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SC Remastered Hotkeys. - Page 2

Forum Index > BW General
235 CommentsPost a Reply
Prev 1 2 3 4 5 10 11 12 Next All
mOnion
Profile Blog Joined August 2009
United States5657 Posts
May 19 2017 20:23 GMT
#21
On May 20 2017 05:22 supernovamaniac wrote:
Show nested quote +
On May 20 2017 04:58 chocorush wrote:
Oh no, it's so unfair that you unskilled players no longer have to risk hitting f1 on the keyboard anymore, because that was a very important skill to have.

[image loading]
you do realize this is a thing



i dont think his post could have been any more saturated in sarcasm
☆★☆ 7486!!! Join the Ban mOnion Anti-Trolling Initiative! - Caller | "on a scale of machine to 10, how bad is that Zerg?" - LZgamer | you are the new tl.net bonjwa monion, congrats - Rekrul | "Cheeseburgers dynamite lilacs" - Chill
Heyjoray
Profile Joined September 2015
240 Posts
May 19 2017 20:34 GMT
#22
On May 20 2017 05:23 mOnion wrote:
Show nested quote +
On May 20 2017 05:22 supernovamaniac wrote:
On May 20 2017 04:58 chocorush wrote:
Oh no, it's so unfair that you unskilled players no longer have to risk hitting f1 on the keyboard anymore, because that was a very important skill to have.

[image loading]
you do realize this is a thing



i dont think his post could have been any more saturated in sarcasm

Not at all, the elitists here couldnt be more serious about this kind of shit
Piste
Profile Blog Joined July 2006
6180 Posts
Last Edited: 2017-05-19 20:37:59
May 19 2017 20:35 GMT
#23
To preserve competitive balance, F keys and Control Groups will still not be remappable

It is pretty obvious that the writer has never tried how the original hotkeys work for different races.

They might as well add multiple building selection and unlimited hotkey groups now.
TibbersCute
Profile Joined May 2017
19 Posts
Last Edited: 2017-05-19 20:38:26
May 19 2017 20:38 GMT
#24
On May 20 2017 05:35 Piste wrote:
Show nested quote +
To preserve competitive balance, F keys and Control Groups will still not be remappable

It is pretty obvious that the writer has never tried how the original hotkeys work for different races.

That quote actually confused me. How does that preserve balance? Also how would a control group be "remappable"??? Anyways, why did you think it was obvious? Seemed like a weird statement (the quote, not u) to me
chocorush
Profile Joined June 2009
694 Posts
May 19 2017 20:41 GMT
#25
I think that was the point. Of all things that affect balance, control group and f-rows seems to be way less influential than the other changes. Every race benefits from easier to reach 8-0 keys in more or less the same way.
blade55555
Profile Blog Joined March 2009
United States17423 Posts
May 19 2017 20:42 GMT
#26
On May 20 2017 05:35 Piste wrote:
Show nested quote +
To preserve competitive balance, F keys and Control Groups will still not be remappable

It is pretty obvious that the writer has never tried how the original hotkeys work for different races.

They might as well add multiple building selection and unlimited hotkey groups now.


wait what? You truly believe that instead of clicking M for muta or whatever unit you can think of is going to break balance? Let's pretend it effects it (it won't) you truly believe it'll be as bad as multiple building selection or unlimited hotkey groups? The elitism is so strong.
When I think of something else, something will go here
TibbersCute
Profile Joined May 2017
19 Posts
May 19 2017 20:47 GMT
#27
On May 20 2017 05:42 blade55555 wrote:
wait what? You truly believe that instead of clicking M for muta or whatever unit you can think of is going to break balance? Let's pretend it effects it (it won't) you truly believe it'll be as bad as multiple building selection or unlimited hotkey groups? The elitism is so strong.


seems the bigger problem is they sound fairly ignorant. Like saying changing fkey remap would affect balance. Really? All races have identical fkey location on keyboard... Changing actual unit hotkeys is actually different between races. Therefor has some effect on balance, albeit probably minuscule effect.

So now there is a slippery slope set up, and changes seem to a bit ignorant... How far will they go? It's a valid concern, even if people around here are also elitist
Excalibur_Z
Profile Joined October 2002
United States12240 Posts
May 19 2017 20:47 GMT
#28
I always had serious problems with mech and missing the "i" and "o" keys (for Spider Mines and Siege Mode, respectively). And Patrol-moving was always a pain.
Moderator
NerO
Profile Joined February 2003
United States2071 Posts
May 19 2017 20:53 GMT
#29
On May 20 2017 05:47 Excalibur_Z wrote:
I always had serious problems with mech and missing the "i" and "o" keys (for Spider Mines and Siege Mode, respectively). And Patrol-moving was always a pain.

This is the immediate balance concern that jumped out at me when I first saw this news. Terran pushes just became a lot easier and more effective if that's the case.
BigFan
Profile Blog Joined December 2010
TLADT24920 Posts
Last Edited: 2017-05-19 21:00:55
May 19 2017 20:59 GMT
#30
On May 20 2017 05:53 NerO wrote:
Show nested quote +
On May 20 2017 05:47 Excalibur_Z wrote:
I always had serious problems with mech and missing the "i" and "o" keys (for Spider Mines and Siege Mode, respectively). And Patrol-moving was always a pain.

This is the immediate balance concern that jumped out at me when I first saw this news. Terran pushes just became a lot easier and more effective if that's the case.

So, should I expect the next great foreigner to be NerO assuming you play terran?

On a more serious note, these hotkey changes won't cause much skill level changes and are needed if blizzard wants to market the hand as remastered to the newer gamer generation imo.
Former BW EiC"Watch Bakemonogatari or I will kill you." -Toad, April 18th, 2017
chocorush
Profile Joined June 2009
694 Posts
May 19 2017 21:01 GMT
#31
I think easier muta micro is the bigger terror for more people.
playa
Profile Blog Joined December 2010
United States1284 Posts
Last Edited: 2017-05-19 21:02:58
May 19 2017 21:02 GMT
#32
On May 20 2017 05:17 mOnion wrote:
Show nested quote +
On May 20 2017 05:04 playa wrote:
On May 20 2017 04:58 chocorush wrote:
Oh no, it's so unfair that you unskilled players no longer have to risk hitting f1 on the keyboard anymore, because that was a very important skill to have.


Don't tease man. That picture gives zero indication of being able to change F Keys. I'd like to be able to, but not end of world.


it explicitly says in the post that they're not touching F or number keys


My bad. Knew I was missing something with his message. I just looked at the pictures, which were self-explanatory and didn't even see that "hidden text."

Competitive balance? Talk about splitting hairs. It's all good, though. I like the idea of BW players maintaining some kind of advantage. Then again, might be biased

On May 20 2017 05:53 NerO wrote:
Show nested quote +
On May 20 2017 05:47 Excalibur_Z wrote:
I always had serious problems with mech and missing the "i" and "o" keys (for Spider Mines and Siege Mode, respectively). And Patrol-moving was always a pain.

This is the immediate balance concern that jumped out at me when I first saw this news. Terran pushes just became a lot easier and more effective if that's the case.


I can't say I've ever had an issue with mines or siege mode. Didn't even plan on changing either of those. But, I could definitely see vulture micro becoming a lot easier for those who change patrol.
d(O.o)a
Profile Blog Joined June 2008
Canada5066 Posts
May 19 2017 21:06 GMT
#33
I'm looking forward to rebinding patrol and probes, I've always felt so uncomfortable whenever I'm using it. i and o felt fairly natural to me as I've always used i for inventory screens in any game and o for social screens/friends lists, but I've never used p in any of my gaming other than patrol move and probe in starcraft.
Hi.
Hot_Bid
Profile Blog Joined October 2003
Braavos36383 Posts
May 19 2017 21:06 GMT
#34
On May 20 2017 05:35 Piste wrote:
Show nested quote +
To preserve competitive balance, F keys and Control Groups will still not be remappable

It is pretty obvious that the writer has never tried how the original hotkeys work for different races.

They might as well add multiple building selection and unlimited hotkey groups now.

i hope you're being sarcastic

sometimes i cant tell
@Hot_Bid on Twitter - ESPORTS life since 2010 - http://i.imgur.com/U2psw.png
Urth
Profile Blog Joined November 2007
United States1250 Posts
Last Edited: 2017-05-19 21:13:24
May 19 2017 21:13 GMT
#35
Not gonna lie, after remapping the camera hotkeys in sc2, it's really hard using F2, F3, and F4 again. They are so far away. Does it really affect balance to let us remap these?
BY.HERO FIGHTING!!!!
NerO
Profile Joined February 2003
United States2071 Posts
May 19 2017 21:20 GMT
#36
On May 20 2017 05:59 BigFan wrote:
Show nested quote +
On May 20 2017 05:53 NerO wrote:
On May 20 2017 05:47 Excalibur_Z wrote:
I always had serious problems with mech and missing the "i" and "o" keys (for Spider Mines and Siege Mode, respectively). And Patrol-moving was always a pain.

This is the immediate balance concern that jumped out at me when I first saw this news. Terran pushes just became a lot easier and more effective if that's the case.

So, should I expect the next great foreigner to be NerO assuming you play terran?

Never... but don't rule out me swinging the protoss hammer on the next great foreign terran. ^^ ~for aiur
AmstAff
Profile Blog Joined January 2008
Germany949 Posts
Last Edited: 2017-05-19 21:25:59
May 19 2017 21:24 GMT
#37
So many people talking bullshit about hotkeys and how its catering to the noobs. I know that people played online qualifiers for the national offline WCG national qualifier tournament with custom keys. I know that enough ex nationalteam members used doxstar or keycraft and I know even more people who changed the the hotkeys from one language to another because it would fit them better than the original language hotkey layout they had.
I dont see any reason at all to not implement it, people who would want to change the hotkeys would be able to do it even without ingame options. This way everyone has the possibility to do it without spending 1 day messing around with editors gamefiles and google.
Finally. if really enough people think that custom hotkeys will enable people to jump from D to B or C to A they might create tournaments where they jsut forbid custom hotkeys (maybe with face and keyboard cam, maybe a keylogger software which scans input while starcraft is opened or whatever solutions).
Everything that will encourage people to play SC/BW without messing with ingame balance (like MBS or unlimited selction) is a good change.
after 2 years i reached it = marine icon
FiWiFaKi
Profile Blog Joined February 2009
Canada9859 Posts
May 19 2017 21:26 GMT
#38
On May 20 2017 04:09 Lazare1969 wrote:
When you join a game they need to add an togglable option so people can see who is using custom hotkeys or not in the game lobby.


I think this is a great option. This way everyone is happy, the people who don't like remapping can check that they are on a level playing field if they want to... And nothing is stopping people from remapping.
In life, the journey is more satisfying than the destination. || .::Entrepreneurship::. Living a few years of your life like most people won't, so that you can spend the rest of your life like most people can't || Mechanical Engineering & Economics Major
FiWiFaKi
Profile Blog Joined February 2009
Canada9859 Posts
May 19 2017 21:30 GMT
#39
On May 20 2017 05:47 TibbersCute wrote:
Show nested quote +
On May 20 2017 05:42 blade55555 wrote:
wait what? You truly believe that instead of clicking M for muta or whatever unit you can think of is going to break balance? Let's pretend it effects it (it won't) you truly believe it'll be as bad as multiple building selection or unlimited hotkey groups? The elitism is so strong.


seems the bigger problem is they sound fairly ignorant. Like saying changing fkey remap would affect balance. Really? All races have identical fkey location on keyboard... Changing actual unit hotkeys is actually different between races. Therefor has some effect on balance, albeit probably minuscule effect.

So now there is a slippery slope set up, and changes seem to a bit ignorant... How far will they go? It's a valid concern, even if people around here are also elitist


I don't have a particularly strong opinion either way, but different hotkeys and location hotkeys definitely would affect balance, because they are used differently by different races. Some use them more for whole army movement, some use them mainly for production, etc.
In life, the journey is more satisfying than the destination. || .::Entrepreneurship::. Living a few years of your life like most people won't, so that you can spend the rest of your life like most people can't || Mechanical Engineering & Economics Major
JungleTerrain
Profile Joined January 2012
Chile799 Posts
May 19 2017 21:31 GMT
#40
i feel like hotkey changes are a bigger deal for newer players but don't really matter as much as the level of skill increases, Idk
www.broodwarmaps.net
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