Theres a ton of irrational hotkeys in bw and I for one am glad to finally be capable of ridding myself of them.
SC Remastered Hotkeys. - Page 5
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Dazed.
Canada3301 Posts
Theres a ton of irrational hotkeys in bw and I for one am glad to finally be capable of ridding myself of them. | ||
StarscreamG1
Portugal1652 Posts
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mOnion
United States5651 Posts
What do I do with my life now | ||
playa
United States1284 Posts
BW takes no more APM than SC 2 does. You just have to actually hotkey stuff, unlike Zergs in GM. | ||
arb
Noobville17920 Posts
On May 20 2017 06:26 FiWiFaKi wrote: I think this is a great option. This way everyone is happy, the people who don't like remapping can check that they are on a level playing field if they want to... And nothing is stopping people from remapping. A level playing field implies that its going to matter if we're both D rank because mine are mapped and yours arent isnt going to effect anything | ||
FiWiFaKi
Canada9858 Posts
On May 20 2017 11:18 playa wrote: People still use lack of APM for why they lose in BW. Sad. If you can't win with around 150 APM, then you don't know what you're doing. When OOV was the best player in the world and had ridiculous win streaks, he was always around 220 APM. If you can't win with considerably less than that vs non Koreans... jesus... BW takes no more APM than SC 2 does. You just have to actually hotkey stuff, unlike Zergs in GM. BW takes tremendous APM, and it's also a bit deceiving, because you might have 150apm because you're inefficient, for example you might have decent APM because of muta micro, or quickly building many zerglings at once, but when someone like Lancerx plays with 150apm and usually floats top 10 on iccup, his apm if he played like me would be at least 200. Also protoss is a bit of the exception, I've played with many people on Shieldbattery, and I don't think I've ever seen a B or higher zerg or terran average less than 200apm (of course I only have a sample pool of like 30 people I've played with at that level). If you have lower APM you can try to combat it by playing shorter games, but myself, playing at usually around 140apm, the difference between TT1 and myself is night and day when it comes to trying to manage 4 or 5 bases, even though I know exactly what to do. Either way, when I started BW my APM was 60, and now it's a lot higher, and I'm still extremely inefficient with my hotkey usage. APM isn't really a hard cap, by playing smarter you will increase your APM significantly. For example by building gateways next to one another you'll build units faster than if they're spread out, and therefore also have higher APM. Hotkeys will tremendously increase APM, etc. | ||
NerO
United States2071 Posts
On May 20 2017 11:08 mOnion wrote: Uh I feel the sports analogy breaks down pretty quick. Every athlete has custom equipment, like all of them. But as usual, comparing games to athletics is unnecessary and pointless Custom hot keys means old lazy players like me, and new hopeful players can all play. It grows the player base. Shits tight. right custom equipment like your mouse, keyboard, headset ect. I have a feeling you're just talkin shit about physical sports. There is 110% a direct correlation between the 2, to ignore and discredit that correlation leads me to believe you're a fat slob that's never played anything outside air conditioning. User was warned for this post | ||
FiWiFaKi
Canada9858 Posts
On May 20 2017 11:19 arb wrote: A level playing field implies that its going to matter if we're both D rank because mine are mapped and yours arent isnt going to effect anything I think there's a difference, if we go down this route everyone is going to have different short cuts than before and the game will behave differently in subtle ways. I think it's worthwhile to preserve the original keys in some capacity (it can be something as saying legacy keys enabled or something in the lobby when you hover over them, or whatever)... And so when you want to go for the most raw 1v1 gaming experience with some people as I don't know what to call it, a pure test of skill, and minimal out of game optimization (like I mentioned previously, some things you can't account for, like peripherals), then playing with this option would be possible. I think this would appease to a great extent the people who are against remapping, and the only cost that would be had for the people who do remap keys is some jerk every now and then calling them casuals and acting elitist (maybe I've been spoiled by SB a little bit, but the community is very nice there and I can't see this be any issue of significance). It's a good compromise imo. | ||
mOnion
United States5651 Posts
On May 20 2017 11:27 NerO wrote: right custom equipment like your mouse, keyboard, headset ect. I have a feeling you're just talkin shit about physical sports. There is 110% a direct correlation between the 2, to ignore and discredit that correlation leads me to believe you're a fat slob that's never played anything outside air conditioning. I don't talk shit about sports, I'm an Aggie and I workout at a powerlifting gym. I just think comparing video games and sports is pointless, but that's just me. I only want people to play with | ||
ShambhalaWar
United States930 Posts
On May 20 2017 11:27 NerO wrote: right custom equipment like your mouse, keyboard, headset ect. I have a feeling you're just talkin shit about physical sports. There is 110% a direct correlation between the 2, to ignore and discredit that correlation leads me to believe you're a fat slob that's never played anything outside air conditioning. This post seems pretty uncalled for. You basically calling this dude a fat slob, pretty shitty thing to say, imo. | ||
Dante08
Singapore4119 Posts
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BigFan
TLADT24920 Posts
On May 20 2017 11:09 FiWiFaKi wrote: I got warned for giving proper numbers that I backed up in a following post (I think some 3-5 sources to articles because someone asked me where I got the numbers from), and you had an emotional reaction to my post because it was a sensitive issue and didn't agree with my view. Your posted "how about no" and added nothing else, no explanation or anything, to someone who provided a legitimate opinion (albeit without a detailed explanation), completely disrespectful, and not promoting any form of discussion. Anyway, the bulk of my post was with regards to the topic (interestingly your post was completely in reply to what you said we should not discuss here), but someone called you out on your poor argument, and I wanted to echo that sentiment (happens all the time when someone posts poorly in a thread, myself included), and I suppose I emotionally felt compelled to add my negative past experience with you. But anyway, I'm done on the subject, apologies that my venting has slowed a bit of the fluidity in the thread. Anyway, I look forward to seeing how it's implemented, I think that most people underestimate the effect this will have in the BW pro scene if it goes through, but only time will tell for sure. Maybe go back and read that long conversation we had in our pms? Either way, I'm not interested in clogging up this thread so this my last post on this subject. Take it to website feedback if you have issues. | ||
Dante08
Singapore4119 Posts
On May 20 2017 05:53 NerO wrote: This is the immediate balance concern that jumped out at me when I first saw this news. Terran pushes just became a lot easier and more effective if that's the case. See that's what I don't get. So what if you get easier access to hotkeys? All the good players have no problem doing it in the first place so it won't affect balance at higher levels. If you sucked at doing it and it becomes easier it is not going to make you beat better players. So what if you manage to siege all your tanks but your positioning is bad and end up getting crushed. Or if you suck at laying mines in the first place that it doesn't matter where the mine hotkey is placed. And rebinding patrol key to something else isn't going to make you micro your mutas like JD all of a sudden (most pros use hold position anyway). Hotkey rebinds have little to no effect on balance. At most it affects gameplay at lower levels which is hardly a concern. | ||
CobaltBlu
United States919 Posts
On May 20 2017 12:10 Dante08 wrote: See that's what I don't get. So what if you get easier access to hotkeys? All the good players have no problem doing it in the first place so it won't affect balance at higher levels. If you sucked at doing it and it becomes easier it is not going to make you beat better players. So what if you manage to siege all your tanks but your positioning is bad and end up getting crushed. Or if you suck at laying mines in the first place that it doesn't matter where the mine hotkey is placed. And rebinding patrol key to something else isn't going to make you micro your mutas like JD all of a sudden (most pros use hold position anyway). Hotkey rebinds have little to no effect on balance. At most it affects gameplay at lower levels which is hardly a concern. I mean I'm not arguing against rebindable hotkeys here but the time it takes to move your left hand from your army hotkeys over to 'I' or 'P' and back introduces some latency that people would never accept otherwise. Rebinding those hotkeys so you don't have to move your hand will make controlling mech armies easier. | ||
Zealgoon
China187 Posts
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riotjune
United States3392 Posts
On May 20 2017 12:45 Zealgoon wrote: Patch 1.12 completely ruined BW by allowing you to set rally points with mouse and adding shift-hotkeying. Therefore I call on all self-respecting BW players to downgrade to 1.11, the last version of True Broodwar. lmao, I remember those changes, man I feel old. | ||
dswarm
United States73 Posts
On May 20 2017 05:14 CobaltBlu wrote: There is going to be a way to disable F1 key but no way to rebind F keys or control group keys. That's a decision I agree with but I think they could go with the option to choose between F1-F3 or F2-F4 for screen position keys. Why make some hotkeys unchangeable? Doesn't make sense to me to pick and choose like that. The community is on board with making the hotkeys customizable... so make them all customizable including control groups and f keys, no? | ||
TT1
Canada9978 Posts
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Psyonic_Reaver
United States4330 Posts
BW is not going to come back stronger outside of Korea because of RM. It'll have it's 15min of fame and then people will stop playing it again. The base that still plays it will still play it. I'm just excited for updated, modern OS and multiplayer support for once. I love 1.18 patch because I can finally host and play games with no issues. Before this ShieldBattery was my only way to play BW with no issues. Before SB it was just years and years of bullshit dealing with Iccup issues. I'm going to enjoy the new blood while it lasts and then I'll just keep playing the same people that I've always been playing because we're too stubborn to move on. Mostly because BW is still the best RTS ever made and nothing tops it. | ||
Dante08
Singapore4119 Posts
On May 20 2017 12:28 CobaltBlu wrote: I mean I'm not arguing against rebindable hotkeys here but the time it takes to move your left hand from your army hotkeys over to 'I' or 'P' and back introduces some latency that people would never accept otherwise. Rebinding those hotkeys so you don't have to move your hand will make controlling mech armies easier. Yeah but "easier" doesn't mean you will be better at doing it. Positioning and micro are much more important factors, I'm pretty sure I'll still get rekt by a better player even if I can siege and mine more easily. | ||
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