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SC Remastered Hotkeys. - Page 5

Forum Index > BW General
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Dazed.
Profile Blog Joined March 2008
Canada3301 Posts
May 20 2017 02:14 GMT
#81
I guarantee that everyone here who claims they wont rebind their hotkeys, because of how used they are to the current ones...will. Hotkey usage is muscle memory, and muscle memory only takes a few days worth of repetitive actions to build; hell, anyone whos newly integrated f keys or something into their play will know how quickly they can adjust.

Theres a ton of irrational hotkeys in bw and I for one am glad to finally be capable of ridding myself of them.
Never say Die! ||| Fight you? No, I want to kill you.
StarscreamG1
Profile Joined February 2011
Portugal1653 Posts
Last Edited: 2017-05-20 02:15:38
May 20 2017 02:15 GMT
#82
Blizzard team is doing a wonderful job, loving the moderate keybindings, new players or not high skilled players will love it. Keep listening do flash, bisu and jaedong, that's a great feedback :D
mOnion
Profile Blog Joined August 2009
United States5660 Posts
May 20 2017 02:15 GMT
#83
Guys I thought the mods on TL were emotionless perfect cyborgs

What do I do with my life now
☆★☆ 7486!!! Join the Ban mOnion Anti-Trolling Initiative! - Caller | "on a scale of machine to 10, how bad is that Zerg?" - LZgamer | you are the new tl.net bonjwa monion, congrats - Rekrul | "Cheeseburgers dynamite lilacs" - Chill
playa
Profile Blog Joined December 2010
United States1284 Posts
Last Edited: 2017-05-20 02:18:31
May 20 2017 02:18 GMT
#84
People still use lack of APM for why they lose in BW. Sad. If you can't win with around 150 APM, then you don't know what you're doing. When OOV was the best player in the world and had ridiculous win streaks, he was always around 220 APM. If you can't win with considerably less than that vs non Koreans... jesus...

BW takes no more APM than SC 2 does. You just have to actually hotkey stuff, unlike Zergs in GM.
arb
Profile Blog Joined April 2008
Noobville17922 Posts
May 20 2017 02:19 GMT
#85
On May 20 2017 06:26 FiWiFaKi wrote:
Show nested quote +
On May 20 2017 04:09 Lazare1969 wrote:
When you join a game they need to add an togglable option so people can see who is using custom hotkeys or not in the game lobby.


I think this is a great option. This way everyone is happy, the people who don't like remapping can check that they are on a level playing field if they want to... And nothing is stopping people from remapping.

A level playing field implies that its going to matter
if we're both D rank because mine are mapped and yours arent isnt going to effect anything
Artillery spawned from the forges of Hell
FiWiFaKi
Profile Blog Joined February 2009
Canada9859 Posts
May 20 2017 02:27 GMT
#86
On May 20 2017 11:18 playa wrote:
People still use lack of APM for why they lose in BW. Sad. If you can't win with around 150 APM, then you don't know what you're doing. When OOV was the best player in the world and had ridiculous win streaks, he was always around 220 APM. If you can't win with considerably less than that vs non Koreans... jesus...

BW takes no more APM than SC 2 does. You just have to actually hotkey stuff, unlike Zergs in GM.


BW takes tremendous APM, and it's also a bit deceiving, because you might have 150apm because you're inefficient, for example you might have decent APM because of muta micro, or quickly building many zerglings at once, but when someone like Lancerx plays with 150apm and usually floats top 10 on iccup, his apm if he played like me would be at least 200.

Also protoss is a bit of the exception, I've played with many people on Shieldbattery, and I don't think I've ever seen a B or higher zerg or terran average less than 200apm (of course I only have a sample pool of like 30 people I've played with at that level). If you have lower APM you can try to combat it by playing shorter games, but myself, playing at usually around 140apm, the difference between TT1 and myself is night and day when it comes to trying to manage 4 or 5 bases, even though I know exactly what to do.

Either way, when I started BW my APM was 60, and now it's a lot higher, and I'm still extremely inefficient with my hotkey usage. APM isn't really a hard cap, by playing smarter you will increase your APM significantly. For example by building gateways next to one another you'll build units faster than if they're spread out, and therefore also have higher APM. Hotkeys will tremendously increase APM, etc.
In life, the journey is more satisfying than the destination. || .::Entrepreneurship::. Living a few years of your life like most people won't, so that you can spend the rest of your life like most people can't || Mechanical Engineering & Economics Major
NerO
Profile Joined February 2003
United States2071 Posts
May 20 2017 02:27 GMT
#87
On May 20 2017 11:08 mOnion wrote:
Show nested quote +
On May 20 2017 10:59 NerO wrote:
As someone who's played and been around high level athletics one of the keys to its success is the standardization of the tools allowed on the playing field. NOT the customization of those tools. There is a reason all baseball / mma / boxing gloves have a standardized norm. There is a reason each football / basketball at the highest levels have standardized air pressure. It's all in an effort to level, and standardize the playing field so everyone is using the same tools.

Unfortunately I feel custom hotkeys is a step backwards for the big picture of e-sports main stream growth but it is the easy decision from a marketing perspective. If stabilization of StarCraft as an e-sport going into the future was their goal then a locked in unchangable keys across all the different languages imo would have been best.


Uh I feel the sports analogy breaks down pretty quick. Every athlete has custom equipment, like all of them. But as usual, comparing games to athletics is unnecessary and pointless

Custom hot keys means old lazy players like me, and new hopeful players can all play. It grows the player base. Shits tight.

right custom equipment like your mouse, keyboard, headset ect. I have a feeling you're just talkin shit about physical sports. There is 110% a direct correlation between the 2, to ignore and discredit that correlation leads me to believe you're a fat slob that's never played anything outside air conditioning.

User was warned for this post
FiWiFaKi
Profile Blog Joined February 2009
Canada9859 Posts
Last Edited: 2017-05-20 02:35:53
May 20 2017 02:34 GMT
#88
On May 20 2017 11:19 arb wrote:
Show nested quote +
On May 20 2017 06:26 FiWiFaKi wrote:
On May 20 2017 04:09 Lazare1969 wrote:
When you join a game they need to add an togglable option so people can see who is using custom hotkeys or not in the game lobby.


I think this is a great option. This way everyone is happy, the people who don't like remapping can check that they are on a level playing field if they want to... And nothing is stopping people from remapping.

A level playing field implies that its going to matter
if we're both D rank because mine are mapped and yours arent isnt going to effect anything


I think there's a difference, if we go down this route everyone is going to have different short cuts than before and the game will behave differently in subtle ways. I think it's worthwhile to preserve the original keys in some capacity (it can be something as saying legacy keys enabled or something in the lobby when you hover over them, or whatever)... And so when you want to go for the most raw 1v1 gaming experience with some people as I don't know what to call it, a pure test of skill, and minimal out of game optimization (like I mentioned previously, some things you can't account for, like peripherals), then playing with this option would be possible.

I think this would appease to a great extent the people who are against remapping, and the only cost that would be had for the people who do remap keys is some jerk every now and then calling them casuals and acting elitist (maybe I've been spoiled by SB a little bit, but the community is very nice there and I can't see this be any issue of significance). It's a good compromise imo.
In life, the journey is more satisfying than the destination. || .::Entrepreneurship::. Living a few years of your life like most people won't, so that you can spend the rest of your life like most people can't || Mechanical Engineering & Economics Major
mOnion
Profile Blog Joined August 2009
United States5660 Posts
Last Edited: 2017-05-20 02:34:58
May 20 2017 02:34 GMT
#89
On May 20 2017 11:27 NerO wrote:
Show nested quote +
On May 20 2017 11:08 mOnion wrote:
On May 20 2017 10:59 NerO wrote:
As someone who's played and been around high level athletics one of the keys to its success is the standardization of the tools allowed on the playing field. NOT the customization of those tools. There is a reason all baseball / mma / boxing gloves have a standardized norm. There is a reason each football / basketball at the highest levels have standardized air pressure. It's all in an effort to level, and standardize the playing field so everyone is using the same tools.

Unfortunately I feel custom hotkeys is a step backwards for the big picture of e-sports main stream growth but it is the easy decision from a marketing perspective. If stabilization of StarCraft as an e-sport going into the future was their goal then a locked in unchangable keys across all the different languages imo would have been best.


Uh I feel the sports analogy breaks down pretty quick. Every athlete has custom equipment, like all of them. But as usual, comparing games to athletics is unnecessary and pointless

Custom hot keys means old lazy players like me, and new hopeful players can all play. It grows the player base. Shits tight.

right custom equipment like your mouse, keyboard, headset ect. I have a feeling you're just talkin shit about physical sports. There is 110% a direct correlation between the 2, to ignore and discredit that correlation leads me to believe you're a fat slob that's never played anything outside air conditioning.


I don't talk shit about sports, I'm an Aggie and I workout at a powerlifting gym. I just think comparing video games and sports is pointless, but that's just me. I only want people to play with
☆★☆ 7486!!! Join the Ban mOnion Anti-Trolling Initiative! - Caller | "on a scale of machine to 10, how bad is that Zerg?" - LZgamer | you are the new tl.net bonjwa monion, congrats - Rekrul | "Cheeseburgers dynamite lilacs" - Chill
ShambhalaWar
Profile Joined August 2013
United States930 Posts
Last Edited: 2017-05-20 03:05:41
May 20 2017 02:52 GMT
#90
On May 20 2017 11:27 NerO wrote:
Show nested quote +
On May 20 2017 11:08 mOnion wrote:
On May 20 2017 10:59 NerO wrote:
As someone who's played and been around high level athletics one of the keys to its success is the standardization of the tools allowed on the playing field. NOT the customization of those tools. There is a reason all baseball / mma / boxing gloves have a standardized norm. There is a reason each football / basketball at the highest levels have standardized air pressure. It's all in an effort to level, and standardize the playing field so everyone is using the same tools.

Unfortunately I feel custom hotkeys is a step backwards for the big picture of e-sports main stream growth but it is the easy decision from a marketing perspective. If stabilization of StarCraft as an e-sport going into the future was their goal then a locked in unchangable keys across all the different languages imo would have been best.


Uh I feel the sports analogy breaks down pretty quick. Every athlete has custom equipment, like all of them. But as usual, comparing games to athletics is unnecessary and pointless

Custom hot keys means old lazy players like me, and new hopeful players can all play. It grows the player base. Shits tight.

right custom equipment like your mouse, keyboard, headset ect. I have a feeling you're just talkin shit about physical sports. There is 110% a direct correlation between the 2, to ignore and discredit that correlation leads me to believe you're a fat slob that's never played anything outside air conditioning.


This post seems pretty uncalled for.

You basically calling this dude a fat slob, pretty shitty thing to say, imo.
Dante08
Profile Blog Joined February 2008
Singapore4179 Posts
May 20 2017 03:01 GMT
#91
Makes sense from a monetary perspective to introduce keybinds just to SCR
BigFan
Profile Blog Joined December 2010
TLADT24920 Posts
May 20 2017 03:04 GMT
#92
On May 20 2017 11:09 FiWiFaKi wrote:
Show nested quote +
On May 20 2017 10:49 BigFan wrote:
On May 20 2017 07:24 Jealous wrote:
On May 20 2017 04:10 BigFan wrote:
On May 20 2017 04:09 Lazare1969 wrote:
When you join a game they need to add an togglable option so people can see who is using custom hotkeys or not in the game lobby.

how about no?

Strong argument here.

I figured that it should be pretty obvious to tell why this is a terrible idea so I merely voiced my own quick thought on it.

On May 20 2017 08:37 FiWiFaKi wrote:
On May 20 2017 07:24 MadJack wrote:
Im tired of seeing the amount of unfundamented and outright wrong "Remapable hotkeys affects gameplay and gives an UNFAIR ADVANTAGE to the other player". That statement is so WRONG, and its as ridicolous as trying to refute evolution per say.

You ARE NOT a more skilled player because you can hit a key at the other side of the keyboard with more accuracy than another player. Thats like saying im a better football player than you because i bought the same brand and model of Messi's shoes and you just have standard unknown's brand football shoes. Or a closer example, having the more expensive keyboard/mouse doesnt make you a better starcraft player.

edit: Also I'm very disappointed by BigFan's posting in this thread, any non moderator would have been warned there. Makes my lone warning in a long time received from him sting even more, that someone with this posting warns others for thought out and detailed posts.

You got warned for lack of sources because you were making up numbers and promoting Islamophobia in the politics thread. Remind me again how my post above and what you posted are even similar. If you have issues with moderation, take it to website feedback and leave this thread be.


I got warned for giving proper numbers that I backed up in a following post (I think some 3-5 sources to articles because someone asked me where I got the numbers from), and you had an emotional reaction to my post because it was a sensitive issue and didn't agree with my view.

Your posted "how about no" and added nothing else, no explanation or anything, to someone who provided a legitimate opinion (albeit without a detailed explanation), completely disrespectful, and not promoting any form of discussion. Anyway, the bulk of my post was with regards to the topic (interestingly your post was completely in reply to what you said we should not discuss here), but someone called you out on your poor argument, and I wanted to echo that sentiment (happens all the time when someone posts poorly in a thread, myself included), and I suppose I emotionally felt compelled to add my negative past experience with you.

But anyway, I'm done on the subject, apologies that my venting has slowed a bit of the fluidity in the thread. Anyway, I look forward to seeing how it's implemented, I think that most people underestimate the effect this will have in the BW pro scene if it goes through, but only time will tell for sure.

Maybe go back and read that long conversation we had in our pms? Either way, I'm not interested in clogging up this thread so this my last post on this subject. Take it to website feedback if you have issues.
Former BW EiC"Watch Bakemonogatari or I will kill you." -Toad, April 18th, 2017
Dante08
Profile Blog Joined February 2008
Singapore4179 Posts
Last Edited: 2017-05-20 03:11:11
May 20 2017 03:10 GMT
#93
On May 20 2017 05:53 NerO wrote:
Show nested quote +
On May 20 2017 05:47 Excalibur_Z wrote:
I always had serious problems with mech and missing the "i" and "o" keys (for Spider Mines and Siege Mode, respectively). And Patrol-moving was always a pain.

This is the immediate balance concern that jumped out at me when I first saw this news. Terran pushes just became a lot easier and more effective if that's the case.


See that's what I don't get. So what if you get easier access to hotkeys? All the good players have no problem doing it in the first place so it won't affect balance at higher levels. If you sucked at doing it and it becomes easier it is not going to make you beat better players.

So what if you manage to siege all your tanks but your positioning is bad and end up getting crushed. Or if you suck at laying mines in the first place that it doesn't matter where the mine hotkey is placed. And rebinding patrol key to something else isn't going to make you micro your mutas like JD all of a sudden (most pros use hold position anyway).

Hotkey rebinds have little to no effect on balance. At most it affects gameplay at lower levels which is hardly a concern.
CobaltBlu
Profile Blog Joined August 2009
United States919 Posts
May 20 2017 03:28 GMT
#94
On May 20 2017 12:10 Dante08 wrote:
Show nested quote +
On May 20 2017 05:53 NerO wrote:
On May 20 2017 05:47 Excalibur_Z wrote:
I always had serious problems with mech and missing the "i" and "o" keys (for Spider Mines and Siege Mode, respectively). And Patrol-moving was always a pain.

This is the immediate balance concern that jumped out at me when I first saw this news. Terran pushes just became a lot easier and more effective if that's the case.


See that's what I don't get. So what if you get easier access to hotkeys? All the good players have no problem doing it in the first place so it won't affect balance at higher levels. If you sucked at doing it and it becomes easier it is not going to make you beat better players.

So what if you manage to siege all your tanks but your positioning is bad and end up getting crushed. Or if you suck at laying mines in the first place that it doesn't matter where the mine hotkey is placed. And rebinding patrol key to something else isn't going to make you micro your mutas like JD all of a sudden (most pros use hold position anyway).

Hotkey rebinds have little to no effect on balance. At most it affects gameplay at lower levels which is hardly a concern.


I mean I'm not arguing against rebindable hotkeys here but the time it takes to move your left hand from your army hotkeys over to 'I' or 'P' and back introduces some latency that people would never accept otherwise. Rebinding those hotkeys so you don't have to move your hand will make controlling mech armies easier.
Zealgoon
Profile Joined January 2013
China188 Posts
May 20 2017 03:45 GMT
#95
Patch 1.12 completely ruined BW by allowing you to set rally points with mouse and adding shift-hotkeying. Therefore I call on all self-respecting BW players to downgrade to 1.11, the last version of True Broodwar.
riotjune
Profile Blog Joined January 2008
United States3394 Posts
May 20 2017 04:19 GMT
#96
On May 20 2017 12:45 Zealgoon wrote:
Patch 1.12 completely ruined BW by allowing you to set rally points with mouse and adding shift-hotkeying. Therefore I call on all self-respecting BW players to downgrade to 1.11, the last version of True Broodwar.

lmao, I remember those changes, man I feel old.
dswarm
Profile Joined October 2012
United States73 Posts
May 20 2017 04:20 GMT
#97
On May 20 2017 05:14 CobaltBlu wrote:
Show nested quote +
On May 20 2017 05:04 playa wrote:
On May 20 2017 04:58 chocorush wrote:
Oh no, it's so unfair that you unskilled players no longer have to risk hitting f1 on the keyboard anymore, because that was a very important skill to have.


Don't tease man. That picture gives zero indication of being able to change F Keys. I'd like to be able to, but not end of world.


There is going to be a way to disable F1 key but no way to rebind F keys or control group keys. That's a decision I agree with but I think they could go with the option to choose between F1-F3 or F2-F4 for screen position keys.


Why make some hotkeys unchangeable? Doesn't make sense to me to pick and choose like that. The community is on board with making the hotkeys customizable... so make them all customizable including control groups and f keys, no?
I bleed creep
TT1
Profile Blog Joined December 2008
Canada10067 Posts
Last Edited: 2017-05-20 07:20:08
May 20 2017 04:20 GMT
#98
1.11 is the purest form of bw
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
Psyonic_Reaver
Profile Blog Joined June 2007
United States4342 Posts
Last Edited: 2017-05-20 05:09:20
May 20 2017 05:08 GMT
#99
Remapping hotkeys will not break Broodwar how is this even an issue. I just read 5 pages of garbage. If remapping somehow makes people from SC2 think they'll be god tier in BW, let them come. They'll get stomped, cry and go back to SC2.

BW is not going to come back stronger outside of Korea because of RM. It'll have it's 15min of fame and then people will stop playing it again. The base that still plays it will still play it.

I'm just excited for updated, modern OS and multiplayer support for once. I love 1.18 patch because I can finally host and play games with no issues. Before this ShieldBattery was my only way to play BW with no issues. Before SB it was just years and years of bullshit dealing with Iccup issues.

I'm going to enjoy the new blood while it lasts and then I'll just keep playing the same people that I've always been playing because we're too stubborn to move on. Mostly because BW is still the best RTS ever made and nothing tops it.
So wait? I'm bad? =(
Dante08
Profile Blog Joined February 2008
Singapore4179 Posts
May 20 2017 05:11 GMT
#100
On May 20 2017 12:28 CobaltBlu wrote:
Show nested quote +
On May 20 2017 12:10 Dante08 wrote:
On May 20 2017 05:53 NerO wrote:
On May 20 2017 05:47 Excalibur_Z wrote:
I always had serious problems with mech and missing the "i" and "o" keys (for Spider Mines and Siege Mode, respectively). And Patrol-moving was always a pain.

This is the immediate balance concern that jumped out at me when I first saw this news. Terran pushes just became a lot easier and more effective if that's the case.


See that's what I don't get. So what if you get easier access to hotkeys? All the good players have no problem doing it in the first place so it won't affect balance at higher levels. If you sucked at doing it and it becomes easier it is not going to make you beat better players.

So what if you manage to siege all your tanks but your positioning is bad and end up getting crushed. Or if you suck at laying mines in the first place that it doesn't matter where the mine hotkey is placed. And rebinding patrol key to something else isn't going to make you micro your mutas like JD all of a sudden (most pros use hold position anyway).

Hotkey rebinds have little to no effect on balance. At most it affects gameplay at lower levels which is hardly a concern.


I mean I'm not arguing against rebindable hotkeys here but the time it takes to move your left hand from your army hotkeys over to 'I' or 'P' and back introduces some latency that people would never accept otherwise. Rebinding those hotkeys so you don't have to move your hand will make controlling mech armies easier.


Yeah but "easier" doesn't mean you will be better at doing it. Positioning and micro are much more important factors, I'm pretty sure I'll still get rekt by a better player even if I can siege and mine more easily.
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