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OpenBW Introduction - Page 5

Forum Index > BW General
Post a Reply
Prev 1 2 3 4 5 6 7 17 18 19 Next All
heluq
Profile Joined October 2014
Spain119 Posts
December 17 2016 21:55 GMT
#81
On December 18 2016 04:19 imp42 wrote:
Update: the production tab can now be dragged anywhere in the window.

PS: did I say production tab? Ah yes... press '1' during a replay to toggle (show/hide) the production tab.
[image loading][image loading]

PPS: wait.. are those zerg units in the production tab?? ;p

OMG!!!GREAT JOB IMP42!!!!!
heluq
Profile Joined October 2014
Spain119 Posts
December 17 2016 22:07 GMT
#82
On December 18 2016 04:19 imp42 wrote:
Update: the production tab can now be dragged anywhere in the window.

PS: did I say production tab? Ah yes... press '1' during a replay to toggle (show/hide) the production tab.
[image loading][image loading]

PPS: wait.. are those zerg units in the production tab?? ;p

Does it show progress of Upgrate too? as like sc2 0.0
RouaF
Profile Joined October 2010
France4121 Posts
December 17 2016 22:43 GMT
#83
Wow. This is very impressive. Cheers !
Biolunar
Profile Joined February 2012
Germany224 Posts
December 18 2016 00:09 GMT
#84
Is there source code available?
What is best? To crush the Zerg, see them driven before you, and hear the lamentations of the Protoss.
imp42
Profile Blog Joined November 2010
398 Posts
December 18 2016 01:26 GMT
#85
On December 18 2016 09:09 Biolunar wrote:
Is there source code available?


The short answer: yes, in your browser (since it is JavaScript).

The somewhat longer answer: tscmoos engine resides in test.js and is not really human-readable, since it is generated from c++.

The info bar and production tab are just HTML/JavaScript on top of the engine. Their code resides in start.js and info-bar.js and is human-readable.

Tscmoo's c++ code, which is what you really want, is currently online, but not in a publishable state. You won't be able to run it or make much sense of it yet.
50 pts Copper League
imp42
Profile Blog Joined November 2010
398 Posts
December 19 2016 23:43 GMT
#86
On December 18 2016 07:07 heluq wrote:
Show nested quote +
On December 18 2016 04:19 imp42 wrote:
Update: the production tab can now be dragged anywhere in the window.

PS: did I say production tab? Ah yes... press '1' during a replay to toggle (show/hide) the production tab.
[image loading][image loading]

PPS: wait.. are those zerg units in the production tab?? ;p

Does it show progress of Upgrate too? as like sc2 0.0


Not yet.
But it does show an army composition tab now as well.
[image loading]


Btw. if you want the replay viewer integrated with bwreplays.com, Vote for it here: feedback.bwreplays.com
50 pts Copper League
[sc1f]eonzerg
Profile Blog Joined February 2010
Belgium6814 Posts
December 20 2016 01:24 GMT
#87
watched a zvt replay,the creep is a bit funny :D,also the production tab is really big or there is a way to change it ?
the only i miss is clicking units to watch the health,but is really cool to watch replays with this app
imp42
Profile Blog Joined November 2010
398 Posts
December 20 2016 01:31 GMT
#88
On December 20 2016 10:24 [sc1f]eonzerg wrote:
watched a zvt replay,the creep is a bit funny :D,also the production tab is really big or there is a way to change it ?
the only i miss is clicking units to watch the health,but is really cool to watch replays with this app


zerg is not officially supported yet. So far, only tvt works.
Clicking units, sound etc. will be added as well.

the production tab is designed for a HD screen. It looks probably huge on a lesser resolution. Didn't really think about that...:/
50 pts Copper League
Minkzilla
Profile Joined September 2013
United States17 Posts
December 20 2016 02:13 GMT
#89
awesome work. This is really cool.
I'm Batman!
toriak
Profile Joined December 2008
Slovakia477 Posts
December 20 2016 09:00 GMT
#90
seems like production/army only works for certain start locations of the maps
valaki
Profile Joined June 2009
Hungary2476 Posts
December 20 2016 09:20 GMT
#91
Jesus, really cool work also that HD Valk, damn. Keep up the good work guys.
ggaemo fan
noname_
Profile Blog Joined April 2007
466 Posts
December 20 2016 11:34 GMT
#92
Is that valk still affected by her old illness?
LastWish
Profile Blog Joined September 2004
2015 Posts
December 20 2016 14:12 GMT
#93
really really good job

Are the sources available anywhere yet?

I wonder how you cope with the sounds though - my attempts to play sounds in browser usually ended up causing lags.
- It's all just treason - They bring me down with their lies - Don't know the reason - My life is fire and ice -
LaStScan
Profile Joined May 2011
Korea (South)1289 Posts
December 20 2016 14:19 GMT
#94
This is really amazing. Just wow. Hope it's also doable on Obs Mode in the future(LIVE OB) ^_^
Trying my best for ASL, ASTL
imp42
Profile Blog Joined November 2010
398 Posts
Last Edited: 2016-12-20 17:14:06
December 20 2016 17:12 GMT
#95
On December 20 2016 18:00 toriak wrote:
seems like production/army only works for certain start locations of the maps

hey toriak. thanks for the feedback.
I fixed some issues, could you try again?
If there is still a problem, could you send us the replay?

On December 20 2016 10:24 [sc1f]eonzerg wrote:
the production tab is really big or there is a way to change it ?

[sc1f]eonzerg the new version should use considerably less space.


50 pts Copper League
[sc1f]eonzerg
Profile Blog Joined February 2010
Belgium6814 Posts
Last Edited: 2016-12-20 17:43:09
December 20 2016 17:41 GMT
#96
yes much better,is a bit strange but in the picture looks better than i see it while using,looks ok actually,maybe im not used to it http://imgur.com/a/PmRur

btw it is windows 7 not windows 98
imp42
Profile Blog Joined November 2010
398 Posts
December 20 2016 18:03 GMT
#97
On December 21 2016 02:41 [sc1f]eonzerg wrote:
yes much better,is a bit strange but in the picture looks better than i see it while using,looks ok actually,maybe im not used to it http://imgur.com/a/PmRur

btw it is windows 7 not windows 98

GameHeart gave me some tips (thanks!!) and advised to differ between "tournament spectating mode" and "replay analysis mode".
GameHeart:
For spectating tournaments I focus on keeping the game space unimpeded and making sure the numbers and information are big and chunky so they can still be legible on low quality streams, on your phone, or sitting in the back of a stadium at a live event. That is unnecessary if the interface is designed for just watching replays at home.

In the replay viewer we follow the "tournament spectating mode". That is, big and chunky numbers, simple shapes, bright numbers on dark background, etc.


50 pts Copper League
thezanursic
Profile Blog Joined July 2011
5497 Posts
Last Edited: 2016-12-20 19:02:05
December 20 2016 18:58 GMT
#98
For models, I'd just like them retraced and made less pixelated, the valk model is a bit too much, it doesn't need to look like that, it looks a bit uncanny.

I'm not sure if it's possible, but I'd just sharpen out all the main units models and try to make them look as close as possible as they did in the original except sharper, essentially keeping the same art style
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
toriak
Profile Joined December 2008
Slovakia477 Posts
December 20 2016 20:12 GMT
#99
one more little bug
if player1 has no production then production of player2 is displayed in player1's line
BossPurple
Profile Joined May 2011
Sweden65 Posts
December 20 2016 20:45 GMT
#100
On December 21 2016 03:58 thezanursic wrote:
For models, I'd just like them retraced and made less pixelated, the valk model is a bit too much, it doesn't need to look like that, it looks a bit uncanny.

I'm not sure if it's possible, but I'd just sharpen out all the main units models and try to make them look as close as possible as they did in the original except sharper, essentially keeping the same art style

Sounds like you want to double the size of the original sprites and put some filter on them, which you could just use some upscale algorithm for.

They're going in the right direction, remodelling the asset while keeping the vanilla silhouette intact. If they feel the need to add detail, they could use official renders and concept art for inspiration.

[image loading]
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