Can't wait!
StarCraft v1.18a Patch Notes; Preparation for SC:R - Page 19
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Haemonculus
United States6980 Posts
Can't wait! | ||
intotheheart
Canada33091 Posts
On March 30 2017 03:41 toriak wrote: from https://us.battle.net/forums/en/starcraft/topic/20753875497 Matchmaking will not be included as part of 1.18. It is currently slated to be available to everyone once we release SC:R. Hi toriak! 1.18 will include native Fish server, but SC:R will give us actual matchmaking. | ||
petro1987
Brazil374 Posts
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HaN-
France1919 Posts
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intotheheart
Canada33091 Posts
On March 30 2017 05:09 petro1987 wrote: Anybody understands how exactly this fish integration will take place? Is it just adding the Fish server on the gateway list by default? Will foreigners be allowed to play? How is the latency from Americas (South America, anyone?)? I've never played on Fish, only on ICCup. I believe it'll be like just having an extra server on startup, foreigners will have to make accounts and do the usual thing - look up a guide on TL about playing on the Fish server, it'll be explained. As for how South Americas -> games, you'll definitely have to snoop around. | ||
yB.TeH
Germany413 Posts
On March 30 2017 03:38 Lockitupv2 wrote: They skipped 9 because it would cause a lot of problems with how older programmers were coded. and all this time i thought programmers were born, raised and taught i'm really getting old, damn | ||
Lockitupv2
United States496 Posts
On March 30 2017 06:42 Qeet wrote: and all this time i thought programmers were born, raised and taught i'm really getting old, damn get with the times grandpa | ||
Jose Antonio
1 Post
User was warned for this post | ||
lestye
United States4135 Posts
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Woosixion
116 Posts
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beg
991 Posts
On March 29 2017 17:46 Nixer wrote: As far as I'm aware Quake has used the exact same network model(?) as the Source engine since QuakeWorld. Sorry for being awfully off-topic guys. Hope you find 1.18 and SC:R to be great, since it's looking quite solid so far. Yea, I don't wanna derail this thread either, but I promised I'll do an experiment and post results... so let's go I will make it easy on myself and not upload the videos I used for measuring. The results are boring and I don't know how to interpret them anyway. So, I tested "netcode delay" in SC2, Heroes of the Storm and Dota2. And the result is the same for all 3 games ... it took about 9 frames after mouse click till any visible reaction. I recorded at 60 fps, so all three games were delayed by about 150ms. In Dota2 I had a ping of 28-30ms. SC2 and HotS don't display the ping, but it probably was around 30-50ms. Conclusion? 150ms delay in all three games? That would be unacceptable for first person shooters. Maybe this kind of netcode is an "obvious best choice" for MOBA and RTS. No clue. | ||
Diablo666
United States306 Posts
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Spartangy
New Zealand8 Posts
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lagcats
172 Posts
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duke91
Germany1458 Posts
On March 30 2017 11:42 Spartangy wrote: Doesn't seem like BW will ever have widescreen or higher resolution options, whereas the Remaster will (unless I'm mistaken). That's enough for me to want to purchase the Remaster. literally pay2win | ||
iamho
United States3345 Posts
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lestye
United States4135 Posts
On March 30 2017 13:23 iamho wrote: Is port forwarding still going to be necessary to host games? Not with the patch/when the patch goes live. | ||
Wrath
3174 Posts
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lagcats
172 Posts
oh wait, its in 3 hrs ~? | ||
lestye
United States4135 Posts
On March 30 2017 13:54 lagcats wrote: Wait, i cant see SC:BW in my battle.net acc also isn't it supposed to be live? oh wait, its in 3 hrs ~? Doubtful. It just went up on the PTR and its nighttime in America. It'll probably go live later on? | ||
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