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OpenBW Introduction - Page 3

Forum Index > BW General
Post a Reply
Prev 1 2 3 4 5 17 18 19 Next All
PrincessLeila
Profile Joined October 2004
France170 Posts
December 10 2016 01:12 GMT
#41
Mother of god. I thought reverse engineering BW was practically impossible. WTF.
AleXoundOS
Profile Joined January 2011
Georgia458 Posts
December 10 2016 01:45 GMT
#42
supporting this

On December 10 2016 10:12 PrincessLeila wrote:
Mother of god. I thought reverse engineering BW was practically impossible. WTF.

Possible, but interesting how Blizzard will react to it. So that it doesn't fall similarly to StarCraft in a browser project.
https://bwapi.github.io - An API for interacting with Starcraft: Broodwar (1.16.1)
imp42
Profile Blog Joined November 2010
398 Posts
December 10 2016 05:14 GMT
#43
On December 10 2016 10:45 AleXoundOS wrote:
supporting this

Show nested quote +
On December 10 2016 10:12 PrincessLeila wrote:
Mother of god. I thought reverse engineering BW was practically impossible. WTF.

Possible, but interesting how Blizzard will react to it. So that it doesn't fall similarly to StarCraft in a browser project.


The two projects really cannot be compared. In fact, "StarCraft in a browser" seems to be the exact opposite of OpenBW.

"StarCraft in a browser":
- uses copyright-protected images and sounds
- implements a very rudimentary engine that allows units to move and attack
- attempts to create the illusion of real Brood War by letting the user move units on an image that looks like a map

You can quickly verify this here: http://www.nvhae.com/starcraft/ (an alternative site that still is online)
You will not see any terrain and you can just run units through e.g. minerals.
the supposedly "clean" repository without infringed material can be found here: https://github.com/gloomyson/SC_Js

OpenBW:
- does not use any copyright-protected material at all
- provides a full-fledged engine implementing the game rules down to the last detail
- represents a real alternative to the original engine, and is written from scratch

50 pts Copper League
FFW_Rude
Profile Blog Joined November 2010
France10201 Posts
December 10 2016 07:58 GMT
#44
WHAT THE HELL IS THAT

Wow ! this is amazing
#1 KT Rolster fanboy. KT BEST KT ! Hail to KT playoffs Zergs ! Unofficial french translator for SlayerS_`Boxer` biography "Crazy as me".
TurboDreams
Profile Joined April 2009
United States427 Posts
December 10 2016 17:13 GMT
#45
I'm definitely going to keep an eye on this. I would love to see this and Shield Battery integrated together as both will be open sourced.
Music is the medicine of the mind || Kill a Zergling and a hundred more will take its place.
Essbee
Profile Blog Joined August 2008
Canada2371 Posts
December 10 2016 18:41 GMT
#46
On December 11 2016 02:13 TurboDreams wrote:
I'm definitely going to keep an eye on this. I would love to see this and Shield Battery integrated together as both will be open sourced.


Would be amazing.
noname_
Profile Blog Joined April 2007
469 Posts
Last Edited: 2016-12-10 19:24:18
December 10 2016 19:23 GMT
#47
-
imp42
Profile Blog Joined November 2010
398 Posts
December 10 2016 20:14 GMT
#48
On December 11 2016 02:13 TurboDreams wrote:
I'm definitely going to keep an eye on this. I would love to see this and Shield Battery integrated together as both will be open sourced.


Unfortunately all my attempts to reach out to SB have been rather unsuccessful so far.
To this point a "good luck with that" was the best I could get :p

I will take this as an opportunity to try again.
If anybody involved with SB would like to discuss possibilities, here we are
50 pts Copper League
TurboDreams
Profile Joined April 2009
United States427 Posts
December 10 2016 20:34 GMT
#49
On December 11 2016 05:14 imp42 wrote:
Show nested quote +
On December 11 2016 02:13 TurboDreams wrote:
I'm definitely going to keep an eye on this. I would love to see this and Shield Battery integrated together as both will be open sourced.


Unfortunately all my attempts to reach out to SB have been rather unsuccessful so far.
To this point a "good luck with that" was the best I could get :p

I will take this as an opportunity to try again.
If anybody involved with SB would like to discuss possibilities, here we are

You should probably PM tec27, he is the developer of SB.
Music is the medicine of the mind || Kill a Zergling and a hundred more will take its place.
imp42
Profile Blog Joined November 2010
398 Posts
Last Edited: 2016-12-10 21:16:59
December 10 2016 21:15 GMT
#50
On December 11 2016 05:34 TurboDreams wrote:
Show nested quote +
On December 11 2016 05:14 imp42 wrote:
On December 11 2016 02:13 TurboDreams wrote:
I'm definitely going to keep an eye on this. I would love to see this and Shield Battery integrated together as both will be open sourced.


Unfortunately all my attempts to reach out to SB have been rather unsuccessful so far.
To this point a "good luck with that" was the best I could get :p

I will take this as an opportunity to try again.
If anybody involved with SB would like to discuss possibilities, here we are

You should probably PM tec27, he is the developer of SB.


Yes, I could do that. But chances are I will get the same result as the previous three times.
Maybe we should just let it be for a while. The point was made, we tried to reach out. Now let's just see how things develop.
50 pts Copper League
ninazerg
Profile Blog Joined October 2009
United States7291 Posts
December 10 2016 21:18 GMT
#51
On December 10 2016 14:14 imp42 wrote:

OpenBW:
- does not use any copyright-protected material at all
- provides a full-fledged engine implementing the game rules down to the last detail
- represents a real alternative to the original engine, and is written from scratch



If this doesn't happen, then you didn't create the engine properly.

[image loading]
"If two pregnant women get into a fist fight, it's like a mecha-battle between two unborn babies." - Fyodor Dostoevsky
imp42
Profile Blog Joined November 2010
398 Posts
December 10 2016 21:29 GMT
#52
On December 11 2016 06:18 ninazerg wrote:
Show nested quote +
On December 10 2016 14:14 imp42 wrote:

OpenBW:
- does not use any copyright-protected material at all
- provides a full-fledged engine implementing the game rules down to the last detail
- represents a real alternative to the original engine, and is written from scratch



If this doesn't happen, then you didn't create the engine properly.

[image]


Do you happen to have the replay available or could you attempt to get it for us?
It will take a while to support PvZ, but it definitely would be nice to have this as a test case!
50 pts Copper League
Freakling
Profile Joined October 2012
Germany1534 Posts
December 10 2016 22:12 GMT
#53
How exactly are you going about recreating BW's wonky pathfinding? Could you write some sort of guide or documentation as to how it actually works? Would it maybe be possible to get some kind of pathing predictor that prints out certain paths (say a worker's mining path or a scout workers closest path from main to main) as lines or something like that?
st4ck0v3rfl0w
Profile Blog Joined January 2008
79 Posts
December 10 2016 22:35 GMT
#54
There was iirc a casted foreigner match where exactly the same thing happened on the same position on FS. That replay might be easier to obtain. I think it was pvt and the terran said something and did not even kill the units
HaN-
Profile Blog Joined June 2009
France1920 Posts
December 11 2016 00:39 GMT
#55
On December 11 2016 06:18 ninazerg wrote:
Show nested quote +
On December 10 2016 14:14 imp42 wrote:

OpenBW:
- does not use any copyright-protected material at all
- provides a full-fledged engine implementing the game rules down to the last detail
- represents a real alternative to the original engine, and is written from scratch



If this doesn't happen, then you didn't create the engine properly.

[image loading]


Or this.

[image loading]
Calendaraka Foxhan
tscmoo
Profile Joined July 2015
11 Posts
December 11 2016 07:25 GMT
#56
On December 11 2016 07:12 Freakling wrote:
How exactly are you going about recreating BW's wonky pathfinding? Could you write some sort of guide or documentation as to how it actually works? Would it maybe be possible to get some kind of pathing predictor that prints out certain paths (say a worker's mining path or a scout workers closest path from main to main) as lines or something like that?


There will probably be some documentation on this eventually, and yeah it would be interesting to visualize it.

About the units stuck on the ramp and that noclipping dragoon, they should happen. If they don't, it's a bug. Ehh, maybe it's a bug either way. Would be nice to have the correct bugs though
toriak
Profile Joined December 2008
Slovakia477 Posts
Last Edited: 2016-12-11 08:14:37
December 11 2016 08:13 GMT
#57
On December 11 2016 09:39 HaN- wrote:
Show nested quote +
On December 11 2016 06:18 ninazerg wrote:
On December 10 2016 14:14 imp42 wrote:

OpenBW:
- does not use any copyright-protected material at all
- provides a full-fledged engine implementing the game rules down to the last detail
- represents a real alternative to the original engine, and is written from scratch



If this doesn't happen, then you didn't create the engine properly.

[image loading]


Or this.

[image loading]


is this version 1.16.1 ?
Garrl
Profile Blog Joined February 2010
Scotland1980 Posts
December 11 2016 12:20 GMT
#58
I get

An error occured. This is probably due to an unimplemented feature. Only 1v1 TvT replays currently work.

fatal error: decompress: out of bounds


when i load in stardat.mpq, broodat.mpq, and patch_rt.mpq in, with or without a replay loaded.
nighcol
Profile Joined January 2012
298 Posts
Last Edited: 2016-12-11 13:28:39
December 11 2016 13:27 GMT
#59
On December 10 2016 14:14 imp42 wrote:
Show nested quote +
On December 10 2016 10:45 AleXoundOS wrote:
supporting this

On December 10 2016 10:12 PrincessLeila wrote:
Mother of god. I thought reverse engineering BW was practically impossible. WTF.

Possible, but interesting how Blizzard will react to it. So that it doesn't fall similarly to StarCraft in a browser project.


The two projects really cannot be compared. In fact, "StarCraft in a browser" seems to be the exact opposite of OpenBW.

"StarCraft in a browser":
- uses copyright-protected images and sounds
- implements a very rudimentary engine that allows units to move and attack
- attempts to create the illusion of real Brood War by letting the user move units on an image that looks like a map

You can quickly verify this here: http://www.nvhae.com/starcraft/ (an alternative site that still is online)
You will not see any terrain and you can just run units through e.g. minerals.
the supposedly "clean" repository without infringed material can be found here: https://github.com/gloomyson/SC_Js

OpenBW:
- does not use any copyright-protected material at all
- provides a full-fledged engine implementing the game rules down to the last detail
- represents a real alternative to the original engine, and is written from scratch



The Stratagus engine has (some) support for Starcraft with Stargus as well as Warcraft with Wargus and has had it for a very long time. The only thing that Blizzard has gone after them for was the original name of the project: FreeCraft. I'd think they'd probably be more accepting of the name "OpenBW" even though I don't really agree with FreeCraft having had any chance of being confused with Blizzard trademarks either... (especially now that we even have Minecraft)

This is a great project, seems like Doom's Prboom but without the convenience of having the actual source of the game that you want to faithfully reproduce. Far too often these open source reimplementations just have no concern for staying faithful to the original. BW is the one game that requires it the most.
neptunusfisk
Profile Blog Joined July 2012
2286 Posts
December 11 2016 14:36 GMT
#60
Huh. This is cool!
maru G5L pls
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