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SC Remastered Hotkeys. - Page 10

Forum Index > BW General
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zensccc
Profile Joined August 2011
Bangladesh12 Posts
May 22 2017 06:53 GMT
#181
1. I have a suggestion, since you wont change the F keys placement, maybe you could unblock the rest of them?
I would not mind to lock my bases under F9-F12 and spawn points and critical places under F2-F6.

2. Do you consider changing the binding keys? Like i'd love to swap ctrl with space bar. It's unnatural to use pinky finger to bind control groups. Thumb on space bar is way more comfortable!!
sfsf
Gruntt
Profile Joined August 2010
United States175 Posts
Last Edited: 2017-05-22 07:33:10
May 22 2017 07:30 GMT
#182
Yeah it'll be fair. Yeah people will have the same tools.

However....

Now whenever I see muta micro at a high level, I'll just not be as impressed. A small bit of me will think "well, the shit used to be tougher to do."

I also feel this game has lasted 19 years. It did NOT last 19 years due to casual players. Casual players stuck around for a couple years, and then it was GG for them. The Korean professional scene is the ONLY reason Starcraft has survived at this level for this long.

This is a gameplay system that has held against the test of time. Everyone had the SAME TOOLS. Everyone had to deal with the SAME PROBLEMS. It was hard as hell using patrol to react slightly quicker. It was hard as hell pressing keys all the way on the right side of the keyboard with 100% accuracy all the time.

Watching the greats gods of this game play has been a major joy of my life. Now, I will soon see those gods play it with easier tools. I'll now see the basketball rim lowered to a height that player prefers it to be. I'll now see the bobsled shaped more properly for the sledders, with the exact type of weight they want it to be. I now get to watch the driver choose the type of wheels he or she likes, rather than use the same car.

When you see someone in World of Warcraft have an addon assist them by reminding them of every single mechanic and every timer so that they don't mess up... are you impressed by the player? or.. the tool they are using?

So basically this is how I see it:
-Everyone will take advantages of the same hotkeys
-Everyone will be on equal footing
-Every time we watch a game, we'll think "well, it used to be harder to do that, but I guess it's easier now"
-The magic of boxer's incredible lockdown won't be as magical anymore.


Tell me... what is better for the competitive scene? We already balanced the hell out of this game and it's PERFECT. It had its patches and it had its balancing changes. Changing hotkeys is something blizzard could've done back when the game came out. They chose not to, and it became one of the greatest games I've ever played. Now we're fucking with that perfect formula and people are cool with it? You really want to see Jaedong do muta micro and think about how all that insane practice he put in it for incredible precision is now on a joke level for people below him?

This is the one single game we CANNOT allow the casuals to mess up. Call it elitism or whatever, but casuals did NOT keep this game alive. The godly players from Korea kept this game alive. There has been no other video game in history to hold such an incredible status for so long that has not been propped up by casuals spending money on it.

I want to miss keys. I want to think about how difficult it is to do, because the ONLY REASON I WATCH THIS GAME is because it's INSANELY hard to play at a high level. I'm IMPRESSED by the players. Don't ruin the viewership by making the game easier to play. It has lasted 19 years and needs no change to the gameplay... period.
Rainalcar
Profile Joined April 2010
Croatia471 Posts
May 22 2017 07:50 GMT
#183
It is true that the game is alive only due to Korea - but not only due to pros in Korea, but also due to casuals there. In fact, the game would be in exactly the same shape if Teamliquid never existed. It is simply fact that e.g. the Chinese market is more important than the rest of the world combined (take note of pro Koreans foreign language proficiency). What is correct, however, is that English-speaking casuals are almost irrelevant for years now - but so are all the older English-speaking players, including on these forums.

Back to the point, there is space for improvement in BW, it is not Gospel, and calling rebindable keys balance-breaking is laughable (to use the often cited pun, "balance" it with maps if it's such an issue).
j.r.r.
Sadiv
Profile Joined October 2015
11 Posts
May 22 2017 07:56 GMT
#184
Casuals keep the game alive, because they watch the fucking matches. You attract more casuals, more sponsors show up, then more money comes in, than you have bigger and better tournaments, which attracts more players to the game, so the scene gets more competitive, so the overall skill level increases. You don't attract new people to the game, the game dies. And you won't attract new people to the game in 2017 if they are forced to click "P" if the want to make a probe.

Brood War actually can be resurected big time with SC:R, the scene can grow again. A lot of players from sc2 will switch, some new players will come in. But the game needs to feel fresh to get this going. Besides, even with custom hotkeys the game is still the hardest to play mechanicaly. Players will be able to do things a bit better, but doing things perfect will still be impossible, because the ceiling is sky high. Maybe we will see some plays, that were not possible before and that I think is a good thing.
Cascade
Profile Blog Joined March 2006
Australia5405 Posts
May 22 2017 07:58 GMT
#185
Seems like the predictions differ a fair bit on how big impact this will have at the highest level. Some say that it will be barely noticeable, others say that it will ruin the viewing experience.

It would be interesting to know what the top korean players think about this. How big difference do they think it'll make? Will they change hotkeys? Which and how many? They must have talked about this on stream (right?), but I haven't seen anything in this thread. Maybe I missed it... Anyone knows or can find out? Even the pros cant know for sure until it's been in place for a while of course, but they should be the ones in the best position to predict the impact of this.
ProMeTheus112
Profile Joined December 2009
France2027 Posts
Last Edited: 2017-05-22 08:44:04
May 22 2017 08:35 GMT
#186
@Grunt uhhh I don't think so casual players have always been around
there is no way ability to change hotkeys like this will impact seriously watching high level matches... I don't believe it at all, lol there is a lot to be impressed more than the distance between some keys
I just think this is really nice, not that many strategy games have a hotkey remaping interface do they? I think of the older ones anyway.. it's not necessarily needed, but for bw its really good, because its really tough to control, and because people play it a lot, etc..
I can see where one could think, shit now I have to think about all my hotkeys like spells, should I move them to a easier place or not, will I be disadvantaged if I don't, is that the case though?

I also wonder, can you save your hotkeys file and quickly import it when you play on a different computer? can you upload it from your online bnet account?
WhosQuany
Profile Joined June 2013
Germany257 Posts
May 22 2017 10:26 GMT
#187
On May 20 2017 04:09 Lazare1969 wrote:
When you join a game they need to add an togglable option so people can see who is using custom hotkeys or not in the game lobby.

lol why?
Goin back to Cali
dibban
Profile Joined July 2008
Sweden1279 Posts
Last Edited: 2017-05-22 13:50:44
May 22 2017 13:48 GMT
#188
Feels like a move to commercialize BW when SC2 isn't attracting big numbers anymore.
이제동 - 이영호 since '07.
Starecat
Profile Joined August 2014
940 Posts
May 22 2017 15:07 GMT
#189
@Gruntt: They killed skill when they added right click for Rally Points
:3
TibbersCute
Profile Joined May 2017
19 Posts
May 22 2017 16:15 GMT
#190
It's completely false that the game is only alive due to Korea. Personally I was very active in 2007-2010 in the map making scene, and didn't even realize Korea was a thing until around 2010.
SHODAN
Profile Joined November 2011
United Kingdom1153 Posts
Last Edited: 2017-05-22 17:22:02
May 22 2017 16:59 GMT
#191
On May 22 2017 16:30 Gruntt wrote:it's PERFECT


let me just activate my BW elitist defense matrix... brood war is not perfect.

brood war is as close to perfect as any RTS has ever got. no wonder that old school players are in arms about even the slightest changes. if I played brood war for 25 years, I'd probably feel the same way as you.

given that sc2 is in such a disastrous state, it's no wonder that brood war fans are strongly opposed to any new changes resembling sc2.

but in theory, brood war could be improved. if all the planets aligned, there would be a way.

"it's PERFECT" - this is the emotional response, which I don't agree with.

"it's close to perfect, but any attempt to improve the gameplay system will likely do more harm than good." - this is the conservative response, which is fair enough.

"it's close to perfect. let's change one variable (hotkeys)." - this is where I'm at.

"it's close to perfect. let's change one variable (hotkeys) and also another variable (multiple building selection or unlimited unit selection)." - this is where I draw the line.

for all its disappointments, I think the hotkey system of sc2 is a triumph. I like it because it does not intrude on the gameplay. the sc2 hotkey system is designed to translate your thoughts to your hands to action on screen in the fastest, most intuitive way possible.

maximum control, maximum potential.

even though I dislike the game overall, I still feel the urge to play it simply because the keyboard dance is so satisfying.

on the other hand, the intrusive hotkey system of brood war is a core part of the gameplay. why do you like it? I'm not sure why you enjoy stretching your left hand across the keyboard. when you watch the pros, do you think, "wow, Bisu really nailed those stretches to 9"?

for you, the keyboard acrobatics are part of what makes the game. for me, the action on screen is more important. I believe that taking the onus off keyboard acrobatics could spell new opportunities for pro players to show their skill in other ways.

it seems like the only way to settle this debate is testing at the pro level.

I'm not convinced by the sure-shot claims that re-mappable control groups would buff zerg. here's my theory: the benefits of re-mappable control groups would be balanced out by the increased effort it takes to assign and edit those control groups. maybe those additional zergling control groups are not worth the effort. maybe box-clicking and using the mini-map is still the best way to manage a maxed army. either way, it is a perfect test scenario because there is only one variable in play.
404AlphaSquad
Profile Joined October 2011
839 Posts
Last Edited: 2017-05-22 17:17:13
May 22 2017 17:09 GMT
#192
On May 23 2017 01:59 SHODAN wrote:
for all its disappointments, I think the hotkey system of sc2 is a triumph. I like it because it does not intrude on the gameplay. the sc2 hotkey system is designed to translate your thoughts to your hands to action on screen in the fastest, most intuitive way possible.

I agree with your post except on this point. The sc2 hotkey system does interfere with gameplay. Rapidfire is one example for it. In fact, snipe had to be balanced around it. Then again BW doesnt have smartcast, so this chance is off the table.

Alot of the BW elitists overreact tbh. One could argue right clicking to set a rally point, was just a patch that ruined the game. But the game did fine with this ez-mode patch too. Do people really think they are gonna start losing/winning because of hotkey changes, then they are sad and don't want BW to keep growing.
aka Kalevi
SHODAN
Profile Joined November 2011
United Kingdom1153 Posts
May 22 2017 17:13 GMT
#193
On May 23 2017 02:09 404AlphaSquad wrote:
Show nested quote +
On May 23 2017 01:59 SHODAN wrote:
for all its disappointments, I think the hotkey system of sc2 is a triumph. I like it because it does not intrude on the gameplay. the sc2 hotkey system is designed to translate your thoughts to your hands to action on screen in the fastest, most intuitive way possible.

I agree with your post except on this point. The sc2 hotkey system does interfere with gameplay. Rapidfire is one example for it. In fact, snipe had to be balanced around it. Then again BW doesnt have smartcast, so this chance is off the table.


the good old days when sc2 had to be balanced around Mvp
Bisu-Fan
Profile Joined January 2010
Russian Federation3339 Posts
May 22 2017 17:20 GMT
#194
Honestly i would like it if we had the option to have 2 keys mapped to the same command like in sc2 where you have alternates. I use both p and e for probe in sc2 but if it doesnt happen whatever lol
The Revolutionist Shall Rise Again! No. 1 Kim Taek Yong Fan 어헣↗ GO JAEDONG!!!!!!! GO ACE!!! 태연 <3 윤아 <3 승연 <3
ninazerg
Profile Blog Joined October 2009
United States7291 Posts
May 22 2017 17:30 GMT
#195
Custom hotkeys won't break the game or affect balance. I have spoken, end of thread.
"If two pregnant women get into a fist fight, it's like a mecha-battle between two unborn babies." - Fyodor Dostoevsky
StarscreamG1
Profile Joined February 2011
Portugal1653 Posts
May 22 2017 17:49 GMT
#196
On May 22 2017 07:03 KrOjah wrote:
Show nested quote +
On May 22 2017 05:04 StarscreamG1 wrote:
On May 22 2017 02:21 KrOjah wrote:
On May 21 2017 07:23 StarscreamG1 wrote:
The "funniest" thing we get from this topic is there are a lot of people that want BW to become more strategy focus and less mechanical. That means how much SC2 has failed, unfortunately :\


You could apply that to competitive gaming in general, with MOBAs overtaking RTS and less mechanically demanding, but more strategic FPS taking over more mechanically demanding ones (Counterstrike & Quake scenario.) The team based aspect has a lot to do with it but also there has been a shift in gaming apart from the Sc2 boogey man that is used by a lot of unwarranted elitists.

The problem is that easy games are hard to master. Anyone who played sc2 or mobas at master level know how frustrating it can be. The game becomes unforgiven to small mistakes. But you know, SC2 is not bad because of easier mechanics, it's the design of the game, units, pathing, etc, thats make it more volatile than it should be. It's my thought on the subject


Ya I think it's more design issues. Not that I think Sc2 is bad at all, but it did not reach its potential. Not doing better in Korea was the biggest fail. Personally I haven't played the game in years and doubt I ever will again. Nothing wrong with the pathing mind, it actually a less volatile game in that regard. Units react well to instructions generally.

When I talk about pathing I mean the way they move, not how they response. One storm, 2 banes can finish a game because of that. I don't know if you played Starbow, it was a great "SC2", and had all the mechanics easiness. So yeah, we can agree it was not about easier meachanics that SC2 was not a hit and so volatile.
Jealous
Profile Blog Joined December 2011
10321 Posts
May 22 2017 22:58 GMT
#197
On May 23 2017 01:15 TibbersCute wrote:
It's completely false that the game is only alive due to Korea. Personally I was very active in 2007-2010 in the map making scene, and didn't even realize Korea was a thing until around 2010.

lol

User was warned for this post
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
FlaShFTW
Profile Blog Joined February 2010
United States10398 Posts
May 23 2017 00:34 GMT
#198
On May 21 2017 20:03 Cascade wrote:
Show nested quote +
On May 21 2017 18:35 FlaShFTW wrote:
im curious how many people in this thread who are in support for custom hotkeys... and then custom F and control group keys... and then even unlimited unit selection and buliding selection are either newcomers who haven't played BW seriously in the past, or are vets. Just a curious thought here.

as elitist as this might sound: newcomers, you do not, and should not, have a say in how a game should be changed just because you want it. you are a newcomer for a reason. this game was not designed for you, then you should be playing something else.

If you make sc:r as a gift to the people already playing sc:bw, then I agree with you, makes sense.

If you want to bring in more people to the game, then I think it's important to understand the potential newcomers or returners. Not blindly following whatever people want of course, but take into consideration.

I get the impression that people are a bit split between these two angles of approach and I think blizzard is trying to do changes that they think fit both of these.

Brood War is brood war at the end of the day. People just wanted a graphic redesign with some small tweaks to how the game operated from a logistics standpoint, not a gameplay standpoint. Blizzard did this as basically a gift to korea.
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
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CarbonTwelve
Profile Joined November 2010
Australia525 Posts
Last Edited: 2017-05-23 01:27:09
May 23 2017 01:17 GMT
#199
On May 23 2017 09:34 FlaShFTW wrote:
Show nested quote +
On May 21 2017 20:03 Cascade wrote:
On May 21 2017 18:35 FlaShFTW wrote:
im curious how many people in this thread who are in support for custom hotkeys... and then custom F and control group keys... and then even unlimited unit selection and buliding selection are either newcomers who haven't played BW seriously in the past, or are vets. Just a curious thought here.

as elitist as this might sound: newcomers, you do not, and should not, have a say in how a game should be changed just because you want it. you are a newcomer for a reason. this game was not designed for you, then you should be playing something else.

If you make sc:r as a gift to the people already playing sc:bw, then I agree with you, makes sense.

If you want to bring in more people to the game, then I think it's important to understand the potential newcomers or returners. Not blindly following whatever people want of course, but take into consideration.

I get the impression that people are a bit split between these two angles of approach and I think blizzard is trying to do changes that they think fit both of these.

Brood War is brood war at the end of the day. People just wanted a graphic redesign with some small tweaks to how the game operated from a logistics standpoint, not a gameplay standpoint. Blizzard did this as basically a gift to korea.


You say "people" as though you know the thoughts of everyone interested in the game. The ones who get to decide how the game is designed is Blizzard themselves, and the people they choose to listen to, and hence who "has a say", is up to them.

There seems to me to be a lot of attitude here from brood war fans that this is their game, and it belongs to them, not the 'casuals' or people new to the game. It really isn't. It's Blizzard's game, and they'll do what they think is best, which may mean designing things in ways that aren't representative of what old-school fans might want (and it should be pointed out again that not even within old school fans does there seem to be a consensus on what is best).

I don't think it's appropriate to be telling people who's allowed to have an opinion on the game design.
Dazed.
Profile Blog Joined March 2008
Canada3301 Posts
May 23 2017 05:59 GMT
#200
Blizzard will do what it wants, but if you think its going to want to do something contrary to the interests of actual broodwar fans (rather than migrating newbies with inferiority complexes) you are dearly mistaken.

Blizzard wants what we want because were the only demographic that actually realistically matters in regards to broodwar.
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