ghost path just looks like a mess to me
[PL] 09-10 Round 4 - New Maps - Page 8
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Snausages
United States529 Posts
ghost path just looks like a mess to me | ||
BlissX1
United States328 Posts
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konadora
Singapore66060 Posts
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StayFrosty
Canada743 Posts
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Severedevil
United States4796 Posts
1) Cramped spaces (particularly a cramped path Terran can push along) 2) Very easy thirds, often very easy fourth or even fifth expansions 3) Easy sneak-around paths for vultures (bonus points if they're too narrow for a dragoon-heavy Protoss army to maneuver through, and even more if they can't be blocked with pylons) 4) 'Tankable' positions that drastically cut the push distance for Terran but not for Protoss A large, open map with expansions pushed up against the sides of the map and a couple handy chokes so that vultures can't easily raid your bases, and either a difficult third or a difficult fourth, will allow Protoss to set up a favorable macro game against Terran and wear them down. Even a 200/200 3/3 Terran ball is susceptible to 20+gateways of reinforcement, provided the terrain allows Protoss to spread out and flank. If the terrain does not, Protoss has to take a more aggressive hand and prevent the Terran from ever getting that many units. Terran defense being as strong as it is, this is hard unless the map is friendly to carriers. Or maybe I don't understand PvT. | ||
phosphorylation
United States2935 Posts
On March 14 2010 14:41 Bl1ss wrote: What i find interesting is how Inferno fails to have a pagan star. Why the Jew Star? maybe jews = devils in korea | ||
konadora
Singapore66060 Posts
they just think it looks nice, like holy world and tears of the moon's deco and stuff. | ||
Jenia6109
Russian Federation1607 Posts
Checkmate is like ok map. Rather standart to be honest Inferno seems like Medusa + Moon Glaive + Blistering Sands :D I like the idea of second entrance to main base though it can be little unbalanced. This map dont seem very novice but it's ok I actually dont like Fortress. It reminds me of boring Judgement Day... And it doesnt seem balanced with so short distances between main bases But other maps... Ghost Path is so novice, with two different paths to enemy base. This idea already was on Monty Hall and Hitchhiker and those maps were awesome. Anyway this map looks rather novice. Polaris Rhapsody I love this kind of maps. It's great when u can attack straight or from sides. It gives to players many strategical moves. Grand Line Same as Polaris Rhapsody, i love this kind of maps. I'm looking forward to watch many awesome games on these maps. | ||
Mastermind
Canada7096 Posts
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gaizka
United States991 Posts
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d_so
Korea (South)3262 Posts
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Apex
United States7224 Posts
Checkmate does seem to promote major flanking possibilities though. That could be good for Zerg. | ||
Kyuukyuu
Canada6263 Posts
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LunarDestiny
United States4177 Posts
Favorite is ghost path. | ||
Crunchums
United States11142 Posts
looks awful because it's really hard to make sense of the map; just very visually confusing ghost path reminds me a lot of valley of the wind looks sexy as hell but I question its balance because it also reminds me of monty hall and baekmagoji polaris rhapsody is another map in the vein of blue storm / match point, looks pretty interesting, dig the expo placement inferno is medusa except they moved your backdoor min only to an island and gave it a gas. blech grand line is very reminiscent of iron curtain except obv it's a 1v1 map. looks decent but I worry about balance and it's not as exciting as its compatriots no idea what to think about fortress, best comparison might be plasma. very likely it's not very balanced | ||
zFly
United States75 Posts
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Mystlord
United States10264 Posts
Ghost Path: Really interesting map, buuut it looks like there will never be a PvZ on this map because Forge FE looks impossible. Polaris Rhapsody: Looks standard... But why is the third gas so freaking far? You have to take such a long trek to get to it. Inferno: It's like Medusa. Grand Line: Interesting... Not really. It feels really generic. Fortress: The ability to camp tanks on top of that cliff near the natural is scary. Aside from that, it's like gas heaven. I sense the resurgence of Outsider-like strategies on that map. | ||
Jenia6109
Russian Federation1607 Posts
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okum
France5776 Posts
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Mx.DeeP
China25 Posts
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