OpenBW Introduction - Page 3
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PrincessLeila
France170 Posts
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AleXoundOS
Georgia457 Posts
On December 10 2016 10:12 PrincessLeila wrote: Mother of god. I thought reverse engineering BW was practically impossible. WTF. Possible, but interesting how Blizzard will react to it. So that it doesn't fall similarly to StarCraft in a browser project. | ||
imp42
398 Posts
On December 10 2016 10:45 AleXoundOS wrote: supporting this Possible, but interesting how Blizzard will react to it. So that it doesn't fall similarly to StarCraft in a browser project. The two projects really cannot be compared. In fact, "StarCraft in a browser" seems to be the exact opposite of OpenBW. "StarCraft in a browser": - uses copyright-protected images and sounds - implements a very rudimentary engine that allows units to move and attack - attempts to create the illusion of real Brood War by letting the user move units on an image that looks like a map You can quickly verify this here: http://www.nvhae.com/starcraft/ (an alternative site that still is online) You will not see any terrain and you can just run units through e.g. minerals. the supposedly "clean" repository without infringed material can be found here: https://github.com/gloomyson/SC_Js OpenBW: - does not use any copyright-protected material at all - provides a full-fledged engine implementing the game rules down to the last detail - represents a real alternative to the original engine, and is written from scratch | ||
FFW_Rude
France10201 Posts
Wow ! this is amazing | ||
TurboDreams
United States427 Posts
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Essbee
Canada2371 Posts
On December 11 2016 02:13 TurboDreams wrote: I'm definitely going to keep an eye on this. I would love to see this and Shield Battery integrated together as both will be open sourced. Would be amazing. | ||
noname_
454 Posts
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imp42
398 Posts
On December 11 2016 02:13 TurboDreams wrote: I'm definitely going to keep an eye on this. I would love to see this and Shield Battery integrated together as both will be open sourced. Unfortunately all my attempts to reach out to SB have been rather unsuccessful so far. To this point a "good luck with that" was the best I could get :p I will take this as an opportunity to try again. If anybody involved with SB would like to discuss possibilities, here we are | ||
TurboDreams
United States427 Posts
On December 11 2016 05:14 imp42 wrote: Unfortunately all my attempts to reach out to SB have been rather unsuccessful so far. To this point a "good luck with that" was the best I could get :p I will take this as an opportunity to try again. If anybody involved with SB would like to discuss possibilities, here we are You should probably PM tec27, he is the developer of SB. | ||
imp42
398 Posts
On December 11 2016 05:34 TurboDreams wrote: You should probably PM tec27, he is the developer of SB. Yes, I could do that. But chances are I will get the same result as the previous three times. Maybe we should just let it be for a while. The point was made, we tried to reach out. Now let's just see how things develop. | ||
ninazerg
United States7291 Posts
On December 10 2016 14:14 imp42 wrote: OpenBW: - does not use any copyright-protected material at all - provides a full-fledged engine implementing the game rules down to the last detail - represents a real alternative to the original engine, and is written from scratch If this doesn't happen, then you didn't create the engine properly. | ||
imp42
398 Posts
On December 11 2016 06:18 ninazerg wrote: If this doesn't happen, then you didn't create the engine properly. [image] Do you happen to have the replay available or could you attempt to get it for us? It will take a while to support PvZ, but it definitely would be nice to have this as a test case! | ||
Freakling
Germany1525 Posts
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st4ck0v3rfl0w
79 Posts
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HaN-
France1919 Posts
On December 11 2016 06:18 ninazerg wrote: If this doesn't happen, then you didn't create the engine properly. Or this. | ||
tscmoo
11 Posts
On December 11 2016 07:12 Freakling wrote: How exactly are you going about recreating BW's wonky pathfinding? Could you write some sort of guide or documentation as to how it actually works? Would it maybe be possible to get some kind of pathing predictor that prints out certain paths (say a worker's mining path or a scout workers closest path from main to main) as lines or something like that? There will probably be some documentation on this eventually, and yeah it would be interesting to visualize it. About the units stuck on the ramp and that noclipping dragoon, they should happen. If they don't, it's a bug. Ehh, maybe it's a bug either way. Would be nice to have the correct bugs though | ||
toriak
Slovakia477 Posts
is this version 1.16.1 ? | ||
Garrl
Scotland1969 Posts
An error occured. This is probably due to an unimplemented feature. Only 1v1 TvT replays currently work. fatal error: decompress: out of bounds when i load in stardat.mpq, broodat.mpq, and patch_rt.mpq in, with or without a replay loaded. | ||
nighcol
298 Posts
On December 10 2016 14:14 imp42 wrote: The two projects really cannot be compared. In fact, "StarCraft in a browser" seems to be the exact opposite of OpenBW. "StarCraft in a browser": - uses copyright-protected images and sounds - implements a very rudimentary engine that allows units to move and attack - attempts to create the illusion of real Brood War by letting the user move units on an image that looks like a map You can quickly verify this here: http://www.nvhae.com/starcraft/ (an alternative site that still is online) You will not see any terrain and you can just run units through e.g. minerals. the supposedly "clean" repository without infringed material can be found here: https://github.com/gloomyson/SC_Js OpenBW: - does not use any copyright-protected material at all - provides a full-fledged engine implementing the game rules down to the last detail - represents a real alternative to the original engine, and is written from scratch The Stratagus engine has (some) support for Starcraft with Stargus as well as Warcraft with Wargus and has had it for a very long time. The only thing that Blizzard has gone after them for was the original name of the project: FreeCraft. I'd think they'd probably be more accepting of the name "OpenBW" even though I don't really agree with FreeCraft having had any chance of being confused with Blizzard trademarks either... (especially now that we even have Minecraft) This is a great project, seems like Doom's Prboom but without the convenience of having the actual source of the game that you want to faithfully reproduce. Far too often these open source reimplementations just have no concern for staying faithful to the original. BW is the one game that requires it the most. | ||
neptunusfisk
2286 Posts
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