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SC:R Launch Detected - Page 35

Forum Index > BW General
973 CommentsPost a Reply
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The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
August 02 2017 17:13 GMT
#681
On August 03 2017 02:08 BigFan wrote:
Show nested quote +
On August 03 2017 01:59 The_Red_Viper wrote:
It's interesting to me that you guys really want the rng of spawnpositions. I mean i don't care either way, but i am shocked that you are all 100% in favor of it.

This is the way it's always been afaik and the way I've always played the game (and others too judging by the response).

That's no real argument though. Just because it was always like that doesn't necessarily mean it's good
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
Qikz
Profile Blog Joined November 2009
United Kingdom12071 Posts
Last Edited: 2017-08-02 17:14:52
August 02 2017 17:13 GMT
#682
On August 03 2017 01:58 739 wrote:
If anyone will have problems with login (Error 2:5) go to Program Files (x86) > Starcraft > Starcraft Launcher > Run as Administrator. It will force the latest update and let you login.


EDIT: Fixed
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Qikz
Profile Blog Joined November 2009
United Kingdom12071 Posts
Last Edited: 2017-08-02 17:15:06
August 02 2017 17:14 GMT
#683
Sorry, no idea how that double posted. My apologies.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
blade55555
Profile Blog Joined March 2009
United States17423 Posts
August 02 2017 17:20 GMT
#684
On August 03 2017 02:13 The_Red_Viper wrote:
Show nested quote +
On August 03 2017 02:08 BigFan wrote:
On August 03 2017 01:59 The_Red_Viper wrote:
It's interesting to me that you guys really want the rng of spawnpositions. I mean i don't care either way, but i am shocked that you are all 100% in favor of it.

This is the way it's always been afaik and the way I've always played the game (and others too judging by the response).

That's no real argument though. Just because it was always like that doesn't necessarily mean it's good


Well it shouldn't be changed for the sake of change when no one asks for it. I personally like 4 player maps and random spawns. I never feel at a disadvantage and know that if I lose, it's not because of where I spawned!
When I think of something else, something will go here
Dazed.
Profile Blog Joined March 2008
Canada3301 Posts
August 02 2017 17:26 GMT
#685
On August 03 2017 02:13 The_Red_Viper wrote:
Show nested quote +
On August 03 2017 02:08 BigFan wrote:
On August 03 2017 01:59 The_Red_Viper wrote:
It's interesting to me that you guys really want the rng of spawnpositions. I mean i don't care either way, but i am shocked that you are all 100% in favor of it.

This is the way it's always been afaik and the way I've always played the game (and others too judging by the response).

That's no real argument though. Just because it was always like that doesn't necessarily mean it's good
??? There is an argument. Lack of scouting information allows for particular kinds of rushes, or economic plays, that is one of the things that differentiates 4 player and 2 player maps [not merely how the map splits in late game]. It allows for different proxys, cross vs vertical spawns gives different strategical options, etc. Its part of the flavour of bw, nor is the balance difference between cross and vertical or horizontal spawns so egregious as to in itself cause massive swings in balance. It just opens up strategical options. There is no debate. If this isnt a mistake blizzard are fools. I'm sure it is a mistake.
Never say Die! ||| Fight you? No, I want to kill you.
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
August 02 2017 17:29 GMT
#686
On August 03 2017 02:26 Dazed. wrote:
Show nested quote +
On August 03 2017 02:13 The_Red_Viper wrote:
On August 03 2017 02:08 BigFan wrote:
On August 03 2017 01:59 The_Red_Viper wrote:
It's interesting to me that you guys really want the rng of spawnpositions. I mean i don't care either way, but i am shocked that you are all 100% in favor of it.

This is the way it's always been afaik and the way I've always played the game (and others too judging by the response).

That's no real argument though. Just because it was always like that doesn't necessarily mean it's good
??? There is an argument. Lack of scouting information allows for particular kinds of rushes, or economic plays, that is one of the things that differentiates 4 player and 2 player maps [not merely how the map splits in late game]. It allows for different proxys, cross vs vertical spawns gives different strategical options, etc. Its part of the flavour of bw, nor is the balance difference between cross and vertical or horizontal spawns so egregious as to in itself cause massive swings in balance. It just opens up strategical options. There is no debate. If this isnt a mistake blizzard are fools. I'm sure it is a mistake.

You made an argument for it, saying "it was always like that" is none which is what i stated.
As i said before, i don't care either way but random spawns obviously also has cons.
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
Dazed.
Profile Blog Joined March 2008
Canada3301 Posts
Last Edited: 2017-08-02 17:30:28
August 02 2017 17:30 GMT
#687
On August 03 2017 02:29 The_Red_Viper wrote:
Show nested quote +
On August 03 2017 02:26 Dazed. wrote:
On August 03 2017 02:13 The_Red_Viper wrote:
On August 03 2017 02:08 BigFan wrote:
On August 03 2017 01:59 The_Red_Viper wrote:
It's interesting to me that you guys really want the rng of spawnpositions. I mean i don't care either way, but i am shocked that you are all 100% in favor of it.

This is the way it's always been afaik and the way I've always played the game (and others too judging by the response).

That's no real argument though. Just because it was always like that doesn't necessarily mean it's good
??? There is an argument. Lack of scouting information allows for particular kinds of rushes, or economic plays, that is one of the things that differentiates 4 player and 2 player maps [not merely how the map splits in late game]. It allows for different proxys, cross vs vertical spawns gives different strategical options, etc. Its part of the flavour of bw, nor is the balance difference between cross and vertical or horizontal spawns so egregious as to in itself cause massive swings in balance. It just opens up strategical options. There is no debate. If this isnt a mistake blizzard are fools. I'm sure it is a mistake.

You made an argument for it, saying "it was always like that" is none which is what i stated.
As i said before, i don't care either way but random spawns obviously also has cons.
No, that wasnt my argument, my argument was that all of the strategical options effect the metagame balance and are desirable as they are enjoyable. Its not a circular argument of 'lets keep it the same', its 'lets keep whats good'. You dont want to reduce strategical options and simplify scouting patterns, as then you lose STRATEGY.

What cons do random spawns give? I cant think of a single one.
Never say Die! ||| Fight you? No, I want to kill you.
207aicila
Profile Joined January 2015
1237 Posts
August 02 2017 17:40 GMT
#688
On August 03 2017 02:13 The_Red_Viper wrote:
Show nested quote +
On August 03 2017 02:08 BigFan wrote:
On August 03 2017 01:59 The_Red_Viper wrote:
It's interesting to me that you guys really want the rng of spawnpositions. I mean i don't care either way, but i am shocked that you are all 100% in favor of it.

This is the way it's always been afaik and the way I've always played the game (and others too judging by the response).

That's no real argument though. Just because it was always like that doesn't necessarily mean it's good


How about, and bear with me here because this is a more high-minded concept than strictly StarCraft, if you create a product for a niche audience with very specific and clear expectations, do not make any changes that said audience has not explicitly requested?

Beyond that, Dazed. gave the gist of it in his post above.
mfw people who never followed BW speak about sAviOr as if they know anything... -___-''''
TL+ Member
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
August 02 2017 17:49 GMT
#689
On August 03 2017 02:30 Dazed. wrote:
Show nested quote +
On August 03 2017 02:29 The_Red_Viper wrote:
On August 03 2017 02:26 Dazed. wrote:
On August 03 2017 02:13 The_Red_Viper wrote:
On August 03 2017 02:08 BigFan wrote:
On August 03 2017 01:59 The_Red_Viper wrote:
It's interesting to me that you guys really want the rng of spawnpositions. I mean i don't care either way, but i am shocked that you are all 100% in favor of it.

This is the way it's always been afaik and the way I've always played the game (and others too judging by the response).

That's no real argument though. Just because it was always like that doesn't necessarily mean it's good
??? There is an argument. Lack of scouting information allows for particular kinds of rushes, or economic plays, that is one of the things that differentiates 4 player and 2 player maps [not merely how the map splits in late game]. It allows for different proxys, cross vs vertical spawns gives different strategical options, etc. Its part of the flavour of bw, nor is the balance difference between cross and vertical or horizontal spawns so egregious as to in itself cause massive swings in balance. It just opens up strategical options. There is no debate. If this isnt a mistake blizzard are fools. I'm sure it is a mistake.

You made an argument for it, saying "it was always like that" is none which is what i stated.
As i said before, i don't care either way but random spawns obviously also has cons.
No, that wasnt my argument, my argument was that all of the strategical options effect the metagame balance and are desirable as they are enjoyable. Its not a circular argument of 'lets keep it the same', its 'lets keep whats good'. You dont want to reduce strategical options and simplify scouting patterns, as then you lose STRATEGY.

What cons do random spawns give? I cant think of a single one.

I think i phrased that poorly. I am saying that the guy i responded to said "it was always like that" which is what i criticized.
Your argument works and i can see it.

Well it's simply more volatile because of scouting and higher variance how the game goes depending on spawns. If that is an actual problem would need to be analysed, but it's obvious that there is some rng aspect with it. Again, i don't care either way but i was surprised that pretty much everyone wanted random spawns.
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
BigFan
Profile Blog Joined December 2010
TLADT24920 Posts
Last Edited: 2017-08-02 18:59:24
August 02 2017 18:57 GMT
#690
^ Viper, do you or have you ever played the game or are you mostly a spectator?

On August 03 2017 02:26 Dazed. wrote:
Show nested quote +
On August 03 2017 02:13 The_Red_Viper wrote:
On August 03 2017 02:08 BigFan wrote:
On August 03 2017 01:59 The_Red_Viper wrote:
It's interesting to me that you guys really want the rng of spawnpositions. I mean i don't care either way, but i am shocked that you are all 100% in favor of it.

This is the way it's always been afaik and the way I've always played the game (and others too judging by the response).

That's no real argument though. Just because it was always like that doesn't necessarily mean it's good
??? There is an argument. Lack of scouting information allows for particular kinds of rushes, or economic plays, that is one of the things that differentiates 4 player and 2 player maps [not merely how the map splits in late game]. It allows for different proxys, cross vs vertical spawns gives different strategical options, etc. Its part of the flavour of bw, nor is the balance difference between cross and vertical or horizontal spawns so egregious as to in itself cause massive swings in balance. It just opens up strategical options. There is no debate. If this isnt a mistake blizzard are fools. I'm sure it is a mistake.


On August 03 2017 02:40 207aicila wrote:
Show nested quote +
On August 03 2017 02:13 The_Red_Viper wrote:
On August 03 2017 02:08 BigFan wrote:
On August 03 2017 01:59 The_Red_Viper wrote:
It's interesting to me that you guys really want the rng of spawnpositions. I mean i don't care either way, but i am shocked that you are all 100% in favor of it.

This is the way it's always been afaik and the way I've always played the game (and others too judging by the response).

That's no real argument though. Just because it was always like that doesn't necessarily mean it's good


How about, and bear with me here because this is a more high-minded concept than strictly StarCraft, if you create a product for a niche audience with very specific and clear expectations, do not make any changes that said audience has not explicitly requested?

Beyond that, Dazed. gave the gist of it in his post above.

Pretty much. I would've figured my post was explanatory enough despite being quite short lol.
Former BW EiC"Watch Bakemonogatari or I will kill you." -Toad, April 18th, 2017
ProMeTheus112
Profile Joined December 2009
France2027 Posts
Last Edited: 2017-08-02 21:08:34
August 02 2017 20:52 GMT
#691
if not random, does it mean you are always cross pos? or always at the same 2 pos on a 4 player map?? what the hell
that's quite the loss of variation, I don't think it's good :/
there is some small cons to randomization like yeah you can get unlucky starts, for example in a PvP, your probe gets there late and his zealot is blocking already while his probe got into your base, but seriously losing the non cross pos games and the different possible pos that's too much loss, a much better way to lose that would be to just pinpoint your opponent starting location @game start (still randomizing locations)

I don't feel like I'll be happy that I'm not getting to play matches in this or that configuration, and also it's not bad that you don't get to scout your opponent always at the same timing, it helps making the early game a little different everytime and so the games themselves develop a little different
being always cross pos gives emphasis to macro start?

edit: but now I see bisu, he is playing ladder MM and he gets non cross pos, so wrong info??
edit2: actually its non random non cross pos??? must be mistake then
Ethelis
Profile Blog Joined September 2008
United States2400 Posts
Last Edited: 2017-08-03 02:46:15
August 03 2017 02:45 GMT
#692
If its always cross spawns, its time to 12 nex/14cc all day erryday.

V

A

R

I

A

N

C

E
Disabled gamer - Diamond 3 (LoL) D+ Rank scrublord on BW. Bisu doesnt need DTs, He uses probes. just ask Flash.
L_Master
Profile Blog Joined April 2009
United States8017 Posts
August 03 2017 04:09 GMT
#693
On August 03 2017 02:49 The_Red_Viper wrote:
Show nested quote +
On August 03 2017 02:30 Dazed. wrote:
On August 03 2017 02:29 The_Red_Viper wrote:
On August 03 2017 02:26 Dazed. wrote:
On August 03 2017 02:13 The_Red_Viper wrote:
On August 03 2017 02:08 BigFan wrote:
On August 03 2017 01:59 The_Red_Viper wrote:
It's interesting to me that you guys really want the rng of spawnpositions. I mean i don't care either way, but i am shocked that you are all 100% in favor of it.

This is the way it's always been afaik and the way I've always played the game (and others too judging by the response).

That's no real argument though. Just because it was always like that doesn't necessarily mean it's good
??? There is an argument. Lack of scouting information allows for particular kinds of rushes, or economic plays, that is one of the things that differentiates 4 player and 2 player maps [not merely how the map splits in late game]. It allows for different proxys, cross vs vertical spawns gives different strategical options, etc. Its part of the flavour of bw, nor is the balance difference between cross and vertical or horizontal spawns so egregious as to in itself cause massive swings in balance. It just opens up strategical options. There is no debate. If this isnt a mistake blizzard are fools. I'm sure it is a mistake.

You made an argument for it, saying "it was always like that" is none which is what i stated.
As i said before, i don't care either way but random spawns obviously also has cons.
No, that wasnt my argument, my argument was that all of the strategical options effect the metagame balance and are desirable as they are enjoyable. Its not a circular argument of 'lets keep it the same', its 'lets keep whats good'. You dont want to reduce strategical options and simplify scouting patterns, as then you lose STRATEGY.

What cons do random spawns give? I cant think of a single one.

I think i phrased that poorly. I am saying that the guy i responded to said "it was always like that" which is what i criticized.
Your argument works and i can see it.

Well it's simply more volatile because of scouting and higher variance how the game goes depending on spawns. If that is an actual problem would need to be analysed, but it's obvious that there is some rng aspect with it. Again, i don't care either way but i was surprised that pretty much everyone wanted random spawns.


Well, its like Dazed said...The upside is clear; it adds options and strategical/mind game depth and there aren't any known downside. Considered that way it shouldn't be surprising that people would be unanimously in favor of something that clearly deepens the strategy of the game with no negative effects.
EffOrt and Soulkey Hwaiting!
Keniji
Profile Blog Joined April 2008
Netherlands2569 Posts
August 03 2017 21:17 GMT
#694
https://us.battle.net/forums/en/starcraft/topic/20758456099


Bug Fixes
[...]
Starting locations are randomized during matchmaking
[...]


Phew
ProMeTheus112
Profile Joined December 2009
France2027 Posts
August 03 2017 22:14 GMT
#695
On August 04 2017 06:17 Keniji wrote:
https://us.battle.net/forums/en/starcraft/topic/20758456099

Show nested quote +

Bug Fixes
[...]
Starting locations are randomized during matchmaking
[...]


Phew

Dazed.
Profile Blog Joined March 2008
Canada3301 Posts
August 04 2017 02:38 GMT
#696
Never say Die! ||| Fight you? No, I want to kill you.
Bazy
Profile Joined August 2011
Poland22 Posts
August 04 2017 13:12 GMT
#697
From other games releases we know, that Blizzard launches servers at midnight of the local time for each server on the release date. Will we be able to play SC:R at midnight between 13th and 14th of August? If so, will it be including time zones or just one big launch for every server?

Will I be able to play SC:R at 0:01 on 14th of August?
fish_radio
Profile Blog Joined March 2017
182 Posts
August 05 2017 07:52 GMT
#698
Scan in Brood War KOR-78...

으ㅡ으
Sebyul Server W.I.P.
TelecoM
Profile Blog Joined January 2010
United States10892 Posts
Last Edited: 2017-08-05 19:10:30
August 05 2017 19:07 GMT
#699
1.19.5 is out now.

EDIT : I don't know about you guys, but my game won't seem to patch, it is on a patch / upgrade loop of 1.19.4 ~_~
AKA: TelecoM[WHITE] Protoss fighting
Ty2
Profile Blog Joined March 2013
United States1434 Posts
Last Edited: 2017-08-05 20:11:30
August 05 2017 19:19 GMT
#700
--- Nuked ---
Writer
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