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OpenBW Introduction - Page 4

Forum Index > BW General
Post a Reply
Prev 1 2 3 4 5 6 17 18 19 Next All
imp42
Profile Blog Joined November 2010
398 Posts
December 11 2016 14:51 GMT
#61
On December 11 2016 22:27 nighcol wrote:
[...] Far too often these open source reimplementations just have no concern for staying faithful to the original. BW is the one game that requires it the most.


Luckily, in this case faithful reproduction is not a nice-to-have but an absolute necessity due to how replays are stored and replayed (the game is played out, just reading actions from the replay file instead of the player input).

This makes the retention test rather easy: process a set of replays and check if the outcome is exactly the same.

50 pts Copper League
imp42
Profile Blog Joined November 2010
398 Posts
December 11 2016 15:03 GMT
#62
On December 11 2016 21:20 Garrl wrote:
I get

Show nested quote +
An error occured. This is probably due to an unimplemented feature. Only 1v1 TvT replays currently work.

fatal error: decompress: out of bounds


when i load in stardat.mpq, broodat.mpq, and patch_rt.mpq in, with or without a replay loaded.


You have the 1.16.1 patch of course?
Did you install Brood War from CD, download it from Blizzard, or obtain it from somewhere else?

MPQ files are stored in the Mo'PaQ format, which allows for several compression algorithms (see https://en.wikipedia.org/wiki/MPQ#Compression).
Seems like something went wrong during decompression of one of the MPQ files, which could indicate a non-standard compression.
50 pts Copper League
BossPurple
Profile Joined May 2011
Sweden65 Posts
December 11 2016 18:38 GMT
#63
I have the same problem. I downloaded SC from Battle.net, updated to 1.16.1. Reinstalled, same problem.

MD5 hashes:

BrooDat.mpq
CEA47213CAAE2FEF8B084E558F48ED48

patch_rt.mpq
F2F7570BFF30408670A5E635F33FEA14

StarDat.mpq
1A911C021EC6337B6964D9D227C5AE21
imp42
Profile Blog Joined November 2010
398 Posts
December 12 2016 18:53 GMT
#64
On December 12 2016 03:38 BossPurple wrote:
I have the same problem. I downloaded SC from Battle.net, updated to 1.16.1. Reinstalled, same problem.

MD5 hashes:

BrooDat.mpq
CEA47213CAAE2FEF8B084E558F48ED48

patch_rt.mpq
F2F7570BFF30408670A5E635F33FEA14

StarDat.mpq
1A911C021EC6337B6964D9D227C5AE21


Hey BossPurple

I included a Bug Report section in the OP.
Wanna send us the patch_rt.mpq?

thanks
50 pts Copper League
heluq
Profile Joined October 2014
Spain119 Posts
December 13 2016 11:42 GMT
#65
great job guys!!!
heluq
Profile Joined October 2014
Spain119 Posts
December 13 2016 16:49 GMT
#66
why dont you guys cooporate with SB, they can run the repay correctly, and i think there are some guys in deviantart.com will be instered do some model for BW HD o.o.gl!
imp42
Profile Blog Joined November 2010
398 Posts
December 14 2016 03:29 GMT
#67
On December 14 2016 01:49 heluq wrote:
why dont you guys cooporate with SB[...]

This has already been discussed previously. SB is not interested.

i think there are some guys in deviantart.com will be instered do some model for BW HD o.o.gl!

We did talk to some guys on deviantart
50 pts Copper League
heluq
Profile Joined October 2014
Spain119 Posts
December 14 2016 09:08 GMT
#68
On December 14 2016 12:29 imp42 wrote:
Show nested quote +
On December 14 2016 01:49 heluq wrote:
why dont you guys cooporate with SB[...]

This has already been discussed previously. SB is not interested.

Show nested quote +
i think there are some guys in deviantart.com will be instered do some model for BW HD o.o.gl!

We did talk to some guys on deviantart

oh, that is nice XD!!!
okum
Profile Blog Joined February 2009
France5778 Posts
December 14 2016 10:51 GMT
#69
Cool project. Impressive that you've gotten that far with compatibility already.

Fan-made "HD" graphics remakes have a tendency to look terrible, but I have to say that the Valkyrie looks promising.
Flash fan before it was cool | Coiner of "jangbang"
Nemesis
Profile Blog Joined May 2009
Canada2568 Posts
December 14 2016 11:48 GMT
#70
This looks like an awesome project. Good luck to you!
Lee Young Ho fighting! KT P are just CHINTOSSTIC.
[sc1f]eonzerg
Profile Blog Joined February 2010
Belgium6814 Posts
December 14 2016 12:02 GMT
#71
On December 14 2016 19:51 okum wrote:
Cool project. Impressive that you've gotten that far with compatibility already.

Fan-made "HD" graphics remakes have a tendency to look terrible, but I have to say that the Valkyrie looks promising.

can u show me that valkyrie ?
BossPurple
Profile Joined May 2011
Sweden65 Posts
December 14 2016 12:59 GMT
#72
On December 14 2016 21:02 [sc1f]eonzerg wrote:
Show nested quote +
On December 14 2016 19:51 okum wrote:
Cool project. Impressive that you've gotten that far with compatibility already.

Fan-made "HD" graphics remakes have a tendency to look terrible, but I have to say that the Valkyrie looks promising.

can u show me that valkyrie ?

It's on their website, also this guy seem to be involved?

Btw, only the first part of the interview is there, rest is missing.
imp42
Profile Blog Joined November 2010
398 Posts
December 14 2016 15:13 GMT
#73
On December 14 2016 21:59 BossPurple wrote:

[...]
Btw, only the first part of the interview is there, rest is missing.


no no, be assured, it is complete .
50 pts Copper League
[sc1f]eonzerg
Profile Blog Joined February 2010
Belgium6814 Posts
December 14 2016 15:26 GMT
#74
On December 14 2016 21:59 BossPurple wrote:
Show nested quote +
On December 14 2016 21:02 [sc1f]eonzerg wrote:
On December 14 2016 19:51 okum wrote:
Cool project. Impressive that you've gotten that far with compatibility already.

Fan-made "HD" graphics remakes have a tendency to look terrible, but I have to say that the Valkyrie looks promising.

can u show me that valkyrie ?

It's on their website, also this guy seem to be involved?

Btw, only the first part of the interview is there, rest is missing.

thanks,that valkyrie looks amazing.
nighcol
Profile Joined January 2012
298 Posts
December 14 2016 21:59 GMT
#75
How about optional pixel art scaling algorithms? I'm not a huge fan of them but I could see myself preferring those over redone versions that don't really match the originals.
imp42
Profile Blog Joined November 2010
398 Posts
December 14 2016 22:22 GMT
#76
On December 15 2016 06:59 nighcol wrote:
How about optional pixel art scaling algorithms? I'm not a huge fan of them but I could see myself preferring those over redone versions that don't really match the originals.


That is a possibility that we certainly should explore for the tilesets.

As for the units, if you look at the comparison image, how could you not want the new version? :D
[image loading]


The potential graphical issue with scaling up original units is that they get a cartoon-style look, almost in a Carbot style.
The potential legal issue is that we would not be allowed to distribute up-scaled graphics that are directly based on copyright-protected material.
50 pts Copper League
heluq
Profile Joined October 2014
Spain119 Posts
December 14 2016 23:12 GMT
#77
if u guys done BWHD, it will be aswome work! 0.0!! damn it, how damn i wish i can code T,T
imp42
Profile Blog Joined November 2010
398 Posts
December 15 2016 17:52 GMT
#78
major reformatting of the OP with tons of new information.
Click here to view.
50 pts Copper League
CoughingHydra
Profile Blog Joined May 2012
177 Posts
December 15 2016 19:24 GMT
#79
This is awesome! Best of luck!
imp42
Profile Blog Joined November 2010
398 Posts
Last Edited: 2016-12-17 19:19:45
December 17 2016 19:19 GMT
#80
Update: the production tab can now be dragged anywhere in the window.

PS: did I say production tab? Ah yes... press '1' during a replay to toggle (show/hide) the production tab.
[image loading][image loading]

PPS: wait.. are those zerg units in the production tab?? ;p
50 pts Copper League
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