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Next SC Patch: The Good, The Bad, The Worse - Page 4

Forum Index > BW General
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deus_073
Profile Blog Joined May 2006
Romania187 Posts
March 17 2016 07:07 GMT
#61
Gecko - I agree with your input and you pointed out something I forgot to mention:
For me picking up the game after a few years off was difficult. I couldn't remember how to fix all those silly issues, how to host games, how to get games, how to color fix, etc. THIS is one of the biggest problems beginners have. Now I imagined that moving the current ICCUP server to TL management would provide a big push to tech people that would be empowered to chime in and help.

I understand tournaments and leagues don't have a big impact, but if you wanted to pick BW up after a Tasteless cast, you'd be bombarded with issues. It's not the graphics or the hard mechanics, though they count as well, but it's this difficult process of settings thing up.

Again, good discussion here, let's see what other people think. So far I see that 2 launchers won't be updated, which is a tragedy imo.
Cele
Profile Blog Joined December 2008
Germany4016 Posts
March 17 2016 18:31 GMT
#62
well, im likely to agree with you, but we will be nagging at the server ownership to switch it to the new patch. Perhaps ICC will make the switch, but i'd be a fool to make promises here, so i'm not gonna do that.
Broodwar for life!
Jealous
Profile Blog Joined December 2011
10116 Posts
March 18 2016 02:31 GMT
#63
On March 18 2016 03:31 Cele wrote:
well, im likely to agree with you, but we will be nagging at the server ownership to switch it to the new patch. Perhaps ICC will make the switch, but i'd be a fool to make promises here, so i'm not gonna do that.

Glad to hear there are ICCUP members with a progressive mindset. This thread clearly showed the hindrances of your position and your motivation is laudable.
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
Probemicro
Profile Joined February 2014
3708 Posts
Last Edited: 2016-03-18 03:08:29
March 18 2016 03:03 GMT
#64
On March 17 2016 15:31 GeckoXp wrote:
Show nested quote +
On March 17 2016 11:21 Probemicro wrote:

(...)
not sure about how it will influence the mapmaking community (with all this talk of EUD) but i assume they will adapt as well. so i don't get why this is even a thread.


It's a thread, because xboi, rightfully so, expects that it'll be a problem to adapt for ICCup and other parts of the foreign scene.





from my impressions of the response on this thread it seems to be mostly an executive issue (iccup owner slow in adopting the patch) than any adminstrative/technical issue. that guy posts or reads this forum? if not this thread is just another ranting pitstop.
AmstAff
Profile Blog Joined January 2008
Germany949 Posts
March 18 2016 08:21 GMT
#65
My personal opinion on a possible patch:
1) if blizzard fixes all bugs like icons and colours and adds support for the new OSs it would be already huge since nearly all people (who dont visit sites like tl or were part of the BW-scene before SC2) are not williing to search for a fix or download this and that and test it and probably do soemthing similar again
2) build in lan latency is a MUST!
around 2 months ago I played some games on iccup and it was awful to play while having "lan latency" with the launcher. It was awful to play against russians and south american people and I think 1 central server won't work
3) reintroduce ladders on public servers + antihack
without ladders on local servers people will be forced to dl stuff to get access on private servers. Yes it may be easy and yes it doesn't take much effort to get access on private server but it's 2016 and people are not willing to deal with stuff like this. They prefer to download "f2p" titles with better graphics, bigger playerbase and not having to deal with additional steps.
Furthermore the chance to have latency problems is higher with private servers that hosts games/conncets people from 2 different continents.
4) Introduce a "start matchmaker/play" button for the ladder, people are used to this and they are lazy
5) Implement configurable hotkeys
6) Add more resolution options

All in all I don't see any (global) future for BW with centralised private servers due to latency. The only way to attract people to start playing BW is to make it as easy accessible as possible. What peopel also tend to forget ist, that starcraft was also huge because of the benefits battle.net offered and not only because of the game itself
after 2 years i reached it = marine icon
KameZerg
Profile Blog Joined May 2007
Sweden1761 Posts
March 18 2016 08:28 GMT
#66
I don't think blizzard wants to spend a bunch of money to patch a game for private servers, they are highly aware of fish and iccup. Maybe they'll start patching when they have their own server going.
asdasdasdasdasd123123123
GeckoXp
Profile Blog Joined June 2013
Germany2016 Posts
March 18 2016 09:31 GMT
#67
On March 18 2016 17:21 AmstAff wrote:
around 2 months ago I played some games on iccup and it was awful to play while having "lan latency" with the launcher. It was awful to play against russians and south american people and I think 1 central server won't work


Games itself are hosted p2p, LanLat has nothing to do with it. The lag you experienced comes from the long distances, not from ICCup itself. If ICCup would be laggy for you, you couldn't join a game, or have to wait a significant amount of time to switch channels.

Also, the public Battle.net ladders won't really work, because they'd need to constantly screen for hackers, abusers and win bots.
Cele
Profile Blog Joined December 2008
Germany4016 Posts
Last Edited: 2016-03-18 13:30:27
March 18 2016 12:29 GMT
#68
On March 18 2016 17:21 AmstAff wrote:
4) Introduce a "start matchmaker/play" button for the ladder, people are used to this and they are lazy


Birdie wanted automated matchmaking for the Starserver and iirc it was quite a bit of work to code and find the right rating system (elo, glicko 2) with regards to the small user base to make it viable. I'm not very much into that sort of stuff, but my impression was, the potential benefits were not necessarily worth the effort? Im not sure. In any case, having automated matchmaking should be a later project for any private server, it's a good thing to pursue, but a basic icc/fish system would do for starters.

@idea of Blizzard making the official bnet server a good place to play again: I don't think that will happen for the reasons already pointed out by Gecko. Of course Blizzard is very capable of doing that, but you have to ask yourself, how much money will they make on a patch for BW (new sold copies) and how much effort (manpower, first of all) does that warrant?
Setting up a well integrated and supported server and keeping it that way needs personnel for support, basically what your ICCup or fish admin's do in their free time, but as paid employees. I don't see that being a reasonable calculation for Blizzard.
Broodwar for life!
deus_073
Profile Blog Joined May 2006
Romania187 Posts
March 18 2016 13:50 GMT
#69
I think we might have to pick up this thread once we see the changes, then come up with some game plan. Just my 2 cents. I now realize it's useless to start something without seeing what Blizzard thinks. These speculations, though based on common sense, are just that.
mca64Launcher_
Profile Joined June 2015
Poland629 Posts
March 19 2016 07:53 GMT
#70
Cele what Birdie did for the community? I like him, but he should be perm banned here, for his project.
Biolunar
Profile Joined February 2012
Germany224 Posts
March 19 2016 11:16 GMT
#71
On March 19 2016 16:53 mca64Launcher_ wrote:
Cele what Birdie did for the community? I like him, but he should be perm banned here, for his project.

What, why?
What is best? To crush the Zerg, see them driven before you, and hear the lamentations of the Protoss.
radley
Profile Joined August 2008
Poland582 Posts
Last Edited: 2016-03-19 12:12:24
March 19 2016 12:02 GMT
#72
For me main problem is regarding to p2p connection establishment on bn. Centralised server is, like some people mentioned, troublesome, especial for private servers, due to client-server-client distance issues. For me the best would be a kind of hybrid system, where game lobby is maintained by central server, but game itself is p2p (where stuff like ip and ports is solved by server when game is starting). It can solve one of the biggest problems with sc:bw multiplayer - players without public ip cannot make games. I believe it can be really easy solved, especial that there are even now 'glitches' like latency break, which allow us to maintain it without public ips. But of course, it's pain in the ass, cause you have to find player on channel first, and seeing it on iccup, people look like they are shy or smth, to answer your notification on channel.

If someone in future would willing to make new server, working with newest path, and there will be good reasons for doing so, I can support project in terms of helping in preparation of responsive website (angularjs / knockout). I can also help with backend service, but here I'm rather used to .net solutions and have rather small knowledge of java or php, which may be better options for cost accounting. Anyway project will need people like xboi or mca, because of they strong knowledge how to deal with extensions for sc:bw itself.
TL+ Member
deus_073
Profile Blog Joined May 2006
Romania187 Posts
March 20 2016 06:01 GMT
#73
I agree that Birdie did more harm than good. If he straight up lied about it, if he just imagined a server, nothing would be different. He didn't share anything whatsoever that could be picked up by anyone else nor did he announce his situation in a timely fashion. I believe it was after a year and a bit when he finally said he's giving up.
Lazare1969
Profile Joined September 2014
United States318 Posts
March 20 2016 06:33 GMT
#74
Did they get rid of the bots that fill up the custom games list yet?
6 trillion
chrisolo
Profile Joined May 2009
Germany2606 Posts
March 22 2016 09:10 GMT
#75
I think I will stick with 1.16.1 as it is running so smooth nowadays. Only when ICCup switches to the new patch, I will switch, too. And since Gecko is probably right that this is really unlikely to happen, I won't switch at all.

This means Goodbye to Fastest on USEast and USWest though
¯\_(ツ)_/¯ - aka cReAtiVee
WinterViewbot420
Profile Blog Joined December 2015
345 Posts
March 22 2016 10:07 GMT
#76
On March 22 2016 18:10 chrisolo wrote:
I think I will stick with 1.16.1 as it is running so smooth nowadays. Only when ICCup switches to the new patch, I will switch, too. And since Gecko is probably right that this is really unlikely to happen, I won't switch at all.

This means Goodbye to Fastest on USEast and USWest though

iCCup needs to follow Fish or it will die. If the patch is good Fish is 100% going to switch. iCCup's population is less than 5% of Fish's population, which recently got attention in Korea too. If Fish switches, everybody on iCCup that was considering Fish will just dump iCCup as well as all the Koreans there, and possibly all the high level players.
KameZerg
Profile Blog Joined May 2007
Sweden1761 Posts
March 22 2016 11:32 GMT
#77
I think the development team is learning alot from the mistakes they did in D2 and WC3, currently they are working on a fix for them and i think they wont do the same mistake with BW, hopefully.
asdasdasdasdasd123123123
mca64Launcher_
Profile Joined June 2015
Poland629 Posts
March 22 2016 14:28 GMT
#78
What exactly them did wrong?
WinterViewbot420
Profile Blog Joined December 2015
345 Posts
March 22 2016 16:30 GMT
#79
On March 22 2016 23:28 mca64Launcher_ wrote:
What exactly them did wrong?

Sooooo many bugs. More D2 bots than ever, the Mac installer was broken for two weeks, Chinese players are having compatibility problems, merc (idk what that is tbh) disappears randomly, there's a new CD key stealing exploit similar to StarCraft, people are getting two weeks bans during transfers, it's just bad.
mca64Launcher_
Profile Joined June 2015
Poland629 Posts
March 22 2016 16:55 GMT
#80
WinterViewbot420 are you korean? Who are you?
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