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On May 20 2017 06:34 Excalibur_Z wrote: So is there any reason to not just remap Patrol to A and make that the default attack-move behavior? People attack-move so much as it is with high APM that I don't think you'd actually be missing anything. patrol doesnt allow for focus fire tho if ur trying to snipe high templar, focus killing worker, i think patrol might just be different for each race.
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United States12224 Posts
On May 20 2017 15:23 Shock710 wrote:Show nested quote +On May 20 2017 06:34 Excalibur_Z wrote: So is there any reason to not just remap Patrol to A and make that the default attack-move behavior? People attack-move so much as it is with high APM that I don't think you'd actually be missing anything. patrol doesnt allow for focus fire tho if ur trying to snipe high templar, focus killing worker, i think patrol might just be different for each race.
If you need to focus fire though you can just right-click.
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Hotkey optimization providing some measurable advantage is an interesting theory but I feel like some people are skipping the data gathering step and just concluding that it must be advantageous because your fingers won't have to travel as far. I'd love to see some actual data on this. Didn't someone show that SC2 players who switched to The Core layout didn't see any significant effect on win rate? I seem to remember reading about it but I don't have a link so I might just be pulling that out of my ass. Regardless it would be cool to see some hard data.
That being said, if you assume that optimizing hotkeys provides a tangible advantage it seems weird to me to restrict the control group and F keys, which function the same for all three races. Structure and unit hotkeys however are different for each race and so by definition offer different benefits.
A related anecdote: Jaedong has said that he uses 1-3 for units, 4-7 for hatcheries, and doesn't use 8-0 at all. I feel like people vastly overestimate the effect hotkeys have on the end result of actual gameplay. I'm not saying the effect is zero, I'm just saying it's most likely so minuscule that it can be easily overlooked against the backdrop of every other variable that has an effect on your play.
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The UI for this looks clean. I'm glad it seems they're really going through with the hotkeys! SC:R can't come fast enough.
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People complain about everything nowadays. It just baffles me.
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On May 20 2017 05:53 NerO wrote:Show nested quote +On May 20 2017 05:47 Excalibur_Z wrote: I always had serious problems with mech and missing the "i" and "o" keys (for Spider Mines and Siege Mode, respectively). And Patrol-moving was always a pain. This is the immediate balance concern that jumped out at me when I first saw this news. Terran pushes just became a lot easier and more effective if that's the case. This. I played with custom hotkeys during prepatch and I never felt terran being so easy before. My mechanics became better than ever after just 2 days of playing with custom keys. It's way too easy to macro, lay mines, siege, stim, irritiade and emp by using just two keys where you can keep your fingers most of the time.
edit: I also played with custom keys with protoss, but I felt terran benefit from them way more.
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On May 20 2017 15:57 FFW_Rude wrote: People complain about everything nowadays. It just baffles me.
What is the problem with discussing something that will affect whole BW community? People shouldn't have different opinion than you because 'it baffles you'?
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Goodbye i and o, hello w and e Goodbye PPPPP, i will never use you again for this game, hello s thanks god, this is a good feature.
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On May 20 2017 15:42 Excalibur_Z wrote:Show nested quote +On May 20 2017 15:23 Shock710 wrote:On May 20 2017 06:34 Excalibur_Z wrote: So is there any reason to not just remap Patrol to A and make that the default attack-move behavior? People attack-move so much as it is with high APM that I don't think you'd actually be missing anything. patrol doesnt allow for focus fire tho if ur trying to snipe high templar, focus killing worker, i think patrol might just be different for each race. If you need to focus fire though you can just right-click. yep i totally forgot for some reason
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I left this on Blizzards site:
"I disagree with this addition completely and personally believe that tournaments should ban features like this.
My reasoning is that it completely defeats the standardization of the game and the LOE (level of effort) required to execute specific tasks. For instance, it takes a specific LOE for Terrans to push against Protoss because Terran players currently have to press "o" for siege and "i" for mines as a standard. The LOE required to push is greatly reduced if players can just rebind their hotkeys to "e" for mines and "t" for siege. Another example would be building units. Building units would require a much lower LOE for Terran if you could just rebind Marine to "A" instead of "M". With a standardized game, everybody has to play by the exact same rules. So when we are watching pro games or replays and we are watching players execute specific tasks, it gives us a great sense of astonishment and excitement because we as players are well aware of how complex it is to execute these tasks. All hotkey rebinding does (as I have stated before) is simplify these tasks, thus reducing the level of astonishment and excitement when we watch players execute them. It's no different than watching a player "1a" in SC2 vs watching a player "1a2a3a4a5a6a7a8a9a0a" in Brood War or watching a player press "A" to build a marine vs watching a player press "M" to build a marine while microing marine and medics against mutas; one action requires more LOE thus making the player that puts more into the game benefit from his practice over someone who plays casually. We as long time players (I have played since 1998 after playing a demo of SC from a Computer Gaming World Magazine) like the standardization of the game and would like to keep BW's gameplay 100% as it is today. So, regardless of how "harmless" this addition may seem initially, it ultimately does have a major impact on the current game play.
In conclusion, Brood War survived 20 years without a feature like this. That alone shows that it is not needed. The only real changes that BW needed was a graphics buff, some bug fixes, and a nice match-making/ladder system."
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Speaking of random stuff, did anyone notice they finally renamed the Robotics Support to Robotics Support Bay? People have been calling it the wrong name for years
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On May 20 2017 16:05 Piste wrote:Show nested quote +On May 20 2017 05:53 NerO wrote:On May 20 2017 05:47 Excalibur_Z wrote: I always had serious problems with mech and missing the "i" and "o" keys (for Spider Mines and Siege Mode, respectively). And Patrol-moving was always a pain. This is the immediate balance concern that jumped out at me when I first saw this news. Terran pushes just became a lot easier and more effective if that's the case. This. I played with custom hotkeys during prepatch and I never felt terran being so easy before. My mechanics became better than ever after just 2 days of playing with custom keys. It's way too easy to macro, lay mines, siege, stim, irritiade and emp by using just two keys where you can keep your fingers most of the time. edit: I also played with custom keys with protoss, but I felt terran benefit from them way more.
So will you be able to suddenly beat someone better than you because it's easier to lay mines, siege, stim, irridiate and emp?
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On May 20 2017 16:54 Dante08 wrote:Show nested quote +On May 20 2017 16:05 Piste wrote:On May 20 2017 05:53 NerO wrote:On May 20 2017 05:47 Excalibur_Z wrote: I always had serious problems with mech and missing the "i" and "o" keys (for Spider Mines and Siege Mode, respectively). And Patrol-moving was always a pain. This is the immediate balance concern that jumped out at me when I first saw this news. Terran pushes just became a lot easier and more effective if that's the case. This. I played with custom hotkeys during prepatch and I never felt terran being so easy before. My mechanics became better than ever after just 2 days of playing with custom keys. It's way too easy to macro, lay mines, siege, stim, irritiade and emp by using just two keys where you can keep your fingers most of the time. edit: I also played with custom keys with protoss, but I felt terran benefit from them way more. So will you be able to suddenly beat someone better than you because it's easier to lay mines, siege, stim, irridiate and emp? Yes, suddenly.
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On May 20 2017 16:54 Dante08 wrote:Show nested quote +On May 20 2017 16:05 Piste wrote:On May 20 2017 05:53 NerO wrote:On May 20 2017 05:47 Excalibur_Z wrote: I always had serious problems with mech and missing the "i" and "o" keys (for Spider Mines and Siege Mode, respectively). And Patrol-moving was always a pain. This is the immediate balance concern that jumped out at me when I first saw this news. Terran pushes just became a lot easier and more effective if that's the case. This. I played with custom hotkeys during prepatch and I never felt terran being so easy before. My mechanics became better than ever after just 2 days of playing with custom keys. It's way too easy to macro, lay mines, siege, stim, irritiade and emp by using just two keys where you can keep your fingers most of the time. edit: I also played with custom keys with protoss, but I felt terran benefit from them way more. So will you be able to suddenly beat someone better than you because it's easier to lay mines, siege, stim, irridiate and emp? No, people are just wanting to complain about anything, most probably don't even play or play regularly lol.
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On May 20 2017 16:58 GGzerG wrote:Show nested quote +On May 20 2017 16:54 Dante08 wrote:On May 20 2017 16:05 Piste wrote:On May 20 2017 05:53 NerO wrote:On May 20 2017 05:47 Excalibur_Z wrote: I always had serious problems with mech and missing the "i" and "o" keys (for Spider Mines and Siege Mode, respectively). And Patrol-moving was always a pain. This is the immediate balance concern that jumped out at me when I first saw this news. Terran pushes just became a lot easier and more effective if that's the case. This. I played with custom hotkeys during prepatch and I never felt terran being so easy before. My mechanics became better than ever after just 2 days of playing with custom keys. It's way too easy to macro, lay mines, siege, stim, irritiade and emp by using just two keys where you can keep your fingers most of the time. edit: I also played with custom keys with protoss, but I felt terran benefit from them way more. So will you be able to suddenly beat someone better than you because it's easier to lay mines, siege, stim, irridiate and emp? No, people are just wanting to complain about anything, most probably don't even play or play regularly lol. You're argument is useless, unnecessary and simply incorrect. I was talking about the game and told my observations how hotkey remapping effected my play. But yeah I see that you must make statements about the players when you can't make any useful statements about the game instead.
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On May 20 2017 17:15 Piste wrote:Show nested quote +On May 20 2017 16:58 GGzerG wrote:On May 20 2017 16:54 Dante08 wrote:On May 20 2017 16:05 Piste wrote:On May 20 2017 05:53 NerO wrote:On May 20 2017 05:47 Excalibur_Z wrote: I always had serious problems with mech and missing the "i" and "o" keys (for Spider Mines and Siege Mode, respectively). And Patrol-moving was always a pain. This is the immediate balance concern that jumped out at me when I first saw this news. Terran pushes just became a lot easier and more effective if that's the case. This. I played with custom hotkeys during prepatch and I never felt terran being so easy before. My mechanics became better than ever after just 2 days of playing with custom keys. It's way too easy to macro, lay mines, siege, stim, irritiade and emp by using just two keys where you can keep your fingers most of the time. edit: I also played with custom keys with protoss, but I felt terran benefit from them way more. So will you be able to suddenly beat someone better than you because it's easier to lay mines, siege, stim, irridiate and emp? No, people are just wanting to complain about anything, most probably don't even play or play regularly lol. You're argument is useless, unnecessary and simply incorrect. I was talking about the game and told my observations how hotkey remapping effected my play. But yeah I see that you must make statements about the players when you can't make any useful statements about the game instead.
Agreed. I also illustrated valid points that pertained to the game itself.
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Looks good can't wait to use the qwerty M for marines instead of my azerty M.
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in the future i will add Hotkeys configuration to 1.16.1 (mca64Launcher)
Poll: Should be Hotkeys configureable in 1.16.1?YES (30) 67% NO (15) 33% 45 total votes Your vote: Should be Hotkeys configureable in 1.16.1? (Vote): YES (Vote): NO
also wanna release bundle mca64Launcher + StarCraft (full size) + audio language packs, all integrated with the Launcher. Stay tuned! Need few months
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On May 20 2017 17:23 mca64Launcher_ wrote:in the future i will add Hotkeys configuration to 1.16.1 (mca64Launcher) Poll: Should be Hotkeys configureable in 1.16.1?YES (30) 67% NO (15) 33% 45 total votes Your vote: Should be Hotkeys configureable in 1.16.1? (Vote): YES (Vote): NO
also wanna release bundle mca64Launcher + StarCraft (full size). Stay tuned! Need few months
I think polls here are useless because you have a lot of new players that will be voting on it who want BW to be more like SC2. The question should be asked to the people that actually kept the game alive for 20 years and not the new comers.
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''To preserve competitive balance, F keys and Control Groups will still not be remappable, '''
even blizzard understands that remapping controlgroups has a bigger impact on one race/matchup MORE than the other and would effect balance from what it was
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