[PL] 09-10 Round 4 - New Maps - Page 14
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alffla
Hong Kong20321 Posts
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alffla
Hong Kong20321 Posts
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domane
Canada1606 Posts
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konadora
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Singapore66071 Posts
On April 10 2010 12:33 alffla wrote: u TRICKED ME KONA!! D: where r u i was on iccup t_T | ||
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pachi
Melbourne5338 Posts
Additionally, mapdori has shown: | ||
konadora
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Singapore66071 Posts
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pachi
Melbourne5338 Posts
ㆍ수정사항 - 6시, 12시 가스멀티 구석 쪽 시즈탱크 포격 지점 장식물 제거 - 중앙 3시 방향 쪽 언덕지형이 가운데로 약간 이동 (3시→12시 경로 방해 수정) Judgement Day ㆍ수정사항 - 중앙 성곽의 일부가 축소되어 유닛의 흐름이 더 좋아지도록 수정 Roadrunner ㆍ수정사항 - 6시, 12시 본진미네랄 배치 형태를 가로에서 세로로 수정 - 6시, 12시 본진 입구가 앞마당 건너편 다리에서 시즈탱크에 의해 포격되는 부분 수정 - 중앙에서 3번째 가스멀티로 들어올 수 있는 길을 바깥쪽으로 이동 (앞마당 벽 건너에서 탱크로 방어가 용이한 부분 수정) | ||
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Hyde
Australia14568 Posts
On April 10 2010 14:58 pachi wrote: Match Point ㆍ수정사항 - 6시, 12시 가스멀티 구석 쪽 시즈탱크 포격 지점 장식물 제거 - 중앙 3시 방향 쪽 언덕지형이 가운데로 약간 이동 (3시→12시 경로 방해 수정) Judgement Day ㆍ수정사항 - 중앙 성곽의 일부가 축소되어 유닛의 흐름이 더 좋아지도록 수정 Roadrunner ㆍ수정사항 - 6시, 12시 본진미네랄 배치 형태를 가로에서 세로로 수정 - 6시, 12시 본진 입구가 앞마당 건너편 다리에서 시즈탱크에 의해 포격되는 부분 수정 - 중앙에서 3번째 가스멀티로 들어올 수 있는 길을 바깥쪽으로 이동 (앞마당 벽 건너에서 탱크로 방어가 용이한 부분 수정) Google translate says Match Point And fixes - 6:00, 12:00 Siege Tanks bombard the gas multi-point-side corner of the decoration removed - Central 3 o'clock side of the hill a little bit of terrain moving (3:00 → 12 시 path interference correction) Judgement Day And fixes - A central part of the castle has been reduced making it better modify the flow of units Roadrunner And fixes - 6:00, 12:00 Posted headquarters minerals form in horizontally and vertically modification - 6:00, 12:00 a yard across from the entrance to the headquarters in the legs are bombarded by modifying the Siege Tank - Multi-gas into the center comes from the third to move to the outer road (across the wall in the front yard portion of the tank is easy to defend as a unit sujeongeo modify the flow of making it better | ||
konadora
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Singapore66071 Posts
Match Point: - 6/12 oclock can now longer be sieged behind a protected doodad (doodad is removed) - Made 3 oclock central ramp closer to center/further from side of map - Changed 7oclock starting position's minerals Judgment Day: - Center is a bit more open - Some mineral placement changes - Shifted 1/5/7's starting position a bit Roadrunner: - 11/5 oclock mineral placement changed to vertical instead of horizontal - Moved bridge a bit further from choke at 11/5 starting position's nat - Changed the 3rd gas's layout a bit to allow better unit flow and widen choke | ||
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alffla
Hong Kong20321 Posts
konata izumi? | ||
Urth
United States1247 Posts
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wfoperational
United States143 Posts
Will someone please confirm this? Here is the rep, courtesy of my friend from WF http://www.mediafire.com/?mozrmuyyddm | ||
konadora
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Singapore66071 Posts
On April 10 2010 19:20 wfoperational wrote: Hmm... there seems to be a big disparity between 5 o'clock and 11 o'clock in terms of gas-mining efficiency. Someone on WF has tested it out, and found out that 5 o'clock has an per-minute rate of 272, while 11 o'clock is 312. That seems to be a big difference lol, and might be one of the reason why Calm lost today... How did KeSPA not discover this before the map was used? Will someone please confirm this? I think you're right. At 11 o'clock: ![]() The drones continuously move in the red path, no disruption. At 5 o'clock: ![]() The drones sometimes move a bit away from the path that is taken at 11 o'clock, instead going on the orange path. Over time it should accumulate to a pretty big sum. I think it's not a map issue though. Drones have the worst mining AI, and tend to go pretty haywire while other two races' workers - not so much. Shifting the mining position by a few grids may help though. One example is Fighting Spirit's mineral lines. On Fighting Spirit it works well, but on other maps that I've tried to use that same mineral formations, the drones (and sometimes other workers too) go on a different path than on Fighting Spirit. | ||
Scarecrow
Korea (South)9172 Posts
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wfoperational
United States143 Posts
Hopefully KeSPA have already caught on and is fixing the problem as we speak... | ||
Shatter
United States1401 Posts
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DivinO
United States4796 Posts
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pachi
Melbourne5338 Posts
+ Show Spoiler [Changes] + ※ 1.3버전 수정사항 - 6시, 12시 본진미네랄 배치 형태를 가로에서 세로로 수정 - 6시, 12시 본진 입구가 앞마당 건너편 다리에서 시즈탱크에 의해 포격되는 부분 수정 - 중앙에서 3번째 가스멀티로 들어올 수 있는 길을 바깥쪽으로 이동 (앞마당 벽 건너에서 탱크로 방어가 용이한 부분 수정) Grand Line updated to version 1.1 (Source) + Show Spoiler [Changes] + ??? No images or downloads yet. Doesn't seem to be anything for Polaris, thats still marked as 1.0. | ||
solly
United States2 Posts
On April 10 2010 15:17 konadora wrote: Official Patch Translation (by me :D) Match Point: - 6/12 oclock can now longer be sieged behind a protected doodad (doodad is removed) - Made 3 oclock central ramp closer to center/further from side of map - Changed 7oclock starting position's minerals Judgment Day: - Center is a bit more open - Some mineral placement changes - Shifted 1/5/7's starting position a bit Roadrunner: - 11/5 oclock mineral placement changed to vertical instead of horizontal - Moved bridge a bit further from choke at 11/5 starting position's nat - Changed the 3rd gas's layout a bit to allow better unit flow and widen choke konadora, are you korean? i've been reading your "translations" and they are not accurate translations. it's possible that the changes you listed were made, but many of them weren't mentioned. | ||
konadora
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Singapore66071 Posts
On April 14 2010 14:03 solly wrote: konadora, are you korean? i've been reading your "translations" and they are not accurate translations. it's possible that the changes you listed were made, but many of them weren't mentioned. it's because some of them weren't mentioned in the original article, i had to keep looking back at the old version and spot the changes. | ||
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