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[PL] 09-10 Round 4 - New Maps - Page 8

Forum Index > BW General
281 CommentsPost a Reply
Prev 1 6 7 8 9 10 15 Next All
Snausages
Profile Blog Joined June 2009
United States529 Posts
March 14 2010 05:35 GMT
#141
inferno looks like it'll be the most balanced followed by grand line and polaris

ghost path just looks like a mess to me
teaaaaaaaa
BlissX1
Profile Blog Joined October 2009
United States328 Posts
March 14 2010 05:41 GMT
#142
What i find interesting is how Inferno fails to have a pagan star. Why the Jew Star?
XtremeOneZ 4 Life Bliss[x.1]
konadora *
Profile Blog Joined February 2009
Singapore66363 Posts
Last Edited: 2010-03-14 05:45:09
March 14 2010 05:45 GMT
#143
POGGERS
StayFrosty
Profile Joined February 2010
Canada743 Posts
March 14 2010 05:47 GMT
#144
polaris and ghost path are so far my favourites.
Severedevil
Profile Blog Joined April 2009
United States4839 Posts
March 14 2010 06:00 GMT
#145
It's common to complain about TvP imba on new and unusual maps, because that matchup depends so heavily on the terrain, and because new and unusual maps tend to contain:

1) Cramped spaces (particularly a cramped path Terran can push along)
2) Very easy thirds, often very easy fourth or even fifth expansions
3) Easy sneak-around paths for vultures (bonus points if they're too narrow for a dragoon-heavy Protoss army to maneuver through, and even more if they can't be blocked with pylons)
4) 'Tankable' positions that drastically cut the push distance for Terran but not for Protoss

A large, open map with expansions pushed up against the sides of the map and a couple handy chokes so that vultures can't easily raid your bases, and either a difficult third or a difficult fourth, will allow Protoss to set up a favorable macro game against Terran and wear them down. Even a 200/200 3/3 Terran ball is susceptible to 20+gateways of reinforcement, provided the terrain allows Protoss to spread out and flank. If the terrain does not, Protoss has to take a more aggressive hand and prevent the Terran from ever getting that many units. Terran defense being as strong as it is, this is hard unless the map is friendly to carriers.

Or maybe I don't understand PvT.
My strategy is to fork people.
phosphorylation
Profile Blog Joined July 2009
United States2935 Posts
March 14 2010 06:03 GMT
#146
On March 14 2010 14:41 Bl1ss wrote:
What i find interesting is how Inferno fails to have a pagan star. Why the Jew Star?

maybe jews = devils in korea
Buy prints of my photographs at Redbubble -> http://www.redbubble.com/people/shoenberg3
konadora *
Profile Blog Joined February 2009
Singapore66363 Posts
Last Edited: 2010-03-14 06:05:28
March 14 2010 06:05 GMT
#147
don't overread it -_-

they just think it looks nice, like holy world and tears of the moon's deco and stuff.
POGGERS
Jenia6109
Profile Blog Joined December 2008
Russian Federation1613 Posts
Last Edited: 2010-03-14 08:56:38
March 14 2010 06:20 GMT
#148
Wow, this map pool is crazy. I was worried about map makers after last boring map poll. But this surpass all expectations.

Checkmate is like ok map. Rather standart to be honest

Inferno seems like Medusa + Moon Glaive + Blistering Sands :D I like the idea of second entrance to main base though it can be little unbalanced. This map dont seem very novice but it's ok

I actually dont like Fortress. It reminds me of boring Judgement Day... And it doesnt seem balanced with so short distances between main bases

But other maps...

Ghost Path is so novice, with two different paths to enemy base. This idea already was on Monty Hall and Hitchhiker and those maps were awesome. Anyway this map looks rather novice.

Polaris Rhapsody
I love this kind of maps. It's great when u can attack straight or from sides. It gives to players many strategical moves.

Grand Line
Same as Polaris Rhapsody, i love this kind of maps. I'm looking forward to watch many awesome games on these maps.
INnoVation TY Maru | Classic Stats Dear sOs Zest herO | Rogue Dark soO
Mastermind
Profile Blog Joined April 2008
Canada7096 Posts
March 14 2010 06:49 GMT
#149
These maps look ridiculous.
gaizka
Profile Blog Joined August 2008
United States991 Posts
March 14 2010 07:07 GMT
#150
One Piece!!!
d_so
Profile Blog Joined December 2007
Korea (South)3262 Posts
March 14 2010 07:10 GMT
#151
everyone keeps talking about how ghosts path is like montys hall.. but i think polaris is most similar to monty hall. not just because there are three directions of attack but also there are three possible directions to take your third, each with their positives, drawbacks and strategic implications
manner
Apex
Profile Blog Joined January 2009
United States7227 Posts
March 14 2010 08:06 GMT
#152
Inferno looks cool, but I don't like Checkmate at all.

Checkmate does seem to promote major flanking possibilities though. That could be good for Zerg.
Kyuukyuu
Profile Blog Joined January 2009
Canada6263 Posts
March 14 2010 08:17 GMT
#153
Lyriene got a star!!!
LunarDestiny
Profile Blog Joined August 2008
United States4177 Posts
March 14 2010 08:38 GMT
#154
Checkmate is gay...
Favorite is ghost path.
Crunchums
Profile Blog Joined December 2008
United States11144 Posts
March 14 2010 09:04 GMT
#155
checkmate ~ geometry
looks awful because it's really hard to make sense of the map; just very visually confusing

ghost path reminds me a lot of valley of the wind
looks sexy as hell but I question its balance because it also reminds me of monty hall and baekmagoji

polaris rhapsody is another map in the vein of blue storm / match point, looks pretty interesting, dig the expo placement

inferno is medusa except they moved your backdoor min only to an island and gave it a gas. blech

grand line is very reminiscent of iron curtain except obv it's a 1v1 map. looks decent but I worry about balance and it's not as exciting as its compatriots

no idea what to think about fortress, best comparison might be plasma. very likely it's not very balanced
brood war for life, brood war forever
zFly
Profile Joined May 2009
United States75 Posts
March 14 2010 09:18 GMT
#156
These maps look amazing.
Mystlord *
Profile Blog Joined July 2008
United States10264 Posts
March 14 2010 09:19 GMT
#157
Checkmate: Looks absolutely ridiculous. God, when the players look at the minimap, they'll be seeing those letters all over... Ugh. As for the map itself... "Meh" is all I have to say.

Ghost Path: Really interesting map, buuut it looks like there will never be a PvZ on this map because Forge FE looks impossible.

Polaris Rhapsody: Looks standard... But why is the third gas so freaking far? You have to take such a long trek to get to it.

Inferno: It's like Medusa.

Grand Line: Interesting... Not really. It feels really generic.

Fortress: The ability to camp tanks on top of that cliff near the natural is scary. Aside from that, it's like gas heaven. I sense the resurgence of Outsider-like strategies on that map.
It is impossible to be a citizen if you don't make an effort to understand the most basic activities of your government. It is very difficult to thrive in an increasingly competitive world if you're a nation of doods.
Jenia6109
Profile Blog Joined December 2008
Russian Federation1613 Posts
Last Edited: 2010-03-14 13:58:55
March 14 2010 13:03 GMT
#158
These new maps can force me to return to SC1 from SC2
INnoVation TY Maru | Classic Stats Dear sOs Zest herO | Rogue Dark soO
okum
Profile Blog Joined February 2009
France5779 Posts
March 14 2010 13:06 GMT
#159
Ghost Path seems like the worst map of the bunch. With so little space to maneuver, I'd get claustrophobia playing it.
Flash fan before it was cool | Coiner of "jangbang"
Mx.DeeP
Profile Joined February 2008
China25 Posts
March 14 2010 13:54 GMT
#160
where's that thread where people gave their predictions for imbalances and stuff for new maps?
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