• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 20:34
CEST 02:34
KST 09:34
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro8 Preview Pt2: Progenitors2Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13[ASL21] Ro8 Preview Pt1: Inheritors16[ASL21] Ro16 Preview Pt2: All Star10Team Liquid Map Contest #22 - The Finalists22
Community News
RSL Revival: Season 5 - Qualifiers and Main Event10Code S Season 1 (2026) - RO12 Results12026 GSL Season 1 Qualifiers25Maestros of the Game 2 announced92026 GSL Tour plans announced15
StarCraft 2
General
Code S Season 1 (2026) - RO12 Results Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun Team Liquid Map Contest #22 - The Finalists Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool MaNa leaves Team Liquid
Tourneys
RSL Revival: Season 5 - Qualifiers and Main Event GSL Code S Season 1 (2026) SC2 INu's Battles#15 <BO.9 2Matches> WardiTV Spring Cup SEL Masters #6 - Solar vs Classic (SC: Evo)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
Mutation # 524 Death and Taxes The PondCast: SC2 News & Results Mutation # 523 Firewall Mutation # 522 Flip My Base
Brood War
General
[ASL21] Ro8 Preview Pt2: Progenitors Why there arent any 256x256 pro maps? BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ ASL21 General Discussion
Tourneys
[ASL21] Ro8 Day 2 [Megathread] Daily Proleagues Escore Tournament StarCraft Season 2 [BSL22] RO16 Group Stage - 02 - 10 May
Strategy
Simple Questions, Simple Answers Fighting Spirit mining rates What's the deal with APM & what's its true value Any training maps people recommend?
Other Games
General Games
Stormgate/Frost Giant Megathread Dawn of War IV Nintendo Switch Thread Daigo vs Menard Best of 10 Diablo IV
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread Russo-Ukrainian War Thread 3D technology/software discussion Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion McBoner: A hockey love story
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Movie Stars In Video Games: …
TrAiDoS
ramps on octagon
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1127 users

[PL] 09-10 Round 4 - New Maps

Forum Index > BW General
281 CommentsPost a Reply
1 2 3 4 5 13 14 15 Next All
Lyriene *
Profile Blog Joined September 2009
United States346 Posts
Last Edited: 2010-04-10 06:47:45
March 13 2010 16:25 GMT
#1
Proleague Round 4 Maps



Update - April 10
On April 10 2010 13:30 pachi wrote:
Download all maps for Round 4
  • (2) Polaris Rhapsody 1.0 *NEW*
  • (2) Match Point 1.3 *UPDATED*
  • (4) Grand Line 1.0 *NEW*
  • (4) Roadrunner 1.2 *UPDATED*
  • (4) Judgment Day 1.2 *UPDATED*
  • (4) Fighting Spirit 1.3


Additionally, mapdori has shown:
  • Tank spots on Fighting Spirit / Match Point
  • Tanking the main on Polaris Rhapsody


On April 10 2010 15:17 konadora wrote:
Official Patch Translation (by me :D)
Match Point:
- 6/12 oclock can now longer be sieged behind a protected doodad (doodad is removed)
- Made 3 oclock central ramp closer to center/further from side of map
- Changed 7oclock starting position's minerals

Judgment Day:
- Center is a bit more open
- Some mineral placement changes
- Shifted 1/5/7's starting position a bit

Roadrunner:
- 11/5 oclock mineral placement changed to vertical instead of horizontal
- Moved bridge a bit further from choke at 11/5 starting position's nat
- Changed the 3rd gas's layout a bit to allow better unit flow and widen choke



On April 10 2010 08:19 konadora wrote:

Polaris Rhapsody - DOWNLOAD

Grand Line - DOWNLOAD



Update - April 7
On April 07 2010 13:51 p4NDemik wrote:
Polaris Rhapsody and Grand Line were the two to make the cut, replacing Neo Moon Glaive and New Tornado.

Fomos Story




Basic information regarding resources and features has been added.

Edit: Specific details and game play of the maps were done by Kona.

Huge thanks Kona for non-fomos images.

Checkmate

[image loading]


+ Show Spoiler +

Tileset: Space
Size: 128 x 96
Positions: 4, 10
- Instead of the modern trend, which is making maps that are a combination of high and low ground and has multiple paths to allow engagements to happen everywhere, this is an all-low ground map.
- Design based off chess boards
- A billion possible paths for endless engagements
- Most expos are easily accessible without going through ramps and high ground disadvantages due to map being main all low-ground, so unit count will be important
- Island expos give more reasons to use dropships and air units.
- All resources are default at 1500 and 5000
Rush time: 36 seconds



Ghost Path

[image loading]


+ Show Spoiler +

Tileset: Jungle
Size: 128 x 96
Positions: 3, 9
- Heavy engagement-encouraging map
- Two entrances to main
- Bottom path for early small-sized army engagements
- Top path for heavy guerrilla warfare and huge army faceoffs
- Far third gas
- Main can be tankable from beyond the 'walls' that surround it
- Expansions at 5 and 7 have mineral patches at 1000 and geyser at 2000.
Rush time: 28 seconds (bottom), 52 seconds (top)



Polaris Rhapsody

[image loading]


+ Show Spoiler +

Tileset: Twilight
Size: 128 x 96
Positions: 5, 11
- Three different routes to mains gives players more options to use various strategies that suits their playing style (aggressive, defensive, standard, all-in, etc)
- All three routes are different. Fastest route has narrow bridge, 3/9 oclock requires you to get over ramps and 12/6 oclock requires you to get over two ramps.
- 1/7 oclock expos are safe and easily takeable by the players starting at 11/5 respectively
- But, for 3/9 expos, both players can take it. Hence, holding the center of the map (and the high ground surround it) becomes important for late game play.
- All resources are default at 1500 and 5000
Rush time: 33 seconds



Inferno

[image loading]


+ Show Spoiler +

Tileset: Desert
Size: 128 x 128
Positions: 3, 8, 11
- Reused the 'backdoor' concept from Medusa, but this time with 100% less worker bug issues.
- Island expos that can be made into non-island expos gives players more variety in choosing their strategies. For example, players can use similar strategies they used on Ultimatum, but tweak it slightly to suit the map (for players can opt to rush and break down the neutral buildings, making it non-island and vulnerable to harass).
- 3 gas expos that can be accessed on foot, and 3 by air (until you break down the neutral buildings). This forces players to make smart decisions on where to expand, which can lead to new strategies that can only be used on this map.
- All resources are default at 1500 and 5000
- One mineral patch in the main has only 500 minerals.
- There are 10 stacked temples at each place, totaling 15000 HP (1500 x 10).
Rush time: 30 seconds




Grand Line

[image loading]


+ Show Spoiler +

Tileset: Desert
Size: 128 x 128
Positions: 2, 5, 8, 11
- Spawn positions matter heavily, as different spawn positions = need to go through different terrains
- Requires you to choose your strategy after you scout (or basically, scouting is pretty damn important here)
- Center expansions have mineral patches at 500 and geyser at 2000
Rush time: 30 seconds (horizontal and vertical), 38 seconds (diagonal)




Fortress

[image loading]


+ Show Spoiler +

Tileset: Space
Size: 128 x 96
Positions: 2, 5, 8, 11
On March 14 2010 01:35 konadora wrote:
If you see the 4 corners, you notice some black thing at the entrances. Those are neutral 'gates'. There is no way for units to get through. BUT, you can use workers to use 'gather' and go through the gates, similar to Plasma. Except that it's a permanent, invincible egg wall.

- Due to the availability of 4 island expansions that are relatively safe, even if you don't hold the center, you are not in a disadvantage.
- Each place has different amount of resources. Main minerals patches are at 1500, natural at 1750, 3rd at 1250, and island at 1000.
- Only workers can cross the paths at the corner expansions using the mineral patches. Other units cannot walk there due to the gates.
- There are 24 stacked mineral patches at the entrance of corner expansions.
Rush time: 31 seconds (horizontal and vertical), 37 seconds (diagonal)





Original pictures and descriptions from: www.fomos.kr (Fomos)
Facebook Twitter Reddit
Translatorlolol
konadora *
Profile Blog Joined February 2009
Singapore66359 Posts
Last Edited: 2010-03-13 16:31:24
March 13 2010 16:30 GMT
#2
Checkmate has got to be a joke lol

Inferno is like Moon Glaive x Medusa

and holy shit Fortress is using that gate mechanics! OMFG!
POGGERS
Nub4ever
Profile Blog Joined October 2009
Canada1981 Posts
March 13 2010 16:31 GMT
#3
Inferno Checkmate and fortress seem really wierd to me but I love ghost path and Polaris rhapsody
Dota 3hard5me
Empyrean
Profile Blog Joined September 2004
17058 Posts
March 13 2010 16:32 GMT
#4
The maps look very fresh and original, but the first two look very cramped.

Will all of these maps make it?
Moderator
Whiplash
Profile Blog Joined October 2008
United States2929 Posts
Last Edited: 2010-03-13 16:35:10
March 13 2010 16:32 GMT
#5
Theres no way that last one isn't a joke... where is the DETAIL??? Lets not forget the main bases have like 4 mineral patches. Ghost path looks a bit worrisome for pvz when trying to fast expo... in fact all of these maps except for Polaris Rhapsody look like they are amateur maps.
Cinematographer / Steadicam Operator. Former Starcraft commentator/player
gaiabulbanix
Profile Blog Joined November 2009
Thailand76 Posts
March 13 2010 16:33 GMT
#6
What are gate mechanics O.o? Wait... You mean the one from the campaigns O.O?
konadora *
Profile Blog Joined February 2009
Singapore66359 Posts
Last Edited: 2010-03-13 17:28:14
March 13 2010 16:35 GMT
#7
On March 14 2010 01:32 Whiplash wrote:
Theres no way that last one isn't a joke... where is the DETAIL??? Ghost path looks a bit worrisome for pvz when trying to fast expo... in fact all of these maps except for Polaris Rhapsody look like they are amateur maps.

Okay, the last map needs some explanation.

If you see the 4 corners, you notice some black thing at the entrances. Those are neutral 'gates'. There is no way for units to get through. BUT, you can use workers to use 'gather' and go through the gates, similar to Plasma. Except that it's a permanent, invincible egg wall.
POGGERS
konadora *
Profile Blog Joined February 2009
Singapore66359 Posts
March 13 2010 16:36 GMT
#8
Oh and the last map is 10 mineral patches stacked twice to make it seem like 5 patches at the mains, I guess.
POGGERS
konadora *
Profile Blog Joined February 2009
Singapore66359 Posts
March 13 2010 16:38 GMT
#9
For those who can't see due to FF blocking Fomos

[image loading]


[image loading]


[image loading]


[image loading]


[image loading]


[image loading]
POGGERS
JWD
Profile Blog Joined October 2007
United States12607 Posts
Last Edited: 2010-03-13 16:43:30
March 13 2010 16:42 GMT
#10
checkmate lol

and ghost path: there's almost no way to get through the middle of the map???
✌
arb
Profile Blog Joined April 2008
Noobville17922 Posts
March 13 2010 16:45 GMT
#11
for some reason i see checkmate/ghost path as TvT paradises
Artillery spawned from the forges of Hell
natturner
Profile Blog Joined June 2008
342 Posts
March 13 2010 16:47 GMT
#12
downloads?
This nigga done stole my bike.
flamewheel
Profile Blog Joined December 2009
FREEAGLELAND26782 Posts
March 13 2010 16:47 GMT
#13
Uhhh Checkmate, really? Tanks are going to own.
Also ghost path is going to be a nightmare to navigate :/
Writerdamn, i was two days from retirement
Slugbreath
Profile Blog Joined July 2009
Sweden201 Posts
Last Edited: 2010-03-13 16:48:59
March 13 2010 16:48 GMT
#14
If anybody wants sources for the claim that these indeed are new maps, here are the fomos-links:

Check Mate

Ghost Path

Polaris Rhapsody

Inferno

Grand Line

Fortress

d_so
Profile Blog Joined December 2007
Korea (South)3262 Posts
March 13 2010 16:49 GMT
#15
havent got a chance to look at all the maps carefully but polaris looks really cool, i like how there's three paths of entry into the natural and also the possibility of "claiming" either a vertical position (left vs right) or a horizontal one (top vs bottom). Most 1v1 maps have one clear direction of claiming position but this one really looks like both are viable
manner
illu
Profile Blog Joined December 2008
Canada2531 Posts
March 13 2010 16:50 GMT
#16
Checkmate is such a joke.
:]
konadora *
Profile Blog Joined February 2009
Singapore66359 Posts
March 13 2010 16:50 GMT
#17
Lyriene, if you don't mind, I'll translate the concepts and extra info about the maps. My passion for new maps is burning!
POGGERS
Lyriene *
Profile Blog Joined September 2009
United States346 Posts
March 13 2010 16:51 GMT
#18
On March 14 2010 01:50 konadora wrote:
Lyriene, if you don't mind, I'll translate the concepts and extra info about the maps. My passion for new maps is burning!


Go go go go go
Translatorlolol
lokiM
Profile Blog Joined June 2008
United States3407 Posts
March 13 2010 16:52 GMT
#19
Fortress looks so fun, can't wait to get my hands on these
You can't fight the feeling.
KinosJourney2
Profile Blog Joined July 2009
Sweden1811 Posts
March 13 2010 16:52 GMT
#20
Inferno and Ghost Path are no doubt my favorites.

Ghost path being sooo narrow might produce some fun gameplay for once (like moar air).

Inferno just looks hot, backdoor+desert tileset just smells Blistering Sands
ocho wrote: EDIT: NEVERMIND, THIS THING HAS APM TECHNOLOGY OMG
1 2 3 4 5 13 14 15 Next All
Please log in or register to reply.
Live Events Refresh
Patches Events
00:00
The 5.4k Patch Clash #17
CranKy Ducklings68
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
JuggernautJason128
ProTech89
ROOTCatZ 45
StarCraft: Brood War
GuemChi 5205
Artosis 770
910 30
NaDa 13
Dota 2
monkeys_forever678
League of Legends
Doublelift3494
JimRising 486
Counter-Strike
taco 803
Super Smash Bros
C9.Mang0811
hungrybox802
Mew2King52
Other Games
gofns14943
tarik_tv10644
summit1g8334
Liquid`RaSZi1077
Maynarde123
ViBE51
Organizations
Other Games
gamesdonequick1622
Dota 2
PGL Dota 2 - Main Stream48
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 13 non-featured ]
StarCraft 2
• EnkiAlexander 54
• musti20045 28
• CranKy Ducklings SOOP7
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Upcoming Events
Replay Cast
8h 26m
Afreeca Starleague
9h 26m
Jaedong vs Light
Wardi Open
10h 26m
Monday Night Weeklies
15h 26m
Replay Cast
23h 26m
Sparkling Tuna Cup
1d 9h
Afreeca Starleague
1d 9h
Snow vs Flash
WardiTV Invitational
1d 10h
SHIN vs Nicoract
Solar vs Nice
GSL
2 days
Classic vs Cure
Maru vs Rogue
GSL
3 days
SHIN vs Zoun
ByuN vs herO
[ Show More ]
OSC
3 days
OSC
3 days
Replay Cast
3 days
Escore
4 days
The PondCast
4 days
WardiTV Invitational
4 days
Zoun vs Ryung
Lambo vs ShoWTimE
Replay Cast
4 days
CranKy Ducklings
5 days
RSL Revival
5 days
SHIN vs Bunny
ByuN vs Shameless
WardiTV Invitational
5 days
Krystianer vs TriGGeR
Cure vs Rogue
BSL
5 days
Replay Cast
5 days
Sparkling Tuna Cup
6 days
RSL Revival
6 days
Cure vs Zoun
Clem vs Lambo
WardiTV Invitational
6 days
BSL
6 days
Liquipedia Results

Completed

Proleague 2026-05-02
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
SCTL 2026 Spring
RSL Revival: Season 5
2026 GSL S1
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026

Upcoming

YSL S3
Escore Tournament S2: W6
KK 2v2 League Season 1
BSL 22 Non-Korean Championship
Escore Tournament S2: W7
Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.