On October 12 2015 05:05 Biolunar wrote:
Why is iCCup allowed to distribute an original version of BW then?
Why is iCCup allowed to distribute an original version of BW then?
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HUSH IT SHUTUP DELETE YOUR POST
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JieXian
Malaysia4677 Posts
On October 12 2015 05:05 Biolunar wrote: Why is iCCup allowed to distribute an original version of BW then? SSSSSSHHHHHHHHHHHHHHHHHHHHHHHHH HUSH IT SHUTUP DELETE YOUR POST | ||
Probemicro
3708 Posts
obviously Blizzard knows about torrents/illegal dls but its torrents they won't/can't really do much Like other big companies they usually close an eye since its not really affecting their overall sales and bottom line (plus piracy does help in publicity) and anyway with the exception of a 5 year old promise called LotV, Blizzard are moving towards the F2P model in their newest games so piracy becomes a non-issue. | ||
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c3rberUs
Japan11286 Posts
On October 12 2015 03:02 JieXian wrote: well all he really needs to do is to change the graphics and the terms right? This should be fun. He can just name things "ling, hydra, zeal, goon." Blizzard don't own those words. | ||
Endymion
United States3701 Posts
On October 12 2015 18:48 c3rberUs wrote: Show nested quote + On October 12 2015 03:02 JieXian wrote: well all he really needs to do is to change the graphics and the terms right? This should be fun. He can just name things "ling, hydra, zeal, goon." Blizzard don't own those words. i don't think this is legal otherwise kespa would have just done this back when they were fighting blizzard for broadcasting rights | ||
JieXian
Malaysia4677 Posts
On October 12 2015 18:58 Endymion wrote: Show nested quote + On October 12 2015 18:48 c3rberUs wrote: On October 12 2015 03:02 JieXian wrote: well all he really needs to do is to change the graphics and the terms right? This should be fun. He can just name things "ling, hydra, zeal, goon." Blizzard don't own those words. i don't think this is legal otherwise kespa would have just done this back when they were fighting blizzard for broadcasting rights or maybe kespa wasn't creative enough? :D or they didn't want to make a "phoney" version of BW and wanted the real thing because they are a serious organisation? | ||
Antisocialmunky
United States5912 Posts
Its basically what those Artillery people used to advertise their platform (though it seems like a bad vaporware version of unity at this point). | ||
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c3rberUs
Japan11286 Posts
On October 13 2015 01:23 JieXian wrote: Show nested quote + On October 12 2015 18:58 Endymion wrote: On October 12 2015 18:48 c3rberUs wrote: On October 12 2015 03:02 JieXian wrote: well all he really needs to do is to change the graphics and the terms right? This should be fun. He can just name things "ling, hydra, zeal, goon." Blizzard don't own those words. i don't think this is legal otherwise kespa would have just done this back when they were fighting blizzard for broadcasting rights or maybe kespa wasn't creative enough? :D or they didn't want to make a "phoney" version of BW and wanted the real thing because they are a serious organisation? It's probably the latter. I mean, if you were to invest millions would you go and make them play some browser game? Then again, there are those Vainglory guys on OGN going crazy on their tablets haha. | ||
Chef
10810 Posts
On October 12 2015 06:27 xboi209 wrote: Show nested quote + On October 12 2015 05:05 Biolunar wrote: Why is iCCup allowed to distribute a cracked version of BW then? They're not allowed. Interesting to think what would have happened if they had taken action against PGT or iCCup or Fish or any variant. Were the bots WGT used on official battle.net even technically allowed? Blizzard doesn't release games all that often, so I think they kind of do rely on having people play their games for years. If all these volunteer organizations hadn't done it for them, they might have had to actually fix the ladder, and I sort of believe they would have given how long they supported the Diablo 2 ladder. Though I think it would be a poorer experience with more cheaters running freely. | ||
TelecoM
United States10668 Posts
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TelecoM
United States10668 Posts
I keep hitting quote instead of edit. | ||
riotjune
United States3392 Posts
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Dumbledore
Sweden725 Posts
On October 13 2015 04:06 GGzerG wrote: I guess its b/c iCCup server is in Russia, and Blizzard won't be able to bring Vladimir Putin to court. XD ...It's not Vladimir Putin operating iCCup... | ||
Dumbledore
Sweden725 Posts
On December 02 2012 02:55 peacenl wrote: As a programmer of a few network games I can tell you that it's most likely too server intensive (latency would be terrible when you use website URL calls instead of plain optimized network packets). The problem is that strategy games require you to poll every time and await a result (a few times a second preferably). While 3D shooters poll the same way, they can skip a few poll iterations of the networked game loop because it will catch up in the end (and retrace the missing steps) and usually not influence the game outcome. With strategy games this is very different, the information send from one to another can not be lost or ignored, because it might change the outcome of the game for one player. Luckily there are some languages that can exert more control over this, so by using such languages it could be possible, but it's very time consuming even if you manage to get the source code. You're not a good programmer if you think you can't achieve low latency socket connections from a browser. | ||
Probemicro
3708 Posts
and blizzard are going after WoW private servers, bigger fish to fry (that won't amount to much as usual) | ||
nighcol
298 Posts
On October 13 2015 09:01 Dumbledore wrote: You're not a good programmer if you think you can't achieve low latency socket connections from a browser. Coincidentally the browser RTS Day9 is involved in, Atlas, listed this as one of the reasons they're now offering a native client and might not even ship the game as playable in the browser. I don't think they're using website URL calls though but apparently it can still be an issue. | ||
Endymion
United States3701 Posts
On October 13 2015 02:04 Antisocialmunky wrote: A Broodwar HTML5/JS thing is nice but why not just make a new rts that is a spiritual successor? Its basically what those Artillery people used to advertise their platform (though it seems like a bad vaporware version of unity at this point). hey, i'm all for a spiritual successor too.. an rts that rewards both skill and composure under high apm. with regards to Artillery, last i heard it was a 3v3 moba rts TCG mashup On October 13 2015 04:06 GGzerG wrote: I guess its b/c iCCup server is in Russia, and Blizzard won't be able to bring Vladimir Putin to court. XD i laughed very hard at this lol | ||
JieXian
Malaysia4677 Posts
On October 13 2015 04:06 GGzerG wrote: I guess its b/c iCCup server is in Russia, and Blizzard won't be able to bring Vladimir Putin to court. XD Now we know where Ryuta, the guy who developed the browser version of BW went wrong :D | ||
NewSunshine
United States5938 Posts
On October 13 2015 22:38 nighcol wrote: Show nested quote + On October 13 2015 09:01 Dumbledore wrote: You're not a good programmer if you think you can't achieve low latency socket connections from a browser. Coincidentally the browser RTS Day9 is involved in, Atlas, listed this as one of the reasons they're now offering a native client and might not even ship the game as playable in the browser. I don't think they're using website URL calls though but apparently it can still be an issue. I don't recall all the specifics, but the man himself said it will still certainly run in-browser, in addition to having a native client, whatever that entails. Whether or not it ships as a browser game, the reason won't be because it wasn't possible. | ||
nighcol
298 Posts
On October 14 2015 07:14 NewSunshine wrote: I don't recall all the specifics, but the man himself said it will still certainly run in-browser, in addition to having a native client, whatever that entails. Whether or not it ships as a browser game, the reason won't be because it wasn't possible. Quoting an engineer from Artillery: We may decide not to allow play in the browser when the game launches, if we think that the browser experience won't do justice to the game, or if the presence of a browser player in a game negatively impacts that game for other players, due to longer load times, lag, etc. Don't want to split hairs about what something being possible means but sounds like there certainly are challenges involved in making it work at a pleasing level at this point. | ||
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