• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 17:58
CEST 23:58
KST 06:58
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Voting5[ASL20] Ro4 Preview: Descent11Team TLMC #5: Winners Announced!3[ASL20] Ro8 Preview Pt2: Holding On9Maestros of the Game: Live Finals Preview (RO4)5
Community News
Weekly Cups (Oct 6-12): Four star herO65.0.15 Patch Balance Hotfix (2025-10-8)74Weekly Cups (Sept 29-Oct 5): MaxPax triples up3PartinG joins SteamerZone, returns to SC2 competition325.0.15 Balance Patch Notes (Live version)119
StarCraft 2
General
TL.net Map Contest #21: Voting 5.0.15 Patch Balance Hotfix (2025-10-8) The New Patch Killed Mech! Ladder Impersonation (only maybe) Weekly Cups (Oct 6-12): Four star herO
Tourneys
LiuLi Cup - September 2025 Tournaments Sparkling Tuna Cup - Weekly Open Tournament Master Swan Open (Global Bronze-Master 2) Tenacious Turtle Tussle WardiTV Mondays
Strategy
Custom Maps
External Content
Mutation # 495 Rest In Peace Mutation # 494 Unstable Environment Mutation # 493 Quick Killers Mutation # 492 Get Out More
Brood War
General
Pros React To: BarrackS + FlaSh Coaching vs SnOw Whose hotkey signature is this? BW caster Sayle BW General Discussion ASL20 General Discussion
Tourneys
[Megathread] Daily Proleagues [ASL20] Semifinal B [ASL20] Semifinal A [ASL20] Ro8 Day 4
Strategy
Current Meta BW - ajfirecracker Strategy & Training Siegecraft - a new perspective TvZ Theorycraft - Improving on State of the Art
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread ZeroSpace Megathread Dawn of War IV Path of Exile
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
SPIRED by.ASL Mafia {211640} TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Men's Fashion Thread Sex and weight loss
Fan Clubs
The herO Fan Club! The Happy Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion MLB/Baseball 2023 NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Inbreeding: Why Do We Do It…
Peanutsc
From Tilt to Ragequit:The Ps…
TrAiDoS
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1153 users

OpenBW Introduction - Page 3

Forum Index > BW General
Post a Reply
Prev 1 2 3 4 5 17 18 19 Next All
PrincessLeila
Profile Joined October 2004
France170 Posts
December 10 2016 01:12 GMT
#41
Mother of god. I thought reverse engineering BW was practically impossible. WTF.
AleXoundOS
Profile Joined January 2011
Georgia457 Posts
December 10 2016 01:45 GMT
#42
supporting this

On December 10 2016 10:12 PrincessLeila wrote:
Mother of god. I thought reverse engineering BW was practically impossible. WTF.

Possible, but interesting how Blizzard will react to it. So that it doesn't fall similarly to StarCraft in a browser project.
https://bwapi.github.io - An API for interacting with Starcraft: Broodwar (1.16.1)
imp42
Profile Blog Joined November 2010
398 Posts
December 10 2016 05:14 GMT
#43
On December 10 2016 10:45 AleXoundOS wrote:
supporting this

Show nested quote +
On December 10 2016 10:12 PrincessLeila wrote:
Mother of god. I thought reverse engineering BW was practically impossible. WTF.

Possible, but interesting how Blizzard will react to it. So that it doesn't fall similarly to StarCraft in a browser project.


The two projects really cannot be compared. In fact, "StarCraft in a browser" seems to be the exact opposite of OpenBW.

"StarCraft in a browser":
- uses copyright-protected images and sounds
- implements a very rudimentary engine that allows units to move and attack
- attempts to create the illusion of real Brood War by letting the user move units on an image that looks like a map

You can quickly verify this here: http://www.nvhae.com/starcraft/ (an alternative site that still is online)
You will not see any terrain and you can just run units through e.g. minerals.
the supposedly "clean" repository without infringed material can be found here: https://github.com/gloomyson/SC_Js

OpenBW:
- does not use any copyright-protected material at all
- provides a full-fledged engine implementing the game rules down to the last detail
- represents a real alternative to the original engine, and is written from scratch

50 pts Copper League
FFW_Rude
Profile Blog Joined November 2010
France10201 Posts
December 10 2016 07:58 GMT
#44
WHAT THE HELL IS THAT

Wow ! this is amazing
#1 KT Rolster fanboy. KT BEST KT ! Hail to KT playoffs Zergs ! Unofficial french translator for SlayerS_`Boxer` biography "Crazy as me".
TurboDreams
Profile Joined April 2009
United States427 Posts
December 10 2016 17:13 GMT
#45
I'm definitely going to keep an eye on this. I would love to see this and Shield Battery integrated together as both will be open sourced.
Music is the medicine of the mind || Kill a Zergling and a hundred more will take its place.
Essbee
Profile Blog Joined August 2008
Canada2371 Posts
December 10 2016 18:41 GMT
#46
On December 11 2016 02:13 TurboDreams wrote:
I'm definitely going to keep an eye on this. I would love to see this and Shield Battery integrated together as both will be open sourced.


Would be amazing.
noname_
Profile Blog Joined April 2007
459 Posts
Last Edited: 2016-12-10 19:24:18
December 10 2016 19:23 GMT
#47
-
imp42
Profile Blog Joined November 2010
398 Posts
December 10 2016 20:14 GMT
#48
On December 11 2016 02:13 TurboDreams wrote:
I'm definitely going to keep an eye on this. I would love to see this and Shield Battery integrated together as both will be open sourced.


Unfortunately all my attempts to reach out to SB have been rather unsuccessful so far.
To this point a "good luck with that" was the best I could get :p

I will take this as an opportunity to try again.
If anybody involved with SB would like to discuss possibilities, here we are
50 pts Copper League
TurboDreams
Profile Joined April 2009
United States427 Posts
December 10 2016 20:34 GMT
#49
On December 11 2016 05:14 imp42 wrote:
Show nested quote +
On December 11 2016 02:13 TurboDreams wrote:
I'm definitely going to keep an eye on this. I would love to see this and Shield Battery integrated together as both will be open sourced.


Unfortunately all my attempts to reach out to SB have been rather unsuccessful so far.
To this point a "good luck with that" was the best I could get :p

I will take this as an opportunity to try again.
If anybody involved with SB would like to discuss possibilities, here we are

You should probably PM tec27, he is the developer of SB.
Music is the medicine of the mind || Kill a Zergling and a hundred more will take its place.
imp42
Profile Blog Joined November 2010
398 Posts
Last Edited: 2016-12-10 21:16:59
December 10 2016 21:15 GMT
#50
On December 11 2016 05:34 TurboDreams wrote:
Show nested quote +
On December 11 2016 05:14 imp42 wrote:
On December 11 2016 02:13 TurboDreams wrote:
I'm definitely going to keep an eye on this. I would love to see this and Shield Battery integrated together as both will be open sourced.


Unfortunately all my attempts to reach out to SB have been rather unsuccessful so far.
To this point a "good luck with that" was the best I could get :p

I will take this as an opportunity to try again.
If anybody involved with SB would like to discuss possibilities, here we are

You should probably PM tec27, he is the developer of SB.


Yes, I could do that. But chances are I will get the same result as the previous three times.
Maybe we should just let it be for a while. The point was made, we tried to reach out. Now let's just see how things develop.
50 pts Copper League
ninazerg
Profile Blog Joined October 2009
United States7291 Posts
December 10 2016 21:18 GMT
#51
On December 10 2016 14:14 imp42 wrote:

OpenBW:
- does not use any copyright-protected material at all
- provides a full-fledged engine implementing the game rules down to the last detail
- represents a real alternative to the original engine, and is written from scratch



If this doesn't happen, then you didn't create the engine properly.

[image loading]
"If two pregnant women get into a fist fight, it's like a mecha-battle between two unborn babies." - Fyodor Dostoevsky
imp42
Profile Blog Joined November 2010
398 Posts
December 10 2016 21:29 GMT
#52
On December 11 2016 06:18 ninazerg wrote:
Show nested quote +
On December 10 2016 14:14 imp42 wrote:

OpenBW:
- does not use any copyright-protected material at all
- provides a full-fledged engine implementing the game rules down to the last detail
- represents a real alternative to the original engine, and is written from scratch



If this doesn't happen, then you didn't create the engine properly.

[image]


Do you happen to have the replay available or could you attempt to get it for us?
It will take a while to support PvZ, but it definitely would be nice to have this as a test case!
50 pts Copper League
Freakling
Profile Joined October 2012
Germany1529 Posts
December 10 2016 22:12 GMT
#53
How exactly are you going about recreating BW's wonky pathfinding? Could you write some sort of guide or documentation as to how it actually works? Would it maybe be possible to get some kind of pathing predictor that prints out certain paths (say a worker's mining path or a scout workers closest path from main to main) as lines or something like that?
st4ck0v3rfl0w
Profile Blog Joined January 2008
79 Posts
December 10 2016 22:35 GMT
#54
There was iirc a casted foreigner match where exactly the same thing happened on the same position on FS. That replay might be easier to obtain. I think it was pvt and the terran said something and did not even kill the units
HaN-
Profile Blog Joined June 2009
France1920 Posts
December 11 2016 00:39 GMT
#55
On December 11 2016 06:18 ninazerg wrote:
Show nested quote +
On December 10 2016 14:14 imp42 wrote:

OpenBW:
- does not use any copyright-protected material at all
- provides a full-fledged engine implementing the game rules down to the last detail
- represents a real alternative to the original engine, and is written from scratch



If this doesn't happen, then you didn't create the engine properly.

[image loading]


Or this.

[image loading]
Calendaraka Foxhan
tscmoo
Profile Joined July 2015
11 Posts
December 11 2016 07:25 GMT
#56
On December 11 2016 07:12 Freakling wrote:
How exactly are you going about recreating BW's wonky pathfinding? Could you write some sort of guide or documentation as to how it actually works? Would it maybe be possible to get some kind of pathing predictor that prints out certain paths (say a worker's mining path or a scout workers closest path from main to main) as lines or something like that?


There will probably be some documentation on this eventually, and yeah it would be interesting to visualize it.

About the units stuck on the ramp and that noclipping dragoon, they should happen. If they don't, it's a bug. Ehh, maybe it's a bug either way. Would be nice to have the correct bugs though
toriak
Profile Joined December 2008
Slovakia477 Posts
Last Edited: 2016-12-11 08:14:37
December 11 2016 08:13 GMT
#57
On December 11 2016 09:39 HaN- wrote:
Show nested quote +
On December 11 2016 06:18 ninazerg wrote:
On December 10 2016 14:14 imp42 wrote:

OpenBW:
- does not use any copyright-protected material at all
- provides a full-fledged engine implementing the game rules down to the last detail
- represents a real alternative to the original engine, and is written from scratch



If this doesn't happen, then you didn't create the engine properly.

[image loading]


Or this.

[image loading]


is this version 1.16.1 ?
Garrl
Profile Blog Joined February 2010
Scotland1974 Posts
December 11 2016 12:20 GMT
#58
I get

An error occured. This is probably due to an unimplemented feature. Only 1v1 TvT replays currently work.

fatal error: decompress: out of bounds


when i load in stardat.mpq, broodat.mpq, and patch_rt.mpq in, with or without a replay loaded.
nighcol
Profile Joined January 2012
298 Posts
Last Edited: 2016-12-11 13:28:39
December 11 2016 13:27 GMT
#59
On December 10 2016 14:14 imp42 wrote:
Show nested quote +
On December 10 2016 10:45 AleXoundOS wrote:
supporting this

On December 10 2016 10:12 PrincessLeila wrote:
Mother of god. I thought reverse engineering BW was practically impossible. WTF.

Possible, but interesting how Blizzard will react to it. So that it doesn't fall similarly to StarCraft in a browser project.


The two projects really cannot be compared. In fact, "StarCraft in a browser" seems to be the exact opposite of OpenBW.

"StarCraft in a browser":
- uses copyright-protected images and sounds
- implements a very rudimentary engine that allows units to move and attack
- attempts to create the illusion of real Brood War by letting the user move units on an image that looks like a map

You can quickly verify this here: http://www.nvhae.com/starcraft/ (an alternative site that still is online)
You will not see any terrain and you can just run units through e.g. minerals.
the supposedly "clean" repository without infringed material can be found here: https://github.com/gloomyson/SC_Js

OpenBW:
- does not use any copyright-protected material at all
- provides a full-fledged engine implementing the game rules down to the last detail
- represents a real alternative to the original engine, and is written from scratch



The Stratagus engine has (some) support for Starcraft with Stargus as well as Warcraft with Wargus and has had it for a very long time. The only thing that Blizzard has gone after them for was the original name of the project: FreeCraft. I'd think they'd probably be more accepting of the name "OpenBW" even though I don't really agree with FreeCraft having had any chance of being confused with Blizzard trademarks either... (especially now that we even have Minecraft)

This is a great project, seems like Doom's Prboom but without the convenience of having the actual source of the game that you want to faithfully reproduce. Far too often these open source reimplementations just have no concern for staying faithful to the original. BW is the one game that requires it the most.
neptunusfisk
Profile Blog Joined July 2012
2286 Posts
December 11 2016 14:36 GMT
#60
Huh. This is cool!
maru G5L pls
Prev 1 2 3 4 5 17 18 19 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 1h 2m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft331
ProTech82
Railgan 55
StarCraft: Brood War
Larva 368
Leta 272
ZZZero.O 81
NaDa 34
Dota 2
PGG 163
Counter-Strike
Stewie2K629
Foxcn196
Heroes of the Storm
Liquid`Hasu583
Other Games
FrodaN1578
fl0m605
shahzam542
Skadoodle242
Pyrionflax199
ViBE111
Maynarde52
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 22 non-featured ]
StarCraft 2
• HeavenSC 71
• StrangeGG 69
• RyuSc2 37
• sitaska15
• IndyKCrew
• Migwel
• AfreecaTV YouTube
• sooper7s
• intothetv
• Kozan
• LaughNgamezSOOP
StarCraft: Brood War
• HerbMon 6
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• Ler81
• Noizen28
League of Legends
• Doublelift5353
• imaqtpie2424
• HappyZerGling245
Other Games
• WagamamaTV343
• Shiphtur204
Upcoming Events
OSC
1h 2m
Replay Cast
1h 2m
The PondCast
12h 2m
OSC
14h 2m
Wardi Open
1d 13h
CranKy Ducklings
2 days
Safe House 2
2 days
Sparkling Tuna Cup
3 days
Safe House 2
3 days
Liquipedia Results

Completed

Acropolis #4 - TS2
WardiTV TLMC #15
HCC Europe

Ongoing

BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
C-Race Season 1
IPSL Winter 2025-26
EC S1
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025

Upcoming

SC4ALL: Brood War
BSL Season 21
BSL 21 Team A
RSL Offline Finals
RSL Revival: Season 3
Stellar Fest
SC4ALL: StarCraft II
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.