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ShieldBattery - BW Revitalized for Modern Mortals - Page 16

Forum Index > BW General
2681 CommentsPost a Reply
Prev 1 14 15 16 17 18 135 Next
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DarkNetHunter
Profile Joined October 2012
1224 Posts
May 14 2016 18:15 GMT
#301
On May 15 2016 02:53 Acritter wrote:
Show nested quote +
On May 15 2016 02:30 Piste wrote:
At first glance this seemed great, something that could gather koreans, foreigners and newcomers all together in pne place. But yeah custom hotkeys and resolution hacks is something that won't attract the current player pool, there's a reason why they're frowned upon at the current ladders.

Excellent thing that they're not putting in custom hotkeys or resolution hacks, then, right? They're just doing resolution scaling, which doesn't introduce more visuals to one player over another.


Yeah I'm surprised everyone is misreading resolution scaling with resolution hacks, you won't actually see more it will just appear better on larger screens.

I am strictly against allowing actual resolution hacks as bigger monitors etc. will confer an advantage then, which is stupid. Resolution hacks can be used for OBSing or casting where they have a useful and not unfair role to play.

Custom hotkeys I'm on the fence about, generally I'm against it, but as there are already country variations for hotkeys, I don't think it's a huge issue. I just think it would be much easier to monitor for hacks if there is no alterations to default than if there are millions of different ones.

@Mods
I'm assuming that you will still be able to play regular game interface games in addition to Auto-Matchmaking? It would be annoying if you're only playing against the same 10 players over and over because they're the closest to your 'region' and never get to play the koreans or others. Imo this would defeat the purpose of bringing koreans to the server

Learn from the mistakes of others. You can't live long enough to make them all yourself.
Freakling
Profile Joined October 2012
Germany1529 Posts
May 14 2016 18:16 GMT
#302
On May 15 2016 01:52 B-royal wrote:
I don't want anyone to have a larger view while in game, that's obviously cheating and changing the game.

These features have their place when observing, but not when playing.

What would you call this by the way? Is a resolution change always concomitant with a bigger overview? Or is it because we don't change the sprites that this would be a necessary consequence? In other words, if we were to update sprites and thus create more pixels we could have a higher resolution without having a bigger view in game?

I think one major problem would be that you could not just use bigger/higher resolution sprites. It's not just bitmaps stretched out over a more or less arbitrary area as in your typical 3D game but the game actually uses pixels as a native unit for measuring unit positions. So you'd probably at least need a completely new rendering engine to make it work.
It would also be interesting to get an estimate on how long it would actually take to remake some ten thousand sprites from scratch.
Freakling
Profile Joined October 2012
Germany1529 Posts
May 14 2016 18:19 GMT
#303
On May 13 2016 07:55 -NegativeZero- wrote:
wow this might actually make me start playing bw again

More importantly: Start making BW maps again!
Excalibur
Profile Joined September 2009
United States58 Posts
May 14 2016 18:37 GMT
#304
On May 13 2016 17:35 2Pacalypse- wrote:
Show nested quote +
On May 13 2016 15:33 Excalibur wrote:
@tec27:
Is this completely melee focused or will UMS be welcome/supported as well? To your knowledge are any of the changes you are making going to compromise anything used in UMS mapping?

At the moment it's completely melee focused (TvB and UMS game types don't even work yet ^^), but this is only true until we make the core features work. A proper UMS system is something that we talked about early in the project and we realize it has potential to become a big part of our server. That's why we're definitely planning on implementing a feature-full UMS system where it is easy to play UMS games, find new UMS maps and perhaps even use matchmaking to play them, if there are enough users active that would make matchmaking worthwhile.

As far as the changes, we hope to make only the good ones, that help UMS community. For example, Neive is one of the people that is helping us on the project and we hope to down the line implement his awesome Teippi project directly into the ShieldBattery, which removes the sprite limitations of the game; something that could be very useful to the UMS mapping community.

Thanks that's really great to hear. A lot of times TL-based projects leave UMS out in the cold so its nice to be included. Looking forward to this.
Whats a 4pool?
MarineCA1
Profile Joined June 2015
93 Posts
May 14 2016 18:55 GMT
#305
Excellent thing that they're not putting in custom hotkeys or resolution hacks, then, right? They're just doing resolution scaling, which doesn't introduce more visuals to one player over another.


Actually, they're planning to make us have custom hotkeys but not resolution hacks.
sensui
Profile Joined September 2014
Hong Kong19 Posts
May 14 2016 18:57 GMT
#306
wow, good news for all bw players!
long life bw!!!!!!!
HK Starcraft player!
statix
Profile Blog Joined October 2004
United States1760 Posts
May 14 2016 19:00 GMT
#307
awesome
SCC-Caliban
shin ken
Profile Blog Joined October 2009
Germany612 Posts
Last Edited: 2016-05-14 21:15:33
May 14 2016 19:06 GMT
#308
Custom Hotkeys should be allowed. I have a keyboard with which I can rebind all keys and create macros without software drivers (all build into the hardware of the keyboard so it's impossible to detect).

With products like this on the market everyone should have the same chance by allowing custom keyboard layouts. Not only those who can affort expensive 150€ keyboards.

BTW: I already costumized my layout for years because I have the german BW version and I switched the related game files to the english version.
Besides: Not being able to change the layout is something that was pretty much unacceptable in games since the mid 90s.
duke91
Profile Joined April 2014
Germany1458 Posts
May 14 2016 19:13 GMT
#309
On May 15 2016 03:19 Freakling wrote:
Show nested quote +
On May 13 2016 07:55 -NegativeZero- wrote:
wow this might actually make me start playing bw again

More importantly: Start making BW maps again!


UMS matchmaking is a dream come true.

Btw if you do UMS matchmaking, there should be one version of a map only in order to reduce matchmaking time
( ͡° ͜ʖ ͡°)STYLE START SBENU( ͡° ͜ʖ ͡°)
Endymion
Profile Blog Joined November 2009
United States3701 Posts
Last Edited: 2016-05-14 19:26:04
May 14 2016 19:25 GMT
#310
well, if they allow custom hotkeys and open source it then i guess the koreans will just make their own server with the software for actual competitive starcraft. honestly, if msl and osl didn't allow custom hotkeys or any version other than english, it kinda blows my mind that people think it's a good idea... custom hotkeys should be considered the same as maphacks considering the potential advantage that they can give

edit software... not wear..
Have you considered the MMO-Champion forum? You are just as irrational and delusional with the right portion of nostalgic populism. By the way: The old Brood War was absolutely unplayable
lemmata
Profile Blog Joined October 2013
468 Posts
May 14 2016 19:31 GMT
#311
This better not be some belated April Fool's joke. My heart is fragile. How can something this awesome be real?
Splax
Profile Joined September 2010
Sweden51 Posts
May 14 2016 19:33 GMT
#312
On May 15 2016 03:16 Freakling wrote:
Show nested quote +
On May 15 2016 01:52 B-royal wrote:
I don't want anyone to have a larger view while in game, that's obviously cheating and changing the game.

These features have their place when observing, but not when playing.

What would you call this by the way? Is a resolution change always concomitant with a bigger overview? Or is it because we don't change the sprites that this would be a necessary consequence? In other words, if we were to update sprites and thus create more pixels we could have a higher resolution without having a bigger view in game?

I think one major problem would be that you could not just use bigger/higher resolution sprites. It's not just bitmaps stretched out over a more or less arbitrary area as in your typical 3D game but the game actually uses pixels as a native unit for measuring unit positions. So you'd probably at least need a completely new rendering engine to make it work.
It would also be interesting to get an estimate on how long it would actually take to remake some ten thousand sprites from scratch.


The sprites were actually made in a 3D program, so if the original models still exist they could be re-rendered in a higher resolution.
mTwRINE
Profile Joined February 2006
Germany318 Posts
May 14 2016 19:34 GMT
#313
Very nice.
TelecoM
Profile Blog Joined January 2010
United States10682 Posts
May 14 2016 19:46 GMT
#314
Lets go launch the beta go go go
AKA: TelecoM[WHITE] Protoss fighting
LaStScan
Profile Joined May 2011
Korea (South)1289 Posts
May 14 2016 19:56 GMT
#315
Thx for the all programming work! GJ!
I really wonder how the latency(ping) will be managed
Trying my best for ASL, ASTL
-NegativeZero-
Profile Joined August 2011
United States2142 Posts
May 14 2016 20:13 GMT
#316
how would custom hotkeys be unfair? unlike HD mods, which would favor those with a higher screen resolution, everyone has an equal capability to modify their hotkeys, and they can choose what to change.
vibeo gane,
thezanursic
Profile Blog Joined July 2011
5497 Posts
May 14 2016 20:28 GMT
#317
Wait is this that Birdie project that I've been saying for 4 years that it ain't happening?
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
Excalibur_Z
Profile Joined October 2002
United States12240 Posts
May 14 2016 20:29 GMT
#318
On May 15 2016 05:28 thezanursic wrote:
Wait is this that Birdie project that I've been saying for 4 years that it ain't happening?


No. Tec's been working on this for a lot longer than Birdie, and it's completely separate.
Moderator
thezanursic
Profile Blog Joined July 2011
5497 Posts
Last Edited: 2016-05-14 20:51:55
May 14 2016 20:51 GMT
#319
On May 15 2016 05:29 Excalibur_Z wrote:
Show nested quote +
On May 15 2016 05:28 thezanursic wrote:
Wait is this that Birdie project that I've been saying for 4 years that it ain't happening?


No. Tec's been working on this for a lot longer than Birdie, and it's completely separate.

Okay makes sense, not to bash the other project, but it seemed as if it were going nowhere.

This makes a lot more sense, I also appreciate that they waited until they had most of the work done before announcing!

I'll totally try this server out, no question about it, playing on ICCup can be a bit of a hassle, I just hope it gets an active player base.

My concern is the playerbase, I wish there was a way to advertise this server and reach people who used to play and would be interested in something like this, but it's a hard feet to accomplish. I think the project is amazing, I just don't know how many players it can pull in.

Has the team discussed how to reach more players?
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
HaFnium
Profile Blog Joined December 2006
United Kingdom1074 Posts
May 14 2016 21:00 GMT
#320
Personally I do not mind about being able to customise hotkeys. People who has been playing BW won't want to change anyway. BW is extremely hard for new-comers so hopefully this owuld help them give them a little bit of a headstart.
BW forever!
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