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OpenBW Introduction - Page 7

Forum Index > BW General
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Prev 1 5 6 7 8 9 19 Next All
RealityIsKing
Profile Joined August 2016
613 Posts
December 22 2016 12:07 GMT
#121
First of all, awesome work!

Please keep it up!

On December 22 2016 16:47 l3rand0n wrote:
Was doing a little digging, found the full screenshot of the mock up of BW HD that is teased in the OP:

[image loading]

Looks amazing; that Muta model is awesome! I think the Valkyrie could use a bit of a resize though, especially in the middle part of the model. It's not as chibi/cartoony looking as broodwar and its a bit offputting.

Edit: You can also see a tidbit of the UI in the bottom left corner, looking great as well so far!

Mad respect and props to the development team of this - It's amazing to see the community taking the matter into their own hands and doing it themselves since Blizzard shows no definitive signs of doing anything. I pray Open BW does not get shut down, it deserves to see the light of day!


This can't be any more true!
imp42
Profile Blog Joined November 2010
398 Posts
December 22 2016 12:35 GMT
#122
On December 22 2016 20:33 LastWish wrote:
Hi can you please also update the replays here:
http://www.openbw.com/sscait-listings/

I still get (viewing not supported yet) for the zerg matchups.

tyty

done
50 pts Copper League
heluq
Profile Joined October 2014
Spain119 Posts
December 22 2016 16:04 GMT
#123
It looks so great!!!Keep on working!
LaStScan
Profile Joined May 2011
Korea (South)1289 Posts
December 22 2016 17:54 GMT
#124
Can you possibly add changing resolution? it's too zoom out
Trying my best for ASL, ASTL
xiaorobear
Profile Joined December 2016
11 Posts
December 22 2016 18:19 GMT
#125
I'm the one who made that mockup screenshot— glad you like it! I should stress, it is a mockup, not an actual gameplay screenshot. The terrain I made by altering and clone-tooling together free stock texture images, it sadly isn't a functional tileset— yet! The Valkyrie and Mutalisk will also both get another improvement pass in the future, the exact texture/rendering setups for the final graphics are still being worked on. More units to come...
SCC-Faust
Profile Blog Joined November 2007
United States3736 Posts
December 23 2016 06:35 GMT
#126
This is fucking amazing. Great work, I've even been showing my non-BW playing friends this stuff and they find it just as neat.
I want to fuck Soulkey with a Zelderan.
SCC-Faust
Profile Blog Joined November 2007
United States3736 Posts
Last Edited: 2016-12-23 06:45:53
December 23 2016 06:45 GMT
#127
On December 23 2016 03:19 xiaorobear wrote:
I'm the one who made that mockup screenshot— glad you like it! I should stress, it is a mockup, not an actual gameplay screenshot. The terrain I made by altering and clone-tooling together free stock texture images, it sadly isn't a functional tileset— yet! The Valkyrie and Mutalisk will also both get another improvement pass in the future, the exact texture/rendering setups for the final graphics are still being worked on. More units to come...


I'm most excited about the HD part of this project and you did an excellent job so far if you made that Valkyrie and Mutalisk. I think it seems like an extremely hard task to maintain the gritty and industrial feel that Brood War has in which Starcraft 2 didn't continue with (and ended up looking a lot more "cartoony"). But so far, I really REALLY like how the design is. Still has that Brood War feel to it. Keep up the awesome work.

Also on another note, when I first saw this thread I saw that only Terran was available for the replay viewer so I didn't bother to check it out. Now Zerg is out as well which was pretty fast and I tried out the replay viewer and it is awesome. Being able to rewind is such a godsend. That feature along makes this an invaluable tool. There are definitely suggestions I have, that I'm sure may be in the pipeline or have already been suggested (Worker count, replay time, being able to see what is researching) but yeah, this is extremely awesome. And how fast the updates come is really promising.
I want to fuck Soulkey with a Zelderan.
imp42
Profile Blog Joined November 2010
398 Posts
December 23 2016 07:11 GMT
#128
On December 23 2016 15:45 SCC-Faust wrote:
Show nested quote +
On December 23 2016 03:19 xiaorobear wrote:
I'm the one who made that mockup screenshot— glad you like it! I should stress, it is a mockup, not an actual gameplay screenshot. The terrain I made by altering and clone-tooling together free stock texture images, it sadly isn't a functional tileset— yet! The Valkyrie and Mutalisk will also both get another improvement pass in the future, the exact texture/rendering setups for the final graphics are still being worked on. More units to come...


[...]There are definitely suggestions I have, that I'm sure may be in the pipeline or have already been suggested (Worker count, replay time, being able to see what is researching) but yeah, this is extremely awesome. And how fast the updates come is really promising.

Could you specify what you mean by worker count and replay time?
The total worker count is displayed between the "gas" and the "army" count, the current replay time is displayed just above the pause control (the browser window should be about 7x as wide as the minimap width for everything to display correctly).

"currently researching" / "research done" tab is in the pipeline.

Let us know of your other suggestions!
50 pts Copper League
SCC-Faust
Profile Blog Joined November 2007
United States3736 Posts
December 23 2016 08:11 GMT
#129
On December 23 2016 16:11 imp42 wrote:
Show nested quote +
On December 23 2016 15:45 SCC-Faust wrote:
On December 23 2016 03:19 xiaorobear wrote:
I'm the one who made that mockup screenshot— glad you like it! I should stress, it is a mockup, not an actual gameplay screenshot. The terrain I made by altering and clone-tooling together free stock texture images, it sadly isn't a functional tileset— yet! The Valkyrie and Mutalisk will also both get another improvement pass in the future, the exact texture/rendering setups for the final graphics are still being worked on. More units to come...


[...]There are definitely suggestions I have, that I'm sure may be in the pipeline or have already been suggested (Worker count, replay time, being able to see what is researching) but yeah, this is extremely awesome. And how fast the updates come is really promising.

Could you specify what you mean by worker count and replay time?
The total worker count is displayed between the "gas" and the "army" count, the current replay time is displayed just above the pause control (the browser window should be about 7x as wide as the minimap width for everything to display correctly).

"currently researching" / "research done" tab is in the pipeline.

Let us know of your other suggestions!


Holy shit I'm retarded. You're right. I have no idea how i missed those things. I guess I'm just so used to looking for them in different places.
I want to fuck Soulkey with a Zelderan.
toriak
Profile Joined December 2008
Slovakia477 Posts
December 23 2016 11:14 GMT
#130
On December 22 2016 10:43 xiaorobear wrote:
I loaded a TvZ replay (this one), and while it started fine when I tried to advance to the middle of the replay I got a fatal error. screenshot


fun thing about this replay is that the player colors differs from those when watching replay in normal way. Also there is a 3rd player = observer which may casue some isues
xiaorobear
Profile Joined December 2016
11 Posts
Last Edited: 2016-12-24 18:43:34
December 24 2016 18:00 GMT
#131
On December 23 2016 15:45 SCC-Faust wrote:
I'm most excited about the HD part of this project and you did an excellent job so far if you made that Valkyrie and Mutalisk. I think it seems like an extremely hard task to maintain the gritty and industrial feel that Brood War has in which Starcraft 2 didn't continue with (and ended up looking a lot more "cartoony"). But so far, I really REALLY like how the design is. Still has that Brood War feel to it. Keep up the awesome work.


Thank you! I did make them both, though I may end up focusing primarily on the Zerg... I have a feeling someone else will be doing an even better job of capturing that industrial terran feel in the near future...

For now, have a couple gifs of some classic mutalisk flapping action (This is probably larger than the final 'HD' sprites will be).

[image loading] [image loading]

Happy holidays, everyone!
heluq
Profile Joined October 2014
Spain119 Posts
December 24 2016 18:48 GMT
#132
On December 25 2016 03:00 xiaorobear wrote:
Show nested quote +
On December 23 2016 15:45 SCC-Faust wrote:
I'm most excited about the HD part of this project and you did an excellent job so far if you made that Valkyrie and Mutalisk. I think it seems like an extremely hard task to maintain the gritty and industrial feel that Brood War has in which Starcraft 2 didn't continue with (and ended up looking a lot more "cartoony"). But so far, I really REALLY like how the design is. Still has that Brood War feel to it. Keep up the awesome work.


Thank you! I did make them both, though I may end up focusing primarily on the Zerg... I have a feeling someone else will be doing an even better job of capturing that industrial terran feel in the near future...

For now, have a couple gifs of some classic mutalisk flapping action (This is probably larger than the final 'HD' sprites will be).

[image loading] [image loading]

Happy holidays, everyone!

Looks cool :D
Biolunar
Profile Joined February 2012
Germany224 Posts
December 24 2016 20:42 GMT
#133
Looks like a shrimp with wings sorry :D
What is best? To crush the Zerg, see them driven before you, and hear the lamentations of the Protoss.
fazek42
Profile Blog Joined April 2011
Hungary438 Posts
December 24 2016 21:24 GMT
#134
On December 25 2016 05:42 Biolunar wrote:
Looks like a shrimp with wings sorry :D


The mock-up did look better Although I suppose that is with filters applied, and lower res.
[sc1f]eonzerg
Profile Blog Joined February 2010
Belgium6998 Posts
December 24 2016 21:51 GMT
#135
this mutalisk... dont wanna be zerg no more :D
LaStScan
Profile Joined May 2011
Korea (South)1289 Posts
December 24 2016 21:52 GMT
#136
i pref not adding HD 3D design :/
Trying my best for ASL, ASTL
Derpmallow
Profile Joined October 2011
United States33 Posts
December 24 2016 22:42 GMT
#137
I love how that Mutalisk looks. Very accurate to the funky prerendered work in the manual, which I know is the idea here. We're just all used to Modern Blizzard Mutalisks instead of what they were actually supposed to look like in the SC1 era, silly as it may be.
xiaorobear
Profile Joined December 2016
11 Posts
Last Edited: 2016-12-26 00:38:36
December 24 2016 23:21 GMT
#138
On December 25 2016 06:24 fazek42 wrote:
Show nested quote +
On December 25 2016 05:42 Biolunar wrote:
Looks like a shrimp with wings sorry :D


The mock-up did look better Although I suppose that is with filters applied, and lower res.


Haha, yeah, that sort of thing does change a lot. On any model things like the level of detail and strength of bump maps should change depending on how big it's meant to be seen, so as resolutions and rendering setups are finalized, expect improvements. Everything is still subject to change.

[image loading]

Another factor might be that those gifs are at the same (low) framerate as the original flapping animation. We'll see if that's something that ends up changing as well...

And I remember people calling mutalisks flying shrimps back in elementary school, brings me back.
B-royal
Profile Joined May 2015
Belgium1330 Posts
December 25 2016 00:17 GMT
#139
Just want to stop by to thank the developers for their amazing work.
new BW-player (~E rank fish) twitch.tv/crispydrone || What plays 500 games a season but can't get better? => http://imgur.com/a/pLzf9 <= ||
Glioburd
Profile Joined April 2008
France1911 Posts
December 26 2016 13:15 GMT
#140
Nice mutalisk, the mock-up looks so great!
"You should hate loosing, but you should never fear defeat." NaDa.
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