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StarCraft v1.18a Patch Notes; Preparation for SC:R

Forum Index > BW General
519 CommentsPost a Reply
Normal
lichter
Profile Blog Joined September 2010
1001 YEARS KESPAJAIL22272 Posts
Last Edited: 2017-03-26 05:52:57
March 26 2017 05:22 GMT
#1
In preparation for StarCraft: Remastered, SC:BW will be receiving its first official patch since January 21, 2009—almost 8 years ago. This patch mostly contains bug fixes and added functionality, with only 2 changes to unit bugs.

These changes should have little or no effect on gameplays, since SC:R will allegedly be compatible with BW 1.16.

Patch Will Happen 3/30 US Time. More details soon?

StarCraft v1.18a Patch Notes

StarCraft and Brood War will now be completely FREE.

Specific Changes & Improvements
* Please “Run as Admin” during patching; it is required by modern operating systems and your first client run will migrate saves to avoid issues from Windows system admin changes
  • Added windowed fullscreen or windowed mode; use Alt+Enter to switch between
  • Added UTF-8 support
  • Added Keybind options
  • Added cursor clamping in game while windowed; unclamped in menus
  • Added Popular Maps to streamline finding games or game types
  • Added options to display actions per minute
  • Added Observer mode
  • Added opponent information when joining a game lobby
  • Added autosaving for replays
  • Added in game timer option
  • Added UPnP support
  • Improved gameplay responsiveness during multiplayer by increasing turn rate to match LAN speeds over Battle.net
  • Improved UI layout in Battle.net sections
  • Improved behavior of available lobbies within the Join game section
  • Improved compatibility with Windows 7, 8.1, and 10
  • Improved anticheat
  • Improved installation and patching performance
  • Native support for Fish


Bug Fixes
  • Fixed palette issues to correct rainbow water, 80s Kerrigan, and other graphic glitches
  • Fixed problems with LAN game discovery
  • Fixed IME support and other text artifacts in Battle.net menus
  • LAN and Legacy Battle.net fixes
  • Valkyries will fire missiles regardless of population size
  • Dragoons will not freeze and require a Stop order before accepting new orders


Known Issues
  • Mac is not supported this patch, but is in progress
  • The profile section is currently unavailable


With Blizzard keen to improve BW functionality and play experience, what other features, add-ons, or bugs do you think Blizzard should add to the game?
Facebook Twitter Reddit
AdministratorYOU MUST HEED MY INSTRUCTIONS TAKE OFF YOUR THIIIINGS
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50118 Posts
Last Edited: 2017-03-26 05:26:36
March 26 2017 05:25 GMT
#2
Valkyries will fire missiles regardless of population size
Dragoons will not freeze and require a Stop order before accepting new orders


there will be riots

Also screen size is wider waiting for Fana to complain.
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
TL+ Member
Probemicro
Profile Joined February 2014
3708 Posts
Last Edited: 2017-03-26 05:28:19
March 26 2017 05:28 GMT
#3
>Valkyries will fire missiles regardless of population size
>no balance change

pick one
X10A
Profile Blog Joined January 2011
Canada9837 Posts
March 26 2017 05:29 GMT
#4
Never thought I'd see the day this'd happen.
Damn
CJ/T8 Fighting//#1 STX and Bisu anti <3//YES X10A is based off the Freedom Gundam
c3rberUs
Profile Blog Joined December 2010
Japan11286 Posts
March 26 2017 05:30 GMT
#5
I am quietly optimistic. Please don't screw up
WriterMovie, 진영화 : "StarCraft will never die".
Xalorian
Profile Joined September 2011
Canada433 Posts
Last Edited: 2017-03-26 07:12:46
March 26 2017 05:34 GMT
#6
Key binding options?! That could screw up the balance at the highest level some what, but I don't care, it means I might be able to enjoy playing again! PogChamp

User was warned for this post
Cryoc
Profile Joined July 2011
Germany909 Posts
March 26 2017 05:34 GMT
#7
On March 26 2017 14:25 BLinD-RawR wrote:
Show nested quote +
Valkyries will fire missiles regardless of population size
Dragoons will not freeze and require a Stop order before accepting new orders


there will be riots

Also screen size is wider waiting for Fana to complain.

I hope they fixed the stop order issue for every unit and not just the dragoon.
http://www.twitch.tv/cryoc
prOxi.swAMi
Profile Blog Joined November 2004
Australia3091 Posts
March 26 2017 05:35 GMT
#8
Please help, drowning in my own jizz
Oh no
vicml21
Profile Joined May 2007
Canada165 Posts
March 26 2017 05:35 GMT
#9
Im very excited for the keybind options, this way I can play sc2 and bw at the same time.
"Meow" - Probe
lestye
Profile Blog Joined August 2010
United States4163 Posts
March 26 2017 05:37 GMT
#10
How are they just gonna skip 1.17?
"You guys are just edgelords. Embrace your inner weeb desu" -Zergneedsfood
Asunanas
Profile Joined April 2011
53 Posts
March 26 2017 05:38 GMT
#11
the keybind options will honestly help so much for accessibility
Raelcun
Profile Blog Joined March 2008
United States3747 Posts
March 26 2017 05:38 GMT
#12
There isn't a single thing in those patch notes I don't love.
Ribbon
Profile Blog Joined April 2010
United States5278 Posts
March 26 2017 05:39 GMT
#13
What does uPnP support mean? Would this affect hosting games?
Die4Ever
Profile Joined August 2010
United States17671 Posts
Last Edited: 2017-03-26 05:41:12
March 26 2017 05:39 GMT
#14
On March 26 2017 14:39 Ribbon wrote:
What does uPnP support mean? Would this affect hosting games?

yea it should fix those issues that required people to fuck with their router settings to play online

"One solution for NAT traversal, called the Internet Gateway Device Protocol (IGD Protocol), is implemented via UPnP. Many routers and firewalls expose themselves as Internet Gateway Devices, allowing any local UPnP control point to perform a variety of actions, including retrieving the external IP address of the device, enumerate existing port mappings, and add or remove port mappings. By adding a port mapping, a UPnP controller behind the IGD can enable traversal of the IGD from an external address to an internal client."

https://en.wikipedia.org/wiki/Universal_Plug_and_Play#NAT_traversal
"Expert" mods4ever.com
Lorch
Profile Joined June 2011
Germany3679 Posts
Last Edited: 2017-03-26 05:42:24
March 26 2017 05:41 GMT
#15
On March 26 2017 14:37 lestye wrote:
How are they just gonna skip 1.17?


Same as Windows 9. They do this to emphasise how huge the changes are.

So I guess this is goodbye to ICCUP? Smart of them to include fish, but it seems like iccup will be a thing of the past. Upnp support is great. Will feel really strange to play on official b.net servers, let's hope their anti-hack is actually any good.

It honestly feels like they actually read the rumour threads and listened to what fans wanted. Can't believe this is something blizz is doing in 2017.
Ribbon
Profile Blog Joined April 2010
United States5278 Posts
March 26 2017 05:44 GMT
#16
On March 26 2017 14:39 Die4Ever wrote:
Show nested quote +
On March 26 2017 14:39 Ribbon wrote:
What does uPnP support mean? Would this affect hosting games?

yea it should fix those issues that required people to fuck with their router settings to play online


That's massive for me. Not being able to mess with my apartment's router is the reason I stopped playing BW.
Morbidius
Profile Joined November 2010
Brazil3449 Posts
March 26 2017 05:45 GMT
#17
Keybinds fuck yeah. I wonder how the people who were saying that ''pressing bad keybinds is a skill'' feel now that regular BW has it.
Has foreign StarCraft hit rock bottom?
peanuts
Profile Blog Joined May 2012
United States1225 Posts
March 26 2017 05:47 GMT
#18
This is going to open up the game to so many new players, myself included. So hype to dust off the macro and finally learn how to play!
Writer"My greatest skill is my enjoyment of the game" - Grubby | @TL_Peanuts
Psyonic_Reaver
Profile Blog Joined June 2007
United States4336 Posts
March 26 2017 05:49 GMT
#19
MatchMaking sounds good to me.
So wait? I'm bad? =(
LittLeLives
Profile Blog Joined April 2010
United States692 Posts
Last Edited: 2017-03-26 05:50:10
March 26 2017 05:49 GMT
#20
On March 26 2017 14:47 peanuts wrote:
This is going to open up the game to so many new players, myself included. So hype to dust off the macro and finally learn how to play!

What kept you before? OS compatibility?
classicyellow83
Profile Joined June 2016
United States2393 Posts
March 26 2017 05:49 GMT
#21
"native support for fish" =)
Reach!!! Come back to BW!!
lichter
Profile Blog Joined September 2010
1001 YEARS KESPAJAIL22272 Posts
March 26 2017 05:49 GMT
#22
i'm surprised not more people are mad about them taking out rainbow water
AdministratorYOU MUST HEED MY INSTRUCTIONS TAKE OFF YOUR THIIIINGS
BretZ
Profile Joined May 2011
United States1510 Posts
March 26 2017 05:50 GMT
#23
oh christ it's really happening. keybindings? modern compatibility? observe mode? FREE???????
Ars0n_
Profile Joined August 2015
28 Posts
March 26 2017 05:51 GMT
#24
Now this is the patch I wanted I dont even care about the higher resolutions.
Himaster
Profile Joined July 2015
United States7 Posts
March 26 2017 05:51 GMT
#25
So when did they say this patch is coming out?
Freezard
Profile Blog Joined April 2007
Sweden1011 Posts
March 26 2017 05:51 GMT
#26
On March 26 2017 14:47 peanuts wrote:
This is going to open up the game to so many new players, myself included. So hype to dust off the macro and finally learn how to play!

True, although I think stuff like wall-ins will still be a big issue for getting new players into the game. At least that's what I'm worrying about the most when I'm going to return to the game after many years of not playing. But custom keybinds is a super good thing!
GoShox
Profile Blog Joined December 2007
United States1837 Posts
March 26 2017 05:52 GMT
#27
On March 26 2017 14:25 BLinD-RawR wrote:
Show nested quote +
Valkyries will fire missiles regardless of population size
Dragoons will not freeze and require a Stop order before accepting new orders


there will be riots

Also screen size is wider waiting for Fana to complain.


I'm blind, where does it mention the screen size?
lichter
Profile Blog Joined September 2010
1001 YEARS KESPAJAIL22272 Posts
March 26 2017 05:53 GMT
#28
On March 26 2017 14:51 Himaster wrote:
So when did they say this patch is coming out?


I forgot to mention it lmao it's on 3/30
AdministratorYOU MUST HEED MY INSTRUCTIONS TAKE OFF YOUR THIIIINGS
paper
Profile Blog Joined September 2004
13196 Posts
March 26 2017 05:53 GMT
#29
what are key binds? like custom keys?
Hates Fun🤔
lichter
Profile Blog Joined September 2010
1001 YEARS KESPAJAIL22272 Posts
March 26 2017 05:54 GMT
#30
On March 26 2017 14:52 GoShox wrote:
Show nested quote +
On March 26 2017 14:25 BLinD-RawR wrote:
Valkyries will fire missiles regardless of population size
Dragoons will not freeze and require a Stop order before accepting new orders


there will be riots

Also screen size is wider waiting for Fana to complain.


I'm blind, where does it mention the screen size?


You can play in the same resolution as now
AdministratorYOU MUST HEED MY INSTRUCTIONS TAKE OFF YOUR THIIIINGS
Balosaar
Profile Joined August 2012
United States35 Posts
March 26 2017 05:55 GMT
#31
Time to crack open that archived folder full of SCBW maps, and unleash the best UMS maps ever made.
2014 WCS Champion StarTale Life ... Best Zerg of Heart of the Swarm
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50118 Posts
March 26 2017 05:55 GMT
#32
On March 26 2017 14:49 lichter wrote:
i'm surprised not more people are mad about them taking out rainbow water


I don't like oil in my water okay

we're not BP
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
TL+ Member
DrDevice
Profile Joined December 2010
Canada132 Posts
March 26 2017 05:55 GMT
#33
holy crap it looks like they really did this right

HYPE
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50118 Posts
March 26 2017 05:55 GMT
#34
On March 26 2017 14:54 lichter wrote:
Show nested quote +
On March 26 2017 14:52 GoShox wrote:
On March 26 2017 14:25 BLinD-RawR wrote:
Valkyries will fire missiles regardless of population size
Dragoons will not freeze and require a Stop order before accepting new orders


there will be riots

Also screen size is wider waiting for Fana to complain.


I'm blind, where does it mention the screen size?


You can play in the same resolution as now


oh is it just for obs?
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
TL+ Member
GoShox
Profile Blog Joined December 2007
United States1837 Posts
March 26 2017 05:56 GMT
#35
On March 26 2017 14:54 lichter wrote:
Show nested quote +
On March 26 2017 14:52 GoShox wrote:
On March 26 2017 14:25 BLinD-RawR wrote:
Valkyries will fire missiles regardless of population size
Dragoons will not freeze and require a Stop order before accepting new orders


there will be riots

Also screen size is wider waiting for Fana to complain.


I'm blind, where does it mention the screen size?


You can play in the same resolution as now


But can you also play in a resolution that's bigger than what we have now? I imagine it's just staying the same
GoShox
Profile Blog Joined December 2007
United States1837 Posts
Last Edited: 2017-03-26 05:57:06
March 26 2017 05:56 GMT
#36
On March 26 2017 14:55 BLinD-RawR wrote:
Show nested quote +
On March 26 2017 14:54 lichter wrote:
On March 26 2017 14:52 GoShox wrote:
On March 26 2017 14:25 BLinD-RawR wrote:
Valkyries will fire missiles regardless of population size
Dragoons will not freeze and require a Stop order before accepting new orders


there will be riots

Also screen size is wider waiting for Fana to complain.


I'm blind, where does it mention the screen size?


You can play in the same resolution as now


oh is it just for obs?


You're talking remaster right? I would imagine that the huge resolution was just for observer mode (think Dota 2)
deth
Profile Blog Joined August 2009
Australia1757 Posts
March 26 2017 05:59 GMT
#37
RIP iccup
thezanursic
Profile Blog Joined July 2011
5478 Posts
March 26 2017 06:01 GMT
#38
On March 26 2017 14:49 classicyellow83 wrote:
"native support for fish" =)

How about ICCUP?
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
lichter
Profile Blog Joined September 2010
1001 YEARS KESPAJAIL22272 Posts
March 26 2017 06:07 GMT
#39
They didn't mention iccup
AdministratorYOU MUST HEED MY INSTRUCTIONS TAKE OFF YOUR THIIIINGS
Solstice245
Profile Joined September 2015
United States145 Posts
March 26 2017 06:07 GMT
#40
RIP ShieldBattery
Chris_Havoc
Profile Joined August 2016
United States600 Posts
March 26 2017 06:10 GMT
#41
On March 26 2017 15:07 Solstice245 wrote:
RIP ShieldBattery


tec27 tweeted he intends to update SB to support 1.18a. I see no reason for ShieldBattery development to stop anyway.
Owner of the SC2 Esports Anthology channel on YouTube: https://www.youtube.com/c/SC2EsportsAnthology
ClysmiC
Profile Blog Joined December 2010
United States2192 Posts
March 26 2017 06:16 GMT
#42
On March 26 2017 14:52 GoShox wrote:
Show nested quote +
On March 26 2017 14:25 BLinD-RawR wrote:
Valkyries will fire missiles regardless of population size
Dragoons will not freeze and require a Stop order before accepting new orders


there will be riots

Also screen size is wider waiting for Fana to complain.


I'm blind, where does it mention the screen size?

https://starcraft.com/en-us/

Scroll down to the side-by-side scrollbar thing. Looks like the remaster is widescreen. This is probably the change with the biggest impact on gameplay, but I'm actually happy about it. No reason to stick to 4:3 imo.
Probemicro
Profile Joined February 2014
3708 Posts
March 26 2017 06:16 GMT
#43
i wonder if they fix that buggy ramp (where units can get stuck) and also the keyboard input loss bug.
i wonder if anyone in this thread know what i am talking about
lichter
Profile Blog Joined September 2010
1001 YEARS KESPAJAIL22272 Posts
March 26 2017 06:18 GMT
#44
On March 26 2017 15:16 ClysmiC wrote:
Show nested quote +
On March 26 2017 14:52 GoShox wrote:
On March 26 2017 14:25 BLinD-RawR wrote:
Valkyries will fire missiles regardless of population size
Dragoons will not freeze and require a Stop order before accepting new orders


there will be riots

Also screen size is wider waiting for Fana to complain.


I'm blind, where does it mention the screen size?

https://starcraft.com/en-us/

Scroll down to the side-by-side scrollbar thing. Looks like the remaster is widescreen. This is probably the change with the biggest impact on gameplay, but I'm actually happy about it. No reason to stick to 4:3 imo.


You can play in either 4:3 or widescreen and switch between both with a press of a button

The unit to screen ratio will remain the same
AdministratorYOU MUST HEED MY INSTRUCTIONS TAKE OFF YOUR THIIIINGS
Taf the Ghost
Profile Joined December 2010
United States11751 Posts
March 26 2017 06:19 GMT
#45
Well, this is certainly something we haven't seen this decade.
MelchiorGaspar
Profile Joined March 2017
United States1 Post
March 26 2017 06:29 GMT
#46
On March 26 2017 14:37 lestye wrote:
How are they just gonna skip 1.17?

There was an official v1.17.0 patch... it just was not released...

if you are curious you can find links at this post on the following website:
bnetdocs.org - starcraft-patch-1-17-0-pre-release
Assault_1
Profile Joined April 2009
Canada1950 Posts
March 26 2017 06:29 GMT
#47
Can't wait for all the US east players to flood fish and get stuck at F- rank
HaruHaru
Profile Blog Joined November 2009
United States988 Posts
March 26 2017 06:29 GMT
#48
wow long live broodwar!
Long live BroodWar!
Whiplash
Profile Blog Joined October 2008
United States2928 Posts
March 26 2017 06:38 GMT
#49
On March 26 2017 15:29 Assault_1 wrote:
Can't wait for all the US east players to flood fish and get stuck at F- rank


The amount of new players coming in almost warrants another letter of ranking between D/F
Cinematographer / Steadicam Operator. Former Starcraft commentator/player
vik7
Profile Joined May 2009
United States227 Posts
March 26 2017 06:40 GMT
#50
it brood war being integrated in the new blizzard launcher?
NA player, go KT Flash, ST Life( ;( ) , IMMvp, EGJD, CMStorm Polt, SKT Rain, KT Zest, Bisu, RootherO, Stats and teamliqiud
Breach_hu
Profile Joined August 2009
Hungary2431 Posts
March 26 2017 06:41 GMT
#51
On March 26 2017 15:40 vik7 wrote:
it brood war being integrated in the new blizzard launcher?


sounds like it, at least you can start and download from there. we shall see.
Give thanks and praise!
LittLeLives
Profile Blog Joined April 2010
United States692 Posts
March 26 2017 06:45 GMT
#52
On March 26 2017 15:38 Whiplash wrote:
Show nested quote +
On March 26 2017 15:29 Assault_1 wrote:
Can't wait for all the US east players to flood fish and get stuck at F- rank


The amount of new players coming in almost warrants another letter of ranking between D/F

E is from 1150-1399 already
arb
Profile Blog Joined April 2008
Noobville17921 Posts
March 26 2017 06:54 GMT
#53
On March 26 2017 14:49 LittLeLives wrote:
Show nested quote +
On March 26 2017 14:47 peanuts wrote:
This is going to open up the game to so many new players, myself included. So hype to dust off the macro and finally learn how to play!

What kept you before? OS compatibility?

That kept me from playing it more recently, with a monitor size upgrade i dont enjoy the scvs being as big as my phone and windows mode is tiny honestly.

Hopefully they put this in the Blizzard launcher anyway
Artillery spawned from the forges of Hell
The_Red_Viper
Profile Blog Joined August 2013
19533 Posts
March 26 2017 07:01 GMT
#54
So Remastered and classic will be compatible, does that mean the classic one will get matchmaking as well? Probably not right
IU | Sohyang || There is no God and we are his prophets | For if ‘Thou mayest’—it is also true that ‘Thou mayest not.” | Ignorance is the parent of fear |
Terrorbladder
Profile Joined May 2014
2718 Posts
March 26 2017 07:06 GMT
#55

[*]LAN and Legacy Battle.net fixes
[*]Valkyries will fire missiles regardless of population size
ayayayayayyy
Now huge air fastest map battles with valkyries
My dream is to fertilize two females at a time.
avilo
Profile Blog Joined November 2007
United States4100 Posts
March 26 2017 07:08 GMT
#56
Will the new 1.18 patch make it easier to finally stream Brood War?
Sup
LittLeLives
Profile Blog Joined April 2010
United States692 Posts
March 26 2017 07:09 GMT
#57
On March 26 2017 15:18 lichter wrote:
Show nested quote +
On March 26 2017 15:16 ClysmiC wrote:
On March 26 2017 14:52 GoShox wrote:
On March 26 2017 14:25 BLinD-RawR wrote:
Valkyries will fire missiles regardless of population size
Dragoons will not freeze and require a Stop order before accepting new orders


there will be riots

Also screen size is wider waiting for Fana to complain.


I'm blind, where does it mention the screen size?

https://starcraft.com/en-us/

Scroll down to the side-by-side scrollbar thing. Looks like the remaster is widescreen. This is probably the change with the biggest impact on gameplay, but I'm actually happy about it. No reason to stick to 4:3 imo.


You can play in either 4:3 or widescreen and switch between both with a press of a button

The unit to screen ratio will remain the same

So since you're using more of the screen in widescreen, you can see more units. I think that's something a lot of people wanted to avoid.
gulii
Profile Joined November 2004
Sweden2791 Posts
March 26 2017 07:09 GMT
#58
Epic!
I started play 17 years ago.
Still remember the excitement when Brood War was about to get released.
This reminds me of it!

Time for comeback.
Terrorbladder
Profile Joined May 2014
2718 Posts
March 26 2017 07:13 GMT
#59
Also to quote

"Happily, those two bugs will be fixed in Remastered. Some bugs have become ‘features’ over the years, but we found everyone we talked to thought those were good fixes."

So, stop complaining about "balance". These were unintentional glitches.
My dream is to fertilize two females at a time.
Terrorbladder
Profile Joined May 2014
2718 Posts
Last Edited: 2017-03-26 07:14:14
March 26 2017 07:14 GMT
#60
On March 26 2017 16:09 LittLeLives wrote:
Show nested quote +
On March 26 2017 15:18 lichter wrote:
On March 26 2017 15:16 ClysmiC wrote:
On March 26 2017 14:52 GoShox wrote:
On March 26 2017 14:25 BLinD-RawR wrote:
Valkyries will fire missiles regardless of population size
Dragoons will not freeze and require a Stop order before accepting new orders


there will be riots

Also screen size is wider waiting for Fana to complain.


I'm blind, where does it mention the screen size?

https://starcraft.com/en-us/

Scroll down to the side-by-side scrollbar thing. Looks like the remaster is widescreen. This is probably the change with the biggest impact on gameplay, but I'm actually happy about it. No reason to stick to 4:3 imo.


You can play in either 4:3 or widescreen and switch between both with a press of a button

The unit to screen ratio will remain the same

So since you're using more of the screen in widescreen, you can see more units. I think that's something a lot of people wanted to avoid.
Maybe in (offline) tournaments, the organizers will enforce a strict 4:3 only rule.
My dream is to fertilize two females at a time.
chrisolo
Profile Joined May 2009
Germany2606 Posts
March 26 2017 07:27 GMT
#61
Fish support in 1.18a. RIP ICCUP :DDDD
¯\_(ツ)_/¯ - aka cReAtiVee
lestye
Profile Blog Joined August 2010
United States4163 Posts
March 26 2017 07:31 GMT
#62
On March 26 2017 16:27 chrisolo wrote:
Fish support in 1.18a. RIP ICCUP :DDDD

Will Fish let foreigners back on? Or have a Western Fish service?
"You guys are just edgelords. Embrace your inner weeb desu" -Zergneedsfood
arb
Profile Blog Joined April 2008
Noobville17921 Posts
March 26 2017 07:32 GMT
#63
On March 26 2017 16:31 lestye wrote:
Show nested quote +
On March 26 2017 16:27 chrisolo wrote:
Fish support in 1.18a. RIP ICCUP :DDDD

Will Fish let foreigners back on? Or have a Western Fish service?

I was under the impression it would be implemented by default, but perhaps a US Fish perhaps
Artillery spawned from the forges of Hell
LittLeLives
Profile Blog Joined April 2010
United States692 Posts
Last Edited: 2017-03-26 07:34:21
March 26 2017 07:32 GMT
#64
Should we designate a catch-all foreigner channel in Fish then?

On March 26 2017 16:31 lestye wrote:
Show nested quote +
On March 26 2017 16:27 chrisolo wrote:
Fish support in 1.18a. RIP ICCUP :DDDD

Will Fish let foreigners back on? Or have a Western Fish service?

You can easily game on Fish outside of Korea.
semantics
Profile Blog Joined November 2009
10040 Posts
March 26 2017 07:36 GMT
#65
On March 26 2017 14:45 Morbidius wrote:
Keybinds fuck yeah. I wonder how the people who were saying that ''pressing bad keybinds is a skill'' feel now that regular BW has it.

Yeah but suffering only makes the heart grow fonder, old skool design choices like no multi building section and 12 unit cap selection is the kind of abuse people love to earn, dark souls.
tokinho
Profile Blog Joined December 2010
United States792 Posts
March 26 2017 07:55 GMT
#66
buff scouts. Nuff said.
Smile
EMPaThy789
Profile Joined July 2009
New Zealand878 Posts
March 26 2017 07:57 GMT
#67
Dragoons will not freeze and require a Stop order before accepting new orders

THANK YOU SO MUCH
BigFan
Profile Blog Joined December 2010
TLADT24920 Posts
March 26 2017 08:00 GMT
#68
On March 26 2017 16:55 tokinho wrote:
buff scouts. Nuff said.

that would cause a riot
Former BW EiC"Watch Bakemonogatari or I will kill you." -Toad, April 18th, 2017
-Kuya
Profile Joined September 2016
Australia20 Posts
March 26 2017 08:02 GMT
#69
Super duper keen! :D

While its a rather 50/50 topic, I'm rather glad they added the keybinding support. Been playing a bit too much SC2 nowadays and am finding the keybinds more comfortable.
fLyiNgDroNe
Profile Joined September 2005
Belgium4001 Posts
March 26 2017 08:05 GMT
#70
Im shitting my pants like right now!

On March 23 2017 00:44 fLyiNgDroNe wrote:
Dear Santa, I wish 3 things for my BW:
1. proper window-fullscreen mode (like in sc2) to alt-tab instantly without all my colors go to shit.
2. proper network handling so anyone could create and join games and no noobs could set "extra high latency" and ask me to do the same too after that (LOL).
3. ladder auto matchmaking (but not bnet2.0).


BAM!!!!!
Drone is a way of living
avilo
Profile Blog Joined November 2007
United States4100 Posts
March 26 2017 08:26 GMT
#71
Wait a minute, are they adding keybind options aka you can set your own hotkeys?
Sup
lestye
Profile Blog Joined August 2010
United States4163 Posts
March 26 2017 08:30 GMT
#72
On March 26 2017 17:26 avilo wrote:
Wait a minute, are they adding keybind options aka you can set your own hotkeys?

yes, in the 1.18 patch and the remaster.
"You guys are just edgelords. Embrace your inner weeb desu" -Zergneedsfood
upro)wraith
Profile Joined May 2014
Israel64 Posts
March 26 2017 08:33 GMT
#73
With the dragoons freeze bug fixed, I would like to have the marine/hydra freeze bug fixed as well.
chrisolo
Profile Joined May 2009
Germany2606 Posts
March 26 2017 08:55 GMT
#74
On March 26 2017 16:08 avilo wrote:
Will the new 1.18 patch make it easier to finally stream Brood War?


I am sure that you will be able to stream the remastered version with OBS quite easily. I mean in fact BW 1.16.1 is already easily streamable with OBS, once you set up everything to be fair. And with mcaLauncher you only have to type in your twitch stream key and get stream on the fly with the launcher only. Broodwar is very easy to stream and it will only get easier.
¯\_(ツ)_/¯ - aka cReAtiVee
duke91
Profile Joined April 2014
Germany1458 Posts
March 26 2017 09:02 GMT
#75
On March 26 2017 17:55 chrisolo wrote:
Show nested quote +
On March 26 2017 16:08 avilo wrote:
Will the new 1.18 patch make it easier to finally stream Brood War?


I am sure that you will be able to stream the remastered version with OBS quite easily. I mean in fact BW 1.16.1 is already easily streamable with OBS, once you set up everything to be fair. And with mcaLauncher you only have to type in your twitch stream key and get stream on the fly with the launcher only. Broodwar is very easy to stream and it will only get easier.


i never got it to work on mcalauncher, and needed a few other unknown programs to make it work with OBS. So it isn't that easy
( ͡° ͜ʖ ͡°)STYLE START SBENU( ͡° ͜ʖ ͡°)
Snuzzy
Profile Joined July 2016
10 Posts
March 26 2017 09:05 GMT
#76
On March 26 2017 14:22 lichter wrote:
In preparation for StarCraft: Remastered, SC:BW will be receiving its first official patch since January 21, 2009—almost 8 years ago.


Isn't this meant to be over 8 years a go now? :D Or was this written before hand!

On March 26 2017 15:16 Probemicro wrote:
i wonder if they fix that buggy ramp (where units can get stuck) and also the keyboard input loss bug.
i wonder if anyone in this thread know what i am talking about



as a terribly bad Brood war noob, I thought it was just myself, but then i realised i was missing macro cycles, and i couldn't click with my mouse AND macro/put keyboard commands aswell! I also found switching control groups to be buggy if i was spamming them too fast Am I the only one? :o
BisuDagger
Profile Blog Joined October 2009
Bisutopia19230 Posts
Last Edited: 2017-03-26 09:10:33
March 26 2017 09:10 GMT
#77
This is a solid patch. The valk fix is a huge buff to them in air TvT but it is also very reasonable.
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
kogeT
Profile Joined September 2013
Poland2037 Posts
Last Edited: 2017-03-26 09:23:22
March 26 2017 09:23 GMT
#78
The valk fix will only affect mass wraith scenario in late TvT. (+ 4v4 and ums games)
https://www.twitch.tv/kogetbw
Incanus
Profile Joined October 2009
Canada695 Posts
March 26 2017 09:38 GMT
#79
StarCraft going for longest supported game ever. Love it!
Flash: "Why am I so good?" *sob sob*
CruelZeratul
Profile Joined May 2010
Germany4588 Posts
March 26 2017 09:42 GMT
#80
Since BW isn't part of the Blizz launcher, do I have to manually download the new patch and apply it? And why does the launcher show me the option to buy D2, WC3 etc. even though I have them unlocked on my Bnet profile?
lestye
Profile Blog Joined August 2010
United States4163 Posts
March 26 2017 09:44 GMT
#81
On March 26 2017 18:42 CruelZeratul wrote:
Since BW isn't part of the Blizz launcher, do I have to manually download the new patch and apply it? And why does the launcher show me the option to buy D2, WC3 etc. even though I have them unlocked on my Bnet profile?

No, you just try and log into battle.net and it should make you download the recent patch.

And ur 2nd question, those games arent integrated into the launcher. so it doesnt recognize you have them
"You guys are just edgelords. Embrace your inner weeb desu" -Zergneedsfood
_Animus_
Profile Joined February 2011
Bulgaria1064 Posts
March 26 2017 09:48 GMT
#82
sounds great, thats giving me some actual hype rather than the shitty looking remaster version.
Luv ya BroodWar!
AbouSV
Profile Joined October 2014
Germany1278 Posts
March 26 2017 10:11 GMT
#83
On March 26 2017 14:22 lichter wrote:
StarCraft and Brood War will now be completely FREE.



So I don't even have the excuse that I don't know where my SC and BW boxes are
duke91
Profile Joined April 2014
Germany1458 Posts
March 26 2017 10:15 GMT
#84
Now that BW is free, what about the people who have 8 versions of BW?
( ͡° ͜ʖ ͡°)STYLE START SBENU( ͡° ͜ʖ ͡°)
iFU.pauline
Profile Joined September 2009
France1549 Posts
March 26 2017 10:18 GMT
#85
I am curious about this Native Fish support, to what extend is it gonna support Fish? Is it just the server added to the gateway list (that would be a massive troll) or does it mean that the ladder is incorporated in the new battlenet and I won't have to use a fucking launcher to play it?
No coward soul is mine, No trembler in the world's storm-troubled sphere, I see Heaven's glories shine, And Faith shines equal arming me from Fear
raga4ka
Profile Joined February 2008
Bulgaria5679 Posts
March 26 2017 10:19 GMT
#86
Dragoon fix was unnecessary, it took skill to control them :D. Free they took your special powers!
WinterStarcraft
Profile Joined June 2012
United States109 Posts
March 26 2017 10:20 GMT
#87
Does 3/30 US Time mean March 30th or 3:30 am/pm haha. Very excited about the ability to change keybinds, probably going to switch to Sc2 like keybinds to make the transition less harsh.
Master[3S]
Profile Joined December 2013
Russian Federation3 Posts
March 26 2017 10:32 GMT
#88
SC:BW needs:
1) the button "search"
2) ladder

and that will be great!
avilo
Profile Blog Joined November 2007
United States4100 Posts
March 26 2017 10:37 GMT
#89
On March 26 2017 18:23 kogeT wrote:
The valk fix will only affect mass wraith scenario in late TvT. (+ 4v4 and ums games)


It also heavily affects TvZ mech. Like massively? You now will be able to go a ton of valks without needing to bank up irradiate versus mass mutalisks.

Unless i'm wrong and the AI is still going to be buggy as hell lol.
Sup
Qikz
Profile Blog Joined November 2009
United Kingdom12022 Posts
March 26 2017 10:41 GMT
#90
On March 26 2017 19:37 avilo wrote:
Show nested quote +
On March 26 2017 18:23 kogeT wrote:
The valk fix will only affect mass wraith scenario in late TvT. (+ 4v4 and ums games)


It also heavily affects TvZ mech. Like massively? You now will be able to go a ton of valks without needing to bank up irradiate versus mass mutalisks.

Unless i'm wrong and the AI is still going to be buggy as hell lol.


There's one huge issue with going mass valks with mech vs zerg (or bio even) and that's once the air is dead the valks lose their utility and they take a bunch fo supply. Valks are good to mix in, but it's always best to get vessels in the long term I think.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Passer
Profile Joined October 2015
United States2 Posts
March 26 2017 10:46 GMT
#91
I'm curious as to what they are going to do with the spectator settings, would they change it so the casters can have more information in the match or are they going to keep it the same?
Piste
Profile Blog Joined July 2006
6175 Posts
March 26 2017 10:50 GMT
#92
On March 26 2017 19:32 Master[3S] wrote:
SC:BW needs:
1) the button "search"
2) ladder

and that will be great!

There is already ladder implemented in broodwar. It's just that people have preferred iCCup or Fish becouse of the LAN latency. When people go back to battle.net the ladder button in game lobby will propably work again.
Esp1noza
Profile Joined September 2003
Russian Federation481 Posts
March 26 2017 10:58 GMT
#93
On March 26 2017 18:23 kogeT wrote:
The valk fix will only affect mass wraith scenario in late TvT. (+ 4v4 and ums games)


How about tvz (vs mutas)?
BroodWar forever
iopq
Profile Blog Joined March 2009
United States908 Posts
March 26 2017 11:05 GMT
#94
On March 26 2017 19:58 Esp1noza wrote:
Show nested quote +
On March 26 2017 18:23 kogeT wrote:
The valk fix will only affect mass wraith scenario in late TvT. (+ 4v4 and ums games)


How about tvz (vs mutas)?

They were never affected in TvZ because you would rarely see 50 muta vs. 12 valks and valks not shooting

but you DO see 50 wraiths in TvT
Kerotan
Profile Blog Joined May 2008
England2109 Posts
Last Edited: 2017-03-26 11:35:52
March 26 2017 11:10 GMT
#95
+ Show Spoiler +
Anyone notice the QR code on the Terran's dude head?
-edit

[image loading]

This lovely chap. I tried scanning it but the contrast between his head and the code might not be great enough.


Wrong thread TT.
Nerdette // External revolution - Internal revolution // Fabulous // I raise my hands to heaven of curiosity // I don't know what to ask for // What has it got for me? // Kerribear
Tchado
Profile Blog Joined January 2011
Jordan1831 Posts
March 26 2017 11:40 GMT
#96
On March 26 2017 20:10 Kerotan wrote:
Anyone notice the QR code on the Terran's dude head?
-edit

[image loading]

This lovely chap. I tried scanning it but the contrast between his head and the code might not be great enough.


I tried to do it on my phone but the colors are fucked up as you said , so I did it on my Nintendo 3DS , and it worked , it just takes you to Starcraft.com......but we are already on starcraft.com !!!

[image loading]
konadora *
Profile Blog Joined February 2009
Singapore66158 Posts
March 26 2017 11:42 GMT
#97
holy shit this is huge
POGGERS
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
March 26 2017 11:49 GMT
#98
Please don't break scmdraft, Please don't break scmdraft, Please don't break scmdraft >.<
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
outscar
Profile Joined September 2014
2832 Posts
March 26 2017 12:33 GMT
#99
I really wanna hope they fixed Korean hangul fonts so I don't need to change my local, my entire Windows language to Korean to see them properly on Fish.
sunbeams are never made like me...
forfriends
Profile Joined August 2010
21 Posts
March 26 2017 12:33 GMT
#100
Would it change the game too significantly if they differentiated between spider mine death and detonation? As more of a viewer than a player, I think this would be very helpful for viewers.To be clear, if you destroy a mine, it dies in an explosion that does no damage and this can be confusing to know if a mine detonated properly or not.

ivan.volosyuk
Profile Joined October 2016
3 Posts
March 26 2017 12:35 GMT
#101
With the added key binding support and fixes for Win7-10, I can actually start playing some 1v1s on a my bronze level. Where can I do this? The only active server is korean, with the language I don't understand as well as probably no noob level players. Any ideas?
Biolunar
Profile Joined February 2012
Germany224 Posts
March 26 2017 12:49 GMT
#102
On March 26 2017 21:33 outscar wrote:
I really wanna hope they fixed Korean hangul fonts so I don't need to change my local, my entire Windows language to Korean to see them properly on Fish.

Patchnotes include UTF-8 support, so hopefully that means no more messed up characters.
What is best? To crush the Zerg, see them driven before you, and hear the lamentations of the Protoss.
B-royal
Profile Joined May 2015
Belgium1330 Posts
March 26 2017 12:51 GMT
#103
Don't tell me they only fixed the freezing bug for dragoons... What about my Zerglings and hydralisks.
new BW-player (~E rank fish) twitch.tv/crispydrone || What plays 500 games a season but can't get better? => http://imgur.com/a/pLzf9 <= ||
Musicus
Profile Joined August 2011
Germany23576 Posts
March 26 2017 12:56 GMT
#104
Might have been answered already, but will BW be in the Blizzard launcher app?

Maru and Serral are probably top 5.
Garrl
Profile Blog Joined February 2010
Scotland1972 Posts
March 26 2017 13:04 GMT
#105
These changes should have little or no effect on gameplays, since SC:R will allegedly be compatible with BW 1.16.


god, I hope this means replays will be compatible?
duke91
Profile Joined April 2014
Germany1458 Posts
March 26 2017 13:11 GMT
#106
On March 26 2017 21:51 B-royal wrote:
Don't tell me they only fixed the freezing bug for dragoons... What about my Zerglings and hydralisks.


Wait are they also sure that stop lurker still works i.e. you attack move lurkers on fog-of-war buildings.
( ͡° ͜ʖ ͡°)STYLE START SBENU( ͡° ͜ʖ ͡°)
Broodwar4lyf
Profile Blog Joined February 2016
304 Posts
March 26 2017 13:27 GMT
#107
keybinding will definitely level the playing field for some. i have short fat fingers with no hope of benefiting tho
https://cinesnipe.com
Kare
Profile Joined March 2009
Norway786 Posts
March 26 2017 13:54 GMT
#108
What do we feel about keybind options? I think this will mess with balance. Every race is basically forced to change to easier choices now, mastering the hotkeys is a huge part of brood war.

Now you can rebind patrol aswell, making it much easier to harass with vultures etc.

Although I feel bad for the probe hotkey, not sure how I feel about this
In life you can obtain all sorts of material wealth, but the real treasure is the epic feelings you get while doing something you love.
vGl-CoW
Profile Blog Joined December 2002
Belgium8305 Posts
March 26 2017 14:00 GMT
#109
On March 26 2017 22:04 Garrl wrote:
Show nested quote +
These changes should have little or no effect on gameplays, since SC:R will allegedly be compatible with BW 1.16.


god, I hope this means replays will be compatible?


Yes, SC:R is essentially just a reskin of the game. It runs on the same engine - you can switch between HD and standard definition on the fly. It should be possible to watch any 1.16 replay in SC:R, as I understand it. Exciting news!
Moderatorfollow me on twitter if u think ur so tough @BooyaCow
quirinus
Profile Blog Joined May 2007
Croatia2489 Posts
March 26 2017 14:19 GMT
#110
- Valkyries will fire missiles regardless of population size
does this mean other units that have this problem will work too? or just walks? (swarm/dweb/etc don't work either when unit limit is reached)

- Dragoons will not freeze and require a Stop order before accepting new orders
does this mean it's fixed for other units too?

I guess they didn't do much about the horrible lag, since it's still p2p?
All candles lit within him, and there was purity. | First auto-promoted BW LP editor.
Kare
Profile Joined March 2009
Norway786 Posts
March 26 2017 14:37 GMT
#111
On March 26 2017 23:19 quirinus wrote:

- Dragoons will not freeze and require a Stop order before accepting new orders
does this mean it's fixed for other units too?


This happens to marines aswell, hopefully they included those..
In life you can obtain all sorts of material wealth, but the real treasure is the epic feelings you get while doing something you love.
integral
Profile Blog Joined February 2009
United States3156 Posts
March 26 2017 14:55 GMT
#112
On March 26 2017 20:49 Uvantak wrote:
Please don't break scmdraft, Please don't break scmdraft, Please don't break scmdraft >.<

please don't break UMS too...
xtre-razer
Profile Joined December 2016
27 Posts
March 26 2017 15:20 GMT
#113
i want them to add an option that u can have more than 25 friends on friends list atleast 50
duke91
Profile Joined April 2014
Germany1458 Posts
March 26 2017 15:22 GMT
#114
On March 27 2017 00:20 xtre-razer wrote:
i want them to add an option that u can have more than 25 friends on friends list atleast 50


The technology isn't there yet
( ͡° ͜ʖ ͡°)STYLE START SBENU( ͡° ͜ʖ ͡°)
Crisium
Profile Blog Joined February 2010
United States1618 Posts
Last Edited: 2017-03-26 15:31:35
March 26 2017 15:30 GMT
#115
Maybe Valk fix will help BCs return to TvT glory, since the Wraith counter unit will not bug out and do nothing, so you can throw a few of them with BCs worry free.
Broodwar and Stork forever! List of BW players with most Ro16, Ro8: http://tinyurl.com/BWRo16-Ro8
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
March 26 2017 15:37 GMT
#116
I'm curious, was the sprite limit that much of a factor in 1v1? I definitely ran into it in team games or UMS, but I didn't know if it could also be reached in 1v1.
ㅇㅅㅌㅅ
niteReloaded
Profile Blog Joined February 2007
Croatia5281 Posts
March 26 2017 15:39 GMT
#117
Really looking forward to playing again!

It was hard to come back after rust: set up router (not always successfully), find a functional ladder, open account -> get stomped

Finally new players will have a easy way to join, and with a functional matchmaking , its gonna be an amazing thing in this world. :D
noname_
Profile Blog Joined April 2007
456 Posts
March 26 2017 15:42 GMT
#118
Interceptor hunt now officially approved.
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
March 26 2017 16:22 GMT
#119
On March 26 2017 14:41 Lorch wrote:
Show nested quote +
On March 26 2017 14:37 lestye wrote:
How are they just gonna skip 1.17?


Same as Windows 9. They do this to emphasise how huge the changes are.


I get it but can't help but feel a jump from the numbers 1.16 to 1.18 is still rather underwhelming. Why not 1.2?
Poly_Optimize
Profile Joined March 2016
Canada156 Posts
March 26 2017 16:24 GMT
#120
I wonder what will happen to iccup/standard servers? Are people just gonna start playing west/east again?
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
March 26 2017 16:25 GMT
#121
On March 26 2017 22:54 Kare wrote:
What do we feel about keybind options? I think this will mess with balance. Every race is basically forced to change to easier choices now, mastering the hotkeys is a huge part of brood war.

Now you can rebind patrol aswell, making it much easier to harass with vultures etc.

Although I feel bad for the probe hotkey, not sure how I feel about this


While I get the temptation to be nostalgic and wary of change, I honestly don't think the keybinding is that significant. It's nice quality of life. While in SC2 I rebinded mutas to m to keep muscle memory consistent, if people don't want to, I don't think that's a problem. If it is one, it's a very small one.
Miragee
Profile Joined December 2009
8504 Posts
March 26 2017 16:34 GMT
#122
On March 26 2017 19:41 Qikz wrote:
Show nested quote +
On March 26 2017 19:37 avilo wrote:
On March 26 2017 18:23 kogeT wrote:
The valk fix will only affect mass wraith scenario in late TvT. (+ 4v4 and ums games)


It also heavily affects TvZ mech. Like massively? You now will be able to go a ton of valks without needing to bank up irradiate versus mass mutalisks.

Unless i'm wrong and the AI is still going to be buggy as hell lol.


There's one huge issue with going mass valks with mech vs zerg (or bio even) and that's once the air is dead the valks lose their utility and they take a bunch fo supply. Valks are good to mix in, but it's always best to get vessels in the long term I think.


The thing is, there is always air units for zerg. They are called overlords. If they are gone as well then sure, the valks won't have a use then. However, that wouldn't matter since the zerg wouldn't be able to produce ground units anyways...
Two
Profile Joined May 2010
United States95 Posts
March 26 2017 16:46 GMT
#123
Please someone answer this question:

I have an account on BW I've owned for a while. I read that, "Stilwell also stated that veteran StarCraft players will be able to “permanently link legacy accounts to your modern account” for online play."


By "modern account" do they mean our battle.net accounts? I want to keep the name I have on OG BW and transfer it to the updated version of the game. Thanks!
JungleTerrain
Profile Joined January 2012
Chile799 Posts
March 26 2017 16:54 GMT
#124
On March 27 2017 00:22 duke91 wrote:
Show nested quote +
On March 27 2017 00:20 xtre-razer wrote:
i want them to add an option that u can have more than 25 friends on friends list atleast 50


The technology isn't there yet


Lol this made me laugh.

Some nuggets in these posts honestly. I remember some dude last night said "looks fake and drawn"

Someone answers with "as opposed to a real photograph of a mutalisk?" Lol
www.broodwarmaps.net
raff100
Profile Joined April 2011
498 Posts
March 26 2017 16:59 GMT
#125
Will matchmaking come with this patch?I don't understand if Fish server implies this or not ..
zaMNal
Profile Blog Joined November 2005
Mongolia385 Posts
Last Edited: 2017-03-26 17:17:45
March 26 2017 17:06 GMT
#126
ONE serious balance suggestion for the 1.18 patch, if I may:

As I was watching today's "I <3 StarCraft" The Legend BO3 match between Flash and Stork on Outsider. Stork dropped 2 dragoons with +2 attack upgrade (both 0 kills as the observer clicks to check both) at 9 o'clock to shoot down mining SCVs from other side of the mineral line, which was defended by 1 vulture. 20 seconds later when the observer re-checked, those 2 dragoons had 4 kills combined (2 kills each), which means 1 vulture + 3 scv in 20 seconds.

Link to the video (watch on youtube, timestamp 2h47m05s):
https://www.youtube.com/watch?v=9GlFyCRIdLI#t=2h47m05s


Directly afterwards Flash drops 2 vultures with same attack upgrade in one of Storks's bases at 6 o'clock. Within 6 seconds those 2 vultures killed exactly 6 probes, while Stork's dragoons were able to kill just only 4 units within 20 seconds (yes, dragoons do half damage to smaller units. but if 2 vultures do 6 kills in 6 seconds, can't dragons do at least 6 kills in 3 times longer duration of 20 seconds?).

Link to the video (timestamp 2h47m28s):
https://www.youtube.com/watch?v=9GlFyCRIdLI#t=2h47m28s


To get to the point, as we all know, SCVs have 60 hp while probes and drones have 40 hp. It takes whole 7 mutalisks to 1-shot an SCV but probe and drone need just 5 mutalisks. This difference is also huge and pretty unfair. Bringing SCV health to 40 hp would make it very fair, especially as it can be repaired to 100% in few seconds. Or 45 hp max (still 5 mutalisk to 1-shot it). 60 is just waay over the top as long as they can be repaired.

Some say it's because SCVs don't have regeneration like probes or drones. Still, they have direct manual healing(repair) available at any time, which is great, especially when doing bunker/scv rushes vs P and Z. Is 60 hp really necessary given these few examples? Probes and drones are still killed by vultures, marines, mutas withing 2 seconds even with their "regen". So why not make them all at least similar.

Just a thoughtful opinion.
BigFan
Profile Blog Joined December 2010
TLADT24920 Posts
March 26 2017 17:08 GMT
#127
Blizzard isn't planning to touch the game's balance.
Former BW EiC"Watch Bakemonogatari or I will kill you." -Toad, April 18th, 2017
duke91
Profile Joined April 2014
Germany1458 Posts
March 26 2017 17:09 GMT
#128
Can anyone explain to me what UPnP and UTF-8 does?
( ͡° ͜ʖ ͡°)STYLE START SBENU( ͡° ͜ʖ ͡°)
Endymion
Profile Blog Joined November 2009
United States3701 Posts
March 26 2017 17:09 GMT
#129
On March 27 2017 01:24 Poly_Optimize wrote:
I wonder what will happen to iccup/standard servers? Are people just gonna start playing west/east again?

fish is becoming the korean server, no word on iccup
Have you considered the MMO-Champion forum? You are just as irrational and delusional with the right portion of nostalgic populism. By the way: The old Brood War was absolutely unplayable
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
March 26 2017 17:16 GMT
#130
On March 27 2017 01:59 raff100 wrote:
Will matchmaking come with this patch?I don't understand if Fish server implies this or not ..

Doesn't look like it. I think matchmaking will just be a remastered feature.
ㅇㅅㅌㅅ
Gak2
Profile Joined September 2010
Canada418 Posts
March 26 2017 17:17 GMT
#131
On March 27 2017 02:06 zaMNal wrote:
ONE serious balance suggestion for the 1.18 patch, if I may:

As I was watching today's "I <3 StarCraft" The Legend BO3 match between Flash and Stork on Outsider. Stork dropped 2 dragoons with +2 attack upgrade (both 0 kills as the observer clicks to check both) at 9 o'clock to shoot down mining SCVs from other side of the mineral line, which was defended by 1 vulture. 20 seconds later when the observer re-checked, those 2 dragoons had 4 kills combined (2 kills each), which means 1 vulture + 3 scv in 20 seconds.

Link to the video (watch on youtube, timestamp 2h47m05s):
Show nested quote +
https://www.youtube.com/watch?v=9GlFyCRIdLI#t=2h47m05s


Directly afterwards Flash drops 2 vultures with same attack upgrade in one of Storks's bases at 6 o'clock. Within 6 seconds those 2 vultures killed exactly 6 probes, while Stork's dragoons were able to kill just only 4 units within 20 seconds (yes, dragoons do half damage to smaller units. but if 2 vultures do 6 kill in 6 seconds, can't dragons do at least 6 kill in 3 times longer duration of 20 seconds?).

Link to the video (timestamp 2h47m28s):
Show nested quote +
https://www.youtube.com/watch?v=9GlFyCRIdLI#t=2h47m28s


To get to the point, as we all know, SCVs have 60 hp while probes and drones have 40 hp. It takes whole 7 mutalisks to 1-shot an SCV but probe and drone need just 5 mutalisks. This difference is also huge and pretty unfair. Bringing SCV health to 40 hp would make it very fair, especially as it can be repaired to 100% in few seconds. Or 45 hp max (still 5 mutalisk to 1-shot it). 60 is just waay over the top as long as they can be repaired.

Some say it's because SCVs don't have regeneration like probes or drones. Still, they have direct manual healing(repair) available at any time, which is great, especially when doing bunker/scv rushes vs P and Z. Is 60 hp really necessary given these few examples? Probes and drones are still killed by vultures, marines, mutas withing 2 seconds. So why not make them all same.

Just a thoughtful opinion.

Yeah but probes mine faster and have a larger field of vision so..
..
..
Sorry my response wasn't totally serious, but you get my point. The small differences between races end up balancing nicely in the end,
TurboDreams
Profile Joined April 2009
United States427 Posts
March 26 2017 17:33 GMT
#132
On March 27 2017 02:06 zaMNal wrote:
ONE serious balance suggestion for the 1.18 patch, if I may:

As I was watching today's "I <3 StarCraft" The Legend BO3 match between Flash and Stork on Outsider. Stork dropped 2 dragoons with +2 attack upgrade (both 0 kills as the observer clicks to check both) at 9 o'clock to shoot down mining SCVs from other side of the mineral line, which was defended by 1 vulture. 20 seconds later when the observer re-checked, those 2 dragoons had 4 kills combined (2 kills each), which means 1 vulture + 3 scv in 20 seconds.

Link to the video (watch on youtube, timestamp 2h47m05s):
Show nested quote +
https://www.youtube.com/watch?v=9GlFyCRIdLI#t=2h47m05s


Directly afterwards Flash drops 2 vultures with same attack upgrade in one of Storks's bases at 6 o'clock. Within 6 seconds those 2 vultures killed exactly 6 probes, while Stork's dragoons were able to kill just only 4 units within 20 seconds (yes, dragoons do half damage to smaller units. but if 2 vultures do 6 kills in 6 seconds, can't dragons do at least 6 kills in 3 times longer duration of 20 seconds?).

Link to the video (timestamp 2h47m28s):
Show nested quote +
https://www.youtube.com/watch?v=9GlFyCRIdLI#t=2h47m28s


To get to the point, as we all know, SCVs have 60 hp while probes and drones have 40 hp. It takes whole 7 mutalisks to 1-shot an SCV but probe and drone need just 5 mutalisks. This difference is also huge and pretty unfair. Bringing SCV health to 40 hp would make it very fair, especially as it can be repaired to 100% in few seconds. Or 45 hp max (still 5 mutalisk to 1-shot it). 60 is just waay over the top as long as they can be repaired.

Some say it's because SCVs don't have regeneration like probes or drones. Still, they have direct manual healing(repair) available at any time, which is great, especially when doing bunker/scv rushes vs P and Z. Is 60 hp really necessary given these few examples? Probes and drones are still killed by vultures, marines, mutas withing 2 seconds even with their "regen". So why not make them all at least similar.

Just a thoughtful opinion.

Something to keep in mind is that SCVs have slower acceleration then the other workers so they technically cannot attack as fast and or mine as efficiently. SCVs also need to stay on the building they are producing so that HP is kinda needed for that.
Music is the medicine of the mind || Kill a Zergling and a hundred more will take its place.
Espartaquen
Profile Joined September 2015
88 Posts
March 26 2017 17:33 GMT
#133
Someone should make things clear, because im reading so much conflicting opinions here. Is the REMASTERED version going to be free to play or just the originals (the not remastered ones). Please do answer and if some admin could edit the thread because it seems misleading.
Barneyk
Profile Joined November 2008
Sweden305 Posts
March 26 2017 17:36 GMT
#134
On March 27 2017 02:09 duke91 wrote:
Can anyone explain to me what UPnP and UTF-8 does?


UPnP; Universal Plug and Play, meaning, you don't have to configure most routers with port forwarding and stuff but it will work automatically.

UTF-8, meaning that characters like Korean and åäö etc will work a lot better in chat and stuff.
nah
Dazed.
Profile Blog Joined March 2008
Canada3301 Posts
Last Edited: 2017-03-26 17:38:58
March 26 2017 17:38 GMT
#135
So does anyone know what the native support for fish means? Is fish going to improve english functionality? Is it going to be easier to get on the ladder/i.e I dont need a kr number anymore or what?

Heard so many koreans declare that fish was the sole province of the korean race, I'll be more than a little pissed if there are no forthcoming changes in the uh...culture..of the server.
Never say Die! ||| Fight you? No, I want to kill you.
AmstAff
Profile Blog Joined January 2008
Germany949 Posts
March 26 2017 17:40 GMT
#136
Will we still have the good old classic battle.net interface or will we get the shitty battle.net 2 ?
after 2 years i reached it = marine icon
Dante08
Profile Blog Joined February 2008
Singapore4126 Posts
March 26 2017 17:40 GMT
#137
On March 27 2017 01:34 Miragee wrote:
Show nested quote +
On March 26 2017 19:41 Qikz wrote:
On March 26 2017 19:37 avilo wrote:
On March 26 2017 18:23 kogeT wrote:
The valk fix will only affect mass wraith scenario in late TvT. (+ 4v4 and ums games)


It also heavily affects TvZ mech. Like massively? You now will be able to go a ton of valks without needing to bank up irradiate versus mass mutalisks.

Unless i'm wrong and the AI is still going to be buggy as hell lol.


There's one huge issue with going mass valks with mech vs zerg (or bio even) and that's once the air is dead the valks lose their utility and they take a bunch fo supply. Valks are good to mix in, but it's always best to get vessels in the long term I think.


The thing is, there is always air units for zerg. They are called overlords. If they are gone as well then sure, the valks won't have a use then. However, that wouldn't matter since the zerg wouldn't be able to produce ground units anyways...


Lol if you think the Valk change affects TvZ you obviously don't know the matchup.
resfirestar
Profile Joined January 2012
United States109 Posts
March 26 2017 17:40 GMT
#138
On March 27 2017 02:33 Espartaquen wrote:
Someone should make things clear, because im reading so much conflicting opinions here. Is the REMASTERED version going to be free to play or just the originals (the not remastered ones). Please do answer and if some admin could edit the thread because it seems misleading.

The blue posts on the bnet forums are the definitive answer.
zaMNal
Profile Blog Joined November 2005
Mongolia385 Posts
March 26 2017 17:41 GMT
#139
On March 27 2017 02:33 Espartaquen wrote:
Someone should make things clear, because im reading so much conflicting opinions here. Is the REMASTERED version going to be free to play or just the originals (the not remastered ones). Please do answer and if some admin could edit the thread because it seems misleading.

Original (with 1.18 update) will be free, Remastered will not be free. But you don't have to buy Remastered as it will be same as 1.18 original but only with improved graphics. That means you can play online in a same game, using your original free 1.18 game from your pc with a friend who bought Remastered. That's what developers said.
toriak
Profile Joined December 2008
Slovakia477 Posts
March 26 2017 17:47 GMT
#140
currently what are the exact conditions under which valk bug occurs ?
SCC-Faust
Profile Blog Joined November 2007
United States3736 Posts
March 26 2017 17:49 GMT
#141
On March 27 2017 02:47 toriak wrote:
currently what are the exact conditions under which valk bug occurs ?


So ur with ur friends and yur playing bgh wen the phone rigns. U anser it n the vioce is "wut r u doing wit my valkyrie sprites?" U tell ur girl n she say "my valkyrie sprites r ded".
I want to fuck Soulkey with a Zelderan.
AmstAff
Profile Blog Joined January 2008
Germany949 Posts
March 26 2017 18:15 GMT
#142
On March 27 2017 02:47 toriak wrote:
currently what are the exact conditions under which valk bug occurs ?


If I remember correctly the maplimit was ~1600 units. A Carrier for example counts as 1+Interceptors (8?) = 9 units. A Vulture counts as 1+ used Spider Mines = max 4. I think some of the mapfeatures were also counted as unit.
Since the rockets of a Valkyrie also count as a unit they werent able to shoot when the maplimit was already reached.
after 2 years i reached it = marine icon
mOnion
Profile Blog Joined August 2009
United States5657 Posts
March 26 2017 18:21 GMT
#143
if I dont have BW installed, should I wait until this patch comes out so it can launch properly with the new benefits to running on a modern rig?

or do I still need this mca64launcher and shit regardless?
☆★☆ 7486!!! Join the Ban mOnion Anti-Trolling Initiative! - Caller | "on a scale of machine to 10, how bad is that Zerg?" - LZgamer | you are the new tl.net bonjwa monion, congrats - Rekrul | "Cheeseburgers dynamite lilacs" - Chill
soldier8
Profile Joined December 2011
Russian Federation60 Posts
March 26 2017 18:26 GMT
#144
what about vessel's miss EMP's?
Cryoc
Profile Joined July 2011
Germany909 Posts
March 26 2017 18:26 GMT
#145
On March 27 2017 02:47 toriak wrote:
currently what are the exact conditions under which valk bug occurs ?

They have a lower separate sprite limit, that's why they bug out first, when too much is going on.
http://www.teamliquid.net/forum/brood-war/493413-sprites-in-bw-firelag#2
http://www.twitch.tv/cryoc
Freakling
Profile Joined October 2012
Germany1529 Posts
Last Edited: 2017-03-26 18:27:46
March 26 2017 18:27 GMT
#146
On March 27 2017 03:15 AmstAff wrote:
Show nested quote +
On March 27 2017 02:47 toriak wrote:
currently what are the exact conditions under which valk bug occurs ?


If I remember correctly the maplimit was ~1600 units. A Carrier for example counts as 1+Interceptors (8?) = 9 units. A Vulture counts as 1+ used Spider Mines = max 4. I think some of the mapfeatures were also counted as unit.
Since the rockets of a Valkyrie also count as a unit they werent able to shoot when the maplimit was already reached.

it is neither the unit limit nor the absolute sprite limit but simply the weapon sprite limit, and more specifically the extra low weapon sprite limit for Valkyries (probably introduced by the developers as a clumsy workaround to preevent Valkyries taking over the whole list of weapon sprites and thus jamming all other units instead...)
Me_ToKa
Profile Joined September 2009
Bulgaria309 Posts
March 26 2017 18:28 GMT
#147
StarCraft v1.18a... Why no 1.19 to appreciate the anniversary?
Dazed.
Profile Blog Joined March 2008
Canada3301 Posts
March 26 2017 18:30 GMT
#148
On March 27 2017 03:21 mOnion wrote:
if I dont have BW installed, should I wait until this patch comes out so it can launch properly with the new benefits to running on a modern rig?

or do I still need this mca64launcher and shit regardless?
Your going to want MCA either way as its an antihack + gives lan lat in games if others have that, or a similar program enabled. The patch will hit in a week, so if you want to install now or then is just up to when you want to play.
Never say Die! ||| Fight you? No, I want to kill you.
PuroYO
Profile Joined May 2014
Norway163 Posts
March 26 2017 18:33 GMT
#149
Am I the only one thinking that SC2 was so terrible that Blizzard had to re-master the old SC?
This is just an attempt at keeping a dying game mode alive, 1v1, it won't work.

Social gaming is the trend, SC and SC2 are based on 1v1, it simply won't be a big eSport because of that, that time has passed.

User was temp banned for this post.
Science above all. - Go Snute!
mOnion
Profile Blog Joined August 2009
United States5657 Posts
March 26 2017 18:40 GMT
#150
On March 27 2017 03:30 Dazed_Spy wrote:
Show nested quote +
On March 27 2017 03:21 mOnion wrote:
if I dont have BW installed, should I wait until this patch comes out so it can launch properly with the new benefits to running on a modern rig?

or do I still need this mca64launcher and shit regardless?
Your going to want MCA either way as its an antihack + gives lan lat in games if others have that, or a similar program enabled. The patch will hit in a week, so if you want to install now or then is just up to when you want to play.


I've seen multiple screen shots of the proper settings to have for it to launch correctly, is there a good thread for setup?
☆★☆ 7486!!! Join the Ban mOnion Anti-Trolling Initiative! - Caller | "on a scale of machine to 10, how bad is that Zerg?" - LZgamer | you are the new tl.net bonjwa monion, congrats - Rekrul | "Cheeseburgers dynamite lilacs" - Chill
Chris_Havoc
Profile Joined August 2016
United States600 Posts
March 26 2017 18:41 GMT
#151
On March 27 2017 03:30 Dazed_Spy wrote:
Show nested quote +
On March 27 2017 03:21 mOnion wrote:
if I dont have BW installed, should I wait until this patch comes out so it can launch properly with the new benefits to running on a modern rig?

or do I still need this mca64launcher and shit regardless?
Your going to want MCA either way as its an antihack + gives lan lat in games if others have that, or a similar program enabled. The patch will hit in a week, so if you want to install now or then is just up to when you want to play.


But be advised MCA has no intentions of updating mca64Launcher to work with either 1.18 or Remastered. If you choose to continue using the launcher you WILL be stuck on 1.16.1.
Owner of the SC2 Esports Anthology channel on YouTube: https://www.youtube.com/c/SC2EsportsAnthology
mOnion
Profile Blog Joined August 2009
United States5657 Posts
March 26 2017 18:45 GMT
#152
On March 27 2017 03:41 Chris_Havoc wrote:
Show nested quote +
On March 27 2017 03:30 Dazed_Spy wrote:
On March 27 2017 03:21 mOnion wrote:
if I dont have BW installed, should I wait until this patch comes out so it can launch properly with the new benefits to running on a modern rig?

or do I still need this mca64launcher and shit regardless?
Your going to want MCA either way as its an antihack + gives lan lat in games if others have that, or a similar program enabled. The patch will hit in a week, so if you want to install now or then is just up to when you want to play.


But be advised MCA has no intentions of updating mca64Launcher to work with either 1.18 or Remastered. If you choose to continue using the launcher you WILL be stuck on 1.16.1.


sooo, whats the future plan for launching BW?
☆★☆ 7486!!! Join the Ban mOnion Anti-Trolling Initiative! - Caller | "on a scale of machine to 10, how bad is that Zerg?" - LZgamer | you are the new tl.net bonjwa monion, congrats - Rekrul | "Cheeseburgers dynamite lilacs" - Chill
Dazed.
Profile Blog Joined March 2008
Canada3301 Posts
March 26 2017 18:47 GMT
#153
On March 27 2017 03:40 mOnion wrote:
Show nested quote +
On March 27 2017 03:30 Dazed_Spy wrote:
On March 27 2017 03:21 mOnion wrote:
if I dont have BW installed, should I wait until this patch comes out so it can launch properly with the new benefits to running on a modern rig?

or do I still need this mca64launcher and shit regardless?
Your going to want MCA either way as its an antihack + gives lan lat in games if others have that, or a similar program enabled. The patch will hit in a week, so if you want to install now or then is just up to when you want to play.


I've seen multiple screen shots of the proper settings to have for it to launch correctly, is there a good thread for setup?
http://www.teamliquid.net/forum/brood-war/414636-mca64launcher

MCA should basically just be ready to launch and go right from the download, if you have bw installed. The only issues that came up with me for broodwar consistently were colour glitches, but MCA has a feature pre-set to fix that as well. Shouldnt have any issues.
Never say Die! ||| Fight you? No, I want to kill you.
mOnion
Profile Blog Joined August 2009
United States5657 Posts
March 26 2017 18:48 GMT
#154
On March 27 2017 03:47 Dazed_Spy wrote:
Show nested quote +
On March 27 2017 03:40 mOnion wrote:
On March 27 2017 03:30 Dazed_Spy wrote:
On March 27 2017 03:21 mOnion wrote:
if I dont have BW installed, should I wait until this patch comes out so it can launch properly with the new benefits to running on a modern rig?

or do I still need this mca64launcher and shit regardless?
Your going to want MCA either way as its an antihack + gives lan lat in games if others have that, or a similar program enabled. The patch will hit in a week, so if you want to install now or then is just up to when you want to play.


I've seen multiple screen shots of the proper settings to have for it to launch correctly, is there a good thread for setup?
http://www.teamliquid.net/forum/brood-war/414636-mca64launcher

MCA should basically just be ready to launch and go right from the download, if you have bw installed. The only issues that came up with me for broodwar consistently were colour glitches, but MCA has a feature pre-set to fix that as well. Shouldnt have any issues.


Thanks!
☆★☆ 7486!!! Join the Ban mOnion Anti-Trolling Initiative! - Caller | "on a scale of machine to 10, how bad is that Zerg?" - LZgamer | you are the new tl.net bonjwa monion, congrats - Rekrul | "Cheeseburgers dynamite lilacs" - Chill
jpg06051992
Profile Joined July 2015
United States580 Posts
March 26 2017 18:51 GMT
#155
Is it going to still be a 12 unit hotkey cap? Sorry if this has been answered already lol don't want to shift through that many pages.

Btw mega hyped will definitely be getting in on this, looks incredible.
"SO MANY BANELINGS!"
arb
Profile Blog Joined April 2008
Noobville17921 Posts
Last Edited: 2017-03-26 18:52:45
March 26 2017 18:52 GMT
#156
On March 27 2017 03:26 soldier8 wrote:
what about vessel's miss EMP's?

Its an aimed spell its supposed to miss sometimes

On March 27 2017 03:51 jpg06051992 wrote:
Is it going to still be a 12 unit hotkey cap? Sorry if this has been answered already lol don't want to shift through that many pages.

Btw mega hyped will definitely be getting in on this, looks incredible.


yes all core gameplay with the exception of goon stop bug + valk missile bug is staying
Artillery spawned from the forges of Hell
Bareleon
Profile Blog Joined May 2011
371 Posts
March 26 2017 18:52 GMT
#157
Anyone know what day this week BW will be patched? I wanna try out the match making.
lestye
Profile Blog Joined August 2010
United States4163 Posts
March 26 2017 18:54 GMT
#158
On March 27 2017 03:33 PuroYO wrote:
Am I the only one thinking that SC2 was so terrible that Blizzard had to re-master the old SC?
This is just an attempt at keeping a dying game mode alive, 1v1, it won't work.

Social gaming is the trend, SC and SC2 are based on 1v1, it simply won't be a big eSport because of that, that time has passed.

I don't think that was on their minds. They probably just wanted to preserve the classic game and give ti more life.


What are you talking about? SC1 has been growing in players and viewership.
"You guys are just edgelords. Embrace your inner weeb desu" -Zergneedsfood
Dazed.
Profile Blog Joined March 2008
Canada3301 Posts
March 26 2017 18:58 GMT
#159
On March 27 2017 03:54 lestye wrote:
Show nested quote +
On March 27 2017 03:33 PuroYO wrote:
Am I the only one thinking that SC2 was so terrible that Blizzard had to re-master the old SC?
This is just an attempt at keeping a dying game mode alive, 1v1, it won't work.

Social gaming is the trend, SC and SC2 are based on 1v1, it simply won't be a big eSport because of that, that time has passed.

I don't think that was on their minds. They probably just wanted to preserve the classic game and give ti more life.


What are you talking about? SC1 has been growing in players and viewership.
Dont take the bait dude, he only has one post. He's probably an alt of someone who just wants to start a flame war.
Never say Die! ||| Fight you? No, I want to kill you.
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
March 26 2017 19:10 GMT
#160
On March 27 2017 03:52 Bareleon wrote:
Anyone know what day this week BW will be patched? I wanna try out the match making.

Looks like the patch is coming on Thursday according to the OP, but I don't think it'll include matchmaking. I think matchmaking will be limited to the Remastered edition.
ㅇㅅㅌㅅ
Bareleon
Profile Blog Joined May 2011
371 Posts
Last Edited: 2017-03-26 19:16:18
March 26 2017 19:14 GMT
#161
On March 27 2017 04:10 eviltomahawk wrote:
Show nested quote +
On March 27 2017 03:52 Bareleon wrote:
Anyone know what day this week BW will be patched? I wanna try out the match making.

Looks like the patch is coming on Thursday according to the OP, but I don't think it'll include matchmaking. I think matchmaking will be limited to the Remastered edition.


I don't think so. I think it will come with the patch. Look at the last item in the list (I think it was the last item, before the bugs).

If it doesn't come with the new patch then they will probably wait till SCRE comes out then patch BW with match making too. It will be on both games since someone who has BW can play against somebody who has SCRE in the same match.
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
March 26 2017 19:19 GMT
#162
On March 27 2017 04:14 Bareleon wrote:
Show nested quote +
On March 27 2017 04:10 eviltomahawk wrote:
On March 27 2017 03:52 Bareleon wrote:
Anyone know what day this week BW will be patched? I wanna try out the match making.

Looks like the patch is coming on Thursday according to the OP, but I don't think it'll include matchmaking. I think matchmaking will be limited to the Remastered edition.


I don't think so. I think it will come with the patch. Look at the last item in the list (I think it was the last item, before the bugs).

If it doesn't come with the new patch then they will probably wait till SCRE comes out then patch BW with match making too. It will be on both games since someone who has BW can play against somebody who has SCRE in the same match.

It says "added support for Fish" which is the Korean third-party server with its own ladder, but it isn't matchmaking.

We'll see if they add it to BW in a future patch when SC:R comes out.
ㅇㅅㅌㅅ
Bareleon
Profile Blog Joined May 2011
371 Posts
March 26 2017 19:21 GMT
#163
On March 27 2017 04:19 eviltomahawk wrote:
Show nested quote +
On March 27 2017 04:14 Bareleon wrote:
On March 27 2017 04:10 eviltomahawk wrote:
On March 27 2017 03:52 Bareleon wrote:
Anyone know what day this week BW will be patched? I wanna try out the match making.

Looks like the patch is coming on Thursday according to the OP, but I don't think it'll include matchmaking. I think matchmaking will be limited to the Remastered edition.


I don't think so. I think it will come with the patch. Look at the last item in the list (I think it was the last item, before the bugs).

If it doesn't come with the new patch then they will probably wait till SCRE comes out then patch BW with match making too. It will be on both games since someone who has BW can play against somebody who has SCRE in the same match.

It says "added support for Fish" which is the Korean third-party server with its own ladder, but it isn't matchmaking.

We'll see if they add it to BW in a future patch when SC:R comes out.


Yeah but doesn't that mean the fish ladder will be built in?
niteReloaded
Profile Blog Joined February 2007
Croatia5281 Posts
March 26 2017 19:25 GMT
#164
On March 27 2017 04:14 Bareleon wrote:
Show nested quote +
On March 27 2017 04:10 eviltomahawk wrote:
On March 27 2017 03:52 Bareleon wrote:
Anyone know what day this week BW will be patched? I wanna try out the match making.

Looks like the patch is coming on Thursday according to the OP, but I don't think it'll include matchmaking. I think matchmaking will be limited to the Remastered edition.


I don't think so. I think it will come with the patch. Look at the last item in the list (I think it was the last item, before the bugs).

If it doesn't come with the new patch then they will probably wait till SCRE comes out then patch BW with match making too. It will be on both games since someone who has BW can play against somebody who has SCRE in the same match.

I suspect matchmaking will be limited to SCRE. Otherwise they lose a part of sales potential.
Many people would jump at trying BW if they knew a functional matchmaking exists.
nobody likes to look for games in channels, especially new kids I assume. It takes overcoming shyness.
Not only that, when you do find a partner, if you're a newbie, you'll get stomped the first 500 games. :p
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
Last Edited: 2017-03-26 19:27:07
March 26 2017 19:26 GMT
#165
On March 27 2017 04:21 Bareleon wrote:
Show nested quote +
On March 27 2017 04:19 eviltomahawk wrote:
On March 27 2017 04:14 Bareleon wrote:
On March 27 2017 04:10 eviltomahawk wrote:
On March 27 2017 03:52 Bareleon wrote:
Anyone know what day this week BW will be patched? I wanna try out the match making.

Looks like the patch is coming on Thursday according to the OP, but I don't think it'll include matchmaking. I think matchmaking will be limited to the Remastered edition.


I don't think so. I think it will come with the patch. Look at the last item in the list (I think it was the last item, before the bugs).

If it doesn't come with the new patch then they will probably wait till SCRE comes out then patch BW with match making too. It will be on both games since someone who has BW can play against somebody who has SCRE in the same match.

It says "added support for Fish" which is the Korean third-party server with its own ladder, but it isn't matchmaking.

We'll see if they add it to BW in a future patch when SC:R comes out.


Yeah but doesn't that mean the fish ladder will be built in?

It'll probably be built into the Fish server which will can be selected from the official list of regions/servers, but I wasn't aware that the ladder had automatic matchmaking like SC2. Having the ladder and ratings will still be useful.
ㅇㅅㅌㅅ
raff100
Profile Joined April 2011
498 Posts
March 26 2017 19:34 GMT
#166
Do you think that Matchmaking and ladder systems will be the same of SC2,with Leagues and MMR?
Honestly, I don't care that much about old graphics, I just want fair matches and a ladder to climb without having to install other programs .
intotheheart
Profile Blog Joined January 2011
Canada33091 Posts
Last Edited: 2017-03-26 19:39:25
March 26 2017 19:39 GMT
#167
On March 27 2017 04:26 eviltomahawk wrote:
Show nested quote +
On March 27 2017 04:21 Bareleon wrote:
On March 27 2017 04:19 eviltomahawk wrote:
On March 27 2017 04:14 Bareleon wrote:
On March 27 2017 04:10 eviltomahawk wrote:
On March 27 2017 03:52 Bareleon wrote:
Anyone know what day this week BW will be patched? I wanna try out the match making.

Looks like the patch is coming on Thursday according to the OP, but I don't think it'll include matchmaking. I think matchmaking will be limited to the Remastered edition.


I don't think so. I think it will come with the patch. Look at the last item in the list (I think it was the last item, before the bugs).

If it doesn't come with the new patch then they will probably wait till SCRE comes out then patch BW with match making too. It will be on both games since someone who has BW can play against somebody who has SCRE in the same match.

It says "added support for Fish" which is the Korean third-party server with its own ladder, but it isn't matchmaking.

We'll see if they add it to BW in a future patch when SC:R comes out.


Yeah but doesn't that mean the fish ladder will be built in?

It'll probably be built into the Fish server which will can be selected from the official list of regions/servers, but I wasn't aware that the ladder had automatic matchmaking like SC2. Having the ladder and ratings will still be useful.

Yeah I think you'll still have to find your own matches and most likely handle all the stuff like opening ports on your Router to host.
kiss kiss fall in love
Rea-Rea
Profile Joined September 2009
United States42 Posts
March 26 2017 20:39 GMT
#168
On March 26 2017 14:28 Probemicro wrote:
>Valkyries will fire missiles regardless of population size
>no balance change

pick one


>implying fixing a bug that has been problematic for years is a balance change
>being that delusional
RWLabs
Profile Joined March 2017
Korea (South)273 Posts
March 26 2017 20:44 GMT
#169
On March 27 2017 05:39 Rea-Rea wrote:
Show nested quote +
On March 26 2017 14:28 Probemicro wrote:
>Valkyries will fire missiles regardless of population size
>no balance change

pick one


>implying fixing a bug that has been problematic for years is a balance change
>being that delusional


To play devil's advocate it'd mean valkyries are a suitable solution to mass air. Not that you go mass air against Terran often anyways...

The dragoon bug fix is fairly large. Sergei Ozhigin claims to have lost in the Sky 2001 OSL due to this. I do think this is for the better though.

All in all I think these are good changes, and would hardly affect the balance.
Aldaris was the good guy of Brood War.
Kralic
Profile Blog Joined March 2010
Canada2628 Posts
March 26 2017 21:09 GMT
#170
This should be fun!
Brood War forever!
Dazed.
Profile Blog Joined March 2008
Canada3301 Posts
Last Edited: 2017-03-26 21:11:25
March 26 2017 21:09 GMT
#171
Valks already are a suitable solution to mass air. This might impact valkonic builds in tvz a bit, but its probably going to have the biggest impact in just strengthening the trend for air battles in TVT. It is a balance change. But fixing a legitimate glitch that did nothing but impede the game is totally fine lol.
On March 27 2017 04:34 raff100 wrote:
Do you think that Matchmaking and ladder systems will be the same of SC2,with Leagues and MMR?
Honestly, I don't care that much about old graphics, I just want fair matches and a ladder to climb without having to install other programs .
Even if it didnt (I hope it does ofc) you wont have to install diff programs to get third party ladders.
Never say Die! ||| Fight you? No, I want to kill you.
figq
Profile Blog Joined May 2010
12519 Posts
March 26 2017 21:11 GMT
#172
StarCraft and BroodWar are now officially free? That's really exciting, especially for inviting new players.
If you stand next to my head, you can hear the ocean. - Day[9]
BigFan
Profile Blog Joined December 2010
TLADT24920 Posts
March 26 2017 21:15 GMT
#173
On March 27 2017 06:11 figq wrote:
StarCraft and BroodWar are now officially free? That's really exciting, especially for inviting new players.

With the upcoming patch, they will be!
Former BW EiC"Watch Bakemonogatari or I will kill you." -Toad, April 18th, 2017
Canadianboy
Profile Joined December 2016
32 Posts
Last Edited: 2017-03-26 21:50:18
March 26 2017 21:49 GMT
#174
Im confused, will the original game have matchmaking or that's only included in the remastered?
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
March 26 2017 21:54 GMT
#175
On March 27 2017 06:49 Canadianboy wrote:
Im confused, will the original game have matchmaking or that's only included in the remastered?

Matchmaking is only for the remastered at the moment. The original is not getting matchmaking this week, and it's unknown if it will get matchmaking later.
ㅇㅅㅌㅅ
BurstCommand
Profile Joined March 2017
1 Post
March 26 2017 22:02 GMT
#176
what is the 80s Kerrigan glitch? googled and this is basically the only place I saw it mentioned
Poly_Optimize
Profile Joined March 2016
Canada156 Posts
March 26 2017 22:17 GMT
#177
Wow this is very cool that BW will be completely free. Does it mean that BW:R will be free too?
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
March 26 2017 22:23 GMT
#178
On March 27 2017 07:17 Poly_Optimize wrote:
Wow this is very cool that BW will be completely free. Does it mean that BW:R will be free too?

It will not be free, price is still TBD
dunne_bo
Profile Blog Joined December 2008
Bolivia79 Posts
March 26 2017 22:32 GMT
#179
On March 27 2017 07:02 BurstCommand wrote:
what is the 80s Kerrigan glitch? googled and this is basically the only place I saw it mentioned

I believe it refers to the glitch where all the colors get messed up after alt-tabing.
o.o
pebble444
Profile Blog Joined March 2011
Italy2497 Posts
March 26 2017 22:33 GMT
#180
I think there s way too much hype around this; we have all seen what happens when blizzard gets involved in making something "new" .
People where getting excited for sc2, just like this now, and we all see where that went.
"Awaken my Child, and embrace the Glory that is your Birthright"
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
March 26 2017 22:34 GMT
#181
On March 27 2017 07:33 pebble444 wrote:
I think there s way too much hype around this; we have all seen what happens when blizzard gets involved in making something "new" .
People where getting excited for sc2, just like this now, and we all see where that went.

Realistically, what could they screw up at this point? Nearly everything is intact int he remaster, and they're giving away the original BW for free for anyone who doesn't want to switch.
ㅇㅅㅌㅅ
Frolossus
Profile Joined February 2010
United States4779 Posts
Last Edited: 2017-03-26 22:42:07
March 26 2017 22:41 GMT
#182
On March 27 2017 07:02 BurstCommand wrote:
what is the 80s Kerrigan glitch? googled and this is basically the only place I saw it mentioned

the game looks like this on windows vista and windows 7. not sure about 8 or 10
+ Show Spoiler +
[image loading]
pebble444
Profile Blog Joined March 2011
Italy2497 Posts
March 26 2017 22:52 GMT
#183
On March 27 2017 07:34 eviltomahawk wrote:
Show nested quote +
On March 27 2017 07:33 pebble444 wrote:
I think there s way too much hype around this; we have all seen what happens when blizzard gets involved in making something "new" .
People where getting excited for sc2, just like this now, and we all see where that went.

Realistically, what could they screw up at this point? Nearly everything is intact int he remaster, and they're giving away the original BW for free for anyone who doesn't want to switch.


I' m not questioning what they are doing and saying they are doing. I' m questioning their integrity overall in the past years and this project they undertook. And i' m not saying only because of starcraft.
Even this move right now, is not casual, and the reason they are giving it out for free, is that in 1 years time it will be a public domain game.
This is an excuse not to let go. Granted, they created the game, and its their property. I think the people who created the game learned after a while to let it go. A true master lets go of his work once it is completed, and by completed i don' t mean perfect. Imperfection becomes perfection when something is complete. This mentality nowadays of updating everything all the time, is not useful or important in the long run.
To me this looks like two years someone went right, sc2 has not proven that interesting or productive, lets see what we can do with bw now. Even if its free, trust me they have though about how much they will get back For there investment of having a team working on all this. Its all about the money. No soul.
"Awaken my Child, and embrace the Glory that is your Birthright"
Nagisama
Profile Blog Joined April 2010
Canada4481 Posts
March 26 2017 23:01 GMT
#184
Why would it be a public domain game in 1 year?
Calendar"Everyone who has accomplished more than you has no life; Everyone who has accomplished less than you is a noob." | Elem: "nagi is actually really smart"
franzji
Profile Joined September 2013
United States581 Posts
March 26 2017 23:02 GMT
#185
The day of this patch goes live, when Starcraft goes free, it s going to be a lot of fun.

I am excited to see if matchmaking is set up already. Even if it isn't, I can't wait to cheese all the noobs, or just play similar skilled noobs. Going free overall for classic broodwar is such a good decision.
[17]Purple
Profile Joined October 2011
United Kingdom3489 Posts
Last Edited: 2017-03-26 23:13:26
March 26 2017 23:08 GMT
#186
On March 27 2017 07:52 pebble444 wrote:
Show nested quote +
On March 27 2017 07:34 eviltomahawk wrote:
On March 27 2017 07:33 pebble444 wrote:
I think there s way too much hype around this; we have all seen what happens when blizzard gets involved in making something "new" .
People where getting excited for sc2, just like this now, and we all see where that went.

Realistically, what could they screw up at this point? Nearly everything is intact int he remaster, and they're giving away the original BW for free for anyone who doesn't want to switch.


I' m not questioning what they are doing and saying they are doing. I' m questioning their integrity overall in the past years and this project they undertook. And i' m not saying only because of starcraft.
Even this move right now, is not casual, and the reason they are giving it out for free, is that in 1 years time it will be a public domain game.
This is an excuse not to let go. Granted, they created the game, and its their property. I think the people who created the game learned after a while to let it go. A true master lets go of his work once it is completed, and by completed i don' t mean perfect. Imperfection becomes perfection when something is complete. This mentality nowadays of updating everything all the time, is not useful or important in the long run.
To me this looks like two years someone went right, sc2 has not proven that interesting or productive, lets see what we can do with bw now. Even if its free, trust me they have though about how much they will get back For there investment of having a team working on all this. Its all about the money. No soul.


That's really annoying to read, why can't it be part of both. If all the team wanted was money then they wouldn't even start this project, they'd just make something cheap and profitable like those gacha mobile games or something. Not ever single soul invovled in the project was in it for the money given that this was a classic game but of course they need to make it sound somewhat profitable to even get the project off the ground.

And what's this about BW entering the public domain? Aren't copyrights for games 95 years after the publication or is there something else here I'm missing?
"Turn Disadvantages into Disadvantages" and "Collect Telephones". The secrets of Chinese success.
ChesterShin
Profile Joined November 2015
6 Posts
March 26 2017 23:27 GMT
#187
1. I hope that we will be able to make units out of more than just one building (same type of building) at a time like in SC2. As in, we could select two or more barracks, and click the hot key for a marine as many times as the number of units we want to/can make.

2. What is keybind? Thanks.
DarkNetHunter
Profile Joined October 2012
1224 Posts
March 26 2017 23:32 GMT
#188
On March 27 2017 08:27 ChesterShin wrote:
1. I hope that we will be able to make units out of more than just one building (same type of building) at a time like in SC2. As in, we could select two or more barracks, and click the hot key for a marine as many times as the number of units we want to/can make.

2. What is keybind? Thanks.


1. The answer is No (we refer to that as Multi-Building Select), this is considered a Cheat(hack) in Starcraft Broodwar and affects racial balance significantly.

2. Keybind means you can rebind your hotkeys to different keys. So if Marine by default is 'M' you could rebind it to 'R' or whatever you wished.

Learn from the mistakes of others. You can't live long enough to make them all yourself.
NB
Profile Blog Joined February 2010
Netherlands12045 Posts
March 26 2017 23:35 GMT
#189
Just right when I got my life together and thought gaming gona be history...
Thanks Blizzard! The technology is finally here I guess ^^!
Im daed. Follow me @TL_NB
ChesterShin
Profile Joined November 2015
6 Posts
March 26 2017 23:38 GMT
#190
On March 27 2017 08:32 DarkNetHunter wrote:
Show nested quote +
On March 27 2017 08:27 ChesterShin wrote:
1. I hope that we will be able to make units out of more than just one building (same type of building) at a time like in SC2. As in, we could select two or more barracks, and click the hot key for a marine as many times as the number of units we want to/can make.

2. What is keybind? Thanks.


1. The answer is No (we refer to that as Multi-Building Select), this is considered a Cheat(hack) in Starcraft Broodwar and affects racial balance significantly.

2. Keybind means you can rebind your hotkeys to different keys. So if Marine by default is 'M' you could rebind it to 'R' or whatever you wished.




Thanks.

Regarding the Multi-Building Select:

I'm a very low level player, so I cannot see why this would make it racially imbalanced. Which race is better off and which is worse off?

As a low level player, this functionality was one of the best things I liked about SC2 as compared to BW. I suppose doesn't matter to me that much, because I loved the BW custom games for which this wouldn't matter too much.

P.S. When I first saw "Native support for Fish", I read it as "Native support for Flash" (cause I have no idea what Fish is) and I was thinking what does that even mean.. I don't think Flash really needs any support.. he's good on his own.
Dazed.
Profile Blog Joined March 2008
Canada3301 Posts
March 26 2017 23:42 GMT
#191
On March 27 2017 08:38 ChesterShin wrote:
Show nested quote +
On March 27 2017 08:32 DarkNetHunter wrote:
On March 27 2017 08:27 ChesterShin wrote:
1. I hope that we will be able to make units out of more than just one building (same type of building) at a time like in SC2. As in, we could select two or more barracks, and click the hot key for a marine as many times as the number of units we want to/can make.

2. What is keybind? Thanks.


1. The answer is No (we refer to that as Multi-Building Select), this is considered a Cheat(hack) in Starcraft Broodwar and affects racial balance significantly.

2. Keybind means you can rebind your hotkeys to different keys. So if Marine by default is 'M' you could rebind it to 'R' or whatever you wished.




Thanks.

Regarding the Multi-Building Select:

I'm a very low level player, so I cannot see why this would make it racially imbalanced. Which race is better off and which is worse off?

As a low level player, this functionality was one of the best things I liked about SC2 as compared to BW. I suppose doesn't matter to me that much, because I loved the BW custom games for which this wouldn't matter too much.

P.S. When I first saw "Native support for Fish", I read it as "Native support for Flash" (cause I have no idea what Fish is) and I was thinking what does that even mean.. I don't think Flash really needs any support.. he's good on his own.
Zergs use hatcheries for macro, and as a result they need a lot less infrastructure. If a terran or protoss could bind 30 gateways/15 factories etc to one key and macro off it, they would have a large advantage in terms of focus etc.

Fish is a private third party ladder where basically all the koreans play. I dont know what kind of support they're offering, but hopefully something that will make it easier for english players to get in there. Currently you have to type in " I am korean" in hangul just to activate their anti hack, which is frustrating/difficult and pointless. We shall see!
Never say Die! ||| Fight you? No, I want to kill you.
ChesterShin
Profile Joined November 2015
6 Posts
Last Edited: 2017-03-26 23:59:43
March 26 2017 23:54 GMT
#192
On March 27 2017 08:42 Dazed_Spy wrote:
Show nested quote +
On March 27 2017 08:38 ChesterShin wrote:
On March 27 2017 08:32 DarkNetHunter wrote:
On March 27 2017 08:27 ChesterShin wrote:
1. I hope that we will be able to make units out of more than just one building (same type of building) at a time like in SC2. As in, we could select two or more barracks, and click the hot key for a marine as many times as the number of units we want to/can make.

2. What is keybind? Thanks.


1. The answer is No (we refer to that as Multi-Building Select), this is considered a Cheat(hack) in Starcraft Broodwar and affects racial balance significantly.

2. Keybind means you can rebind your hotkeys to different keys. So if Marine by default is 'M' you could rebind it to 'R' or whatever you wished.




Thanks.

Regarding the Multi-Building Select:

I'm a very low level player, so I cannot see why this would make it racially imbalanced. Which race is better off and which is worse off?

As a low level player, this functionality was one of the best things I liked about SC2 as compared to BW. I suppose doesn't matter to me that much, because I loved the BW custom games for which this wouldn't matter too much.

P.S. When I first saw "Native support for Fish", I read it as "Native support for Flash" (cause I have no idea what Fish is) and I was thinking what does that even mean.. I don't think Flash really needs any support.. he's good on his own.
Zergs use hatcheries for macro, and as a result they need a lot less infrastructure. If a terran or protoss could bind 30 gateways/15 factories etc to one key and macro off it, they would have a large advantage in terms of focus etc.

Fish is a private third party ladder where basically all the koreans play. I dont know what kind of support they're offering, but hopefully something that will make it easier for english players to get in there. Currently you have to type in " I am korean" in hangul just to activate their anti hack, which is frustrating/difficult and pointless. We shall see!



Hmm, I suppose this imbalance was addressed in SC2 with the introduction of the queen's inject ability.

Thanks again for the explanation of Fish!
L3monsta
Profile Joined May 2012
New Zealand149 Posts
March 27 2017 00:25 GMT
#193
I know probably most people would be against it, but I would really like to be able to rally workers straight to the minerals... It'd be the greatest QoL feature for me (apart from changing hotkeys) I'm okay if they leave the 12 unit selection and everything else as is, but this one is such a big pet peve.
integral
Profile Blog Joined February 2009
United States3156 Posts
Last Edited: 2017-03-27 00:35:10
March 27 2017 00:34 GMT
#194
On March 27 2017 07:34 eviltomahawk wrote:
Show nested quote +
On March 27 2017 07:33 pebble444 wrote:
I think there s way too much hype around this; we have all seen what happens when blizzard gets involved in making something "new" .
People where getting excited for sc2, just like this now, and we all see where that went.

Realistically, what could they screw up at this point? Nearly everything is intact int he remaster, and they're giving away the original BW for free for anyone who doesn't want to switch.

Looks like they might break custom games, specifically any map that relies on EUD or extended players - for supply, building upgrades, or other miscellaneous things. A majority of modern UMS maps use these techniques. With fish and anti-hack integration, I'm assuming this will mean no separate fish servers with nigh-mandatory wdetector (with EUD plugin built-in). If this is true, it would almost completely kill the custom game scene in korea.
Emnjay808
Profile Blog Joined September 2011
United States10655 Posts
Last Edited: 2017-03-27 00:49:37
March 27 2017 00:40 GMT
#195
is this really happening or am i dreaming?

long have i asked for updated bnet with core bw game. updated graphics is the cherry on top.

blizz finally knows what theyre doing.

On March 27 2017 08:35 NB wrote:
Just right when I got my life together and thought gaming gona be history...
Thanks Blizzard! The technology is finally here I guess ^^!

omfg, this is ME so much rn.
Skol
knyttym
Profile Blog Joined December 2006
United States5797 Posts
March 27 2017 01:07 GMT
#196
Hmmm not sure about that keybind option. I wonder if BW tournaments in Korea will force traditional keybinds as a rule just to make it match the original as much as possible.

I feel like one of the most physically difficult things in BW is when your hand needs to be removed from the keyboard (or slid long distance) to hit your next sequence of keys. 1ta2ta5i0s is quite different from 1ta2ta5eQs. (This is Groups 1-2 are marines stim-attack. Group 5 vessel irradiate(i->e). Group 0(->Q) scanner sweep). I really like that physical element to BW.

032603
Profile Joined November 2015
1 Post
March 27 2017 01:10 GMT
#197
Will port-forwarding be fixed?
lestye
Profile Blog Joined August 2010
United States4163 Posts
March 27 2017 01:37 GMT
#198
On March 27 2017 10:10 032603 wrote:
Will port-forwarding be fixed?
Supposedly thats the upnp stuff
"You guys are just edgelords. Embrace your inner weeb desu" -Zergneedsfood
beg
Profile Blog Joined May 2010
991 Posts
Last Edited: 2017-03-27 02:07:27
March 27 2017 02:03 GMT
#199
Am I the only one being scared cause the release date is 3/30 ? Way too close to April 1st ...

Anyway. I hope this is real. Haven't played RTS since SC2:HotS and never played BW. I'm looking forward to meet you guys.
sM.Zik
Profile Joined June 2011
Canada2547 Posts
March 27 2017 02:07 GMT
#200
On March 27 2017 11:03 beg wrote:
Am I the only one being scared cause the release date is 3/30 ?

Way too close to April 1st ...


They wouldn't dare joke with such things lol. Thats a murder case right there.
Jaedong Fighting! | youtube.com/ZikGaming
c0sm0naut
Profile Joined April 2011
United States1229 Posts
March 27 2017 03:19 GMT
#201
On March 27 2017 09:25 L3monsta wrote:
I know probably most people would be against it, but I would really like to be able to rally workers straight to the minerals... It'd be the greatest QoL feature for me (apart from changing hotkeys) I'm okay if they leave the 12 unit selection and everything else as is, but this one is such a big pet peve.


its really not a big deal, but then again i wouldnt be totally opposed to this change either. i just think, "i had to learn this, why shouldnt he?"
lestye
Profile Blog Joined August 2010
United States4163 Posts
March 27 2017 03:24 GMT
#202
It is a very big deal, but its kind of an important macro chore to do. Attention & Focus are an important of Brood War, so taking that out, would have serious consequences on how easy it is to macro up and the like.
"You guys are just edgelords. Embrace your inner weeb desu" -Zergneedsfood
arb
Profile Blog Joined April 2008
Noobville17921 Posts
March 27 2017 03:45 GMT
#203
On March 27 2017 08:38 ChesterShin wrote:
Show nested quote +
On March 27 2017 08:32 DarkNetHunter wrote:
On March 27 2017 08:27 ChesterShin wrote:
1. I hope that we will be able to make units out of more than just one building (same type of building) at a time like in SC2. As in, we could select two or more barracks, and click the hot key for a marine as many times as the number of units we want to/can make.

2. What is keybind? Thanks.


1. The answer is No (we refer to that as Multi-Building Select), this is considered a Cheat(hack) in Starcraft Broodwar and affects racial balance significantly.

2. Keybind means you can rebind your hotkeys to different keys. So if Marine by default is 'M' you could rebind it to 'R' or whatever you wished.




Thanks.

Regarding the Multi-Building Select:

I'm a very low level player, so I cannot see why this would make it racially imbalanced. Which race is better off and which is worse off?

As a low level player, this functionality was one of the best things I liked about SC2 as compared to BW. I suppose doesn't matter to me that much, because I loved the BW custom games for which this wouldn't matter too much.

P.S. When I first saw "Native support for Fish", I read it as "Native support for Flash" (cause I have no idea what Fish is) and I was thinking what does that even mean.. I don't think Flash really needs any support.. he's good on his own.

If i dont have to tab back to my base but can instead hit one button and go vvvvvvttt that is a huge fucking deal
Artillery spawned from the forges of Hell
Iona_urith
Profile Joined March 2017
4 Posts
Last Edited: 2017-03-27 04:28:18
March 27 2017 04:27 GMT
#204
-improved anti cheat.

Thank fucking God. No drop hack douche bags. Al though I wish they would still let you spoof
xboi209
Profile Blog Joined June 2011
United States1173 Posts
March 27 2017 04:48 GMT
#205
On March 27 2017 10:37 lestye wrote:
Show nested quote +
On March 27 2017 10:10 032603 wrote:
Will port-forwarding be fixed?
Supposedly thats the upnp stuff

Which won't help everyone.
http://www.reddit.com/r/broodwar/
mechpaul
Profile Joined March 2016
9 Posts
Last Edited: 2017-03-27 05:38:46
March 27 2017 05:38 GMT
#206
I'd also love to see a better screenshot system. Saving to PCX when nobody uses that format could be improved to JPG or PNG.

But if anyone is looking for something to convert from PCX to PNG, check out my tool here: https://github.com/mechpaul/pcxtopng/releases
KameZerg
Profile Blog Joined May 2007
Sweden1762 Posts
March 27 2017 07:49 GMT
#207
On March 27 2017 05:39 Rea-Rea wrote:
Show nested quote +
On March 26 2017 14:28 Probemicro wrote:
>Valkyries will fire missiles regardless of population size
>no balance change

pick one


>implying fixing a bug that has been problematic for years is a balance change
>being that delusional


It is a balance change. How is it not? Valkyries will do more damage in large scale battles.
asdasdasdasdasd123123123
Incanus
Profile Joined October 2009
Canada695 Posts
March 27 2017 07:53 GMT
#208
On March 27 2017 14:38 mechpaul wrote:
I'd also love to see a better screenshot system. Saving to PCX when nobody uses that format could be improved to JPG or PNG.

But if anyone is looking for something to convert from PCX to PNG, check out my tool here: https://github.com/mechpaul/pcxtopng/releases

Starting from the unreleased 1.17 patch, screenshots are now saved as PNG instead of PCX.
Source: https://bnetdocs.org/news/118/starcraft-patch-1-17-0-pre-release
Flash: "Why am I so good?" *sob sob*
SCC-Faust
Profile Blog Joined November 2007
United States3736 Posts
March 27 2017 08:29 GMT
#209
On March 27 2017 16:49 ICanFlyLow wrote:
Show nested quote +
On March 27 2017 05:39 Rea-Rea wrote:
On March 26 2017 14:28 Probemicro wrote:
>Valkyries will fire missiles regardless of population size
>no balance change

pick one


>implying fixing a bug that has been problematic for years is a balance change
>being that delusional


It is a balance change. How is it not? Valkyries will do more damage in large scale battles.


Correct me if I'm wrong, but I thought this bug did not happen in 1v1 matches. Although if we're just talking semantics and what constitutes a balance change, I ain't barking up that tree.
I want to fuck Soulkey with a Zelderan.
lestye
Profile Blog Joined August 2010
United States4163 Posts
March 27 2017 08:43 GMT
#210
On March 27 2017 17:29 SCC-Faust wrote:
Show nested quote +
On March 27 2017 16:49 ICanFlyLow wrote:
On March 27 2017 05:39 Rea-Rea wrote:
On March 26 2017 14:28 Probemicro wrote:
>Valkyries will fire missiles regardless of population size
>no balance change

pick one


>implying fixing a bug that has been problematic for years is a balance change
>being that delusional


It is a balance change. How is it not? Valkyries will do more damage in large scale battles.


Correct me if I'm wrong, but I thought this bug did not happen in 1v1 matches. Although if we're just talking semantics and what constitutes a balance change, I ain't barking up that tree.


It does. someone said in the other thread that it happened during flash vs.sea not too long ago.

http://www.teamliquid.net/forum/brood-war/520049-starcraft-remastered-coming-in-may?page=46#904
"You guys are just edgelords. Embrace your inner weeb desu" -Zergneedsfood
ColdLava
Profile Blog Joined May 2003
Canada1673 Posts
March 27 2017 09:04 GMT
#211
On March 27 2017 08:42 Dazed_Spy wrote:
Show nested quote +
On March 27 2017 08:38 ChesterShin wrote:
On March 27 2017 08:32 DarkNetHunter wrote:
On March 27 2017 08:27 ChesterShin wrote:
1. I hope that we will be able to make units out of more than just one building (same type of building) at a time like in SC2. As in, we could select two or more barracks, and click the hot key for a marine as many times as the number of units we want to/can make.

2. What is keybind? Thanks.


1. The answer is No (we refer to that as Multi-Building Select), this is considered a Cheat(hack) in Starcraft Broodwar and affects racial balance significantly.

2. Keybind means you can rebind your hotkeys to different keys. So if Marine by default is 'M' you could rebind it to 'R' or whatever you wished.




Thanks.

Regarding the Multi-Building Select:

I'm a very low level player, so I cannot see why this would make it racially imbalanced. Which race is better off and which is worse off?

As a low level player, this functionality was one of the best things I liked about SC2 as compared to BW. I suppose doesn't matter to me that much, because I loved the BW custom games for which this wouldn't matter too much.

P.S. When I first saw "Native support for Fish", I read it as "Native support for Flash" (cause I have no idea what Fish is) and I was thinking what does that even mean.. I don't think Flash really needs any support.. he's good on his own.
Zergs use hatcheries for macro, and as a result they need a lot less infrastructure. If a terran or protoss could bind 30 gateways/15 factories etc to one key and macro off it, they would have a large advantage in terms of focus etc.

Fish is a private third party ladder where basically all the koreans play. I dont know what kind of support they're offering, but hopefully something that will make it easier for english players to get in there. Currently you have to type in " I am korean" in hangul just to activate their anti hack, which is frustrating/difficult and pointless. We shall see!


As someone who's played a lot of both games (as I'm sure you have), I don't think the balance change will be very drastic if you can multiselect buildings. Everyone would have improvements and advantages that would come from the extra amount of time to focus, however, if you played a reasonable amount of BW, you became pretty quick at macroing even from large amounts of buildings, and you knew when to pick your spots. (..Well, that was usually still when I'd lose my entire M&M army to 3 lurkers!!)
Sero
Profile Joined October 2010
United States692 Posts
March 27 2017 10:07 GMT
#212
On March 27 2017 18:04 ColdLava wrote:
Show nested quote +
On March 27 2017 08:42 Dazed_Spy wrote:
On March 27 2017 08:38 ChesterShin wrote:
On March 27 2017 08:32 DarkNetHunter wrote:
On March 27 2017 08:27 ChesterShin wrote:
1. I hope that we will be able to make units out of more than just one building (same type of building) at a time like in SC2. As in, we could select two or more barracks, and click the hot key for a marine as many times as the number of units we want to/can make.

2. What is keybind? Thanks.


1. The answer is No (we refer to that as Multi-Building Select), this is considered a Cheat(hack) in Starcraft Broodwar and affects racial balance significantly.

2. Keybind means you can rebind your hotkeys to different keys. So if Marine by default is 'M' you could rebind it to 'R' or whatever you wished.




Thanks.

Regarding the Multi-Building Select:

I'm a very low level player, so I cannot see why this would make it racially imbalanced. Which race is better off and which is worse off?

As a low level player, this functionality was one of the best things I liked about SC2 as compared to BW. I suppose doesn't matter to me that much, because I loved the BW custom games for which this wouldn't matter too much.

P.S. When I first saw "Native support for Fish", I read it as "Native support for Flash" (cause I have no idea what Fish is) and I was thinking what does that even mean.. I don't think Flash really needs any support.. he's good on his own.
Zergs use hatcheries for macro, and as a result they need a lot less infrastructure. If a terran or protoss could bind 30 gateways/15 factories etc to one key and macro off it, they would have a large advantage in terms of focus etc.

Fish is a private third party ladder where basically all the koreans play. I dont know what kind of support they're offering, but hopefully something that will make it easier for english players to get in there. Currently you have to type in " I am korean" in hangul just to activate their anti hack, which is frustrating/difficult and pointless. We shall see!


As someone who's played a lot of both games (as I'm sure you have), I don't think the balance change will be very drastic if you can multiselect buildings. Everyone would have improvements and advantages that would come from the extra amount of time to focus, however, if you played a reasonable amount of BW, you became pretty quick at macroing even from large amounts of buildings, and you knew when to pick your spots. (..Well, that was usually still when I'd lose my entire M&M army to 3 lurkers!!)

I have to disagree. Macroing bio in TvZ would be hilariously easy... I think TvZ is one of the most mechanically demanding matchups, and otherwise would be too easy for Terran. Also, in TvP, timing pushes like 5 factory would be so much easier to execute well.
<3 FlaSh HiyA Stats HoeJJa
kogeT
Profile Joined September 2013
Poland2037 Posts
March 27 2017 10:18 GMT
#213
In general, terran would benefit most out of mbs. :D
https://www.twitch.tv/kogetbw
[sc1f]eonzerg
Profile Blog Joined February 2010
Belgium6561 Posts
March 27 2017 10:39 GMT
#214
So,i guess fixing the bug that causes dragons freeze will also fix lings,marines hydras and medics too ?if not then we need somehow let them know this should be fixed lol.or u will have me switching to protoss right away.
Freakling
Profile Joined October 2012
Germany1529 Posts
March 27 2017 10:48 GMT
#215
Well the bug is a side effect of unit command priorities, I guess, and therefore affects all units, but is more prevalent with Dragoons simply because of their awfully long attack animation (thus making it more likely to command-jam them mid-attack). If they can identify the cause, it would be more easy and straight forward to just fix the general problem than to build a workaround specifically for the goon and there would be no reason not to, so I guess it will be fixed in general.
iFU.pauline
Profile Joined September 2009
France1549 Posts
March 27 2017 10:54 GMT
#216
I want the source code on github!!
No coward soul is mine, No trembler in the world's storm-troubled sphere, I see Heaven's glories shine, And Faith shines equal arming me from Fear
InDi
Profile Joined April 2010
Spain90 Posts
March 27 2017 10:54 GMT
#217
It happens to all units, been happening a lot to me with Zealots lately and it is extremely frustrating when you have 1 zealot in the worker line who just freezes and doesn't kill anything while u are microing the others...

So guess they will fix all, but as said before Dragoons is the main issue, since it is the most likely to happen
TaShadan
Profile Joined February 2010
Germany1969 Posts
March 27 2017 10:57 GMT
#218
I would have added additional, optional noob friendly features to the campaign and maybe even to LAN (ONLY OPTIONAL). I do not want or need those but friends of mine do not want to play BW because of the mechanical demand. It would have been nice to be able to play with them at least on LAN.
Total Annihilation Zero
[sc1f]eonzerg
Profile Blog Joined February 2010
Belgium6561 Posts
Last Edited: 2017-03-27 11:02:43
March 27 2017 11:01 GMT
#219
Man u can win the campaign with 1 hand whats wrong with people ?,do you want to win the game without any any effort ? lol

i loved to play ps1 dinocrisis 1 2 resident evil,metal gear,alone in the dark,soul river,great games,and they werent easy
duke91
Profile Joined April 2014
Germany1458 Posts
March 27 2017 11:29 GMT
#220
You dont understand. I am superior in intellect to Flash. The only thing holding me back from beating him is because all he does is muscle memory. With no mechanics I can clearly outstrategize him and win easy. All BW is today is just mechanics, no strategy. It is a strategy game in the end.
( ͡° ͜ʖ ͡°)STYLE START SBENU( ͡° ͜ʖ ͡°)
Piste
Profile Blog Joined July 2006
6175 Posts
Last Edited: 2017-03-27 11:39:52
March 27 2017 11:37 GMT
#221
On March 27 2017 20:29 duke91 wrote:
You dont understand. I am superior in intellect to Flash. The only thing holding me back from beating him is because all he does is muscle memory. With no mechanics I can clearly outstrategize him and win easy. All BW is today is just mechanics, no strategy. It is a strategy game in the end.

You can play SC2 if you want MBS and other stuff. Broodwar is a different kind of game. You can choose your strategy game, but mechanics is part of what broodwar is. It also effects the balance o the game.

edit: and it's not just a strategy game, it is real time strategy game.
Miragee
Profile Joined December 2009
8504 Posts
March 27 2017 12:41 GMT
#222
On March 27 2017 20:37 Piste wrote:
Show nested quote +
On March 27 2017 20:29 duke91 wrote:
You dont understand. I am superior in intellect to Flash. The only thing holding me back from beating him is because all he does is muscle memory. With no mechanics I can clearly outstrategize him and win easy. All BW is today is just mechanics, no strategy. It is a strategy game in the end.

You can play SC2 if you want MBS and other stuff. Broodwar is a different kind of game. You can choose your strategy game, but mechanics is part of what broodwar is. It also effects the balance o the game.

edit: and it's not just a strategy game, it is real time strategy game.


He is trolling anyways.
mutantmagnet
Profile Joined June 2009
United States3789 Posts
March 27 2017 12:50 GMT
#223
On March 26 2017 14:28 Probemicro wrote:
>Valkyries will fire missiles regardless of population size
>no balance change

pick one



These bug fixes will change the balance slightly in most cases but Valks are disgustingly good AvA so Terrans are going to have a great time against Zerg air.

While these 2 are focused on valks and goons aren't there rarer situations with other units having the same problem? I remember the sprite bug kicked in for another unit but I don't remember which.
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50118 Posts
March 27 2017 12:54 GMT
#224
IIRC in certain rare cases carriers would not launch interceptors.
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
TL+ Member
Qikz
Profile Blog Joined November 2009
United Kingdom12022 Posts
March 27 2017 12:54 GMT
#225
On March 27 2017 21:50 mutantmagnet wrote:
Show nested quote +
On March 26 2017 14:28 Probemicro wrote:
>Valkyries will fire missiles regardless of population size
>no balance change

pick one



These bug fixes will change the balance slightly in most cases but Valks are disgustingly good AvA so Terrans are going to have a great time against Zerg air.

While these 2 are focused on valks and goons aren't there rarer situations with other units having the same problem? I remember the sprite bug kicked in for another unit but I don't remember which.


Marines also get that stuck until stop bug, it's very annoying early game TvP when a probe survives because of it heh.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
TaShadan
Profile Joined February 2010
Germany1969 Posts
Last Edited: 2017-03-27 12:55:58
March 27 2017 12:54 GMT
#226
On March 27 2017 20:01 [sc1f]eonzerg wrote:
Man u can win the campaign with 1 hand whats wrong with people ?,do you want to win the game without any any effort ? lol

i loved to play ps1 dinocrisis 1 2 resident evil,metal gear,alone in the dark,soul river,great games,and they werent easy


Rofl. I played competetive when you still were shitting your pants.
But there are people these days just not having time to train 24/7 anymore or never were good at pc games.
And you will see once you hit 30 or above you are getting slower and slower.
I personally have problems with my wrist and cannot play >200 apm anymore.

Those people i meantioned will never play competetive so it would not have hurt to add an extra mode for those people.
Total Annihilation Zero
petro1987
Profile Joined May 2009
Brazil374 Posts
March 27 2017 12:55 GMT
#227
Is there any additional information on matchmaking? Is it coming with 1.18a or will be available only in a later patch when SC:R is available?
jello_biafra
Profile Blog Joined September 2004
United Kingdom6635 Posts
March 27 2017 13:01 GMT
#228
Well this is quite unexpected, they're actually going to finally fix the dragoon stop bug and the valk misfire?!

I hope mca is updated accordingly largely because that's what I use to stream...
The road to hell is paved with good intentions | aka Probert[PaiN] @ iccup / godlikeparagon @ twitch | my BW stream: http://www.teamliquid.net/video/streams/jello_biafra
[sc1f]eonzerg
Profile Blog Joined February 2010
Belgium6561 Posts
March 27 2017 13:11 GMT
#229
On March 27 2017 21:54 TaShadan wrote:
Show nested quote +
On March 27 2017 20:01 [sc1f]eonzerg wrote:
Man u can win the campaign with 1 hand whats wrong with people ?,do you want to win the game without any any effort ? lol

i loved to play ps1 dinocrisis 1 2 resident evil,metal gear,alone in the dark,soul river,great games,and they werent easy


Rofl. I played competetive when you still were shitting your pants.
But there are people these days just not having time to train 24/7 anymore or never were good at pc games.
And you will see once you hit 30 or above you are getting slower and slower.
I personally have problems with my wrist and cannot play >200 apm anymore.

Those people i meantioned will never play competetive so it would not have hurt to add an extra mode for those people.

to play the campaign u dont need 150 apm,now i see 2 problems here,
#1 you want to play at the lvl you are used to. the better for you is to acept the reality that u will not be the player from your youth,and play slower and lower lvl.(dont worry boxer yellow and old pros know this.)
#2 like in football there is age limit to perform.now im sure BW is more than a game and this is the reason it will survive any game
[sc1f]eonzerg
Profile Blog Joined February 2010
Belgium6561 Posts
March 27 2017 13:11 GMT
#230
On March 27 2017 22:01 jello_biafra wrote:
Well this is quite unexpected, they're actually going to finally fix the dragoon stop bug and the valk misfire?!

I hope mca is updated accordingly largely because that's what I use to stream...

mca already stated that the launcher will be dead for 1.18,sad to heard cuz the twitch feature is amazing
endy
Profile Blog Joined May 2009
Switzerland8970 Posts
March 27 2017 13:14 GMT
#231
We don't even need BW HD, this patch is all we need.

I feel bad for Shieldbattery though, it was such an awesome project
If only Blizzard had faced the truth earlier and decided to release this patch 2 years ago...
ॐ
Foxxan
Profile Joined October 2004
Sweden3427 Posts
March 27 2017 13:14 GMT
#232
I personally have problems with my wrist and cannot play >200 apm anymore.

I recommend to learn to play with mouse acceleration. Iam thinking of doing it myself actually and i play games such as counter strike.
jello_biafra
Profile Blog Joined September 2004
United Kingdom6635 Posts
March 27 2017 13:22 GMT
#233
On March 27 2017 22:11 [sc1f]eonzerg wrote:
Show nested quote +
On March 27 2017 22:01 jello_biafra wrote:
Well this is quite unexpected, they're actually going to finally fix the dragoon stop bug and the valk misfire?!

I hope mca is updated accordingly largely because that's what I use to stream...

mca already stated that the launcher will be dead for 1.18,sad to heard cuz the twitch feature is amazing


Damn

perhaps I can use it in the background or something...
The road to hell is paved with good intentions | aka Probert[PaiN] @ iccup / godlikeparagon @ twitch | my BW stream: http://www.teamliquid.net/video/streams/jello_biafra
TaShadan
Profile Joined February 2010
Germany1969 Posts
March 27 2017 13:23 GMT
#234
On March 27 2017 22:11 [sc1f]eonzerg wrote:
Show nested quote +
On March 27 2017 21:54 TaShadan wrote:
On March 27 2017 20:01 [sc1f]eonzerg wrote:
Man u can win the campaign with 1 hand whats wrong with people ?,do you want to win the game without any any effort ? lol

i loved to play ps1 dinocrisis 1 2 resident evil,metal gear,alone in the dark,soul river,great games,and they werent easy


Rofl. I played competetive when you still were shitting your pants.
But there are people these days just not having time to train 24/7 anymore or never were good at pc games.
And you will see once you hit 30 or above you are getting slower and slower.
I personally have problems with my wrist and cannot play >200 apm anymore.

Those people i meantioned will never play competetive so it would not have hurt to add an extra mode for those people.

to play the campaign u dont need 150 apm,now i see 2 problems here,
#1 you want to play at the lvl you are used to. the better for you is to acept the reality that u will not be the player from your youth,and play slower and lower lvl.(dont worry boxer yellow and old pros know this.)
#2 like in football there is age limit to perform.now im sure BW is more than a game and this is the reason it will survive any game


Ok i see. No use, it is like talking to a wall.
Total Annihilation Zero
[sc1f]eonzerg
Profile Blog Joined February 2010
Belgium6561 Posts
March 27 2017 13:28 GMT
#235
On March 27 2017 22:23 TaShadan wrote:
Show nested quote +
On March 27 2017 22:11 [sc1f]eonzerg wrote:
On March 27 2017 21:54 TaShadan wrote:
On March 27 2017 20:01 [sc1f]eonzerg wrote:
Man u can win the campaign with 1 hand whats wrong with people ?,do you want to win the game without any any effort ? lol

i loved to play ps1 dinocrisis 1 2 resident evil,metal gear,alone in the dark,soul river,great games,and they werent easy


Rofl. I played competetive when you still were shitting your pants.
But there are people these days just not having time to train 24/7 anymore or never were good at pc games.
And you will see once you hit 30 or above you are getting slower and slower.
I personally have problems with my wrist and cannot play >200 apm anymore.

Those people i meantioned will never play competetive so it would not have hurt to add an extra mode for those people.

to play the campaign u dont need 150 apm,now i see 2 problems here,
#1 you want to play at the lvl you are used to. the better for you is to acept the reality that u will not be the player from your youth,and play slower and lower lvl.(dont worry boxer yellow and old pros know this.)
#2 like in football there is age limit to perform.now im sure BW is more than a game and this is the reason it will survive any game


Ok i see. No use, it is like talking to a wall.

hey u can always play sc2bw mod and im sure having every(noobfriendly) feature will be great. no? ok
PVJ
Profile Blog Joined July 2012
Hungary5214 Posts
March 27 2017 13:40 GMT
#236
On March 27 2017 19:54 iFU.pauline wrote:
I want the source code on github!!

me too
The heart's eternal vow
Garmer
Profile Joined October 2010
1286 Posts
Last Edited: 2017-03-27 13:54:42
March 27 2017 13:54 GMT
#237
what is that valkyrie thing? was a bug or something?
endy
Profile Blog Joined May 2009
Switzerland8970 Posts
March 27 2017 14:09 GMT
#238
On March 27 2017 22:54 Garmer wrote:
what is that valkyrie thing? was a bug or something?


Valks not shooting when too many units/sprites on the map.
ॐ
Miragee
Profile Joined December 2009
8504 Posts
Last Edited: 2017-03-27 14:37:41
March 27 2017 14:35 GMT
#239
On March 27 2017 22:23 TaShadan wrote:
Show nested quote +
On March 27 2017 22:11 [sc1f]eonzerg wrote:
On March 27 2017 21:54 TaShadan wrote:
On March 27 2017 20:01 [sc1f]eonzerg wrote:
Man u can win the campaign with 1 hand whats wrong with people ?,do you want to win the game without any any effort ? lol

i loved to play ps1 dinocrisis 1 2 resident evil,metal gear,alone in the dark,soul river,great games,and they werent easy


Rofl. I played competetive when you still were shitting your pants.
But there are people these days just not having time to train 24/7 anymore or never were good at pc games.
And you will see once you hit 30 or above you are getting slower and slower.
I personally have problems with my wrist and cannot play >200 apm anymore.

Those people i meantioned will never play competetive so it would not have hurt to add an extra mode for those people.

to play the campaign u dont need 150 apm,now i see 2 problems here,
#1 you want to play at the lvl you are used to. the better for you is to acept the reality that u will not be the player from your youth,and play slower and lower lvl.(dont worry boxer yellow and old pros know this.)
#2 like in football there is age limit to perform.now im sure BW is more than a game and this is the reason it will survive any game


Ok i see. No use, it is like talking to a wall.


I'm a hard advocate against MBS and MUS cap above 12 in competetive. However, I don't see the problem with having an optional mode with MBS and MUS cap above 12 for the campaign or LAN games. Isn't there a hack for MBS btw?
SuGo
Profile Joined March 2013
United States681 Posts
Last Edited: 2017-03-27 15:15:18
March 27 2017 14:55 GMT
#240
Once this patch hits, where is everyone migrating? Is West/East servers coming back and everyone will play there like the mid-2000s?

I'm assuming this will pretty much kill iccup (and shield battery, though I never even went there once)?


Also side question:

Price point of SC:R in the summer? I know I read somewhere earlier in this forum BW will be free now, but I'm sure that doesn't mean SC:R will be... they have to capitalize on this momentum since they've not made much money on BW over the past 15 years lol.
B-royal
Profile Joined May 2015
Belgium1330 Posts
Last Edited: 2017-03-27 15:09:50
March 27 2017 15:08 GMT
#241
On March 27 2017 21:54 TaShadan wrote:
Show nested quote +
On March 27 2017 20:01 [sc1f]eonzerg wrote:
Man u can win the campaign with 1 hand whats wrong with people ?,do you want to win the game without any any effort ? lol

i loved to play ps1 dinocrisis 1 2 resident evil,metal gear,alone in the dark,soul river,great games,and they werent easy


Rofl. I played competetive when you still were shitting your pants.
But there are people these days just not having time to train 24/7 anymore or never were good at pc games.
And you will see once you hit 30 or above you are getting slower and slower.
I personally have problems with my wrist and cannot play >200 apm anymore.

Those people i meantioned will never play competetive so it would not have hurt to add an extra mode for those people.


Sad post.

1. Interpreting eon's post as a personal attack and feeling the need to say you played competitively (whatever the hell that even means cause you clearly were never someone noteable).
2. Who needs to train 24/7 to beat the campaign/whatever/... Why should they be allowed to beat the game if they aren't any good? Do you think everyone should be able to beat tetris/pacman/... whatever game without any effort? Why even play the video games in the first place? No need for this ridiculous pandering.
3. You only get slower once you get older if you don't put in any practice. It's negligible. The best guitar players in the world are all of old age and they can still play insanely fast. Just a poor man's excuse for not having to put in any effort.
4. If you can't play with 200 apm, then don't try to. Lucky for you, you don't need 200 apm to beat the campaign or to even play the game at a high level if all of your actions are useful. Even savior the god of zerg only had around 230 apm if I remember correctly.
new BW-player (~E rank fish) twitch.tv/crispydrone || What plays 500 games a season but can't get better? => http://imgur.com/a/pLzf9 <= ||
HerbMon
Profile Blog Joined June 2009
United States460 Posts
March 27 2017 15:11 GMT
#242
If there are any blizzard developers reading this. Please take a look at MCA 64 launcher. It has a really cool feature for streamers to see twitch chat in game. It would be amazing to have that. ^•^
How we will win in the period ahead.
WGT-Baal
Profile Blog Joined June 2008
France3357 Posts
March 27 2017 15:25 GMT
#243
On March 27 2017 22:14 endy wrote:
We don't even need BW HD, this patch is all we need.

I feel bad for Shieldbattery though, it was such an awesome project
If only Blizzard had faced the truth earlier and decided to release this patch 2 years ago...


It ll depend how the game actually is. SB will remain a friendly community "server" so both could coexist if there is indeed no gameplay difference between bw and sc:r

I think i ll keep using sb regardless.
Horang2 fan
Dangermousecatdog
Profile Joined December 2010
United Kingdom7084 Posts
March 27 2017 15:52 GMT
#244
You can beat the campaign with minimal apm like 30, but I really don't see a problem with allowing for an option for auto build or auto mine in LAN or campaign. But there is no need for disgusting comments like "Rofl. I played competetive when you still were shitting your pants." I am over 30, and beating the campaign is no problem for me or for healthy geriatics. As long as you can control a mouse and aren't senile/have dementia, beating the campaign is a given.
toriak
Profile Joined December 2008
Slovakia477 Posts
March 27 2017 16:01 GMT
#245
there has always been a multiselection hack around so i cant see whats all the discussion about
jalstar
Profile Blog Joined September 2009
United States8198 Posts
March 27 2017 16:01 GMT
#246
Did people forget about cheat codes for non-competitive games? Who needs auto-mine when you can show me the money?
Dazed.
Profile Blog Joined March 2008
Canada3301 Posts
March 27 2017 16:42 GMT
#247
On March 27 2017 18:04 ColdLava wrote:
Show nested quote +
On March 27 2017 08:42 Dazed_Spy wrote:
On March 27 2017 08:38 ChesterShin wrote:
On March 27 2017 08:32 DarkNetHunter wrote:
On March 27 2017 08:27 ChesterShin wrote:
1. I hope that we will be able to make units out of more than just one building (same type of building) at a time like in SC2. As in, we could select two or more barracks, and click the hot key for a marine as many times as the number of units we want to/can make.

2. What is keybind? Thanks.


1. The answer is No (we refer to that as Multi-Building Select), this is considered a Cheat(hack) in Starcraft Broodwar and affects racial balance significantly.

2. Keybind means you can rebind your hotkeys to different keys. So if Marine by default is 'M' you could rebind it to 'R' or whatever you wished.




Thanks.

Regarding the Multi-Building Select:

I'm a very low level player, so I cannot see why this would make it racially imbalanced. Which race is better off and which is worse off?

As a low level player, this functionality was one of the best things I liked about SC2 as compared to BW. I suppose doesn't matter to me that much, because I loved the BW custom games for which this wouldn't matter too much.

P.S. When I first saw "Native support for Fish", I read it as "Native support for Flash" (cause I have no idea what Fish is) and I was thinking what does that even mean.. I don't think Flash really needs any support.. he's good on his own.
Zergs use hatcheries for macro, and as a result they need a lot less infrastructure. If a terran or protoss could bind 30 gateways/15 factories etc to one key and macro off it, they would have a large advantage in terms of focus etc.

Fish is a private third party ladder where basically all the koreans play. I dont know what kind of support they're offering, but hopefully something that will make it easier for english players to get in there. Currently you have to type in " I am korean" in hangul just to activate their anti hack, which is frustrating/difficult and pointless. We shall see!


As someone who's played a lot of both games (as I'm sure you have), I don't think the balance change will be very drastic if you can multiselect buildings. Everyone would have improvements and advantages that would come from the extra amount of time to focus, however, if you played a reasonable amount of BW, you became pretty quick at macroing even from large amounts of buildings, and you knew when to pick your spots. (..Well, that was usually still when I'd lose my entire M&M army to 3 lurkers!!)
It would be rather large, yes. If its easy to macro off alot of infrastructure, theres no cause to put in MBS anyway. No one is doing anything boring or difficult or time consuming or distracting themselves momentarily to allow for their mnm to be butchered by three lurkers.
Never say Die! ||| Fight you? No, I want to kill you.
Bisu-Fan
Profile Joined January 2010
Russian Federation3329 Posts
March 27 2017 16:48 GMT
#248
On March 26 2017 14:25 BLinD-RawR wrote:
Show nested quote +
Valkyries will fire missiles regardless of population size
Dragoons will not freeze and require a Stop order before accepting new orders


there will be riots

Also screen size is wider waiting for Fana to complain.

Thank goodness for this.. I swear my friend (terran) kept telling me this wasn't a thing, and I was like, "oh you sad person don't know what it feels like to have dragoons so close to killing a vulture/zergling/muta getting into your base only to have them stop."
The Revolutionist Shall Rise Again! No. 1 Kim Taek Yong Fan 어헣↗ GO JAEDONG!!!!!!! GO ACE!!! 태연 <3 윤아 <3 승연 <3
404AlphaSquad
Profile Joined October 2011
839 Posts
Last Edited: 2017-03-27 18:06:51
March 27 2017 18:04 GMT
#249
On March 27 2017 22:28 [sc1f]eonzerg wrote:
Show nested quote +
On March 27 2017 22:23 TaShadan wrote:
On March 27 2017 22:11 [sc1f]eonzerg wrote:
On March 27 2017 21:54 TaShadan wrote:
On March 27 2017 20:01 [sc1f]eonzerg wrote:
Man u can win the campaign with 1 hand whats wrong with people ?,do you want to win the game without any any effort ? lol

i loved to play ps1 dinocrisis 1 2 resident evil,metal gear,alone in the dark,soul river,great games,and they werent easy


Rofl. I played competetive when you still were shitting your pants.
But there are people these days just not having time to train 24/7 anymore or never were good at pc games.
And you will see once you hit 30 or above you are getting slower and slower.
I personally have problems with my wrist and cannot play >200 apm anymore.

Those people i meantioned will never play competetive so it would not have hurt to add an extra mode for those people.

to play the campaign u dont need 150 apm,now i see 2 problems here,
#1 you want to play at the lvl you are used to. the better for you is to acept the reality that u will not be the player from your youth,and play slower and lower lvl.(dont worry boxer yellow and old pros know this.)
#2 like in football there is age limit to perform.now im sure BW is more than a game and this is the reason it will survive any game


Ok i see. No use, it is like talking to a wall.

hey u can always play sc2bw mod and im sure having every(noobfriendly) feature will be great. no? ok

But but, the starcraft campaign is like literally just sitting there til 200/200 and roll over the map? Like I beat it without even knowing what hotkeys and keybindings were.... i mouseclicked everything. you can do the entire zerg campaign by just building hydras and roll over the map... the next easiest thing would literally be to have an AI play the game
aka Kalevi
purakushi
Profile Joined August 2012
United States3300 Posts
Last Edited: 2017-03-27 18:36:04
March 27 2017 18:33 GMT
#250
Looks like 1.18a is coming out 2 days earlier (March 28, not March 30):

https://us.battle.net/forums/en/starcraft/topic/20753805418

tomorrow~
T P Z sagi
Lorch
Profile Joined June 2011
Germany3679 Posts
March 27 2017 18:56 GMT
#251
It only says down for preparation, nothing about releasing the patch tomorrow.

Would still be great if they did update a few days early, only wish they would merge the servers. Fish for Koreans and one server (like iccup) for foreigners would be best imo.
_Animus_
Profile Joined February 2011
Bulgaria1064 Posts
Last Edited: 2017-03-27 19:24:17
March 27 2017 19:23 GMT
#252
Please fix dragoon bug that happens so often and make reaver ai use its range and not suicide in turret range. today i put my reaver in range of sunken that hit me 3 times as i was moving forward with my reaver and it didnt want to shoot still...
Luv ya BroodWar!
purakushi
Profile Joined August 2012
United States3300 Posts
Last Edited: 2017-03-27 19:40:54
March 27 2017 19:34 GMT
#253
On March 28 2017 03:56 Lorch wrote:
It only says down for preparation, nothing about releasing the patch tomorrow.

Would still be great if they did update a few days early, only wish they would merge the servers. Fish for Koreans and one server (like iccup) for foreigners would be best imo.


Oh yeah, misinterpreted it. Thanks. I guess we'll find out.

I think the best we could have what SC2 has (i.e. unified NA server, rather than US-West and US-East). Definitely not an "all foreigner" server, though... as nice as that would be.
T P Z sagi
rich-
Profile Joined February 2008
United States133 Posts
March 27 2017 19:34 GMT
#254
Would be nice if they scaled mini map properly for 192 sizes. Large maps generally aren't great for melee, but would be nice for ums.
Hopefully someone in the dev team reads tl
Jealous
Profile Blog Joined December 2011
10138 Posts
March 27 2017 21:24 GMT
#255
On March 28 2017 04:23 _Animus_ wrote:
Please fix dragoon bug that happens so often and make reaver ai use its range and not suicide in turret range. today i put my reaver in range of sunken that hit me 3 times as i was moving forward with my reaver and it didnt want to shoot still...

That Reaver thing is largely because of maps, not an AI glitch in the absolute sense. Maps are most likely not going to be changed, so unfortunately I don't think this will change either.
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
Spec1aLisT
Profile Joined January 2014
United States22 Posts
March 27 2017 21:27 GMT
#256
Can someone explain to me, if they will change the Latency completely and make it mandatory to everyone to play at Lan speeds? I Love the latency now(low latency). Because I play a game called Snipers and it needs it to be that way, otherwise the game mechanics are ruined.
didnt see that 518 lol
LML
Profile Blog Joined March 2007
Germany1764 Posts
March 27 2017 21:34 GMT
#257
On March 28 2017 06:24 Jealous wrote:
Show nested quote +
On March 28 2017 04:23 _Animus_ wrote:
Please fix dragoon bug that happens so often and make reaver ai use its range and not suicide in turret range. today i put my reaver in range of sunken that hit me 3 times as i was moving forward with my reaver and it didnt want to shoot still...

That Reaver thing is largely because of maps, not an AI glitch in the absolute sense. Maps are most likely not going to be changed, so unfortunately I don't think this will change either.


It's a reaver thing. Trying to attack sunkens in a certain angle will make reavers just walk into them. It's easily reproducible.
LML
ColdLava
Profile Blog Joined May 2003
Canada1673 Posts
Last Edited: 2017-03-27 21:36:19
March 27 2017 21:35 GMT
#258
On March 28 2017 01:42 Dazed_Spy wrote:
Show nested quote +
On March 27 2017 18:04 ColdLava wrote:
On March 27 2017 08:42 Dazed_Spy wrote:
On March 27 2017 08:38 ChesterShin wrote:
On March 27 2017 08:32 DarkNetHunter wrote:
On March 27 2017 08:27 ChesterShin wrote:
1. I hope that we will be able to make units out of more than just one building (same type of building) at a time like in SC2. As in, we could select two or more barracks, and click the hot key for a marine as many times as the number of units we want to/can make.

2. What is keybind? Thanks.


1. The answer is No (we refer to that as Multi-Building Select), this is considered a Cheat(hack) in Starcraft Broodwar and affects racial balance significantly.

2. Keybind means you can rebind your hotkeys to different keys. So if Marine by default is 'M' you could rebind it to 'R' or whatever you wished.




Thanks.

Regarding the Multi-Building Select:

I'm a very low level player, so I cannot see why this would make it racially imbalanced. Which race is better off and which is worse off?

As a low level player, this functionality was one of the best things I liked about SC2 as compared to BW. I suppose doesn't matter to me that much, because I loved the BW custom games for which this wouldn't matter too much.

P.S. When I first saw "Native support for Fish", I read it as "Native support for Flash" (cause I have no idea what Fish is) and I was thinking what does that even mean.. I don't think Flash really needs any support.. he's good on his own.
Zergs use hatcheries for macro, and as a result they need a lot less infrastructure. If a terran or protoss could bind 30 gateways/15 factories etc to one key and macro off it, they would have a large advantage in terms of focus etc.

Fish is a private third party ladder where basically all the koreans play. I dont know what kind of support they're offering, but hopefully something that will make it easier for english players to get in there. Currently you have to type in " I am korean" in hangul just to activate their anti hack, which is frustrating/difficult and pointless. We shall see!


As someone who's played a lot of both games (as I'm sure you have), I don't think the balance change will be very drastic if you can multiselect buildings. Everyone would have improvements and advantages that would come from the extra amount of time to focus, however, if you played a reasonable amount of BW, you became pretty quick at macroing even from large amounts of buildings, and you knew when to pick your spots. (..Well, that was usually still when I'd lose my entire M&M army to 3 lurkers!!)
It would be rather large, yes. If its easy to macro off alot of infrastructure, theres no cause to put in MBS anyway. No one is doing anything boring or difficult or time consuming or distracting themselves momentarily to allow for their mnm to be butchered by three lurkers.


Actually yeah now that I've thought about it (as with another reply to my post), TvZ would be quite different.

I get nervous because the mechanics having a steep learning curve will probably scare off a lot of people inexperienced with strategy games. That being said, the solution isn't to dumb it down to the point that SC2 became, but it'd be a shame if BW HD becomes a vacuum of only previous BW players.
Jealous
Profile Blog Joined December 2011
10138 Posts
Last Edited: 2017-03-27 21:58:16
March 27 2017 21:57 GMT
#259
On March 28 2017 06:34 LML wrote:
Show nested quote +
On March 28 2017 06:24 Jealous wrote:
On March 28 2017 04:23 _Animus_ wrote:
Please fix dragoon bug that happens so often and make reaver ai use its range and not suicide in turret range. today i put my reaver in range of sunken that hit me 3 times as i was moving forward with my reaver and it didnt want to shoot still...

That Reaver thing is largely because of maps, not an AI glitch in the absolute sense. Maps are most likely not going to be changed, so unfortunately I don't think this will change either.


It's a reaver thing. Trying to attack sunkens in a certain angle will make reavers just walk into them. It's easily reproducible.

Apologies, maybe I didn't express myself clearly enough/misread the situation. Reavers also have a hard time dealing with non-standard ramps and bridges because of terrain issues, on top of whatever angle issues they have. So even if Reaver AI is fixed with regards to an ideal scenario like 360 degree approach to a Sunken in the middle of FS or something, that would not correct a lot of the Reaver issues in regards to walking into the line of fire on modern maps. Destination's bottom right expansion over the long bridge is a perfect example of such.
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
Dazed.
Profile Blog Joined March 2008
Canada3301 Posts
Last Edited: 2017-03-27 22:09:18
March 27 2017 22:08 GMT
#260
On March 28 2017 06:35 ColdLava wrote:
Show nested quote +
On March 28 2017 01:42 Dazed_Spy wrote:
On March 27 2017 18:04 ColdLava wrote:
On March 27 2017 08:42 Dazed_Spy wrote:
On March 27 2017 08:38 ChesterShin wrote:
On March 27 2017 08:32 DarkNetHunter wrote:
On March 27 2017 08:27 ChesterShin wrote:
1. I hope that we will be able to make units out of more than just one building (same type of building) at a time like in SC2. As in, we could select two or more barracks, and click the hot key for a marine as many times as the number of units we want to/can make.

2. What is keybind? Thanks.


1. The answer is No (we refer to that as Multi-Building Select), this is considered a Cheat(hack) in Starcraft Broodwar and affects racial balance significantly.

2. Keybind means you can rebind your hotkeys to different keys. So if Marine by default is 'M' you could rebind it to 'R' or whatever you wished.




Thanks.

Regarding the Multi-Building Select:

I'm a very low level player, so I cannot see why this would make it racially imbalanced. Which race is better off and which is worse off?

As a low level player, this functionality was one of the best things I liked about SC2 as compared to BW. I suppose doesn't matter to me that much, because I loved the BW custom games for which this wouldn't matter too much.

P.S. When I first saw "Native support for Fish", I read it as "Native support for Flash" (cause I have no idea what Fish is) and I was thinking what does that even mean.. I don't think Flash really needs any support.. he's good on his own.
Zergs use hatcheries for macro, and as a result they need a lot less infrastructure. If a terran or protoss could bind 30 gateways/15 factories etc to one key and macro off it, they would have a large advantage in terms of focus etc.

Fish is a private third party ladder where basically all the koreans play. I dont know what kind of support they're offering, but hopefully something that will make it easier for english players to get in there. Currently you have to type in " I am korean" in hangul just to activate their anti hack, which is frustrating/difficult and pointless. We shall see!


As someone who's played a lot of both games (as I'm sure you have), I don't think the balance change will be very drastic if you can multiselect buildings. Everyone would have improvements and advantages that would come from the extra amount of time to focus, however, if you played a reasonable amount of BW, you became pretty quick at macroing even from large amounts of buildings, and you knew when to pick your spots. (..Well, that was usually still when I'd lose my entire M&M army to 3 lurkers!!)
It would be rather large, yes. If its easy to macro off alot of infrastructure, theres no cause to put in MBS anyway. No one is doing anything boring or difficult or time consuming or distracting themselves momentarily to allow for their mnm to be butchered by three lurkers.


Actually yeah now that I've thought about it (as with another reply to my post), TvZ would be quite different.

I get nervous because the mechanics having a steep learning curve will probably scare off a lot of people inexperienced with strategy games. That being said, the solution isn't to dumb it down to the point that SC2 became, but it'd be a shame if BW HD becomes a vacuum of only previous BW players.
I know theres been a certain cultural shift in gamers-- because its gotten more mainstream, theres a lot of people who want easier games than maybe 20 years ago, when it was more niche. Still, theres always going to be people who want hard games. Either way, I got into bw when I was 6 years old. Not exactly as emotionally mature as most prospective gamers are now, and I happily spent almost a decade playing non melee games most of my time. BW has plenty to offer plenty of different kinds of gamers, though I dont expect it to just explode in the way league did. RTS will never do that in a sustained way imo.
Never say Die! ||| Fight you? No, I want to kill you.
Jealous
Profile Blog Joined December 2011
10138 Posts
March 27 2017 22:12 GMT
#261
On March 28 2017 07:08 Dazed_Spy wrote:
Show nested quote +
On March 28 2017 06:35 ColdLava wrote:
On March 28 2017 01:42 Dazed_Spy wrote:
On March 27 2017 18:04 ColdLava wrote:
On March 27 2017 08:42 Dazed_Spy wrote:
On March 27 2017 08:38 ChesterShin wrote:
On March 27 2017 08:32 DarkNetHunter wrote:
On March 27 2017 08:27 ChesterShin wrote:
1. I hope that we will be able to make units out of more than just one building (same type of building) at a time like in SC2. As in, we could select two or more barracks, and click the hot key for a marine as many times as the number of units we want to/can make.

2. What is keybind? Thanks.


1. The answer is No (we refer to that as Multi-Building Select), this is considered a Cheat(hack) in Starcraft Broodwar and affects racial balance significantly.

2. Keybind means you can rebind your hotkeys to different keys. So if Marine by default is 'M' you could rebind it to 'R' or whatever you wished.




Thanks.

Regarding the Multi-Building Select:

I'm a very low level player, so I cannot see why this would make it racially imbalanced. Which race is better off and which is worse off?

As a low level player, this functionality was one of the best things I liked about SC2 as compared to BW. I suppose doesn't matter to me that much, because I loved the BW custom games for which this wouldn't matter too much.

P.S. When I first saw "Native support for Fish", I read it as "Native support for Flash" (cause I have no idea what Fish is) and I was thinking what does that even mean.. I don't think Flash really needs any support.. he's good on his own.
Zergs use hatcheries for macro, and as a result they need a lot less infrastructure. If a terran or protoss could bind 30 gateways/15 factories etc to one key and macro off it, they would have a large advantage in terms of focus etc.

Fish is a private third party ladder where basically all the koreans play. I dont know what kind of support they're offering, but hopefully something that will make it easier for english players to get in there. Currently you have to type in " I am korean" in hangul just to activate their anti hack, which is frustrating/difficult and pointless. We shall see!


As someone who's played a lot of both games (as I'm sure you have), I don't think the balance change will be very drastic if you can multiselect buildings. Everyone would have improvements and advantages that would come from the extra amount of time to focus, however, if you played a reasonable amount of BW, you became pretty quick at macroing even from large amounts of buildings, and you knew when to pick your spots. (..Well, that was usually still when I'd lose my entire M&M army to 3 lurkers!!)
It would be rather large, yes. If its easy to macro off alot of infrastructure, theres no cause to put in MBS anyway. No one is doing anything boring or difficult or time consuming or distracting themselves momentarily to allow for their mnm to be butchered by three lurkers.


Actually yeah now that I've thought about it (as with another reply to my post), TvZ would be quite different.

I get nervous because the mechanics having a steep learning curve will probably scare off a lot of people inexperienced with strategy games. That being said, the solution isn't to dumb it down to the point that SC2 became, but it'd be a shame if BW HD becomes a vacuum of only previous BW players.
I know theres been a certain cultural shift in gamers-- because its gotten more mainstream, theres a lot of people who want easier games than maybe 20 years ago, when it was more niche. Still, theres always going to be people who want hard games. Either way, I got into bw when I was 6 years old. Not exactly as emotionally mature as most prospective gamers are now, and I happily spent almost a decade playing non melee games most of my time. BW has plenty to offer plenty of different kinds of gamers, though I dont expect it to just explode in the way league did. RTS will never do that in a sustained way imo.

I think the next big resurgence will occur when we see brain-to-computer devices that allow you to bypass peripherals like mouse and keyboard entirely. Then all of the D- Strategic Genius (TM) players will either fulfill their skill promises or get bodied and quit. Most likely the latter, but hey. RTS can be big again for a bit.
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
JuNe-TrEe
Profile Joined April 2007
United States27 Posts
March 27 2017 23:10 GMT
#262
I knew it!!! Yes there is a God!!! Lets go go go Fam!!
Tell me what you eat, and I will tell you what you are TF- [X] iM- sM's [3.33]
Meta
Profile Blog Joined June 2003
United States6225 Posts
March 27 2017 23:13 GMT
#263
On March 28 2017 07:12 Jealous wrote:
Show nested quote +
On March 28 2017 07:08 Dazed_Spy wrote:
On March 28 2017 06:35 ColdLava wrote:
On March 28 2017 01:42 Dazed_Spy wrote:
On March 27 2017 18:04 ColdLava wrote:
On March 27 2017 08:42 Dazed_Spy wrote:
On March 27 2017 08:38 ChesterShin wrote:
On March 27 2017 08:32 DarkNetHunter wrote:
On March 27 2017 08:27 ChesterShin wrote:
1. I hope that we will be able to make units out of more than just one building (same type of building) at a time like in SC2. As in, we could select two or more barracks, and click the hot key for a marine as many times as the number of units we want to/can make.

2. What is keybind? Thanks.


1. The answer is No (we refer to that as Multi-Building Select), this is considered a Cheat(hack) in Starcraft Broodwar and affects racial balance significantly.

2. Keybind means you can rebind your hotkeys to different keys. So if Marine by default is 'M' you could rebind it to 'R' or whatever you wished.




Thanks.

Regarding the Multi-Building Select:

I'm a very low level player, so I cannot see why this would make it racially imbalanced. Which race is better off and which is worse off?

As a low level player, this functionality was one of the best things I liked about SC2 as compared to BW. I suppose doesn't matter to me that much, because I loved the BW custom games for which this wouldn't matter too much.

P.S. When I first saw "Native support for Fish", I read it as "Native support for Flash" (cause I have no idea what Fish is) and I was thinking what does that even mean.. I don't think Flash really needs any support.. he's good on his own.
Zergs use hatcheries for macro, and as a result they need a lot less infrastructure. If a terran or protoss could bind 30 gateways/15 factories etc to one key and macro off it, they would have a large advantage in terms of focus etc.

Fish is a private third party ladder where basically all the koreans play. I dont know what kind of support they're offering, but hopefully something that will make it easier for english players to get in there. Currently you have to type in " I am korean" in hangul just to activate their anti hack, which is frustrating/difficult and pointless. We shall see!


As someone who's played a lot of both games (as I'm sure you have), I don't think the balance change will be very drastic if you can multiselect buildings. Everyone would have improvements and advantages that would come from the extra amount of time to focus, however, if you played a reasonable amount of BW, you became pretty quick at macroing even from large amounts of buildings, and you knew when to pick your spots. (..Well, that was usually still when I'd lose my entire M&M army to 3 lurkers!!)
It would be rather large, yes. If its easy to macro off alot of infrastructure, theres no cause to put in MBS anyway. No one is doing anything boring or difficult or time consuming or distracting themselves momentarily to allow for their mnm to be butchered by three lurkers.


Actually yeah now that I've thought about it (as with another reply to my post), TvZ would be quite different.

I get nervous because the mechanics having a steep learning curve will probably scare off a lot of people inexperienced with strategy games. That being said, the solution isn't to dumb it down to the point that SC2 became, but it'd be a shame if BW HD becomes a vacuum of only previous BW players.
I know theres been a certain cultural shift in gamers-- because its gotten more mainstream, theres a lot of people who want easier games than maybe 20 years ago, when it was more niche. Still, theres always going to be people who want hard games. Either way, I got into bw when I was 6 years old. Not exactly as emotionally mature as most prospective gamers are now, and I happily spent almost a decade playing non melee games most of my time. BW has plenty to offer plenty of different kinds of gamers, though I dont expect it to just explode in the way league did. RTS will never do that in a sustained way imo.

I think the next big resurgence will occur when we see brain-to-computer devices that allow you to bypass peripherals like mouse and keyboard entirely. Then all of the D- Strategic Genius (TM) players will either fulfill their skill promises or get bodied and quit. Most likely the latter, but hey. RTS can be big again for a bit.


I used to think this, but I think that removing the mechanical requirements will make the game "harder" similar to how SC2 is harder to win via technical skill alone. It wouldn't have as much replayability because there would be less room for error.
good vibes only
Philoctetes
Profile Joined March 2017
Netherlands77 Posts
March 27 2017 23:28 GMT
#264
On March 28 2017 06:27 Spec1aLisT wrote:
Can someone explain to me, if they will change the Latency completely and make it mandatory to everyone to play at Lan speeds? I Love the latency now(low latency). Because I play a game called Snipers and it needs it to be that way, otherwise the game mechanics are ruined.



There is no reason to think it won't have the same latency as WC3 and SC2; battle.net latency.

Blizzard has never patched LAN latency into SC with any of their patches, nor acknowledged it's importance for SC2.
I get shivers about how everyone in 2017 playing DOTA2, LoL and SC2 is used to playing with 400ms delay.
ted.
Profile Joined October 2008
United States81 Posts
March 27 2017 23:28 GMT
#265
Anyone know if UPnP automatically opens ports? Or does it just not rely on that anymore?

The reason I ask is that I work at a boarding school so I am on their network. Through my router I am not able to open my ports. I think the only way I could open ports would be contacting the school's IT and having them do it. I am hoping this UPnP will just not require these ports to be open. I can play xbox live and other online games fine, bw just lags to hell.
The best way to predict your future is to create it
Dazed.
Profile Blog Joined March 2008
Canada3301 Posts
Last Edited: 2017-03-27 23:29:08
March 27 2017 23:28 GMT
#266
On March 28 2017 08:13 Meta wrote:
Show nested quote +
On March 28 2017 07:12 Jealous wrote:
On March 28 2017 07:08 Dazed_Spy wrote:
On March 28 2017 06:35 ColdLava wrote:
On March 28 2017 01:42 Dazed_Spy wrote:
On March 27 2017 18:04 ColdLava wrote:
On March 27 2017 08:42 Dazed_Spy wrote:
On March 27 2017 08:38 ChesterShin wrote:
On March 27 2017 08:32 DarkNetHunter wrote:
On March 27 2017 08:27 ChesterShin wrote:
1. I hope that we will be able to make units out of more than just one building (same type of building) at a time like in SC2. As in, we could select two or more barracks, and click the hot key for a marine as many times as the number of units we want to/can make.

2. What is keybind? Thanks.


1. The answer is No (we refer to that as Multi-Building Select), this is considered a Cheat(hack) in Starcraft Broodwar and affects racial balance significantly.

2. Keybind means you can rebind your hotkeys to different keys. So if Marine by default is 'M' you could rebind it to 'R' or whatever you wished.




Thanks.

Regarding the Multi-Building Select:

I'm a very low level player, so I cannot see why this would make it racially imbalanced. Which race is better off and which is worse off?

As a low level player, this functionality was one of the best things I liked about SC2 as compared to BW. I suppose doesn't matter to me that much, because I loved the BW custom games for which this wouldn't matter too much.

P.S. When I first saw "Native support for Fish", I read it as "Native support for Flash" (cause I have no idea what Fish is) and I was thinking what does that even mean.. I don't think Flash really needs any support.. he's good on his own.
Zergs use hatcheries for macro, and as a result they need a lot less infrastructure. If a terran or protoss could bind 30 gateways/15 factories etc to one key and macro off it, they would have a large advantage in terms of focus etc.

Fish is a private third party ladder where basically all the koreans play. I dont know what kind of support they're offering, but hopefully something that will make it easier for english players to get in there. Currently you have to type in " I am korean" in hangul just to activate their anti hack, which is frustrating/difficult and pointless. We shall see!


As someone who's played a lot of both games (as I'm sure you have), I don't think the balance change will be very drastic if you can multiselect buildings. Everyone would have improvements and advantages that would come from the extra amount of time to focus, however, if you played a reasonable amount of BW, you became pretty quick at macroing even from large amounts of buildings, and you knew when to pick your spots. (..Well, that was usually still when I'd lose my entire M&M army to 3 lurkers!!)
It would be rather large, yes. If its easy to macro off alot of infrastructure, theres no cause to put in MBS anyway. No one is doing anything boring or difficult or time consuming or distracting themselves momentarily to allow for their mnm to be butchered by three lurkers.


Actually yeah now that I've thought about it (as with another reply to my post), TvZ would be quite different.

I get nervous because the mechanics having a steep learning curve will probably scare off a lot of people inexperienced with strategy games. That being said, the solution isn't to dumb it down to the point that SC2 became, but it'd be a shame if BW HD becomes a vacuum of only previous BW players.
I know theres been a certain cultural shift in gamers-- because its gotten more mainstream, theres a lot of people who want easier games than maybe 20 years ago, when it was more niche. Still, theres always going to be people who want hard games. Either way, I got into bw when I was 6 years old. Not exactly as emotionally mature as most prospective gamers are now, and I happily spent almost a decade playing non melee games most of my time. BW has plenty to offer plenty of different kinds of gamers, though I dont expect it to just explode in the way league did. RTS will never do that in a sustained way imo.

I think the next big resurgence will occur when we see brain-to-computer devices that allow you to bypass peripherals like mouse and keyboard entirely. Then all of the D- Strategic Genius (TM) players will either fulfill their skill promises or get bodied and quit. Most likely the latter, but hey. RTS can be big again for a bit.


I used to think this, but I think that removing the mechanical requirements will make the game "harder" similar to how SC2 is harder to win via technical skill alone. It wouldn't have as much replayability because there would be less room for error.
How are you using the word harder, here? Theres multiple ways your could understand the word, and in many ways-- the ways I would find interesting to talk about for a game, like complexity of information and difficulty in pulling off a task successfully, sc2 doesnt even rank in comparison to broodwar. sc2 is only difficult in the sense that rock paper scissors is difficult; the game is harsh, but its rules and give and take are also simplistic.
Never say Die! ||| Fight you? No, I want to kill you.
2Pacalypse-
Profile Joined October 2006
Croatia9499 Posts
March 27 2017 23:50 GMT
#267
On March 28 2017 08:28 ted. wrote:
Anyone know if UPnP automatically opens ports? Or does it just not rely on that anymore?

The reason I ask is that I work at a boarding school so I am on their network. Through my router I am not able to open my ports. I think the only way I could open ports would be contacting the school's IT and having them do it. I am hoping this UPnP will just not require these ports to be open. I can play xbox live and other online games fine, bw just lags to hell.

Sup Ted, long time no see!

UPnP can automatically open ports (or the equivalent of that), but the router you're using needs to support it and it needs to be turned on in the router. Which I doubt is true in a place like school, but you never know. You should still be able host/play on ShieldBattery without any problems .
Moderator"We're a community of geniuses because we've found how to extract 95% of the feeling of doing something amazing without actually doing anything." - Chill
xboi209
Profile Blog Joined June 2011
United States1173 Posts
March 27 2017 23:51 GMT
#268
https://us.battle.net/forums/en/bnet/topic/20753815644

15 hours til patch
http://www.reddit.com/r/broodwar/
probelife66
Profile Joined March 2017
142 Posts
March 28 2017 00:02 GMT
#269
On March 28 2017 08:51 xboi209 wrote:
https://us.battle.net/forums/en/bnet/topic/20753815644

15 hours til patch




"Battle.net will be down for maintenance on March 28th in preparation for 1.18 Starcraft."

In preparation, no mention of release. Don't get my hopes up like that!
IceCube
Profile Blog Joined June 2009
Croatia1403 Posts
March 28 2017 00:05 GMT
#270
So much hyped for this
Forever Vulture.. :(
ted.
Profile Joined October 2008
United States81 Posts
March 28 2017 00:29 GMT
#271
On March 28 2017 08:50 2Pacalypse- wrote:
Show nested quote +
On March 28 2017 08:28 ted. wrote:
Anyone know if UPnP automatically opens ports? Or does it just not rely on that anymore?

The reason I ask is that I work at a boarding school so I am on their network. Through my router I am not able to open my ports. I think the only way I could open ports would be contacting the school's IT and having them do it. I am hoping this UPnP will just not require these ports to be open. I can play xbox live and other online games fine, bw just lags to hell.

Sup Ted, long time no see!

UPnP can automatically open ports (or the equivalent of that), but the router you're using needs to support it and it needs to be turned on in the router. Which I doubt is true in a place like school, but you never know. You should still be able host/play on ShieldBattery without any problems .


2pac! Whats up man!

Well I really hope I can get it working here. I can log into my router and mess with the settings, but when I opened my ports, it just doesn't seem to actually be opening them. I'm guessing because I'm on a school network.

Anyway, one way or another I plan on playing again. I really
Hope that with bw remastered coming out that we will see a resurgence of the bgh scene!
The best way to predict your future is to create it
Rotodyne
Profile Blog Joined July 2005
United States2263 Posts
March 28 2017 00:39 GMT
#272
I still can't believe this is real
I can only play starcraft when I am shit canned. IPXZERG is a god.
Poly_Optimize
Profile Joined March 2016
Canada156 Posts
March 28 2017 02:46 GMT
#273
I can't wait to see the impact of the new patch. In an interview, they said that they were working with many antihack add-on makers. So I believe they are not against them.. and that iccup should continue to work.
DoMoAU
Profile Blog Joined January 2017
Australia9 Posts
March 28 2017 05:16 GMT
#274
Pretty sure I saw this floating around before but I wanted to check. Will sc1:r be linked to the bnet app? Or will it be standalone like d1-2 and wc3?

Basically what I am getting at is our usernames. Can we endlessly make new accounts or do we need to stick to one name, and does it HAVE to be unique. Thanks!
lestye
Profile Blog Joined August 2010
United States4163 Posts
March 28 2017 05:40 GMT
#275
On March 28 2017 08:28 Philoctetes wrote:
Show nested quote +
On March 28 2017 06:27 Spec1aLisT wrote:
Can someone explain to me, if they will change the Latency completely and make it mandatory to everyone to play at Lan speeds? I Love the latency now(low latency). Because I play a game called Snipers and it needs it to be that way, otherwise the game mechanics are ruined.



There is no reason to think it won't have the same latency as WC3 and SC2; battle.net latency.

Blizzard has never patched LAN latency into SC with any of their patches, nor acknowledged it's importance for SC2.
I get shivers about how everyone in 2017 playing DOTA2, LoL and SC2 is used to playing with 400ms delay.

Wc3 has the same built in delay. We're waiting on the day it gets fixed, too.
"You guys are just edgelords. Embrace your inner weeb desu" -Zergneedsfood
LML
Profile Blog Joined March 2007
Germany1764 Posts
March 28 2017 08:31 GMT
#276
On March 28 2017 08:28 Philoctetes wrote:
Show nested quote +
On March 28 2017 06:27 Spec1aLisT wrote:
Can someone explain to me, if they will change the Latency completely and make it mandatory to everyone to play at Lan speeds? I Love the latency now(low latency). Because I play a game called Snipers and it needs it to be that way, otherwise the game mechanics are ruined.



There is no reason to think it won't have the same latency as WC3 and SC2; battle.net latency.

Blizzard has never patched LAN latency into SC with any of their patches, nor acknowledged it's importance for SC2.
I get shivers about how everyone in 2017 playing DOTA2, LoL and SC2 is used to playing with 400ms delay.


400ms delay? I have a ping of ~30ms on LoL, if I had a ping of 400 I would go insane.
LML
semantics
Profile Blog Joined November 2009
10040 Posts
Last Edited: 2017-03-28 09:07:33
March 28 2017 09:05 GMT
#277
On March 28 2017 17:31 LML wrote:
Show nested quote +
On March 28 2017 08:28 Philoctetes wrote:
On March 28 2017 06:27 Spec1aLisT wrote:
Can someone explain to me, if they will change the Latency completely and make it mandatory to everyone to play at Lan speeds? I Love the latency now(low latency). Because I play a game called Snipers and it needs it to be that way, otherwise the game mechanics are ruined.



There is no reason to think it won't have the same latency as WC3 and SC2; battle.net latency.

Blizzard has never patched LAN latency into SC with any of their patches, nor acknowledged it's importance for SC2.
I get shivers about how everyone in 2017 playing DOTA2, LoL and SC2 is used to playing with 400ms delay.


400ms delay? I have a ping of ~30ms on LoL, if I had a ping of 400 I would go insane.

Old Bnet
400ms that's pretty good for pre-lat changer for Bnet, SC:BW and WC3:TFT pre latency changers is what minimum of 450ms with high latency setting being like 1050ms, UDP multiplayer something like 200ms, back in the good old days to get around crappy b.net playing on hamachi, which btw lan was something like 100-125ms not as quick as you'd think. The games don't run off server so it's restrained by who ever had the shittiest connection. Plus latency is call and response so it's more than just ping it's both ways.

That being said server based games like LOL and Dota 2 are vastly different, although who knows what the constant, tick rate is for those servers. I forget if SC2 is actual sever based games or not, i thought it was a hybrid not hosted on the server but acted as an intermediary for some data, but that was at launch have no clue how it is now.
Philoctetes
Profile Joined March 2017
Netherlands77 Posts
Last Edited: 2017-03-28 10:49:24
March 28 2017 10:44 GMT
#278
On March 28 2017 14:40 lestye wrote:
Show nested quote +
On March 28 2017 08:28 Philoctetes wrote:
On March 28 2017 06:27 Spec1aLisT wrote:
Can someone explain to me, if they will change the Latency completely and make it mandatory to everyone to play at Lan speeds? I Love the latency now(low latency). Because I play a game called Snipers and it needs it to be that way, otherwise the game mechanics are ruined.



There is no reason to think it won't have the same latency as WC3 and SC2; battle.net latency.

Blizzard has never patched LAN latency into SC with any of their patches, nor acknowledged it's importance for SC2.
I get shivers about how everyone in 2017 playing DOTA2, LoL and SC2 is used to playing with 400ms delay.

Wc3 has the same built in delay. We're waiting on the day it gets fixed, too.



Well, with SC2 they kept the WC3 delay. Dota2 kept the Dota delay from WC3, to be more authentic. LoL has the same delay.

So most people got used to SC2 build-in delay, which would be completely unacceptable post-lan latency in SC BW.
People got used to it. SC2 players stop caring. They either came from WC3, LoL, Dota2, and are used to it. When they came from LAN lat SC, they either quiit or stopped caring.

People used to build-in delay of SC2, WC3, Dota2, LoL, they say they don't feel it. They don't feel something is wrong.

But when you play HoN or SC, it is obvious something is wrong and it is unplayable 'until you get used to it'.
Blizzard in beta even reduced the build-in delay for a while during SC2. Then they came out and said 'no one noticed it, as no one talked about it', and they promptly turned it back on.

There is 10,000 pages on balance talk on the SC2 page, but almost none on the build-in delay.


For me, there is no reason to 'get used to' a huge build-in delay. But I guess I am weird.

Dapper_Cad
Profile Blog Joined July 2010
United Kingdom964 Posts
March 28 2017 10:59 GMT
#279
On March 28 2017 19:44 Philoctetes wrote:
Show nested quote +
On March 28 2017 14:40 lestye wrote:
On March 28 2017 08:28 Philoctetes wrote:
On March 28 2017 06:27 Spec1aLisT wrote:
Can someone explain to me, if they will change the Latency completely and make it mandatory to everyone to play at Lan speeds? I Love the latency now(low latency). Because I play a game called Snipers and it needs it to be that way, otherwise the game mechanics are ruined.



There is no reason to think it won't have the same latency as WC3 and SC2; battle.net latency.

Blizzard has never patched LAN latency into SC with any of their patches, nor acknowledged it's importance for SC2.
I get shivers about how everyone in 2017 playing DOTA2, LoL and SC2 is used to playing with 400ms delay.

Wc3 has the same built in delay. We're waiting on the day it gets fixed, too.



Well, with SC2 they kept the WC3 delay. Dota2 kept the Dota delay from WC3, to be more authentic. LoL has the same delay.

So most people got used to SC2 build-in delay, which would be completely unacceptable post-lan latency in SC BW.
People got used to it. SC2 players stop caring. They either came from WC3, LoL, Dota2, and are used to it. When they came from LAN lat SC, they either quiit or stopped caring.

People used to build-in delay of SC2, WC3, Dota2, LoL, they say they don't feel it. They don't feel something is wrong.

But when you play HoN or SC, it is obvious something is wrong and it is unplayable 'until you get used to it'.
Blizzard in beta even reduced the build-in delay for a while during SC2. Then they came out and said 'no one noticed it, as no one talked about it', and they promptly turned it back on.

There is 10,000 pages on balance talk on the SC2 page, but almost none on the build-in delay.


For me, there is no reason to 'get used to' a huge build-in delay. But I guess I am weird.



So there is a nearly half second delay in all those games and no-one noticed. This is what you are saying.
But he is never making short-term prediction, everyone of his prediction are based on fundenmentals, but he doesn't exactly know when it will happen... So using these kind of narrowed "who-is-right" empirical analysis makes little sense.
DoMoAU
Profile Blog Joined January 2017
Australia9 Posts
Last Edited: 2017-03-28 11:03:32
March 28 2017 11:00 GMT
#280
On March 28 2017 19:44 Philoctetes wrote:
Show nested quote +
On March 28 2017 14:40 lestye wrote:
On March 28 2017 08:28 Philoctetes wrote:
On March 28 2017 06:27 Spec1aLisT wrote:
Can someone explain to me, if they will change the Latency completely and make it mandatory to everyone to play at Lan speeds? I Love the latency now(low latency). Because I play a game called Snipers and it needs it to be that way, otherwise the game mechanics are ruined.



There is no reason to think it won't have the same latency as WC3 and SC2; battle.net latency.

Blizzard has never patched LAN latency into SC with any of their patches, nor acknowledged it's importance for SC2.
I get shivers about how everyone in 2017 playing DOTA2, LoL and SC2 is used to playing with 400ms delay.

Wc3 has the same built in delay. We're waiting on the day it gets fixed, too.



Well, with SC2 they kept the WC3 delay. Dota2 kept the Dota delay from WC3, to be more authentic. LoL has the same delay.

So most people got used to SC2 build-in delay, which would be completely unacceptable post-lan latency in SC BW.
People got used to it. SC2 players stop caring. They either came from WC3, LoL, Dota2, and are used to it. When they came from LAN lat SC, they either quiit or stopped caring.

People used to build-in delay of SC2, WC3, Dota2, LoL, they say they don't feel it. They don't feel something is wrong.

But when you play HoN or SC, it is obvious something is wrong and it is unplayable 'until you get used to it'.
Blizzard in beta even reduced the build-in delay for a while during SC2. Then they came out and said 'no one noticed it, as no one talked about it', and they promptly turned it back on.

There is 10,000 pages on balance talk on the SC2 page, but almost none on the build-in delay.


For me, there is no reason to 'get used to' a huge build-in delay. But I guess I am weird.



You certainly felt it in the SEA region for sc2. We regularly get 180 - 220+ms to our closest servers in Sydney / Los Angeles and some of us over 350ms to Korea and even worse to EU. It was even worse before they opened up a dedicated server in Sydney, Oceania players were routed through either Singapore or Los Angeles before then but it is still atrocious.

LAN latency would be MUCH appreciated. Playing on iCCup for example, has been great for me.

EDIT: When the Sydney servers came up, some people got significant latency improvements to Korea, the lowest average was around 150ms to my recollection...
lestye
Profile Blog Joined August 2010
United States4163 Posts
March 28 2017 13:13 GMT
#281
On March 28 2017 19:44 Philoctetes wrote:
Show nested quote +
On March 28 2017 14:40 lestye wrote:
On March 28 2017 08:28 Philoctetes wrote:
On March 28 2017 06:27 Spec1aLisT wrote:
Can someone explain to me, if they will change the Latency completely and make it mandatory to everyone to play at Lan speeds? I Love the latency now(low latency). Because I play a game called Snipers and it needs it to be that way, otherwise the game mechanics are ruined.



There is no reason to think it won't have the same latency as WC3 and SC2; battle.net latency.

Blizzard has never patched LAN latency into SC with any of their patches, nor acknowledged it's importance for SC2.
I get shivers about how everyone in 2017 playing DOTA2, LoL and SC2 is used to playing with 400ms delay.

Wc3 has the same built in delay. We're waiting on the day it gets fixed, too.



Well, with SC2 they kept the WC3 delay. Dota2 kept the Dota delay from WC3, to be more authentic. LoL has the same delay.

So most people got used to SC2 build-in delay, which would be completely unacceptable post-lan latency in SC BW.
People got used to it. SC2 players stop caring. They either came from WC3, LoL, Dota2, and are used to it. When they came from LAN lat SC, they either quiit or stopped caring.

People used to build-in delay of SC2, WC3, Dota2, LoL, they say they don't feel it. They don't feel something is wrong.

But when you play HoN or SC, it is obvious something is wrong and it is unplayable 'until you get used to it'.
Blizzard in beta even reduced the build-in delay for a while during SC2. Then they came out and said 'no one noticed it, as no one talked about it', and they promptly turned it back on.

There is 10,000 pages on balance talk on the SC2 page, but almost none on the build-in delay.


For me, there is no reason to 'get used to' a huge build-in delay. But I guess I am weird.



SC2 does not have a WC3-style delay. WC3 delay its literally 250ms when you're playing on Battle.net versus other forms of the game. Hence why even though WC3 has a built in ladder as opposed to BW, Battle.net is still unplayable with the delay and most serious people play on 3rd party platforms.
"You guys are just edgelords. Embrace your inner weeb desu" -Zergneedsfood
JungleTerrain
Profile Joined January 2012
Chile799 Posts
March 28 2017 13:55 GMT
#282
On March 28 2017 17:31 LML wrote:
Show nested quote +
On March 28 2017 08:28 Philoctetes wrote:
On March 28 2017 06:27 Spec1aLisT wrote:
Can someone explain to me, if they will change the Latency completely and make it mandatory to everyone to play at Lan speeds? I Love the latency now(low latency). Because I play a game called Snipers and it needs it to be that way, otherwise the game mechanics are ruined.



There is no reason to think it won't have the same latency as WC3 and SC2; battle.net latency.

Blizzard has never patched LAN latency into SC with any of their patches, nor acknowledged it's importance for SC2.
I get shivers about how everyone in 2017 playing DOTA2, LoL and SC2 is used to playing with 400ms delay.


400ms delay? I have a ping of ~30ms on LoL, if I had a ping of 400 I would go insane.


I don't think he plays league so he probably doesn't know. The game would be unplayable at that ping.

I don't think anybody in the US gets 400ms. Before the server switch I was at a steady 40ms, now I'm at a stable 75ish
www.broodwarmaps.net
JungleTerrain
Profile Joined January 2012
Chile799 Posts
March 28 2017 13:59 GMT
#283
On March 28 2017 22:13 lestye wrote:
Show nested quote +
On March 28 2017 19:44 Philoctetes wrote:
On March 28 2017 14:40 lestye wrote:
On March 28 2017 08:28 Philoctetes wrote:
On March 28 2017 06:27 Spec1aLisT wrote:
Can someone explain to me, if they will change the Latency completely and make it mandatory to everyone to play at Lan speeds? I Love the latency now(low latency). Because I play a game called Snipers and it needs it to be that way, otherwise the game mechanics are ruined.



There is no reason to think it won't have the same latency as WC3 and SC2; battle.net latency.

Blizzard has never patched LAN latency into SC with any of their patches, nor acknowledged it's importance for SC2.
I get shivers about how everyone in 2017 playing DOTA2, LoL and SC2 is used to playing with 400ms delay.

Wc3 has the same built in delay. We're waiting on the day it gets fixed, too.



Well, with SC2 they kept the WC3 delay. Dota2 kept the Dota delay from WC3, to be more authentic. LoL has the same delay.

So most people got used to SC2 build-in delay, which would be completely unacceptable post-lan latency in SC BW.
People got used to it. SC2 players stop caring. They either came from WC3, LoL, Dota2, and are used to it. When they came from LAN lat SC, they either quiit or stopped caring.

People used to build-in delay of SC2, WC3, Dota2, LoL, they say they don't feel it. They don't feel something is wrong.

But when you play HoN or SC, it is obvious something is wrong and it is unplayable 'until you get used to it'.
Blizzard in beta even reduced the build-in delay for a while during SC2. Then they came out and said 'no one noticed it, as no one talked about it', and they promptly turned it back on.

There is 10,000 pages on balance talk on the SC2 page, but almost none on the build-in delay.


For me, there is no reason to 'get used to' a huge build-in delay. But I guess I am weird.



SC2 does not have a WC3-style delay. WC3 delay its literally 250ms when you're playing on Battle.net versus other forms of the game. Hence why even though WC3 has a built in ladder as opposed to BW, Battle.net is still unplayable with the delay and most serious people play on 3rd party platforms.


I don't play sc2 but how is the ping there? Anybody can tell me for comparison's sake?
www.broodwarmaps.net
lestye
Profile Blog Joined August 2010
United States4163 Posts
March 28 2017 14:08 GMT
#284
On March 28 2017 22:59 JungleTerrain wrote:
Show nested quote +
On March 28 2017 22:13 lestye wrote:
On March 28 2017 19:44 Philoctetes wrote:
On March 28 2017 14:40 lestye wrote:
On March 28 2017 08:28 Philoctetes wrote:
On March 28 2017 06:27 Spec1aLisT wrote:
Can someone explain to me, if they will change the Latency completely and make it mandatory to everyone to play at Lan speeds? I Love the latency now(low latency). Because I play a game called Snipers and it needs it to be that way, otherwise the game mechanics are ruined.



There is no reason to think it won't have the same latency as WC3 and SC2; battle.net latency.

Blizzard has never patched LAN latency into SC with any of their patches, nor acknowledged it's importance for SC2.
I get shivers about how everyone in 2017 playing DOTA2, LoL and SC2 is used to playing with 400ms delay.

Wc3 has the same built in delay. We're waiting on the day it gets fixed, too.



Well, with SC2 they kept the WC3 delay. Dota2 kept the Dota delay from WC3, to be more authentic. LoL has the same delay.

So most people got used to SC2 build-in delay, which would be completely unacceptable post-lan latency in SC BW.
People got used to it. SC2 players stop caring. They either came from WC3, LoL, Dota2, and are used to it. When they came from LAN lat SC, they either quiit or stopped caring.

People used to build-in delay of SC2, WC3, Dota2, LoL, they say they don't feel it. They don't feel something is wrong.

But when you play HoN or SC, it is obvious something is wrong and it is unplayable 'until you get used to it'.
Blizzard in beta even reduced the build-in delay for a while during SC2. Then they came out and said 'no one noticed it, as no one talked about it', and they promptly turned it back on.

There is 10,000 pages on balance talk on the SC2 page, but almost none on the build-in delay.


For me, there is no reason to 'get used to' a huge build-in delay. But I guess I am weird.



SC2 does not have a WC3-style delay. WC3 delay its literally 250ms when you're playing on Battle.net versus other forms of the game. Hence why even though WC3 has a built in ladder as opposed to BW, Battle.net is still unplayable with the delay and most serious people play on 3rd party platforms.


I don't play sc2 but how is the ping there? Anybody can tell me for comparison's sake?

Your ms is your ms, it's not a built in ms delay like Star1 and War3 battle.net games.
"You guys are just edgelords. Embrace your inner weeb desu" -Zergneedsfood
duke91
Profile Joined April 2014
Germany1458 Posts
Last Edited: 2017-03-28 14:15:14
March 28 2017 14:14 GMT
#285
On March 28 2017 08:50 2Pacalypse- wrote:
Show nested quote +
On March 28 2017 08:28 ted. wrote:
Anyone know if UPnP automatically opens ports? Or does it just not rely on that anymore?

The reason I ask is that I work at a boarding school so I am on their network. Through my router I am not able to open my ports. I think the only way I could open ports would be contacting the school's IT and having them do it. I am hoping this UPnP will just not require these ports to be open. I can play xbox live and other online games fine, bw just lags to hell.

Sup Ted, long time no see!

UPnP can automatically open ports (or the equivalent of that), but the router you're using needs to support it and it needs to be turned on in the router. Which I doubt is true in a place like school, but you never know. You should still be able host/play on ShieldBattery without any problems .


I wish Blizzard would implement Shield Battery and if two players can't active UPnP, it will switch automatically to Shield Battery.

I don't wish Shield Battery becoming a separate server, but rather integrated to system.
( ͡° ͜ʖ ͡°)STYLE START SBENU( ͡° ͜ʖ ͡°)
beg
Profile Blog Joined May 2010
991 Posts
March 28 2017 14:34 GMT
#286
On March 28 2017 22:13 lestye wrote:
Show nested quote +
On March 28 2017 19:44 Philoctetes wrote:
On March 28 2017 14:40 lestye wrote:
On March 28 2017 08:28 Philoctetes wrote:
On March 28 2017 06:27 Spec1aLisT wrote:
Can someone explain to me, if they will change the Latency completely and make it mandatory to everyone to play at Lan speeds? I Love the latency now(low latency). Because I play a game called Snipers and it needs it to be that way, otherwise the game mechanics are ruined.



There is no reason to think it won't have the same latency as WC3 and SC2; battle.net latency.

Blizzard has never patched LAN latency into SC with any of their patches, nor acknowledged it's importance for SC2.
I get shivers about how everyone in 2017 playing DOTA2, LoL and SC2 is used to playing with 400ms delay.

Wc3 has the same built in delay. We're waiting on the day it gets fixed, too.



Well, with SC2 they kept the WC3 delay. Dota2 kept the Dota delay from WC3, to be more authentic. LoL has the same delay.

So most people got used to SC2 build-in delay, which would be completely unacceptable post-lan latency in SC BW.
People got used to it. SC2 players stop caring. They either came from WC3, LoL, Dota2, and are used to it. When they came from LAN lat SC, they either quiit or stopped caring.

People used to build-in delay of SC2, WC3, Dota2, LoL, they say they don't feel it. They don't feel something is wrong.

But when you play HoN or SC, it is obvious something is wrong and it is unplayable 'until you get used to it'.
Blizzard in beta even reduced the build-in delay for a while during SC2. Then they came out and said 'no one noticed it, as no one talked about it', and they promptly turned it back on.

There is 10,000 pages on balance talk on the SC2 page, but almost none on the build-in delay.


For me, there is no reason to 'get used to' a huge build-in delay. But I guess I am weird.



SC2 does not have a WC3-style delay. WC3 delay its literally 250ms when you're playing on Battle.net versus other forms of the game. Hence why even though WC3 has a built in ladder as opposed to BW, Battle.net is still unplayable with the delay and most serious people play on 3rd party platforms.

SC2 definitely does have a forced delay of about 200ms. Dota2 does too. HotS doesn't.
KameZerg
Profile Blog Joined May 2007
Sweden1762 Posts
March 28 2017 14:47 GMT
#287
How will fixing the valkyrie bug effect carrier builds?
asdasdasdasdasd123123123
InfCereal
Profile Joined December 2011
Canada1759 Posts
March 28 2017 14:50 GMT
#288
On March 28 2017 23:34 beg wrote:
Show nested quote +
On March 28 2017 22:13 lestye wrote:
On March 28 2017 19:44 Philoctetes wrote:
On March 28 2017 14:40 lestye wrote:
On March 28 2017 08:28 Philoctetes wrote:
On March 28 2017 06:27 Spec1aLisT wrote:
Can someone explain to me, if they will change the Latency completely and make it mandatory to everyone to play at Lan speeds? I Love the latency now(low latency). Because I play a game called Snipers and it needs it to be that way, otherwise the game mechanics are ruined.



There is no reason to think it won't have the same latency as WC3 and SC2; battle.net latency.

Blizzard has never patched LAN latency into SC with any of their patches, nor acknowledged it's importance for SC2.
I get shivers about how everyone in 2017 playing DOTA2, LoL and SC2 is used to playing with 400ms delay.

Wc3 has the same built in delay. We're waiting on the day it gets fixed, too.



Well, with SC2 they kept the WC3 delay. Dota2 kept the Dota delay from WC3, to be more authentic. LoL has the same delay.

So most people got used to SC2 build-in delay, which would be completely unacceptable post-lan latency in SC BW.
People got used to it. SC2 players stop caring. They either came from WC3, LoL, Dota2, and are used to it. When they came from LAN lat SC, they either quiit or stopped caring.

People used to build-in delay of SC2, WC3, Dota2, LoL, they say they don't feel it. They don't feel something is wrong.

But when you play HoN or SC, it is obvious something is wrong and it is unplayable 'until you get used to it'.
Blizzard in beta even reduced the build-in delay for a while during SC2. Then they came out and said 'no one noticed it, as no one talked about it', and they promptly turned it back on.

There is 10,000 pages on balance talk on the SC2 page, but almost none on the build-in delay.


For me, there is no reason to 'get used to' a huge build-in delay. But I guess I am weird.



SC2 does not have a WC3-style delay. WC3 delay its literally 250ms when you're playing on Battle.net versus other forms of the game. Hence why even though WC3 has a built in ladder as opposed to BW, Battle.net is still unplayable with the delay and most serious people play on 3rd party platforms.

SC2 definitely does have a forced delay of about 200ms. Dota2 does too. HotS doesn't.



SC2 doesn't have a forced delay. You can check it yourself by going to custom games, right clicking on a map and creating an offline game. You'll get a game with 0 ping. Compare that to ladder, and it's similar (depending on your ping).

250ms is what I get to brazil and it's almost unplayable. It's definitely not forced to 250 all the time lol
Cereal
lestye
Profile Blog Joined August 2010
United States4163 Posts
March 28 2017 14:53 GMT
#289
On March 28 2017 23:34 beg wrote:
Show nested quote +
On March 28 2017 22:13 lestye wrote:
On March 28 2017 19:44 Philoctetes wrote:
On March 28 2017 14:40 lestye wrote:
On March 28 2017 08:28 Philoctetes wrote:
On March 28 2017 06:27 Spec1aLisT wrote:
Can someone explain to me, if they will change the Latency completely and make it mandatory to everyone to play at Lan speeds? I Love the latency now(low latency). Because I play a game called Snipers and it needs it to be that way, otherwise the game mechanics are ruined.



There is no reason to think it won't have the same latency as WC3 and SC2; battle.net latency.

Blizzard has never patched LAN latency into SC with any of their patches, nor acknowledged it's importance for SC2.
I get shivers about how everyone in 2017 playing DOTA2, LoL and SC2 is used to playing with 400ms delay.

Wc3 has the same built in delay. We're waiting on the day it gets fixed, too.



Well, with SC2 they kept the WC3 delay. Dota2 kept the Dota delay from WC3, to be more authentic. LoL has the same delay.

So most people got used to SC2 build-in delay, which would be completely unacceptable post-lan latency in SC BW.
People got used to it. SC2 players stop caring. They either came from WC3, LoL, Dota2, and are used to it. When they came from LAN lat SC, they either quiit or stopped caring.

People used to build-in delay of SC2, WC3, Dota2, LoL, they say they don't feel it. They don't feel something is wrong.

But when you play HoN or SC, it is obvious something is wrong and it is unplayable 'until you get used to it'.
Blizzard in beta even reduced the build-in delay for a while during SC2. Then they came out and said 'no one noticed it, as no one talked about it', and they promptly turned it back on.

There is 10,000 pages on balance talk on the SC2 page, but almost none on the build-in delay.


For me, there is no reason to 'get used to' a huge build-in delay. But I guess I am weird.



SC2 does not have a WC3-style delay. WC3 delay its literally 250ms when you're playing on Battle.net versus other forms of the game. Hence why even though WC3 has a built in ladder as opposed to BW, Battle.net is still unplayable with the delay and most serious people play on 3rd party platforms.

SC2 definitely does have a forced delay of about 200ms. Dota2 does too. HotS doesn't.

What? It absolutely does not. 200ms would be unplayable in today's modern environment. Dota 2 doesn't have any such delay either. What we're talking about is the built in delay Blizzard added for Battle.net before broadband was a thing so ping wouldnt be a HUGE advantage.They stopped doing it for SC2 but WC3 and BW suffer from such a delay.
"You guys are just edgelords. Embrace your inner weeb desu" -Zergneedsfood
Miragee
Profile Joined December 2009
8504 Posts
March 28 2017 15:00 GMT
#290
I think people are talking about this video:
beg
Profile Blog Joined May 2010
991 Posts
Last Edited: 2017-03-28 15:56:37
March 28 2017 15:24 GMT
#291
On March 28 2017 23:53 lestye wrote:
Show nested quote +
On March 28 2017 23:34 beg wrote:
On March 28 2017 22:13 lestye wrote:
On March 28 2017 19:44 Philoctetes wrote:
On March 28 2017 14:40 lestye wrote:
On March 28 2017 08:28 Philoctetes wrote:
On March 28 2017 06:27 Spec1aLisT wrote:
Can someone explain to me, if they will change the Latency completely and make it mandatory to everyone to play at Lan speeds? I Love the latency now(low latency). Because I play a game called Snipers and it needs it to be that way, otherwise the game mechanics are ruined.



There is no reason to think it won't have the same latency as WC3 and SC2; battle.net latency.

Blizzard has never patched LAN latency into SC with any of their patches, nor acknowledged it's importance for SC2.
I get shivers about how everyone in 2017 playing DOTA2, LoL and SC2 is used to playing with 400ms delay.

Wc3 has the same built in delay. We're waiting on the day it gets fixed, too.



Well, with SC2 they kept the WC3 delay. Dota2 kept the Dota delay from WC3, to be more authentic. LoL has the same delay.

So most people got used to SC2 build-in delay, which would be completely unacceptable post-lan latency in SC BW.
People got used to it. SC2 players stop caring. They either came from WC3, LoL, Dota2, and are used to it. When they came from LAN lat SC, they either quiit or stopped caring.

People used to build-in delay of SC2, WC3, Dota2, LoL, they say they don't feel it. They don't feel something is wrong.

But when you play HoN or SC, it is obvious something is wrong and it is unplayable 'until you get used to it'.
Blizzard in beta even reduced the build-in delay for a while during SC2. Then they came out and said 'no one noticed it, as no one talked about it', and they promptly turned it back on.

There is 10,000 pages on balance talk on the SC2 page, but almost none on the build-in delay.


For me, there is no reason to 'get used to' a huge build-in delay. But I guess I am weird.



SC2 does not have a WC3-style delay. WC3 delay its literally 250ms when you're playing on Battle.net versus other forms of the game. Hence why even though WC3 has a built in ladder as opposed to BW, Battle.net is still unplayable with the delay and most serious people play on 3rd party platforms.

SC2 definitely does have a forced delay of about 200ms. Dota2 does too. HotS doesn't.

What? It absolutely does not. 200ms would be unplayable in today's modern environment. Dota 2 doesn't have any such delay either. What we're talking about is the built in delay Blizzard added for Battle.net before broadband was a thing so ping wouldnt be a HUGE advantage.They stopped doing it for SC2 but WC3 and BW suffer from such a delay.

Yes, it does have delay.
Are you playing Dota2 regularly? Then you probably got used to the delay. Try playing HotS for a few weeks and then go back to Dota2. You will become aware of the forced delay

Both SC2 and Dota2 have forced delay.

Some evidence for SC2: http://gaming.stackexchange.com/questions/65049/how-long-is-starcraft-2s-typical-input-delay-compared-to-other-competitive-game

Evidence for Dota2: http://dev.dota2.com/archive/index.php/t-39845.html

Note, I have tested the delay in both games about 2 years ago. I'm not just relying on anecdotal evidence.

On March 29 2017 00:00 Miragee wrote:
I think people are talking about this video: https://www.youtube.com/watch?v=ByD29uiJYjc

I wasn't talking about this video, but from my experience. The delay in SC2 and Dota2 is pretty obvious, imho.
Foxxan
Profile Joined October 2004
Sweden3427 Posts
March 28 2017 15:30 GMT
#292
I tried dota 2 and i thought it felt "sluggish". I know when i played hon that i noticed that the response was fast.
For sc2 i wasnt aware of it, but still feels really bad if blizzard said that they reverted it back to the long delay since people didnt talk about it.

Could it be because people accept what they are dealt? Why think about something that you think cant be changed.
Sr18
Profile Joined April 2006
Netherlands1141 Posts
March 28 2017 16:40 GMT
#293
I don't notice any delay in Dota2 when I'm playing with low ping. Do you have any recent source about the input delay that you mentioned? The link you gave is 5 years old.
If it ain't Dutch, it ain't Park Yeong Min - CJ fighting!
lestye
Profile Blog Joined August 2010
United States4163 Posts
March 28 2017 16:45 GMT
#294
On March 29 2017 01:40 Sr18 wrote:
I don't notice any delay in Dota2 when I'm playing with low ping. Do you have any recent source about the input delay that you mentioned? The link you gave is 5 years old.

I think 5 years ago, there was "some" delay, but a good chunk of the whining was from kids from HoN and LoL that really disliked the cast and turn speeds of Dota 2.
"You guys are just edgelords. Embrace your inner weeb desu" -Zergneedsfood
Ctone23
Profile Blog Joined December 2012
United States1839 Posts
March 28 2017 16:51 GMT
#295
So, judging by what I've read here and elsewhere, I don't need to get signed up on iccup / use mca64 launcher, as people will be using bnet servers. What about maps though? Should I download iccup map packs or anything like that? Playing around on BW doing some vs AI games it seems like these maps are pretty outdated.
TL+ Member
beg
Profile Blog Joined May 2010
991 Posts
Last Edited: 2017-03-28 17:14:46
March 28 2017 16:52 GMT
#296
On March 29 2017 01:40 Sr18 wrote:
I don't notice any delay in Dota2 when I'm playing with low ping. Do you have any recent source about the input delay that you mentioned? The link you gave is 5 years old.

I only have my personal experience. I tried Dota2 after playing HotS (Heroes of the Storm) for a while, and the delay felt horrible, despite 30ms ping. This was after the Source2 engine update, if I remember correctly.

I'm considering installing Dota2 again, to see it with my own eyes again.

If anyone wants to do some experiments, HotS is a great baseline for a game without forced delay. LoL is without forced delay too, I believe.


On March 29 2017 01:45 lestye wrote:
Show nested quote +
On March 29 2017 01:40 Sr18 wrote:
I don't notice any delay in Dota2 when I'm playing with low ping. Do you have any recent source about the input delay that you mentioned? The link you gave is 5 years old.

I think 5 years ago, there was "some" delay, but a good chunk of the whining was from kids from HoN and LoL that really disliked the cast and turn speeds of Dota 2.

Either that, or you're wrong and there really is a forced delay, but you got used to it.
Miragee
Profile Joined December 2009
8504 Posts
March 28 2017 17:06 GMT
#297
On March 29 2017 01:45 lestye wrote:
Show nested quote +
On March 29 2017 01:40 Sr18 wrote:
I don't notice any delay in Dota2 when I'm playing with low ping. Do you have any recent source about the input delay that you mentioned? The link you gave is 5 years old.

I think 5 years ago, there was "some" delay, but a good chunk of the whining was from kids from HoN and LoL that really disliked the cast and turn speeds of Dota 2.


LoL players cried about the cast and turn speed in Dota 2? I haven't played Dota 2 myself but the turn speed/casting animation canceling in LoL was abysmal...
mOnion
Profile Blog Joined August 2009
United States5657 Posts
Last Edited: 2017-03-28 17:07:44
March 28 2017 17:06 GMT
#298
i really think there is confusion between people feeling "forced delay" and a game that has actually turn rates/auto atk animations

LoL to Dota feels awful to people because every LoL hero has instant turn rates. I doubt anyone can distinguish the "feel" between the either this "forced delay" or whether its just getting used to turn rates.

if dota had forced lag, pros would notice by now
☆★☆ 7486!!! Join the Ban mOnion Anti-Trolling Initiative! - Caller | "on a scale of machine to 10, how bad is that Zerg?" - LZgamer | you are the new tl.net bonjwa monion, congrats - Rekrul | "Cheeseburgers dynamite lilacs" - Chill
beg
Profile Blog Joined May 2010
991 Posts
Last Edited: 2017-03-28 17:27:49
March 28 2017 17:18 GMT
#299
On March 29 2017 02:06 mOnion wrote:
i really think there is confusion between people feeling "forced delay" and a game that has actually turn rates/auto atk animations

LoL to Dota feels awful to people because every LoL hero has instant turn rates. I doubt anyone can distinguish the "feel" between the either this "forced delay" or whether its just getting used to turn rates.

if dota had forced lag, pros would notice by now

What's so absurd about thinking that Dota2 still has forced delay? Especially considering that other games like SC2 also have forced delay. The pros obviously got used to it, like they did in Dota1 and SC2.

Anyway, I'm downloading Dota2 to test it... 3 hours download though. No one will remember this discussion by the time my download has finished. Feels bad.
SkelA
Profile Blog Joined January 2007
Macedonia13032 Posts
March 28 2017 17:20 GMT
#300
All DotA 2 heroes have different attack and cast animations and turn rate maybe that's why you think it "lagged"
Stork and KHAN fan till 2012 ...
lestye
Profile Blog Joined August 2010
United States4163 Posts
March 28 2017 17:52 GMT
#301
On March 29 2017 02:06 Miragee wrote:
Show nested quote +
On March 29 2017 01:45 lestye wrote:
On March 29 2017 01:40 Sr18 wrote:
I don't notice any delay in Dota2 when I'm playing with low ping. Do you have any recent source about the input delay that you mentioned? The link you gave is 5 years old.

I think 5 years ago, there was "some" delay, but a good chunk of the whining was from kids from HoN and LoL that really disliked the cast and turn speeds of Dota 2.


LoL players cried about the cast and turn speed in Dota 2? I haven't played Dota 2 myself but the turn speed/casting animation canceling in LoL was abysmal...


Thats the thing, everything was absolutely instant. Its super super easy to last hit in LoL, and your character spins around instantly. That's why melee carries aren't really a thing in LoL, since a ranged carry has infinite kiting potential. (Usually in Dota, ranged characters turn around slower than melee characters, giving ranged a disadvantage if melee is able to get too close, they can stutter up infinitely.)
"You guys are just edgelords. Embrace your inner weeb desu" -Zergneedsfood
ProMeTheus112
Profile Joined December 2009
France2027 Posts
March 28 2017 17:53 GMT
#302
hug, I forgot about this delay in SC2
what is the reason for it? Something with changing settings on servers? for reducing cost?
??
halomonian
Profile Joined January 2012
Brazil255 Posts
March 28 2017 17:55 GMT
#303
any news on the linux front?
thoughts in chaos | enjOy[dream]
sfca
Profile Joined December 2015
Mexico12 Posts
March 28 2017 18:40 GMT
#304
anyone know something about this SC:R working on mac?? please some one help me !!
Philoctetes
Profile Joined March 2017
Netherlands77 Posts
Last Edited: 2017-03-28 18:48:05
March 28 2017 18:42 GMT
#305
On March 28 2017 19:59 Dapper_Cad wrote:
So there is a nearly half second delay in all those games and no-one noticed. This is what you are saying.


Oh, people notice. SC:BW and HoN people.


Yes, you do get used to it. Once you are in sync with the game, delay or not, you are in sync with the game. You correct for it. Obviously, you can do some amazing micro despite the delay.

But if you come from SC or HoN, and move to Dota2 or SC2, it irks. You want crisp control of units. When you have it, it is an amazing thing.


Yes, Dota2 has the same delay as WC3, as the central design philosophy is that it needs to match Dota as closely as possible. Unit rotations need to be added to the build-in delay. But WC3 also has unit rotation.

Yes, in single player you have optimal (very low) delay in SC2, or SC. But in multiplayer it is added to keep every player in sync with the game as SC2 doesn't allow players to go out of sync, doesn't use a server, and doesn't use client side prediction.
SC2 has the most silly online infrastructure possible; routed peer-to-peer.
http://www.teamliquid.net/forum/starcraft-2/117158-some-notes-regarding-sc2-networking

That setup has a lot of disadvantages, but gives Blizzard the control they want, without having much server demand.

Saying that SC2 has no delay at all is silly talk. You always have a delay. The minimum delay possible is a delay up to the next frame/game update. The point is not having the same delay as in single player as in multi player because of network code that puts crisp play on a low priority.
Dapper_Cad
Profile Blog Joined July 2010
United Kingdom964 Posts
March 28 2017 18:43 GMT
#306
For the delay thing, the top answer here seems reasonable:

http://gaming.stackexchange.com/questions/65049/how-long-is-starcraft-2s-typical-input-delay-compared-to-other-competitive-game

If I've understood (and I'm pretty sure I've only got the broad strokes):

Because you're dealing with a lot more data in an RTS as you have more individual units, you're force into a queuing system for commands. The queue in SC2 is updated 5 times a second. That's a "built in" 200ms (one fifth of a second) delay. I was incredulous when someone said 400 ms before, but 200ms is believable.

Someone said earlier that Blizz experimented with reducing this delay, what I'd guess this means is that they tried updating the queue more times per second, but when no-one said much they reverted. This makes sense because a noticeable difference might mean doubling the update rate (ten times per second would mean reducing the delay from 200ms - 100ms) which would also mean doubling the network traffic which would mean more expense.

It all seems plausible and reasonable... I'd be interested if anyone could find an RTS which updates faster.
But he is never making short-term prediction, everyone of his prediction are based on fundenmentals, but he doesn't exactly know when it will happen... So using these kind of narrowed "who-is-right" empirical analysis makes little sense.
lestye
Profile Blog Joined August 2010
United States4163 Posts
March 28 2017 18:48 GMT
#307
I think there's a conflicting use of terms here. I can accept that there is some built "delay" with SC2, but its not the same thing at all compared the giant battle.net delay you see in WC3 and SC1's battle.net play. When I micro online in SC2 its super smooth, WC3 its freaking unbearable and I absolutely hate it. Ultimately we're talking about different kinds of delay or different degrees of it.
"You guys are just edgelords. Embrace your inner weeb desu" -Zergneedsfood
Philoctetes
Profile Joined March 2017
Netherlands77 Posts
Last Edited: 2017-03-28 19:42:39
March 28 2017 18:51 GMT
#308
Last time I played SC2, in beta for free, it was like battle.net. Last time I saw someone measure it, it was 400ms. Last time I saw Blizzard talk about it, they said they made it higher.

When a currenct SC2 player comes to me and tells me they don't feel a delay, I take that with a grain of salt. When Blizzard comes out with a remake of SC and don't talk about the build-in delay, I am not convinced either. So do or don't we need plugins to get our LAN latency back, with SC:R?

That 98% of the Dota2/LoL/SC2 players don't care about this, never talk about this, I understand. But I am not in that category.
Foxxan
Profile Joined October 2004
Sweden3427 Posts
March 28 2017 18:55 GMT
#309
did the patch come out for the americans? So can i expect the patch for me tomorrow then?
Dapper_Cad
Profile Blog Joined July 2010
United Kingdom964 Posts
March 28 2017 18:56 GMT
#310
On March 29 2017 03:42 Philoctetes wrote:
Show nested quote +
On March 28 2017 19:59 Dapper_Cad wrote:
So there is a nearly half second delay in all those games and no-one noticed. This is what you are saying.


Oh, people notice . SC:BW and HoN people.


Yes, you do get used to it. Once you are in sync with the game, delay or not, you are in sync with the game. You correct for it. Obviously, you can do some amazing micro despite the delay.

But if you come from SC or HoN, and move to Dota2 or SC2, it irks. You want crisp control of units. When you have it, it is an amazing thing.


Yes, Dota2 has the same delay as WC3, as the central design philosophy is that it needs to match Dota as closely as possible. Unit rotations need to be added to the build-in delay.

Yes, in single player you have no delay in SC2, or SC. But in multiplayer it is added to keep every player in sync with the game as SC2 doesn't allow players to go out of sync, doesn't use a server, and doesn't use client side prediction.
SC2 has the most silly online infrastructure possible; routed peer-to-peer.
http://www.teamliquid.net/forum/starcraft-2/117158-some-notes-regarding-sc2-networking

That setup has a lot of disadvantages, but gives Blizzard the control they want, without having much server demand.

Saying that SC2 has no delay at all is silly talk. You always have a delay. The minimum delay possible is a delay up to the next frame. The point is not having the same delay as in single player as in multi player because of network code that puts crisp play on a low priority.


Posted at the same time as you ^^. I am fairly sure I'd notice 400ms, the post I linked had some random guy saying "(typically, around 12 frames ie. 200ms)" but I have no clue how bang on that is. The post you linked seems to contain no useful information for the released version of SC2 because of the switch from TCP to UDP.

I assume if BW doesn't have the delay over LAN it's because they are less worried about how much data the network is using so they can update the game state more often (?). What's your contention here? That BW updates more often over LAN? Over B-net? On fish?
But he is never making short-term prediction, everyone of his prediction are based on fundenmentals, but he doesn't exactly know when it will happen... So using these kind of narrowed "who-is-right" empirical analysis makes little sense.
Philoctetes
Profile Joined March 2017
Netherlands77 Posts
Last Edited: 2017-03-28 19:11:54
March 28 2017 19:03 GMT
#311
It is not a matter of updating. LAN latency for SC is also not the same as latency in single player, and neither is instantanious, as the game isn't forced to update prematurely just because it got an input/command.

BW and SC2 use the same amount of bandwith. A game like HoN uses about 10x as much. I played SC with a 28.8 baud modem. The netcode was written for that. Right now, I am on 1gbit fibreglass. Yet Blizzard seems to be forcing me to play with delay, because a player might be laggy and their netcode is too lazy to handle it smartly.


Just like the SC2 engine is fundamentally flawed to facilitate a crisp microable RTS, so their SC2 netcode has no regard for what type of game it is going to facilitate. Why? Because most of their player base doesn't seem to care. They never had as a design criteria for their netcode: "Ok guys. We need to find multiple tricks to keep this inbuild delay as low as possible, and come up with some intricate code for it." No. They just put in a delay, routed peer to peer, and that's that.

It is the same way as their game engine fundamentally doesn't alllow proper micro, because what kind of control the game engine would lead to was never a consideration in the minds or discussions of those that wrote the code at that time.
jalstar
Profile Blog Joined September 2009
United States8198 Posts
March 28 2017 19:07 GMT
#312
On March 29 2017 02:52 lestye wrote:
Show nested quote +
On March 29 2017 02:06 Miragee wrote:
On March 29 2017 01:45 lestye wrote:
On March 29 2017 01:40 Sr18 wrote:
I don't notice any delay in Dota2 when I'm playing with low ping. Do you have any recent source about the input delay that you mentioned? The link you gave is 5 years old.

I think 5 years ago, there was "some" delay, but a good chunk of the whining was from kids from HoN and LoL that really disliked the cast and turn speeds of Dota 2.


LoL players cried about the cast and turn speed in Dota 2? I haven't played Dota 2 myself but the turn speed/casting animation canceling in LoL was abysmal...


Thats the thing, everything was absolutely instant. Its super super easy to last hit in LoL, and your character spins around instantly. That's why melee carries aren't really a thing in LoL, since a ranged carry has infinite kiting potential. (Usually in Dota, ranged characters turn around slower than melee characters, giving ranged a disadvantage if melee is able to get too close, they can stutter up infinitely.)


This is a misconception, LoL's idea of a "carry" is more of a glass cannon than someone who can 1v5 enemy teams. It makes no sense to have a melee glass cannon.

There were "hyper carries" or "Dota-style" carries in season 1 of LoL and some of them were in fact melee.
Sr18
Profile Joined April 2006
Netherlands1141 Posts
March 28 2017 19:24 GMT
#313
I just fired up a dota2 bot game. Zero delay. Everything responded instantly. Puck's phase shift for instance, happened on screen before I even managed to fully press the hotkey for it. If there is a build in delay of several hundred ms, it's definitely not there in a lobby I hosted. I don't have time to test in a regular match. The bot game felt normal though, so I doubt there is much of a delay otherwise (other than ping, which is 0 for a locally hosted game and between 20-50 ms in a normal match).
If it ain't Dutch, it ain't Park Yeong Min - CJ fighting!
HaN-
Profile Blog Joined June 2009
France1919 Posts
March 28 2017 19:26 GMT
#314
Patch Will Happen 3/30 US Time.


EDT? so for Europe it means Friday March 31st at 06:00 AM ?
Calendaraka Foxhan
Philoctetes
Profile Joined March 2017
Netherlands77 Posts
Last Edited: 2017-03-28 19:37:16
March 28 2017 19:36 GMT
#315
On March 29 2017 04:24 Sr18 wrote:
I just fired up a dota2 bot game. Zero delay. Everything responded instantly. Puck's phase shift for instance, happened on screen before I even managed to fully press the hotkey for it. If there is a build in delay of several hundred ms, it's definitely not there in a lobby I hosted. I don't have time to test in a regular match. The bot game felt normal though, so I doubt there is much of a delay otherwise (other than ping, which is 0 for a locally hosted game and between 20-50 ms in a normal match).


Look. I am a scientist. I have do experiements on the femto-timescale.

You entering a game and saying there is literally 'zero delay' is just meaningless to me, because the game doesn't have an infinitely high frame rate. That you mean that you 'feel no delay' is also meaingless to me.
I also suspect that if you play a game in lobby in Dota2, there is single player delay, not multiplayer delay. So besides your measuring stick not being able to measure what we want to talk about, whatever you tried to measure probably wasn't there anyway.

You need to somewhat high speed camera to measure the screen, so the frames can be counted. Then it can be shown how much difference there is in different games and game modes. Not until you can accurately link a mouse press with whatever is recorded on screen, you can know for sure.
Lorch
Profile Joined June 2011
Germany3679 Posts
March 28 2017 19:38 GMT
#316
On March 29 2017 04:26 HaN- wrote:
Show nested quote +
Patch Will Happen 3/30 US Time.


EDT? so for Europe it means Friday March 31st at 06:00 AM ?


3/30 US Time is not a day later in Europe. If it happens at midnight it's 6 AM on 3/30 in europe. But since blizzard is west coast it'd be more like 9 am. However, chances are they'll patch sometime at noon US time so that'd be evening in europe. Either way the patch should hit sometime on March 30, even if you are in Europe.
Foxxan
Profile Joined October 2004
Sweden3427 Posts
March 28 2017 19:40 GMT
#317
https://us.battle.net/forums/en/bnet/topic/20753815644
It says for preparation for the patch.

Means americans already have it if thats the case i think and we in europe get in tomorrow quite early.
mOnion
Profile Blog Joined August 2009
United States5657 Posts
March 28 2017 19:43 GMT
#318
damn, now i dont even wanna play BW:R if there's gonna be gamer scientists playing. how could i possibly win against that
☆★☆ 7486!!! Join the Ban mOnion Anti-Trolling Initiative! - Caller | "on a scale of machine to 10, how bad is that Zerg?" - LZgamer | you are the new tl.net bonjwa monion, congrats - Rekrul | "Cheeseburgers dynamite lilacs" - Chill
Lorch
Profile Joined June 2011
Germany3679 Posts
March 28 2017 19:44 GMT
#319
Preparation != Patch is live

You can log onto US East/West right now if you don't believe me. The patch will come out on Thursday for all regions.
beg
Profile Blog Joined May 2010
991 Posts
March 28 2017 19:52 GMT
#320
On March 29 2017 04:24 Sr18 wrote:
I just fired up a dota2 bot game. Zero delay. Everything responded instantly. Puck's phase shift for instance, happened on screen before I even managed to fully press the hotkey for it. If there is a build in delay of several hundred ms, it's definitely not there in a lobby I hosted. I don't have time to test in a regular match. The bot game felt normal though, so I doubt there is much of a delay otherwise (other than ping, which is 0 for a locally hosted game and between 20-50 ms in a normal match).

I'm downloading Dota2, SC2 and HotS to get a definite answer. Will probably post results in 24 hours.
BigFan
Profile Blog Joined December 2010
TLADT24920 Posts
March 28 2017 19:53 GMT
#321
On March 29 2017 04:52 beg wrote:
Show nested quote +
On March 29 2017 04:24 Sr18 wrote:
I just fired up a dota2 bot game. Zero delay. Everything responded instantly. Puck's phase shift for instance, happened on screen before I even managed to fully press the hotkey for it. If there is a build in delay of several hundred ms, it's definitely not there in a lobby I hosted. I don't have time to test in a regular match. The bot game felt normal though, so I doubt there is much of a delay otherwise (other than ping, which is 0 for a locally hosted game and between 20-50 ms in a normal match).

I'm downloading Dota2, SC2 and HotS to get a definite answer. Will probably post results in 24 hours.

sounds good, looking forward to it ^^
Former BW EiC"Watch Bakemonogatari or I will kill you." -Toad, April 18th, 2017
ted.
Profile Joined October 2008
United States81 Posts
March 28 2017 19:56 GMT
#322
On March 29 2017 04:44 Lorch wrote:
Preparation != Patch is live

You can log onto US East/West right now if you don't believe me. The patch will come out on Thursday for all regions.


Not working for me?

The game tries to install "1.16.0" and then it gets rejected because it says I already have "1.16.1"

Is patch up and working for anyone else?
The best way to predict your future is to create it
GoShox
Profile Blog Joined December 2007
United States1837 Posts
March 28 2017 20:00 GMT
#323
On March 29 2017 04:56 ted. wrote:
Show nested quote +
On March 29 2017 04:44 Lorch wrote:
Preparation != Patch is live

You can log onto US East/West right now if you don't believe me. The patch will come out on Thursday for all regions.


Not working for me?

The game tries to install "1.16.0" and then it gets rejected because it says I already have "1.16.1"

Is patch up and working for anyone else?


This has been an issue for a while. I had to uninstall and reinstall a fresh copy to be able to get on Battle.Net
Dapper_Cad
Profile Blog Joined July 2010
United Kingdom964 Posts
March 28 2017 20:18 GMT
#324
On March 29 2017 04:03 Philoctetes wrote:
It is not a matter of updating. LAN latency for SC is also not the same as latency in single player, and neither is instantanious, as the game isn't forced to update prematurely just because it got an input/command.

BW and SC2 use the same amount of bandwith. A game like HoN uses about 10x as much. I played SC with a 28.8 baud modem. The netcode was written for that. Right now, I am on 1gbit fibreglass. Yet Blizzard seems to be forcing me to play with delay, because a player might be laggy and their netcode is too lazy to handle it smartly.


Just like the SC2 engine is fundamentally flawed to facilitate a crisp microable RTS, so their SC2 netcode has no regard for what type of game it is going to facilitate. Why? Because most of their player base doesn't seem to care. They never had as a design criteria for their netcode: "Ok guys. We need to find multiple tricks to keep this inbuild delay as low as possible, and come up with some intricate code for it." No. They just put in a delay, routed peer to peer, and that's that.

It is the same way as their game engine fundamentally doesn't alllow proper micro, because what kind of control the game engine would lead to was never a consideration in the minds or discussions of those that wrote the code at that time.


I am now very irate. I don't know how I shall sleep. I am only rage now. Thank you for showing me the light.
But he is never making short-term prediction, everyone of his prediction are based on fundenmentals, but he doesn't exactly know when it will happen... So using these kind of narrowed "who-is-right" empirical analysis makes little sense.
ted.
Profile Joined October 2008
United States81 Posts
March 28 2017 20:19 GMT
#325
Ok, I reinstalled, it's working.

I logged onto east, but patch 1.18 is not live yet.
The best way to predict your future is to create it
Philoctetes
Profile Joined March 2017
Netherlands77 Posts
March 28 2017 20:21 GMT
#326
On March 29 2017 05:18 Dapper_Cad wrote:
Show nested quote +
On March 29 2017 04:03 Philoctetes wrote:
It is not a matter of updating. LAN latency for SC is also not the same as latency in single player, and neither is instantanious, as the game isn't forced to update prematurely just because it got an input/command.

BW and SC2 use the same amount of bandwith. A game like HoN uses about 10x as much. I played SC with a 28.8 baud modem. The netcode was written for that. Right now, I am on 1gbit fibreglass. Yet Blizzard seems to be forcing me to play with delay, because a player might be laggy and their netcode is too lazy to handle it smartly.


Just like the SC2 engine is fundamentally flawed to facilitate a crisp microable RTS, so their SC2 netcode has no regard for what type of game it is going to facilitate. Why? Because most of their player base doesn't seem to care. They never had as a design criteria for their netcode: "Ok guys. We need to find multiple tricks to keep this inbuild delay as low as possible, and come up with some intricate code for it." No. They just put in a delay, routed peer to peer, and that's that.

It is the same way as their game engine fundamentally doesn't alllow proper micro, because what kind of control the game engine would lead to was never a consideration in the minds or discussions of those that wrote the code at that time.


I am now very irate. I don't know how I shall sleep. I am only rage now. Thank you for showing me the light.



Put some more effort in your posts.
L_Master
Profile Blog Joined April 2009
United States8017 Posts
March 28 2017 20:59 GMT
#327
On March 29 2017 05:19 ted. wrote:
Ok, I reinstalled, it's working.

I logged onto east, but patch 1.18 is not live yet.


The date for the patch is 3/30 so this is expected.
EffOrt and Soulkey Hwaiting!
Shield
Profile Blog Joined August 2009
Bulgaria4824 Posts
March 28 2017 22:15 GMT
#328
Could someone please summarise when HD is expected or is it this patch? Do we need to buy HD version?
arb
Profile Blog Joined April 2008
Noobville17921 Posts
March 28 2017 22:19 GMT
#329
On March 29 2017 07:15 Shield wrote:
Could someone please summarise when HD is expected or is it this patch? Do we need to buy HD version?

Only thing im hoping for is they atleast add in new resolution
Artillery spawned from the forges of Hell
Nagisama
Profile Blog Joined April 2010
Canada4481 Posts
March 28 2017 22:48 GMT
#330
On March 29 2017 07:15 Shield wrote:
Could someone please summarise when HD is expected or is it this patch? Do we need to buy HD version?

http://www.teamliquid.net/forum/brood-war/520461-starcraft-remastered-to-be-released-summer-2017 ?
Calendar"Everyone who has accomplished more than you has no life; Everyone who has accomplished less than you is a noob." | Elem: "nagi is actually really smart"
Nixer
Profile Joined July 2011
2774 Posts
Last Edited: 2017-03-28 23:00:46
March 28 2017 22:52 GMT
#331
On March 29 2017 00:24 beg wrote:
Show nested quote +
On March 28 2017 23:53 lestye wrote:
On March 28 2017 23:34 beg wrote:
On March 28 2017 22:13 lestye wrote:
On March 28 2017 19:44 Philoctetes wrote:
On March 28 2017 14:40 lestye wrote:
On March 28 2017 08:28 Philoctetes wrote:
On March 28 2017 06:27 Spec1aLisT wrote:
Can someone explain to me, if they will change the Latency completely and make it mandatory to everyone to play at Lan speeds? I Love the latency now(low latency). Because I play a game called Snipers and it needs it to be that way, otherwise the game mechanics are ruined.



There is no reason to think it won't have the same latency as WC3 and SC2; battle.net latency.

Blizzard has never patched LAN latency into SC with any of their patches, nor acknowledged it's importance for SC2.
I get shivers about how everyone in 2017 playing DOTA2, LoL and SC2 is used to playing with 400ms delay.

Wc3 has the same built in delay. We're waiting on the day it gets fixed, too.



Well, with SC2 they kept the WC3 delay. Dota2 kept the Dota delay from WC3, to be more authentic. LoL has the same delay.

So most people got used to SC2 build-in delay, which would be completely unacceptable post-lan latency in SC BW.
People got used to it. SC2 players stop caring. They either came from WC3, LoL, Dota2, and are used to it. When they came from LAN lat SC, they either quiit or stopped caring.

People used to build-in delay of SC2, WC3, Dota2, LoL, they say they don't feel it. They don't feel something is wrong.

But when you play HoN or SC, it is obvious something is wrong and it is unplayable 'until you get used to it'.
Blizzard in beta even reduced the build-in delay for a while during SC2. Then they came out and said 'no one noticed it, as no one talked about it', and they promptly turned it back on.

There is 10,000 pages on balance talk on the SC2 page, but almost none on the build-in delay.


For me, there is no reason to 'get used to' a huge build-in delay. But I guess I am weird.



SC2 does not have a WC3-style delay. WC3 delay its literally 250ms when you're playing on Battle.net versus other forms of the game. Hence why even though WC3 has a built in ladder as opposed to BW, Battle.net is still unplayable with the delay and most serious people play on 3rd party platforms.

SC2 definitely does have a forced delay of about 200ms. Dota2 does too. HotS doesn't.

What? It absolutely does not. 200ms would be unplayable in today's modern environment. Dota 2 doesn't have any such delay either. What we're talking about is the built in delay Blizzard added for Battle.net before broadband was a thing so ping wouldnt be a HUGE advantage.They stopped doing it for SC2 but WC3 and BW suffer from such a delay.

Yes, it does have delay.
Are you playing Dota2 regularly? Then you probably got used to the delay. Try playing HotS for a few weeks and then go back to Dota2. You will become aware of the forced delay

Both SC2 and Dota2 have forced delay.

Some evidence for SC2: http://gaming.stackexchange.com/questions/65049/how-long-is-starcraft-2s-typical-input-delay-compared-to-other-competitive-game

Evidence for Dota2: http://dev.dota2.com/archive/index.php/t-39845.html

Note, I have tested the delay in both games about 2 years ago. I'm not just relying on anecdotal evidence.

Show nested quote +
On March 29 2017 00:00 Miragee wrote:
I think people are talking about this video: https://www.youtube.com/watch?v=ByD29uiJYjc

I wasn't talking about this video, but from my experience. The delay in SC2 and Dota2 is pretty obvious, imho.

Dota 2 does not have a "forced delay", that is a myth.
Graphics
fabiano
Profile Blog Joined August 2009
Brazil4644 Posts
March 28 2017 22:56 GMT
#332
On March 26 2017 14:45 Morbidius wrote:
Keybinds fuck yeah. I wonder how the people who were saying that ''pressing bad keybinds is a skill'' feel now that regular BW has it.


Sad.
"When the geyser died, a probe came out" - SirJolt
beg
Profile Blog Joined May 2010
991 Posts
Last Edited: 2017-03-28 23:07:59
March 28 2017 23:07 GMT
#333
On March 29 2017 07:52 Nixer wrote:
Show nested quote +
On March 29 2017 00:24 beg wrote:
On March 28 2017 23:53 lestye wrote:
On March 28 2017 23:34 beg wrote:
On March 28 2017 22:13 lestye wrote:
On March 28 2017 19:44 Philoctetes wrote:
On March 28 2017 14:40 lestye wrote:
On March 28 2017 08:28 Philoctetes wrote:
On March 28 2017 06:27 Spec1aLisT wrote:
Can someone explain to me, if they will change the Latency completely and make it mandatory to everyone to play at Lan speeds? I Love the latency now(low latency). Because I play a game called Snipers and it needs it to be that way, otherwise the game mechanics are ruined.



There is no reason to think it won't have the same latency as WC3 and SC2; battle.net latency.

Blizzard has never patched LAN latency into SC with any of their patches, nor acknowledged it's importance for SC2.
I get shivers about how everyone in 2017 playing DOTA2, LoL and SC2 is used to playing with 400ms delay.

Wc3 has the same built in delay. We're waiting on the day it gets fixed, too.



Well, with SC2 they kept the WC3 delay. Dota2 kept the Dota delay from WC3, to be more authentic. LoL has the same delay.

So most people got used to SC2 build-in delay, which would be completely unacceptable post-lan latency in SC BW.
People got used to it. SC2 players stop caring. They either came from WC3, LoL, Dota2, and are used to it. When they came from LAN lat SC, they either quiit or stopped caring.

People used to build-in delay of SC2, WC3, Dota2, LoL, they say they don't feel it. They don't feel something is wrong.

But when you play HoN or SC, it is obvious something is wrong and it is unplayable 'until you get used to it'.
Blizzard in beta even reduced the build-in delay for a while during SC2. Then they came out and said 'no one noticed it, as no one talked about it', and they promptly turned it back on.

There is 10,000 pages on balance talk on the SC2 page, but almost none on the build-in delay.


For me, there is no reason to 'get used to' a huge build-in delay. But I guess I am weird.



SC2 does not have a WC3-style delay. WC3 delay its literally 250ms when you're playing on Battle.net versus other forms of the game. Hence why even though WC3 has a built in ladder as opposed to BW, Battle.net is still unplayable with the delay and most serious people play on 3rd party platforms.

SC2 definitely does have a forced delay of about 200ms. Dota2 does too. HotS doesn't.

What? It absolutely does not. 200ms would be unplayable in today's modern environment. Dota 2 doesn't have any such delay either. What we're talking about is the built in delay Blizzard added for Battle.net before broadband was a thing so ping wouldnt be a HUGE advantage.They stopped doing it for SC2 but WC3 and BW suffer from such a delay.

Yes, it does have delay.
Are you playing Dota2 regularly? Then you probably got used to the delay. Try playing HotS for a few weeks and then go back to Dota2. You will become aware of the forced delay

Both SC2 and Dota2 have forced delay.

Some evidence for SC2: http://gaming.stackexchange.com/questions/65049/how-long-is-starcraft-2s-typical-input-delay-compared-to-other-competitive-game

Evidence for Dota2: http://dev.dota2.com/archive/index.php/t-39845.html

Note, I have tested the delay in both games about 2 years ago. I'm not just relying on anecdotal evidence.

On March 29 2017 00:00 Miragee wrote:
I think people are talking about this video: https://www.youtube.com/watch?v=ByD29uiJYjc

I wasn't talking about this video, but from my experience. The delay in SC2 and Dota2 is pretty obvious, imho.

Dota 2 does not have a "forced delay", that is a myth.

We'll see. My Dota2 download has finished already ... Waiting for HotS and SC2 download to finish

Meanwhile, I'm gonna play some games of Dota2. Great game it is!

I'll post my results tomorrow.
Nixer
Profile Joined July 2011
2774 Posts
Last Edited: 2017-03-28 23:28:55
March 28 2017 23:24 GMT
#334
The reason why you might've thought you experienced a forced delay, by that I mean an artificial one to emulate the the WC3 experience in Dota, is because of UDP interpolation and lack of network prediction. The reason they haven't made a predictive systems is that they don't work that well for an ARTS/RTS unlike for an FPS. This can inherently make it feel delayed depending on the interpolation settings and servers, which Valve has improved during and since the beta. However this certainly is not an effort to emulate the experience of WC3 or anything among those lines nor on purpose per se, hence my initial reaction.

I guess you could technically call this artificial delay but that's often misunderstood. This system also has its advantages compared to other solutions.

Oh and not to mention other input issues and bugs which definitely were not on purpose.
Graphics
beg
Profile Blog Joined May 2010
991 Posts
Last Edited: 2017-03-28 23:43:03
March 28 2017 23:38 GMT
#335
On March 29 2017 08:24 Nixer wrote:
The reason why you might've thought you experienced a forced delay, by that I mean an artificial one to emulate the the WC3 experience in Dota, is because of UDP interpolation and lack of network prediction. The reason they haven't made a predictive systems is that they don't work that well for an ARTS/RTS unlike for an FPS. This can inherently make it feel delayed depending on the interpolation settings and servers, which Valve has improved during and since the beta. However this certainly is not an effort to emulate the experience of WC3 or anything among those lines nor on purpose per se, hence my initial reaction.

I guess you could technically call this artificial delay but that's often misunderstood. This system also has its advantages compared to other solutions.

Oh and not to mention other input issues and bugs which definitely were not on purpose.

Not sure if I understand you correctly, but I think I have an idea what you mean.

Did you ever play Quake 3? When you would shoot your gun, you wouldn't immediately see the shot until the server received your data and confirmed it back to the client. So I guess that's what you're saying, right?

This might be true, sure. I'll do experiments with Dota2, SC2 and HotS. Maybe that will help to clear it up. I'm expecting SC2 to have an artificial delay of around 200ms. Let's see how the other games compare

If what you say is true, I'll expect a delay of around 100ms in Dota with my 40 ms ping.
GoShox
Profile Blog Joined December 2007
United States1837 Posts
March 28 2017 23:40 GMT
#336
BTW, the work Blizz today gave us Brood War USA-1 back, which is awesome

Also, I have four maps show up in my game list like this: + Show Spoiler +
[image loading]


I just did a fresh install and these four maps (Fighting Spirit, Circuit Breaker, Andromeda, Jade) are nowhere to be found in my maps folder. I can't imagine Blizzard using the iCCup versions of maps if they were to add them, so I feel like either 1. ShieldBattery is affecting this somehow (tec would know the answer to that) or 2. BW keeps your most recent maps in another location, even during a complete reinstall. In any event, I'd be curious to hear if anyone else sees anything like this
2Pacalypse-
Profile Joined October 2006
Croatia9499 Posts
March 29 2017 00:01 GMT
#337
On March 29 2017 08:40 GoShox wrote:
BTW, the work Blizz today gave us Brood War USA-1 back, which is awesome

Also, I have four maps show up in my game list like this: + Show Spoiler +
[image loading]


I just did a fresh install and these four maps (Fighting Spirit, Circuit Breaker, Andromeda, Jade) are nowhere to be found in my maps folder. I can't imagine Blizzard using the iCCup versions of maps if they were to add them, so I feel like either 1. ShieldBattery is affecting this somehow (tec would know the answer to that) or 2. BW keeps your most recent maps in another location, even during a complete reinstall. In any event, I'd be curious to hear if anyone else sees anything like this

Those are from ShieldBattery.
Moderator"We're a community of geniuses because we've found how to extract 95% of the feeling of doing something amazing without actually doing anything." - Chill
Moonsalt
Profile Joined May 2011
267 Posts
March 29 2017 00:51 GMT
#338
Not sure how I feel about keybinds costumization.. one of the biggest parts about BW was that it was very hard mechanically. I hope they keep it that way....
semantics
Profile Blog Joined November 2009
10040 Posts
March 29 2017 01:31 GMT
#339
On March 29 2017 09:51 Moonsalt wrote:
Not sure how I feel about keybinds costumization.. one of the biggest parts about BW was that it was very hard mechanically. I hope they keep it that way....

Pylons and overlords give you an excuse to bind to 890
ShibalShekki
Profile Joined March 2017
United States1 Post
March 29 2017 02:54 GMT
#340
OMG can't wait? Are people running Broodwar fine on windows 10? I have these black borders and can't get rid of them
[image loading]

Chris_Havoc
Profile Joined August 2016
United States600 Posts
Last Edited: 2017-03-29 03:11:08
March 29 2017 03:10 GMT
#341
Brood War 1.18a will have native support for all current Windows versions, including 10.

Also, Classic Brood War doesn't support widescreen. That's why you have the black bars. Remastered however WILL have widescreen support.
Owner of the SC2 Esports Anthology channel on YouTube: https://www.youtube.com/c/SC2EsportsAnthology
probelife66
Profile Joined March 2017
142 Posts
March 29 2017 03:14 GMT
#342
On March 29 2017 11:54 ShibalShekki wrote:
OMG can't wait? Are people running Broodwar fine on windows 10? I have these black borders and can't get rid of them
[image loading]




That is normal. You don't want it to stretch the full length of you screen it will look weird and your mouse will feel weird. You have "no scaling enabled" in your graphics drivers which forces bw to use the correct resolution.

Will all be fixed in remastered for win 10 compatibility etc.




Nixer
Profile Joined July 2011
2774 Posts
March 29 2017 08:46 GMT
#343
On March 29 2017 08:38 beg wrote:
Show nested quote +
On March 29 2017 08:24 Nixer wrote:
The reason why you might've thought you experienced a forced delay, by that I mean an artificial one to emulate the the WC3 experience in Dota, is because of UDP interpolation and lack of network prediction. The reason they haven't made a predictive systems is that they don't work that well for an ARTS/RTS unlike for an FPS. This can inherently make it feel delayed depending on the interpolation settings and servers, which Valve has improved during and since the beta. However this certainly is not an effort to emulate the experience of WC3 or anything among those lines nor on purpose per se, hence my initial reaction.

I guess you could technically call this artificial delay but that's often misunderstood. This system also has its advantages compared to other solutions.

Oh and not to mention other input issues and bugs which definitely were not on purpose.

Not sure if I understand you correctly, but I think I have an idea what you mean.

Did you ever play Quake 3? When you would shoot your gun, you wouldn't immediately see the shot until the server received your data and confirmed it back to the client. So I guess that's what you're saying, right?

This might be true, sure. I'll do experiments with Dota2, SC2 and HotS. Maybe that will help to clear it up. I'm expecting SC2 to have an artificial delay of around 200ms. Let's see how the other games compare

If what you say is true, I'll expect a delay of around 100ms in Dota with my 40 ms ping.

As far as I'm aware Quake has used the exact same network model(?) as the Source engine since QuakeWorld.

Sorry for being awfully off-topic guys. Hope you find 1.18 and SC:R to be great, since it's looking quite solid so far.
Graphics
Salbahe
Profile Joined March 2017
Philippines18 Posts
March 29 2017 10:57 GMT
#344
Is the patch out already?
SCC-Faust
Profile Blog Joined November 2007
United States3736 Posts
Last Edited: 2017-03-29 11:51:40
March 29 2017 11:02 GMT
#345
On March 29 2017 19:57 Salbahe wrote:
Is the patch out already?


What do you see in this picture?

[image loading]

Now after you've carefully studied that picture, go to this link right HEREEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
I want to fuck Soulkey with a Zelderan.
Spartangy
Profile Joined June 2011
New Zealand8 Posts
March 29 2017 11:12 GMT
#346
Any idea of the specific time the patch comes out and BW will be freely available? Or do we just have the day?
[sc1f]eonzerg
Profile Blog Joined February 2010
Belgium6561 Posts
March 29 2017 11:20 GMT
#347
Faust did u print that page ?it looks like a journal OO
SCC-Faust
Profile Blog Joined November 2007
United States3736 Posts
March 29 2017 11:23 GMT
#348
On March 29 2017 20:20 [sc1f]eonzerg wrote:
Faust did u print that page ?it looks like a journal OO


I used my cell phone camera zoomed in to take it.

If anyone wants my digits just PM me. I have no one to text.
I want to fuck Soulkey with a Zelderan.
Qikz
Profile Blog Joined November 2009
United Kingdom12022 Posts
March 29 2017 11:27 GMT
#349
On March 29 2017 20:20 [sc1f]eonzerg wrote:
Faust did u print that page ?it looks like a journal OO

If his print screen button did that then he's got some serious computer problems given the angle that it's at.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
SirenDAY
Profile Joined April 2015
1 Post
March 29 2017 13:00 GMT
#350
So, matchmaking system will be available only in remastered version, or in 1.18a? Or they just add it when remastered version will be released on both versions?
ZenithM
Profile Joined February 2011
France15952 Posts
Last Edited: 2017-03-29 13:13:27
March 29 2017 13:11 GMT
#351
On March 29 2017 20:20 [sc1f]eonzerg wrote:
Faust did u print that page ?it looks like a journal OO

That would have been super funny though. Some hardcore dedication to tell a stranger off on the Internet :D. I'm filing that idea for later: video of the page being printed, you getting it out of the printer, taking a picture of it with another phone, and sending it on TL.
jalstar
Profile Blog Joined September 2009
United States8198 Posts
Last Edited: 2017-03-29 13:47:11
March 29 2017 13:45 GMT
#352
On March 29 2017 20:12 Spartangy wrote:
Any idea of the specific time the patch comes out and BW will be freely available? Or do we just have the day?


https://www.google.com/search?q=10 am pdt

this link should give you thursday morning for Blizzard in people's local time, 10 am isn't exact but it's when they've done other patches.

If you're in asia/australia/new zealand it should be very early in the morning on March 31.
SirGlinG
Profile Blog Joined January 2008
Sweden933 Posts
Last Edited: 2017-03-29 16:46:36
March 29 2017 16:46 GMT
#353
Shouldn't we have the technology to rewind replays now?

I'd like that.
Not my chair. Not my problem. That's what I say
B-royal
Profile Joined May 2015
Belgium1330 Posts
March 29 2017 17:54 GMT
#354
On March 29 2017 22:11 ZenithM wrote:
Show nested quote +
On March 29 2017 20:20 [sc1f]eonzerg wrote:
Faust did u print that page ?it looks like a journal OO

That would have been super funny though. Some hardcore dedication to tell a stranger off on the Internet :D. I'm filing that idea for later: video of the page being printed, you getting it out of the printer, taking a picture of it with another phone, and sending it on TL.


rofl, that does sound hilarious.
new BW-player (~E rank fish) twitch.tv/crispydrone || What plays 500 games a season but can't get better? => http://imgur.com/a/pLzf9 <= ||
Ponder
Profile Blog Joined May 2008
United Kingdom66 Posts
March 29 2017 18:03 GMT
#355
On March 29 2017 22:00 SirenDAY wrote:
So, matchmaking system will be available only in remastered version, or in 1.18a? Or they just add it when remastered version will be released on both versions?


I dont see it saying matchmaking on the patch notes for 1.18 so i dont think it will have it tomorow.. it would be awesome if it did but its probably for the remaster.
pro_play
Profile Joined March 2017
13 Posts
March 29 2017 18:03 GMT
#356
what about mouse sensivity? Added changer in game?
Th1rdEye
Profile Blog Joined December 2006
United States1074 Posts
March 29 2017 18:21 GMT
#357
Wow! These fixes seem really awesome. Especially the windowed/fullscreen toggles, player info, LAN improvements.. and the fact they added Fish server on the native game list is realllly awesome
from the days of: TheMarine [NC]...YellOw [H.O.T.]-Forever99 OgOgO [_MuMyung_] ChRh PlayGrrrr.... SlayerS_`BoxeR` [Oops]Reach [ReD]NaDa [DF]zergboy..!! Pusan[S.G] Nal_rA GARIMTO SSamJJang ChoJJa JinSu Silent_Control iloveoov H_PauL_WII JulyZerg [DaK]JoYo
Psyonic_Reaver
Profile Blog Joined June 2007
United States4336 Posts
Last Edited: 2017-03-29 18:39:02
March 29 2017 18:36 GMT
#358
My game is 1.16.1.1 and it keeps downloading 1.16.1.0 and it wont let me on battle.net

=( I wonder if this will mess up anything tomorrow?

Edit: Nevermind I just hit cancel on the update and I can get in just fine now.
So wait? I'm bad? =(
Lockitupv2
Profile Joined March 2012
United States496 Posts
Last Edited: 2017-03-29 18:38:51
March 29 2017 18:38 GMT
#359
On March 26 2017 14:41 Lorch wrote:
Show nested quote +
On March 26 2017 14:37 lestye wrote:
How are they just gonna skip 1.17?


Same as Windows 9. They do this to emphasise how huge the changes are.




They skipped 9 because it would cause a lot of problems with how older programmers were coded.

That's right folks, I definitely heard an ethnic twang in that voice, so everyone put your guesses on the screen. It's everyone's favorite game, it's Guess the Minority!!!
toriak
Profile Joined December 2008
Slovakia477 Posts
March 29 2017 18:41 GMT
#360
On March 29 2017 22:00 SirenDAY wrote:
So, matchmaking system will be available only in remastered version, or in 1.18a? Or they just add it when remastered version will be released on both versions?

from https://us.battle.net/forums/en/starcraft/topic/20753875497
Matchmaking will not be included as part of 1.18. It is currently slated to be available to everyone once we release SC:R.
Haemonculus
Profile Blog Joined November 2004
United States6980 Posts
March 29 2017 18:44 GMT
#361
Holy shit I am SO READY TO FEEL OLD.

Can't wait!
I admire your commitment to being *very* oily
intotheheart
Profile Blog Joined January 2011
Canada33091 Posts
March 29 2017 18:44 GMT
#362
On March 30 2017 03:41 toriak wrote:
Show nested quote +
On March 29 2017 22:00 SirenDAY wrote:
So, matchmaking system will be available only in remastered version, or in 1.18a? Or they just add it when remastered version will be released on both versions?

from https://us.battle.net/forums/en/starcraft/topic/20753875497
Matchmaking will not be included as part of 1.18. It is currently slated to be available to everyone once we release SC:R.

Hi toriak!

1.18 will include native Fish server, but SC:R will give us actual matchmaking.
kiss kiss fall in love
petro1987
Profile Joined May 2009
Brazil374 Posts
March 29 2017 20:09 GMT
#363
Anybody understands how exactly this fish integration will take place? Is it just adding the Fish server on the gateway list by default? Will foreigners be allowed to play? How is the latency from Americas (South America, anyone?)? I've never played on Fish, only on ICCup.
HaN-
Profile Blog Joined June 2009
France1919 Posts
March 29 2017 21:03 GMT
#364
how many hours until patch?
Calendaraka Foxhan
intotheheart
Profile Blog Joined January 2011
Canada33091 Posts
March 29 2017 21:07 GMT
#365
On March 30 2017 05:09 petro1987 wrote:
Anybody understands how exactly this fish integration will take place? Is it just adding the Fish server on the gateway list by default? Will foreigners be allowed to play? How is the latency from Americas (South America, anyone?)? I've never played on Fish, only on ICCup.

I believe it'll be like just having an extra server on startup, foreigners will have to make accounts and do the usual thing - look up a guide on TL about playing on the Fish server, it'll be explained. As for how South Americas -> games, you'll definitely have to snoop around.
kiss kiss fall in love
yB.TeH
Profile Blog Joined November 2008
Germany414 Posts
March 29 2017 21:42 GMT
#366
On March 30 2017 03:38 Lockitupv2 wrote:
Show nested quote +
On March 26 2017 14:41 Lorch wrote:
On March 26 2017 14:37 lestye wrote:
How are they just gonna skip 1.17?


Same as Windows 9. They do this to emphasise how huge the changes are.




They skipped 9 because it would cause a lot of problems with how older programmers were coded.


and all this time i thought programmers were born, raised and taught
i'm really getting old, damn
Lockitupv2
Profile Joined March 2012
United States496 Posts
March 29 2017 22:20 GMT
#367
On March 30 2017 06:42 Qeet wrote:
Show nested quote +
On March 30 2017 03:38 Lockitupv2 wrote:
On March 26 2017 14:41 Lorch wrote:
On March 26 2017 14:37 lestye wrote:
How are they just gonna skip 1.17?


Same as Windows 9. They do this to emphasise how huge the changes are.




They skipped 9 because it would cause a lot of problems with how older programmers were coded.


and all this time i thought programmers were born, raised and taught
i'm really getting old, damn

get with the times grandpa
That's right folks, I definitely heard an ethnic twang in that voice, so everyone put your guesses on the screen. It's everyone's favorite game, it's Guess the Minority!!!
Jose Antonio
Profile Joined March 2017
1 Post
March 29 2017 22:27 GMT
#368
no podrian habalar en español :v por favor TT_TT

User was warned for this post
lestye
Profile Blog Joined August 2010
United States4163 Posts
March 29 2017 22:31 GMT
#369
Patch is available on the PTR: https://us.battle.net/forums/en/starcraft/topic/20753915707
"You guys are just edgelords. Embrace your inner weeb desu" -Zergneedsfood
Woosixion
Profile Joined February 2012
119 Posts
March 29 2017 22:45 GMT
#370
so how do you change the key bindings?
the only way out is through...
beg
Profile Blog Joined May 2010
991 Posts
Last Edited: 2017-03-30 00:53:29
March 30 2017 00:48 GMT
#371
On March 29 2017 17:46 Nixer wrote:
Show nested quote +
On March 29 2017 08:38 beg wrote:
On March 29 2017 08:24 Nixer wrote:
The reason why you might've thought you experienced a forced delay, by that I mean an artificial one to emulate the the WC3 experience in Dota, is because of UDP interpolation and lack of network prediction. The reason they haven't made a predictive systems is that they don't work that well for an ARTS/RTS unlike for an FPS. This can inherently make it feel delayed depending on the interpolation settings and servers, which Valve has improved during and since the beta. However this certainly is not an effort to emulate the experience of WC3 or anything among those lines nor on purpose per se, hence my initial reaction.

I guess you could technically call this artificial delay but that's often misunderstood. This system also has its advantages compared to other solutions.

Oh and not to mention other input issues and bugs which definitely were not on purpose.

Not sure if I understand you correctly, but I think I have an idea what you mean.

Did you ever play Quake 3? When you would shoot your gun, you wouldn't immediately see the shot until the server received your data and confirmed it back to the client. So I guess that's what you're saying, right?

This might be true, sure. I'll do experiments with Dota2, SC2 and HotS. Maybe that will help to clear it up. I'm expecting SC2 to have an artificial delay of around 200ms. Let's see how the other games compare

If what you say is true, I'll expect a delay of around 100ms in Dota with my 40 ms ping.

As far as I'm aware Quake has used the exact same network model(?) as the Source engine since QuakeWorld.

Sorry for being awfully off-topic guys. Hope you find 1.18 and SC:R to be great, since it's looking quite solid so far.

Yea, I don't wanna derail this thread either, but I promised I'll do an experiment and post results... so let's go

I will make it easy on myself and not upload the videos I used for measuring. The results are boring and I don't know how to interpret them anyway.

So, I tested "netcode delay" in SC2, Heroes of the Storm and Dota2. And the result is the same for all 3 games ... it took about 9 frames after mouse click till any visible reaction. I recorded at 60 fps, so all three games were delayed by about 150ms.

In Dota2 I had a ping of 28-30ms. SC2 and HotS don't display the ping, but it probably was around 30-50ms.

Conclusion? 150ms delay in all three games? That would be unacceptable for first person shooters. Maybe this kind of netcode is an "obvious best choice" for MOBA and RTS. No clue.
Diablo666
Profile Joined October 2005
United States306 Posts
March 30 2017 01:54 GMT
#372
So do you think people will play the remaster instead of vanilla sc1?
No soy mala yerba, solo yerba en mal lugar
Spartangy
Profile Joined June 2011
New Zealand8 Posts
March 30 2017 02:42 GMT
#373
Doesn't seem like BW will ever have widescreen or higher resolution options, whereas the Remaster will (unless I'm mistaken). That's enough for me to want to purchase the Remaster.
lagcats
Profile Joined February 2016
172 Posts
March 30 2017 03:11 GMT
#374
This is insane. #hype
http://www.twitter.com/lagcats <---> http://www.twitch.tv/lagcats Challenger League of Legends player.
duke91
Profile Joined April 2014
Germany1458 Posts
March 30 2017 03:12 GMT
#375
On March 30 2017 11:42 Spartangy wrote:
Doesn't seem like BW will ever have widescreen or higher resolution options, whereas the Remaster will (unless I'm mistaken). That's enough for me to want to purchase the Remaster.


literally pay2win
( ͡° ͜ʖ ͡°)STYLE START SBENU( ͡° ͜ʖ ͡°)
iamho
Profile Joined June 2009
United States3347 Posts
March 30 2017 04:23 GMT
#376
Is port forwarding still going to be necessary to host games?
lestye
Profile Blog Joined August 2010
United States4163 Posts
March 30 2017 04:25 GMT
#377
On March 30 2017 13:23 iamho wrote:
Is port forwarding still going to be necessary to host games?

Not with the patch/when the patch goes live.
"You guys are just edgelords. Embrace your inner weeb desu" -Zergneedsfood
Wrath
Profile Blog Joined July 2014
3174 Posts
March 30 2017 04:39 GMT
#378
I still don't understand how battle.net servers will work. Are they using the old servers? Will they change the 250ms latency limit to LAN or simply play on Fish for that?
lagcats
Profile Joined February 2016
172 Posts
Last Edited: 2017-03-30 04:57:35
March 30 2017 04:54 GMT
#379
Wait, i cant see SC:BW in my battle.net acc also isn't it supposed to be live?


oh wait, its in 3 hrs ~?
http://www.twitter.com/lagcats <---> http://www.twitch.tv/lagcats Challenger League of Legends player.
lestye
Profile Blog Joined August 2010
United States4163 Posts
March 30 2017 05:08 GMT
#380
On March 30 2017 13:54 lagcats wrote:
Wait, i cant see SC:BW in my battle.net acc also isn't it supposed to be live?


oh wait, its in 3 hrs ~?


Doubtful. It just went up on the PTR and its nighttime in America. It'll probably go live later on?
"You guys are just edgelords. Embrace your inner weeb desu" -Zergneedsfood
Philoctetes
Profile Joined March 2017
Netherlands77 Posts
Last Edited: 2017-03-30 09:07:56
March 30 2017 09:05 GMT
#381
On March 30 2017 09:48 beg wrote:
Show nested quote +
On March 29 2017 17:46 Nixer wrote:
On March 29 2017 08:38 beg wrote:
On March 29 2017 08:24 Nixer wrote:
The reason why you might've thought you experienced a forced delay, by that I mean an artificial one to emulate the the WC3 experience in Dota, is because of UDP interpolation and lack of network prediction. The reason they haven't made a predictive systems is that they don't work that well for an ARTS/RTS unlike for an FPS. This can inherently make it feel delayed depending on the interpolation settings and servers, which Valve has improved during and since the beta. However this certainly is not an effort to emulate the experience of WC3 or anything among those lines nor on purpose per se, hence my initial reaction.

I guess you could technically call this artificial delay but that's often misunderstood. This system also has its advantages compared to other solutions.

Oh and not to mention other input issues and bugs which definitely were not on purpose.

Not sure if I understand you correctly, but I think I have an idea what you mean.

Did you ever play Quake 3? When you would shoot your gun, you wouldn't immediately see the shot until the server received your data and confirmed it back to the client. So I guess that's what you're saying, right?

This might be true, sure. I'll do experiments with Dota2, SC2 and HotS. Maybe that will help to clear it up. I'm expecting SC2 to have an artificial delay of around 200ms. Let's see how the other games compare

If what you say is true, I'll expect a delay of around 100ms in Dota with my 40 ms ping.

As far as I'm aware Quake has used the exact same network model(?) as the Source engine since QuakeWorld.

Sorry for being awfully off-topic guys. Hope you find 1.18 and SC:R to be great, since it's looking quite solid so far.

Yea, I don't wanna derail this thread either, but I promised I'll do an experiment and post results... so let's go

I will make it easy on myself and not upload the videos I used for measuring. The results are boring and I don't know how to interpret them anyway.

So, I tested "netcode delay" in SC2, Heroes of the Storm and Dota2. And the result is the same for all 3 games ... it took about 9 frames after mouse click till any visible reaction. I recorded at 60 fps, so all three games were delayed by about 150ms.

In Dota2 I had a ping of 28-30ms. SC2 and HotS don't display the ping, but it probably was around 30-50ms.

Conclusion? 150ms delay in all three games? That would be unacceptable for first person shooters. Maybe this kind of netcode is an "obvious best choice" for MOBA and RTS. No clue.



Well, we just have to take your word for it. And recording the computer you are measuring with the computer you are measuring is going to introduce noise. You also don't mention your error bars. So you measured it to within a ms? Therefore, the same for all? Or did you round down 50ms? And you didn't try HoN, WC3, or SC with and without LAN latency. So I would say according to you, SC2, Dota2, HotS are all the same (which ought to be the same as WC3). Draw your conclusions.

Also, was the 'visual reaction' a blib of the mouse, or the unit that starts moving? Those are two different delays. I suspect that the mouse blib has 'single player latency' as it doesn't affect the game state.
lantern77
Profile Joined June 2009
Canada60 Posts
March 30 2017 13:25 GMT
#382
When is official patch live and where do I download? Don't see it under classic games or under bnet account.
Love, pain, and misery
Demurity
Profile Joined April 2011
United States424 Posts
March 30 2017 21:43 GMT
#383
This is silly... they announced it would go live this morning. They had released the PTR 24 hours ago and wanted to get feedback within that window... Surprise surprise, no 1.18 release on time.
|Terran|
Velitation
Profile Joined April 2010
Canada224 Posts
March 30 2017 21:51 GMT
#384
On March 30 2017 22:25 lantern77 wrote:
When is official patch live and where do I download? Don't see it under classic games or under bnet account.


Soon™.

But seriously, probably will push it back to next week, unless they can get it out by Friday (since it's the last business day of the week).
ionONE
Profile Joined March 2011
Germany605 Posts
Last Edited: 2017-03-30 21:53:17
March 30 2017 21:51 GMT
#385
Would be nice to update us blizzard, lots of friends want to check out bw
JANGBI never forget
SCC-Faust
Profile Blog Joined November 2007
United States3736 Posts
March 31 2017 00:08 GMT
#386
This is dumb as shit they can't even explain to us what is happening?
I want to fuck Soulkey with a Zelderan.
[sc1f]eonzerg
Profile Blog Joined February 2010
Belgium6561 Posts
March 31 2017 00:49 GMT
#387
On March 31 2017 09:08 SCC-Faust wrote:
This is dumb as shit they can't even explain to us what is happening?

common :D,dont u see the bible of bugs we are encountering right now ?there is no way to launch the patch in this condition xD
Nazza
Profile Blog Joined August 2010
Australia1654 Posts
March 31 2017 00:56 GMT
#388
Looks like they've posted an update:

https://us.battle.net/forums/en/starcraft/topic/20753886409

+ Show Spoiler +
En Taro Adun Commanders,

A big thank you to everyone helping with 1.18 on the test realm. We appreciate your candor.

As promised, this effort should not be disruptive to how you're already playing StarCraft. We want to ensure updates will either maintain or improve this gaming experience that you love. Playing and feedback on the test realm has been invaluable to that end.

We hope to have a new iteration out soon. Thank you for taking this first big step with us, and we look forward to continuing the journey with you by our side.

Specific topics we’re evaluating and working on:

Chat Channels
Timeouts
Missing social functions and unexpected behavior (Friend commands, ignore, etc)
Updated chat channel aesthetic (Background, chat colors, etc)

Create Game
Updating latency controls to improve game responsiveness (was defaulted to L2)

Find Game
Filtering by game type

Lobby
Moving player position
Locking Observer by default

System
Reported input sluggishness
Crash reports from 64-bit OS configurations
Reported latency issues
Maps not downloading to completion
Setting FPS to 200


More to come, and we look forward to the next round of feedback with you.

Cheers,
Pete



I don't think they'll do an official release so soon.
No one ever remembers second place, eh? eh? GIVE ME COMMAND
BigFan
Profile Blog Joined December 2010
TLADT24920 Posts
March 31 2017 01:15 GMT
#389
On March 31 2017 09:56 Nazza wrote:
Looks like they've posted an update:

https://us.battle.net/forums/en/starcraft/topic/20753886409

+ Show Spoiler +
En Taro Adun Commanders,

A big thank you to everyone helping with 1.18 on the test realm. We appreciate your candor.

As promised, this effort should not be disruptive to how you're already playing StarCraft. We want to ensure updates will either maintain or improve this gaming experience that you love. Playing and feedback on the test realm has been invaluable to that end.

We hope to have a new iteration out soon. Thank you for taking this first big step with us, and we look forward to continuing the journey with you by our side.

Specific topics we’re evaluating and working on:

Chat Channels
Timeouts
Missing social functions and unexpected behavior (Friend commands, ignore, etc)
Updated chat channel aesthetic (Background, chat colors, etc)

Create Game
Updating latency controls to improve game responsiveness (was defaulted to L2)

Find Game
Filtering by game type

Lobby
Moving player position
Locking Observer by default

System
Reported input sluggishness
Crash reports from 64-bit OS configurations
Reported latency issues
Maps not downloading to completion
Setting FPS to 200


More to come, and we look forward to the next round of feedback with you.

Cheers,
Pete



I don't think they'll do an official release so soon.

You're only late by an hour-ish: http://www.teamliquid.net/forum/brood-war/520617-118-public-test-realm-now-available?page=18#360
Former BW EiC"Watch Bakemonogatari or I will kill you." -Toad, April 18th, 2017
SCC-Faust
Profile Blog Joined November 2007
United States3736 Posts
March 31 2017 01:21 GMT
#390
On March 31 2017 09:49 [sc1f]eonzerg wrote:
Show nested quote +
On March 31 2017 09:08 SCC-Faust wrote:
This is dumb as shit they can't even explain to us what is happening?

common :D,dont u see the bible of bugs we are encountering right now ?there is no way to launch the patch in this condition xD


And in Revelations 144,000 of us sat with the Blizz developers in Heaven and shared bread and wine at their table.
I want to fuck Soulkey with a Zelderan.
Broodwar4lyf
Profile Blog Joined February 2016
304 Posts
March 31 2017 02:11 GMT
#391
I create a game for 2:2 then some map download dies and so does the game and the number on the side remains. Really triggering me now haha
https://cinesnipe.com
Shield
Profile Blog Joined August 2009
Bulgaria4824 Posts
March 31 2017 19:25 GMT
#392
Is 1.18 released? I've tried to connect to Europe and US West, but it doesn't update.
Wrath
Profile Blog Joined July 2014
3174 Posts
March 31 2017 20:03 GMT
#393
I thought the patch went live yesterday since we are on 31st of March. Shouldn't StarCraft be free now with patch 1.18a? I'm sure I got something wrong just not sure where...
Ahli
Profile Joined May 2012
Germany355 Posts
March 31 2017 20:06 GMT
#394
On April 01 2017 04:25 Shield wrote:
Is 1.18 released? I've tried to connect to Europe and US West, but it doesn't update.

On April 01 2017 05:03 Wrath wrote:
I thought the patch went live yesterday since we are on 31st of March. Shouldn't StarCraft be free now with patch 1.18a? I'm sure I got something wrong just not sure where...

The patch was not released due causing too many problems.

The PTR will receive some updates soon. Today, Blizzard added PTR servers for all four regions. The PTR is free and contains the entire game.
AhliSC2@Twitter - GameHeart Observer UI - "HomeStoryCup XX" extension mod fixes WCS GameHeart's small bugs, adds a lot of new features -
Chris_Havoc
Profile Joined August 2016
United States600 Posts
March 31 2017 20:09 GMT
#395
The PTR version of 1.18a went live on the 29th. The final version of 1.18a was supposed to be out yesterday, but since many of us (myself included) reported so many bugs and changes back to Blizzard, they have chosen to extend the PTR for "at least another week".

Also, the PTR version is NOT available through the Blizzard app. You need a special PTR account to get access.
Owner of the SC2 Esports Anthology channel on YouTube: https://www.youtube.com/c/SC2EsportsAnthology
MildCocoA
Profile Joined October 2010
Korea (South)129 Posts
Last Edited: 2017-03-31 20:12:38
March 31 2017 20:12 GMT
#396
On April 01 2017 04:25 Shield wrote:
Is 1.18 released? I've tried to connect to Europe and US West, but it doesn't update.


Patch 1.18 was delayed for a week.
source
Garmer
Profile Joined October 2010
1286 Posts
March 31 2017 20:14 GMT
#397
fullscreen isn't working right in this ptf, soemthng wrong when compared to bw 1.16
ROOTFayth
Profile Joined January 2004
Canada3351 Posts
March 31 2017 20:48 GMT
#398
On April 01 2017 05:12 MildCocoA wrote:
Show nested quote +
On April 01 2017 04:25 Shield wrote:
Is 1.18 released? I've tried to connect to Europe and US West, but it doesn't update.


Patch 1.18 was delayed for a week.
source

says at least a week, I'd expect longer tbh
gDPhantom
Profile Joined January 2015
New Zealand162 Posts
Last Edited: 2017-04-01 05:46:53
April 01 2017 05:43 GMT
#399
I installed the game fresh from my battle.net account, but the game is still messed up from when I had fish installed, it lists all the fish servers but i dont have the fish program anymore? also when i tried fish most of the places where their should be words wouldnt show up at all, now theres 2 lines of text in them, i have no idea whats going on.. any help?[image loading]

photo with my phone since screenshot didnt capture the screen properly?
YNWA
stork370
Profile Joined December 2016
3 Posts
Last Edited: 2017-04-01 21:23:23
April 01 2017 21:14 GMT
#400
I think this could be added to the list perhaps and probably unmentioned thus far, but also less important. Pre 1.18 you can press *alt+s* to send your message in the lobby. This is nice when you are playing on a laptop and your mouse pad covers your enter key. It is so annoying having to move around your mouse pad when someone asks you if youre ready to start and then you have to get it back it the right position really fast as the countdown starts.

Another thing, in world of Warcraft the same hotkey can be set to two keys simultaneously, this is a nice feature and could fix the first problem I listed as well if they added a lobby send chat / game send chat hotkey, as well as 'startup chat' hotkey for in game, also I don't believe tab works anymore to cycle through games and chat boxes/game name/pass boxes.
Piste
Profile Blog Joined July 2006
6175 Posts
April 01 2017 21:22 GMT
#401
On April 01 2017 14:43 gDPhantom wrote:
I installed the game fresh from my battle.net account, but the game is still messed up from when I had fish installed, it lists all the fish servers but i dont have the fish program anymore? also when i tried fish most of the places where their should be words wouldnt show up at all, now theres 2 lines of text in them, i have no idea whats going on.. any help?[image loading]

photo with my phone since screenshot didnt capture the screen properly?

Battle.net forum link for the test realm.

https://us.battle.net/forums/en/starcraft/topic/20753915707
InfCereal
Profile Joined December 2011
Canada1759 Posts
April 01 2017 21:30 GMT
#402
On April 02 2017 06:14 stork370 wrote:
I think this could be added to the list perhaps and probably unmentioned thus far, but also less important. Pre 1.18 you can press *alt+s* to send your message in the lobby. This is nice when you are playing on a laptop and your mouse pad covers your enter key. It is so annoying having to move around your mouse pad when someone asks you if youre ready to start and then you have to get it back it the right position really fast as the countdown starts.

Another thing, in world of Warcraft the same hotkey can be set to two keys simultaneously, this is a nice feature and could fix the first problem I listed as well if they added a lobby send chat / game send chat hotkey, as well as 'startup chat' hotkey for in game, also I don't believe tab works anymore to cycle through games and chat boxes/game name/pass boxes.



You put your mouse pad on top of your laptop?
Cereal
molotow[eef]
Profile Joined October 2012
Germany81 Posts
April 01 2017 21:36 GMT
#403
Hey, when they write that valks will shoot whatever the population is, did they fix firelag entirely or specifially for valks?
JungleTerrain
Profile Joined January 2012
Chile799 Posts
April 01 2017 21:43 GMT
#404
And is it just me or do marines get stuck more than before against goons?
www.broodwarmaps.net
stork370
Profile Joined December 2016
3 Posts
April 02 2017 00:26 GMT
#405
On April 02 2017 06:30 InfCereal wrote:



You put your mouse pad on top of your laptop?


I live in china I share my desk with 6 people
konadora *
Profile Blog Joined February 2009
Singapore66158 Posts
April 02 2017 02:53 GMT
#406
so is this patch live or what?
POGGERS
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
April 02 2017 03:55 GMT
#407
On April 02 2017 11:53 konadora wrote:
so is this patch live or what?

It's still in PTR. You can download the patch's PTR for free, and it's the full game.
ㅇㅅㅌㅅ
ejac
Profile Blog Joined January 2009
United States1195 Posts
Last Edited: 2017-04-02 05:07:15
April 02 2017 05:04 GMT
#408
On April 02 2017 06:36 molotow[eef] wrote:
Hey, when they write that valks will shoot whatever the population is, did they fix firelag entirely or specifially for valks?

We're not sure what they fixed. Valks still don't function well in large groups.

In a highly exaggerated test map I made in 3 seconds, mass wraiths beat mass valks.
esq>n
snakethebest9405
Profile Joined May 2013
Cuba22 Posts
April 02 2017 05:20 GMT
#409
Im posting this here so it benefits from google search.
This is the best way to change or update your hotkeys at the moment.
Based on a WINDOWS 10 OS
Go to
System(C Drive 99% of the time)
C:\Users\YOURUSERNAMEHERE\Documents\Starcraft\hotkeys\$device

You will find a text file named "keys.txt"
Open it and edit the text file.
Use Search and look for what you want to change.

E.g If you want to change observer speed then open it on notepad and press CTRL+F to find a text.. Write Observer and make sure its the one named OBSERVER_SPEED . Next, proceed to change the key which comes next to the = sign.

Picture for better understanding .
https://snag.gy/cksvD3.jpg

This is better than having to scroll down and read all those listed items which are also out of order . I hope it helps.
cncbmb
Profile Joined August 2009
238 Posts
April 03 2017 07:38 GMT
#410
An Australian player in the small UMS world war game community that I'm in mentioned that with the patch they may change the server such that his ping with north American players would be bad. Something about the new server would make regional ping less but international ping more.

Can someone explain why this might happen and what would be some solutions? This certain player is one of the limited number of people who know how to play our two main maps, it's not likely we'd be able to train more people to learn the map, and losing him due to unplayable ping would be pretty disastrous

The obvious solution would be iccup but the problem is gathering people, who usually come to a certain channel on US east and our attempts to get the world war game community to all switch to iccup has never worked the past few years
xtre-razer
Profile Joined December 2016
27 Posts
April 12 2017 14:06 GMT
#411
so when this comes out?
st4ck0v3rfl0w
Profile Blog Joined January 2008
79 Posts
April 12 2017 16:34 GMT
#412
On April 03 2017 16:38 cncbmb wrote:
The obvious solution would be iccup but the problem is gathering people, who usually come to a certain channel on US east and our attempts to get the world war game community to all switch to iccup has never worked the past few years

Actually they are adjusting the latency to the same level as iccup. This means that the game expects a network packet from everyone else in the game more often. If your ping is too high the result will be an unpleasant or unplayable stuttering. But you can just check it on iccup: if you can play there (maybe with extra high latency) you will be able to play with 1.18
xtre-razer
Profile Joined December 2016
27 Posts
April 25 2017 21:15 GMT
#413
patch is bad ehh
Broodwar4lyf
Profile Blog Joined February 2016
304 Posts
April 25 2017 22:14 GMT
#414
all they had to "fix" was the lag really
feels like they fucked up the whole experience lol
https://cinesnipe.com
Chris_Havoc
Profile Joined August 2016
United States600 Posts
April 25 2017 22:19 GMT
#415
Having to rewrite almost the entire backend was never going to be an easy task. It'll get better. Just have patience.
Owner of the SC2 Esports Anthology channel on YouTube: https://www.youtube.com/c/SC2EsportsAnthology
N-KO
Profile Joined April 2017
25 Posts
Last Edited: 2017-04-25 22:31:21
April 25 2017 22:30 GMT
#416
On April 26 2017 07:19 Chris_Havoc wrote:
Having to rewrite almost the entire backend was never going to be an easy task. It'll get better. Just have patience.


This, but the fact that they rolled back hotkeys and created a fair bit of issues that didn't exist (bnet bugs) makes me scared that SC:R or 1.18 will be a failure. I mean blizz is not necessarily known for recent success. They can't can't can't screw up on this one, SC:R could be huge.
Chris_Havoc
Profile Joined August 2016
United States600 Posts
April 25 2017 23:13 GMT
#417
On April 26 2017 07:30 N-KO wrote:
Show nested quote +
On April 26 2017 07:19 Chris_Havoc wrote:
Having to rewrite almost the entire backend was never going to be an easy task. It'll get better. Just have patience.


This, but the fact that they rolled back hotkeys and created a fair bit of issues that didn't exist (bnet bugs) makes me scared that SC:R or 1.18 will be a failure. I mean blizz is not necessarily known for recent success. They can't can't can't screw up on this one, SC:R could be huge.


I can fully understand that, and I would be lying if I said wasn't a bit concerned myself. But it does seem like Pete Stilwell and Co. have a solid gameplan, even if they did jump the gun a bit with the 1.18 release.
Owner of the SC2 Esports Anthology channel on YouTube: https://www.youtube.com/c/SC2EsportsAnthology
-Archangel-
Profile Joined May 2010
Croatia7457 Posts
April 26 2017 10:14 GMT
#418
So is there any news what is coming in next patch and when it is coming?
Urth
Profile Blog Joined November 2007
United States1249 Posts
April 29 2017 07:00 GMT
#419
How do we change keybindings?
BY.HERO FIGHTING!!!!
MKStyles
Profile Joined April 2017
106 Posts
April 29 2017 07:40 GMT
#420
On April 29 2017 16:00 Urth wrote:
How do we change keybindings?


How? U cant. Ty Bye

User was warned for this post
DieselBoy
Profile Joined June 2017
2 Posts
June 20 2017 04:11 GMT
#421
Hello, im running windows 10 64bits, i've been trying for long several ways to run the game without success, i have patch 1.18.8 already, every time i got the same issue. I Click on starcraft shortcut and nothing happens. I can see in taskbar that the game always opens in background processes without any cpu consumption in the end. I installed the game as admin and this is a fresh and clean install of windows. I really don't know how to fix this. If anyone can help i appreciate it. Im all ear's. Cheer's
HaN-
Profile Blog Joined June 2009
France1919 Posts
June 20 2017 12:33 GMT
#422
If you are experiencing commands being ignored in 1.18.8 the devs are asking for examples on the official forums.
https://us.battle.net/forums/en/starcraft/topic/20756865503
Calendaraka Foxhan
lagcats
Profile Joined February 2016
172 Posts
June 20 2017 14:25 GMT
#423
someone quote me with the actual date when SC-R comes out holy fk.
http://www.twitter.com/lagcats <---> http://www.twitch.tv/lagcats Challenger League of Legends player.
AncientSion
Profile Joined April 2017
72 Posts
June 20 2017 16:51 GMT
#424
Summer
Trozz
Profile Blog Joined November 2008
Canada3454 Posts
June 20 2017 19:11 GMT
#425
On June 20 2017 23:25 lagcats wrote:
someone quote me with the actual date when SC-R comes out holy fk.

If I were to guess,
It's September 21st.
Last day of Summer.
A build is not a guess, an estimation or a hunch, a feeling, or a foolish intuition. A build is a dependable, unwavering, unarguably accurate, portrayer of your ambition.
Velitation
Profile Joined April 2010
Canada224 Posts
Last Edited: 2017-06-20 19:42:25
June 20 2017 19:41 GMT
#426
At least it isn't soon™. I'd probably think that it may be delayed past September based on feedback they have been getting. It is a small team working on SC:R. Edit: and I hope that they take their time with it at this point.
DieselBoy
Profile Joined June 2017
2 Posts
June 20 2017 21:02 GMT
#427
guys please help. game is not oppening. it goes directly to background processes. how to take it out of there.?
Regentropfen
Profile Joined July 2004
Germany277 Posts
June 20 2017 22:04 GMT
#428
Is there some kind of compilation of useful settings to get 1.18 bw going as intended for lazy fucks like myself, who are not too eager to flip through the whole thread?

Like, in my first 1.18 testgame my mouse felt "laggy" as well, i now learned to use full screen (vsync was already off) and the mouse is working, but im getting an actual fullscreen.
I did check the box in my videocard driver to keep the ratio, but im still getting the stretched full screen.
I also remember to have read something about how to get the right mouse sensitivity in bw, but i dont remember what it was (as of now, in full screen my mouse feels not laggy anymore, but way too fast).

Thanks for your help!
War is not about whos right, its about whos left
blade55555
Profile Blog Joined March 2009
United States17423 Posts
June 20 2017 22:29 GMT
#429
On June 21 2017 04:11 Trozz wrote:
Show nested quote +
On June 20 2017 23:25 lagcats wrote:
someone quote me with the actual date when SC-R comes out holy fk.

If I were to guess,
It's September 21st.
Last day of Summer.


The sad thing is I expect it in that time frame.

Also this bump and the title made me think they announced the SCR date.
When I think of something else, something will go here
Ganfei2
Profile Blog Joined July 2010
473 Posts
Last Edited: 2017-06-20 22:34:35
June 20 2017 22:33 GMT
#430
On June 21 2017 07:04 Regentropfen wrote:
Is there some kind of compilation of useful settings to get 1.18 bw going as intended for lazy fucks like myself, who are not too eager to flip through the whole thread?

Like, in my first 1.18 testgame my mouse felt "laggy" as well, i now learned to use full screen (vsync was already off) and the mouse is working, but im getting an actual fullscreen.
I did check the box in my videocard driver to keep the ratio, but im still getting the stretched full screen.
I also remember to have read something about how to get the right mouse sensitivity in bw, but i dont remember what it was (as of now, in full screen my mouse feels not laggy anymore, but way too fast).

Thanks for your help!


Last patch made my mouse very laggy in full screen windowed mode, so I had to swap to full screen + keep aspect ratio.
I'm not sure how it works in terms of whether it's stretching the image, or displaying at the native resolution, or what. Also, at least for my GPU software, I had to tick two boxes--the one marked "scaling mode -- preserve aspect ratio" as well as the one marked "GPU scaling -- on" in order to go fullscreen but keep the 4:3 ratio. If I don't tick both boxes it stretches to 16;9 with the fullscreen setting.


As for mouse sensitivity....I think you just have to experiment til you find what you like. When I was using the full screen window without needing to maintain the aspect ratio through my GPU I didn't need to change my mouse settings when launching BW (I used 1600 DPI, 6/11 Windows setting). After I starting needing to maintain the aspect ratio, I experimented for a bit and found a setting that was similar enough (in my case, just changing from 1600 to 700 DPI). You probably have to do something similar.
probelife66
Profile Joined March 2017
142 Posts
June 21 2017 05:45 GMT
#431
My mouse feels heavy and laggy.. not sure why. Although scan plays on 1.18 and dominates so I have no excuse!
LaStScan
Profile Joined May 2011
Korea (South)1289 Posts
June 21 2017 06:10 GMT
#432
On June 21 2017 14:45 probelife66 wrote:
My mouse feels heavy and laggy.. not sure why. Although scan plays on 1.18 and dominates so I have no excuse!


I wonder when they will fix about fog of war. So much darker compare to 1.16 and cloak units got harder to see also...
Trying my best for ASL, ASTL
JungleTerrain
Profile Joined January 2012
Chile799 Posts
June 21 2017 06:14 GMT
#433
is it possible to have starcraft 1.18 run in windowed all the way from start-up? as in, not just in-game? So that it plays like the ICCup windowed mode.
www.broodwarmaps.net
molotow[eef]
Profile Joined October 2012
Germany81 Posts
June 21 2017 10:10 GMT
#434
My mouse feels sluggish in the current patch, while in the previous one everything was fine and i even was able to stream. Now I always turn stream off, mouse still sluggish, like it had bad response + some sort of weird acceleration. forces me to play very slow. Also it seems like keys do not registered much more now. None of these issues existed for me on the previous patch of 1.18
heluq
Profile Joined October 2014
Spain115 Posts
June 21 2017 10:42 GMT
#435
there is a china sever now, add this to your host file, 223.252.226.70 connect.classic.blizzard.com
probelife66
Profile Joined March 2017
142 Posts
June 23 2017 04:58 GMT
#436
On June 21 2017 15:10 LaStScan wrote:
Show nested quote +
On June 21 2017 14:45 probelife66 wrote:
My mouse feels heavy and laggy.. not sure why. Although scan plays on 1.18 and dominates so I have no excuse!


I wonder when they will fix about fog of war. So much darker compare to 1.16 and cloak units got harder to see also...



I hope so too. I actually didn't notice until you pointed it out.. cloaked units are so hard to see now :/
probelife66
Profile Joined March 2017
142 Posts
June 23 2017 05:04 GMT
#437
On June 21 2017 19:42 heluq wrote:
there is a china sever now, add this to your host file, 223.252.226.70 connect.classic.blizzard.com


Broodwar is peer to peer. Their are no "servers" as such. We host our own games is my understanding. Can you tell me what the benefit of connecting to this "server" would be.
XERX
Profile Joined April 2017
85 Posts
June 23 2017 05:47 GMT
#438
On June 23 2017 14:04 probelife66 wrote:
Show nested quote +
On June 21 2017 19:42 heluq wrote:
there is a china sever now, add this to your host file, 223.252.226.70 connect.classic.blizzard.com


Broodwar is peer to peer. Their are no "servers" as such. We host our own games is my understanding. Can you tell me what the benefit of connecting to this "server" would be.


Hopefully they make the connection exactly like Warcraft 3 / Starcraft 2 lag could destroy the remasters popularity.
404AlphaSquad
Profile Joined October 2011
839 Posts
Last Edited: 2017-06-23 22:57:56
June 23 2017 22:56 GMT
#439
Is it just me or is the quality of the models declining ?
https://starcraft.com/en-us/articles/20852855

+ Show Spoiler +
[image loading]

[image loading]

[image loading]

[image loading]
aka Kalevi
Velitation
Profile Joined April 2010
Canada224 Posts
June 23 2017 23:03 GMT
#440
The gifs are low res. But yeah, not looking very good. Dragoon and Archon especially.
iPlaY.NettleS
Profile Blog Joined June 2010
Australia4329 Posts
June 23 2017 23:05 GMT
#441
Hard to say due to the low resolution gifs - not a good choice blizzard.I am not a fan of the new marine death animation though.Looks like a rock doodad.
https://www.youtube.com/watch?v=e7PvoI6gvQs
BigFan
Profile Blog Joined December 2010
TLADT24920 Posts
June 23 2017 23:06 GMT
#442
I want to say that I'm sure this is intentional. I mean the archon looks like a blue blob with a head and hands! lol.
Former BW EiC"Watch Bakemonogatari or I will kill you." -Toad, April 18th, 2017
Cele
Profile Blog Joined December 2008
Germany4016 Posts
Last Edited: 2017-06-23 23:20:05
June 23 2017 23:16 GMT
#443
that's very ugly. Wow if that would be what i see on my screen as final version, i'd play through the campaign like this again for the nostalgia. Perhaps. I'd definitely switch back to the old graphics directly after. I cannot imagine playing bnet like...that?

I mean i realize im probably biased towards the graphics i have been used to for a long time, but that just looks very bad.
Broodwar for life!
sM.Zik
Profile Joined June 2011
Canada2547 Posts
June 23 2017 23:30 GMT
#444
This looks worse than what we've seen before, let's just assume its really shitty gif quality...
Jaedong Fighting! | youtube.com/ZikGaming
arb
Profile Blog Joined April 2008
Noobville17921 Posts
June 23 2017 23:35 GMT
#445
On June 24 2017 08:30 sM.Zik wrote:
This looks worse than what we've seen before, let's just assume its really shitty gif quality...

id assume it has to be, nothing looked that bad in the preview trailer
Artillery spawned from the forges of Hell
Levque
Profile Joined October 2016
88 Posts
June 23 2017 23:37 GMT
#446
The new sprites looked bad day 1...its got nothing to do with the .gif
CobaltBlu
Profile Blog Joined August 2009
United States919 Posts
June 23 2017 23:39 GMT
#447
Zergling blood decal looks pretty bad. Better if they just use the original if that is what they are going to come up with.
blade55555
Profile Blog Joined March 2009
United States17423 Posts
June 23 2017 23:48 GMT
#448
Only thing I dislike really is the blood, archons might be a little too shiny but everything else looks fine to me.
When I think of something else, something will go here
Eiii
Profile Blog Joined April 2009
United States2566 Posts
June 24 2017 01:22 GMT
#449
This is one of those things where no matter what changes a bunch of people will complain because it's not the exact same as it used to be. Brood war was always an ugly game, none of you will blink an eye when it looks ugly in a slightly different way after a few weeks of getting used to it.
:3
Lazix
Profile Joined March 2010
Australia378 Posts
June 24 2017 01:51 GMT
#450
Archons look like glowy cotton balls...
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
Last Edited: 2017-06-24 05:17:02
June 24 2017 05:13 GMT
#451
On June 24 2017 08:35 arb wrote:
Show nested quote +
On June 24 2017 08:30 sM.Zik wrote:
This looks worse than what we've seen before, let's just assume its really shitty gif quality...

id assume it has to be, nothing looked that bad in the preview trailer

They for sure changed the Zergling death blood/animation since the announcement. It was better back then.
[image loading]
ㅇㅅㅌㅅ
ShloobeR
Profile Blog Joined April 2008
Korea (South)3809 Posts
Last Edited: 2017-06-24 05:52:01
June 24 2017 05:50 GMT
#452
I can't get over how weird those siege tanks and ultras look, but I can't exactly explain what it is.

Other things mostly look okay, marine death animation looks pretty ridiculous but I think that's probably more the .gif than anything else. Kinda looks like a lego model being blown apart.
: o )
Dazed.
Profile Blog Joined March 2008
Canada3301 Posts
Last Edited: 2017-06-24 06:43:06
June 24 2017 06:42 GMT
#453
Yeah, if the graphics look like that on release, I just wont buy the remastered. Match making is coming regardless.

Archons, lurkers, ultras and the marine death animation. All terrible.
Never say Die! ||| Fight you? No, I want to kill you.
ZeroChrome
Profile Joined September 2010
Canada1001 Posts
June 24 2017 06:43 GMT
#454
the marine death animation looks like it was ripped straight out of diablo 2. also the zerg death animations are extremely underwhelming compared to the tanks.
Forward
iFU.pauline
Profile Joined September 2009
France1549 Posts
June 24 2017 07:00 GMT
#455
those gif quality... So greedy
No coward soul is mine, No trembler in the world's storm-troubled sphere, I see Heaven's glories shine, And Faith shines equal arming me from Fear
endy
Profile Blog Joined May 2009
Switzerland8970 Posts
Last Edited: 2017-06-24 07:52:49
June 24 2017 07:44 GMT
#456
omg it's actually possible to make the game twice as fast simply by adding #x2 at the end of the game name :O
ॐ
endy
Profile Blog Joined May 2009
Switzerland8970 Posts
Last Edited: 2017-06-24 07:45:56
June 24 2017 07:45 GMT
#457
edit: dble post sorry
ॐ
Glioburd
Profile Joined April 2008
France1911 Posts
June 24 2017 09:46 GMT
#458
On June 24 2017 14:13 eviltomahawk wrote:
Show nested quote +
On June 24 2017 08:35 arb wrote:
On June 24 2017 08:30 sM.Zik wrote:
This looks worse than what we've seen before, let's just assume its really shitty gif quality...

id assume it has to be, nothing looked that bad in the preview trailer

They for sure changed the Zergling death blood/animation since the announcement. It was better back then.
[image loading]

This is the worst thing in all those gifs. Everything else is okay-ish for me, but changing the massive blood stains of a mass glings to this is a shame
"You should hate loosing, but you should never fear defeat." NaDa.
plast1c
Profile Joined June 2011
Germany99 Posts
June 24 2017 10:00 GMT
#459
ah god, the screens looked okay'ish, but these gifs are horrible! it looks like a crappy f2p browser game.
kinda right, kinda wrong
[sc1f]eonzerg
Profile Blog Joined February 2010
Belgium6561 Posts
June 24 2017 10:28 GMT
#460
Well the complex it is to join private games and the terrible quality from the gifs... this is a big hype kill.
mca64Launcher_
Profile Joined June 2015
Poland629 Posts
June 24 2017 10:49 GMT
#461
Looks like a shit, hope they will redesign it.
739
Profile Blog Joined May 2009
Bearded Elder29903 Posts
June 24 2017 10:59 GMT
#462
Oh my, that looks BAD.
WriterSalty oldboy that loves memes | One and only back-to-back Liquibet Winner
ProMeTheus112
Profile Joined December 2009
France2027 Posts
Last Edited: 2017-06-24 19:13:48
June 24 2017 11:01 GMT
#463
On June 23 2017 14:47 XERX wrote:
Show nested quote +
On June 23 2017 14:04 probelife66 wrote:
On June 21 2017 19:42 heluq wrote:
there is a china sever now, add this to your host file, 223.252.226.70 connect.classic.blizzard.com


Broodwar is peer to peer. Their are no "servers" as such. We host our own games is my understanding. Can you tell me what the benefit of connecting to this "server" would be.


Hopefully they make the connection exactly like Warcraft 3 / Starcraft 2 lag could destroy the remasters popularity.

however do you ever get such low lat as the low you can get in good conditions in bw thx to peer to peer? I dont think so
the sprites in the gif dont look averall very good to me (dont like marine gling ultra death animations, but i think i do like the goon and archon after all just bit different, tank is a bit weird too shiny seems lightning is off? idk some shading and animating to be done), like I just prefer the original sprites or some animations but thats ok cause the option is always there to play with these
B-royal
Profile Joined May 2015
Belgium1330 Posts
June 24 2017 12:52 GMT
#464
Well I don't believe this is the final product or anything. I think they made a mistake somewhere uploading old material or who knows what. They need to issue a statement soon though because keeping those low quality gifs up is going to confuse people.
new BW-player (~E rank fish) twitch.tv/crispydrone || What plays 500 games a season but can't get better? => http://imgur.com/a/pLzf9 <= ||
Levque
Profile Joined October 2016
88 Posts
June 24 2017 18:43 GMT
#465
Being able to use the original sprites is cool ( I know I'll be using them) but remember, Blizzard is going to force the Korean tournaments to use the remaster and I assume the new sprites. Anyone looking forward to all future BW competition being a eye sore???

The "nostalgia" excuse is tired as hell, these sprites are just low quality. Blizzard needs to go back to the drawing board and delay the game if needed to do this right.
ProMeTheus112
Profile Joined December 2009
France2027 Posts
June 24 2017 18:56 GMT
#466
one thing I don't want to see happen is smtg like the crashes currently happening that were apparently introduced by 1.18 remaining with the game, it happens too often (someone crash at start of game, everybody wait 45seconds)
Dazed.
Profile Blog Joined March 2008
Canada3301 Posts
June 24 2017 19:39 GMT
#467
On June 25 2017 03:43 Levque wrote:
Being able to use the original sprites is cool ( I know I'll be using them) but remember, Blizzard is going to force the Korean tournaments to use the remaster and I assume the new sprites. Anyone looking forward to all future BW competition being a eye sore???

The "nostalgia" excuse is tired as hell, these sprites are just low quality. Blizzard needs to go back to the drawing board and delay the game if needed to do this right.
Where the hell are you getting that from?
Never say Die! ||| Fight you? No, I want to kill you.
BigFan
Profile Blog Joined December 2010
TLADT24920 Posts
Last Edited: 2017-06-24 20:36:17
June 24 2017 20:36 GMT
#468
On June 25 2017 04:39 Dazed. wrote:
Show nested quote +
On June 25 2017 03:43 Levque wrote:
Being able to use the original sprites is cool ( I know I'll be using them) but remember, Blizzard is going to force the Korean tournaments to use the remaster and I assume the new sprites. Anyone looking forward to all future BW competition being a eye sore???

The "nostalgia" excuse is tired as hell, these sprites are just low quality. Blizzard needs to go back to the drawing board and delay the game if needed to do this right.
Where the hell are you getting that from?

ASL4 will be using remastered, rather waiting for it. I can only presume the same for the rest. So, I think this past ASL and this upcoming ATB are the only remaining tourneys that will be using the standard version.
Former BW EiC"Watch Bakemonogatari or I will kill you." -Toad, April 18th, 2017
Dazed.
Profile Blog Joined March 2008
Canada3301 Posts
June 24 2017 21:09 GMT
#469
On June 25 2017 05:36 BigFan wrote:
Show nested quote +
On June 25 2017 04:39 Dazed. wrote:
On June 25 2017 03:43 Levque wrote:
Being able to use the original sprites is cool ( I know I'll be using them) but remember, Blizzard is going to force the Korean tournaments to use the remaster and I assume the new sprites. Anyone looking forward to all future BW competition being a eye sore???

The "nostalgia" excuse is tired as hell, these sprites are just low quality. Blizzard needs to go back to the drawing board and delay the game if needed to do this right.
Where the hell are you getting that from?

ASL4 will be using remastered, rather waiting for it. I can only presume the same for the rest. So, I think this past ASL and this upcoming ATB are the only remaining tourneys that will be using the standard version.
Do we actually have any information that blizzard is forcing these tournaments--- and any future online or offline tournament -- to do this? Adoption=/=forced adoption afterall.
Never say Die! ||| Fight you? No, I want to kill you.
iFU.pauline
Profile Joined September 2009
France1549 Posts
Last Edited: 2017-06-24 21:30:53
June 24 2017 21:25 GMT
#470
On June 25 2017 05:36 BigFan wrote:
Show nested quote +
On June 25 2017 04:39 Dazed. wrote:
On June 25 2017 03:43 Levque wrote:
Being able to use the original sprites is cool ( I know I'll be using them) but remember, Blizzard is going to force the Korean tournaments to use the remaster and I assume the new sprites. Anyone looking forward to all future BW competition being a eye sore???

The "nostalgia" excuse is tired as hell, these sprites are just low quality. Blizzard needs to go back to the drawing board and delay the game if needed to do this right.
Where the hell are you getting that from?

ASL4 will be using remastered, rather waiting for it. I can only presume the same for the rest. So, I think this past ASL and this upcoming ATB are the only remaining tourneys that will be using the standard version.


Even if they broadcast live using remastered (observer), it doesn't prevent players from using the standard version since both are compatible, it's the whole point.
No coward soul is mine, No trembler in the world's storm-troubled sphere, I see Heaven's glories shine, And Faith shines equal arming me from Fear
tec27
Profile Blog Joined June 2004
United States3696 Posts
June 24 2017 21:33 GMT
#471
On June 25 2017 06:09 Dazed. wrote:
Show nested quote +
On June 25 2017 05:36 BigFan wrote:
On June 25 2017 04:39 Dazed. wrote:
On June 25 2017 03:43 Levque wrote:
Being able to use the original sprites is cool ( I know I'll be using them) but remember, Blizzard is going to force the Korean tournaments to use the remaster and I assume the new sprites. Anyone looking forward to all future BW competition being a eye sore???

The "nostalgia" excuse is tired as hell, these sprites are just low quality. Blizzard needs to go back to the drawing board and delay the game if needed to do this right.
Where the hell are you getting that from?

ASL4 will be using remastered, rather waiting for it. I can only presume the same for the rest. So, I think this past ASL and this upcoming ATB are the only remaining tourneys that will be using the standard version.
Do we actually have any information that blizzard is forcing these tournaments--- and any future online or offline tournament -- to do this? Adoption=/=forced adoption afterall.

Seems extremely likely that they will, given that they also forced the ASL to switch to 1.18 this past season (and only relented after much complaining from both fans and pros). Blizzard's "if you don't want to switch, you won't have to!" statements only go as far as they don't affect their own bottom line.
Can you jam with the console cowboys in cyberspace?
B-royal
Profile Joined May 2015
Belgium1330 Posts
Last Edited: 2017-06-24 21:55:49
June 24 2017 21:55 GMT
#472
People always talk about nostalgia clouding our minds, and brood war having bad graphics, but I love the graphics and nostalgia has nothing to do with it! I never played this game before august 2015 basically. If tournaments end up being only watchable in the nominally HD graphics (as shown in the presented gifs) I will cry.
new BW-player (~E rank fish) twitch.tv/crispydrone || What plays 500 games a season but can't get better? => http://imgur.com/a/pLzf9 <= ||
Qikz
Profile Blog Joined November 2009
United Kingdom12022 Posts
June 24 2017 22:14 GMT
#473
On June 25 2017 06:33 tec27 wrote:
Show nested quote +
On June 25 2017 06:09 Dazed. wrote:
On June 25 2017 05:36 BigFan wrote:
On June 25 2017 04:39 Dazed. wrote:
On June 25 2017 03:43 Levque wrote:
Being able to use the original sprites is cool ( I know I'll be using them) but remember, Blizzard is going to force the Korean tournaments to use the remaster and I assume the new sprites. Anyone looking forward to all future BW competition being a eye sore???

The "nostalgia" excuse is tired as hell, these sprites are just low quality. Blizzard needs to go back to the drawing board and delay the game if needed to do this right.
Where the hell are you getting that from?

ASL4 will be using remastered, rather waiting for it. I can only presume the same for the rest. So, I think this past ASL and this upcoming ATB are the only remaining tourneys that will be using the standard version.
Do we actually have any information that blizzard is forcing these tournaments--- and any future online or offline tournament -- to do this? Adoption=/=forced adoption afterall.

Seems extremely likely that they will, given that they also forced the ASL to switch to 1.18 this past season (and only relented after much complaining from both fans and pros). Blizzard's "if you don't want to switch, you won't have to!" statements only go as far as they don't affect their own bottom line.


That's a big statement without any actual proof. I respect you tec, but people shouldn't be making statements like this without any verifiable evidence.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
tec27
Profile Blog Joined June 2004
United States3696 Posts
Last Edited: 2017-06-24 23:05:52
June 24 2017 23:03 GMT
#474
On June 25 2017 07:14 Qikz wrote:
Show nested quote +
On June 25 2017 06:33 tec27 wrote:
On June 25 2017 06:09 Dazed. wrote:
On June 25 2017 05:36 BigFan wrote:
On June 25 2017 04:39 Dazed. wrote:
On June 25 2017 03:43 Levque wrote:
Being able to use the original sprites is cool ( I know I'll be using them) but remember, Blizzard is going to force the Korean tournaments to use the remaster and I assume the new sprites. Anyone looking forward to all future BW competition being a eye sore???

The "nostalgia" excuse is tired as hell, these sprites are just low quality. Blizzard needs to go back to the drawing board and delay the game if needed to do this right.
Where the hell are you getting that from?

ASL4 will be using remastered, rather waiting for it. I can only presume the same for the rest. So, I think this past ASL and this upcoming ATB are the only remaining tourneys that will be using the standard version.
Do we actually have any information that blizzard is forcing these tournaments--- and any future online or offline tournament -- to do this? Adoption=/=forced adoption afterall.

Seems extremely likely that they will, given that they also forced the ASL to switch to 1.18 this past season (and only relented after much complaining from both fans and pros). Blizzard's "if you don't want to switch, you won't have to!" statements only go as far as they don't affect their own bottom line.


That's a big statement without any actual proof. I respect you tec, but people shouldn't be making statements like this without any verifiable evidence.

I gave some in the previous statement? Or you could go back further and look at what Blizzard did to Kespa's BW leagues after they made they same sort of statements about BW vs SC2? There's plenty of history behind this.
Can you jam with the console cowboys in cyberspace?
arb
Profile Blog Joined April 2008
Noobville17921 Posts
June 24 2017 23:06 GMT
#475
On June 24 2017 16:44 endy wrote:
omg it's actually possible to make the game twice as fast simply by adding #x2 at the end of the game name :O

can do x3/x4 also i think
Artillery spawned from the forges of Hell
BigFan
Profile Blog Joined December 2010
TLADT24920 Posts
June 25 2017 00:33 GMT
#476
On June 25 2017 06:25 iFU.pauline wrote:
Show nested quote +
On June 25 2017 05:36 BigFan wrote:
On June 25 2017 04:39 Dazed. wrote:
On June 25 2017 03:43 Levque wrote:
Being able to use the original sprites is cool ( I know I'll be using them) but remember, Blizzard is going to force the Korean tournaments to use the remaster and I assume the new sprites. Anyone looking forward to all future BW competition being a eye sore???

The "nostalgia" excuse is tired as hell, these sprites are just low quality. Blizzard needs to go back to the drawing board and delay the game if needed to do this right.
Where the hell are you getting that from?

ASL4 will be using remastered, rather waiting for it. I can only presume the same for the rest. So, I think this past ASL and this upcoming ATB are the only remaining tourneys that will be using the standard version.


Even if they broadcast live using remastered (observer), it doesn't prevent players from using the standard version since both are compatible, it's the whole point.

yep, I'm aware of that. My comment was regarding what we the viewers will see. Once remastered gets released, there is a high chance that any and all BW tournaments will be casting the game using the HD graphics, rather than the standard ones that we've watched for so long. My only hope is that the new gfx are close enough and look good enough in the final release so that we can enjoy the match rather than nitpick about some of the smaller changes.
Former BW EiC"Watch Bakemonogatari or I will kill you." -Toad, April 18th, 2017
blade55555
Profile Blog Joined March 2009
United States17423 Posts
June 25 2017 00:36 GMT
#477
I think anything regarding Remastered is going to be nitpicked apart forever .
When I think of something else, something will go here
MamiyaOtaru
Profile Blog Joined September 2008
United States1687 Posts
June 25 2017 04:00 GMT
#478
eurgh those death sprites look bad. In the sense that they don't look like the originals (but in HD) which things pretty much looked like before. Tank shell impacts and tank explosions looking different too. What happened to keeping things the same but higher res?

Like a lot of the nitpicking (it's too shiny! etc) has been a bit much but these things are just straight up different, and I thought that was against their mandate.

The mutas popping too.. just everything in those gifs
metzoor
Profile Joined May 2017
4 Posts
Last Edited: 2017-06-25 04:10:26
June 25 2017 04:05 GMT
#479
On June 25 2017 13:00 MamiyaOtaru wrote:
eurgh those death sprites look bad. In the sense that they don't look like the originals (but in HD) which things pretty much looked like before. Tank shell impacts and tank explosions looking different too. What happened to keeping things the same but higher res?

Like a lot of the nitpicking (it's too shiny! etc) has been a bit much but these things are just straight up different, and I thought that was against their mandate.

The mutas popping too.. just everything in those gifs


I watched and interview with the head designer(?) of the remaster somewhere on youtube, and he said that some sprites were not recoverable since the game is so old that Blizzard no longer had them. They had to make a lot of sprites and make them look like old bw or at least similar with HD.

@edit
BTW. Does anyone else have this feeling that it looks more like a game from 2003/2004 era rather then a new 2017 game? Maybe its just lightning or something but it looked rather graphically poor.
BigFan
Profile Blog Joined December 2010
TLADT24920 Posts
June 25 2017 04:11 GMT
#480
I think that we should wait some more before passing any further judgement on the sprites etc... I just highly doubt they changed sprites since they showed the last trailer and hopefully they prove me right lol.
Former BW EiC"Watch Bakemonogatari or I will kill you." -Toad, April 18th, 2017
juvenal
Profile Joined July 2013
2448 Posts
June 25 2017 04:54 GMT
#481
SK is the biggest market so obviously Blizzard will make sure SC:R gets proper advertisement on the pro-scene, i.e. all the tournaments will be using SC:R. Blizzard's job is 50% make games and 50% sell games so whenever there's money to be made all efforts will be taken. Here's hoping 360p will do the trick.
Michael Probu
Dazed.
Profile Blog Joined March 2008
Canada3301 Posts
June 25 2017 04:55 GMT
#482
The ling death animation and blood reminds me vaguely of Fallens from diablo 2.
Never say Die! ||| Fight you? No, I want to kill you.
avilo
Profile Blog Joined November 2007
United States4100 Posts
June 25 2017 05:47 GMT
#483
Any word on custom hotkeys yet for the live version of SC:BW? Obviously they said it'll come with remastered but are they going to enable this for non-remaster bw players?

And will it hit before Remastered fully launches? Just curious.
Sup
Glioburd
Profile Joined April 2008
France1911 Posts
Last Edited: 2017-06-25 08:32:52
June 25 2017 08:32 GMT
#484
On June 25 2017 14:47 avilo wrote:
Any word on custom hotkeys yet for the live version of SC:BW? Obviously they said it'll come with remastered but are they going to enable this for non-remaster bw players?

And will it hit before Remastered fully launches? Just curious.


If I'm not wrong, it will be available for both HD and Non-HD version at the HD release.
"You should hate loosing, but you should never fear defeat." NaDa.
iFU.pauline
Profile Joined September 2009
France1549 Posts
June 25 2017 08:49 GMT
#485
On June 25 2017 09:33 BigFan wrote:
Show nested quote +
On June 25 2017 06:25 iFU.pauline wrote:
On June 25 2017 05:36 BigFan wrote:
On June 25 2017 04:39 Dazed. wrote:
On June 25 2017 03:43 Levque wrote:
Being able to use the original sprites is cool ( I know I'll be using them) but remember, Blizzard is going to force the Korean tournaments to use the remaster and I assume the new sprites. Anyone looking forward to all future BW competition being a eye sore???

The "nostalgia" excuse is tired as hell, these sprites are just low quality. Blizzard needs to go back to the drawing board and delay the game if needed to do this right.
Where the hell are you getting that from?

ASL4 will be using remastered, rather waiting for it. I can only presume the same for the rest. So, I think this past ASL and this upcoming ATB are the only remaining tourneys that will be using the standard version.


Even if they broadcast live using remastered (observer), it doesn't prevent players from using the standard version since both are compatible, it's the whole point.

yep, I'm aware of that. My comment was regarding what we the viewers will see. Once remastered gets released, there is a high chance that any and all BW tournaments will be casting the game using the HD graphics, rather than the standard ones that we've watched for so long. My only hope is that the new gfx are close enough and look good enough in the final release so that we can enjoy the match rather than nitpick about some of the smaller changes.


Yea, HD is a must, no way they wouldn't do it.
No coward soul is mine, No trembler in the world's storm-troubled sphere, I see Heaven's glories shine, And Faith shines equal arming me from Fear
404AlphaSquad
Profile Joined October 2011
839 Posts
Last Edited: 2017-06-25 15:21:15
June 25 2017 15:11 GMT
#486
On June 25 2017 13:05 metzoor wrote:
Show nested quote +
On June 25 2017 13:00 MamiyaOtaru wrote:
eurgh those death sprites look bad. In the sense that they don't look like the originals (but in HD) which things pretty much looked like before. Tank shell impacts and tank explosions looking different too. What happened to keeping things the same but higher res?

Like a lot of the nitpicking (it's too shiny! etc) has been a bit much but these things are just straight up different, and I thought that was against their mandate.

The mutas popping too.. just everything in those gifs


I watched and interview with the head designer(?) of the remaster somewhere on youtube, and he said that some sprites were not recoverable since the game is so old that Blizzard no longer had them. They had to make a lot of sprites and make them look like old bw or at least similar with HD.


Early announcement showed the same and loyal to BW death animation in HD. Seems like they felt the need to rework death animations altogether. So that's partly what they have been working on (and don't tell me they weren't. Any graphic designer can tell you that it is more time consuming to make new animations than fleshing out the old ones.) . Cant say that I am satisfied with the results.

[image loading]

On June 25 2017 13:11 BigFan wrote:
I think that we should wait some more before passing any further judgement on the sprites etc... I just highly doubt they changed sprites since they showed the last trailer and hopefully they prove me right lol.

I respectfully disagree. People need to be vocal about this because once the game gets shipped. changing animations are out of the question. This game deserves the harshest criticism on any potential change. Even if it is "just" changing graphics.
aka Kalevi
BigFan
Profile Blog Joined December 2010
TLADT24920 Posts
Last Edited: 2017-06-25 16:11:04
June 25 2017 15:35 GMT
#487
On June 25 2017 17:49 iFU.pauline wrote:
Show nested quote +
On June 25 2017 09:33 BigFan wrote:
On June 25 2017 06:25 iFU.pauline wrote:
On June 25 2017 05:36 BigFan wrote:
On June 25 2017 04:39 Dazed. wrote:
On June 25 2017 03:43 Levque wrote:
Being able to use the original sprites is cool ( I know I'll be using them) but remember, Blizzard is going to force the Korean tournaments to use the remaster and I assume the new sprites. Anyone looking forward to all future BW competition being a eye sore???

The "nostalgia" excuse is tired as hell, these sprites are just low quality. Blizzard needs to go back to the drawing board and delay the game if needed to do this right.
Where the hell are you getting that from?

ASL4 will be using remastered, rather waiting for it. I can only presume the same for the rest. So, I think this past ASL and this upcoming ATB are the only remaining tourneys that will be using the standard version.


Even if they broadcast live using remastered (observer), it doesn't prevent players from using the standard version since both are compatible, it's the whole point.

yep, I'm aware of that. My comment was regarding what we the viewers will see. Once remastered gets released, there is a high chance that any and all BW tournaments will be casting the game using the HD graphics, rather than the standard ones that we've watched for so long. My only hope is that the new gfx are close enough and look good enough in the final release so that we can enjoy the match rather than nitpick about some of the smaller changes.


Yea, HD is a must, no way they wouldn't do it.

yep, my thoughts exact. I always liked the standard graphics so ya, guess we'll see.

On June 26 2017 00:11 404AlphaSquad wrote:
Show nested quote +
On June 25 2017 13:11 BigFan wrote:
I think that we should wait some more before passing any further judgement on the sprites etc... I just highly doubt they changed sprites since they showed the last trailer and hopefully they prove me right lol.

I respectfully disagree. People need to be vocal about this because once the game gets shipped. changing animations are out of the question. This game deserves the harshest criticism on any potential change. Even if it is "just" changing graphics.

oh, don't get me wrong. Disagree all you like lol. I'm just saying that going off low quality gifs isn't the best indicator of changes so we'll need to see more to get confirmation. Having said that, I chuckled a bit at the marine death animation. Feels more like rocks collapsing than a dying animation to me XD
Former BW EiC"Watch Bakemonogatari or I will kill you." -Toad, April 18th, 2017
fabiano
Profile Blog Joined August 2009
Brazil4644 Posts
June 25 2017 16:00 GMT
#488
The new gifs look like the sprites I used to make when I coded "games" for fun. Definitely doesn't look like a professional work, wtf.....
"When the geyser died, a probe came out" - SirJolt
B-royal
Profile Joined May 2015
Belgium1330 Posts
June 25 2017 16:47 GMT
#489
Compare this to age of empires the remaster lol...
new BW-player (~E rank fish) twitch.tv/crispydrone || What plays 500 games a season but can't get better? => http://imgur.com/a/pLzf9 <= ||
JungleTerrain
Profile Joined January 2012
Chile799 Posts
June 25 2017 17:26 GMT
#490
On June 25 2017 08:03 tec27 wrote:
Show nested quote +
On June 25 2017 07:14 Qikz wrote:
On June 25 2017 06:33 tec27 wrote:
On June 25 2017 06:09 Dazed. wrote:
On June 25 2017 05:36 BigFan wrote:
On June 25 2017 04:39 Dazed. wrote:
On June 25 2017 03:43 Levque wrote:
Being able to use the original sprites is cool ( I know I'll be using them) but remember, Blizzard is going to force the Korean tournaments to use the remaster and I assume the new sprites. Anyone looking forward to all future BW competition being a eye sore???

The "nostalgia" excuse is tired as hell, these sprites are just low quality. Blizzard needs to go back to the drawing board and delay the game if needed to do this right.
Where the hell are you getting that from?

ASL4 will be using remastered, rather waiting for it. I can only presume the same for the rest. So, I think this past ASL and this upcoming ATB are the only remaining tourneys that will be using the standard version.
Do we actually have any information that blizzard is forcing these tournaments--- and any future online or offline tournament -- to do this? Adoption=/=forced adoption afterall.

Seems extremely likely that they will, given that they also forced the ASL to switch to 1.18 this past season (and only relented after much complaining from both fans and pros). Blizzard's "if you don't want to switch, you won't have to!" statements only go as far as they don't affect their own bottom line.


That's a big statement without any actual proof. I respect you tec, but people shouldn't be making statements like this without any verifiable evidence.

I gave some in the previous statement? Or you could go back further and look at what Blizzard did to Kespa's BW leagues after they made they same sort of statements about BW vs SC2? There's plenty of history behind this.


Previous company history and evidence regarding a statement are not the same thing.

There are reasons to believe that a company like blizzard tends to make the same mistakes they made in the past, but things really need to be assessed case by case.
www.broodwarmaps.net
404AlphaSquad
Profile Joined October 2011
839 Posts
June 25 2017 17:46 GMT
#491
On June 26 2017 02:26 JungleTerrain wrote:
Show nested quote +
On June 25 2017 08:03 tec27 wrote:
On June 25 2017 07:14 Qikz wrote:
On June 25 2017 06:33 tec27 wrote:
On June 25 2017 06:09 Dazed. wrote:
On June 25 2017 05:36 BigFan wrote:
On June 25 2017 04:39 Dazed. wrote:
On June 25 2017 03:43 Levque wrote:
Being able to use the original sprites is cool ( I know I'll be using them) but remember, Blizzard is going to force the Korean tournaments to use the remaster and I assume the new sprites. Anyone looking forward to all future BW competition being a eye sore???

The "nostalgia" excuse is tired as hell, these sprites are just low quality. Blizzard needs to go back to the drawing board and delay the game if needed to do this right.
Where the hell are you getting that from?

ASL4 will be using remastered, rather waiting for it. I can only presume the same for the rest. So, I think this past ASL and this upcoming ATB are the only remaining tourneys that will be using the standard version.
Do we actually have any information that blizzard is forcing these tournaments--- and any future online or offline tournament -- to do this? Adoption=/=forced adoption afterall.

Seems extremely likely that they will, given that they also forced the ASL to switch to 1.18 this past season (and only relented after much complaining from both fans and pros). Blizzard's "if you don't want to switch, you won't have to!" statements only go as far as they don't affect their own bottom line.


That's a big statement without any actual proof. I respect you tec, but people shouldn't be making statements like this without any verifiable evidence.

I gave some in the previous statement? Or you could go back further and look at what Blizzard did to Kespa's BW leagues after they made they same sort of statements about BW vs SC2? There's plenty of history behind this.


Previous company history and evidence regarding a statement are not the same thing.

There are reasons to believe that a company like blizzard tends to make the same mistakes they made in the past, but things really need to be assessed case by case.


Meh. I don't think it is unreasonable to assume that Blizzard doesn't have Brood Wars best interest at heart. And that they are now just pushing a new product in favor of killing their old one. Just like they did before.
aka Kalevi
fazek42
Profile Blog Joined April 2011
Hungary438 Posts
June 25 2017 18:04 GMT
#492
Yeah, honestly, wtf is this? Where do we sign a petition or spam Blizzard devs to do something about this abomination?
Dazed.
Profile Blog Joined March 2008
Canada3301 Posts
June 25 2017 18:18 GMT
#493
On June 26 2017 02:46 404AlphaSquad wrote:
Show nested quote +
On June 26 2017 02:26 JungleTerrain wrote:
On June 25 2017 08:03 tec27 wrote:
On June 25 2017 07:14 Qikz wrote:
On June 25 2017 06:33 tec27 wrote:
On June 25 2017 06:09 Dazed. wrote:
On June 25 2017 05:36 BigFan wrote:
On June 25 2017 04:39 Dazed. wrote:
On June 25 2017 03:43 Levque wrote:
Being able to use the original sprites is cool ( I know I'll be using them) but remember, Blizzard is going to force the Korean tournaments to use the remaster and I assume the new sprites. Anyone looking forward to all future BW competition being a eye sore???

The "nostalgia" excuse is tired as hell, these sprites are just low quality. Blizzard needs to go back to the drawing board and delay the game if needed to do this right.
Where the hell are you getting that from?

ASL4 will be using remastered, rather waiting for it. I can only presume the same for the rest. So, I think this past ASL and this upcoming ATB are the only remaining tourneys that will be using the standard version.
Do we actually have any information that blizzard is forcing these tournaments--- and any future online or offline tournament -- to do this? Adoption=/=forced adoption afterall.

Seems extremely likely that they will, given that they also forced the ASL to switch to 1.18 this past season (and only relented after much complaining from both fans and pros). Blizzard's "if you don't want to switch, you won't have to!" statements only go as far as they don't affect their own bottom line.


That's a big statement without any actual proof. I respect you tec, but people shouldn't be making statements like this without any verifiable evidence.

I gave some in the previous statement? Or you could go back further and look at what Blizzard did to Kespa's BW leagues after they made they same sort of statements about BW vs SC2? There's plenty of history behind this.


Previous company history and evidence regarding a statement are not the same thing.

There are reasons to believe that a company like blizzard tends to make the same mistakes they made in the past, but things really need to be assessed case by case.


Meh. I don't think it is unreasonable to assume that Blizzard doesn't have Brood Wars best interest at heart. And that they are now just pushing a new product in favor of killing their old one. Just like they did before.
The new product literally is broodwar, however, which makes this claim more than a little fucking weird...
Never say Die! ||| Fight you? No, I want to kill you.
fazek42
Profile Blog Joined April 2011
Hungary438 Posts
June 25 2017 19:23 GMT
#494
On June 26 2017 00:11 404AlphaSquad wrote:
Show nested quote +
On June 25 2017 13:05 metzoor wrote:
On June 25 2017 13:00 MamiyaOtaru wrote:
eurgh those death sprites look bad. In the sense that they don't look like the originals (but in HD) which things pretty much looked like before. Tank shell impacts and tank explosions looking different too. What happened to keeping things the same but higher res?

Like a lot of the nitpicking (it's too shiny! etc) has been a bit much but these things are just straight up different, and I thought that was against their mandate.

The mutas popping too.. just everything in those gifs


I watched and interview with the head designer(?) of the remaster somewhere on youtube, and he said that some sprites were not recoverable since the game is so old that Blizzard no longer had them. They had to make a lot of sprites and make them look like old bw or at least similar with HD.


Early announcement showed the same and loyal to BW death animation in HD. Seems like they felt the need to rework death animations altogether. So that's partly what they have been working on (and don't tell me they weren't. Any graphic designer can tell you that it is more time consuming to make new animations than fleshing out the old ones.) . Cant say that I am satisfied with the results.

Show nested quote +
On June 25 2017 13:11 BigFan wrote:
I think that we should wait some more before passing any further judgement on the sprites etc... I just highly doubt they changed sprites since they showed the last trailer and hopefully they prove me right lol.

I respectfully disagree. People need to be vocal about this because once the game gets shipped. changing animations are out of the question. This game deserves the harshest criticism on any potential change. Even if it is "just" changing graphics.



Every go post in this thread: us.battle.net to show our concern, just in case this is really the case... We should either clear this up, or get some more info on this. Do not wait until we have a shipped product, and there is nothing more that can be done about an ugly and messed up BW that we'll be forced to watch from then on till eternity as all official Korean leagues will be streamed using it...
endy
Profile Blog Joined May 2009
Switzerland8970 Posts
Last Edited: 2017-06-25 20:18:51
June 25 2017 20:08 GMT
#495
On June 26 2017 04:23 fazek42 wrote:
Show nested quote +
On June 26 2017 00:11 404AlphaSquad wrote:
On June 25 2017 13:05 metzoor wrote:
On June 25 2017 13:00 MamiyaOtaru wrote:
eurgh those death sprites look bad. In the sense that they don't look like the originals (but in HD) which things pretty much looked like before. Tank shell impacts and tank explosions looking different too. What happened to keeping things the same but higher res?

Like a lot of the nitpicking (it's too shiny! etc) has been a bit much but these things are just straight up different, and I thought that was against their mandate.

The mutas popping too.. just everything in those gifs


I watched and interview with the head designer(?) of the remaster somewhere on youtube, and he said that some sprites were not recoverable since the game is so old that Blizzard no longer had them. They had to make a lot of sprites and make them look like old bw or at least similar with HD.


Early announcement showed the same and loyal to BW death animation in HD. Seems like they felt the need to rework death animations altogether. So that's partly what they have been working on (and don't tell me they weren't. Any graphic designer can tell you that it is more time consuming to make new animations than fleshing out the old ones.) . Cant say that I am satisfied with the results.

On June 25 2017 13:11 BigFan wrote:
I think that we should wait some more before passing any further judgement on the sprites etc... I just highly doubt they changed sprites since they showed the last trailer and hopefully they prove me right lol.

I respectfully disagree. People need to be vocal about this because once the game gets shipped. changing animations are out of the question. This game deserves the harshest criticism on any potential change. Even if it is "just" changing graphics.



Every go post in this thread: us.battle.net to show our concern, just in case this is really the case... We should either clear this up, or get some more info on this. Do not wait until we have a shipped product, and there is nothing more that can be done about an ugly and messed up BW that we'll be forced to watch from then on till eternity as all official Korean leagues will be streamed using it...


Good idea, better act before it's too late, they may not even realized how bad it is.

Done

edit: wtf we can't actually say "shit" on Blizzard's forums? what has the world become...
ॐ
iPlaY.NettleS
Profile Blog Joined June 2010
Australia4329 Posts
June 26 2017 03:02 GMT
#496
Blues were pretty quick and diligent replying to threads/posts and fixing issues relating to 1.18 bugs and UI improvements but I have not seen them say anything whatsoever regarding peoples concerns with some of the new unit designs/death animations.
https://www.youtube.com/watch?v=e7PvoI6gvQs
iPlaY.NettleS
Profile Blog Joined June 2010
Australia4329 Posts
Last Edited: 2017-06-26 06:00:41
June 26 2017 06:00 GMT
#497
Teamliquid alexa traffic graph, pretty decent boost since remastered announcement.
[image loading]
https://www.youtube.com/watch?v=e7PvoI6gvQs
semantics
Profile Blog Joined November 2009
10040 Posts
June 26 2017 06:26 GMT
#498
On June 26 2017 15:00 iPlaY.NettleS wrote:
Teamliquid alexa traffic graph, pretty decent boost since remastered announcement.
http://traffic.alexa.com/graph?o=lt&y=t&b=ffffff&n=666666&f=999999&p=4e8cff&r=1y&t=2&z=30&c=1&h=150&w=340&u=teamliquid.net

Mmm still way more than back in the day.
[image loading]
probelife66
Profile Joined March 2017
142 Posts
June 26 2017 06:53 GMT
#499
On June 26 2017 15:26 semantics wrote:
Show nested quote +
On June 26 2017 15:00 iPlaY.NettleS wrote:
Teamliquid alexa traffic graph, pretty decent boost since remastered announcement.
http://traffic.alexa.com/graph?o=lt&y=t&b=ffffff&n=666666&f=999999&p=4e8cff&r=1y&t=2&z=30&c=1&h=150&w=340&u=teamliquid.net

Mmm still way more than back in the day.
[image loading]



It's because SC2/Esports blew up and TL is known by everyone from Anthony Robbins (invested in TL) to your average gamer. Artosis, day9 and the old school players also blew up, so even though broodwar has less players on the blizzrad servers themselves, the TL traffic is likely to be increased.

It's great news though. I've been lurking on TL since the legionnaire days (I'm 30+) despite my account date being quite recent :D
ninazerg
Profile Blog Joined October 2009
United States7291 Posts
June 26 2017 07:41 GMT
#500
Zerglings dying looks like someone stepped on a tomato.
"If two pregnant women get into a fist fight, it's like a mecha-battle between two unborn babies." - Fyodor Dostoevsky
abuse
Profile Joined April 2011
Latvia1931 Posts
June 26 2017 08:33 GMT
#501
Why do the mutalisks look like a flying christmas tree with the weird lighting?

Also, holy shit.. who thought that making tanks die like nukes was a good idea.
wow, that's just amazing how that death animation ever got past the first discussion level at blizzard.
I don't believe you.
Dazed.
Profile Blog Joined March 2008
Canada3301 Posts
Last Edited: 2017-06-26 09:12:36
June 26 2017 09:11 GMT
#502
On June 26 2017 12:02 iPlaY.NettleS wrote:
Blues were pretty quick and diligent replying to threads/posts and fixing issues relating to 1.18 bugs and UI improvements but I have not seen them say anything whatsoever regarding peoples concerns with some of the new unit designs/death animations.
That alone is deeply unsettling, isnt it? We need more people posting in that thread, some articulate/important people.
Never say Die! ||| Fight you? No, I want to kill you.
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
Last Edited: 2017-06-26 09:31:03
June 26 2017 09:21 GMT
#503
On June 26 2017 00:11 404AlphaSquad wrote:
Show nested quote +
On June 25 2017 13:05 metzoor wrote:
On June 25 2017 13:00 MamiyaOtaru wrote:
eurgh those death sprites look bad. In the sense that they don't look like the originals (but in HD) which things pretty much looked like before. Tank shell impacts and tank explosions looking different too. What happened to keeping things the same but higher res?

Like a lot of the nitpicking (it's too shiny! etc) has been a bit much but these things are just straight up different, and I thought that was against their mandate.

The mutas popping too.. just everything in those gifs


I watched and interview with the head designer(?) of the remaster somewhere on youtube, and he said that some sprites were not recoverable since the game is so old that Blizzard no longer had them. They had to make a lot of sprites and make them look like old bw or at least similar with HD.


Early announcement showed the same and loyal to BW death animation in HD. Seems like they felt the need to rework death animations altogether. So that's partly what they have been working on (and don't tell me they weren't. Any graphic designer can tell you that it is more time consuming to make new animations than fleshing out the old ones.) . Cant say that I am satisfied with the results.

[image loading]

Show nested quote +
On June 25 2017 13:11 BigFan wrote:
I think that we should wait some more before passing any further judgement on the sprites etc... I just highly doubt they changed sprites since they showed the last trailer and hopefully they prove me right lol.

I respectfully disagree. People need to be vocal about this because once the game gets shipped. changing animations are out of the question. This game deserves the harshest criticism on any potential change. Even if it is "just" changing graphics.

On closer inspection, the Marine death animation in the old gif is the same as the one in the new gif, but the blood decal was using the old BW decal as a placeholder. You can see how the end of the animation doesn't line up with the placeholder decal. They probably got around to replacing those placeholder decals since then. The same could be said for the Zergling death animation and blood decal. They definitely need more polish. In particular, I think the Marine's death animation and new blood decal looks too awkward being that wide and spread out. The Zergling blood decal needs a lot more polish. In fact, I think a lot of this needs a few passes of polish and feedback. However, I think it'll look better in full resolution instead of in low-quality gifs. The new sprites that they showed off several weeks ago looked decent enough.

I hope they also revert the changes to the edge of the Archon
[image loading]
ㅇㅅㅌㅅ
Dangermousecatdog
Profile Joined December 2010
United Kingdom7084 Posts
June 26 2017 11:12 GMT
#504
I know those gifs are low resolution (Why though? Blizzard ran out of processing power for gifs??? Had only 1 second to render the gifs before posting?) but my god, do those death animations look awful. Marines dying look like exploding destructible rocks and zerglings dying reminds me of Diablo 2. And what happened to archons? I liked the intial archon animations, now they look like fluffy cotton balls.
iopq
Profile Blog Joined March 2009
United States908 Posts
June 26 2017 12:57 GMT
#505
On June 26 2017 20:12 Dangermousecatdog wrote:
I know those gifs are low resolution (Why though? Blizzard ran out of processing power for gifs??? Had only 1 second to render the gifs before posting?)

Page load times. Remember, a lot of people who play BW now have slower computers... and some of them live in Peru
AssiRoyal
Profile Blog Joined May 2009
Germany216 Posts
June 26 2017 16:12 GMT
#506
On June 24 2017 07:56 404AlphaSquad wrote:
Is it just me or is the quality of the models declining ?
https://starcraft.com/en-us/articles/20852855

+ Show Spoiler +
[image loading]

[image loading]

[image loading]

[image loading]


wow the ling death animation looks atrocious

blizz plz fix!!!
Dangermousecatdog
Profile Joined December 2010
United Kingdom7084 Posts
June 26 2017 17:26 GMT
#507
On June 26 2017 21:57 iopq wrote:
Show nested quote +
On June 26 2017 20:12 Dangermousecatdog wrote:
I know those gifs are low resolution (Why though? Blizzard ran out of processing power for gifs??? Had only 1 second to render the gifs before posting?)

Page load times. Remember, a lot of people who play BW now have slower computers... and some of them live in Peru

I had a 486 and dial-up 20 years ago. Multiple gifs weren't a problem back then. You just had a to wait a few seconds. Though obviously not high res. I suspect that people might have upgraded their computers in the intervening 20 years even in poorer countries as if they can afford them then, they can afford them now, as well as better internet.
Pippah
Profile Joined January 2010
Denmark353 Posts
June 26 2017 17:50 GMT
#508
Thats terrible!!! Oh my god they need to change this!!
TT1
Profile Blog Joined December 2008
Canada10006 Posts
June 26 2017 17:59 GMT
#509
yea the ling and marine death animation looks really bad
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
thezanursic
Profile Blog Joined July 2011
5478 Posts
June 26 2017 18:34 GMT
#510
On June 26 2017 00:11 404AlphaSquad wrote:
Show nested quote +
On June 25 2017 13:05 metzoor wrote:
On June 25 2017 13:00 MamiyaOtaru wrote:
eurgh those death sprites look bad. In the sense that they don't look like the originals (but in HD) which things pretty much looked like before. Tank shell impacts and tank explosions looking different too. What happened to keeping things the same but higher res?

Like a lot of the nitpicking (it's too shiny! etc) has been a bit much but these things are just straight up different, and I thought that was against their mandate.

The mutas popping too.. just everything in those gifs


I watched and interview with the head designer(?) of the remaster somewhere on youtube, and he said that some sprites were not recoverable since the game is so old that Blizzard no longer had them. They had to make a lot of sprites and make them look like old bw or at least similar with HD.


Early announcement showed the same and loyal to BW death animation in HD. Seems like they felt the need to rework death animations altogether. So that's partly what they have been working on (and don't tell me they weren't. Any graphic designer can tell you that it is more time consuming to make new animations than fleshing out the old ones.) . Cant say that I am satisfied with the results.

[image loading]

Show nested quote +
On June 25 2017 13:11 BigFan wrote:
I think that we should wait some more before passing any further judgement on the sprites etc... I just highly doubt they changed sprites since they showed the last trailer and hopefully they prove me right lol.

I respectfully disagree. People need to be vocal about this because once the game gets shipped. changing animations are out of the question. This game deserves the harshest criticism on any potential change. Even if it is "just" changing graphics.


We need to get them to change this back
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
KaRnaGe[cF]
Profile Joined September 2007
United States355 Posts
June 26 2017 18:45 GMT
#511
If these are the final units and animation I can only hope that I will be able to use the matchmaking ladder with the old graphics.
"We must remember that one man is much the same as another, and that he is best who is trained in the severest school." - Athenian General Thucydides Quantum Gaming
CobaltBlu
Profile Blog Joined August 2009
United States919 Posts
June 26 2017 19:19 GMT
#512
I think the gore of the remaster marines doesn't look bad it is just the shoulder pads / helmets tumbling down that makes it look silly. I'm really concerned about the zerg gore and the plasticy archons though.
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
June 26 2017 19:50 GMT
#513
On June 27 2017 04:19 CobaltBlu wrote:
I think the gore of the remaster marines doesn't look bad it is just the shoulder pads / helmets tumbling down that makes it look silly. I'm really concerned about the zerg gore and the plasticy archons though.

Yeah, they need to slightly tone down the debris on those marine deaths, though it's interesting that they got team color into the animation.
ㅇㅅㅌㅅ
arb
Profile Blog Joined April 2008
Noobville17921 Posts
June 26 2017 20:11 GMT
#514
On June 27 2017 03:45 KaRnaGe[cF] wrote:
If these are the final units and animation I can only hope that I will be able to use the matchmaking ladder with the old graphics.

They already mentioned you can switch between old/new graphics on the fly.
Artillery spawned from the forges of Hell
StarscreamG1
Profile Joined February 2011
Portugal1653 Posts
August 30 2017 21:56 GMT
#515
Sorry about the bump, but is there a place where we can check SC Remastered new patch notes? Two days a week the game is updating, but no information available.
JungleTerrain
Profile Joined January 2012
Chile799 Posts
August 30 2017 22:18 GMT
#516
On August 31 2017 06:56 StarscreamG1 wrote:
Sorry about the bump, but is there a place where we can check SC Remastered new patch notes? Two days a week the game is updating, but no information available.


Always check here:

https://us.battle.net/forums/en/starcraft/22814089/
www.broodwarmaps.net
StarscreamG1
Profile Joined February 2011
Portugal1653 Posts
August 30 2017 22:54 GMT
#517
On August 31 2017 07:18 JungleTerrain wrote:
Show nested quote +
On August 31 2017 06:56 StarscreamG1 wrote:
Sorry about the bump, but is there a place where we can check SC Remastered new patch notes? Two days a week the game is updating, but no information available.


Always check here:

https://us.battle.net/forums/en/starcraft/22814089/

GREAT!!
SkelA
Profile Blog Joined January 2007
Macedonia13032 Posts
August 31 2017 08:19 GMT
#518
Anyone having ladder not recording their wins correctly?

Whenever i lose i get double loss in ladder info. My stats are 9-4 and ladder shows im 16-8.
Stork and KHAN fan till 2012 ...
merz
Profile Blog Joined July 2004
Sweden2760 Posts
August 31 2017 09:21 GMT
#519
On August 31 2017 17:19 SkelA wrote:
Anyone having ladder not recording their wins correctly?

Whenever i lose i get double loss in ladder info. My stats are 9-4 and ladder shows im 16-8.


Same here. When I go to my profile I have the correct stats but wrong MMR. When I go to the leaderbords for ladder I have the correct MMR but wrong stats (the stats is doubled).

I'm guessing they are trying to sort it out as we speak, lots of things buggy with Ranked.
Winners never quit, quitters never win.
merz
Profile Blog Joined July 2004
Sweden2760 Posts
August 31 2017 09:23 GMT
#520
On August 31 2017 18:21 merz wrote:
Show nested quote +
On August 31 2017 17:19 SkelA wrote:
Anyone having ladder not recording their wins correctly?

Whenever i lose i get double loss in ladder info. My stats are 9-4 and ladder shows im 16-8.


Same here. When I go to my profile I have the correct stats but wrong MMR. When I go to the leaderbords for ladder I have the correct MMR but wrong stats (the stats is doubled).

I'm guessing they are trying to sort it out as we speak, lots of things buggy with Ranked.


EDIT:

Yeah they seem aware of this

https://us.battle.net/forums/en/starcraft/topic/20758537891
Winners never quit, quitters never win.
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