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BroodWar on browser

Forum Index > BW General
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1 2 3 4 5 6 Next All
MadJack
Profile Blog Joined March 2010
Peru357 Posts
Last Edited: 2012-11-28 15:39:49
November 28 2012 04:02 GMT
#1
I dont know if the idea has been posted or anything, its just something that i tought while talking to my friends, i asked to play for old time sakes, but they said its too complicated to play/install under windows 7 and the color think, (even tho it has a fix).

So then I was thinking about "What if you could play BW as a browser game. And i think BW being as old as it is (I remember my friend use to play it on a 486 PC, LOL) It should be sort of easy to make it ?

Anyhow any toughts on this ?

EDIT: This was not about how easy or hard was to set up windows 7 to play BW, was just a reference, its still tricky/annoying for someone whos not as techy about PCs.

Maybe blizzard, could have in its power to do something like that ? How hard or costly would it be to them to just not want to do something like that, besides the fact that they dont give a shit about BW unless they could make a lot of money with it lol
이제동 화이팅! / http://www.youtube.com/watch?v=26jjD3ro-Xk /
TelecoM
Profile Blog Joined January 2010
United States10668 Posts
November 28 2012 04:11 GMT
#2
I don't think you can emulate the broodwar engine in a browser but it would be cool to have something similar so people would gain interest by playing it and would want to play the real thing, it could help bring more popularity to bw.
AKA: TelecoM[WHITE] Protoss fighting
asiantraceur
Profile Joined April 2012
United States94 Posts
November 28 2012 04:13 GMT
#3
Oh yah of we could play on browser that's definitely generate more interest biggest pain would prolly be getting Blizzard to not sue whoever makes it...
SC:BW
Kibibit
Profile Blog Joined July 2009
United States1551 Posts
November 28 2012 04:38 GMT
#4
The biggest issue would probably be delay, I think the only way around the delay would be to have the BW source code or some truly wizardly hacks.
R.I.P. 우정호 || Do probes dream of psionic sheep?
vOdToasT
Profile Blog Joined September 2010
Sweden2870 Posts
Last Edited: 2012-11-28 04:56:50
November 28 2012 04:56 GMT
#5
If we had the Brood War source code, I don't see why this wouldn't be possible (Correct me if I am wrong, but Quake Live is Quake III in a browser, so why wouldn't Brood War work in a browser?)

However, we don't have the source code, so I don't see how we could do this without some serious problems.
If it's stupid but it works, then it's not stupid* (*Or: You are stupid for losing to it, and gotta git gud)
sertas
Profile Joined April 2012
Sweden883 Posts
November 28 2012 05:05 GMT
#6
I would play broodwar for sure if it was in browser. Would be so cool.
synapse
Profile Blog Joined January 2009
China13814 Posts
November 28 2012 05:09 GMT
#7
On November 28 2012 13:38 Kibibit wrote:
The biggest issue would probably be delay, I think the only way around the delay would be to have the BW source code or some truly wizardly hacks.

I would still totally play vs ai in browser if the delay was bad.
:)
quirinus
Profile Blog Joined May 2007
Croatia2489 Posts
November 28 2012 05:17 GMT
#8
Lol every time someone says something is easy, it's anything but.
All candles lit within him, and there was purity. | First auto-promoted BW LP editor.
puppykiller
Profile Blog Joined August 2009
United States3126 Posts
November 28 2012 05:21 GMT
#9
Fix to windows 7 color issue is to while in a game, select menu, options, video. On the corresponding screen uncheck the box that says "enable color cycling"
Why would I play sctoo when I can play BW?
freakhill
Profile Blog Joined November 2010
Japan463 Posts
November 28 2012 08:14 GMT
#10
http://code.google.com/p/llvm-qemu/
+
https://github.com/kripken/emscripten/wiki
+
a coder with time
=
what you want
moo ForGG, Dragon, MVP, Gumiho, DRG, PartinG, Life]0[!
tec27
Profile Blog Joined June 2004
United States3696 Posts
Last Edited: 2012-11-28 09:27:27
November 28 2012 09:24 GMT
#11
On November 28 2012 13:56 vOdToasT wrote:
If we had the Brood War source code, I don't see why this wouldn't be possible (Correct me if I am wrong, but Quake Live is Quake III in a browser, so why wouldn't Brood War work in a browser?)

However, we don't have the source code, so I don't see how we could do this without some serious problems.

Quake Live doesn't really run in the browser, the browser just acts as a launcher for it. But yes, without source code it would be a fairly impossible undertaking, and Blizzard is not and will never be id. Browser technologies are also not really there at this point. Web sockets can get you sorta close for multiplayer, but they're not P2P and they're TCP only (BW and almost all games use UDP so that they have more control over latency). WebRTC could maybe get it there but its still in the very early stages, so who knows.
Can you jam with the console cowboys in cyberspace?
Nikoomba
Profile Joined April 2010
Netherlands15 Posts
November 28 2012 09:27 GMT
#12
It's not possible without source code, and even with source code it seems unlikely it would suffice for any serious player due to severe performance issues. I'd recommend against it completely unless a plugin like Quake Live's was written for it.
Shall we muscle?
Jonoman92
Profile Blog Joined September 2006
United States9103 Posts
November 28 2012 09:32 GMT
#13
I guess everyone has their own anecdotal experiences... but thought I'd mentioned bw has always worked just fine for me in Windows 7 with no special effort. Sometimes the lobby colors are funny-lookin' but it's not too important and in-game is always fine! So, at least give it a try before deciding "it's too complicated."
sabas123
Profile Blog Joined December 2010
Netherlands3122 Posts
November 28 2012 13:59 GMT
#14
On November 28 2012 18:32 Jonoman92 wrote:
I guess everyone has their own anecdotal experiences... but thought I'd mentioned bw has always worked just fine for me in Windows 7 with no special effort. Sometimes the lobby colors are funny-lookin' but it's not too important and in-game is always fine! So, at least give it a try before deciding "it's too complicated."

i agree
The harder it becomes, the more you should focus on the basics.
PiQLiQ
Profile Joined January 2011
Sweden702 Posts
November 28 2012 14:44 GMT
#15
Someone fix it!
http://twitter.com/PiQLiQ
Chef
Profile Blog Joined August 2005
10810 Posts
November 28 2012 14:45 GMT
#16
It's not complicated at all to play in Windows 7 lol. Would be way more complicated and frustrating trying to play in a browser based version.

http://starcraft.theabyss.eu/

run as admin when you play. If your monitor doesn't support 4:3 (some widescreen monitors do, mine does), then run in windowed mode (which is still better than playing in a browser). The end. Your friends are really tech-stupid if they can't figure that out. They probably get confused about .rar files too.
LEGEND!! LEGEND!!
TaShadan
Profile Joined February 2010
Germany1966 Posts
November 28 2012 16:16 GMT
#17
should be possible, but Blizzard will sue your ass.
Total Annihilation Zero
sluggaslamoo
Profile Blog Joined November 2009
Australia4494 Posts
Last Edited: 2012-11-28 18:04:08
November 28 2012 18:01 GMT
#18
Impossible.

The logistics of transferring more than 100MB of spritesheets every time you load the game would make it unviable.

Performance is no problem at all. Running it in a browser or not makes no difference, you can run full 3d games in a browser no problem, the issue is transferring all that data (which is why most big games don't run in a browser), you may as well make it an installable game.
Come play Android Netrunner - http://www.teamliquid.net/forum/viewmessage.php?topic_id=409008
frogmelter
Profile Blog Joined April 2009
United States971 Posts
November 28 2012 18:40 GMT
#19
On November 29 2012 03:01 sluggaslamoo wrote:
Impossible.

The logistics of transferring more than 100MB of spritesheets every time you load the game would make it unviable.

Performance is no problem at all. Running it in a browser or not makes no difference, you can run full 3d games in a browser no problem, the issue is transferring all that data (which is why most big games don't run in a browser), you may as well make it an installable game.


I'm curious to why transferring 100 mb every time you run the game would make it impossible, instead of inconvenient.
TL+ Member
JoelE
Profile Blog Joined July 2011
United States112 Posts
Last Edited: 2012-11-28 19:34:31
November 28 2012 19:33 GMT
#20
Its actually quite doable using html5, and websockets or a flash hack. As someone mentioned 100mb of data is a lot to download all at once, but with proper management you can only download a small bit of images at a time, like just the map you are on. And browsers are pretty good at caching data, so it would only be a one time thing. I am actually working on a browser based rts and its pretty similar to online broodwar programming wise at least. Of course if you used the assets/units I would prepare for a cease and desist letter.
http://www.firecaster.com
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