• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 10:14
CEST 16:14
KST 23:14
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins EWC 202532Tournament Spotlight: FEL Cracow 202510Power Rank - Esports World Cup 202580RSL Season 1 - Final Week9[ASL19] Finals Recap: Standing Tall15
Community News
[BSL 2025] H2 - Team Wars, Weeklies & SB Ladder8EWC 2025 - Replay Pack4Google Play ASL (Season 20) Announced49BSL Team Wars - Bonyth, Dewalt, Hawk & Sziky teams10Weekly Cups (July 14-20): Final Check-up0
StarCraft 2
General
The GOAT ranking of GOAT rankings Tournament Spotlight: FEL Cracow 2025 Classic: "It's a thick wall to break through to become world champ" Firefly given lifetime ban by ESIC following match-fixing investigation Serral wins EWC 2025
Tourneys
LiuLi Cup Weeklies and Monthlies Info Sea Duckling Open (Global, Bronze-Diamond) TaeJa vs Creator Bo7 SC Evo Showmatch Sparkling Tuna Cup - Weekly Open Tournament FEL Cracov 2025 (July 27) - $10,000 live event
Strategy
How did i lose this ZvP, whats the proper response
Custom Maps
External Content
Mutation # 484 Magnetic Pull Mutation #239 Bad Weather Mutation # 483 Kill Bot Wars Mutation # 482 Wheel of Misfortune
Brood War
General
Google Play ASL (Season 20) Announced Which top zerg/toss will fail in qualifiers? BGH Auto Balance -> http://bghmmr.eu/ 2025 Season 2 Ladder map pool Flash Announces (and Retracts) Hiatus From ASL
Tourneys
[ASL20] Online Qualifiers Day 1 [Megathread] Daily Proleagues Small VOD Thread 2.0 [BSL] Non-Korean Championship - Final weekend
Strategy
[G] Mineral Boosting Muta micro map competition Does 1 second matter in StarCraft? Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Beyond All Reason Total Annihilation Server - TAForever [MMORPG] Tree of Savior (Successor of Ragnarok)
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread Stop Killing Games - European Citizens Initiative
Fan Clubs
INnoVation Fan Club SKT1 Classic Fan Club!
Media & Entertainment
Anime Discussion Thread [\m/] Heavy Metal Thread Movie Discussion! [Manga] One Piece Korean Music Discussion
Sports
2024 - 2025 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Gtx660 graphics card replacement Installation of Windows 10 suck at "just a moment" Computer Build, Upgrade & Buying Resource Thread
TL Community
TeamLiquid Team Shirt On Sale The Automated Ban List
Blogs
ASL S20 English Commentary…
namkraft
The Link Between Fitness and…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Socialism Anyone?
GreenHorizons
Customize Sidebar...

Website Feedback

Closed Threads



Active: 657 users

SC Remastered Hotkeys. - Page 6

Forum Index > BW General
235 CommentsPost a Reply
Prev 1 4 5 6 7 8 12 Next All
Shock710
Profile Blog Joined December 2009
Australia6097 Posts
May 20 2017 06:23 GMT
#101
On May 20 2017 06:34 Excalibur_Z wrote:
So is there any reason to not just remap Patrol to A and make that the default attack-move behavior? People attack-move so much as it is with high APM that I don't think you'd actually be missing anything.

patrol doesnt allow for focus fire tho if ur trying to snipe high templar, focus killing worker, i think patrol might just be different for each race.
dAPhREAk gives Shock a * | [23:55] <Shock710> that was out of context -_- [16:26] <@motbob> Good question, Shock!
Excalibur_Z
Profile Joined October 2002
United States12235 Posts
May 20 2017 06:42 GMT
#102
On May 20 2017 15:23 Shock710 wrote:
Show nested quote +
On May 20 2017 06:34 Excalibur_Z wrote:
So is there any reason to not just remap Patrol to A and make that the default attack-move behavior? People attack-move so much as it is with high APM that I don't think you'd actually be missing anything.

patrol doesnt allow for focus fire tho if ur trying to snipe high templar, focus killing worker, i think patrol might just be different for each race.


If you need to focus fire though you can just right-click.
Moderator
erin[go]bragh
Profile Joined December 2008
United States815 Posts
May 20 2017 06:43 GMT
#103
Hotkey optimization providing some measurable advantage is an interesting theory but I feel like some people are skipping the data gathering step and just concluding that it must be advantageous because your fingers won't have to travel as far. I'd love to see some actual data on this. Didn't someone show that SC2 players who switched to The Core layout didn't see any significant effect on win rate? I seem to remember reading about it but I don't have a link so I might just be pulling that out of my ass. Regardless it would be cool to see some hard data.

That being said, if you assume that optimizing hotkeys provides a tangible advantage it seems weird to me to restrict the control group and F keys, which function the same for all three races. Structure and unit hotkeys however are different for each race and so by definition offer different benefits.

A related anecdote: Jaedong has said that he uses 1-3 for units, 4-7 for hatcheries, and doesn't use 8-0 at all. I feel like people vastly overestimate the effect hotkeys have on the end result of actual gameplay. I'm not saying the effect is zero, I'm just saying it's most likely so minuscule that it can be easily overlooked against the backdrop of every other variable that has an effect on your play.
JulyZerg! by.hero, effOrt, KTY.
Wolf
Profile Blog Joined April 2010
Korea (South)3290 Posts
May 20 2017 06:54 GMT
#104
The UI for this looks clean. I'm glad it seems they're really going through with the hotkeys! SC:R can't come fast enough.
Commentatorhttp://twitter.com/proxywolf
TL+ Member
FFW_Rude
Profile Blog Joined November 2010
France10201 Posts
May 20 2017 06:57 GMT
#105
People complain about everything nowadays. It just baffles me.
#1 KT Rolster fanboy. KT BEST KT ! Hail to KT playoffs Zergs ! Unofficial french translator for SlayerS_`Boxer` biography "Crazy as me".
Piste
Profile Blog Joined July 2006
6177 Posts
Last Edited: 2017-05-20 07:07:02
May 20 2017 07:05 GMT
#106
On May 20 2017 05:53 NerO wrote:
Show nested quote +
On May 20 2017 05:47 Excalibur_Z wrote:
I always had serious problems with mech and missing the "i" and "o" keys (for Spider Mines and Siege Mode, respectively). And Patrol-moving was always a pain.

This is the immediate balance concern that jumped out at me when I first saw this news. Terran pushes just became a lot easier and more effective if that's the case.

This. I played with custom hotkeys during prepatch and I never felt terran being so easy before. My mechanics became better than ever after just 2 days of playing with custom keys. It's way too easy to macro, lay mines, siege, stim, irritiade and emp by using just two keys where you can keep your fingers most of the time.

edit: I also played with custom keys with protoss, but I felt terran benefit from them way more.
Netto.
Profile Blog Joined August 2010
Poland523 Posts
May 20 2017 07:08 GMT
#107
On May 20 2017 15:57 FFW_Rude wrote:
People complain about everything nowadays. It just baffles me.


What is the problem with discussing something that will affect whole BW community? People shouldn't have different opinion than you because 'it baffles you'?
Be the change you want to see in the world.
CrymeaTerran
Profile Joined May 2017
149 Posts
May 20 2017 07:24 GMT
#108
Goodbye i and o, hello w and e
Goodbye PPPPP, i will never use you again for this game, hello s
thanks god, this is a good feature.
Sziky = Love
Shock710
Profile Blog Joined December 2009
Australia6097 Posts
May 20 2017 07:33 GMT
#109
On May 20 2017 15:42 Excalibur_Z wrote:
Show nested quote +
On May 20 2017 15:23 Shock710 wrote:
On May 20 2017 06:34 Excalibur_Z wrote:
So is there any reason to not just remap Patrol to A and make that the default attack-move behavior? People attack-move so much as it is with high APM that I don't think you'd actually be missing anything.

patrol doesnt allow for focus fire tho if ur trying to snipe high templar, focus killing worker, i think patrol might just be different for each race.


If you need to focus fire though you can just right-click.

yep i totally forgot for some reason
dAPhREAk gives Shock a * | [23:55] <Shock710> that was out of context -_- [16:26] <@motbob> Good question, Shock!
SlyGuy9000
Profile Joined May 2017
6 Posts
Last Edited: 2017-05-20 07:38:22
May 20 2017 07:34 GMT
#110
I left this on Blizzards site:

"I disagree with this addition completely and personally believe that tournaments should ban features like this.

My reasoning is that it completely defeats the standardization of the game and the LOE (level of effort) required to execute specific tasks. For instance, it takes a specific LOE for Terrans to push against Protoss because Terran players currently have to press "o" for siege and "i" for mines as a standard. The LOE required to push is greatly reduced if players can just rebind their hotkeys to "e" for mines and "t" for siege. Another example would be building units. Building units would require a much lower LOE for Terran if you could just rebind Marine to "A" instead of "M". With a standardized game, everybody has to play by the exact same rules. So when we are watching pro games or replays and we are watching players execute specific tasks, it gives us a great sense of astonishment and excitement because we as players are well aware of how complex it is to execute these tasks. All hotkey rebinding does (as I have stated before) is simplify these tasks, thus reducing the level of astonishment and excitement when we watch players execute them. It's no different than watching a player "1a" in SC2 vs watching a player "1a2a3a4a5a6a7a8a9a0a" in Brood War or watching a player press "A" to build a marine vs watching a player press "M" to build a marine while microing marine and medics against mutas; one action requires more LOE thus making the player that puts more into the game benefit from his practice over someone who plays casually. We as long time players (I have played since 1998 after playing a demo of SC from a Computer Gaming World Magazine) like the standardization of the game and would like to keep BW's gameplay 100% as it is today. So, regardless of how "harmless" this addition may seem initially, it ultimately does have a major impact on the current game play.

In conclusion, Brood War survived 20 years without a feature like this. That alone shows that it is not needed. The only real changes that BW needed was a graphics buff, some bug fixes, and a nice match-making/ladder system."
arb
Profile Blog Joined April 2008
Noobville17921 Posts
May 20 2017 07:34 GMT
#111
Speaking of random stuff, did anyone notice they finally renamed the Robotics Support to Robotics Support Bay? People have been calling it the wrong name for years
Artillery spawned from the forges of Hell
Dante08
Profile Blog Joined February 2008
Singapore4128 Posts
May 20 2017 07:54 GMT
#112
On May 20 2017 16:05 Piste wrote:
Show nested quote +
On May 20 2017 05:53 NerO wrote:
On May 20 2017 05:47 Excalibur_Z wrote:
I always had serious problems with mech and missing the "i" and "o" keys (for Spider Mines and Siege Mode, respectively). And Patrol-moving was always a pain.

This is the immediate balance concern that jumped out at me when I first saw this news. Terran pushes just became a lot easier and more effective if that's the case.

This. I played with custom hotkeys during prepatch and I never felt terran being so easy before. My mechanics became better than ever after just 2 days of playing with custom keys. It's way too easy to macro, lay mines, siege, stim, irritiade and emp by using just two keys where you can keep your fingers most of the time.

edit: I also played with custom keys with protoss, but I felt terran benefit from them way more.


So will you be able to suddenly beat someone better than you because it's easier to lay mines, siege, stim, irridiate and emp?
Piste
Profile Blog Joined July 2006
6177 Posts
May 20 2017 07:57 GMT
#113
On May 20 2017 16:54 Dante08 wrote:
Show nested quote +
On May 20 2017 16:05 Piste wrote:
On May 20 2017 05:53 NerO wrote:
On May 20 2017 05:47 Excalibur_Z wrote:
I always had serious problems with mech and missing the "i" and "o" keys (for Spider Mines and Siege Mode, respectively). And Patrol-moving was always a pain.

This is the immediate balance concern that jumped out at me when I first saw this news. Terran pushes just became a lot easier and more effective if that's the case.

This. I played with custom hotkeys during prepatch and I never felt terran being so easy before. My mechanics became better than ever after just 2 days of playing with custom keys. It's way too easy to macro, lay mines, siege, stim, irritiade and emp by using just two keys where you can keep your fingers most of the time.

edit: I also played with custom keys with protoss, but I felt terran benefit from them way more.


So will you be able to suddenly beat someone better than you because it's easier to lay mines, siege, stim, irridiate and emp?

Yes, suddenly.
TelecoM
Profile Blog Joined January 2010
United States10673 Posts
May 20 2017 07:58 GMT
#114
On May 20 2017 16:54 Dante08 wrote:
Show nested quote +
On May 20 2017 16:05 Piste wrote:
On May 20 2017 05:53 NerO wrote:
On May 20 2017 05:47 Excalibur_Z wrote:
I always had serious problems with mech and missing the "i" and "o" keys (for Spider Mines and Siege Mode, respectively). And Patrol-moving was always a pain.

This is the immediate balance concern that jumped out at me when I first saw this news. Terran pushes just became a lot easier and more effective if that's the case.

This. I played with custom hotkeys during prepatch and I never felt terran being so easy before. My mechanics became better than ever after just 2 days of playing with custom keys. It's way too easy to macro, lay mines, siege, stim, irritiade and emp by using just two keys where you can keep your fingers most of the time.

edit: I also played with custom keys with protoss, but I felt terran benefit from them way more.


So will you be able to suddenly beat someone better than you because it's easier to lay mines, siege, stim, irridiate and emp?

No, people are just wanting to complain about anything, most probably don't even play or play regularly lol.
AKA: TelecoM[WHITE] Protoss fighting
Piste
Profile Blog Joined July 2006
6177 Posts
May 20 2017 08:15 GMT
#115
On May 20 2017 16:58 GGzerG wrote:
Show nested quote +
On May 20 2017 16:54 Dante08 wrote:
On May 20 2017 16:05 Piste wrote:
On May 20 2017 05:53 NerO wrote:
On May 20 2017 05:47 Excalibur_Z wrote:
I always had serious problems with mech and missing the "i" and "o" keys (for Spider Mines and Siege Mode, respectively). And Patrol-moving was always a pain.

This is the immediate balance concern that jumped out at me when I first saw this news. Terran pushes just became a lot easier and more effective if that's the case.

This. I played with custom hotkeys during prepatch and I never felt terran being so easy before. My mechanics became better than ever after just 2 days of playing with custom keys. It's way too easy to macro, lay mines, siege, stim, irritiade and emp by using just two keys where you can keep your fingers most of the time.

edit: I also played with custom keys with protoss, but I felt terran benefit from them way more.


So will you be able to suddenly beat someone better than you because it's easier to lay mines, siege, stim, irridiate and emp?

No, people are just wanting to complain about anything, most probably don't even play or play regularly lol.

You're argument is useless, unnecessary and simply incorrect. I was talking about the game and told my observations how hotkey remapping effected my play. But yeah I see that you must make statements about the players when you can't make any useful statements about the game instead.
SlyGuy9000
Profile Joined May 2017
6 Posts
May 20 2017 08:17 GMT
#116
On May 20 2017 17:15 Piste wrote:
Show nested quote +
On May 20 2017 16:58 GGzerG wrote:
On May 20 2017 16:54 Dante08 wrote:
On May 20 2017 16:05 Piste wrote:
On May 20 2017 05:53 NerO wrote:
On May 20 2017 05:47 Excalibur_Z wrote:
I always had serious problems with mech and missing the "i" and "o" keys (for Spider Mines and Siege Mode, respectively). And Patrol-moving was always a pain.

This is the immediate balance concern that jumped out at me when I first saw this news. Terran pushes just became a lot easier and more effective if that's the case.

This. I played with custom hotkeys during prepatch and I never felt terran being so easy before. My mechanics became better than ever after just 2 days of playing with custom keys. It's way too easy to macro, lay mines, siege, stim, irritiade and emp by using just two keys where you can keep your fingers most of the time.

edit: I also played with custom keys with protoss, but I felt terran benefit from them way more.


So will you be able to suddenly beat someone better than you because it's easier to lay mines, siege, stim, irridiate and emp?

No, people are just wanting to complain about anything, most probably don't even play or play regularly lol.

You're argument is useless, unnecessary and simply incorrect. I was talking about the game and told my observations how hotkey remapping effected my play. But yeah I see that you must make statements about the players when you can't make any useful statements about the game instead.


Agreed. I also illustrated valid points that pertained to the game itself.
Glioburd
Profile Joined April 2008
France1911 Posts
Last Edited: 2017-05-20 08:28:54
May 20 2017 08:22 GMT
#117
Looks good can't wait to use the qwerty M for marines instead of my azerty M.
"You should hate loosing, but you should never fear defeat." NaDa.
mca64Launcher_
Profile Joined June 2015
Poland629 Posts
Last Edited: 2017-05-20 08:34:47
May 20 2017 08:23 GMT
#118
in the future i will add Hotkeys configuration to 1.16.1 (mca64Launcher)

Poll: Should be Hotkeys configureable in 1.16.1?

YES (30)
 
67%

NO (15)
 
33%

45 total votes

Your vote: Should be Hotkeys configureable in 1.16.1?

(Vote): YES
(Vote): NO




also wanna release bundle mca64Launcher + StarCraft (full size) + audio language packs, all integrated with the Launcher. Stay tuned! Need few months
SlyGuy9000
Profile Joined May 2017
6 Posts
May 20 2017 08:29 GMT
#119
On May 20 2017 17:23 mca64Launcher_ wrote:
in the future i will add Hotkeys configuration to 1.16.1 (mca64Launcher)

Poll: Should be Hotkeys configureable in 1.16.1?

YES (30)
 
67%

NO (15)
 
33%

45 total votes

Your vote: Should be Hotkeys configureable in 1.16.1?

(Vote): YES
(Vote): NO




also wanna release bundle mca64Launcher + StarCraft (full size). Stay tuned! Need few months


I think polls here are useless because you have a lot of new players that will be voting on it who want BW to be more like SC2. The question should be asked to the people that actually kept the game alive for 20 years and not the new comers.
onlystar
Profile Joined March 2015
United States971 Posts
May 20 2017 08:53 GMT
#120
''To preserve competitive balance, F keys and Control Groups will still not be remappable, '''

even blizzard understands that remapping controlgroups has a bigger impact on one race/matchup MORE than the other and would effect balance from what it was
Prev 1 4 5 6 7 8 12 Next All
Please log in or register to reply.
Live Events Refresh
BSL20 Non-Korean Champi…
12:00
Playoff - Day 1/2
Zhanhun vs DewaltLIVE!
Mihu vs TBD
Fengzi vs TBD
ZZZero.O175
LiquipediaDiscussion
CranKy Ducklings
10:00
Sea Duckling Open #137
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko478
ForJumy 46
RushiSC 35
Aristorii 12
StarCraft: Brood War
Britney 45815
Jaedong 2864
Sea 2578
BeSt 1024
Mini 816
ggaemo 670
Larva 582
Soma 370
GuemChi 323
Rush 272
[ Show more ]
ToSsGirL 226
hero 216
firebathero 198
Last 196
Nal_rA 188
ZZZero.O 175
Zeus 163
Mong 98
TY 95
ajuk12(nOOB) 35
Yoon 17
Terrorterran 11
Noble 10
IntoTheRainbow 5
HiyA 4
Rock 4
Dota 2
Gorgc3753
qojqva2595
XcaliburYe313
420jenkins202
League of Legends
Reynor32
Counter-Strike
fl0m1744
ScreaM863
sgares226
Heroes of the Storm
Khaldor280
Liquid`Hasu103
Other Games
singsing2188
B2W.Neo1228
DeMusliM507
byalli333
Hui .297
Happy250
OptimusSC212
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 19 non-featured ]
StarCraft 2
• Berry_CruncH214
• Gemini_19 92
• Reevou 8
• AfreecaTV YouTube
• sooper7s
• intothetv
• Migwel
• Kozan
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• Michael_bg 4
• FirePhoenix4
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 2918
• WagamamaTV619
League of Legends
• Nemesis2366
• Jankos1366
Upcoming Events
WardiTV European League
1h 46m
ShoWTimE vs Harstem
Shameless vs MaxPax
HeRoMaRinE vs SKillous
ByuN vs TBD
Sparkling Tuna Cup
19h 46m
BSL20 Non-Korean Champi…
23h 46m
Bonyth vs TBD
WardiTV European League
1d 1h
Wardi Open
1d 20h
OSC
2 days
uThermal 2v2 Circuit
4 days
The PondCast
4 days
uThermal 2v2 Circuit
6 days
RSL Revival
6 days
[ Show More ]
RSL Revival
6 days
Liquipedia Results

Completed

BSL 20 Non-Korean Championship
FEL Cracow 2025
Underdog Cup #2

Ongoing

Copa Latinoamericana 4
Jiahua Invitational
BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Qualifiers
ASL Season 20: Qualifier #1
HCC Europe
CC Div. A S7
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025

Upcoming

ASL Season 20: Qualifier #2
ASL Season 20
CSLPRO Chat StarLAN 3
BSL Season 21
RSL Revival: Season 2
Maestros of the Game
SEL Season 2 Championship
WardiTV Summer 2025
uThermal 2v2 Main Event
Thunderpick World Champ.
MESA Nomadic Masters Fall
CAC 2025
Roobet Cup 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.