BroodWar on browser - Page 4
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nighcol
298 Posts
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adityars
2 Posts
I just saw this discussion... I ported Command and Conquer - Tiberian Dawn to HTML5, without access to the source code... It has a working multiplayer with websockets... ( It uses a central server like SC2 instead of a P2P model) I handle all the game data by using lazy loading.. I only load the images for the units/level as I need them... Most people have reported that it translates well to the web and has reasonable performance.... You can play the game here.... Play C&C HTML5... I considered porting SC1 to HTML5 as well... I think I could port a decent version within a couple of months with my existing HTML5 RTS engine, if I had access to game sprites and images.... Unfortunately, unlike C&C, there isn't easy access to the game/image data... If you know of any source, let me know and I would be glad to give it a shot.. I love SC... | ||
freakhill
Japan463 Posts
https://launchpad.net/stargus or http://code.google.com/p/bwta/ there are tons of running mpq (blizzard archive format) extractors | ||
ChApFoU
France2982 Posts
On December 04 2012 14:41 adityars wrote: I just saw this discussion... I ported Command and Conquer - Tiberian Dawn to HTML5, without access to the source code... It has a working multiplayer with websockets... ( It uses a central server like SC2 instead of a P2P model) I handle all the game data by using lazy loading.. I only load the images for the units/level as I need them... Most people have reported that it translates well to the web and has reasonable performance.... You can play the game here.... Play C&C HTML5... I considered porting SC1 to HTML5 as well... I think I could port a decent version within a couple of months with my existing HTML5 RTS engine, if I had access to game sprites and images.... Unfortunately, unlike C&C, there isn't easy access to the game/image data... If you know of any source, let me know and I would be glad to give it a shot.. I love SC... Wow, that would be SO cool. Keep up the good work ! | ||
Darksoldierr
Hungary2012 Posts
On November 28 2012 18:32 Jonoman92 wrote: I guess everyone has their own anecdotal experiences... but thought I'd mentioned bw has always worked just fine for me in Windows 7 with no special effort. Sometimes the lobby colors are funny-lookin' but it's not too important and in-game is always fine! So, at least give it a try before deciding "it's too complicated." Same, i have to run a registry every time before i start up BW and runs fine in W7 without any problem, the only issue is if i alt tab out, the lobby colors goes crazy | ||
adityars
2 Posts
On December 04 2012 15:20 freakhill wrote: You can check out the source for https://launchpad.net/stargus or http://code.google.com/p/bwta/ there are tons of running mpq (blizzard archive format) extractors Thank you... I searched for sprites, but it never occurred to me to search for extractors :D | ||
leveller
Sweden1840 Posts
On December 04 2012 03:46 decemberscalm wrote: That is a load of BS. Adding in muta stacking to SC2 is extremely easy. Unit pathing is more of a problem for the engine. Yeah that made me laugh out loud just now. They can make their engine do whatever they want, its just like their excuse for global play "the technology isn't here yet". Though it was in 98, and before then... | ||
zimp
Hungary951 Posts
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vOdToasT
Sweden2870 Posts
Edit: It was posted. Sorry. | ||
xboi209
United States1173 Posts
On September 08 2015 08:18 zimp wrote: http://thenextweb.com/apps/2015/09/07/starcraft-now-works-in-the-browser-and-its-amazing/ A long way to go but very interesting. | ||
TelecoM
United States10664 Posts
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xboi209
United States1173 Posts
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TelecoM
United States10664 Posts
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JieXian
Malaysia4677 Posts
![]() Afterall day9 is part of a team that is developing a browser RTS, so it should be fundamentally possible. very nice links! so much nostalgia! The left clicking instead of right clicking takes time geting used to. Could add a function to make the left and right clicking more like bw. Anyway I completed 2 NOD missions, and it seems similar enough to the original CnC, great job! http://www.adityaravishankar.com/projects/games/command-and-conquer/ I appreciate the effort for this bw game but it kinda sucked in comparison | ||
georgir
Bulgaria253 Posts
but has a cdn which at the very least works on a separate quota (or maybe unlimited, idk) https://cdn.rawgit.com/gloomyson/StarCraft/master/index.html eventually the guy should get around to publishing it properly https://github.com/gloomyson/StarCraft/issues/6 or you can clone it as your own repo :p | ||
therockmanxx
Peru1174 Posts
You might check it out littlewargame.com | ||
sabas123
Netherlands3122 Posts
On September 08 2015 18:08 JieXian wrote: Afterall day9 is part of a team that is developing a browser RTS, so it should be fundamentally possible. There is a HUGE diffrence between creating one, and porting it without having any source code. | ||
sabas123
Netherlands3122 Posts
On December 04 2012 14:41 adityars wrote: I just saw this discussion... I ported Command and Conquer - Tiberian Dawn to HTML5, without access to the source code... It has a working multiplayer with websockets... ( It uses a central server like SC2 instead of a P2P model) I handle all the game data by using lazy loading.. I only load the images for the units/level as I need them... Most people have reported that it translates well to the web and has reasonable performance.... You can play the game here.... Play C&C HTML5... I considered porting SC1 to HTML5 as well... I think I could port a decent version within a couple of months with my existing HTML5 RTS engine, if I had access to game sprites and images.... Unfortunately, unlike C&C, there isn't easy access to the game/image data... If you know of any source, let me know and I would be glad to give it a shot.. I love SC... How did you port it without any source if I may ask? | ||
JieXian
Malaysia4677 Posts
On September 09 2015 01:51 sabas123 wrote: There is a HUGE diffrence between creating one, and porting it without having any source code. Yes I understand. I was referring to some of the posts stating that it's impoossible to create a browser based RTS, citing fundamental technical concerns. | ||
writer22816
United States5775 Posts
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