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StarCraft v1.18a Patch Notes; Preparation for SC:R - Page 19

Forum Index > BW General
519 CommentsPost a Reply
Prev 1 17 18 19 20 21 26 Next All
Haemonculus
Profile Blog Joined November 2004
United States6980 Posts
March 29 2017 18:44 GMT
#361
Holy shit I am SO READY TO FEEL OLD.

Can't wait!
I admire your commitment to being *very* oily
intotheheart
Profile Blog Joined January 2011
Canada33091 Posts
March 29 2017 18:44 GMT
#362
On March 30 2017 03:41 toriak wrote:
Show nested quote +
On March 29 2017 22:00 SirenDAY wrote:
So, matchmaking system will be available only in remastered version, or in 1.18a? Or they just add it when remastered version will be released on both versions?

from https://us.battle.net/forums/en/starcraft/topic/20753875497
Matchmaking will not be included as part of 1.18. It is currently slated to be available to everyone once we release SC:R.

Hi toriak!

1.18 will include native Fish server, but SC:R will give us actual matchmaking.
kiss kiss fall in love
petro1987
Profile Joined May 2009
Brazil374 Posts
March 29 2017 20:09 GMT
#363
Anybody understands how exactly this fish integration will take place? Is it just adding the Fish server on the gateway list by default? Will foreigners be allowed to play? How is the latency from Americas (South America, anyone?)? I've never played on Fish, only on ICCup.
HaN-
Profile Blog Joined June 2009
France1919 Posts
March 29 2017 21:03 GMT
#364
how many hours until patch?
Calendaraka Foxhan
intotheheart
Profile Blog Joined January 2011
Canada33091 Posts
March 29 2017 21:07 GMT
#365
On March 30 2017 05:09 petro1987 wrote:
Anybody understands how exactly this fish integration will take place? Is it just adding the Fish server on the gateway list by default? Will foreigners be allowed to play? How is the latency from Americas (South America, anyone?)? I've never played on Fish, only on ICCup.

I believe it'll be like just having an extra server on startup, foreigners will have to make accounts and do the usual thing - look up a guide on TL about playing on the Fish server, it'll be explained. As for how South Americas -> games, you'll definitely have to snoop around.
kiss kiss fall in love
yB.TeH
Profile Blog Joined November 2008
Germany414 Posts
March 29 2017 21:42 GMT
#366
On March 30 2017 03:38 Lockitupv2 wrote:
Show nested quote +
On March 26 2017 14:41 Lorch wrote:
On March 26 2017 14:37 lestye wrote:
How are they just gonna skip 1.17?


Same as Windows 9. They do this to emphasise how huge the changes are.




They skipped 9 because it would cause a lot of problems with how older programmers were coded.


and all this time i thought programmers were born, raised and taught
i'm really getting old, damn
Lockitupv2
Profile Joined March 2012
United States496 Posts
March 29 2017 22:20 GMT
#367
On March 30 2017 06:42 Qeet wrote:
Show nested quote +
On March 30 2017 03:38 Lockitupv2 wrote:
On March 26 2017 14:41 Lorch wrote:
On March 26 2017 14:37 lestye wrote:
How are they just gonna skip 1.17?


Same as Windows 9. They do this to emphasise how huge the changes are.




They skipped 9 because it would cause a lot of problems with how older programmers were coded.


and all this time i thought programmers were born, raised and taught
i'm really getting old, damn

get with the times grandpa
That's right folks, I definitely heard an ethnic twang in that voice, so everyone put your guesses on the screen. It's everyone's favorite game, it's Guess the Minority!!!
Jose Antonio
Profile Joined March 2017
1 Post
March 29 2017 22:27 GMT
#368
no podrian habalar en español :v por favor TT_TT

User was warned for this post
lestye
Profile Blog Joined August 2010
United States4160 Posts
March 29 2017 22:31 GMT
#369
Patch is available on the PTR: https://us.battle.net/forums/en/starcraft/topic/20753915707
"You guys are just edgelords. Embrace your inner weeb desu" -Zergneedsfood
Woosixion
Profile Joined February 2012
119 Posts
March 29 2017 22:45 GMT
#370
so how do you change the key bindings?
the only way out is through...
beg
Profile Blog Joined May 2010
991 Posts
Last Edited: 2017-03-30 00:53:29
March 30 2017 00:48 GMT
#371
On March 29 2017 17:46 Nixer wrote:
Show nested quote +
On March 29 2017 08:38 beg wrote:
On March 29 2017 08:24 Nixer wrote:
The reason why you might've thought you experienced a forced delay, by that I mean an artificial one to emulate the the WC3 experience in Dota, is because of UDP interpolation and lack of network prediction. The reason they haven't made a predictive systems is that they don't work that well for an ARTS/RTS unlike for an FPS. This can inherently make it feel delayed depending on the interpolation settings and servers, which Valve has improved during and since the beta. However this certainly is not an effort to emulate the experience of WC3 or anything among those lines nor on purpose per se, hence my initial reaction.

I guess you could technically call this artificial delay but that's often misunderstood. This system also has its advantages compared to other solutions.

Oh and not to mention other input issues and bugs which definitely were not on purpose.

Not sure if I understand you correctly, but I think I have an idea what you mean.

Did you ever play Quake 3? When you would shoot your gun, you wouldn't immediately see the shot until the server received your data and confirmed it back to the client. So I guess that's what you're saying, right?

This might be true, sure. I'll do experiments with Dota2, SC2 and HotS. Maybe that will help to clear it up. I'm expecting SC2 to have an artificial delay of around 200ms. Let's see how the other games compare

If what you say is true, I'll expect a delay of around 100ms in Dota with my 40 ms ping.

As far as I'm aware Quake has used the exact same network model(?) as the Source engine since QuakeWorld.

Sorry for being awfully off-topic guys. Hope you find 1.18 and SC:R to be great, since it's looking quite solid so far.

Yea, I don't wanna derail this thread either, but I promised I'll do an experiment and post results... so let's go

I will make it easy on myself and not upload the videos I used for measuring. The results are boring and I don't know how to interpret them anyway.

So, I tested "netcode delay" in SC2, Heroes of the Storm and Dota2. And the result is the same for all 3 games ... it took about 9 frames after mouse click till any visible reaction. I recorded at 60 fps, so all three games were delayed by about 150ms.

In Dota2 I had a ping of 28-30ms. SC2 and HotS don't display the ping, but it probably was around 30-50ms.

Conclusion? 150ms delay in all three games? That would be unacceptable for first person shooters. Maybe this kind of netcode is an "obvious best choice" for MOBA and RTS. No clue.
Diablo666
Profile Joined October 2005
United States306 Posts
March 30 2017 01:54 GMT
#372
So do you think people will play the remaster instead of vanilla sc1?
No soy mala yerba, solo yerba en mal lugar
Spartangy
Profile Joined June 2011
New Zealand8 Posts
March 30 2017 02:42 GMT
#373
Doesn't seem like BW will ever have widescreen or higher resolution options, whereas the Remaster will (unless I'm mistaken). That's enough for me to want to purchase the Remaster.
lagcats
Profile Joined February 2016
172 Posts
March 30 2017 03:11 GMT
#374
This is insane. #hype
http://www.twitter.com/lagcats <---> http://www.twitch.tv/lagcats Challenger League of Legends player.
duke91
Profile Joined April 2014
Germany1458 Posts
March 30 2017 03:12 GMT
#375
On March 30 2017 11:42 Spartangy wrote:
Doesn't seem like BW will ever have widescreen or higher resolution options, whereas the Remaster will (unless I'm mistaken). That's enough for me to want to purchase the Remaster.


literally pay2win
( ͡° ͜ʖ ͡°)STYLE START SBENU( ͡° ͜ʖ ͡°)
iamho
Profile Joined June 2009
United States3347 Posts
March 30 2017 04:23 GMT
#376
Is port forwarding still going to be necessary to host games?
lestye
Profile Blog Joined August 2010
United States4160 Posts
March 30 2017 04:25 GMT
#377
On March 30 2017 13:23 iamho wrote:
Is port forwarding still going to be necessary to host games?

Not with the patch/when the patch goes live.
"You guys are just edgelords. Embrace your inner weeb desu" -Zergneedsfood
Wrath
Profile Blog Joined July 2014
3174 Posts
March 30 2017 04:39 GMT
#378
I still don't understand how battle.net servers will work. Are they using the old servers? Will they change the 250ms latency limit to LAN or simply play on Fish for that?
lagcats
Profile Joined February 2016
172 Posts
Last Edited: 2017-03-30 04:57:35
March 30 2017 04:54 GMT
#379
Wait, i cant see SC:BW in my battle.net acc also isn't it supposed to be live?


oh wait, its in 3 hrs ~?
http://www.twitter.com/lagcats <---> http://www.twitch.tv/lagcats Challenger League of Legends player.
lestye
Profile Blog Joined August 2010
United States4160 Posts
March 30 2017 05:08 GMT
#380
On March 30 2017 13:54 lagcats wrote:
Wait, i cant see SC:BW in my battle.net acc also isn't it supposed to be live?


oh wait, its in 3 hrs ~?


Doubtful. It just went up on the PTR and its nighttime in America. It'll probably go live later on?
"You guys are just edgelords. Embrace your inner weeb desu" -Zergneedsfood
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