• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 04:13
CEST 10:13
KST 17:13
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins Maestros of the Game 24ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7
Community News
MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon275.0.16 Hotfix (June 30) - Balance + Bug Fixes33Weekly Cups (June 22-28): Zergs thrive in new patch2[TLMC] Summer 2026 Ladder Map Rotation05.0.16 patch for SC2 goes live (8 worker start)99
StarCraft 2
General
Serral wins Maestros of the Game 2 5.0.16 Hotfix (June 30) - Balance + Bug Fixes MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon HomeStory Cup In Early July 5.0.16 patch for SC2 goes live (8 worker start)
Tourneys
Vespene Cup #1 — $300+ USD, July 10 HomeStory Cup 29 Crank Gathers Season 4: BW vs SC2 Team League RSL Revival: Season 6 - Qualifiers and Main Event Douyu Cup 2026: $20,000 Legends Event (June 26-28)
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 532 Nuclear Family Mutation # 531 Experimental Artillery Mutation # 530 One For All
Brood War
General
Starcraft vs Retro Category on Twitch First season(s) of tastosis gomtv gsl vods? BW General Discussion ASL 22 Proposed Map Pool Best thing happen to StarCraft since Remastered?
Tourneys
The Casual Games of the Week Thread [Megathread] Daily Proleagues [ASL21] Grand Finals [BSL22] GosuLeague Casts - Tue & Thu 22:00 CEST
Strategy
Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies Why doesn't anyone use restoration?
Other Games
General Games
Summer Games Done Quick 2026! Stormgate/Frost Giant Megathread Nintendo Switch Thread Dawn of War IV ZeroSpace at Steam NextFest - Last free demo
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread The Games Industry And ATVI Men's Fashion Thread Canadian Politics Mega-thread
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion McBoner: A hockey love story Cricket [SPORT]
World Cup 2022
Tech Support
How to clean a TTe Thermaltake keyboard? Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Listen To The Coaches!
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 4804 users

New iCCup Maps! - Page 3

Forum Index > BW General
76 CommentsPost a Reply
Prev 1 2 3 4 Next All
DorF
Profile Blog Joined July 2009
Sweden961 Posts
February 11 2013 11:28 GMT
#41
I liked the Wind and Cloud map when I first looked at it, but you can't wall the bottom left main position beacuse for some reason they've put one single invisible patch of something there to make it impossible ... that sort of makes me not like it anymore
BW for life !
4Adun
Profile Joined June 2012
Russian Federation8 Posts
February 11 2013 12:55 GMT
#42
new maps it's cooooooooool!
+ Show Spoiler +
[image loading]
Freakling
Profile Joined October 2012
Germany1534 Posts
Last Edited: 2013-02-12 10:56:52
February 12 2013 00:31 GMT
#43
On February 11 2013 07:22 L3gendary wrote:
I'm very happy to see some BWMN maps make it in there! Although I am quite suprised desertec was one of the choices. I think Melting Pot or Cross Game would have been better picks. Resonance II was my favorite so that was a great choice.

ps. Im assuming these 1.0 version are actually the latest ones just renamed?


I guess they wanted something new and different, especially after taking out such maps as Troy and Triathlon.
I checked, they used the newest version, only the thread OP on ICCup uses old pictures, for some reason... Only change is, that they removed the Pylon Field sprites on DeserTec for the official version..

EDIT: Actually it's obvious: They just hate ash maps ;P
Freakling
Profile Joined October 2012
Germany1534 Posts
February 12 2013 00:37 GMT
#44
On February 11 2013 20:28 DorF wrote:
I liked the Wind and Cloud map when I first looked at it, but you can't wall the bottom left main position beacuse for some reason they've put one single invisible patch of something there to make it impossible ... that sort of makes me not like it anymore

Wow, you're right, you actually need rax and 3 depots to make that position zealot tight... Natural gas positions also are... rather unusual at least. I will test them...
Harem
Profile Joined November 2007
United States11393 Posts
February 12 2013 01:26 GMT
#45
On February 12 2013 09:37 Freakling wrote:
Show nested quote +
On February 11 2013 20:28 DorF wrote:
I liked the Wind and Cloud map when I first looked at it, but you can't wall the bottom left main position beacuse for some reason they've put one single invisible patch of something there to make it impossible ... that sort of makes me not like it anymore

Wow, you're right, you actually need rax and 3 depots to make that position zealot tight... Natural gas positions also are... rather unusual at least. I will test them...

I'd assume that issue would have been fixed in the later release of Wind & Cloud. However, the version used in last SSL was never released publicly to my knowledge.
Moderator。◕‿◕。
rice_devOurer
Profile Joined July 2012
United States773 Posts
February 12 2013 03:31 GMT
#46
At the point where two power fields intersect, is the effect increaced to 75%?
IN SOVIET RUSSIA ノ┬─┬ノ ︵ ( \o°o)\ Table Flips you
traceurling
Profile Joined December 2012
United States1240 Posts
February 12 2013 04:29 GMT
#47
On February 12 2013 12:31 rice_devOurer wrote:
At the point where two power fields intersect, is the effect increaced to 75%?


No, the pylon fields themselves are just decoration, it's the tile editing done that creates the miss effect.
"Appreciate the things you have before they become the things you had."
Glioburd
Profile Joined April 2008
France1911 Posts
February 12 2013 08:45 GMT
#48
There are no longer pylon fields anyway. These areas are now only visible by some dots.
+ Show Spoiler +
[image loading]
"You should hate loosing, but you should never fear defeat." NaDa.
Freakling
Profile Joined October 2012
Germany1534 Posts
February 12 2013 10:55 GMT
#49
On February 12 2013 10:26 Harem wrote:
Show nested quote +
On February 12 2013 09:37 Freakling wrote:
On February 11 2013 20:28 DorF wrote:
I liked the Wind and Cloud map when I first looked at it, but you can't wall the bottom left main position beacuse for some reason they've put one single invisible patch of something there to make it impossible ... that sort of makes me not like it anymore

Wow, you're right, you actually need rax and 3 depots to make that position zealot tight... Natural gas positions also are... rather unusual at least. I will test them...

I'd assume that issue would have been fixed in the later release of Wind & Cloud. However, the version used in last SSL was never released publicly to my knowledge.


So this is basically an untested beta-version? Hmmm...
Shouldn't be too hard to recreate any changes, as long as there is any material on the final map (some good vods with decent picture quality, though not optimal and annoying to use, would suffice).
Pucca
Profile Blog Joined January 2012
Taiwan1280 Posts
February 12 2013 16:48 GMT
#50
Well I did 5 games on DeserTec must say fun map. I finally got a win a as well making my record 7 - 40 for this reason too pro!
Master Chief
thezanursic
Profile Blog Joined July 2011
5500 Posts
February 13 2013 06:27 GMT
#51
On February 12 2013 19:55 Freakling wrote:
Show nested quote +
On February 12 2013 10:26 Harem wrote:
On February 12 2013 09:37 Freakling wrote:
On February 11 2013 20:28 DorF wrote:
I liked the Wind and Cloud map when I first looked at it, but you can't wall the bottom left main position beacuse for some reason they've put one single invisible patch of something there to make it impossible ... that sort of makes me not like it anymore

Wow, you're right, you actually need rax and 3 depots to make that position zealot tight... Natural gas positions also are... rather unusual at least. I will test them...

I'd assume that issue would have been fixed in the later release of Wind & Cloud. However, the version used in last SSL was never released publicly to my knowledge.


So this is basically an untested beta-version? Hmmm...
Shouldn't be too hard to recreate any changes, as long as there is any material on the final map (some good vods with decent picture quality, though not optimal and annoying to use, would suffice).

Or we could just ask Sonic to release the full map. I mean as far as I know Snipealot for instance to my knowledge has already contacted him about sponsoring his tournament with the stream revenue.
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
Toasterbaked
Profile Blog Joined September 2011
United States160 Posts
February 13 2013 21:07 GMT
#52
Desertec's force fields are probably going to break tvz...
Does the force field block lurker/muta shots?
Aka lossmule.sky in east
dRaW
Profile Blog Joined January 2010
Canada5744 Posts
February 13 2013 22:08 GMT
#53
On February 13 2013 15:27 thezanursic wrote:
Show nested quote +
On February 12 2013 19:55 Freakling wrote:
On February 12 2013 10:26 Harem wrote:
On February 12 2013 09:37 Freakling wrote:
On February 11 2013 20:28 DorF wrote:
I liked the Wind and Cloud map when I first looked at it, but you can't wall the bottom left main position beacuse for some reason they've put one single invisible patch of something there to make it impossible ... that sort of makes me not like it anymore

Wow, you're right, you actually need rax and 3 depots to make that position zealot tight... Natural gas positions also are... rather unusual at least. I will test them...

I'd assume that issue would have been fixed in the later release of Wind & Cloud. However, the version used in last SSL was never released publicly to my knowledge.


So this is basically an untested beta-version? Hmmm...
Shouldn't be too hard to recreate any changes, as long as there is any material on the final map (some good vods with decent picture quality, though not optimal and annoying to use, would suffice).

Or we could just ask Sonic to release the full map. I mean as far as I know Snipealot for instance to my knowledge has already contacted him about sponsoring his tournament with the stream revenue.


yeah someone should update the changes or ask sonic / some kor players for the new version before implementing them to ICC, even if it's still better than troy
I don't need luck, luck is for noobs, good luck to you though
traceurling
Profile Joined December 2012
United States1240 Posts
February 13 2013 23:03 GMT
#54
On February 14 2013 06:07 Toasterbaked wrote:
Desertec's force fields are probably going to break tvz...
Does the force field block lurker/muta shots?


I believe it affects mutas but not lurkers; think this "does dark swarm affect it? If yes, than the "force field mechanic" probably does"



On February 14 2013 07:08 dRaW wrote:
Show nested quote +
On February 13 2013 15:27 thezanursic wrote:
On February 12 2013 19:55 Freakling wrote:
On February 12 2013 10:26 Harem wrote:
On February 12 2013 09:37 Freakling wrote:
On February 11 2013 20:28 DorF wrote:
I liked the Wind and Cloud map when I first looked at it, but you can't wall the bottom left main position beacuse for some reason they've put one single invisible patch of something there to make it impossible ... that sort of makes me not like it anymore

Wow, you're right, you actually need rax and 3 depots to make that position zealot tight... Natural gas positions also are... rather unusual at least. I will test them...

I'd assume that issue would have been fixed in the later release of Wind & Cloud. However, the version used in last SSL was never released publicly to my knowledge.


So this is basically an untested beta-version? Hmmm...
Shouldn't be too hard to recreate any changes, as long as there is any material on the final map (some good vods with decent picture quality, though not optimal and annoying to use, would suffice).

Or we could just ask Sonic to release the full map. I mean as far as I know Snipealot for instance to my knowledge has already contacted him about sponsoring his tournament with the stream revenue.


yeah someone should update the changes or ask sonic / some kor players for the new version before implementing them to ICC, even if it's still better than troy


If people want, and have an unprotected version of the map and have screen shots of areas changed or a high quality picture, the BWMN Community would be willing to recreate any changes/help make changes for balance...
"Appreciate the things you have before they become the things you had."
Freakling
Profile Joined October 2012
Germany1534 Posts
February 14 2013 01:55 GMT
#55
On February 14 2013 07:08 dRaW wrote:[...]
yeah someone should update the changes or ask sonic / some kor players for the new version before implementing them to ICC, even if it's still better than troy


I just wonder why they wouldn't have already done that?

On February 14 2013 06:07 Toasterbaked wrote:
Desertec's force fields are probably going to break tvz...
Does the force field block lurker/muta shots?


They are just like any cover effect (dark swarm, high ground advantage, trees): they displace the point of impact for projectiles towards the firing unit. Area splash damage (Tanks, Archons) is still applied, but at the actual impact point, not the targeted unit (Spider Mines, Iinfested Terrans and Scarabs [and thereby Reavers] are unaffected), because they are essentially splash-melee units... Line splash damage (Firebats, Lurkers) is also unaffected, just like melee damage.
And you're right, TvZ is the strongest balance concern here, which ICCup admins must have known, they added it nonetheless... If you want to play TvZ here, you can either BBS, hope that he opts for mutalisks, so you can abuse the force fields yourself wit M&Ms, or use the same tactics that terran would use against late game defilers - a lot of splash damage: Firebats, Tanks, Irradiates, Spider Mines. There's a lot of easily taken gas for terran to go mech/vessel heavy.
Harem
Profile Joined November 2007
United States11393 Posts
February 26 2013 17:45 GMT
#56
http://www.teamliquid.net/forum/viewpost.php?post_id=17884563

Maps posted for download here.
Moderator。◕‿◕。
PhilipJayFry
Profile Joined August 2011
Germany30 Posts
March 03 2013 07:46 GMT
#57
On February 27 2013 02:45 Harem wrote:
http://www.teamliquid.net/forum/viewpost.php?post_id=17884563

Maps posted for download here.


Great! thanks for posting. maybe we can add this new Wind and Cloud version to a new mappack soon.
Now few words from ''the iccup administration'' :D i've read through all of this and few questions came up recently. i'll try to answer them:

Why the BWMN maps have all 1.0 version?
I didn't saw any version number when i downloaded them from broodwarmaps.net, so i simply added a 1.0 version number, so i will not lose the overview for coming updates. if for example desertec was now in the 1.2 version and i named it 1.0 and the next release will be the 1.3 version, i can of course name it 1.3 for the next mappack release. i just need the information from somewhere^^

What's up with the force fields?
I don't know if somebody tested that in a real ladder game already or not. I didn't^^ Problem here was that i had to make this mappack on one day. It was sunday, we finally agreed on which maps we take out and which we will add, and we wanted to have it done before the MOTW would change on that sunday evening. I can't remember what Desertec (obs or melee) version i took to make the mappack version. I simply removed the pylonfields and all unnecessary triggers. I don't know if it's coded on some fancy way that i don't know, so if you see this effect working please contact me. we did not want this effect in the map, since it will not work for the ladder anyways (playing in one on one mode for the ladder blocks all triggers, and this is some sort of trigger). so if i messed that up, i think the obs version could still have these field modification, while the melee version doesn't shows this effect in ladder games. If you know anything about this case, please help me by contacting me via tl.net or iccup (id: iccup.fry).

Why remove maps? and why Triathlon? T_T
As Gecko already explained in an earlier post, we have a max of 50 ladder maps. triathlon is still in the mappack though. you can't play it on ladder, thats why it is in the 'non-ladder' folder of the mappack. we decided to remove these maps because they almost never got played in ladder. I know there is always somebody to cry about the maps that we remove, but thats how it works. no matter what map we remove, always somebody cries and says ''Oh no why XY map, i love XY map.'' i think we made the most fair thing here to remove the less played maps in ladder. there were few more maps that almost never get played, which will be removed for the next new maps. but this time the decision felt for these 4, so please accept that.

Final words:
If you didn't recognized it yet, i better mention it: i messed up the obs-version for wind and cloud in the mappack, so if you want the fixed obs version you have to visit iccup.com and click on the 'files' tab. there you will find it

If the mapmakers or any of their friends read that, please tell me the best way to contact you / the mapmakers! i personally prefer skype. so if you want to discuss or help with new maps or new updates and you don't want to take the complicated way over such threads for example, please write me a PM here with your skype id or preferred way to communicate. it would also be enough to write PMs here i think, which is a bit slow though. thanks and have fun with the new maps!
traceurling
Profile Joined December 2012
United States1240 Posts
March 03 2013 08:45 GMT
#58
On March 03 2013 16:46 PhilipJayFry wrote:
What's up with the force fields?
I don't know if somebody tested that in a real ladder game already or not. I didn't^^ Problem here was that i had to make this mappack on one day. It was sunday, we finally agreed on which maps we take out and which we will add, and we wanted to have it done before the MOTW would change on that sunday evening. I can't remember what Desertec (obs or melee) version i took to make the mappack version. I simply removed the pylonfields and all unnecessary triggers. I don't know if it's coded on some fancy way that i don't know, so if you see this effect working please contact me. we did not want this effect in the map, since it will not work for the ladder anyways (playing in one on one mode for the ladder blocks all triggers, and this is some sort of trigger). so if i messed that up, i think the obs version could still have these field modification, while the melee version doesn't shows this effect in ladder games. If you know anything about this case, please help me by contacting me via tl.net or iccup (id: iccup.fry).


The force field mechanic still works, the reason there is a certain miss chance is because of the tile editting done, not because of doodads or triggers...
Everything is explained in this article:
http://www.panschk.de/mappage/newsscript/viewarticle.php?newsid=31
"Appreciate the things you have before they become the things you had."
fearthequeen
Profile Joined November 2011
United States788 Posts
Last Edited: 2013-03-14 02:16:54
March 14 2013 02:16 GMT
#59
Desertec seems horrendously imbalanced from the 5-10 times ive played it. Reverse extra wide ramps? Not trying to be completely negative (thanks to those who contribute with these new maps) but the map is just too imba to last.
NAKR`flying
traceurling
Profile Joined December 2012
United States1240 Posts
Last Edited: 2013-03-14 03:33:47
March 14 2013 02:56 GMT
#60
None of te BWMN guys really expected this one to make the cut, the author made it to introduce the force field mechanics to everyone but he didn't expect too much balance from it...the ramps are annoying-ish but I wouldn't say they're super wide...they look slightly bigger than Chain Reaction's to me...
"Appreciate the things you have before they become the things you had."
Prev 1 2 3 4 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 1h 47m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech117
Codebar 37
StarCraft: Brood War
Shuttle 602
Hyuk 252
Dewaltoss 153
ggaemo 122
Leta 120
Free 79
Mind 72
soO 70
JYJ 65
Soma 65
[ Show more ]
Aegong 40
ZergMaN 28
910 24
sorry 21
Bale 18
Noble 14
Sharp 10
ajuk12(nOOB) 10
Dota 2
NeuroSwarm266
League of Legends
Doublelift2651
JimRising 627
Counter-Strike
summit1g7181
olofmeister13
Super Smash Bros
Mew2King117
Other Games
Happy344
Livibee59
Organizations
Dota 2
PGL Dota 2 - Main Stream245
StarCraft: Brood War
UltimateBattle 30
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 13 non-featured ]
StarCraft 2
• LUISG 7
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota267
League of Legends
• Jankos2160
Upcoming Events
The PondCast
1h 47m
HomeStory Cup
2h 47m
Replay Cast
15h 47m
HomeStory Cup
1d 2h
Replay Cast
1d 15h
HomeStory Cup
2 days
OSC
2 days
Sparkling Tuna Cup
3 days
WardiTV Weekly
4 days
The PondCast
5 days
[ Show More ]
Replay Cast
6 days
CrankTV Team League
6 days
Replay Cast
6 days
Liquipedia Results

Completed

YSL S3
Douyu Cup 2026
Murky Cup 2026

Ongoing

IPSL Spring 2026
Acropolis #4
CSL Season 21: Qualifier 2
Escore Tournament S3: W1
SCTL 2026 Spring
HSC XXIX
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026

Upcoming

CSL 2026 Summer (S21)
Escore Tournament S3: W2
ASL Season 22:Wild Card Qualifier
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E3
Eternal Conflict S2 E2
Heroes Pulsing #3
Eternal Conflict S2 E1
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.