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[PL] 09-10 Round 4 - New Maps - Page 7

Forum Index > BW General
281 CommentsPost a Reply
Prev 1 5 6 7 8 9 15 Next All
d_so
Profile Blog Joined December 2007
Korea (South)3262 Posts
March 14 2010 01:57 GMT
#121
On March 14 2010 09:07 Chen wrote:
is it possible to forge fe on ghost path? 2 distinct entrances to the natural, both huge, and on opposite sides of the base. if someone doesnt figure out some ridiculous simcity, im going to go ahead and predict 80+% zvp win rate on that map.


i wouldnt say those ramps are huge, plus you have high ground advantage at your natural which is rare
manner
Black Gun
Profile Blog Joined July 2009
Germany4482 Posts
Last Edited: 2010-03-14 02:23:43
March 14 2010 02:22 GMT
#122
still, 2hatch muta will yield a deadly arrival time on ghost path....
im by far no good player or expert in anything sc-related, but to me this map looks like it will be z>>>>> t, z >>>> p and t >>>>>>>>>>>>>>> p....
"What am I supposed to do against this?" - "Lose!" :-]
arb
Profile Blog Joined April 2008
Noobville17922 Posts
March 14 2010 02:41 GMT
#123
On March 14 2010 09:21 nozaro33 wrote:
Show nested quote +
On March 14 2010 09:11 Black Gun wrote:
On March 14 2010 09:07 Chen wrote:
is it possible to forge fe on ghost path? 2 distinct entrances to the natural, both huge, and on opposite sides of the base. if someone doesnt figure out some ridiculous simcity, im going to go ahead and predict 80+% zvp win rate on that map.



and i predict 90+% tvp winrate aswell...
imagine the toss is on the left and the T sieges up there:

[image loading]


how are u supposed to attack this position at all? obviously the bottom path is completely useless in tvp once midgame has started...


Yeah.. this map will probably force P's to go for fast arbs. There's like no good location to engage a Terran army

i see this being either TvT or ZvZ only map, i highly doubt protoss will ever get to play it except at the very early stages of it
Artillery spawned from the forges of Hell
FusionCutter
Profile Joined October 2004
Canada974 Posts
March 14 2010 02:44 GMT
#124
Checkmate is cool, but predict massive Vulture fights.
firedodo
Profile Joined November 2008
China116 Posts
March 14 2010 02:53 GMT
#125
Somehow I sense that Z>T>P>Z in a number of these maps...
Gonna be a tough map set for tosses again
EmeraldSparks
Profile Blog Joined January 2008
United States1451 Posts
March 14 2010 02:57 GMT
#126
On March 14 2010 09:21 nozaro33 wrote:
Show nested quote +
On March 14 2010 09:11 Black Gun wrote:
On March 14 2010 09:07 Chen wrote:
is it possible to forge fe on ghost path? 2 distinct entrances to the natural, both huge, and on opposite sides of the base. if someone doesnt figure out some ridiculous simcity, im going to go ahead and predict 80+% zvp win rate on that map.



and i predict 90+% tvp winrate aswell...
imagine the toss is on the left and the T sieges up there:

[image loading]


how are u supposed to attack this position at all? obviously the bottom path is completely useless in tvp once midgame has started...


Yeah.. this map will probably force P's to go for fast arbs. There's like no good location to engage a Terran army

Or carriers. Look at the pathing! How the hell are goliaths possibly going to chase them down?
But why?
Corrupt
Profile Joined August 2009
Bulgaria1312 Posts
March 14 2010 03:00 GMT
#127
WOOOW Ghost Path is siiick!
Just a guy trying to enjoy living in the worst timeline and failing miserably since 1990.
peidongyang
Profile Joined January 2009
Canada2084 Posts
March 14 2010 03:19 GMT
#128
Thank goodness they're getting rid of Great Failure Reef
the throws never bothered me anyway
konadora *
Profile Blog Joined February 2009
Singapore66364 Posts
March 14 2010 03:30 GMT
#129
On March 14 2010 12:19 peidongyang wrote:
Thank goodness they're getting rid of Great Failure Reef

that's OSL exclusive map...
POGGERS
d(O.o)a
Profile Blog Joined June 2008
Canada5066 Posts
March 14 2010 03:31 GMT
#130
On March 14 2010 11:44 Liquid_Turbo wrote:
Checkmate is cool, but predict massive Vulture fights.


Yeah geometry 2.0
Hi.
Bibbit
Profile Blog Joined December 2009
Canada5377 Posts
March 14 2010 03:36 GMT
#131
I can't for the life of me figure out why people are saying stork is gonna rape on Grand Line.

Tell meee
hayata2.0
Profile Joined January 2010
Canada655 Posts
March 14 2010 03:44 GMT
#132
Stork watches One Piece?
jpak
Profile Blog Joined October 2009
United States5045 Posts
March 14 2010 03:45 GMT
#133
I think Ghost Path is asking for carriers. IDK if it'll be 2-base carrier like we saw in Katrina, but carriers will probably rape in this map.
CJ Entusman #50! #1 클템 fan TL!
Rucky
Profile Joined February 2008
United States717 Posts
March 14 2010 03:52 GMT
#134
Of course if you look at the maps with the current playstyles it's going to be very imbalanced. Hopefully people will come up with creative strategies that work. Seems to me like they're stepping away from macro style with more difficult large army ground paths. Maybe we'll see more aggression and small army engagements.
Beyond the Game
Exteray
Profile Blog Joined June 2007
United States1094 Posts
March 14 2010 03:53 GMT
#135
Umm for checkmate the natural seems really prone to tank siege if dropped behind...
JohannesH
Profile Joined September 2009
Finland1364 Posts
March 14 2010 04:07 GMT
#136
These look nice, they seem "fresh" to me. Hopefully will show some new kind of styles. Just gotta hope theyll end up reasonably balanced, seems quite hard to say yet since many of them will play so differently than what were used to.
If you have to ask, you don't know.
konadora *
Profile Blog Joined February 2009
Singapore66364 Posts
Last Edited: 2010-03-14 04:22:51
March 14 2010 04:22 GMT
#137
On March 14 2010 12:44 hayata2.0 wrote:
Stork watches One Piece?

yep
edit: or were u answering the question above lol
POGGERS
jalstar
Profile Blog Joined September 2009
United States8198 Posts
March 14 2010 04:34 GMT
#138
Protoss and Zerg just got checkmated.
ghermination
Profile Blog Joined April 2008
United States2851 Posts
March 14 2010 04:37 GMT
#139
This maps are freaking crazy, i can't believe check mate is actually a real map.
U Gotta Skate.
PhOeniX[MinD]
Profile Joined August 2008
361 Posts
March 14 2010 05:28 GMT
#140
Ghost path is going to be good for zerg i guees i dont see terrans having the good times all are saying about it.

fortress looks like players will show some great weird games with awesome new build orders i imagine fantasy playing great here
KT_FlaSh #1
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