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OpenBW Introduction - Page 19

Forum Index > BW General
Post a Reply
Prev 1 17 18 19 All
dicey
Profile Joined November 2010
142 Posts
Last Edited: 2018-01-30 10:47:22
January 26 2018 18:24 GMT
#361
Show nested quote +
On January 26 2018 06:50 WhuazGoodJaggah wrote:
I am not using "common sense", this is how you argue a case.

?
And also, are you missing a not in the 2nd clause? (nested quotes, as I think we are wildly off-topic)

Show nested quote +
On January 26 2018 06:50 WhuazGoodJaggah wrote:
The difference is if the "thing" you distribute is copyrighted or not.

So when you use OpenBW and create a tournament and you broadcast it (to make this easier to argue but works anyway). You distribute copyrighted material. The images of the Zergling, eventhough created with the non copyrighted OpenBW, are copyrighted by Blizzard.

So why not stop there with the argument? Legality seems 'clear'. Emulator or not, the TOS prohibits modifying&redistributing. Having a copy (who keeps receipts for that long...) of BW won't change that. Of course it's technically hard to argue who authored (cf 2nd paragraph) and who copied what exactly. Much of my point was to say that if it gets media attention it will also draw Activision_Blizz legal attention and possibly seize and desists. Arguably, stopping the WoW vanilla clone (see Nostalrius) took so long because those guys weren't in the US -- and now moved the server, including a playerbase of a few 100,000s, to Russia.

Update: in the "Afreecatv CEO" thread this was posted, which compares the IP to re-enacting a theatre play. Even with a licence the IP holder could shut you down at any time. Also there's likely a distinction on copyright on the code vs. trademark protection for IP/franchise.
mca64__________
Profile Joined January 2018
Poland6 Posts
February 04 2018 07:18 GMT
#362
After watching awesome Sziky vs Dewalt games i think good idea for OpenBW and Blizzard will be to adds storms counter. Probally i will add this feautre for 1.16. Just for watching old replays.
sunvssky
Profile Joined September 2017
4 Posts
April 21 2018 11:15 GMT
#363
Is it under development?
Lazare1969
Profile Joined September 2014
United States318 Posts
April 21 2018 19:16 GMT
#364
On April 21 2018 20:15 sunvssky wrote:
Is it under development?

you can see the commit rate https://github.com/OpenBW ; what you see is what you get

the most activity you can see is some guy making some java thing
6 trillion
imp42
Profile Blog Joined November 2010
398 Posts
May 09 2018 22:10 GMT
#365
On April 21 2018 20:15 sunvssky wrote:
Is it under development?

and
On April 22 2018 04:16 Lazare1969 wrote:
you can see the commit rate https://github.com/OpenBW ; what you see is what you get

the most activity you can see is some guy making some java thing


The OpenBW core engine is currently just receiving sporadic minor improvements, since it is pretty much complete.
As Lazare1969 wrote, we're about to release a new Java wrapper which works well with OpenBW. Although its primary target is the bot development community it could also be used to develop a GUI for OpenBW such that humans can play.

Furthermore we've released a first dockerized version of OpenBW.

Whether Java or c++: At the current state, anyone can contribute a GUI. It's likely rather easy to get something usable with reasonable effort, especially if you just start with implementing all the keyboard shortcuts (nobody semi-serious is clicking on the command icons anyways). The most difficult task might be unit prioritization when a user boxes more than 12 units: Which 12 units make it into the control group?
50 pts Copper League
PorkSoda
Profile Joined September 2015
170 Posts
May 09 2018 22:20 GMT
#366
On May 10 2018 07:10 imp42 wrote:
Show nested quote +
On April 21 2018 20:15 sunvssky wrote:
Is it under development?

and
Show nested quote +
On April 22 2018 04:16 Lazare1969 wrote:
you can see the commit rate https://github.com/OpenBW ; what you see is what you get

the most activity you can see is some guy making some java thing


The OpenBW core engine is currently just receiving sporadic minor improvements, since it is pretty much complete.
As Lazare1969 wrote, we're about to release a new Java wrapper which works well with OpenBW. Although its primary target is the bot development community it could also be used to develop a GUI for OpenBW such that humans can play.

Furthermore we've released a first dockerized version of OpenBW.

Whether Java or c++: At the current state, anyone can contribute a GUI. It's likely rather easy to get something usable with reasonable effort, especially if you just start with implementing all the keyboard shortcuts (nobody semi-serious is clicking on the command icons anyways). The most difficult task might be unit prioritization when a user boxes more than 12 units: Which 12 units make it into the control group?

Not that I’m a coder or developer or anything, but isn’t java pretty much dead?
oxKnu
Profile Joined December 2017
1240 Posts
May 09 2018 23:08 GMT
#367
On May 10 2018 07:20 PorkSoda wrote:
Show nested quote +
On May 10 2018 07:10 imp42 wrote:
On April 21 2018 20:15 sunvssky wrote:
Is it under development?

and
On April 22 2018 04:16 Lazare1969 wrote:
you can see the commit rate https://github.com/OpenBW ; what you see is what you get

the most activity you can see is some guy making some java thing


The OpenBW core engine is currently just receiving sporadic minor improvements, since it is pretty much complete.
As Lazare1969 wrote, we're about to release a new Java wrapper which works well with OpenBW. Although its primary target is the bot development community it could also be used to develop a GUI for OpenBW such that humans can play.

Furthermore we've released a first dockerized version of OpenBW.

Whether Java or c++: At the current state, anyone can contribute a GUI. It's likely rather easy to get something usable with reasonable effort, especially if you just start with implementing all the keyboard shortcuts (nobody semi-serious is clicking on the command icons anyways). The most difficult task might be unit prioritization when a user boxes more than 12 units: Which 12 units make it into the control group?

Not that I’m a coder or developer or anything, but isn’t java pretty much dead?


Java is overall the biggest programming language on Earth and will be for a very very long time in the future.
TwiggyWan
Profile Blog Joined December 2013
France334 Posts
May 09 2018 23:11 GMT
#368
On May 10 2018 08:08 oxKnu wrote:
Show nested quote +
On May 10 2018 07:20 PorkSoda wrote:
On May 10 2018 07:10 imp42 wrote:
On April 21 2018 20:15 sunvssky wrote:
Is it under development?

and
On April 22 2018 04:16 Lazare1969 wrote:
you can see the commit rate https://github.com/OpenBW ; what you see is what you get

the most activity you can see is some guy making some java thing


The OpenBW core engine is currently just receiving sporadic minor improvements, since it is pretty much complete.
As Lazare1969 wrote, we're about to release a new Java wrapper which works well with OpenBW. Although its primary target is the bot development community it could also be used to develop a GUI for OpenBW such that humans can play.

Furthermore we've released a first dockerized version of OpenBW.

Whether Java or c++: At the current state, anyone can contribute a GUI. It's likely rather easy to get something usable with reasonable effort, especially if you just start with implementing all the keyboard shortcuts (nobody semi-serious is clicking on the command icons anyways). The most difficult task might be unit prioritization when a user boxes more than 12 units: Which 12 units make it into the control group?

Not that I’m a coder or developer or anything, but isn’t java pretty much dead?


Java is overall the biggest programming language on Earth and will be for a very very long time in the future.

#opinions

but yes Java is not dead at all xd
No bad days
PorkSoda
Profile Joined September 2015
170 Posts
May 09 2018 23:25 GMT
#369
On May 10 2018 08:11 TwiggyWan wrote:
Show nested quote +
On May 10 2018 08:08 oxKnu wrote:
On May 10 2018 07:20 PorkSoda wrote:
On May 10 2018 07:10 imp42 wrote:
On April 21 2018 20:15 sunvssky wrote:
Is it under development?

and
On April 22 2018 04:16 Lazare1969 wrote:
you can see the commit rate https://github.com/OpenBW ; what you see is what you get

the most activity you can see is some guy making some java thing


The OpenBW core engine is currently just receiving sporadic minor improvements, since it is pretty much complete.
As Lazare1969 wrote, we're about to release a new Java wrapper which works well with OpenBW. Although its primary target is the bot development community it could also be used to develop a GUI for OpenBW such that humans can play.

Furthermore we've released a first dockerized version of OpenBW.

Whether Java or c++: At the current state, anyone can contribute a GUI. It's likely rather easy to get something usable with reasonable effort, especially if you just start with implementing all the keyboard shortcuts (nobody semi-serious is clicking on the command icons anyways). The most difficult task might be unit prioritization when a user boxes more than 12 units: Which 12 units make it into the control group?

Not that I’m a coder or developer or anything, but isn’t java pretty much dead?


Java is overall the biggest programming language on Earth and will be for a very very long time in the future.

#opinions

but yes Java is not dead at all xd

Okay good to know. I thought it was being phased out and overall was slow/clunky. Guess I was wrong. Thanks for the info!
oxKnu
Profile Joined December 2017
1240 Posts
May 09 2018 23:26 GMT
#370
On May 10 2018 08:11 TwiggyWan wrote:
Show nested quote +
On May 10 2018 08:08 oxKnu wrote:
On May 10 2018 07:20 PorkSoda wrote:
On May 10 2018 07:10 imp42 wrote:
On April 21 2018 20:15 sunvssky wrote:
Is it under development?

and
On April 22 2018 04:16 Lazare1969 wrote:
you can see the commit rate https://github.com/OpenBW ; what you see is what you get

the most activity you can see is some guy making some java thing


The OpenBW core engine is currently just receiving sporadic minor improvements, since it is pretty much complete.
As Lazare1969 wrote, we're about to release a new Java wrapper which works well with OpenBW. Although its primary target is the bot development community it could also be used to develop a GUI for OpenBW such that humans can play.

Furthermore we've released a first dockerized version of OpenBW.

Whether Java or c++: At the current state, anyone can contribute a GUI. It's likely rather easy to get something usable with reasonable effort, especially if you just start with implementing all the keyboard shortcuts (nobody semi-serious is clicking on the command icons anyways). The most difficult task might be unit prioritization when a user boxes more than 12 units: Which 12 units make it into the control group?

Not that I’m a coder or developer or anything, but isn’t java pretty much dead?


Java is overall the biggest programming language on Earth and will be for a very very long time in the future.

#opinions

but yes Java is not dead at all xd


It's not an opinion, it's a fact. Sure, you can look at it in different ways and you'll see that there are many other languages being used out there, some quite a bit more depending on the area you're aiming at but OVERALL, there is no question about it, Java and Javascript represent a huge piece of the puzzle.
Prev 1 17 18 19 All
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