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OpenBW Introduction - Page 16

Forum Index > BW General
Post a Reply
Prev 1 14 15 16 17 18 19 Next All
fish_radio
Profile Blog Joined March 2017
182 Posts
October 01 2017 08:54 GMT
#301
Remaster is LagMaster

OpenBW is true Remaster <3

Beautiful textures <3
Sebyul Server W.I.P.
Akara12345
Profile Blog Joined July 2016
164 Posts
October 01 2017 09:33 GMT
#302
Did Blizzard even contact you?
imp42
Profile Blog Joined November 2010
398 Posts
October 06 2017 20:39 GMT
#303
On October 01 2017 18:33 Akara12345 wrote:
Did Blizzard even contact you?

Nope. OpenBW might have been mentioned in the context of a discussion between the BWAPI project and Blizzard.
But we've never been approached by Blizzard.
50 pts Copper League
yanezz
Profile Joined November 2017
2 Posts
November 07 2017 20:33 GMT
#304
On September 01 2017 05:52 Quatari wrote:
Thanks for the reply. When I have time, I'll look into the stuff you mentioned. tscmoo must secretly be a machine posing as a human if he is able to hand-write source code that easily just from eyeballing disassembly...

Another question - if WINE isn't used, presumably it means that you can't run bots on Linux that were built for the normal BWAPI (i.e. built for Windows)? Maybe it's a stupid question. What I would like ideally is to be able to get away from needing Windows OS to test my bot against existing bots like the vast majority of the AIIDE/CIG/SSCAIT bots. Thanks


Quatari, you launched BWAPI via WINE earlier, didnt you? Succesful? I make thousand and one tries, different methods.. but. Also, I compiled BWAPILAuncher for Linux, put 3 files but its just wait in console.. Some days dedicated to solve this question ( Could you share your experience?)
TaShadan
Profile Joined February 2010
Germany1977 Posts
November 07 2017 20:58 GMT
#305
Any news on this?
Total Annihilation Zero
KungKras
Profile Joined August 2008
Sweden484 Posts
November 07 2017 23:49 GMT
#306
Wait what, how does this not contain any copright infringements?
"When life gives me lemons, I go look for oranges"
yanezz
Profile Joined November 2017
2 Posts
November 08 2017 09:59 GMT
#307
Guys, how to start OpenBW via BWAPILauncher on Linux? I made step-by-step from manual, start in console but no happens
Quatari
Profile Joined February 2010
Australia48 Posts
November 13 2017 13:20 GMT
#308
@yanezz, sorry, only just saw your question. I haven't tried WINE or Linux so I can't comment.
[sc1f]eonzerg
Profile Blog Joined February 2010
Belgium6719 Posts
November 13 2017 13:23 GMT
#309
guys remastered replays works here?
imp42
Profile Blog Joined November 2010
398 Posts
November 20 2017 22:43 GMT
#310
On November 08 2017 18:59 yanezz wrote:
Guys, how to start OpenBW via BWAPILauncher on Linux? I made step-by-step from manual, start in console but no happens

I hope this has been resolved via email or chat, but in case someone else wonders:

the most common error so far are missing or invalid bwapi.ini files.
get one from BWAPI, we will include an example bwapi.ini in our repository as well in the future.

Here is a screenshot of all required files in the bin-folder:
[image loading]
50 pts Copper League
imp42
Profile Blog Joined November 2010
398 Posts
November 20 2017 22:46 GMT
#311
On November 13 2017 22:23 [sc1f]eonzerg wrote:
guys remastered replays works here?

No, unfortunately the replay format has changed with SC:R.
Note that the gameplay is slightly different too, due to dragoon and valkyrie fixes. Therefore, even if the replay format was the same the game might desync.

On another note:
We do support up to 8 player replays now for 1.16.1
50 pts Copper League
[sc1f]eonzerg
Profile Blog Joined February 2010
Belgium6719 Posts
November 20 2017 22:48 GMT
#312
lol they didnt fix dragoon or valks :D
Poegim
Profile Joined February 2017
Poland264 Posts
Last Edited: 2017-11-20 23:03:41
November 20 2017 23:01 GMT
#313
As i remember and know, Dragoon has been half fixed, becouse stop bug had two reasons, one was a animation bug (inside animation), and second is "chasing target" bug with exist for every ranged unit but becouse of long animation shot mostly times u can see it on Goons anyway. Finaly 1st problem has been fixed, second not becouse of probably to big impact for engine.
Aka: Poezja[T4], Zulu. [[ Probably second best player in the world. In honor of my best friend Moagim, he was a Kraken from the sea. Poegim ]]
LetaBot
Profile Blog Joined June 2014
Netherlands557 Posts
November 21 2017 01:48 GMT
#314
On November 21 2017 07:46 imp42 wrote:
Show nested quote +
On November 13 2017 22:23 [sc1f]eonzerg wrote:
guys remastered replays works here?

No, unfortunately the replay format has changed with SC:R.
Note that the gameplay is slightly different too, due to dragoon and valkyrie fixes. Therefore, even if the replay format was the same the game might desync.

On another note:
We do support up to 8 player replays now for 1.16.1


Will team melee replays be supported, or is that not possible?
If you cannot win with 100 apm, win with 100 cpm.
imp42
Profile Blog Joined November 2010
398 Posts
November 21 2017 14:08 GMT
#315
On November 21 2017 07:48 [sc1f]eonzerg wrote:
lol they didnt fix dragoon or valks :D

I refer to the patch notes at wiki.teamliquid.net, section Patch 1.18.0 PTR A:

Valkyries will fire missiles regardless of population size
Dragoons will not freeze and require a Stop order before accepting new orders

even these tiny changes could mess up a replay considerably. Imagine a unit dying from an additional valkyrie bullet that otherwise would not have been there or an additional dragoon participating in the fight that otherwise would have been stuck somewhere.
50 pts Copper League
Vitlich
Profile Joined November 2016
32 Posts
November 21 2017 15:40 GMT
#316
Well freezing dragoon happend to me few times in remaster, and just like in 1.16 - without tripple hold comand it won't move.
imp42
Profile Blog Joined November 2010
398 Posts
November 21 2017 15:57 GMT
#317
On November 22 2017 00:40 Vitlich wrote:
Well freezing dragoon happend to me few times in remaster, and just like in 1.16 - without tripple hold comand it won't move.

I've carefully read through all the patch notes up to 1.20 and these two seem to be the only changes actually affecting game play. Is it possible they didn't make it from PTR into the production version?
50 pts Copper League
ArmadA[NaS]
Profile Joined January 2014
United States347 Posts
November 21 2017 16:11 GMT
#318
Afaik, they reverted these changes in later updates due to negative feedback from Koreans.
imp42
Profile Blog Joined November 2010
398 Posts
November 29 2017 03:11 GMT
#319
On November 21 2017 10:48 LetaBot wrote:
Show nested quote +
On November 21 2017 07:46 imp42 wrote:
On November 13 2017 22:23 [sc1f]eonzerg wrote:
guys remastered replays works here?

No, unfortunately the replay format has changed with SC:R.
Note that the gameplay is slightly different too, due to dragoon and valkyrie fixes. Therefore, even if the replay format was the same the game might desync.

On another note:
We do support up to 8 player replays now for 1.16.1


Will team melee replays be supported, or is that not possible?

The OpenBW engine is currently not capable of playing out team games. The reason is just a matter of priority.
50 pts Copper League
jimminy_kriket
Profile Blog Joined February 2007
Canada5518 Posts
Last Edited: 2017-11-29 06:09:15
November 29 2017 06:03 GMT
#320
imp are you aware that starlog.gg has implemented your browser based replay viewer?

And yes, the valk and dragoon bugs have been left as is.
life of lively to live to life of full life thx to shield battery
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