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Renewal of Zerg Style - Page 5

Forum Index > BW General
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BadBinky
Profile Blog Joined May 2004
Finland649 Posts
Last Edited: 2004-06-03 12:08:34
June 03 2004 12:02 GMT
#81
now i tried queen zvt. i lost some games when terran made a drop ship and dropped the containing mm into my main. Then i tried ensnare with mutaling and lost the games also. In 2 games when terran went 3rax (6vs3 @ LT) and i managed to scout it by sacrifacing lord. I teched ensnare as fast as i could. With 3hat Ensnare came 30sec too late to ensnare the mm at my sunks but i handled the situation with my drones while pumping 3hat lings. I had already built 3 queens so they had plenty of energy. i just kept pumping lings and rallypointed them to terrans base. I won the games with ensnare+lings and in other game i managed to infest his CC!!! :D:D:D The game was already over but it looked soo good. Especially coz observers were yelling =)

With good timing the queen can be a very good unit. I think it's a perfect counter vs 3rax terran =) Someone with more gaming experience than me could easily pull out a good queen strategy.
It's more important to be tough than to have any fun.
Dachau
Profile Joined January 2004
Poland285 Posts
June 06 2004 13:29 GMT
#82
nice man, very ggood points 10/10:D
DukeOfDrones
Zoom
Profile Joined January 2004
1111 Posts
June 06 2004 13:55 GMT
#83
oh i thought that was bigballs at first up 2
There's no producing this perfect pose, hit the streets in the freshest clothes. Rip the stage, and bless the shows. Spit the flows and hit the do'
Cheez
Profile Joined July 2003
United States262 Posts
June 06 2004 14:49 GMT
#84
wow u spend all ur time writing that niceeeeeee niceee article..good job...and i mostly agree with u
Splinter
Profile Joined July 2003
United States188 Posts
June 06 2004 19:38 GMT
#85
I am pretty sure they only move slower and attack rate is unaffected.

Ensare slows attack rate on almost all units. You can test it by having 2 units attack two different buildings, then ensnaring one. The ensnared one will have done less damage to the building by the end of your test. It is very is to see the damage difference with units that do lots of damage, such as archons. You can pretty easily tell ensnare changes attack rate though just by listening to units attack. Have two units attacking side by side. Get used to the attack pattern. Ensnare one, and you will easily notice the change in attack pattern, with one attacking slightly slower.

On most units the change in attack rate from ensnare is pretty low though, but certainly enough of a change to make a difference in close fights with large amounts of units. The thing about ensnare that makes it especially good ZvT, is it slows the rate of attack of a stimmed marine or firebat much more than it slows the rate of attacks of other units. I haven't tested if it completely cancels stims increase attack rate or not, but it is close if it doesnt. So, ensnare can make M&M much easier to deal with as zerg, as it makes many more units viable against M&M.
Muhweli
Profile Joined September 2002
Finland5328 Posts
June 06 2004 19:40 GMT
#86
On June 06 2004 23:49 Cheez wrote:
wow u spend all ur time writing that niceeeeeee niceee article..good job...and i mostly agree with u


thx i guess, but i actually didn't spend more than an hour writing that plus i did it from work so didn't have anything better to do ;D
River me timbers.
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