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On September 09 2015 01:05 therockmanxx wrote:there is a game the is very similiar to the mechanics you want. You might check it out littlewargame.com
Come to say that =) So far its the most advanced RTS browser i ever saw. Only downside is they mostly come from sc2 and u feel that in the game. (that broodwar in browser is fun but micro is ...)
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On November 28 2012 14:17 quirinus wrote: Lol every time someone says something is easy, it's anything but. thats the interesting paradox of computers.
things humans consider easy is often extremely hard for computers and vice versa.
for example, if you tried to ask a computer: does this picture have a bird in it? the computer would be super confused (it would have a hard time understanding the concept of a bird, even if you tried to teach it) but a human wouldn't have an issue.
if you asked a computer what the optimal route from address A to address B is, taking into account traffic conditions and weather, the computer would readily present you the answer approximately 2 seconds later (depending on computer prestanda) whereas a human would have to figure out where those addresses even are.
if you asked a computer what the proper english translation is for the swedish tounge twister: "far, får får får? nej min son, får får inte får, får får lamm" it would give you: "father, will be getting? no, my son , may not get the sheep, sheep , lambs" whereas a human will tell you the proper translation is: "father, do sheep get sheep? no my son, sheep do not get sheep, sheep get lambs"
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On November 29 2012 12:56 Franthier wrote:I remember very clearly that Chris Sigaty tried so hard with his team to emulate muta stacking in SC2, they simply cannot do it because of a different game engine. Everything is easier said than done, people should know that. Can anybody link me to that statement of chris?
also lol at people thinking this stuff is easy.
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On September 10 2015 00:54 Roblin wrote:Show nested quote +On November 28 2012 14:17 quirinus wrote: Lol every time someone says something is easy, it's anything but. thats the interesting paradox of computers. things humans consider easy is often extremely hard for computers and vice versa. for example, if you tried to ask a computer: does this picture have a bird in it? the computer would be super confused (it would have a hard time understanding the concept of a bird, even if you tried to teach it) but a human wouldn't have an issue. if you asked a computer what the optimal route from address A to address B is, taking into account traffic conditions and weather, the computer would readily present you the answer approximately 2 seconds later (depending on computer prestanda) whereas a human would have to figure out where those addresses even are. if you asked a computer what the proper english translation is for the swedish tounge twister: "far, får får får? nej min son, får får inte får, får får lamm" it would give you: "father, will be getting? no, my son , may not get the sheep, sheep , lambs" whereas a human will tell you the proper translation is: "father, do sheep get sheep? no my son, sheep do not get sheep, sheep get lambs" it reminds me of a great xkcd comic : http://xkcd.com/1425/
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EDIT: sry didnt read previous posts ._.
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On September 09 2015 17:32 Myujinsan wrote:Come to say that =) So far its the most advanced RTS browser i ever saw. Only downside is they mostly come from sc2 and u feel that in the game. (that broodwar in browser is fun but micro is ...)
sc2? the game feels more like wc2 I really like it
too bad the thread is closed for some reason
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On December 04 2012 14:41 adityars wrote:I just saw this discussion... I ported Command and Conquer - Tiberian Dawn to HTML5, without access to the source code... It has a working multiplayer with websockets... ( It uses a central server like SC2 instead of a P2P model) I handle all the game data by using lazy loading.. I only load the images for the units/level as I need them... Most people have reported that it translates well to the web and has reasonable performance.... You can play the game here.... Play C&C HTML5... I considered porting SC1 to HTML5 as well... I think I could port a decent version within a couple of months with my existing HTML5 RTS engine, if I had access to game sprites and images.... Unfortunately, unlike C&C, there isn't easy access to the game/image data... If you know of any source, let me know and I would be glad to give it a shot.. I love SC...
Hahaha, this is awesome! I love how everyone who has zero knowledge of html5 is like "No, it's not possible."
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On September 12 2015 04:08 ninazerg wrote:Show nested quote +On December 04 2012 14:41 adityars wrote:I just saw this discussion... I ported Command and Conquer - Tiberian Dawn to HTML5, without access to the source code... It has a working multiplayer with websockets... ( It uses a central server like SC2 instead of a P2P model) I handle all the game data by using lazy loading.. I only load the images for the units/level as I need them... Most people have reported that it translates well to the web and has reasonable performance.... You can play the game here.... Play C&C HTML5... I considered porting SC1 to HTML5 as well... I think I could port a decent version within a couple of months with my existing HTML5 RTS engine, if I had access to game sprites and images.... Unfortunately, unlike C&C, there isn't easy access to the game/image data... If you know of any source, let me know and I would be glad to give it a shot.. I love SC... Hahaha, this is awesome! I love how everyone who has zero knowledge of html5 is like "No, it's not possible." As far as im aware its that their saying it not because of something to do with html5.
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On November 29 2012 03:01 sluggaslamoo wrote: Impossible.
The logistics of transferring more than 100MB of spritesheets every time you load the game would make it unviable.
Performance is no problem at all. Running it in a browser or not makes no difference, you can run full 3d games in a browser no problem, the issue is transferring all that data (which is why most big games don't run in a browser), you may as well make it an installable game.
Temporary files? :D
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Japan11285 Posts
Well tbf, this is expected.
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wow blizzard thanks............
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that command and conquer browser recreation is amazing... just think of all the problems BW could eliminate if it wasn't bound to a 1998 bnet system, and color fixes, and launchers, and ladders, etc etc etc...
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United States1434 Posts
That browser version was barely working anyway. I think slamming down the hammer was right for Blizzard to do because if they were to let the html version run free then they'd set a precedent for others to infringe on their copyrights without expecting any repercussions.
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well all he really needs to do is to change the graphics and the terms right?
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Yeah he just needed to remove all the copyrighted assets, which were basically the graphics(I forgot if there were sounds or not).
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Why is iCCup allowed to distribute a cracked version of BW then?
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because you can't stop torrent
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On October 12 2015 05:05 Biolunar wrote: Why is iCCup allowed to distribute a cracked version of BW then? They're not allowed.
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On October 12 2015 05:05 Biolunar wrote: Why is iCCup allowed to distribute a cracked version of BW then?
In Soviet Russia, StarCraft downloads you!
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