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SC Remastered Hotkeys. - Page 7

Forum Index > BW General
235 CommentsPost a Reply
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gngfn
Profile Joined January 2009
United States1726 Posts
May 20 2017 08:55 GMT
#121
On May 20 2017 16:34 arb wrote:
Speaking of random stuff, did anyone notice they finally renamed the Robotics Support to Robotics Support Bay? People have been calling it the wrong name for years

It was always called Robotics Support Bay in the tooltip in the build menu. It's just called Protoss Robotics Support in the main window thing because the word "Bay" doesn't fit.
KameZerg
Profile Blog Joined May 2007
Sweden1772 Posts
May 20 2017 08:56 GMT
#122
Making all movement keys unrebindable would also peserve more of the same type of skill-based mechanics
asdasdasdasdasd123123123
suddendeathTV
Profile Joined January 2012
Sweden388 Posts
May 20 2017 09:22 GMT
#123
Why do people even discuss the remapable hotkeys :D People have been remapping their hotkeys with 3rd party tools forever or by changing language.

This only makes it fair so that all of us play on equal terms.
Information is everything
Broodwar4lyf
Profile Blog Joined February 2016
304 Posts
May 20 2017 09:24 GMT
#124
I threw away my F1 key, thanks Blizzard
https://cinesnipe.com
SHODAN
Profile Joined November 2011
United Kingdom1159 Posts
May 20 2017 10:17 GMT
#125
"To preserve competitive balance, F keys and Control Groups will still not be remappable"

this part makes no sense to me. why do they single out control groups hotkeys? what makes control group hotkeys so much more important to competitive balance than the other hotkeys?

I was hoping to change 7, 8, 9, 0 to Q, W, E, `

onlystar
Profile Joined March 2015
United States971 Posts
May 20 2017 10:19 GMT
#126
that part makes no sense to you? :D lol
SHODAN
Profile Joined November 2011
United Kingdom1159 Posts
May 20 2017 10:25 GMT
#127
On May 20 2017 19:19 onlystar wrote:
that part makes no sense to you? :D lol


in what way would remappable control groups upset the competitive balance?
TT1
Profile Blog Joined December 2008
Canada10045 Posts
May 20 2017 10:28 GMT
#128
On May 20 2017 19:17 SHODAN wrote:
"To preserve competitive balance, F keys and Control Groups will still not be remappable"

this part makes no sense to me. why do they single out control groups hotkeys? what makes control group hotkeys so much more important to competitive balance than the other hotkeys?

I was hoping to change 7, 8, 9, 0 to Q, W, E, `



the fact that you wanted to change 7 8 9 0 to closer/more accessible hotkeys doesnt tell you anything?
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
SHODAN
Profile Joined November 2011
United Kingdom1159 Posts
May 20 2017 10:34 GMT
#129
On May 20 2017 19:28 TT1 wrote:
Show nested quote +
On May 20 2017 19:17 SHODAN wrote:
"To preserve competitive balance, F keys and Control Groups will still not be remappable"

this part makes no sense to me. why do they single out control groups hotkeys? what makes control group hotkeys so much more important to competitive balance than the other hotkeys?

I was hoping to change 7, 8, 9, 0 to Q, W, E, `



the fact that you wanted to change 7 8 9 0 to closer/more accessible hotkeys doesnt tell you anything?


it tells me nothing. if every player has the option to remap control groups, then every player enjoys the same advantage.

but you seem to be under the impression that remappable control groups will favour one player over the other... spell it out for me. how would remappable control groups upset the competitive balance?
TT1
Profile Blog Joined December 2008
Canada10045 Posts
Last Edited: 2017-05-20 10:40:05
May 20 2017 10:39 GMT
#130
On May 20 2017 19:34 SHODAN wrote:
Show nested quote +
On May 20 2017 19:28 TT1 wrote:
On May 20 2017 19:17 SHODAN wrote:
"To preserve competitive balance, F keys and Control Groups will still not be remappable"

this part makes no sense to me. why do they single out control groups hotkeys? what makes control group hotkeys so much more important to competitive balance than the other hotkeys?

I was hoping to change 7, 8, 9, 0 to Q, W, E, `



the fact that you wanted to change 7 8 9 0 to closer/more accessible hotkeys doesnt tell you anything?


it tells me nothing. if every player has the option to remap control groups, then every player enjoys the same advantage.

but you seem to be under the impression that remappable control groups will favour one player over the other... spell it out for me. how would remappable control groups upset the competitive balance?


everyone plays the same game right now as well. so you tell me, whats the problem?
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
onlystar
Profile Joined March 2015
United States971 Posts
Last Edited: 2017-05-20 10:42:33
May 20 2017 10:41 GMT
#131
as said before remapping control roups will benifit one build /matchup MORE than the other having sk terran in mind or zerg who always has many unit groups just you can figure this out yourself the 3 races mechanics differ from each other
SHODAN
Profile Joined November 2011
United Kingdom1159 Posts
May 20 2017 10:44 GMT
#132
On May 20 2017 19:39 TT1 wrote:
Show nested quote +
On May 20 2017 19:34 SHODAN wrote:
On May 20 2017 19:28 TT1 wrote:
On May 20 2017 19:17 SHODAN wrote:
"To preserve competitive balance, F keys and Control Groups will still not be remappable"

this part makes no sense to me. why do they single out control groups hotkeys? what makes control group hotkeys so much more important to competitive balance than the other hotkeys?

I was hoping to change 7, 8, 9, 0 to Q, W, E, `



the fact that you wanted to change 7 8 9 0 to closer/more accessible hotkeys doesnt tell you anything?


it tells me nothing. if every player has the option to remap control groups, then every player enjoys the same advantage.

but you seem to be under the impression that remappable control groups will favour one player over the other... spell it out for me. how would remappable control groups upset the competitive balance?


everyone plays the same game right now as well. so you tell me, whats the problem?


this does not answer my question. the problem is this statement:

"To preserve competitive balance, F keys and Control Groups will still not be remappable"

player 1 uses traditional 'M' hotkey to build marine.
player 2 uses remapped 'A' hotkey to build marine.
player 2 has an advantage, because A is more accessible to the left hand.

player 1 uses traditional '7' hotkey for scan.
player 2 uses remapped 'Q' hotkey for scan.
player 2 has an advantage, because Q is more accessible to the left hand.

why is it OK to remap marine, but not OK to remap a control group? both have the exact same effect on competitive balance.
onlystar
Profile Joined March 2015
United States971 Posts
Last Edited: 2017-05-20 10:51:43
May 20 2017 10:47 GMT
#133
edit: no ofcourse not producing a unit or casting a spell does not have the same impact on the game
as having control groups 12345/qwer because this changes how battles are won/lost in a sense races or builds that have alot of control groups get a bigger advantage witch results in upping the winning % of that race/build
TT1
Profile Blog Joined December 2008
Canada10045 Posts
Last Edited: 2017-05-20 10:58:24
May 20 2017 10:50 GMT
#134
On May 20 2017 19:44 SHODAN wrote:
Show nested quote +
On May 20 2017 19:39 TT1 wrote:
On May 20 2017 19:34 SHODAN wrote:
On May 20 2017 19:28 TT1 wrote:
On May 20 2017 19:17 SHODAN wrote:
"To preserve competitive balance, F keys and Control Groups will still not be remappable"

this part makes no sense to me. why do they single out control groups hotkeys? what makes control group hotkeys so much more important to competitive balance than the other hotkeys?

I was hoping to change 7, 8, 9, 0 to Q, W, E, `



the fact that you wanted to change 7 8 9 0 to closer/more accessible hotkeys doesnt tell you anything?


it tells me nothing. if every player has the option to remap control groups, then every player enjoys the same advantage.

but you seem to be under the impression that remappable control groups will favour one player over the other... spell it out for me. how would remappable control groups upset the competitive balance?


everyone plays the same game right now as well. so you tell me, whats the problem?


this does not answer my question. the problem is this statement:

"To preserve competitive balance, F keys and Control Groups will still not be remappable"

player 1 uses traditional 'M' hotkey to build marine.
player 2 uses remapped 'A' hotkey to build marine.
player 2 has an advantage, because A is more accessible to the left hand.

player 1 uses traditional '7' hotkey for scan.
player 2 uses remapped 'Q' hotkey for scan.
player 2 has an advantage, because Q is more accessible to the left hand.

why is it OK to remap marine, but not OK to remap a control group? both have the exact same effect on competitive balance.


Players at the highest lvl of play have no issue producing marines or probes, unit hotkeys have no impact on actual gameplay for them (they only do at lower levels). That said there's a separation between players when it comes to f key and control group usage and that has an impact on how someone macros, micros, moves their army around the map/engages battles etc. Hotkey and Fkeys have an impact on gameplay even at the highest level (and so do hotkeys like Patrol which is why a lot of us are against having it be rebindable), unit hotkeys don't.

Being able to change unit hotkeys lowers the entry barrier for newer players without having an impact on the highest level of play. Changing f keys or control groups will have an impact on the highest level of play tho which shouldn't be allowed to happen.
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
SHODAN
Profile Joined November 2011
United Kingdom1159 Posts
May 20 2017 10:53 GMT
#135
On May 20 2017 19:41 onlystar wrote:
as said before remapping control roups will benifit one build /matchup MORE than the other having sk terran in mind or zerg who always has many unit groups just you can figure this out yourself the 3 races mechanics differ from each other


"having sk terran in mind"

"zerg who always has many unit groups"

so? this is a weak argument. is there any test data which indicates that remappable control groups ruins competitive balance?
onlystar
Profile Joined March 2015
United States971 Posts
Last Edited: 2017-05-20 10:59:48
May 20 2017 10:56 GMT
#136
lol ... i give up guys people fail to grasp the most simple concept of broodwar

yea totally producing units and changing spell hotkeys is exactly the same as controlling a maxed 200/200 army and wont effect balance thats why blizzard said ''to presurve balance'' thats why they re thinked the hotkey changes for SC:R you are absolutely right
SHODAN
Profile Joined November 2011
United Kingdom1159 Posts
May 20 2017 10:59 GMT
#137
On May 20 2017 19:50 TT1 wrote:
Show nested quote +
On May 20 2017 19:44 SHODAN wrote:
On May 20 2017 19:39 TT1 wrote:
On May 20 2017 19:34 SHODAN wrote:
On May 20 2017 19:28 TT1 wrote:
On May 20 2017 19:17 SHODAN wrote:
"To preserve competitive balance, F keys and Control Groups will still not be remappable"

this part makes no sense to me. why do they single out control groups hotkeys? what makes control group hotkeys so much more important to competitive balance than the other hotkeys?

I was hoping to change 7, 8, 9, 0 to Q, W, E, `



the fact that you wanted to change 7 8 9 0 to closer/more accessible hotkeys doesnt tell you anything?


it tells me nothing. if every player has the option to remap control groups, then every player enjoys the same advantage.

but you seem to be under the impression that remappable control groups will favour one player over the other... spell it out for me. how would remappable control groups upset the competitive balance?


everyone plays the same game right now as well. so you tell me, whats the problem?


this does not answer my question. the problem is this statement:

"To preserve competitive balance, F keys and Control Groups will still not be remappable"

player 1 uses traditional 'M' hotkey to build marine.
player 2 uses remapped 'A' hotkey to build marine.
player 2 has an advantage, because A is more accessible to the left hand.

player 1 uses traditional '7' hotkey for scan.
player 2 uses remapped 'Q' hotkey for scan.
player 2 has an advantage, because Q is more accessible to the left hand.

why is it OK to remap marine, but not OK to remap a control group? both have the exact same effect on competitive balance.


Players at the highest lvl of play have no issue producing marines or probes, unit hotkeys have no impact on the gameplay for them (they only do at lower levels). That said there's a separation between players when it comes to f key and control group usage and that has an impact on how someone macros, micros, engages battles etc. Hotkey and Fkeys have an impact on gameplay even at the highest level (and so do hotkeys like Patrol which is why a lot of us are against having it be rebindable), unit hotkeys don't.

Being able to change unit hotkeys lowers the entry barrier for newer players without having an impact on the highest level of play. Changing f keys or control groups will have an impact on the highest level of play tho which shouldn't be allowed to happen.


sure, I understand that control / F keys would have a massive impact at the highest level of play. but impact is not the same as balance. I don't understand how the impact would benefit one race over the other.

"To preserve competitive balance" is not correct.

"To preserve traditional mechanics" is a better way of saying it...
onlystar
Profile Joined March 2015
United States971 Posts
Last Edited: 2017-05-20 11:01:15
May 20 2017 11:00 GMT
#138
yea shodan very insightfull! good post

i also want you to have 12345qwer for control groups meh why they wont give u meh super lame of them
TT1
Profile Blog Joined December 2008
Canada10045 Posts
Last Edited: 2017-05-20 11:08:41
May 20 2017 11:06 GMT
#139
On May 20 2017 19:59 SHODAN wrote:
Show nested quote +
On May 20 2017 19:50 TT1 wrote:
On May 20 2017 19:44 SHODAN wrote:
On May 20 2017 19:39 TT1 wrote:
On May 20 2017 19:34 SHODAN wrote:
On May 20 2017 19:28 TT1 wrote:
On May 20 2017 19:17 SHODAN wrote:
"To preserve competitive balance, F keys and Control Groups will still not be remappable"

this part makes no sense to me. why do they single out control groups hotkeys? what makes control group hotkeys so much more important to competitive balance than the other hotkeys?

I was hoping to change 7, 8, 9, 0 to Q, W, E, `



the fact that you wanted to change 7 8 9 0 to closer/more accessible hotkeys doesnt tell you anything?


it tells me nothing. if every player has the option to remap control groups, then every player enjoys the same advantage.

but you seem to be under the impression that remappable control groups will favour one player over the other... spell it out for me. how would remappable control groups upset the competitive balance?


everyone plays the same game right now as well. so you tell me, whats the problem?


this does not answer my question. the problem is this statement:

"To preserve competitive balance, F keys and Control Groups will still not be remappable"

player 1 uses traditional 'M' hotkey to build marine.
player 2 uses remapped 'A' hotkey to build marine.
player 2 has an advantage, because A is more accessible to the left hand.

player 1 uses traditional '7' hotkey for scan.
player 2 uses remapped 'Q' hotkey for scan.
player 2 has an advantage, because Q is more accessible to the left hand.

why is it OK to remap marine, but not OK to remap a control group? both have the exact same effect on competitive balance.


Players at the highest lvl of play have no issue producing marines or probes, unit hotkeys have no impact on the gameplay for them (they only do at lower levels). That said there's a separation between players when it comes to f key and control group usage and that has an impact on how someone macros, micros, engages battles etc. Hotkey and Fkeys have an impact on gameplay even at the highest level (and so do hotkeys like Patrol which is why a lot of us are against having it be rebindable), unit hotkeys don't.

Being able to change unit hotkeys lowers the entry barrier for newer players without having an impact on the highest level of play. Changing f keys or control groups will have an impact on the highest level of play tho which shouldn't be allowed to happen.


sure, I understand that control / F keys would have a massive impact at the highest level of play. but impact is not the same as balance. I don't understand how the impact would benefit one race over the other.

"To preserve competitive balance" is not correct.

"To preserve traditional mechanics" is a better way of saying it...


Well now we're arguing over a word but i agree with you, it's basically to maintain the difficulty level of the game (via keyboard mechanics) in order to have separation between players even at the highest level. "To preserve traditional mechanics" is a better way of phrasing it.
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
quirinus
Profile Blog Joined May 2007
Croatia2489 Posts
Last Edited: 2017-05-20 11:12:26
May 20 2017 11:11 GMT
#140
On May 20 2017 19:59 SHODAN wrote:
Show nested quote +
On May 20 2017 19:50 TT1 wrote:
On May 20 2017 19:44 SHODAN wrote:
On May 20 2017 19:39 TT1 wrote:
On May 20 2017 19:34 SHODAN wrote:
On May 20 2017 19:28 TT1 wrote:
On May 20 2017 19:17 SHODAN wrote:
"To preserve competitive balance, F keys and Control Groups will still not be remappable"

this part makes no sense to me. why do they single out control groups hotkeys? what makes control group hotkeys so much more important to competitive balance than the other hotkeys?

I was hoping to change 7, 8, 9, 0 to Q, W, E, `



the fact that you wanted to change 7 8 9 0 to closer/more accessible hotkeys doesnt tell you anything?


it tells me nothing. if every player has the option to remap control groups, then every player enjoys the same advantage.

but you seem to be under the impression that remappable control groups will favour one player over the other... spell it out for me. how would remappable control groups upset the competitive balance?


everyone plays the same game right now as well. so you tell me, whats the problem?


this does not answer my question. the problem is this statement:

"To preserve competitive balance, F keys and Control Groups will still not be remappable"

player 1 uses traditional 'M' hotkey to build marine.
player 2 uses remapped 'A' hotkey to build marine.
player 2 has an advantage, because A is more accessible to the left hand.

player 1 uses traditional '7' hotkey for scan.
player 2 uses remapped 'Q' hotkey for scan.
player 2 has an advantage, because Q is more accessible to the left hand.

why is it OK to remap marine, but not OK to remap a control group? both have the exact same effect on competitive balance.


Players at the highest lvl of play have no issue producing marines or probes, unit hotkeys have no impact on the gameplay for them (they only do at lower levels). That said there's a separation between players when it comes to f key and control group usage and that has an impact on how someone macros, micros, engages battles etc. Hotkey and Fkeys have an impact on gameplay even at the highest level (and so do hotkeys like Patrol which is why a lot of us are against having it be rebindable), unit hotkeys don't.

Being able to change unit hotkeys lowers the entry barrier for newer players without having an impact on the highest level of play. Changing f keys or control groups will have an impact on the highest level of play tho which shouldn't be allowed to happen.


sure, I understand that control / F keys would have a massive impact at the highest level of play. but impact is not the same as balance. I don't understand how the impact would benefit one race over the other.

"To preserve competitive balance" is not correct.

"To preserve traditional mechanics" is a better way of saying it...


one of the many examples of balance change:
late game maxed zergs have more units that they can hotkey, while protoss has like 6. if zergs are able to rebind them, it'll make fights easier to manage for zergs.
All candles lit within him, and there was purity. | First auto-promoted BW LP editor.
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