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Active: 9428 users

BW Patch 1.18.6 is Live - Page 53

Forum Index > BW General
1198 CommentsPost a Reply
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Latest hotfixes: http://www.teamliquid.net/forum/brood-war/521410-bw-patch-118-is-live?page=29#577
JungleTerrain
Profile Joined January 2012
Chile799 Posts
Last Edited: 2017-06-08 17:14:46
June 08 2017 17:09 GMT
#1041
I advise old KeSPA maps to be looked over again with the new capabilities of SCMDraft, some of them have terrain level bugs, some of them possibly terrible mining rates on some locations as well.

These rates on some popular maps were found by Freakling a while ago (Note that these are only for Zerg, other races have different mining rates). Some of them aren't that bad, but maybe others could be improved

[image loading]

Notice on Circuit Breaker (a VERY popular map), if you are playing a ZvZ on a 2 o'clock vs 4 o'clock position (the naturals), the 2 o'clock receives about 50 less gas every minute if both geysers use 3 workers. Every 2 minutes, that means that the 2'clock player is behind by 100 gas, which is the equivalent of 1 mutalisk. However, if both zergs have 2 bases one could argue it's not as big a deal and other factors play a bigger role in deciding who wins the game. Something to keep in mind though.
www.broodwarmaps.net
Glioburd
Profile Joined April 2008
France1911 Posts
Last Edited: 2017-06-08 18:05:14
June 08 2017 17:34 GMT
#1042
That's a big difference. Does the gas mining (and mineral mining) change according to the races ? Like do terrans and/or protoss gather gas and mineral faster or slower than zergs ?
"You should hate loosing, but you should never fear defeat." NaDa.
BigFan
Profile Blog Joined December 2010
TLADT24920 Posts
June 08 2017 17:51 GMT
#1043
Pretty interesting to see. 100 can make a difference and I agree, I think maps where there's a huge variance should be looked at again. Not sure who's going to do this though, highly doubt they'll "fix" older maps at this point.
Former BW EiC"Watch Bakemonogatari or I will kill you." -Toad, April 18th, 2017
GTR
Profile Blog Joined September 2004
51712 Posts
Last Edited: 2017-06-08 18:10:47
June 08 2017 18:10 GMT
#1044
well they fixed andromeda because the main's mineral lines were garbage enough that warranted fixing (as in workers going to the back of the minerals) so anything is possible
Commentator
JungleTerrain
Profile Joined January 2012
Chile799 Posts
Last Edited: 2017-06-08 18:24:03
June 08 2017 18:22 GMT
#1045
On June 09 2017 02:34 Glioburd wrote:
That's a big difference. Does the gas mining (and mineral mining) change according to the races ? Like do terrans and/or protoss gather faster or slower than zergs ?


Yes, it varies with each race, with every geyser position, and every mineral patch. This is why you cannot just copy a resource formation and place it into another map and expect the same gathering rates. Also, whenever unit walkability is changed, pathing around the whole map is changed. So if I were to take a dirt palette brush and erase a cliff somewhere on the map, there's a chance that resource gathering routes are affected somewhere else in the map. This is (most likely) because starcraft loads up possible unit paths at map startup, and 1 change anywhere can affect pathing everywhere.

We know this because 1) we've seen it happen countless times in our own maps when trying to test gathering rates and 2) because it seems to be directly tied to the "Nooks and Crannies" bug, where the possible paths in a map exceed a certain limit and Starcraft is unable to load the map, giving this message:

[image loading]

Bigger map sizes like 256x256 are more prone to these errors simply because they have the potential to have more paths.

Here is a discussion as to the possible source of the Nooks and Crannies error:
Staredit.net Nooks and Crannies Discussion

The reason that each race varies is because the Hatchery, Command Center and Nexus all have different collision boxes. Gas gathering buildings (Refinery, Assimilator and Extractor also have different collision boxes). Sometimes a certain race mines faster than another one on one map, and the other mines faster than the other on another. It's really case by case. The Starcraft pathfinding engine is really weird this way... Here you can see the difference:

[image loading]

The geyser positions don't vary THAT much from map to map in gathering rates though. The general range for a geyser that is placed 3 tiles away (no matter the reasonable offset from perfectly vertical or horizontal* to the starting location) seems to be around 240-300ish per minute on 3 workers for all 3 races.

*2 possible locations for horizontal positions.

Credit to Freakling and Staredit.net (don't know exactly where) for the images.
www.broodwarmaps.net
endy
Profile Blog Joined May 2009
Switzerland8970 Posts
June 08 2017 18:32 GMT
#1046
Is it me or bnet is down?
ॐ
Liquid`Drone
Profile Joined September 2002
Norway28922 Posts
June 08 2017 18:39 GMT
#1047
On June 08 2017 20:05 arb wrote:
1v1:

Circuit Breaker, Fighting Spirit, Match Point, Blue Storm, Electric Circuit, Medusa, Destination, Tau Cross, Longinus

oh god that map pool hurts my soul


why
that's an awesome map pool. Swap EC with some other 4 player map and I literally couldn't be happier with it.

Soo happy they include tau and medusa. Tau is objectively the best map there is, medusa is my personal favorite. ;p
Moderator
ReketSomething
Profile Blog Joined November 2008
United States6012 Posts
June 08 2017 18:45 GMT
#1048
On June 09 2017 03:32 endy wrote:
Is it me or bnet is down?

Bnet is down for me
Jaedong :3
739
Profile Blog Joined May 2009
Bearded Elder29905 Posts
June 08 2017 20:15 GMT
#1049
Any channels on EU/US/Fish that people from TL sit ?
WriterSalty oldboy that loves memes | One and only back-to-back Liquibet Winner
fLyiNgDroNe
Profile Joined September 2005
Belgium4148 Posts
June 08 2017 20:40 GMT
#1050
+ Show Spoiler +

On June 09 2017 02:09 JungleTerrain wrote:
[image loading]



haha nice! would be fun to run good old LT via this tool i remember that feeling when you spawn at 6 o'clock location and your timing is all off.
Drone is a way of living
SuGo
Profile Joined March 2013
United States681 Posts
June 08 2017 20:44 GMT
#1051
When is 1.18.8 with the DX9 fix being released?
TT1
Profile Blog Joined December 2008
Canada10105 Posts
Last Edited: 2017-06-08 21:31:07
June 08 2017 21:01 GMT
#1052
https://us.battle.net/forums/en/starcraft/topic/20755725678?page=5#post-86

"you do realize the fact that ZVP is 50:50 on fs makes it really favored towards protoss? zvp should be like 6:4 in favor of zerg..... but" le-mao
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
Wtfux
Profile Blog Joined December 2010
Northern Ireland163 Posts
June 08 2017 21:07 GMT
#1053
Greetings,

We will be conducting a maintenance from 2 - 3 PM PDT today. We'll be addressing some technical issues that have been exposed from the last server update, and releasing a big present...

Cheers,
Classic Games

https://us.battle.net/forums/en/starcraft/topic/20755736414
ppp87
Profile Joined May 2016
Laos254 Posts
June 08 2017 21:23 GMT
#1054
a big present


What could it be ?
TT1
Profile Blog Joined December 2008
Canada10105 Posts
June 08 2017 21:31 GMT
#1055
On June 09 2017 06:23 ppp87 wrote:
Show nested quote +
a big present


What could it be ?


i want chocolate
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
chrisolo
Profile Joined May 2009
Germany2614 Posts
June 08 2017 21:32 GMT
#1056
Hotkey rebinding imo.
¯\_(ツ)_/¯ - aka cReAtiVee
XenOsky
Profile Blog Joined March 2008
Chile2358 Posts
June 08 2017 21:33 GMT
#1057
+100 Melee wins for everybody
ἡ τῆς Νεμέσεως τάξις
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
June 08 2017 21:34 GMT
#1058
probably just a patch with dx9 no?
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
TT1
Profile Blog Joined December 2008
Canada10105 Posts
June 08 2017 21:35 GMT
#1059
On June 09 2017 06:34 The_Red_Viper wrote:
probably just a patch with dx9 no?


THATS A PRESENT FOR A SELECT GROUP OF PEOPLE, PRESENT SHOULD BE FOR EVERY1
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
June 08 2017 21:36 GMT
#1060
Sure i would like something else as well
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
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