SC Remastered Hotkeys. - Page 3
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Excalibur_Z
United States12224 Posts
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ortseam
996 Posts
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highsis
259 Posts
It is supposed to be a 'stregegy' game not a APM competition. Let strategy, decision making, and micro decide the victor instead of how fast your hands can do the same repetitive work. I was GM in WOL and I do have fast hands but I just despise how strategy games have been without strategy. Both in SC1 and SC2 faster player is always favoured over smart player. I think UI improvement is always a good thing. ALWAYS. | ||
Trozz
Canada3452 Posts
I like it for hotkey 8. `a1a2a | ||
lestye
United States4135 Posts
On May 20 2017 06:46 highsis wrote: They should allow remapping all hotkeys, allow unit groups more than 12(but disallow more than 11 air units from stacking), allow multiple building control groups. It is supposed to be a 'stregegy' game not a APM competition. Let strategy, decision making, and micro decide the victor instead of how fast your hands can do the same repetitive work. I was GM in WOL and I do have fast hands but I just despise how strategy games have been without strategy. Both in SC1 and SC2 faster player is always favoured over smart player. I think UI improvement is always a good thing. ALWAYS. Mechanical skill is part of the strategy, as is multitasking and maintaining production. | ||
ortseam
996 Posts
On May 20 2017 06:46 highsis wrote: They should allow remapping all hotkeys, allow unit groups more than 12(but disallow more than 11 air units from stacking), allow multiple building control groups. All these stuff mess with the fundamentals of the game. Even in the (<1%) chance that balance falls in the same place, the gameplay would be vastly different. That's not what BW:R is about (according to Blizzard, not me) | ||
The_Red_Viper
19533 Posts
On May 20 2017 06:46 highsis wrote: They should allow remapping all hotkeys, allow unit groups more than 12(but disallow more than 11 air units from stacking), allow multiple building control groups. It is supposed to be a 'stregegy' game not a APM competition. Let strategy, decision making, and micro decide the victor instead of how fast your hands can do the same repetitive work. I was GM in WOL and I do have fast hands but I just despise how strategy games have been without strategy. Both in SC1 and SC2 faster player is always favoured over smart player. I think UI improvement is always a good thing. ALWAYS. Maybe you don't like rts games then? As soon as there is a real time component to the game you will be able to get an advantage by being faster. The gap can be decreased ofc, but then the game will be rather boring to play because there isn't much to do in this real time. Why not just play round based strategy at that point? | ||
CobaltBlu
United States919 Posts
On May 20 2017 06:46 highsis wrote: They should allow remapping all hotkeys, allow unit groups more than 12(but disallow more than 11 air units from stacking), allow multiple building control groups. I think UI improvement is always a good thing. ALWAYS. Changing the unit limit of hotkeys and allowing MBS are game design decisions that create vastly different types of gameplay not UI improvements. Those are things that are not coming to Brood War so you can safely forget about them. | ||
lestye
United States4135 Posts
On May 20 2017 06:59 The_Red_Viper wrote: Maybe you don't like rts games then? As soon as there is a real time component to the game you will be able to get an advantage by being faster. The gap can be decreased ofc, but then the game will be rather boring to play because there isn't much to do in this real time. Why not just play round based strategy at that point? That argument really tilts me. I see it a lot on /r/games and none of these RTS games that do exactly what they think people want have any sort of competitiveness or community. | ||
JungleTerrain
Chile799 Posts
On May 20 2017 06:46 highsis wrote: They should allow remapping all hotkeys, allow unit groups more than 12(but disallow more than 11 air units from stacking), allow multiple building control groups. It is supposed to be a 'stregegy' game not a APM competition. Let strategy, decision making, and micro decide the victor instead of how fast your hands can do the same repetitive work. I was GM in WOL and I do have fast hands but I just despise how strategy games have been without strategy. Both in SC1 and SC2 faster player is always favoured over smart player. I think UI improvement is always a good thing. ALWAYS. No they should not make those changes. It sounds like BW is not for you. And you just don't realize it but there is a TON of strategy in BW. | ||
BonitiilloO
Dominican Republic605 Posts
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The_Red_Viper
19533 Posts
On May 20 2017 07:03 lestye wrote: That argument really tilts me. I see it a lot on /r/games and none of these RTS games that do exactly what they think people want have any sort of competitiveness or community. Yeah you basically have to make sure there isn't much micro and tasks in general. It's really just bland at that point imo. Especially because these games still are way worse strategy wise than any round based strategy game. | ||
KrOjah
United Kingdom68 Posts
On May 20 2017 06:59 The_Red_Viper wrote: Maybe you don't like rts games then? As soon as there is a real time component to the game you will be able to get an advantage by being faster. The gap can be decreased ofc, but then the game will be rather boring to play because there isn't much to do in this real time. Why not just play round based strategy at that point? I most admit I prefer macro based button mashing RTS games, but not every RTS is like bw, Sc2 or AoE2. Your reasoning could also be applied to just about any other real time game (the vast majority of competitive games are real time) | ||
Excalibur_Z
United States12224 Posts
On May 20 2017 06:43 ortseam wrote: I think I'm misunderstanding something, but patrol would get your units back after they reach the attack move location... They would, but what most players do is issue a bunch of short-distance move commands followed by attack-move when they get within a certain range. And that's usually followed by repositioning using more move commands followed by attack-move. Even if you were inattentive, patrol-moving instead would only move your units a short distance away, and even then only when all threats are gone. | ||
leublix
493 Posts
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The_Red_Viper
19533 Posts
On May 20 2017 07:07 KrOjah wrote: I most admit I prefer macro based button mashing RTS games, but not every RTS is like bw, Sc2 or AoE2. Your reasoning could also be applied to just about any other real time game (the vast majority of competitive games are real time) Well yes it can be applied to any real time game. You totally can make sure that the lvl of advantage you get from that is lower, but as i said i think that directly makes the game more bland as an effect. Also this logic of "hey i wanna outsmart my opponent and thus starcraft is bad for that" is not true to begin with. Matchmaking makes sure that you play against people on a similar skill lvl. Most of the skill lvl is due to mechanics. At that point you actually kinda need to outsmart your opponent again because nobody has an actual advantage in mechanics anymore. If you want "deeper" strategy then i would argue most other rts games aren't really that great either. Round based strategy is where you need to go when you actually want to plan things without execution. | ||
NerO
United States2071 Posts
On May 20 2017 07:12 leublix wrote: Not being able to change Camera and control group hotkeys is not that big of a deal, you can just create a custom key layout to rebind the numbers or F keys to a place that is suitable. spoken like someone who would use steroids to make it in the league. | ||
MadJack
Peru357 Posts
You ARE NOT a more skilled player because you can hit a key at the other side of the keyboard with more accuracy than another player. Thats like saying im a better football player than you because i bought the same brand and model of Messi's shoes and you just have standard unknown's brand football shoes. Or a closer example, having the more expensive keyboard/mouse doesnt make you a better starcraft player. | ||
Jealous
10088 Posts
Strong argument here. | ||
jalstar
United States8198 Posts
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