crap like that. SCVs are really bright. I don't know if I'll be able to watch tournaments this way. Maybe it'll be better once the games aren't an infomercial for SCR, zooming in on units and zooming out at weird times.
    LEGEND!! LEGEND!!
    ProMeTheus112
    Profile Joined December 2009
    France2027 Posts
    Last Edited: 2017-07-31 15:37:55
    July 31 2017 15:05 GMT
    #648
    On July 31 2017 13:01 L_Master wrote:
    Show nested quote +
    On July 31 2017 10:15 Ancestral wrote:
    On July 31 2017 04:14 L_Master wrote:
    On July 29 2017 04:27 JungleTerrain wrote:
    On July 29 2017 02:41 ProMeTheus112 wrote:
    On July 29 2017 00:09 JungleTerrain wrote:
    For those that have pixelation issues on 1.19, try reselecting full screen option even if you are already on full screen mode. This fixes it for me, although I'm not sure if it will help anyone else. No harm in trying though.

    hey I tried it I was on "windowed full screen" before, but the "full screen" mode doesn't cut it for me for 2 reasons, mouse behavior changes in a bad way (heavy and slow, input lag? without vsync), and the screen refresh rate gets set to a low(er) value in full screen mode which makes the screen flashy, however allows using gamma corrector again which I'd like to be able to do cause its too dark sometimes . .


    That's funny because it is the opposite for me 0_o windowed fullscreen has a weird slow and heavy feeling for the mouse and fullscreen is crisp.


    Yep. This.

    Windowed fullscreen gives a completely unplayable mouse that feels like I moving the cursor through a thick, syrupy liquid.



    Windowed fullscreen the mouse behaves exactly as it does in your OS because the resolution doesn't change. However, that's not what most people are used to.


    That would make sense. But that is most certainly NOT how the mouse moves at all. It's dramatically slower. A full mouse movement from the left edge to the right edge of the mouse pad moves the mouse a much smaller portion of the way across the screen than it does on an open desktop.

    Additionally, there is that "mouse through syrup" feeling. Which is absolutely different as far as I can tell from a slow mouse. If I go adjust my mouse down to the lowest setting in windows and move it around my desktop it feels...slow. But not "syrupy" the way it does in BW.

    Now, normally I don't used windowed mode at all...so it wouldn't be an issue. Unfortunately, the new update messed up fullscreen for me. The mouse movements aren't the same as before, and I've already mentioned the small cursor and issues clicking the minimap.

    1.19 is completely unplayable for me at the moment, which is unfortunate. If the remaster behaves like this...I'll be incredibly frustrated.

    "syrup" feeling I think is probably input lag? not sure I have any myself, input lag is terrible thing for mouse, hardly playable
    right now 1.19 is not good for me either, bad pixelated display even with bilinear (horrible without) in windowed fullscreen, menus take sometimes 5 seconds to load (create game or options) and flickering in fullscreen mode + small cursor and still pixelated I think, there is some slight performance issues also like framerate issue maybe or smtg? (unstable framerate, some actual stuttering, maybe missing inputs) idk but this isn't performing well (1.18 was performing well, only some menus were responding slightly slow but not super slow like now its just bad, 5 secs for loading text on a menu on windowed fullscreen what's going on?)
    (my comp is core2 duo 3.33ghz radeon HD 5700 ram 4GB, BW must work flawless seriously, been playing it perfect on 166Mhz computers with no GPU and 256MB ram or smtg... 2017)
    L_Master
    Profile Blog Joined April 2009
    United States8017 Posts
    July 31 2017 19:24 GMT
    #649
    On August 01 2017 00:05 ProMeTheus112 wrote:
    Show nested quote +
    On July 31 2017 13:01 L_Master wrote:
    On July 31 2017 10:15 Ancestral wrote:
    On July 31 2017 04:14 L_Master wrote:
    On July 29 2017 04:27 JungleTerrain wrote:
    On July 29 2017 02:41 ProMeTheus112 wrote:
    On July 29 2017 00:09 JungleTerrain wrote:
    For those that have pixelation issues on 1.19, try reselecting full screen option even if you are already on full screen mode. This fixes it for me, although I'm not sure if it will help anyone else. No harm in trying though.

    hey I tried it I was on "windowed full screen" before, but the "full screen" mode doesn't cut it for me for 2 reasons, mouse behavior changes in a bad way (heavy and slow, input lag? without vsync), and the screen refresh rate gets set to a low(er) value in full screen mode which makes the screen flashy, however allows using gamma corrector again which I'd like to be able to do cause its too dark sometimes . .


    That's funny because it is the opposite for me 0_o windowed fullscreen has a weird slow and heavy feeling for the mouse and fullscreen is crisp.


    Yep. This.

    Windowed fullscreen gives a completely unplayable mouse that feels like I moving the cursor through a thick, syrupy liquid.



    Windowed fullscreen the mouse behaves exactly as it does in your OS because the resolution doesn't change. However, that's not what most people are used to.


    That would make sense. But that is most certainly NOT how the mouse moves at all. It's dramatically slower. A full mouse movement from the left edge to the right edge of the mouse pad moves the mouse a much smaller portion of the way across the screen than it does on an open desktop.

    Additionally, there is that "mouse through syrup" feeling. Which is absolutely different as far as I can tell from a slow mouse. If I go adjust my mouse down to the lowest setting in windows and move it around my desktop it feels...slow. But not "syrupy" the way it does in BW.

    Now, normally I don't used windowed mode at all...so it wouldn't be an issue. Unfortunately, the new update messed up fullscreen for me. The mouse movements aren't the same as before, and I've already mentioned the small cursor and issues clicking the minimap.

    1.19 is completely unplayable for me at the moment, which is unfortunate. If the remaster behaves like this...I'll be incredibly frustrated.

    "syrup" feeling I think is probably input lag? not sure I have any myself, input lag is terrible thing for mouse, hardly playable
    right now 1.19 is not good for me either, bad pixelated display even with bilinear (horrible without) in windowed fullscreen, menus take sometimes 5 seconds to load (create game or options) and flickering in fullscreen mode + small cursor and still pixelated I think, there is some slight performance issues also like framerate issue maybe or smtg? (unstable framerate, some actual stuttering, maybe missing inputs) idk but this isn't performing well (1.18 was performing well, only some menus were responding slightly slow but not super slow like now its just bad, 5 secs for loading text on a menu on windowed fullscreen what's going on?)
    (my comp is core2 duo 3.33ghz radeon HD 5700 ram 4GB, BW must work flawless seriously, been playing it perfect on 166Mhz computers with no GPU and 256MB ram or smtg... 2017)


    Yea for me its frustrating because 1.18 was as good as I could ask for really. I hardly had any issues with it. Now I can't even play on 1.19.

    This, while an annoyance, wouldn't be the end of the world since SC: R is just around the corner, except......

    SC:R IS 1.19 from what I've heard, minus the options for better Gfx, the matchmaking, etc. I'm not sure why I'm suddenly having problems, but my biggest concern is it's monitor related. I have an old 19" 5:4 monitor from about 12 years ago that I'm using, and I could see that if the updated was designed to change stuff for 16 that could be why I'm having problems (but alas I don't have sufficient tech knowledge to know if that's plausible or comically ridiculous conjecture).

    If that's the case it's not the end of the world to update and get a new/better 16 modern display...but I also don't want to drop several hundred bucks for a new monitor unless that is absolutely guaranteed to fix the issue.
    EffOrt and Soulkey Hwaiting!
    ii.blitzkrieg
    Profile Joined November 2006
    Canada1122 Posts
    July 31 2017 19:39 GMT
    #650
    1.19 is playable for me but it feels like shit, doesn't matter what settings I try (and I have tried everything i've seen posted and messed around with it myself for a couple hours) the graphics are pixelated and the mouse/inputs and ui are laggy. Using either my ~4yo laptop or desktop (both 16 : 9)

    1.18 was working pretty much fine after they fixed the initial issues so hopefully they can get shit sorted before the 14th...
    iloveoov / Flash / Fantasy / Midas / Boxer -BW forever
    Dazed.
    Profile Blog Joined March 2008
    Canada3301 Posts
    Last Edited: 2017-07-31 19:44:11
    July 31 2017 19:42 GMT
    #651
    1.18 barely worked for me, it was force alt tabbing me for months. Now you know a fraction of my pain!
    ~~~~
    How big of an advantage would be an increased screen size, really? I guess we wont know until we actually use it. I can see a longer screen giving an immediate advantage in tank vs tank battles, as you would be able to judge the length of shots easier--- provided you had vision already with a building. Maybe it would impact muta micro in some sense? Recall defense? Outside of a few specific scenarios, I'm not sure if theres an advantage to be had. Seeing more of the screen and requiring less mouse movement may actually be quite helpful, but it also might reduce your focus on the central battles going on in the middle of the screen. I dont know. I wish a pro would give an analysis on this. If the showcased graphics are the ones they release, with massive explosions and blinding scv lights and no gore on hydras, etc, then remastered will be utterly terrible. Especially if it comes with a host of technical issues and competitive disadvantages. This sc:R shit could either revitalize or destroy and split the community. Fuck!
    Never say Die! ||| Fight you? No, I want to kill you.
    L_Master
    Profile Blog Joined April 2009
    United States8017 Posts
    Last Edited: 2017-07-31 21:00:33
    July 31 2017 20:58 GMT
    #652
    On August 01 2017 04:42 Dazed. wrote:
    1.18 barely worked for me, it was force alt tabbing me for months. Now you know a fraction of my pain!
    ~~~~
    How big of an advantage would be an increased screen size, really? I guess we wont know until we actually use it. I can see a longer screen giving an immediate advantage in tank vs tank battles, as you would be able to judge the length of shots easier--- provided you had vision already with a building. Maybe it would impact muta micro in some sense? Recall defense? Outside of a few specific scenarios, I'm not sure if theres an advantage to be had. Seeing more of the screen and requiring less mouse movement may actually be quite helpful, but it also might reduce your focus on the central battles going on in the middle of the screen. I dont know. I wish a pro would give an analysis on this. If the showcased graphics are the ones they release, with massive explosions and blinding scv lights and no gore on hydras, etc, then remastered will be utterly terrible. Especially if it comes with a host of technical issues and competitive disadvantages. This sc:R shit could either revitalize or destroy and split the community. Fuck!


    Hah yea, I do. It's really interesting to me how much different specs seem to wreak havoc with code (only thing I can think of that explains such varying responses in 1.18)

    With response to the monitor portion, if that was partially in reply to me, my interest in the monitor wouldn't be for the screen advantage (though having seen the zoom in GG together I do think their is some level of advantage there), but just for something that's going to ensure the game looks and plays properly with respect to movement of the cursor. Honestly, if that's fucked playing BW just isn't that fun at that point.

    On August 01 2017 04:39 ii.blitzkrieg wrote:
    1.19 is playable for me but it feels like shit, doesn't matter what settings I try (and I have tried everything i've seen posted and messed around with it myself for a couple hours) the graphics are pixelated and the mouse/inputs and ui are laggy. Using either my ~4yo laptop or desktop (both 16 : 9)

    1.18 was working pretty much fine after they fixed the initial issues so hopefully they can get shit sorted before the 14th...


    This is exactly where I am at. Except with a different monitor type. That and I wouldn't call a badly pixelated screen with a laggy mouse playable, but I that's semantics up to a point

    I'm not too worried they won't eventually fix the issues...but I'm going to be bummed as fuck if I get back from vacation on the 15th can can't have some BW: R fun before school goes haywire the next week.
    EffOrt and Soulkey Hwaiting!
    AmstAff
    Profile Blog Joined January 2008
    Germany949 Posts
    July 31 2017 21:32 GMT
    #653
    Oh boy made my first game since years and it was a huge mistake.
    [image loading]
    [image loading]

    I hope blizzard will adress this stuff, otherwise new players will very fast get disappointed because of the hackers or the "skillgap" if they dont know the other guy hacked.

    well i guess i will just wait some more weeks for some private server wft/pgt plz xD
    after 2 years i reached it = marine icon
    Dazed.
    Profile Blog Joined March 2008
    Canada3301 Posts
    July 31 2017 21:42 GMT
    #654
    On August 01 2017 05:58 L_Master wrote:
    Show nested quote +
    On August 01 2017 04:42 Dazed. wrote:
    1.18 barely worked for me, it was force alt tabbing me for months. Now you know a fraction of my pain!
    ~~~~
    How big of an advantage would be an increased screen size, really? I guess we wont know until we actually use it. I can see a longer screen giving an immediate advantage in tank vs tank battles, as you would be able to judge the length of shots easier--- provided you had vision already with a building. Maybe it would impact muta micro in some sense? Recall defense? Outside of a few specific scenarios, I'm not sure if theres an advantage to be had. Seeing more of the screen and requiring less mouse movement may actually be quite helpful, but it also might reduce your focus on the central battles going on in the middle of the screen. I dont know. I wish a pro would give an analysis on this. If the showcased graphics are the ones they release, with massive explosions and blinding scv lights and no gore on hydras, etc, then remastered will be utterly terrible. Especially if it comes with a host of technical issues and competitive disadvantages. This sc:R shit could either revitalize or destroy and split the community. Fuck!


    Hah yea, I do. It's really interesting to me how much different specs seem to wreak havoc with code (only thing I can think of that explains such varying responses in 1.18)

    With response to the monitor portion, if that was partially in reply to me,
    Was just a general question about the HD/SD potential competitive disadvantages. Anyone got a clue if you can scroll out as far as the observers did, even in a real melee game, or is that ob only?
    Never say Die! ||| Fight you? No, I want to kill you.
    JungleTerrain
    Profile Joined January 2012
    Chile799 Posts
    July 31 2017 22:11 GMT
    #655
    On August 01 2017 06:42 Dazed. wrote:
    Show nested quote +
    On August 01 2017 05:58 L_Master wrote:
    On August 01 2017 04:42 Dazed. wrote:
    1.18 barely worked for me, it was force alt tabbing me for months. Now you know a fraction of my pain!
    ~~~~
    How big of an advantage would be an increased screen size, really? I guess we wont know until we actually use it. I can see a longer screen giving an immediate advantage in tank vs tank battles, as you would be able to judge the length of shots easier--- provided you had vision already with a building. Maybe it would impact muta micro in some sense? Recall defense? Outside of a few specific scenarios, I'm not sure if theres an advantage to be had. Seeing more of the screen and requiring less mouse movement may actually be quite helpful, but it also might reduce your focus on the central battles going on in the middle of the screen. I dont know. I wish a pro would give an analysis on this. If the showcased graphics are the ones they release, with massive explosions and blinding scv lights and no gore on hydras, etc, then remastered will be utterly terrible. Especially if it comes with a host of technical issues and competitive disadvantages. This sc:R shit could either revitalize or destroy and split the community. Fuck!


    Hah yea, I do. It's really interesting to me how much different specs seem to wreak havoc with code (only thing I can think of that explains such varying responses in 1.18)

    With response to the monitor portion, if that was partially in reply to me,
    Was just a general question about the HD/SD potential competitive disadvantages. Anyone got a clue if you can scroll out as far as the observers did, even in a real melee game, or is that ob only?


    Seems like it is Obs and replay mode only. Haven't seen anyone do it ingame, out of the many games I've seen.
    www.broodwarmaps.net
    JungleTerrain
    Profile Joined January 2012
    Chile799 Posts
    July 31 2017 22:12 GMT
    #656
    On July 31 2017 19:51 [sc1f]eonzerg wrote:
    look at this picture,and the minerals,this is obviously not game i did see yesterday or now on streams,is blizzard not showing us the final form yet ? [image loading]

    or is the orange tileset the factor ?


    That picture is like 2-3 months old
    www.broodwarmaps.net
    arb
    Profile Blog Joined April 2008
    Noobville17920 Posts
    August 01 2017 02:28 GMT
    #657
    On August 01 2017 06:32 AmstAff wrote:
    Oh boy made my first game since years and it was a huge mistake.
    [image loading]
    [image loading]

    I hope blizzard will adress this stuff, otherwise new players will very fast get disappointed because of the hackers or the "skillgap" if they dont know the other guy hacked.

    well i guess i will just wait some more weeks for some private server wft/pgt plz xD

    Hackers are blatantly obvious in BW.
    Besides the fact its a new ladder in general of course people are going to lose a lot.
    You think those baddies that larva was shitting on expected to be playing him? Nope.

    Back in my day we used to be thankful for ladder resets cause it was the only time youd get to play top Korean players or even your favorite foreigner before they got too far in rank to give you time of day.

    Managed to play Idra,Nony,Oversky,Ret and quite a few others cause of this and was pretty happy about it. Even though I played Oversky like 4 seasons on different accounts and was brutally violated every time:<
    Artillery spawned from the forges of Hell
    Flameling
    Profile Joined July 2010
    United States413 Posts
    Last Edited: 2017-08-01 02:38:24
    August 01 2017 02:38 GMT
    #658
    On August 01 2017 06:32 AmstAff wrote:
    Oh boy made my first game since years and it was a huge mistake.

    I hope blizzard will adress this stuff, otherwise new players will very fast get disappointed because of the hackers or the "skillgap" if they dont know the other guy hacked.

    well i guess i will just wait some more weeks for some private server wft/pgt plz xD


    You sure that's a hacker, or did you play that on a rigged UMS map?
    FusionCutter
    Profile Joined October 2004
    Canada974 Posts
    Last Edited: 2017-08-01 05:04:06
    August 01 2017 05:03 GMT
    #659
    How's the reaction/news been like in Korea, since after the GG together event?
    AmstAff
    Profile Blog Joined January 2008
    Germany949 Posts
    Last Edited: 2017-08-01 22:33:01
    August 01 2017 22:28 GMT
    #660
    On August 01 2017 11:28 arb wrote:
    Hackers are blatantly obvious in BW.
    Besides the fact its a new ladder in general of course people are going to lose a lot.
    You think those baddies that larva was shitting on expected to be playing him? Nope.

    Back in my day we used to be thankful for ladder resets cause it was the only time youd get to play top Korean players or even your favorite foreigner before they got too far in rank to give you time of day.

    Managed to play Idra,Nony,Oversky,Ret and quite a few others cause of this and was pretty happy about it. Even though I played Oversky like 4 seasons on different accounts and was brutally violated every time:<


    The thing is, thats you, me and maybe 80% of the old starcraft players with this kind of mindset, our "generation" is very different compared to the "new generation".

    I remember when SC2 was announced and the board got floated with people who wanted to prepare for SC2 by learning SC and most of them just cried about imbalance or that the ladder sucks or whatever. Everything was fault besides them.
    I remember that in our generation people were sitting in private channels and playing 10 or more games in a row vs someone who crushed them and asking for advice or study the replay and improve.
    Nowadays in other games like LoL (I always take LoL since its the only game i regularly play since i stopped SC2) they will cry and blame everyone but theirself (even the nonkorean pros, hey dardoch and piglet xD) and if you give them some advice they will throw some "fuck off muted and reported" and keep doing the same mistakes.

    Even the hackers in SC had more class/elegance than the hackers you see in LoL for example. I mean SC hackers who wanted to climb ranks would try to hide their hack and get respect inr eturn for their "skill", LoL-Hackers dont even try to hide anything at all.

    Overall the new generation is very whiney and they have a ton of other alternatives than SC so I think its very important to focus on their problems and concerns and dont have a "we also dealed with this" attitude.
    Its like when your grandparents keep talking about how much "harder" life was. When in fact it wasnt harder, it was just different and not comparable.

    On August 01 2017 11:38 Flameling wrote:
    You sure that's a hacker, or did you play that on a rigged UMS map?


    Im pretty sure it was top vs bot, since i had the bgh/hunters games available and browsed the gamemodes
    after 2 years i reached it = marine icon
    Navane
    Profile Blog Joined February 2007
    Netherlands2744 Posts
    August 02 2017 07:22 GMT
    #661


    where is this clip from? where can i see tasteless casting jd/flash/bisu?
    Navane
    Profile Blog Joined February 2007
    Netherlands2744 Posts
    August 02 2017 07:38 GMT
    #662
    Is it just the launch event?
    BigFan
    Profile Blog Joined December 2010
    TLADT24920 Posts
    August 02 2017 16:07 GMT
    #663
    Yep it is
    Former BW EiC"Watch Bakemonogatari or I will kill you." -Toad, April 18th, 2017
    ii.blitzkrieg
    Profile Joined November 2006
    Canada1122 Posts
    August 02 2017 16:38 GMT
    #664


    Was this discussed on TL anywhere?
    A mistake by Blizzard or did they do it on purpose? If so, why?
    iloveoov / Flash / Fantasy / Midas / Boxer -BW forever
    BigFan
    Profile Blog Joined December 2010
    TLADT24920 Posts
    August 02 2017 16:46 GMT
    #665
    Wait what? Why do they get to decide spawns?
    Former BW EiC"Watch Bakemonogatari or I will kill you." -Toad, April 18th, 2017
    Deleted User 26513
    Profile Joined February 2007
    2376 Posts
    August 02 2017 16:49 GMT
    #666
    On August 03 2017 01:46 BigFan wrote:
    Wait what? Why do they get to decide spawns?

    They own the game.
    BLinD-RawR
    Profile Blog Joined April 2010
    ALLEYCAT BLUES49886 Posts
    August 02 2017 16:50 GMT
    #667
    On August 03 2017 01:38 ii.blitzkrieg wrote:
    https://clips.twitch.tv/BrightInquisitiveGnatPartyTime

    Was this discussed on TL anywhere?
    A mistake by Blizzard or did they do it on purpose? If so, why?


    thats fucked up, can blizzard stop implementing their SC2 ladder rules, neither the game nor the maps are so volatile that positions can decide a game.
    Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
    TL+ Member
    BigFan
    Profile Blog Joined December 2010
    TLADT24920 Posts
    August 02 2017 16:53 GMT
    #668
    On August 03 2017 01:49 Pr0wler wrote:
    Show nested quote +
    On August 03 2017 01:46 BigFan wrote:
    Wait what? Why do they get to decide spawns?

    They own the game.

    lol. This has nothing to do with that. They are deciding where my opponent spawns and limiting spawn positions. Complete bs. I want my opponent to spawn at random.
    Former BW EiC"Watch Bakemonogatari or I will kill you." -Toad, April 18th, 2017
    Keniji
    Profile Blog Joined April 2008
    Netherlands2569 Posts
    August 02 2017 16:53 GMT
    #669
    Lol. That must be a mistake. Blizzard cant be that stupid... please
    Lorch
    Profile Joined June 2011
    Germany3672 Posts
    August 02 2017 16:55 GMT
    #670
    That bug was in an earlier 1.18 version as well. I guess it must have resurfaced. I really don't think blizz would turn 4 player maps into 2 player maps.
    Deleted User 26513
    Profile Joined February 2007
    2376 Posts
    Last Edited: 2017-08-02 16:55:48
    August 02 2017 16:55 GMT
    #671
    On August 03 2017 01:53 BigFan wrote:
    Show nested quote +
    On August 03 2017 01:49 Pr0wler wrote:
    On August 03 2017 01:46 BigFan wrote:
    Wait what? Why do they get to decide spawns?

    They own the game.

    lol. This has nothing to do with that. They are deciding where my opponent spawns and limiting spawn positions. Complete bs. I want my opponent to spawn at random.

    You asked why do they get to decide spawns... They own the game so they can do whatever they want. I answered your question.
    CobaltBlu
    Profile Blog Joined August 2009
    United States919 Posts
    August 02 2017 16:56 GMT
    #672
    I think it is a mistake. They had the same thing happening in one on one matches in 1.18 and they fixed it.
    739
    Profile Blog Joined May 2009
    Bearded Elder29903 Posts
    August 02 2017 16:58 GMT
    #673
    If anyone will have problems with login (Error 2:5) go to Program Files (x86) > Starcraft > Starcraft Launcher > Run as Administrator. It will force the latest update and let you login.
    WriterSalty oldboy that loves memes | One and only back-to-back Liquibet Winner
    The_Red_Viper
    Profile Blog Joined August 2013
    19533 Posts
    August 02 2017 16:59 GMT
    #674
    It's interesting to me that you guys really want the rng of spawnpositions. I mean i don't care either way, but i am shocked that you are all 100% in favor of it.
    IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
    Deleted User 26513
    Profile Joined February 2007
    2376 Posts
    August 02 2017 17:01 GMT
    #675
    On August 03 2017 01:58 739 wrote:
    If anyone will have problems with login (Error 2:5) go to Program Files (x86) > Starcraft > Starcraft Launcher > Run as Administrator. It will force the latest update and let you login.

    You are a life saver, THANK YOU !
    Waxangel
    Profile Blog Joined September 2002
    United States33192 Posts
    August 02 2017 17:08 GMT
    #676
    On August 03 2017 01:50 BLinD-RawR wrote:
    Show nested quote +
    On August 03 2017 01:38 ii.blitzkrieg wrote:
    https://clips.twitch.tv/BrightInquisitiveGnatPartyTime

    Was this discussed on TL anywhere?
    A mistake by Blizzard or did they do it on purpose? If so, why?


    thats fucked up, can blizzard stop implementing their SC2 ladder rules, neither the game nor the maps are so volatile that positions can decide a game.


    rofl, scouting volatility DEFINITELY affects outcomes on 4 player maps

    the real question is, is this volatility desirable or not
    AdministratorHey HP can you redo everything youve ever done because i have a small complaint?
    BigFan
    Profile Blog Joined December 2010
    TLADT24920 Posts
    August 02 2017 17:08 GMT
    #677
    On August 03 2017 01:59 The_Red_Viper wrote:
    It's interesting to me that you guys really want the rng of spawnpositions. I mean i don't care either way, but i am shocked that you are all 100% in favor of it.

    This is the way it's always been afaik and the way I've always played the game (and others too judging by the response).
    Former BW EiC"Watch Bakemonogatari or I will kill you." -Toad, April 18th, 2017
    739
    Profile Blog Joined May 2009
    Bearded Elder29903 Posts
    August 02 2017 17:09 GMT
    #678
    On August 03 2017 02:01 Pr0wler wrote:
    Show nested quote +
    On August 03 2017 01:58 739 wrote:
    If anyone will have problems with login (Error 2:5) go to Program Files (x86) > Starcraft > Starcraft Launcher > Run as Administrator. It will force the latest update and let you login.

    You are a life saver, THANK YOU !

    You're welcome ^_^ struggled with that for a couple of hours, lol.
    WriterSalty oldboy that loves memes | One and only back-to-back Liquibet Winner
    Ansibled
    Profile Joined November 2014
    United Kingdom9872 Posts
    Last Edited: 2017-08-02 17:11:49
    August 02 2017 17:09 GMT
    #679
    On August 03 2017 01:50 BLinD-RawR wrote:
    Show nested quote +
    On August 03 2017 01:38 ii.blitzkrieg wrote:
    https://clips.twitch.tv/BrightInquisitiveGnatPartyTime

    Was this discussed on TL anywhere?
    A mistake by Blizzard or did they do it on purpose? If so, why?


    thats fucked up, can blizzard stop implementing their SC2 ladder rules, neither the game nor the maps are so volatile that positions can decide a game.

    It's hardly SC2 ladder rules when there have been 4 player spawns on SC2 ladder, lol.
    'StarCraft is just a fairy tale told to scare children actually.'
    TL+ Member
    r.Evo
    Profile Joined August 2006
    Germany14080 Posts
    August 02 2017 17:12 GMT
    #680
    On August 03 2017 01:38 ii.blitzkrieg wrote:
    https://clips.twitch.tv/BrightInquisitiveGnatPartyTime

    Was this discussed on TL anywhere?
    A mistake by Blizzard or did they do it on purpose? If so, why?

    This can't be a thing, what the hell?
    "We don't make mistakes here, we call it happy little accidents." ~Bob Ross
    The_Red_Viper
    Profile Blog Joined August 2013
    19533 Posts
    August 02 2017 17:13 GMT
    #681
    On August 03 2017 02:08 BigFan wrote:
    Show nested quote +
    On August 03 2017 01:59 The_Red_Viper wrote:
    It's interesting to me that you guys really want the rng of spawnpositions. I mean i don't care either way, but i am shocked that you are all 100% in favor of it.

    This is the way it's always been afaik and the way I've always played the game (and others too judging by the response).

    That's no real argument though. Just because it was always like that doesn't necessarily mean it's good
    IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
    Qikz
    Profile Blog Joined November 2009
    United Kingdom12022 Posts
    Last Edited: 2017-08-02 17:14:52
    August 02 2017 17:13 GMT
    #682
    On August 03 2017 01:58 739 wrote:
    If anyone will have problems with login (Error 2:5) go to Program Files (x86) > Starcraft > Starcraft Launcher > Run as Administrator. It will force the latest update and let you login.


    EDIT: Fixed
    FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
    Qikz
    Profile Blog Joined November 2009
    United Kingdom12022 Posts
    Last Edited: 2017-08-02 17:15:06
    August 02 2017 17:14 GMT
    #683
    Sorry, no idea how that double posted. My apologies.
    FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
    blade55555
    Profile Blog Joined March 2009
    United States17423 Posts
    August 02 2017 17:20 GMT
    #684
    On August 03 2017 02:13 The_Red_Viper wrote:
    Show nested quote +
    On August 03 2017 02:08 BigFan wrote:
    On August 03 2017 01:59 The_Red_Viper wrote:
    It's interesting to me that you guys really want the rng of spawnpositions. I mean i don't care either way, but i am shocked that you are all 100% in favor of it.

    This is the way it's always been afaik and the way I've always played the game (and others too judging by the response).

    That's no real argument though. Just because it was always like that doesn't necessarily mean it's good


    Well it shouldn't be changed for the sake of change when no one asks for it. I personally like 4 player maps and random spawns. I never feel at a disadvantage and know that if I lose, it's not because of where I spawned!
    When I think of something else, something will go here
    Dazed.
    Profile Blog Joined March 2008
    Canada3301 Posts
    August 02 2017 17:26 GMT
    #685
    On August 03 2017 02:13 The_Red_Viper wrote:
    Show nested quote +
    On August 03 2017 02:08 BigFan wrote:
    On August 03 2017 01:59 The_Red_Viper wrote:
    It's interesting to me that you guys really want the rng of spawnpositions. I mean i don't care either way, but i am shocked that you are all 100% in favor of it.

    This is the way it's always been afaik and the way I've always played the game (and others too judging by the response).

    That's no real argument though. Just because it was always like that doesn't necessarily mean it's good
    ??? There is an argument. Lack of scouting information allows for particular kinds of rushes, or economic plays, that is one of the things that differentiates 4 player and 2 player maps [not merely how the map splits in late game]. It allows for different proxys, cross vs vertical spawns gives different strategical options, etc. Its part of the flavour of bw, nor is the balance difference between cross and vertical or horizontal spawns so egregious as to in itself cause massive swings in balance. It just opens up strategical options. There is no debate. If this isnt a mistake blizzard are fools. I'm sure it is a mistake.
    Never say Die! ||| Fight you? No, I want to kill you.
    The_Red_Viper
    Profile Blog Joined August 2013
    19533 Posts
    August 02 2017 17:29 GMT
    #686
    On August 03 2017 02:26 Dazed. wrote:
    Show nested quote +
    On August 03 2017 02:13 The_Red_Viper wrote:
    On August 03 2017 02:08 BigFan wrote:
    On August 03 2017 01:59 The_Red_Viper wrote:
    It's interesting to me that you guys really want the rng of spawnpositions. I mean i don't care either way, but i am shocked that you are all 100% in favor of it.

    This is the way it's always been afaik and the way I've always played the game (and others too judging by the response).

    That's no real argument though. Just because it was always like that doesn't necessarily mean it's good
    ??? There is an argument. Lack of scouting information allows for particular kinds of rushes, or economic plays, that is one of the things that differentiates 4 player and 2 player maps [not merely how the map splits in late game]. It allows for different proxys, cross vs vertical spawns gives different strategical options, etc. Its part of the flavour of bw, nor is the balance difference between cross and vertical or horizontal spawns so egregious as to in itself cause massive swings in balance. It just opens up strategical options. There is no debate. If this isnt a mistake blizzard are fools. I'm sure it is a mistake.

    You made an argument for it, saying "it was always like that" is none which is what i stated.
    As i said before, i don't care either way but random spawns obviously also has cons.
    IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
    Dazed.
    Profile Blog Joined March 2008
    Canada3301 Posts
    Last Edited: 2017-08-02 17:30:28
    August 02 2017 17:30 GMT
    #687
    On August 03 2017 02:29 The_Red_Viper wrote:
    Show nested quote +
    On August 03 2017 02:26 Dazed. wrote:
    On August 03 2017 02:13 The_Red_Viper wrote:
    On August 03 2017 02:08 BigFan wrote:
    On August 03 2017 01:59 The_Red_Viper wrote:
    It's interesting to me that you guys really want the rng of spawnpositions. I mean i don't care either way, but i am shocked that you are all 100% in favor of it.

    This is the way it's always been afaik and the way I've always played the game (and others too judging by the response).

    That's no real argument though. Just because it was always like that doesn't necessarily mean it's good
    ??? There is an argument. Lack of scouting information allows for particular kinds of rushes, or economic plays, that is one of the things that differentiates 4 player and 2 player maps [not merely how the map splits in late game]. It allows for different proxys, cross vs vertical spawns gives different strategical options, etc. Its part of the flavour of bw, nor is the balance difference between cross and vertical or horizontal spawns so egregious as to in itself cause massive swings in balance. It just opens up strategical options. There is no debate. If this isnt a mistake blizzard are fools. I'm sure it is a mistake.

    You made an argument for it, saying "it was always like that" is none which is what i stated.
    As i said before, i don't care either way but random spawns obviously also has cons.
    No, that wasnt my argument, my argument was that all of the strategical options effect the metagame balance and are desirable as they are enjoyable. Its not a circular argument of 'lets keep it the same', its 'lets keep whats good'. You dont want to reduce strategical options and simplify scouting patterns, as then you lose STRATEGY.

    What cons do random spawns give? I cant think of a single one.
    Never say Die! ||| Fight you? No, I want to kill you.
    207aicila
    Profile Joined January 2015
    1237 Posts
    August 02 2017 17:40 GMT
    #688
    On August 03 2017 02:13 The_Red_Viper wrote:
    Show nested quote +
    On August 03 2017 02:08 BigFan wrote:
    On August 03 2017 01:59 The_Red_Viper wrote:
    It's interesting to me that you guys really want the rng of spawnpositions. I mean i don't care either way, but i am shocked that you are all 100% in favor of it.

    This is the way it's always been afaik and the way I've always played the game (and others too judging by the response).

    That's no real argument though. Just because it was always like that doesn't necessarily mean it's good


    How about, and bear with me here because this is a more high-minded concept than strictly StarCraft, if you create a product for a niche audience with very specific and clear expectations, do not make any changes that said audience has not explicitly requested?

    Beyond that, Dazed. gave the gist of it in his post above.
    mfw people who never followed BW speak about sAviOr as if they know anything... -___-''''
    TL+ Member
    The_Red_Viper
    Profile Blog Joined August 2013
    19533 Posts
    August 02 2017 17:49 GMT
    #689
    On August 03 2017 02:30 Dazed. wrote:
    Show nested quote +
    On August 03 2017 02:29 The_Red_Viper wrote:
    On August 03 2017 02:26 Dazed. wrote:
    On August 03 2017 02:13 The_Red_Viper wrote:
    On August 03 2017 02:08 BigFan wrote:
    On August 03 2017 01:59 The_Red_Viper wrote:
    It's interesting to me that you guys really want the rng of spawnpositions. I mean i don't care either way, but i am shocked that you are all 100% in favor of it.

    This is the way it's always been afaik and the way I've always played the game (and others too judging by the response).

    That's no real argument though. Just because it was always like that doesn't necessarily mean it's good
    ??? There is an argument. Lack of scouting information allows for particular kinds of rushes, or economic plays, that is one of the things that differentiates 4 player and 2 player maps [not merely how the map splits in late game]. It allows for different proxys, cross vs vertical spawns gives different strategical options, etc. Its part of the flavour of bw, nor is the balance difference between cross and vertical or horizontal spawns so egregious as to in itself cause massive swings in balance. It just opens up strategical options. There is no debate. If this isnt a mistake blizzard are fools. I'm sure it is a mistake.

    You made an argument for it, saying "it was always like that" is none which is what i stated.
    As i said before, i don't care either way but random spawns obviously also has cons.
    No, that wasnt my argument, my argument was that all of the strategical options effect the metagame balance and are desirable as they are enjoyable. Its not a circular argument of 'lets keep it the same', its 'lets keep whats good'. You dont want to reduce strategical options and simplify scouting patterns, as then you lose STRATEGY.

    What cons do random spawns give? I cant think of a single one.

    I think i phrased that poorly. I am saying that the guy i responded to said "it was always like that" which is what i criticized.
    Your argument works and i can see it.

    Well it's simply more volatile because of scouting and higher variance how the game goes depending on spawns. If that is an actual problem would need to be analysed, but it's obvious that there is some rng aspect with it. Again, i don't care either way but i was surprised that pretty much everyone wanted random spawns.
    IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
    BigFan
    Profile Blog Joined December 2010
    TLADT24920 Posts
    Last Edited: 2017-08-02 18:59:24
    August 02 2017 18:57 GMT
    #690
    ^ Viper, do you or have you ever played the game or are you mostly a spectator?

    On August 03 2017 02:26 Dazed. wrote:
    Show nested quote +
    On August 03 2017 02:13 The_Red_Viper wrote:
    On August 03 2017 02:08 BigFan wrote:
    On August 03 2017 01:59 The_Red_Viper wrote:
    It's interesting to me that you guys really want the rng of spawnpositions. I mean i don't care either way, but i am shocked that you are all 100% in favor of it.

    This is the way it's always been afaik and the way I've always played the game (and others too judging by the response).

    That's no real argument though. Just because it was always like that doesn't necessarily mean it's good
    ??? There is an argument. Lack of scouting information allows for particular kinds of rushes, or economic plays, that is one of the things that differentiates 4 player and 2 player maps [not merely how the map splits in late game]. It allows for different proxys, cross vs vertical spawns gives different strategical options, etc. Its part of the flavour of bw, nor is the balance difference between cross and vertical or horizontal spawns so egregious as to in itself cause massive swings in balance. It just opens up strategical options. There is no debate. If this isnt a mistake blizzard are fools. I'm sure it is a mistake.


    On August 03 2017 02:40 207aicila wrote:
    Show nested quote +
    On August 03 2017 02:13 The_Red_Viper wrote:
    On August 03 2017 02:08 BigFan wrote:
    On August 03 2017 01:59 The_Red_Viper wrote:
    It's interesting to me that you guys really want the rng of spawnpositions. I mean i don't care either way, but i am shocked that you are all 100% in favor of it.

    This is the way it's always been afaik and the way I've always played the game (and others too judging by the response).

    That's no real argument though. Just because it was always like that doesn't necessarily mean it's good


    How about, and bear with me here because this is a more high-minded concept than strictly StarCraft, if you create a product for a niche audience with very specific and clear expectations, do not make any changes that said audience has not explicitly requested?

    Beyond that, Dazed. gave the gist of it in his post above.

    Pretty much. I would've figured my post was explanatory enough despite being quite short lol.
    Former BW EiC"Watch Bakemonogatari or I will kill you." -Toad, April 18th, 2017
    ProMeTheus112
    Profile Joined December 2009
    France2027 Posts
    Last Edited: 2017-08-02 21:08:34
    August 02 2017 20:52 GMT
    #691
    if not random, does it mean you are always cross pos? or always at the same 2 pos on a 4 player map?? what the hell
    that's quite the loss of variation, I don't think it's good :/
    there is some small cons to randomization like yeah you can get unlucky starts, for example in a PvP, your probe gets there late and his zealot is blocking already while his probe got into your base, but seriously losing the non cross pos games and the different possible pos that's too much loss, a much better way to lose that would be to just pinpoint your opponent starting location @game start (still randomizing locations)

    I don't feel like I'll be happy that I'm not getting to play matches in this or that configuration, and also it's not bad that you don't get to scout your opponent always at the same timing, it helps making the early game a little different everytime and so the games themselves develop a little different
    being always cross pos gives emphasis to macro start?

    edit: but now I see bisu, he is playing ladder MM and he gets non cross pos, so wrong info??
    edit2: actually its non random non cross pos??? must be mistake then
    Ethelis
    Profile Blog Joined September 2008
    United States2396 Posts
    Last Edited: 2017-08-03 02:46:15
    August 03 2017 02:45 GMT
    #692
    If its always cross spawns, its time to 12 nex/14cc all day erryday.

    V

    A

    R

    I

    A

    N

    C

    E
    Disabled gamer - Diamond 3 (LoL) D+ Rank scrublord on BW. Bisu doesnt need DTs, He uses probes. just ask Flash.
    L_Master
    Profile Blog Joined April 2009
    United States8017 Posts
    August 03 2017 04:09 GMT
    #693
    On August 03 2017 02:49 The_Red_Viper wrote:
    Show nested quote +
    On August 03 2017 02:30 Dazed. wrote:
    On August 03 2017 02:29 The_Red_Viper wrote:
    On August 03 2017 02:26 Dazed. wrote:
    On August 03 2017 02:13 The_Red_Viper wrote:
    On August 03 2017 02:08 BigFan wrote:
    On August 03 2017 01:59 The_Red_Viper wrote:
    It's interesting to me that you guys really want the rng of spawnpositions. I mean i don't care either way, but i am shocked that you are all 100% in favor of it.

    This is the way it's always been afaik and the way I've always played the game (and others too judging by the response).

    That's no real argument though. Just because it was always like that doesn't necessarily mean it's good
    ??? There is an argument. Lack of scouting information allows for particular kinds of rushes, or economic plays, that is one of the things that differentiates 4 player and 2 player maps [not merely how the map splits in late game]. It allows for different proxys, cross vs vertical spawns gives different strategical options, etc. Its part of the flavour of bw, nor is the balance difference between cross and vertical or horizontal spawns so egregious as to in itself cause massive swings in balance. It just opens up strategical options. There is no debate. If this isnt a mistake blizzard are fools. I'm sure it is a mistake.

    You made an argument for it, saying "it was always like that" is none which is what i stated.
    As i said before, i don't care either way but random spawns obviously also has cons.
    No, that wasnt my argument, my argument was that all of the strategical options effect the metagame balance and are desirable as they are enjoyable. Its not a circular argument of 'lets keep it the same', its 'lets keep whats good'. You dont want to reduce strategical options and simplify scouting patterns, as then you lose STRATEGY.

    What cons do random spawns give? I cant think of a single one.

    I think i phrased that poorly. I am saying that the guy i responded to said "it was always like that" which is what i criticized.
    Your argument works and i can see it.

    Well it's simply more volatile because of scouting and higher variance how the game goes depending on spawns. If that is an actual problem would need to be analysed, but it's obvious that there is some rng aspect with it. Again, i don't care either way but i was surprised that pretty much everyone wanted random spawns.


    Well, its like Dazed said...The upside is clear; it adds options and strategical/mind game depth and there aren't any known downside. Considered that way it shouldn't be surprising that people would be unanimously in favor of something that clearly deepens the strategy of the game with no negative effects.
    EffOrt and Soulkey Hwaiting!
    Keniji
    Profile Blog Joined April 2008
    Netherlands2569 Posts
    August 03 2017 21:17 GMT
    #694
    https://us.battle.net/forums/en/starcraft/topic/20758456099


    Bug Fixes
    [...]
    Starting locations are randomized during matchmaking
    [...]


    Phew
    ProMeTheus112
    Profile Joined December 2009
    France2027 Posts
    August 03 2017 22:14 GMT
    #695
    On August 04 2017 06:17 Keniji wrote:
    https://us.battle.net/forums/en/starcraft/topic/20758456099

    Show nested quote +

    Bug Fixes
    [...]
    Starting locations are randomized during matchmaking
    [...]


    Phew

    Dazed.
    Profile Blog Joined March 2008
    Canada3301 Posts
    August 04 2017 02:38 GMT
    #696
    Never say Die! ||| Fight you? No, I want to kill you.
    Bazy
    Profile Joined August 2011
    Poland22 Posts
    August 04 2017 13:12 GMT
    #697
    From other games releases we know, that Blizzard launches servers at midnight of the local time for each server on the release date. Will we be able to play SC:R at midnight between 13th and 14th of August? If so, will it be including time zones or just one big launch for every server?

    Will I be able to play SC:R at 0:01 on 14th of August?
    fish_radio
    Profile Blog Joined March 2017
    182 Posts
    August 05 2017 07:52 GMT
    #698
    Scan in Brood War KOR-78...

    으ㅡ으
    Sebyul Server W.I.P.
    TelecoM
    Profile Blog Joined January 2010
    United States10666 Posts
    Last Edited: 2017-08-05 19:10:30
    August 05 2017 19:07 GMT
    #699
    1.19.5 is out now.

    EDIT : I don't know about you guys, but my game won't seem to patch, it is on a patch / upgrade loop of 1.19.4 ~_~
    AKA: TelecoM[WHITE] Protoss fighting
    Ty2
    Profile Blog Joined March 2013
    United States1434 Posts
    Last Edited: 2017-08-05 20:11:30
    August 05 2017 19:19 GMT
    #700
    On August 06 2017 04:07 GGzerG wrote:
    1.19.5 is out now.

    EDIT : I don't know about you guys, but my game won't seem to patch, it is on a patch / upgrade loop of 1.19.4 ~_~

    Same here. I may not be able to play my HAY match.

    EDIT: Someone posted a fix on the starcraft forums to bypass the update, so you can log on without it.

    I'm gonna copy paste it here:

    I found a way to bypass it.

    NO PURCHASE NECESSARY OF STARCRAFT REMASTERED

    1) Launch Starcraft
    2) Once you open the application, click the "Pre-purchsae Now" button on the right side of the screen for Starcraft Remastered.
    3) It will prompt you to input your credentials (Username and Password).
    4) After just click the "X" on the Blizzard Checkout.

    WriterI feel weird.
    MamiyaOtaru
    Profile Blog Joined September 2008
    United States1687 Posts
    August 05 2017 19:49 GMT
    #701
    On August 03 2017 02:13 The_Red_Viper wrote:
    Show nested quote +
    On August 03 2017 02:08 BigFan wrote:
    On August 03 2017 01:59 The_Red_Viper wrote:
    It's interesting to me that you guys really want the rng of spawnpositions. I mean i don't care either way, but i am shocked that you are all 100% in favor of it.

    This is the way it's always been afaik and the way I've always played the game (and others too judging by the response).

    That's no real argument though. Just because it was always like that doesn't necessarily mean it's good

    that isn't one either. Just because that's the way it is in the current patch doesn't mean it's good
    Garmer
    Profile Joined October 2010
    1286 Posts
    August 06 2017 07:10 GMT
    #702
    do you guys feel they should've updated the tileset graphic as well to gather more new players?
    Psyonic_Reaver
    Profile Blog Joined June 2007
    United States4332 Posts
    August 06 2017 07:29 GMT
    #703
    Can anybody get team melee replays to work? Mine keep crashing no matter where I try to view them. Online, LAN, Single Player or Shield Battery. 1.19 fucked up team melee replays =(
    So wait? I'm bad? =(
    Zealgoon
    Profile Joined January 2013
    China187 Posts
    August 06 2017 12:54 GMT
    #704
    Dunno if it's been posted, but there are two new articles up on the Remastered site.

    One is a portrait contest. Basically you draw a Starcraft portrait and send it to Blizzard, and if people like it enough you win some prizes and have the portrait incorporated into the actual game. Sounds pretty cool, too bad I can't into art.

    The other is an advertiserment of the preorder base skins. I think the Zerg and Protoss ones look a bit less retarded than shown on the Remastered shop page. A pity, I was looking forward to trolling people with my ugly-beyond-belief hatcheries (while disabling the skins myself).
    ortseam
    Profile Joined April 2015
    996 Posts
    August 06 2017 13:44 GMT
    #705
    The portrait contest sounds like a really good idea, props to them.
    RaNgeD
    Profile Blog Joined March 2009
    United States732 Posts
    August 06 2017 14:27 GMT
    #706
    Just curious what other SC2 players that are returning to BW might feel. I feel like years of SC2 made me better at BW - not mechanically of course, but when it comes to strategy and patterns of thinking I feel far superior than when I last played 6 years ago. Although that could be age too.
    Love never gives up, never loses faith, is always hopeful, and endures through every circumstance. 1 Corinthians 13:7
    KungKras
    Profile Joined August 2008
    Sweden484 Posts
    Last Edited: 2017-08-06 16:28:04
    August 06 2017 15:07 GMT
    #707
    The new building skins look like they could have been made by just playing with photoshop filters and hue/saturation. Especially the blue parts of the Aiur nexus looks like they just selected those parts, inverted the colours, and then changed the hue to blue :/

    Just saying that new sprites and not recoloured old ones would have been nice as bonus content.

    Edit, now that I think about it though, maybe they wanted the buildings to be recongizable when playing.
    "When life gives me lemons, I go look for oranges"
    ProMeTheus112
    Profile Joined December 2009
    France2027 Posts
    August 06 2017 15:25 GMT
    #708
    On August 06 2017 23:27 RaNgeD wrote:
    Just curious what other SC2 players that are returning to BW might feel. I feel like years of SC2 made me better at BW - not mechanically of course, but when it comes to strategy and patterns of thinking I feel far superior than when I last played 6 years ago. Although that could be age too.

    You must have gotten better @RTS no doubt many skills transfer from SC2
    Bobo0
    Profile Joined August 2017
    11 Posts
    August 06 2017 15:38 GMT
    #709
    SC Remastered doesn't look that incredible.
    "You can suck my weeeneee"
    [sc1f]eonzerg
    Profile Blog Joined February 2010
    Belgium6505 Posts
    August 06 2017 16:03 GMT
    #710
    On August 07 2017 00:38 Bobo0 wrote:
    SC Remastered doesn't look that incredible.

    It looks incredible if you are playing it,streams or vods dont show how good the game looks now.
    TT1
    Profile Blog Joined December 2008
    Canada9990 Posts
    August 06 2017 16:13 GMT
    #711
    Is the beta available to everyone now? My main screen was in HD before i logged in, first time that's happened.
    ab = tl(i) + tl(pc), the grand answer to every tl.net debate
    739
    Profile Blog Joined May 2009
    Bearded Elder29903 Posts
    August 06 2017 16:42 GMT
    #712
    On August 07 2017 01:13 TT1 wrote:
    Is the beta available to everyone now? My main screen was in HD before i logged in, first time that's happened.

    Well not really, I'm still in old mode.
    WriterSalty oldboy that loves memes | One and only back-to-back Liquibet Winner
    KameZerg
    Profile Blog Joined May 2007
    Sweden1757 Posts
    Last Edited: 2017-08-06 16:59:32
    August 06 2017 16:47 GMT
    #713
    On August 07 2017 01:42 739 wrote:
    Show nested quote +
    On August 07 2017 01:13 TT1 wrote:
    Is the beta available to everyone now? My main screen was in HD before i logged in, first time that's happened.

    Well not really, I'm still in old mode.


    Yeah me too
    asdasdasdasdasd123123123
    blade55555
    Profile Blog Joined March 2009
    United States17423 Posts
    August 06 2017 17:35 GMT
    #714
    On August 06 2017 23:27 RaNgeD wrote:
    Just curious what other SC2 players that are returning to BW might feel. I feel like years of SC2 made me better at BW - not mechanically of course, but when it comes to strategy and patterns of thinking I feel far superior than when I last played 6 years ago. Although that could be age too.


    Yeah I felt the same way. I felt like my multi tasking/strategy/etc were way better. In ways SC2 helped me get better at BW. Hardest part for me was the AI and certain BO's.

    On August 07 2017 01:13 TT1 wrote:
    Is the beta available to everyone now? My main screen was in HD before i logged in, first time that's happened.


    Nope, I wish though!
    When I think of something else, something will go here
    wishbonesaka
    Profile Joined June 2016
    Canada117 Posts
    August 07 2017 02:10 GMT
    #715
    Anyone else notice that we can rally on our units and the rally sticks now. Used to just rally to where the unit was last standing. I don't like change! lol
    Bakuryu
    Profile Blog Joined August 2009
    Germany1065 Posts
    Last Edited: 2017-08-07 02:42:26
    August 07 2017 02:42 GMT
    #716
    thats not a change, it has always been that. if you rally on a unit, all the units that spawn follow that unit. if the unit which has a rally on it dies, the rally stays on the spot where the unit died.
    eviltomahawk
    Profile Blog Joined August 2010
    United States11133 Posts
    August 07 2017 02:47 GMT
    #717
    On August 07 2017 11:10 wishbonesaka wrote:
    Anyone else notice that we can rally on our units and the rally sticks now. Used to just rally to where the unit was last standing. I don't like change! lol

    Nah, it's the same behavior as before. I just tested it. In both 1.19 and 1.16, rallied units will be stuck on a move/follow command onto the unit that the rally point is on. The rally point sticks onto that unit in either version.
    ㅇㅅㅌㅅ
    wishbonesaka
    Profile Joined June 2016
    Canada117 Posts
    Last Edited: 2017-08-07 03:06:34
    August 07 2017 03:05 GMT
    #718
    On August 07 2017 11:47 eviltomahawk wrote:
    Show nested quote +
    On August 07 2017 11:10 wishbonesaka wrote:
    Anyone else notice that we can rally on our units and the rally sticks now. Used to just rally to where the unit was last standing. I don't like change! lol

    Nah, it's the same behavior as before. I just tested it. In both 1.19 and 1.16, rallied units will be stuck on a move/follow command onto the unit that the rally point is on. The rally point sticks onto that unit in either version.

    weird, I wonder if its just because the rally circle stays put, and SC:R being a new game, my mind assumed it was a new thing that units would follow the rally point even on other units. That feels like the most viable thinking process. Thanks for clearing that up.
    GoShox
    Profile Blog Joined December 2007
    United States1835 Posts
    August 07 2017 18:50 GMT
    #719
    I haven't had any luck finding the answer to this: Has it been said when RM will officially be playable? Wondering if it will be midnight of Monday the 14th, or if it won't be released till later that day? Trying to figure out if I should take off work Monday or Tuesday
    BigFan
    Profile Blog Joined December 2010
    TLADT24920 Posts
    August 07 2017 19:04 GMT
    #720
    On August 08 2017 03:50 GoShox wrote:
    I haven't had any luck finding the answer to this: Has it been said when RM will officially be playable? Wondering if it will be midnight of Monday the 14th, or if it won't be released till later that day? Trying to figure out if I should take off work Monday or Tuesday

    Why not both?
    Former BW EiC"Watch Bakemonogatari or I will kill you." -Toad, April 18th, 2017
    blade55555
    Profile Blog Joined March 2009
    United States17423 Posts
    August 07 2017 19:14 GMT
    #721
    On August 08 2017 03:50 GoShox wrote:
    I haven't had any luck finding the answer to this: Has it been said when RM will officially be playable? Wondering if it will be midnight of Monday the 14th, or if it won't be released till later that day? Trying to figure out if I should take off work Monday or Tuesday


    No official word, but I would bet if not midnight it will release in the morning on Monday.
    When I think of something else, something will go here
    JungleTerrain
    Profile Joined January 2012
    Chile799 Posts
    August 07 2017 19:55 GMT
    #722
    On August 08 2017 03:50 GoShox wrote:
    I haven't had any luck finding the answer to this: Has it been said when RM will officially be playable? Wondering if it will be midnight of Monday the 14th, or if it won't be released till later that day? Trying to figure out if I should take off work Monday or Tuesday


    Just quit your job and play SCR until homeless
    www.broodwarmaps.net
    starithm
    Profile Blog Joined July 2013
    United States118 Posts
    August 07 2017 22:38 GMT
    #723
    On August 08 2017 04:55 JungleTerrain wrote:
    Show nested quote +
    On August 08 2017 03:50 GoShox wrote:
    I haven't had any luck finding the answer to this: Has it been said when RM will officially be playable? Wondering if it will be midnight of Monday the 14th, or if it won't be released till later that day? Trying to figure out if I should take off work Monday or Tuesday


    Just quit your job and play SCR until homeless


    http://www.twitch.tv/starithm
    NoS-Craig
    Profile Joined July 2011
    Australia3093 Posts
    August 07 2017 23:09 GMT
    #724
    As tempted as I might be to do that Jungle, I think I'll give that a pass.

    I'm so pumped for this. RM looks beautiful, I especially love the Protoss make over. The Dark Archon looks like a gangsta.
    Artosis loves Starcraft
    Bobo0
    Profile Joined August 2017
    11 Posts
    August 08 2017 01:56 GMT
    #725
    User was warned for this post
    "You can suck my weeeneee"
    Psyonic_Reaver
    Profile Blog Joined June 2007
    United States4332 Posts
    August 08 2017 02:02 GMT
    #726
    Why are you warning yourself?

    Warning yourself BEFORE you talk about your map again?

    A pre-preemptive strike so to speak?
    So wait? I'm bad? =(
    GoShox
    Profile Blog Joined December 2007
    United States1835 Posts
    August 10 2017 17:38 GMT
    #727
    Surprised I haven't seen anything about this on TL, $500 LAN in Virginia in a couple weeks: http://psistorm.com/main/psistormcup_remastered/

    Probably worth its own topic in the tournament forum but I'm too lazy to make it. Very cool though
    duke91
    Profile Joined April 2014
    Germany1458 Posts
    August 11 2017 16:28 GMT
    #728
    Can anyone else confirm: creep goes up a high ground even without any ramp? Just saw it on Hui stream where a sunken creep was on the high ground on the edge of the natural on CB
    ( ͡° ͜ʖ ͡°)STYLE START SBENU( ͡° ͜ʖ ͡°)
    Jealous
    Profile Blog Joined December 2011
    10107 Posts
    Last Edited: 2017-08-11 17:39:31
    August 11 2017 16:29 GMT
    #729
    EDIT: Best answer below!
    "The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
    arb
    Profile Blog Joined April 2008
    Noobville17920 Posts
    August 11 2017 17:16 GMT
    #730
    On August 08 2017 04:14 blade55555 wrote:
    Show nested quote +
    On August 08 2017 03:50 GoShox wrote:
    I haven't had any luck finding the answer to this: Has it been said when RM will officially be playable? Wondering if it will be midnight of Monday the 14th, or if it won't be released till later that day? Trying to figure out if I should take off work Monday or Tuesday


    No official word, but I would bet if not midnight it will release in the morning on Monday.

    Knowing Blizzard it will be noon Monday.
    Im hoping for midnight but i dont have high hopes
    Artillery spawned from the forges of Hell
    Cryoc
    Profile Joined July 2011
    Germany909 Posts
    August 11 2017 17:28 GMT
    #731
    On August 12 2017 01:28 duke91 wrote:
    Can anyone else confirm: creep goes up a high ground even without any ramp? Just saw it on Hui stream where a sunken creep was on the high ground on the edge of the natural on CB

    Creep cannot extend across a ramp, but if there is already creep on top of a ridge, the creep within the creep range of the hatchery/creep colony from the low ground stays. The same goes for the opposite case.
    http://www.twitch.tv/cryoc
    Jealous
    Profile Blog Joined December 2011
    10107 Posts
    August 11 2017 17:39 GMT
    #732
    On August 12 2017 02:28 Cryoc wrote:
    Show nested quote +
    On August 12 2017 01:28 duke91 wrote:
    Can anyone else confirm: creep goes up a high ground even without any ramp? Just saw it on Hui stream where a sunken creep was on the high ground on the edge of the natural on CB

    Creep cannot extend across a ramp, but if there is already creep on top of a ridge, the creep within the creep range of the hatchery/creep colony from the low ground stays. The same goes for the opposite case.

    That's really interesting, thank you!
    "The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
    duke91
    Profile Joined April 2014
    Germany1458 Posts
    August 11 2017 17:43 GMT
    #733
    On August 12 2017 02:39 Jealous wrote:
    Show nested quote +
    On August 12 2017 02:28 Cryoc wrote:
    On August 12 2017 01:28 duke91 wrote:
    Can anyone else confirm: creep goes up a high ground even without any ramp? Just saw it on Hui stream where a sunken creep was on the high ground on the edge of the natural on CB

    Creep cannot extend across a ramp, but if there is already creep on top of a ridge, the creep within the creep range of the hatchery/creep colony from the low ground stays. The same goes for the opposite case.

    That's really interesting, thank you!


    Yeah that's what I thought as well. But I just saw on Hui vs Sen stream that the creep extended with only one creep colony, without anything else before that.
    ( ͡° ͜ʖ ͡°)STYLE START SBENU( ͡° ͜ʖ ͡°)
    TelecoM
    Profile Blog Joined January 2010
    United States10666 Posts
    August 11 2017 17:47 GMT
    #734
    This is so much more hype than the relase of SC2 for me, I am READY BRO'S
    AKA: TelecoM[WHITE] Protoss fighting
    Cryoc
    Profile Joined July 2011
    Germany909 Posts
    August 11 2017 18:22 GMT
    #735
    On August 12 2017 02:43 duke91 wrote:
    Show nested quote +
    On August 12 2017 02:39 Jealous wrote:
    On August 12 2017 02:28 Cryoc wrote:
    On August 12 2017 01:28 duke91 wrote:
    Can anyone else confirm: creep goes up a high ground even without any ramp? Just saw it on Hui stream where a sunken creep was on the high ground on the edge of the natural on CB

    Creep cannot extend across a ramp, but if there is already creep on top of a ridge, the creep within the creep range of the hatchery/creep colony from the low ground stays. The same goes for the opposite case.

    That's really interesting, thank you!


    Yeah that's what I thought as well. But I just saw on Hui vs Sen stream that the creep extended with only one creep colony, without anything else before that.

    Do you have a VOD link with time stamp? The reason why creep usually cannot spread across ramps is, because you can't build on them. If the creep spreads there, that particular ramp has to be partly buildable.
    http://www.twitch.tv/cryoc
    Jae Zedong
    Profile Joined September 2016
    407 Posts
    August 11 2017 18:39 GMT
    #736
    What makes you think there was a ramp within creep range at all?

    On August 12 2017 01:28 duke91 wrote:
    Can anyone else confirm: creep goes up a high ground even without any ramp? Just saw it on Hui stream where a sunken creep was on the high ground on the edge of the natural on CB
    Tyrant.
    GoShox
    Profile Blog Joined December 2007
    United States1835 Posts
    August 11 2017 18:47 GMT
    #737
    ESL cups are back!

    https://play.eslgaming.com/starcraft/global/scr/open/community-tournaments
    iPlaY.NettleS
    Profile Blog Joined June 2010
    Australia4329 Posts
    August 11 2017 19:40 GMT
    #738
    is there a hotkey to refresh game list?
    https://www.youtube.com/watch?v=e7PvoI6gvQs
    Dazed.
    Profile Blog Joined March 2008
    Canada3301 Posts
    August 13 2017 03:28 GMT
    #739
    Anyone else getting a lot of nulls when using custom hotkeys?
    Never say Die! ||| Fight you? No, I want to kill you.
    GoDannY
    Profile Joined August 2006
    Germany442 Posts
    August 13 2017 10:47 GMT
    #740
    anyone found any news what time the release will be tomorrow? I've seen 10:00am in the US so most likely it will be equivalent in other time zones (+7-9h) or 10am over here too. what is it like it Korea?

    thanks for updating guys!
    Team LifeStyle - it's more than a game
    LaStScan
    Profile Joined May 2011
    Korea (South)1289 Posts
    August 13 2017 10:55 GMT
    #741
    On August 13 2017 19:47 GoDannY wrote:
    anyone found any news what time the release will be tomorrow? I've seen 10:00am in the US so most likely it will be equivalent in other time zones (+7-9h) or 10am over here too. what is it like it Korea?

    thanks for updating guys!

    August 15th 2am
    Trying my best for ASL, ASTL
    TT1
    Profile Blog Joined December 2008
    Canada9990 Posts
    August 13 2017 11:27 GMT
    #742
    10am pst 1pm est
    ab = tl(i) + tl(pc), the grand answer to every tl.net debate
    SOMAA
    Profile Joined July 2017
    29 Posts
    August 14 2017 14:09 GMT
    #743
    Is ordering pre sale any good? I mean, is it cheaper in any way?
    iCCup.Face
    Profile Joined February 2014
    Italy447 Posts
    August 14 2017 14:27 GMT
    #744
    Not cheaper, you have few additional features like skins for cc, nex, hatch
    People have the right to be stupid. Some people abuse that privilege.
    SixSongs
    Profile Blog Joined March 2006
    Poland1455 Posts
    August 14 2017 14:45 GMT
    #745
    Is it out yet in Europe? Cause I dont know where to download it from? [image loading]
    The Prince of DroneS
    739
    Profile Blog Joined May 2009
    Bearded Elder29903 Posts
    August 14 2017 14:49 GMT
    #746
    On August 14 2017 23:45 SixSongs wrote:
    Is it out yet in Europe? Cause I dont know where to download it from? [image loading]

    Gonna be available to play in 2h10min from this post.
    WriterSalty oldboy that loves memes | One and only back-to-back Liquibet Winner
    Qikz
    Profile Blog Joined November 2009
    United Kingdom12022 Posts
    August 14 2017 14:49 GMT
    #747
    It comes out in just over 2 hours I think.
    FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
    KungKras
    Profile Joined August 2008
    Sweden484 Posts
    August 14 2017 15:10 GMT
    #748
    Hype!
    "When life gives me lemons, I go look for oranges"
    diggurd
    Profile Blog Joined May 2007
    Norway346 Posts
    August 14 2017 15:34 GMT
    #749
    And its going to be downloaded from the battlenet/blizzard app?
    the interesting thing about this quote is that youll only understand whats interesting when youre done reading it. ǝɯıʇ ɹn ƃuıʇsɐʍ n ǝɹɐ ʎɥʍ
    Essbee
    Profile Blog Joined August 2008
    Canada2371 Posts
    August 14 2017 15:36 GMT
    #750
    On August 15 2017 00:34 diggurd wrote:
    And its going to be downloaded from the battlenet/blizzard app?


    That's how it is here in korea, so yeah, I would expect the battle.net launcher to have an update when it's released!
    Dromar
    Profile Blog Joined June 2007
    United States2145 Posts
    August 14 2017 16:09 GMT
    #751
    On August 15 2017 00:36 Essbee wrote:
    Show nested quote +
    On August 15 2017 00:34 diggurd wrote:
    And its going to be downloaded from the battlenet/blizzard app?


    That's how it is here in korea, so yeah, I would expect the battle.net launcher to have an update when it's released!


    I wish they would have made the update/download available beforehand. Was honestly kind of expecting battlenet launcher to have an update an hour or so ago.
    Zaros
    Profile Blog Joined September 2010
    United Kingdom3692 Posts
    August 14 2017 16:10 GMT
    #752
    On August 15 2017 01:09 Dromar wrote:
    Show nested quote +
    On August 15 2017 00:36 Essbee wrote:
    On August 15 2017 00:34 diggurd wrote:
    And its going to be downloaded from the battlenet/blizzard app?


    That's how it is here in korea, so yeah, I would expect the battle.net launcher to have an update when it's released!


    I wish they would have made the update/download available beforehand. Was honestly kind of expecting battlenet launcher to have an update an hour or so ago.


    apparently most of its downloaded with standard broodwar already.
    CobaltBlu
    Profile Blog Joined August 2009
    United States919 Posts
    Last Edited: 2017-08-14 16:35:27
    August 14 2017 16:33 GMT
    #753
    Greetings,

    To manage expectation: the maintenance starts at 10 - there will be no downtime - but based on current progress of migration into the Blizzard App the actual live moment will be around 1 PM PDT.

    Cheers,
    Classic Games
    Quote

    https://us.battle.net/forums/en/starcraft/topic/20758647354?page=10#post-191

    From the blizz forums.

    I blocked off my day for this but I guess I'll spend most of it waiting.
    Lorch
    Profile Joined June 2011
    Germany3672 Posts
    August 14 2017 16:42 GMT
    #754
    God how I hate blizzard. I can play pretty much any game on launch day at midnight if I preorder digitally. It doesn't matter if it's pc or console. I understand the reasoning behind a global launch, but at least pick a decent time. How about midnight in korea, your most important market?
    But hey that'd mean paying some people extra to come in on a sunday...
    It's not even the 14th in korea anymore and there'll be barely any day left in Europe...
    And the fact that they chose to communicate it only a few days in advance makes it even worse. I feel really sorry for anyone who took a day off work etc. Oh how I wish starcraft would have been made by a different company.
    cha0
    Profile Joined March 2010
    Canada504 Posts
    August 14 2017 16:44 GMT
    #755
    On August 15 2017 01:42 Lorch wrote:
    God how I hate blizzard. I can play pretty much any game on launch day at midnight if I preorder digitally. It doesn't matter if it's pc or console. I understand the reasoning behind a global launch, but at least pick a decent time. How about midnight in korea, your most important market?
    But hey that'd mean paying some people extra to come in on a sunday...
    It's not even the 14th in korea anymore and there'll be barely any day left in Europe...
    And the fact that they chose to communicate it only a few days in advance makes it even worse. I feel really sorry for anyone who took a day off work etc. Oh how I wish starcraft would have been made by a different company.


    It already launched in South Korea two weeks ago didn't it?
    Chris_Havoc
    Profile Joined August 2016
    United States599 Posts
    August 14 2017 16:50 GMT
    #756
    On August 15 2017 01:44 cha0 wrote:
    Show nested quote +
    On August 15 2017 01:42 Lorch wrote:
    God how I hate blizzard. I can play pretty much any game on launch day at midnight if I preorder digitally. It doesn't matter if it's pc or console. I understand the reasoning behind a global launch, but at least pick a decent time. How about midnight in korea, your most important market?
    But hey that'd mean paying some people extra to come in on a sunday...
    It's not even the 14th in korea anymore and there'll be barely any day left in Europe...
    And the fact that they chose to communicate it only a few days in advance makes it even worse. I feel really sorry for anyone who took a day off work etc. Oh how I wish starcraft would have been made by a different company.


    It already launched in South Korea two weeks ago didn't it?


    That was a beta pre-release for PC bangs and selected members of the community.
    Owner of the SC2 Esports Anthology channel on YouTube: https://www.youtube.com/c/SC2EsportsAnthology
    ReachTheSky
    Profile Joined April 2010
    United States3294 Posts
    August 14 2017 17:04 GMT
    #757
    pre ordered remastered, it's now 1 p.m. est, i visited the remastered section in my battle.net account and there is no link for download. anyone having this issue?
    TL+ Member
    739
    Profile Blog Joined May 2009
    Bearded Elder29903 Posts
    August 14 2017 17:06 GMT
    #758
    On August 15 2017 02:04 ReachTheSky wrote:
    pre ordered remastered, it's now 1 p.m. est, i visited the remastered section in my battle.net account and there is no link for download. anyone having this issue?

    Premiere is delayed. 3 hours more of wait till launch.
    WriterSalty oldboy that loves memes | One and only back-to-back Liquibet Winner
    ReachTheSky
    Profile Joined April 2010
    United States3294 Posts
    August 14 2017 17:07 GMT
    #759
    On August 15 2017 02:06 739 wrote:
    Show nested quote +
    On August 15 2017 02:04 ReachTheSky wrote:
    pre ordered remastered, it's now 1 p.m. est, i visited the remastered section in my battle.net account and there is no link for download. anyone having this issue?

    Premiere is delayed. 3 hours more of wait till launch.


    Thank you for the quick response much appreciated good sir.
    TL+ Member
    DOgMeAt
    Profile Joined August 2005
    Czech Republic142 Posts
    Last Edited: 2017-08-14 17:12:20
    August 14 2017 17:11 GMT
    #760
    no surprice here given everything blizz has done since d2 was a failure

    fck them

    User was warned for this post
    Ban Baal
    GumBa
    Profile Blog Joined July 2012
    United Kingdom31935 Posts
    August 14 2017 17:12 GMT
    #761
    Delayed?
    To all the haters: you deserve to witness many, many more Serral victories, worthy of the godlike player he is.
    LV_426
    Profile Joined December 2009
    Poland432 Posts
    August 14 2017 17:13 GMT
    #762
    ffs, was prepared for 7 ^^
    Dazed.
    Profile Blog Joined March 2008
    Canada3301 Posts
    August 14 2017 17:14 GMT
    #763
    For when it is actually downloadable, where do I go on the battle.net website to actually download it?
    Never say Die! ||| Fight you? No, I want to kill you.
    LV_426
    Profile Joined December 2009
    Poland432 Posts
    August 14 2017 17:19 GMT
    #764
    its downloadable already, just not active to play
    ROOTFayth
    Profile Joined January 2004
    Canada3351 Posts
    August 14 2017 17:20 GMT
    #765
    On August 15 2017 02:11 DOgMeAt wrote:
    no surprice here given everything blizz has done since d2 was a failure

    fck them

    you are the most bitter person I have ever encountered on the entire internet, its a wonder you are still alive

    it's annoying but we'll get to play soon, chill out
    739
    Profile Blog Joined May 2009
    Bearded Elder29903 Posts
    August 14 2017 17:24 GMT
    #766
    On August 15 2017 02:19 LV_426 wrote:
    its downloadable already, just not active to play

    Mhm, how come ?
    WriterSalty oldboy that loves memes | One and only back-to-back Liquibet Winner
    Kaolla
    Profile Joined January 2003
    China2999 Posts
    August 14 2017 17:31 GMT
    #767
    Blizzard at it's finest once again... man... how can a company sink so freaking deep....
    its me
    Wrath
    Profile Blog Joined July 2014
    3174 Posts
    August 14 2017 17:34 GMT
    #768
    Can a mode put a notice on what is going on and until when is it delayed?
    royalroadweed
    Profile Joined April 2013
    United States8301 Posts
    August 14 2017 17:38 GMT
    #769
    On August 15 2017 02:34 Wrath wrote:
    Can a mode put a notice on what is going on and until when is it delayed?

    Soon™
    "Nerfing Toss can just make them stronger"
    JungleTerrain
    Profile Joined January 2012
    Chile799 Posts
    Last Edited: 2017-08-14 17:42:43
    August 14 2017 17:42 GMT
    #770
    Greetings,

    To manage expectation: the maintenance starts at 10 - there will be no downtime - but based on current progress of migration into the Blizzard App the actual live moment will be around 1 PM PDT.

    Cheers,
    Classic Games


    Source: https://us.battle.net/forums/en/starcraft/topic/20758647354?page=10
    www.broodwarmaps.net
    Qikz
    Profile Blog Joined November 2009
    United Kingdom12022 Posts
    August 14 2017 17:44 GMT
    #771
    On August 15 2017 02:24 739 wrote:
    Show nested quote +
    On August 15 2017 02:19 LV_426 wrote:
    its downloadable already, just not active to play

    Mhm, how come ?


    They're deploying it to the launcher. I kinda wish they did this overnight though like they do with all other releases. i guess it's because the classic team are very small and based entirely in America.
    FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
    nkr
    Profile Blog Joined November 2010
    Sweden5451 Posts
    August 14 2017 17:44 GMT
    #772
    I see a lot of people saying the game is downloadable. However the game isn't showing up for me. What's the dealiyo?
    ESPORTS ILLUMINATI
    739
    Profile Blog Joined May 2009
    Bearded Elder29903 Posts
    August 14 2017 17:45 GMT
    #773
    On August 15 2017 02:44 Qikz wrote:
    Show nested quote +
    On August 15 2017 02:24 739 wrote:
    On August 15 2017 02:19 LV_426 wrote:
    its downloadable already, just not active to play

    Mhm, how come ?


    They're deploying it to the launcher. I kinda wish they did this overnight though like they do with all other releases. i guess it's because the classic team are very small and based entirely in America.

    But the game is not downloadable via Launcher or update, so I wanted to know how people claim it's downloadable for them.
    WriterSalty oldboy that loves memes | One and only back-to-back Liquibet Winner
    blade55555
    Profile Blog Joined March 2009
    United States17423 Posts
    August 14 2017 17:46 GMT
    #774
    On August 15 2017 02:11 DOgMeAt wrote:
    no surprice here given everything blizz has done since d2 was a failure

    fck them


    If you count everything Blizz has done since D2 a failure, I wonder what you count as success?
    When I think of something else, something will go here
    TelecoM
    Profile Blog Joined January 2010
    United States10666 Posts
    Last Edited: 2017-08-14 17:49:14
    August 14 2017 17:48 GMT
    #775
    On August 15 2017 02:19 LV_426 wrote:
    its downloadable already, just not active to play

    How is it downloadable already?

    EDIT :

    On August 15 2017 02:46 blade55555 wrote:
    Show nested quote +
    On August 15 2017 02:11 DOgMeAt wrote:
    no surprice here given everything blizz has done since d2 was a failure

    fck them


    If you count everything Blizz has done since D2 a failure, I wonder what you count as success?


    Diablo 2 DUH lol
    AKA: TelecoM[WHITE] Protoss fighting
    WGT-Baal
    Profile Blog Joined June 2008
    France3343 Posts
    August 14 2017 17:50 GMT
    #776
    It s a shame they didnt do it on Friday though. So even with a delay there was the weekend after it. Though that would mean having a backup team ready for the weekend. Anyways it s been 20yrs, an extra hour won't kill us
    Horang2 fan
    Lazare1969
    Profile Joined September 2014
    United States318 Posts
    August 14 2017 17:55 GMT
    #777
    How would you guys feel if Bisu officially switched to Terran?
    6 trillion
    diggurd
    Profile Blog Joined May 2007
    Norway346 Posts
    August 14 2017 17:57 GMT
    #778
    So anybody here can download it on the blizzard app?
    the interesting thing about this quote is that youll only understand whats interesting when youre done reading it. ǝɯıʇ ɹn ƃuıʇsɐʍ n ǝɹɐ ʎɥʍ
    TelecoM
    Profile Blog Joined January 2010
    United States10666 Posts
    August 14 2017 17:58 GMT
    #779
    On August 15 2017 02:55 Lazare1969 wrote:
    How would you guys feel if Bisu officially switched to Terran?

    How would a Lebron James fan feel if Lebron started playing Golf instead of Basketball?
    AKA: TelecoM[WHITE] Protoss fighting
    TelecoM
    Profile Blog Joined January 2010
    United States10666 Posts
    August 14 2017 17:58 GMT
    #780
    On August 15 2017 02:57 diggurd wrote:
    So anybody here can download it on the blizzard app?

    I don't have it available on Blizzard App myself.
    AKA: TelecoM[WHITE] Protoss fighting
    CrownRoyal
    Profile Blog Joined November 2005
    Vatican City State1872 Posts
    August 14 2017 17:59 GMT
    #781
    Something might be happening, I can't login to broodwar anymore.
    You're pretty when I'm drunk.
    JungleTerrain
    Profile Joined January 2012
    Chile799 Posts
    August 14 2017 17:59 GMT
    #782
    On August 15 2017 02:58 GGzerG wrote:
    Show nested quote +
    On August 15 2017 02:55 Lazare1969 wrote:
    How would you guys feel if Bisu officially switched to Terran?

    How would a Lebron James fan feel if Lebron started playing Golf instead of Basketball?


    Wrong analogy, I think a better one would be if he changed position.
    www.broodwarmaps.net
    CrownRoyal
    Profile Blog Joined November 2005
    Vatican City State1872 Posts
    August 14 2017 18:00 GMT
    #783
    Hmm, now I can login again, perhaps a false alarm
    You're pretty when I'm drunk.
    TelecoM
    Profile Blog Joined January 2010
    United States10666 Posts
    August 14 2017 18:03 GMT
    #784
    On August 15 2017 02:59 JungleTerrain wrote:
    Show nested quote +
    On August 15 2017 02:58 GGzerG wrote:
    On August 15 2017 02:55 Lazare1969 wrote:
    How would you guys feel if Bisu officially switched to Terran?

    How would a Lebron James fan feel if Lebron started playing Golf instead of Basketball?


    Wrong analogy, I think a better one would be if he changed position.

    Yea lol
    AKA: TelecoM[WHITE] Protoss fighting
    blade55555
    Profile Blog Joined March 2009
    United States17423 Posts
    Last Edited: 2017-08-14 18:09:04
    August 14 2017 18:08 GMT
    #785
    nvm
    When I think of something else, something will go here
    iamho
    Profile Joined June 2009
    United States3347 Posts
    August 14 2017 18:24 GMT
    #786
    I'm dying of anticipation over here!
    DOgMeAt
    Profile Joined August 2005
    Czech Republic142 Posts
    August 14 2017 18:29 GMT
    #787
    On August 15 2017 02:46 blade55555 wrote:
    Show nested quote +
    On August 15 2017 02:11 DOgMeAt wrote:
    no surprice here given everything blizz has done since d2 was a failure

    fck them


    If you count everything Blizz has done since D2 a failure, I wonder what you count as success?


    brood war precedes d2
    Ban Baal
    Helios.Star
    Profile Blog Joined May 2010
    United States548 Posts
    August 14 2017 18:39 GMT
    #788
    Now Im starting to wonder if its even going to be live in time for the launch event
    Zaros
    Profile Blog Joined September 2010
    United Kingdom3692 Posts
    August 14 2017 18:40 GMT
    #789
    On August 15 2017 03:39 Helios.Star wrote:
    Now Im starting to wonder if its even going to be live in time for the launch event


    Due like an hour after the launch event I think.
    739
    Profile Blog Joined May 2009
    Bearded Elder29903 Posts
    Last Edited: 2017-08-14 18:40:47
    August 14 2017 18:40 GMT
    #790
    On August 15 2017 03:39 Helios.Star wrote:
    Now Im starting to wonder if its even going to be live in time for the launch event

    Launch event is probably going to be played on LAN and everything should be setup already.

    Ret said that the studio looks like grandpa's house with old furnitures and is pretty small but the quality should be good.
    WriterSalty oldboy that loves memes | One and only back-to-back Liquibet Winner
    Helios.Star
    Profile Blog Joined May 2010
    United States548 Posts
    August 14 2017 18:53 GMT
    #791
    On August 15 2017 03:40 Zaros wrote:
    Show nested quote +
    On August 15 2017 03:39 Helios.Star wrote:
    Now Im starting to wonder if its even going to be live in time for the launch event


    Due like an hour after the launch event I think.


    Yep, I missed the official tweet saying it got delayed until 4EST
    -NegativeZero-
    Profile Joined August 2011
    United States2141 Posts
    August 14 2017 18:59 GMT
    #792
    bw just appeared on my bnet launcher a few seconds ago, it's downloading
    vibeo gane,
    cha0
    Profile Joined March 2010
    Canada504 Posts
    August 14 2017 19:00 GMT
    #793
    It just went live in the bnet launcher app
    Zaros
    Profile Blog Joined September 2010
    United Kingdom3692 Posts
    August 14 2017 19:01 GMT
    #794
    On August 15 2017 04:00 cha0 wrote:
    It just went live in the bnet launcher app


    its not remastered though its just BW at the moment
    GumBa
    Profile Blog Joined July 2012
    United Kingdom31935 Posts
    August 14 2017 19:01 GMT
    #795
    I don't have it yet in my bnet D:
    To all the haters: you deserve to witness many, many more Serral victories, worthy of the godlike player he is.
    739
    Profile Blog Joined May 2009
    Bearded Elder29903 Posts
    August 14 2017 19:02 GMT
    #796
    SC:R downloadable on Blizz Launcher confirmed.
    WriterSalty oldboy that loves memes | One and only back-to-back Liquibet Winner
    JungleTerrain
    Profile Joined January 2012
    Chile799 Posts
    August 14 2017 19:03 GMT
    #797
    My blizzard launcher updated automatically, SCR is live boyz!
    www.broodwarmaps.net
    wishbonesaka
    Profile Joined June 2016
    Canada117 Posts
    August 14 2017 19:08 GMT
    #798
    my launcher has been opened for a while now, and this just automatically started on its own, so hyped. ;D

    [image loading]
    cha0
    Profile Joined March 2010
    Canada504 Posts
    Last Edited: 2017-08-14 19:12:57
    August 14 2017 19:08 GMT
    #799
    On August 15 2017 04:01 Zaros wrote:
    Show nested quote +
    On August 15 2017 04:00 cha0 wrote:
    It just went live in the bnet launcher app


    its not remastered though its just BW at the moment


    It's working for me as re-mastered, try re-starting your bnet app or the game.
    Unable to connect to b.net though, only single player working.
    StarscreamG1
    Profile Joined February 2011
    Portugal1652 Posts
    August 14 2017 19:14 GMT
    #800
    It's ON (europe)
    purakushi
    Profile Joined August 2012
    United States3300 Posts
    August 14 2017 19:14 GMT
    #801
    Korean PC bangs accuse Blizzard of anti-trust breach over StarCraft: Remastered

    http://www.koreaherald.com/view.php?ud=20170814000693
    T P Z sagi
    CobaltBlu
    Profile Blog Joined August 2009
    United States919 Posts
    August 14 2017 19:15 GMT
    #802
    It really does look better in person. Beautiful.
    739
    Profile Blog Joined May 2009
    Bearded Elder29903 Posts
    August 14 2017 19:15 GMT
    #803
    Nice loading screen !

    Downloaded almost 800mb update, let's go !
    WriterSalty oldboy that loves memes | One and only back-to-back Liquibet Winner
    DOgMeAt
    Profile Joined August 2005
    Czech Republic142 Posts
    August 14 2017 19:17 GMT
    #804
    how does one set up windowed 16?
    Ban Baal
    GoShox
    Profile Blog Joined December 2007
    United States1835 Posts
    August 14 2017 19:21 GMT
    #805
    The lag sucks but everything looks so amazing from the in-game to the loading screen to the new Protoss Nexus skin. I'm in love <3
    Dazed.
    Profile Blog Joined March 2008
    Canada3301 Posts
    August 14 2017 19:27 GMT
    #806
    On August 15 2017 04:15 739 wrote:
    Nice loading screen !

    Downloaded almost 800mb update, let's go !
    ...Where do you download? wtf
    Never say Die! ||| Fight you? No, I want to kill you.
    DOgMeAt
    Profile Joined August 2005
    Czech Republic142 Posts
    August 14 2017 19:28 GMT
    #807
    windowed 4 : 3 only? what a time to be alive
    Ban Baal
    Alventenie
    Profile Joined July 2007
    United States2147 Posts
    August 14 2017 19:28 GMT
    #808
    On August 15 2017 04:27 Dazed. wrote:
    Show nested quote +
    On August 15 2017 04:15 739 wrote:
    Nice loading screen !

    Downloaded almost 800mb update, let's go !
    ...Where do you download? wtf


    Should auto download in your battle.net app. Just click on StarCraft and it will start on its own.
    Jae Zedong
    Profile Joined September 2016
    407 Posts
    August 14 2017 19:31 GMT
    #809
    Yup it showed up among my games in the battle.net app now.
    Tyrant.
    StarscreamG1
    Profile Joined February 2011
    Portugal1652 Posts
    August 14 2017 19:31 GMT
    #810
    omg, the game interface is so pretty :O
    DOgMeAt
    Profile Joined August 2005
    Czech Republic142 Posts
    Last Edited: 2017-08-14 19:34:59
    August 14 2017 19:32 GMT
    #811
    On August 15 2017 04:28 DOgMeAt wrote:
    windowed 4 : 3 only? what a time to be alive

    never mind, you can stretch it by dragging :D

    no 16 w/o hd graphics thou
    Ban Baal
    739
    Profile Blog Joined May 2009
    Bearded Elder29903 Posts
    August 14 2017 19:35 GMT
    #812
    My old settings were saved - that's good.

    Hatchery skin so LAVA, I like it.

    Graphics so good, dynamic lighting so good.

    I totally love it.
    WriterSalty oldboy that loves memes | One and only back-to-back Liquibet Winner
    ionONE
    Profile Joined March 2011
    Germany605 Posts
    August 14 2017 19:36 GMT
    #813
    Downloaded the game from bnet app, but i dont have HD for some reason
    JANGBI never forget
    Jae Zedong
    Profile Joined September 2016
    407 Posts
    August 14 2017 19:37 GMT
    #814
    On August 15 2017 04:36 ionONE wrote:
    Downloaded the game from bnet app, but i dont have HD for some reason

    Maybe you downloaded BW and not remastered?
    Tyrant.
    WGT-Baal
    Profile Blog Joined June 2008
    France3343 Posts
    August 14 2017 19:38 GMT
    #815
    On August 15 2017 04:36 ionONE wrote:
    Downloaded the game from bnet app, but i dont have HD for some reason


    Try f5? There s a toggle hd key.
    Horang2 fan
    Musicus
    Profile Joined August 2011
    Germany23576 Posts
    Last Edited: 2017-08-14 19:40:41
    August 14 2017 19:39 GMT
    #816
    On August 15 2017 04:37 Jae Zedong wrote:
    Show nested quote +
    On August 15 2017 04:36 ionONE wrote:
    Downloaded the game from bnet app, but i dont have HD for some reason

    Maybe you downloaded BW and not remastered?

    Yeah restart bnet, I also downloaded 1,6gb first but it was just 1.19.

    There will be another 800mb patch for remastered.

    Man HD is really amazing and pressing F5 is kinda mind blowing.
    Maru and Serral are probably top 5.
    ionONE
    Profile Joined March 2011
    Germany605 Posts
    August 14 2017 19:40 GMT
    #817
    On August 15 2017 04:39 Musicus wrote:
    Show nested quote +
    On August 15 2017 04:37 Jae Zedong wrote:
    On August 15 2017 04:36 ionONE wrote:
    Downloaded the game from bnet app, but i dont have HD for some reason

    Maybe you downloaded BW and not remastered?

    Yeah restart bnet, I also downloaded 1,6gb first but it was just 1.19.

    There will be another 800mb patch for remastered.


    Oh yes, just now its starting to update .. thanks and see you guys on the battlefield
    JANGBI never forget
    Ej_
    Profile Blog Joined January 2013
    47656 Posts
    August 14 2017 19:44 GMT
    #818
    ahhh not sure if I want to watch the Tastosis banter or play Remastered
    "Technically the dictionary has zero authority on the meaning or words" - Rodya
    Dazed.
    Profile Blog Joined March 2008
    Canada3301 Posts
    August 14 2017 19:45 GMT
    #819
    This feels laggy to me. Mouse doesnt feel right, just feels laggy in general.
    Never say Die! ||| Fight you? No, I want to kill you.
    Nafa
    Profile Blog Joined December 2011
    129 Posts
    August 14 2017 19:45 GMT
    #820
    Where can I get a map pack with all the old custom games like sunken TD
    Dazed.
    Profile Blog Joined March 2008
    Canada3301 Posts
    August 14 2017 19:58 GMT
    #821
    Ok, i limited fps and everything runs smooth. but everytime i load the game back up, its back to SD mode. lol
    Never say Die! ||| Fight you? No, I want to kill you.
    [sc1f]eonzerg
    Profile Blog Joined February 2010
    Belgium6505 Posts
    August 14 2017 20:04 GMT
    #822
    On August 15 2017 04:45 Dazed. wrote:
    This feels laggy to me. Mouse doesnt feel right, just feels laggy in general.

    same here
    arb
    Profile Blog Joined April 2008
    Noobville17920 Posts
    August 14 2017 20:05 GMT
    #823
    everything works fine and is smooth for me, ladder stats and nothing like that works at all though
    Artillery spawned from the forges of Hell
    Wrath
    Profile Blog Joined July 2014
    3174 Posts
    August 14 2017 20:06 GMT
    #824
    T.H.I.C.C
    [image loading]
    blade55555
    Profile Blog Joined March 2009
    United States17423 Posts
    August 14 2017 20:06 GMT
    #825
    Was worried about mouse sensitivity changing, but luckily it's the same as before for me. So nothing to change! Didn't get too much time to mess around, but will take a little bit to get used to 16 but man does it look nice!
    When I think of something else, something will go here
    Musicus
    Profile Joined August 2011
    Germany23576 Posts
    August 14 2017 20:07 GMT
    #826
    On August 15 2017 04:44 Ej_ wrote:
    ahhh not sure if I want to watch the Tastosis banter or play Remastered

    Gonna watch the event, then play the campaign in the following days.

    Not sure yet if I want to ladder in remastered or not.
    Maru and Serral are probably top 5.
    heishe
    Profile Blog Joined June 2009
    Germany2284 Posts
    August 14 2017 20:09 GMT
    #827
    Anyone know where the keybindings are saved locally?

    And if they are stored on cloud/bnet account?
    If you value your soul, never look into the eye of a horse. Your soul will forever be lost in the void of the horse.
    LV_426
    Profile Joined December 2009
    Poland432 Posts
    Last Edited: 2017-08-14 20:16:54
    August 14 2017 20:16 GMT
    #828
    ive got some weird looking hatchery/cc/nexus....
    can i replace them for old ones?

    also what settings are u using? full screen or windowed fs ?

    mouse movement feel awkward for sure, more laggy than on icc
    Ej_
    Profile Blog Joined January 2013
    47656 Posts
    August 14 2017 20:19 GMT
    #829
    On August 15 2017 05:16 LV_426 wrote:
    ive got some weird looking hatchery/cc/nexus....
    can i replace them for old ones?

    also what settings are u using? full screen or windowed fs ?

    mouse movement feel awkward for sure, more laggy than on icc

    disable "Show Pre-order Bonus Structure Skins" under Game in the Options menu in the main menu
    "Technically the dictionary has zero authority on the meaning or words" - Rodya
    SkelA
    Profile Blog Joined January 2007
    Macedonia13021 Posts
    August 14 2017 20:24 GMT
    #830
    Do u have sc on blizzard app if u haven't bought it?
    Stork and KHAN fan till 2012 ...
    fLyiNgDroNe
    Profile Joined September 2005
    Belgium3996 Posts
    August 14 2017 20:26 GMT
    #831
    thats one handsome protoss
    and his grandpa
    Drone is a way of living
    DOgMeAt
    Profile Joined August 2005
    Czech Republic142 Posts
    August 14 2017 20:34 GMT
    #832
    it doest remember settings upon restart
    Ban Baal
    David_y34h
    Profile Joined July 2017
    10 Posts
    August 14 2017 20:36 GMT
    #833
    Do you guys think its important to unlock the fps? If i block them at 100fps my GPU don't use more than a 30% but if i unlock them my GPU uses 99% and reach 70º...

    Do i feel diference between 100fps or 300?

    How can i see the fps?
    blade55555
    Profile Blog Joined March 2009
    United States17423 Posts
    August 14 2017 20:37 GMT
    #834
    On August 15 2017 05:09 heishe wrote:
    Anyone know where the keybindings are saved locally?

    And if they are stored on cloud/bnet account?


    A couple of months ago Blizzard said all replays/keybindings will be saved in the cloud. So you should only have to change it once.
    When I think of something else, something will go here
    arb
    Profile Blog Joined April 2008
    Noobville17920 Posts
    August 14 2017 20:37 GMT
    #835
    profiles kind of working, ladder stats still not though. everythings coming online. slowly
    Artillery spawned from the forges of Hell
    GoShox
    Profile Blog Joined December 2007
    United States1835 Posts
    August 14 2017 20:40 GMT
    #836
    All of my ranked games were marked as "Top vs. Bottom" so I don't know if they'll actually count
    Sr18
    Profile Joined April 2006
    Netherlands1141 Posts
    August 14 2017 20:41 GMT
    #837
    Played a ladder game. In game everything works and looks great. Smooth gameplay, no lag. Thx Blizzard. <3
    If it ain't Dutch, it ain't Park Yeong Min - CJ fighting!
    LRM)TechnicS
    Profile Joined May 2008
    Bulgaria1565 Posts
    Last Edited: 2017-08-14 20:44:14
    August 14 2017 20:41 GMT
    #838
    I just played some games and I have a huge mouse delay on mouse movement and just about any click (left and right) with both SC:R and normal graphics. My PC is not great but fine with a relatively bad video card though (Intel(R) Graphics Media Accelerator HD). Any solutions or I just have to upgrade the pc?
    Enjoy the game
    arb
    Profile Blog Joined April 2008
    Noobville17920 Posts
    August 14 2017 20:45 GMT
    #839
    On August 15 2017 05:41 LRM)TechnicS wrote:
    I just played some games and I have a huge mouse delay on mouse movement and just about any click (left and right) with both SC:R and normal graphics. My PC is not great but fine with a relatively bad video card though (Intel(R) Graphics Media Accelerator HD). Any solutions or I just have to upgrade the pc?

    Depends on processor speed, but any integrated graphics card is bad news in general
    Artillery spawned from the forges of Hell
    GiftPflanZe
    Profile Blog Joined May 2009
    Germany623 Posts
    August 14 2017 20:47 GMT
    #840
    No profiles working, no ladder standings either.. why blizz?
    ...
    TelecoM
    Profile Blog Joined January 2010
    United States10666 Posts
    August 14 2017 20:47 GMT
    #841
    On August 15 2017 05:41 LRM)TechnicS wrote:
    I just played some games and I have a huge mouse delay on mouse movement and just about any click (left and right) with both SC:R and normal graphics. My PC is not great but fine with a relatively bad video card though (Intel(R) Graphics Media Accelerator HD). Any solutions or I just have to upgrade the pc?

    I'd turn off all the settings except mouse speed to be honest, I had the same issue.
    AKA: TelecoM[WHITE] Protoss fighting
    arb
    Profile Blog Joined April 2008
    Noobville17920 Posts
    August 14 2017 20:47 GMT
    #842
    On August 15 2017 05:47 GiftPflanZe wrote:
    No profiles working, no ladder standings either.. why blizz?

    Profiles are slowly working for me, ladders no
    Artillery spawned from the forges of Hell
    GoShox
    Profile Blog Joined December 2007
    United States1835 Posts
    Last Edited: 2017-08-14 20:49:15
    August 14 2017 20:48 GMT
    #843
    Apparently the ladder got reset, sup guys ROFL

    [image loading]
    739
    Profile Blog Joined May 2009
    Bearded Elder29903 Posts
    August 14 2017 20:53 GMT
    #844
    Hmm, Ladder tab still doesn't work for me in-game, so does view profile.
    WriterSalty oldboy that loves memes | One and only back-to-back Liquibet Winner
    LRM)TechnicS
    Profile Joined May 2008
    Bulgaria1565 Posts
    August 14 2017 20:58 GMT
    #845
    On August 15 2017 05:47 GGzerG wrote:
    Show nested quote +
    On August 15 2017 05:41 LRM)TechnicS wrote:
    I just played some games and I have a huge mouse delay on mouse movement and just about any click (left and right) with both SC:R and normal graphics. My PC is not great but fine with a relatively bad video card though (Intel(R) Graphics Media Accelerator HD). Any solutions or I just have to upgrade the pc?

    I'd turn off all the settings except mouse speed to be honest, I had the same issue.


    That's what I did and it got better but it was still amazingly hard to click properly on stuff and get used to the delay for mouse movements and clicks. The Intel i5 is a new generation one so it should be good for the job.
    Enjoy the game
    Dazed.
    Profile Blog Joined March 2008
    Canada3301 Posts
    Last Edited: 2017-08-14 21:00:43
    August 14 2017 20:59 GMT
    #846
    Limit fps to 100, fixed all the problems for me.

    edit: have to put it back on every load up though for some reason.
    Never say Die! ||| Fight you? No, I want to kill you.
    LRM)TechnicS
    Profile Joined May 2008
    Bulgaria1565 Posts
    August 14 2017 21:00 GMT
    #847
    On August 15 2017 05:53 739 wrote:
    Hmm, Ladder tab still doesn't work for me in-game, so does view profile.


    Yeah, Ladder shows nothing here as well.
    Enjoy the game
    kajtarp
    Profile Joined April 2011
    Hungary465 Posts
    August 14 2017 21:04 GMT
    #848
    Is there only 1v1 ladder in this game? Is there no 2v2 3v3 and 4v4?
    Why so serious?
    739
    Profile Blog Joined May 2009
    Bearded Elder29903 Posts
    August 14 2017 21:05 GMT
    #849
    Yeah, options going back to default after game restart is rather annoying.

    Also I have no idea why but after reset the game starts in SD mode for me.
    WriterSalty oldboy that loves memes | One and only back-to-back Liquibet Winner
    StarscreamG1
    Profile Joined February 2011
    Portugal1652 Posts
    Last Edited: 2017-08-14 21:06:57
    August 14 2017 21:06 GMT
    #850
    Guys, did they changed the Shift add units? I think now it's like SC2, you add units and the "new" group is instantly choose, no need of a double call. (Sorry, but I can't explin it well). But it's great :D
    upro)wraith
    Profile Joined May 2014
    Israel64 Posts
    August 14 2017 21:08 GMT
    #851
    I don't think the mouse scaling option is working, I had to manually set to 75% mouse speed, and it's still not like 1.16.
    RPR_Tempest
    Profile Blog Joined February 2011
    Australia7798 Posts
    August 14 2017 21:10 GMT
    #852
    Does anyone know what the option for the classic unit/campaign voices is? The current voices ARE the old ones so I have no idea what that option is about.
    Soundwave, Zerg player from Canberra, Australia. @SoundwaveSC
    LV_426
    Profile Joined December 2009
    Poland432 Posts
    August 14 2017 21:11 GMT
    #853
    its hard to get use to this, mouse movement are totally off
    outscar
    Profile Joined September 2014
    2832 Posts
    August 14 2017 21:14 GMT
    #854
    Am I the only one who thinks that Kerrigan on Remastered loading screen at start looks too sexy, way too hot?
    + Show Spoiler +
    Dat booty
    sunbeams are never made like me...
    Dazed.
    Profile Blog Joined March 2008
    Canada3301 Posts
    August 14 2017 21:17 GMT
    #855
    On August 15 2017 06:05 739 wrote:
    Yeah, options going back to default after game restart is rather annoying.

    Also I have no idea why but after reset the game starts in SD mode for me.
    It was doing that for me too for a while and then just randomly stopped. I stopped loading up from my old icon and started using b.net launcher only, dont know if that was it or not.
    Never say Die! ||| Fight you? No, I want to kill you.
    shizaep
    Profile Blog Joined January 2011
    Canada2920 Posts
    August 14 2017 21:17 GMT
    #856
    HD mode is literally unplayable for me. Game runs perfect and buttery smooth in SD mode but as soon as I hit F5, unplayably low FPS. Feels like sub-15 FPS honestly and I can't even box all my SCVs unless I drag my mouse mega slow. This is on a perfectly fine computer that can run Witcher 3.

    I understand not everyone has this issue but I really hope Blizzard fixes this. HD mode is in no way playable for me....
    You mean I just write stuff here and other people can see it?
    David_y34h
    Profile Joined July 2017
    10 Posts
    August 14 2017 21:18 GMT
    #857
    On August 15 2017 05:59 Dazed. wrote:
    Limit fps to 100, fixed all the problems for me.

    edit: have to put it back on every load up though for some reason.

    Dont you feel a bit laggy with 100fps limit?
    LRM)TechnicS
    Profile Joined May 2008
    Bulgaria1565 Posts
    August 14 2017 21:19 GMT
    #858
    On August 15 2017 05:59 Dazed. wrote:
    Limit fps to 100, fixed all the problems for me.

    edit: have to put it back on every load up though for some reason.


    I tried that also but it didnt work for me. The biggest difference for me in terms of mouse/keyboard response time was when I switched from HD to normal graphics. With normal graphics it was significantly better but still frustratingly hard to select a drone for example.
    Enjoy the game
    LRM)TechnicS
    Profile Joined May 2008
    Bulgaria1565 Posts
    August 14 2017 21:23 GMT
    #859
    On August 15 2017 06:17 shizaep wrote:
    HD mode is literally unplayable for me. Game runs perfect and buttery smooth in SD mode but as soon as I hit F5, unplayably low FPS. Feels like sub-15 FPS honestly and I can't even box all my SCVs unless I drag my mouse mega slow. This is on a perfectly fine computer that can run Witcher 3.

    I understand not everyone has this issue but I really hope Blizzard fixes this. HD mode is in no way playable for me....


    I have this issue in HD as well. My video card is integrated but I still see no reason to have a significant mouse/keyboard delay with the old graphics.
    Enjoy the game
    [sc1f]eonzerg
    Profile Blog Joined February 2010
    Belgium6505 Posts
    August 14 2017 21:24 GMT
    #860
    intel core i5 7600k
    16 gb ram
    Windows 10
    gforce GT 710

    terrible mouse movement,it feels really laggy,doesnt matter what i do,windows mode feels a bit better but is terrible aswell.

    funny enough the beta worked perfect for me xD
    Dazed.
    Profile Blog Joined March 2008
    Canada3301 Posts
    August 14 2017 21:25 GMT
    #861
    On August 15 2017 06:18 David_y34h wrote:
    Show nested quote +
    On August 15 2017 05:59 Dazed. wrote:
    Limit fps to 100, fixed all the problems for me.

    edit: have to put it back on every load up though for some reason.

    Dont you feel a bit laggy with 100fps limit?
    With mouse scale and 100 fps it feels completely normal.
    Never say Die! ||| Fight you? No, I want to kill you.
    Trizz
    Profile Joined June 2010
    Netherlands1318 Posts
    August 14 2017 21:27 GMT
    #862
    On August 15 2017 05:48 GoShox wrote:
    Apparently the ladder got reset, sup guys ROFL

    [image loading]


    how did you get it to work?
    nope
    FFGenerations
    Profile Blog Joined April 2011
    7088 Posts
    August 14 2017 21:32 GMT
    #863
    is there an all-purpose tlnet channel to join ? (eu)
    Cool BW Music Vid - youtube.com/watch?v=W54nlqJ-Nx8 ~~~~~ ᕤ OYSTERS ᕤ CLAMS ᕤ AND ᕤ CUCKOLDS ᕤ ~~~~~~ ༼ ᕤ◕◡◕ ༽ᕤ PUNCH HIM ༼ ᕤ◕◡◕ ༽ᕤ
    TT1
    Profile Blog Joined December 2008
    Canada9990 Posts
    August 14 2017 21:33 GMT
    #864
    yea the ladder rankings arent working for me either
    ab = tl(i) + tl(pc), the grand answer to every tl.net debate
    WGT-Baal
    Profile Blog Joined June 2008
    France3343 Posts
    August 14 2017 21:35 GMT
    #865
    On August 15 2017 06:33 TT1 wrote:
    yea the ladder rankings arent working for me either


    same, profile isnt working either. And when i finished my game I had an empty window and a "ok" button. nothing else... I dont really know what I said OK to.

    I find the protoss graphics so ugly omg, it s like the probes are origami. I play low d...
    Horang2 fan
    shizaep
    Profile Blog Joined January 2011
    Canada2920 Posts
    August 14 2017 21:35 GMT
    #866
    And when I launch the game, I still have 4:3 SD loading screen and SD 4:3 menu up until I play a game and exit back to the main menu, at which point it becomes the new widescreen HD main menu.

    Between the things I've experienced myself and other things people are mentioning, there are various very obvious bugs in different areas of the game. Not just one isolated issue. For a company of Blizzard's caliber, this launch feels incredibly underwhelming.

    I guess I'll just play in SD mode for now and hope some patches drop in the next couple of days.

    Another thing I noticed is that on some maps/spawning positions, you can't keep your base in the center of the screen when in widescreen mode, due to not having enough of the map to one side. It just feels mega-awkward when you try to double tap your CC to center it but it's actually to one edge of the screen.
    You mean I just write stuff here and other people can see it?
    TT1
    Profile Blog Joined December 2008
    Canada9990 Posts
    August 14 2017 21:38 GMT
    #867
    i think they didnt implement a bunch of stuff yet, namely profiles and team games for matchmaking
    ab = tl(i) + tl(pc), the grand answer to every tl.net debate
    LRM)TechnicS
    Profile Joined May 2008
    Bulgaria1565 Posts
    August 14 2017 21:38 GMT
    #868
    On August 15 2017 06:24 [sc1f]eonzerg wrote:
    intel core i5 7600k
    16 gb ram
    Windows 10
    gforce GT 710

    terrible mouse movement,it feels really laggy,doesnt matter what i do,windows mode feels a bit better but is terrible aswell.

    funny enough the beta worked perfect for me xD


    it is good to know i don't need to buy a new pc lol
    Enjoy the game
    Lorch
    Profile Joined June 2011
    Germany3672 Posts
    August 14 2017 21:39 GMT
    #869
    Kinda sucks that ranks don't work. Oh well campaign is pretty great.
    byj
    Profile Joined November 2015
    494 Posts
    August 14 2017 21:46 GMT
    #870
    Haven't played any game yet because of watching Day9 stream, however just sitting in Austria's channel, seeing people enjoy the game and meeting each other again and remembering old friends.
    [sc1f]eonzerg
    Profile Blog Joined February 2010
    Belgium6505 Posts
    August 14 2017 21:49 GMT
    #871
    On August 15 2017 06:38 TT1 wrote:
    i think they didnt implement a bunch of stuff yet, namely profiles and team games for matchmaking

    how is mouse for you?
    TT1
    Profile Blog Joined December 2008
    Canada9990 Posts
    August 14 2017 21:51 GMT
    #872
    On August 15 2017 06:49 [sc1f]eonzerg wrote:
    Show nested quote +
    On August 15 2017 06:38 TT1 wrote:
    i think they didnt implement a bunch of stuff yet, namely profiles and team games for matchmaking

    how is mouse for you?


    very good, same as before
    ab = tl(i) + tl(pc), the grand answer to every tl.net debate
    [sc1f]eonzerg
    Profile Blog Joined February 2010
    Belgium6505 Posts
    August 14 2017 21:54 GMT
    #873
    On August 15 2017 06:51 TT1 wrote:
    Show nested quote +
    On August 15 2017 06:49 [sc1f]eonzerg wrote:
    On August 15 2017 06:38 TT1 wrote:
    i think they didnt implement a bunch of stuff yet, namely profiles and team games for matchmaking

    how is mouse for you?


    very good, same as before

    can u tell me what resolution are you using ? in Windows.
    HeLToFF
    Profile Joined May 2011
    Sweden11 Posts
    August 14 2017 22:02 GMT
    #874
    Profiles are working according to some, a guy on my reddit-thread even posted a screenshot: http://i.imgur.com/bjILfsL.jpg
    The art of war teaches us to rely not on the likelihood of the enemy's not coming, but on our own readiness to receive him; not on the chance of his not attacking, but rather on the fact that we have made our position unassailable.
    WGT-Baal
    Profile Blog Joined June 2008
    France3343 Posts
    Last Edited: 2017-08-14 22:20:45
    August 14 2017 22:08 GMT
    #875
    On August 15 2017 07:02 HeLToFF wrote:
    Profiles are working according to some, a guy on my reddit-thread even posted a screenshot: http://i.imgur.com/bjILfsL.jpg


    i just retried and it doesnt work for me...

    but well i guess we ll wait. but it s a bit underwhelming (to stay polite)

    edit: so it works but takes a while to load. For some reason it works on EU, US West and korea but not us east...
    Horang2 fan
    TT1
    Profile Blog Joined December 2008
    Canada9990 Posts
    August 14 2017 22:10 GMT
    #876
    On August 15 2017 06:54 [sc1f]eonzerg wrote:
    Show nested quote +
    On August 15 2017 06:51 TT1 wrote:
    On August 15 2017 06:49 [sc1f]eonzerg wrote:
    On August 15 2017 06:38 TT1 wrote:
    i think they didnt implement a bunch of stuff yet, namely profiles and team games for matchmaking

    how is mouse for you?


    very good, same as before

    can u tell me what resolution are you using ? in Windows.


    1920x1080, i play on fullscreen
    ab = tl(i) + tl(pc), the grand answer to every tl.net debate
    TT1
    Profile Blog Joined December 2008
    Canada9990 Posts
    August 14 2017 22:14 GMT
    #877
    On August 15 2017 07:02 HeLToFF wrote:
    Profiles are working according to some, a guy on my reddit-thread even posted a screenshot: http://i.imgur.com/bjILfsL.jpg


    double clicking on an id switches my chat to whisper
    ab = tl(i) + tl(pc), the grand answer to every tl.net debate
    LRM)TechnicS
    Profile Joined May 2008
    Bulgaria1565 Posts
    August 14 2017 22:16 GMT
    #878
    On August 15 2017 06:54 [sc1f]eonzerg wrote:
    Show nested quote +
    On August 15 2017 06:51 TT1 wrote:
    On August 15 2017 06:49 [sc1f]eonzerg wrote:
    On August 15 2017 06:38 TT1 wrote:
    i think they didnt implement a bunch of stuff yet, namely profiles and team games for matchmaking

    how is mouse for you?


    very good, same as before

    can u tell me what resolution are you using ? in Windows.


    I tried switching from 1650 x 1050 (the resolution I usually use) to 800 x 600 and it got significantly better for me. It still has annoying mouse delay but it is nothing compared to 1650 x 1050.
    Enjoy the game
    David_y34h
    Profile Joined July 2017
    10 Posts
    August 14 2017 22:19 GMT
    #879
    How can i see the fps?
    LRM)TechnicS
    Profile Joined May 2008
    Bulgaria1565 Posts
    August 14 2017 22:44 GMT
    #880
    LOL chaging the resolution got it better but now i see zealots and goons practically invisible as i can see only their shadows
    Enjoy the game
    Signet
    Profile Joined March 2007
    United States1718 Posts
    August 14 2017 22:51 GMT
    #881
    On August 15 2017 02:04 ReachTheSky wrote:
    pre ordered remastered, it's now 1 p.m. est, i visited the remastered section in my battle.net account and there is no link for download. anyone having this issue?

    I'm having this issue as well... no link to download SC:R either in my battlenet account or through the battlenet launcher. When I click on Buy SCR it tells me that I've already bought the game, so it isn't that the transaction didn't go through. Anyone else still running into this?
    blade55555
    Profile Blog Joined March 2009
    United States17423 Posts
    Last Edited: 2017-08-14 22:54:15
    August 14 2017 22:53 GMT
    #882
    On August 15 2017 07:08 WGT-Baal wrote:
    Show nested quote +
    On August 15 2017 07:02 HeLToFF wrote:
    Profiles are working according to some, a guy on my reddit-thread even posted a screenshot: http://i.imgur.com/bjILfsL.jpg


    i just retried and it doesnt work for me...

    but well i guess we ll wait. but it s a bit underwhelming (to stay polite)

    edit: so it works but takes a while to load. For some reason it works on EU, US West and korea but not us east...


    Does it let you login to different servers? Whenever I login, whether I click EU/Korea/US, it just puts me in the US West chat. Even though my username was made in Korea.

    On August 15 2017 07:51 Signet wrote:
    Show nested quote +
    On August 15 2017 02:04 ReachTheSky wrote:
    pre ordered remastered, it's now 1 p.m. est, i visited the remastered section in my battle.net account and there is no link for download. anyone having this issue?

    I'm having this issue as well... no link to download SC:R either in my battlenet account or through the battlenet launcher. When I click on Buy SCR it tells me that I've already bought the game, so it isn't that the transaction didn't go through. Anyone else still running into this?


    Have you tried relaunching the battle.net launcher?
    When I think of something else, something will go here
    Signet
    Profile Joined March 2007
    United States1718 Posts
    August 14 2017 23:02 GMT
    #883
    On August 15 2017 07:53 blade55555 wrote:
    Show nested quote +
    On August 15 2017 07:51 Signet wrote:
    On August 15 2017 02:04 ReachTheSky wrote:
    pre ordered remastered, it's now 1 p.m. est, i visited the remastered section in my battle.net account and there is no link for download. anyone having this issue?

    I'm having this issue as well... no link to download SC:R either in my battlenet account or through the battlenet launcher. When I click on Buy SCR it tells me that I've already bought the game, so it isn't that the transaction didn't go through. Anyone else still running into this?


    Have you tried relaunching the battle.net launcher?


    Yep, no luck.
    [sc1f]eonzerg
    Profile Blog Joined February 2010
    Belgium6505 Posts
    August 14 2017 23:05 GMT
    #884
    if you open the blizzard app it will show first one ad to buy remastered,close it and the game will show to dl
    WGT-Baal
    Profile Blog Joined June 2008
    France3343 Posts
    August 14 2017 23:12 GMT
    #885
    On August 15 2017 07:53 blade55555 wrote:
    Show nested quote +
    On August 15 2017 07:08 WGT-Baal wrote:
    On August 15 2017 07:02 HeLToFF wrote:
    Profiles are working according to some, a guy on my reddit-thread even posted a screenshot: http://i.imgur.com/bjILfsL.jpg


    i just retried and it doesnt work for me...

    but well i guess we ll wait. but it s a bit underwhelming (to stay polite)

    edit: so it works but takes a while to load. For some reason it works on EU, US West and korea but not us east...


    Does it let you login to different servers? Whenever I login, whether I click EU/Korea/US, it just puts me in the US West chat. Even though my username was made in Korea.

    Show nested quote +
    On August 15 2017 07:51 Signet wrote:
    On August 15 2017 02:04 ReachTheSky wrote:
    pre ordered remastered, it's now 1 p.m. est, i visited the remastered section in my battle.net account and there is no link for download. anyone having this issue?

    I'm having this issue as well... no link to download SC:R either in my battlenet account or through the battlenet launcher. When I click on Buy SCR it tells me that I've already bought the game, so it isn't that the transaction didn't go through. Anyone else still running into this?


    Have you tried relaunching the battle.net launcher?


    now that you mention it, it puts me in west too, even though my account is from EU... also I played 2 games. I was at 1 0 after the first, won the 2ndm still 1 0 but different MMR and in the replay the 2nd game "erased" the first game, as if I never played it... so many weird things going on
    Horang2 fan
    Dazed.
    Profile Blog Joined March 2008
    Canada3301 Posts
    Last Edited: 2017-08-14 23:13:20
    August 14 2017 23:12 GMT
    #886
    edit: nvm im a dumbass
    Never say Die! ||| Fight you? No, I want to kill you.
    LRM)TechnicS
    Profile Joined May 2008
    Bulgaria1565 Posts
    August 14 2017 23:21 GMT
    #887
    When I lower my resolution from 1650 x 1050 to 1024 x 768 or 800 x 600the mouse response delay problem almost disappears but it still needs a lot of improvement. And from all of the units these look like that:
    [image loading]
    Enjoy the game
    [sc1f]eonzerg
    Profile Blog Joined February 2010
    Belgium6505 Posts
    August 15 2017 00:16 GMT
    #888
    the game is not scalating well,even if you change your resolution it will go his own way in game,the only that really helps is playing 4:3
    TheNewEra
    Profile Joined March 2011
    Germany3128 Posts
    August 15 2017 00:19 GMT
    #889
    Can't even launch the game Everytime I press play in Battle net nothing happens
    Midas <3 Casy <3 BeSt <3 | Pray to Doh-men, heathens! | Zwischen Harz und Heideland
    FueledUpAndReadyToGo
    Profile Blog Joined March 2013
    Netherlands30548 Posts
    Last Edited: 2017-08-15 00:21:44
    August 15 2017 00:21 GMT
    #890
    Playing with the F5 button is so much fun, I love the transition from old to new
    Neosteel Enthusiast
    Matto
    Profile Joined September 2010
    Chile28 Posts
    Last Edited: 2017-08-15 00:48:38
    August 15 2017 00:36 GMT
    #891
    I just can't run this game, my laptop is not good, it only has an integrated card, but I remember was able to run BW before and even SCII with very low fps. What the lowest video configuration I can try is? I almost disabled everything in the video options and doesn't matter, it's terrible lag
    207aicila
    Profile Joined January 2015
    1237 Posts
    Last Edited: 2017-08-15 00:46:53
    August 15 2017 00:45 GMT
    #892
    - posted in the wrong thread because I'm an imbecile -
    mfw people who never followed BW speak about sAviOr as if they know anything... -___-''''
    TL+ Member
    SuGo
    Profile Joined March 2013
    United States681 Posts
    August 15 2017 01:04 GMT
    #893
    Another big bug when laddering -- once you win a game, it usually shows how many points you win. However, it tends to say ERROR a lot during the points screen instead. So you get nothing. This happened at least 4-5 times for me now... and many others saying the same.
    Waxangel
    Profile Blog Joined September 2002
    United States33192 Posts
    August 15 2017 01:06 GMT
    #894
    game needs a functional /ignore so I can squelch the ppl who curse me out for playing random :[
    AdministratorHey HP can you redo everything youve ever done because i have a small complaint?
    B-royal
    Profile Joined May 2015
    Belgium1330 Posts
    August 15 2017 01:17 GMT
    #895
    So many bugs but the graphics are actually very nice. I only have issues with some effects, a few portaits and hydralisks/mutalisks (the latter more). For the rest it looks awesome. I know bugs will be fixed so I'm not concerned about that.

    I'm only concerned about turn rate 8 (!!) on match making. It's horrible.
    new BW-player (~E rank fish) twitch.tv/crispydrone || What plays 500 games a season but can't get better? => http://imgur.com/a/pLzf9 <= ||
    blade55555
    Profile Blog Joined March 2009
    United States17423 Posts
    August 15 2017 01:24 GMT
    #896
    On August 15 2017 09:36 Matto wrote:
    I just can't run this game, my laptop is not good, it only has an integrated card, but I remember was able to run BW before and even SCII with very low fps. What the lowest video configuration I can try is? I almost disabled everything in the video options and doesn't matter, it's terrible lag


    If you use old style BW (4:3, SD graphics) it should run exactly like the old version.
    When I think of something else, something will go here
    Jonoman92
    Profile Blog Joined September 2006
    United States9102 Posts
    Last Edited: 2017-08-15 02:05:11
    August 15 2017 01:28 GMT
    #897
    On August 15 2017 10:04 ProtossGG wrote:
    Another big bug when laddering -- once you win a game, it usually shows how many points you win. However, it tends to say ERROR a lot during the points screen instead. So you get nothing. This happened at least 4-5 times for me now... and many others saying the same.


    Me too. First two games were fine. 3rd gave the error and win appears to not have counted.

    edit: It appears the profiles are now working. The interesting thing is it registers that I'm 5-0, so it's picking up on the 2 games that gave me the error, but they still don't show on the ladder/contribute the ladder pts.
    MarlieChurphy
    Profile Blog Joined January 2013
    United States2063 Posts
    August 15 2017 02:33 GMT
    #898
    On August 15 2017 10:28 Jonoman92 wrote:
    Show nested quote +
    On August 15 2017 10:04 ProtossGG wrote:
    Another big bug when laddering -- once you win a game, it usually shows how many points you win. However, it tends to say ERROR a lot during the points screen instead. So you get nothing. This happened at least 4-5 times for me now... and many others saying the same.


    Me too. First two games were fine. 3rd gave the error and win appears to not have counted.

    edit: It appears the profiles are now working. The interesting thing is it registers that I'm 5-0, so it's picking up on the 2 games that gave me the error, but they still don't show on the ladder/contribute the ladder pts.




    i went 6-1 so far. 4 wins error not counted for record or MMR T_T
    RIP SPOR 11/24/11 NEVAR FORGET
    Signet
    Profile Joined March 2007
    United States1718 Posts
    August 15 2017 02:48 GMT
    #899
    On August 15 2017 08:05 [sc1f]eonzerg wrote:
    if you open the blizzard app it will show first one ad to buy remastered,close it and the game will show to dl

    That did it. Thanks!
    Ancestral
    Profile Blog Joined August 2007
    United States3230 Posts
    August 15 2017 02:54 GMT
    #900
    Will 2v2 matchmaking exist?
    The Nature and purpose of the martial way are universal; all selfish desires must be roasted in the tempering fires of hard training. - Masutatsu Oyama
    -NegativeZero-
    Profile Joined August 2011
    United States2141 Posts
    Last Edited: 2017-08-15 04:11:15
    August 15 2017 03:23 GMT
    #901
    anyone else getting sort of sluggish/stuttering camera movement? overall fps seems fine but the camera specifically seems slower than the rest of the game.

    edit: it's actually lag/low fps with all UI elements, including box selection, not just the camera.

    edit 2: never mind it's actually the entire game
    vibeo gane,
    Yikes64
    Profile Joined September 2012
    Australia5 Posts
    August 15 2017 03:47 GMT
    #902
    What's the deal with Fish server? Can't play ranked and no ladders and it says "only available on official blizzard servers" is it gonna work like it did before remastered? Doesn't that kinda kill the server?
    Zealgoon
    Profile Joined January 2013
    China187 Posts
    August 15 2017 03:53 GMT
    #903
    Seems a bit silly that the starting MMR is 1500 when most programers struggled to break 2200. Inb4 "I played for 2 hours and I'm at 900 MMR what's this" threads.
    SuGo
    Profile Joined March 2013
    United States681 Posts
    August 15 2017 04:13 GMT
    #904
    Found another bug as well -- seems some strange bug that you can click a worker across the map by clicking it on the mini-map it self.

    For instance, early game, you make your probe at 8, you go scout at the other corner ... probe just stalls/freezes. It's like clicking the corner at the mini map doesn't work or something. Very frustrating early game. Anyone else encounter it?
    Ancestral
    Profile Blog Joined August 2007
    United States3230 Posts
    August 15 2017 04:17 GMT
    #905
    On August 15 2017 12:53 Zealgoon wrote:
    Seems a bit silly that the starting MMR is 1500 when most programers struggled to break 2200. Inb4 "I played for 2 hours and I'm at 900 MMR what's this" threads.

    They might as well just keep the same math but start it at 0, i.e. so progamers struggle to break 700. And plebs are at -600.
    The Nature and purpose of the martial way are universal; all selfish desires must be roasted in the tempering fires of hard training. - Masutatsu Oyama
    JeosAdn
    Profile Joined September 2011
    Costa Rica432 Posts
    Last Edited: 2017-08-15 05:05:06
    August 15 2017 05:03 GMT
    #906
    SC:R was soft locking when opening the options screen. Turning off compatibility mode on the executable fixes the issue, if anyone else is having it.

    I noticed that borrow/unborrow and siege/unsiege can now be bound to different keys. Alas, this doesn't let you box a mixed status group of units and get them all to the same state quickly.

    I guess that would count as a gameplay change.

    (For clarification, a selection with borrowed/unborrowed units will only attempt to borrow, not unborrow. Likewise, a group of sieged/unsieged tanks will only attempt to siege, not unsiege. This regardless of hotkey configuration).
    Foxxan
    Profile Joined October 2004
    Sweden3427 Posts
    Last Edited: 2017-08-15 05:07:22
    August 15 2017 05:07 GMT
    #907
    Hard to see the difference between brown protoss and orange protoss
    GTR
    Profile Blog Joined September 2004
    51397 Posts
    August 15 2017 05:17 GMT
    #908
    just to confirm ladder is broken right now, correct?
    Commentator
    blade55555
    Profile Blog Joined March 2009
    United States17423 Posts
    August 15 2017 05:25 GMT
    #909
    Don't think so. Streamers are getting games anyway.
    When I think of something else, something will go here
    739
    Profile Blog Joined May 2009
    Bearded Elder29903 Posts
    Last Edited: 2017-08-15 05:39:37
    August 15 2017 05:30 GMT
    #910
    I don't get it, they just released patch that fixes ladder and scoreboards and stuff (in theory) and I can't see anything if it comes to ladder/profiles etc.

    Anyone with the same problem or that wasn't fixed yet?

    Edit : Nevermind, I saw many people has still the problem.
    WriterSalty oldboy that loves memes | One and only back-to-back Liquibet Winner
    CHEONSOYUN
    Profile Joined August 2017
    515 Posts
    August 15 2017 05:47 GMT
    #911
    glorious
    JAEDONG...!!! EFFORT IS ANGRY. ZERG...?!
    Qikz
    Profile Blog Joined November 2009
    United Kingdom12022 Posts
    August 15 2017 05:58 GMT
    #912
    On August 15 2017 12:47 Yikes64 wrote:
    What's the deal with Fish server? Can't play ranked and no ladders and it says "only available on official blizzard servers" is it gonna work like it did before remastered? Doesn't that kinda kill the server?

    Most of the pros play on Korea now thank god. Fish is going to die!
    FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
    lestye
    Profile Blog Joined August 2010
    United States4149 Posts
    August 15 2017 06:26 GMT
    #913
    Oh wow, thats interesting, first Blizzard acknowledges and embraces Fish then they deliver a killing blow.
    "You guys are just edgelords. Embrace your inner weeb desu" -Zergneedsfood
    Qikz
    Profile Blog Joined November 2009
    United Kingdom12022 Posts
    August 15 2017 06:39 GMT
    #914
    Fish wanted to keep their old rules and ladder which pros didnt like so they moved to Korea server on their own I think.
    FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
    Lazare1969
    Profile Joined September 2014
    United States318 Posts
    August 15 2017 06:47 GMT
    #915
    So do you guys like the new Nexus skin?

    [image loading]
    6 trillion
    MarlieChurphy
    Profile Blog Joined January 2013
    United States2063 Posts
    Last Edited: 2017-08-15 07:12:28
    August 15 2017 06:48 GMT
    #916
    On August 15 2017 15:47 Lazare1969 wrote:
    So do you guys like the new Nexus skin?

    [image loading]


    No, they are all terrible.


    Anyway, The ladder was fucky for me earlier. I went 6-1 and it gave me 4 error screens after win screen. And no points or record was added. I was still able to queue up fine and play games, but one time it bugged out searching and I think they did some hotfix cuz I relogged and it did a quick DL or something.

    So it was saying I was 2-1 with 1528 pts. Then I said fuck that and started to play melee. went to workout and came back just now and it says im 3-1 with 1555 pts and rank 311 west. And really on the ladder ranks im like 314, tied with like 30 other people.

    So I'm still missing points and wins.

    And I noticed the top ranked people with like 11 wins havent budged at all either.


    PS- Its funny on the ladder, you can see people using smurf names but it shows their BNET launcher name underneath. EG; IncontrolTV is some vietnam name or something. Im gonna try and get a screen shot of ever person I recognize on there. Is screenshots still print screen, and where does the files go? Yea, its the same button and they save as jpegs now. They go into the my docu/starcraft/ folder
    RIP SPOR 11/24/11 NEVAR FORGET
    traxamillion
    Profile Joined August 2016
    104 Posts
    August 15 2017 06:53 GMT
    #917
    Game looks and feels great. Ladder is sick
    Ender2701
    Profile Blog Joined January 2012
    United States581 Posts
    August 15 2017 06:54 GMT
    #918
    played about 12 games and didn't hit any Terrans tonight on US West, which seemed a bit strange
    MarlieChurphy
    Profile Blog Joined January 2013
    United States2063 Posts
    Last Edited: 2017-08-15 06:56:12
    August 15 2017 06:55 GMT
    #919
    On August 15 2017 15:54 Ender2701 wrote:
    played about 12 games and didn't hit any Terrans tonight on US West, which seemed a bit strange


    I played 7 and all of them were zerg except 1 terran. And they were all bad too, even the terran I lost to which was basically because of the map i never played that I thought I vetoed.

    The thing says vote on 3 maps, but you dont really realize that you are vetoing 3 maps.
    RIP SPOR 11/24/11 NEVAR FORGET
    lestye
    Profile Blog Joined August 2010
    United States4149 Posts
    August 15 2017 06:57 GMT
    #920
    On August 15 2017 15:39 Qikz wrote:
    Fish wanted to keep their old rules and ladder which pros didnt like so they moved to Korea server on their own I think.

    What old rules ? I'm shocked fish wouldn't bend over backwards for them, they must have so much leverage.
    "You guys are just edgelords. Embrace your inner weeb desu" -Zergneedsfood
    PolarisSpark
    Profile Joined May 2016
    60 Posts
    August 15 2017 06:58 GMT
    #921
    What servers are australians here playing on? kr?
    Qikz
    Profile Blog Joined November 2009
    United Kingdom12022 Posts
    August 15 2017 06:59 GMT
    #922
    On August 15 2017 15:57 lestye wrote:
    Show nested quote +
    On August 15 2017 15:39 Qikz wrote:
    Fish wanted to keep their old rules and ladder which pros didnt like so they moved to Korea server on their own I think.

    What old rules ? I'm shocked fish wouldn't bend over backwards for them, they must have so much leverage.


    The only leverage Fish had was that the pros played on it. Now they all left Fish has nothing left :D
    FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
    Netto.
    Profile Blog Joined August 2010
    Poland523 Posts
    Last Edited: 2017-08-15 07:29:17
    August 15 2017 07:03 GMT
    #923
    Hey I got a problem. When playing zerg I don't have any sound notification when my units finish producing as well as buildings. For example finishing overlord or extractor. It is very annoying and feels like gameplay change :D I checked all settings twice but nothing worked. Anyone has the same problem or just me?

    Edit: ok I got it working thx
    Be the change you want to see in the world.
    lestye
    Profile Blog Joined August 2010
    United States4149 Posts
    August 15 2017 07:20 GMT
    #924
    On August 15 2017 15:59 Qikz wrote:
    Show nested quote +
    On August 15 2017 15:57 lestye wrote:
    On August 15 2017 15:39 Qikz wrote:
    Fish wanted to keep their old rules and ladder which pros didnt like so they moved to Korea server on their own I think.

    What old rules ? I'm shocked fish wouldn't bend over backwards for them, they must have so much leverage.


    The only leverage Fish had was that the pros played on it. Now they all left Fish has nothing left :D

    I mean the pros have all the leverage.why wouldn't fish bend over backwards for pro's
    "You guys are just edgelords. Embrace your inner weeb desu" -Zergneedsfood
    MarlieChurphy
    Profile Blog Joined January 2013
    United States2063 Posts
    August 15 2017 07:20 GMT
    #925
    Heres a dump of screen shots of the broken ladder on day 1. Noteable players names I recognize up to 500 rank

    http://imgur.com/a/ngB50
    RIP SPOR 11/24/11 NEVAR FORGET
    LV_426
    Profile Joined December 2009
    Poland432 Posts
    August 15 2017 10:56 GMT
    #926
    ladder/profiles not working for me, is it only me? (playing on europe..)
    B-royal
    Profile Joined May 2015
    Belgium1330 Posts
    Last Edited: 2017-08-15 10:57:33
    August 15 2017 10:57 GMT
    #927
    On August 15 2017 15:59 Qikz wrote:
    Show nested quote +
    On August 15 2017 15:57 lestye wrote:
    On August 15 2017 15:39 Qikz wrote:
    Fish wanted to keep their old rules and ladder which pros didnt like so they moved to Korea server on their own I think.

    What old rules ? I'm shocked fish wouldn't bend over backwards for them, they must have so much leverage.


    The only leverage Fish had was that the pros played on it. Now they all left Fish has nothing left :D


    Right now the official blizzard servers have no leverage unless pro's just intend on playing custom lobbies with each other all day. Or do you think they're going to keep playing a match making system with turn rate 8?
    new BW-player (~E rank fish) twitch.tv/crispydrone || What plays 500 games a season but can't get better? => http://imgur.com/a/pLzf9 <= ||
    kajtarp
    Profile Joined April 2011
    Hungary465 Posts
    August 15 2017 11:07 GMT
    #928
    On August 15 2017 19:56 LV_426 wrote:
    ladder/profiles not working for me, is it only me? (playing on europe..)


    does not work here either. when i go to ladder, i got an empty screen and nothing happens.
    Why so serious?
    TheNewEra
    Profile Joined March 2011
    Germany3128 Posts
    August 15 2017 11:07 GMT
    #929
    game won't even initialize for me when I want to start it
    Midas <3 Casy <3 BeSt <3 | Pray to Doh-men, heathens! | Zwischen Harz und Heideland
    arb
    Profile Blog Joined April 2008
    Noobville17920 Posts
    August 15 2017 11:24 GMT
    #930
    didnt count any of my games earlier even though i was 5-1, now its counting them tho :/
    Artillery spawned from the forges of Hell
    SCSK
    Profile Joined January 2017
    10 Posts
    August 15 2017 11:28 GMT
    #931
    Hi guyz, i have a terrible mouse lag in HD mode, but the mouse scaling goes well when i play in 4:3, the standard mode. Anyone has the same problem?Or way to solve it? In proplyers's games it seems that their mouse scaling has no problems.....
    DarkPlasmaBall
    Profile Blog Joined March 2010
    United States44043 Posts
    August 15 2017 11:33 GMT
    #932
    No issues when I play... plus, I like how crisp and clear everything is
    "There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
    arb
    Profile Blog Joined April 2008
    Noobville17920 Posts
    August 15 2017 11:33 GMT
    #933
    On August 15 2017 20:28 SCSK wrote:
    Hi guyz, i have a terrible mouse lag in HD mode, but the mouse scaling goes well when i play in 4:3, the standard mode. Anyone has the same problem?Or way to solve it? In proplyers's games it seems that their mouse scaling has no problems.....

    set fps cap to 100
    Artillery spawned from the forges of Hell
    LV_426
    Profile Joined December 2009
    Poland432 Posts
    August 15 2017 11:44 GMT
    #934
    same problem with mouse movement, feel awkward, not as sharp as on icc..
    tried everything, fps set to 100 too...
    its not that bad, but better on icc.
    byj
    Profile Joined November 2015
    494 Posts
    August 15 2017 11:45 GMT
    #935
    Does anybody know why I cannot access ranked? I keep getting an error message after 2s of searching
    dunne_bo
    Profile Blog Joined December 2008
    Bolivia79 Posts
    August 15 2017 12:03 GMT
    #936
    On August 15 2017 19:56 LV_426 wrote:
    ladder/profiles not working for me, is it only me? (playing on europe..)

    I have the same problem...anyone found a solution?
    o.o
    FueledUpAndReadyToGo
    Profile Blog Joined March 2013
    Netherlands30548 Posts
    August 15 2017 12:05 GMT
    #937
    Yeah the ladder stuff is not working properly. Not the blizzard quality standard
    Neosteel Enthusiast
    suddendeathTV
    Profile Joined January 2012
    Sweden388 Posts
    Last Edited: 2017-08-15 12:14:53
    August 15 2017 12:12 GMT
    #938
    Ran through the campaign... Anyone else get completely turned off by those new portraits of e.g Kerrigan and Raynor? Raynor looks like a completely different dude that I've never seen before, and Kerrigan looks like some doofus drawing...

    Also, I tend to keep my mouse scroll speed on quite high to do big adjustments to the camera, but I use mousewheel-click to do very small adjustments to the camera angle, however the sensitivity when pressing the mousewheel is bloody insane and it's impossible to make any small adjustments. Is there any way to change this?
    Information is everything
    iPlaY.NettleS
    Profile Blog Joined June 2010
    Australia4329 Posts
    August 15 2017 12:36 GMT
    #939
    On August 15 2017 15:58 PolarisSpark wrote:
    What servers are australians here playing on? kr?

    US WEST

    Anyway before the game came out looking at the static images of the preorder skins i disliked the nexus the most.Now in game it is easily my favourite of the three skins.
    https://www.youtube.com/watch?v=e7PvoI6gvQs
    SOMAA
    Profile Joined July 2017
    29 Posts
    August 15 2017 12:38 GMT
    #940
    So after upgrading to remastered, it just locked the nickname i randomly picked for broodwar europe server... can I use a diferent name now?
    207aicila
    Profile Joined January 2015
    1237 Posts
    Last Edited: 2017-08-15 13:10:57
    August 15 2017 13:10 GMT
    #941
    On August 15 2017 21:05 FueledUpAndReadyToGo wrote:
    Yeah the ladder stuff is not working properly. Not the blizzard quality standard


    I thought multiplayer being broken during the release window of their games and every time there is an expansion *is* the Blizzard quality standard though.

    At least for the last decade anyway.

    mfw people who never followed BW speak about sAviOr as if they know anything... -___-''''
    TL+ Member
    Dante08
    Profile Blog Joined February 2008
    Singapore4121 Posts
    August 15 2017 13:33 GMT
    #942
    Anyone's game crashing? Mine crashed and unable to start-up again. So annoying.
    asel
    Profile Blog Joined June 2006
    Germany1599 Posts
    August 15 2017 13:34 GMT
    #943
    I have the issue that my game randomly disconnects from the b.net and the game i'm playing. It says Error 6:10. Any idea how to fix it?
    eSTRO for life | #3 Sea.Really fan! | GGoliath! | aeterna societas honoris | cbta~ | Flash makes Terran look like Toss | aka RevaL
    upro)wraith
    Profile Joined May 2014
    Israel64 Posts
    August 15 2017 13:34 GMT
    #944
    On August 15 2017 21:12 sd_andeh wrote:
    Ran through the campaign... Anyone else get completely turned off by those new portraits of e.g Kerrigan and Raynor? Raynor looks like a completely different dude that I've never seen before, and Kerrigan looks like some doofus drawing...

    Also, I tend to keep my mouse scroll speed on quite high to do big adjustments to the camera, but I use mousewheel-click to do very small adjustments to the camera angle, however the sensitivity when pressing the mousewheel is bloody insane and it's impossible to make any small adjustments. Is there any way to change this?


    Yes, these portraits were poorly made, with no resemblance at all to the original ones. it seems like human kerrigan has lost the unique look in her eyes she had.
    XsebT
    Profile Blog Joined June 2009
    Denmark2980 Posts
    August 15 2017 13:47 GMT
    #945
    Fuck. This game is so pretty now. Luv it.
    화이팅
    Matto
    Profile Joined September 2010
    Chile28 Posts
    Last Edited: 2017-08-15 13:54:12
    August 15 2017 13:52 GMT
    #946
    Well, the thing is, I was expecting once Remastered was launched Blizzard could do some patch to fix the poor graphics, lag, etc, we experienced in 1.19. I actually wasn't expecting be able to play in HD (because my laptop is not good enough), but I would be great for me just getting more online games using the old graphics. However, the reality is, in the old graphics view, it looks worse than in the past (same thing than 1.19), and I also get terrible image and mouse lag. Hoping Blizzard will deliver a patch improving this.
    Knatterking
    Profile Joined April 2014
    Germany405 Posts
    August 15 2017 14:00 GMT
    #947
    On August 15 2017 21:38 SOMAA wrote:
    So after upgrading to remastered, it just locked the nickname i randomly picked for broodwar europe server... can I use a diferent name now?

    Yeah just connect to a server and then press escape
    fLyiNgDroNe
    Profile Joined September 2005
    Belgium3996 Posts
    August 15 2017 14:09 GMT
    #948
    Just so everyone knows, SC:R is perfect and i'm having one hell of a day. Its the most fun i've had in a long time.
    THANK YOU BLIZZARD!
    Drone is a way of living
    ProMeTheus112
    Profile Joined December 2009
    France2027 Posts
    Last Edited: 2017-08-15 15:05:57
    August 15 2017 14:16 GMT
    #949
    On August 15 2017 22:52 Matto wrote:
    Well, the thing is, I was expecting once Remastered was launched Blizzard could do some patch to fix the poor graphics, lag, etc, we experienced in 1.19. I actually wasn't expecting be able to play in HD (because my laptop is not good enough), but I would be great for me just getting more online games using the old graphics. However, the reality is, in the old graphics view, it looks worse than in the past (same thing than 1.19), and I also get terrible image and mouse lag. Hoping Blizzard will deliver a patch improving this.

    basically I seem to have the same problems, the game in SD doesn't look as good as 1.18 (like 1.19, doesn't look as good as before), and I'm getting some framerate issues and unresponsive menus (like up to 10s for loading options screen during which I can't do anything, many menus on bnet are also slow to respond or just don't work, there is all around minor or not responsiveness problems for nearly everything even highlighting or scrolling text, window panes sliding may stutter and stuff, chat list take few seconds to load, game list (randomly also doesnt display at all), etc, pretty much everything). Btw I am above the recommended system reqs. The fonts on bnet chat don't downscale well as they are too small, making some things difficult/uncomfortable to read or almost invisible like ".". The biggest issue for me is the framerate drops during gameplay. I haven't really played much yet though..
    The HD graphics seem to look great, except for archons feet^^
    Bacillus
    Profile Joined August 2010
    Finland1896 Posts
    August 15 2017 14:20 GMT
    #950
    On August 15 2017 22:34 upro)wraith wrote:
    Show nested quote +
    On August 15 2017 21:12 sd_andeh wrote:
    Ran through the campaign... Anyone else get completely turned off by those new portraits of e.g Kerrigan and Raynor? Raynor looks like a completely different dude that I've never seen before, and Kerrigan looks like some doofus drawing...

    Also, I tend to keep my mouse scroll speed on quite high to do big adjustments to the camera, but I use mousewheel-click to do very small adjustments to the camera angle, however the sensitivity when pressing the mousewheel is bloody insane and it's impossible to make any small adjustments. Is there any way to change this?


    Yes, these portraits were poorly made, with no resemblance at all to the original ones. it seems like human kerrigan has lost the unique look in her eyes she had.

    In addition to this, the high res portraits make it painfully obvious there's no lip sync whatsoever. Maybe it's a necessary evil with high res graphics, but certainly looks awkward with some characters. At least general Duke is strikingly out of sync with his talk.
    arb
    Profile Blog Joined April 2008
    Noobville17920 Posts
    August 15 2017 16:18 GMT
    #951
    On August 15 2017 23:20 Bacillus wrote:
    Show nested quote +
    On August 15 2017 22:34 upro)wraith wrote:
    On August 15 2017 21:12 sd_andeh wrote:
    Ran through the campaign... Anyone else get completely turned off by those new portraits of e.g Kerrigan and Raynor? Raynor looks like a completely different dude that I've never seen before, and Kerrigan looks like some doofus drawing...

    Also, I tend to keep my mouse scroll speed on quite high to do big adjustments to the camera, but I use mousewheel-click to do very small adjustments to the camera angle, however the sensitivity when pressing the mousewheel is bloody insane and it's impossible to make any small adjustments. Is there any way to change this?


    Yes, these portraits were poorly made, with no resemblance at all to the original ones. it seems like human kerrigan has lost the unique look in her eyes she had.

    In addition to this, the high res portraits make it painfully obvious there's no lip sync whatsoever. Maybe it's a necessary evil with high res graphics, but certainly looks awkward with some characters. At least general Duke is strikingly out of sync with his talk.

    I assumed they used the classic ones from BW, cause ya know they didnt line up at all. I was hoping they'd fix that in Remaster, though.
    Artillery spawned from the forges of Hell
    Ancestral
    Profile Blog Joined August 2007
    United States3230 Posts
    Last Edited: 2017-08-15 16:50:03
    August 15 2017 16:48 GMT
    #952
    I guess for the sake of completeness I'll say something positive. For Me SC:R worked out of the box, but only if I set the Wine Windows version to Windows 2003. Otherwise, it doesn't start with the error

    err:module:attach_process_dlls "ClientSdk.dll" failed to initialize, aborting


    Not sure if it would theoretically run better under a newer version. Also can't get dynamic lighting to work, which doesn't bother me too much since it makes Zealots look like bronze statues (maybe related to Windows version?). I can't check it because it says I don't have enough VRAM, although this is with my laptop with a 7500U. It might work on my desktop through Wine with a Radeon Pro Duo.
    The Nature and purpose of the martial way are universal; all selfish desires must be roasted in the tempering fires of hard training. - Masutatsu Oyama
    EleanorRIgby
    Profile Joined March 2008
    Canada3923 Posts
    August 15 2017 16:54 GMT
    #953
    i have played like 6 ladder games but only 2 are showing up when i check. Bnet having trouble recording ladder games?
    savior did nothing wrong
    FueledUpAndReadyToGo
    Profile Blog Joined March 2013
    Netherlands30548 Posts
    Last Edited: 2017-08-15 16:59:49
    August 15 2017 16:55 GMT
    #954
    On August 15 2017 23:20 Bacillus wrote:
    Show nested quote +
    On August 15 2017 22:34 upro)wraith wrote:
    On August 15 2017 21:12 sd_andeh wrote:
    Ran through the campaign... Anyone else get completely turned off by those new portraits of e.g Kerrigan and Raynor? Raynor looks like a completely different dude that I've never seen before, and Kerrigan looks like some doofus drawing...

    Also, I tend to keep my mouse scroll speed on quite high to do big adjustments to the camera, but I use mousewheel-click to do very small adjustments to the camera angle, however the sensitivity when pressing the mousewheel is bloody insane and it's impossible to make any small adjustments. Is there any way to change this?


    Yes, these portraits were poorly made, with no resemblance at all to the original ones. it seems like human kerrigan has lost the unique look in her eyes she had.

    In addition to this, the high res portraits make it painfully obvious there's no lip sync whatsoever. Maybe it's a necessary evil with high res graphics, but certainly looks awkward with some characters. At least general Duke is strikingly out of sync with his talk.

    Haha yeah, played a bit of campaign, the lipsync is horrible. It always was horrible of course, so it's true to it's nature and no BW fan can get upset xD. But it looks so stupid.

    I do like the HD portraits though. I never even knew Duke was in a marine suit, always thought that red thing was his confederate scarf for some reason. And the ghost old kerrigan face was just weird, nobody has eyebrows like that.
    Neosteel Enthusiast
    niteReloaded
    Profile Blog Joined February 2007
    Croatia5281 Posts
    August 15 2017 18:58 GMT
    #955
    ok, ranked play stopped working for me. It's searching for an opponent for multiple minutes and it never matches me........... annoying...
    S2Glow
    Profile Blog Joined July 2010
    Singapore1042 Posts
    August 15 2017 18:59 GMT
    #956
    rank play is not working ! search more than 5 min no game! OMG , i am from singapore. anyone have solution for it?
    <3 Katelyn , C Zerg. Dying wish is to watch proleague live and see my girlfriend which gonna be soon! <33
    sabas123
    Profile Blog Joined December 2010
    Netherlands3122 Posts
    August 15 2017 19:08 GMT
    #957
    Does anybody know how I can get eAPM from replays in sc:r?
    The harder it becomes, the more you should focus on the basics.
    Bacillus
    Profile Joined August 2010
    Finland1896 Posts
    August 15 2017 19:28 GMT
    #958
    On August 16 2017 01:55 FueledUpAndReadyToGo wrote:
    Show nested quote +
    On August 15 2017 23:20 Bacillus wrote:
    On August 15 2017 22:34 upro)wraith wrote:
    On August 15 2017 21:12 sd_andeh wrote:
    Ran through the campaign... Anyone else get completely turned off by those new portraits of e.g Kerrigan and Raynor? Raynor looks like a completely different dude that I've never seen before, and Kerrigan looks like some doofus drawing...

    Also, I tend to keep my mouse scroll speed on quite high to do big adjustments to the camera, but I use mousewheel-click to do very small adjustments to the camera angle, however the sensitivity when pressing the mousewheel is bloody insane and it's impossible to make any small adjustments. Is there any way to change this?


    Yes, these portraits were poorly made, with no resemblance at all to the original ones. it seems like human kerrigan has lost the unique look in her eyes she had.

    In addition to this, the high res portraits make it painfully obvious there's no lip sync whatsoever. Maybe it's a necessary evil with high res graphics, but certainly looks awkward with some characters. At least general Duke is strikingly out of sync with his talk.

    Haha yeah, played a bit of campaign, the lipsync is horrible. It always was horrible of course, so it's true to it's nature and no BW fan can get upset xD. But it looks so stupid.

    I do like the HD portraits though. I never even knew Duke was in a marine suit, always thought that red thing was his confederate scarf for some reason. And the ghost old kerrigan face was just weird, nobody has eyebrows like that.

    I think the thing is that you need to match the overall quality. Either HD animations with decent sync or 1998 graphical quality with 1998 animations. Any kind of mismatch seems out of place.
    -NegativeZero-
    Profile Joined August 2011
    United States2141 Posts
    August 15 2017 20:35 GMT
    #959
    On August 15 2017 23:20 Bacillus wrote:
    Show nested quote +
    On August 15 2017 22:34 upro)wraith wrote:
    On August 15 2017 21:12 sd_andeh wrote:
    Ran through the campaign... Anyone else get completely turned off by those new portraits of e.g Kerrigan and Raynor? Raynor looks like a completely different dude that I've never seen before, and Kerrigan looks like some doofus drawing...

    Also, I tend to keep my mouse scroll speed on quite high to do big adjustments to the camera, but I use mousewheel-click to do very small adjustments to the camera angle, however the sensitivity when pressing the mousewheel is bloody insane and it's impossible to make any small adjustments. Is there any way to change this?


    Yes, these portraits were poorly made, with no resemblance at all to the original ones. it seems like human kerrigan has lost the unique look in her eyes she had.

    In addition to this, the high res portraits make it painfully obvious there's no lip sync whatsoever. Maybe it's a necessary evil with high res graphics, but certainly looks awkward with some characters. At least general Duke is strikingly out of sync with his talk.

    i just disabled animated portraits, it makes it look better in game, although the mission briefings still have the problem.
    vibeo gane,
    DarkPlasmaBall
    Profile Blog Joined March 2010
    United States44043 Posts
    August 15 2017 20:45 GMT
    #960
    White-Ra + Ret in BGH 2v2
    "There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
    Endymion
    Profile Blog Joined November 2009
    United States3701 Posts
    August 15 2017 22:23 GMT
    #961
    disconnecting doesn't give you a loss on ladder lol
    Have you considered the MMO-Champion forum? You are just as irrational and delusional with the right portion of nostalgic populism. By the way: The old Brood War was absolutely unplayable
    endy
    Profile Blog Joined May 2009
    Switzerland8970 Posts
    August 16 2017 18:47 GMT
    #962
    On August 15 2017 22:34 asel wrote:
    I have the issue that my game randomly disconnects from the b.net and the game i'm playing. It says Error 6:10. Any idea how to fix it?


    Same problem here. And my internet is stable, only b.net disconnects. The problem is that I am also dropped from the game. In 1.16, losing the connection to b.net would at least let you finish the game.
    ॐ
    EndingLife
    Profile Blog Joined December 2002
    United States1587 Posts
    August 16 2017 18:57 GMT
    #963
    I'm still having issues with my mouse and controlling units properly. It's particularly noticeable when I'm drawing boxes around my units or applying units to a hotkey. In BW, the box felt near instantaneous. Now, I feel that I have made the box two or three times just to be sure it selected what I'm trying to select. Any help????
    remag
    Profile Joined August 2009
    Germany354 Posts
    August 16 2017 19:44 GMT
    #964
    On August 17 2017 03:57 EndingLife wrote:
    I'm still having issues with my mouse and controlling units properly. It's particularly noticeable when I'm drawing boxes around my units or applying units to a hotkey. In BW, the box felt near instantaneous. Now, I feel that I have made the box two or three times just to be sure it selected what I'm trying to select. Any help????

    I got similar issues. Seems like the game can't keep up and under some circumstances the mouse becomes sluggish. The best setting is without Mouse scaleing and without Hardware Cursor but still it seems off.
    ProMeTheus112
    Profile Joined December 2009
    France2027 Posts
    Last Edited: 2017-08-16 20:37:14
    August 16 2017 20:30 GMT
    #965
    On August 17 2017 04:44 remag wrote:
    Show nested quote +
    On August 17 2017 03:57 EndingLife wrote:
    I'm still having issues with my mouse and controlling units properly. It's particularly noticeable when I'm drawing boxes around my units or applying units to a hotkey. In BW, the box felt near instantaneous. Now, I feel that I have made the box two or three times just to be sure it selected what I'm trying to select. Any help????

    I got similar issues. Seems like the game can't keep up and under some circumstances the mouse becomes sluggish. The best setting is without Mouse scaleing and without Hardware Cursor but still it seems off.

    I think I have some of this as well, it feels slightly unreliable/innacurate controls. I am guessing the game is not running at enough FPS, so some inputs are dropped? Even being above recommended syst reqs, and can't change this by using SD graphics or lowering options that I know of. Noticed this behavior since 1.19.
    Deleted User 3420
    Profile Blog Joined May 2003
    24492 Posts
    August 16 2017 21:22 GMT
    #966
    so, when i click fog of war, a lot of the time it doesnt register
    ill click over and over in fog of war and my probe just doesn't go

    i feel like it didn't use to be like that...
    is this a new bug?
    outscar
    Profile Joined September 2014
    2832 Posts
    August 16 2017 21:51 GMT
    #967
    Can someone explain me? There are 5 official gateways, the Korea one is new (not talking about Fish). When I create profile and choose Korea it becomes Asia. When I want to create on Korea again with same nick it says "Profile already exists". Does Asia = Korea? Or is this bug?
    sunbeams are never made like me...
    Ancestral
    Profile Blog Joined August 2007
    United States3230 Posts
    August 17 2017 03:57 GMT
    #968
    Is there a way to follow a player into a game, i.e. when they create it you immediately join?

    I swear I read that somewhere but can't figure out how to do it. It's easier than kicking people out if they join too quickly so your teammate(s) can get in a public game.
    The Nature and purpose of the martial way are universal; all selfish desires must be roasted in the tempering fires of hard training. - Masutatsu Oyama
    shin_toss
    Profile Joined May 2010
    Philippines2589 Posts
    August 17 2017 04:11 GMT
    #969
    Hey, I'm not sure if this is the right thread for this. But I have a problem, I purchased sc:remastered last 7/30. However when I played the game, my free skin for the nexus/cc/hatch are not appearing. Do we have to apply it somewhere?
    AKMU / IU
    GTR
    Profile Blog Joined September 2004
    51397 Posts
    Last Edited: 2017-08-17 04:13:16
    August 17 2017 04:11 GMT
    #970
    On August 17 2017 06:51 outscar wrote:
    Can someone explain me? There are 5 official gateways, the Korea one is new (not talking about Fish). When I create profile and choose Korea it becomes Asia. When I want to create on Korea again with same nick it says "Profile already exists". Does Asia = Korea? Or is this bug?


    old asia server has been renamed to korea, new asian server is a brand new server created for sc:r.

    On August 17 2017 12:57 Ancestral wrote:
    Is there a way to follow a player into a game, i.e. when they create it you immediately join?

    I swear I read that somewhere but can't figure out how to do it. It's easier than kicking people out if they join too quickly so your teammate(s) can get in a public game.


    add them to your friends list on battle.net, you can join through there

    On August 17 2017 13:11 shin_toss wrote:
    Hey, I'm not sure if this is the right thread for this. But I have a problem, I purchased sc:remastered last 7/30. However when I played the game, my free skin for the nexus/cc/hatch are not appearing. Do we have to apply it somewhere?


    enable it in the options
    Commentator
    SiaBBo
    Profile Joined February 2011
    Finland132 Posts
    August 17 2017 04:22 GMT
    #971
    Glad to see someone else is also having problems with clicks not registering. Mouse feels a bit awkward and sometimes it feels like the game doesn't register all clicks, especially in minimap. Is this a known problem or is this because of turn rate or because of general lag?
    r.Evo
    Profile Joined August 2006
    Germany14080 Posts
    August 17 2017 04:32 GMT
    #972
    For me /r and /w [name] don't work with at least one person while /f m does. Bit weird at the moment.
    "We don't make mistakes here, we call it happy little accidents." ~Bob Ross
    suddendeathTV
    Profile Joined January 2012
    Sweden388 Posts
    August 17 2017 17:25 GMT
    #973
    Anyone know how to lower the mwheelclick-sensitivity? It's what I use to make small adjustments to my camera angle, but in SC:R it's insanely fast and I can't find a way to lower it (my sens is quite low as well, 400dpi using windows sensitivity)
    Information is everything
    Ganfei2
    Profile Blog Joined July 2010
    473 Posts
    Last Edited: 2017-08-17 23:25:38
    August 17 2017 23:20 GMT
    #974
    Has anyone had the issue where their bnet record was deleted?

    It's not a big deal but I use the same name on West and East, but on West my record had 20 games and on East a few hundred. I "linked" both realms' IDs to my Bnet ID before remastered. After remastered the game seems to have deleted my East record and replaced it with my West record; whether logging into USE or USW, I have the 20 game record.

    Edit: more intelligent Googling has revealed this is a bug that others have experienced. I don't really care, was just wondering.
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