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MURICA15980 Posts
On June 02 2004 15:05 Chobohobo wrote: I find it that its hard to get a good snare off. Also the area that snare covers is kinda small I think  If you plan to snare a MM army then attack with lurkers it becomes very difficult and impractical because when the terran sees Snare on his shit he'll reposition his force to get ready for attack, or just retreat. And since its key for a zerg to flank and attack a terran when hes moving I dont see how snare would be effective in that situation. He still moves slower and doesn't shoot as fast. Basically it negates stim packs. So imo, it is well worth it.
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Norway28711 Posts
if you have a bunch of gas, making ghosts tvp is really good.. I mean, if mineral is your limit, you can waste 5 ghosts locking one goon (which is much less than you will actually manage to do) and not be behind. 
although if the game progressed normally and you have more minerals than gas, you should only make ghosts vs carrier and arbiter
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On June 02 2004 17:38 Casper... wrote: no t will ever sac a vessel cuz of para it screams "DO THAT AGAIN PLEASE I AM STUPID"
you do see alot of "hey, he used gas and disadvantaged his tech to get a queen, then used up energy to parasite me. i'll attack right now."
a perfectly timed flank of 24 hydras and 10 lurkers is more effective than an imperfectly timed attack of 24 hydras and 12 lurkers.
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omfg when you guys say timed. Do you mean with stop watch and calculator? Because if you do... i quit.
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by timed they mean that at the right moment and right situation. SC has a certain flow to it and good players can sense when their opponent is vulnurable and will attack.
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I self-proclaim myself the GREATEST Terran vs Zerg player outside of korea. (im not even joking) So, if you wanna try those zerg strats, feel free to msg me for a game. I play mostly on Europe.
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queen is most underused, yet a deadly spellcaster. ppl just too lazy to get it, and its alot more control with queen, takes up more food
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One thing that I have experimented with, is that Ghosts rape mutas. If you have ghosts with your MM force it really helps (vs muta/ling).
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On June 02 2004 17:46 Klogon wrote: Show nested quote +On June 02 2004 15:05 Chobohobo wrote: I find it that its hard to get a good snare off. Also the area that snare covers is kinda small I think  If you plan to snare a MM army then attack with lurkers it becomes very difficult and impractical because when the terran sees Snare on his shit he'll reposition his force to get ready for attack, or just retreat. And since its key for a zerg to flank and attack a terran when hes moving I dont see how snare would be effective in that situation. He still moves slower and doesn't shoot as fast. Basically it negates stim packs. So imo, it is well worth it.
I am pretty sure they only move slower and attack rate is unaffected.
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I believe I read something a while ago about Queens Ensnare + attack rate. Something about a group of xxxx units vs a group of yyyy units that they tested Z amount of times with and without ensnare. It showed that ensnare enemies will kill a group like 2% slower than normal. :\
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use them zvp , broodling the templars , ensnare his melee units and use speed hydra from there
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Actually I think it can be up to 25% slower attack, but it differs from unit to unit.
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On June 02 2004 18:51 Louis Philippe wrote: I self-proclaim myself the GREATEST Terran vs Zerg player outside of korea. (im not even joking) So, if you wanna try those zerg strats, feel free to msg me for a game. I play mostly on Europe.
lmfao asshole :D
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I think it would be good from Blizzard to decrease the mana cost for broodling and ensnare skills for queens, to make those types of strats work. In some korean gosu tvz games i see, zerg player doesn't have enough time to use queen spells because of high mana cost, vessels+m&ms+5 or 6 tanks with defensive matrix rape hard hydra+lurkers+queens without mana+scourges . edit: added, queens might be real good chance for zerg in close locations game vs terran (example LT 12Zerg-vs-3Terran -_-) sorry for my bad english
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broodlings to 125 energy or more queen starting energy would be nice =]
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I think this thread is dying so if someone has the energy to move it to Strategy forum, it might rest in peace in there =]
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On June 03 2004 02:40 Muhweli wrote: broodlings to 125 energy or more queen starting energy would be nice =] yes, i agree =)
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Netherlands13554 Posts
On June 02 2004 18:51 Louis Philippe wrote: I self-proclaim myself the GREATEST Terran vs Zerg player outside of korea. (im not even joking) So, if you wanna try those zerg strats, feel free to msg me for a game. I play mostly on Europe.
You are sweet <3
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stop being jealous, Baal and Twisted
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