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Starcraft Brood war HD remaster - Page 20

Forum Index > BW General
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Prev 1 18 19 20 21 22 26 Next All
This is NOT a BW vs SC2 topic thread. Be cautious of what you post. Starting Page 26, warnings/bans will be handed out if this note is ignored.
Cricketer12
Profile Blog Joined May 2012
United States14000 Posts
August 08 2016 18:04 GMT
#381
On August 09 2016 02:58 pundurs wrote:
Hopeful, that they won't make them cartoonish like all the new blizzard titles. IMO a big part of starcraft 1 is the dark and gloomy atmosphere.

EDIT: To specify i just hope they update texture resolution and that's it.

For sure, the stark comparison of the floating disembodied hand in Arcturus' speech cutscene vs the childish opening to MoP from WoW or Angel Kerrigan from Legacy is pretty silly... they should revert to that old style.
Engage, Zero target Engage, Engage, Kagari target Engage, Engage.
Clbull
Profile Blog Joined February 2011
United Kingdom1439 Posts
Last Edited: 2016-08-09 04:20:18
August 09 2016 04:15 GMT
#382
On August 08 2016 14:24 trifecta wrote:
changing things like 12 selection and single building selection would be like taking out dribbling rules in basketball or no-hands rules in soccer or erasing the lines on a tennis court etc etc. it would make things easier for the pro players and then quality of play will go up right? they're just outdated rules that make it harder for new players to start right? haha

The most I'd change is this:
  • Add automining. Every single RTS has it, and adding it to BW will merely remove redundant actions rather than drastically alter the balance of the game.
  • Lurkers can Hold Position whilst burrowed by default. For those uninformed, Lurkers can only do this in the game whilst selected alongside an Overlord. This is one of the few exploits that is actually legal in tournaments due to how essential Lurker control is to the Zerg metagame.
  • Remove the ability for Terran buildings to crush Interceptors, and the ability to change diplomacy in most game modes. This will fix two tournament-illegal exploits (interceptor crushing and allied mines.)

I'd keep the 12 unit selection limits of BW, although I'd probably extend the selection limit to include buildings as well (in Brood War at the moment, you cannot have more than one building selected), so that unit production can be managed through control groups like in SC2 rather than with camera hotkeys and building click/button spam.
Cele
Profile Blog Joined December 2008
Germany4016 Posts
August 09 2016 04:49 GMT
#383
[list]
[*]Add automining. Every single RTS has it, and adding it to BW will merely remove redundant actions rather than drastically alter the balance of the game.


It would affect how much better players can set themselves apart, macro is the most important aspect of BW. Even the top progamers have idle scv here and there, so auto mining would be impactful. Also a good split can give you a small advantage right at the start.

Im not in favor of cutting things that give players means to show skil and good mechanics in the game. [/QUOTE]
Broodwar for life!
Kau *
Profile Joined March 2007
Canada3502 Posts
August 09 2016 05:25 GMT
#384
On August 09 2016 13:15 Clbull wrote:
Lurkers can Hold Position whilst burrowed by default. For those uninformed, Lurkers can only do this in the game whilst selected alongside an Overlord. This is one of the few exploits that is actually legal in tournaments due to how essential Lurker control is to the Zerg metagame.


Um that's actually not the way to do that...
Moderator
riotjune
Profile Blog Joined January 2008
United States3394 Posts
August 09 2016 06:20 GMT
#385
On August 09 2016 13:15 Clbull wrote:
Show nested quote +
On August 08 2016 14:24 trifecta wrote:
changing things like 12 selection and single building selection would be like taking out dribbling rules in basketball or no-hands rules in soccer or erasing the lines on a tennis court etc etc. it would make things easier for the pro players and then quality of play will go up right? they're just outdated rules that make it harder for new players to start right? haha

The most I'd change is this:
  • Add automining. Every single RTS has it, and adding it to BW will merely remove redundant actions rather than drastically alter the balance of the game.
  • Lurkers can Hold Position whilst burrowed by default. For those uninformed, Lurkers can only do this in the game whilst selected alongside an Overlord. This is one of the few exploits that is actually legal in tournaments due to how essential Lurker control is to the Zerg metagame.
  • Remove the ability for Terran buildings to crush Interceptors, and the ability to change diplomacy in most game modes. This will fix two tournament-illegal exploits (interceptor crushing and allied mines.)

I'd keep the 12 unit selection limits of BW, although I'd probably extend the selection limit to include buildings as well (in Brood War at the moment, you cannot have more than one building selected), so that unit production can be managed through control groups like in SC2 rather than with camera hotkeys and building click/button spam.

I'm gonna have to go with trifecta and Cele on this one and keep everything as is for now. Attention is a resource that can be improved. No automine/no mbs gives better players the opportunity to tighten their build and squeeze out every small advantage (those extra minerals/seconds really add up, especially on close spawns) over sloppy players who were negligent in the early game, and is something that can be practiced. Getting up to 12+ workers with no lapses in eco/timing should be something that should be worked towards, not taken for granted imo. Once you have the basics/foundation down, time to start working on other things.

These might seem like arbitrary limitations due to an outdated gui, but even real life sports have arbitrary limitations/rules to them, whether it's to make the game interesting or set apart good players from the great.

If you want a story excuse why only 12 unit limit selection, Blizzard should just say commanders can only micro 12 at a time because it doesn't lose speed, having more would clog up the com channels or delay commands so they don't do it that way. Telling a 12-man squad unit directly what to do is always faster than commanding an entire brigade anyway due to orders being transferred down the chain of command (slowly). And Blizzard should make that canon, solved. Now 12 unit limit selection is more palatable for the uninitiated. The same bs could probably be said for buildings and no mbs I guess

Can't really come up with one for no automine, except maybe workers are lazy and always trying to find an opportunity to sham (just look at them all standing there having a cig when the minerals are mined out), unless the general (you) tells them directly to get off their ass.

If you're trying to crush interceptors with your cc, you probably already losing anyway.

Allied mines is something I would like to do in melee games, let the tourneys sanction that if they want. Plus Nada saved the world from the devil using this trick, otherwise everything as we know it would've already ended.
BigFan
Profile Blog Joined December 2010
TLADT24920 Posts
August 09 2016 06:44 GMT
#386
You can't crush interceptors with your cc. Afaik, it was patched out ages ago. Also, no change to balance (even though scouts could use something), no mbs, no smart casting and no change to the 12 units in a group limitation. All these are essential features in BW. The game wouldn't be the same if a single one of these was changed.
Former BW EiC"Watch Bakemonogatari or I will kill you." -Toad, April 18th, 2017
Disregard
Profile Blog Joined March 2007
China10252 Posts
August 09 2016 07:29 GMT
#387
What made BW great are the limitations. Easy as that.
"If I had to take a drug in order to be free, I'm screwed. Freedom exists in the mind, otherwise it doesn't exist."
GrandSmurf
Profile Joined July 2003
Netherlands462 Posts
August 09 2016 07:42 GMT
#388
why is this not frontpage news?
One time that happened and I just stopped everything, selected the offending SCV, hit Cancel, moved it over to my Barracks, made a Marine, had the Marine shoot it to death, then left the game.
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES51103 Posts
August 09 2016 07:44 GMT
#389
because theres no official announcement.
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
Wrath
Profile Blog Joined July 2014
3174 Posts
August 09 2016 07:46 GMT
#390
The notification on top of the thread made me think...

Can we have a mega thread for BW vs SC2?
lichter
Profile Blog Joined September 2010
1001 YEARS KESPAJAIL22272 Posts
August 09 2016 07:50 GMT
#391
On August 09 2016 16:46 Wrath wrote:
The notification on top of the thread made me think...

Can we have a mega thread for BW vs SC2?


no
AdministratorYOU MUST HEED MY INSTRUCTIONS TAKE OFF YOUR THIIIINGS
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES51103 Posts
August 09 2016 07:50 GMT
#392
On August 09 2016 16:46 Wrath wrote:
The notification on top of the thread made me think...

Can we have a mega thread for BW vs SC2?


yeah its called the ABL
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
lichter
Profile Blog Joined September 2010
1001 YEARS KESPAJAIL22272 Posts
Last Edited: 2016-08-09 07:58:25
August 09 2016 07:55 GMT
#393
anyway we had a lunch time talk with the devs about definitely doing this instead of some other thing, so you'd better thank me, wax, monk and heyoka
AdministratorYOU MUST HEED MY INSTRUCTIONS TAKE OFF YOUR THIIIINGS
Wrath
Profile Blog Joined July 2014
3174 Posts
August 09 2016 08:04 GMT
#394
On August 09 2016 16:55 lichter wrote:
anyway we had a lunch time talk with the devs about definitely doing this instead of some other thing, so you'd better thank me, wax, monk and heyoka


this as the BW HD remake? Also, what is the "some other thing"?

Thank you litcher, thank you monk. And thank you heyoka.
lichter
Profile Blog Joined September 2010
1001 YEARS KESPAJAIL22272 Posts
August 09 2016 08:09 GMT
#395
they asked us what the community would want and we agreed that bwhd was the right idea

i dunno if they will 100% do it yet and how, but i know for sure they at least want to do it and want to know what the community would like
AdministratorYOU MUST HEED MY INSTRUCTIONS TAKE OFF YOUR THIIIINGS
Miragee
Profile Joined December 2009
8685 Posts
August 09 2016 08:11 GMT
#396
On August 09 2016 13:15 Clbull wrote:
Show nested quote +
On August 08 2016 14:24 trifecta wrote:
changing things like 12 selection and single building selection would be like taking out dribbling rules in basketball or no-hands rules in soccer or erasing the lines on a tennis court etc etc. it would make things easier for the pro players and then quality of play will go up right? they're just outdated rules that make it harder for new players to start right? haha

The most I'd change is this:
  • Add automining. Every single RTS has it, and adding it to BW will merely remove redundant actions rather than drastically alter the balance of the game.
  • Lurkers can Hold Position whilst burrowed by default. For those uninformed, Lurkers can only do this in the game whilst selected alongside an Overlord. This is one of the few exploits that is actually legal in tournaments due to how essential Lurker control is to the Zerg metagame.
  • Remove the ability for Terran buildings to crush Interceptors, and the ability to change diplomacy in most game modes. This will fix two tournament-illegal exploits (interceptor crushing and allied mines.)

I'd keep the 12 unit selection limits of BW, although I'd probably extend the selection limit to include buildings as well (in Brood War at the moment, you cannot have more than one building selected), so that unit production can be managed through control groups like in SC2 rather than with camera hotkeys and building click/button spam.


Nope, please no MBS, PEASE...
opisska
Profile Blog Joined February 2011
Poland8852 Posts
August 09 2016 08:12 GMT
#397
On August 09 2016 17:09 lichter wrote:
they asked us what the community would want and we agreed that bwhd was the right idea

i dunno if they will 100% do it yet and how, but i know for sure they at least want to do it and want to know what the community would like


Great, now we know who can we conveniently blame for anything Blizzard does and we don't like it
"Jeez, that's far from ideal." - Serral, the king of mild trashtalk
TL+ Member
lichter
Profile Blog Joined September 2010
1001 YEARS KESPAJAIL22272 Posts
August 09 2016 08:14 GMT
#398
On August 09 2016 17:12 opisska wrote:
Show nested quote +
On August 09 2016 17:09 lichter wrote:
they asked us what the community would want and we agreed that bwhd was the right idea

i dunno if they will 100% do it yet and how, but i know for sure they at least want to do it and want to know what the community would like


Great, now we know who can we conveniently blame for anything Blizzard does and we don't like it


they didn't get into the details of the game itself yet just the concept, but i expect them to involve the community a lot if or when it happens
AdministratorYOU MUST HEED MY INSTRUCTIONS TAKE OFF YOUR THIIIINGS
Wrath
Profile Blog Joined July 2014
3174 Posts
August 09 2016 08:16 GMT
#399
On August 09 2016 17:14 lichter wrote:
Show nested quote +
On August 09 2016 17:12 opisska wrote:
On August 09 2016 17:09 lichter wrote:
they asked us what the community would want and we agreed that bwhd was the right idea

i dunno if they will 100% do it yet and how, but i know for sure they at least want to do it and want to know what the community would like


Great, now we know who can we conveniently blame for anything Blizzard does and we don't like it


they didn't get into the details of the game itself yet just the concept, but i expect them to involve the community a lot if or when it happens


That makes sense. I expect everything will be revealed on 4th of September after the ASL finals.
Phredxor
Profile Joined May 2013
New Zealand15076 Posts
August 09 2016 08:17 GMT
#400
On August 09 2016 17:14 lichter wrote:
Show nested quote +
On August 09 2016 17:12 opisska wrote:
On August 09 2016 17:09 lichter wrote:
they asked us what the community would want and we agreed that bwhd was the right idea

i dunno if they will 100% do it yet and how, but i know for sure they at least want to do it and want to know what the community would like


Great, now we know who can we conveniently blame for anything Blizzard does and we don't like it


they didn't get into the details of the game itself yet just the concept, but i expect them to involve the community a lot if or when it happens


May as well make two different versions. Only way to keep the SC community happy.
Prev 1 18 19 20 21 22 26 Next All
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