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BroodWar on browser - Page 2

Forum Index > BW General
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Kibibit
Profile Blog Joined July 2009
United States1551 Posts
November 28 2012 19:36 GMT
#21
On November 29 2012 03:40 frogmelter wrote:
Show nested quote +
On November 29 2012 03:01 sluggaslamoo wrote:
Impossible.

The logistics of transferring more than 100MB of spritesheets every time you load the game would make it unviable.

Performance is no problem at all. Running it in a browser or not makes no difference, you can run full 3d games in a browser no problem, the issue is transferring all that data (which is why most big games don't run in a browser), you may as well make it an installable game.


I'm curious to why transferring 100 mb every time you run the game would make it impossible, instead of inconvenient.

And I'm curious as to how performance would be no problem at all. Performance would only be no problem if the code was modified specifically for browser usage. Outside of that, not a single version of windows emulation has been able to emulate it without latency issues.
R.I.P. 우정호 || Do probes dream of psionic sheep?
DarkNetHunter
Profile Joined October 2012
1224 Posts
November 28 2012 19:59 GMT
#22
Would it be something like this?

Learn from the mistakes of others. You can't live long enough to make them all yourself.
asiantraceur
Profile Joined April 2012
United States94 Posts
November 28 2012 21:00 GMT
#23
So, what would need to be done to get this in a browser?
-Blizzards permission
-coder(s) with spare time
-source code
Anything else?
SC:BW
MadJack
Profile Blog Joined March 2010
Peru357 Posts
November 28 2012 22:23 GMT
#24
Im just talking/wondering about the possiblity of making it, not about if it would be legal.
이제동 화이팅! / http://www.youtube.com/watch?v=26jjD3ro-Xk /
zhurai
Profile Blog Joined September 2010
United States5660 Posts
November 28 2012 23:37 GMT
#25
On November 29 2012 06:00 asiantraceur wrote:
So, what would need to be done to get this in a browser?
-Blizzards permission
-coder(s) with spare time
-source code
Anything else?

- either coders with spare time or the people managing the project has a shit ton of money

and don't think you'll get past #1 easily at all
Twitter: @zhurai | Site: http://zhurai.com
xboi209
Profile Blog Joined June 2011
United States1173 Posts
November 29 2012 00:03 GMT
#26
If anyone is gonna start making BW in a web browser with html5 and javascript, pm me :O
http://www.reddit.com/r/broodwar/
AnomalySC2
Profile Joined August 2012
United States2073 Posts
Last Edited: 2012-11-29 00:07:38
November 29 2012 00:06 GMT
#27
How awesome would it be if Blizz made a Browser version of BW (like Quake Live) and implemented a ladder system like they have for SC2. Also, I think it would be great if they released Diablo 2 for ios but now with an AH/RMAH. Yes I know some people hate the AH, but I feel it adds legs to the game. Similar to how a ladder system increases long term potential for competitive games, if you will.
Anomarad
Profile Joined June 2010
Canada565 Posts
November 29 2012 02:07 GMT
#28
On November 29 2012 09:06 AnomalySC2 wrote:
How awesome would it be if Blizz made a Browser version of BW (like Quake Live) and implemented a ladder system like they have for SC2. Also, I think it would be great if they released Diablo 2 for ios but now with an AH/RMAH. Yes I know some people hate the AH, but I feel it adds legs to the game. Similar to how a ladder system increases long term potential for competitive games, if you will.


It would definitely increase the player base and be awesome... too bad blizzard won't make it or let anyone make it. They care too much about squeezing the most out of their current flagship titles.
freakhill
Profile Blog Joined November 2010
Japan463 Posts
November 29 2012 02:39 GMT
#29
i might be repeating myself but

http://code.google.com/p/llvm-qemu/
+
https://github.com/kripken/emscripten/wiki
+
a coder with time
=
what you want

you don't need the source code
you probably don't need blizzard authorization as long as you only provide the code to use legal bw files to launch the game (but you dont provide the assets yourself)
moo ForGG, Dragon, MVP, Gumiho, DRG, PartinG, Life]0[!
lol_Robot
Profile Joined November 2011
United States66 Posts
November 29 2012 03:17 GMT
#30
No problems running BW on 64-bit Win 7 here. My monitor is big enough that I just run it windowed and confine the cursor; easy peasy.
bzzzzzt. CTL: Team Guns 'n' Roaches
Franthier
Profile Joined November 2012
China64 Posts
Last Edited: 2012-11-29 03:58:29
November 29 2012 03:56 GMT
#31
On November 29 2012 11:39 freakhill wrote:
i might be repeating myself but

http://code.google.com/p/llvm-qemu/
+
https://github.com/kripken/emscripten/wiki
+
a coder with time
=
what you want

you don't need the source code
you probably don't need blizzard authorization as long as you only provide the code to use legal bw files to launch the game (but you dont provide the assets yourself)


I am not a computer expert but I beg to differ. If you don't have the source code in which the game engine was built upon, you are not going to be able to replicate a lot of the bugs and tricks you can do in game. Without those bugs and tricks, it is not SC. I remember very clearly that Chris Sigaty tried so hard with his team to emulate muta stacking in SC2, they simply cannot do it because of a different game engine.

Everything is easier said than done, people should know that.
freakhill
Profile Blog Joined November 2010
Japan463 Posts
November 29 2012 04:10 GMT
#32
On November 29 2012 12:56 Franthier wrote:
Show nested quote +
On November 29 2012 11:39 freakhill wrote:
i might be repeating myself but

http://code.google.com/p/llvm-qemu/
+
https://github.com/kripken/emscripten/wiki
+
a coder with time
=
what you want

you don't need the source code
you probably don't need blizzard authorization as long as you only provide the code to use legal bw files to launch the game (but you dont provide the assets yourself)


I am not a computer expert but I beg to differ. If you don't have the source code in which the game engine was built upon, you are not going to be able to replicate a lot of the bugs and tricks you can do in game. Without those bugs and tricks, it is not SC. I remember very clearly that Chris Sigaty tried so hard with his team to emulate muta stacking in SC2, they simply cannot do it because of a different game engine.

Everything is easier said than done, people should know that.


did you click on the links?
moo ForGG, Dragon, MVP, Gumiho, DRG, PartinG, Life]0[!
tec27
Profile Blog Joined June 2004
United States3710 Posts
Last Edited: 2012-11-29 04:59:21
November 29 2012 04:57 GMT
#33
On November 29 2012 13:10 freakhill wrote:
Show nested quote +
On November 29 2012 12:56 Franthier wrote:
On November 29 2012 11:39 freakhill wrote:
i might be repeating myself but

http://code.google.com/p/llvm-qemu/
+
https://github.com/kripken/emscripten/wiki
+
a coder with time
=
what you want

you don't need the source code
you probably don't need blizzard authorization as long as you only provide the code to use legal bw files to launch the game (but you dont provide the assets yourself)


I am not a computer expert but I beg to differ. If you don't have the source code in which the game engine was built upon, you are not going to be able to replicate a lot of the bugs and tricks you can do in game. Without those bugs and tricks, it is not SC. I remember very clearly that Chris Sigaty tried so hard with his team to emulate muta stacking in SC2, they simply cannot do it because of a different game engine.

Everything is easier said than done, people should know that.


did you click on the links?

The links you keep giving only get you halfway there, at best. There's tons of code in the game that simply does not port to a browser, like the network and graphics stuff. And since BW was coded kind of badly, there's not a whole lot of abstraction and thus they enter tons of parts of the code. Not to mention the fact that it'd be almost guaranteed illegal to distribute a copyrighted binary that was programmatically translated to javascript, regardless of whether or not you include the assets.

So now we're talking about someone needing to write a way to programmatically translate specific parts of the code to javascript that compensates for the fact that its in a browser and combine it with the emscripten parts, then distribute *that* program to anyone that actually wants to use the thing. Those people would then have to run it on a legal copy of BW to get the actual browser code, at which time there's no point in having it run in a browser any more.

Clean-room reverse engineering would be the only way to do this without guaranteed legal consequences, and good luck finding 2+ people with enough time and dedication to clean-room RE the entirety of BW.
Can you jam with the console cowboys in cyberspace?
freakhill
Profile Blog Joined November 2010
Japan463 Posts
Last Edited: 2012-11-29 05:46:51
November 29 2012 05:14 GMT
#34
On November 29 2012 13:57 tec27 wrote:
Show nested quote +
On November 29 2012 13:10 freakhill wrote:
On November 29 2012 12:56 Franthier wrote:
On November 29 2012 11:39 freakhill wrote:
i might be repeating myself but

http://code.google.com/p/llvm-qemu/
+
https://github.com/kripken/emscripten/wiki
+
a coder with time
=
what you want

you don't need the source code
you probably don't need blizzard authorization as long as you only provide the code to use legal bw files to launch the game (but you dont provide the assets yourself)


I am not a computer expert but I beg to differ. If you don't have the source code in which the game engine was built upon, you are not going to be able to replicate a lot of the bugs and tricks you can do in game. Without those bugs and tricks, it is not SC. I remember very clearly that Chris Sigaty tried so hard with his team to emulate muta stacking in SC2, they simply cannot do it because of a different game engine.

Everything is easier said than done, people should know that.


did you click on the links?

The links you keep giving only get you halfway there, at best. There's tons of code in the game that simply does not port to a browser, like the network and graphics stuff. And since BW was coded kind of badly, there's not a whole lot of abstraction and thus they enter tons of parts of the code. Not to mention the fact that it'd be almost guaranteed illegal to distribute a copyrighted binary that was programmatically translated to javascript, regardless of whether or not you include the assets.

So now we're talking about someone needing to write a way to programmatically translate specific parts of the code to javascript that compensates for the fact that its in a browser and combine it with the emscripten parts, then distribute *that* program to anyone that actually wants to use the thing. Those people would then have to run it on a legal copy of BW to get the actual browser code, at which time there's no point in having it run in a browser any more.

Clean-room reverse engineering would be the only way to do this without guaranteed legal consequences, and good luck finding 2+ people with enough time and dedication to clean-room RE the entirety of BW.


this has already been done on a smaller scale. this is certainly not an easy task but it is probably a lot more technically feasible than people think. The assets can be located on a random server in china or on your personal dropbox.

Legally, this is almost certainly against the EULA
-- (from sc2 eula)
2.A In whole or in part, copy or reproduce (except as provided herein),translate, reverse engineer, derive source code from, modify, disassemble, decompile, or create derivative works based on the Game;
--
about C&Ds, knowing about ICCUP, Fish, bwapi etc. there is a chance they let it slide.

Personally I do not play BW and I am too busy so I won't start that.

EDIT:
clean room a sufficiently close enough version of BW gameplay-wise shouldn't be that hard nowadays since you don't have to care about performance at all (replicating all the bugs might be painstakingly hard though).
you can throw away solo mode (and the tons of stuff necessary for campaign scenari), battle.net, the customs, and everything except the actual game 1vs1 (and you could add a true observer mode).
however you wont be able to use the assets anyway and without a dedicated graphic team you'll get a shitty looking game!
moo ForGG, Dragon, MVP, Gumiho, DRG, PartinG, Life]0[!
tec27
Profile Blog Joined June 2004
United States3710 Posts
November 29 2012 05:48 GMT
#35
On November 29 2012 14:14 freakhill wrote:
Show nested quote +
On November 29 2012 13:57 tec27 wrote:
On November 29 2012 13:10 freakhill wrote:
On November 29 2012 12:56 Franthier wrote:
On November 29 2012 11:39 freakhill wrote:
i might be repeating myself but

http://code.google.com/p/llvm-qemu/
+
https://github.com/kripken/emscripten/wiki
+
a coder with time
=
what you want

you don't need the source code
you probably don't need blizzard authorization as long as you only provide the code to use legal bw files to launch the game (but you dont provide the assets yourself)


I am not a computer expert but I beg to differ. If you don't have the source code in which the game engine was built upon, you are not going to be able to replicate a lot of the bugs and tricks you can do in game. Without those bugs and tricks, it is not SC. I remember very clearly that Chris Sigaty tried so hard with his team to emulate muta stacking in SC2, they simply cannot do it because of a different game engine.

Everything is easier said than done, people should know that.


did you click on the links?

The links you keep giving only get you halfway there, at best. There's tons of code in the game that simply does not port to a browser, like the network and graphics stuff. And since BW was coded kind of badly, there's not a whole lot of abstraction and thus they enter tons of parts of the code. Not to mention the fact that it'd be almost guaranteed illegal to distribute a copyrighted binary that was programmatically translated to javascript, regardless of whether or not you include the assets.

So now we're talking about someone needing to write a way to programmatically translate specific parts of the code to javascript that compensates for the fact that its in a browser and combine it with the emscripten parts, then distribute *that* program to anyone that actually wants to use the thing. Those people would then have to run it on a legal copy of BW to get the actual browser code, at which time there's no point in having it run in a browser any more.

Clean-room reverse engineering would be the only way to do this without guaranteed legal consequences, and good luck finding 2+ people with enough time and dedication to clean-room RE the entirety of BW.


this has already been done on a smaller scale. this is certainly not an easy task but it is probably a lot more technically feasible than people think. The assets can be located on a random server in china or on your personal dropbox.

Legally, this is almost certainly against the EULA
-- (from sc2 eula)
2.A In whole or in part, copy or reproduce (except as provided herein),translate, reverse engineer, derive source code from, modify, disassemble, decompile, or create derivative works based on the Game;
--
about C&Ds, knowing about ICCUP, Fish, bwapi etc. there is a chance they let it slide.

Personally I do not play BW and I am too busy so I won't start that.

EDIT:
clean room a sufficiently close enough version of BW gameplay-wise shouldn't be that hard nowadays since you don't have to care about performance at all (replicating all the bugs might be painstakingly hard though).
you can throw away solo mode (and the tons of stuff necessary for campaign scenari), battle.net and everything except the actual game.
however you wont be able to use the assets anyway and without a dedicated graphic team you'll get a shitty looking game!

You don't even have to bother looking at the EULA (BW has a different EULA than SC2 btw ), its a DMCA restriction. ICCup and Fish run on PvPGN, which is the second coming of bnetd. You may not be familiar with bnetd, but it was sued into the ground by Blizzard for violating the DMCA. PvPGN remedied this by only reversing network packets to construct the server (a variant of clean room techniques), and by basing themselves in countries not as friendly with US law.

Trust me, I am intimately familiar with the internals of BW. I have a very good idea of what would need to be rewritten, and its not the least bit simple or straightforward. The removal of single player also doesn't really save you a whole lot of effort, and if you want to support UMS maps it saves you basically nothing at all.
Can you jam with the console cowboys in cyberspace?
idkfa
Profile Joined October 2011
United States77 Posts
November 29 2012 06:00 GMT
#36
Does the color problem necessarily have to be a problem? I downloaded SCBW from my account on battle.net (added the key from my CD, so it was free), and encountered no problems whatsoever - color or otherwise.
If you use "literally" as a form of hyperbole, you will literally DIE! (Eventually.)
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
November 29 2012 06:42 GMT
#37
I played this primitive browser-based port of Warcraft 2 that was done in Flash. It's really simplified, but hey, it's still Warcraft.

http://necromanthus.com/Games/Flash/warcraft.html
ㅇㅅㅌㅅ
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
November 29 2012 06:50 GMT
#38
I just found this:

http://www.classicdosgames.com/online/war1demo.html

http://www.classicdosgames.com/online/war2demo.html

The demos for Warcraft 1 and 2 done in browser.

The site also has a page for Starcraft, but there is no in-browser game available for it.
http://www.classicdosgames.com/game/StarCraft.html
ㅇㅅㅌㅅ
Goldfish
Profile Blog Joined August 2010
2230 Posts
November 29 2012 08:43 GMT
#39
On November 29 2012 12:56 Franthier wrote:
Show nested quote +
On November 29 2012 11:39 freakhill wrote:
i might be repeating myself but

http://code.google.com/p/llvm-qemu/
+
https://github.com/kripken/emscripten/wiki
+
a coder with time
=
what you want

you don't need the source code
you probably don't need blizzard authorization as long as you only provide the code to use legal bw files to launch the game (but you dont provide the assets yourself)


I am not a computer expert but I beg to differ. If you don't have the source code in which the game engine was built upon, you are not going to be able to replicate a lot of the bugs and tricks you can do in game. Without those bugs and tricks, it is not SC. I remember very clearly that Chris Sigaty tried so hard with his team to emulate muta stacking in SC2, they simply cannot do it because of a different game engine.

Everything is easier said than done, people should know that.


I didn't know they tried to emulate Muta Stacking in SC2 but failed .
https://connect.microsoft.com/WindowsServerFeedback/feedback/details/741495/biggest-explorer-annoyance-automatic-sorting-windows-7-server-2008-r2-and-vista#details Allow Disable Auto Arrange in Windows 7+
TWIX_Heaven
Profile Joined June 2010
Denmark169 Posts
November 29 2012 09:14 GMT
#40
It is perfectly doable!

The biggest issue here lies in the fact that no one has access to/permission to the original source code. Backwards engineering SCBW is perfectly doable, but then even after that porting all that to JS/AS/HTML5, optimizing it, organizing it would take even a team of full-time employees anywhere between a few months to a year. and then it would be shut down by Blizzard.

I think it either has to be done by Blizzard, or someone has to make a clone, building everything from ground up. Means better optimization from the beginning and cutting all but the most necessary features.

But getting SWBW 1:1 in browser will never happen from community effort. I mean sure it might, but i don't think it would last, and that prospect is pretty heart-breaking to most devs.

But then again getting something VERY close (1:A clone) is "just" a lot of work and time. And that would in the end be doable - just very time consuming.
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