SC:R Launch Detected - Page 32
Forum Index > BW General |
Dazed.
Canada3301 Posts
| ||
Symeon
17 Posts
Does anyone know whether there separate MMR for each race? Otherwise players could always create 3 separate ID I guess. | ||
Ancestral
United States3230 Posts
On July 31 2017 10:28 Dazed. wrote: Windowed fullscreen is definitely many times slower than my regular mouse speed, in or out of a game. Then it must be some in-game or application specific setting. Windowed fullscreen is just that - a window that takes up the whole screen. There's nothing to alter the native behavior of the mouse. But it could definitely have some setting that breaks that behavior. | ||
r.Evo
Germany14079 Posts
On July 31 2017 08:32 blade55555 wrote: Good thing is that if you don't like the graphics, you don't have to play with it. You can play with original graphics or just stay on normal BW. That's not really an option when the HD version shows you quite a bit more screen estate unless you don't mind handicapping yourself. | ||
![]()
GTR
51316 Posts
| ||
Dante08
Singapore4119 Posts
On July 31 2017 12:10 r.Evo wrote: That's not really an option when the HD version shows you quite a bit more screen estate unless you don't mind handicapping yourself. Well you can always continue playing 1.16... | ||
207aicila
1237 Posts
On July 31 2017 12:27 GTR wrote: i wouldn't say its a handicap - just look at counter-strike where a majority of the players still play in 4:3 despite the increase in the field of view when playing widescreen CS and other old shooters, unlike today's Xbox generation games, were fully configurable through .ini and/or .cfg files (or the dev console) including FOV that went up as high as you needed it. And surely for competitions they're told exactly what FOV to use for their setup so they don't get an unfair advantage. The real reason they use CRTs for those kind of games is because the refresh rate is substantially higher than your average LCD monitor which only does 60 Hz. In other words, there is a bigger advantage to a game running at higher than 60 fps (which those games obviously do), since the monitor itself is capable of updating the image on display at more than 60 Hz. Only recently did they start making fancy LCDs with the same goal in mind, but they're obviously far more expensive and aimed at a very niche PC-master-race-with-a-lot-of-money-to-spare demographic. | ||
r.Evo
Germany14079 Posts
On July 31 2017 12:27 GTR wrote: i wouldn't say its a handicap - just look at counter-strike where a majority of the players still play in 4:3 despite the increase in the field of view when playing widescreen I don't think that's a valid comparison. Main arguments from CSers I've heard (apart from the obvious "I'm used to it") are things like getting better aim from the slightly zoomed in view or a general better focus on the areas that matter all the way to simply performance issues, even on high end rigs. Compare the FoVs between for example Quake players and CS players and the differences become even more obvious. All in all CS is a game where the 'higher focus' you can gain from 4:3 is a lot more forgiving or even beneficial compared to other games or genres. Note that also, since it's a FPS the FoV can be set higher or lower even at different ratios. You can play Quake in 4:3 with 120 FoV if you'd like to for example which would be equivalent to playing Broodwar with a zoomhack. A good example here is Dota, also a game where the "I'm used to it" argument could apply to quite a few pros but I can't think of a single one (are there any?) who plays with a 4:3 ratio, simply because seeing less is such a gigantic disadvantage. The differences are pretty massive (we're talking ~40% more screen estate if I remember correctly) and the only major thing you're losing is more distance to edge scroll. If anything the situation in Dota 2 is a lot more comparable to BW than Counterstrike is. | ||
Ancestral
United States3230 Posts
On July 31 2017 12:43 207aicila wrote: CS and other old shooters, unlike today's Xbox generation games, were fully configurable through .ini and/or .cfg files (or the dev console) including FOV that went up as high as you needed it. And surely for competitions they're told exactly what FOV to use for their setup so they don't get an unfair advantage. The real reason they use CRTs for those kind of games is because the refresh rate is substantially higher than your average LCD monitor which only does 60 Hz. In other words, there is a bigger advantage to a game running at higher than 60 fps (which those games obviously do), since the monitor itself is capable of updating the image on display at more than 60 Hz. Only recently did they start making fancy LCDs with the same goal in mind, but they're obviously far more expensive and aimed at a very niche PC-master-race-with-a-lot-of-money-to-spare demographic. 144 Hz LCDs are plenty common now, so I think pixel response time and lag would be bigger issues than refresh rate. On July 31 2017 12:57 r.Evo wrote: I don't think that's a valid comparison. Main arguments from CSers I've heard (apart from the obvious "I'm used to it") are things like getting better aim from the slightly zoomed in view or a general better focus on the areas that matter all the way to simply performance issues, even on high end rigs. Compare the FoVs between for example Quake players and CS players and the differences become even more obvious. All in all CS is a game where the 'higher focus' you can gain from 4:3 is a lot more forgiving or even beneficial compared to other games or genres. Note that also, since it's a FPS the FoV can be set higher or lower even at different ratios. You can play Quake in 4:3 with 120 FoV if you'd like to for example which would be equivalent to playing Broodwar with a zoomhack. A good example here is Dota, also a game where the "I'm used to it" argument could apply to quite a few pros but I can't think of a single one (are there any?) who plays with a 4:3 ratio, simply because seeing less is such a gigantic disadvantage. The differences are pretty massive (we're talking ~40% more screen estate if I remember correctly) and the only major thing you're losing is more distance to edge scroll. If anything the situation in Dota 2 is a lot more comparable to BW than Counterstrike is. 33 1/3% more screen real estate. | ||
Ancestral
United States3230 Posts
| ||
L_Master
United States8017 Posts
On July 31 2017 10:15 Ancestral wrote: Windowed fullscreen the mouse behaves exactly as it does in your OS because the resolution doesn't change. However, that's not what most people are used to. That would make sense. But that is most certainly NOT how the mouse moves at all. It's dramatically slower. A full mouse movement from the left edge to the right edge of the mouse pad moves the mouse a much smaller portion of the way across the screen than it does on an open desktop. Additionally, there is that "mouse through syrup" feeling. Which is absolutely different as far as I can tell from a slow mouse. If I go adjust my mouse down to the lowest setting in windows and move it around my desktop it feels...slow. But not "syrupy" the way it does in BW. Now, normally I don't used windowed mode at all...so it wouldn't be an issue. Unfortunately, the new update messed up fullscreen for me. The mouse movements aren't the same as before, and I've already mentioned the small cursor and issues clicking the minimap. 1.19 is completely unplayable for me at the moment, which is unfortunate. If the remaster behaves like this...I'll be incredibly frustrated. | ||
K.H.J
Korea (South)769 Posts
![]() | ||
JungleTerrain
Chile799 Posts
![]() | ||
iamho
United States3345 Posts
| ||
Qikz
United Kingdom12022 Posts
| ||
Broodwar4lyf
303 Posts
| ||
Golgotha
Korea (South)8418 Posts
On July 31 2017 14:21 iamho wrote: How's the reaction to remastered been so far in Korea? my friends are all going nuts. I'll be in Korea tomorrow. I'll hit up pc bangs and see who's playing what. | ||
TelecoM
United States10643 Posts
| ||
![]()
Peeano
Netherlands4675 Posts
| ||
[sc1f]eonzerg
Belgium6483 Posts
![]() | ||
| ||