• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 10:21
CEST 16:21
KST 23:21
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL20] Ro8 Preview Pt2: Holding On9Maestros of the Game: Live Finals Preview (RO4)5TL.net Map Contest #21 - Finalists4Team TLMC #5: Vote to Decide Ladder Maps!0[ASL20] Ro8 Preview Pt1: Mile High15
Community News
Weekly Cups (Sept 29-Oct 5): MaxPax triples up2PartinG joins SteamerZone, returns to SC2 competition245.0.15 Balance Patch Notes (Live version)107$2,500 WardiTV TL Map Contest Tournament 151Stellar Fest: StarCraft II returns to Canada11
StarCraft 2
General
5.0.15 Balance Patch Notes (Live version) WoL: how does "advanced construction" work? Weekly Cups (Sept 29-Oct 5): MaxPax triples up PartinG joins SteamerZone, returns to SC2 competition ZvT - Army Composition - Slow Lings + Fast Banes
Tourneys
RSL Offline Finals Dates + Ticket Sales! Tenacious Turtle Tussle Stellar Fest $2,500 WardiTV TL Map Contest Tournament 15 Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
External Content
Mutation # 494 Unstable Environment Mutation # 493 Quick Killers Mutation # 492 Get Out More Mutation # 491 Night Drive
Brood War
General
RepMastered™: replay sharing and analyzer site BW General Discussion Question regarding recent ASL Bisu vs Larva game BGH Auto Balance -> http://bghmmr.eu/ [ASL20] Ro8 Preview Pt2: Holding On
Tourneys
[Megathread] Daily Proleagues [ASL20] Ro8 Day 4 [ASL20] Ro8 Day 3 Small VOD Thread 2.0
Strategy
Proposed Glossary of Strategic Uncertainty Current Meta TvZ Theorycraft - Improving on State of the Art 9 hatch vs 10 hatch vs 12 hatch
Other Games
General Games
Stormgate/Frost Giant Megathread ZeroSpace Megathread Nintendo Switch Thread Dawn of War IV Path of Exile
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
SPIRED by.ASL Mafia {211640} TL Mafia Community Thread
Community
General
Things Aren’t Peaceful in Palestine UK Politics Mega-thread Russo-Ukrainian War Thread US Politics Mega-thread The Games Industry And ATVI
Fan Clubs
The herO Fan Club! The Happy Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece
Sports
2024 - 2026 Football Thread Formula 1 Discussion MLB/Baseball 2023 NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts The Automated Ban List BarCraft in Tokyo Japan for ASL Season5 Final
Blogs
[AI] From Comfort Women to …
Peanutsc
Mental Health In Esports: Wo…
TrAiDoS
Try to reverse getting fired …
Garnet
[ASL20] Players bad at pi…
pullarius1
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1434 users

BroodWar on browser - Page 4

Forum Index > BW General
Post a Reply
Prev 1 2 3 4 5 6 Next All
nighcol
Profile Joined January 2012
298 Posts
December 04 2012 00:39 GMT
#61
This seems related and pretty cool. Implementing a playable example of a C&C: Tiberian Dawn mission with "HTML5".
adityars
Profile Joined December 2012
2 Posts
December 04 2012 05:41 GMT
#62

I just saw this discussion... I ported Command and Conquer - Tiberian Dawn to HTML5, without access to the source code...

It has a working multiplayer with websockets... ( It uses a central server like SC2 instead of a P2P model)

I handle all the game data by using lazy loading.. I only load the images for the units/level as I need them...

Most people have reported that it translates well to the web and has reasonable performance....

You can play the game here.... Play C&C HTML5...

I considered porting SC1 to HTML5 as well... I think I could port a decent version within a couple of months with my existing HTML5 RTS engine, if I had access to game sprites and images....

Unfortunately, unlike C&C, there isn't easy access to the game/image data... If you know of any source, let me know and I would be glad to give it a shot.. I love SC...



freakhill
Profile Blog Joined November 2010
Japan463 Posts
December 04 2012 06:20 GMT
#63
You can check out the source for
https://launchpad.net/stargus
or
http://code.google.com/p/bwta/

there are tons of running mpq (blizzard archive format) extractors
moo ForGG, Dragon, MVP, Gumiho, DRG, PartinG, Life]0[!
ChApFoU
Profile Blog Joined July 2004
France2983 Posts
December 04 2012 06:21 GMT
#64
On December 04 2012 14:41 adityars wrote:

I just saw this discussion... I ported Command and Conquer - Tiberian Dawn to HTML5, without access to the source code...

It has a working multiplayer with websockets... ( It uses a central server like SC2 instead of a P2P model)

I handle all the game data by using lazy loading.. I only load the images for the units/level as I need them...

Most people have reported that it translates well to the web and has reasonable performance....

You can play the game here.... Play C&C HTML5...

I considered porting SC1 to HTML5 as well... I think I could port a decent version within a couple of months with my existing HTML5 RTS engine, if I had access to game sprites and images....

Unfortunately, unlike C&C, there isn't easy access to the game/image data... If you know of any source, let me know and I would be glad to give it a shot.. I love SC...





Wow, that would be SO cool. Keep up the good work !

"I honestly think that whoever invented toilet paper in a genius" Kang Min
Darksoldierr
Profile Joined May 2010
Hungary2012 Posts
Last Edited: 2012-12-04 08:31:06
December 04 2012 08:30 GMT
#65
On November 28 2012 18:32 Jonoman92 wrote:
I guess everyone has their own anecdotal experiences... but thought I'd mentioned bw has always worked just fine for me in Windows 7 with no special effort. Sometimes the lobby colors are funny-lookin' but it's not too important and in-game is always fine! So, at least give it a try before deciding "it's too complicated."


Same, i have to run a registry every time before i start up BW and runs fine in W7 without any problem, the only issue is if i alt tab out, the lobby colors goes crazy
What do humans know of our pain? We have sung songs of lament since before your ancestors crawled on their bellies from the sea.
adityars
Profile Joined December 2012
2 Posts
December 04 2012 08:59 GMT
#66
On December 04 2012 15:20 freakhill wrote:
You can check out the source for
https://launchpad.net/stargus
or
http://code.google.com/p/bwta/

there are tons of running mpq (blizzard archive format) extractors


Thank you... I searched for sprites, but it never occurred to me to search for extractors :D
leveller
Profile Blog Joined April 2010
Sweden1840 Posts
December 06 2012 11:29 GMT
#67
On December 04 2012 03:46 decemberscalm wrote:
Show nested quote +
On November 29 2012 17:43 Goldfish wrote:
On November 29 2012 12:56 Franthier wrote:
On November 29 2012 11:39 freakhill wrote:
i might be repeating myself but

http://code.google.com/p/llvm-qemu/
+
https://github.com/kripken/emscripten/wiki
+
a coder with time
=
what you want

you don't need the source code
you probably don't need blizzard authorization as long as you only provide the code to use legal bw files to launch the game (but you dont provide the assets yourself)


I am not a computer expert but I beg to differ. If you don't have the source code in which the game engine was built upon, you are not going to be able to replicate a lot of the bugs and tricks you can do in game. Without those bugs and tricks, it is not SC. I remember very clearly that Chris Sigaty tried so hard with his team to emulate muta stacking in SC2, they simply cannot do it because of a different game engine.

Everything is easier said than done, people should know that.


I didn't know they tried to emulate Muta Stacking in SC2 but failed .

That is a load of BS. Adding in muta stacking to SC2 is extremely easy. Unit pathing is more of a problem for the engine.


Yeah that made me laugh out loud just now. They can make their engine do whatever they want, its just like their excuse for global play "the technology isn't here yet". Though it was in 98, and before then...
zimp
Profile Blog Joined November 2008
Hungary951 Posts
September 07 2015 23:18 GMT
#68
http://thenextweb.com/apps/2015/09/07/starcraft-now-works-in-the-browser-and-its-amazing/
agentzimp
TL+ Member
vOdToasT
Profile Blog Joined September 2010
Sweden2870 Posts
Last Edited: 2015-09-07 23:56:13
September 07 2015 23:54 GMT
#69
There was a Command & Conquer: Tiberian Dawn port that ran quite well in a browser.
Edit: It was posted. Sorry.
If it's stupid but it works, then it's not stupid* (*Or: You are stupid for losing to it, and gotta git gud)
xboi209
Profile Blog Joined June 2011
United States1173 Posts
September 08 2015 01:25 GMT
#70
On September 08 2015 08:18 zimp wrote:
http://thenextweb.com/apps/2015/09/07/starcraft-now-works-in-the-browser-and-its-amazing/

A long way to go but very interesting.
http://www.reddit.com/r/broodwar/
TelecoM
Profile Blog Joined January 2010
United States10682 Posts
September 08 2015 02:11 GMT
#71
Woah interesting, like xboi said it has a long way to go and it looks like a lot of random non SC stuff in it, but still that is amazing
AKA: TelecoM[WHITE] Protoss fighting
xboi209
Profile Blog Joined June 2011
United States1173 Posts
September 08 2015 03:40 GMT
#72
Just a note to everyone, this won't be compatible with the real StarCraft(you won't be able to play a multiplayer match with someone on the real client). The AI/pathing will be practically impossible to recreate
http://www.reddit.com/r/broodwar/
TelecoM
Profile Blog Joined January 2010
United States10682 Posts
September 08 2015 05:29 GMT
#73
Ah yea np thanks xboi.
AKA: TelecoM[WHITE] Protoss fighting
JieXian
Profile Blog Joined August 2008
Malaysia4677 Posts
Last Edited: 2015-09-08 09:27:54
September 08 2015 09:08 GMT
#74
wow wow interesting development after a few pages of negativity

Afterall day9 is part of a team that is developing a browser RTS, so it should be fundamentally possible.

very nice links! so much nostalgia! The left clicking instead of right clicking takes time geting used to. Could add a function to make the left and right clicking more like bw. Anyway I completed 2 NOD missions, and it seems similar enough to the original CnC, great job!

http://www.adityaravishankar.com/projects/games/command-and-conquer/


I appreciate the effort for this bw game but it kinda sucked in comparison

https://rawgit.com/gloomyson/StarCraft/master/index.html
Please send me a PM of any song you like that I most probably never heard of! I am looking for people to chat about writing and producing music | https://www.youtube.com/watch?v=noD-bsOcxuU |
georgir
Profile Joined May 2009
Bulgaria253 Posts
September 08 2015 09:27 GMT
#75
rawgit is bandwidth limited and gets closed when it goes over quota or something
but has a cdn which at the very least works on a separate quota (or maybe unlimited, idk)
https://cdn.rawgit.com/gloomyson/StarCraft/master/index.html

eventually the guy should get around to publishing it properly
https://github.com/gloomyson/StarCraft/issues/6

or you can clone it as your own repo :p
therockmanxx
Profile Joined July 2010
Peru1174 Posts
September 08 2015 16:05 GMT
#76
there is a game the is very similiar to the mechanics you want.
You might check it out
littlewargame.com
Tekken ProGamer
sabas123
Profile Blog Joined December 2010
Netherlands3122 Posts
September 08 2015 16:51 GMT
#77
On September 08 2015 18:08 JieXian wrote:

Afterall day9 is part of a team that is developing a browser RTS, so it should be fundamentally possible.

There is a HUGE diffrence between creating one, and porting it without having any source code.
The harder it becomes, the more you should focus on the basics.
sabas123
Profile Blog Joined December 2010
Netherlands3122 Posts
September 08 2015 16:54 GMT
#78
On December 04 2012 14:41 adityars wrote:

I just saw this discussion... I ported Command and Conquer - Tiberian Dawn to HTML5, without access to the source code...

It has a working multiplayer with websockets... ( It uses a central server like SC2 instead of a P2P model)

I handle all the game data by using lazy loading.. I only load the images for the units/level as I need them...

Most people have reported that it translates well to the web and has reasonable performance....

You can play the game here.... Play C&C HTML5...

I considered porting SC1 to HTML5 as well... I think I could port a decent version within a couple of months with my existing HTML5 RTS engine, if I had access to game sprites and images....

Unfortunately, unlike C&C, there isn't easy access to the game/image data... If you know of any source, let me know and I would be glad to give it a shot.. I love SC...




How did you port it without any source if I may ask?
The harder it becomes, the more you should focus on the basics.
JieXian
Profile Blog Joined August 2008
Malaysia4677 Posts
September 09 2015 06:51 GMT
#79
On September 09 2015 01:51 sabas123 wrote:
Show nested quote +
On September 08 2015 18:08 JieXian wrote:

Afterall day9 is part of a team that is developing a browser RTS, so it should be fundamentally possible.

There is a HUGE diffrence between creating one, and porting it without having any source code.


Yes I understand. I was referring to some of the posts stating that it's impoossible to create a browser based RTS, citing fundamental technical concerns.
Please send me a PM of any song you like that I most probably never heard of! I am looking for people to chat about writing and producing music | https://www.youtube.com/watch?v=noD-bsOcxuU |
writer22816
Profile Blog Joined September 2008
United States5775 Posts
September 09 2015 07:32 GMT
#80
nice bump, looks really cool but tbh I still don't see how we could have BW in a browser without access to the BW source code.
8/4/12 never forget, never forgive.
Prev 1 2 3 4 5 6 Next All
Please log in or register to reply.
Live Events Refresh
Map Test Tournament
11:00
TLMC #15: Group A
WardiTV971
ComeBackTV 543
IndyStarCraft 208
Rex134
3DClanTV 70
EnkiAlexander 40
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
IndyStarCraft 208
LamboSC2 139
Rex 134
ProTech76
StarCraft: Brood War
Britney 38934
Bisu 5645
Shuttle 3855
Sea 2155
Larva 1486
Mini 1347
hero 862
Light 848
GuemChi 775
Snow 637
[ Show more ]
Soulkey 579
firebathero 539
Soma 362
sorry 231
Rush 223
Mind 92
Backho 90
Sea.KH 76
Free 67
ToSsGirL 64
Aegong 55
sas.Sziky 50
ivOry 36
HiyA 33
JulyZerg 26
Hm[arnc] 16
ajuk12(nOOB) 14
NaDa 11
scan(afreeca) 11
Terrorterran 9
Dota 2
Gorgc5797
qojqva3010
Cr1tdota1191
Dendi1042
BananaSlamJamma217
PGG 144
Counter-Strike
fl0m1816
oskar94
Other Games
singsing2959
hiko921
B2W.Neo785
crisheroes505
DeMusliM373
Lowko285
Pyrionflax267
Sick159
Hui .117
Mew2King56
Organizations
Other Games
BasetradeTV45
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• poizon28 10
• intothetv
• Kozan
• sooper7s
• AfreecaTV YouTube
• Migwel
• LaughNgamezSOOP
• IndyKCrew
StarCraft: Brood War
• Azhi_Dahaki13
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 3355
• WagamamaTV435
League of Legends
• Nemesis3641
• Jankos1406
• TFBlade591
Other Games
• Shiphtur4
Upcoming Events
PiGosaur Monday
9h 39m
Map Test Tournament
20h 39m
OSC
1d 1h
MaNa vs Harstem
ByuN vs TBD
HiGhDrA vs NightPhoenix
Iba vs Ziomek
TriGGeR vs MindelVK
Lemon vs TBD
YoungYakov vs PAPI
ArT vs sebesdes
Tenacious Turtle Tussle
1d 8h
The PondCast
1d 19h
Map Test Tournament
1d 20h
OSC
2 days
Map Test Tournament
2 days
OSC
2 days
Korean StarCraft League
3 days
[ Show More ]
CranKy Ducklings
3 days
Map Test Tournament
3 days
OSC
4 days
[BSL 2025] Weekly
4 days
Safe House 2
4 days
Sparkling Tuna Cup
4 days
Map Test Tournament
4 days
OSC
4 days
IPSL
5 days
dxtr13 vs Napoleon
Doodle vs OldBoy
Liquipedia Results

Completed

BSL 20 Team Wars
Maestros of the Game
HCC Europe

Ongoing

BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
Acropolis #4 - TS2
C-Race Season 1
IPSL Winter 2025-26
WardiTV TLMC #15
EC S1
ESL Pro League S22
Frag Blocktober 2025
Urban Riga Open #1
FERJEE Rush 2025
Birch Cup 2025
DraculaN #2
LanDaLan #3
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025

Upcoming

SC4ALL: Brood War
BSL Season 21
BSL 21 Team A
RSL Revival: Season 3
Stellar Fest
SC4ALL: StarCraft II
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.