• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 19:53
CEST 01:53
KST 08:53
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash8[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy16ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
Weekly Cups (March 23-29): herO takes triple6Aligulac acquired by REPLAYMAN.com/Stego Research8Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool49Weekly Cups (March 9-15): herO, Clem, ByuN win4
StarCraft 2
General
What mix of new & old maps do you want in the next ladder pool? (SC2) Team Liquid Map Contest #22 - Presented by Monster Energy Aligulac acquired by REPLAYMAN.com/Stego Research Weekly Cups (March 23-29): herO takes triple herO wins SC2 All-Star Invitational
Tourneys
RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament StarCraft Evolution League (SC Evo Biweekly) WardiTV Mondays World University TeamLeague (500$+) | Signups Open
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
Mutation # 519 Inner Power The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat
Brood War
General
ASL21 General Discussion Gypsy to Korea How Can I Add Timer & APM Count? A cwal.gg Extension - Easily keep track of anyone BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[ASL21] Ro24 Group F [ASL21] Ro24 Group E Azhi's Colosseum - Foreign KCM Escore Tournament StarCraft Season 2
Strategy
Fighting Spirit mining rates What's the deal with APM & what's its true value Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Starcraft Tabletop Miniature Game General RTS Discussion Thread Darkest Dungeon
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread The Games Industry And ATVI European Politico-economics QA Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 11796 users

StarCraft v1.18a Patch Notes; Preparation for SC:R - Page 17

Forum Index > BW General
519 CommentsPost a Reply
Prev 1 15 16 17 18 19 26 Next All
BigFan
Profile Blog Joined December 2010
TLADT24920 Posts
March 28 2017 19:53 GMT
#321
On March 29 2017 04:52 beg wrote:
Show nested quote +
On March 29 2017 04:24 Sr18 wrote:
I just fired up a dota2 bot game. Zero delay. Everything responded instantly. Puck's phase shift for instance, happened on screen before I even managed to fully press the hotkey for it. If there is a build in delay of several hundred ms, it's definitely not there in a lobby I hosted. I don't have time to test in a regular match. The bot game felt normal though, so I doubt there is much of a delay otherwise (other than ping, which is 0 for a locally hosted game and between 20-50 ms in a normal match).

I'm downloading Dota2, SC2 and HotS to get a definite answer. Will probably post results in 24 hours.

sounds good, looking forward to it ^^
Former BW EiC"Watch Bakemonogatari or I will kill you." -Toad, April 18th, 2017
ted.
Profile Joined October 2008
United States84 Posts
March 28 2017 19:56 GMT
#322
On March 29 2017 04:44 Lorch wrote:
Preparation != Patch is live

You can log onto US East/West right now if you don't believe me. The patch will come out on Thursday for all regions.


Not working for me?

The game tries to install "1.16.0" and then it gets rejected because it says I already have "1.16.1"

Is patch up and working for anyone else?
The best way to predict your future is to create it
GoShox
Profile Blog Joined December 2007
United States1843 Posts
March 28 2017 20:00 GMT
#323
On March 29 2017 04:56 ted. wrote:
Show nested quote +
On March 29 2017 04:44 Lorch wrote:
Preparation != Patch is live

You can log onto US East/West right now if you don't believe me. The patch will come out on Thursday for all regions.


Not working for me?

The game tries to install "1.16.0" and then it gets rejected because it says I already have "1.16.1"

Is patch up and working for anyone else?


This has been an issue for a while. I had to uninstall and reinstall a fresh copy to be able to get on Battle.Net
Dapper_Cad
Profile Blog Joined July 2010
United Kingdom964 Posts
March 28 2017 20:18 GMT
#324
On March 29 2017 04:03 Philoctetes wrote:
It is not a matter of updating. LAN latency for SC is also not the same as latency in single player, and neither is instantanious, as the game isn't forced to update prematurely just because it got an input/command.

BW and SC2 use the same amount of bandwith. A game like HoN uses about 10x as much. I played SC with a 28.8 baud modem. The netcode was written for that. Right now, I am on 1gbit fibreglass. Yet Blizzard seems to be forcing me to play with delay, because a player might be laggy and their netcode is too lazy to handle it smartly.


Just like the SC2 engine is fundamentally flawed to facilitate a crisp microable RTS, so their SC2 netcode has no regard for what type of game it is going to facilitate. Why? Because most of their player base doesn't seem to care. They never had as a design criteria for their netcode: "Ok guys. We need to find multiple tricks to keep this inbuild delay as low as possible, and come up with some intricate code for it." No. They just put in a delay, routed peer to peer, and that's that.

It is the same way as their game engine fundamentally doesn't alllow proper micro, because what kind of control the game engine would lead to was never a consideration in the minds or discussions of those that wrote the code at that time.


I am now very irate. I don't know how I shall sleep. I am only rage now. Thank you for showing me the light.
But he is never making short-term prediction, everyone of his prediction are based on fundenmentals, but he doesn't exactly know when it will happen... So using these kind of narrowed "who-is-right" empirical analysis makes little sense.
ted.
Profile Joined October 2008
United States84 Posts
March 28 2017 20:19 GMT
#325
Ok, I reinstalled, it's working.

I logged onto east, but patch 1.18 is not live yet.
The best way to predict your future is to create it
Philoctetes
Profile Joined March 2017
Netherlands77 Posts
March 28 2017 20:21 GMT
#326
On March 29 2017 05:18 Dapper_Cad wrote:
Show nested quote +
On March 29 2017 04:03 Philoctetes wrote:
It is not a matter of updating. LAN latency for SC is also not the same as latency in single player, and neither is instantanious, as the game isn't forced to update prematurely just because it got an input/command.

BW and SC2 use the same amount of bandwith. A game like HoN uses about 10x as much. I played SC with a 28.8 baud modem. The netcode was written for that. Right now, I am on 1gbit fibreglass. Yet Blizzard seems to be forcing me to play with delay, because a player might be laggy and their netcode is too lazy to handle it smartly.


Just like the SC2 engine is fundamentally flawed to facilitate a crisp microable RTS, so their SC2 netcode has no regard for what type of game it is going to facilitate. Why? Because most of their player base doesn't seem to care. They never had as a design criteria for their netcode: "Ok guys. We need to find multiple tricks to keep this inbuild delay as low as possible, and come up with some intricate code for it." No. They just put in a delay, routed peer to peer, and that's that.

It is the same way as their game engine fundamentally doesn't alllow proper micro, because what kind of control the game engine would lead to was never a consideration in the minds or discussions of those that wrote the code at that time.


I am now very irate. I don't know how I shall sleep. I am only rage now. Thank you for showing me the light.



Put some more effort in your posts.
L_Master
Profile Blog Joined April 2009
United States8017 Posts
March 28 2017 20:59 GMT
#327
On March 29 2017 05:19 ted. wrote:
Ok, I reinstalled, it's working.

I logged onto east, but patch 1.18 is not live yet.


The date for the patch is 3/30 so this is expected.
EffOrt and Soulkey Hwaiting!
Shield
Profile Blog Joined August 2009
Bulgaria4824 Posts
March 28 2017 22:15 GMT
#328
Could someone please summarise when HD is expected or is it this patch? Do we need to buy HD version?
arb
Profile Blog Joined April 2008
Noobville17922 Posts
March 28 2017 22:19 GMT
#329
On March 29 2017 07:15 Shield wrote:
Could someone please summarise when HD is expected or is it this patch? Do we need to buy HD version?

Only thing im hoping for is they atleast add in new resolution
Artillery spawned from the forges of Hell
Nagisama
Profile Blog Joined April 2010
Canada4481 Posts
March 28 2017 22:48 GMT
#330
On March 29 2017 07:15 Shield wrote:
Could someone please summarise when HD is expected or is it this patch? Do we need to buy HD version?

http://www.teamliquid.net/forum/brood-war/520461-starcraft-remastered-to-be-released-summer-2017 ?
Calendar"Everyone who has accomplished more than you has no life; Everyone who has accomplished less than you is a noob." | Elem: "nagi is actually really smart"
Nixer
Profile Joined July 2011
2774 Posts
Last Edited: 2017-03-28 23:00:46
March 28 2017 22:52 GMT
#331
On March 29 2017 00:24 beg wrote:
Show nested quote +
On March 28 2017 23:53 lestye wrote:
On March 28 2017 23:34 beg wrote:
On March 28 2017 22:13 lestye wrote:
On March 28 2017 19:44 Philoctetes wrote:
On March 28 2017 14:40 lestye wrote:
On March 28 2017 08:28 Philoctetes wrote:
On March 28 2017 06:27 Spec1aLisT wrote:
Can someone explain to me, if they will change the Latency completely and make it mandatory to everyone to play at Lan speeds? I Love the latency now(low latency). Because I play a game called Snipers and it needs it to be that way, otherwise the game mechanics are ruined.



There is no reason to think it won't have the same latency as WC3 and SC2; battle.net latency.

Blizzard has never patched LAN latency into SC with any of their patches, nor acknowledged it's importance for SC2.
I get shivers about how everyone in 2017 playing DOTA2, LoL and SC2 is used to playing with 400ms delay.

Wc3 has the same built in delay. We're waiting on the day it gets fixed, too.



Well, with SC2 they kept the WC3 delay. Dota2 kept the Dota delay from WC3, to be more authentic. LoL has the same delay.

So most people got used to SC2 build-in delay, which would be completely unacceptable post-lan latency in SC BW.
People got used to it. SC2 players stop caring. They either came from WC3, LoL, Dota2, and are used to it. When they came from LAN lat SC, they either quiit or stopped caring.

People used to build-in delay of SC2, WC3, Dota2, LoL, they say they don't feel it. They don't feel something is wrong.

But when you play HoN or SC, it is obvious something is wrong and it is unplayable 'until you get used to it'.
Blizzard in beta even reduced the build-in delay for a while during SC2. Then they came out and said 'no one noticed it, as no one talked about it', and they promptly turned it back on.

There is 10,000 pages on balance talk on the SC2 page, but almost none on the build-in delay.


For me, there is no reason to 'get used to' a huge build-in delay. But I guess I am weird.



SC2 does not have a WC3-style delay. WC3 delay its literally 250ms when you're playing on Battle.net versus other forms of the game. Hence why even though WC3 has a built in ladder as opposed to BW, Battle.net is still unplayable with the delay and most serious people play on 3rd party platforms.

SC2 definitely does have a forced delay of about 200ms. Dota2 does too. HotS doesn't.

What? It absolutely does not. 200ms would be unplayable in today's modern environment. Dota 2 doesn't have any such delay either. What we're talking about is the built in delay Blizzard added for Battle.net before broadband was a thing so ping wouldnt be a HUGE advantage.They stopped doing it for SC2 but WC3 and BW suffer from such a delay.

Yes, it does have delay.
Are you playing Dota2 regularly? Then you probably got used to the delay. Try playing HotS for a few weeks and then go back to Dota2. You will become aware of the forced delay

Both SC2 and Dota2 have forced delay.

Some evidence for SC2: http://gaming.stackexchange.com/questions/65049/how-long-is-starcraft-2s-typical-input-delay-compared-to-other-competitive-game

Evidence for Dota2: http://dev.dota2.com/archive/index.php/t-39845.html

Note, I have tested the delay in both games about 2 years ago. I'm not just relying on anecdotal evidence.

Show nested quote +
On March 29 2017 00:00 Miragee wrote:
I think people are talking about this video:

I wasn't talking about this video, but from my experience. The delay in SC2 and Dota2 is pretty obvious, imho.

Dota 2 does not have a "forced delay", that is a myth.
Graphics
fabiano
Profile Blog Joined August 2009
Brazil4644 Posts
March 28 2017 22:56 GMT
#332
On March 26 2017 14:45 Morbidius wrote:
Keybinds fuck yeah. I wonder how the people who were saying that ''pressing bad keybinds is a skill'' feel now that regular BW has it.


Sad.
"When the geyser died, a probe came out" - SirJolt
beg
Profile Blog Joined May 2010
991 Posts
Last Edited: 2017-03-28 23:07:59
March 28 2017 23:07 GMT
#333
On March 29 2017 07:52 Nixer wrote:
Show nested quote +
On March 29 2017 00:24 beg wrote:
On March 28 2017 23:53 lestye wrote:
On March 28 2017 23:34 beg wrote:
On March 28 2017 22:13 lestye wrote:
On March 28 2017 19:44 Philoctetes wrote:
On March 28 2017 14:40 lestye wrote:
On March 28 2017 08:28 Philoctetes wrote:
On March 28 2017 06:27 Spec1aLisT wrote:
Can someone explain to me, if they will change the Latency completely and make it mandatory to everyone to play at Lan speeds? I Love the latency now(low latency). Because I play a game called Snipers and it needs it to be that way, otherwise the game mechanics are ruined.



There is no reason to think it won't have the same latency as WC3 and SC2; battle.net latency.

Blizzard has never patched LAN latency into SC with any of their patches, nor acknowledged it's importance for SC2.
I get shivers about how everyone in 2017 playing DOTA2, LoL and SC2 is used to playing with 400ms delay.

Wc3 has the same built in delay. We're waiting on the day it gets fixed, too.



Well, with SC2 they kept the WC3 delay. Dota2 kept the Dota delay from WC3, to be more authentic. LoL has the same delay.

So most people got used to SC2 build-in delay, which would be completely unacceptable post-lan latency in SC BW.
People got used to it. SC2 players stop caring. They either came from WC3, LoL, Dota2, and are used to it. When they came from LAN lat SC, they either quiit or stopped caring.

People used to build-in delay of SC2, WC3, Dota2, LoL, they say they don't feel it. They don't feel something is wrong.

But when you play HoN or SC, it is obvious something is wrong and it is unplayable 'until you get used to it'.
Blizzard in beta even reduced the build-in delay for a while during SC2. Then they came out and said 'no one noticed it, as no one talked about it', and they promptly turned it back on.

There is 10,000 pages on balance talk on the SC2 page, but almost none on the build-in delay.


For me, there is no reason to 'get used to' a huge build-in delay. But I guess I am weird.



SC2 does not have a WC3-style delay. WC3 delay its literally 250ms when you're playing on Battle.net versus other forms of the game. Hence why even though WC3 has a built in ladder as opposed to BW, Battle.net is still unplayable with the delay and most serious people play on 3rd party platforms.

SC2 definitely does have a forced delay of about 200ms. Dota2 does too. HotS doesn't.

What? It absolutely does not. 200ms would be unplayable in today's modern environment. Dota 2 doesn't have any such delay either. What we're talking about is the built in delay Blizzard added for Battle.net before broadband was a thing so ping wouldnt be a HUGE advantage.They stopped doing it for SC2 but WC3 and BW suffer from such a delay.

Yes, it does have delay.
Are you playing Dota2 regularly? Then you probably got used to the delay. Try playing HotS for a few weeks and then go back to Dota2. You will become aware of the forced delay

Both SC2 and Dota2 have forced delay.

Some evidence for SC2: http://gaming.stackexchange.com/questions/65049/how-long-is-starcraft-2s-typical-input-delay-compared-to-other-competitive-game

Evidence for Dota2: http://dev.dota2.com/archive/index.php/t-39845.html

Note, I have tested the delay in both games about 2 years ago. I'm not just relying on anecdotal evidence.

On March 29 2017 00:00 Miragee wrote:
I think people are talking about this video: https://www.youtube.com/watch?v=ByD29uiJYjc

I wasn't talking about this video, but from my experience. The delay in SC2 and Dota2 is pretty obvious, imho.

Dota 2 does not have a "forced delay", that is a myth.

We'll see. My Dota2 download has finished already ... Waiting for HotS and SC2 download to finish

Meanwhile, I'm gonna play some games of Dota2. Great game it is!

I'll post my results tomorrow.
Nixer
Profile Joined July 2011
2774 Posts
Last Edited: 2017-03-28 23:28:55
March 28 2017 23:24 GMT
#334
The reason why you might've thought you experienced a forced delay, by that I mean an artificial one to emulate the the WC3 experience in Dota, is because of UDP interpolation and lack of network prediction. The reason they haven't made a predictive systems is that they don't work that well for an ARTS/RTS unlike for an FPS. This can inherently make it feel delayed depending on the interpolation settings and servers, which Valve has improved during and since the beta. However this certainly is not an effort to emulate the experience of WC3 or anything among those lines nor on purpose per se, hence my initial reaction.

I guess you could technically call this artificial delay but that's often misunderstood. This system also has its advantages compared to other solutions.

Oh and not to mention other input issues and bugs which definitely were not on purpose.
Graphics
beg
Profile Blog Joined May 2010
991 Posts
Last Edited: 2017-03-28 23:43:03
March 28 2017 23:38 GMT
#335
On March 29 2017 08:24 Nixer wrote:
The reason why you might've thought you experienced a forced delay, by that I mean an artificial one to emulate the the WC3 experience in Dota, is because of UDP interpolation and lack of network prediction. The reason they haven't made a predictive systems is that they don't work that well for an ARTS/RTS unlike for an FPS. This can inherently make it feel delayed depending on the interpolation settings and servers, which Valve has improved during and since the beta. However this certainly is not an effort to emulate the experience of WC3 or anything among those lines nor on purpose per se, hence my initial reaction.

I guess you could technically call this artificial delay but that's often misunderstood. This system also has its advantages compared to other solutions.

Oh and not to mention other input issues and bugs which definitely were not on purpose.

Not sure if I understand you correctly, but I think I have an idea what you mean.

Did you ever play Quake 3? When you would shoot your gun, you wouldn't immediately see the shot until the server received your data and confirmed it back to the client. So I guess that's what you're saying, right?

This might be true, sure. I'll do experiments with Dota2, SC2 and HotS. Maybe that will help to clear it up. I'm expecting SC2 to have an artificial delay of around 200ms. Let's see how the other games compare

If what you say is true, I'll expect a delay of around 100ms in Dota with my 40 ms ping.
GoShox
Profile Blog Joined December 2007
United States1843 Posts
March 28 2017 23:40 GMT
#336
BTW, the work Blizz today gave us Brood War USA-1 back, which is awesome

Also, I have four maps show up in my game list like this: + Show Spoiler +
[image loading]


I just did a fresh install and these four maps (Fighting Spirit, Circuit Breaker, Andromeda, Jade) are nowhere to be found in my maps folder. I can't imagine Blizzard using the iCCup versions of maps if they were to add them, so I feel like either 1. ShieldBattery is affecting this somehow (tec would know the answer to that) or 2. BW keeps your most recent maps in another location, even during a complete reinstall. In any event, I'd be curious to hear if anyone else sees anything like this
2Pacalypse-
Profile Joined October 2006
Croatia9530 Posts
March 29 2017 00:01 GMT
#337
On March 29 2017 08:40 GoShox wrote:
BTW, the work Blizz today gave us Brood War USA-1 back, which is awesome

Also, I have four maps show up in my game list like this: + Show Spoiler +
[image loading]


I just did a fresh install and these four maps (Fighting Spirit, Circuit Breaker, Andromeda, Jade) are nowhere to be found in my maps folder. I can't imagine Blizzard using the iCCup versions of maps if they were to add them, so I feel like either 1. ShieldBattery is affecting this somehow (tec would know the answer to that) or 2. BW keeps your most recent maps in another location, even during a complete reinstall. In any event, I'd be curious to hear if anyone else sees anything like this

Those are from ShieldBattery.
Moderator"We're a community of geniuses because we've found how to extract 95% of the feeling of doing something amazing without actually doing anything." - Chill
Moonsalt
Profile Joined May 2011
267 Posts
March 29 2017 00:51 GMT
#338
Not sure how I feel about keybinds costumization.. one of the biggest parts about BW was that it was very hard mechanically. I hope they keep it that way....
semantics
Profile Blog Joined November 2009
10040 Posts
March 29 2017 01:31 GMT
#339
On March 29 2017 09:51 Moonsalt wrote:
Not sure how I feel about keybinds costumization.. one of the biggest parts about BW was that it was very hard mechanically. I hope they keep it that way....

Pylons and overlords give you an excuse to bind to 890
ShibalShekki
Profile Joined March 2017
United States1 Post
March 29 2017 02:54 GMT
#340
OMG can't wait? Are people running Broodwar fine on windows 10? I have these black borders and can't get rid of them
[image loading]

Prev 1 15 16 17 18 19 26 Next All
Please log in or register to reply.
Live Events Refresh
The PiG Daily
21:00
Best Games of SC
Reynor vs Zoun
SHIN vs ByuN
herO vs sOs
Maru vs SHIN
Clem vs Bunny
PiGStarcraft637
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft637
SpeCial 128
StarCraft: Brood War
firebathero 168
Backho 117
910 38
Dota 2
monkeys_forever432
Counter-Strike
taco 152
Other Games
summit1g7569
tarik_tv4356
shahzam404
C9.Mang0238
Fuzer 128
ProTech121
Mew2King44
PPMD20
Liquid`Ken8
Organizations
Other Games
gamesdonequick624
BasetradeTV60
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• musti20045 81
• Hupsaiya 73
• RyuSc2 43
• davetesta11
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• blackmanpl 53
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• imaqtpie1088
Upcoming Events
RSL Revival
10h 8m
Maru vs MaxPax
BSL
19h 8m
RSL Revival
1d 7h
Cure vs Rogue
uThermal 2v2 Circuit
1d 14h
BSL
1d 19h
Afreeca Starleague
2 days
Wardi Open
2 days
Replay Cast
3 days
Sparkling Tuna Cup
3 days
Kung Fu Cup
4 days
[ Show More ]
The PondCast
5 days
Replay Cast
6 days
Liquipedia Results

Completed

CSL Season 20: Qualifier 1
WardiTV Winter 2026
NationLESS Cup

Ongoing

BSL Season 22
CSL Elite League 2026
ASL Season 21
CSL Season 20: Qualifier 2
StarCraft2 Community Team League 2026 Spring
RSL Revival: Season 4
Nations Cup 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026

Upcoming

CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.