• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 18:09
CEST 00:09
KST 07:09
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL19] Finals Recap: Standing Tall10HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0TL Team Map Contest #5: Presented by Monster Energy6
Community News
Firefly given lifetime ban by ESIC following match-fixing investigation11$25,000 Streamerzone StarCraft Pro Series announced6Weekly Cups (June 30 - July 6): Classic Doubles6[BSL20] Non-Korean Championship 4x BSL + 4x China9Flash Announces Hiatus From ASL66
StarCraft 2
General
The SCII GOAT: A statistical Evaluation Firefly given lifetime ban by ESIC following match-fixing investigation TL Team Map Contest #4: Winners Weekly Cups (June 30 - July 6): Classic Doubles The GOAT ranking of GOAT rankings
Tourneys
$25,000 Streamerzone StarCraft Pro Series announced FEL Cracov 2025 (July 27) - $8000 live event Sparkling Tuna Cup - Weekly Open Tournament RSL: Revival, a new crowdfunded tournament series WardiTV Mondays
Strategy
How did i lose this ZvP, whats the proper response Simple Questions Simple Answers
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 481 Fear and Lava Mutation # 480 Moths to the Flame Mutation # 479 Worn Out Welcome Mutation # 478 Instant Karma
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ ASL20 Preliminary Maps [G] Progamer Settings [ASL19] Finals Recap: Standing Tall SC uni coach streams logging into betting site
Tourneys
[Megathread] Daily Proleagues [BSL20] Non-Korean Championship 4x BSL + 4x China [BSL20] Grand Finals - Sunday 20:00 CET CSL Xiamen International Invitational
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Path of Exile What do you want from future RTS games? Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Positive Thoughts on Setting Up a Dual-Caliber FX
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread Summer Games Done Quick 2025! Stop Killing Games - European Citizens Initiative
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [\m/] Heavy Metal Thread
Sports
Formula 1 Discussion 2024 - 2025 Football Thread NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023 NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
momentary artworks from des…
tankgirl
Culture Clash in Video Games…
TrAiDoS
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 627 users

SC:R Launch Detected

Forum Index > BW General
973 CommentsPost a Reply
1 2 3 4 5 47 48 49 Next All

SC:R Launch Detected

Text byBisuDagger
Graphics byv1
June 30th, 2017 11:21 GMT
logo


This week, TeamLiquid got a chance to visit the Blizzard Headquarters on Monday for a press meeting regarding StarCraft: Remastered. During this visit, we were able to retrieve some crucial details regarding the game's release which includes game promises, the release date, and retail value among others. We were also able to play the newest build of the game and will share with you our experiences, including any changes that have been made to the client.

Finally, we sat down with the main players from the small classic team that are responsible for bringing us SC: Remastered. We ask them questions regarding the new graphics, observer mode, and the recent issues with the 1.18 patch.


[image loading]



Table of Contents


  • Intro

  • SC:R Launch Day Info and Other Details

    Interesting Tidbits

    Up Close and Personal with SC:R

    Interview with the Developers
  •  


Chapter1

SC:R Launch Day Info and Other Details


SC:R promises:
  • Same timeless gameplay
  • 4k UHD graphics and widescreen
  • Authentic audio at higher quality
  • Support for 13 languages

  • There is a 1-to-1 art reproduction. A key point was made not to change the silhouettes of units
    There will be an observer mode, but it won’t go the all-out style that StarCraft II did.
  • The lack of observer features creates suspense.
  • Observers will be able to zoom mode
  • Lan mode will exist

  • Profiles will be getting an upgrade
  • Tabs in your profile include: Summary, Statistics, Replays, Seasons, Collections, Profile Settings
  • Statistics include winrate, winrate vs races, apm, resources collected, etc…
  • The chat looks more like SC2’s chat channels.
  • Accounts won't time out anymore after x days, meaning your account will never disappear due to inactivity.
  • There will be a global leaderboard/ladder similar to SC2.
  • The game comes out August 14th
  • Retail Price: $14.99 USD, 14.99 Euros

  • [image loading]

    Chapter2

    Interesting Tidbits


  • The StarCraft Remastered project began 18 months ago.
  • A core philosophy when designing the game was to not change the classics from a gameplay perspective.
  • “Don’t be disruptive”
  • The team has been to Korea 10 times last year.
  • 1.17 was an intended patch that fixed compatibility issues, but it was pulled in the 11th hour because it might have fragmented the community.
  • 1.18 was dubbed “The Sleeper Beta”
  • A key bug was found that when the refreshed rate was capped at 300/sec, some players’ commands wouldn’t go through because their apm was higher.

  • [image loading]

    Chapter3

    Up Close and Personal with SC:R


    You often forget that you're playing a remastered version because of how close the current build is to the original. Features we discovered while playing the game:
  • There is a menu you can use to set your customizable hotkeys in the client.
  • Pressing F5 toggles between standard BW SQ mode and HD wide screen mode.
  • An option for an in-game clock now exists.
  • There is an option for the game to send out an alert when your apm drops below a certain threshold, either with text or audio. This feature was not yet fully implemented.


  • [image loading]

    Chapter4

    Interview with the Developers

    Teamliquid: Can you introduce yourselves and your role on SC:R?


    Pete: Pete Stilwell, Senior Producer at Classic Games.

    Matt: Matt Morris, Lead Designer at Classic Games

    TL: What would you say is the split in your roles between Senior Producer and Lead Designer?


    Peter: I’m probably usually more aware of what’s want and Matt figures out how to make it happen. Or I’m the funnel? The conduit, there we go. I’m the conduit for information and for requirements and making sure that it actually comes to fruition through all of the developors, through the art team, through the engineers. And Matt takes the vision of “Oh, this is what people are asking for, let me figure out how to articulate that so the rest of the devs can make it a reality”







    Matt: Looking at SC:R, the game design is already complete, right? It’s a well balanced game. There’s no community asking for a change in the Zealot or Dragoon or things like that. All the stuff in my day-to-day on the team is really working with the UI artists and the online engineers to put in the new game screens and stuff like that. Talking about matchmaking, ladder profiles, observer modes, how we’re going to get all these six campaigns from two different games on one screen. While I have a lot of design experience, most of my design at this point is about the user experience. That’s my contribution to team so far.

    TL: Matt, you were on the SCII Co-op team prior to SC:R. However, it has been said that SC:R has been in the works way prior to your official move to SC:R. Were you internally working on SC:R way before that or did you move onto the team in the middle of development?


    Matt: Even towards the end, I’d say. The things that Pete was pioneering with his team and the goal of classic games really appealed to me... I like the small team. I like the passion that these guys have put into the game. And that was the selling point for me.




    Pete: If you backtrack twelve months, it was four engineers and me. And it was tech debt. Fix the old stuff, get it on the modern stack. It wasn’t design challenges or even art challenges really yet. It was just make the game compile again….It was just so much tech debt. That’s one of those kind of lessons learned. That we as a company need to do better to mothball things and make them easier to rediscover as a development team.

    As soon as we got to that point, we talked about matchmaking, all these new things that roll around in a designer’s brain. That’s when we fired up that signal flare that we needed that type of person. And that’s when Matt came over.


    TL: Have there been any new challenges the team has encountered since SC:R was announced a few months ago?


    Peter: The biggest challenge, honestly, was the stuff with 1.18 with the inputs. We didn’t touch the gameplay engine, but we did have to touch the graphics engine. You need x number of refreshes in order to get the inputs in. This is why you see pros vigorously shaking their mouse to get their frame rate up, because the game used to refresh based on mouse cursor. When they’re shaking it vigorously, it’s so that when they’re at 300+ apm, they’re actually getting that framerate out of the game. We were trying not to mow peoples’ computers so we put that cap in. But that also meant that it was capping their inputs. It was one of those little things that drove us nuts. ‘We didn’t change anything about the gameplay.

    Why are the inputs different?’ 1.18 was awesome in that it did smoke that out long before the Remastered was going to go out and tarnish that moment. 1.18 has been bittersweet in that respect. Some of the things we said with surety ‘We got this, no problem’ came out as like ‘Uh are you sure guys? Cause I see some inputs that are missing’. But again, great dialogue with the community. I’d be in tears if we couldn’t resolve it. But ultimately it was a tough situation that I think has turned to our advantage because it showed that we weren’t lying when we said we’ll do whatever we can to make it right.


    TL: How has this particular issue been addressed? Has the frame rate been raised? Or is it gone altogether?


    Peter: It’s a different answer for some of the different issues that have been resolved. We still do have the cap and the ability for the player not to melt their computer. The inputs are less tied to the actual framerates now. It still does require us to monitor the number of inputs though.

    TL: In a recent press release, there were new official gifs and screenshots of SC:R. Some posters on Teamliquid noticed that some of the art assets were a bit different, specifically the models for Mutalisks and Archons and the death animations for Marines and Zerglings. Has there been a new direction with the art or is it just assets updating.


    Pete: Oh a new iteration on art from what we first showed? Yea, just that; we’re refining. Every unit you mentioned was one of the ones we did earlier on. So it’s probably more that we’re giving them a pass to bring them more up to whatever standards we established for the other units that were done later on, because you always kind of find your way along the way. So it’s probably more likely that it’s just little tweaks that we’re making, which is still ongoing. That’s the fun thing. With the sprites and everything, it’s actually pretty easy to make a small change, export it, drop it in the game, and see if we like it or not, see if it’s juxtaposing properly against the tileset and things like that.

    At first we basically had Jungle, one of the more popular tilesets that we used anyway. But then we introduced Ashworld and Twilight that are darker. Especially Ashworld that’s a bit busier with all the lava flecks everywhere. You start to realize, ah that’s not reading as well. Ultimately, above all else, you need it to play properly, read that this unit is still coming off of the terrain behind it. I would assume it’s just natural iteration.


    TL: There has been negative feedback regarding some of the new models, especially the Archon.


    Pete: There was a huge amount of chatter about his portrait and we agreed with it. There was also the fact that we gave to the forums a still of his portrait and the High Templar’s portrait as they were coming out of the shadows and gives you a quick glance as he’s coming into the light and back. We picked that moment just so we’d have something. Most of the time he’s in shadow, so the community was like “What the hell are you doing? This guy’s supposed to be in the shadow.” And then one of our devs who made a forum post (with the full portrait animation). As as soon as they saw he does spend most of his time in shadow and he just kind of pops out occasionally. They were like “Oh ok, you are maintaining it.”

    We love the art critique we’re getting. And it helps us refine it. As you know with any project you love, you do get a little close to it sometimes and you need a fresh perspective on it. So it’s great that we are sharing things ahead of time so we can make course corrections. We have a very talented dedicated art team who wants to get it right. And sometimes if we introduce a little bit too much of our own flair, the community starts to say, “You’re a little too far away from what we expect the remastered to be,” that’s healthy.










    Matt: I would say going back to one of your core values on the team, which is “listening to the community”. This is part of the process for us. We’re going to put out what we think is pretty good. And our job at this point is to listen to the community so if they have some criticism on the art, we can go back and we can make some changes. Even the stuff you’re playing right now, right now, Brian, the art lead on the team is walking around talking to some of the guys. He’s point out, yea we still need to fix this, we still need to fix that. It’s a work in progress so to speak. It gives of a chance to get it right.

    TL: One of the new moderizations for SC:R is observer mode. We know some of the feedback you got from commentators is that one of the appeals of StarCraft is you don’t know exactly what’s fully going on. In the presentation, you mentioned you were careful which modern observer features to implement. Can you talk a little bit about that, how you chose which features would go in the final product. What’s an example of a feature you implement and what’s an example of a feature that you consciously left out for this reason?


    Pete: Matt did most of the designing of how they work, but I’ll start with the setup, again, the conduit part of this. When we talked to commentators and fans that watch, there’s this sense that BW is a bit more visceral, a little bit more reactionary. If a team in football told you their play before they went up there and did it every play, it would be less exciting, because you’d be expecting what would happen. The discovery of that moment is what makes us react and guess what the next play will be and so on and so forth. If you inundate with too much information, you pull people out of that sense of discovery. They’re now doing too much analysis, too much forethought and too much ‘Oh the game is probably over now because according to this statistic, he now loses 97% of the time if this happens’. That’s terrible.

    So we want to take more of the approach of: there’s some low hanging fruit, if you will. Here are some definite features and everyone across the board is like ‘I wish I could hit a button and all the UI would be gone and I could just enjoy a moment, a big battle.’ Things like that 100% should be in there. SCII has it and people have seen that and go ‘yea, that one’s right’. There are other things where people say ‘Don’t want that, don’t need that, keep it out of my game.’ And I think our approach is much more: let’s introduce some of the things that are across the board getting an endorsement on...and we’ll add in others over time. Rather than throw in too much stuff and either have it not used or change the way people watch it in a negative way, let’s be slow in our approach.























    Matt: It’s built in a way so that we can scale. The feedback that we get about classics like this ‘Don’t change too much. Don’t change the gameplay. We’re familiar with the screens, we’re familiar with the way we get into the game.’ Getting onto the modern platform, there were some changes such as matchmaking environment.

    But with observer mode, we had examples of two cases. We had SCI where you just have little minerals. And then you have SCII. So it was kind of a ‘start here and start talking to the community: What do you want to see?” And it just kept on coming down. So we’re more than what we were before but obviously not somewhere where SCII is. For us, that’s a good decision. If there’s an audience that wants to see more, we can add to it based on what everyone else wants. Versus we gave too much, they don’t want it, they hate it, and start scaling back.



    [image loading]




     
    Writers: monk
    Graphics: v1
    Editors: BigFan, Bisudagger
    Photo Credits: Blizzard
    Facebook Twitter Reddit
    ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
    Endymion
    Profile Blog Joined November 2009
    United States3701 Posts
    Last Edited: 2017-06-30 11:30:47
    June 30 2017 11:28 GMT
    #2
    "1.17 was an intended patch that fixed compatibility issues, but it was pulled in the 11th hour because it might have fragmented the community."

    ya, unlike 1.18 and custom hotkeys along with a $15 price tag for ladder? more like "pulled because we couldn't monetize it correctly"

    edit: "Pressing F5 toggles between standard BW SQ mode and HD wide screen mode."
    does that mean that 'bw sq' ISNT wide screen????????? only hd........? if so then it's a competitive disadvantage for not wanting to play with the new models...
    Have you considered the MMO-Champion forum? You are just as irrational and delusional with the right portion of nostalgic populism. By the way: The old Brood War was absolutely unplayable
    Glioburd
    Profile Joined April 2008
    France1911 Posts
    June 30 2017 11:36 GMT
    #3
    Yeah, but a small one.
    "You should hate loosing, but you should never fear defeat." NaDa.
    Cele
    Profile Blog Joined December 2008
    Germany4016 Posts
    June 30 2017 11:40 GMT
    #4
    sadly, the most interesting questions weren't asked (or not answered) in this interview. Well done tho.
    Broodwar for life!
    opisska
    Profile Blog Joined February 2011
    Poland8852 Posts
    June 30 2017 11:54 GMT
    #5
    Viper must be having an orgasm somewhere while reading all this nonsense about "creating the suspense"!

    Anyway, the whole part about the observer mode is such an amazing description of what is currently wrong with almost all software - instead of letting the users (in this case the broadcasters) chose on their own from a variety of options, they are gonna not provide the options at all, because they know better and GOD FORBID there were some options that aren't commonly used or, even worse, the options were too many and "confusing", because everyone nowadays is a total idiot and can't handle more than three checkboxes per screen! There is so much shit like that across SC2, so I should be happy that the BW guys also get a taste of the brave new world.

    I still don't understand what is the point of this whole thing when they aren't changing almost anything. We have known for a while that it wouldn't solve the reasons why I don't want to play BW and it apparently also is not going to address much of the reasons I don't want to watch it (apart from the terrible old graphics).
    "Jeez, that's far from ideal." - Serral, the king of mild trashtalk
    TL+ Member
    739
    Profile Blog Joined May 2009
    Bearded Elder29903 Posts
    June 30 2017 12:00 GMT
    #6
    How about the clan system? You gonna need to create separate and new account to have your in-game clan tag to be changed? Or there is a join/leave clan system? (no idea how SC2 works).
    WriterSalty oldboy that loves memes | One and only back-to-back Liquibet Winner
    oneill
    Profile Joined August 2004
    Philippines278 Posts
    June 30 2017 12:11 GMT
    #7
    How about automated match making like SC2?
    elmerpogs
    Profile Joined August 2011
    Philippines441 Posts
    Last Edited: 2017-06-30 12:26:48
    June 30 2017 12:19 GMT
    #8
    How did Black Overseer , prolly a korean modder able to have a gameplay video? If the release and preorder announced just hours ago.
    SKT [img]http://i.imgur.com/1NuGXvx.png[/img] is still the best [img]http://i.imgur.com/MsxcOXX.png[/img]
    Jealous
    Profile Blog Joined December 2011
    10129 Posts
    Last Edited: 2017-06-30 12:38:38
    June 30 2017 12:26 GMT
    #9
    On June 30 2017 20:54 opisska wrote:
    Viper must be having an orgasm somewhere while reading all this nonsense about "creating the suspense"!

    Anyway, the whole part about the observer mode is such an amazing description of what is currently wrong with almost all software - instead of letting the users (in this case the broadcasters) chose on their own from a variety of options, they are gonna not provide the options at all, because they know better and GOD FORBID there were some options that aren't commonly used or, even worse, the options were too many and "confusing", because everyone nowadays is a total idiot and can't handle more than three checkboxes per screen! There is so much shit like that across SC2, so I should be happy that the BW guys also get a taste of the brave new world.

    I still don't understand what is the point of this whole thing when they aren't changing almost anything. We have known for a while that it wouldn't solve the reasons why I don't want to play BW and it apparently also is not going to address much of the reasons I don't want to watch it (apart from the terrible old graphics).

    I know that this is just your opinion, so it's difficult for me to say that you are outright wrong, because it is just your preference.

    But as a BW player/watcher, my opinion is that your opinion is dogshit. People complain about BW "elitists" showing up in their SC2* forums and saying shit like "I don't want to play and I don't want to watch it either rofl," but here we are.
    "The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
    -Archangel-
    Profile Joined May 2010
    Croatia7457 Posts
    June 30 2017 12:33 GMT
    #10
    On June 30 2017 20:54 opisska wrote:
    Viper must be having an orgasm somewhere while reading all this nonsense about "creating the suspense"!

    Anyway, the whole part about the observer mode is such an amazing description of what is currently wrong with almost all software - instead of letting the users (in this case the broadcasters) chose on their own from a variety of options, they are gonna not provide the options at all, because they know better and GOD FORBID there were some options that aren't commonly used or, even worse, the options were too many and "confusing", because everyone nowadays is a total idiot and can't handle more than three checkboxes per screen! There is so much shit like that across SC2, so I should be happy that the BW guys also get a taste of the brave new world.

    I still don't understand what is the point of this whole thing when they aren't changing almost anything. We have known for a while that it wouldn't solve the reasons why I don't want to play BW and it apparently also is not going to address much of the reasons I don't want to watch it (apart from the terrible old graphics).

    I have to repeat this, I am mostly disappointed in Observer mode not made better.
    I don't know how much fun I am going to have watching SC:R without such features. They should have included it and let tournaments/caster decide if to use or not.
    iPlaY.NettleS
    Profile Blog Joined June 2010
    Australia4329 Posts
    June 30 2017 12:34 GMT
    #11
    Do all of those above screenshots have this F7 extra graphics effects mode on?
    https://www.youtube.com/watch?v=e7PvoI6gvQs
    -Archangel-
    Profile Joined May 2010
    Croatia7457 Posts
    Last Edited: 2017-06-30 12:35:43
    June 30 2017 12:35 GMT
    #12
    On June 30 2017 21:26 Jealous wrote:
    Show nested quote +
    On June 30 2017 20:54 opisska wrote:
    Viper must be having an orgasm somewhere while reading all this nonsense about "creating the suspense"!

    Anyway, the whole part about the observer mode is such an amazing description of what is currently wrong with almost all software - instead of letting the users (in this case the broadcasters) chose on their own from a variety of options, they are gonna not provide the options at all, because they know better and GOD FORBID there were some options that aren't commonly used or, even worse, the options were too many and "confusing", because everyone nowadays is a total idiot and can't handle more than three checkboxes per screen! There is so much shit like that across SC2, so I should be happy that the BW guys also get a taste of the brave new world.

    I still don't understand what is the point of this whole thing when they aren't changing almost anything. We have known for a while that it wouldn't solve the reasons why I don't want to play BW and it apparently also is not going to address much of the reasons I don't want to watch it (apart from the terrible old graphics).

    I know that this is just your opinion, so it's difficult for me to say that you are outright wrong, because it is just your preference.

    But as a BW player/watcher, my opinion is that your opinion is dogshit. People complain about BW "elitists" showing up in their forums and saying shit like "I don't want to play and I don't want to watch it either rofl," but here we are.

    You are exactly the elitist nobody likes. He is not asking for observer tools to be forced to be always on.
    If they existed and if not having them is so superior then I am sure people will not be using them in major tournaments, right?
    beef42
    Profile Blog Joined October 2008
    Denmark1037 Posts
    June 30 2017 12:36 GMT
    #13
    On June 30 2017 21:33 -Archangel- wrote:
    Show nested quote +
    On June 30 2017 20:54 opisska wrote:
    Viper must be having an orgasm somewhere while reading all this nonsense about "creating the suspense"!

    Anyway, the whole part about the observer mode is such an amazing description of what is currently wrong with almost all software - instead of letting the users (in this case the broadcasters) chose on their own from a variety of options, they are gonna not provide the options at all, because they know better and GOD FORBID there were some options that aren't commonly used or, even worse, the options were too many and "confusing", because everyone nowadays is a total idiot and can't handle more than three checkboxes per screen! There is so much shit like that across SC2, so I should be happy that the BW guys also get a taste of the brave new world.

    I still don't understand what is the point of this whole thing when they aren't changing almost anything. We have known for a while that it wouldn't solve the reasons why I don't want to play BW and it apparently also is not going to address much of the reasons I don't want to watch it (apart from the terrible old graphics).

    I have to repeat this, I am mostly disappointed in Observer mode not made better.
    I don't know how much fun I am going to have watching SC:R without such features. They should have included it and let tournaments/caster decide if to use or not.


    That would never work. Everybody would turn everything on, and if they didn't, viewers would complain. Having Blizzard just send word down from above and decide to not add such features is the only feasible way to preserve the unknown. Whether or not that's a good idea, I don't know, but if their design intent is to hide stuff in obs mode, then there's no other way to do it.
    BisuDagger
    Profile Blog Joined October 2009
    Bisutopia19230 Posts
    Last Edited: 2017-06-30 12:41:21
    June 30 2017 12:40 GMT
    #14
    On June 30 2017 21:36 beef42 wrote:
    Show nested quote +
    On June 30 2017 21:33 -Archangel- wrote:
    On June 30 2017 20:54 opisska wrote:
    Viper must be having an orgasm somewhere while reading all this nonsense about "creating the suspense"!

    Anyway, the whole part about the observer mode is such an amazing description of what is currently wrong with almost all software - instead of letting the users (in this case the broadcasters) chose on their own from a variety of options, they are gonna not provide the options at all, because they know better and GOD FORBID there were some options that aren't commonly used or, even worse, the options were too many and "confusing", because everyone nowadays is a total idiot and can't handle more than three checkboxes per screen! There is so much shit like that across SC2, so I should be happy that the BW guys also get a taste of the brave new world.

    I still don't understand what is the point of this whole thing when they aren't changing almost anything. We have known for a while that it wouldn't solve the reasons why I don't want to play BW and it apparently also is not going to address much of the reasons I don't want to watch it (apart from the terrible old graphics).

    I have to repeat this, I am mostly disappointed in Observer mode not made better.
    I don't know how much fun I am going to have watching SC:R without such features. They should have included it and let tournaments/caster decide if to use or not.


    That would never work. Everybody would turn everything on, and if they didn't, viewers would complain. Having Blizzard just send word down from above and decide to not add such features is the only feasible way to preserve the unknown. Whether or not that's a good idea, I don't know, but if their design intent is to hide stuff in obs mode, then there's no other way to do it.

    The problem I have as a caster is that I utilize these features for non-ASL events through the MCALauncher. So I'm still going to have to find a 3rd party program when I want to do any of my other casts (which is pretty much all of my casts now as I'm taking a break from ASL casting).

    edit: I have never had anyone complain I have to many or little features in my casts.
    ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
    -Archangel-
    Profile Joined May 2010
    Croatia7457 Posts
    June 30 2017 12:43 GMT
    #15
    On June 30 2017 21:36 beef42 wrote:
    Show nested quote +
    On June 30 2017 21:33 -Archangel- wrote:
    On June 30 2017 20:54 opisska wrote:
    Viper must be having an orgasm somewhere while reading all this nonsense about "creating the suspense"!

    Anyway, the whole part about the observer mode is such an amazing description of what is currently wrong with almost all software - instead of letting the users (in this case the broadcasters) chose on their own from a variety of options, they are gonna not provide the options at all, because they know better and GOD FORBID there were some options that aren't commonly used or, even worse, the options were too many and "confusing", because everyone nowadays is a total idiot and can't handle more than three checkboxes per screen! There is so much shit like that across SC2, so I should be happy that the BW guys also get a taste of the brave new world.

    I still don't understand what is the point of this whole thing when they aren't changing almost anything. We have known for a while that it wouldn't solve the reasons why I don't want to play BW and it apparently also is not going to address much of the reasons I don't want to watch it (apart from the terrible old graphics).

    I have to repeat this, I am mostly disappointed in Observer mode not made better.
    I don't know how much fun I am going to have watching SC:R without such features. They should have included it and let tournaments/caster decide if to use or not.


    That would never work. Everybody would turn everything on, and if they didn't, viewers would complain. Having Blizzard just send word down from above and decide to not add such features is the only feasible way to preserve the unknown. Whether or not that's a good idea, I don't know, but if their design intent is to hide stuff in obs mode, then there's no other way to do it.

    And we will complain even now, don't worry. SC2 also had basic observer tools at launch and they were improved upon later.
    Jealous
    Profile Blog Joined December 2011
    10129 Posts
    June 30 2017 12:46 GMT
    #16
    On June 30 2017 21:43 -Archangel- wrote:
    Show nested quote +
    On June 30 2017 21:36 beef42 wrote:
    On June 30 2017 21:33 -Archangel- wrote:
    On June 30 2017 20:54 opisska wrote:
    Viper must be having an orgasm somewhere while reading all this nonsense about "creating the suspense"!

    Anyway, the whole part about the observer mode is such an amazing description of what is currently wrong with almost all software - instead of letting the users (in this case the broadcasters) chose on their own from a variety of options, they are gonna not provide the options at all, because they know better and GOD FORBID there were some options that aren't commonly used or, even worse, the options were too many and "confusing", because everyone nowadays is a total idiot and can't handle more than three checkboxes per screen! There is so much shit like that across SC2, so I should be happy that the BW guys also get a taste of the brave new world.

    I still don't understand what is the point of this whole thing when they aren't changing almost anything. We have known for a while that it wouldn't solve the reasons why I don't want to play BW and it apparently also is not going to address much of the reasons I don't want to watch it (apart from the terrible old graphics).

    I have to repeat this, I am mostly disappointed in Observer mode not made better.
    I don't know how much fun I am going to have watching SC:R without such features. They should have included it and let tournaments/caster decide if to use or not.


    That would never work. Everybody would turn everything on, and if they didn't, viewers would complain. Having Blizzard just send word down from above and decide to not add such features is the only feasible way to preserve the unknown. Whether or not that's a good idea, I don't know, but if their design intent is to hide stuff in obs mode, then there's no other way to do it.

    And we will complain even now, don't worry. SC2 also had basic observer tools at launch and they were improved upon later.

    Then go play SC2 and don't shit up the thread? That's what I implied to opisska but it seems you're too dense for the message.

    User was temp banned for this post.
    "The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
    opisska
    Profile Blog Joined February 2011
    Poland8852 Posts
    June 30 2017 12:49 GMT
    #17
    I love you too Jelly, don't change. At least you have the passion!
    "Jeez, that's far from ideal." - Serral, the king of mild trashtalk
    TL+ Member
    -Archangel-
    Profile Joined May 2010
    Croatia7457 Posts
    June 30 2017 12:52 GMT
    #18
    On June 30 2017 21:46 Jealous wrote:
    Show nested quote +
    On June 30 2017 21:43 -Archangel- wrote:
    On June 30 2017 21:36 beef42 wrote:
    On June 30 2017 21:33 -Archangel- wrote:
    On June 30 2017 20:54 opisska wrote:
    Viper must be having an orgasm somewhere while reading all this nonsense about "creating the suspense"!

    Anyway, the whole part about the observer mode is such an amazing description of what is currently wrong with almost all software - instead of letting the users (in this case the broadcasters) chose on their own from a variety of options, they are gonna not provide the options at all, because they know better and GOD FORBID there were some options that aren't commonly used or, even worse, the options were too many and "confusing", because everyone nowadays is a total idiot and can't handle more than three checkboxes per screen! There is so much shit like that across SC2, so I should be happy that the BW guys also get a taste of the brave new world.

    I still don't understand what is the point of this whole thing when they aren't changing almost anything. We have known for a while that it wouldn't solve the reasons why I don't want to play BW and it apparently also is not going to address much of the reasons I don't want to watch it (apart from the terrible old graphics).

    I have to repeat this, I am mostly disappointed in Observer mode not made better.
    I don't know how much fun I am going to have watching SC:R without such features. They should have included it and let tournaments/caster decide if to use or not.


    That would never work. Everybody would turn everything on, and if they didn't, viewers would complain. Having Blizzard just send word down from above and decide to not add such features is the only feasible way to preserve the unknown. Whether or not that's a good idea, I don't know, but if their design intent is to hide stuff in obs mode, then there's no other way to do it.

    And we will complain even now, don't worry. SC2 also had basic observer tools at launch and they were improved upon later.

    Then go play SC2 and don't shit up the thread? That's what I implied to opisska but it seems you're too dense for the message.

    No I will not. I will play SC:R and complain about lack of Observer tools. What will you do about it?
    R1CH
    Profile Blog Joined May 2007
    Netherlands10340 Posts
    Last Edited: 2017-06-30 12:55:55
    June 30 2017 12:55 GMT
    #19
    "TL: There has been negative feedback that some of the new models, especially the Archon." seems like an incomplete question. What was the feedback?
    AdministratorTwitter: @R1CH_TL
    beef42
    Profile Blog Joined October 2008
    Denmark1037 Posts
    June 30 2017 13:00 GMT
    #20
    On June 30 2017 21:43 -Archangel- wrote:
    Show nested quote +
    On June 30 2017 21:36 beef42 wrote:
    On June 30 2017 21:33 -Archangel- wrote:
    On June 30 2017 20:54 opisska wrote:
    Viper must be having an orgasm somewhere while reading all this nonsense about "creating the suspense"!

    Anyway, the whole part about the observer mode is such an amazing description of what is currently wrong with almost all software - instead of letting the users (in this case the broadcasters) chose on their own from a variety of options, they are gonna not provide the options at all, because they know better and GOD FORBID there were some options that aren't commonly used or, even worse, the options were too many and "confusing", because everyone nowadays is a total idiot and can't handle more than three checkboxes per screen! There is so much shit like that across SC2, so I should be happy that the BW guys also get a taste of the brave new world.

    I still don't understand what is the point of this whole thing when they aren't changing almost anything. We have known for a while that it wouldn't solve the reasons why I don't want to play BW and it apparently also is not going to address much of the reasons I don't want to watch it (apart from the terrible old graphics).

    I have to repeat this, I am mostly disappointed in Observer mode not made better.
    I don't know how much fun I am going to have watching SC:R without such features. They should have included it and let tournaments/caster decide if to use or not.


    That would never work. Everybody would turn everything on, and if they didn't, viewers would complain. Having Blizzard just send word down from above and decide to not add such features is the only feasible way to preserve the unknown. Whether or not that's a good idea, I don't know, but if their design intent is to hide stuff in obs mode, then there's no other way to do it.

    And we will complain even now, don't worry. SC2 also had basic observer tools at launch and they were improved upon later.


    The key difference is that you can complain all you like at Blizzard (they don't give a shit, they're used to it), but for casters and content creators and such people it's a different story.
    1 2 3 4 5 47 48 49 Next All
    Please log in or register to reply.
    Live Events Refresh
    Next event in 1h 51m
    [ Submit Event ]
    Live Streams
    Refresh
    StarCraft 2
    ZombieGrub177
    JuggernautJason134
    ProTech77
    StarCraft: Brood War
    Artosis 136
    NaDa 57
    LuMiX 1
    League of Legends
    Grubby4011
    Counter-Strike
    Fnx 1428
    fl0m1421
    Stewie2K792
    sgares94
    Super Smash Bros
    Liquid`Ken34
    ChuDatz13
    Heroes of the Storm
    Liquid`Hasu412
    Khaldor145
    Other Games
    summit1g8899
    C9.Mang0288
    Sick51
    Maynarde10
    Organizations
    Other Games
    gamesdonequick50693
    BasetradeTV102
    StarCraft 2
    Blizzard YouTube
    StarCraft: Brood War
    BSLTrovo
    sctven
    [ Show 19 non-featured ]
    StarCraft 2
    • HeavenSC 39
    • davetesta33
    • IndyKCrew
    • sooper7s
    • AfreecaTV YouTube
    • Migwel
    • intothetv
    • LaughNgamezSOOP
    • Kozan
    StarCraft: Brood War
    • RayReign 49
    • Eskiya23 25
    • STPLYoutube
    • ZZZeroYoutube
    • BSLYoutube
    Dota 2
    • masondota22830
    League of Legends
    • Jankos2222
    • TFBlade920
    Other Games
    • imaqtpie1914
    • Shiphtur610
    Upcoming Events
    Replay Cast
    1h 51m
    RSL Revival
    11h 51m
    ByuN vs SHIN
    Clem vs Reynor
    OSC
    14h 51m
    Replay Cast
    1d 1h
    RSL Revival
    1d 11h
    Classic vs Cure
    FEL
    1d 17h
    OSC
    1d 21h
    RSL Revival
    2 days
    FEL
    2 days
    FEL
    2 days
    [ Show More ]
    CSO Cup
    2 days
    BSL20 Non-Korean Champi…
    2 days
    Bonyth vs QiaoGege
    Dewalt vs Fengzi
    Hawk vs Zhanhun
    Sziky vs Mihu
    Mihu vs QiaoGege
    Zhanhun vs Sziky
    Fengzi vs Hawk
    Sparkling Tuna Cup
    3 days
    RSL Revival
    3 days
    FEL
    3 days
    BSL20 Non-Korean Champi…
    3 days
    Bonyth vs Dewalt
    QiaoGege vs Dewalt
    Hawk vs Bonyth
    Sziky vs Fengzi
    Mihu vs Zhanhun
    QiaoGege vs Zhanhun
    Fengzi vs Mihu
    Replay Cast
    5 days
    Liquipedia Results

    Completed

    Proleague 2025-07-07
    HSC XXVII
    Heroes 10 EU

    Ongoing

    JPL Season 2
    BSL 2v2 Season 3
    Acropolis #3
    KCM Race Survival 2025 Season 2
    CSL 17: 2025 SUMMER
    Copa Latinoamericana 4
    Jiahua Invitational
    Championship of Russia 2025
    RSL Revival: Season 1
    Murky Cup #2
    BLAST.tv Austin Major 2025
    ESL Impact League Season 7
    IEM Dallas 2025
    PGL Astana 2025
    Asian Champions League '25
    BLAST Rivals Spring 2025
    MESA Nomadic Masters
    CCT Season 2 Global Finals
    IEM Melbourne 2025

    Upcoming

    2025 ACS Season 2: Qualifier
    CSLPRO Last Chance 2025
    CSL Xiamen Invitational
    CSL Xiamen Invitational: ShowMatche
    2025 ACS Season 2
    CSLPRO Chat StarLAN 3
    K-Championship
    uThermal 2v2 Main Event
    SEL Season 2 Championship
    FEL Cracov 2025
    Esports World Cup 2025
    Underdog Cup #2
    StarSeries Fall 2025
    FISSURE Playground #2
    BLAST Open Fall 2025
    BLAST Open Fall Qual
    Esports World Cup 2025
    BLAST Bounty Fall 2025
    BLAST Bounty Fall Qual
    IEM Cologne 2025
    FISSURE Playground #1
    TLPD

    1. ByuN
    2. TY
    3. Dark
    4. Solar
    5. Stats
    6. Nerchio
    7. sOs
    8. soO
    9. INnoVation
    10. Elazer
    1. Rain
    2. Flash
    3. EffOrt
    4. Last
    5. Bisu
    6. Soulkey
    7. Mini
    8. Sharp
    Sidebar Settings...

    Advertising | Privacy Policy | Terms Of Use | Contact Us

    Original banner artwork: Jim Warren
    The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.