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This is NOT a BW vs SC2 topic thread. Be cautious of what you post. Starting Page 26, warnings/bans will be handed out if this note is ignored. |
On August 09 2016 02:58 pundurs wrote: Hopeful, that they won't make them cartoonish like all the new blizzard titles. IMO a big part of starcraft 1 is the dark and gloomy atmosphere.
EDIT: To specify i just hope they update texture resolution and that's it. For sure, the stark comparison of the floating disembodied hand in Arcturus' speech cutscene vs the childish opening to MoP from WoW or Angel Kerrigan from Legacy is pretty silly... they should revert to that old style.
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On August 08 2016 14:24 trifecta wrote: changing things like 12 selection and single building selection would be like taking out dribbling rules in basketball or no-hands rules in soccer or erasing the lines on a tennis court etc etc. it would make things easier for the pro players and then quality of play will go up right? they're just outdated rules that make it harder for new players to start right? haha The most I'd change is this:
- Add automining. Every single RTS has it, and adding it to BW will merely remove redundant actions rather than drastically alter the balance of the game.
- Lurkers can Hold Position whilst burrowed by default. For those uninformed, Lurkers can only do this in the game whilst selected alongside an Overlord. This is one of the few exploits that is actually legal in tournaments due to how essential Lurker control is to the Zerg metagame.
- Remove the ability for Terran buildings to crush Interceptors, and the ability to change diplomacy in most game modes. This will fix two tournament-illegal exploits (interceptor crushing and allied mines.)
I'd keep the 12 unit selection limits of BW, although I'd probably extend the selection limit to include buildings as well (in Brood War at the moment, you cannot have more than one building selected), so that unit production can be managed through control groups like in SC2 rather than with camera hotkeys and building click/button spam.
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[list] [*]Add automining. Every single RTS has it, and adding it to BW will merely remove redundant actions rather than drastically alter the balance of the game.
It would affect how much better players can set themselves apart, macro is the most important aspect of BW. Even the top progamers have idle scv here and there, so auto mining would be impactful. Also a good split can give you a small advantage right at the start.
Im not in favor of cutting things that give players means to show skil and good mechanics in the game. [/QUOTE]
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Kau
Canada3500 Posts
On August 09 2016 13:15 Clbull wrote: Lurkers can Hold Position whilst burrowed by default. For those uninformed, Lurkers can only do this in the game whilst selected alongside an Overlord. This is one of the few exploits that is actually legal in tournaments due to how essential Lurker control is to the Zerg metagame.
Um that's actually not the way to do that...
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On August 09 2016 13:15 Clbull wrote:Show nested quote +On August 08 2016 14:24 trifecta wrote: changing things like 12 selection and single building selection would be like taking out dribbling rules in basketball or no-hands rules in soccer or erasing the lines on a tennis court etc etc. it would make things easier for the pro players and then quality of play will go up right? they're just outdated rules that make it harder for new players to start right? haha The most I'd change is this: - Add automining. Every single RTS has it, and adding it to BW will merely remove redundant actions rather than drastically alter the balance of the game.
- Lurkers can Hold Position whilst burrowed by default. For those uninformed, Lurkers can only do this in the game whilst selected alongside an Overlord. This is one of the few exploits that is actually legal in tournaments due to how essential Lurker control is to the Zerg metagame.
- Remove the ability for Terran buildings to crush Interceptors, and the ability to change diplomacy in most game modes. This will fix two tournament-illegal exploits (interceptor crushing and allied mines.)
I'd keep the 12 unit selection limits of BW, although I'd probably extend the selection limit to include buildings as well (in Brood War at the moment, you cannot have more than one building selected), so that unit production can be managed through control groups like in SC2 rather than with camera hotkeys and building click/button spam. I'm gonna have to go with trifecta and Cele on this one and keep everything as is for now. Attention is a resource that can be improved. No automine/no mbs gives better players the opportunity to tighten their build and squeeze out every small advantage (those extra minerals/seconds really add up, especially on close spawns) over sloppy players who were negligent in the early game, and is something that can be practiced. Getting up to 12+ workers with no lapses in eco/timing should be something that should be worked towards, not taken for granted imo. Once you have the basics/foundation down, time to start working on other things.
These might seem like arbitrary limitations due to an outdated gui, but even real life sports have arbitrary limitations/rules to them, whether it's to make the game interesting or set apart good players from the great.
If you want a story excuse why only 12 unit limit selection, Blizzard should just say commanders can only micro 12 at a time because it doesn't lose speed, having more would clog up the com channels or delay commands so they don't do it that way. Telling a 12-man squad unit directly what to do is always faster than commanding an entire brigade anyway due to orders being transferred down the chain of command (slowly). And Blizzard should make that canon, solved. Now 12 unit limit selection is more palatable for the uninitiated. The same bs could probably be said for buildings and no mbs I guess 
Can't really come up with one for no automine, except maybe workers are lazy and always trying to find an opportunity to sham (just look at them all standing there having a cig when the minerals are mined out), unless the general (you) tells them directly to get off their ass.
If you're trying to crush interceptors with your cc, you probably already losing anyway.
Allied mines is something I would like to do in melee games, let the tourneys sanction that if they want. Plus Nada saved the world from the devil using this trick, otherwise everything as we know it would've already ended.
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TLADT24920 Posts
You can't crush interceptors with your cc. Afaik, it was patched out ages ago. Also, no change to balance (even though scouts could use something), no mbs, no smart casting and no change to the 12 units in a group limitation. All these are essential features in BW. The game wouldn't be the same if a single one of these was changed.
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What made BW great are the limitations. Easy as that.
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why is this not frontpage news?
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ALLEYCAT BLUES49975 Posts
because theres no official announcement.
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The notification on top of the thread made me think...
Can we have a mega thread for BW vs SC2?
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1001 YEARS KESPAJAIL22272 Posts
On August 09 2016 16:46 Wrath wrote: The notification on top of the thread made me think...
Can we have a mega thread for BW vs SC2?
no
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ALLEYCAT BLUES49975 Posts
On August 09 2016 16:46 Wrath wrote: The notification on top of the thread made me think...
Can we have a mega thread for BW vs SC2?
yeah its called the ABL
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1001 YEARS KESPAJAIL22272 Posts
anyway we had a lunch time talk with the devs about definitely doing this instead of some other thing, so you'd better thank me, wax, monk and heyoka
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On August 09 2016 16:55 lichter wrote: anyway we had a lunch time talk with the devs about definitely doing this instead of some other thing, so you'd better thank me, wax, monk and heyoka
this as the BW HD remake? Also, what is the "some other thing"?
Thank you litcher, thank you monk. And thank you heyoka.
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1001 YEARS KESPAJAIL22272 Posts
they asked us what the community would want and we agreed that bwhd was the right idea
i dunno if they will 100% do it yet and how, but i know for sure they at least want to do it and want to know what the community would like
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On August 09 2016 13:15 Clbull wrote:Show nested quote +On August 08 2016 14:24 trifecta wrote: changing things like 12 selection and single building selection would be like taking out dribbling rules in basketball or no-hands rules in soccer or erasing the lines on a tennis court etc etc. it would make things easier for the pro players and then quality of play will go up right? they're just outdated rules that make it harder for new players to start right? haha The most I'd change is this: - Add automining. Every single RTS has it, and adding it to BW will merely remove redundant actions rather than drastically alter the balance of the game.
- Lurkers can Hold Position whilst burrowed by default. For those uninformed, Lurkers can only do this in the game whilst selected alongside an Overlord. This is one of the few exploits that is actually legal in tournaments due to how essential Lurker control is to the Zerg metagame.
- Remove the ability for Terran buildings to crush Interceptors, and the ability to change diplomacy in most game modes. This will fix two tournament-illegal exploits (interceptor crushing and allied mines.)
I'd keep the 12 unit selection limits of BW, although I'd probably extend the selection limit to include buildings as well (in Brood War at the moment, you cannot have more than one building selected), so that unit production can be managed through control groups like in SC2 rather than with camera hotkeys and building click/button spam.
Nope, please no MBS, PEASE...
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On August 09 2016 17:09 lichter wrote: they asked us what the community would want and we agreed that bwhd was the right idea
i dunno if they will 100% do it yet and how, but i know for sure they at least want to do it and want to know what the community would like
Great, now we know who can we conveniently blame for anything Blizzard does and we don't like it
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1001 YEARS KESPAJAIL22272 Posts
On August 09 2016 17:12 opisska wrote:Show nested quote +On August 09 2016 17:09 lichter wrote: they asked us what the community would want and we agreed that bwhd was the right idea
i dunno if they will 100% do it yet and how, but i know for sure they at least want to do it and want to know what the community would like Great, now we know who can we conveniently blame for anything Blizzard does and we don't like it
they didn't get into the details of the game itself yet just the concept, but i expect them to involve the community a lot if or when it happens
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On August 09 2016 17:14 lichter wrote:Show nested quote +On August 09 2016 17:12 opisska wrote:On August 09 2016 17:09 lichter wrote: they asked us what the community would want and we agreed that bwhd was the right idea
i dunno if they will 100% do it yet and how, but i know for sure they at least want to do it and want to know what the community would like Great, now we know who can we conveniently blame for anything Blizzard does and we don't like it they didn't get into the details of the game itself yet just the concept, but i expect them to involve the community a lot if or when it happens
That makes sense. I expect everything will be revealed on 4th of September after the ASL finals.
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On August 09 2016 17:14 lichter wrote:Show nested quote +On August 09 2016 17:12 opisska wrote:On August 09 2016 17:09 lichter wrote: they asked us what the community would want and we agreed that bwhd was the right idea
i dunno if they will 100% do it yet and how, but i know for sure they at least want to do it and want to know what the community would like Great, now we know who can we conveniently blame for anything Blizzard does and we don't like it they didn't get into the details of the game itself yet just the concept, but i expect them to involve the community a lot if or when it happens
May as well make two different versions. Only way to keep the SC community happy.
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