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BroodWar on browser - Page 5

Forum Index > BW General
Post a Reply
Prev 1 2 3 4 5 6 Next All
Myujinsan
Profile Joined November 2008
France258 Posts
September 09 2015 08:32 GMT
#81
On September 09 2015 01:05 therockmanxx wrote:
there is a game the is very similiar to the mechanics you want.
You might check it out
littlewargame.com


Come to say that =) So far its the most advanced RTS browser i ever saw. Only downside is they mostly come from sc2 and u feel that in the game.
(that broodwar in browser is fun but micro is ...)
Roblin
Profile Joined April 2010
Sweden948 Posts
September 09 2015 15:54 GMT
#82
On November 28 2012 14:17 quirinus wrote:
Lol every time someone says something is easy, it's anything but.

thats the interesting paradox of computers.

things humans consider easy is often extremely hard for computers and vice versa.

for example, if you tried to ask a computer: does this picture have a bird in it?
the computer would be super confused (it would have a hard time understanding the concept of a bird, even if you tried to teach it) but a human wouldn't have an issue.

if you asked a computer what the optimal route from address A to address B is, taking into account traffic conditions and weather, the computer would readily present you the answer approximately 2 seconds later (depending on computer prestanda) whereas a human would have to figure out where those addresses even are.

if you asked a computer what the proper english translation is for the swedish tounge twister:
"far, får får får? nej min son, får får inte får, får får lamm"
it would give you:
"father, will be getting? no, my son , may not get the sheep, sheep , lambs"
whereas a human will tell you the proper translation is:
"father, do sheep get sheep? no my son, sheep do not get sheep, sheep get lambs"
I'm better today than I was yesterday!
sabas123
Profile Blog Joined December 2010
Netherlands3122 Posts
September 09 2015 16:09 GMT
#83
On November 29 2012 12:56 Franthier wrote:
Show nested quote +
On November 29 2012 11:39 freakhill wrote:
i might be repeating myself but

http://code.google.com/p/llvm-qemu/
+
https://github.com/kripken/emscripten/wiki
+
a coder with time
=
what you want

you don't need the source code
you probably don't need blizzard authorization as long as you only provide the code to use legal bw files to launch the game (but you dont provide the assets yourself)

I remember very clearly that Chris Sigaty tried so hard with his team to emulate muta stacking in SC2, they simply cannot do it because of a different game engine.

Everything is easier said than done, people should know that.

Can anybody link me to that statement of chris?

also lol at people thinking this stuff is easy.
The harder it becomes, the more you should focus on the basics.
oGoZenob
Profile Joined December 2011
France1503 Posts
September 09 2015 17:32 GMT
#84
On September 10 2015 00:54 Roblin wrote:
Show nested quote +
On November 28 2012 14:17 quirinus wrote:
Lol every time someone says something is easy, it's anything but.

thats the interesting paradox of computers.

things humans consider easy is often extremely hard for computers and vice versa.

for example, if you tried to ask a computer: does this picture have a bird in it?
the computer would be super confused (it would have a hard time understanding the concept of a bird, even if you tried to teach it) but a human wouldn't have an issue.

if you asked a computer what the optimal route from address A to address B is, taking into account traffic conditions and weather, the computer would readily present you the answer approximately 2 seconds later (depending on computer prestanda) whereas a human would have to figure out where those addresses even are.

if you asked a computer what the proper english translation is for the swedish tounge twister:
"far, får får får? nej min son, får får inte får, får får lamm"
it would give you:
"father, will be getting? no, my son , may not get the sheep, sheep , lambs"
whereas a human will tell you the proper translation is:
"father, do sheep get sheep? no my son, sheep do not get sheep, sheep get lambs"

it reminds me of a great xkcd comic :
http://xkcd.com/1425/
I like starcraft
KaiserJohan
Profile Joined May 2010
Sweden1808 Posts
Last Edited: 2015-09-10 07:31:51
September 10 2015 07:31 GMT
#85
EDIT: sry didnt read previous posts ._.
England will fight to the last American
JieXian
Profile Blog Joined August 2008
Malaysia4677 Posts
September 11 2015 09:47 GMT
#86
On September 09 2015 17:32 Myujinsan wrote:
Show nested quote +
On September 09 2015 01:05 therockmanxx wrote:
there is a game the is very similiar to the mechanics you want.
You might check it out
littlewargame.com


Come to say that =) So far its the most advanced RTS browser i ever saw. Only downside is they mostly come from sc2 and u feel that in the game.
(that broodwar in browser is fun but micro is ...)


sc2? the game feels more like wc2 I really like it

too bad the thread is closed for some reason
Please send me a PM of any song you like that I most probably never heard of! I am looking for people to chat about writing and producing music | https://www.youtube.com/watch?v=noD-bsOcxuU |
ninazerg
Profile Blog Joined October 2009
United States7291 Posts
September 11 2015 19:08 GMT
#87
On December 04 2012 14:41 adityars wrote:

I just saw this discussion... I ported Command and Conquer - Tiberian Dawn to HTML5, without access to the source code...

It has a working multiplayer with websockets... ( It uses a central server like SC2 instead of a P2P model)

I handle all the game data by using lazy loading.. I only load the images for the units/level as I need them...

Most people have reported that it translates well to the web and has reasonable performance....

You can play the game here.... Play C&C HTML5...

I considered porting SC1 to HTML5 as well... I think I could port a decent version within a couple of months with my existing HTML5 RTS engine, if I had access to game sprites and images....

Unfortunately, unlike C&C, there isn't easy access to the game/image data... If you know of any source, let me know and I would be glad to give it a shot.. I love SC...





Hahaha, this is awesome! I love how everyone who has zero knowledge of html5 is like "No, it's not possible."
"If two pregnant women get into a fist fight, it's like a mecha-battle between two unborn babies." - Fyodor Dostoevsky
sabas123
Profile Blog Joined December 2010
Netherlands3122 Posts
September 11 2015 21:06 GMT
#88
On September 12 2015 04:08 ninazerg wrote:
Show nested quote +
On December 04 2012 14:41 adityars wrote:

I just saw this discussion... I ported Command and Conquer - Tiberian Dawn to HTML5, without access to the source code...

It has a working multiplayer with websockets... ( It uses a central server like SC2 instead of a P2P model)

I handle all the game data by using lazy loading.. I only load the images for the units/level as I need them...

Most people have reported that it translates well to the web and has reasonable performance....

You can play the game here.... Play C&C HTML5...

I considered porting SC1 to HTML5 as well... I think I could port a decent version within a couple of months with my existing HTML5 RTS engine, if I had access to game sprites and images....

Unfortunately, unlike C&C, there isn't easy access to the game/image data... If you know of any source, let me know and I would be glad to give it a shot.. I love SC...





Hahaha, this is awesome! I love how everyone who has zero knowledge of html5 is like "No, it's not possible."

As far as im aware its that their saying it not because of something to do with html5.
The harder it becomes, the more you should focus on the basics.
iloveav
Profile Joined November 2008
Poland1479 Posts
September 30 2015 13:31 GMT
#89
On November 29 2012 03:01 sluggaslamoo wrote:
Impossible.

The logistics of transferring more than 100MB of spritesheets every time you load the game would make it unviable.

Performance is no problem at all. Running it in a browser or not makes no difference, you can run full 3d games in a browser no problem, the issue is transferring all that data (which is why most big games don't run in a browser), you may as well make it an installable game.


Temporary files? :D
aka LRM)Cats_Paw.
Biolunar
Profile Joined February 2012
Germany224 Posts
October 11 2015 11:56 GMT
#90
Blizzard strikes yet again:
https://torrentfreak.com/blizzard-nukes-popular-html5-version-of-starcraft-game-151010/
What is best? To crush the Zerg, see them driven before you, and hear the lamentations of the Protoss.
c3rberUs
Profile Blog Joined December 2010
Japan11286 Posts
October 11 2015 14:23 GMT
#91
Well tbf, this is expected.
WriterMovie, 진영화 : "StarCraft will never die".
castleeMg
Profile Blog Joined January 2013
Canada782 Posts
October 11 2015 14:51 GMT
#92
wow blizzard thanks............
AKA: castle[eMg]@USEast/ iCCup
Endymion
Profile Blog Joined November 2009
United States3701 Posts
October 11 2015 16:18 GMT
#93
that command and conquer browser recreation is amazing... just think of all the problems BW could eliminate if it wasn't bound to a 1998 bnet system, and color fixes, and launchers, and ladders, etc etc etc...
Have you considered the MMO-Champion forum? You are just as irrational and delusional with the right portion of nostalgic populism. By the way: The old Brood War was absolutely unplayable
Ty2
Profile Blog Joined March 2013
United States1434 Posts
October 11 2015 16:21 GMT
#94
--- Nuked ---
Writer
JieXian
Profile Blog Joined August 2008
Malaysia4677 Posts
Last Edited: 2015-10-11 18:03:00
October 11 2015 18:02 GMT
#95
well all he really needs to do is to change the graphics and the terms right?
Please send me a PM of any song you like that I most probably never heard of! I am looking for people to chat about writing and producing music | https://www.youtube.com/watch?v=noD-bsOcxuU |
xboi209
Profile Blog Joined June 2011
United States1173 Posts
October 11 2015 18:34 GMT
#96
Yeah he just needed to remove all the copyrighted assets, which were basically the graphics(I forgot if there were sounds or not).
http://www.reddit.com/r/broodwar/
Biolunar
Profile Joined February 2012
Germany224 Posts
October 11 2015 20:05 GMT
#97
Why is iCCup allowed to distribute a cracked version of BW then?
What is best? To crush the Zerg, see them driven before you, and hear the lamentations of the Protoss.
Garmer
Profile Joined October 2010
1286 Posts
October 11 2015 20:39 GMT
#98
because you can't stop torrent
xboi209
Profile Blog Joined June 2011
United States1173 Posts
October 11 2015 21:27 GMT
#99
On October 12 2015 05:05 Biolunar wrote:
Why is iCCup allowed to distribute a cracked version of BW then?

They're not allowed.
http://www.reddit.com/r/broodwar/
LetaBot
Profile Blog Joined June 2014
Netherlands557 Posts
October 11 2015 23:14 GMT
#100
On October 12 2015 05:05 Biolunar wrote:
Why is iCCup allowed to distribute a cracked version of BW then?


In Soviet Russia, StarCraft downloads you!
If you cannot win with 100 apm, win with 100 cpm.
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