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OpenBW Introduction - Page 17

Forum Index > BW General
Post a Reply
Prev 1 15 16 17 18 19 Next All
[sc1f]eonzerg
Profile Blog Joined February 2010
Belgium6607 Posts
November 29 2017 09:17 GMT
#321
On November 29 2017 15:03 jimminy_kriket wrote:
imp are you aware that starlog.gg has implemented your browser based replay viewer?

And yes, the valk and dragoon bugs have been left as is.

Where ? im looking that page and cant find it.
AManHasNoName
Profile Joined September 2017
United States165 Posts
November 29 2017 13:12 GMT
#322
On November 29 2017 18:17 [sc1f]eonzerg wrote:
Show nested quote +
On November 29 2017 15:03 jimminy_kriket wrote:
imp are you aware that starlog.gg has implemented your browser based replay viewer?

And yes, the valk and dragoon bugs have been left as is.

Where ? im looking that page and cant find it.


https://starlog.gg/replay_viewer/ is all I could find, but it doesn't seem to be functional for actual use yet.
“To love the journey is to accept no such end. I have found, through painful experience, that the most important step a person can take is always the next one.”
[sc1f]eonzerg
Profile Blog Joined February 2010
Belgium6607 Posts
November 29 2017 13:27 GMT
#323
On November 29 2017 22:12 AManHasNoName wrote:
Show nested quote +
On November 29 2017 18:17 [sc1f]eonzerg wrote:
On November 29 2017 15:03 jimminy_kriket wrote:
imp are you aware that starlog.gg has implemented your browser based replay viewer?

And yes, the valk and dragoon bugs have been left as is.

Where ? im looking that page and cant find it.


https://starlog.gg/replay_viewer/ is all I could find, but it doesn't seem to be functional for actual use yet.

it Works,is the same from the openbw Project,so it only Works with 1.16 replays.
imp42
Profile Blog Joined November 2010
398 Posts
November 29 2017 16:13 GMT
#324
On November 29 2017 15:03 jimminy_kriket wrote:
imp are you aware that starlog.gg has implemented your browser based replay viewer?

[...]

No, I wasn't aware of that. Their developer did visit us on IRC briefly and talked about the new replay format. I assume he's trying to get SC:R replays to work.

Citing OpenBW would be appreciated I guess, especially since the replay viewer doesn't come with a license (yet), although its source is published on our github.

thanks for the info!
50 pts Copper League
retina
Profile Joined October 2017
Korea (South)7 Posts
Last Edited: 2017-11-30 06:53:57
November 30 2017 04:16 GMT
#325
Hello. I'm a developer of StarLog.GG.

Last month, there was an Human vs AI competition in Korea.
https://starlog.gg/replay_viewer/ This page is only used to predict the game style of AI player tscmoo.

- Competition Result
https://www.technologyreview.com/s/609242/humans-are-still-better-than-ai-at-starcraftfor-now/
http://www.koreaherald.com/view.php?ud=20171101000801

This replay viewer page is now isolated because it does not work with SC:R.

I tried to convert the new format rep file to the old format rep file. But it failed.
StarLog.GG https://starlog.gg/
jimminy_kriket
Profile Blog Joined February 2007
Canada5509 Posts
November 30 2017 07:33 GMT
#326
Hey retina thanks for your work on starlog, it's a great resource.
life of lively to live to life of full life thx to shield battery
dark.matter
Profile Joined April 2017
177 Posts
January 11 2018 20:22 GMT
#327
Any updates on AI IDE? I'm on a Mac now and can't fool around with BWAPI really, would prefer a simple setup.
friendbg
Profile Joined November 2010
Bulgaria576 Posts
January 20 2018 20:21 GMT
#328
Imp, are you guys still developing the project? If openbw doesn't violate any Blizzard intelectual properties, wouldn't it be possible to reach out to afreeca and replace SCR altogether? It is really frustrating having to "beg" blizzard for permission about every tournament.
Why leave today's work for tomorrow, when you can do it the day after
iopq
Profile Blog Joined March 2009
United States940 Posts
Last Edited: 2018-01-20 20:32:01
January 20 2018 20:31 GMT
#329
On January 21 2018 05:21 friendbg wrote:
Imp, are you guys still developing the project? If openbw doesn't violate any Blizzard intelectual properties, wouldn't it be possible to reach out to afreeca and replace SCR altogether? It is really frustrating having to "beg" blizzard for permission about every tournament.


You would need to rename the units and create new artwork for them, kind of like how dota 2 had to do.

Marine is okay, battlecruiser is okay, zergling is most likely copyrighted.
friendbg
Profile Joined November 2010
Bulgaria576 Posts
January 20 2018 20:56 GMT
#330
On January 21 2018 05:31 iopq wrote:
Show nested quote +
On January 21 2018 05:21 friendbg wrote:
Imp, are you guys still developing the project? If openbw doesn't violate any Blizzard intelectual properties, wouldn't it be possible to reach out to afreeca and replace SCR altogether? It is really frustrating having to "beg" blizzard for permission about every tournament.


You would need to rename the units and create new artwork for them, kind of like how dota 2 had to do.

Marine is okay, battlecruiser is okay, zergling is most likely copyrighted.

I wouldn't mind the renaming honestly, as long as the scene stays healthy. I'm thinking all that money Afreeca is giving to Blizzard could easily fund this project to it's completion.
Why leave today's work for tomorrow, when you can do it the day after
iopq
Profile Blog Joined March 2009
United States940 Posts
Last Edited: 2018-01-20 21:50:49
January 20 2018 21:50 GMT
#331
On January 21 2018 05:56 friendbg wrote:
Show nested quote +
On January 21 2018 05:31 iopq wrote:
On January 21 2018 05:21 friendbg wrote:
Imp, are you guys still developing the project? If openbw doesn't violate any Blizzard intelectual properties, wouldn't it be possible to reach out to afreeca and replace SCR altogether? It is really frustrating having to "beg" blizzard for permission about every tournament.


You would need to rename the units and create new artwork for them, kind of like how dota 2 had to do.

Marine is okay, battlecruiser is okay, zergling is most likely copyrighted.

I wouldn't mind the renaming honestly, as long as the scene stays healthy. I'm thinking all that money Afreeca is giving to Blizzard could easily fund this project to it's completion.


You also need to recode all of the bugs, you can't just use Blizzard files you use to run openbw because those are the property of Blizzard.

It's literally a multi-million dollar project to actually code a new game.
PorkSoda
Profile Joined September 2015
170 Posts
January 20 2018 22:13 GMT
#332
On January 21 2018 06:50 iopq wrote:
Show nested quote +
On January 21 2018 05:56 friendbg wrote:
On January 21 2018 05:31 iopq wrote:
On January 21 2018 05:21 friendbg wrote:
Imp, are you guys still developing the project? If openbw doesn't violate any Blizzard intelectual properties, wouldn't it be possible to reach out to afreeca and replace SCR altogether? It is really frustrating having to "beg" blizzard for permission about every tournament.


You would need to rename the units and create new artwork for them, kind of like how dota 2 had to do.

Marine is okay, battlecruiser is okay, zergling is most likely copyrighted.

I wouldn't mind the renaming honestly, as long as the scene stays healthy. I'm thinking all that money Afreeca is giving to Blizzard could easily fund this project to it's completion.


You also need to recode all of the bugs, you can't just use Blizzard files you use to run openbw because those are the property of Blizzard.

It's literally a multi-million dollar project to actually code a new game.

I mean, it can be. There's indie products, good ones, that cost very little money to develop.
allhenryros
Profile Joined July 2016
19 Posts
January 21 2018 00:20 GMT
#333
I’d like OpenBW to finish, if you guys can still work on this. Any crowdfund? It’s time for a community that’s between 20-40 and that have decent jobs to show what desire and hard work can do over greed. Anybody can use their public relations to organize this?
Golgotha
Profile Blog Joined January 2011
Korea (South)8418 Posts
January 21 2018 06:44 GMT
#334
openbw is a pipe dream. stop thinking that openbw is a realistic solution. it'll be worse than vietnam in terms of being a quagmire. not just in terms of IP legal issues, but replicating the game itself is a gargantuan task. I can see it coming out, in five plus years.

There are better battlefields we can fight on. Allocating our already scant resources towards openbw will just lead to painful disappointment.
friendbg
Profile Joined November 2010
Bulgaria576 Posts
January 21 2018 07:28 GMT
#335
On January 21 2018 15:44 Golgotha wrote:
openbw is a pipe dream. stop thinking that openbw is a realistic solution. it'll be worse than vietnam in terms of being a quagmire. not just in terms of IP legal issues, but replicating the game itself is a gargantuan task. I can see it coming out, in five plus years.

There are better battlefields we can fight on. Allocating our already scant resources towards openbw will just lead to painful disappointment.

If this is even remotely possible i assume Afreeca would gladly jump on board. No longer leaving our resources as scant. If i recall correctly the game engine is already completely rewritten by these guys, but i am just speaking from memory. That is why we need imp's word on this.
Why leave today's work for tomorrow, when you can do it the day after
allhenryros
Profile Joined July 2016
19 Posts
January 21 2018 13:19 GMT
#336
What’s really obvious is that we deserve a company that has BroodWar as their main focus so the game can be at its best(anyone remember Dota2?) Without bashing Blizzard: They already have WoW, Heartstone, Overwatch, HotS and even SC2 as their main focus and source of revenue. Has anyone seen how SC2 is growing since “free to play”? It’s growing in players like crazy as game population has doubled, which is awesome, but for us Broodwar is the best thing ever, and it is what we want. Someone else that is 100% commited should take on from here.
Essbee
Profile Blog Joined August 2008
Canada2371 Posts
January 21 2018 13:30 GMT
#337
We should get all the programmers and artists on TL together and fully remake BW with different assets/sounds and give it to afreeca so we dont have to deal with blizzard anymore....
iopq
Profile Blog Joined March 2009
United States940 Posts
January 21 2018 13:40 GMT
#338
On January 21 2018 07:13 PorkSoda wrote:
Show nested quote +
On January 21 2018 06:50 iopq wrote:
On January 21 2018 05:56 friendbg wrote:
On January 21 2018 05:31 iopq wrote:
On January 21 2018 05:21 friendbg wrote:
Imp, are you guys still developing the project? If openbw doesn't violate any Blizzard intelectual properties, wouldn't it be possible to reach out to afreeca and replace SCR altogether? It is really frustrating having to "beg" blizzard for permission about every tournament.


You would need to rename the units and create new artwork for them, kind of like how dota 2 had to do.

Marine is okay, battlecruiser is okay, zergling is most likely copyrighted.

I wouldn't mind the renaming honestly, as long as the scene stays healthy. I'm thinking all that money Afreeca is giving to Blizzard could easily fund this project to it's completion.


You also need to recode all of the bugs, you can't just use Blizzard files you use to run openbw because those are the property of Blizzard.

It's literally a multi-million dollar project to actually code a new game.

I mean, it can be. There's indie products, good ones, that cost very little money to develop.

Progamers won't accept a game that is not 100% compatible with the current one. If the scourge are too smart, it's RIP corsairs, everyone will mass muta.

An indie product is usually not well-polished, it's just an idea that is fun for a single player game. What indie games have been enduring multi-player successes?
MamiyaOtaru
Profile Blog Joined September 2008
United States1687 Posts
January 24 2018 01:42 GMT
#339
guys the unit behavior and all bugs are already 100 percent implemented and compatible with 1.16. Scourge aren't too smart. Would of course have to code UI and input and that's nothing to sneeze at but everyone moaning about unit behavior is way off the mark
TelecoM
Profile Blog Joined January 2010
United States10675 Posts
January 24 2018 03:44 GMT
#340
On January 21 2018 15:44 Golgotha wrote:
openbw is a pipe dream. stop thinking that openbw is a realistic solution. it'll be worse than vietnam in terms of being a quagmire. not just in terms of IP legal issues, but replicating the game itself is a gargantuan task. I can see it coming out, in five plus years.

There are better battlefields we can fight on. Allocating our already scant resources towards openbw will just lead to painful disappointment.

Kinda feel the same way. T_T
AKA: TelecoM[WHITE] Protoss fighting
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