• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 21:12
CET 03:12
KST 11:12
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
herO wins SC2 All-Star Invitational1SC2 All-Star Invitational: Tournament Preview5RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0
Community News
Weekly Cups (Jan 12-18): herO, MaxPax, Solar win0BSL Season 2025 - Full Overview and Conclusion8Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets4$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)16Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns7
StarCraft 2
General
Starcraft 2 will not be in the Esports World Cup SC2 Spotted on the EWC 2026 list? herO wins SC2 All-Star Invitational When will we find out if there are more tournament PhD study /w SC2 - help with a survey!
Tourneys
$70 Prize Pool Ladder Legends Academy Weekly Open! SC2 All-Star Invitational: Jan 17-18 Sparkling Tuna Cup - Weekly Open Tournament SC2 AI Tournament 2026 $21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)
Strategy
Simple Questions Simple Answers
Custom Maps
[A] Starcraft Sound Mod
External Content
Mutation # 509 Doomsday Report Mutation # 508 Violent Night Mutation # 507 Well Trained Mutation # 506 Warp Zone
Brood War
General
[ASL21] Potential Map Candidates BGH Auto Balance -> http://bghmmr.eu/ Gypsy to Korea BSL Season 2025 - Full Overview and Conclusion A cwal.gg Extension - Easily keep track of anyone
Tourneys
[Megathread] Daily Proleagues [BSL21] Non-Korean Championship - Starts Jan 10 Small VOD Thread 2.0 Azhi's Colosseum - Season 2
Strategy
Current Meta Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2 Game Theory for Starcraft
Other Games
General Games
Nintendo Switch Thread Battle Aces/David Kim RTS Megathread Stormgate/Frost Giant Megathread Beyond All Reason Awesome Games Done Quick 2026!
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread NASA and the Private Sector Canadian Politics Mega-thread
Fan Clubs
The herO Fan Club! The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Navigating the Risks and Rew…
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
James Bond movies ranking - pa…
Topin
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1587 users

OpenBW Introduction - Page 3

Forum Index > BW General
Post a Reply
Prev 1 2 3 4 5 17 18 19 Next All
PrincessLeila
Profile Joined October 2004
France170 Posts
December 10 2016 01:12 GMT
#41
Mother of god. I thought reverse engineering BW was practically impossible. WTF.
AleXoundOS
Profile Joined January 2011
Georgia458 Posts
December 10 2016 01:45 GMT
#42
supporting this

On December 10 2016 10:12 PrincessLeila wrote:
Mother of god. I thought reverse engineering BW was practically impossible. WTF.

Possible, but interesting how Blizzard will react to it. So that it doesn't fall similarly to StarCraft in a browser project.
https://bwapi.github.io - An API for interacting with Starcraft: Broodwar (1.16.1)
imp42
Profile Blog Joined November 2010
398 Posts
December 10 2016 05:14 GMT
#43
On December 10 2016 10:45 AleXoundOS wrote:
supporting this

Show nested quote +
On December 10 2016 10:12 PrincessLeila wrote:
Mother of god. I thought reverse engineering BW was practically impossible. WTF.

Possible, but interesting how Blizzard will react to it. So that it doesn't fall similarly to StarCraft in a browser project.


The two projects really cannot be compared. In fact, "StarCraft in a browser" seems to be the exact opposite of OpenBW.

"StarCraft in a browser":
- uses copyright-protected images and sounds
- implements a very rudimentary engine that allows units to move and attack
- attempts to create the illusion of real Brood War by letting the user move units on an image that looks like a map

You can quickly verify this here: http://www.nvhae.com/starcraft/ (an alternative site that still is online)
You will not see any terrain and you can just run units through e.g. minerals.
the supposedly "clean" repository without infringed material can be found here: https://github.com/gloomyson/SC_Js

OpenBW:
- does not use any copyright-protected material at all
- provides a full-fledged engine implementing the game rules down to the last detail
- represents a real alternative to the original engine, and is written from scratch

50 pts Copper League
FFW_Rude
Profile Blog Joined November 2010
France10201 Posts
December 10 2016 07:58 GMT
#44
WHAT THE HELL IS THAT

Wow ! this is amazing
#1 KT Rolster fanboy. KT BEST KT ! Hail to KT playoffs Zergs ! Unofficial french translator for SlayerS_`Boxer` biography "Crazy as me".
TurboDreams
Profile Joined April 2009
United States427 Posts
December 10 2016 17:13 GMT
#45
I'm definitely going to keep an eye on this. I would love to see this and Shield Battery integrated together as both will be open sourced.
Music is the medicine of the mind || Kill a Zergling and a hundred more will take its place.
Essbee
Profile Blog Joined August 2008
Canada2371 Posts
December 10 2016 18:41 GMT
#46
On December 11 2016 02:13 TurboDreams wrote:
I'm definitely going to keep an eye on this. I would love to see this and Shield Battery integrated together as both will be open sourced.


Would be amazing.
noname_
Profile Blog Joined April 2007
465 Posts
Last Edited: 2016-12-10 19:24:18
December 10 2016 19:23 GMT
#47
-
imp42
Profile Blog Joined November 2010
398 Posts
December 10 2016 20:14 GMT
#48
On December 11 2016 02:13 TurboDreams wrote:
I'm definitely going to keep an eye on this. I would love to see this and Shield Battery integrated together as both will be open sourced.


Unfortunately all my attempts to reach out to SB have been rather unsuccessful so far.
To this point a "good luck with that" was the best I could get :p

I will take this as an opportunity to try again.
If anybody involved with SB would like to discuss possibilities, here we are
50 pts Copper League
TurboDreams
Profile Joined April 2009
United States427 Posts
December 10 2016 20:34 GMT
#49
On December 11 2016 05:14 imp42 wrote:
Show nested quote +
On December 11 2016 02:13 TurboDreams wrote:
I'm definitely going to keep an eye on this. I would love to see this and Shield Battery integrated together as both will be open sourced.


Unfortunately all my attempts to reach out to SB have been rather unsuccessful so far.
To this point a "good luck with that" was the best I could get :p

I will take this as an opportunity to try again.
If anybody involved with SB would like to discuss possibilities, here we are

You should probably PM tec27, he is the developer of SB.
Music is the medicine of the mind || Kill a Zergling and a hundred more will take its place.
imp42
Profile Blog Joined November 2010
398 Posts
Last Edited: 2016-12-10 21:16:59
December 10 2016 21:15 GMT
#50
On December 11 2016 05:34 TurboDreams wrote:
Show nested quote +
On December 11 2016 05:14 imp42 wrote:
On December 11 2016 02:13 TurboDreams wrote:
I'm definitely going to keep an eye on this. I would love to see this and Shield Battery integrated together as both will be open sourced.


Unfortunately all my attempts to reach out to SB have been rather unsuccessful so far.
To this point a "good luck with that" was the best I could get :p

I will take this as an opportunity to try again.
If anybody involved with SB would like to discuss possibilities, here we are

You should probably PM tec27, he is the developer of SB.


Yes, I could do that. But chances are I will get the same result as the previous three times.
Maybe we should just let it be for a while. The point was made, we tried to reach out. Now let's just see how things develop.
50 pts Copper League
ninazerg
Profile Blog Joined October 2009
United States7291 Posts
December 10 2016 21:18 GMT
#51
On December 10 2016 14:14 imp42 wrote:

OpenBW:
- does not use any copyright-protected material at all
- provides a full-fledged engine implementing the game rules down to the last detail
- represents a real alternative to the original engine, and is written from scratch



If this doesn't happen, then you didn't create the engine properly.

[image loading]
"If two pregnant women get into a fist fight, it's like a mecha-battle between two unborn babies." - Fyodor Dostoevsky
imp42
Profile Blog Joined November 2010
398 Posts
December 10 2016 21:29 GMT
#52
On December 11 2016 06:18 ninazerg wrote:
Show nested quote +
On December 10 2016 14:14 imp42 wrote:

OpenBW:
- does not use any copyright-protected material at all
- provides a full-fledged engine implementing the game rules down to the last detail
- represents a real alternative to the original engine, and is written from scratch



If this doesn't happen, then you didn't create the engine properly.

[image]


Do you happen to have the replay available or could you attempt to get it for us?
It will take a while to support PvZ, but it definitely would be nice to have this as a test case!
50 pts Copper League
Freakling
Profile Joined October 2012
Germany1529 Posts
December 10 2016 22:12 GMT
#53
How exactly are you going about recreating BW's wonky pathfinding? Could you write some sort of guide or documentation as to how it actually works? Would it maybe be possible to get some kind of pathing predictor that prints out certain paths (say a worker's mining path or a scout workers closest path from main to main) as lines or something like that?
st4ck0v3rfl0w
Profile Blog Joined January 2008
79 Posts
December 10 2016 22:35 GMT
#54
There was iirc a casted foreigner match where exactly the same thing happened on the same position on FS. That replay might be easier to obtain. I think it was pvt and the terran said something and did not even kill the units
HaN-
Profile Blog Joined June 2009
France1920 Posts
December 11 2016 00:39 GMT
#55
On December 11 2016 06:18 ninazerg wrote:
Show nested quote +
On December 10 2016 14:14 imp42 wrote:

OpenBW:
- does not use any copyright-protected material at all
- provides a full-fledged engine implementing the game rules down to the last detail
- represents a real alternative to the original engine, and is written from scratch



If this doesn't happen, then you didn't create the engine properly.

[image loading]


Or this.

[image loading]
Calendaraka Foxhan
tscmoo
Profile Joined July 2015
11 Posts
December 11 2016 07:25 GMT
#56
On December 11 2016 07:12 Freakling wrote:
How exactly are you going about recreating BW's wonky pathfinding? Could you write some sort of guide or documentation as to how it actually works? Would it maybe be possible to get some kind of pathing predictor that prints out certain paths (say a worker's mining path or a scout workers closest path from main to main) as lines or something like that?


There will probably be some documentation on this eventually, and yeah it would be interesting to visualize it.

About the units stuck on the ramp and that noclipping dragoon, they should happen. If they don't, it's a bug. Ehh, maybe it's a bug either way. Would be nice to have the correct bugs though
toriak
Profile Joined December 2008
Slovakia477 Posts
Last Edited: 2016-12-11 08:14:37
December 11 2016 08:13 GMT
#57
On December 11 2016 09:39 HaN- wrote:
Show nested quote +
On December 11 2016 06:18 ninazerg wrote:
On December 10 2016 14:14 imp42 wrote:

OpenBW:
- does not use any copyright-protected material at all
- provides a full-fledged engine implementing the game rules down to the last detail
- represents a real alternative to the original engine, and is written from scratch



If this doesn't happen, then you didn't create the engine properly.

[image loading]


Or this.

[image loading]


is this version 1.16.1 ?
Garrl
Profile Blog Joined February 2010
Scotland1975 Posts
December 11 2016 12:20 GMT
#58
I get

An error occured. This is probably due to an unimplemented feature. Only 1v1 TvT replays currently work.

fatal error: decompress: out of bounds


when i load in stardat.mpq, broodat.mpq, and patch_rt.mpq in, with or without a replay loaded.
nighcol
Profile Joined January 2012
298 Posts
Last Edited: 2016-12-11 13:28:39
December 11 2016 13:27 GMT
#59
On December 10 2016 14:14 imp42 wrote:
Show nested quote +
On December 10 2016 10:45 AleXoundOS wrote:
supporting this

On December 10 2016 10:12 PrincessLeila wrote:
Mother of god. I thought reverse engineering BW was practically impossible. WTF.

Possible, but interesting how Blizzard will react to it. So that it doesn't fall similarly to StarCraft in a browser project.


The two projects really cannot be compared. In fact, "StarCraft in a browser" seems to be the exact opposite of OpenBW.

"StarCraft in a browser":
- uses copyright-protected images and sounds
- implements a very rudimentary engine that allows units to move and attack
- attempts to create the illusion of real Brood War by letting the user move units on an image that looks like a map

You can quickly verify this here: http://www.nvhae.com/starcraft/ (an alternative site that still is online)
You will not see any terrain and you can just run units through e.g. minerals.
the supposedly "clean" repository without infringed material can be found here: https://github.com/gloomyson/SC_Js

OpenBW:
- does not use any copyright-protected material at all
- provides a full-fledged engine implementing the game rules down to the last detail
- represents a real alternative to the original engine, and is written from scratch



The Stratagus engine has (some) support for Starcraft with Stargus as well as Warcraft with Wargus and has had it for a very long time. The only thing that Blizzard has gone after them for was the original name of the project: FreeCraft. I'd think they'd probably be more accepting of the name "OpenBW" even though I don't really agree with FreeCraft having had any chance of being confused with Blizzard trademarks either... (especially now that we even have Minecraft)

This is a great project, seems like Doom's Prboom but without the convenience of having the actual source of the game that you want to faithfully reproduce. Far too often these open source reimplementations just have no concern for staying faithful to the original. BW is the one game that requires it the most.
neptunusfisk
Profile Blog Joined July 2012
2286 Posts
December 11 2016 14:36 GMT
#60
Huh. This is cool!
maru G5L pls
Prev 1 2 3 4 5 17 18 19 Next All
Please log in or register to reply.
Live Events Refresh
PiGosaur Monday
01:00
#65
PiGStarcraft623
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft623
Nathanias 61
StarCraft: Brood War
Artosis 642
Noble 8
Dota 2
monkeys_forever168
League of Legends
JimRising 488
Counter-Strike
taco 262
Foxcn226
minikerr27
Super Smash Bros
hungrybox627
PPMD45
Mew2King22
Other Games
summit1g7554
tarik_tv6211
Day[9].tv443
C9.Mang0404
ViBE177
WinterStarcraft160
XaKoH 127
Maynarde127
Ketroc17
Organizations
Other Games
gamesdonequick1284
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• Hupsaiya 71
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Laughngamez YouTube
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Doublelift6102
Other Games
• Scarra1341
• Day9tv443
Upcoming Events
The PondCast
7h 49m
OSC
8h 49m
Clem vs Cure
ByuN vs TBD
TBD vs Solar
MaxPax vs TBD
Krystianer vs TBD
ShoWTimE vs TBD
Big Brain Bouts
2 days
Serral vs TBD
BSL 21
3 days
BSL 21
4 days
Wardi Open
5 days
Monday Night Weeklies
5 days
WardiTV Invitational
6 days
Liquipedia Results

Completed

Proleague 2026-01-20
SC2 All-Star Inv. 2025
NA Kuram Kup

Ongoing

C-Race Season 1
BSL 21 Non-Korean Championship
CSL 2025 WINTER (S19)
KCM Race Survival 2026 Season 1
OSC Championship Season 13
Underdog Cup #3
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025

Upcoming

Escore Tournament S1: W5
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Rongyi Cup S3
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.