• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 00:32
CEST 06:32
KST 13:32
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2914Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
Balance hotfix patch 5.0.16b (July 16)11Reynor: GSL Loss Wasn't About Preparation Format13[IPSL] Spring 2026 Grand Finals - This Weekend!5Weekly Cups (July 6 - 12): Protoss strike back12BSL Season 22 Full Overview & Conclusion8
StarCraft 2
General
Balance hotfix patch 5.0.16b (July 16) Reynor: GSL Loss Wasn't About Preparation Format Is the larve respawn broken? 5.0.16 patch for SC2 goes live (8 worker start) BGE Stara Zagora to be held again in June 2025
Tourneys
Master Swan Open (Global Bronze-Master 2) WardiTV Summer Cup 2026 GSL CK #5 Race War RSL Revival: Season 6 - Qualifiers and Main Event HomeStory Cup 29
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 534 Burning Evacuation Mutation # 533 Die Together Mutation # 532 Nuclear Family
Brood War
General
Etiquete rules in Asl? Recommended FPV games (post-KeSPA) Pros Debate: Zerg Unfairly Nerfed? (ASL S22 map) BGH Auto Balance -> http://bghmmr.eu/ screpdb: new Starcraft reporting tool
Tourneys
[IPSL] Spring 2026 Grand Finals - This Weekend! Escore Tournament - Season 3 [Megathread] Daily Proleagues [ASL22] Wildcard Qualifier
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies
Other Games
General Games
General RTS Discussion Thread Path of Exile Beyond All Reason Nintendo Switch Thread Stormgate/Frost Giant Megathread
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread UK Politics Mega-thread YouTube Thread Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books Series you have seen recently...
Sports
2024 - 2026 Football Thread MLB/Baseball 2023 McBoner: A hockey love story Tennis[sport] Formula 1 Discussion
World Cup 2022
Tech Support
Simple Questions Simple Answers FPS when play League Of Legend on laptop How to clean a TTe Thermaltake keyboard?
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Poker (part 2)
Nebuchad
The Experiences We Want and …
TrAiDoS
An Exploration of th…
waywardstrategy
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7874 users

SSL9 - Midas & Sponsorship - Page 7

Forum Index > BW General
136 CommentsPost a Reply
Prev 1 5 6 7 All
Thorin
Profile Blog Joined November 2009
601 Posts
December 07 2013 20:40 GMT
#121
First prize is impressive.
LuckyMacro
Profile Joined July 2010
United States1482 Posts
December 07 2013 21:31 GMT
#122
On December 07 2013 01:42 Sayle wrote:
Show nested quote +
On December 07 2013 00:28 Antisocialmunky wrote:
LIGHT THE SAYLE SIGNAL, we need some English Commentary for this :D


sup

yeah, I'm gonna cast this as much as possible (aka it's not on weekdays like the SPL KotH...)


Woot! This is greeeeat news.

Can't wait to watch these games
SlayerS_BunkiE
Profile Blog Joined May 2009
Canada1717 Posts
December 08 2013 01:48 GMT
#123
This is exciting is there a list of players already? I hope bisu plays in ssl 9.
iloveby.SlayerS_BunkiE[Shield]
S[o]ul
Profile Joined April 2010
United States39 Posts
December 08 2013 05:01 GMT
#124
On December 06 2013 16:06 hacklebeast wrote:
[image loading]

pimp slap some bitches


Can anyone tell me what game this was from?
Xiphos
Profile Blog Joined July 2009
Canada7507 Posts
December 08 2013 05:15 GMT
#125
On December 08 2013 05:39 traceurling wrote:
Show nested quote +
On December 08 2013 03:31 miercat wrote:
On December 07 2013 16:15 BigFan wrote:

I don't see manual mining as having a ton of value. I mean, yes, it may mean a couple of less seconds mining if you forgot to get your workers to mine but even in BW, there were instances where that happened to players and it won't make that much of a difference unless you have a specifically tailored build where that small difference would mess it up.



Not even close. Difference in macro ability (e.g. just putting SCVs to mine immediately) is, and was, actually game deciding in many games, at all levels. If you lack macro ability, it's not just the cases of a "few seconds." It's the case of a quantitative amount of lost potential resources mined, over the course of an entire game. Which, depending on the difference in macro ability between players, can potentially affect essentially every other aspect of the game, in a significant manner (e.g. timing, unit composition, number of units, number of expos, upgrades, etc). A small advantage in BW, will often not stay a small advantage, it will often snowball, and become potentially decisive.


Referencing an earlier post on a similar topic:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=430736&currentpage=8#148

Remember that game where a misrally by jaedong led to three drones blocking 50 supply of army in his base? That was hilarious
Also personally I like BW's graphics


Just imagining that Jaedong's career as progamer could've ended have he lost that game. Matchfixing allegations will be flying all over the place. But then again, perhaps we may see him playing BW in a Chinese tourney not so far distant
2014 - ᕙ( •̀ل͜•́) ϡ Raise your bows brood warriors! ᕙ( •̀ل͜•́) ϡ
vndestiny
Profile Blog Joined September 2011
Singapore3457 Posts
Last Edited: 2013-12-08 05:59:15
December 08 2013 05:58 GMT
#126
On December 08 2013 14:15 Xiphos wrote:
Show nested quote +
On December 08 2013 05:39 traceurling wrote:
On December 08 2013 03:31 miercat wrote:
On December 07 2013 16:15 BigFan wrote:

I don't see manual mining as having a ton of value. I mean, yes, it may mean a couple of less seconds mining if you forgot to get your workers to mine but even in BW, there were instances where that happened to players and it won't make that much of a difference unless you have a specifically tailored build where that small difference would mess it up.



Not even close. Difference in macro ability (e.g. just putting SCVs to mine immediately) is, and was, actually game deciding in many games, at all levels. If you lack macro ability, it's not just the cases of a "few seconds." It's the case of a quantitative amount of lost potential resources mined, over the course of an entire game. Which, depending on the difference in macro ability between players, can potentially affect essentially every other aspect of the game, in a significant manner (e.g. timing, unit composition, number of units, number of expos, upgrades, etc). A small advantage in BW, will often not stay a small advantage, it will often snowball, and become potentially decisive.


Referencing an earlier post on a similar topic:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=430736&currentpage=8#148

Remember that game where a misrally by jaedong led to three drones blocking 50 supply of army in his base? That was hilarious
Also personally I like BW's graphics

Just imagining that Jaedong's career as progamer could've ended have he lost that game. Matchfixing allegations will be flying all over the place. But then again, perhaps we may see him playing BW in a Chinese tourney not so far distant

No one would ever dare to carry out match-fixing in such a spectacular way though.
Shinokuki
Profile Joined July 2013
United States924 Posts
December 08 2013 06:07 GMT
#127
On December 07 2013 16:15 BigFan wrote:
Show nested quote +
On December 07 2013 15:57 vOdToasT wrote:
On December 07 2013 15:32 BigFan wrote:
On December 07 2013 15:10 vOdToasT wrote:
On December 07 2013 12:34 9-BiT wrote:
On December 07 2013 10:50 Shinokuki wrote:
On December 07 2013 10:14 Xiphos wrote:
On December 07 2013 10:00 zezamer wrote:
On December 07 2013 01:05 algue wrote:
On December 06 2013 23:39 Clbull wrote:
[quote]
The large company that surprises everyone?

Valve Corporation

Then it turns out Gabe Newell has secretly hired some ex-Brood War developers and are developing a free-to-play spiritual successor to Brood War that will go into closed beta later this year. Their sponsorship of SSL9 serves only to promote their new game.

TeamLiquid.net implodes, Blizzard fires a lawsuit at Valve, r/starcraft on reddit shuts down, Fomos and PlayXP denounce Starcraft 2 and David Kim, Korean players from both SC2 and LoL vow to switch en masse to Valve's new game and KeSPA signs an agreement with Valve to make it a Proleague 2014 - 2015 title to phase out SC2 entirely.


Dream Scenario

Last night I dreamed of playing BW with updated graphics, this can't be a coincidence.



You guys don't know how easy it is to update BW's graphics. They just need to add a few pixels into their models in order to render it into a higher definition and that's it. Its literally just one month job for a team of 7 to complete. But Blizzard just won't fucking do it. I bet that if they released BW with SC2 matchmaking, higher pixelated graphics, port-forwarding, and perhaps SC2's observer tools, ALL of their bad reps will dissipate. And all of those "features" takes 2 months maximum to introduce. Blizzard CEO should go back to business school 101 because he is seriously missing some great business opportunities here of high profits and low costs.

Like holy crap, I would pay monthly fee to get on that server.


The problem really is that "casuals" ( the new generation of sc2 players) probably don't want that. Imagine going from 1 hotkey to macro to 7 hotkey to macro while stil using 1a2a3a consecutively. They just don't get why thats necessarry.. Of course we absolutely love it and we know bw's depth and its materpiece but sc2 players dont. I think fish/iccup/old bw veterans will buy that asap but not the new generation. I think it will be like 40k players total

SC2 players aren't retarded, contrary to popular belief, if I can understand why 12 units per control group I'm pretty sure anyone can.


You're wrong. The average SC2 player prefers unlimited selection and auto mine.

he makes a good point. They aren't retarded lol. They have more preference with a higher unit count per control group. According to one of BW's programmers, 12 was done so that you can't just select everything at once with it, to allow smaller battles and more strategy since you have more control. I see his point but I doubt you can pull that off with SCII tbh. 24-36 per control group would've been a much better idea between the two imo ^^ Having said that, I would prefer doesn't get updated graphics. I grew up playing it with the current graphics and if someone needs to have ultra graphics before they even try out a game that is considered legendary, then maybe they shouldn't try it in the first place lol


I didn't say they are retarded. I meant that they do not see the value of manual mining and limited unit selection.

ya, I didn't think you said that since that generalization across the SCII community would be rather big lol. Well, limited unit selection, I agree with you but I don't see manual mining as having a ton of value. I mean, yes, it may mean a couple of less seconds mining if you forgot to get your workers to mine but even in BW, there were instances where that happened to players and it won't make that much of a difference unless you have a specifically tailored build where that small difference would mess it up.

I think I've even seen some idle SCVs from Flash in one of his games and wondered why they weren't mining lol. It's possible that some of them (keep in mind some BW players switched to SCII as well) are aware of at least the limited unit selection value but don't care as much because a) they still have BW and b) it's a lot less intensive so if you want a game where it's easier to do stuff like moving a 100+ supply army after an exhausting day, SCII fits that well. Personally, I like both and can see both of the values. BW makes me feel like I'm working for the win(if I end up winning lol) and SCII allows me to just sit back and relax since it's a lot easier to play from a mechanics perspective. Still doesn't mean I won't rage against colossi or arbiters though lol >.>


see sc2 fans don't get this.Manually dragging your scv/drone/probe? haha hey lets factor in manually doing 4z5z6z7z8z9z or 5s6s7s8s9s0s or using f2f3f4f5 key. lets not forget u gotta 1a2a3a4a5a6a7a. You factor all of this in and you have players who vary and who are bonjwa. This is what differentiates players from players. Thats why you have jaedong who has been dominant for 2-3 years because he was masterful in those categories as well as other categories. We fans appreciate just how intense and tough it is to execute that. its like how on the hell did he micro 2 groups of mutas while 3m4m5m using 1a2a and expanding
Life is just life
BigFan
Profile Blog Joined December 2010
TLADT24920 Posts
Last Edited: 2013-12-08 07:42:08
December 08 2013 07:32 GMT
#128
On December 08 2013 05:39 traceurling wrote:
Show nested quote +
On December 08 2013 03:31 miercat wrote:
On December 07 2013 16:15 BigFan wrote:

I don't see manual mining as having a ton of value. I mean, yes, it may mean a couple of less seconds mining if you forgot to get your workers to mine but even in BW, there were instances where that happened to players and it won't make that much of a difference unless you have a specifically tailored build where that small difference would mess it up.



Not even close. Difference in macro ability (e.g. just putting SCVs to mine immediately) is, and was, actually game deciding in many games, at all levels. If you lack macro ability, it's not just the cases of a "few seconds." It's the case of a quantitative amount of lost potential resources mined, over the course of an entire game. Which, depending on the difference in macro ability between players, can potentially affect essentially every other aspect of the game, in a significant manner (e.g. timing, unit composition, number of units, number of expos, upgrades, etc). A small advantage in BW, will often not stay a small advantage, it will often snowball, and become potentially decisive.


Referencing an earlier post on a similar topic:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=430736&currentpage=8#148

Remember that game where a misrally by jaedong led to three drones blocking 50 supply of army in his base? That was hilarious
Also personally I like BW's graphics

hehe ya I remember that one.

On December 08 2013 03:31 miercat wrote:
Show nested quote +
On December 07 2013 16:15 BigFan wrote:

I don't see manual mining as having a ton of value. I mean, yes, it may mean a couple of less seconds mining if you forgot to get your workers to mine but even in BW, there were instances where that happened to players and it won't make that much of a difference unless you have a specifically tailored build where that small difference would mess it up.



Not even close. Difference in macro ability (e.g. just putting SCVs to mine immediately) is, and was, actually game deciding in many games, at all levels. If you lack macro ability, it's not just the cases of a "few seconds." It's the case of a quantitative amount of lost potential resources mined, over the course of an entire game. Which, depending on the difference in macro ability between players, can potentially affect essentially every other aspect of the game, in a significant manner (e.g. timing, unit composition, number of units, number of expos, upgrades, etc). A small advantage in BW, will often not stay a small advantage, it will often snowball, and become potentially decisive.


Referencing an earlier post on a similar topic:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=430736&currentpage=8#148

yes, I'm aware that not putting SCVs to mine right away will mean you lose some minerals. I was mostly referring to missing it once or twice and not missing it like 20 times over the course of a game. It's also not like your opponent will always get them to mine right away either so if you miss a couple and he does as well, it balances out. Obviously, you don't want to miss any lol. Either way, you can always make up with better micro in an engagement in BW.

On December 08 2013 15:07 Shinokuki wrote:
Show nested quote +
On December 07 2013 16:15 BigFan wrote:
On December 07 2013 15:57 vOdToasT wrote:
On December 07 2013 15:32 BigFan wrote:
On December 07 2013 15:10 vOdToasT wrote:
On December 07 2013 12:34 9-BiT wrote:
On December 07 2013 10:50 Shinokuki wrote:
On December 07 2013 10:14 Xiphos wrote:
On December 07 2013 10:00 zezamer wrote:
On December 07 2013 01:05 algue wrote:
[quote]

Dream Scenario

Last night I dreamed of playing BW with updated graphics, this can't be a coincidence.



You guys don't know how easy it is to update BW's graphics. They just need to add a few pixels into their models in order to render it into a higher definition and that's it. Its literally just one month job for a team of 7 to complete. But Blizzard just won't fucking do it. I bet that if they released BW with SC2 matchmaking, higher pixelated graphics, port-forwarding, and perhaps SC2's observer tools, ALL of their bad reps will dissipate. And all of those "features" takes 2 months maximum to introduce. Blizzard CEO should go back to business school 101 because he is seriously missing some great business opportunities here of high profits and low costs.

Like holy crap, I would pay monthly fee to get on that server.


The problem really is that "casuals" ( the new generation of sc2 players) probably don't want that. Imagine going from 1 hotkey to macro to 7 hotkey to macro while stil using 1a2a3a consecutively. They just don't get why thats necessarry.. Of course we absolutely love it and we know bw's depth and its materpiece but sc2 players dont. I think fish/iccup/old bw veterans will buy that asap but not the new generation. I think it will be like 40k players total

SC2 players aren't retarded, contrary to popular belief, if I can understand why 12 units per control group I'm pretty sure anyone can.


You're wrong. The average SC2 player prefers unlimited selection and auto mine.

he makes a good point. They aren't retarded lol. They have more preference with a higher unit count per control group. According to one of BW's programmers, 12 was done so that you can't just select everything at once with it, to allow smaller battles and more strategy since you have more control. I see his point but I doubt you can pull that off with SCII tbh. 24-36 per control group would've been a much better idea between the two imo ^^ Having said that, I would prefer doesn't get updated graphics. I grew up playing it with the current graphics and if someone needs to have ultra graphics before they even try out a game that is considered legendary, then maybe they shouldn't try it in the first place lol


I didn't say they are retarded. I meant that they do not see the value of manual mining and limited unit selection.

ya, I didn't think you said that since that generalization across the SCII community would be rather big lol. Well, limited unit selection, I agree with you but I don't see manual mining as having a ton of value. I mean, yes, it may mean a couple of less seconds mining if you forgot to get your workers to mine but even in BW, there were instances where that happened to players and it won't make that much of a difference unless you have a specifically tailored build where that small difference would mess it up.

I think I've even seen some idle SCVs from Flash in one of his games and wondered why they weren't mining lol. It's possible that some of them (keep in mind some BW players switched to SCII as well) are aware of at least the limited unit selection value but don't care as much because a) they still have BW and b) it's a lot less intensive so if you want a game where it's easier to do stuff like moving a 100+ supply army after an exhausting day, SCII fits that well. Personally, I like both and can see both of the values. BW makes me feel like I'm working for the win(if I end up winning lol) and SCII allows me to just sit back and relax since it's a lot easier to play from a mechanics perspective. Still doesn't mean I won't rage against colossi or arbiters though lol >.>


see sc2 fans don't get this.Manually dragging your scv/drone/probe? haha hey lets factor in manually doing 4z5z6z7z8z9z or 5s6s7s8s9s0s or using f2f3f4f5 key. lets not forget u gotta 1a2a3a4a5a6a7a. You factor all of this in and you have players who vary and who are bonjwa. This is what differentiates players from players. Thats why you have jaedong who has been dominant for 2-3 years because he was masterful in those categories as well as other categories. We fans appreciate just how intense and tough it is to execute that. its like how on the hell did he micro 2 groups of mutas while 3m4m5m using 1a2a and expanding

Reread the bolded part please. I've played as much BW as I've played SCII. BW was my childhood game that I spent summers playing on end and never got bored with it. I've played SCII a lot with friends when it was first released and enjoyed it thoroughly so I'm a fan of both games and that won't change anytime soon. I like both games for what they are. My point? You're making a big assumption thinking that I don't appreciate how amazing BW players are just because I said that manual mining isn't that big of a deal imo(in comparison to 12 unit selection and no smart casting).

On a side note: SCII on the surface is easier in some aspects to BW and other aspects like less time to micro need work(SCII has pre-engagement micro and a bit of inbattle micro) but part of the game is really deep once you take a closer look. Take a look at Jaedong vs sOs(shy) games from Blizzcon(avoid game 1) to see what I mean or some of Taeja or Maru's games.
Former BW EiC"Watch Bakemonogatari or I will kill you." -Toad, April 18th, 2017
TurboMaN
Profile Joined October 2005
Germany925 Posts
December 08 2013 10:59 GMT
#129
Gret News! Midas was one of my favorite players. His TvP was insanely good back in the days.
vOdToasT
Profile Blog Joined September 2010
Sweden2870 Posts
Last Edited: 2013-12-08 11:23:52
December 08 2013 11:14 GMT
#130
BigFan, the significant part is not that you might fail at ordering your workers to mine. You most likely won't fail at that, but it will cost apm. This, along with many other small things that all add up, make Brood War an apm intensive game. Because it is so apm intensive, there is a lot more to spend your apm on than your total supply of apm, which means you have to choose what to spend it on wisely. You have to manage it like the resource it is. Sometimes, you will choose to spend it on a vulture drop that you got inside your opponent's base rather than on putting workers on minerals. But sometimes, you will make the choice to back off with your marine medic contain vs lurkers, in order to be able to macro safely.

If you do not believe me, and you think that the best pro gamers can do everything, look at Jaedong vs Flash. Not even Jaedong had the apm to do it all. That's why he had over 1000 minerals vs Flash in many games, including his games vs Flash in WCG 2010. During the midgame, when it was extremely micro intensive, Jaedong made sure he spent all his gas, but he valued mutalisk micro, scouting, cutting off reinforcements with lurkers, making sure he always had defilers with consume at all strategic locations, hunting science vessels with scourge, and zergling counterattacks, over extra zerglings.

If BW was less apm intensive, he wouldn't have had to make that choice. He would just have everything.

Another interesting thing it adds, is the strategic viability of spending extra resources on production facilities to make up for your lack of devoted macro apm. For example, you might decide to add more barracks than you could support, assuming you produced out of them non stop. This isn't a bad thing to do, because even good players struggle to macro perfectly while managing two dropships, and a marine medic science vessel army.

So you're actually trading minerals for apm. But you can also trade apm for minerals, if you choose to focus on your macro and make sure you always produce perfectly. If you do this, however, you'll have less apm for your army, and you probably won't be able to use drops as efficiently.

You can also harass your opponent's apm and resource supply, like you can harass his pylons or probes. For example, a few zerglings, two lurkers, and a defiler in someone's base can take a lot of apm to deal with, essentially giving you free time. You can use this to just expand normally and get more ahead, or you can attack him frontally at the same time for devastating results.

These are just some basic examples of the added strategic depth that the resource of apm and attention give to real time strategy games. I think SC2 doesn't use this resource as well as SC1 does, and is therefor lacking in that department, among others ones.
If it's stupid but it works, then it's not stupid* (*Or: You are stupid for losing to it, and gotta git gud)
juki
Profile Joined April 2012
68 Posts
December 09 2013 00:15 GMT
#131
Another update: In addition to Kim Carrier, TheMarine and Gorush will also be commentating for SSL9.

He also says that he is replacing the stargirls with "interview girls" whom he is currently in the process of casting.
PM me if you want a BW-related item translated (stuff on former players is okay as well)
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES51102 Posts
December 09 2013 02:51 GMT
#132
On December 09 2013 09:15 juki wrote:
Another update: In addition to Kim Carrier, TheMarine and Gorush will also be commentating for SSL9.

He also says that he is replacing the stargirls with "interview girls" whom he is currently in the process of casting.


we don't need stargirls or interview girls, I want my JUICEGIRLS back!
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
Hesmyrr
Profile Blog Joined May 2010
Canada5776 Posts
December 09 2013 02:57 GMT
#133
Glad to see so much of familiar faces coming back at commentator desk
"If watching the MSL finals makes you a progamer, then anyone in Korea can do it." - Ha Tae Ki
SpeaKEaSY
Profile Blog Joined December 2010
United States1070 Posts
December 09 2013 03:01 GMT
#134
TG Sambo for mystery sponsor plz
Aim for perfection, settle for mediocrity - KawaiiRice 2014
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES51102 Posts
December 09 2013 03:15 GMT
#135
On December 09 2013 12:01 SpeaKEaSY wrote:
TG Sambo for mystery sponsor plz


LOL
titty sambo sibal farm starleague
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
Ciryandor
Profile Blog Joined May 2010
United States3735 Posts
December 09 2013 05:12 GMT
#136
On December 09 2013 12:15 BLinD-RawR wrote:
Show nested quote +
On December 09 2013 12:01 SpeaKEaSY wrote:
TG Sambo for mystery sponsor plz


LOL
titty sambo sibal farm starleague

This is just hilarious to even attempt pronouncing.
에일리 and 아이유 <3 - O Captain 박재혁 ・゚✧*:・*゚+..。✧・゚:*・..。 ✧・゚ :・゚* ゜・*:・ ✧・゚:・゚:.。 ✧・゚ SPARKULING ・゜・:・゚✧*:・゚✧。*゚+..。 ✧・゚: ✧・゚:*・゜・:・゚✧*::
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES51102 Posts
December 09 2013 05:42 GMT
#137
On December 09 2013 14:12 Ciryandor wrote:
Show nested quote +
On December 09 2013 12:15 BLinD-RawR wrote:
On December 09 2013 12:01 SpeaKEaSY wrote:
TG Sambo for mystery sponsor plz


LOL
titty sambo sibal farm starleague

This is just hilarious to even attempt pronouncing.


its actually sinbal farm, but i just wanted to write sibal.
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
Prev 1 5 6 7 All
Please log in or register to reply.
Live Events Refresh
Next event in 4h 29m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft728
RuFF_SC2 198
oGsTOP 116
StarCraft: Brood War
Noble 92
Icarus 6
Counter-Strike
Coldzera 975
Other Games
summit1g6120
JimRising 574
PiGStarcraft396
C9.Mang0285
XaKoH 165
Maynarde134
NeuroSwarm73
ViBE72
Trikslyr24
Organizations
Other Games
gamesdonequick1669
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 13 non-featured ]
StarCraft 2
• practicex 17
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Stunt474
Other Games
• Scarra1018
Upcoming Events
Replay Cast
4h 29m
CrankTV Team League
6h 29m
WardiTV Qualifier
7h 29m
Epic.LAN
8h 29m
Big Brain Bouts
11h 29m
SHIN vs Elazer
Percival vs Nicoract
Reynor vs Lambo
Replay Cast
19h 29m
RSL Revival
1d 4h
Clem vs Lambo
Scarlett vs Cure
CranKy Ducklings
1d 5h
Epic.LAN
1d 8h
IPSL
1d 11h
Dragon vs Hawk
[ Show More ]
RSL Revival
2 days
Classic vs Trap
herO vs SHIN
Sparkling Tuna Cup
2 days
OSC
2 days
IPSL
2 days
Bonyth vs Ret
WardiTV Weekly
3 days
Monday Night Weeklies
3 days
PiGosaur Cup
4 days
The PondCast
5 days
Replay Cast
6 days
CrankTV Team League
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-07-13
HSC XXIX
Eternal Conflict S2 E2

Ongoing

IPSL Spring 2026
Acropolis #4
CSL 2026 Summer (S21)
KCM Race Survival 2026 Season 3
Escore Tournament S3: W3
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
SCTL 2026 Spring
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026

Upcoming

ASL S22 SEASON OPEN Day 1
Escore Tournament S3: W4
ASL S22 SEASON OPEN Day 2
Escore Tournament S3: W5
CSLAN 4
Blizzard Classic Cup 2026
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E3
Logitech G Connect 2026
StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.