• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 04:12
CET 10:12
KST 18:12
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT28Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
Weekly Cups (Feb 16-22): MaxPax doubles0Weekly Cups (Feb 9-15): herO doubles up2ACS replaced by "ASL Season Open" - Starts 21/0258LiuLi Cup: 2025 Grand Finals (Feb 10-16)46Weekly Cups (Feb 2-8): Classic, Solar, MaxPax win2
StarCraft 2
General
Terran AddOns placement How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? Nexon's StarCraft game could be FPS, led by UMS maker ByuL: The Forgotten Master of ZvT Oliveira Would Have Returned If EWC Continued
Tourneys
PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) SEL Doubles (SC Evo Bimonthly) WardiTV Team League Season 10 RSL Season 4 announced for March-April The Dave Testa Open #11
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026] Map Editor closed ?
External Content
Mutation # 514 Ulnar New Year The PondCast: SC2 News & Results Mutation # 513 Attrition Warfare Mutation # 512 Overclocked
Brood War
General
TvZ is the most complete match up BGH Auto Balance -> http://bghmmr.eu/ Soma Explains: JD's Unrelenting Aggro vs FlaSh ACS replaced by "ASL Season Open" - Starts 21/02 BW General Discussion
Tourneys
[Megathread] Daily Proleagues [LIVE] [S:21] ASL Season Open Day 1 ASL Season 21 Qualifiers March 7-8 Small VOD Thread 2.0
Strategy
Soma's 9 hatch build from ASL Game 2 Fighting Spirit mining rates Simple Questions, Simple Answers Zealot bombing is no longer popular?
Other Games
General Games
Nintendo Switch Thread Battle Aces/David Kim RTS Megathread Path of Exile Beyond All Reason New broswer game : STG-World
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine UK Politics Mega-thread YouTube Thread Mexico's Drug War
Fan Clubs
The IdrA Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
YOUTUBE VIDEO
XenOsky
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Inside the Communication of …
TrAiDoS
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2642 users

SC:R Launch Detected - Page 35

Forum Index > BW General
973 CommentsPost a Reply
Prev 1 33 34 35 36 37 49 Next All
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
August 02 2017 17:13 GMT
#681
On August 03 2017 02:08 BigFan wrote:
Show nested quote +
On August 03 2017 01:59 The_Red_Viper wrote:
It's interesting to me that you guys really want the rng of spawnpositions. I mean i don't care either way, but i am shocked that you are all 100% in favor of it.

This is the way it's always been afaik and the way I've always played the game (and others too judging by the response).

That's no real argument though. Just because it was always like that doesn't necessarily mean it's good
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
Qikz
Profile Blog Joined November 2009
United Kingdom12025 Posts
Last Edited: 2017-08-02 17:14:52
August 02 2017 17:13 GMT
#682
On August 03 2017 01:58 739 wrote:
If anyone will have problems with login (Error 2:5) go to Program Files (x86) > Starcraft > Starcraft Launcher > Run as Administrator. It will force the latest update and let you login.


EDIT: Fixed
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Qikz
Profile Blog Joined November 2009
United Kingdom12025 Posts
Last Edited: 2017-08-02 17:15:06
August 02 2017 17:14 GMT
#683
Sorry, no idea how that double posted. My apologies.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
blade55555
Profile Blog Joined March 2009
United States17423 Posts
August 02 2017 17:20 GMT
#684
On August 03 2017 02:13 The_Red_Viper wrote:
Show nested quote +
On August 03 2017 02:08 BigFan wrote:
On August 03 2017 01:59 The_Red_Viper wrote:
It's interesting to me that you guys really want the rng of spawnpositions. I mean i don't care either way, but i am shocked that you are all 100% in favor of it.

This is the way it's always been afaik and the way I've always played the game (and others too judging by the response).

That's no real argument though. Just because it was always like that doesn't necessarily mean it's good


Well it shouldn't be changed for the sake of change when no one asks for it. I personally like 4 player maps and random spawns. I never feel at a disadvantage and know that if I lose, it's not because of where I spawned!
When I think of something else, something will go here
Dazed.
Profile Blog Joined March 2008
Canada3301 Posts
August 02 2017 17:26 GMT
#685
On August 03 2017 02:13 The_Red_Viper wrote:
Show nested quote +
On August 03 2017 02:08 BigFan wrote:
On August 03 2017 01:59 The_Red_Viper wrote:
It's interesting to me that you guys really want the rng of spawnpositions. I mean i don't care either way, but i am shocked that you are all 100% in favor of it.

This is the way it's always been afaik and the way I've always played the game (and others too judging by the response).

That's no real argument though. Just because it was always like that doesn't necessarily mean it's good
??? There is an argument. Lack of scouting information allows for particular kinds of rushes, or economic plays, that is one of the things that differentiates 4 player and 2 player maps [not merely how the map splits in late game]. It allows for different proxys, cross vs vertical spawns gives different strategical options, etc. Its part of the flavour of bw, nor is the balance difference between cross and vertical or horizontal spawns so egregious as to in itself cause massive swings in balance. It just opens up strategical options. There is no debate. If this isnt a mistake blizzard are fools. I'm sure it is a mistake.
Never say Die! ||| Fight you? No, I want to kill you.
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
August 02 2017 17:29 GMT
#686
On August 03 2017 02:26 Dazed. wrote:
Show nested quote +
On August 03 2017 02:13 The_Red_Viper wrote:
On August 03 2017 02:08 BigFan wrote:
On August 03 2017 01:59 The_Red_Viper wrote:
It's interesting to me that you guys really want the rng of spawnpositions. I mean i don't care either way, but i am shocked that you are all 100% in favor of it.

This is the way it's always been afaik and the way I've always played the game (and others too judging by the response).

That's no real argument though. Just because it was always like that doesn't necessarily mean it's good
??? There is an argument. Lack of scouting information allows for particular kinds of rushes, or economic plays, that is one of the things that differentiates 4 player and 2 player maps [not merely how the map splits in late game]. It allows for different proxys, cross vs vertical spawns gives different strategical options, etc. Its part of the flavour of bw, nor is the balance difference between cross and vertical or horizontal spawns so egregious as to in itself cause massive swings in balance. It just opens up strategical options. There is no debate. If this isnt a mistake blizzard are fools. I'm sure it is a mistake.

You made an argument for it, saying "it was always like that" is none which is what i stated.
As i said before, i don't care either way but random spawns obviously also has cons.
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
Dazed.
Profile Blog Joined March 2008
Canada3301 Posts
Last Edited: 2017-08-02 17:30:28
August 02 2017 17:30 GMT
#687
On August 03 2017 02:29 The_Red_Viper wrote:
Show nested quote +
On August 03 2017 02:26 Dazed. wrote:
On August 03 2017 02:13 The_Red_Viper wrote:
On August 03 2017 02:08 BigFan wrote:
On August 03 2017 01:59 The_Red_Viper wrote:
It's interesting to me that you guys really want the rng of spawnpositions. I mean i don't care either way, but i am shocked that you are all 100% in favor of it.

This is the way it's always been afaik and the way I've always played the game (and others too judging by the response).

That's no real argument though. Just because it was always like that doesn't necessarily mean it's good
??? There is an argument. Lack of scouting information allows for particular kinds of rushes, or economic plays, that is one of the things that differentiates 4 player and 2 player maps [not merely how the map splits in late game]. It allows for different proxys, cross vs vertical spawns gives different strategical options, etc. Its part of the flavour of bw, nor is the balance difference between cross and vertical or horizontal spawns so egregious as to in itself cause massive swings in balance. It just opens up strategical options. There is no debate. If this isnt a mistake blizzard are fools. I'm sure it is a mistake.

You made an argument for it, saying "it was always like that" is none which is what i stated.
As i said before, i don't care either way but random spawns obviously also has cons.
No, that wasnt my argument, my argument was that all of the strategical options effect the metagame balance and are desirable as they are enjoyable. Its not a circular argument of 'lets keep it the same', its 'lets keep whats good'. You dont want to reduce strategical options and simplify scouting patterns, as then you lose STRATEGY.

What cons do random spawns give? I cant think of a single one.
Never say Die! ||| Fight you? No, I want to kill you.
207aicila
Profile Joined January 2015
1237 Posts
August 02 2017 17:40 GMT
#688
On August 03 2017 02:13 The_Red_Viper wrote:
Show nested quote +
On August 03 2017 02:08 BigFan wrote:
On August 03 2017 01:59 The_Red_Viper wrote:
It's interesting to me that you guys really want the rng of spawnpositions. I mean i don't care either way, but i am shocked that you are all 100% in favor of it.

This is the way it's always been afaik and the way I've always played the game (and others too judging by the response).

That's no real argument though. Just because it was always like that doesn't necessarily mean it's good


How about, and bear with me here because this is a more high-minded concept than strictly StarCraft, if you create a product for a niche audience with very specific and clear expectations, do not make any changes that said audience has not explicitly requested?

Beyond that, Dazed. gave the gist of it in his post above.
mfw people who never followed BW speak about sAviOr as if they know anything... -___-''''
TL+ Member
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
August 02 2017 17:49 GMT
#689
On August 03 2017 02:30 Dazed. wrote:
Show nested quote +
On August 03 2017 02:29 The_Red_Viper wrote:
On August 03 2017 02:26 Dazed. wrote:
On August 03 2017 02:13 The_Red_Viper wrote:
On August 03 2017 02:08 BigFan wrote:
On August 03 2017 01:59 The_Red_Viper wrote:
It's interesting to me that you guys really want the rng of spawnpositions. I mean i don't care either way, but i am shocked that you are all 100% in favor of it.

This is the way it's always been afaik and the way I've always played the game (and others too judging by the response).

That's no real argument though. Just because it was always like that doesn't necessarily mean it's good
??? There is an argument. Lack of scouting information allows for particular kinds of rushes, or economic plays, that is one of the things that differentiates 4 player and 2 player maps [not merely how the map splits in late game]. It allows for different proxys, cross vs vertical spawns gives different strategical options, etc. Its part of the flavour of bw, nor is the balance difference between cross and vertical or horizontal spawns so egregious as to in itself cause massive swings in balance. It just opens up strategical options. There is no debate. If this isnt a mistake blizzard are fools. I'm sure it is a mistake.

You made an argument for it, saying "it was always like that" is none which is what i stated.
As i said before, i don't care either way but random spawns obviously also has cons.
No, that wasnt my argument, my argument was that all of the strategical options effect the metagame balance and are desirable as they are enjoyable. Its not a circular argument of 'lets keep it the same', its 'lets keep whats good'. You dont want to reduce strategical options and simplify scouting patterns, as then you lose STRATEGY.

What cons do random spawns give? I cant think of a single one.

I think i phrased that poorly. I am saying that the guy i responded to said "it was always like that" which is what i criticized.
Your argument works and i can see it.

Well it's simply more volatile because of scouting and higher variance how the game goes depending on spawns. If that is an actual problem would need to be analysed, but it's obvious that there is some rng aspect with it. Again, i don't care either way but i was surprised that pretty much everyone wanted random spawns.
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
BigFan
Profile Blog Joined December 2010
TLADT24920 Posts
Last Edited: 2017-08-02 18:59:24
August 02 2017 18:57 GMT
#690
^ Viper, do you or have you ever played the game or are you mostly a spectator?

On August 03 2017 02:26 Dazed. wrote:
Show nested quote +
On August 03 2017 02:13 The_Red_Viper wrote:
On August 03 2017 02:08 BigFan wrote:
On August 03 2017 01:59 The_Red_Viper wrote:
It's interesting to me that you guys really want the rng of spawnpositions. I mean i don't care either way, but i am shocked that you are all 100% in favor of it.

This is the way it's always been afaik and the way I've always played the game (and others too judging by the response).

That's no real argument though. Just because it was always like that doesn't necessarily mean it's good
??? There is an argument. Lack of scouting information allows for particular kinds of rushes, or economic plays, that is one of the things that differentiates 4 player and 2 player maps [not merely how the map splits in late game]. It allows for different proxys, cross vs vertical spawns gives different strategical options, etc. Its part of the flavour of bw, nor is the balance difference between cross and vertical or horizontal spawns so egregious as to in itself cause massive swings in balance. It just opens up strategical options. There is no debate. If this isnt a mistake blizzard are fools. I'm sure it is a mistake.


On August 03 2017 02:40 207aicila wrote:
Show nested quote +
On August 03 2017 02:13 The_Red_Viper wrote:
On August 03 2017 02:08 BigFan wrote:
On August 03 2017 01:59 The_Red_Viper wrote:
It's interesting to me that you guys really want the rng of spawnpositions. I mean i don't care either way, but i am shocked that you are all 100% in favor of it.

This is the way it's always been afaik and the way I've always played the game (and others too judging by the response).

That's no real argument though. Just because it was always like that doesn't necessarily mean it's good


How about, and bear with me here because this is a more high-minded concept than strictly StarCraft, if you create a product for a niche audience with very specific and clear expectations, do not make any changes that said audience has not explicitly requested?

Beyond that, Dazed. gave the gist of it in his post above.

Pretty much. I would've figured my post was explanatory enough despite being quite short lol.
Former BW EiC"Watch Bakemonogatari or I will kill you." -Toad, April 18th, 2017
ProMeTheus112
Profile Joined December 2009
France2027 Posts
Last Edited: 2017-08-02 21:08:34
August 02 2017 20:52 GMT
#691
if not random, does it mean you are always cross pos? or always at the same 2 pos on a 4 player map?? what the hell
that's quite the loss of variation, I don't think it's good :/
there is some small cons to randomization like yeah you can get unlucky starts, for example in a PvP, your probe gets there late and his zealot is blocking already while his probe got into your base, but seriously losing the non cross pos games and the different possible pos that's too much loss, a much better way to lose that would be to just pinpoint your opponent starting location @game start (still randomizing locations)

I don't feel like I'll be happy that I'm not getting to play matches in this or that configuration, and also it's not bad that you don't get to scout your opponent always at the same timing, it helps making the early game a little different everytime and so the games themselves develop a little different
being always cross pos gives emphasis to macro start?

edit: but now I see bisu, he is playing ladder MM and he gets non cross pos, so wrong info??
edit2: actually its non random non cross pos??? must be mistake then
Ethelis
Profile Blog Joined September 2008
United States2397 Posts
Last Edited: 2017-08-03 02:46:15
August 03 2017 02:45 GMT
#692
If its always cross spawns, its time to 12 nex/14cc all day erryday.

V

A

R

I

A

N

C

E
Disabled gamer - Diamond 3 (LoL) D+ Rank scrublord on BW. Bisu doesnt need DTs, He uses probes. just ask Flash.
L_Master
Profile Blog Joined April 2009
United States8017 Posts
August 03 2017 04:09 GMT
#693
On August 03 2017 02:49 The_Red_Viper wrote:
Show nested quote +
On August 03 2017 02:30 Dazed. wrote:
On August 03 2017 02:29 The_Red_Viper wrote:
On August 03 2017 02:26 Dazed. wrote:
On August 03 2017 02:13 The_Red_Viper wrote:
On August 03 2017 02:08 BigFan wrote:
On August 03 2017 01:59 The_Red_Viper wrote:
It's interesting to me that you guys really want the rng of spawnpositions. I mean i don't care either way, but i am shocked that you are all 100% in favor of it.

This is the way it's always been afaik and the way I've always played the game (and others too judging by the response).

That's no real argument though. Just because it was always like that doesn't necessarily mean it's good
??? There is an argument. Lack of scouting information allows for particular kinds of rushes, or economic plays, that is one of the things that differentiates 4 player and 2 player maps [not merely how the map splits in late game]. It allows for different proxys, cross vs vertical spawns gives different strategical options, etc. Its part of the flavour of bw, nor is the balance difference between cross and vertical or horizontal spawns so egregious as to in itself cause massive swings in balance. It just opens up strategical options. There is no debate. If this isnt a mistake blizzard are fools. I'm sure it is a mistake.

You made an argument for it, saying "it was always like that" is none which is what i stated.
As i said before, i don't care either way but random spawns obviously also has cons.
No, that wasnt my argument, my argument was that all of the strategical options effect the metagame balance and are desirable as they are enjoyable. Its not a circular argument of 'lets keep it the same', its 'lets keep whats good'. You dont want to reduce strategical options and simplify scouting patterns, as then you lose STRATEGY.

What cons do random spawns give? I cant think of a single one.

I think i phrased that poorly. I am saying that the guy i responded to said "it was always like that" which is what i criticized.
Your argument works and i can see it.

Well it's simply more volatile because of scouting and higher variance how the game goes depending on spawns. If that is an actual problem would need to be analysed, but it's obvious that there is some rng aspect with it. Again, i don't care either way but i was surprised that pretty much everyone wanted random spawns.


Well, its like Dazed said...The upside is clear; it adds options and strategical/mind game depth and there aren't any known downside. Considered that way it shouldn't be surprising that people would be unanimously in favor of something that clearly deepens the strategy of the game with no negative effects.
EffOrt and Soulkey Hwaiting!
Keniji
Profile Blog Joined April 2008
Netherlands2569 Posts
August 03 2017 21:17 GMT
#694
https://us.battle.net/forums/en/starcraft/topic/20758456099


Bug Fixes
[...]
Starting locations are randomized during matchmaking
[...]


Phew
ProMeTheus112
Profile Joined December 2009
France2027 Posts
August 03 2017 22:14 GMT
#695
On August 04 2017 06:17 Keniji wrote:
https://us.battle.net/forums/en/starcraft/topic/20758456099

Show nested quote +

Bug Fixes
[...]
Starting locations are randomized during matchmaking
[...]


Phew

Dazed.
Profile Blog Joined March 2008
Canada3301 Posts
August 04 2017 02:38 GMT
#696
Never say Die! ||| Fight you? No, I want to kill you.
Bazy
Profile Joined August 2011
Poland22 Posts
August 04 2017 13:12 GMT
#697
From other games releases we know, that Blizzard launches servers at midnight of the local time for each server on the release date. Will we be able to play SC:R at midnight between 13th and 14th of August? If so, will it be including time zones or just one big launch for every server?

Will I be able to play SC:R at 0:01 on 14th of August?
fish_radio
Profile Blog Joined March 2017
182 Posts
August 05 2017 07:52 GMT
#698
Scan in Brood War KOR-78...

으ㅡ으
Sebyul Server W.I.P.
TelecoM
Profile Blog Joined January 2010
United States10695 Posts
Last Edited: 2017-08-05 19:10:30
August 05 2017 19:07 GMT
#699
1.19.5 is out now.

EDIT : I don't know about you guys, but my game won't seem to patch, it is on a patch / upgrade loop of 1.19.4 ~_~
AKA: TelecoM[WHITE] Protoss fighting
Ty2
Profile Blog Joined March 2013
United States1434 Posts
Last Edited: 2017-08-05 20:11:30
August 05 2017 19:19 GMT
#700
--- Nuked ---
Writer
Prev 1 33 34 35 36 37 49 Next All
Please log in or register to reply.
Live Events Refresh
PiG Sty Festival
09:00
PiGFest 7.0 FINAL DAY
Maru vs ShoWTimE
Clem vs Serral
PiGStarcraft1198
3DClanTV 72
IndyStarCraft 39
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft1198
SortOf 153
BRAT_OK 70
Rex 64
IndyStarCraft 39
StarCraft: Brood War
Britney 26033
firebathero 5352
GuemChi 1634
Pusan 356
Larva 334
ggaemo 319
ToSsGirL 57
Dewaltoss 49
Backho 25
JulyZerg 25
[ Show more ]
Terrorterran 4
Dota 2
NeuroSwarm134
League of Legends
JimRising 479
Counter-Strike
Stewie2K1460
m0e_tv792
Super Smash Bros
Westballz21
Other Games
Mew2King92
RuFF_SC236
Organizations
StarCraft 2
ComeBackTV 334
Counter-Strike
PGL266
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 11 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos1468
Upcoming Events
Sparkling Tuna Cup
48m
uThermal 2v2 Circuit
5h 48m
Replay Cast
23h 48m
Wardi Open
1d 2h
Monday Night Weeklies
1d 7h
Replay Cast
1d 14h
Replay Cast
2 days
Replay Cast
3 days
The PondCast
4 days
KCM Race Survival
4 days
[ Show More ]
Replay Cast
4 days
Replay Cast
5 days
CranKy Ducklings
6 days
Replay Cast
6 days
Liquipedia Results

Completed

LiuLi Cup: 2025 Grand Finals

Ongoing

WardiTV Winter 2026
PiG Sty Festival 7.0
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025

Upcoming

HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.