OpenBW is true Remaster <3
Beautiful textures <3
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fish_radio
182 Posts
OpenBW is true Remaster <3 Beautiful textures <3 | ||
Akara12345
164 Posts
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imp42
398 Posts
On October 01 2017 18:33 Akara12345 wrote: Did Blizzard even contact you? Nope. OpenBW might have been mentioned in the context of a discussion between the BWAPI project and Blizzard. But we've never been approached by Blizzard. | ||
yanezz
2 Posts
On September 01 2017 05:52 Quatari wrote: Thanks for the reply. When I have time, I'll look into the stuff you mentioned. tscmoo must secretly be a machine posing as a human if he is able to hand-write source code that easily just from eyeballing disassembly... Another question - if WINE isn't used, presumably it means that you can't run bots on Linux that were built for the normal BWAPI (i.e. built for Windows)? Maybe it's a stupid question. What I would like ideally is to be able to get away from needing Windows OS to test my bot against existing bots like the vast majority of the AIIDE/CIG/SSCAIT bots. Thanks Quatari, you launched BWAPI via WINE earlier, didnt you? Succesful? I make thousand and one tries, different methods.. but. Also, I compiled BWAPILAuncher for Linux, put 3 files but its just wait in console.. Some days dedicated to solve this question ![]() | ||
TaShadan
Germany1961 Posts
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KungKras
Sweden484 Posts
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yanezz
2 Posts
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Quatari
Australia42 Posts
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[sc1f]eonzerg
Belgium6504 Posts
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imp42
398 Posts
On November 08 2017 18:59 yanezz wrote: Guys, how to start OpenBW via BWAPILauncher on Linux? I made step-by-step from manual, start in console but no happens I hope this has been resolved via email or chat, but in case someone else wonders: the most common error so far are missing or invalid bwapi.ini files. get one from BWAPI, we will include an example bwapi.ini in our repository as well in the future. Here is a screenshot of all required files in the bin-folder: | ||
imp42
398 Posts
On November 13 2017 22:23 [sc1f]eonzerg wrote: guys remastered replays works here? No, unfortunately the replay format has changed with SC:R. Note that the gameplay is slightly different too, due to dragoon and valkyrie fixes. Therefore, even if the replay format was the same the game might desync. On another note: We do support up to 8 player replays now for 1.16.1 | ||
[sc1f]eonzerg
Belgium6504 Posts
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Poegim
Poland264 Posts
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LetaBot
Netherlands557 Posts
On November 21 2017 07:46 imp42 wrote: Show nested quote + On November 13 2017 22:23 [sc1f]eonzerg wrote: guys remastered replays works here? No, unfortunately the replay format has changed with SC:R. Note that the gameplay is slightly different too, due to dragoon and valkyrie fixes. Therefore, even if the replay format was the same the game might desync. On another note: We do support up to 8 player replays now for 1.16.1 Will team melee replays be supported, or is that not possible? | ||
imp42
398 Posts
On November 21 2017 07:48 [sc1f]eonzerg wrote: lol they didnt fix dragoon or valks :D I refer to the patch notes at wiki.teamliquid.net, section Patch 1.18.0 PTR A: Valkyries will fire missiles regardless of population size Dragoons will not freeze and require a Stop order before accepting new orders even these tiny changes could mess up a replay considerably. Imagine a unit dying from an additional valkyrie bullet that otherwise would not have been there or an additional dragoon participating in the fight that otherwise would have been stuck somewhere. | ||
Vitlich
32 Posts
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imp42
398 Posts
On November 22 2017 00:40 Vitlich wrote: Well freezing dragoon happend to me few times in remaster, and just like in 1.16 - without tripple hold comand it won't move. I've carefully read through all the patch notes up to 1.20 and these two seem to be the only changes actually affecting game play. Is it possible they didn't make it from PTR into the production version? | ||
ArmadA[NaS]
United States346 Posts
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imp42
398 Posts
On November 21 2017 10:48 LetaBot wrote: Show nested quote + On November 21 2017 07:46 imp42 wrote: On November 13 2017 22:23 [sc1f]eonzerg wrote: guys remastered replays works here? No, unfortunately the replay format has changed with SC:R. Note that the gameplay is slightly different too, due to dragoon and valkyrie fixes. Therefore, even if the replay format was the same the game might desync. On another note: We do support up to 8 player replays now for 1.16.1 Will team melee replays be supported, or is that not possible? The OpenBW engine is currently not capable of playing out team games. The reason is just a matter of priority. | ||
jimminy_kriket
Canada5488 Posts
And yes, the valk and dragoon bugs have been left as is. | ||
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