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Compilation of Requests for next StarCraft Patch

Forum Index > BW General
Post a Reply
1 2 3 4 5 6 7 Next All
xboi209
Profile Blog Joined June 2011
United States1173 Posts
Last Edited: 2016-05-27 00:52:36
May 27 2016 00:21 GMT
#1
http://us.battle.net/en/forum/topic/20744814307

Since the next StarCraft patch is for compatibility and bug fixes, I've compiled a neat list of bugs and exploits, as well as feature suggestions for future patches, for Blizzard. If you guys have anything that I should add to the list, just comment below. Finally, to show support, it'd be best to upvote the topic and maybe write a comment. WarCraft 3 and Diablo 2 players have the biggest voice in the Battle.net forums right now because very few StarCraft players post in the forums.

Also, 1k post mark
http://www.reddit.com/r/broodwar/
Mojzii1
Profile Joined March 2016
30 Posts
May 27 2016 00:41 GMT
#2
I wonder how community would react to changes which would make game simplier without changing the gameplay itself, like incrased unit selection and graphic improvement (not pathing etc) just visuals.
xboi209
Profile Blog Joined June 2011
United States1173 Posts
May 27 2016 00:44 GMT
#3
On May 27 2016 09:41 Mojzii1 wrote:
I wonder how community would react to changes which would make game simplier without changing the gameplay itself, like incrased unit selection and graphic improvement (not pathing etc) just visuals.

Increasing the unit selection would change the gameplay, the unit selection limit was implemented to help balance the Zerg race IIRC.
http://www.reddit.com/r/broodwar/
Mojzii1
Profile Joined March 2016
30 Posts
May 27 2016 00:47 GMT
#4
On May 27 2016 09:44 xboi209 wrote:
Show nested quote +
On May 27 2016 09:41 Mojzii1 wrote:
I wonder how community would react to changes which would make game simplier without changing the gameplay itself, like incrased unit selection and graphic improvement (not pathing etc) just visuals.

Increasing the unit selection would change the gameplay, the unit selection limit was implemented to help balance the Zerg race IIRC.


Kind of yes but i rather meant gameplay as the way game is played. Good players doesn't fell limited with unit selection at all, but it would help casuals a little
purakushi
Profile Joined August 2012
United States3301 Posts
Last Edited: 2016-05-27 01:18:38
May 27 2016 01:16 GMT
#5
Great compilation. Nice that you are the person involved with mca and are knowledgeable about the technical issues.
T P Z sagi
Probemicro
Profile Joined February 2014
3708 Posts
Last Edited: 2016-05-27 02:05:44
May 27 2016 02:00 GMT
#6
have a feeling their focus is still on d2/wc3 atm, since they have a more....global appeal.

also their classic team devs most likely doesn't know that 95% of BW playing population resides in Korea, since theres no classic games section in KR bnet forums.
Intari
Profile Joined May 2015
31 Posts
Last Edited: 2016-05-27 02:09:56
May 27 2016 02:09 GMT
#7
On May 27 2016 09:47 Mojzii1 wrote:
Show nested quote +
On May 27 2016 09:44 xboi209 wrote:
On May 27 2016 09:41 Mojzii1 wrote:
I wonder how community would react to changes which would make game simplier without changing the gameplay itself, like incrased unit selection and graphic improvement (not pathing etc) just visuals.

Increasing the unit selection would change the gameplay, the unit selection limit was implemented to help balance the Zerg race IIRC.


Kind of yes but i rather meant gameplay as the way game is played. Good players doesn't fell limited with unit selection at all, but it would help casuals a little


They don't feel limited early game but where zerg would become ridiculous is late game when there are hundreds of units. And I'm pretty sure even the pros feel limited then. Same goes for zerg and MBS.
Jealous
Profile Blog Joined December 2011
10253 Posts
Last Edited: 2016-05-27 04:59:52
May 27 2016 04:58 GMT
#8
I think another minor thing to fix would be removing the limit (255) on maps visible in folder for single player/LAN game modes. In other words, making it the same as in Battle.net.

Also, wouldn't removing sprite limit change the game? Not even talking about Fastest Map Max type games, but mostly Valkyrie and how it could affect TvZ and maybe-but-probably-not vs. Carrier play?
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
xboi209
Profile Blog Joined June 2011
United States1173 Posts
May 27 2016 07:29 GMT
#9
On May 27 2016 13:58 Jealous wrote:
I think another minor thing to fix would be removing the limit (255) on maps visible in folder for single player/LAN game modes. In other words, making it the same as in Battle.net.

Also, wouldn't removing sprite limit change the game? Not even talking about Fastest Map Max type games, but mostly Valkyrie and how it could affect TvZ and maybe-but-probably-not vs. Carrier play?

I'll remove the sprite limit suggestion for now, IMO, there shouldn't be a limit though.
http://www.reddit.com/r/broodwar/
[sc1f]eonzerg
Profile Blog Joined February 2010
Belgium6793 Posts
May 27 2016 07:50 GMT
#10
what is sprite limit ? cant find traslation for it --
endy
Profile Blog Joined May 2009
Switzerland8970 Posts
May 27 2016 09:10 GMT
#11
On May 27 2016 16:50 [sc1f]eonzerg wrote:
what is sprite limit ? cant find traslation for it --


When there are too many sprites for the game engine to handle. For example, Valks not shooting
ॐ
[sc1f]eonzerg
Profile Blog Joined February 2010
Belgium6793 Posts
May 27 2016 09:45 GMT
#12
On May 27 2016 18:10 endy wrote:
Show nested quote +
On May 27 2016 16:50 [sc1f]eonzerg wrote:
what is sprite limit ? cant find traslation for it --


When there are too many sprites for the game engine to handle. For example, Valks not shooting

like when u are microing some units and u re repeating the process so fast that they dont do anything ?
[sc1f]eonzerg
Profile Blog Joined February 2010
Belgium6793 Posts
Last Edited: 2016-05-27 09:54:31
May 27 2016 09:50 GMT
#13
do doubt that term was very confusing to me LOL
Sprite
an elf or fairy. ya sure...
synonyms: fairy, elf, pixie, imp, brownie, puck, peri, goblin, hobgoblin, kelpie, leprechaun; More
2.
a computer graphic which may be moved on-screen and otherwise manipulated as a single entity.

Translations of sprite
noun
el duende
Highgamer
Profile Joined October 2015
1444 Posts
May 27 2016 10:08 GMT
#14
No gameplay changes is all I request and I figure those are beyond all question.

Thanks for your efforts.
SonnyC
Profile Joined May 2016
Netherlands17 Posts
May 27 2016 10:20 GMT
#15
I would really like to see a fix that makes all old replays viewable in 1.16. Can that be on your list?
HaN-
Profile Blog Joined June 2009
France1920 Posts
May 27 2016 10:43 GMT
#16
Users playing with French or Belgian keyboard layouts must hold Shift in order to access numbers for selecting hotkeys


wtf I had no idea it is a bug, I thought it was like that for everyone
Calendaraka Foxhan
[sc1f]eonzerg
Profile Blog Joined February 2010
Belgium6793 Posts
Last Edited: 2016-05-27 11:36:32
May 27 2016 11:36 GMT
#17
On May 27 2016 19:43 HaN- wrote:
Show nested quote +
Users playing with French or Belgian keyboard layouts must hold Shift in order to access numbers for selecting hotkeys


wtf I had no idea it is a bug, I thought it was like that for everyone

It has nothing to do with bw, with french keyboard u need shift to type numbers,so for bw in order to press nunmbers u need the same,just letting caps on u will be fine.
outscar
Profile Joined September 2014
2832 Posts
Last Edited: 2016-06-05 00:19:21
May 27 2016 13:38 GMT
#18
*** Since zerglings are small units and pop out as 2 from 1 larva egg allow to select 24 of them instead of 12 at once.
*** Scourges also are small and pop out from 1 larva egg (read above)
*** Implement HD soundtrack (My HD music patch for example)

Hope zerg users are agree with me that lings/scourges small units are pain to control because of smallness.

EDIT:
*** Notification about your drones are 1 shot by DTs..
*** When watching replay give ability to look up players binding locations (F2, F3, F4).
sunbeams are never made like me...
StylishVODs
Profile Joined December 2005
Sweden5331 Posts
May 27 2016 13:38 GMT
#19
On May 27 2016 09:41 Mojzii1 wrote:
I wonder how community would react to changes which would make game simplier without changing the gameplay itself, like incrased unit selection and graphic improvement (not pathing etc) just visuals.


Increased unit selection is a major gameplay and balance changer though. Everyone, even pros, are limited by the unit selection function and it is one of the foundations for the greatness of this game. It would cause any strategy or tactic, for which controlling several units at once gives you an advantage, to lose the simultaneous disadvantage caused by not being able to focus attention elsewhere, such as for macro or infrastructure. A simpel example would be clumping 20+ mutalisk together for muta harass.

There are several other ways to make the game more appealing for newcomers however, such as graphic improvement as you suggested and several bugfixes. We need to be careful of some game and balance changing bugfixes though.
According to Reach, he is the fastest learner he has ever seen. He start bw only like 2/3 years ago. Infact, his bw history knowledge is so limited, he didn't even know what the map Guillotine was.
Cryoc
Profile Joined July 2011
Germany911 Posts
May 27 2016 13:47 GMT
#20
On May 27 2016 16:29 xboi209 wrote:
Show nested quote +
On May 27 2016 13:58 Jealous wrote:
I think another minor thing to fix would be removing the limit (255) on maps visible in folder for single player/LAN game modes. In other words, making it the same as in Battle.net.

Also, wouldn't removing sprite limit change the game? Not even talking about Fastest Map Max type games, but mostly Valkyrie and how it could affect TvZ and maybe-but-probably-not vs. Carrier play?

I'll remove the sprite limit suggestion for now, IMO, there shouldn't be a limit though.

It would certainly be nice to actually be able to use the counter to mass muta when playing mech in tvz so that mindless muta only builds cannot just overpower you midgame because the next best anti-muta unit takes 675 gas to make the first time.
http://www.twitch.tv/cryoc
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