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Next SC Patch: The Good, The Bad, The Worse - Page 8

Forum Index > BW General
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xboi209
Profile Blog Joined June 2011
United States1173 Posts
April 15 2016 20:04 GMT
#141
I feel like the kind of "bugs" you guys are discussing is completely different from what Blizzard is going to be fixing in the next patch. The bugs will more likely be the graphical issues that plague StarCraft and probably a few other non-gameplay stuff.
http://www.reddit.com/r/broodwar/
Miragee
Profile Joined December 2009
8493 Posts
April 15 2016 20:31 GMT
#142
On April 16 2016 01:00 Chef wrote:
I think people who are experienced but not at the top of the scene tend to be more worried about minor changes like fixing goon and marine freeze than players who are at the top of the scene or the bottom. Because those lower-middle skill players look up to the top players, and they are lower-middle skill players because they are overly focused on specific details like goon micro. The top level player is not afraid of your goons not freezing anymore shaking their position as a great player, because to them there are a zillion things more important and goon micro is just something you get used to, not something that requires special concentration. Fixing it for weaker players would have no impact except to make players less frustrated when they don't know how to unfreeze the goon because, unintuitively, the way you do that is hitting stop.

That said, if they're fixing bugs they're probably looking at much more severe ones, because it costs money to fix them and the general gameplay is more or less not broken. Improved pathing would probably just make the game more fun to play, in the same way 1.12's right-click rally was a huge plus. That came well into the proscene too, and probably did change things a little but not for the worse.


That's bullshit, sorry.
DarkNetHunter
Profile Joined October 2012
1224 Posts
April 15 2016 20:50 GMT
#143
On April 16 2016 05:04 xboi209 wrote:
I feel like the kind of "bugs" you guys are discussing is completely different from what Blizzard is going to be fixing in the next patch. The bugs will more likely be the graphical issues that plague StarCraft and probably a few other non-gameplay stuff.


So much this.

Why would Bliz risk the uproar that could accompany actual gameplay bugs when they can work on net (port forwarding) and graphical issues that everyone will love them for, and which actually impact the continued lifetime and sales of their games. (yes BW,D2 and WC3 are still sold in retail stores)



Learn from the mistakes of others. You can't live long enough to make them all yourself.
mca64Launcher_
Profile Joined June 2015
Poland629 Posts
April 15 2016 21:19 GMT
#144
new patch = end of mca64Launcher
[[Starlight]]
Profile Joined December 2013
United States1578 Posts
Last Edited: 2016-04-16 02:26:31
April 16 2016 02:26 GMT
#145
On April 16 2016 06:19 mca64Launcher_ wrote:
new patch = end of mca64Launcher
Condolences.
User was warned for being hilarious
[[Starlight]]
Profile Joined December 2013
United States1578 Posts
Last Edited: 2016-04-16 03:34:27
April 16 2016 03:27 GMT
#146
On April 15 2016 22:11 Miragee wrote:
Show nested quote +
On April 15 2016 18:00 [[Starlight]] wrote:
On April 15 2016 17:33 shin ken wrote:
On April 15 2016 17:22 [[Starlight]] wrote:
On April 15 2016 17:13 shin ken wrote:
So you think strafejumping in Quake should have been "fixed"? Or canceling in Street Fighter 2? Or wavedashing in Super Smash Bros. Melee? Or Muta stacking in Broodwar?

Sure, those sound a bit more awesome than "weird Dragoon pathing" but there's a reason why a lot of folks hate the clean unit pathing in SC2 and would happily have it interchanged with something artificially stupid. Because the result of perfect pathing are deathballs of units. Which change the whole game at the most fundamental level. I think it's the biggest difference between SC2 and BW and I, personally, do not prefer passive gameplay and deathball armys.

I think SC2's problems there are more due to unlimited unit selection plus some other game design choices that BW didn't make (fortunately).

For every 'cool' bug you can name, most anyone else can name 50 bugs that aren't 'cool', and in fact, suck.

And again, Blizzard has ALREADY SAID that they are right now, as we speak, working on bug fixes for SCBW.

So, go Bliz, squish dem bugs.


They don't said which bugs they would work on, but I can assure you they won't touch anything related to actual gameplay and balancing because they are not stupid and probably know what their audience want.

Which you are obviously not a part of, because you seem to want different, "nicer" and "cleaner" game than Brood War, which you should rather play, so you don't have all those pesky bugs to mess with. May I recommend Starcraft 2? Or the Starbow mod if you want it to be a bit more old school. Those are excellent!


BW is BW not because of bugs, but because of a long series of very good design decisions plus a whole lot of nitpicky balancing (a lot of it after release).


No, BW is not BW because of bugs. But some "bugs" or polishing issues are huge part of what makes BW special. After reading your constant "yeah, but giving one unit better pathing doesn't change the balance" I think you don't understand the fundamentals of the defenders advantage.

Why do you think there is next to no defenders advantage in SC2? Yes, also because of the high ground mechanic, but mostly because units move so perfect that you can just walk them through a choke like it doesn't matter. In SC2 units move through a choke like oil moves through a bottleneck.

I'm not saying that changing Dragoon AI might not be a good idea. I don't know. But you have to be really careful and test it because you can't argue that it might not have a huge impact on the balance, especially in PvT.

I'm more annoyed about things like goons getting stuck on ramps and freaking out... but better unit pathing would not eliminate defender's advantage.

Not only would defenders still have the high ground advantage, as you yourself note, attackers moving through a choke or ramp automatically put themselves at a disadvantage, good pathing or no. Because you bunch up when moving through a choke due to there being LESS SPACE, so area-of-effect attacks/spells and splash damage eat you up, plus you are in-effect flanking yourself, i.e. you are for a few seconds a long skinny line of units, not all of whom can engage at once, while the ones in front are getting torn up by defenders, who, if well-positioned, can engage all at once (concaves and such).

So again, better pathing would not eliminate defenders' advantage. I do agree with you that any changes/bug fixes should be well-tested, that's just being prudent.

User was warned for being hilarious
[[Starlight]]
Profile Joined December 2013
United States1578 Posts
Last Edited: 2016-04-16 03:31:22
April 16 2016 03:31 GMT
#147
On April 15 2016 18:11 JieXian wrote:
Show nested quote +
On April 15 2016 17:13 shin ken wrote:
So you think strafejumping in Quake should have been "fixed"? Or canceling in Street Fighter 2? Or wavedashing in Super Smash Bros. Melee? Or Muta stacking in Broodwar?

Sure, those sound a bit more awesome than "weird Dragoon pathing" but there's a reason why a lot of folks hate the clean unit pathing in SC2 and would happily have it interchanged with something artificially stupid. Because the result of perfect pathing are deathballs of units. Which change the whole game at the most fundamental level. I think it's the biggest difference between SC2 and BW and I, personally, do not prefer passive gameplay and deathball armys.


someone did a mod on sc2 (i think he tweaked the unit collision size) and it resulted in armies not moving in a dung beetle ball.

i.e. pathing doesn't cause balls


Good point.




User was warned for triple posting
User was warned for being hilarious
BigFan
Profile Blog Joined December 2010
TLADT24920 Posts
April 16 2016 03:48 GMT
#148
On April 16 2016 05:04 xboi209 wrote:
I feel like the kind of "bugs" you guys are discussing is completely different from what Blizzard is going to be fixing in the next patch. The bugs will more likely be the graphical issues that plague StarCraft and probably a few other non-gameplay stuff.

this though I would also like to throw my support behind those arguing for goon pathing, muta stacking and other interesting and unintended bugs. If blizzard fixes anything other than OS compatibility and maybe graphical glitches, I won't be upgrading to the latest version. I grew to love the game as is and I'd rather not see them mess things up. Don't bother trying to change my mind on these issues, it's already made up lol
Former BW EiC"Watch Bakemonogatari or I will kill you." -Toad, April 18th, 2017
[[Starlight]]
Profile Joined December 2013
United States1578 Posts
Last Edited: 2016-04-16 04:11:54
April 16 2016 03:49 GMT
#149
On April 16 2016 04:53 Shinokuki wrote:
Show nested quote +
On April 15 2016 18:00 [[Starlight]] wrote:
On April 15 2016 17:33 shin ken wrote:
On April 15 2016 17:22 [[Starlight]] wrote:
On April 15 2016 17:13 shin ken wrote:
So you think strafejumping in Quake should have been "fixed"? Or canceling in Street Fighter 2? Or wavedashing in Super Smash Bros. Melee? Or Muta stacking in Broodwar?

Sure, those sound a bit more awesome than "weird Dragoon pathing" but there's a reason why a lot of folks hate the clean unit pathing in SC2 and would happily have it interchanged with something artificially stupid. Because the result of perfect pathing are deathballs of units. Which change the whole game at the most fundamental level. I think it's the biggest difference between SC2 and BW and I, personally, do not prefer passive gameplay and deathball armys.

I think SC2's problems there are more due to unlimited unit selection plus some other game design choices that BW didn't make (fortunately).

For every 'cool' bug you can name, most anyone else can name 50 bugs that aren't 'cool', and in fact, suck.

And again, Blizzard has ALREADY SAID that they are right now, as we speak, working on bug fixes for SCBW.

So, go Bliz, squish dem bugs.


They don't said which bugs they would work on, but I can assure you they won't touch anything related to actual gameplay and balancing because they are not stupid and probably know what their audience want.

Which you are obviously not a part of, because you seem to want different, "nicer" and "cleaner" game than Brood War, which you should rather play, so you don't have all those pesky bugs to mess with. May I recommend Starcraft 2? Or the Starbow mod if you want it to be a bit more old school. Those are excellent!

Don't know what thread you're reading, but I already said multiple times I don't like SC2, and do love BW.

And, you're offering a false choice, i.e. 'Don't fix anything and keep BW pure', or 'Fix bugs and it'll turn into SC2!!!!'. Somehow. Even though BW is a totally different design.

So yeah... tell us another.

BW is BW not because of bugs, but because of a long series of very good design decisions plus a whole lot of nitpicky balancing (a lot of it after release).

If it makes you feel better, there is some chance that bad unit pathing may not be fixed or at least may not be FULLY fixed, since apparently SC/BW was programmed in a certain way that makes this difficult (diagonal/nonstandard gridding or somesuch? there was an article on it somewhere).

But whether it's fixed, partially fixed, or not fixed at all, it seems likely that SOME THINGS will get fixed that ultraconservative purists who cherish even the bugs will cry over. Oh well.

Again, go Bliz, crush da bugs, crush 'em up good.




I think you have no idea how a bug fix can essentially ruin the game. Someone like Bisu can probably get 8/10 scrab to work while a nooby would gt 2/10 scrab to work. Reaver scrab bug is part of player's skills.

Muta bug also will destroy zvt balance. zergs would get destroyed by terran MnM army during that crucial mid game. Also pathing bug can also be solved by a player simply moving around the path with its units (its also part of skill). Please don't give us that attitude. It will ruin the game.

First off, scarab bug probably isn't a bug. I used to work in the vid game industry, and a bug is essentially anything in the game that is NOT INTENDED by the developer.

If you've read Boxer's book As Crazy As Me, he mentions the major reason for switching from Protoss to Terran early on in his career the fact that as of the 1.04 patch, reavers 'became retarded', i.e. the scarabs didn't work quite right anymore. So the 'scarab bug' was quite possibly introduced intentionally by Blizzard in 1.04 as a way to tone down reavers, though we can't know for 100% certain. But if so, it's not something they would ever 'fix', because they wanted it to be that way, i.e. it's not a bug, it's their idea of game balance.

With muta stacking, I'm more sympathetic with you, they couldn't have intended it, yet it did have a balancing effect in TvZ. But, what does it tell you that they needed something unintentional to make TvZ more balanced? It means TvZ was unbalanced, and that Bliz should've worked on that more, and had it be balanced without the dumb luck of an unintentional, player-discovered technique (also highlights how BW was never perfect, even after the big balance patches).

Bugs are random things, and they usually don't help a game, they hurt it. The few that do are sort of the exceptions that prove the rule.


User was warned for being hilarious
[[Starlight]]
Profile Joined December 2013
United States1578 Posts
Last Edited: 2016-04-16 04:09:36
April 16 2016 03:52 GMT
#150
On April 16 2016 05:04 xboi209 wrote:
I feel like the kind of "bugs" you guys are discussing is completely different from what Blizzard is going to be fixing in the next patch. The bugs will more likely be the graphical issues that plague StarCraft and probably a few other non-gameplay stuff.

Well, we've got you down for predicting Bliz will only be fixing minor/graphical issues, while Chef's predicting that Bliz will only be working on the 'more severe' bugs.

Anyone else want to throw in a prediction? lol.

Fact is, no one knows for 100% certain what Bliz will do, only that they're working on "bug fixes" in general, as they themselves have said.

User was warned for being hilarious
mca64Launcher_
Profile Joined June 2015
Poland629 Posts
Last Edited: 2016-04-16 04:11:46
April 16 2016 04:07 GMT
#151
im pretty sure they will only fix problems on new systems like Windows 10 cause they still sells this game. They only wants $$$ thats all, they cant sell this game when you cant it run. Also i doubt they will make it good and all will works flawless haha
[[Starlight]]
Profile Joined December 2013
United States1578 Posts
April 16 2016 04:17 GMT
#152
On April 16 2016 13:07 mca64Launcher_ wrote:
im pretty sure they will only fix problems on new systems like Windows 10 cause they still sells this game. They only wants $$$ thats all, they cant sell this game when you cant it run. Also i doubt they will make it good and all will works flawless haha

What Blizzard said:

"As of right now we're working on Compatibility and bug fixing for SC and SC:Brood War."

I'm assuming 'compatibility' means 'works better on modern OSes', which still leaves 'bug fixing' as the other major thing they're doing.


User was warned for being hilarious
Jealous
Profile Blog Joined December 2011
10120 Posts
April 16 2016 04:33 GMT
#153
On April 16 2016 13:17 [[Starlight]] wrote:
Show nested quote +
On April 16 2016 13:07 mca64Launcher_ wrote:
im pretty sure they will only fix problems on new systems like Windows 10 cause they still sells this game. They only wants $$$ thats all, they cant sell this game when you cant it run. Also i doubt they will make it good and all will works flawless haha

What Blizzard said:

"As of right now we're working on Compatibility and bug fixing for SC and SC:Brood War."

I'm assuming 'compatibility' means 'works better on modern OSes', which still leaves 'bug fixing' as the other major thing they're doing.



You can hope while the rest of us pray that your dreams don't come true.
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
[[Starlight]]
Profile Joined December 2013
United States1578 Posts
Last Edited: 2016-04-16 04:42:18
April 16 2016 04:38 GMT
#154
On April 16 2016 13:33 Jealous wrote:
Show nested quote +
On April 16 2016 13:17 [[Starlight]] wrote:
On April 16 2016 13:07 mca64Launcher_ wrote:
im pretty sure they will only fix problems on new systems like Windows 10 cause they still sells this game. They only wants $$$ thats all, they cant sell this game when you cant it run. Also i doubt they will make it good and all will works flawless haha

What Blizzard said:

"As of right now we're working on Compatibility and bug fixing for SC and SC:Brood War."

I'm assuming 'compatibility' means 'works better on modern OSes', which still leaves 'bug fixing' as the other major thing they're doing.



You can hope while the rest of us pray that your dreams don't come true.

It's not my dreams, it's simply what Blizzard themselves have said they're doing:

http://us.battle.net/en/forum/topic/20743264164?page=1#19


User was warned for being hilarious
Jealous
Profile Blog Joined December 2011
10120 Posts
April 16 2016 05:12 GMT
#155
On April 16 2016 13:38 [[Starlight]] wrote:
Show nested quote +
On April 16 2016 13:33 Jealous wrote:
On April 16 2016 13:17 [[Starlight]] wrote:
On April 16 2016 13:07 mca64Launcher_ wrote:
im pretty sure they will only fix problems on new systems like Windows 10 cause they still sells this game. They only wants $$$ thats all, they cant sell this game when you cant it run. Also i doubt they will make it good and all will works flawless haha

What Blizzard said:

"As of right now we're working on Compatibility and bug fixing for SC and SC:Brood War."

I'm assuming 'compatibility' means 'works better on modern OSes', which still leaves 'bug fixing' as the other major thing they're doing.



You can hope while the rest of us pray that your dreams don't come true.

It's not my dreams, it's simply what Blizzard themselves have said they're doing:

http://us.battle.net/en/forum/topic/20743264164?page=1#19



You've posted that enough times already, I think we all know what was said. The problem is their statement is very vague. Some hope that by "bug fixes" they mean things that don't affect gameplay, whereas you think it will include things like Dragoon pathing and other such things. Hence my statement.
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
[[Starlight]]
Profile Joined December 2013
United States1578 Posts
Last Edited: 2016-04-16 05:31:38
April 16 2016 05:30 GMT
#156
On April 16 2016 14:12 Jealous wrote:
Show nested quote +
On April 16 2016 13:38 [[Starlight]] wrote:
On April 16 2016 13:33 Jealous wrote:
On April 16 2016 13:17 [[Starlight]] wrote:
On April 16 2016 13:07 mca64Launcher_ wrote:
im pretty sure they will only fix problems on new systems like Windows 10 cause they still sells this game. They only wants $$$ thats all, they cant sell this game when you cant it run. Also i doubt they will make it good and all will works flawless haha

What Blizzard said:

"As of right now we're working on Compatibility and bug fixing for SC and SC:Brood War."

I'm assuming 'compatibility' means 'works better on modern OSes', which still leaves 'bug fixing' as the other major thing they're doing.



You can hope while the rest of us pray that your dreams don't come true.

It's not my dreams, it's simply what Blizzard themselves have said they're doing:

http://us.battle.net/en/forum/topic/20743264164?page=1#19



You've posted that enough times already, I think we all know what was said. The problem is their statement is very vague. Some hope that by "bug fixes" they mean things that don't affect gameplay, whereas you think it will include things like Dragoon pathing and other such things. Hence my statement.

I said they're working on bug fixes, which they are. You then made some crack about my dreams.

It's not my fault that you weren't initially clear.

User was warned for being hilarious
arb
Profile Blog Joined April 2008
Noobville17921 Posts
April 16 2016 06:49 GMT
#157
On April 16 2016 12:27 [[Starlight]] wrote:
Show nested quote +
On April 15 2016 22:11 Miragee wrote:
On April 15 2016 18:00 [[Starlight]] wrote:
On April 15 2016 17:33 shin ken wrote:
On April 15 2016 17:22 [[Starlight]] wrote:
On April 15 2016 17:13 shin ken wrote:
So you think strafejumping in Quake should have been "fixed"? Or canceling in Street Fighter 2? Or wavedashing in Super Smash Bros. Melee? Or Muta stacking in Broodwar?

Sure, those sound a bit more awesome than "weird Dragoon pathing" but there's a reason why a lot of folks hate the clean unit pathing in SC2 and would happily have it interchanged with something artificially stupid. Because the result of perfect pathing are deathballs of units. Which change the whole game at the most fundamental level. I think it's the biggest difference between SC2 and BW and I, personally, do not prefer passive gameplay and deathball armys.

I think SC2's problems there are more due to unlimited unit selection plus some other game design choices that BW didn't make (fortunately).

For every 'cool' bug you can name, most anyone else can name 50 bugs that aren't 'cool', and in fact, suck.

And again, Blizzard has ALREADY SAID that they are right now, as we speak, working on bug fixes for SCBW.

So, go Bliz, squish dem bugs.


They don't said which bugs they would work on, but I can assure you they won't touch anything related to actual gameplay and balancing because they are not stupid and probably know what their audience want.

Which you are obviously not a part of, because you seem to want different, "nicer" and "cleaner" game than Brood War, which you should rather play, so you don't have all those pesky bugs to mess with. May I recommend Starcraft 2? Or the Starbow mod if you want it to be a bit more old school. Those are excellent!


BW is BW not because of bugs, but because of a long series of very good design decisions plus a whole lot of nitpicky balancing (a lot of it after release).


No, BW is not BW because of bugs. But some "bugs" or polishing issues are huge part of what makes BW special. After reading your constant "yeah, but giving one unit better pathing doesn't change the balance" I think you don't understand the fundamentals of the defenders advantage.

Why do you think there is next to no defenders advantage in SC2? Yes, also because of the high ground mechanic, but mostly because units move so perfect that you can just walk them through a choke like it doesn't matter. In SC2 units move through a choke like oil moves through a bottleneck.

I'm not saying that changing Dragoon AI might not be a good idea. I don't know. But you have to be really careful and test it because you can't argue that it might not have a huge impact on the balance, especially in PvT.

I'm more annoyed about things like goons getting stuck on ramps and freaking out... but better unit pathing would not eliminate defender's advantage.

Not only would defenders still have the high ground advantage, as you yourself note, attackers moving through a choke or ramp automatically put themselves at a disadvantage, good pathing or no. Because you bunch up when moving through a choke due to there being LESS SPACE, so area-of-effect attacks/spells and splash damage eat you up, plus you are in-effect flanking yourself, i.e. you are for a few seconds a long skinny line of units, not all of whom can engage at once, while the ones in front are getting torn up by defenders, who, if well-positioned, can engage all at once (concaves and such).

So again, better pathing would not eliminate defenders' advantage. I do agree with you that any changes/bug fixes should be well-tested, that's just being prudent.


they need to not touch anything other than making it compatible
bugs are something we've all got used to, even the shitty pathing
Artillery spawned from the forges of Hell
Dazed.
Profile Blog Joined March 2008
Canada3301 Posts
April 16 2016 06:51 GMT
#158
On April 15 2016 14:38 _Animus_ wrote:
yeah, its like saying that the guardian and reaver suicide into static defence is also good for the game. Ive seen pro's on stream lose game because of shitty goon AI on ramp, its so silly. If pros having trouble with goon ai what about the regular player? Another thing is the game is very old, player base constantly decreases, which will affect skill level in time. If the game doesnt become more user friendly it cant hold itself in the future, where casual gamer wouldnt even want to do shit with such hard game.
Yes it is like saying that. Reaver suicide into static defence should not be changed. The game should not be made easier for the casual player. Casual players will not come. I do not want them if they did.
Never say Die! ||| Fight you? No, I want to kill you.
Jealous
Profile Blog Joined December 2011
10120 Posts
Last Edited: 2016-04-16 06:57:57
April 16 2016 06:56 GMT
#159
On April 16 2016 15:51 Dazed_Spy wrote:
Show nested quote +
On April 15 2016 14:38 _Animus_ wrote:
yeah, its like saying that the guardian and reaver suicide into static defence is also good for the game. Ive seen pro's on stream lose game because of shitty goon AI on ramp, its so silly. If pros having trouble with goon ai what about the regular player? Another thing is the game is very old, player base constantly decreases, which will affect skill level in time. If the game doesnt become more user friendly it cant hold itself in the future, where casual gamer wouldnt even want to do shit with such hard game.
Yes it is like saying that. Reaver suicide into static defence should not be changed. The game should not be made easier for the casual player. Casual players will not come. I do not want them if they did.

To be fair, I think the majority of us started as casual gamers. Making the game more accessible will hopefully bring more players in. The casuals who decide to get good will only contribute to the scene.

However, I agree with the point that I think you're trying to make, in that Blizzard shouldn't implement fixes to the game that would make it casual-friendly (like Reaver/Guardian into static d, something that is corrected with experience, skill, mindfulness, and effort). This would negatively impact the existing player base and is unnecessary, in my opinion. Plenty of games exist that have very high requirements for being "good" and I don't mind Brood War being one of them.
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
Dazed.
Profile Blog Joined March 2008
Canada3301 Posts
Last Edited: 2016-04-16 07:04:05
April 16 2016 07:03 GMT
#160
On April 16 2016 15:56 Jealous wrote:
Show nested quote +
On April 16 2016 15:51 Dazed_Spy wrote:
On April 15 2016 14:38 _Animus_ wrote:
yeah, its like saying that the guardian and reaver suicide into static defence is also good for the game. Ive seen pro's on stream lose game because of shitty goon AI on ramp, its so silly. If pros having trouble with goon ai what about the regular player? Another thing is the game is very old, player base constantly decreases, which will affect skill level in time. If the game doesnt become more user friendly it cant hold itself in the future, where casual gamer wouldnt even want to do shit with such hard game.
Yes it is like saying that. Reaver suicide into static defence should not be changed. The game should not be made easier for the casual player. Casual players will not come. I do not want them if they did.

To be fair, I think the majority of us started as casual gamers.
Were not talking about the same phenomenon, though. I started as a casual player when I was five, you started as a casual player as an adult (?) and moved onto a private ladder while it was still relatively thriving. Hes talking about bringing in some new demographic into an extremely old and ossified game, who would then also play on this private server. I dont want an influx of casual players because starcraft is not a game for casual players. It was a game for casual rts players over a decade ago, and even then, it had a very low retention rate. Like, even lower than any games retention rate, which are all already very low. Why would I want a bunch of new players to buy a game, fill up the strategy section with whining, get face rolled by me in D ranks, only to have 1-3 more people actually stick a round to the point where they can take a game off me? Broodwar revival is a fantasy.

However, I agree with the point that I think you're trying to make, in that Blizzard shouldn't implement fixes to the game that would make it casual-friendly (like Reaver/Guardian into static d, something that is corrected with experience, skill, mindfulness, and effort). This would negatively impact the existing player base and is unnecessary, in my opinion. Plenty of games exist that have very high requirements for being "good" and I don't mind Brood War being one of them.
How do you even bring in casual players in the first place if you dont make the game more accessible, in the ways that you and I dont want? Let alone keep them? If I could wave a magic wand and get new casual players maybe I'd do it, but within the context of reality, its always about making actual changes directed to making the game easy to play.
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