전상욱 선수 김태형 해설님 도움으로 섭외했습니다^^ 도와주신 시청자분에게도 감사합니다 9차 스타리그에 나옵니다 기대해주세요
Yes, you read that right. Midas joins SoSPA with the help of Kim Carry and one of Sonic's viewers and should be playing in the upcoming 9th Sonic StarLeague.
http://sports.news.naver.com/sports/index.nhn?category=e_sports&ctg=news&mod=read&office_id=347&article_id=0000048239 9차 스폰서에 관한 기사- (여기에 댓글 참여 많이 해주세요 아시죠^^?)
9차 스타리그는 여러분들이 깜짝 놀랄만한 대기업과 함께 합니다. 도장 찍고 공개 하겠습니다. 5개월 동안 뛰어다닌 노력을 결과로 만드니까 기분이 날아갈것 같습니다.
대략 적인 규모는. 1위 1500~2000만원 2위 500만원 3위 300만원 32강 오프라인을 쭉 하게 됩니다.
항상 응원해주시고 뒤에서 도와준 모든 분들에게 감사드립니다. 신발팜. 스베누. 는 9차 스타리그의 후원사가 아닙니다!
더욱더 성장해서 멋진 후원 하겠습니다.
오늘같은날은 춤을 추고 싶네요 !
소닉업!!!!!!!!!?
SBENU and Sinbalfarm (Sonic's own business) will NOT sponsor 9th SSL! The 9th SSL will be held together with a large company that will surprise you all.
Sponsor announced + more news Please follow this topic to stay up to date to latest SSL9 news: 9th Sonic StarLeague info
Approximate prizepool: 1st place ~$14.000-19.000 2nd place: ~$4.700 3rd place: ~$2.800 (8th SSL was $4.600, $2.760, $1.840, $920)
Rounds of 32 and onwards will all be held offline in SonicTV Studio.
Thanks to snipealot for help with the translation - this is some epic stuff and it looks to be fo rela O<<O
I think everyone is missing the NEW SPONSOR! This could be a very good thing if it's something else. Also, $14000-19000 for first place? amazing stuff Sonic is doing! Can't wait for this
Amazing news. Anyone know if Midas has been playing at all lately? He's gonna need to get back to practice to stand a chance against any of the top guys, I reckon. Gonna be so cool to see him play again either way.
On December 06 2013 16:47 pebble444 wrote: Hear' s a story to tell your grandchildren: once upon a time on a map called gaia, there was a TvP beetwen Stork and Midas...
14-19k$ is pretty nice prize for 1st place. It's around half what was in OSL / MSL 2008-2010. July for his first 2 OSLs cashed 17 and 19k$ respectively although it was nine and eight years ago.
Nice to hear that he's got a sponsor. I guess it's good news that the sponsor will be a surprise. Also good to see Midas return, I wonder what his skill level is like.
On December 06 2013 15:18 Stratos wrote: SBENU and Sinbalfarm (Sonic's own business) will NOT sponsor 9th SSL! The 9th SSL will be held together with a large company that will surprise you all.
btw how does midas rank in terms of success among the current BW pros who are back in the game? Is he 2nd (behind Bisu) in terms previous skill level and achievements?
On December 06 2013 20:21 Golgotha wrote: damn GO BW!
edit: i hope samsung sponsors!
btw how does midas rank in terms of success among the current BW pros who are back in the game? Is he 2nd (behind Bisu) in terms previous skill level and achievements?
no way. there was a point when midas was looking like he might be the next great terran, but then he just fell off the map completely.
Anyone know at what level Midas is playing at currently? Is he just joining SSL9 for better viewership, or is he thinking of joining Sospa permanently?
On December 06 2013 21:38 Hoender wrote: Anyone know at what level Midas is playing at currently? Is he just joining SSL9 for better viewership, or is he thinking of joining Sospa permanently?
I think it's the way it was for Iris in SSL8. Just trying it out to promote and have some fun, not aiming to practice 13 hours a day like PianO.
On December 06 2013 22:03 Bacillus01 wrote: So when is SSL9 starting? (could you please put the starting dates in the opening post if they are known)
Not known as of now. Latest news mentioned late december but that's old and vague anyway and now that there's a sponsor there might be other things (preparations) to consider.
Great Newsss... best ones i`ve heard since the last OSL... loving it!!! Btw can somebody tell me what it means offline?? That means that there`s not gonna be a stream live or something different??
On December 06 2013 15:18 Stratos wrote: SBENU and Sinbalfarm (Sonic's own business) will NOT sponsor 9th SSL! The 9th SSL will be held together with a large company that will surprise you all.
Shinhan bank!
The large company that surprises everyone?
Valve Corporation
Then it turns out Gabe Newell has secretly hired some ex-Brood War developers and are developing a free-to-play spiritual successor to Brood War that will go into closed beta later this year. Their sponsorship of SSL9 serves only to promote their new game.
TeamLiquid.net implodes, Blizzard fires a lawsuit at Valve, r/starcraft on reddit shuts down, Fomos and PlayXP denounce Starcraft 2 and David Kim, Korean players from both SC2 and LoL vow to switch en masse to Valve's new game and KeSPA signs an agreement with Valve to make it a Proleague 2014 - 2015 title to phase out SC2 entirely.
On December 06 2013 15:18 Stratos wrote: SBENU and Sinbalfarm (Sonic's own business) will NOT sponsor 9th SSL! The 9th SSL will be held together with a large company that will surprise you all.
Shinhan bank!
The large company that surprises everyone?
Valve Corporation
Then it turns out Gabe Newell has secretly hired some ex-Brood War developers and are developing a free-to-play spiritual successor to Brood War that will go into closed beta later this year. Their sponsorship of SSL9 serves only to promote their new game.
TeamLiquid.net implodes, Blizzard fires a lawsuit at Valve, r/starcraft on reddit shuts down, Fomos and PlayXP denounce Starcraft 2 and David Kim, Korean players from both SC2 and LoL vow to switch en masse to Valve's new game and KeSPA signs an agreement with Valve to make it a Proleague 2014 - 2015 title to phase out SC2 entirely.
On December 06 2013 15:18 Stratos wrote: SBENU and Sinbalfarm (Sonic's own business) will NOT sponsor 9th SSL! The 9th SSL will be held together with a large company that will surprise you all.
Shinhan bank!
The large company that surprises everyone?
Valve Corporation
Then it turns out Gabe Newell has secretly hired some ex-Brood War developers and are developing a free-to-play spiritual successor to Brood War that will go into closed beta later this year. Their sponsorship of SSL9 serves only to promote their new game.
TeamLiquid.net implodes, Blizzard fires a lawsuit at Valve, r/starcraft on reddit shuts down, Fomos and PlayXP denounce Starcraft 2 and David Kim, Korean players from both SC2 and LoL vow to switch en masse to Valve's new game and KeSPA signs an agreement with Valve to make it a Proleague 2014 - 2015 title to phase out SC2 entirely.
On December 06 2013 15:18 Stratos wrote: SBENU and Sinbalfarm (Sonic's own business) will NOT sponsor 9th SSL! The 9th SSL will be held together with a large company that will surprise you all.
Shinhan bank!
The large company that surprises everyone?
Valve Corporation
Then it turns out Gabe Newell has secretly hired some ex-Brood War developers and are developing a free-to-play spiritual successor to Brood War that will go into closed beta later this year. Their sponsorship of SSL9 serves only to promote their new game.
TeamLiquid.net implodes, Blizzard fires a lawsuit at Valve, r/starcraft on reddit shuts down, Fomos and PlayXP denounce Starcraft 2 and David Kim, Korean players from both SC2 and LoL vow to switch en masse to Valve's new game and KeSPA signs an agreement with Valve to make it a Proleague 2014 - 2015 title to phase out SC2 entirely.
It's obvious. Midas. They're giving it away already.
I could live the rest of my life happy if BW were to stay like this. Sonic, you are an amazing man. Without you, I have no idea what the state of BW would be. SSL/SOSPA gives me so much hope!
On December 06 2013 15:18 Stratos wrote: SBENU and Sinbalfarm (Sonic's own business) will NOT sponsor 9th SSL! The 9th SSL will be held together with a large company that will surprise you all.
Shinhan bank!
The large company that surprises everyone?
Valve Corporation
Then it turns out Gabe Newell has secretly hired some ex-Brood War developers and are developing a free-to-play spiritual successor to Brood War that will go into closed beta later this year. Their sponsorship of SSL9 serves only to promote their new game.
TeamLiquid.net implodes, Blizzard fires a lawsuit at Valve, r/starcraft on reddit shuts down, Fomos and PlayXP denounce Starcraft 2 and David Kim, Korean players from both SC2 and LoL vow to switch en masse to Valve's new game and KeSPA signs an agreement with Valve to make it a Proleague 2014 - 2015 title to phase out SC2 entirely.
Dream Scenario
Last night I dreamed of playing BW with updated graphics, this can't be a coincidence.
On December 06 2013 15:18 Stratos wrote: SBENU and Sinbalfarm (Sonic's own business) will NOT sponsor 9th SSL! The 9th SSL will be held together with a large company that will surprise you all.
Shinhan bank!
The large company that surprises everyone?
Valve Corporation
Then it turns out Gabe Newell has secretly hired some ex-Brood War developers and are developing a free-to-play spiritual successor to Brood War that will go into closed beta later this year. Their sponsorship of SSL9 serves only to promote their new game.
TeamLiquid.net implodes, Blizzard fires a lawsuit at Valve, r/starcraft on reddit shuts down, Fomos and PlayXP denounce Starcraft 2 and David Kim, Korean players from both SC2 and LoL vow to switch en masse to Valve's new game and KeSPA signs an agreement with Valve to make it a Proleague 2014 - 2015 title to phase out SC2 entirely.
Dream Scenario
Last night I dreamed of playing BW with updated graphics, this can't be a coincidence.
You guys don't know how easy it is to update BW's graphics. They just need to add a few pixels into their models in order to render it into a higher definition and that's it. Its literally just one month job for a team of 7 to complete. But Blizzard just won't fucking do it. I bet that if they released BW with SC2 matchmaking, higher pixelated graphics, port-forwarding, and perhaps SC2's observer tools, ALL of their bad reps will dissipate. And all of those "features" takes 2 months maximum to introduce. Blizzard CEO should go back to business school 101 because he is seriously missing some great business opportunities here of high profits and low costs.
Like holy crap, I would pay monthly fee to get on that server.
On December 06 2013 15:18 Stratos wrote: SBENU and Sinbalfarm (Sonic's own business) will NOT sponsor 9th SSL! The 9th SSL will be held together with a large company that will surprise you all.
Shinhan bank!
The large company that surprises everyone?
Valve Corporation
Then it turns out Gabe Newell has secretly hired some ex-Brood War developers and are developing a free-to-play spiritual successor to Brood War that will go into closed beta later this year. Their sponsorship of SSL9 serves only to promote their new game.
TeamLiquid.net implodes, Blizzard fires a lawsuit at Valve, r/starcraft on reddit shuts down, Fomos and PlayXP denounce Starcraft 2 and David Kim, Korean players from both SC2 and LoL vow to switch en masse to Valve's new game and KeSPA signs an agreement with Valve to make it a Proleague 2014 - 2015 title to phase out SC2 entirely.
Dream Scenario
Last night I dreamed of playing BW with updated graphics, this can't be a coincidence.
You guys don't know how easy it is to update BW's graphics. They just need to add a few pixels into their models in order to render it into a higher definition and that's it. Its literally just one month job for a team of 7 to complete. But Blizzard just won't fucking do it. I bet that if they released BW with SC2 matchmaking, higher pixelated graphics, port-forwarding, and perhaps SC2's observer tools, ALL of their bad reps will dissipate. And all of those "features" takes 2 months maximum to introduce. Blizzard CEO should go back to business school 101 because he is seriously missing some great business opportunities here of high profits and low costs.
Like holy crap, I would pay monthly fee to get on that server.
The problem really is that "casuals" ( the new generation of sc2 players) probably don't want that. Imagine going from 1 hotkey to macro to 7 hotkey to macro while stil using 1a2a3a consecutively. They just don't get why thats necessarry.. Of course we absolutely love it and we know bw's depth and its materpiece but sc2 players dont. I think fish/iccup/old bw veterans will buy that asap but not the new generation. I think it will be like 40k players total
On December 06 2013 15:18 Stratos wrote: SBENU and Sinbalfarm (Sonic's own business) will NOT sponsor 9th SSL! The 9th SSL will be held together with a large company that will surprise you all.
Shinhan bank!
The large company that surprises everyone?
Valve Corporation
Then it turns out Gabe Newell has secretly hired some ex-Brood War developers and are developing a free-to-play spiritual successor to Brood War that will go into closed beta later this year. Their sponsorship of SSL9 serves only to promote their new game.
TeamLiquid.net implodes, Blizzard fires a lawsuit at Valve, r/starcraft on reddit shuts down, Fomos and PlayXP denounce Starcraft 2 and David Kim, Korean players from both SC2 and LoL vow to switch en masse to Valve's new game and KeSPA signs an agreement with Valve to make it a Proleague 2014 - 2015 title to phase out SC2 entirely.
Dream Scenario
Last night I dreamed of playing BW with updated graphics, this can't be a coincidence.
You guys don't know how easy it is to update BW's graphics. They just need to add a few pixels into their models in order to render it into a higher definition and that's it. Its literally just one month job for a team of 7 to complete. But Blizzard just won't fucking do it. I bet that if they released BW with SC2 matchmaking, higher pixelated graphics, port-forwarding, and perhaps SC2's observer tools, ALL of their bad reps will dissipate. And all of those "features" takes 2 months maximum to introduce. Blizzard CEO should go back to business school 101 because he is seriously missing some great business opportunities here of high profits and low costs.
Like holy crap, I would pay monthly fee to get on that server.
The problem really is that "casuals" ( the new generation of sc2 players) probably don't want that. Imagine going from 1 hotkey to macro to 7 hotkey to macro while stil using 1a2a3a consecutively. They just don't get why thats necessarry.. Of course we absolutely love it and we know bw's depth and its materpiece but sc2 players dont. I think fish/iccup/old bw veterans will buy that asap but not the new generation. I think it will be like 40k players total
SC2 players aren't retarded, contrary to popular belief, if I can understand why 12 units per control group I'm pretty sure anyone can.
On December 06 2013 15:18 Stratos wrote: SBENU and Sinbalfarm (Sonic's own business) will NOT sponsor 9th SSL! The 9th SSL will be held together with a large company that will surprise you all.
Shinhan bank!
The large company that surprises everyone?
Valve Corporation
Then it turns out Gabe Newell has secretly hired some ex-Brood War developers and are developing a free-to-play spiritual successor to Brood War that will go into closed beta later this year. Their sponsorship of SSL9 serves only to promote their new game.
TeamLiquid.net implodes, Blizzard fires a lawsuit at Valve, r/starcraft on reddit shuts down, Fomos and PlayXP denounce Starcraft 2 and David Kim, Korean players from both SC2 and LoL vow to switch en masse to Valve's new game and KeSPA signs an agreement with Valve to make it a Proleague 2014 - 2015 title to phase out SC2 entirely.
Dream Scenario
Last night I dreamed of playing BW with updated graphics, this can't be a coincidence.
You guys don't know how easy it is to update BW's graphics. They just need to add a few pixels into their models in order to render it into a higher definition and that's it. Its literally just one month job for a team of 7 to complete. But Blizzard just won't fucking do it. I bet that if they released BW with SC2 matchmaking, higher pixelated graphics, port-forwarding, and perhaps SC2's observer tools, ALL of their bad reps will dissipate. And all of those "features" takes 2 months maximum to introduce. Blizzard CEO should go back to business school 101 because he is seriously missing some great business opportunities here of high profits and low costs.
Like holy crap, I would pay monthly fee to get on that server.
The problem really is that "casuals" ( the new generation of sc2 players) probably don't want that. Imagine going from 1 hotkey to macro to 7 hotkey to macro while stil using 1a2a3a consecutively. They just don't get why thats necessarry.. Of course we absolutely love it and we know bw's depth and its materpiece but sc2 players dont. I think fish/iccup/old bw veterans will buy that asap but not the new generation. I think it will be like 40k players total
SC2 players aren't retarded, contrary to popular belief, if I can understand why 12 units per control group I'm pretty sure anyone can.
You're wrong. The average SC2 player prefers unlimited selection and auto mine.
On December 06 2013 15:18 Stratos wrote: SBENU and Sinbalfarm (Sonic's own business) will NOT sponsor 9th SSL! The 9th SSL will be held together with a large company that will surprise you all.
Shinhan bank!
The large company that surprises everyone?
Valve Corporation
Then it turns out Gabe Newell has secretly hired some ex-Brood War developers and are developing a free-to-play spiritual successor to Brood War that will go into closed beta later this year. Their sponsorship of SSL9 serves only to promote their new game.
TeamLiquid.net implodes, Blizzard fires a lawsuit at Valve, r/starcraft on reddit shuts down, Fomos and PlayXP denounce Starcraft 2 and David Kim, Korean players from both SC2 and LoL vow to switch en masse to Valve's new game and KeSPA signs an agreement with Valve to make it a Proleague 2014 - 2015 title to phase out SC2 entirely.
Dream Scenario
Last night I dreamed of playing BW with updated graphics, this can't be a coincidence.
You guys don't know how easy it is to update BW's graphics. They just need to add a few pixels into their models in order to render it into a higher definition and that's it. Its literally just one month job for a team of 7 to complete. But Blizzard just won't fucking do it. I bet that if they released BW with SC2 matchmaking, higher pixelated graphics, port-forwarding, and perhaps SC2's observer tools, ALL of their bad reps will dissipate. And all of those "features" takes 2 months maximum to introduce. Blizzard CEO should go back to business school 101 because he is seriously missing some great business opportunities here of high profits and low costs.
Like holy crap, I would pay monthly fee to get on that server.
The problem really is that "casuals" ( the new generation of sc2 players) probably don't want that. Imagine going from 1 hotkey to macro to 7 hotkey to macro while stil using 1a2a3a consecutively. They just don't get why thats necessarry.. Of course we absolutely love it and we know bw's depth and its materpiece but sc2 players dont. I think fish/iccup/old bw veterans will buy that asap but not the new generation. I think it will be like 40k players total
SC2 players aren't retarded, contrary to popular belief, if I can understand why 12 units per control group I'm pretty sure anyone can.
You're wrong. The average SC2 player prefers unlimited selection and auto mine.
he makes a good point. They aren't retarded lol. They have more preference with a higher unit count per control group. According to one of BW's programmers, 12 was done so that you can't just select everything at once with it, to allow smaller battles and more strategy since you have more control. I see his point but I doubt you can pull that off with SCII tbh. 24-36 per control group would've been a much better idea between the two imo ^^ Having said that, I would prefer doesn't get updated graphics. I grew up playing it with the current graphics and if someone needs to have ultra graphics before they even try out a game that is considered legendary, then maybe they shouldn't try it in the first place lol
On December 06 2013 15:18 Stratos wrote: SBENU and Sinbalfarm (Sonic's own business) will NOT sponsor 9th SSL! The 9th SSL will be held together with a large company that will surprise you all.
Shinhan bank!
The large company that surprises everyone?
Valve Corporation
Then it turns out Gabe Newell has secretly hired some ex-Brood War developers and are developing a free-to-play spiritual successor to Brood War that will go into closed beta later this year. Their sponsorship of SSL9 serves only to promote their new game.
TeamLiquid.net implodes, Blizzard fires a lawsuit at Valve, r/starcraft on reddit shuts down, Fomos and PlayXP denounce Starcraft 2 and David Kim, Korean players from both SC2 and LoL vow to switch en masse to Valve's new game and KeSPA signs an agreement with Valve to make it a Proleague 2014 - 2015 title to phase out SC2 entirely.
Dream Scenario
Last night I dreamed of playing BW with updated graphics, this can't be a coincidence.
You guys don't know how easy it is to update BW's graphics. They just need to add a few pixels into their models in order to render it into a higher definition and that's it. Its literally just one month job for a team of 7 to complete. But Blizzard just won't fucking do it. I bet that if they released BW with SC2 matchmaking, higher pixelated graphics, port-forwarding, and perhaps SC2's observer tools, ALL of their bad reps will dissipate. And all of those "features" takes 2 months maximum to introduce. Blizzard CEO should go back to business school 101 because he is seriously missing some great business opportunities here of high profits and low costs.
Like holy crap, I would pay monthly fee to get on that server.
The problem really is that "casuals" ( the new generation of sc2 players) probably don't want that. Imagine going from 1 hotkey to macro to 7 hotkey to macro while stil using 1a2a3a consecutively. They just don't get why thats necessarry.. Of course we absolutely love it and we know bw's depth and its materpiece but sc2 players dont. I think fish/iccup/old bw veterans will buy that asap but not the new generation. I think it will be like 40k players total
SC2 players aren't retarded, contrary to popular belief, if I can understand why 12 units per control group I'm pretty sure anyone can.
You're wrong. The average SC2 player prefers unlimited selection and auto mine.
he makes a good point. They aren't retarded lol. They have more preference with a higher unit count per control group. According to one of BW's programmers, 12 was done so that you can't just select everything at once with it, to allow smaller battles and more strategy since you have more control. I see his point but I doubt you can pull that off with SCII tbh. 24-36 per control group would've been a much better idea between the two imo ^^ Having said that, I would prefer doesn't get updated graphics. I grew up playing it with the current graphics and if someone needs to have ultra graphics before they even try out a game that is considered legendary, then maybe they shouldn't try it in the first place lol
I didn't say they are retarded. I meant that they do not see the value of manual mining and limited unit selection.
On December 06 2013 20:14 BLinD-RawR wrote: [quote]
Shinhan bank!
The large company that surprises everyone?
Valve Corporation
Then it turns out Gabe Newell has secretly hired some ex-Brood War developers and are developing a free-to-play spiritual successor to Brood War that will go into closed beta later this year. Their sponsorship of SSL9 serves only to promote their new game.
TeamLiquid.net implodes, Blizzard fires a lawsuit at Valve, r/starcraft on reddit shuts down, Fomos and PlayXP denounce Starcraft 2 and David Kim, Korean players from both SC2 and LoL vow to switch en masse to Valve's new game and KeSPA signs an agreement with Valve to make it a Proleague 2014 - 2015 title to phase out SC2 entirely.
Dream Scenario
Last night I dreamed of playing BW with updated graphics, this can't be a coincidence.
You guys don't know how easy it is to update BW's graphics. They just need to add a few pixels into their models in order to render it into a higher definition and that's it. Its literally just one month job for a team of 7 to complete. But Blizzard just won't fucking do it. I bet that if they released BW with SC2 matchmaking, higher pixelated graphics, port-forwarding, and perhaps SC2's observer tools, ALL of their bad reps will dissipate. And all of those "features" takes 2 months maximum to introduce. Blizzard CEO should go back to business school 101 because he is seriously missing some great business opportunities here of high profits and low costs.
Like holy crap, I would pay monthly fee to get on that server.
The problem really is that "casuals" ( the new generation of sc2 players) probably don't want that. Imagine going from 1 hotkey to macro to 7 hotkey to macro while stil using 1a2a3a consecutively. They just don't get why thats necessarry.. Of course we absolutely love it and we know bw's depth and its materpiece but sc2 players dont. I think fish/iccup/old bw veterans will buy that asap but not the new generation. I think it will be like 40k players total
SC2 players aren't retarded, contrary to popular belief, if I can understand why 12 units per control group I'm pretty sure anyone can.
You're wrong. The average SC2 player prefers unlimited selection and auto mine.
he makes a good point. They aren't retarded lol. They have more preference with a higher unit count per control group. According to one of BW's programmers, 12 was done so that you can't just select everything at once with it, to allow smaller battles and more strategy since you have more control. I see his point but I doubt you can pull that off with SCII tbh. 24-36 per control group would've been a much better idea between the two imo ^^ Having said that, I would prefer doesn't get updated graphics. I grew up playing it with the current graphics and if someone needs to have ultra graphics before they even try out a game that is considered legendary, then maybe they shouldn't try it in the first place lol
I didn't say they are retarded. I meant that they do not see the value of manual mining and limited unit selection.
ya, I didn't think you said that since that generalization across the SCII community would be rather big lol. Well, limited unit selection, I agree with you but I don't see manual mining as having a ton of value. I mean, yes, it may mean a couple of less seconds mining if you forgot to get your workers to mine but even in BW, there were instances where that happened to players and it won't make that much of a difference unless you have a specifically tailored build where that small difference would mess it up.
I think I've even seen some idle SCVs from Flash in one of his games and wondered why they weren't mining lol. It's possible that some of them (keep in mind some BW players switched to SCII as well) are aware of at least the limited unit selection value but don't care as much because a) they still have BW and b) it's a lot less intensive so if you want a game where it's easier to do stuff like moving a 100+ supply army after an exhausting day, SCII fits that well. Personally, I like both and can see both of the values. BW makes me feel like I'm working for the win(if I end up winning lol) and SCII allows me to just sit back and relax since it's a lot easier to play from a mechanics perspective. Still doesn't mean I won't rage against colossi or arbiters though lol >.>
You might say that about auto mining as a Protoss, but if you play Zerg, it matters. It also contributes to raising the apm requirement for all races, which is significant.
The problem really is that "casuals" ( the new generation of sc2 players) probably don't want that. Imagine going from 1 hotkey to macro to 7 hotkey to macro while stil using 1a2a3a consecutively. They just don't get why thats necessarry.. Of course we absolutely love it and we know bw's depth and its materpiece but sc2 players dont. I think fish/iccup/old bw veterans will buy that asap but not the new generation. I think it will be like 40k players total
Why is it "necessary"? Your entire post sounds very condescending...
Would be amazing if SSL10 happened to be a rebirth of OSL. Blizzard commercial might sound a bit prophetic then: "It's not the end. It's a new beginning" or whatever it was.
I don't see manual mining as having a ton of value. I mean, yes, it may mean a couple of less seconds mining if you forgot to get your workers to mine but even in BW, there were instances where that happened to players and it won't make that much of a difference unless you have a specifically tailored build where that small difference would mess it up.
Not even close. Difference in macro ability (e.g. just putting SCVs to mine immediately) is, and was, actually game deciding in many games, at all levels. If you lack macro ability, it's not just the cases of a "few seconds." It's the case of a quantitative amount of lost potential resources mined, over the course of an entire game. Which, depending on the difference in macro ability between players, can potentially affect essentially every other aspect of the game, in a significant manner (e.g. timing, unit composition, number of units, number of expos, upgrades, etc). A small advantage in BW, will often not stay a small advantage, it will often snowball, and become potentially decisive.
I don't see manual mining as having a ton of value. I mean, yes, it may mean a couple of less seconds mining if you forgot to get your workers to mine but even in BW, there were instances where that happened to players and it won't make that much of a difference unless you have a specifically tailored build where that small difference would mess it up.
Not even close. Difference in macro ability (e.g. just putting SCVs to mine immediately) is, and was, actually game deciding in many games, at all levels. If you lack macro ability, it's not just the cases of a "few seconds." It's the case of a quantitative amount of lost potential resources mined, over the course of an entire game. Which, depending on the difference in macro ability between players, can potentially affect essentially every other aspect of the game, in a significant manner (e.g. timing, unit composition, number of units, number of expos, upgrades, etc). A small advantage in BW, will often not stay a small advantage, it will often snowball, and become potentially decisive.
Remember that game where a misrally by jaedong led to three drones blocking 50 supply of army in his base? That was hilarious Also personally I like BW's graphics
I don't see manual mining as having a ton of value. I mean, yes, it may mean a couple of less seconds mining if you forgot to get your workers to mine but even in BW, there were instances where that happened to players and it won't make that much of a difference unless you have a specifically tailored build where that small difference would mess it up.
Not even close. Difference in macro ability (e.g. just putting SCVs to mine immediately) is, and was, actually game deciding in many games, at all levels. If you lack macro ability, it's not just the cases of a "few seconds." It's the case of a quantitative amount of lost potential resources mined, over the course of an entire game. Which, depending on the difference in macro ability between players, can potentially affect essentially every other aspect of the game, in a significant manner (e.g. timing, unit composition, number of units, number of expos, upgrades, etc). A small advantage in BW, will often not stay a small advantage, it will often snowball, and become potentially decisive.
Remember that game where a misrally by jaedong led to three drones blocking 50 supply of army in his base? That was hilarious Also personally I like BW's graphics
Just imagining that Jaedong's career as progamer could've ended have he lost that game. Matchfixing allegations will be flying all over the place. But then again, perhaps we may see him playing BW in a Chinese tourney not so far distant
I don't see manual mining as having a ton of value. I mean, yes, it may mean a couple of less seconds mining if you forgot to get your workers to mine but even in BW, there were instances where that happened to players and it won't make that much of a difference unless you have a specifically tailored build where that small difference would mess it up.
Not even close. Difference in macro ability (e.g. just putting SCVs to mine immediately) is, and was, actually game deciding in many games, at all levels. If you lack macro ability, it's not just the cases of a "few seconds." It's the case of a quantitative amount of lost potential resources mined, over the course of an entire game. Which, depending on the difference in macro ability between players, can potentially affect essentially every other aspect of the game, in a significant manner (e.g. timing, unit composition, number of units, number of expos, upgrades, etc). A small advantage in BW, will often not stay a small advantage, it will often snowball, and become potentially decisive.
Remember that game where a misrally by jaedong led to three drones blocking 50 supply of army in his base? That was hilarious Also personally I like BW's graphics
Just imagining that Jaedong's career as progamer could've ended have he lost that game. Matchfixing allegations will be flying all over the place. But then again, perhaps we may see him playing BW in a Chinese tourney not so far distant
No one would ever dare to carry out match-fixing in such a spectacular way though.
On December 06 2013 23:39 Clbull wrote: [quote] The large company that surprises everyone?
Valve Corporation
Then it turns out Gabe Newell has secretly hired some ex-Brood War developers and are developing a free-to-play spiritual successor to Brood War that will go into closed beta later this year. Their sponsorship of SSL9 serves only to promote their new game.
TeamLiquid.net implodes, Blizzard fires a lawsuit at Valve, r/starcraft on reddit shuts down, Fomos and PlayXP denounce Starcraft 2 and David Kim, Korean players from both SC2 and LoL vow to switch en masse to Valve's new game and KeSPA signs an agreement with Valve to make it a Proleague 2014 - 2015 title to phase out SC2 entirely.
Dream Scenario
Last night I dreamed of playing BW with updated graphics, this can't be a coincidence.
You guys don't know how easy it is to update BW's graphics. They just need to add a few pixels into their models in order to render it into a higher definition and that's it. Its literally just one month job for a team of 7 to complete. But Blizzard just won't fucking do it. I bet that if they released BW with SC2 matchmaking, higher pixelated graphics, port-forwarding, and perhaps SC2's observer tools, ALL of their bad reps will dissipate. And all of those "features" takes 2 months maximum to introduce. Blizzard CEO should go back to business school 101 because he is seriously missing some great business opportunities here of high profits and low costs.
Like holy crap, I would pay monthly fee to get on that server.
The problem really is that "casuals" ( the new generation of sc2 players) probably don't want that. Imagine going from 1 hotkey to macro to 7 hotkey to macro while stil using 1a2a3a consecutively. They just don't get why thats necessarry.. Of course we absolutely love it and we know bw's depth and its materpiece but sc2 players dont. I think fish/iccup/old bw veterans will buy that asap but not the new generation. I think it will be like 40k players total
SC2 players aren't retarded, contrary to popular belief, if I can understand why 12 units per control group I'm pretty sure anyone can.
You're wrong. The average SC2 player prefers unlimited selection and auto mine.
he makes a good point. They aren't retarded lol. They have more preference with a higher unit count per control group. According to one of BW's programmers, 12 was done so that you can't just select everything at once with it, to allow smaller battles and more strategy since you have more control. I see his point but I doubt you can pull that off with SCII tbh. 24-36 per control group would've been a much better idea between the two imo ^^ Having said that, I would prefer doesn't get updated graphics. I grew up playing it with the current graphics and if someone needs to have ultra graphics before they even try out a game that is considered legendary, then maybe they shouldn't try it in the first place lol
I didn't say they are retarded. I meant that they do not see the value of manual mining and limited unit selection.
ya, I didn't think you said that since that generalization across the SCII community would be rather big lol. Well, limited unit selection, I agree with you but I don't see manual mining as having a ton of value. I mean, yes, it may mean a couple of less seconds mining if you forgot to get your workers to mine but even in BW, there were instances where that happened to players and it won't make that much of a difference unless you have a specifically tailored build where that small difference would mess it up.
I think I've even seen some idle SCVs from Flash in one of his games and wondered why they weren't mining lol. It's possible that some of them (keep in mind some BW players switched to SCII as well) are aware of at least the limited unit selection value but don't care as much because a) they still have BW and b) it's a lot less intensive so if you want a game where it's easier to do stuff like moving a 100+ supply army after an exhausting day, SCII fits that well. Personally, I like both and can see both of the values. BW makes me feel like I'm working for the win(if I end up winning lol) and SCII allows me to just sit back and relax since it's a lot easier to play from a mechanics perspective. Still doesn't mean I won't rage against colossi or arbiters though lol >.>
see sc2 fans don't get this.Manually dragging your scv/drone/probe? haha hey lets factor in manually doing 4z5z6z7z8z9z or 5s6s7s8s9s0s or using f2f3f4f5 key. lets not forget u gotta 1a2a3a4a5a6a7a. You factor all of this in and you have players who vary and who are bonjwa. This is what differentiates players from players. Thats why you have jaedong who has been dominant for 2-3 years because he was masterful in those categories as well as other categories. We fans appreciate just how intense and tough it is to execute that. its like how on the hell did he micro 2 groups of mutas while 3m4m5m using 1a2a and expanding
I don't see manual mining as having a ton of value. I mean, yes, it may mean a couple of less seconds mining if you forgot to get your workers to mine but even in BW, there were instances where that happened to players and it won't make that much of a difference unless you have a specifically tailored build where that small difference would mess it up.
Not even close. Difference in macro ability (e.g. just putting SCVs to mine immediately) is, and was, actually game deciding in many games, at all levels. If you lack macro ability, it's not just the cases of a "few seconds." It's the case of a quantitative amount of lost potential resources mined, over the course of an entire game. Which, depending on the difference in macro ability between players, can potentially affect essentially every other aspect of the game, in a significant manner (e.g. timing, unit composition, number of units, number of expos, upgrades, etc). A small advantage in BW, will often not stay a small advantage, it will often snowball, and become potentially decisive.
Remember that game where a misrally by jaedong led to three drones blocking 50 supply of army in his base? That was hilarious Also personally I like BW's graphics
I don't see manual mining as having a ton of value. I mean, yes, it may mean a couple of less seconds mining if you forgot to get your workers to mine but even in BW, there were instances where that happened to players and it won't make that much of a difference unless you have a specifically tailored build where that small difference would mess it up.
Not even close. Difference in macro ability (e.g. just putting SCVs to mine immediately) is, and was, actually game deciding in many games, at all levels. If you lack macro ability, it's not just the cases of a "few seconds." It's the case of a quantitative amount of lost potential resources mined, over the course of an entire game. Which, depending on the difference in macro ability between players, can potentially affect essentially every other aspect of the game, in a significant manner (e.g. timing, unit composition, number of units, number of expos, upgrades, etc). A small advantage in BW, will often not stay a small advantage, it will often snowball, and become potentially decisive.
yes, I'm aware that not putting SCVs to mine right away will mean you lose some minerals. I was mostly referring to missing it once or twice and not missing it like 20 times over the course of a game. It's also not like your opponent will always get them to mine right away either so if you miss a couple and he does as well, it balances out. Obviously, you don't want to miss any lol. Either way, you can always make up with better micro in an engagement in BW.
Last night I dreamed of playing BW with updated graphics, this can't be a coincidence.
You guys don't know how easy it is to update BW's graphics. They just need to add a few pixels into their models in order to render it into a higher definition and that's it. Its literally just one month job for a team of 7 to complete. But Blizzard just won't fucking do it. I bet that if they released BW with SC2 matchmaking, higher pixelated graphics, port-forwarding, and perhaps SC2's observer tools, ALL of their bad reps will dissipate. And all of those "features" takes 2 months maximum to introduce. Blizzard CEO should go back to business school 101 because he is seriously missing some great business opportunities here of high profits and low costs.
Like holy crap, I would pay monthly fee to get on that server.
The problem really is that "casuals" ( the new generation of sc2 players) probably don't want that. Imagine going from 1 hotkey to macro to 7 hotkey to macro while stil using 1a2a3a consecutively. They just don't get why thats necessarry.. Of course we absolutely love it and we know bw's depth and its materpiece but sc2 players dont. I think fish/iccup/old bw veterans will buy that asap but not the new generation. I think it will be like 40k players total
SC2 players aren't retarded, contrary to popular belief, if I can understand why 12 units per control group I'm pretty sure anyone can.
You're wrong. The average SC2 player prefers unlimited selection and auto mine.
he makes a good point. They aren't retarded lol. They have more preference with a higher unit count per control group. According to one of BW's programmers, 12 was done so that you can't just select everything at once with it, to allow smaller battles and more strategy since you have more control. I see his point but I doubt you can pull that off with SCII tbh. 24-36 per control group would've been a much better idea between the two imo ^^ Having said that, I would prefer doesn't get updated graphics. I grew up playing it with the current graphics and if someone needs to have ultra graphics before they even try out a game that is considered legendary, then maybe they shouldn't try it in the first place lol
I didn't say they are retarded. I meant that they do not see the value of manual mining and limited unit selection.
ya, I didn't think you said that since that generalization across the SCII community would be rather big lol. Well, limited unit selection, I agree with you but I don't see manual mining as having a ton of value. I mean, yes, it may mean a couple of less seconds mining if you forgot to get your workers to mine but even in BW, there were instances where that happened to players and it won't make that much of a difference unless you have a specifically tailored build where that small difference would mess it up.
I think I've even seen some idle SCVs from Flash in one of his games and wondered why they weren't mining lol. It's possible that some of them (keep in mind some BW players switched to SCII as well) are aware of at least the limited unit selection value but don't care as much because a) they still have BW and b) it's a lot less intensive so if you want a game where it's easier to do stuff like moving a 100+ supply army after an exhausting day, SCII fits that well. Personally, I like both and can see both of the values. BW makes me feel like I'm working for the win(if I end up winning lol) and SCII allows me to just sit back and relax since it's a lot easier to play from a mechanics perspective. Still doesn't mean I won't rage against colossi or arbiters though lol >.>
see sc2 fans don't get this.Manually dragging your scv/drone/probe? haha hey lets factor in manually doing 4z5z6z7z8z9z or 5s6s7s8s9s0s or using f2f3f4f5 key. lets not forget u gotta 1a2a3a4a5a6a7a. You factor all of this in and you have players who vary and who are bonjwa. This is what differentiates players from players. Thats why you have jaedong who has been dominant for 2-3 years because he was masterful in those categories as well as other categories. We fans appreciate just how intense and tough it is to execute that. its like how on the hell did he micro 2 groups of mutas while 3m4m5m using 1a2a and expanding
Reread the bolded part please. I've played as much BW as I've played SCII. BW was my childhood game that I spent summers playing on end and never got bored with it. I've played SCII a lot with friends when it was first released and enjoyed it thoroughly so I'm a fan of both games and that won't change anytime soon. I like both games for what they are. My point? You're making a big assumption thinking that I don't appreciate how amazing BW players are just because I said that manual mining isn't that big of a deal imo(in comparison to 12 unit selection and no smart casting).
On a side note: SCII on the surface is easier in some aspects to BW and other aspects like less time to micro need work(SCII has pre-engagement micro and a bit of inbattle micro) but part of the game is really deep once you take a closer look. Take a look at Jaedong vs sOs(shy) games from Blizzcon(avoid game 1) to see what I mean or some of Taeja or Maru's games.
BigFan, the significant part is not that you might fail at ordering your workers to mine. You most likely won't fail at that, but it will cost apm. This, along with many other small things that all add up, make Brood War an apm intensive game. Because it is so apm intensive, there is a lot more to spend your apm on than your total supply of apm, which means you have to choose what to spend it on wisely. You have to manage it like the resource it is. Sometimes, you will choose to spend it on a vulture drop that you got inside your opponent's base rather than on putting workers on minerals. But sometimes, you will make the choice to back off with your marine medic contain vs lurkers, in order to be able to macro safely.
If you do not believe me, and you think that the best pro gamers can do everything, look at Jaedong vs Flash. Not even Jaedong had the apm to do it all. That's why he had over 1000 minerals vs Flash in many games, including his games vs Flash in WCG 2010. During the midgame, when it was extremely micro intensive, Jaedong made sure he spent all his gas, but he valued mutalisk micro, scouting, cutting off reinforcements with lurkers, making sure he always had defilers with consume at all strategic locations, hunting science vessels with scourge, and zergling counterattacks, over extra zerglings.
If BW was less apm intensive, he wouldn't have had to make that choice. He would just have everything.
Another interesting thing it adds, is the strategic viability of spending extra resources on production facilities to make up for your lack of devoted macro apm. For example, you might decide to add more barracks than you could support, assuming you produced out of them non stop. This isn't a bad thing to do, because even good players struggle to macro perfectly while managing two dropships, and a marine medic science vessel army.
So you're actually trading minerals for apm. But you can also trade apm for minerals, if you choose to focus on your macro and make sure you always produce perfectly. If you do this, however, you'll have less apm for your army, and you probably won't be able to use drops as efficiently.
You can also harass your opponent's apm and resource supply, like you can harass his pylons or probes. For example, a few zerglings, two lurkers, and a defiler in someone's base can take a lot of apm to deal with, essentially giving you free time. You can use this to just expand normally and get more ahead, or you can attack him frontally at the same time for devastating results.
These are just some basic examples of the added strategic depth that the resource of apm and attention give to real time strategy games. I think SC2 doesn't use this resource as well as SC1 does, and is therefor lacking in that department, among others ones.