OpenBW Introduction - Page 2
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fazek42
Hungary438 Posts
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tscmoo
11 Posts
On December 09 2016 20:42 Dapper_Cad wrote: Amazing work. Watched a replay of Dahyun[WHITE] vs. b..`peace that I just grabbed from bwreplays.com and I'm amazed at how well it copes. It does desync but after at least 10 minutes of flawless high res play. Thanks. That desync is now fixed | ||
endy
Switzerland8970 Posts
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DarkNetHunter
1224 Posts
Not to be a downer but won't Bliz come knocking you down? (Although they've let BW run a lot of community projects as long as they're not for profit). | ||
zlosynus
Czech Republic339 Posts
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BisuDagger
Bisutopia19141 Posts
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SkrollK
France580 Posts
Keep up the Great work ! | ||
[7x]dizzy
Russian Federation37 Posts
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imp42
398 Posts
On December 09 2016 22:32 DarkNetHunter wrote: Not to be a downer but won't Bliz come knocking you down? There is not much attack surface really. We do not distribute any copyright protected material from the website. And if you want to use OpenBW together with material owned by Blizzard (such as the original graphics) you are required to own a legal copy of Brood War. See also the FAQ on the website. | ||
[7x]dizzy
Russian Federation37 Posts
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imp42
398 Posts
On December 10 2016 02:15 [7x]dizzy wrote: I'm curious how you were able to "play" bw replay? Is there open source for broodwar or you were debugging broodwar.exe? OpenBW is free and open-source. There is no broodwar.exe involved. | ||
Trozz
Canada3452 Posts
We needed something like that. Thanks for the sick tech. | ||
TheNewEra
Germany3128 Posts
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opisska
Poland8852 Posts
The required accuracy and faithfulness to the original game can not be overstated. The engine is large, and if anything is off by the slightest margin, the entire game will go out of sync. By out of sync I simply mean that something different would happen if you were to play a game in OpenBW vs the original StarCraft. There is a butterfly effect that happens when something is done incorrectly which creates enormous differences. Therefore, the original behavior needs to be replicated exactly. It's really good that you realize this. Even the actual BW struggles with it sometimes - I kid you not but I had a replay that when replayed in BW, one thing went slightly differently than in the actual game, the result being that the wrong player won! | ||
molotow[eef]
Germany81 Posts
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HaFnium
United Kingdom1071 Posts
looks beautiful. having the ability rewind is very important you know when you lose some actions and then had to rewatch the replay again. so annoying. interesting how you chose terran replays first. It seems zerg replays are most susceptable to the out of sync issue. | ||
739
Bearded Elder29903 Posts
On December 09 2016 14:20 Sawamura wrote: When I checkout the main objectives one attracted me the most ;D BW HD? I'm installing back if this ever happens. Also the replay viewer looks sick, well done. | ||
chaosTheory_14cc
Canada1270 Posts
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imp42
398 Posts
On December 10 2016 04:47 molotow[eef] wrote: Hey, I don't know if this is possible with what you are developping, but what i would really really like would be a tool whichis able to access a bigger amount of replays, and lets me set filters á la: Map: FS; Time:5.00 / Earliest; Units: Most dragoons / 1 DT. If you know what I mean. There are buildorder-tools which theoretically allow to find fastest build order to, but having actual examples would be so good. I also imagine this tool as super usefull for bots, since the bot could just mimic whatever he finds (including the building placement and scouting) I probably want to have a look at this: http://nova.wolfwork.com/dataMining.html Regarding usefulness for bots: yes, this is more or less how Machine Learning for bots works. | ||
[sc1f]eonzerg
Belgium6440 Posts
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