• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 10:45
CEST 16:45
KST 23:45
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro4 Preview: Mirror Mirror4[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10
Community News
Weekly Cups Results (Sep 28-Oct 4)0SC4ALL: II SC2 Complete Invited Player Lineup10StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026)77Weekly Cups (Sept 21-27): herO and ByuN double2Weekly Cups (Sep 13-20): herO scores triple3
StarCraft 2
General
[Old] StarCraft 3 Reportedly in Development StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026) How do you feel about the mass reverts in the 5.0.17 PTR? Weekly Cups Results (Sep 28-Oct 4) SC4ALL: II SC2 Complete Invited Player Lineup
Tourneys
Stellar Fest TWO the Moon (Dec 16-20) ISSL (IntoTheTV x SOOP SC2 League): Premier Sparkling Tuna Cup - Weekly Open Tournament 2026 GSTL Grand Finals Sea Duckling Open (Global, Bronze-Diamond)
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
Mutation # 546 Catch the Train The PondCast: SC2 News & Results Mutation # 545 And Drops and Rifts Mutation # 544 Double Trouble
Brood War
General
Sagi.gg Launcher Released 20-year-old Valorant player starting StarCraft Bot on ladder BGH Auto Balance -> http://bghmmr.eu/ Fantasy returning?
Tourneys
[ASL22] Semifinal B [ASL22] Semifinal A [Megathread] Daily Proleagues [ASL22] Ro8 Day 4
Strategy
Simple Questions, Simple Answers Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do?
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread Total Annihilation Zero
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Canadian Politics Mega-thread Dating: How's your luck? Artificial Intelligence Thread
Fan Clubs
Serral Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Escaping Into Video Games: G…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Regacy Esports:Our Goa…
regacyesports
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7799 users

StarCraft v1.18a Patch Notes; Preparation for SC:R - Page 16

Forum Index > BW General
519 CommentsPost a Reply
Prev 1 14 15 16 17 18 26 Next All
lestye
Profile Blog Joined August 2010
United States4243 Posts
March 28 2017 17:52 GMT
#301
On March 29 2017 02:06 Miragee wrote:
Show nested quote +
On March 29 2017 01:45 lestye wrote:
On March 29 2017 01:40 Sr18 wrote:
I don't notice any delay in Dota2 when I'm playing with low ping. Do you have any recent source about the input delay that you mentioned? The link you gave is 5 years old.

I think 5 years ago, there was "some" delay, but a good chunk of the whining was from kids from HoN and LoL that really disliked the cast and turn speeds of Dota 2.


LoL players cried about the cast and turn speed in Dota 2? I haven't played Dota 2 myself but the turn speed/casting animation canceling in LoL was abysmal...


Thats the thing, everything was absolutely instant. Its super super easy to last hit in LoL, and your character spins around instantly. That's why melee carries aren't really a thing in LoL, since a ranged carry has infinite kiting potential. (Usually in Dota, ranged characters turn around slower than melee characters, giving ranged a disadvantage if melee is able to get too close, they can stutter up infinitely.)
"You guys are just edgelords. Embrace your inner weeb desu" -Zergneedsfood
TL+ Member
ProMeTheus112
Profile Joined December 2009
France2027 Posts
March 28 2017 17:53 GMT
#302
hug, I forgot about this delay in SC2
what is the reason for it? Something with changing settings on servers? for reducing cost?
??
halomonian
Profile Joined January 2012
Brazil255 Posts
March 28 2017 17:55 GMT
#303
any news on the linux front?
thoughts in chaos | enjOy[dream]
sfca
Profile Joined December 2015
Mexico12 Posts
March 28 2017 18:40 GMT
#304
anyone know something about this SC:R working on mac?? please some one help me !!
Philoctetes
Profile Joined March 2017
Netherlands77 Posts
Last Edited: 2017-03-28 18:48:05
March 28 2017 18:42 GMT
#305
On March 28 2017 19:59 Dapper_Cad wrote:
So there is a nearly half second delay in all those games and no-one noticed. This is what you are saying.


Oh, people notice. SC:BW and HoN people.


Yes, you do get used to it. Once you are in sync with the game, delay or not, you are in sync with the game. You correct for it. Obviously, you can do some amazing micro despite the delay.

But if you come from SC or HoN, and move to Dota2 or SC2, it irks. You want crisp control of units. When you have it, it is an amazing thing.


Yes, Dota2 has the same delay as WC3, as the central design philosophy is that it needs to match Dota as closely as possible. Unit rotations need to be added to the build-in delay. But WC3 also has unit rotation.

Yes, in single player you have optimal (very low) delay in SC2, or SC. But in multiplayer it is added to keep every player in sync with the game as SC2 doesn't allow players to go out of sync, doesn't use a server, and doesn't use client side prediction.
SC2 has the most silly online infrastructure possible; routed peer-to-peer.
http://www.teamliquid.net/forum/starcraft-2/117158-some-notes-regarding-sc2-networking

That setup has a lot of disadvantages, but gives Blizzard the control they want, without having much server demand.

Saying that SC2 has no delay at all is silly talk. You always have a delay. The minimum delay possible is a delay up to the next frame/game update. The point is not having the same delay as in single player as in multi player because of network code that puts crisp play on a low priority.
Dapper_Cad
Profile Blog Joined July 2010
United Kingdom964 Posts
March 28 2017 18:43 GMT
#306
For the delay thing, the top answer here seems reasonable:

http://gaming.stackexchange.com/questions/65049/how-long-is-starcraft-2s-typical-input-delay-compared-to-other-competitive-game

If I've understood (and I'm pretty sure I've only got the broad strokes):

Because you're dealing with a lot more data in an RTS as you have more individual units, you're force into a queuing system for commands. The queue in SC2 is updated 5 times a second. That's a "built in" 200ms (one fifth of a second) delay. I was incredulous when someone said 400 ms before, but 200ms is believable.

Someone said earlier that Blizz experimented with reducing this delay, what I'd guess this means is that they tried updating the queue more times per second, but when no-one said much they reverted. This makes sense because a noticeable difference might mean doubling the update rate (ten times per second would mean reducing the delay from 200ms - 100ms) which would also mean doubling the network traffic which would mean more expense.

It all seems plausible and reasonable... I'd be interested if anyone could find an RTS which updates faster.
But he is never making short-term prediction, everyone of his prediction are based on fundenmentals, but he doesn't exactly know when it will happen... So using these kind of narrowed "who-is-right" empirical analysis makes little sense.
lestye
Profile Blog Joined August 2010
United States4243 Posts
March 28 2017 18:48 GMT
#307
I think there's a conflicting use of terms here. I can accept that there is some built "delay" with SC2, but its not the same thing at all compared the giant battle.net delay you see in WC3 and SC1's battle.net play. When I micro online in SC2 its super smooth, WC3 its freaking unbearable and I absolutely hate it. Ultimately we're talking about different kinds of delay or different degrees of it.
"You guys are just edgelords. Embrace your inner weeb desu" -Zergneedsfood
TL+ Member
Philoctetes
Profile Joined March 2017
Netherlands77 Posts
Last Edited: 2017-03-28 19:42:39
March 28 2017 18:51 GMT
#308
Last time I played SC2, in beta for free, it was like battle.net. Last time I saw someone measure it, it was 400ms. Last time I saw Blizzard talk about it, they said they made it higher.

When a currenct SC2 player comes to me and tells me they don't feel a delay, I take that with a grain of salt. When Blizzard comes out with a remake of SC and don't talk about the build-in delay, I am not convinced either. So do or don't we need plugins to get our LAN latency back, with SC:R?

That 98% of the Dota2/LoL/SC2 players don't care about this, never talk about this, I understand. But I am not in that category.
Foxxan
Profile Joined October 2004
Sweden3427 Posts
March 28 2017 18:55 GMT
#309
did the patch come out for the americans? So can i expect the patch for me tomorrow then?
Dapper_Cad
Profile Blog Joined July 2010
United Kingdom964 Posts
March 28 2017 18:56 GMT
#310
On March 29 2017 03:42 Philoctetes wrote:
Show nested quote +
On March 28 2017 19:59 Dapper_Cad wrote:
So there is a nearly half second delay in all those games and no-one noticed. This is what you are saying.


Oh, people notice . SC:BW and HoN people.


Yes, you do get used to it. Once you are in sync with the game, delay or not, you are in sync with the game. You correct for it. Obviously, you can do some amazing micro despite the delay.

But if you come from SC or HoN, and move to Dota2 or SC2, it irks. You want crisp control of units. When you have it, it is an amazing thing.


Yes, Dota2 has the same delay as WC3, as the central design philosophy is that it needs to match Dota as closely as possible. Unit rotations need to be added to the build-in delay.

Yes, in single player you have no delay in SC2, or SC. But in multiplayer it is added to keep every player in sync with the game as SC2 doesn't allow players to go out of sync, doesn't use a server, and doesn't use client side prediction.
SC2 has the most silly online infrastructure possible; routed peer-to-peer.
http://www.teamliquid.net/forum/starcraft-2/117158-some-notes-regarding-sc2-networking

That setup has a lot of disadvantages, but gives Blizzard the control they want, without having much server demand.

Saying that SC2 has no delay at all is silly talk. You always have a delay. The minimum delay possible is a delay up to the next frame. The point is not having the same delay as in single player as in multi player because of network code that puts crisp play on a low priority.


Posted at the same time as you ^^. I am fairly sure I'd notice 400ms, the post I linked had some random guy saying "(typically, around 12 frames ie. 200ms)" but I have no clue how bang on that is. The post you linked seems to contain no useful information for the released version of SC2 because of the switch from TCP to UDP.

I assume if BW doesn't have the delay over LAN it's because they are less worried about how much data the network is using so they can update the game state more often (?). What's your contention here? That BW updates more often over LAN? Over B-net? On fish?
But he is never making short-term prediction, everyone of his prediction are based on fundenmentals, but he doesn't exactly know when it will happen... So using these kind of narrowed "who-is-right" empirical analysis makes little sense.
Philoctetes
Profile Joined March 2017
Netherlands77 Posts
Last Edited: 2017-03-28 19:11:54
March 28 2017 19:03 GMT
#311
It is not a matter of updating. LAN latency for SC is also not the same as latency in single player, and neither is instantanious, as the game isn't forced to update prematurely just because it got an input/command.

BW and SC2 use the same amount of bandwith. A game like HoN uses about 10x as much. I played SC with a 28.8 baud modem. The netcode was written for that. Right now, I am on 1gbit fibreglass. Yet Blizzard seems to be forcing me to play with delay, because a player might be laggy and their netcode is too lazy to handle it smartly.


Just like the SC2 engine is fundamentally flawed to facilitate a crisp microable RTS, so their SC2 netcode has no regard for what type of game it is going to facilitate. Why? Because most of their player base doesn't seem to care. They never had as a design criteria for their netcode: "Ok guys. We need to find multiple tricks to keep this inbuild delay as low as possible, and come up with some intricate code for it." No. They just put in a delay, routed peer to peer, and that's that.

It is the same way as their game engine fundamentally doesn't alllow proper micro, because what kind of control the game engine would lead to was never a consideration in the minds or discussions of those that wrote the code at that time.
jalstar
Profile Blog Joined September 2009
United States8198 Posts
March 28 2017 19:07 GMT
#312
On March 29 2017 02:52 lestye wrote:
Show nested quote +
On March 29 2017 02:06 Miragee wrote:
On March 29 2017 01:45 lestye wrote:
On March 29 2017 01:40 Sr18 wrote:
I don't notice any delay in Dota2 when I'm playing with low ping. Do you have any recent source about the input delay that you mentioned? The link you gave is 5 years old.

I think 5 years ago, there was "some" delay, but a good chunk of the whining was from kids from HoN and LoL that really disliked the cast and turn speeds of Dota 2.


LoL players cried about the cast and turn speed in Dota 2? I haven't played Dota 2 myself but the turn speed/casting animation canceling in LoL was abysmal...


Thats the thing, everything was absolutely instant. Its super super easy to last hit in LoL, and your character spins around instantly. That's why melee carries aren't really a thing in LoL, since a ranged carry has infinite kiting potential. (Usually in Dota, ranged characters turn around slower than melee characters, giving ranged a disadvantage if melee is able to get too close, they can stutter up infinitely.)


This is a misconception, LoL's idea of a "carry" is more of a glass cannon than someone who can 1v5 enemy teams. It makes no sense to have a melee glass cannon.

There were "hyper carries" or "Dota-style" carries in season 1 of LoL and some of them were in fact melee.
Sr18
Profile Joined April 2006
Netherlands1141 Posts
March 28 2017 19:24 GMT
#313
I just fired up a dota2 bot game. Zero delay. Everything responded instantly. Puck's phase shift for instance, happened on screen before I even managed to fully press the hotkey for it. If there is a build in delay of several hundred ms, it's definitely not there in a lobby I hosted. I don't have time to test in a regular match. The bot game felt normal though, so I doubt there is much of a delay otherwise (other than ping, which is 0 for a locally hosted game and between 20-50 ms in a normal match).
If it ain't Dutch, it ain't Park Yeong Min - CJ fighting!
HaN-
Profile Blog Joined June 2009
France1920 Posts
March 28 2017 19:26 GMT
#314
Patch Will Happen 3/30 US Time.


EDT? so for Europe it means Friday March 31st at 06:00 AM ?
Calendaraka Foxhan
Philoctetes
Profile Joined March 2017
Netherlands77 Posts
Last Edited: 2017-03-28 19:37:16
March 28 2017 19:36 GMT
#315
On March 29 2017 04:24 Sr18 wrote:
I just fired up a dota2 bot game. Zero delay. Everything responded instantly. Puck's phase shift for instance, happened on screen before I even managed to fully press the hotkey for it. If there is a build in delay of several hundred ms, it's definitely not there in a lobby I hosted. I don't have time to test in a regular match. The bot game felt normal though, so I doubt there is much of a delay otherwise (other than ping, which is 0 for a locally hosted game and between 20-50 ms in a normal match).


Look. I am a scientist. I have do experiements on the femto-timescale.

You entering a game and saying there is literally 'zero delay' is just meaningless to me, because the game doesn't have an infinitely high frame rate. That you mean that you 'feel no delay' is also meaingless to me.
I also suspect that if you play a game in lobby in Dota2, there is single player delay, not multiplayer delay. So besides your measuring stick not being able to measure what we want to talk about, whatever you tried to measure probably wasn't there anyway.

You need to somewhat high speed camera to measure the screen, so the frames can be counted. Then it can be shown how much difference there is in different games and game modes. Not until you can accurately link a mouse press with whatever is recorded on screen, you can know for sure.
Lorch
Profile Joined June 2011
Germany3711 Posts
March 28 2017 19:38 GMT
#316
On March 29 2017 04:26 HaN- wrote:
Show nested quote +
Patch Will Happen 3/30 US Time.


EDT? so for Europe it means Friday March 31st at 06:00 AM ?


3/30 US Time is not a day later in Europe. If it happens at midnight it's 6 AM on 3/30 in europe. But since blizzard is west coast it'd be more like 9 am. However, chances are they'll patch sometime at noon US time so that'd be evening in europe. Either way the patch should hit sometime on March 30, even if you are in Europe.
Foxxan
Profile Joined October 2004
Sweden3427 Posts
March 28 2017 19:40 GMT
#317
https://us.battle.net/forums/en/bnet/topic/20753815644
It says for preparation for the patch.

Means americans already have it if thats the case i think and we in europe get in tomorrow quite early.
mOnion
Profile Blog Joined August 2009
United States5660 Posts
March 28 2017 19:43 GMT
#318
damn, now i dont even wanna play BW:R if there's gonna be gamer scientists playing. how could i possibly win against that
☆★☆ 7486!!! Join the Ban mOnion Anti-Trolling Initiative! - Caller | "on a scale of machine to 10, how bad is that Zerg?" - LZgamer | you are the new tl.net bonjwa monion, congrats - Rekrul | "Cheeseburgers dynamite lilacs" - Chill
Lorch
Profile Joined June 2011
Germany3711 Posts
March 28 2017 19:44 GMT
#319
Preparation != Patch is live

You can log onto US East/West right now if you don't believe me. The patch will come out on Thursday for all regions.
beg
Profile Blog Joined May 2010
991 Posts
March 28 2017 19:52 GMT
#320
On March 29 2017 04:24 Sr18 wrote:
I just fired up a dota2 bot game. Zero delay. Everything responded instantly. Puck's phase shift for instance, happened on screen before I even managed to fully press the hotkey for it. If there is a build in delay of several hundred ms, it's definitely not there in a lobby I hosted. I don't have time to test in a regular match. The bot game felt normal though, so I doubt there is much of a delay otherwise (other than ping, which is 0 for a locally hosted game and between 20-50 ms in a normal match).

I'm downloading Dota2, SC2 and HotS to get a definite answer. Will probably post results in 24 hours.
Prev 1 14 15 16 17 18 26 Next All
Please log in or register to reply.
Live Events Refresh
Kung Fu Cup
20:00
Kung Fu Cup Weekly #26
IntoTheiNu 1092
RotterdaM631
SteadfastSC308
TKL 235
Rex126
CosmosSc2 39
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 631
SteadfastSC 308
TKL 235
Rex 126
ProTech106
CosmosSc2 39
StarCraft: Brood War
Britney 44392
Calm 3459
Shuttle 2751
Jaedong 1839
Horang2 756
Mini 567
Rush 425
EffOrt 387
Soma 349
Soulkey 346
[ Show more ]
Stork 319
ZerO 248
Larva 239
BeSt 206
Snow 204
firebathero 121
Mong 119
Zeus 98
910 78
hero 74
Mind 72
sorry 68
Free 62
Sharp 49
Hyun 49
Shine 39
Shinee 37
PianO 34
ToSsGirL 29
Pusan 28
Terrorterran 23
JYJ 22
Sexy 20
Aegong 19
Bale 19
HiyA 18
Killer 17
scan(afreeca) 14
Rock 11
Hm[arnc] 10
Sacsri 8
Dota 2
Gorgc5357
Dendi1150
420jenkins87
Counter-Strike
fl0m2935
Fnx 624
x6flipin114
Super Smash Bros
Mew2King98
ChuDatz26
Other Games
singsing2185
hiko810
Liquid`RaSZi651
B2W.Neo393
crisheroes360
dupreeh286
ceh9252
DeMusliM212
Khaldor203
Livibee193
Pyrionflax176
Liquid`VortiX147
Hui .122
Trikslyr92
QueenE71
ZerO(Twitch)17
Organizations
StarCraft: Brood War
UltimateBattle 323
Other Games
BasetradeTV228
Dota 2
PGL Dota 2 - Main Stream32
[ Show 15 non-featured ]
StarCraft 2
• Berry_CruncH241
• mYiSmile116
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV62
League of Legends
• Nemesis2132
• Jankos1661
• TFBlade624
Other Games
• Shiphtur551
Upcoming Events
Patches Events
1h 15m
The PondCast
19h 15m
INu's Battles
20h 15m
Percival vs SHIN
Zoun vs herO
OSC
1d 7h
Replay Cast
1d 8h
OSC
2 days
BSL: Ladder Tournament
3 days
Sparkling Tuna Cup
3 days
Patches Events
4 days
BSL Open Qualifier
4 days
[ Show More ]
BSL Open Qualifier
4 days
WardiTV Weekly
5 days
PiGosaur Cup
6 days
Liquipedia Results

Completed

CSL 2026 AUTUMN (S22)
Blizzard Classic Cup 2026
Copium Cup

Ongoing

ASL Season 22
Super Anchor Qualifying S3
Acropolis #5
Acropolis #5 - GSB
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual

Upcoming

Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
HCC Season 3
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.