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SSL9 - Midas & Sponsorship - Page 6

Forum Index > BW General
136 CommentsPost a Reply
Prev 1 4 5 6 7 Next All
Xiphos
Profile Blog Joined July 2009
Canada7507 Posts
Last Edited: 2013-12-07 01:20:06
December 07 2013 01:14 GMT
#101
On December 07 2013 10:00 zezamer wrote:
Show nested quote +
On December 07 2013 01:05 algue wrote:
On December 06 2013 23:39 Clbull wrote:
On December 06 2013 20:14 BLinD-RawR wrote:
On December 06 2013 15:18 Stratos wrote:
SBENU and Sinbalfarm (Sonic's own business) will NOT sponsor 9th SSL! The 9th SSL will be held together with a large company that will surprise you all.


Shinhan bank!

The large company that surprises everyone?

Valve Corporation

Then it turns out Gabe Newell has secretly hired some ex-Brood War developers and are developing a free-to-play spiritual successor to Brood War that will go into closed beta later this year. Their sponsorship of SSL9 serves only to promote their new game.

TeamLiquid.net implodes, Blizzard fires a lawsuit at Valve, r/starcraft on reddit shuts down, Fomos and PlayXP denounce Starcraft 2 and David Kim, Korean players from both SC2 and LoL vow to switch en masse to Valve's new game and KeSPA signs an agreement with Valve to make it a Proleague 2014 - 2015 title to phase out SC2 entirely.


Dream Scenario

Last night I dreamed of playing BW with updated graphics, this can't be a coincidence.


You guys don't know how easy it is to update BW's graphics. They just need to add a few pixels into their models in order to render it into a higher definition and that's it. Its literally just one month job for a team of 7 to complete. But Blizzard just won't fucking do it. I bet that if they released BW with SC2 matchmaking, higher pixelated graphics, port-forwarding, and perhaps SC2's observer tools, ALL of their bad reps will dissipate. And all of those "features" takes 2 months maximum to introduce. Blizzard CEO should go back to business school 101 because he is seriously missing some great business opportunities here of high profits and low costs.

Like holy crap, I would pay monthly fee to get on that server.
2014 - ᕙ( •̀ل͜•́) ϡ Raise your bows brood warriors! ᕙ( •̀ل͜•́) ϡ
Artunit
Profile Blog Joined January 2011
Philippines400 Posts
December 07 2013 01:23 GMT
#102
great! midas ftw!
NrT.Artunit
QCD
Profile Joined September 2012
Suriname81 Posts
December 07 2013 01:29 GMT
#103
Damn.. Midas is back, my fav BW terran..
Shinokuki
Profile Joined July 2013
United States924 Posts
December 07 2013 01:50 GMT
#104
On December 07 2013 10:14 Xiphos wrote:
Show nested quote +
On December 07 2013 10:00 zezamer wrote:
On December 07 2013 01:05 algue wrote:
On December 06 2013 23:39 Clbull wrote:
On December 06 2013 20:14 BLinD-RawR wrote:
On December 06 2013 15:18 Stratos wrote:
SBENU and Sinbalfarm (Sonic's own business) will NOT sponsor 9th SSL! The 9th SSL will be held together with a large company that will surprise you all.


Shinhan bank!

The large company that surprises everyone?

Valve Corporation

Then it turns out Gabe Newell has secretly hired some ex-Brood War developers and are developing a free-to-play spiritual successor to Brood War that will go into closed beta later this year. Their sponsorship of SSL9 serves only to promote their new game.

TeamLiquid.net implodes, Blizzard fires a lawsuit at Valve, r/starcraft on reddit shuts down, Fomos and PlayXP denounce Starcraft 2 and David Kim, Korean players from both SC2 and LoL vow to switch en masse to Valve's new game and KeSPA signs an agreement with Valve to make it a Proleague 2014 - 2015 title to phase out SC2 entirely.


Dream Scenario

Last night I dreamed of playing BW with updated graphics, this can't be a coincidence.



You guys don't know how easy it is to update BW's graphics. They just need to add a few pixels into their models in order to render it into a higher definition and that's it. Its literally just one month job for a team of 7 to complete. But Blizzard just won't fucking do it. I bet that if they released BW with SC2 matchmaking, higher pixelated graphics, port-forwarding, and perhaps SC2's observer tools, ALL of their bad reps will dissipate. And all of those "features" takes 2 months maximum to introduce. Blizzard CEO should go back to business school 101 because he is seriously missing some great business opportunities here of high profits and low costs.

Like holy crap, I would pay monthly fee to get on that server.


The problem really is that "casuals" ( the new generation of sc2 players) probably don't want that. Imagine going from 1 hotkey to macro to 7 hotkey to macro while stil using 1a2a3a consecutively. They just don't get why thats necessarry.. Of course we absolutely love it and we know bw's depth and its materpiece but sc2 players dont. I think fish/iccup/old bw veterans will buy that asap but not the new generation. I think it will be like 40k players total
Life is just life
PH
Profile Blog Joined June 2008
United States6173 Posts
December 07 2013 01:54 GMT
#105
Midas!
Hello
9-BiT
Profile Blog Joined January 2012
United States1089 Posts
December 07 2013 03:34 GMT
#106
On December 07 2013 10:50 Shinokuki wrote:
Show nested quote +
On December 07 2013 10:14 Xiphos wrote:
On December 07 2013 10:00 zezamer wrote:
On December 07 2013 01:05 algue wrote:
On December 06 2013 23:39 Clbull wrote:
On December 06 2013 20:14 BLinD-RawR wrote:
On December 06 2013 15:18 Stratos wrote:
SBENU and Sinbalfarm (Sonic's own business) will NOT sponsor 9th SSL! The 9th SSL will be held together with a large company that will surprise you all.


Shinhan bank!

The large company that surprises everyone?

Valve Corporation

Then it turns out Gabe Newell has secretly hired some ex-Brood War developers and are developing a free-to-play spiritual successor to Brood War that will go into closed beta later this year. Their sponsorship of SSL9 serves only to promote their new game.

TeamLiquid.net implodes, Blizzard fires a lawsuit at Valve, r/starcraft on reddit shuts down, Fomos and PlayXP denounce Starcraft 2 and David Kim, Korean players from both SC2 and LoL vow to switch en masse to Valve's new game and KeSPA signs an agreement with Valve to make it a Proleague 2014 - 2015 title to phase out SC2 entirely.


Dream Scenario

Last night I dreamed of playing BW with updated graphics, this can't be a coincidence.



You guys don't know how easy it is to update BW's graphics. They just need to add a few pixels into their models in order to render it into a higher definition and that's it. Its literally just one month job for a team of 7 to complete. But Blizzard just won't fucking do it. I bet that if they released BW with SC2 matchmaking, higher pixelated graphics, port-forwarding, and perhaps SC2's observer tools, ALL of their bad reps will dissipate. And all of those "features" takes 2 months maximum to introduce. Blizzard CEO should go back to business school 101 because he is seriously missing some great business opportunities here of high profits and low costs.

Like holy crap, I would pay monthly fee to get on that server.


The problem really is that "casuals" ( the new generation of sc2 players) probably don't want that. Imagine going from 1 hotkey to macro to 7 hotkey to macro while stil using 1a2a3a consecutively. They just don't get why thats necessarry.. Of course we absolutely love it and we know bw's depth and its materpiece but sc2 players dont. I think fish/iccup/old bw veterans will buy that asap but not the new generation. I think it will be like 40k players total

SC2 players aren't retarded, contrary to popular belief, if I can understand why 12 units per control group I'm pretty sure anyone can.
kwark_uk: @father_sc learn to play maybe?
vOdToasT
Profile Blog Joined September 2010
Sweden2870 Posts
December 07 2013 06:10 GMT
#107
On December 07 2013 12:34 9-BiT wrote:
Show nested quote +
On December 07 2013 10:50 Shinokuki wrote:
On December 07 2013 10:14 Xiphos wrote:
On December 07 2013 10:00 zezamer wrote:
On December 07 2013 01:05 algue wrote:
On December 06 2013 23:39 Clbull wrote:
On December 06 2013 20:14 BLinD-RawR wrote:
On December 06 2013 15:18 Stratos wrote:
SBENU and Sinbalfarm (Sonic's own business) will NOT sponsor 9th SSL! The 9th SSL will be held together with a large company that will surprise you all.


Shinhan bank!

The large company that surprises everyone?

Valve Corporation

Then it turns out Gabe Newell has secretly hired some ex-Brood War developers and are developing a free-to-play spiritual successor to Brood War that will go into closed beta later this year. Their sponsorship of SSL9 serves only to promote their new game.

TeamLiquid.net implodes, Blizzard fires a lawsuit at Valve, r/starcraft on reddit shuts down, Fomos and PlayXP denounce Starcraft 2 and David Kim, Korean players from both SC2 and LoL vow to switch en masse to Valve's new game and KeSPA signs an agreement with Valve to make it a Proleague 2014 - 2015 title to phase out SC2 entirely.


Dream Scenario

Last night I dreamed of playing BW with updated graphics, this can't be a coincidence.



You guys don't know how easy it is to update BW's graphics. They just need to add a few pixels into their models in order to render it into a higher definition and that's it. Its literally just one month job for a team of 7 to complete. But Blizzard just won't fucking do it. I bet that if they released BW with SC2 matchmaking, higher pixelated graphics, port-forwarding, and perhaps SC2's observer tools, ALL of their bad reps will dissipate. And all of those "features" takes 2 months maximum to introduce. Blizzard CEO should go back to business school 101 because he is seriously missing some great business opportunities here of high profits and low costs.

Like holy crap, I would pay monthly fee to get on that server.


The problem really is that "casuals" ( the new generation of sc2 players) probably don't want that. Imagine going from 1 hotkey to macro to 7 hotkey to macro while stil using 1a2a3a consecutively. They just don't get why thats necessarry.. Of course we absolutely love it and we know bw's depth and its materpiece but sc2 players dont. I think fish/iccup/old bw veterans will buy that asap but not the new generation. I think it will be like 40k players total

SC2 players aren't retarded, contrary to popular belief, if I can understand why 12 units per control group I'm pretty sure anyone can.


You're wrong. The average SC2 player prefers unlimited selection and auto mine.
If it's stupid but it works, then it's not stupid* (*Or: You are stupid for losing to it, and gotta git gud)
BigFan
Profile Blog Joined December 2010
TLADT24920 Posts
Last Edited: 2013-12-07 06:33:47
December 07 2013 06:32 GMT
#108
On December 07 2013 15:10 vOdToasT wrote:
Show nested quote +
On December 07 2013 12:34 9-BiT wrote:
On December 07 2013 10:50 Shinokuki wrote:
On December 07 2013 10:14 Xiphos wrote:
On December 07 2013 10:00 zezamer wrote:
On December 07 2013 01:05 algue wrote:
On December 06 2013 23:39 Clbull wrote:
On December 06 2013 20:14 BLinD-RawR wrote:
On December 06 2013 15:18 Stratos wrote:
SBENU and Sinbalfarm (Sonic's own business) will NOT sponsor 9th SSL! The 9th SSL will be held together with a large company that will surprise you all.


Shinhan bank!

The large company that surprises everyone?

Valve Corporation

Then it turns out Gabe Newell has secretly hired some ex-Brood War developers and are developing a free-to-play spiritual successor to Brood War that will go into closed beta later this year. Their sponsorship of SSL9 serves only to promote their new game.

TeamLiquid.net implodes, Blizzard fires a lawsuit at Valve, r/starcraft on reddit shuts down, Fomos and PlayXP denounce Starcraft 2 and David Kim, Korean players from both SC2 and LoL vow to switch en masse to Valve's new game and KeSPA signs an agreement with Valve to make it a Proleague 2014 - 2015 title to phase out SC2 entirely.


Dream Scenario

Last night I dreamed of playing BW with updated graphics, this can't be a coincidence.



You guys don't know how easy it is to update BW's graphics. They just need to add a few pixels into their models in order to render it into a higher definition and that's it. Its literally just one month job for a team of 7 to complete. But Blizzard just won't fucking do it. I bet that if they released BW with SC2 matchmaking, higher pixelated graphics, port-forwarding, and perhaps SC2's observer tools, ALL of their bad reps will dissipate. And all of those "features" takes 2 months maximum to introduce. Blizzard CEO should go back to business school 101 because he is seriously missing some great business opportunities here of high profits and low costs.

Like holy crap, I would pay monthly fee to get on that server.


The problem really is that "casuals" ( the new generation of sc2 players) probably don't want that. Imagine going from 1 hotkey to macro to 7 hotkey to macro while stil using 1a2a3a consecutively. They just don't get why thats necessarry.. Of course we absolutely love it and we know bw's depth and its materpiece but sc2 players dont. I think fish/iccup/old bw veterans will buy that asap but not the new generation. I think it will be like 40k players total

SC2 players aren't retarded, contrary to popular belief, if I can understand why 12 units per control group I'm pretty sure anyone can.


You're wrong. The average SC2 player prefers unlimited selection and auto mine.

he makes a good point. They aren't retarded lol. They have more preference with a higher unit count per control group. According to one of BW's programmers, 12 was done so that you can't just select everything at once with it, to allow smaller battles and more strategy since you have more control. I see his point but I doubt you can pull that off with SCII tbh. 24-36 per control group would've been a much better idea between the two imo ^^ Having said that, I would prefer doesn't get updated graphics. I grew up playing it with the current graphics and if someone needs to have ultra graphics before they even try out a game that is considered legendary, then maybe they shouldn't try it in the first place lol
Former BW EiC"Watch Bakemonogatari or I will kill you." -Toad, April 18th, 2017
miercat
Profile Joined November 2011
394 Posts
December 07 2013 06:52 GMT
#109
Nice. However, would it be better if the prize money was somewhat more evenly distributed...
vOdToasT
Profile Blog Joined September 2010
Sweden2870 Posts
December 07 2013 06:57 GMT
#110
On December 07 2013 15:32 BigFan wrote:
Show nested quote +
On December 07 2013 15:10 vOdToasT wrote:
On December 07 2013 12:34 9-BiT wrote:
On December 07 2013 10:50 Shinokuki wrote:
On December 07 2013 10:14 Xiphos wrote:
On December 07 2013 10:00 zezamer wrote:
On December 07 2013 01:05 algue wrote:
On December 06 2013 23:39 Clbull wrote:
On December 06 2013 20:14 BLinD-RawR wrote:
On December 06 2013 15:18 Stratos wrote:
SBENU and Sinbalfarm (Sonic's own business) will NOT sponsor 9th SSL! The 9th SSL will be held together with a large company that will surprise you all.


Shinhan bank!

The large company that surprises everyone?

Valve Corporation

Then it turns out Gabe Newell has secretly hired some ex-Brood War developers and are developing a free-to-play spiritual successor to Brood War that will go into closed beta later this year. Their sponsorship of SSL9 serves only to promote their new game.

TeamLiquid.net implodes, Blizzard fires a lawsuit at Valve, r/starcraft on reddit shuts down, Fomos and PlayXP denounce Starcraft 2 and David Kim, Korean players from both SC2 and LoL vow to switch en masse to Valve's new game and KeSPA signs an agreement with Valve to make it a Proleague 2014 - 2015 title to phase out SC2 entirely.


Dream Scenario

Last night I dreamed of playing BW with updated graphics, this can't be a coincidence.



You guys don't know how easy it is to update BW's graphics. They just need to add a few pixels into their models in order to render it into a higher definition and that's it. Its literally just one month job for a team of 7 to complete. But Blizzard just won't fucking do it. I bet that if they released BW with SC2 matchmaking, higher pixelated graphics, port-forwarding, and perhaps SC2's observer tools, ALL of their bad reps will dissipate. And all of those "features" takes 2 months maximum to introduce. Blizzard CEO should go back to business school 101 because he is seriously missing some great business opportunities here of high profits and low costs.

Like holy crap, I would pay monthly fee to get on that server.


The problem really is that "casuals" ( the new generation of sc2 players) probably don't want that. Imagine going from 1 hotkey to macro to 7 hotkey to macro while stil using 1a2a3a consecutively. They just don't get why thats necessarry.. Of course we absolutely love it and we know bw's depth and its materpiece but sc2 players dont. I think fish/iccup/old bw veterans will buy that asap but not the new generation. I think it will be like 40k players total

SC2 players aren't retarded, contrary to popular belief, if I can understand why 12 units per control group I'm pretty sure anyone can.


You're wrong. The average SC2 player prefers unlimited selection and auto mine.

he makes a good point. They aren't retarded lol. They have more preference with a higher unit count per control group. According to one of BW's programmers, 12 was done so that you can't just select everything at once with it, to allow smaller battles and more strategy since you have more control. I see his point but I doubt you can pull that off with SCII tbh. 24-36 per control group would've been a much better idea between the two imo ^^ Having said that, I would prefer doesn't get updated graphics. I grew up playing it with the current graphics and if someone needs to have ultra graphics before they even try out a game that is considered legendary, then maybe they shouldn't try it in the first place lol


I didn't say they are retarded. I meant that they do not see the value of manual mining and limited unit selection.
If it's stupid but it works, then it's not stupid* (*Or: You are stupid for losing to it, and gotta git gud)
BigFan
Profile Blog Joined December 2010
TLADT24920 Posts
Last Edited: 2013-12-07 07:17:12
December 07 2013 07:15 GMT
#111
On December 07 2013 15:57 vOdToasT wrote:
Show nested quote +
On December 07 2013 15:32 BigFan wrote:
On December 07 2013 15:10 vOdToasT wrote:
On December 07 2013 12:34 9-BiT wrote:
On December 07 2013 10:50 Shinokuki wrote:
On December 07 2013 10:14 Xiphos wrote:
On December 07 2013 10:00 zezamer wrote:
On December 07 2013 01:05 algue wrote:
On December 06 2013 23:39 Clbull wrote:
On December 06 2013 20:14 BLinD-RawR wrote:
[quote]

Shinhan bank!

The large company that surprises everyone?

Valve Corporation

Then it turns out Gabe Newell has secretly hired some ex-Brood War developers and are developing a free-to-play spiritual successor to Brood War that will go into closed beta later this year. Their sponsorship of SSL9 serves only to promote their new game.

TeamLiquid.net implodes, Blizzard fires a lawsuit at Valve, r/starcraft on reddit shuts down, Fomos and PlayXP denounce Starcraft 2 and David Kim, Korean players from both SC2 and LoL vow to switch en masse to Valve's new game and KeSPA signs an agreement with Valve to make it a Proleague 2014 - 2015 title to phase out SC2 entirely.


Dream Scenario

Last night I dreamed of playing BW with updated graphics, this can't be a coincidence.



You guys don't know how easy it is to update BW's graphics. They just need to add a few pixels into their models in order to render it into a higher definition and that's it. Its literally just one month job for a team of 7 to complete. But Blizzard just won't fucking do it. I bet that if they released BW with SC2 matchmaking, higher pixelated graphics, port-forwarding, and perhaps SC2's observer tools, ALL of their bad reps will dissipate. And all of those "features" takes 2 months maximum to introduce. Blizzard CEO should go back to business school 101 because he is seriously missing some great business opportunities here of high profits and low costs.

Like holy crap, I would pay monthly fee to get on that server.


The problem really is that "casuals" ( the new generation of sc2 players) probably don't want that. Imagine going from 1 hotkey to macro to 7 hotkey to macro while stil using 1a2a3a consecutively. They just don't get why thats necessarry.. Of course we absolutely love it and we know bw's depth and its materpiece but sc2 players dont. I think fish/iccup/old bw veterans will buy that asap but not the new generation. I think it will be like 40k players total

SC2 players aren't retarded, contrary to popular belief, if I can understand why 12 units per control group I'm pretty sure anyone can.


You're wrong. The average SC2 player prefers unlimited selection and auto mine.

he makes a good point. They aren't retarded lol. They have more preference with a higher unit count per control group. According to one of BW's programmers, 12 was done so that you can't just select everything at once with it, to allow smaller battles and more strategy since you have more control. I see his point but I doubt you can pull that off with SCII tbh. 24-36 per control group would've been a much better idea between the two imo ^^ Having said that, I would prefer doesn't get updated graphics. I grew up playing it with the current graphics and if someone needs to have ultra graphics before they even try out a game that is considered legendary, then maybe they shouldn't try it in the first place lol


I didn't say they are retarded. I meant that they do not see the value of manual mining and limited unit selection.

ya, I didn't think you said that since that generalization across the SCII community would be rather big lol. Well, limited unit selection, I agree with you but I don't see manual mining as having a ton of value. I mean, yes, it may mean a couple of less seconds mining if you forgot to get your workers to mine but even in BW, there were instances where that happened to players and it won't make that much of a difference unless you have a specifically tailored build where that small difference would mess it up.

I think I've even seen some idle SCVs from Flash in one of his games and wondered why they weren't mining lol. It's possible that some of them (keep in mind some BW players switched to SCII as well) are aware of at least the limited unit selection value but don't care as much because a) they still have BW and b) it's a lot less intensive so if you want a game where it's easier to do stuff like moving a 100+ supply army after an exhausting day, SCII fits that well. Personally, I like both and can see both of the values. BW makes me feel like I'm working for the win(if I end up winning lol) and SCII allows me to just sit back and relax since it's a lot easier to play from a mechanics perspective. Still doesn't mean I won't rage against colossi or arbiters though lol >.>
Former BW EiC"Watch Bakemonogatari or I will kill you." -Toad, April 18th, 2017
vOdToasT
Profile Blog Joined September 2010
Sweden2870 Posts
Last Edited: 2013-12-07 07:35:42
December 07 2013 07:35 GMT
#112
You might say that about auto mining as a Protoss, but if you play Zerg, it matters. It also contributes to raising the apm requirement for all races, which is significant.
If it's stupid but it works, then it's not stupid* (*Or: You are stupid for losing to it, and gotta git gud)
lordsurya08
Profile Joined September 2011
United States141 Posts
December 07 2013 08:49 GMT
#113
On December 07 2013 10:50 Shinokuki wrote:

The problem really is that "casuals" ( the new generation of sc2 players) probably don't want that. Imagine going from 1 hotkey to macro to 7 hotkey to macro while stil using 1a2a3a consecutively. They just don't get why thats necessarry.. Of course we absolutely love it and we know bw's depth and its materpiece but sc2 players dont. I think fish/iccup/old bw veterans will buy that asap but not the new generation. I think it will be like 40k players total


Why is it "necessary"? Your entire post sounds very condescending...
Do, or do not. There is no try.
ChApFoU
Profile Blog Joined July 2004
France2984 Posts
December 07 2013 11:28 GMT
#114
SSL is going insane. An incredible turn of events in the korean esports scene.
"I honestly think that whoever invented toilet paper in a genius" Kang Min
maybenexttime
Profile Blog Joined November 2006
Poland5838 Posts
December 07 2013 12:39 GMT
#115
Would be amazing if SSL10 happened to be a rebirth of OSL. Blizzard commercial might sound a bit prophetic then: "It's not the end. It's a new beginning" or whatever it was.
DropBear
Profile Blog Joined January 2011
Australia4415 Posts
December 07 2013 14:52 GMT
#116
ERMAGERD YES YES!
Sucker for nostalgia
GWdeathscythe
Profile Joined November 2012
Brazil1091 Posts
December 07 2013 15:57 GMT
#117
This is awesome!! BW is getting better and better. And MIDAS ^^
JD is BONJWA!
miercat
Profile Joined November 2011
394 Posts
Last Edited: 2013-12-07 18:51:08
December 07 2013 18:31 GMT
#118
On December 07 2013 16:15 BigFan wrote:

I don't see manual mining as having a ton of value. I mean, yes, it may mean a couple of less seconds mining if you forgot to get your workers to mine but even in BW, there were instances where that happened to players and it won't make that much of a difference unless you have a specifically tailored build where that small difference would mess it up.



Not even close. Difference in macro ability (e.g. just putting SCVs to mine immediately) is, and was, actually game deciding in many games, at all levels. If you lack macro ability, it's not just the cases of a "few seconds." It's the case of a quantitative amount of lost potential resources mined, over the course of an entire game. Which, depending on the difference in macro ability between players, can potentially affect essentially every other aspect of the game, in a significant manner (e.g. timing, unit composition, number of units, number of expos, upgrades, etc). A small advantage in BW, will often not stay a small advantage, it will often snowball, and become potentially decisive.


Referencing an earlier post on a similar topic:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=430736&currentpage=8#148
algue
Profile Joined July 2011
France1436 Posts
December 07 2013 20:19 GMT
#119
When will the new sponsor be announced ? I can't wait
rly ?
traceurling
Profile Joined December 2012
United States1240 Posts
December 07 2013 20:39 GMT
#120
On December 08 2013 03:31 miercat wrote:
Show nested quote +
On December 07 2013 16:15 BigFan wrote:

I don't see manual mining as having a ton of value. I mean, yes, it may mean a couple of less seconds mining if you forgot to get your workers to mine but even in BW, there were instances where that happened to players and it won't make that much of a difference unless you have a specifically tailored build where that small difference would mess it up.



Not even close. Difference in macro ability (e.g. just putting SCVs to mine immediately) is, and was, actually game deciding in many games, at all levels. If you lack macro ability, it's not just the cases of a "few seconds." It's the case of a quantitative amount of lost potential resources mined, over the course of an entire game. Which, depending on the difference in macro ability between players, can potentially affect essentially every other aspect of the game, in a significant manner (e.g. timing, unit composition, number of units, number of expos, upgrades, etc). A small advantage in BW, will often not stay a small advantage, it will often snowball, and become potentially decisive.


Referencing an earlier post on a similar topic:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=430736&currentpage=8#148

Remember that game where a misrally by jaedong led to three drones blocking 50 supply of army in his base? That was hilarious
Also personally I like BW's graphics
"Appreciate the things you have before they become the things you had."
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