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Spain113 Posts
On December 18 2016 04:19 imp42 wrote:Update: the production tab can now be dragged anywhere in the window. PS: did I say production tab? Ah yes... press '1' during a replay to toggle (show/hide) the production tab. PPS: wait.. are those zerg units in the production tab?? ;p OMG!!!GREAT JOB IMP42!!!!!
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Spain113 Posts
On December 18 2016 04:19 imp42 wrote:Update: the production tab can now be dragged anywhere in the window. PS: did I say production tab? Ah yes... press '1' during a replay to toggle (show/hide) the production tab. PPS: wait.. are those zerg units in the production tab?? ;p Does it show progress of Upgrate too? as like sc2 0.0
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Wow. This is very impressive. Cheers !
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Is there source code available?
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398 Posts
On December 18 2016 09:09 Biolunar wrote: Is there source code available?
The short answer: yes, in your browser (since it is JavaScript).
The somewhat longer answer: tscmoos engine resides in test.js and is not really human-readable, since it is generated from c++.
The info bar and production tab are just HTML/JavaScript on top of the engine. Their code resides in start.js and info-bar.js and is human-readable.
Tscmoo's c++ code, which is what you really want, is currently online, but not in a publishable state. You won't be able to run it or make much sense of it yet.
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398 Posts
On December 18 2016 07:07 heluq wrote:Show nested quote +On December 18 2016 04:19 imp42 wrote:Update: the production tab can now be dragged anywhere in the window. PS: did I say production tab? Ah yes... press '1' during a replay to toggle (show/hide) the production tab. PPS: wait.. are those zerg units in the production tab?? ;p Does it show progress of Upgrate too? as like sc2 0.0
Not yet. But it does show an army composition tab now as well.
Btw. if you want the replay viewer integrated with bwreplays.com, Vote for it here: feedback.bwreplays.com
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watched a zvt replay,the creep is a bit funny :D,also the production tab is really big or there is a way to change it ? the only i miss is clicking units to watch the health,but is really cool to watch replays with this app
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398 Posts
On December 20 2016 10:24 [sc1f]eonzerg wrote:watched a zvt replay,the creep is a bit funny :D,also the production tab is really big or there is a way to change it ? the only i miss is clicking units to watch the health,but is really cool to watch replays with this app
zerg is not officially supported yet. So far, only tvt works. Clicking units, sound etc. will be added as well.
the production tab is designed for a HD screen. It looks probably huge on a lesser resolution. Didn't really think about that...:/
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awesome work. This is really cool.
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seems like production/army only works for certain start locations of the maps
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Jesus, really cool work also that HD Valk, damn. Keep up the good work guys.
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Is that valk still affected by her old illness?
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really really good job
Are the sources available anywhere yet?
I wonder how you cope with the sounds though - my attempts to play sounds in browser usually ended up causing lags.
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This is really amazing. Just wow. Hope it's also doable on Obs Mode in the future(LIVE OB) ^_^
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398 Posts
On December 20 2016 18:00 toriak wrote: seems like production/army only works for certain start locations of the maps hey toriak. thanks for the feedback. I fixed some issues, could you try again? If there is still a problem, could you send us the replay?
On December 20 2016 10:24 [sc1f]eonzerg wrote: the production tab is really big or there is a way to change it ?
[sc1f]eonzerg the new version should use considerably less space.
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yes much better,is a bit strange but in the picture looks better than i see it while using,looks ok actually,maybe im not used to it http://imgur.com/a/PmRur
btw it is windows 7 not windows 98
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398 Posts
On December 21 2016 02:41 [sc1f]eonzerg wrote:yes much better,is a bit strange but in the picture looks better than i see it while using,looks ok actually,maybe im not used to it http://imgur.com/a/PmRurbtw it is windows 7 not windows 98 GameHeart gave me some tips (thanks!!) and advised to differ between "tournament spectating mode" and "replay analysis mode".
GameHeart: For spectating tournaments I focus on keeping the game space unimpeded and making sure the numbers and information are big and chunky so they can still be legible on low quality streams, on your phone, or sitting in the back of a stadium at a live event. That is unnecessary if the interface is designed for just watching replays at home. In the replay viewer we follow the "tournament spectating mode". That is, big and chunky numbers, simple shapes, bright numbers on dark background, etc.
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For models, I'd just like them retraced and made less pixelated, the valk model is a bit too much, it doesn't need to look like that, it looks a bit uncanny.
I'm not sure if it's possible, but I'd just sharpen out all the main units models and try to make them look as close as possible as they did in the original except sharper, essentially keeping the same art style
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one more little bug if player1 has no production then production of player2 is displayed in player1's line
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On December 21 2016 03:58 thezanursic wrote: For models, I'd just like them retraced and made less pixelated, the valk model is a bit too much, it doesn't need to look like that, it looks a bit uncanny.
I'm not sure if it's possible, but I'd just sharpen out all the main units models and try to make them look as close as possible as they did in the original except sharper, essentially keeping the same art style Sounds like you want to double the size of the original sprites and put some filter on them, which you could just use some upscale algorithm for.
They're going in the right direction, remodelling the asset while keeping the vanilla silhouette intact. If they feel the need to add detail, they could use official renders and concept art for inspiration.
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