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[PL] 09-10 Round 4 - New Maps - Page 14

Forum Index > BW General
281 CommentsPost a Reply
Prev 1 12 13 14 15 Next All
alffla
Profile Blog Joined November 2005
Hong Kong20321 Posts
Last Edited: 2010-04-10 02:58:39
April 10 2010 02:58 GMT
#261
hokay i pmed u
Graphicssavior[gm] : What is a “yawn” rape ;; Masumune - It was the year of the pig for those fucking defilers. Chill - A clinic you say? okum: SC without Korean yelling is like porn without sex. konamix: HAPPY BIRTHDAY MOMMY!
alffla
Profile Blog Joined November 2005
Hong Kong20321 Posts
April 10 2010 03:33 GMT
#262
u TRICKED ME KONA!! D: where r u
Graphicssavior[gm] : What is a “yawn” rape ;; Masumune - It was the year of the pig for those fucking defilers. Chill - A clinic you say? okum: SC without Korean yelling is like porn without sex. konamix: HAPPY BIRTHDAY MOMMY!
domane
Profile Blog Joined September 2009
Canada1606 Posts
Last Edited: 2010-04-10 03:43:41
April 10 2010 03:43 GMT
#263
Thanks for Grand Line link, Konadora.
konadora *
Profile Blog Joined February 2009
Singapore66364 Posts
April 10 2010 04:02 GMT
#264
On April 10 2010 12:33 alffla wrote:
u TRICKED ME KONA!! D: where r u

i was on iccup t_T
POGGERS
pachi
Profile Joined October 2006
Melbourne5338 Posts
Last Edited: 2010-04-10 04:32:56
April 10 2010 04:30 GMT
#265
Download all maps for Round 4
  • (2) Polaris Rhapsody 1.0 *NEW*
  • (2) Match Point 1.3 *UPDATED*
  • (4) Grand Line 1.0 *NEW*
  • (4) Roadrunner 1.2 *UPDATED*
  • (4) Judgment Day 1.2 *UPDATED*
  • (4) Fighting Spirit 1.3


Additionally, mapdori has shown:
  • Tank spots on Fighting Spirit / Match Point
  • Tanking the main on Polaris Rhapsody
Moderatorpachi fanclub http://goto.tl/6DI9 。◕‿◕。
konadora *
Profile Blog Joined February 2009
Singapore66364 Posts
April 10 2010 05:54 GMT
#266
I wonder what was updated on RoadRunner and Judgment Day
POGGERS
pachi
Profile Joined October 2006
Melbourne5338 Posts
April 10 2010 05:58 GMT
#267
Match Point
ㆍ수정사항
- 6시, 12시 가스멀티 구석 쪽 시즈탱크 포격 지점 장식물 제거
- 중앙 3시 방향 쪽 언덕지형이 가운데로 약간 이동 (3시→12시 경로 방해 수정)

Judgement Day
ㆍ수정사항
- 중앙 성곽의 일부가 축소되어 유닛의 흐름이 더 좋아지도록 수정

Roadrunner
ㆍ수정사항
- 6시, 12시 본진미네랄 배치 형태를 가로에서 세로로 수정
- 6시, 12시 본진 입구가 앞마당 건너편 다리에서 시즈탱크에 의해 포격되는 부분 수정
- 중앙에서 3번째 가스멀티로 들어올 수 있는 길을 바깥쪽으로 이동 (앞마당 벽 건너에서 탱크로 방어가 용이한 부분 수정)
Moderatorpachi fanclub http://goto.tl/6DI9 。◕‿◕。
Hyde
Profile Blog Joined November 2007
Australia14568 Posts
April 10 2010 06:03 GMT
#268
On April 10 2010 14:58 pachi wrote:
Match Point
ㆍ수정사항
- 6시, 12시 가스멀티 구석 쪽 시즈탱크 포격 지점 장식물 제거
- 중앙 3시 방향 쪽 언덕지형이 가운데로 약간 이동 (3시→12시 경로 방해 수정)

Judgement Day
ㆍ수정사항
- 중앙 성곽의 일부가 축소되어 유닛의 흐름이 더 좋아지도록 수정

Roadrunner
ㆍ수정사항
- 6시, 12시 본진미네랄 배치 형태를 가로에서 세로로 수정
- 6시, 12시 본진 입구가 앞마당 건너편 다리에서 시즈탱크에 의해 포격되는 부분 수정
- 중앙에서 3번째 가스멀티로 들어올 수 있는 길을 바깥쪽으로 이동 (앞마당 벽 건너에서 탱크로 방어가 용이한 부분 수정)

Google translate says
Match Point
And fixes
- 6:00, 12:00 Siege Tanks bombard the gas multi-point-side corner of the decoration removed
- Central 3 o'clock side of the hill a little bit of terrain moving (3:00 → 12 시 path interference correction)

Judgement Day
And fixes
- A central part of the castle has been reduced making it better modify the flow of units

Roadrunner
And fixes
- 6:00, 12:00 Posted headquarters minerals form in horizontally and vertically modification
- 6:00, 12:00 a yard across from the entrance to the headquarters in the legs are bombarded by modifying the Siege Tank
- Multi-gas into the center comes from the third to move to the outer road (across the wall in the front yard portion of the tank is easy to defend as a unit sujeongeo modify the flow of making it better
Because when you left, Brood War was all spotlights and titans. Now, with the death of the big leagues, Brood War has moved to the basements and carparks. Now, Brood War is unlicensed brawls, lost teeth, and bloody fights for fistfulls of money - SirJolt
konadora *
Profile Blog Joined February 2009
Singapore66364 Posts
April 10 2010 06:17 GMT
#269
Official Patch Translation (by me :D)
Match Point:
- 6/12 oclock can now longer be sieged behind a protected doodad (doodad is removed)
- Made 3 oclock central ramp closer to center/further from side of map
- Changed 7oclock starting position's minerals

Judgment Day:
- Center is a bit more open
- Some mineral placement changes
- Shifted 1/5/7's starting position a bit

Roadrunner:
- 11/5 oclock mineral placement changed to vertical instead of horizontal
- Moved bridge a bit further from choke at 11/5 starting position's nat
- Changed the 3rd gas's layout a bit to allow better unit flow and widen choke
POGGERS
alffla
Profile Blog Joined November 2005
Hong Kong20321 Posts
April 10 2010 07:36 GMT
#270
On April 10 2010 13:02 konadora wrote:
Show nested quote +
On April 10 2010 12:33 alffla wrote:
u TRICKED ME KONA!! D: where r u

i was on iccup t_T


konata izumi?
Graphicssavior[gm] : What is a “yawn” rape ;; Masumune - It was the year of the pig for those fucking defilers. Chill - A clinic you say? okum: SC without Korean yelling is like porn without sex. konamix: HAPPY BIRTHDAY MOMMY!
Urth
Profile Blog Joined November 2007
United States1256 Posts
April 10 2010 09:29 GMT
#271
is there anywhere to dl the maps that didn't make the cut?
BY.HERO FIGHTING!!!!
wfoperational
Profile Blog Joined February 2010
United States143 Posts
Last Edited: 2010-04-10 11:53:27
April 10 2010 10:20 GMT
#272
Hmm... there seems to be a big disparity between 5 o'clock and 11 o'clock in terms of gas-mining efficiency. Someone on WF has tested it out, and found out that 5 o'clock has an per-minute rate of 272, while 11 o'clock is 312. That seems to be a big difference lol, and might be one of the reason why Calm lost today... How did KeSPA not discover this before the map was used?

Will someone please confirm this?

Here is the rep, courtesy of my friend from WF
http://www.mediafire.com/?mozrmuyyddm
╮(╯▽╰)╭ wfbrood.com website admin 日本著名中锋赤木刚宪曾表示,控制篮板球的人,就控制了全场
konadora *
Profile Blog Joined February 2009
Singapore66364 Posts
April 10 2010 11:48 GMT
#273
On April 10 2010 19:20 wfoperational wrote:
Hmm... there seems to be a big disparity between 5 o'clock and 11 o'clock in terms of gas-mining efficiency. Someone on WF has tested it out, and found out that 5 o'clock has an per-minute rate of 272, while 11 o'clock is 312. That seems to be a big difference lol, and might be one of the reason why Calm lost today... How did KeSPA not discover this before the map was used?

Will someone please confirm this?

I think you're right.

At 11 o'clock:
[image loading]

The drones continuously move in the red path, no disruption.

At 5 o'clock:
[image loading]

The drones sometimes move a bit away from the path that is taken at 11 o'clock, instead going on the orange path. Over time it should accumulate to a pretty big sum. I think it's not a map issue though. Drones have the worst mining AI, and tend to go pretty haywire while other two races' workers - not so much. Shifting the mining position by a few grids may help though. One example is Fighting Spirit's mineral lines. On Fighting Spirit it works well, but on other maps that I've tried to use that same mineral formations, the drones (and sometimes other workers too) go on a different path than on Fighting Spirit.
POGGERS
Scarecrow
Profile Blog Joined July 2009
Korea (South)9175 Posts
April 10 2010 13:24 GMT
#274
Ghost path will be massively P>T>Z imo
Yhamm is the god of predictions
wfoperational
Profile Blog Joined February 2010
United States143 Posts
April 10 2010 14:28 GMT
#275
Yep, this is confirmed then, there is a positional imbalance on Polaris Rhapsody...
Hopefully KeSPA have already caught on and is fixing the problem as we speak...
╮(╯▽╰)╭ wfbrood.com website admin 日本著名中锋赤木刚宪曾表示,控制篮板球的人,就控制了全场
Shatter
Profile Joined October 2009
United States1401 Posts
April 11 2010 04:25 GMT
#276
Ghost Path and Grand Line look awesome.
DivinO
Profile Blog Joined July 2009
United States4796 Posts
April 12 2010 04:48 GMT
#277
Thanks for maps Lyriene!
LiquipediaBrain in my filth.
pachi
Profile Joined October 2006
Melbourne5338 Posts
April 13 2010 15:53 GMT
#278
Roadrunner updated to version 1.3 (Source)
+ Show Spoiler [Changes] +

※ 1.3버전 수정사항
- 6시, 12시 본진미네랄 배치 형태를 가로에서 세로로 수정
- 6시, 12시 본진 입구가 앞마당 건너편 다리에서 시즈탱크에 의해 포격되는 부분 수정
- 중앙에서 3번째 가스멀티로 들어올 수 있는 길을 바깥쪽으로 이동 (앞마당 벽 건너에서 탱크로 방어가 용이한 부분 수정)


Grand Line updated to version 1.1 (Source)
+ Show Spoiler [Changes] +

???


No images or downloads yet. Doesn't seem to be anything for Polaris, thats still marked as 1.0.

Moderatorpachi fanclub http://goto.tl/6DI9 。◕‿◕。
solly
Profile Joined October 2009
United States2 Posts
April 14 2010 05:03 GMT
#279
On April 10 2010 15:17 konadora wrote:
Official Patch Translation (by me :D)
Match Point:
- 6/12 oclock can now longer be sieged behind a protected doodad (doodad is removed)
- Made 3 oclock central ramp closer to center/further from side of map
- Changed 7oclock starting position's minerals

Judgment Day:
- Center is a bit more open
- Some mineral placement changes
- Shifted 1/5/7's starting position a bit

Roadrunner:
- 11/5 oclock mineral placement changed to vertical instead of horizontal
- Moved bridge a bit further from choke at 11/5 starting position's nat
- Changed the 3rd gas's layout a bit to allow better unit flow and widen choke


konadora, are you korean? i've been reading your "translations" and they are not accurate translations. it's possible that the changes you listed were made, but many of them weren't mentioned.
so...
konadora *
Profile Blog Joined February 2009
Singapore66364 Posts
Last Edited: 2010-04-14 13:41:58
April 14 2010 13:41 GMT
#280
On April 14 2010 14:03 solly wrote:
Show nested quote +
On April 10 2010 15:17 konadora wrote:
Official Patch Translation (by me :D)
Match Point:
- 6/12 oclock can now longer be sieged behind a protected doodad (doodad is removed)
- Made 3 oclock central ramp closer to center/further from side of map
- Changed 7oclock starting position's minerals

Judgment Day:
- Center is a bit more open
- Some mineral placement changes
- Shifted 1/5/7's starting position a bit

Roadrunner:
- 11/5 oclock mineral placement changed to vertical instead of horizontal
- Moved bridge a bit further from choke at 11/5 starting position's nat
- Changed the 3rd gas's layout a bit to allow better unit flow and widen choke


konadora, are you korean? i've been reading your "translations" and they are not accurate translations. it's possible that the changes you listed were made, but many of them weren't mentioned.

it's because some of them weren't mentioned in the original article, i had to keep looking back at the old version and spot the changes.
POGGERS
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