• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 08:57
CET 13:57
KST 21:57
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy7ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20Clem wins HomeStory Cup 289
Community News
Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool48Weekly Cups (March 9-15): herO, Clem, ByuN win42026 KungFu Cup Announcement6BGE Stara Zagora 2026 cancelled12
StarCraft 2
General
https://www.facebook.com/Silen.Sense.Calm.Ears.Ire What mix of new & old maps do you want in the next ladder pool? (SC2) Potential Updates Coming to the SC2 CN Server Behind the Blue - Team Liquid History Book herO wins SC2 All-Star Invitational
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament RSL Season 4 announced for March-April StarCraft Evolution League (SC Evo Biweekly) WardiTV Mondays World University TeamLeague (500$+) | Signups Open
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat Mutation # 516 Specter of Death
Brood War
General
ASL21 General Discussion KK Platform will provide 1 million CNY Recent recommended BW games Gypsy to Korea RepMastered™: replay sharing and analyzer site
Tourneys
[Megathread] Daily Proleagues [ASL21] Ro24 Group B 2026 Changsha Offline Cup [ASL21] Ro24 Group A
Strategy
What's the deal with APM & what's its true value Fighting Spirit mining rates Simple Questions, Simple Answers
Other Games
General Games
General RTS Discussion Thread Nintendo Switch Thread Stormgate/Frost Giant Megathread Darkest Dungeon Path of Exile
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread The Games Industry And ATVI European Politico-economics QA Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Which is better SEO or PPC? [Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Cricket [SPORT] Formula 1 Discussion Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 12324 users

New iCCup Maps! - Page 4

Forum Index > BW General
76 CommentsPost a Reply
Prev 1 2 3 4 All
thezanursic
Profile Blog Joined July 2011
5497 Posts
March 14 2013 21:59 GMT
#61
On March 14 2013 11:56 traceurling wrote:
None of te BWMN guys really expected this one to make the cut, the author made it to introduce the force field mechanics to everyone but he didn't expect too much balance from it...the ramps are annoying-ish but I wouldn't say they're super wide...they look slightly bigger than Chain Reaction's to me...

The map feature is really interesting and I hope that map makers use it more...

Are the mapmakers actually capable of making their own terrain?
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
Sinedd
Profile Joined July 2008
Poland7052 Posts
Last Edited: 2013-03-14 22:21:57
March 14 2013 22:21 GMT
#62
On March 15 2013 06:59 thezanursic wrote:
Show nested quote +
On March 14 2013 11:56 traceurling wrote:
None of te BWMN guys really expected this one to make the cut, the author made it to introduce the force field mechanics to everyone but he didn't expect too much balance from it...the ramps are annoying-ish but I wouldn't say they're super wide...they look slightly bigger than Chain Reaction's to me...

The map feature is really interesting and I hope that map makers use it more...

Are the mapmakers actually capable of making their own terrain?

what do you exactly mean by "own terrain" ?
T H C makes ppl happy
Freakling
Profile Joined October 2012
Germany1533 Posts
Last Edited: 2013-03-14 22:34:06
March 14 2013 22:31 GMT
#63
Some doodad tiles have properties such as blocking vision (for ground units) or providing cover (also for ground units).
And some of them are completely passable (i.e. units can walk all over them), so you can use those to get some neat effects...

But for details I'd prefer to refer you to a complete guide I wrote about this on BWMN, so I do not need to type it all up again [and it has even been linked before by traceurling, so read it if you really want to know]
thezanursic
Profile Blog Joined July 2011
5497 Posts
March 14 2013 22:41 GMT
#64
On March 15 2013 07:31 Freakling wrote:
Some doodad tiles have properties such as blocking vision (for ground units) or providing cover (also for ground units).
And some of them are completely passable (i.e. units can walk all over them), so you can use those to get some neat effects...

But for details I'd prefer to refer you to a complete guide I wrote about this on BWMN, so I do not need to type it all up again [and it has even been linked before by traceurling, so read it if you really want to know]

I read it and I started asking myself, Why don't the mapmakers make terrain that suits their purpose.

I mean I've seen a lot of custom unit models (basically all SC2 remade and a couple hero units etc etc). If making custom models is possible wouldn't making terrain be possible to?

Or are you just unable to launch maps with new "custom" terrain without changing the game version somehow?
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
Freakling
Profile Joined October 2012
Germany1533 Posts
March 14 2013 22:48 GMT
#65
You could certainly change tile properties in the StarCraft data files, or change the bitmaps to make terrain look differently, or whatever. But a map using that would require a mod to launch to work properly and hence not be a proper melee map any more.
thezanursic
Profile Blog Joined July 2011
5497 Posts
March 14 2013 22:54 GMT
#66
On March 15 2013 07:48 Freakling wrote:
You could certainly change tile properties in the StarCraft data files, or change the bitmaps to make terrain look differently, or whatever. But a map using that would require a mod to launch to work properly and hence not be a proper melee map any more.

I am kind of angry at Blizzard, right now for not patching that over the course of the 10 years that they were bug fixing the game.

I mean doing the above could have possibly taken mapmaking to a whole new level.

One more question: Can you use more than a single tile set on a single map?
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
Freakling
Profile Joined October 2012
Germany1533 Posts
March 14 2013 23:02 GMT
#67
No. The tileset is just a variable specified somewhere in the map header.
SCMDraft has an option to change the tileset of a map, which basically does only changes that setting and keeps the tile indices for the map terrain. However, since not all tileset palettes match up, you can end up with a mess. Jungle, Desert, Twilight and Ice convert into each other though (having basically the same terrain structure... Although sunken/raised ground is water on ice maps, for example...)

If you really want to be angry at blizzard, be angry about them never fixing bugged terrain levels for many ramps, which effectively prevents the use of terrain types such as High Outpost, high sunken ground or high high Compound....
thezanursic
Profile Blog Joined July 2011
5497 Posts
March 15 2013 15:57 GMT
#68
On March 15 2013 08:02 Freakling wrote:
No. The tileset is just a variable specified somewhere in the map header.
SCMDraft has an option to change the tileset of a map, which basically does only changes that setting and keeps the tile indices for the map terrain. However, since not all tileset palettes match up, you can end up with a mess. Jungle, Desert, Twilight and Ice convert into each other though (having basically the same terrain structure... Although sunken/raised ground is water on ice maps, for example...)


If you really want to be angry at blizzard, be angry about them never fixing bugged terrain levels for many ramps, which effectively prevents the use of terrain types such as High Outpost, high sunken ground or high high Compound....

Any chance you could explain why these terrain types are bugged? You seem to be really knowledgable about the editor and its pretty interesting. Or is there a resource where I can read these things?
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
traceurling
Profile Joined December 2012
United States1240 Posts
Last Edited: 2013-03-15 16:09:19
March 15 2013 16:07 GMT
#69
On March 16 2013 00:57 thezanursic wrote:
Show nested quote +
On March 15 2013 08:02 Freakling wrote:
No. The tileset is just a variable specified somewhere in the map header.
SCMDraft has an option to change the tileset of a map, which basically does only changes that setting and keeps the tile indices for the map terrain. However, since not all tileset palettes match up, you can end up with a mess. Jungle, Desert, Twilight and Ice convert into each other though (having basically the same terrain structure... Although sunken/raised ground is water on ice maps, for example...)


If you really want to be angry at blizzard, be angry about them never fixing bugged terrain levels for many ramps, which effectively prevents the use of terrain types such as High Outpost, high sunken ground or high high Compound....

Any chance you could explain why these terrain types are bugged? You seem to be really knowledgable about the editor and its pretty interesting. Or is there a resource where I can read these things?


Freakling is your resource... I'm confident when I say his knowledge of BW Mapping is unmatched in the world, even by Korean mappers...

Also my guess is because of the absence of reversed ramps provided by blizzard forces mappers to make their own ramps, but for those terrain types it's impossible for some reason to make nonbugged ramps? Just my guess though, Freakling will prolly know...
"Appreciate the things you have before they become the things you had."
thezanursic
Profile Blog Joined July 2011
5497 Posts
March 15 2013 16:16 GMT
#70
On March 16 2013 01:07 traceurling wrote:
Show nested quote +
On March 16 2013 00:57 thezanursic wrote:
On March 15 2013 08:02 Freakling wrote:
No. The tileset is just a variable specified somewhere in the map header.
SCMDraft has an option to change the tileset of a map, which basically does only changes that setting and keeps the tile indices for the map terrain. However, since not all tileset palettes match up, you can end up with a mess. Jungle, Desert, Twilight and Ice convert into each other though (having basically the same terrain structure... Although sunken/raised ground is water on ice maps, for example...)


If you really want to be angry at blizzard, be angry about them never fixing bugged terrain levels for many ramps, which effectively prevents the use of terrain types such as High Outpost, high sunken ground or high high Compound....

Any chance you could explain why these terrain types are bugged? You seem to be really knowledgable about the editor and its pretty interesting. Or is there a resource where I can read these things?


Freakling is your resource... I'm confident when I say his knowledge of BW Mapping is unmatched in the world, even by Korean mappers...

Also my guess is because of the absence of reversed ramps provided by blizzard forces mappers to make their own ramps, but for those terrain types it's impossible for some reason to make nonbugged ramps? Just my guess though, Freakling will prolly know...


By bugged ramps do you mean the 2 small unit size ramps?

because even with that issue you could still make fairly balanced maps with flatground and wider ramps used for other purposes AND has KESPA ever tried making maps on those tilesets?
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
traceurling
Profile Joined December 2012
United States1240 Posts
March 15 2013 16:30 GMT
#71
I believe he means ramps where the high ground low ground thing is messed up with weird vision and miss chances...and unit pathing...idk well wait for Freakling to explain everything
"Appreciate the things you have before they become the things you had."
Freakling
Profile Joined October 2012
Germany1533 Posts
March 15 2013 20:36 GMT
#72
Those ramps consist of low ground tiles, though they connect medium to high ground. More or less blind units (they can see the ramp, but not the surroundings), that miss half their shots, ensue...
arb
Profile Blog Joined April 2008
Noobville17922 Posts
March 15 2013 22:17 GMT
#73
On March 16 2013 01:30 traceurling wrote:
I believe he means ramps where the high ground low ground thing is messed up with weird vision and miss chances...and unit pathing...idk well wait for Freakling to explain everything

I know non standard blizzard ramps are usually like that cause they're actually a buncha different terrains combined together to make the ramp go a way that wasnti n the actual blizzard thing..

i remember reading that somewhere
Artillery spawned from the forges of Hell
Falling
Profile Blog Joined June 2009
Canada11465 Posts
March 16 2013 06:39 GMT
#74
I finally downloaded 2.5 and was trying out and was playing some of these maps... how do you FFE PvZ on Luna the Final in the top left position o_O The ramp is so far forward compared to the natural nexus that it takes 3 gateways and a forge to wall it off vertically and diagonally can't protect the expansion and the ramp at the same time without about an equal number of buildings or leaving a massive attack path for runbys.
Moderator"In Trump We Trust," says the Golden Goat of Mars Lago. Have faith and believe! Trump moves in mysterious ways. Like the wind he blows where he pleases...
traceurling
Profile Joined December 2012
United States1240 Posts
March 16 2013 06:48 GMT
#75
On March 16 2013 15:39 Falling wrote:
I finally downloaded 2.5 and was trying out and was playing some of these maps... how do you FFE PvZ on Luna the Final in the top left position o_O The ramp is so far forward compared to the natural nexus that it takes 3 gateways and a forge to wall it off vertically and diagonally can't protect the expansion and the ramp at the same time without about an equal number of buildings or leaving a massive attack path for runbys.


Luna was before FFE was invented right? Or was popular so it wasn't part of metagame...iCCup prolly keeps Luna because it's a classical map in SC history...just 1 base play or 2 gate opening
"Appreciate the things you have before they become the things you had."
Falling
Profile Blog Joined June 2009
Canada11465 Posts
March 16 2013 06:55 GMT
#76
Ok, I assumed that 2.5 would only have modern maps seems as they were getting rid of Triathalon and Troy. It really did seem like an old school map.
Moderator"In Trump We Trust," says the Golden Goat of Mars Lago. Have faith and believe! Trump moves in mysterious ways. Like the wind he blows where he pleases...
arb
Profile Blog Joined April 2008
Noobville17922 Posts
March 16 2013 10:47 GMT
#77
On March 16 2013 15:55 Falling wrote:
Ok, I assumed that 2.5 would only have modern maps seems as they were getting rid of Triathalon and Troy. It really did seem like an old school map.

Ya just go like 2gate or 1gate tech in that base prolly. you can FFE at the other bases pretty safely i think, bottom right is esp nice for it.
Artillery spawned from the forges of Hell
Prev 1 2 3 4 All
Please log in or register to reply.
Live Events Refresh
Next event in 2h 3m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko668
Rex 121
trigger 48
MindelVK 26
StarCraft: Brood War
Britney 46033
Sea 4052
Jaedong 1390
Killer 455
Mini 439
firebathero 402
Shuttle 345
Soma 339
actioN 293
Stork 267
[ Show more ]
EffOrt 231
Last 188
Hyun 162
Soulkey 147
hero 82
Sharp 67
Barracks 48
[sc1f]eonzerg 45
sSak 44
ToSsGirL 40
Sacsri 36
sorry 35
Hm[arnc] 22
Movie 21
Rock 21
IntoTheRainbow 19
scan(afreeca) 17
Noble 16
GoRush 14
SilentControl 12
Dota 2
Gorgc6310
Counter-Strike
zeus571
allub349
Heroes of the Storm
Khaldor136
Other Games
FrodaN3915
singsing2069
ArmadaUGS1946
B2W.Neo1164
Happy242
crisheroes212
Fuzer 187
XaKoH 180
Sick143
KnowMe104
Organizations
Other Games
BasetradeTV95
StarCraft: Brood War
CasterMuse 9
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Michael_bg 2
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 1139
League of Legends
• Jankos2687
Upcoming Events
Platinum Heroes Events
2h 3m
BSL
7h 3m
RSL Revival
21h 3m
ByuN vs Maru
MaxPax vs TriGGeR
WardiTV Team League
23h 3m
BSL
1d 6h
Replay Cast
1d 11h
Replay Cast
1d 20h
Afreeca Starleague
1d 21h
Light vs Calm
Royal vs Mind
Wardi Open
1d 22h
Monday Night Weeklies
2 days
[ Show More ]
OSC
2 days
Sparkling Tuna Cup
2 days
Afreeca Starleague
2 days
Rush vs PianO
Flash vs Speed
Replay Cast
3 days
Afreeca Starleague
3 days
BeSt vs Leta
Queen vs Jaedong
Replay Cast
4 days
The PondCast
4 days
Replay Cast
5 days
RSL Revival
5 days
Replay Cast
6 days
RSL Revival
6 days
Liquipedia Results

Completed

Proleague 2026-03-27
WardiTV Winter 2026
Underdog Cup #3

Ongoing

BSL Season 22
CSL Elite League 2026
CSL Season 20: Qualifier 1
ASL Season 21
Acropolis #4 - TS6
2026 Changsha Offline CUP
StarCraft2 Community Team League 2026 Spring
RSL Revival: Season 4
Nations Cup 2026
NationLESS Cup
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

CSL Season 20: Qualifier 2
CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.