• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 06:48
CET 12:48
KST 20:48
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT12Behind the Blue - Team Liquid History Book16Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
Weekly Cups (Feb 9-15): herO doubles up2ACS replaced by "ASL Season Open" - Starts 21/0224LiuLi Cup: 2025 Grand Finals (Feb 10-16)46Weekly Cups (Feb 2-8): Classic, Solar, MaxPax win2Nexon's StarCraft game could be FPS, led by UMS maker15
StarCraft 2
General
ByuL: The Forgotten Master of ZvT How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? Weekly Cups (Feb 9-15): herO doubles up SpeCial on The Tasteless Podcast Nexon's StarCraft game could be FPS, led by UMS maker
Tourneys
PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) LiuLi Cup: 2025 Grand Finals (Feb 10-16) Master Swan Open (Global Bronze-Master 2) WardiTV Team League Season 10 $5,000 WardiTV Winter Championship 2026
Strategy
Custom Maps
Map Editor closed ? [A] Starcraft Sound Mod
External Content
Mutation # 513 Attrition Warfare The PondCast: SC2 News & Results Mutation # 512 Overclocked Mutation # 511 Temple of Rebirth
Brood War
General
TvZ is the most complete match up Gypsy to Korea Ladder maps - how we can make blizz update them? Brood War inspired Terran vs Zerg cinematic – feed Which units you wish saw more use in the game?
Tourneys
Escore Tournament StarCraft Season 1 [Megathread] Daily Proleagues Small VOD Thread 2.0 KCM Race Survival 2026 Season 1
Strategy
Simple Questions, Simple Answers Fighting Spirit mining rates Zealot bombing is no longer popular? Current Meta
Other Games
General Games
ZeroSpace Megathread Diablo 2 thread Nintendo Switch Thread Path of Exile Battle Aces/David Kim RTS Megathread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Ask and answer stupid questions here! Things Aren’t Peaceful in Palestine European Politico-economics QA Mega-thread
Fan Clubs
The IdrA Fan Club The herO Fan Club!
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
The Search For Meaning in Vi…
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2298 users

[Interview] Bigfile MSL 2010 Grand Final Winner! - Page 9

Forum Index > BW General
Post a Reply
Prev 1 7 8 9 All
JohannesH
Profile Joined September 2009
Finland1364 Posts
August 30 2010 12:14 GMT
#161
On August 30 2010 15:38 SkyTheUnknown wrote:
imho 150k dollars is not that much for being one of the two greatest active bw players in korea.
a good sc2 player could be able to earn more...

That's not his salary that's tournament winnings only
If you have to ask, you don't know.
Kazius
Profile Blog Joined August 2009
Israel1456 Posts
August 30 2010 14:35 GMT
#162
On August 30 2010 21:14 JohannesH wrote:
Show nested quote +
On August 30 2010 15:38 SkyTheUnknown wrote:
imho 150k dollars is not that much for being one of the two greatest active bw players in korea.
a good sc2 player could be able to earn more...

That's not his salary that's tournament winnings only

That's the prize for just this tournament. He'll get more later on.
Friendship is like peeing yourself. Anyone can see it, but only you get that warm feeling.
BloodDrunK
Profile Blog Joined August 2009
Bangladesh2767 Posts
August 30 2010 14:39 GMT
#163
On August 30 2010 23:35 Kazius wrote:
Show nested quote +
On August 30 2010 21:14 JohannesH wrote:
On August 30 2010 15:38 SkyTheUnknown wrote:
imho 150k dollars is not that much for being one of the two greatest active bw players in korea.
a good sc2 player could be able to earn more...

That's not his salary that's tournament winnings only

That's the prize for just this tournament. He'll get more later on.

it's still more money than i'll ever earn in my life.
You have the power to create your own destiny.
SubtleArt
Profile Blog Joined January 2010
2710 Posts
Last Edited: 2010-08-30 15:11:56
August 30 2010 15:09 GMT
#164
On August 30 2010 19:50 crazeh wrote:
Show nested quote +
On August 30 2010 15:46 0mgVitaminE wrote:
On August 30 2010 11:20 crazeh wrote:
The maps being imbalanced are not to blame, it's Jaedong's strategies. TvZ is only imbalanced when you play exactly how Jaedong did in games 1,2 and 5. Winning in the mid or late game is no problem for zerg as long as they are constantly pressuring the Terran the entire time. Letting the Terran 14cc and build up while the zerg tries to build up their own army is not how zerg should be played. Zerg has to be aggressive. Jaedong probably doesn't realize this because most Terran don't play like Flash and JD's raw skill advantage allows him to beat other Terrans playing passively.

Claiming that a zerg can't beat Flash and that TvZ has been completely explored is ridiculous. It's all mind games between Flash and Jaedong and Flash can read JD like a book...Uncontested 14cc 6 out of 8 games...winning all of them and losing the only two times he didn't. If Effort was in the finals he more than likely would have rushed the blind 14cc in game 5 and won the MSL which is the same way he won his OSL

Ya, I doubt Jaedong knows zerg very well.

sorry...I meant against Flash's 14cc build specifically.


You're vastly oversimplifying it. It's hard to predict if some1s going 14CC, and I'm sure for many of the games this final jaedong was thinking "he'll expect me to think he's gonna 14CC, so if i pool first he'll rax expand".

The problem is there's way less risk involved from the Terran. If terran 14CCs, the only thing the zerg can do to end up ahead or stop it is go pool first (3 hatch before pool is still behind in economy vs 14CC). On maps like Odd Eye where terran can make a lingtight wall in their natural even 12 pool often arrives too late to stop the wall from being completed (if terran cuts and scv to get his 3rd depot up really quickly then you're usually less than 100 hp away from completing when lings for a 12 pool arrives). The problem with going ling first though is that it leaves you way behind vs any rax first openings (like 1 rax expo), which terrans do 90% of the time.

As you can see there are way less risks involved for Terran.
If terran goes 14CC, he only loses to pool first openings, which isn't a problem because zergs 12hatch over 90% of the time in TvZ.
If terran goes 1 rax expand he's almost 100% guarenteed to at least end up on par, if not ahead, of the zerg (3 hatch before pool is almost the equivalent of going rax CC without building a first marine).

If Zerg goes 12hatch, he either goes even with terran (1 rax expand), or outright loses (14CC)
If Zerg goes pool first, he either beats a 14CC, or he's way behind vs 1 rax expand, which terran does 90% of the time.
If zerg goes 3 hatch before pool, he's slightly ahead of terran's 1 rax, and slightly behind Terran's 14CC, at the risk of outright losing to a bunker rush.

Your "Jaedong's safe play vs Flash was read like a book, its his fault for not pressuring terran" is a ridiculous oversimplification. Sure, in retrospect we see flash had the balls to 14CC so much, but in an actual series of such importance its a way harder choice, especially since prior to the finals flash has very very very very rarely 14CCed a zerg this year (other than that 1 game vs effort on fighting spirit i think, but im not sure) save the last MSL finals (1 full season ago) and the OSL finals (where it completely and utterly backfired on him)
Morrow on ZvP: "I'm not very confident in general vs Protoss because of the imbalance (Yes its imbalanced, get over it)."
Smix *
Profile Blog Joined January 2009
United States4549 Posts
August 30 2010 15:22 GMT
#165
On August 30 2010 23:35 Kazius wrote:
Show nested quote +
On August 30 2010 21:14 JohannesH wrote:
On August 30 2010 15:38 SkyTheUnknown wrote:
imho 150k dollars is not that much for being one of the two greatest active bw players in korea.
a good sc2 player could be able to earn more...

That's not his salary that's tournament winnings only

That's the prize for just this tournament. He'll get more later on.


Actually it's his tournament winnings - from this tournament he got 50,000,000 won.
TranslatorBe an Optimist Prime, Not a Negatron // twitter @smixity
Xiphos
Profile Blog Joined July 2009
Canada7507 Posts
August 30 2010 15:28 GMT
#166
Ugh, I want to see Flash vs Effort in a final again. It seems that Effort is JulyZerg to Flash's Oov.
2014 - ᕙ( •̀ل͜•́) ϡ Raise your bows brood warriors! ᕙ( •̀ل͜•́) ϡ
Chairman Ray
Profile Blog Joined December 2009
United States11903 Posts
August 30 2010 20:12 GMT
#167
ty for the interview! sad that jd lost =(
Plaaguu
Profile Joined April 2009
United States406 Posts
August 30 2010 20:19 GMT
#168
Ty for the interview! Go flash!
Mumei
Profile Blog Joined August 2010
United States257 Posts
August 30 2010 21:07 GMT
#169
On August 31 2010 00:09 SubtleArt wrote:You're vastly oversimplifying it. It's hard to predict if some1s going 14CC, and I'm sure for many of the games this final jaedong was thinking "he'll expect me to think he's gonna 14CC, so if i pool first he'll rax expand".

The problem is there's way less risk involved from the Terran. If terran 14CCs, the only thing the zerg can do to end up ahead or stop it is go pool first (3 hatch before pool is still behind in economy vs 14CC). On maps like Odd Eye where terran can make a lingtight wall in their natural even 12 pool often arrives too late to stop the wall from being completed (if terran cuts and scv to get his 3rd depot up really quickly then you're usually less than 100 hp away from completing when lings for a 12 pool arrives). The problem with going ling first though is that it leaves you way behind vs any rax first openings (like 1 rax expo), which terrans do 90% of the time.

As you can see there are way less risks involved for Terran.
If terran goes 14CC, he only loses to pool first openings, which isn't a problem because zergs 12hatch over 90% of the time in TvZ.
If terran goes 1 rax expand he's almost 100% guarenteed to at least end up on par, if not ahead, of the zerg (3 hatch before pool is almost the equivalent of going rax CC without building a first marine).

If Zerg goes 12hatch, he either goes even with terran (1 rax expand), or outright loses (14CC)
If Zerg goes pool first, he either beats a 14CC, or he's way behind vs 1 rax expand, which terran does 90% of the time.
If zerg goes 3 hatch before pool, he's slightly ahead of terran's 1 rax, and slightly behind Terran's 14CC, at the risk of outright losing to a bunker rush.

Your "Jaedong's safe play vs Flash was read like a book, its his fault for not pressuring terran" is a ridiculous oversimplification. Sure, in retrospect we see flash had the balls to 14CC so much, but in an actual series of such importance its a way harder choice, especially since prior to the finals flash has very very very very rarely 14CCed a zerg this year (other than that 1 game vs effort on fighting spirit i think, but im not sure) save the last MSL finals (1 full season ago) and the OSL finals (where it completely and utterly backfired on him)


So, how do Zerg players usually deal with this?
SubtleArt
Profile Blog Joined January 2010
2710 Posts
August 31 2010 00:37 GMT
#170
On August 31 2010 06:07 Mumei wrote:
Show nested quote +
On August 31 2010 00:09 SubtleArt wrote:You're vastly oversimplifying it. It's hard to predict if some1s going 14CC, and I'm sure for many of the games this final jaedong was thinking "he'll expect me to think he's gonna 14CC, so if i pool first he'll rax expand".

The problem is there's way less risk involved from the Terran. If terran 14CCs, the only thing the zerg can do to end up ahead or stop it is go pool first (3 hatch before pool is still behind in economy vs 14CC). On maps like Odd Eye where terran can make a lingtight wall in their natural even 12 pool often arrives too late to stop the wall from being completed (if terran cuts and scv to get his 3rd depot up really quickly then you're usually less than 100 hp away from completing when lings for a 12 pool arrives). The problem with going ling first though is that it leaves you way behind vs any rax first openings (like 1 rax expo), which terrans do 90% of the time.

As you can see there are way less risks involved for Terran.
If terran goes 14CC, he only loses to pool first openings, which isn't a problem because zergs 12hatch over 90% of the time in TvZ.
If terran goes 1 rax expand he's almost 100% guarenteed to at least end up on par, if not ahead, of the zerg (3 hatch before pool is almost the equivalent of going rax CC without building a first marine).

If Zerg goes 12hatch, he either goes even with terran (1 rax expand), or outright loses (14CC)
If Zerg goes pool first, he either beats a 14CC, or he's way behind vs 1 rax expand, which terran does 90% of the time.
If zerg goes 3 hatch before pool, he's slightly ahead of terran's 1 rax, and slightly behind Terran's 14CC, at the risk of outright losing to a bunker rush.

Your "Jaedong's safe play vs Flash was read like a book, its his fault for not pressuring terran" is a ridiculous oversimplification. Sure, in retrospect we see flash had the balls to 14CC so much, but in an actual series of such importance its a way harder choice, especially since prior to the finals flash has very very very very rarely 14CCed a zerg this year (other than that 1 game vs effort on fighting spirit i think, but im not sure) save the last MSL finals (1 full season ago) and the OSL finals (where it completely and utterly backfired on him)


So, how do Zerg players usually deal with this?


It's really hard to deal with, and its kinda unfair, which is my point.
In most matches though if you get a reputation for 14CC you're gonna get ling rushed a lot. Kinda like how Stork used to have a reputation for 12 Nex in PvT, and it led to him being bunker rushed and BBSed a lot. Flash wisely used in only on the most important stage though, effectively taking his opponent off guard. Not really sure what Jaedong could have done, because flash is equally comfortable cheesing .
Morrow on ZvP: "I'm not very confident in general vs Protoss because of the imbalance (Yes its imbalanced, get over it)."
Sanguinarius
Profile Joined January 2010
United States3427 Posts
August 31 2010 00:42 GMT
#171
Thanks.
Your strength is just an accident arising from the weakness of others -Heart of Darkness
Mumei
Profile Blog Joined August 2010
United States257 Posts
August 31 2010 05:30 GMT
#172
On August 31 2010 09:37 SubtleArt wrote:It's really hard to deal with, and its kinda unfair, which is my point.
In most matches though if you get a reputation for 14CC you're gonna get ling rushed a lot. Kinda like how Stork used to have a reputation for 12 Nex in PvT, and it led to him being bunker rushed and BBSed a lot. Flash wisely used in only on the most important stage though, effectively taking his opponent off guard. Not really sure what Jaedong could have done, because flash is equally comfortable cheesing .


I thought so, but I didn't want to over-interpret what you were saying.

0mgVitaminE mentioned in his post that, "Winning in the mid or late game is no problem for zerg as long as they are constantly pressuring the Terran the entire time." And I think he's right - Zergs that are able to pressure the Terran successfully in the early game seem to have pretty good odds on winning later. I just have trouble seeing what Jaedong could have done differently in Game 1 with regards to harass, assuming he didn't make the blind guess correctly. Muta harass was easily shut down, because of how well Flash prepared for it. And I don't see how Jaedong could have realistically expected to assault the wall at the natural without seeing the same result as in Game 3 of the previous MSL. So, given that, it seemed like once Flash had the 14CC up and running and the wall ready, there wasn't much Jaedong could do to actually pressure Flash or hurt his economy.

That said, could Jaedong not have scouted with his drone in order to not be just guessing in a sort of a "Rock-Paper-Scissors"? Flash, naturally, scouts with his SCV to see what Jaedong is doing and chooses to do whichever response is more beneficial for him (usually 14CC, it seems). Or is even that drone scout too late? The Overlord scout, unfortunately, seems to come far, far too late - not arriving in Game 1 or 2 until Flash had just been finishing up his wall.

I feel like there ought to be some sort of answer to this issue in the early game - if not on Jaedong's part, then on the part of map-makers. It does seem like if it is the case that every opening except pool first loses to 14CC, and every pool first opening loses to 1 Rax Expand, and Flash has 14CC'd 6 times the last 8 times they've met, then it couldn't hurt to just go for a 9 pool once in awhile.
SubtleArt
Profile Blog Joined January 2010
2710 Posts
Last Edited: 2010-08-31 15:42:11
August 31 2010 15:39 GMT
#173
On August 31 2010 14:30 Mumei wrote:
Show nested quote +
On August 31 2010 09:37 SubtleArt wrote:It's really hard to deal with, and its kinda unfair, which is my point.
In most matches though if you get a reputation for 14CC you're gonna get ling rushed a lot. Kinda like how Stork used to have a reputation for 12 Nex in PvT, and it led to him being bunker rushed and BBSed a lot. Flash wisely used in only on the most important stage though, effectively taking his opponent off guard. Not really sure what Jaedong could have done, because flash is equally comfortable cheesing .


I thought so, but I didn't want to over-interpret what you were saying.

0mgVitaminE mentioned in his post that, "Winning in the mid or late game is no problem for zerg as long as they are constantly pressuring the Terran the entire time." And I think he's right - Zergs that are able to pressure the Terran successfully in the early game seem to have pretty good odds on winning later. I just have trouble seeing what Jaedong could have done differently in Game 1 with regards to harass, assuming he didn't make the blind guess correctly. Muta harass was easily shut down, because of how well Flash prepared for it. And I don't see how Jaedong could have realistically expected to assault the wall at the natural without seeing the same result as in Game 3 of the previous MSL. So, given that, it seemed like once Flash had the 14CC up and running and the wall ready, there wasn't much Jaedong could do to actually pressure Flash or hurt his economy.

That said, could Jaedong not have scouted with his drone in order to not be just guessing in a sort of a "Rock-Paper-Scissors"? Flash, naturally, scouts with his SCV to see what Jaedong is doing and chooses to do whichever response is more beneficial for him (usually 14CC, it seems). Or is even that drone scout too late? The Overlord scout, unfortunately, seems to come far, far too late - not arriving in Game 1 or 2 until Flash had just been finishing up his wall.

I feel like there ought to be some sort of answer to this issue in the early game - if not on Jaedong's part, then on the part of map-makers. It does seem like if it is the case that every opening except pool first loses to 14CC, and every pool first opening loses to 1 Rax Expand, and Flash has 14CC'd 6 times the last 8 times they've met, then it couldn't hurt to just go for a 9 pool once in awhile.


Well its almost impossible to pressure Terran without committing a lot and almost going all in. I mean really, how do u pressure them before mutas? Pool first --> ling speed is easily shut down by putting 3 scvs on a ramp. The only reasonable one is to go 12 pool --> gas --> then second hatch for a really fast 2 hatch muta (mutas arrive at 6 minutes instead of 6:30, which is the timing for a normal 12 hatch 00> 2 hatch muta) but that's more or less all in mutas.

Another option is to save larva and build 6 lings after ur pool finishes (still 12 hatching) but the most that's gonna do is force terran to build a bunker at his natural before getting up his 2nd rax. Adding any more lings after that is either committing to an all in zergling break or a semi all in muta ling break. Jaedong did 12p --> lair and won vs flash on matchpoint in the han daetoo MSL but it was mainly because of Flash's late turrets and how obnoxious the cliff behind the mineral line is in on matchpoint. In this map pool none of the maps really lend themselves to muta harass that much.

Drone scouting is an option, but never really fast enough to change your opening vs a 14CC. If you scout so early that u can go pool first after scouting 14CC then you've done yourself more damage than harm. Really the only reasonable option if u scout 14CC and u've 12hatched is to build an additional 3 drones before ur pool, instead of building it on 11, but even this requires a fairly early scout.

But yea, there could have been some effort from the map makers to at least ensure terran can't make a perfectly ling tight wall in their natural or something, that seemed pretty unfair
Morrow on ZvP: "I'm not very confident in general vs Protoss because of the imbalance (Yes its imbalanced, get over it)."
Ocular
Profile Joined August 2010
Canada141 Posts
August 31 2010 15:52 GMT
#174
Thanks for the post I thoroughly enjoyed the read.
In the land of make believe you are mine, in the land of make believe I'm doing fine...
Deletrious
Profile Joined December 2007
United States458 Posts
August 31 2010 17:23 GMT
#175
On September 01 2010 00:39 SubtleArt wrote:
Show nested quote +
On August 31 2010 14:30 Mumei wrote:
On August 31 2010 09:37 SubtleArt wrote:It's really hard to deal with, and its kinda unfair, which is my point.
In most matches though if you get a reputation for 14CC you're gonna get ling rushed a lot. Kinda like how Stork used to have a reputation for 12 Nex in PvT, and it led to him being bunker rushed and BBSed a lot. Flash wisely used in only on the most important stage though, effectively taking his opponent off guard. Not really sure what Jaedong could have done, because flash is equally comfortable cheesing .


I thought so, but I didn't want to over-interpret what you were saying.

0mgVitaminE mentioned in his post that, "Winning in the mid or late game is no problem for zerg as long as they are constantly pressuring the Terran the entire time." And I think he's right - Zergs that are able to pressure the Terran successfully in the early game seem to have pretty good odds on winning later. I just have trouble seeing what Jaedong could have done differently in Game 1 with regards to harass, assuming he didn't make the blind guess correctly. Muta harass was easily shut down, because of how well Flash prepared for it. And I don't see how Jaedong could have realistically expected to assault the wall at the natural without seeing the same result as in Game 3 of the previous MSL. So, given that, it seemed like once Flash had the 14CC up and running and the wall ready, there wasn't much Jaedong could do to actually pressure Flash or hurt his economy.

That said, could Jaedong not have scouted with his drone in order to not be just guessing in a sort of a "Rock-Paper-Scissors"? Flash, naturally, scouts with his SCV to see what Jaedong is doing and chooses to do whichever response is more beneficial for him (usually 14CC, it seems). Or is even that drone scout too late? The Overlord scout, unfortunately, seems to come far, far too late - not arriving in Game 1 or 2 until Flash had just been finishing up his wall.

I feel like there ought to be some sort of answer to this issue in the early game - if not on Jaedong's part, then on the part of map-makers. It does seem like if it is the case that every opening except pool first loses to 14CC, and every pool first opening loses to 1 Rax Expand, and Flash has 14CC'd 6 times the last 8 times they've met, then it couldn't hurt to just go for a 9 pool once in awhile.


Well its almost impossible to pressure Terran without committing a lot and almost going all in. I mean really, how do u pressure them before mutas? Pool first --> ling speed is easily shut down by putting 3 scvs on a ramp. The only reasonable one is to go 12 pool --> gas --> then second hatch for a really fast 2 hatch muta (mutas arrive at 6 minutes instead of 6:30, which is the timing for a normal 12 hatch 00> 2 hatch muta) but that's more or less all in mutas.

Another option is to save larva and build 6 lings after ur pool finishes (still 12 hatching) but the most that's gonna do is force terran to build a bunker at his natural before getting up his 2nd rax. Adding any more lings after that is either committing to an all in zergling break or a semi all in muta ling break. Jaedong did 12p --> lair and won vs flash on matchpoint in the han daetoo MSL but it was mainly because of Flash's late turrets and how obnoxious the cliff behind the mineral line is in on matchpoint. In this map pool none of the maps really lend themselves to muta harass that much.

Drone scouting is an option, but never really fast enough to change your opening vs a 14CC. If you scout so early that u can go pool first after scouting 14CC then you've done yourself more damage than harm. Really the only reasonable option if u scout 14CC and u've 12hatched is to build an additional 3 drones before ur pool, instead of building it on 11, but even this requires a fairly early scout.

But yea, there could have been some effort from the map makers to at least ensure terran can't make a perfectly ling tight wall in their natural or something, that seemed pretty unfair


I had the same thought about scouting and after looking at the vod of Odd Eye and timing the distance it took for the SCV scout to cross the map, Jaedong would have had to send out his 7th drone to spot the placement of the depot in time to overpool.
Bow before the Dongjwa.
MangoTango
Profile Blog Joined June 2010
United States3670 Posts
August 31 2010 17:33 GMT
#176
Flash is ridiculous. Thanks for translation.
"One fish, two fish, red fish, BLUE TANK!" - Artosis
ggrrg
Profile Blog Joined September 2009
Bulgaria2716 Posts
August 31 2010 18:08 GMT
#177
Flash truly is a monster.
The OSL final must be JD vs Flash again. And hopefully JD can win the OSL at least, but considering how furios/enthusiastic he must be after this MSL, I believe he can make it.
Xiphos
Profile Blog Joined July 2009
Canada7507 Posts
August 31 2010 18:18 GMT
#178
On September 01 2010 03:08 ggrrg wrote:
Flash truly is a monster.
The OSL final must be JD vs Flash again. And hopefully JD can win the OSL at least, but considering how furios/enthusiastic he must be after this MSL, I believe he can make it.



Hey as much I love Jaedong, I want Stork to be up in the final with Flash.
2014 - ᕙ( •̀ل͜•́) ϡ Raise your bows brood warriors! ᕙ( •̀ل͜•́) ϡ
Prev 1 7 8 9 All
Please log in or register to reply.
Live Events Refresh
Next event in 12m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko223
SortOf 160
ProTech111
StarCraft: Brood War
Sea 15716
GuemChi 2485
Horang2 1904
PianO 1324
Bisu 1181
firebathero 398
Larva 369
Stork 334
BeSt 300
Mini 247
[ Show more ]
Last 210
EffOrt 175
Pusan 158
Snow 153
Zeus 124
ggaemo 122
Light 118
Shuttle 103
Rush 67
Backho 67
Soma 67
JulyZerg 55
Mong 54
Sea.KH 52
ajuk12(nOOB) 40
hero 34
Sacsri 32
Free 30
Barracks 29
910 29
NaDa 26
Shinee 26
JYJ 21
ZergMaN 20
sorry 18
Movie 17
Noble 16
GoRush 15
IntoTheRainbow 14
Purpose 14
Terrorterran 10
Bale 10
SilentControl 9
HiyA 8
Icarus 3
Dota 2
Gorgc3277
XaKoH 508
Counter-Strike
olofmeister2150
zeus1058
edward69
Super Smash Bros
Mew2King87
Other Games
singsing1348
Liquid`RaSZi1075
B2W.Neo254
crisheroes227
Fuzer 174
Trikslyr23
RotterdaM10
Organizations
Counter-Strike
PGL31385
Other Games
gamesdonequick590
StarCraft: Brood War
UltimateBattle 97
StarCraft 2
WardiTV25
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 12 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• escodisco81
• iopq 9
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Upcoming Events
WardiTV Winter Champion…
12m
Replay Cast
12h 12m
PiG Sty Festival
21h 12m
Maru vs Bunny
Classic vs SHIN
The PondCast
22h 12m
KCM Race Survival
22h 12m
WardiTV Winter Champion…
1d
OSC
1d
Replay Cast
1d 12h
PiG Sty Festival
1d 21h
Clem vs Percival
Zoun vs Solar
Epic.LAN
2 days
[ Show More ]
Replay Cast
2 days
PiG Sty Festival
2 days
herO vs NightMare
Reynor vs Cure
CranKy Ducklings
2 days
Epic.LAN
3 days
Replay Cast
3 days
PiG Sty Festival
3 days
Serral vs YoungYakov
ByuN vs ShoWTimE
Sparkling Tuna Cup
3 days
Replay Cast
4 days
Replay Cast
4 days
Wardi Open
5 days
Monday Night Weeklies
5 days
Replay Cast
5 days
WardiTV Winter Champion…
6 days
Liquipedia Results

Completed

C-League Week 31
LiuLi Cup: 2025 Grand Finals
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
WardiTV Winter 2026
Nations Cup 2026
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025

Upcoming

Escore Tournament S1: King of Kings
[S:21] ASL SEASON OPEN 1st Round
[S:21] ASL SEASON OPEN 1st Round Qualifier
Jeongseon Sooper Cup
Spring Cup 2026: China & Korea Invitational
[S:21] ASL SEASON OPEN 2nd Round
[S:21] ASL SEASON OPEN 2nd Round Qualifier
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
PiG Sty Festival 7.0
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.