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BroodWar on browser - Page 4

Forum Index > BW General
Post a Reply
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nighcol
Profile Joined January 2012
298 Posts
December 04 2012 00:39 GMT
#61
This seems related and pretty cool. Implementing a playable example of a C&C: Tiberian Dawn mission with "HTML5".
adityars
Profile Joined December 2012
2 Posts
December 04 2012 05:41 GMT
#62

I just saw this discussion... I ported Command and Conquer - Tiberian Dawn to HTML5, without access to the source code...

It has a working multiplayer with websockets... ( It uses a central server like SC2 instead of a P2P model)

I handle all the game data by using lazy loading.. I only load the images for the units/level as I need them...

Most people have reported that it translates well to the web and has reasonable performance....

You can play the game here.... Play C&C HTML5...

I considered porting SC1 to HTML5 as well... I think I could port a decent version within a couple of months with my existing HTML5 RTS engine, if I had access to game sprites and images....

Unfortunately, unlike C&C, there isn't easy access to the game/image data... If you know of any source, let me know and I would be glad to give it a shot.. I love SC...



freakhill
Profile Blog Joined November 2010
Japan463 Posts
December 04 2012 06:20 GMT
#63
You can check out the source for
https://launchpad.net/stargus
or
http://code.google.com/p/bwta/

there are tons of running mpq (blizzard archive format) extractors
moo ForGG, Dragon, MVP, Gumiho, DRG, PartinG, Life]0[!
ChApFoU
Profile Blog Joined July 2004
France2983 Posts
December 04 2012 06:21 GMT
#64
On December 04 2012 14:41 adityars wrote:

I just saw this discussion... I ported Command and Conquer - Tiberian Dawn to HTML5, without access to the source code...

It has a working multiplayer with websockets... ( It uses a central server like SC2 instead of a P2P model)

I handle all the game data by using lazy loading.. I only load the images for the units/level as I need them...

Most people have reported that it translates well to the web and has reasonable performance....

You can play the game here.... Play C&C HTML5...

I considered porting SC1 to HTML5 as well... I think I could port a decent version within a couple of months with my existing HTML5 RTS engine, if I had access to game sprites and images....

Unfortunately, unlike C&C, there isn't easy access to the game/image data... If you know of any source, let me know and I would be glad to give it a shot.. I love SC...





Wow, that would be SO cool. Keep up the good work !

"I honestly think that whoever invented toilet paper in a genius" Kang Min
Darksoldierr
Profile Joined May 2010
Hungary2013 Posts
Last Edited: 2012-12-04 08:31:06
December 04 2012 08:30 GMT
#65
On November 28 2012 18:32 Jonoman92 wrote:
I guess everyone has their own anecdotal experiences... but thought I'd mentioned bw has always worked just fine for me in Windows 7 with no special effort. Sometimes the lobby colors are funny-lookin' but it's not too important and in-game is always fine! So, at least give it a try before deciding "it's too complicated."


Same, i have to run a registry every time before i start up BW and runs fine in W7 without any problem, the only issue is if i alt tab out, the lobby colors goes crazy
What do humans know of our pain? We have sung songs of lament since before your ancestors crawled on their bellies from the sea.
adityars
Profile Joined December 2012
2 Posts
December 04 2012 08:59 GMT
#66
On December 04 2012 15:20 freakhill wrote:
You can check out the source for
https://launchpad.net/stargus
or
http://code.google.com/p/bwta/

there are tons of running mpq (blizzard archive format) extractors


Thank you... I searched for sprites, but it never occurred to me to search for extractors :D
leveller
Profile Blog Joined April 2010
Sweden1840 Posts
December 06 2012 11:29 GMT
#67
On December 04 2012 03:46 decemberscalm wrote:
Show nested quote +
On November 29 2012 17:43 Goldfish wrote:
On November 29 2012 12:56 Franthier wrote:
On November 29 2012 11:39 freakhill wrote:
i might be repeating myself but

http://code.google.com/p/llvm-qemu/
+
https://github.com/kripken/emscripten/wiki
+
a coder with time
=
what you want

you don't need the source code
you probably don't need blizzard authorization as long as you only provide the code to use legal bw files to launch the game (but you dont provide the assets yourself)


I am not a computer expert but I beg to differ. If you don't have the source code in which the game engine was built upon, you are not going to be able to replicate a lot of the bugs and tricks you can do in game. Without those bugs and tricks, it is not SC. I remember very clearly that Chris Sigaty tried so hard with his team to emulate muta stacking in SC2, they simply cannot do it because of a different game engine.

Everything is easier said than done, people should know that.


I didn't know they tried to emulate Muta Stacking in SC2 but failed .

That is a load of BS. Adding in muta stacking to SC2 is extremely easy. Unit pathing is more of a problem for the engine.


Yeah that made me laugh out loud just now. They can make their engine do whatever they want, its just like their excuse for global play "the technology isn't here yet". Though it was in 98, and before then...
zimp
Profile Blog Joined November 2008
Hungary959 Posts
September 07 2015 23:18 GMT
#68
http://thenextweb.com/apps/2015/09/07/starcraft-now-works-in-the-browser-and-its-amazing/
agentzimp
TL+ Member
vOdToasT
Profile Blog Joined September 2010
Sweden2870 Posts
Last Edited: 2015-09-07 23:56:13
September 07 2015 23:54 GMT
#69
There was a Command & Conquer: Tiberian Dawn port that ran quite well in a browser.
Edit: It was posted. Sorry.
If it's stupid but it works, then it's not stupid* (*Or: You are stupid for losing to it, and gotta git gud)
xboi209
Profile Blog Joined June 2011
United States1173 Posts
September 08 2015 01:25 GMT
#70
On September 08 2015 08:18 zimp wrote:
http://thenextweb.com/apps/2015/09/07/starcraft-now-works-in-the-browser-and-its-amazing/

A long way to go but very interesting.
http://www.reddit.com/r/broodwar/
TelecoM
Profile Blog Joined January 2010
United States10710 Posts
September 08 2015 02:11 GMT
#71
Woah interesting, like xboi said it has a long way to go and it looks like a lot of random non SC stuff in it, but still that is amazing
AKA: TelecoM[WHITE] Protoss fighting
xboi209
Profile Blog Joined June 2011
United States1173 Posts
September 08 2015 03:40 GMT
#72
Just a note to everyone, this won't be compatible with the real StarCraft(you won't be able to play a multiplayer match with someone on the real client). The AI/pathing will be practically impossible to recreate
http://www.reddit.com/r/broodwar/
TelecoM
Profile Blog Joined January 2010
United States10710 Posts
September 08 2015 05:29 GMT
#73
Ah yea np thanks xboi.
AKA: TelecoM[WHITE] Protoss fighting
JieXian
Profile Blog Joined August 2008
Malaysia4677 Posts
Last Edited: 2015-09-08 09:27:54
September 08 2015 09:08 GMT
#74
wow wow interesting development after a few pages of negativity

Afterall day9 is part of a team that is developing a browser RTS, so it should be fundamentally possible.

very nice links! so much nostalgia! The left clicking instead of right clicking takes time geting used to. Could add a function to make the left and right clicking more like bw. Anyway I completed 2 NOD missions, and it seems similar enough to the original CnC, great job!

http://www.adityaravishankar.com/projects/games/command-and-conquer/


I appreciate the effort for this bw game but it kinda sucked in comparison

https://rawgit.com/gloomyson/StarCraft/master/index.html
Please send me a PM of any song you like that I most probably never heard of! I am looking for people to chat about writing and producing music | https://www.youtube.com/watch?v=noD-bsOcxuU |
georgir
Profile Joined May 2009
Bulgaria253 Posts
September 08 2015 09:27 GMT
#75
rawgit is bandwidth limited and gets closed when it goes over quota or something
but has a cdn which at the very least works on a separate quota (or maybe unlimited, idk)
https://cdn.rawgit.com/gloomyson/StarCraft/master/index.html

eventually the guy should get around to publishing it properly
https://github.com/gloomyson/StarCraft/issues/6

or you can clone it as your own repo :p
therockmanxx
Profile Joined July 2010
Peru1174 Posts
September 08 2015 16:05 GMT
#76
there is a game the is very similiar to the mechanics you want.
You might check it out
littlewargame.com
Tekken ProGamer
sabas123
Profile Blog Joined December 2010
Netherlands3122 Posts
September 08 2015 16:51 GMT
#77
On September 08 2015 18:08 JieXian wrote:

Afterall day9 is part of a team that is developing a browser RTS, so it should be fundamentally possible.

There is a HUGE diffrence between creating one, and porting it without having any source code.
The harder it becomes, the more you should focus on the basics.
sabas123
Profile Blog Joined December 2010
Netherlands3122 Posts
September 08 2015 16:54 GMT
#78
On December 04 2012 14:41 adityars wrote:

I just saw this discussion... I ported Command and Conquer - Tiberian Dawn to HTML5, without access to the source code...

It has a working multiplayer with websockets... ( It uses a central server like SC2 instead of a P2P model)

I handle all the game data by using lazy loading.. I only load the images for the units/level as I need them...

Most people have reported that it translates well to the web and has reasonable performance....

You can play the game here.... Play C&C HTML5...

I considered porting SC1 to HTML5 as well... I think I could port a decent version within a couple of months with my existing HTML5 RTS engine, if I had access to game sprites and images....

Unfortunately, unlike C&C, there isn't easy access to the game/image data... If you know of any source, let me know and I would be glad to give it a shot.. I love SC...




How did you port it without any source if I may ask?
The harder it becomes, the more you should focus on the basics.
JieXian
Profile Blog Joined August 2008
Malaysia4677 Posts
September 09 2015 06:51 GMT
#79
On September 09 2015 01:51 sabas123 wrote:
Show nested quote +
On September 08 2015 18:08 JieXian wrote:

Afterall day9 is part of a team that is developing a browser RTS, so it should be fundamentally possible.

There is a HUGE diffrence between creating one, and porting it without having any source code.


Yes I understand. I was referring to some of the posts stating that it's impoossible to create a browser based RTS, citing fundamental technical concerns.
Please send me a PM of any song you like that I most probably never heard of! I am looking for people to chat about writing and producing music | https://www.youtube.com/watch?v=noD-bsOcxuU |
writer22816
Profile Blog Joined September 2008
United States5775 Posts
September 09 2015 07:32 GMT
#80
nice bump, looks really cool but tbh I still don't see how we could have BW in a browser without access to the BW source code.
8/4/12 never forget, never forgive.
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