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Set Rally Point...Shortcut?

Forum Index > BW General
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EndingLife
Profile Blog Joined December 2002
United States1594 Posts
July 30 2014 02:11 GMT
#1
I just realized today, after playing SC:BW for like 12 years off and on, that you can simply click a building and right click the where you want to rally it to. I have been using R + Left click to rally things ALL this time.
BigFan
Profile Blog Joined December 2010
TLADT24920 Posts
July 30 2014 02:16 GMT
#2
you never wondered why pros use camera keys to set rallies? I mean, F2, click building, F3 click location, repeat.
Former BW EiC"Watch Bakemonogatari or I will kill you." -Toad, April 18th, 2017
BisuDagger
Profile Blog Joined October 2009
Bisutopia19239 Posts
July 30 2014 02:18 GMT
#3
On July 30 2014 11:11 EndingLife wrote:
I just realized today, after playing SC:BW for like 12 years off and on, that you can simply click a building and right click the where you want to rally it to. I have been using R + Left click to rally things ALL this time.

. If it makes you feel better right click doesn't work if you install from disks. You have to get the bnet update first.
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
endy
Profile Blog Joined May 2009
Switzerland8970 Posts
July 30 2014 02:26 GMT
#4
On July 30 2014 11:16 BigFan wrote:
you never wondered why pros use camera keys to set rallies? I mean, F2, click building, F3 click location, repeat.


Well you could still use both F2/F3 and R. The only noticeable difference in an FPVOD is that if pros were using R, there would be fraction of a second between the moment R is pressed and the left click is pressed where the game waits for the player to set a rally point location, which doesn't occur when you using right click.
ॐ
Cambium
Profile Blog Joined June 2004
United States16368 Posts
July 30 2014 04:19 GMT
#5
the right click was a 'new' (lol) feature added in the last patches of the game, pros were probably used to 'r' at that point. old habits die hard.
When you want something, all the universe conspires in helping you to achieve it.
CakeSauc3
Profile Joined February 2011
United States1437 Posts
July 30 2014 04:45 GMT
#6
Yeah, there are two misconceptions I often hear when it comes to bw mechanics. One is you have to use "R" for rally points, the other is you can't shift-click your workers back to the mineral line after building something.
Crunchums
Profile Blog Joined December 2008
United States11144 Posts
July 30 2014 05:08 GMT
#7
On July 30 2014 13:45 CakeSauc3 wrote:
Yeah, there are two misconceptions I often hear when it comes to bw mechanics. One is you have to use "R" for rally points, the other is you can't shift-click your workers back to the mineral line after building something.

check your privilege, non-zerg scum [image loading]
brood war for life, brood war forever
opisska
Profile Blog Joined February 2011
Poland8852 Posts
July 30 2014 05:56 GMT
#8
On July 30 2014 13:45 CakeSauc3 wrote:
Yeah, there are two misconceptions I often hear when it comes to bw mechanics. One is you have to use "R" for rally points, the other is you can't shift-click your workers back to the mineral line after building something.


That's true, but for SCVS, you need to set the mining command before it starts constructing, otherwise it will not be registered. That has costed me so much mining time ...
"Jeez, that's far from ideal." - Serral, the king of mild trashtalk
TL+ Member
CakeSauc3
Profile Joined February 2011
United States1437 Posts
July 30 2014 06:09 GMT
#9
On July 30 2014 14:56 opisska wrote:
Show nested quote +
On July 30 2014 13:45 CakeSauc3 wrote:
Yeah, there are two misconceptions I often hear when it comes to bw mechanics. One is you have to use "R" for rally points, the other is you can't shift-click your workers back to the mineral line after building something.


That's true, but for SCVS, you need to set the mining command before it starts constructing, otherwise it will not be registered. That has costed me so much mining time ...


I know, right? It messes me up all the time. SC2's made my mechanics so lazy that way. Another trap I fall into sometimes is in SC2 I will send my workers to mine gas a split second before the refinery finishes, and in SC2, they wait for the building to complete and then start mining. In BW, if you do that, your workers sit there for a minute before you facepalm yourself realizing why you have no gas.
CutTheEnemy
Profile Joined November 2013
Canada373 Posts
July 30 2014 06:33 GMT
#10
bahahahahhahahahaha!

ha... yeah, similar experiences myself in all sorts of games. Its amazing what we don't know sometimes.
Can we help spread the word and create pressure to get Rob Pardo to replace Browder as head of Sc2? Pardo led the team for broodwar, frozen throne, and wow/BC. We need to make this a thing before LotV development starts. Think about it.
TelecoM
Profile Blog Joined January 2010
United States10673 Posts
July 30 2014 06:36 GMT
#11
On July 30 2014 11:18 BisuDagger wrote:
Show nested quote +
On July 30 2014 11:11 EndingLife wrote:
I just realized today, after playing SC:BW for like 12 years off and on, that you can simply click a building and right click the where you want to rally it to. I have been using R + Left click to rally things ALL this time.

. If it makes you feel better right click doesn't work if you install from disks. You have to get the bnet update first.


Umm... I don't know that this could possibly be true...Since you could rally with right click rally since the SC Demo version where it was only TvT...
AKA: TelecoM[WHITE] Protoss fighting
Cambium
Profile Blog Joined June 2004
United States16368 Posts
July 30 2014 06:53 GMT
#12
On July 30 2014 15:36 GGzerG wrote:
Show nested quote +
On July 30 2014 11:18 BisuDagger wrote:
On July 30 2014 11:11 EndingLife wrote:
I just realized today, after playing SC:BW for like 12 years off and on, that you can simply click a building and right click the where you want to rally it to. I have been using R + Left click to rally things ALL this time.

. If it makes you feel better right click doesn't work if you install from disks. You have to get the bnet update first.


Umm... I don't know that this could possibly be true...Since you could rally with right click rally since the SC Demo version where it was only TvT...


http://wiki.teamliquid.net/starcraft/Patches_1.09-1.15#Patch_1.12_2

Patch 1.12
Release: 2005-02-16

Added right-click feature that will set your building rally point.
When you want something, all the universe conspires in helping you to achieve it.
pebble444
Profile Blog Joined March 2011
Italy2497 Posts
July 30 2014 08:56 GMT
#13
i was mind-blown too when i realized this. Its like mid-broodwar crisis, but after a while the feeling wears off and you feel better trust me
"Awaken my Child, and embrace the Glory that is your Birthright"
Qikz
Profile Blog Joined November 2009
United Kingdom12022 Posts
July 30 2014 09:26 GMT
#14
On July 30 2014 14:56 opisska wrote:
Show nested quote +
On July 30 2014 13:45 CakeSauc3 wrote:
Yeah, there are two misconceptions I often hear when it comes to bw mechanics. One is you have to use "R" for rally points, the other is you can't shift-click your workers back to the mineral line after building something.


That's true, but for SCVS, you need to set the mining command before it starts constructing, otherwise it will not be registered. That has costed me so much mining time ...


I've been playing this game for 8 years and I didn't know you could rally SCVs back after building a building to mine. I always have so many idle scvs late game because of it. So thankyou for pointing that out.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
WGT-Baal
Profile Blog Joined June 2008
France3372 Posts
July 30 2014 09:32 GMT
#15
On July 30 2014 18:26 Qikz wrote:
Show nested quote +
On July 30 2014 14:56 opisska wrote:
On July 30 2014 13:45 CakeSauc3 wrote:
Yeah, there are two misconceptions I often hear when it comes to bw mechanics. One is you have to use "R" for rally points, the other is you can't shift-click your workers back to the mineral line after building something.


That's true, but for SCVS, you need to set the mining command before it starts constructing, otherwise it will not be registered. That has costed me so much mining time ...


I've been playing this game for 8 years and I didn't know you could rally SCVs back after building a building to mine. I always have so many idle scvs late game because of it. So thankyou for pointing that out.


same here, as a P I always thought it was a specific advantage of my race and whenever I was T I would wait for the building to complete then manually select the scv to send it back to the minerals...
Horang2 fan
pheer
Profile Blog Joined July 2004
5390 Posts
July 30 2014 11:33 GMT
#16
Same, I didn't know you could queue up mining until opening this thread ;__;

Did you guys know you can recall lockdowned units? You can do a full carrier attack right into a ghost trap and then simply recall them all to safety I didn't know this until a few days ago...

There is a trivia thread from 2008 or so with a whole bunch of "did you know you can X" with a lot of interesting doable things in BW. I can't find it but maybe someone knows what I am talking about.
Moderator
BisuDagger
Profile Blog Joined October 2009
Bisutopia19239 Posts
July 30 2014 11:53 GMT
#17
On July 30 2014 20:33 pheer wrote:
Same, I didn't know you could queue up mining until opening this thread ;__;

Did you guys know you can recall lockdowned units? You can do a full carrier attack right into a ghost trap and then simply recall them all to safety I didn't know this until a few days ago...

There is a trivia thread from 2008 or so with a whole bunch of "did you know you can X" with a lot of interesting doable things in BW. I can't find it but maybe someone knows what I am talking about.

The best was the mass recall on carriers game where the interceptors weren't recalled and had to fly across the whole map. I think it was a Stork game.
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
iFU.pauline
Profile Joined September 2009
France1566 Posts
Last Edited: 2014-07-30 12:00:09
July 30 2014 11:59 GMT
#18
On July 30 2014 11:11 EndingLife wrote:
I just realized today, after playing SC:BW for like 12 years off and on, that you can simply click a building and right click the where you want to rally it to. I have been using R + Left click to rally things ALL this time.



Actually it wasn't always like that, they released that update around 1.09 or 1.10, i think it was the same time they fixed that drone flying gas bug.

Old players (like me -_-) will still spam R key; click as a habit at the beginning of a game waiting for drones to pop out.

edit : ho patch 1.12 as it had been said.
No coward soul is mine, No trembler in the world's storm-troubled sphere, I see Heaven's glories shine, And Faith shines equal arming me from Fear
upro)wraith
Profile Joined May 2014
Israel64 Posts
July 30 2014 14:02 GMT
#19
On July 30 2014 20:53 BisuDagger wrote:
Show nested quote +
On July 30 2014 20:33 pheer wrote:
Same, I didn't know you could queue up mining until opening this thread ;__;

Did you guys know you can recall lockdowned units? You can do a full carrier attack right into a ghost trap and then simply recall them all to safety I didn't know this until a few days ago...

There is a trivia thread from 2008 or so with a whole bunch of "did you know you can X" with a lot of interesting doable things in BW. I can't find it but maybe someone knows what I am talking about.

The best was the mass recall on carriers game where the interceptors weren't recalled and had to fly across the whole map. I think it was a Stork game.


It was Kal vs flash on fighting spirit.

I didn't know you can queue patrol commands until i played sc2 and then tried it in bw
Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
July 30 2014 14:07 GMT
#20
On July 30 2014 20:53 BisuDagger wrote:
Show nested quote +
On July 30 2014 20:33 pheer wrote:
Same, I didn't know you could queue up mining until opening this thread ;__;

Did you guys know you can recall lockdowned units? You can do a full carrier attack right into a ghost trap and then simply recall them all to safety I didn't know this until a few days ago...

There is a trivia thread from 2008 or so with a whole bunch of "did you know you can X" with a lot of interesting doable things in BW. I can't find it but maybe someone knows what I am talking about.

The best was the mass recall on carriers game where the interceptors weren't recalled and had to fly across the whole map. I think it was a Stork game.

That moment was hilarious. They get shot and half of them die on the journey across the map. Happened to me in a couple UMS games years and years ago as well.

I also didn't know you could queue up mining until opening this thread either though.
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
Sayle
Profile Joined October 2010
United Kingdom3685 Posts
July 30 2014 14:22 GMT
#21
You think that's bad? I played BW for years thinking you had to make zealots and dragoons as protoss. Then I discovered you could win just by making DTs.
Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
July 30 2014 14:26 GMT
#22
DTs take too long to make. You should try these things called Photon Cannons.
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
SnowFantasy
Profile Blog Joined September 2006
4173 Posts
July 30 2014 15:43 GMT
#23
On July 30 2014 23:22 Sayle wrote:
You think that's bad? I played BW for years thinking you had to make zealots and dragoons as protoss. Then I discovered you could win just by making DTs.

You can make whatever you want as protoss.
wingpawn
Profile Blog Joined June 2013
Poland1342 Posts
July 30 2014 16:06 GMT
#24
On July 30 2014 11:11 EndingLife wrote:
I just realized today, after playing SC:BW for like 12 years off and on, that you can simply click a building and right click the where you want to rally it to. I have been using R + Left click to rally things ALL this time.

My whole life was a lie...
iSometric
Profile Blog Joined February 2011
2221 Posts
July 30 2014 16:15 GMT
#25
Are you able to right click on the minimap to rally? or just in frame?
strava.com/athletes/zhaodynasty
CakeSauc3
Profile Joined February 2011
United States1437 Posts
July 30 2014 16:18 GMT
#26
On July 31 2014 01:15 iSometric wrote:
Are you able to right click on the minimap to rally? or just in frame?


You can right click on the minimap.
BisuDagger
Profile Blog Joined October 2009
Bisutopia19239 Posts
July 30 2014 17:16 GMT
#27
On July 31 2014 01:18 CakeSauc3 wrote:
Show nested quote +
On July 31 2014 01:15 iSometric wrote:
Are you able to right click on the minimap to rally? or just in frame?


You can right click on the minimap.

That's it. Next BW weekly I will go over every basic trick and tip in the book with in game examples. Clearly we all need a refresher course on how to make ourselves better.
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
pheer
Profile Blog Joined July 2004
5390 Posts
July 30 2014 17:22 GMT
#28
On July 31 2014 02:16 BisuDagger wrote:
That's it. Next BW weekly I will go over every basic trick and tip in the book with in game examples. Clearly we all need a refresher course on how to make ourselves better.

:D
Moderator
Qikz
Profile Blog Joined November 2009
United Kingdom12022 Posts
July 30 2014 17:32 GMT
#29
On July 31 2014 01:18 CakeSauc3 wrote:
Show nested quote +
On July 31 2014 01:15 iSometric wrote:
Are you able to right click on the minimap to rally? or just in frame?


You can right click on the minimap.


WOOOOOOOOOOAH well my life has been turned upside down today.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
skzlime
Profile Joined July 2005
Hungary462 Posts
July 30 2014 17:41 GMT
#30
i sometimes shiftclick drones to mine after telling them to build something.. i don't play much zerg.
life is balanced, L2P
dRaW
Profile Blog Joined January 2010
Canada5744 Posts
July 30 2014 18:07 GMT
#31
What do you mean queue up minerals? If you right click from the hatchery/nexus/command center before they spawn they don't mine, they just move to the mineral and stand still. However, I always hotkey my larva so I can just select the drone when it spawns from the egg to do something.
I don't need luck, luck is for noobs, good luck to you though
Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
July 30 2014 18:09 GMT
#32
I think he means send an SCV/probe to build something then shift-click it back to the minerals.
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
dRaW
Profile Blog Joined January 2010
Canada5744 Posts
July 30 2014 18:12 GMT
#33
On July 31 2014 03:09 Grobyc wrote:
I think he means send an SCV/probe to build something then shift-click it back to the minerals.


Oh, who didn't know that? Even my daughter knows that.
I don't need luck, luck is for noobs, good luck to you though
amazingxkcd
Profile Blog Joined September 2010
GRAND OLD AMERICA16375 Posts
July 30 2014 19:15 GMT
#34
On July 31 2014 03:12 dRaW wrote:
Show nested quote +
On July 31 2014 03:09 Grobyc wrote:
I think he means send an SCV/probe to build something then shift-click it back to the minerals.


Oh, who didn't know that? Even my daughter knows that.


you have a daughter?
The world is burning and you rather be on this terrible website discussing video games and your shallow feelings
BisuDagger
Profile Blog Joined October 2009
Bisutopia19239 Posts
July 30 2014 20:46 GMT
#35
On July 31 2014 04:15 amazingxkcd wrote:
Show nested quote +
On July 31 2014 03:12 dRaW wrote:
On July 31 2014 03:09 Grobyc wrote:
I think he means send an SCV/probe to build something then shift-click it back to the minerals.


Oh, who didn't know that? Even my daughter knows that.


you have a daughter?

Ninazerg
ModeratorFormer Afreeca Starleague Caster: http://afreeca.tv/ASL2ENG2
dRaW
Profile Blog Joined January 2010
Canada5744 Posts
July 30 2014 21:21 GMT
#36
On July 31 2014 04:15 amazingxkcd wrote:
Show nested quote +
On July 31 2014 03:12 dRaW wrote:
On July 31 2014 03:09 Grobyc wrote:
I think he means send an SCV/probe to build something then shift-click it back to the minerals.


Oh, who didn't know that? Even my daughter knows that.


you have a daughter?



That's why my old nickname was kid Canada because I have a kid in Canada, I'm 34.
I don't need luck, luck is for noobs, good luck to you though
EndingLife
Profile Blog Joined December 2002
United States1594 Posts
July 30 2014 21:30 GMT
#37
Well that makes it so much easier for me to rally a 6 fact to protoss natural now. I never knew you could just click factory, right click mini map at protoss natural, and bam. Done. I can do that in half the time!
dRaW
Profile Blog Joined January 2010
Canada5744 Posts
July 30 2014 22:26 GMT
#38
Gotta be honest here, it's not even useful. You are using one hand on the keyboard and the other on the mouse. Therefore it still takes two clicks with the mouse hand. You can use both hands simultaneously so you pretty much save 0 time with this discovery...
I don't need luck, luck is for noobs, good luck to you though
jello_biafra
Profile Blog Joined September 2004
United Kingdom6635 Posts
July 30 2014 22:45 GMT
#39
I actually remember when this patch came out and it was a new feature...apparently 9 years ago now.

The other thing that was changed was that you can set a rally point for a building before it's complete.
The road to hell is paved with good intentions | aka Probert[PaiN] @ iccup / godlikeparagon @ twitch | my BW stream: http://www.teamliquid.net/video/streams/jello_biafra
Sayle
Profile Joined October 2010
United Kingdom3685 Posts
July 30 2014 23:17 GMT
#40
For the love of god, do NOT rally with the minimap. This is bad and I will eat your children.
XenOsky
Profile Blog Joined March 2008
Chile2272 Posts
July 30 2014 23:23 GMT
#41
On July 31 2014 07:45 jello_biafra wrote:
I actually remember when this patch came out and it was a new feature...apparently 9 years ago now.

The other thing that was changed was that you can set a rally point for a building before it's complete.


9 years already? ... omg, it feels like just 2 or 3 years for me...
StarCraft & Audax Italiano.
ArmadA[NaS]
Profile Joined January 2014
United States347 Posts
July 31 2014 00:29 GMT
#42
WTF, been playing this game for years and just discovered tab+enter will always switch to All Chat and cntrl+enter is always Ally Chat. No wonder I'd sometimes reveal my teams plans when I already set to AC! Mind = blown.
tec27
Profile Blog Joined June 2004
United States3700 Posts
July 31 2014 00:53 GMT
#43
I remember when this was added as well, so long ago now

Another feature added very late in BW's patch history:
/r to reply to the last whisper on Battle.net (ingame)
Can you jam with the console cowboys in cyberspace?
Cambium
Profile Blog Joined June 2004
United States16368 Posts
Last Edited: 2014-07-31 01:29:14
July 31 2014 01:26 GMT
#44
On July 31 2014 07:45 jello_biafra wrote:
I actually remember when this patch came out and it was a new feature...apparently 9 years ago now.

The other thing that was changed was that you can set a rally point for a building before it's complete.


heh... I remember zealots changing from 80/80 to 60/100....

To this day, I still wonder whether it was a buff or a nerf
When you want something, all the universe conspires in helping you to achieve it.
CakeSauc3
Profile Joined February 2011
United States1437 Posts
July 31 2014 01:54 GMT
#45
On July 31 2014 09:53 tec27 wrote:
I remember when this was added as well, so long ago now

Another feature added very late in BW's patch history:
/r to reply to the last whisper on Battle.net (ingame)


That one was so helpful xD before that I always had to type /w (name). Once /r became a thing, i enjoyed chatting with people via whisper so much more.
shin_toss
Profile Joined May 2010
Philippines2589 Posts
July 31 2014 01:55 GMT
#46
On July 30 2014 13:19 Cambium wrote:
the right click was a 'new' (lol) feature added in the last patches of the game, pros were probably used to 'r' at that point. old habits die hard.


this. I only knew abt this right click because of the OP lol
AKMU / IU
quirinus
Profile Blog Joined May 2007
Croatia2489 Posts
Last Edited: 2014-07-31 02:09:54
July 31 2014 02:07 GMT
#47
There's tons more things, but I can't remember now.

I guess most people know you can make units that don't have patrol or hold position, to do so if you select them with another unit that has it and that takes priority when selected. I use it for patrolling with SCVs for zerg expos in TvZ, and obviously to hold position SCVs at the ramp or somewhere.

Also, I agree about the minimap rally thing, it's very hard to precisely aim it, so it's just better to move your screen there and click on it instead of the minimap. If you use the minimap for rally, you might end up with units all over the place.
All candles lit within him, and there was purity. | First auto-promoted BW LP editor.
Demurity
Profile Joined April 2011
United States424 Posts
July 31 2014 02:17 GMT
#48
ctrl + c to center. hf
|Terran|
EndingLife
Profile Blog Joined December 2002
United States1594 Posts
July 31 2014 02:35 GMT
#49
Pretty precise to aim with a 40 inch. Just saying...
r4z0r84
Profile Joined July 2014
Australia39 Posts
July 31 2014 02:59 GMT
#50
I didn't know you could hold down crtl and click on a unit and it would select all units of that type, I used to try double clicking on larvae to select 6-12 at a time but they would always move around. I did how ever know about shift clicking as protoss after building, didn't know you could for scv's and I still do it for drones every now and then after playing protoss for too long.
vOdToasT
Profile Blog Joined September 2010
Sweden2870 Posts
July 31 2014 04:22 GMT
#51
On July 30 2014 11:11 EndingLife wrote:
I just realized today, after playing SC:BW for like 12 years off and on, that you can simply click a building and right click the where you want to rally it to. I have been using R + Left click to rally things ALL this time.


Wow. I knew this when I was like 6.
If it's stupid but it works, then it's not stupid* (*Or: You are stupid for losing to it, and gotta git gud)
jinorazi
Profile Joined October 2004
Korea (South)4948 Posts
July 31 2014 04:36 GMT
#52
Its ok. It took me just as long to figure out you can move drop by d click dropship. I've been hotkeying individual dropships and clicking on unit icon for similar effect.
age: 84 | location: california | sex: 잘함
Sayle
Profile Joined October 2010
United Kingdom3685 Posts
July 31 2014 08:33 GMT
#53
On July 31 2014 10:26 Cambium wrote:
Show nested quote +
On July 31 2014 07:45 jello_biafra wrote:
I actually remember when this patch came out and it was a new feature...apparently 9 years ago now.

The other thing that was changed was that you can set a rally point for a building before it's complete.


heh... I remember zealots changing from 80/80 to 60/100....

To this day, I still wonder whether it was a buff or a nerf


That's a buff. Shields don't benefit from unit sizes/damage types and take full damage from all sources. HP benefits from that mechanic so zealots (small size) will take reduced damage from many sources once their shields are down.
Ota Solgryn
Profile Blog Joined January 2008
Denmark2011 Posts
July 31 2014 08:59 GMT
#54
On July 31 2014 17:33 Sayle wrote:
Show nested quote +
On July 31 2014 10:26 Cambium wrote:
On July 31 2014 07:45 jello_biafra wrote:
I actually remember when this patch came out and it was a new feature...apparently 9 years ago now.

The other thing that was changed was that you can set a rally point for a building before it's complete.


heh... I remember zealots changing from 80/80 to 60/100....

To this day, I still wonder whether it was a buff or a nerf


That's a buff. Shields don't benefit from unit sizes/damage types and take full damage from all sources. HP benefits from that mechanic so zealots (small size) will take reduced damage from many sources once their shields are down.


Perfect answer. Oh, how I miss these (good and constructive) discussion from BW times. I almost shed a tear reading this.
ihasaKAROT: "Wish people would stop wasting their lives on finding flaws in others"
Socke
Profile Joined November 2002
Germany451 Posts
July 31 2014 09:15 GMT
#55
On July 31 2014 17:59 Ota Solgryn wrote:
Show nested quote +
On July 31 2014 17:33 Sayle wrote:
On July 31 2014 10:26 Cambium wrote:
On July 31 2014 07:45 jello_biafra wrote:
I actually remember when this patch came out and it was a new feature...apparently 9 years ago now.

The other thing that was changed was that you can set a rally point for a building before it's complete.


heh... I remember zealots changing from 80/80 to 60/100....

To this day, I still wonder whether it was a buff or a nerf


That's a buff. Shields don't benefit from unit sizes/damage types and take full damage from all sources. HP benefits from that mechanic so zealots (small size) will take reduced damage from many sources once their shields are down.


Perfect answer. Oh, how I miss these (good and constructive) discussion from BW times. I almost shed a tear reading this.

Also, the nonshield HP benefits from the 1 armor they start with.
endy
Profile Blog Joined May 2009
Switzerland8970 Posts
July 31 2014 09:42 GMT
#56
On July 31 2014 17:33 Sayle wrote:
Show nested quote +
On July 31 2014 10:26 Cambium wrote:
On July 31 2014 07:45 jello_biafra wrote:
I actually remember when this patch came out and it was a new feature...apparently 9 years ago now.

The other thing that was changed was that you can set a rally point for a building before it's complete.


heh... I remember zealots changing from 80/80 to 60/100....

To this day, I still wonder whether it was a buff or a nerf


That's a buff. Shields don't benefit from unit sizes/damage types and take full damage from all sources. HP benefits from that mechanic so zealots (small size) will take reduced damage from many sources once their shields are down.


It's especially true as very often zealots are used as meatshields and don't benefit much from shield regeneration. Unlike goon/archons in pvz mid-late/late game that you keep alive forever thanks to shield regen and zealot tanking the damage.

Another important point: it's also 20 extra hp remaining after an EMP.
ॐ
EndingLife
Profile Blog Joined December 2002
United States1594 Posts
July 31 2014 11:27 GMT
#57
What other tips and tricks do you guys have for some BW beginners? Can't wait to see BisuDagger's cast about those subjects!
Sayle
Profile Joined October 2010
United Kingdom3685 Posts
July 31 2014 11:45 GMT
#58
Patrol move for shuttles/dropships instead of moving!
Dimagus
Profile Joined December 2010
United States1004 Posts
July 31 2014 12:47 GMT
#59
The solution to finding out these things in a timely manner is to play the Arcade. For instance, if you ever played Nexus Wars and didn't know the right click rally you would get yelled at eventually for being a noob.
Liquid`Drone
Profile Joined September 2002
Norway28668 Posts
July 31 2014 13:52 GMT
#60
so how about this

if you are terran, and you want to scout someone, say a protoss, but there's a zealot on his ramp blocking

you can mine minerals with your scv, tell the scv to go up the ramp, then liftoff your command center and pressing c for return cargo. Scv will enter gathering mode and be able to walk through the zealot.

Or how about this one, if you're in a zvp stalemate and you just have defilers and queens against his cannons, you can broodling larvea to get units, consume broodlings to get energy for plague and swarm, and win anyway.
Moderator
Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
August 01 2014 19:57 GMT
#61
yeah but then you have to deal with the fact that your CC is floating and all your other SCVs are smoking a joint @_@
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
rafaliusz
Profile Joined December 2009
Poland482 Posts
August 01 2014 21:42 GMT
#62
On July 31 2014 22:52 Liquid`Drone wrote:
you can mine minerals with your scv, tell the scv to go up the ramp, then liftoff your command center and pressing c for return cargo. Scv will enter gathering mode and be able to walk through the zealot.

Or how about this one, if you're in a zvp stalemate and you just have defilers and queens against his cannons, you can broodling larvea to get units, consume broodlings to get energy for plague and swarm, and win anyway.


WAT
EndingLife
Profile Blog Joined December 2002
United States1594 Posts
August 01 2014 22:14 GMT
#63
Drone has been in that stalemate situation MANY of times i'm sure. He surely knows what he's talking about!
dRaW
Profile Blog Joined January 2010
Canada5744 Posts
August 01 2014 22:41 GMT
#64
If you get into that kind of stalemate you are playing the wrong game.
I don't need luck, luck is for noobs, good luck to you though
Kau *
Profile Joined March 2007
Canada3500 Posts
August 01 2014 22:45 GMT
#65
On July 31 2014 18:42 endy wrote:
Show nested quote +
On July 31 2014 17:33 Sayle wrote:
On July 31 2014 10:26 Cambium wrote:
On July 31 2014 07:45 jello_biafra wrote:
I actually remember when this patch came out and it was a new feature...apparently 9 years ago now.

The other thing that was changed was that you can set a rally point for a building before it's complete.


heh... I remember zealots changing from 80/80 to 60/100....

To this day, I still wonder whether it was a buff or a nerf


That's a buff. Shields don't benefit from unit sizes/damage types and take full damage from all sources. HP benefits from that mechanic so zealots (small size) will take reduced damage from many sources once their shields are down.


It's especially true as very often zealots are used as meatshields and don't benefit much from shield regeneration. Unlike goon/archons in pvz mid-late/late game that you keep alive forever thanks to shield regen and zealot tanking the damage.

Another important point: it's also 20 extra hp remaining after an EMP.


Another point is they can survive a yamato.
Moderator
Liquid`Drone
Profile Joined September 2002
Norway28668 Posts
August 01 2014 23:14 GMT
#66
I actually have been in it once lol.
Moderator
Mutaller
Profile Blog Joined July 2013
United States1051 Posts
August 01 2014 23:47 GMT
#67
step 1 box a few units.
step 2 select something else.
step 3 hold alt and click on one of the units you boxed with it will select every unit you boxed with.
"To practice isn't for you to get better now in the present. Practice will never betray you and will always come back for you in the future." -Jaedong
Dazed.
Profile Blog Joined March 2008
Canada3301 Posts
Last Edited: 2014-08-02 01:05:37
August 02 2014 01:04 GMT
#68
On July 30 2014 15:36 GGzerG wrote:
Show nested quote +
On July 30 2014 11:18 BisuDagger wrote:
On July 30 2014 11:11 EndingLife wrote:
I just realized today, after playing SC:BW for like 12 years off and on, that you can simply click a building and right click the where you want to rally it to. I have been using R + Left click to rally things ALL this time.

. If it makes you feel better right click doesn't work if you install from disks. You have to get the bnet update first.


Umm... I don't know that this could possibly be true...Since you could rally with right click rally since the SC Demo version where it was only TvT...
Uhh...no you couldnt. Right click came about in a patch, and a patch quite a few years after the game came out. I didnt notice it until 2006, and I played the game since 1998.

edit: and it *was* a patch that added it, not the b.net version.
Never say Die! ||| Fight you? No, I want to kill you.
blabber
Profile Blog Joined June 2007
United States4448 Posts
August 02 2014 02:49 GMT
#69
shift+number will add the currently selected units to that number hotkey / control group.
blabberrrrr
endy
Profile Blog Joined May 2009
Switzerland8970 Posts
August 02 2014 03:25 GMT
#70
On August 02 2014 11:49 blabber wrote:
shift+number will add the currently selected units to that number hotkey / control group.


Isn't this pretty well known? If you don't know this then you need to rebuild your control groups from scratch every time new units pop.

Or if there is another way to add units to existing groups, this thread is the perfect place to mention it. Anyone? ^^
ॐ
Silentness
Profile Blog Joined August 2009
United States2821 Posts
August 02 2014 03:32 GMT
#71
On July 30 2014 18:32 WGT-Baal wrote:
Show nested quote +
On July 30 2014 18:26 Qikz wrote:
On July 30 2014 14:56 opisska wrote:
On July 30 2014 13:45 CakeSauc3 wrote:
Yeah, there are two misconceptions I often hear when it comes to bw mechanics. One is you have to use "R" for rally points, the other is you can't shift-click your workers back to the mineral line after building something.


That's true, but for SCVS, you need to set the mining command before it starts constructing, otherwise it will not be registered. That has costed me so much mining time ...


I've been playing this game for 8 years and I didn't know you could rally SCVs back after building a building to mine. I always have so many idle scvs late game because of it. So thankyou for pointing that out.


same here, as a P I always thought it was a specific advantage of my race and whenever I was T I would wait for the building to complete then manually select the scv to send it back to the minerals...


Damn that's crazy I'm a terrible D level Terran player and I always knew you should queue up mining right before building a depot or etc.
GL HF... YOLO..lololollol.
Morbidius
Profile Joined November 2010
Brazil3449 Posts
August 02 2014 03:50 GMT
#72
On July 30 2014 13:45 CakeSauc3 wrote:
the other is you can't shift-click your workers back to the mineral line after building something.

Wait, what?!
Has foreign StarCraft hit rock bottom?
Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
August 03 2014 18:22 GMT
#73
On August 02 2014 08:47 reps)squishy wrote:
step 1 box a few units.
step 2 select something else.
step 3 hold alt and click on one of the units you boxed with it will select every unit you boxed with.

what is this black magic??
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
ijustlost
Profile Blog Joined June 2014
United States45 Posts
August 03 2014 18:37 GMT
#74
dont know if its already been posted but if you hold shift you can add units to your control group
for the overmind
upro)wraith
Profile Joined May 2014
Israel64 Posts
August 03 2014 19:10 GMT
#75
On August 02 2014 12:32 Silentness wrote:


Damn that's crazy I'm a terrible D level Terran player and I always knew you should queue up mining right before building a depot or etc.

if your marine medic army gets plagued you can save medics energy my using move command on a healthy marine
skzlime
Profile Joined July 2005
Hungary462 Posts
August 03 2014 20:04 GMT
#76
if you have a large vessel cloud and want to see which ones have energy for irradiate, tell them all to irrad a unit far away (it can be your own). you can separate them even quicker by telling all vessels to move in the opposite direction first. same with any caster unit & spell.
life is balanced, L2P
pheer
Profile Blog Joined July 2004
5390 Posts
August 03 2014 22:36 GMT
#77
On August 04 2014 05:04 skzlime wrote:
if you have a large vessel cloud and want to see which ones have energy for irradiate, tell them all to irrad a unit far away (it can be your own). you can separate them even quicker by telling all vessels to move in the opposite direction first. same with any caster unit & spell.

I really like this trick! Should work with all spellcasters right?
Moderator
Liquid`Drone
Profile Joined September 2002
Norway28668 Posts
August 03 2014 22:39 GMT
#78
yes! I've used it for queens and broodling but it actually makes way more sense and has way more practical application for vessels. :D
Moderator
Zero[1159]
Profile Joined April 2011
Brazil101 Posts
August 03 2014 23:59 GMT
#79
On July 31 2014 22:52 Liquid`Drone wrote:
so how about this

if you are terran, and you want to scout someone, say a protoss, but there's a zealot on his ramp blocking

you can mine minerals with your scv, tell the scv to go up the ramp, then liftoff your command center and pressing c for return cargo. Scv will enter gathering mode and be able to walk through the zealot.

Or how about this one, if you're in a zvp stalemate and you just have defilers and queens against his cannons, you can broodling larvea to get units, consume broodlings to get energy for plague and swarm, and win anyway.

OMG... the svc trick... holly shit!
8882
Profile Blog Joined December 2003
2718 Posts
Last Edited: 2014-08-04 00:19:08
August 04 2014 00:16 GMT
#80
There is a guy operating the missile turret - look carefully at the wireframe.

You can "ping" on the minimap in 2v2 games (I think it's alt+click).

You can use the move command on an unit and put it on another unit - and it will follow that other unit (although a bit slow). It's useful for observers and overlords, especially in 2v2 when you want your units to follow ally's units.

Infested terrans die when you attack move (at the spot where you ordered them to attack).

You can set rally point to a nydus canal.

You can EMP comsat stations, to make the opponent lose scan for some time (I think this happened in some TvT where one player massed wraiths)

When a dropship/shuttle/overlord with units inside is flying somehwere, you can click on the units in it, so they will drop, but the dropship/shuttle/overlord will keep flying.

On July 30 2014 23:22 Sayle wrote:
You think that's bad? I played BW for years thinking you had to make zealots and dragoons as protoss. Then I discovered you could win just by making DTs.


This reminded me about all the discussions about Protoss being the weakest race, when all they did was zealots and dragoons and usually forgot observers... you needed Bisu for the "revolution". I cringe every time I still see a protoss forget obs timing though.

On July 31 2014 02:32 Qikz wrote:
Show nested quote +
On July 31 2014 01:18 CakeSauc3 wrote:
On July 31 2014 01:15 iSometric wrote:
Are you able to right click on the minimap to rally? or just in frame?


You can right click on the minimap.


WOOOOOOOOOOAH well my life has been turned upside down today.


you cant right click during pause though, because this would crash the game if I remember correctly ^^
I have returned
StarStruck
Profile Blog Joined April 2010
25339 Posts
August 04 2014 00:47 GMT
#81
I'm sure there are all sorts of tricks and key strokes a lot of people never figured out.
BigFan
Profile Blog Joined December 2010
TLADT24920 Posts
August 04 2014 01:26 GMT
#82
I thought some of the stuff here is known but others like drone's post for example are amazing.though lifting the cc will cause you to lose mining time lol.

On August 02 2014 12:25 endy wrote:
Show nested quote +
On August 02 2014 11:49 blabber wrote:
shift+number will add the currently selected units to that number hotkey / control group.


Isn't this pretty well known? If you don't know this then you need to rebuild your control groups from scratch every time new units pop.

Or if there is another way to add units to existing groups, this thread is the perfect place to mention it. Anyone? ^^

I've heard of shift+number but don't really use it. I always end up rebuilding my control groups which is hard to keep up with -> eventually give up and just box and a-move -> micro during battle lol. I think shift+number is the better option in the long term though.

On August 04 2014 09:16 8882 wrote:
There is a guy operating the missile turret - look carefully at the wireframe.

You can "ping" on the minimap in 2v2 games (I think it's alt+click).

You can use the move command on an unit and put it on another unit - and it will follow that other unit (although a bit slow). It's useful for observers and overlords, especially in 2v2 when you want your units to follow ally's units.

Infested terrans die when you attack move (at the spot where you ordered them to attack).

You can set rally point to a nydus canal.

You can EMP comsat stations, to make the opponent lose scan for some time (I think this happened in some TvT where one player massed wraiths)

When a dropship/shuttle/overlord with units inside is flying somehwere, you can click on the units in it, so they will drop, but the dropship/shuttle/overlord will keep flying.

Show nested quote +
On July 30 2014 23:22 Sayle wrote:
You think that's bad? I played BW for years thinking you had to make zealots and dragoons as protoss. Then I discovered you could win just by making DTs.


This reminded me about all the discussions about Protoss being the weakest race, when all they did was zealots and dragoons and usually forgot observers... you needed Bisu for the "revolution". I cringe every time I still see a protoss forget obs timing though.

Show nested quote +
On July 31 2014 02:32 Qikz wrote:
On July 31 2014 01:18 CakeSauc3 wrote:
On July 31 2014 01:15 iSometric wrote:
Are you able to right click on the minimap to rally? or just in frame?


You can right click on the minimap.


WOOOOOOOOOOAH well my life has been turned upside down today.


you cant right click during pause though, because this would crash the game if I remember correctly ^^

unless I'm mistaken, you're right. It should be alt+click on minimap to ping.

Former BW EiC"Watch Bakemonogatari or I will kill you." -Toad, April 18th, 2017
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