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http://us.battle.net/en/forum/topic/20744814307
Since the next StarCraft patch is for compatibility and bug fixes, I've compiled a neat list of bugs and exploits, as well as feature suggestions for future patches, for Blizzard. If you guys have anything that I should add to the list, just comment below. Finally, to show support, it'd be best to upvote the topic and maybe write a comment. WarCraft 3 and Diablo 2 players have the biggest voice in the Battle.net forums right now because very few StarCraft players post in the forums.
Also, 1k post mark
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I wonder how community would react to changes which would make game simplier without changing the gameplay itself, like incrased unit selection and graphic improvement (not pathing etc) just visuals.
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On May 27 2016 09:41 Mojzii1 wrote: I wonder how community would react to changes which would make game simplier without changing the gameplay itself, like incrased unit selection and graphic improvement (not pathing etc) just visuals. Increasing the unit selection would change the gameplay, the unit selection limit was implemented to help balance the Zerg race IIRC.
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On May 27 2016 09:44 xboi209 wrote:Show nested quote +On May 27 2016 09:41 Mojzii1 wrote: I wonder how community would react to changes which would make game simplier without changing the gameplay itself, like incrased unit selection and graphic improvement (not pathing etc) just visuals. Increasing the unit selection would change the gameplay, the unit selection limit was implemented to help balance the Zerg race IIRC.
Kind of yes but i rather meant gameplay as the way game is played. Good players doesn't fell limited with unit selection at all, but it would help casuals a little
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Great compilation. Nice that you are the person involved with mca and are knowledgeable about the technical issues.
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have a feeling their focus is still on d2/wc3 atm, since they have a more....global appeal.
also their classic team devs most likely doesn't know that 95% of BW playing population resides in Korea, since theres no classic games section in KR bnet forums.
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On May 27 2016 09:47 Mojzii1 wrote:Show nested quote +On May 27 2016 09:44 xboi209 wrote:On May 27 2016 09:41 Mojzii1 wrote: I wonder how community would react to changes which would make game simplier without changing the gameplay itself, like incrased unit selection and graphic improvement (not pathing etc) just visuals. Increasing the unit selection would change the gameplay, the unit selection limit was implemented to help balance the Zerg race IIRC. Kind of yes but i rather meant gameplay as the way game is played. Good players doesn't fell limited with unit selection at all, but it would help casuals a little
They don't feel limited early game but where zerg would become ridiculous is late game when there are hundreds of units. And I'm pretty sure even the pros feel limited then. Same goes for zerg and MBS.
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I think another minor thing to fix would be removing the limit (255) on maps visible in folder for single player/LAN game modes. In other words, making it the same as in Battle.net.
Also, wouldn't removing sprite limit change the game? Not even talking about Fastest Map Max type games, but mostly Valkyrie and how it could affect TvZ and maybe-but-probably-not vs. Carrier play?
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On May 27 2016 13:58 Jealous wrote: I think another minor thing to fix would be removing the limit (255) on maps visible in folder for single player/LAN game modes. In other words, making it the same as in Battle.net.
Also, wouldn't removing sprite limit change the game? Not even talking about Fastest Map Max type games, but mostly Valkyrie and how it could affect TvZ and maybe-but-probably-not vs. Carrier play? I'll remove the sprite limit suggestion for now, IMO, there shouldn't be a limit though.
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what is sprite limit ? cant find traslation for it --
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On May 27 2016 16:50 [sc1f]eonzerg wrote: what is sprite limit ? cant find traslation for it --
When there are too many sprites for the game engine to handle. For example, Valks not shooting
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On May 27 2016 18:10 endy wrote:Show nested quote +On May 27 2016 16:50 [sc1f]eonzerg wrote: what is sprite limit ? cant find traslation for it -- When there are too many sprites for the game engine to handle. For example, Valks not shooting like when u are microing some units and u re repeating the process so fast that they dont do anything ?
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do doubt that term was very confusing to me LOL Sprite an elf or fairy. ya sure... synonyms: fairy, elf, pixie, imp, brownie, puck, peri, goblin, hobgoblin, kelpie, leprechaun; More 2. a computer graphic which may be moved on-screen and otherwise manipulated as a single entity.
Translations of sprite noun el duende
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No gameplay changes is all I request and I figure those are beyond all question.
Thanks for your efforts.
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I would really like to see a fix that makes all old replays viewable in 1.16. Can that be on your list?
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France1916 Posts
Users playing with French or Belgian keyboard layouts must hold Shift in order to access numbers for selecting hotkeys
wtf I had no idea it is a bug, I thought it was like that for everyone
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On May 27 2016 19:43 HaN- wrote:Show nested quote +Users playing with French or Belgian keyboard layouts must hold Shift in order to access numbers for selecting hotkeys wtf I had no idea it is a bug, I thought it was like that for everyone It has nothing to do with bw, with french keyboard u need shift to type numbers,so for bw in order to press nunmbers u need the same,just letting caps on u will be fine.
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*** Since zerglings are small units and pop out as 2 from 1 larva egg allow to select 24 of them instead of 12 at once. *** Scourges also are small and pop out from 1 larva egg (read above) *** Implement HD soundtrack (My HD music patch for example)
Hope zerg users are agree with me that lings/scourges small units are pain to control because of smallness.
EDIT: *** Notification about your drones are 1 shot by DTs.. *** When watching replay give ability to look up players binding locations (F2, F3, F4).
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On May 27 2016 09:41 Mojzii1 wrote: I wonder how community would react to changes which would make game simplier without changing the gameplay itself, like incrased unit selection and graphic improvement (not pathing etc) just visuals.
Increased unit selection is a major gameplay and balance changer though. Everyone, even pros, are limited by the unit selection function and it is one of the foundations for the greatness of this game. It would cause any strategy or tactic, for which controlling several units at once gives you an advantage, to lose the simultaneous disadvantage caused by not being able to focus attention elsewhere, such as for macro or infrastructure. A simpel example would be clumping 20+ mutalisk together for muta harass.
There are several other ways to make the game more appealing for newcomers however, such as graphic improvement as you suggested and several bugfixes. We need to be careful of some game and balance changing bugfixes though.
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On May 27 2016 16:29 xboi209 wrote:Show nested quote +On May 27 2016 13:58 Jealous wrote: I think another minor thing to fix would be removing the limit (255) on maps visible in folder for single player/LAN game modes. In other words, making it the same as in Battle.net.
Also, wouldn't removing sprite limit change the game? Not even talking about Fastest Map Max type games, but mostly Valkyrie and how it could affect TvZ and maybe-but-probably-not vs. Carrier play? I'll remove the sprite limit suggestion for now, IMO, there shouldn't be a limit though. It would certainly be nice to actually be able to use the counter to mass muta when playing mech in tvz so that mindless muta only builds cannot just overpower you midgame because the next best anti-muta unit takes 675 gas to make the first time.
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